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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。) h& z/ D: |0 ?$ f
netlogo自带的social science--traffic grid这一例子当中,2 ~& f: q" I- u; o8 H1 T$ t) l4 D
globals0 q* }4 `# z/ n* V( V
[
8 P, n, X  z4 q" s2 [, J  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 a+ C% g% c/ Y3 a1 A" U  grid-y-inc               ;; the amount of patches in between two roads in the y direction5 l% ~: u9 n  f
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
$ H+ l( d: [( |5 c                           ;; it is to accelerate or decelerate
  C& Y, u/ A0 {. y/ }  phase                    ;; keeps track of the phase
0 P, ^. p" \5 @* ?6 l6 \- r7 d  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure' W: W- P: m' e! T+ U; u0 b* S2 e
  current-light            ;; the currently selected light9 J  [1 C: [& L/ t
! R  Q% o: X. v
  ;; patch agentsets  h6 m0 W+ }9 w3 L9 [
  intersections ;; agentset containing the patches that are intersections7 f: \. J  u% y2 U# _
  roads         ;; agentset containing the patches that are roads
; L; U  E1 g  Q6 z]
) B: Q* s3 G3 e9 r
2 i7 a) g( y+ I2 Y0 }1 jturtles-own2 v( G' y! ?% t3 T9 V* y0 s
[/ h. h1 g3 p; {; a3 [
  speed     ;; the speed of the turtle  Y5 k4 Z0 G' F9 A0 ^
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right0 M% J2 h# Y, x* y, c
  wait-time ;; the amount of time since the last time a turtle has moved
) t& R/ _# l  t/ \5 L! F4 j1 L4 E1 n]
) e; A7 E; k: O5 Q1 P2 h8 |8 P* @% z6 q" }' T
patches-own7 F9 e+ t2 r* B! n! }- q
[; Z$ ?9 m" b- ^; Y) W1 X
  intersection?   ;; true if the patch is at the intersection of two roads
) |3 m) I3 N. A4 e3 q: F3 M% P  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.5 N# X5 a) c* f; A6 x( h
                  ;; false for a non-intersection patches.
/ `6 k/ B6 v! {& I. z& F8 J  my-row          ;; the row of the intersection counting from the upper left corner of the
$ J* N- h6 I& {, Q( P) b4 l& l8 P) d. H                  ;; world.  -1 for non-intersection patches.( F0 c; [, ]# J
  my-column       ;; the column of the intersection counting from the upper left corner of the
& \9 b' W9 p- o; D2 E3 X5 ?                  ;; world.  -1 for non-intersection patches.5 j. R. D5 n. ~7 L9 M/ b1 g: r- s
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.- s! M: Z. J5 B# C# u' Z
  auto?           ;; whether or not this intersection will switch automatically.
6 n8 P: M$ n# ^0 }0 @                  ;; false for non-intersection patches.
* z/ M8 I( ~( S) n/ u* o8 y]
, }* m- G4 Q9 M2 }3 B7 }; `. S2 j

) t" S, Q0 }: Z6 d4 E- X;;;;;;;;;;;;;;;;;;;;;;
* s' O4 f$ U* q2 W8 c) n6 {;; Setup Procedures ;;
8 }1 [( X$ V7 O# i& X. a/ F: T9 \;;;;;;;;;;;;;;;;;;;;;;
5 Q& g  A4 ]. o5 ?/ t) E) m/ ?7 Q  `$ Y5 w+ ]( z; a
;; Initialize the display by giving the global and patch variables initial values.
' J# Y$ w, ^3 ];; Create num-cars of turtles if there are enough road patches for one turtle to
) P3 \6 m* L& i, o: w* j' X' R+ `;; be created per road patch. Set up the plots.
% s! J1 O* p- g! Kto setup% ^( D: l9 m7 k# J& F# x  ]5 l
  ca) J3 S6 I# a" e, ~5 @" l2 k! ]
  setup-globals0 Z, n  d4 ?( I
1 n' O3 E# m, q$ y' `
  ;; First we ask the patches to draw themselves and set up a few variables
( ?( I" P3 n  e# a/ a4 M7 c  setup-patches
3 }% G; o8 H  _0 S7 @) k  make-current one-of intersections* ]0 Z+ f, {8 w2 x. |
  label-current
. O2 W8 ~. I; P! q: e( A- A8 p* O  b
; w+ a5 z0 z2 ~# t- B, L$ n  set-default-shape turtles "car"8 Y6 Z% E* ~# P4 t* B8 \+ [# o
3 j- T0 x. p5 s  a! F! O
  if (num-cars > count roads)0 H$ Z9 r2 C5 f
  [; R9 Y" {2 Z& z1 ~4 o
    user-message (word "There are too many cars for the amount of "6 o6 \: J& e) g) U- i2 b* S
                       "road.  Either increase the amount of roads "
' k3 n, S3 i2 j- d: A- P                       "by increasing the GRID-SIZE-X or "
: f& j# w+ }0 {: b' g8 u                       "GRID-SIZE-Y sliders, or decrease the "
- h0 [2 x4 c$ u- |                       "number of cars by lowering the NUMBER slider.\n": k8 U9 j# |; ]  w, K& ~4 p
                       "The setup has stopped.")
