设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10202|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
- a, w1 y: R$ G- c1 w+ C5 snetlogo自带的social science--traffic grid这一例子当中," Y) z9 n1 h& d
globals/ w6 i: h1 J) q1 N/ z6 j5 C1 f0 h
[8 `* s9 ]- Z( D: m5 i7 ?% N
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
. E  ~/ {& P  t+ l( h  V  grid-y-inc               ;; the amount of patches in between two roads in the y direction
" q0 A1 F* Q/ o3 r$ B3 F  acceleration             ;; the constant that controls how much a car speeds up or slows down by if2 b* v) N4 m: G9 p- E+ f7 Q
                           ;; it is to accelerate or decelerate
% X' o" B$ W2 V/ M- ~2 r7 P, |  phase                    ;; keeps track of the phase
4 w' S; D) _5 N7 Z/ l6 g  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure( P/ q9 p8 c* X  F* v9 B6 w& G; @
  current-light            ;; the currently selected light
2 ?# |- f$ l/ s. r' ^) [5 g
( q9 \2 x" v8 G: G7 ]3 b7 I' V& T  ;; patch agentsets
, B( G& e+ C. G5 g! R0 N  intersections ;; agentset containing the patches that are intersections! e) Z# Z# {' s0 M
  roads         ;; agentset containing the patches that are roads
, B7 l% G2 d9 D* l* f* M0 g- M4 y8 ^]# |, [! V. t5 }9 |7 `

/ R: r" G) p" Lturtles-own4 \. G7 Y" {& j3 @
[
1 A4 D9 V& L$ R& ~+ o% O* z! Y  speed     ;; the speed of the turtle
" x' y6 @% Z. t  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ }$ m0 B' a/ Q4 Y. |
  wait-time ;; the amount of time since the last time a turtle has moved
, E9 z# |8 j# z4 d- H2 s]
- D* @. d+ G2 s& H6 I6 J$ c( x7 w+ x7 y* k. Q9 N. d1 n) P
patches-own
9 G+ l+ |7 Q# |[
4 I. v$ S: {. R8 l* e/ Z0 H3 i  intersection?   ;; true if the patch is at the intersection of two roads& Y; W% t/ m7 F! l) Z
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
- v4 n5 ~! m0 F& I; k* U/ c                  ;; false for a non-intersection patches.( p- p2 c1 y5 p+ s% d  {
  my-row          ;; the row of the intersection counting from the upper left corner of the
' v5 r* `1 C1 \& e                  ;; world.  -1 for non-intersection patches.
4 u* O. z4 w+ o& a  D  t+ ]  my-column       ;; the column of the intersection counting from the upper left corner of the6 V. A; x7 {- c
                  ;; world.  -1 for non-intersection patches.: N5 V3 s/ U- |; y3 J9 Z
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.- E# p# a8 y1 w$ \. W
  auto?           ;; whether or not this intersection will switch automatically.; `& z# p4 W$ a8 t3 k
                  ;; false for non-intersection patches.7 I( _2 Q9 T  `3 a- U( P
]8 ?% k3 V4 S! ~6 d: r7 x
  g$ x8 B! _! T4 t( R/ y! \

/ @6 f) i. p8 Q- e( V9 N( `) @;;;;;;;;;;;;;;;;;;;;;;. ]8 G$ `" P' L$ [5 G* r6 f/ ?. n
;; Setup Procedures ;;! p( P  m- |6 N5 M4 ]2 ?7 c# M, K" }
;;;;;;;;;;;;;;;;;;;;;;% M: M1 b6 k9 q. A; a6 t

  u; D" A& M. x" n$ V- ^;; Initialize the display by giving the global and patch variables initial values.
2 L. T! V) L5 [  B( X1 F1 \: z;; Create num-cars of turtles if there are enough road patches for one turtle to
5 {/ L2 u* x! t. ?) z;; be created per road patch. Set up the plots.( `  w" ~) e3 s2 {2 T% v! @
to setup
  z" @0 `% s6 J' {  ca
4 G8 w* N; K2 A% i; U  setup-globals: D5 \2 H2 `' A& e/ e  ]
: ~! `# H' u$ d
  ;; First we ask the patches to draw themselves and set up a few variables
9 T, l" Z5 P+ ?& P# Q  setup-patches
* b# A, q, `$ c! z  make-current one-of intersections
' P7 i, T( ?* a! U  label-current
5 `9 a$ u# L9 r; Y
6 {- V; M  Q% a3 @9 e" E: W5 v  set-default-shape turtles "car"$ g' @; X0 y: X8 ?/ A
3 {8 k; K8 Y( C1 t
  if (num-cars > count roads)7 K, v/ ?7 T8 y) X( P2 W
  [6 Q& j% q  J% i4 z' d  E1 T
    user-message (word "There are too many cars for the amount of "  t' [) A& M. A7 E
                       "road.  Either increase the amount of roads "2 \# @2 V* ~4 J; z0 s( p
                       "by increasing the GRID-SIZE-X or "9 X( }" E1 i' J% \- c) P
                       "GRID-SIZE-Y sliders, or decrease the "2 r5 I/ z! J: I" z, H- j6 W9 a# |" }
                       "number of cars by lowering the NUMBER slider.\n"
& y2 E  U  V/ Y, l$ j" S                       "The setup has stopped.")
1 ?6 k9 v7 |( m: m& i  @    stop3 \% N* s$ a0 ?& x3 g# p
  ]. O; p6 y1 O( {! C  o& ^5 g& _

