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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。: u0 {. I( C' k( d' o2 \
netlogo自带的social science--traffic grid这一例子当中,
& C/ |4 }. e6 p/ Zglobals
. u' Y: K1 Q& J5 u5 r4 q[  d8 K* C" @" V8 r( |
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
7 a; Q0 J" e- I4 W  grid-y-inc               ;; the amount of patches in between two roads in the y direction
' K& F7 a! x7 |  h  Y  acceleration             ;; the constant that controls how much a car speeds up or slows down by if. o& i& V8 O; V% L1 h
                           ;; it is to accelerate or decelerate
5 p2 {0 M3 b! e' s  phase                    ;; keeps track of the phase
! L( U4 B- x& {2 R7 v  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
2 s  C& R) `; x+ A2 I$ ]) P  current-light            ;; the currently selected light
) `# F5 ?8 H% E2 \' S% z2 k& O% g: o5 \2 x* ^
  ;; patch agentsets
0 k) N2 V. B6 n: Z; T3 `9 U  intersections ;; agentset containing the patches that are intersections
3 h; P7 z* p, S# _& P  roads         ;; agentset containing the patches that are roads
( |% K& n: y4 T6 B) }]
- a/ ]$ ]. E, m2 D* X5 n& e& p$ s! T" l$ W
turtles-own# y4 E1 ?" b( t$ W, N
[
3 D! E3 J4 r: [0 @! @  speed     ;; the speed of the turtle6 ]. k( I) v4 y9 _& W
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; E& W# O9 }: k: O$ c% G8 \9 G  wait-time ;; the amount of time since the last time a turtle has moved
, m  L4 Z  e- j* R* k" e]
# ^( c+ v! |: @9 i. d, @9 U5 V1 [8 T5 n: J
patches-own% ~. ]- X1 S/ W6 h% i7 c: o; H, ~+ p
[
  `* g; }. n" n5 U  intersection?   ;; true if the patch is at the intersection of two roads8 g- f- E8 b3 p
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false." n  b3 O( F4 A; t% U
                  ;; false for a non-intersection patches.
' Q# T' V# f; t8 Y  my-row          ;; the row of the intersection counting from the upper left corner of the
0 N, q3 ^1 h! ~0 q# m# E                  ;; world.  -1 for non-intersection patches.
5 {# I. u0 c8 N6 [% A. \2 O% ~/ c  my-column       ;; the column of the intersection counting from the upper left corner of the
  @0 O' f1 i! X3 B$ z) X                  ;; world.  -1 for non-intersection patches.4 q! ^, `# p+ a
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.3 z" [+ ~. w; U- r
  auto?           ;; whether or not this intersection will switch automatically.
* |( w. Y/ R" {# \" [5 r1 [+ L                  ;; false for non-intersection patches./ \, |+ i$ K4 }0 Q4 s$ E" ?
]# o  I9 V* H/ D- ]0 W+ |3 I0 \
# A8 N! X+ r( e
- [3 g8 m. G4 X# G
;;;;;;;;;;;;;;;;;;;;;;0 E! G0 {: `' w
;; Setup Procedures ;;
+ S0 e4 q% L3 w;;;;;;;;;;;;;;;;;;;;;;
; O4 H" a3 [" w) m1 a* w+ \* y  M5 y; K* b
;; Initialize the display by giving the global and patch variables initial values.! n  \7 h9 J3 c' r4 P# r
;; Create num-cars of turtles if there are enough road patches for one turtle to
6 ^1 n0 x8 S! p' a  m;; be created per road patch. Set up the plots.3 z- |# T. T# p
to setup! m+ z2 w7 W; \+ a
  ca/ ~. z/ T0 q; g+ R7 F4 j: y
  setup-globals
" O6 v; t) K; y- w6 w6 u* n1 M; Y) v- m, q( q: O2 x
  ;; First we ask the patches to draw themselves and set up a few variables
3 i+ s( @) K; H7 @' v" g  ~  setup-patches, x& ^' g$ P8 [$ F4 F6 g/ R  {
  make-current one-of intersections0 \/ D( L; Q/ d$ r! W; {+ H
  label-current' s4 V% }3 A& I2 K
1 O% ]" v1 {; E
  set-default-shape turtles "car"
( z6 B  }$ M4 z
2 Y9 Z/ G% e: n; {  if (num-cars > count roads): }7 M7 r. s3 n7 q
  [9 Y" ]+ f9 t& U: L- v* ]) j- j. A
    user-message (word "There are too many cars for the amount of "
: R' y. i! X8 c+ D: i: j) Y                       "road.  Either increase the amount of roads "
0 l" R: f; I5 S/ N- s                       "by increasing the GRID-SIZE-X or "
, _6 v2 n% h9 A                       "GRID-SIZE-Y sliders, or decrease the "5 j" e% R5 s/ N7 a0 g
                       "number of cars by lowering the NUMBER slider.\n"3 q7 K( q; P5 W+ W" E% G9 F- f* n
                       "The setup has stopped.")! z4 l+ {- ~+ T0 B: ~" b. ?
