设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10492|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。& F& ?' E4 b) D5 O5 k
netlogo自带的social science--traffic grid这一例子当中,( F- R9 E# v0 p  z- b! D/ {% K
globals" v9 n$ l+ n: n( f
[6 b- A. f% E- }$ ~4 ]4 n
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- `: W& E% S% X! e( s6 r# j; I5 ~  grid-y-inc               ;; the amount of patches in between two roads in the y direction
% A- x; z) m! k  acceleration             ;; the constant that controls how much a car speeds up or slows down by if( [; d' G4 z! }( ~& m" u- V
                           ;; it is to accelerate or decelerate
" \& V% V2 n4 a9 o1 s  phase                    ;; keeps track of the phase
, ^; g2 r$ C8 z. ]  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure0 g5 X$ F  F0 g
  current-light            ;; the currently selected light4 t+ T( c8 p  W6 d
. c  @" Z1 K  Q; T  |/ `
  ;; patch agentsets
& Y, W$ @' O. ~. B7 C+ G, _1 V* ^, w  intersections ;; agentset containing the patches that are intersections3 h& ^6 [- z1 h+ j. C3 z
  roads         ;; agentset containing the patches that are roads
, ], A6 V* w  U6 _5 n]
( v* R" k7 ~# ?2 z5 ?+ o4 M( ]3 j, ^: E5 v$ v/ ^0 k5 |
turtles-own
$ \, \+ ?. \: I' f[
' M: N) J" l' C( A; I+ p. }  speed     ;; the speed of the turtle3 q; N3 z& r# V% b! z, ?: a
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
+ H% F0 f* G: l  wait-time ;; the amount of time since the last time a turtle has moved
0 Y% |1 m% F: r  R. ^" P* x% ]: M]
3 [* N% a( w* D5 V9 k- m# g7 |7 [  k7 S1 P
patches-own0 z, D! v" v- `1 v
[- q" H! b* e, R" l/ x
  intersection?   ;; true if the patch is at the intersection of two roads
6 q+ K# V) x. S4 ?+ B2 E  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
# h, W; }" a/ {7 B- r/ q* y% U' ?                  ;; false for a non-intersection patches.) T) o* g1 ~& Y2 S. H2 L
  my-row          ;; the row of the intersection counting from the upper left corner of the
( H2 Y' s* t0 \7 j3 w6 K  R  {                  ;; world.  -1 for non-intersection patches.! U9 ~) M1 I5 M0 N* s
  my-column       ;; the column of the intersection counting from the upper left corner of the
1 ?0 A/ h7 L& R% C7 D  N+ l( h- \                  ;; world.  -1 for non-intersection patches.
$ ^$ s; u, E% L  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
( ^# P0 ~9 y2 r5 q3 Y6 [1 ?  auto?           ;; whether or not this intersection will switch automatically.
6 @1 M6 b  ^% h4 J. Z                  ;; false for non-intersection patches.
1 i; H$ K+ c0 M. ]$ G2 O]. I9 l& @7 D0 t+ b. x
- t% h2 I4 J* @( w; O

2 ]7 Q. I  Y/ q  v3 A5 d1 l;;;;;;;;;;;;;;;;;;;;;;
  z/ J( L7 d  {, P7 h;; Setup Procedures ;;
  U! `; g8 a: t' Q5 S0 O5 b;;;;;;;;;;;;;;;;;;;;;;
$ e* M( S* B1 I
  a% b- ]; z# Z; \2 h0 }, _;; Initialize the display by giving the global and patch variables initial values.9 A- {9 H$ G9 E8 ~; Z9 X
;; Create num-cars of turtles if there are enough road patches for one turtle to
' V& A4 z' p6 s: z+ k;; be created per road patch. Set up the plots.# Y& f! }! j- g$ m
to setup
7 S" K( |# o, J* C# A  ca8 w4 u6 n1 }3 j# b6 |  f& v
  setup-globals
, g" d" }' O$ {! z$ ?, P% H2 l8 d) \
  ;; First we ask the patches to draw themselves and set up a few variables& T0 @& H# `, r  b) p
  setup-patches
& z( \% p3 {3 O. ~) h/ x  make-current one-of intersections- a" }' }+ T- o- q6 H2 q9 B; L
  label-current
6 }( u2 v5 j( d" I; E  `6 G3 ~7 p8 d
  set-default-shape turtles "car". h8 V3 ]' s/ x- ~, b
8 K' S! N$ R1 P( N8 ^4 ^1 J
  if (num-cars > count roads)
" t3 R5 C7 Y7 Y2 @# s  [+ o3 |: U' e: |
    user-message (word "There are too many cars for the amount of "
/ e% Y2 a- ?3 \7 I5 x2 `' E                       "road.  Either increase the amount of roads "* F3 J1 z1 e7 w
                       "by increasing the GRID-SIZE-X or "0 e0 ^( M/ b3 V
                       "GRID-SIZE-Y sliders, or decrease the ", G0 Z; M! M  c# ~" q4 d
                       "number of cars by lowering the NUMBER slider.\n"% M$ [! K- o. _# m2 N, B: q3 o, X
                       "The setup has stopped.")