$ q8 E0 k" O9 [% M  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color; V0 \# {/ ?, D$ {$ L! v
  crt num-cars
& p. y. A5 X0 y0 T" n$ \! O  [
6 v1 k6 }0 z* i# g4 o0 ^    setup-cars1 t- {3 B0 T- O( K' F+ [
    set-car-color* ~, o! h! _( j8 D8 C- L
    record-data
$ X9 Q$ v8 {$ [" D2 R' X( l  ]
" E+ p+ M, \" y1 U8 I; J. E1 J- I' N' z- w
  ;; give the turtles an initial speed8 i  ?# d( O8 A) [
  ask turtles [ set-car-speed ]4 C) e4 R+ J9 e! u& o9 H0 J

! x% \( t4 ?, [: {7 E; I( m3 q4 Y  reset-ticks
2 e: X. ?" u) Q4 Pend! n; h/ I* H) @) t

0 l6 H% D! F2 ~5 |- r8 d;; Initialize the global variables to appropriate values7 A! r2 m7 H, g' ]) K4 R
to setup-globals
8 f  _) X# s& A9 v% s  set current-light nobody ;; just for now, since there are no lights yet& r% }% `' I! D3 z7 F8 Z
  set phase 0
: x/ k1 f: ^- {  set num-cars-stopped 0
- [4 q' e2 h% u2 R- e- b  set grid-x-inc world-width / grid-size-x
: {' W  x- \) i1 U& V# A7 W  set grid-y-inc world-height / grid-size-y+ w& U) ~& m' e  O" h5 M
7 ^: d3 D  ?/ J# Y( V  \" x
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
  e: N3 l1 |# _/ Q0 K/ d  set acceleration 0.099
( j, Z' I) c* Y: {/ \# O- vend
$ o9 n0 ^6 `. Z7 [
+ B+ y. Z, Q8 G; O6 N; Q: D;; Make the patches have appropriate colors, set up the roads and intersections agentsets,) f6 Y- T8 q" }/ k0 w
;; and initialize the traffic lights to one setting& U$ U4 f) ~+ l2 g7 V" i* |/ e
to setup-patches0 Z/ v$ Y4 ?7 |5 G8 l
  ;; initialize the patch-owned variables and color the patches to a base-color
9 f) ]# }) E4 k) J/ ~' n. b  ask patches
% n1 F7 h2 t5 [" ]/ i4 Z7 S2 o0 {  [
% O% [* s, H; N3 {# E% N    set intersection? false  d* Y6 X* t0 @3 G/ U
    set auto? false0 O# j. H& }, Q
    set green-light-up? true
  K( V: k6 b4 Q& `  ~; Y. d    set my-row -1
7 d% p  Z- T8 W# f    set my-column -1
) X3 e8 m5 w% `; u% r' v3 ~4 n- ?% x    set my-phase -1
* o) H% Z7 k* q; M& T8 s& ~6 T# ~    set pcolor brown + 3
+ D+ e$ ^  N2 U% m/ {5 e; a, y  ]" L) Q" \4 X* W0 U7 E& D

* J. P& g8 j* t# u$ V% w( L. \  ;; initialize the global variables that hold patch agentsets; p/ y5 I! A. y3 g3 l* O5 }; l
  set roads patches with% h6 X' }4 ]7 Y3 c2 W0 w) u7 A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ {( p8 _! l& b' {' D! i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 @. N3 o8 l: }- }; j
  set intersections roads with
4 }9 d* a0 W5 G7 I& n* A" N/ p6 b8 d    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and6 ^) w: H" B% [6 M
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 u# X4 E8 V' b: A7 n

  e5 q/ J& G* n  ask roads [ set pcolor white ]
$ s3 S8 o. C: j4 m9 t7 _3 D    setup-intersections# f: b7 e6 T4 d$ ^/ Q; @+ a* S. M
end0 n) K  i( K# Z- b  d! r" s
其中定义道路的句子,如下所示,是什么意思啊?% z) L/ n6 ?# e! b( \9 Y
set roads patches with/ u1 H+ Z6 A. ^
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; F! l3 a5 `6 N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& b1 ?: l$ B( I
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-23 08:53 , Processed in 0.019075 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表