设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11315|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 k0 U: ]  E! f( @; M
netlogo自带的social science--traffic grid这一例子当中,
3 c9 ~% p6 o2 ^1 \globals) |7 _6 @5 F( G! P
[
+ `9 f: U- h4 @: x0 Y* C  grid-x-inc               ;; the amount of patches in between two roads in the x direction% {9 Y3 i7 q% X
  grid-y-inc               ;; the amount of patches in between two roads in the y direction' @! p1 M+ N: e' r  H" [
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
8 _2 @5 Z1 D. `* I) Q                           ;; it is to accelerate or decelerate: k' S9 n" ^9 D6 r8 G5 ^
  phase                    ;; keeps track of the phase
2 `5 x5 b5 O7 ~& o2 x  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure) y/ ~2 q" v3 `0 v/ S1 h
  current-light            ;; the currently selected light
% e8 {2 A+ f- h* [# |# q1 o3 u* ?, T( k6 ]5 ^) `
  ;; patch agentsets
: O- y& M  I. C: @3 f7 X5 R  intersections ;; agentset containing the patches that are intersections
+ B- M6 w2 i, g, h& f3 h  roads         ;; agentset containing the patches that are roads
0 z, M  d+ a" K]/ `3 Y% l# B! {
. j( S; o! t0 o
turtles-own) u, G( z" i$ z8 k6 V! V
[
1 o% B+ ~  @8 U. e' r: P* t  g  speed     ;; the speed of the turtle& Q) ]8 }7 Y: d1 U5 ?2 |0 l5 ]
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
" k7 A0 K( Z3 |+ u' A, i  wait-time ;; the amount of time since the last time a turtle has moved
; G  n7 F. A8 L% f) d]
$ h0 K) I! P. P
- u/ S7 o) E6 f% e/ o9 L4 z, i8 ]$ Epatches-own
* X3 t8 H9 y+ ]& R7 l[
4 d( U% Q: j, ^  \" V. S$ O  intersection?   ;; true if the patch is at the intersection of two roads8 ]: j4 N3 V# q
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.  B' u6 X! j- l- Q
                  ;; false for a non-intersection patches.8 F6 p( H4 z8 i1 ^, y+ F8 D# l
  my-row          ;; the row of the intersection counting from the upper left corner of the
6 N' S+ ?/ \" b9 b: R                  ;; world.  -1 for non-intersection patches.( \. s0 J# Q6 q7 C2 [$ r" Q% b5 l
  my-column       ;; the column of the intersection counting from the upper left corner of the, ~" o+ l5 L$ L8 R  ]
                  ;; world.  -1 for non-intersection patches.* F5 X  D1 F  c( {2 e5 W
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 h( K+ x: X. Y0 S
  auto?           ;; whether or not this intersection will switch automatically." \  p+ P# t6 Y) H2 G2 u
                  ;; false for non-intersection patches.( B0 X7 M: \4 W, }6 s  f
]& P- @: M0 {3 I. ]$ V: k/ u% W8 U- L

# Z* z+ F' T& D! A! R/ ?3 l& _2 V0 C7 ~' m* M8 ?
;;;;;;;;;;;;;;;;;;;;;;+ o+ w7 [; [6 L; A2 b6 f
;; Setup Procedures ;;
7 _5 n+ |7 ~- G' g8 \; ^7 r2 m( p; H;;;;;;;;;;;;;;;;;;;;;;- R9 }$ Y9 J  l7 k
" u% u+ D* S4 ?2 g) ^' l
;; Initialize the display by giving the global and patch variables initial values.' P, h, j; y9 e3 h
;; Create num-cars of turtles if there are enough road patches for one turtle to3 Y- h( _$ U! x9 T' v; g1 f
;; be created per road patch. Set up the plots.
; n) c# p+ S5 W: x. xto setup* C# N. c- u9 n, `
  ca
( W+ z, y/ E/ U0 i: }7 s  setup-globals; O+ s( j1 W8 f+ m+ ~) C
  y# R% o; l* o$ V& A2 Q3 ~
  ;; First we ask the patches to draw themselves and set up a few variables! m, w' Y, W# \  |" Z
  setup-patches
, N0 s: ?: l) h8 z  make-current one-of intersections- n  m+ q# J( A
  label-current
# _$ v/ m1 v2 P, [% s; r: d9 K/ H2 h
* j% H2 @5 F  C  _7 p0 F- Q: K1 V: Z* V  set-default-shape turtles "car"
% u9 f$ q# O$ B  j1 X# C8 A" Q0 B
/ L# O2 Z4 I/ s. m( L+ @+ h% N  if (num-cars > count roads). Y: V9 E# b& i8 u
  [. `: w6 C/ a( I$ h8 h# s4 c
    user-message (word "There are too many cars for the amount of ". Z6 K" r3 w$ Y' J4 S& H. {4 T% v
                       "road.  Either increase the amount of roads ". [# W- p0 K/ f- ^& C- L4 d9 ?
                       "by increasing the GRID-SIZE-X or "
2 m6 I# U0 L" S; {- q                       "GRID-SIZE-Y sliders, or decrease the "
) m7 M. O4 E0 B2 m: j+ s                       "number of cars by lowering the NUMBER slider.\n"0 z1 Y; `& H" o) v, V2 N8 a
                       "The setup has stopped.")
. m/ q9 M' ]5 }* l9 p! ]9 [- Y    stop, o# }. k2 r: ]
  ]- Y2 J8 X# a# D2 \$ U2 W

