|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
; y a: H3 l. j `, V( nnetlogo自带的social science--traffic grid这一例子当中,
3 `; H$ n1 l8 Z3 m/ r- kglobals
2 i2 S7 b7 q+ j3 K) K6 U' L( {& L[
' m+ i+ g5 J/ I- Z grid-x-inc ;; the amount of patches in between two roads in the x direction2 Z" ?( }- N+ K Z
grid-y-inc ;; the amount of patches in between two roads in the y direction- C6 a% ?$ s% s4 o
acceleration ;; the constant that controls how much a car speeds up or slows down by if
: c( M w" t" ?' H) U n/ Y2 E ;; it is to accelerate or decelerate
q- _5 [. {' a$ M" f phase ;; keeps track of the phase4 M* h( b$ M* K Y! i
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
: m1 d: H1 {/ j* m" M9 q current-light ;; the currently selected light; L9 I. B6 P# o2 j- q- h
3 r; Y" a( R# R1 u( m
;; patch agentsets. J+ I6 q9 Q4 T2 Q. m
intersections ;; agentset containing the patches that are intersections
/ w6 h9 K+ C% `' `( T# N roads ;; agentset containing the patches that are roads
! }" ^2 y9 t8 ~2 ]8 l" R! g]
. z# a; b1 ]' A, s0 ^% [1 x" c/ J7 i
turtles-own
$ T$ S, j/ @1 M& K[; G7 I9 }$ ]7 I, w B3 N
speed ;; the speed of the turtle
" T7 {- l9 ]" G. Y; m up-car? ;; true if the turtle moves downwards and false if it moves to the right3 y* n/ s! }: m4 D. Y$ |
wait-time ;; the amount of time since the last time a turtle has moved! T2 D4 K7 C+ T$ {: H
]
) o G L! C! Y) V% n( D
9 {: z: m, y2 z, Wpatches-own
. a" o+ M D3 l0 G2 h[
; o: t( A$ \5 P: X/ X intersection? ;; true if the patch is at the intersection of two roads
( ~7 u% p9 S( @4 G( G5 W; q green-light-up? ;; true if the green light is above the intersection. otherwise, false.
# L9 _9 m; R- e! l( K1 n5 U* f& G ;; false for a non-intersection patches.
7 s2 H# d0 G. E2 S9 w my-row ;; the row of the intersection counting from the upper left corner of the v/ t( F4 W; [; B& B1 U' i" }) S: g3 J
;; world. -1 for non-intersection patches.! A. V/ ~! G/ e4 G9 g& |8 o& n$ |. Y
my-column ;; the column of the intersection counting from the upper left corner of the2 i, ~* {2 P- M Z4 y% }/ I
;; world. -1 for non-intersection patches.8 w1 Q6 h o: t7 p
my-phase ;; the phase for the intersection. -1 for non-intersection patches.2 v1 l. Z% X& x& r: K- W
auto? ;; whether or not this intersection will switch automatically.; g" `; c$ Y! g7 C( m
;; false for non-intersection patches.
x" M5 U1 h% ~# |: c7 D! y" x; Z]5 ~2 K" _% T6 |' A3 G8 ?$ J- B6 s
; i5 v; F% t H+ @- \3 t$ y2 C
4 @8 C) v& h! Q$ w+ x' R' N8 n x;;;;;;;;;;;;;;;;;;;;;;% O, |: v& E4 c' j
;; Setup Procedures ;;
- q* L! q6 G/ p3 ^- b! e1 a;;;;;;;;;;;;;;;;;;;;;;
$ k* C8 m/ _6 ]: c$ O# q [2 i% M6 |! F: @( f, ]9 @4 p: ~
;; Initialize the display by giving the global and patch variables initial values.
