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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。" c- N4 H% }, _) @
netlogo自带的social science--traffic grid这一例子当中,2 M+ J! z; K3 u% y; ]9 t
globals! |; O  {# x8 z* `) t( H
[7 t& l) I. b' L' w/ F2 Y
  grid-x-inc               ;; the amount of patches in between two roads in the x direction# s$ E' Q" j7 B. L& N* A
  grid-y-inc               ;; the amount of patches in between two roads in the y direction, Q1 Z8 V& B3 F
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 M6 s" u4 K8 z
                           ;; it is to accelerate or decelerate
# d1 b, ]3 l: P% `+ V7 x  phase                    ;; keeps track of the phase3 M" t% F- i, Q; p
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 k( L! ?9 m% B  Q) r* F
  current-light            ;; the currently selected light3 c1 t/ O: N9 @- r: X; K

" g5 r& R3 F" C) A& z# b" a  ;; patch agentsets
4 Y4 Z1 s, i2 M+ O  intersections ;; agentset containing the patches that are intersections% I. j# ]( Z* @* Q. s: l" x
  roads         ;; agentset containing the patches that are roads) }% ~) o& _2 u; p- G- [* Q
]$ _) Y) A7 T$ N

( k- R1 u3 T( Cturtles-own3 ?# t5 m( B8 t6 \, z
[
/ }: _9 `; Z( y! F) t  speed     ;; the speed of the turtle, m9 ?) K- n" n0 }* j
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
/ k. Z5 w1 x  B- m/ O  wait-time ;; the amount of time since the last time a turtle has moved  ]* `4 }1 z. G2 W& c: O
]
9 u! M  |7 P  W4 L* j3 z) g: F& H/ L+ f& f: o. x
patches-own
, @  ]0 \. K6 f& O5 ~! G. m1 ^! W[) b9 M: M- \- h  ^
  intersection?   ;; true if the patch is at the intersection of two roads6 o2 W/ @! f' z" m
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 k; T- ?+ A; J  ^8 t; C* P                  ;; false for a non-intersection patches.
3 r) w' J; F7 C% ?  my-row          ;; the row of the intersection counting from the upper left corner of the& d. T9 n6 A" a9 f: A
                  ;; world.  -1 for non-intersection patches., d1 `; l! Q. A) Z7 ~
  my-column       ;; the column of the intersection counting from the upper left corner of the3 |4 E1 f. f# d0 I, ?# l) ?) v$ O9 B; s! a
                  ;; world.  -1 for non-intersection patches.
! R. j! C  I3 ^+ _( g  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.) ^1 Q( {) c/ Z: ~6 ]) X3 k
  auto?           ;; whether or not this intersection will switch automatically.
9 z! z7 V/ \% @" T3 w                  ;; false for non-intersection patches.; Y1 h- U( g5 ~! J! T
]  H( Z3 b* t; t1 Y4 m

  m3 I# O7 W7 k
& |, l$ G) N& C) `# e8 n* Q+ V;;;;;;;;;;;;;;;;;;;;;;' j3 M! v. t. ?& i$ h
;; Setup Procedures ;;
7 {1 S1 c% c6 X0 D/ s: _# k& K;;;;;;;;;;;;;;;;;;;;;;
% w5 E: a, u: o! o$ i% X$ p; j2 ^3 ^% W
;; Initialize the display by giving the global and patch variables initial values./ B% [; O/ |+ H1 T
;; Create num-cars of turtles if there are enough road patches for one turtle to8 M- Y7 o: N6 j/ b, u1 W7 w$ L
;; be created per road patch. Set up the plots.5 L( a! S8 y6 e# _7 I
to setup  d' t# T& `# n0 r1 c
  ca: ~: z5 _7 H  u1 y; S2 b4 s! D
  setup-globals
( l& }/ [3 d; b8 W
. g2 p7 `& Y7 O* d) ^1 R$ X* C  ;; First we ask the patches to draw themselves and set up a few variables% a% i# d' W' P- R2 L
  setup-patches
1 ^( @# @6 h' Y. T  make-current one-of intersections4 }+ }& i" D2 N* b. V& U1 x
  label-current
/ M. K; R( o) |8 U0 V% h1 b! P0 X# C6 |, h, q. g* Y$ H/ g
  set-default-shape turtles "car"
/ y, L7 V0 ~' s" G8 R! H% Z, ]) d3 O: R! |2 A
  if (num-cars > count roads)% L: b1 k1 T" ]7 l2 n. j3 K
  [; Q) y  y. }$ [" \
    user-message (word "There are too many cars for the amount of ") N; Z; c; S# L" d- w
                       "road.  Either increase the amount of roads "
! N! n) V: n8 N; N. S                       "by increasing the GRID-SIZE-X or "
) z) X6 V. \5 W9 F0 }; B3 }                       "GRID-SIZE-Y sliders, or decrease the "
# {+ y, Z2 U- p+ e                       "number of cars by lowering the NUMBER slider.\n"4 @( Y9 c- |% g
                       "The setup has stopped.")
; u0 u3 B. {( ~+ J2 j! b1 r    stop
* P1 l* c2 D4 K8 E0 W  ]. ]# J7 x8 R, `+ o6 s0 T3 f
8 M/ f  g; {; V$ O/ @* y
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
* n/ H( N" X7 W- m) k& ^9 b  crt num-cars: N- v5 e0 `, z: E
  [
* c, N! y, h- y: J; }$ s    setup-cars
$ }1 h/ C; G% k3 s/ |  O1 ?- l    set-car-color5 m5 B& G8 Z+ X3 Z
    record-data% B- ^8 W% r3 A% E
  ]
# E5 f% O. |& ]4 D
8 \' U: D6 x- t0 Q  ;; give the turtles an initial speed
8 E$ u& I, T2 J6 Z# E; M8 W! g. g  ask turtles [ set-car-speed ]& L7 m; c! b3 M
5 D8 o+ A9 F( I$ d! A  U
  reset-ticks
2 A1 ~6 u4 o0 U5 `% [/ p" C$ B; Bend4 A- W. K* ]5 u" Z

