设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11670|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。0 T( t6 X/ n# j- E# P  ]
netlogo自带的social science--traffic grid这一例子当中,
- K- }/ Q1 E. sglobals% ~0 x8 O( d" s, g) j1 R! k' i
[
0 S+ F5 }8 m) C0 `8 i  grid-x-inc               ;; the amount of patches in between two roads in the x direction
0 i( M9 i1 h3 h& O  grid-y-inc               ;; the amount of patches in between two roads in the y direction) \# Z- x* H" T) R  w% v
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
3 d2 \: p; u  h/ q- K! U: X' y7 c                           ;; it is to accelerate or decelerate( L+ t6 Q9 ~" Q8 e: M( Y) \
  phase                    ;; keeps track of the phase7 g, E- J8 y" j3 l: C
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
5 [- Y! K8 d- ^- s" T" w7 o* y  current-light            ;; the currently selected light! s8 Y* S' f, e+ G2 i

: f$ k. F  Z7 r! O& B8 m  ;; patch agentsets) m5 [1 i9 O% o, T- m
  intersections ;; agentset containing the patches that are intersections
' H# q2 k2 e) _5 i4 O; L. u  roads         ;; agentset containing the patches that are roads5 C: B3 H' P( X- N' ]  h2 p
]
' R6 d; v1 u+ a
+ G, C. f0 O% W! e& Jturtles-own. q% R' s% Y9 h" L
[& t! d, I  O: C: w9 v' W
  speed     ;; the speed of the turtle' I* i) [" M, K; L% b7 I
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right9 b7 O$ K2 W* F/ H. i. q7 x
  wait-time ;; the amount of time since the last time a turtle has moved
3 w) a& m# a" R]
0 }% D6 E3 O7 J+ `* }
4 l3 i# C4 h. d9 i$ lpatches-own
2 L5 @* _$ b4 D5 J[6 n6 U( R/ u7 @  K- q4 q
  intersection?   ;; true if the patch is at the intersection of two roads3 I9 v2 ]2 O  l- i8 M2 x
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.. T7 y5 j- \- u
                  ;; false for a non-intersection patches.& Y0 O7 d, ~) v/ h  f) R
  my-row          ;; the row of the intersection counting from the upper left corner of the
/ h% ]9 ^2 S  A/ F5 z& k                  ;; world.  -1 for non-intersection patches.& B, J* Z- Q3 N3 t! G7 L
  my-column       ;; the column of the intersection counting from the upper left corner of the
. ^. W+ T% p% g4 C. J. z" Z  k7 v" w$ L# ~                  ;; world.  -1 for non-intersection patches.7 g% }- P$ H& t/ s4 M
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
) E. I4 h/ |) ?4 B" s; H8 K  auto?           ;; whether or not this intersection will switch automatically.0 O( ?+ \# c8 r0 ]  \% T- h
                  ;; false for non-intersection patches.. `+ k& x6 N' Q! V  ?
]) @, E* d" t0 Z: X4 Y( B" W9 K! }

) M' F. u. U$ w. @7 p$ p9 N
9 F8 L! L/ V1 G$ `) r) S- m;;;;;;;;;;;;;;;;;;;;;;
2 [+ D3 q7 b/ x0 {;; Setup Procedures ;;* k) @0 Y7 }& x/ t+ _
;;;;;;;;;;;;;;;;;;;;;;2 I3 e5 m. K& f3 P
) v2 g8 C" D& t! m
;; Initialize the display by giving the global and patch variables initial values.0 M+ c# p) \$ B4 c: f
;; Create num-cars of turtles if there are enough road patches for one turtle to
6 ?( V6 B: S: a0 F+ `;; be created per road patch. Set up the plots.
4 ?3 }, g7 B7 u( f/ a; E' ^# mto setup1 q! m. o$ ~8 Y7 ?
  ca
& @6 b9 w% D. e  f  `  setup-globals
) ?( ]3 m  K  f6 E! }) Q' s3 v' S1 \/ |
  ;; First we ask the patches to draw themselves and set up a few variables& ^) Y7 ~( A. M+ g
  setup-patches
' }5 R% G; c$ y" \2 Y  make-current one-of intersections
1 b; H" D6 t3 p# i* B2 y  label-current3 {: T) r( V5 v. t& z; M# C5 s" Z# q

0 b! k% B  y) [8 B2 ?8 N  set-default-shape turtles "car"; f, l# y& @) W+ }) R! q$ {

