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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& h5 X5 z* f4 ?netlogo自带的social science--traffic grid这一例子当中,2 M& \) b, Y( Q* z. a5 p
globals  R, m5 E3 j" }
[4 o9 _! y6 t. i- S. E9 t: U8 o+ L
  grid-x-inc               ;; the amount of patches in between two roads in the x direction% y/ v% m: e1 [$ h, D
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
, G: R1 ]. ?8 ^  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 w$ s, Z8 \8 \9 \1 L8 v- Z* }
                           ;; it is to accelerate or decelerate
" O0 ^' x) P7 ]1 v1 p: g  phase                    ;; keeps track of the phase
0 h1 @8 j- H2 J3 q+ |. V# p  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure  O/ r! L; G4 y$ n) m! z
  current-light            ;; the currently selected light
! t. E9 O# F9 s4 x4 Y3 D' l, M) s# G* g1 l5 F4 _
  ;; patch agentsets0 ^/ q; H- Z, y- ^( [# F0 z
  intersections ;; agentset containing the patches that are intersections
! C) V2 H  o) I& h4 A3 f  roads         ;; agentset containing the patches that are roads
7 O! |/ t8 v- A0 s; U. c- a+ q]
& I. y" P! o- |
' Q- N; l) h+ b1 Tturtles-own: j+ D3 ?9 T6 b1 X1 d: L0 o" p7 }! G
[
8 A% V& F3 Z7 P2 d- F6 _8 z& X! T  speed     ;; the speed of the turtle$ Q1 e9 t$ }3 T1 h
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right6 H) N6 ^8 i( C7 p4 [# H2 A5 F
  wait-time ;; the amount of time since the last time a turtle has moved
2 i: [! p! B" A3 y: r]
" ^% l# F) V# o  V3 k* \; y" ?$ B
patches-own- W4 v+ F! y' ?- E" |0 E4 l8 H
[
  d/ q, q  M- R+ Z& [4 S2 g  intersection?   ;; true if the patch is at the intersection of two roads/ K. F, b# E% n7 {- u9 J
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
4 z0 e3 V. L( d9 d  W3 z5 z                  ;; false for a non-intersection patches.
( M* }5 V6 v9 c6 A7 v0 e  my-row          ;; the row of the intersection counting from the upper left corner of the- {* E/ J1 W: N
                  ;; world.  -1 for non-intersection patches.
& @6 B) g( @  z% _% Q6 s4 N  my-column       ;; the column of the intersection counting from the upper left corner of the/ J! g) X! ~; o" C, N
                  ;; world.  -1 for non-intersection patches., }4 I: \7 i7 J, w5 g1 O( M
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
. M  p2 x& [# h# w' j0 i  w  auto?           ;; whether or not this intersection will switch automatically.9 W% K/ w6 {) b! Q3 A' D
                  ;; false for non-intersection patches.
& k* Q+ J2 O' f]5 W* ?* z; J: e6 X' {

  M: i, Q7 f" D+ E! L
3 \9 W+ K4 g0 E- G# @9 f4 s;;;;;;;;;;;;;;;;;;;;;;- @; j! \- r/ c4 E! N! A5 _& N# [: |4 Q
;; Setup Procedures ;;
1 i! D$ D8 Q; I( R4 m/ M;;;;;;;;;;;;;;;;;;;;;;
  i, }$ D  ?" ?9 q" K
! h/ V' w6 f* n' @$ @2 @# e2 d;; Initialize the display by giving the global and patch variables initial values.
' m3 j; X/ D, v/ ]" `, b7 Q;; Create num-cars of turtles if there are enough road patches for one turtle to1 p8 n% c. l: q0 j1 w; C" ~
;; be created per road patch. Set up the plots.0 p' V9 j3 C  `; O! v+ x4 n( E5 t' R
to setup: ^- |" M: W+ b" |
  ca
! p6 Z& U, ?2 |$ y  setup-globals
: y2 A, W* F9 L1 L4 v" X% q4 G' Z! Y' {
  ;; First we ask the patches to draw themselves and set up a few variables
& P6 M, t( U( n# C# U8 q  setup-patches
3 {8 H! E9 j# H+ I: p1 ~  make-current one-of intersections
  Z9 h5 [* {0 ^  label-current4 `3 J( f  o; Z$ G$ j" b
' N% ]$ j" z) |. y
  set-default-shape turtles "car"
& m1 j: p- ^: h- B' F
2 [( t8 Q3 n4 v! G4 ^# m$ W, P  if (num-cars > count roads)
/ B, j( C6 {: ~& Z+ n  [
' k; N! R$ w( m$ U$ V& H    user-message (word "There are too many cars for the amount of "
, l1 [( a% R9 l$ q) Y+ A, C1 e                       "road.  Either increase the amount of roads "! _8 r" ?- ^: x1 ?1 G0 r8 ~2 H
                       "by increasing the GRID-SIZE-X or ". D( V- V$ J; a8 G
                       "GRID-SIZE-Y sliders, or decrease the "
1 D* H+ G. k6 ~3 S                       "number of cars by lowering the NUMBER slider.\n"
% m- N& Q1 q& ?1 A" X$ w& C                       "The setup has stopped.")