2 s: V( Q# P6 G# n: v: {, i;; Initialize the global variables to appropriate values& R; w. x  `  y$ v5 `
to setup-globals, O; d' {6 ?* I7 [
  set current-light nobody ;; just for now, since there are no lights yet
" k% |6 O. ?3 }% i/ Q  set phase 00 P! N7 Q  x+ ]7 B
  set num-cars-stopped 0
7 ]. X# }/ r8 R. B" f4 l" l  set grid-x-inc world-width / grid-size-x
# q/ g! X4 q* X( E: ]+ G  set grid-y-inc world-height / grid-size-y$ _$ ]8 N5 C: Y# A8 c: d5 s( q' n

9 _3 j. w" I7 o; U# _  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary- _3 ?. C+ s8 r5 ]' }& e  v- H
  set acceleration 0.099: {" y8 @/ L0 z- X) D* W" s2 {3 P& h
end
; \$ a, ]1 w' k( Y  c& Q: q1 K* U
( G, _' O. o  ^! r. Y3 D& u& s;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 v1 Z$ u9 `6 D; {3 P2 ~' c  C
;; and initialize the traffic lights to one setting0 Z8 c; L8 v$ C. Q! z, H
to setup-patches- N( F# C, T/ K6 r/ c% \
  ;; initialize the patch-owned variables and color the patches to a base-color. h8 s% D1 }  v2 k* {
  ask patches5 O* H1 g5 j# K/ I+ z7 x: L5 M
  [9 }6 T3 E- M+ A2 M
    set intersection? false- g- U/ L. H# [* C
    set auto? false
3 R# u2 L$ `8 J9 I1 k' L    set green-light-up? true4 T* e* S: C+ k! O/ A
    set my-row -1
! e$ v5 \3 o2 Q  {! H    set my-column -1+ S6 r* b7 e4 f2 V; }6 e* _1 Q
    set my-phase -1- Z; z6 K/ i3 k) g% a1 }' T
    set pcolor brown + 3
* J; K! h! ~8 l+ ?1 ^, j  ]4 u( w8 V3 s1 _- ~

* x: |/ B( `( O% p. w  ;; initialize the global variables that hold patch agentsets
- A; _1 c* l0 m9 p2 S$ C  set roads patches with  }+ d  s9 H3 ^8 O$ s3 ?# M
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ L- k2 q' J& O( X3 ], `5 b) |$ m% M    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# _1 h1 D; }3 G  set intersections roads with4 W3 s; b; a0 Z- K2 Y3 X9 n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
6 F- N) g/ v" L- E% p  o3 R    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; Y+ s4 h& I8 G) r+ W

- y$ G+ F; r3 m( H0 e  ask roads [ set pcolor white ]
  P$ ^5 O: d7 B4 H8 ^' \9 Q    setup-intersections, T& X' s8 Z: |& r/ h
end
  A( k& v% E& h. y其中定义道路的句子,如下所示,是什么意思啊?5 ~5 e! p: x. H; r% H2 {6 E+ S5 W
set roads patches with
' W1 \1 V# m5 D0 U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ g, V5 V; }7 Y  a: B
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 c3 a  x1 o; F/ _+ F谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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