' {: F8 X: ?! j3 q- N" N  if (num-cars > count roads)
! e3 A+ Z. M7 I( x8 U; `# @  [8 G4 W, z' i' K
    user-message (word "There are too many cars for the amount of "6 T$ f% w. ?9 k+ m0 g# c' G
                       "road.  Either increase the amount of roads "
$ I/ e* D9 O& x% |2 I  N0 x                       "by increasing the GRID-SIZE-X or "' `2 y1 V; V3 R& ^' ]' Q( ]% g. O' i
                       "GRID-SIZE-Y sliders, or decrease the "5 X$ t, E, R9 f$ z. l/ m/ g
                       "number of cars by lowering the NUMBER slider.\n"$ V5 z( b* F2 h- t4 }/ k4 ~
                       "The setup has stopped.")! v- K) J$ }) S& s4 ^) S+ Z
    stop7 m" |4 M5 |4 Y; Y5 H7 b- J
  ]/ S% i! B8 O" p" A5 e! @( f

, w9 f+ |; Q1 K7 N. v+ m  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ x1 u8 X% f- u2 J. ^( @+ Q; |
  crt num-cars8 K" }! z4 @0 H+ z; T& y
  [* q5 @0 C8 K& g- M* E. K
    setup-cars
7 @) ?. C0 V  R( K0 I( @" D( J    set-car-color; D5 {3 i2 Q; N* l5 f* V8 k, y
    record-data
- E& v* g2 ]- K. p! g  ]
- L- R" P3 I7 w# @/ {' b5 ~& R. N1 ^  Z3 ]* T. X8 y; z4 r& ]
  ;; give the turtles an initial speed
  D3 |: Q% S) v, d8 K' @8 P  ask turtles [ set-car-speed ]
% d7 d' A6 Q8 d% C  N. y. j- l" k
$ o: U! y  i! o: P  u  reset-ticks
1 ~5 _2 j, R) d: N5 K4 M, j0 I/ B( S/ nend1 H9 D3 A2 q3 {$ v9 X* i
5 @6 q! P* ^* X: K. \2 }
;; Initialize the global variables to appropriate values3 D% V  k1 n* b( a! `5 v1 Y9 k2 p. O
to setup-globals/ g7 N7 O4 M( X2 S& T! b9 j
  set current-light nobody ;; just for now, since there are no lights yet& @) J3 R$ C1 @
  set phase 0
5 [0 c) T$ s( M8 U( u  set num-cars-stopped 05 l! |& E! H5 |( t& T* Z
  set grid-x-inc world-width / grid-size-x
" a' ]+ {7 k1 e+ P; p* L9 k/ t; h  set grid-y-inc world-height / grid-size-y
/ Q" ^! i1 e- v2 b9 t5 p. Y+ ?3 {" h
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 o1 q. f- ?. r! G
  set acceleration 0.099
/ C1 S; n8 F$ i% ]8 hend5 M/ a& o: ?+ J* B
% t9 \2 {  p" n6 h6 G. Q9 p5 y
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; J* t5 B, v9 o* J;; and initialize the traffic lights to one setting
3 x$ D1 Z, R! ?+ cto setup-patches
7 y5 O! K$ U' [. q- A  ;; initialize the patch-owned variables and color the patches to a base-color, }; r3 X! `! w1 Z
  ask patches
  @: t0 v1 S0 S% i3 c  V( l  [2 ^1 @7 J) A7 ~3 q9 J6 A' v! h
    set intersection? false
. r* O& v5 g) M' }$ x+ z    set auto? false7 a$ I4 h$ p! H, t; K
    set green-light-up? true$ R: z' i( I3 x  [6 B
    set my-row -1
, p# f1 p$ i5 f: F+ \6 @    set my-column -1, d4 i2 X: `; V) C
    set my-phase -1
7 o6 o' S" ~$ c: m7 {4 Q    set pcolor brown + 3
* j# G8 _; t- M  }3 T  `* o. I  ]
8 t( G5 e* w9 Q0 |" D, A; S9 b" K9 a- f2 R1 Z$ z# w7 x3 C# ?& Z9 P
  ;; initialize the global variables that hold patch agentsets$ v* g* S/ |" [2 c" M
  set roads patches with
' P" R8 i# r( l$ e" d% Z$ T" o    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ \0 @  e' ]* x6 N) [! v3 {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 k/ b8 N4 ^/ W* f2 E
  set intersections roads with
5 R; ?( E9 {* Q" [9 |' N8 c    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ F& \4 T, {  P  D    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 t2 a% {6 n* D+ O

9 \1 O& d8 V; C  o  ask roads [ set pcolor white ]* @& L3 X% r( h& L
    setup-intersections
+ p; E( A2 P' O9 lend
; m+ G5 T; ^# D9 V其中定义道路的句子,如下所示,是什么意思啊?2 a7 R2 C4 P( a! o$ v8 ^' k
set roads patches with' V6 e% w8 d& o/ T  P' D5 f) [
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
/ C' G0 w# a2 G  \& x    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 a2 q8 L, _% }: P0 M4 F" d1 X3 H谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-9 21:38 , Processed in 0.020049 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表