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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。! _0 [3 v$ V$ h7 n
netlogo自带的social science--traffic grid这一例子当中,
9 |( w; X) @; H- F8 lglobals
/ O; T9 r4 e$ r! z2 Y[
; k- o2 ~5 y+ r7 l3 t" Q+ o1 w/ f  grid-x-inc               ;; the amount of patches in between two roads in the x direction
4 Y8 M5 d! m7 b* O  i  grid-y-inc               ;; the amount of patches in between two roads in the y direction
$ |1 x' p& l4 N3 n6 Q1 x  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( b7 p, K# R; K8 j7 p                           ;; it is to accelerate or decelerate) X/ B0 s- \( I" y1 d. q
  phase                    ;; keeps track of the phase
9 {  g! b. v1 `+ v) w8 ~# ?  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure7 o! r2 I& f7 M' W7 L
  current-light            ;; the currently selected light, A) i: U# S+ P5 C; W8 T- _
! Z# X& ~1 F$ f1 w) G9 @
  ;; patch agentsets
. L- j$ O# Z" e  intersections ;; agentset containing the patches that are intersections4 J+ g2 v5 @* t) O9 D
  roads         ;; agentset containing the patches that are roads
4 k6 _) x. Z$ f; v]: `3 o" q# u. a" `' N

* H. Y# ~. n( e! ^0 Kturtles-own
' t3 @" z9 {2 D7 `5 w" F[* Z! s4 o# {# x1 E. b. r) T
  speed     ;; the speed of the turtle
& `+ z( y" p' w. k! M; p. [  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; ~4 I+ A* x; F$ _0 Z# A. y  wait-time ;; the amount of time since the last time a turtle has moved
$ e6 I2 }0 h6 x" `]
" t# Q# D! g2 `& Z6 d( q6 t! h. J4 Y* ?" P: o
patches-own
- g: B) [2 v& m0 V9 |[4 a( r, O% X2 C* U
  intersection?   ;; true if the patch is at the intersection of two roads5 s8 x* l7 y" e" ?- u8 {
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.+ P6 M$ m' z3 M8 t5 b
                  ;; false for a non-intersection patches.! x$ p8 \+ @# k
  my-row          ;; the row of the intersection counting from the upper left corner of the
& d0 z$ b  u2 j9 C9 r                  ;; world.  -1 for non-intersection patches.
/ _+ n/ R$ y5 z1 T  my-column       ;; the column of the intersection counting from the upper left corner of the, {; U& j& E+ |8 R! V& M3 g+ L; r
                  ;; world.  -1 for non-intersection patches.
) |' D4 M: N3 f5 d) V  N  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.8 B; _/ F$ Y  K  B, Z7 L% `
  auto?           ;; whether or not this intersection will switch automatically.; w; L2 A7 m# j5 }  B* Y
                  ;; false for non-intersection patches.+ ?. ~; X1 m& Q7 W7 l. L1 l2 |
]5 W, r# t* X. k+ M8 r: w

! J/ I5 B9 I7 G& G7 G- Y8 y$ I
;;;;;;;;;;;;;;;;;;;;;;
7 v3 b0 l+ }- Q: n% j, G% |0 L;; Setup Procedures ;;
8 g  u) q+ ^; p6 Q& K! S8 x) V;;;;;;;;;;;;;;;;;;;;;;% m; m" y8 e( c6 S; E

( G6 l8 c; ^  p; T$ `6 b;; Initialize the display by giving the global and patch variables initial values.
2 z7 i1 }+ B/ [;; Create num-cars of turtles if there are enough road patches for one turtle to4 x) z, \6 |# Y: O4 _
;; be created per road patch. Set up the plots.! J* M9 ?. o7 b5 S. r" J% @
to setup% J0 x) M4 _- q4 M. k) e
  ca/ Y4 c2 `7 o. L+ J7 H
  setup-globals
3 l* ^5 c/ w' p$ e/ T& s
! t+ i8 `3 G! ~; ^7 I; K  ;; First we ask the patches to draw themselves and set up a few variables
/ B/ Y7 t7 A, g: V  setup-patches/ o1 D1 y" }0 k2 U5 M
  make-current one-of intersections
6 {, L6 h$ z1 w% Q. R0 Z: E  label-current
# [3 }) i! R. d0 V; f$ Y
5 Z& g* p# F* s8 ^+ `; n  set-default-shape turtles "car"
- F1 F) A3 a1 ?: O9 N9 d! Q0 B: P7 X2 R% R) t! b
  if (num-cars > count roads)' {* D* p  t6 b1 {) J8 ^" g
  [7 C3 e1 L- c6 m
    user-message (word "There are too many cars for the amount of "
( w, H: p! b6 c# T5 ?+ Z                       "road.  Either increase the amount of roads "
; N/ \% |* `6 f2 q/ [/ J* ?                       "by increasing the GRID-SIZE-X or ": \7 u: ?) p. c
                       "GRID-SIZE-Y sliders, or decrease the "
1 k* i) k* ?6 p+ r                       "number of cars by lowering the NUMBER slider.\n"
. K) ^7 e1 Y+ h- Z& X                       "The setup has stopped.")
0 h% P1 S7 h$ G/ d/ s    stop1 [- C; n6 f& v  M3 b: D1 w! D$ y
  ]3 G# K/ k1 q. j# s) Z

