设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10375|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
# ?3 v% k- o. F* X; Snetlogo自带的social science--traffic grid这一例子当中," c4 l# M4 e( l- r4 ]5 M
globals$ R; i0 e$ ~: f* s* O+ h6 P. o
[
. c3 o; o* I, j$ \  grid-x-inc               ;; the amount of patches in between two roads in the x direction7 ]& {, O6 Q+ `3 ^
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
8 G1 i( I) V5 H7 I  u" p  [; S  acceleration             ;; the constant that controls how much a car speeds up or slows down by if% {& M: B/ s1 g* \
                           ;; it is to accelerate or decelerate
. r7 Q4 w2 B# ^' J8 Z  phase                    ;; keeps track of the phase0 c9 j8 l& m3 W9 t8 `. h1 \
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
- f0 R! v) c$ f& T  ]0 I, ?7 u  current-light            ;; the currently selected light
5 p9 A. P, [- p0 K" |
0 v9 s6 E6 n* ~& ^6 M# d  ;; patch agentsets# R, H# g. ~" `2 Q" r9 F, Z+ n6 v
  intersections ;; agentset containing the patches that are intersections
& o' k% M) x8 G" u  roads         ;; agentset containing the patches that are roads! p9 J4 T6 _) _6 X& y% Y9 w
]
/ }5 a9 c" Z# c7 U. A& R
, [) x6 Y* W6 A; o- Oturtles-own" f  @) D  ^4 _. Y% J( n, A
[
, [3 F0 a8 ]; ?- I  speed     ;; the speed of the turtle
1 g* T: V! S8 r0 \+ @, E. y  up-car?   ;; true if the turtle moves downwards and false if it moves to the right" Q$ T* K& m9 v: s
  wait-time ;; the amount of time since the last time a turtle has moved
' l, I( L" p% l, A' G/ F]: \: p# T% s  t. ?# P  I# z% G% Q
. e0 N/ k9 m3 S- @. ^: e0 u+ D) g- T8 Y1 I
patches-own' W) z$ \: Y2 Z
[7 p, d" s7 Y: X5 w* Z
  intersection?   ;; true if the patch is at the intersection of two roads; ]" M$ `/ h) w6 m9 F1 r. W* M! G) Q2 M
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
8 j, y- n& K" s0 u5 |" P                  ;; false for a non-intersection patches.
) s9 M; F  z- ?; G7 \) y1 R. Z  my-row          ;; the row of the intersection counting from the upper left corner of the) n7 a: i' ^' H0 E( N
                  ;; world.  -1 for non-intersection patches.( {$ d- ]9 I5 z* r( {# N  s
  my-column       ;; the column of the intersection counting from the upper left corner of the
& m2 X; b3 r7 s1 @- N) |- s+ ^                  ;; world.  -1 for non-intersection patches.
+ Y  b) G$ F7 y- Q" z1 F- L8 r  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.+ b) U" o0 {* e. r
  auto?           ;; whether or not this intersection will switch automatically.8 z1 i( ~1 d. j9 o) p
                  ;; false for non-intersection patches.5 Y% Q# P# z# X; B! q
]
; v+ n- d( A& B5 _7 G( G8 @
- n5 Q$ {8 n$ j: a8 o
- Z2 v8 s7 [2 A, t/ n;;;;;;;;;;;;;;;;;;;;;;
% o* b- g3 l8 K) P;; Setup Procedures ;;# q0 C, X0 e: H) A: F4 g" q
;;;;;;;;;;;;;;;;;;;;;;
, R; U9 h  A2 p: L- }
2 i2 t2 S4 O3 c% ]( _0 y, D0 {;; Initialize the display by giving the global and patch variables initial values.7 D* G4 G+ k/ ]! }, P7 ?5 c; K$ U
;; Create num-cars of turtles if there are enough road patches for one turtle to) x0 }8 v& j: u: L" d4 C
;; be created per road patch. Set up the plots.# e, y8 H  w7 e: @0 g! t% V
to setup2 A" G% i, n( X
  ca! s+ n: p, W  e0 U
  setup-globals
9 f* U+ i6 t1 x' z* B2 U. c4 n: Y# Y# P* J: C3 q
  ;; First we ask the patches to draw themselves and set up a few variables
( B9 Z: w4 M# a. \  setup-patches5 D! x( W% a. ], Y. F" Q$ u
  make-current one-of intersections
9 |" u% Z5 M# h! x5 J! q! d  label-current
9 N1 [/ t  V0 f4 g0 T7 D' Y8 ]: ~6 J( ]+ }  z
  set-default-shape turtles "car"
- G( h" J- H; Z% @3 I7 A0 c: V$ R0 a# H
  if (num-cars > count roads)
) ?4 B7 o7 P( O- ?: v. q- w/ C  [% l8 B2 v5 ^: P: e7 E8 Z' Z+ x
    user-message (word "There are too many cars for the amount of "  H# H( x+ k7 W+ f
                       "road.  Either increase the amount of roads "8 e3 Z9 s: x6 B
                       "by increasing the GRID-SIZE-X or "& Z4 c; ]+ Q, ?
                       "GRID-SIZE-Y sliders, or decrease the "$ M7 _/ x, g! Y! ]& H
                       "number of cars by lowering the NUMBER slider.\n". t! K7 y% h- w( r9 ^7 @$ J
                       "The setup has stopped."): ]7 Q9 j& p; [4 m6 p
    stop& h6 }' g6 Y8 }
  ]  [7 F5 r1 b9 x

