设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9245|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
6 O7 v, @7 q1 O5 M  |% r+ wnetlogo自带的social science--traffic grid这一例子当中,( [& x7 E" y! ^) z
globals
8 H  i! m6 Z- y[
& @6 `( ~' {8 m$ H% f  grid-x-inc               ;; the amount of patches in between two roads in the x direction0 b& e: D* U3 I6 C
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
. k# e( ]' n  `" V" M' c  w* p! t  acceleration             ;; the constant that controls how much a car speeds up or slows down by if; k) K% m! s& [: ?8 G" r
                           ;; it is to accelerate or decelerate7 B; {, Y: B1 q8 ^6 U8 `& \4 n
  phase                    ;; keeps track of the phase- I4 X6 T; ]7 X) E0 s7 Z+ z' j
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
9 h5 s& e/ |% R" J! F  current-light            ;; the currently selected light0 Z& ~* |) U4 }/ e$ y1 s
& {; @. C/ L9 ~7 G6 H0 p
  ;; patch agentsets
/ r) i8 e# L  E! t# r  intersections ;; agentset containing the patches that are intersections
& S- l9 n# e7 d  roads         ;; agentset containing the patches that are roads
4 j& l# `+ ?' `  x$ `; E0 `" `]
9 C5 Q, Z; _* ^7 H! I$ q: p5 x: S! q% K8 K
turtles-own
0 Z# E" B4 C2 p, j" i& H[( j7 ~) d" g% m; D  M) }  B  S! }
  speed     ;; the speed of the turtle$ c/ n# z( k) Q6 G' C
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right& g$ M6 w0 k; h  f3 r% O% L
  wait-time ;; the amount of time since the last time a turtle has moved
& k; a9 Q4 ^! v7 n# u' D]5 h; o; c/ {0 p! Q) I
: r* T, G) w1 P, ]) O$ b( ^
patches-own
  [0 x+ L! E% K- L7 M! |[) m' N1 \7 b5 R4 x8 {6 ]9 g, k4 ]
  intersection?   ;; true if the patch is at the intersection of two roads
8 t( C6 G' Y) h0 b  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.4 c; q. c0 M, G5 n, x6 [9 [2 P
                  ;; false for a non-intersection patches.
4 ?' {5 M* A4 Q5 p  my-row          ;; the row of the intersection counting from the upper left corner of the( Y/ v7 ~4 H( g3 V& C' K/ [5 b
                  ;; world.  -1 for non-intersection patches.
. k  l% ]% D& O+ t4 q2 }  my-column       ;; the column of the intersection counting from the upper left corner of the
) Z$ Z# O, ?" Z# t/ Y                  ;; world.  -1 for non-intersection patches.1 w6 r/ l% G! Z4 q; @5 X
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
& T/ O: k% x* E5 ~1 F9 x; T+ i  auto?           ;; whether or not this intersection will switch automatically.
4 |+ \0 g2 k) D" x" s, z/ o                  ;; false for non-intersection patches.
# h6 e* i8 b+ D" L8 []
8 {$ U) b% B" E* ^+ V9 V# a- z
/ }' o; Z+ T9 ?/ o' e: n6 J8 M/ r$ ]; E6 Z8 U: _
;;;;;;;;;;;;;;;;;;;;;;
7 h, H; R0 E$ w3 L% L;; Setup Procedures ;;
. z+ E- B" a1 N& l;;;;;;;;;;;;;;;;;;;;;;# L3 k- W' T8 Q' \) a

4 e( Y) Q$ ^% E3 N;; Initialize the display by giving the global and patch variables initial values.
) @# c$ L$ O$ D- {& w4 |! v;; Create num-cars of turtles if there are enough road patches for one turtle to- j3 y: M% K2 b0 D; T: ?
;; be created per road patch. Set up the plots.
% f* t; I+ M5 D+ X5 L+ p( W3 ato setup7 J% z9 p2 k  i, r& y8 X
  ca  L+ n: A0 R4 e/ Q. I3 `0 X  K
  setup-globals* Q; F5 A& I; K  Y& t3 v
; e7 x9 `8 q- s) k" F8 N8 g
  ;; First we ask the patches to draw themselves and set up a few variables
* F0 I, H" g4 _! K: Y7 F, V  setup-patches
) j  U8 C: V; k3 r* U7 F) P  make-current one-of intersections
+ V- A# Y. t0 S  label-current
& i- n$ M6 F6 n* x+ V" A, Y
3 `9 g% F  v1 A: E1 o$ L8 i+ Y  set-default-shape turtles "car"
: W5 ^5 T5 S8 e* O* Q' ^
2 J( E; }( `2 q# g4 o' F  if (num-cars > count roads)+ A; f# N$ Z, |
  [  x/ C9 ?0 x8 R4 o+ q
    user-message (word "There are too many cars for the amount of "
0 w' x; Y3 H1 a( t2 Z7 u! R/ x                       "road.  Either increase the amount of roads "; R  ~: |6 ?- l5 \9 g
                       "by increasing the GRID-SIZE-X or "
" S& u. p2 I( }* c2 U  Q                       "GRID-SIZE-Y sliders, or decrease the "
) s* D! c- r; ^0 l                       "number of cars by lowering the NUMBER slider.\n"3 X$ ^* k8 {0 ~* t5 m* u% P+ v
                       "The setup has stopped.")0 S: l8 g( J# m) t5 c: j* L. M
    stop0 N( [5 J. ^7 |5 w, E  z$ U
  ]
) E% b; G4 P3 y9 p
( o7 S+ N% |# A+ M1 g! d  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
" Y; k7 @; I( V7 W" T2 A/ z  crt num-cars9 J" m% [" x# ]  H# _# @
  [2 C$ k, C$ U! F% Z2 k  Y, p3 L* Z
    setup-cars0 ?2 t+ J/ V9 p6 x+ a: M% @, _. v
    set-car-color
# z- f! q' x2 v, x; ?5 r6 c: a9 ^    record-data
8 o; u9 O- c; ?+ {6 Z8 y: ?: y' w' z  ]7 P# ~( o) ?+ K' G9 A

