设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11349|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 F  J& e9 [1 A# T0 fnetlogo自带的social science--traffic grid这一例子当中,
' o! m9 H0 q& ^, |globals
# o2 s! Y2 B$ U# Q4 z  u; [[7 o) T% S  T8 S4 ^
  grid-x-inc               ;; the amount of patches in between two roads in the x direction2 x+ @6 P  t! l
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
+ ~, C. \, Q3 }! W% k/ h0 a  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
7 ~( u9 L2 X/ }- Z                           ;; it is to accelerate or decelerate
& q: Q7 X) J; d& ?9 O' J3 \  phase                    ;; keeps track of the phase' N4 ]3 m2 Q. K
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
, L8 z& r2 ]8 I* h& @# Q( P  current-light            ;; the currently selected light5 g3 q( P5 B( f7 \
! |  G6 ], p% [$ s2 }6 E
  ;; patch agentsets7 y( p5 [) E; S3 N# m0 P4 O
  intersections ;; agentset containing the patches that are intersections- ~( S6 ?  _/ B+ C, v- k
  roads         ;; agentset containing the patches that are roads
8 T( O1 m+ |; N  N/ H]
9 q8 h. e; R2 H/ C* ~) w/ y
  ]( r( v- ^1 h' J4 fturtles-own# q$ I, m' ?. X$ U. m
[
, x. k, j8 Z! q" V/ g4 g4 o  speed     ;; the speed of the turtle
" J2 r; q/ S. t( r% J  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ f4 Z) a: Z6 q9 H  |: D1 V0 S
  wait-time ;; the amount of time since the last time a turtle has moved
% C4 P' T0 j1 i0 f9 `9 s) }$ Z]
$ z- {) g" F5 w3 B4 y, Q9 a: Y; s- H1 q1 s! }
patches-own) M3 a/ T1 ^+ n4 v
[0 i1 A0 x; ?3 a" t% |& Q
  intersection?   ;; true if the patch is at the intersection of two roads3 C" H& p7 v. }
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
6 y' j) ]9 L/ `0 v2 B& s" s% N                  ;; false for a non-intersection patches.
, F- ^1 A% T  D; W+ I2 a' L  my-row          ;; the row of the intersection counting from the upper left corner of the, F8 b) R* f) U' H
                  ;; world.  -1 for non-intersection patches.
) |9 ~) o% n7 B( a  my-column       ;; the column of the intersection counting from the upper left corner of the
' Y) q. C! G( L# p                  ;; world.  -1 for non-intersection patches.
6 K/ F" I& x  H, w: r- H/ z/ f  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
" A0 D" q0 B5 e* @& Y' e  auto?           ;; whether or not this intersection will switch automatically.7 Z5 V7 F  F) }/ S3 o' x
                  ;; false for non-intersection patches.1 E$ S9 [% U+ d) i2 v4 D& w' K
]
8 U9 Y5 ~0 a. H$ S* r( A! p
, \8 Y: x4 g" E/ V  F" P
3 y$ G+ P2 [% k0 |% R- N) z* j9 A' C;;;;;;;;;;;;;;;;;;;;;;
  p" K. V+ `' b;; Setup Procedures ;;
2 m9 r% D, {2 S( q( B: H% u;;;;;;;;;;;;;;;;;;;;;;5 d1 c5 X3 w# \0 K0 Y7 }. m# |: [
- I1 O6 w: u. d. p# g1 L
;; Initialize the display by giving the global and patch variables initial values.
8 x+ T# v  H2 t* e;; Create num-cars of turtles if there are enough road patches for one turtle to
% q* Q* K* \  p  ?' u3 E9 r;; be created per road patch. Set up the plots.
& E0 w' F; X) Z1 D( Nto setup% ~) x+ k  }/ m& p
  ca* @" Z7 j5 {& C# H) d& q) B
  setup-globals) p0 @; {3 P  c, |$ ~* L) l
  {; O7 @( o4 V/ b4 d
  ;; First we ask the patches to draw themselves and set up a few variables1 c$ d( G& n, O* L8 e
  setup-patches
: A; N4 \, i6 e8 j2 t2 \  make-current one-of intersections! s6 P8 O8 \3 i* I' M( X, Z. \* y
  label-current
# V* J. L1 i$ G0 p) t$ \! y6 }7 L( u1 b) R3 Q
  set-default-shape turtles "car"% W# Y( v! T. Z* U$ A

