设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10905|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
- A" ^, f* f* z6 \# ?$ Mnetlogo自带的social science--traffic grid这一例子当中,
) L& L  ~& O- ?' Nglobals, Y2 R9 m8 Z8 n$ I3 I6 O2 ?
[1 _' k; q, D* S. n
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 [2 w5 o" T/ h/ I5 }  grid-y-inc               ;; the amount of patches in between two roads in the y direction
' N% k$ d5 f: R" d& O4 h  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 E# E4 N- j) u' f/ F( R                           ;; it is to accelerate or decelerate
9 a. s, C0 {6 O" g% P  phase                    ;; keeps track of the phase
; n: n/ m0 P) V$ y  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure' ~! d- H0 t3 e3 u0 T9 x
  current-light            ;; the currently selected light
( `8 M& j" ^& s3 D) t, X- R" i: @; O8 S0 e& E7 N
  ;; patch agentsets( E' W  [' w5 J7 K; |
  intersections ;; agentset containing the patches that are intersections
/ r! x+ |) j1 m9 o  roads         ;; agentset containing the patches that are roads
4 T# A  p- S5 I% I- n7 G]5 {* Q" }% \7 ]3 \
9 V2 P6 y# A' |- G- k
turtles-own
+ m& b* Z2 M& ~2 y( ^[
& F' v# L' Y) Z8 V. i. `  speed     ;; the speed of the turtle
8 |  [5 R2 z. v( \5 @+ W  up-car?   ;; true if the turtle moves downwards and false if it moves to the right) C2 s- F8 q; c
  wait-time ;; the amount of time since the last time a turtle has moved
+ U  D6 T! Y& [  O. K; f  O]
: G5 W- g3 V, L" B, o5 I
1 C$ H4 h. V; ]$ Q2 opatches-own
: y3 y! K! i$ _- @8 l; C& Z[; L! a  W5 j, o% b& Z2 [
  intersection?   ;; true if the patch is at the intersection of two roads$ `, {( i8 g1 a% b7 h  n
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false., B0 o+ K3 c, b% y9 \5 C# D
                  ;; false for a non-intersection patches.
* `- x) Z' L# @( I2 _" W$ l  my-row          ;; the row of the intersection counting from the upper left corner of the& o. v# J5 U9 W8 F. ~
                  ;; world.  -1 for non-intersection patches.' E9 U. _3 x$ X: J* i/ F9 r/ Y! g' T
  my-column       ;; the column of the intersection counting from the upper left corner of the$ P3 m: T, G% u7 u9 g, z7 ?
                  ;; world.  -1 for non-intersection patches.5 n# A7 i9 T$ I% C& S! l
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
, J% |! r: J& c9 B  auto?           ;; whether or not this intersection will switch automatically.9 I8 i, I- h4 ^  L" Q
                  ;; false for non-intersection patches.! P7 S% @/ R2 d$ _0 Y4 A
]; o& k& v) p4 \) l6 s3 P
7 w( M6 w" i% n3 c- {

6 o% V" g( I  h, U5 K2 p( Z; T;;;;;;;;;;;;;;;;;;;;;;
6 F/ B5 `6 y9 \" w7 k;; Setup Procedures ;;
, S) ]; `/ [3 P+ b;;;;;;;;;;;;;;;;;;;;;;, I; M$ I- L+ x1 x2 j  w# f" k; L
% v6 E5 D% u) z; \2 l6 `" O" S' ~
;; Initialize the display by giving the global and patch variables initial values., F( m9 ]6 L5 y, J- J# J
;; Create num-cars of turtles if there are enough road patches for one turtle to
5 J9 O) c0 ~' S0 J6 T4 P$ o5 R2 ?;; be created per road patch. Set up the plots.
* f& C1 v9 K4 I3 Y# e& b8 gto setup) b) U% S9 q; {, V
  ca
2 r1 g* P. M1 }4 p: w- w- e  setup-globals
% H6 K, C, Z7 c% [, m, W+ Y" K6 e- K
0 a% _# E, `$ L; z/ {& I  ;; First we ask the patches to draw themselves and set up a few variables% Y& O* l* ^6 E, ?2 t; m1 j! O& O
  setup-patches
3 e) g* d# i# r- D% ^  make-current one-of intersections' K# \0 a: l" O/ l  i
  label-current2 |: Q5 N6 f( i( m

