设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10194|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 V7 [  W; ^8 H8 h" unetlogo自带的social science--traffic grid这一例子当中,. N4 s$ ~" g7 m4 S; ^
globals
% }# L/ m5 W' ]) d4 ~  F* G[
2 R9 l6 k: [: U  grid-x-inc               ;; the amount of patches in between two roads in the x direction8 O% Y6 n; ]* _0 T  m+ w
  grid-y-inc               ;; the amount of patches in between two roads in the y direction1 O( Q, F5 K6 r
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( _' q6 ^& m6 w$ b                           ;; it is to accelerate or decelerate
* }0 H! ?* E" V8 p% z; M  phase                    ;; keeps track of the phase
. f6 H' P+ S5 X. y5 Q  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure% A1 z% K" z' S, ?* k
  current-light            ;; the currently selected light
! a, Q) k2 l, g
8 j! v7 O+ N  @; L" F  ;; patch agentsets
* `7 K3 f1 J9 [9 g$ j* k  intersections ;; agentset containing the patches that are intersections0 N( y% M; ~6 H
  roads         ;; agentset containing the patches that are roads: ]! A' N. d& K2 }4 S
]) ^7 }5 s! T3 S; v, Q. O$ K) l
. Y( Z+ D" Z$ D9 r5 o  x
turtles-own, f  B6 C$ c1 }  V( @+ ~& B$ L2 ?
[
, H. ~# Y" S: B- Q6 ]2 P  speed     ;; the speed of the turtle" t$ p$ \8 [9 e, I# C1 U1 I6 u
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
& s* U$ @' C9 [4 I7 e* s  wait-time ;; the amount of time since the last time a turtle has moved
) q5 p7 t2 h# p) F% j0 s& r]
, m* o: o  r* r( O& D% g. ^7 F$ g4 g- @: H
patches-own
* ?5 i* ~/ F* ^8 T# H% N' q[
" S3 {7 r4 w* W, x  intersection?   ;; true if the patch is at the intersection of two roads
1 u: L9 x% r! l  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.$ J8 n; n2 d; i" c3 ^0 O
                  ;; false for a non-intersection patches.
- v+ E- q' d' Q* J  my-row          ;; the row of the intersection counting from the upper left corner of the
. B: U5 G) O0 Z3 r9 @& b  k                  ;; world.  -1 for non-intersection patches./ n4 m9 C2 p. J$ ~7 G+ T. }
  my-column       ;; the column of the intersection counting from the upper left corner of the
0 x2 n3 v+ e9 e6 ?: i4 P6 {! B                  ;; world.  -1 for non-intersection patches., Q+ B  \3 |0 p, |* j8 D
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: H, K8 _+ P" W
  auto?           ;; whether or not this intersection will switch automatically.
0 R& i% e9 J9 E! M; g                  ;; false for non-intersection patches.' u- U: Z. T$ X
]
8 \# d# J0 k4 d6 ^+ e2 h2 }+ ^  f& p
# U0 r0 ~7 y* m% n& ^: A0 _4 R; [) ^1 Z5 n* G
;;;;;;;;;;;;;;;;;;;;;;
. s" s& ~2 E2 r; f0 |;; Setup Procedures ;;
& q8 i' Q' `% R7 C;;;;;;;;;;;;;;;;;;;;;;, s4 O' d  C6 A

/ ]  n- |& ^8 v& H! T- S- J2 M;; Initialize the display by giving the global and patch variables initial values.
5 [; k, ]3 @6 @& m# _' S; j* T4 j;; Create num-cars of turtles if there are enough road patches for one turtle to
, O9 ]" v3 z8 F0 `4 p+ f/ y: I;; be created per road patch. Set up the plots.
- Y. `4 ?& m# f; S4 Qto setup
% ]0 b" V/ I/ r+ }  ca
$ C! U" Y. b+ p# X1 r' l, \; r/ ^: O  setup-globals8 @. w! a9 e0 a

