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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
; c6 ]( X% b( y& r$ {& w# ynetlogo自带的social science--traffic grid这一例子当中,
; Z# d5 [% `5 x) u. Kglobals
( H8 c  R2 P+ d; x: P[2 p: w8 z- B; E; K' ~
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
( L7 s  F; d7 L; d' @# c) J  grid-y-inc               ;; the amount of patches in between two roads in the y direction# e2 S5 H( w+ L# z: r; N3 [* \+ D: f
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 a# |3 Q. ~0 a) |+ t5 U/ C- j                           ;; it is to accelerate or decelerate, \. A- }- ?+ T, u' w& Z
  phase                    ;; keeps track of the phase
/ C- O$ ?  d( H0 J# w, N  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
0 Z- C+ E7 N7 Q* E  current-light            ;; the currently selected light
; P. Z3 R) \# A% k0 m! @( y: N1 Y/ y0 A# S0 N  K5 l  b8 `% J7 b% A
  ;; patch agentsets8 _  O" m4 l: s! P1 m
  intersections ;; agentset containing the patches that are intersections5 Z; F& S3 O& g; e
  roads         ;; agentset containing the patches that are roads: w: f2 l" g# P+ }
]3 N) j+ ~: q8 d: n; L: L' D7 M
& X1 _- B, R3 x3 G$ H
turtles-own6 q5 N) `3 E. ]! N4 p* k& P
[" v( }8 N# X& E( ]: O' w
  speed     ;; the speed of the turtle7 w& Z; b1 J3 Y
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right/ |2 v! V$ m9 D- Q" K2 n
  wait-time ;; the amount of time since the last time a turtle has moved
, u+ ^, x5 L, f3 O]
/ I. F9 O* S$ W; N+ b) g# M0 Y: T+ l
patches-own
" \& J  n9 `" e) w. f* x0 p" H[: R9 P: c; z6 v3 m1 u* i
  intersection?   ;; true if the patch is at the intersection of two roads
7 Y2 V: Q4 n! `; t' T; s; @  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
. |0 X8 Y5 V! @- A                  ;; false for a non-intersection patches.' ^' ~; D8 x6 j8 C' O2 v
  my-row          ;; the row of the intersection counting from the upper left corner of the
. \4 Y8 }4 c' G% V* @1 H$ g                  ;; world.  -1 for non-intersection patches.6 ]' y; c- k3 I: V1 y- o3 ]3 c( P
  my-column       ;; the column of the intersection counting from the upper left corner of the9 Q3 P  }; l2 F" d5 x9 g
                  ;; world.  -1 for non-intersection patches.
& G. ~( I" U) A; l" R2 v- V) c2 b  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches./ W0 W5 U4 l7 P5 V4 ^
  auto?           ;; whether or not this intersection will switch automatically.
5 f4 s6 p7 W" w5 F& Q/ J                  ;; false for non-intersection patches.
( ^2 h: ~3 N2 v2 Y$ ~( W. J3 g]; G2 J: v5 N, A; E4 t0 ~

0 u; z" P1 y9 n4 P/ x9 o9 A) g  F% r5 e, z/ t
;;;;;;;;;;;;;;;;;;;;;;% v2 h7 j/ j/ q
;; Setup Procedures ;;
. |; v8 k# X7 b! G;;;;;;;;;;;;;;;;;;;;;;8 L4 x: w& C4 j1 J/ J