: Y* w1 `2 ^/ W  ;; give the turtles an initial speed
: M5 A/ U3 J! \' x0 v  ask turtles [ set-car-speed ]$ i# R2 b5 A) L1 [; W) X

0 n# K9 o2 @. u0 \, u" n3 j  reset-ticks5 ?% b# ~8 I+ i" R- v$ j
end5 N% K7 N; o( q( L# N: w1 i+ q
. D; L  \# `2 O  F4 e
;; Initialize the global variables to appropriate values; z  O; f# c9 t1 k* w, \
to setup-globals9 @1 n6 r& u% F2 j5 B$ s  a6 a  @
  set current-light nobody ;; just for now, since there are no lights yet
3 g$ ?6 U% o5 `* X& E  set phase 0
9 A* L% C1 ^9 e/ B3 j3 w  set num-cars-stopped 0* c; X- r- g) k& \" Y  U# W
  set grid-x-inc world-width / grid-size-x# I8 m$ @, g- L2 B& b
  set grid-y-inc world-height / grid-size-y
8 O. f6 N/ d* @0 U
7 i5 n: a; t, x4 ]: `  ~) K( e/ s8 R  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary) Y' @" Q# X+ Q, C
  set acceleration 0.0990 s, y" d7 W. p- n5 K9 E& J
end
7 b8 M6 S9 w) X( t0 A: U5 g) u# Q1 ~% q- ]7 p3 P8 G" C
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
( F5 W* c4 n8 ?# T$ U/ b- {;; and initialize the traffic lights to one setting
& \! V4 [" \6 o; |' Yto setup-patches
* e! ^: z0 |6 ~6 p  ;; initialize the patch-owned variables and color the patches to a base-color
$ p/ S6 a, L# S% w; c  ask patches
/ i. ]; r% {( l6 Z' V6 K/ W  [
% m- e6 X5 I& a* z% x2 x    set intersection? false
1 R! C- i) P; u, ]    set auto? false% D# M# y: w; L1 |. t* C& Y
    set green-light-up? true# l+ v' B3 F6 C! m
    set my-row -12 @: l* e/ d2 p8 l$ B& z
    set my-column -1
9 R, F" C9 B: B$ {1 ~    set my-phase -1# M- v% s1 n' b0 P1 M$ `  t
    set pcolor brown + 3# u' |6 V) n' I6 [- Y) ~
  ]
# P3 M; Z% J6 S; N- }1 \/ K6 N
: p+ r& r" N9 K  i7 k4 @8 y( D; t3 Y8 w  ;; initialize the global variables that hold patch agentsets% ?" t+ `% d. y- x' q) w
  set roads patches with) f4 ~. ~2 s2 v5 J
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 \) w3 g& F9 Q7 V' ]3 W
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 x! p; j0 S# e; ]
  set intersections roads with
- j$ k8 r# ]8 H: ?0 W# O    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and% w& M. e2 E6 Z' q+ i6 R
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" S; g' w. t9 T- P7 h% Z3 I- U& V! H- T
  ask roads [ set pcolor white ]7 z  V8 ^! M. V5 @# W
    setup-intersections/ j! V. v( ?/ e) M: y
end0 C5 }3 f0 Z3 q4 Z5 E5 j
其中定义道路的句子,如下所示,是什么意思啊?
$ n& ~7 X- R) m* |! F8 { set roads patches with- ]0 R9 e/ x  j9 @! J9 G4 N8 O
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) D5 {" b4 U( P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. p+ `6 S+ ]2 w
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-5 23:07 , Processed in 0.017615 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表