设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8003|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 X, z: U/ y: l) t) z2 X: r- g
netlogo自带的social science--traffic grid这一例子当中,
# q& {! ^) a: E2 G9 R  r5 @& @globals
5 x0 x4 H& a6 X9 B[  N4 x+ R& W1 N
  grid-x-inc               ;; the amount of patches in between two roads in the x direction* p) t! ?, Z% r  P
  grid-y-inc               ;; the amount of patches in between two roads in the y direction' r- T: K( \- R  X5 y0 l; c1 G# ]
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if, u* F% _% E$ }) z# z
                           ;; it is to accelerate or decelerate3 A" u6 }; T, y$ g5 q+ n0 G6 C
  phase                    ;; keeps track of the phase6 w6 U! |+ y6 R1 S- f% z1 o* c' o$ w
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure7 F, ~$ L- n# Y# l1 c5 }) ~
  current-light            ;; the currently selected light5 r+ r/ v: N9 N2 U
8 E% `* x( D, H0 w: X( V. b5 ~$ j
  ;; patch agentsets
; [+ p: [, u' ]; d  intersections ;; agentset containing the patches that are intersections( D) @4 D. S+ Z- X' S3 s
  roads         ;; agentset containing the patches that are roads
, q3 X% }' W; l) M1 R3 c]
" u" Q  n/ V+ G% K" h" ]! t& J
, B; A& {' j, [! ~; j# Iturtles-own
' f% a) v7 t2 W4 O$ I8 M- C[" v: }3 q1 u1 V- w8 U
  speed     ;; the speed of the turtle
- y4 `+ u1 j. L5 Y  up-car?   ;; true if the turtle moves downwards and false if it moves to the right6 F: S7 W( F2 L  L9 N5 I
  wait-time ;; the amount of time since the last time a turtle has moved
8 C! K8 S; D2 S! A# s2 _]
6 X2 Z9 p: D. _" J1 x9 u! {$ G, m% g4 Q0 t0 T+ _
patches-own
8 Y7 `4 n; v; F4 j[
, B( S6 [' C( \/ e) t  intersection?   ;; true if the patch is at the intersection of two roads
) t; ]5 M: ^  W7 U: P. J  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
! G& {* P# n. U+ X                  ;; false for a non-intersection patches.7 b2 J# B0 z* F! T
  my-row          ;; the row of the intersection counting from the upper left corner of the6 }1 Y9 b5 D! F. k
                  ;; world.  -1 for non-intersection patches.5 H' E5 P" D9 z6 i; d
  my-column       ;; the column of the intersection counting from the upper left corner of the
3 g4 _7 W$ {8 `                  ;; world.  -1 for non-intersection patches.
: Z) K- i# L- S+ P. a  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.6 U% U- ?$ [, C2 u: }- |) g
  auto?           ;; whether or not this intersection will switch automatically.
4 i/ M( T3 [' d1 q: w# p                  ;; false for non-intersection patches.4 h6 ?" S2 |* e& J: q
]0 u4 D' v; g' @

+ V9 A/ v+ V' k7 ~
0 x( c% L6 I" l& b( P! z0 T. Z;;;;;;;;;;;;;;;;;;;;;;$ ?' I' r- I: k& p
;; Setup Procedures ;;' r+ S0 a- \* S1 Y! f9 Y" f' @1 l4 h
;;;;;;;;;;;;;;;;;;;;;;
( h5 H/ l/ p4 I# ~, M+ ]* k* J6 B5 n7 P% t  q& T* F4 o. O; s0 J" l4 ]
;; Initialize the display by giving the global and patch variables initial values.- u! `' k/ O2 A9 ^
;; Create num-cars of turtles if there are enough road patches for one turtle to
, b' T' ^. ]/ j* A5 n: p, c: V3 h+ e;; be created per road patch. Set up the plots.0 C+ ^3 s# A+ k6 e$ @* ]
to setup
1 O+ q# N4 v, U3 w0 R  ca3 C6 u  K5 d! g% F! Z
  setup-globals
0 P/ `, q4 [/ S9 e6 K1 H
* \* Y% z% A( A) N1 y; x* ?" u$ r, m/ K  ;; First we ask the patches to draw themselves and set up a few variables0 A. P. ?3 q" a) A% ~+ a8 }" u
  setup-patches
0 ~' S/ d5 d" t6 o1 I- t  make-current one-of intersections
& N0 l/ x3 H) ~# a0 g1 K  label-current- H- |+ B* z6 q' @0 _5 I6 n
" y  Z( P$ A9 j; F7 _: h
  set-default-shape turtles "car"! a! j  o6 P# E9 V: i) C
* k+ H+ ^0 x2 q) P$ ]  t" c4 b3 E
  if (num-cars > count roads)' a  P4 x4 H9 m; T
  [: w9 {- k# x- t& G6 h
    user-message (word "There are too many cars for the amount of "" m- `" Z( r& ~
                       "road.  Either increase the amount of roads "
4 B* S$ J9 \, e' n4 ?6 Z                       "by increasing the GRID-SIZE-X or "
- p# T( _' p9 Y$ D                       "GRID-SIZE-Y sliders, or decrease the "
7 P9 \8 W9 _6 h" K                       "number of cars by lowering the NUMBER slider.\n"
5 g& \$ x: U8 z* s- H3 o3 |                       "The setup has stopped.")! B! R  n5 n) E8 Y+ z
    stop
" o6 p& T  N1 }" j  ]5 m: d' C  O7 R" d$ G# }

