|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。( P. C9 i6 L, E7 ~1 u
netlogo自带的social science--traffic grid这一例子当中,
/ v D! B6 [( I1 Qglobals: m# V, W0 R, y' ^0 z0 ^9 v0 ^6 P
[
/ m5 H' L: @5 b9 X- {& D grid-x-inc ;; the amount of patches in between two roads in the x direction
" e1 E; [' K1 P$ N grid-y-inc ;; the amount of patches in between two roads in the y direction5 E8 i/ n3 s8 l2 w; v# d
acceleration ;; the constant that controls how much a car speeds up or slows down by if, s" t- D& z- d& D8 _
;; it is to accelerate or decelerate* f! s, a# H9 u: Q- f' p
phase ;; keeps track of the phase* ?* J7 V( P+ ]# o" w9 l2 X
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
7 f3 D2 r8 Q* _1 I. S+ q+ c+ C5 e! V6 p current-light ;; the currently selected light
" m! y$ J: p& U, J' p6 i/ i4 w6 `! j7 U& ^
;; patch agentsets$ J2 S h% m& M( [* K$ s
intersections ;; agentset containing the patches that are intersections# f2 @, t6 k# l/ m3 y( s k
roads ;; agentset containing the patches that are roads. O! {( ~4 B5 G% a( I) g
]
j4 d9 |9 n3 J; I% ]8 A; B+ U+ y8 m7 p
turtles-own1 e/ m$ w1 r5 |* x
[
6 k; M, M% z# P9 B speed ;; the speed of the turtle9 B% c" H+ e8 A9 v) b1 ^8 h( E0 V5 G
up-car? ;; true if the turtle moves downwards and false if it moves to the right4 _/ p9 u* }4 ?- e( H! t$ C
wait-time ;; the amount of time since the last time a turtle has moved
7 ^! N q" Q [4 v0 D: K5 [' B' @4 g]7 \8 }- }$ i" s/ L5 E; d
! X+ d4 S# o: W) h& a$ T0 Z4 Kpatches-own. h6 ]6 T, }) G/ w5 q% o2 L& y
[
9 f9 G C6 n% B* I6 J: L intersection? ;; true if the patch is at the intersection of two roads- T! m+ g+ p7 m- W6 N
green-light-up? ;; true if the green light is above the intersection. otherwise, false.* K3 w& j- [; p+ t5 c9 M8 c' S9 H
;; false for a non-intersection patches.
6 S& @% v, I/ C4 b8 G8 F my-row ;; the row of the intersection counting from the upper left corner of the; L w( d R# |
;; world. -1 for non-intersection patches.6 d7 v7 w% i4 \ v+ z; C
my-column ;; the column of the intersection counting from the upper left corner of the
" f+ D( S* N6 b r ;; world. -1 for non-intersection patches.: [, f5 f2 q% ?$ \! E; _% L
my-phase ;; the phase for the intersection. -1 for non-intersection patches.$ P7 d& K9 `8 X: d9 L& }
auto? ;; whether or not this intersection will switch automatically.
' F5 O9 u; m& ?% T5 Y ;; false for non-intersection patches.
4 |+ l ^' P1 _! @+ B: |, M]/ A/ p' P5 s X
( I: m! ]0 @: n( x( M6 V5 y( A. \4 S
- ^: V& E' u) n1 X5 q, D0 z;;;;;;;;;;;;;;;;;;;;;;
, N: G- P! L& Q7 j% V8 A;; Setup Procedures ;;
: ^* G& u$ v |. w) o2 @) g z;;;;;;;;;;;;;;;;;;;;;;
" r* h) ~' ^: _- K4 e' R
7 ]0 s! a, Y1 i! |7 O- j;; Initialize the display by giving the global and patch variables initial values.
( E& h1 H* J; b7 z: ?;; Create num-cars of turtles if there are enough road patches for one turtle to
( w: z. v n. g: \! l;; be created per road patch. Set up the plots., h3 C7 _4 u1 L! f! |6 Q. M. p
to setup, K) C \5 d1 _7 s
ca
" n- i% |0 f0 A# c2 L setup-globals& E: }6 J' n' ?3 G8 e, x
( v6 ~; m# E) ^8 m ;; First we ask the patches to draw themselves and set up a few variables
* t# X( Q6 M/ q- Y& i% o! h- `% F% \ setup-patches
: P! ?6 N% d- F x; b2 D make-current one-of intersections0 x; Y$ G* _2 Q8 [- S! ]6 y
label-current
8 t0 r! C( r; J8 a1 }% d
2 N8 e: F0 {* ~: m j( S b set-default-shape turtles "car"* T7 D( Y3 c( U( L- F- r: F
3 j" O" O% o9 D0 N9 Z if (num-cars > count roads)
v5 d$ ~: O: r( o) f. p6 J* i: ~- ] [& _+ n: F6 [* b0 O" |! d
user-message (word "There are too many cars for the amount of ": c; B4 A2 s0 {& d& a/ v$ P i
"road. Either increase the amount of roads "
, d. C) s7 k8 d* ~" F. B7 L "by increasing the GRID-SIZE-X or "" S& d2 O6 a: z# \2 H
"GRID-SIZE-Y sliders, or decrease the "
' |/ z8 n$ y. ~, s1 A- R- E "number of cars by lowering the NUMBER slider.\n"