- k  ^% e9 ^9 j( h+ P3 T# {: }- F  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 {0 Y0 j3 s* a1 _/ I# q# m  crt num-cars
+ }/ j1 G, Z3 d6 P% R$ X8 a# G  [6 {+ R" K# Y( \# c. U8 R9 Q# X+ j6 s
    setup-cars! D, s0 r# Z3 o! u
    set-car-color( d/ J/ W7 t4 Q( U1 |+ b: S
    record-data
* Y6 v3 u! y( ?, |1 Y  ]
( n2 k& Q* V- L
  {7 ]3 c* k* o5 ^  ;; give the turtles an initial speed
' ]" i: b) V8 W: d6 N  ask turtles [ set-car-speed ]9 |9 l/ X. W) D, Z$ X, a

2 U, T, H4 H, q  reset-ticks: |1 Y' e* W3 ~. u6 O
end
9 j9 X" N- z8 H+ a* o8 D7 n6 O, N- J) ]1 O
;; Initialize the global variables to appropriate values
) Q6 x, l) V, N% Eto setup-globals( u, p# J. w1 {/ k0 @% a( q0 z
  set current-light nobody ;; just for now, since there are no lights yet+ _$ r+ {& D) x
  set phase 0( o1 @$ X: `9 n% N
  set num-cars-stopped 0: g. i/ v  T! {6 |! H
  set grid-x-inc world-width / grid-size-x
$ @' U4 m. o% O$ F& T# v) b  set grid-y-inc world-height / grid-size-y; B) x+ `! n! D

# L8 J4 q; M8 _3 x2 k2 w  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
9 s5 c: o* @3 t* W6 E% ^1 i  set acceleration 0.099- B+ a6 g3 m3 c7 }' S* r" C
end9 o# Q1 w0 E. q1 d3 M* y' H

" l# v1 {# L/ B! F& k4 Y;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
6 w& a  o5 H, y8 t( Y# q( I, K/ q3 o9 {;; and initialize the traffic lights to one setting
7 ~+ Q1 X3 p! _" S6 hto setup-patches7 _7 G5 c8 y0 L7 a
  ;; initialize the patch-owned variables and color the patches to a base-color7 [# U2 b4 U$ ^* q+ U% O
  ask patches
+ J3 i! C( O; A/ a/ i  [* u  f( }7 {* c- d; V) w% ]
    set intersection? false3 u+ C' S, }6 R- E) v7 E( o
    set auto? false
6 l6 w+ o& b7 r/ j4 P! T    set green-light-up? true# }! O0 l2 e0 Q
    set my-row -1
6 i& I7 z! ~+ A* z    set my-column -1) q6 h" ^) ]/ y  p/ ~
    set my-phase -1
! U0 ]5 }# F7 k! {& l+ z8 ?" S    set pcolor brown + 32 Y; L; B. T5 G2 [
  ]
' h9 _: |! r/ g- O& Q% A8 M4 N
/ v; [% P% G+ R- Y# R& |  ;; initialize the global variables that hold patch agentsets
6 U7 n' f1 E) D- |7 M( j  set roads patches with4 H% E. @5 f) ^7 z. v, D9 B5 G
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
" T- g( g  U8 M, c# X/ a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* \6 n* k$ |6 e: J4 Q
  set intersections roads with+ ]% m( @8 \& f- \" V, e, Y, l
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and+ F7 ?2 z+ p. ?% X: Z- A  P/ F* V- O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' F5 V1 G' s! G/ |2 z
' E3 {8 d2 o# _) ~5 S3 z  ask roads [ set pcolor white ]
* q6 c# R7 V2 n8 L% C" ~' c    setup-intersections
) m, ], Y+ W; t4 M* xend1 e5 _* n/ X2 D% k, L
其中定义道路的句子,如下所示,是什么意思啊?
/ {' H4 |; C7 t; ] set roads patches with! S) @( w  n' }1 D7 ~6 \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) H) Y/ M" }5 I& r* R" O$ A4 o: N, N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. i2 ^+ Y5 H8 x4 D" F7 e/ ?5 W谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-25 02:18 , Processed in 0.022323 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表