5 h4 h) p+ p2 A1 |3 C4 I* a  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% `! a: A, Q8 l8 Q- _. d  crt num-cars! u. `9 e4 @" M; g1 I6 a4 c% {3 ]
  [
2 t7 W' o! Z6 p! n  W9 \    setup-cars6 |7 x% ^8 [/ C8 q9 s
    set-car-color
- K7 ]( o! q, U3 V3 n) J    record-data
; [# L8 l: n( @$ u' z  ]0 ~; S; F. I* [  ]& n

6 |/ ^) s& t5 G8 l; C9 W: ^# x4 u  ;; give the turtles an initial speed
* b* o! f+ |- z1 W9 z' C  ask turtles [ set-car-speed ]
1 V2 D2 ?* b+ Q/ j
# ]. f! R  f" T9 @2 u  reset-ticks% ?; Q& ^0 |* B+ i8 u5 B
end
- r8 B& g- Q% J2 i* Q- \. s7 K# N* d; w9 R, @5 v" c
;; Initialize the global variables to appropriate values" h" P0 y/ ~5 {/ R
to setup-globals
; W- O( K9 ]" v  set current-light nobody ;; just for now, since there are no lights yet
4 U1 r! x" A( `& }( w  set phase 0" E7 c0 ^6 G/ ]% J0 U
  set num-cars-stopped 0  a2 i  @" c4 y. O
  set grid-x-inc world-width / grid-size-x1 Z: k, H9 Y: N
  set grid-y-inc world-height / grid-size-y
) w( q! ^! V2 I
4 ]1 C: y/ G/ T  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. ]" R* A# ~% G6 K. ]
  set acceleration 0.099& U) c/ }2 v( S: G
end$ p3 {3 \8 U6 X' W. ~

3 ]: R% G! b$ n/ v6 q- ^& T' r;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
) |; U/ x$ i8 |: I5 F, y2 p  r;; and initialize the traffic lights to one setting8 z* l; @  V9 t4 X) Y& i* d; B$ q1 Y
to setup-patches$ e* v  r1 u3 b5 J' j% n
  ;; initialize the patch-owned variables and color the patches to a base-color. K; x1 |! g3 _& o# f- U
  ask patches$ ^" S; \( M8 Y- c" ~
  [
9 O* C: g: Q' i  X+ X    set intersection? false1 W$ o5 G: s1 V, R3 Q
    set auto? false* I$ ~; f' e1 F+ H! I
    set green-light-up? true
5 m# l5 d, ]8 J- v, f    set my-row -1/ X" L# C8 D5 \, }
    set my-column -1
! n* u1 e4 a# ^( K  O& h    set my-phase -1' ^6 Y. o/ ]( A' q  U
    set pcolor brown + 36 B( @7 ]% D' A9 x% G8 b. {
  ]
  Z1 d( E8 b' A- {' e1 V2 h/ P% L* {7 q0 s% M' I* i' {
  ;; initialize the global variables that hold patch agentsets( L' g: h3 }0 M+ E( X
  set roads patches with
+ b1 |8 e( o9 C# c    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ _/ t) h* w0 P- S
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' [9 Y. o9 h/ K
  set intersections roads with
% a% Y5 p$ T" g    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and7 m! J& ]4 `  {' O1 J  S9 U
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 c, [% R% E9 K8 a1 J, S, b9 z/ L; h

: ?) \: U" b7 x* F6 ?0 h  ask roads [ set pcolor white ]
/ l: P1 D, }' @& t+ n% M    setup-intersections# i# m, v  ~5 Z: [6 [
end* Q9 v$ D3 Y8 ]4 V
其中定义道路的句子,如下所示,是什么意思啊?
+ z! `6 E' Z' p set roads patches with6 M: q; o0 P: |: A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
  W4 ^# `. j$ u. E" n: ^    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 Z0 ]7 L% n6 f& X; d- i. Y+ K/ c
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-27 17:10 , Processed in 0.017316 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表