    stop& n) P9 v$ |( I9 l) d. X5 N" \
  ]
" Z0 o1 w7 K. f& f
3 N% r6 n/ J) x; ~  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color3 U8 P4 u4 N. X) B3 l
  crt num-cars
; {# W$ c8 j3 R# m  [7 m" @) V! y) W0 w" h9 s
    setup-cars
7 Y$ B# C8 Z: k& o  X4 f    set-car-color
, Z. O' _& \8 B    record-data
1 B( f6 ~! C" X9 _1 T5 f  ]2 d" Q; q- G9 L8 U6 X- F& v

& ~! Q- v$ _! g1 T3 D1 a  ;; give the turtles an initial speed
1 R% V) n' J& ^" |$ u3 o/ B: H  ask turtles [ set-car-speed ]/ K  N% d% I( z% h& g; w+ J
4 a" d' V! l  l4 C+ j
  reset-ticks1 E, Z& G; m& o
end% D, z2 k, S" Y- k- a+ o

. ^2 n. A: e, g  ^6 b: x;; Initialize the global variables to appropriate values
/ K. B6 ~  e- L2 h( j7 B4 m- J* qto setup-globals' s9 `+ q9 i! R% ]& h. }9 E; A) Y
  set current-light nobody ;; just for now, since there are no lights yet
5 B5 C/ i: Q# z7 \# Z: J8 q  set phase 0
4 M9 X$ t0 ?0 ?  u( E# W  set num-cars-stopped 0
0 q+ Z8 e2 Q- g3 Q# i  set grid-x-inc world-width / grid-size-x
2 m& E8 K4 W% T0 y' g$ w  b  set grid-y-inc world-height / grid-size-y
' E. {6 P6 F8 i& t+ }* U. x2 L9 F6 U* E4 P( e, e
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
1 ^! M9 B: L# y- c4 d5 ]  set acceleration 0.099, J# U% l+ a0 X6 r
end
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' U+ _' f1 B5 U5 V1 s;; and initialize the traffic lights to one setting
- u4 M7 s: G- {2 U/ A) Kto setup-patches
: `7 ?& X+ L2 `- }1 f  ;; initialize the patch-owned variables and color the patches to a base-color
9 k" C# c/ {; }  ask patches0 H8 }0 B9 x( O  b% a
  [* W2 K& o6 ]+ x! }7 [9 d
    set intersection? false
( A( P$ J( }( E9 _+ J+ o1 d    set auto? false
# t& n; d1 {* t. v3 A    set green-light-up? true
6 r! D) z. O2 M3 k    set my-row -1
3 o0 R/ m  \! h    set my-column -1
: O( N6 s: B/ X" c/ m    set my-phase -1+ _+ j( Q7 S  N0 b
    set pcolor brown + 3, X2 k& g+ W& E! t
  ]
1 d1 v* k, i9 [+ L5 `- y1 L' z  T! y  `
  ;; initialize the global variables that hold patch agentsets
/ [/ p! t' ^3 B; q  set roads patches with& T' Q8 \0 F( ^- Y
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- i& B5 s; G3 j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* M1 ]& g  |/ }4 m$ B
  set intersections roads with: h. g# K' F! j# q1 v# K; J9 o" B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' Z: \3 w3 S3 O+ U& m0 x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ ~' V& o! k, @! |
5 O. J8 b% @- j1 i  ask roads [ set pcolor white ]9 x. o  }; Q9 I2 _
    setup-intersections
. }* B2 ?  Y0 C6 M/ ?5 Gend
4 d4 x; g7 A& c. k; z5 V其中定义道路的句子,如下所示,是什么意思啊?3 K" \( B- W. V, ]% {# ^
set roads patches with
' H& {  V" Q: V# r/ ^+ F* {8 F( X4 X    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( U- K: j" A3 }- M# u8 C: ^
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& Z4 A/ O$ `1 Q2 E% \" A
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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