$ g+ K; T; |3 ^) ?3 N1 K: y  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color/ A. L  n1 N! R. _" D7 a2 ?& A
  crt num-cars
0 V& p- \8 ~: _5 k1 c" [  [! n& t+ U  z2 J+ ~
    setup-cars% R( H$ W3 w, i; F
    set-car-color& _& H0 t# H0 ^& p/ ?9 A# W
    record-data
& y/ j8 @0 D; k3 y) k! E  ]
2 g/ d+ s7 e. D& D9 g
" q4 s8 t' c# }& k% t" F  ;; give the turtles an initial speed& z$ ~% {1 b. n2 N0 o4 j) H/ e
  ask turtles [ set-car-speed ]  P; i  w  i" R$ s1 ~

/ k7 u& X; C, W/ U  reset-ticks* c. s7 B  D2 O8 t8 {
end) z; A" i3 V0 U4 ]) }$ y
  n$ C& m* t5 `) F7 M
;; Initialize the global variables to appropriate values
( K) y  k% Z; E, c- y" A6 Ito setup-globals/ R% z5 v; l" Z% C* _5 F
  set current-light nobody ;; just for now, since there are no lights yet
/ f: q$ V4 z( d; x& C  set phase 0
9 x+ G; x% a% N) b: C  set num-cars-stopped 0
5 T/ h4 f- l6 U  set grid-x-inc world-width / grid-size-x
/ h/ V2 y* K+ [/ y3 V% w! i. H  set grid-y-inc world-height / grid-size-y& ]3 `! _1 S! p: T; v
) M1 s  H* z; W6 i) Q6 S8 l. i' e
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary  F& E. |" f; V/ k
  set acceleration 0.099% }, @& y1 g  ~, h5 g1 F
end
) _8 m7 I/ \. o9 m- o& e8 [: `0 ]' d- f# y
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
( c1 q7 q/ `) A2 W/ q;; and initialize the traffic lights to one setting9 n& X# x9 E$ S. @: `6 Z" v
to setup-patches
7 ]+ F. Y% z5 Q. S- i8 Y2 J% @. D) @  ;; initialize the patch-owned variables and color the patches to a base-color
2 V8 o  S; {; W1 i. T& v  ask patches
  p1 W' ]4 s  t6 ]% q. A, `  [7 B  |! ]( r+ Q2 \0 _5 o8 h7 a
    set intersection? false
  e; d) S3 R1 G0 m. c- p    set auto? false
( _$ C  A% t! n- a    set green-light-up? true2 u( d2 y: S* o3 _. {
    set my-row -16 O  S4 C" P& b- |
    set my-column -1% u; U3 \5 a+ Q  }) u
    set my-phase -1
5 @5 j3 {' S- L, K: `4 s1 o1 Y    set pcolor brown + 3! v( i+ `& Q* s+ I
  ], c' \8 i8 W# f6 w, q, n& K

5 J3 o) w. ?/ ?% q8 ~$ ]# R  ;; initialize the global variables that hold patch agentsets! A" f" W3 v9 r! T) H' [6 B
  set roads patches with: _, C" k) I# _" v0 @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 t9 n* R, D8 W# h5 v    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% R' i6 j5 J5 y2 P
  set intersections roads with, E0 l& a* q/ P1 N8 W, p, u2 H
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
  }6 H5 O* K/ r, B( c# F    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& w8 ^' |4 G0 Q0 w- }4 |+ ]0 {/ b* w* r
  ask roads [ set pcolor white ]' s! L, D7 R/ H: a* K9 j
    setup-intersections
( V# C/ S( I. a8 mend/ F! {" }: w2 E" B" O8 D! r
其中定义道路的句子,如下所示,是什么意思啊?# K# U3 H* H$ c
set roads patches with
6 q! H3 `  C' u8 Z1 v    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ _( Y, |* X* q5 @9 y3 x    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 B+ k# D. O( ?$ h谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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