8 N' j% X! Q9 x8 G4 Q- m7 o;; Create num-cars of turtles if there are enough road patches for one turtle to
1 V5 S% l1 J) o/ m, K;; be created per road patch. Set up the plots.
" [$ ~& `7 w8 I/ sto setup. V+ Z1 E3 u' N. `
ca
0 Z0 h4 t" s6 u# F9 y. k8 p2 g4 ? setup-globals
! q8 ]) e- G7 g! i0 |2 r6 P+ Y1 u! @8 S0 F* J! C3 P. O
;; First we ask the patches to draw themselves and set up a few variables7 A' m4 n2 d5 b% m
setup-patches
& v; d, } C3 r; T9 ^2 |$ v make-current one-of intersections! ~( |% c; c5 m, R: A; N
label-current
7 b2 z9 D- `# a3 {& w3 A2 W8 X! z6 w$ r, @ E. H; c
set-default-shape turtles "car"
% o, l0 F% \8 h4 j# A, g9 e- R6 ^
( B0 e6 Q* F& ^ if (num-cars > count roads)( a7 L$ M8 Y+ h# m
[$ M( R% {, w8 M
user-message (word "There are too many cars for the amount of "
6 V+ C1 O, l* G1 D& q1 [5 P "road. Either increase the amount of roads "' q8 u* J# P; {9 \: ^; [
"by increasing the GRID-SIZE-X or ". \! M8 f5 S" _* C( x- K* b
"GRID-SIZE-Y sliders, or decrease the "$ x: q1 j% i [$ H
"number of cars by lowering the NUMBER slider.\n"
% I' v' _& d& p "The setup has stopped.")0 Y i3 T+ n. B+ F, W+ P2 q+ v
stop
A) K) E, w" A' g, Y ]
% N* G1 `& Q: [( A) M. x$ F/ i/ W2 ^ l9 ?: S$ Q
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
1 W' g5 G$ O7 ]9 ~! d2 [: g. v crt num-cars
5 k u. U& P7 r4 @3 W- C [+ J, R! _3 V; T% m4 X2 U) |+ F# _" b
setup-cars6 m6 O4 I+ ]' ]( m- O7 v
set-car-color; V: E/ Y" X# S2 F
record-data
0 T0 f A# n0 G- C* m ]
; g y ~- C k( T( X; G
' C* F& C) m9 y1 v8 w5 W; y ;; give the turtles an initial speed1 n8 d8 M. a0 P g) s0 }0 [
ask turtles [ set-car-speed ]
; f* p3 q4 s5 B" n. O; I. ^) |$ Z. [) Q5 J$ Q0 Y
reset-ticks
& o" E- c: W2 t- i& o$ p9 l* w$ eend
, k2 e* p& b& S9 f: g
, ?6 f- m( p# L, k/ ^" Q0 \;; Initialize the global variables to appropriate values
! Z. n' Z5 r6 v h# e Bto setup-globals# ]5 Z" S3 y3 E5 g0 f2 Z
set current-light nobody ;; just for now, since there are no lights yet
2 p# n- U2 u9 [" a% F% V, i5 N set phase 0
; x; w' t) N0 ~ set num-cars-stopped 0
9 K+ m' M8 n" S; h9 \7 S, ~! z set grid-x-inc world-width / grid-size-x
; P1 n& v3 Y! ? set grid-y-inc world-height / grid-size-y
: J/ [$ [7 f7 x; A# d% ~4 T0 t- `& m1 R( |
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
1 r& H* G2 n V2 p( e set acceleration 0.099
6 G; z% N0 C4 I7 k5 r3 ~% uend" Y# ~+ ~/ d( e% N
) G4 ^9 b2 k: T; M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
- S- V E( A# j' b, J;; and initialize the traffic lights to one setting$ r; {: I9 F4 Q
to setup-patches" u0 z8 s! |. T. R- @, z: H/ {; q7 |0 k
;; initialize the patch-owned variables and color the patches to a base-color: M$ a1 b1 f8 @+ z1 v
ask patches
9 @6 t P, X1 g3 x5 j) G* N [
- t+ G% c# l2 {, M9 L# V) i) z5 l7 K set intersection? false
) a4 n, d( r. s% k set auto? false+ e0 U u, X1 N# T
set green-light-up? true2 _1 l8 v2 r" ?" @
set my-row -1
: @" y! \& C$ C8 J set my-column -1
; w# N7 B; @6 R! _+ |4 v2 w set my-phase -1' f4 Y0 z/ b; ]. Z
set pcolor brown + 3; \/ k0 M+ m7 q( A W
]
8 m8 G* u, \ e% K
2 f( Y# t' R' \. N ;; initialize the global variables that hold patch agentsets
& c' H3 m: q( V! u set roads patches with
; @2 Y0 A0 t6 k' g [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ S* o+ X5 U+ G( J& G6 ~4 {
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" H% U3 n: g* q" z/ l1 E set intersections roads with
# r6 @5 |8 ^$ A9 r+ C% i [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and5 e; D* M% i1 ^
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]" {0 _; x6 B9 ~- c3 g( U
# C- }8 R6 y6 T2 ^& s
ask roads [ set pcolor white ]1 p( x) B3 U3 g+ G, k1 _. J" H
setup-intersections. V' v( ~, }2 k d' D$ B
end
: s% [* m" |- J- _其中定义道路的句子,如下所示,是什么意思啊?
0 t' G7 @' m r9 q) b" ` set roads patches with
. p7 V4 y0 p. I- C, r$ r% I4 Y [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! R i% a: g. c
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 O0 C6 p7 k3 j; B6 i: Z U+ K' V
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|