2 Y7 @. U$ T2 V  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 o+ i: O* l$ M! D  crt num-cars
' W3 j; P1 z' S( L( h/ A  [6 ~! t+ w$ c8 G3 _8 E4 M, M6 m$ I
    setup-cars4 D8 m3 H( N# \
    set-car-color6 [2 I$ [, @( B6 v% `0 ~5 Y6 i/ g
    record-data
" Y) r) {8 z4 D( s* r+ U! x; {7 n  ]
! ~! X" m7 B# {; o
& d; r9 @) W6 i8 A6 _' j2 z& j# s  ;; give the turtles an initial speed$ L" O/ e" j! Q; n" _- f
  ask turtles [ set-car-speed ]6 D) q$ i, s% l: Z

& ]5 I3 T, t5 c* S, t7 Q  reset-ticks
% Y2 Y; P6 e/ d/ Y! gend2 @4 E# y0 u- i( y8 c

' |8 @7 A. Z, L, g0 ^1 G; G;; Initialize the global variables to appropriate values
" i. G. d& W$ g) a5 ]$ Yto setup-globals0 P# N. {0 Y. N# ]( O
  set current-light nobody ;; just for now, since there are no lights yet. p+ J1 ^9 ?$ r* Y
  set phase 0
, }/ y; v  b, f1 P8 n2 d; v- c% s  set num-cars-stopped 04 h9 u4 t% K0 J0 t  Y
  set grid-x-inc world-width / grid-size-x  l1 t( B4 G/ z0 q6 d1 D  B& ]
  set grid-y-inc world-height / grid-size-y' S# t/ |! {* V- ]1 b$ }
' c5 U" r1 |- |( ^' t$ \  N8 c& ~
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: v  n) C& n# Z# }3 @5 a  set acceleration 0.099
8 Y1 l3 I- {# Fend# g, E) c) Q! b/ M8 j/ W. y
9 Z6 I6 M! T' `0 s! n+ m
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,4 S1 s& {* `  ^
;; and initialize the traffic lights to one setting
( N2 f: x: t$ A  K2 N/ A/ X  }to setup-patches0 `+ e6 ?" k9 U
  ;; initialize the patch-owned variables and color the patches to a base-color; Z1 T: t7 t' J3 F; f
  ask patches
# m$ r1 r' `* ?/ S( A4 ?( @/ J  [
% L4 s3 ~( k' u8 u0 u5 o# f; O    set intersection? false: \; _+ z' W/ P# Z
    set auto? false
* `/ n8 T! z7 E: f. Y0 c    set green-light-up? true# _- _; z, d8 j$ o" Q2 R
    set my-row -1  t  ^7 k, C- @( ]* V$ `% @
    set my-column -1
" Z& X8 {3 n0 M6 d: E. V+ Y    set my-phase -1
, ]6 G5 e8 J" Z: X( r' p* u: q    set pcolor brown + 3
4 l+ M% i5 i& N- b2 B# ], |2 j8 l8 I' r  ]
- S3 W" n( w- u$ f3 Y& @; g! J1 }! l3 A( C- v
  ;; initialize the global variables that hold patch agentsets
6 r+ x$ Y$ T! M  set roads patches with
4 J* l0 j8 e! _& a$ }    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# C# F6 d. _8 Y: a1 o& N# r    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], W& E' t( N( Z5 c
  set intersections roads with
3 w+ r  y, `& G    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and4 o5 m1 b8 L, k! `# c# r6 j/ Z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! `) \" c6 ~. B# ~9 ]6 U7 b6 {9 q  c
; k- h" z- D; b$ S" B6 M  ask roads [ set pcolor white ]
. l% _$ ~- f: I7 G    setup-intersections
2 S/ h3 l& \/ j! qend
( i/ s: T& a- M3 L其中定义道路的句子,如下所示,是什么意思啊?
1 Y- c) t  m6 s set roads patches with
/ {7 k/ H; @& m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 t$ {; }; H8 S5 N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: ~2 `0 q3 Q2 v, x7 a* m& P谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-2 20:05 , Processed in 0.012181 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表