6 g# T" D$ m" z/ ^5 M: f# u# c, Z/ Q  if (num-cars > count roads)
6 ?7 Y( o/ a( a& M# S& ^  [! j5 \0 U5 y$ \; }4 J; ~: `
    user-message (word "There are too many cars for the amount of "
( h: t' S9 `: i6 B6 w1 f                       "road.  Either increase the amount of roads "4 @/ D6 Z5 C! i( Q* U/ q
                       "by increasing the GRID-SIZE-X or "! {! {' A7 s. h
                       "GRID-SIZE-Y sliders, or decrease the "5 T3 N5 y! V# P7 k# T- Q2 O
                       "number of cars by lowering the NUMBER slider.\n"' e& y; k  U" x3 n. F( {$ _5 n) _
                       "The setup has stopped.")0 K9 @, t6 ?8 n9 R8 n* }8 S
    stop+ \% @! O, X  ]
  ]7 y( B( U1 D( d* P1 q' V$ M

( h1 u4 p: B3 p2 F7 y1 d6 p' m  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ P# p$ S7 f0 A/ v7 T" u3 V  G+ F
  crt num-cars; v8 h6 h' l! f# f
  [
; K- u5 V' j# k' M% i& K    setup-cars  ~, B: N; _6 _% S& l: d
    set-car-color
) x5 r, x9 _( S+ k- _    record-data
; V7 V! U" z; h' y+ b4 U; y  ]
( K$ e# f: V/ W( ]8 `$ p
0 J" T' J1 D0 ^, w( H  ;; give the turtles an initial speed) r3 L" j% h3 U- R
  ask turtles [ set-car-speed ]& A( e- V- t; _
& N1 ]% d% F; U; z% ^9 p+ N
  reset-ticks" Q4 _4 x2 X; A: p; v; I
end
/ ^3 E. r+ [! T9 \+ y7 b8 L
5 H6 n% ^) ^5 C" I7 j;; Initialize the global variables to appropriate values% p! f7 s& q5 F
to setup-globals
3 X8 Y) h2 L1 ^$ \  set current-light nobody ;; just for now, since there are no lights yet# \# D! @5 X8 T! G# X# z
  set phase 07 T. Q! {4 X8 H! V. h
  set num-cars-stopped 03 J3 U3 L. V$ w5 F, U# ~" Q
  set grid-x-inc world-width / grid-size-x
5 t  l$ ~( ]6 G  set grid-y-inc world-height / grid-size-y
& L& ~. y! c7 ^( z0 ^. W: s
7 }; f% W( Z7 _" {. E! }% ?8 c  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
4 v! ]9 e/ b6 c4 D: v$ s; w( x* ]7 c  set acceleration 0.099
3 ]1 x/ u/ M  ]! zend/ t, n! H' q" |. A+ e0 E
; c  d0 n, }4 Y& \
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,+ U. d" T% l4 D! U5 S- |7 P0 x
;; and initialize the traffic lights to one setting
6 N* x: \2 A1 a  cto setup-patches
) {  J4 N( k) h2 V; r  ;; initialize the patch-owned variables and color the patches to a base-color
! B, o' J0 B3 i2 @# C- [  ask patches
4 x- E0 d0 O  v* q6 Y; j% B  [
2 D  h; p8 m* s2 v    set intersection? false* u1 |- q: ]1 D% M8 T0 m/ g! f
    set auto? false
% X7 i8 _0 |" D1 w& r0 X    set green-light-up? true. x- B& _9 O- A4 A: S" a7 a" g
    set my-row -1
3 h2 A  [1 o" D9 q( L" F    set my-column -1
9 o2 q3 H; V6 Q+ b8 [% \    set my-phase -1
3 X, e8 v: ~% L. P3 j3 K8 F; o    set pcolor brown + 3' b2 R. F& m9 X, n+ }6 o
  ]/ I: l" P2 c; I: t# l" F

( G" a1 \0 H( `# T% p9 j" Z  ;; initialize the global variables that hold patch agentsets
& G% a+ W# V) }/ _5 i$ a- N) I  set roads patches with
( x# h( ]- S4 p5 p8 Y: h5 D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- @: u2 `1 r% H( e    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  `, d8 C+ C- k- X7 F+ Z5 X, Y( H, \
  set intersections roads with3 R% K: S* Y: C/ I/ c
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" d: Y- E" M& o! y. J    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' p! j* {2 r& {% T2 M4 `, n
) @( \/ x; H- q  S6 Q
  ask roads [ set pcolor white ], t1 j4 g" p! L4 l" S) `& P+ _
    setup-intersections
( a. r; d/ R$ D3 U- W  X' F% Mend
- ?3 g  g+ B8 r1 f) \+ J其中定义道路的句子,如下所示,是什么意思啊?& G1 u8 J" b3 y5 W
set roads patches with) b  [* {6 T3 q0 d% X% {
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% w5 `8 W3 X- |( Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* u2 ^+ E1 T( N8 v5 Z
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-26 09:18 , Processed in 0.012299 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表