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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。% Y( b. h, O. s7 ]
netlogo自带的social science--traffic grid这一例子当中,; Z/ l2 `; f# L9 H2 G
globals5 t: w9 n) J' c( v" I
[) v' H+ q# v4 X0 l
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
% [4 t- N# `! |6 G* c0 V  grid-y-inc               ;; the amount of patches in between two roads in the y direction
. Y" X8 k6 u" T/ ^' D  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 ]5 x% _; e* r7 f+ n                           ;; it is to accelerate or decelerate3 F" o, G4 O& _7 B7 a
  phase                    ;; keeps track of the phase0 _4 Z4 ^: x6 M9 C; o
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
" h" o9 R( \5 ]  current-light            ;; the currently selected light2 E* V/ Z7 |2 f' t* y8 u
! h5 t+ K7 [. d- I# F0 H
  ;; patch agentsets8 W$ O: _1 V7 m! ~
  intersections ;; agentset containing the patches that are intersections* x; g7 A( c+ g) z! s
  roads         ;; agentset containing the patches that are roads# R, G' H# Q* a
]) V! S8 L& {  m: i
8 P6 \' M8 b$ N
turtles-own" h, M2 J7 C* b3 x. J! d3 H
[5 E/ B+ n' A3 g
  speed     ;; the speed of the turtle6 T: [: j% s9 w- s& l
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right- H* o1 g# _' ~; o! }
  wait-time ;; the amount of time since the last time a turtle has moved
  t; l" V9 X1 o  {]  t2 n7 ~3 g! E! u, ]

# [' i9 T6 @: ]% u* N4 _0 hpatches-own
; J, C& }- }# w2 \  B' R) m[" _+ e. n" v4 f" h, @; |
  intersection?   ;; true if the patch is at the intersection of two roads* \& t1 ?. g$ U2 ]6 z" j
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.$ E" t# F& d, O* m
                  ;; false for a non-intersection patches.
/ z4 a# k) M: r3 y4 B" S9 X  \1 r  my-row          ;; the row of the intersection counting from the upper left corner of the
0 i1 d% f5 m8 n% Y1 V- B/ Q6 n                  ;; world.  -1 for non-intersection patches.
+ O; E+ m% Y1 u% y  ]/ ~3 C% A4 k  my-column       ;; the column of the intersection counting from the upper left corner of the3 D: w0 m5 Q. A# j  s4 t2 L
                  ;; world.  -1 for non-intersection patches.
8 d; H* [# |, e6 Z% j5 R  \  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 M( d$ z) {& x
  auto?           ;; whether or not this intersection will switch automatically.5 T  i: C$ E6 C' J) C
                  ;; false for non-intersection patches.
- Z0 G- W: Q7 K  V# i* ~  u/ z]
  ^4 ?3 ?+ |; l+ R; [' _9 |9 r6 @  ~

% o; |2 z/ u  y; b* O;;;;;;;;;;;;;;;;;;;;;;- ?7 S& \# E) B# ~
;; Setup Procedures ;;
2 ^5 S( h3 t" e2 {) _% `' I;;;;;;;;;;;;;;;;;;;;;;. }3 U5 {. T' u8 M

7 c0 U0 Z9 c4 R" S, @+ D;; Initialize the display by giving the global and patch variables initial values.
5 [( q5 ]1 b, r3 h" p;; Create num-cars of turtles if there are enough road patches for one turtle to( _' V; j  p5 G2 v& _
;; be created per road patch. Set up the plots.+ P0 s7 v' `8 E
to setup
  ?% \: F* ^* P* \% B  ca
1 L8 N" W+ Y9 {# n; p  setup-globals5 Y2 ~; }; A5 e2 D

