设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11631|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
% e# o$ ~$ \: z2 Q+ t5 Inetlogo自带的social science--traffic grid这一例子当中,
$ O3 U& @8 Y! H0 d) y" X3 |4 dglobals
2 v9 S2 z1 _" l* p: J[9 \7 k3 g( F# O  l+ E
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
1 ~* s9 f( d2 D1 p1 ?& g2 c1 V  grid-y-inc               ;; the amount of patches in between two roads in the y direction
/ J: Q/ D! _* j: N  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
# m% O% O: j/ C2 y  t                           ;; it is to accelerate or decelerate
) I' x% n- b8 }% s2 S8 n  phase                    ;; keeps track of the phase0 n" J0 @- K) g) G" |" g. m
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure. `' ^/ l* P4 t3 y! W) O7 Q4 @% o/ o8 N
  current-light            ;; the currently selected light  ?% y: w4 k. A5 r/ }! O4 Q0 }

5 b. h$ e, j) v5 R  ;; patch agentsets
* U" F* R6 z; T# ?/ ?; F  intersections ;; agentset containing the patches that are intersections
, M: W( d- D% N  o& Z  roads         ;; agentset containing the patches that are roads& b) D! P7 Z# T0 N& {& s
]
$ Z6 l+ q0 o  Q1 W* m
4 h6 C! u2 @, {% o/ Oturtles-own/ r# a% `( M3 ?0 L, w4 R3 A
[4 u" }! [7 }4 @; T$ D* _7 A* x
  speed     ;; the speed of the turtle
- Z% J% f( e3 X: k: v- M, J  up-car?   ;; true if the turtle moves downwards and false if it moves to the right! p/ f( |: H' t4 }
  wait-time ;; the amount of time since the last time a turtle has moved1 s9 h+ c1 k8 U+ y
]  w2 `; y/ W: A) \, v
7 V, v# q3 f9 c0 d+ ^5 {4 d
patches-own) o# n0 q1 Y9 H% m- M3 b' D
[0 o6 h0 [" N5 A
  intersection?   ;; true if the patch is at the intersection of two roads3 {4 V" n$ ]2 v+ {0 ^* p
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
" f+ X( G6 J  s1 X" f: |                  ;; false for a non-intersection patches.
0 K! f; r. }8 Y  my-row          ;; the row of the intersection counting from the upper left corner of the$ _" e% k; k) k3 Z9 c) P' V
                  ;; world.  -1 for non-intersection patches.1 \- U; N! H$ d9 s" o/ M
  my-column       ;; the column of the intersection counting from the upper left corner of the& S; z+ @" u. H1 R& a/ T6 Y8 m
                  ;; world.  -1 for non-intersection patches.
( E! r# U; Q" z; L+ ~  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: N# g, ?. s) W; v" {: S9 R
  auto?           ;; whether or not this intersection will switch automatically.
7 ?6 s2 ^$ ?! i" D* S  T+ v7 x( |                  ;; false for non-intersection patches.7 x4 n7 H% Q2 F( f
]! q  R9 N; x, O( `% L+ W

4 j7 M0 Q7 e) }0 o, k
; v. Q" I6 a  y% h! m;;;;;;;;;;;;;;;;;;;;;;+ D/ w1 n" q& N" f% r% D
;; Setup Procedures ;;0 Q; X; g- Z" ]. b9 u
;;;;;;;;;;;;;;;;;;;;;;/ ~% W, @) |$ E" k. p7 n9 J. @2 a% b

  d7 ?) d7 v6 K' R0 F! M' L;; Initialize the display by giving the global and patch variables initial values." I$ G3 ?4 X0 j% S# a  ]
;; Create num-cars of turtles if there are enough road patches for one turtle to
& q( g3 R0 ~* ?6 T$ j4 i) g$ n;; be created per road patch. Set up the plots.
. J8 g' O! v' K, F* Z! Fto setup
! E) ^+ R  w2 X( \$ Z5 z  ca
: A. f2 x$ a& k) v  setup-globals
# x6 y: m2 p% z# F" S
* s# f! \! d5 t' Y3 k# X  ;; First we ask the patches to draw themselves and set up a few variables
/ J0 w9 G# w  {0 j  setup-patches9 \4 i, W0 p6 M5 ?
  make-current one-of intersections1 a' |( l8 r0 C/ p
  label-current5 ?% _$ c+ U* I4 r8 a