: W4 O9 e% O. n. u7 N  ;; First we ask the patches to draw themselves and set up a few variables" Y9 b( @  a( |2 C
  setup-patches
5 f7 Q9 _/ O9 G  make-current one-of intersections  t% b" b% y& `7 y1 m' N
  label-current
( v- t) U6 C  A0 O
! F2 R; \1 a5 }  set-default-shape turtles "car"
/ }" N5 {1 W+ l; C# B, A/ g3 t( ~/ w( x9 i
  if (num-cars > count roads)
4 L# F5 N" x+ s2 A  [
9 O  Z6 K9 K8 a* w2 U3 o5 z    user-message (word "There are too many cars for the amount of "" b  y% I' E& h- f" ~; O
                       "road.  Either increase the amount of roads "
: I. V6 u) g2 k$ {                       "by increasing the GRID-SIZE-X or "
$ Z8 A+ P0 ^: @- t' T                       "GRID-SIZE-Y sliders, or decrease the "0 D6 O5 `% Y1 u0 _/ H9 l3 Z" W: j
                       "number of cars by lowering the NUMBER slider.\n"& P* O( [( O5 v& m3 F# F
                       "The setup has stopped.")) O* [% i/ \( U3 u9 X. q4 K
    stop3 w" N. v, |& [$ f; e
  ]
& w+ u" D+ G5 ~" g3 F4 _5 ~8 R$ t- Q/ W& `! O4 C
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% P) ^: l3 d4 p, d  crt num-cars, r; }5 c" V* o3 n0 [
  [
8 c2 Z0 V) l8 g    setup-cars
7 Y4 H+ I; ^$ p( a. L& S    set-car-color
+ T! {- H& N5 V    record-data! ^9 e1 v* L' [3 a+ r
  ]
+ [3 _# ~' U! r/ b) k* k, w7 V% {2 I  M1 ?% a
  ;; give the turtles an initial speed
9 k; c( }& N$ x* M  ask turtles [ set-car-speed ]
+ L% L9 m' v$ I: D
% J# e' b4 b/ F7 l2 k: ]  reset-ticks6 }: H8 Q+ x/ L# N; n% h: G4 t
end
" l6 a2 I6 H: \2 |
" o& b  _- q) p& U1 a, C; C) t: ]) W+ w;; Initialize the global variables to appropriate values
( n" b* r; M2 }9 k9 y& uto setup-globals, w9 Z# Q, |4 S7 J9 I1 z0 V
  set current-light nobody ;; just for now, since there are no lights yet
. z. k" Y7 ?; ?" i1 K  set phase 0' Z  i& s  G% {3 A4 o
  set num-cars-stopped 0
' i/ \: k1 O( `. l/ I7 i& P4 B8 Y  set grid-x-inc world-width / grid-size-x
/ d) h* R- j$ F  set grid-y-inc world-height / grid-size-y
4 S. O' o2 h% G2 t& M  ^0 d+ x$ r
, ?% b) C" j' A  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
7 u6 h6 g" Q- O  set acceleration 0.099
/ U# o9 l" o) u6 kend& \4 C" y! v* ~4 F$ H* i0 d- @

- S& ]0 z4 ?! Y. p! A* q3 K;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 {9 H7 _0 w, `' V;; and initialize the traffic lights to one setting" i7 f: T) T* u5 `1 w
to setup-patches# C6 w# ]2 C% ?2 Y. W7 X3 E9 k
  ;; initialize the patch-owned variables and color the patches to a base-color
8 Q" ?, o2 r% L  k* K  q2 {  ask patches
6 E$ y; B5 ]1 u! \  [
. q5 _) L/ d* l4 `    set intersection? false
# |3 ]/ ?  ~% a, m/ J& Y    set auto? false+ l9 k1 T4 K, ^- ]# t4 M+ g, T
    set green-light-up? true
+ w" Y  s  P2 \- i" ^    set my-row -1
* i  Y; ^0 Y4 [6 J0 R/ d    set my-column -1
/ W1 |7 o  s9 G7 T0 V1 n$ m5 Y9 l    set my-phase -1
0 V4 S. b; D/ h; ~    set pcolor brown + 3  n6 W3 k6 L% Z' s$ q
  ]
8 j( \8 C3 F, b( g0 e0 J8 y* e' V- ^7 u# A: p* m
  ;; initialize the global variables that hold patch agentsets
1 B! I% m, W# T5 M6 C$ s4 V6 n$ I6 {- K  set roads patches with1 c8 d- `5 O0 \' `! \3 U
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; ~7 X1 h* m+ T; l( j5 H
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! Y5 }+ u; K6 E* ]
  set intersections roads with
% g3 d8 f! P$ Y9 I, i3 s' d    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and3 w9 e1 n9 f( J7 K# W1 L) I2 ?' i4 G) G
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: k, C& d) I5 P) ^, a1 K
) L* a+ l1 ~6 ^5 w$ q0 Q+ f
  ask roads [ set pcolor white ]
# u+ f- {9 n" M* D* q    setup-intersections' x! l2 B- u6 ^3 O6 A
end5 i' q) V  t9 J# I
其中定义道路的句子,如下所示,是什么意思啊?% W9 w5 U7 N  o. I3 J
set roads patches with
) _+ V  T7 G/ s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 K. a" R& m4 `8 j+ m5 {5 j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& V. G3 X- C7 p' R1 a$ d/ }谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-22 20:22 , Processed in 0.014583 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表