( m5 d0 h( y8 v+ i0 s    stop7 [& U: G$ w. {! {; v/ a# Q
  ]
% V7 [- ?6 g7 w$ h1 m- V( e' |; W! @" }' \. }
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color! _1 q3 w$ H: i5 G8 s! o
  crt num-cars
. a% X7 Z8 I0 I0 j4 q  [# K6 {3 z: i" A  p" u$ T/ Q
    setup-cars
, s2 h% O% g8 K, W    set-car-color9 U* m6 u: x/ F$ m
    record-data8 ^% B0 V; x0 O) ]8 k$ Z
  ]. x6 P0 G: Z/ D, N
5 j) s' W* o" v! n0 L# O
  ;; give the turtles an initial speed
8 \3 T2 q+ ~1 R6 A) O+ x  ask turtles [ set-car-speed ]& v5 j9 B* e) A
. L- U7 i  G+ F/ Z
  reset-ticks
. V. U0 T4 ]" B# ^8 aend9 c4 |0 V# N( x: M2 g
1 E2 m7 d, N- k
;; Initialize the global variables to appropriate values9 T, [  R. O4 I
to setup-globals. ?2 Z4 H, [& e9 s( k# w
  set current-light nobody ;; just for now, since there are no lights yet
2 D4 q$ ~: G, D6 N- V( I  set phase 0% [/ c5 ~( t# h( U5 T* A2 h
  set num-cars-stopped 07 S# @7 |- L' h5 h
  set grid-x-inc world-width / grid-size-x: F1 X# d* l* r' l
  set grid-y-inc world-height / grid-size-y
9 u  R5 g8 {! O( b, z# ^2 u; W3 A. @( x0 @" d1 {3 b& N/ w
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 d! ~: E# w1 ~6 G0 B  set acceleration 0.099" T3 s) f0 L8 I1 M! G
end% i6 o  S: c/ A1 I: ?/ [
6 V0 d8 C8 G" ?$ _& [
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, m3 J; i6 j0 E4 M;; and initialize the traffic lights to one setting
4 ~9 }# X* s0 U6 s- p/ Yto setup-patches) w2 g% x( Z+ v" n8 g
  ;; initialize the patch-owned variables and color the patches to a base-color! C7 z$ ?" y/ h9 `. H+ l' U
  ask patches6 V2 a' I" z* n1 n9 m
  [/ h- f8 I6 f% T# Y6 ~" ?
    set intersection? false
* w/ e! d/ ?: N    set auto? false# }1 v$ A  z* D
    set green-light-up? true7 x# M4 n) S4 \4 I5 L& i
    set my-row -1
+ m" U3 ~3 U. ~% w) |& e9 d) t) K    set my-column -19 A' G4 Q3 g+ i. R# ~0 J
    set my-phase -1* O4 Q, M9 ~3 c0 A. A- z
    set pcolor brown + 3  F' W- p. ?% F
  ]
5 k+ V7 ^5 m; }9 D: B% h0 E: S8 X
0 ?) N0 Z% f: A3 v8 o' T/ r  ;; initialize the global variables that hold patch agentsets7 h, w. y8 s  \. \% a
  set roads patches with& U7 I% F& W. T7 r
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' `% b  F" h+ I/ n) x, ?# g$ Z1 H1 `    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ n! [0 L. _2 J7 E' W
  set intersections roads with( Q0 S9 ]$ {0 l% y
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' }+ O  U/ S& n( E8 f8 b& b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 o6 P1 l% J3 w  }! q1 l0 d+ p8 w

7 R' z1 \8 x9 l4 L3 k  ask roads [ set pcolor white ]
& X/ `" F) R$ i0 i    setup-intersections
6 N* W8 \1 x0 G+ g, Aend
4 `4 ^& D0 c' Y5 [  W其中定义道路的句子,如下所示,是什么意思啊?
( l; C4 Y& i: Z& N0 E" c# V set roads patches with' u/ `  P% t& F9 @8 ]4 J
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 Y) Q) P4 s& V' C, Y& `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 ?, o0 l" k5 o! P& K- F7 _; T
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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