4 F( J4 Y# b3 C5 u, v  set-default-shape turtles "car"3 ]& S/ V/ L6 @
3 W* u, A, t9 H/ S! q
  if (num-cars > count roads)
- ^  x- H6 h8 L4 q6 I+ C9 [  [
5 K* f& M4 E9 `- ^3 E* m. g    user-message (word "There are too many cars for the amount of "
  ?* Y5 s7 Z5 t/ ]: H  f' A# _                       "road.  Either increase the amount of roads "' F" ?" ^6 z5 u- f5 b$ `
                       "by increasing the GRID-SIZE-X or "
/ }4 P2 M; r; l3 B: x2 s1 r8 v: y                       "GRID-SIZE-Y sliders, or decrease the "
2 C& w& e* m( i* O2 T                       "number of cars by lowering the NUMBER slider.\n"
" o+ z' x: o" S+ |8 T6 ^                       "The setup has stopped.")# j! H$ n) o4 S! S. O( X3 l
    stop
& v' w  o) ]' u! ^0 n$ |9 g  ]. p0 N; N# m( i0 \4 {; k7 K0 X4 A3 u

! Y2 c5 h, H) Z2 q# E  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
5 z5 A# W1 ~; u, _7 P& _4 m  G5 j  crt num-cars7 s" ]* b3 h4 }& Y. a" j+ G
  [
. Y0 Q+ H9 N; |/ h' |& |# f    setup-cars+ k) y5 {* x) S: \
    set-car-color
' `3 n. c% f) z/ }    record-data
6 `0 J) @8 d! `% C  ]
& V: p0 G% Q& O, |  m
! g' H7 h* j/ c+ }- d  ;; give the turtles an initial speed1 Y# G) f3 I/ c  O
  ask turtles [ set-car-speed ]
$ s. r9 o3 e4 |7 ]* p
1 M  T7 x( k% t" Y  reset-ticks+ U$ h4 C1 t6 @: t
end# G9 d. v2 K, b

- A# `+ |, J8 k- ]* o, t;; Initialize the global variables to appropriate values
( V7 P. [' l8 {! vto setup-globals
& i% ^# i, }9 T  set current-light nobody ;; just for now, since there are no lights yet
5 F* }  g, M+ Z1 [& n  set phase 0
9 N+ a( f( W4 M+ z+ Y1 N  set num-cars-stopped 04 i& S" Z* z. @, @6 g
  set grid-x-inc world-width / grid-size-x* s# s' i1 g0 `/ D  l# l. ]$ d& F
  set grid-y-inc world-height / grid-size-y
. ]5 H, N% r" j5 X6 J8 x0 e* x- c. r: i+ E: [3 z3 f) E
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# ~2 M+ m7 _5 \+ ?* D% r  set acceleration 0.099
0 {% v- o8 e+ d: |6 zend+ F0 m6 B" l& r; g. [5 ]5 G: T

( b7 `1 i) o# X9 `;; Make the patches have appropriate colors, set up the roads and intersections agentsets,2 p; W* S# {. ~, Y4 r  R
;; and initialize the traffic lights to one setting
: U  S' W* z( Z. N; |to setup-patches
) x0 i; e1 ~9 `6 f, g+ t  ;; initialize the patch-owned variables and color the patches to a base-color
: C, {& O8 j3 s0 J$ h) c$ ?# @  ask patches
7 k& _& x; l% _' W* v: O  [
4 C5 v% U& v& ]( V8 F/ O  `$ L1 C# v4 [    set intersection? false2 ^4 j  s: e. z2 f- C
    set auto? false
0 X" |% O. h4 [$ F' C    set green-light-up? true
5 R0 i2 {1 o3 s' l9 o6 F; A+ j    set my-row -1, r; s6 y! Q0 A) `: x
    set my-column -13 d" _' {: K/ ^% v
    set my-phase -1
8 s$ t- U/ ~5 e  g    set pcolor brown + 3* K/ y# y1 [7 i: b6 ?
  ]5 v5 ?3 _. y. A3 K
9 j, ?. k0 b1 Z% b, U
  ;; initialize the global variables that hold patch agentsets
( i& A4 }2 ~  N  set roads patches with
9 @9 Y$ x9 W" ]4 E# g% W! t    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 ?& h1 f% t  q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, {; Z- r/ D; x  set intersections roads with
/ ]' R% Q/ }+ [3 ]5 |    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
& Q  Z! O& h" j: |9 }. `    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' M, a& i- b6 _% f% L8 e; C

6 S+ }9 j9 ~  v; W# K) h0 v- ]  ask roads [ set pcolor white ]
4 [" |2 g5 m3 p! Q! F/ r    setup-intersections
: }! M6 u5 D1 m7 @! j# M1 y" w% Z* Xend4 }5 X5 I- O' c9 ~6 `/ Y! ?
其中定义道路的句子,如下所示,是什么意思啊?+ M6 W! L. p9 @* c, H0 M8 @
set roads patches with+ _" Z- _) P# D9 ~
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. Y9 l% X, z6 U( [  {5 U    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ x6 Y+ @! w2 ?7 x3 K5 A
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-7 13:51 , Processed in 0.015668 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表