+ K- K8 J) @) q& k5 b% X. I  ;; First we ask the patches to draw themselves and set up a few variables
1 A! [- P# Y- n" t3 [  Z  setup-patches0 S) I4 _- ?% A6 H8 j
  make-current one-of intersections
4 @  J/ f+ F6 \$ z: a1 N5 ^  label-current
- Y# a- ]& }5 a) {. m* x$ E
1 `6 a2 u* W; s0 X; P* x  set-default-shape turtles "car"
& W7 T6 c$ p6 j9 [
! C5 p/ R4 B6 k, I6 k6 t  if (num-cars > count roads)( U7 H' t! L; w6 _7 A4 n4 P9 e
  [
: `: `( Y. {" N) F  m    user-message (word "There are too many cars for the amount of "
9 @7 N0 C  L. E# [& |                       "road.  Either increase the amount of roads ": ~1 {, H) a" A4 H) V/ k6 O$ L
                       "by increasing the GRID-SIZE-X or "+ Y/ L* V9 M. C5 X
                       "GRID-SIZE-Y sliders, or decrease the "
7 e4 l) ^2 L: n" j7 J                       "number of cars by lowering the NUMBER slider.\n"' j! R: b3 I; ^* r
                       "The setup has stopped.")
$ _9 Z3 `7 o6 a9 m$ \  o& u9 S) g; d    stop
* T, t$ P; j* }* N# {+ r  ]
( R" f3 z$ Y' g' k/ {7 Q0 w; B- G2 Y, p: B( Q
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 d2 c: N9 l' a' e; ~1 h  crt num-cars
5 o" x+ B8 J8 x7 J  [. z3 L6 E- I& a& J' {% g
    setup-cars" M$ B* ~! u$ b9 C$ C
    set-car-color
9 A9 G8 ^9 k; p# h2 Y. M    record-data2 T/ E3 T- a& l& }% W4 X
  ]4 b6 W- s( }/ {  f

' ^; j9 T/ Q" C2 P3 _  ;; give the turtles an initial speed
6 m, ~  W9 p% Y6 G0 l  ask turtles [ set-car-speed ]
+ U. F! ~, W9 I: [1 y
1 V: D; L0 A; L  reset-ticks5 V. u- @% u  R
end) P8 r  |) a7 h3 V+ D. ~

3 B( U* t3 g4 `' }0 P) U8 W;; Initialize the global variables to appropriate values9 C0 Q7 B1 G. O* h  W2 {
to setup-globals& U, ?8 x5 A- I
  set current-light nobody ;; just for now, since there are no lights yet
! b  C: t5 o8 k8 `  set phase 0
- Y% t7 C2 b4 F+ J  set num-cars-stopped 0
0 ^( ~( D6 E" S& Y" O' b& g* H  set grid-x-inc world-width / grid-size-x
# [" ?* e5 o" ?  set grid-y-inc world-height / grid-size-y
: x8 M$ D: v" Z6 @8 ], {9 N: C( [# p
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. X1 F. c5 A$ a, o) C# p  set acceleration 0.099
: K% q, c% ~5 L  `% i' gend
- u3 C& m6 l+ A' S9 _* B  h' {
: {: \0 e2 }) T5 b. ?" m' j) ~;; Make the patches have appropriate colors, set up the roads and intersections agentsets,, |7 _1 B$ J# F$ @
;; and initialize the traffic lights to one setting* x' f) Y# F( H5 n( i
to setup-patches1 N2 F! @' n8 u/ z+ r
  ;; initialize the patch-owned variables and color the patches to a base-color
) k5 L$ H& d' `  w" u  ask patches
: n% Y2 w9 z7 d5 K% u# |; @/ s  [
2 t4 A1 p$ V' J7 |( x; r    set intersection? false
& a! X# W) n$ z, s4 k3 d    set auto? false
# V0 m% ^( o; e! F, c0 q0 R5 {    set green-light-up? true; J  H8 f! O8 h4 v
    set my-row -15 N5 q* u! q9 Y" w) Q# b, E
    set my-column -1
, ~1 D6 L5 O5 V5 `, R) ?1 H    set my-phase -1$ P0 C- D" P& S; T
    set pcolor brown + 3/ M1 K8 l' B8 h8 j. }8 J8 w7 ^
  ]7 p& E( I; S9 Z3 o8 K& m- \& ?& l) A
2 k+ O, i" w! {0 d/ X; L% C  f* u
  ;; initialize the global variables that hold patch agentsets
2 g* I& H2 o& \  set roads patches with2 A* X% D9 }( a7 G; T8 r. d: {
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ Z$ g, u8 G3 w( H; h    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ q: B# {) w$ C
  set intersections roads with4 b6 C- \8 T+ U7 i
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 W% B8 @# V( w0 n4 S    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; _" d: j! b; ]# @9 m
8 V( p' \8 f: l0 P+ F
  ask roads [ set pcolor white ]
8 k$ w1 [  F5 |. T    setup-intersections
- ^0 O' ]8 H2 c6 {% o' ?end$ P5 |' d" d" g
其中定义道路的句子,如下所示,是什么意思啊?0 T( `" [* T( m) ]" ]$ z! c! E
set roads patches with. @1 M% ~0 O8 Z' X* K
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! K/ B5 s+ u, M( }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 h% w7 Z8 i- m0 T+ ^7 _, @谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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