, x$ E7 Y, {" V8 V& t9 x    stop
8 M4 o; Q3 e1 }3 E! i. y  ]7 N% P9 g/ I3 _4 E- K% O
6 _4 n5 D+ C, f/ y; [) `" n, H
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 N. [) _; ]' Y5 ^! y$ E( K
  crt num-cars
% b& q. J; r$ D; X; s2 t. ^+ O  [+ E" J( Z/ k$ o$ i
    setup-cars
8 {; B$ }* |  L+ |5 |" x2 W    set-car-color
. M+ Q- y+ E  r4 i8 g    record-data# J" G  l* \' Y9 @& N9 Z2 l: N( ]" h: l
  ]
( A( y0 G* H; r6 t9 d' S' P# S/ q0 B
  ;; give the turtles an initial speed
" V, H6 v) ]1 }- O; c  ask turtles [ set-car-speed ]! D- O/ w4 Z, o; ~
9 }8 U5 V# }7 ]
  reset-ticks
% C" L. m/ }+ B9 k  c$ _end! f$ \( J- w. r9 h% w0 e* R0 S
# ]. g& f5 p' z1 K  }; z
;; Initialize the global variables to appropriate values
5 M; `2 F) e+ P* S% a$ F9 lto setup-globals
0 t2 \9 z8 a4 }0 g# x$ Y. u  set current-light nobody ;; just for now, since there are no lights yet
; _4 w7 i/ Z4 x  set phase 0
2 c! ?: ?% [. {3 G  set num-cars-stopped 0
6 U6 o8 J4 `" z9 E2 i1 F  set grid-x-inc world-width / grid-size-x
+ R: R/ c; \" G. M; \  set grid-y-inc world-height / grid-size-y' b3 M$ l) ~  s* k9 R2 C7 i
" x, h, u* W/ Q# w, c  |  S7 H" ^
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ l" z" x" G! c" }; h" D! f- [; g  set acceleration 0.099
; w; J; b3 V8 W9 aend
8 c3 a/ x! I. U. h3 N
/ d4 S6 P8 _3 _8 f0 R6 O8 p' U/ s;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
  N  W3 Q2 f0 F5 t3 \. v) X6 e;; and initialize the traffic lights to one setting
/ c0 d9 m7 ^# o' W0 Tto setup-patches
" Y- c0 x& |4 r  ;; initialize the patch-owned variables and color the patches to a base-color6 L$ g4 f+ [) Q5 G+ h8 w8 c
  ask patches
$ x% {# W  J" }$ j& o  [& P+ ?% ?. i$ d' `
    set intersection? false: `* f# X3 t# {- W
    set auto? false9 A! ~3 E. R9 _7 N
    set green-light-up? true
5 C# N; D$ q- {& l9 n    set my-row -19 t  t5 }# C0 O/ E9 X
    set my-column -1
  U$ u5 K, M# D" f* ?    set my-phase -17 E: J) O( x% t$ P
    set pcolor brown + 3
7 J4 d( ~7 T  p3 @- x% K8 M  ]
& J( m/ W, G& ?* ^0 X* o: a- c3 Q& Z& K, y* u
  ;; initialize the global variables that hold patch agentsets
+ ]0 d7 M! J  k9 V  set roads patches with
2 H0 A2 F" m1 Y! R6 ?& I$ V    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
; y8 @% w3 _" u+ m' ?$ ?$ S" @    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 P/ C" F( o9 P' [  v0 z4 {' P! x, \
  set intersections roads with
2 L, _2 y0 u5 {3 q5 \    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' X( N, ~5 f1 R. s* }% a  e+ B7 O    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 {$ H6 S9 L* ~6 J" T; @8 Q+ V/ a. s: Z$ O, U$ E; \( ]
  ask roads [ set pcolor white ]
+ ^8 R) c) W& x3 ?6 Y& i6 d    setup-intersections
- T0 }1 B2 v/ K; Wend7 T; V) ~% E/ ]. }* O3 X6 K% G6 C0 v
其中定义道路的句子,如下所示,是什么意思啊?& K9 q3 B0 H3 t4 E0 F; ^$ C
set roads patches with3 d* \* C$ ]/ i" ^& ]4 ^, |  o, u0 Y
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ K* e) p$ D9 H5 v9 g* z2 T
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; B, ?6 @" e1 Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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