# Z* O0 C+ X' s( ?" k/ ? "The setup has stopped.")
2 S$ Z c' w# Z) Z8 y stop
, A' x- A8 Z; x! b ]$ h/ r/ P2 [6 w
. d" `3 o b9 _/ I: q0 O' ? _3 u
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% }. ?0 u l- x+ M crt num-cars
( }. }8 ]* z" k# v* J# k [& y! ]% ^) Q* H
setup-cars
- N) f k0 ?0 N4 K9 H set-car-color
4 g: [% q& o0 k1 d9 g record-data
5 j3 e5 C) [7 c% C' v ]- Z* S7 t: Z! f7 @2 k" f! C
- e6 `( H7 v2 D8 ?7 E ;; give the turtles an initial speed$ e6 q, l& g5 [& a
ask turtles [ set-car-speed ]; c# F4 ^" C8 `' Y. ~/ B
8 o2 t* j- k2 _* O8 k) ?- u$ \+ @ reset-ticks
% f7 t( X+ L" _1 y! Qend
, v% A$ B5 C y$ @' V w! j1 v
;; Initialize the global variables to appropriate values( \' c! P7 Q: [, G( R
to setup-globals3 s" w! j# t `) V
set current-light nobody ;; just for now, since there are no lights yet9 z- @5 C% R3 j3 o
set phase 0( T! M5 f5 x! t O, E" k. {
set num-cars-stopped 0
" P8 `% w/ W$ Y" S1 W# w set grid-x-inc world-width / grid-size-x
! L' u! V1 C7 p5 c& F( J4 b0 m set grid-y-inc world-height / grid-size-y: h L/ U/ _! w& r% N/ Q
+ k+ S# U. }% b. }# E/ B' } ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: _0 _5 z7 Y" m* s4 {: X5 |
set acceleration 0.099
+ q! ~: n6 P% s$ q% d dend
, p! s6 ?" J+ K2 g$ P; s; [
?3 O) L) E9 C2 {, q2 o( C. w;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 l2 z- s0 w, i0 O2 f7 E3 n8 l2 K) C
;; and initialize the traffic lights to one setting5 s" ?) h; z/ w& U% N
to setup-patches
$ g1 Z) @' h$ f9 ]# @6 ]$ [ ;; initialize the patch-owned variables and color the patches to a base-color5 z( E) n+ a: d$ V
ask patches
" k- I& f* D( N, ^ [- l- u1 w" c" b. a
set intersection? false( O! L* W- o2 b8 |: ?& R! t" L; N
set auto? false
. q3 e, D. [) P set green-light-up? true L2 z4 k* k- P+ z5 s: G
set my-row -1
9 v! s2 z* Y3 h9 B9 { set my-column -16 t: h7 z$ J! X1 S: G' m5 B1 z
set my-phase -17 r9 K' H3 V+ M
set pcolor brown + 3
$ p% |/ L- I3 ]5 n. @6 s ]
3 j9 u' q; w9 L2 d, C
& y+ N! |6 v7 l# @8 d ;; initialize the global variables that hold patch agentsets8 G8 N* H5 ^/ a6 D
set roads patches with4 J0 c- o& V& |8 Y- s
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ U7 U. a- K/ X; H; ?3 A* B% T
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 f! S# O. k+ R( n
set intersections roads with* B1 j4 e6 S! g% i0 p0 p7 U
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
( w8 R; }5 P" h) N0 q (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# R9 e* R9 ^6 r0 s' c3 X, g8 k; f+ P, x0 v! B* j# ]9 p
ask roads [ set pcolor white ]; E* ^+ q5 N* N- p% o8 e7 E3 _
setup-intersections2 H8 A; f: ^! Y# X$ x
end
$ f* q: s+ z% V: i. p# N; h其中定义道路的句子,如下所示,是什么意思啊?" |3 a# ?+ s1 {
set roads patches with6 a; ^6 m4 e# H J* y
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- f7 {# M" k$ k& a) j' |+ q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 L' d; c$ `% A4 m( Y谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|