, K! a# r, J1 J: U0 D  set-default-shape turtles "car"
# F# u- G. y2 I0 G# j4 Z' I8 K2 \* |* C+ i7 H
  if (num-cars > count roads)# ~- ^6 B8 U8 U
  [
8 a7 h. o" F* X: d    user-message (word "There are too many cars for the amount of "0 n( m, d2 c3 q0 G! R+ v: V: r" ]
                       "road.  Either increase the amount of roads "
- F! O. B# s$ t7 e; C5 u1 C' d                       "by increasing the GRID-SIZE-X or "
$ g0 N8 p$ ]( [6 U: u" ^. p                       "GRID-SIZE-Y sliders, or decrease the "9 O8 |. }/ S, A- Q
                       "number of cars by lowering the NUMBER slider.\n"
3 F9 |& _: M6 @' O8 @3 n                       "The setup has stopped.")) y& V- I  s" ]- q4 m4 h8 a1 X; e
    stop$ i! R% c. C& k9 b% U
  ]
$ R9 F0 s1 a: A# `( x5 R: K4 w+ E+ L) o
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color* v+ C1 ]9 m7 g9 l  H
  crt num-cars) H1 o2 P3 O5 b* ^3 n! R4 y8 m
  [7 |! E4 a/ g) {% Q% h  K
    setup-cars
1 a0 b; `! |9 E( n. g9 d: p* }    set-car-color. k, r) f/ ?: K- Q! n% ~
    record-data6 }$ Z; J, ^/ v# ]  g* p
  ]' ~7 _& R! @* t% V( p2 R
2 i5 `" r: k+ F8 U
  ;; give the turtles an initial speed
1 U- _7 q0 H" S7 r  ask turtles [ set-car-speed ]
* H, V) K! w, S6 J
' m0 u: F- b$ ~; k) [7 I; k  reset-ticks" P8 Y+ y, X3 S' V
end
; @' ]' X! `8 R5 e& s. ?) _6 c
# o( l2 Y7 ]. q9 ]3 c;; Initialize the global variables to appropriate values
8 X7 @4 C9 c  Z0 U7 S1 G+ {8 bto setup-globals* O0 M+ w3 \1 X2 l/ [% O
  set current-light nobody ;; just for now, since there are no lights yet
& P1 Q6 u5 }; b  X9 {; F  set phase 0
8 f  x% K( K: ?' a9 z5 y5 e) U8 L  set num-cars-stopped 0
6 m# i4 ~+ V% p! l& t3 m( w5 C$ L  set grid-x-inc world-width / grid-size-x
5 I5 ^3 C/ u/ C, h  set grid-y-inc world-height / grid-size-y$ D+ L8 [& X+ d" o7 S( v
; y0 \3 ~( N# E: \9 d1 |6 x3 w& u
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
% e$ ]3 w* Y* T, X8 R9 E  set acceleration 0.099
( c4 L/ B. l9 W  S2 ?1 eend: T2 g  g4 T7 K/ }- k9 r& r+ G

8 c( p0 ^+ ~& p& i% h6 b+ t;; Make the patches have appropriate colors, set up the roads and intersections agentsets," y$ o) K# R0 n" c$ z
;; and initialize the traffic lights to one setting
5 b3 @0 o2 \9 E3 d3 y& }. _to setup-patches
, w( t  q1 k' e$ U( v  ;; initialize the patch-owned variables and color the patches to a base-color
  x/ v) T5 E9 {) h  ask patches
+ z' x1 B: U& I" a  [
* {' ~# I, B! V* G. w# f    set intersection? false
9 n) z  f5 E, z( d, m) n" \- E    set auto? false4 I: X% j- c# m8 h, u5 V5 z. V' _
    set green-light-up? true
2 h2 Z' y& s- `0 E( W& H' }    set my-row -1
9 ~7 B3 V! b( t; t9 q    set my-column -1- H1 t& y9 X. M( F* @% h
    set my-phase -18 L0 A! Q2 j  o
    set pcolor brown + 30 t; R9 _2 d0 H" F/ W/ j* B, C' F
  ]
5 E- f( H* o( S/ F7 _! b# l1 ?2 w8 N! [. ^$ d
  ;; initialize the global variables that hold patch agentsets
  k' Y6 y/ ?. E6 ~# v  set roads patches with
& d/ I" V2 |( x3 ?, z2 }    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. ^2 I! R3 S7 E0 r% L  p( s
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; ?! I( ^8 b( D! z, s  set intersections roads with& E  j  o2 _7 `+ ~
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and% F6 F- @! \' U# I4 `/ M
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 k: `" A- k' x3 E( c% {( D/ _: g0 c. c) s- n
  ask roads [ set pcolor white ]
$ O% N( P4 o- H    setup-intersections
# C3 s* c# y+ f4 I" t3 Jend7 v; Z. M" O" I" \/ L
其中定义道路的句子,如下所示,是什么意思啊?6 T1 ]: Y7 t. }. U
set roads patches with" \! W# j; P( g; N% }/ L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% W( n+ R4 s- h, S    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 j$ C: Z# p0 P2 x* V谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-3 20:12 , Processed in 0.013336 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表