+ H$ l- w0 ^5 v7 [;; Initialize the display by giving the global and patch variables initial values.) }5 o# R8 D$ k5 @
;; Create num-cars of turtles if there are enough road patches for one turtle to
1 A, C) e' s9 Y- Q;; be created per road patch. Set up the plots.$ z' p3 t+ ]* J. [6 j8 H# h
to setup; \3 ^, c/ m& c9 {- y% K  x
  ca
) @( M4 [# W$ }* ^4 J! \  Q7 H  setup-globals
* u$ h* P, L* h: `: x" E/ {6 J, |, r, E! E4 g/ ~, @1 @9 {7 j2 P
  ;; First we ask the patches to draw themselves and set up a few variables
9 [: O( q9 N7 G) m# w; t% w  setup-patches
3 G, l' q" x/ ^8 X" z" _& A: J  make-current one-of intersections5 K" `1 F$ j3 x. t
  label-current/ U& x% f% y, F1 h" H  `9 i. ]
; I4 W, N% H% p8 Y  ~
  set-default-shape turtles "car"
* ~& M6 p1 R/ ^# O# ~! Y& H, Z5 ?5 f
  if (num-cars > count roads)
* J$ [: h: d( s( V  [
0 j5 O# v/ g8 _) Y( q    user-message (word "There are too many cars for the amount of "
( G6 e* Y' ?7 j5 k0 f2 I                       "road.  Either increase the amount of roads "
) r2 `$ C5 n: y' _- ]/ U; s# N( v6 V                       "by increasing the GRID-SIZE-X or "
8 C) p3 l6 k1 s) U- D2 _) }2 b! W                       "GRID-SIZE-Y sliders, or decrease the "3 P- @# m7 N& H* p5 U
                       "number of cars by lowering the NUMBER slider.\n"
" |  m: B: F3 `& \6 X6 M                       "The setup has stopped.")
; v+ U- ~9 @! |* I" v% H    stop3 ?& W' J6 ^1 L8 m8 u" k" `& O1 v
  ]* |# }5 X. n, H2 T' w
8 [' e  q) b9 [0 ]: s: ?0 _6 Q
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color, O1 m8 b4 }3 X3 T! x
  crt num-cars
! @) \- M; H+ S, [6 F' P; ^! A  [7 K: ?7 `# t* S6 I+ n, u
    setup-cars
- |/ x" _/ X9 ]' D) @: p    set-car-color3 J; e3 N# `$ m# f6 {- j7 }- ?! H
    record-data
( D1 J! }) t% c* V! Z& ?9 _  ]5 G# d( A& r1 o
9 S1 l" w: B; M1 i. C0 q
  ;; give the turtles an initial speed
. Z& N& e1 I# a# \2 ?  ask turtles [ set-car-speed ]: |6 j7 w1 ~& u# @, |& ^
5 t& H, |: c, X: a+ `/ M; \
  reset-ticks
+ O9 T# p' \1 @1 N8 R$ S5 n& T% nend* s& h4 t7 E! {7 t( _2 o0 ~% n
0 w; f3 S$ ~' U. H
;; Initialize the global variables to appropriate values, y6 c+ J; x! I8 l9 y
to setup-globals  W- @  `; S3 v( z, ~$ _2 ~5 q
  set current-light nobody ;; just for now, since there are no lights yet+ }4 Z* R2 i" q. X5 e/ ~5 i: X
  set phase 0
7 D$ ~& g) S- L  r3 Q( O" Y  set num-cars-stopped 0/ ~9 s) C7 U+ w* |
  set grid-x-inc world-width / grid-size-x8 M) l$ t; d8 h& l% {/ T
  set grid-y-inc world-height / grid-size-y# k: o+ X- B/ G; J

5 r7 Z+ o8 r; J" O9 A  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary$ K7 `& W$ y) D" |' h
  set acceleration 0.099' c+ K' p. p2 f5 R
end$ W0 N5 t% F+ k! r* P1 s
9 r3 c0 v; }8 @; W2 u" Z
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
5 H7 w' n) E1 u$ i;; and initialize the traffic lights to one setting
% s& x/ i* v* Kto setup-patches
( v) x, I9 j+ h9 w3 A$ e  ;; initialize the patch-owned variables and color the patches to a base-color, T% a9 y3 p" v/ ~3 `' M5 j
  ask patches
, N6 u, P9 u, @/ @. |  [
6 P' G% F4 @. y( M- {    set intersection? false0 E3 G8 x9 X" l! ]
    set auto? false
9 V  y" ]. ]: P) A# W  {; m    set green-light-up? true
0 M6 G7 s! L1 }    set my-row -1
4 ?: ^7 G8 f$ g- O    set my-column -11 F! M4 y/ m6 O+ m. h) l5 x
    set my-phase -1
9 G( `5 ]9 d( g; }    set pcolor brown + 3
3 b/ k; W! X; s( o4 F2 v- Q# R3 c  ]
/ q7 A* z$ _/ X  }5 q' Q$ A0 y1 T! g
  ;; initialize the global variables that hold patch agentsets6 q* I1 R) e9 \) y
  set roads patches with
/ Q+ k" Z) p. Z' }. ?' A2 U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ }, L* G% V3 p0 H! F  d) C, |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' v4 U1 n- b. ]3 W  t8 I7 W  set intersections roads with
- c/ k- j0 b+ h  }    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" I+ l+ S+ D" p. t    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ C0 d7 {# T1 Q6 ?0 Q
8 D: z" m) O4 i3 ?6 }) C2 G$ y# m$ Z* x  ask roads [ set pcolor white ]+ }3 [9 \* E8 }( ~, N* T
    setup-intersections
/ Z3 B6 u  D3 L! g3 A; n; O6 lend
# w7 Q% Q) f' X$ ]3 W* v其中定义道路的句子,如下所示,是什么意思啊?/ o) e0 \  s4 c$ t$ z
set roads patches with( _3 O; d1 v  i( }
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: L  c; V: U* R$ N  J' z: g6 ]+ q
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 q/ r# P  G* e* H6 `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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