* R/ e6 w( Z" V6 D    stop
/ f: {+ H& g. b3 G  ]4 j* q# P3 F+ g- Y/ M' U
5 o! g' }6 s+ N/ }
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
# V, [! p% q" z8 n5 f, v) o  q  e, l' K  crt num-cars- Y7 Z- G% c% f7 w
  [
" B! E5 F, ?) r9 j9 Y, a- P    setup-cars
- F4 d" u$ J8 y4 Z! T    set-car-color
; B1 S) Q. V! V    record-data# e0 M6 f9 m8 Z3 E$ k
  ]
; ^9 X+ k- V6 e2 [. ^& d: [2 _: M+ l5 Z3 V" M2 X
  ;; give the turtles an initial speed" d% w+ M0 ~& U9 U
  ask turtles [ set-car-speed ]1 f+ }2 [0 y9 l4 l0 ~1 N  _
* O( b- G* h% V# O
  reset-ticks( u7 G" @% v* G+ _. |2 [& h
end
' E/ d$ x6 [( Q* Q. g! O% c4 }( }% \2 {8 x% W
;; Initialize the global variables to appropriate values% W0 B' ]5 ^" H0 ]0 b3 U/ y0 Q
to setup-globals8 B3 D8 p5 E1 ]4 m
  set current-light nobody ;; just for now, since there are no lights yet
" U1 U% o* b. n4 R: A  set phase 0
" r* O0 x+ H# d+ I" g( t  set num-cars-stopped 01 X" b* P0 e0 e
  set grid-x-inc world-width / grid-size-x
9 O7 I8 v' z+ D& H! t+ @* q  set grid-y-inc world-height / grid-size-y
9 J* K5 O3 C( z. X% h( \- U: l* q# v* C& y( w
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
2 Y) h( d8 X1 D3 M5 |' l; ^  set acceleration 0.099
0 j/ B- `% H( {5 A- |- A8 Jend9 k4 a. Y4 t7 N" U
, l+ r: K% l# Q" p& \( G% E' u" q
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, \$ X$ }3 g3 t  y6 L8 z5 q) {3 x, L;; and initialize the traffic lights to one setting. Y0 N5 y$ j6 i  W! T' w, n3 v1 z
to setup-patches
. S6 a  `' E8 d  ;; initialize the patch-owned variables and color the patches to a base-color
& L$ @. G* y: W* F5 L( d7 ?  ask patches
) H) R5 _* v" a0 [' e  [) \' h. n2 @) D- f  D! e! W1 p
    set intersection? false6 y5 g% C7 w0 Z$ m9 B
    set auto? false
5 B  ~6 J# ^6 ^+ I* m4 }" `    set green-light-up? true
4 P! {, v6 ^# Z    set my-row -16 A0 _4 F, ~  A& V0 }4 V/ |( [
    set my-column -15 R: ^) c% h2 u' M
    set my-phase -1; j, T5 v9 D* U% c  A" [
    set pcolor brown + 3# B$ B, z6 `7 a1 p8 D1 Y; B6 ^
  ]) H" J: v  h0 c: D
+ m0 S6 s$ ]9 a5 J
  ;; initialize the global variables that hold patch agentsets
# G4 g  l1 Y% l4 i3 `# e  set roads patches with
5 O! N% I4 f2 S! u' [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
6 }: j7 Y: N( k    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) v  W2 I1 u# q6 ]8 O9 K
  set intersections roads with6 ^! w5 n  p+ B  G
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and+ e8 H* l* k3 O5 h' g7 I
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], F4 l: g6 U' F+ f6 t. }

& J: C, F4 D8 e- Y4 t  ask roads [ set pcolor white ]7 i4 E; g- j# P5 o5 I; |& w0 W- V( V
    setup-intersections  B1 ~, a" g6 I  G1 Z1 Y9 K, D; c
end
0 |4 n# I9 R. r9 q1 I其中定义道路的句子,如下所示,是什么意思啊?
; K8 l2 ^1 {% a& {3 S1 a: P/ c: t set roads patches with  y8 u+ Q# C) A- A% l; p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* k" \5 C! \8 T# T    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) Z! I! p( Q$ c3 }4 |% u7 G) r
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-9 12:48 , Processed in 0.016452 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表