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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, {" T. T: c+ z% x. m. ^
netlogo自带的social science--traffic grid这一例子当中,) i% E0 v! t) i  I* |
globals  h5 g' K6 L8 n9 L5 a) c" I
[
2 [! q3 X8 ]& z( a  grid-x-inc               ;; the amount of patches in between two roads in the x direction
# y$ I2 n* k* z8 J: k( b0 R  grid-y-inc               ;; the amount of patches in between two roads in the y direction* J3 C: v9 ]# X
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if) v" M/ w* t9 j7 @% c
                           ;; it is to accelerate or decelerate; b$ G8 s# G& t. z5 _
  phase                    ;; keeps track of the phase
7 m3 q" V2 G8 D/ |( D4 k  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure1 G% G1 u7 R* k9 ?' R
  current-light            ;; the currently selected light! @% c# m& Y( C- Q( B
' r5 q0 B8 y% q- e! O- l6 X
  ;; patch agentsets# \/ d+ D) a/ ~
  intersections ;; agentset containing the patches that are intersections$ r% t6 O0 S% R% S1 }
  roads         ;; agentset containing the patches that are roads6 B, B" J1 c" J, Y/ W
]7 Z+ O& d* R3 K+ M/ O
- L. G& M$ i2 P
turtles-own
. {( Z# U! v) p[
2 K; h6 _) K# i) P  speed     ;; the speed of the turtle0 t( w3 s7 z7 ]" Z% i
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right6 ]) x$ m: d: E& Z& O7 d
  wait-time ;; the amount of time since the last time a turtle has moved
  d* N# R5 U4 B+ _6 C8 J) Q% |]
8 z1 X6 s' u  c) w% G2 D
) a# G( G. |0 ypatches-own& Q5 [* v. d) {
[/ l4 n- ]7 v& X5 c' f" z
  intersection?   ;; true if the patch is at the intersection of two roads
1 _3 Y. z5 B/ ~  D/ ~, l0 W  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.( L& q. D) {( a; _4 B& M
                  ;; false for a non-intersection patches.
' q  s6 S& _& F3 R" p  my-row          ;; the row of the intersection counting from the upper left corner of the
) L. Q0 V2 A# F! U                  ;; world.  -1 for non-intersection patches.& V" l) R; ]# K( V  I/ H! F
  my-column       ;; the column of the intersection counting from the upper left corner of the  `, q( J: \" w- j, f7 z7 H& y. q
                  ;; world.  -1 for non-intersection patches.6 N7 `6 `) \. G* e) M
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches., n) p* W: s, N7 Z5 Z( @& M9 v
  auto?           ;; whether or not this intersection will switch automatically.
* {! ~+ F! N* P! J8 ]7 b# D                  ;; false for non-intersection patches.
% r4 w$ V0 D5 g: I/ ], t/ N2 R; U]
* q$ |4 i, u' Q; J) y: C
1 `: w4 k: s2 a  J
0 D  \: @% Z0 q+ B) [' b9 K;;;;;;;;;;;;;;;;;;;;;;8 q5 S# V  _4 A9 z. c5 {7 Y
;; Setup Procedures ;;2 W8 `% {) o! V' Q) F' m
;;;;;;;;;;;;;;;;;;;;;;
8 r* G. v8 E+ K: r( {# ]  R' `) f5 s/ N
;; Initialize the display by giving the global and patch variables initial values.0 T7 N( a+ {' P* h( b+ z1 R
;; Create num-cars of turtles if there are enough road patches for one turtle to
! C; G2 ]/ [. m$ r, _9 l" W0 a;; be created per road patch. Set up the plots.
, W3 [; z: c4 i' Vto setup
" |0 m1 g. T! @5 w3 y4 n4 Z  ca# A) j9 ^: @. C) E/ C7 w3 l  h
  setup-globals' P9 B7 x, K9 h2 P8 c% b

+ C& f% a/ A& v$ E$ d* o; h  ;; First we ask the patches to draw themselves and set up a few variables3 k: K0 z8 L/ h7 k/ I5 x+ k
  setup-patches
  Y5 ~' T* }7 ], G1 d! H5 S7 N  make-current one-of intersections6 E$ I1 k1 ]2 H. d5 S( e* P
  label-current
. Z$ ?( o3 c& d# q# X5 R$ J" z
& |6 u' @% Z4 N! {6 J" G- ]0 T; @5 _  set-default-shape turtles "car"
! e( k. Q; g; V; o. P
  ^" A  _( B! D. \. [% d1 A# g. H  if (num-cars > count roads); [9 v" [/ P/ T* |. X- r- b
  [
" K+ s0 j+ C' p3 r9 Q- I1 Q    user-message (word "There are too many cars for the amount of "
# N9 R0 M- G6 _6 F: e; X9 y                       "road.  Either increase the amount of roads "
* P/ Z( a: Z2 i$ h7 m                       "by increasing the GRID-SIZE-X or "
3 b/ e# e% ^. a) [& g5 R) k: T; f                       "GRID-SIZE-Y sliders, or decrease the "
6 c2 v4 V+ f) \; d; G( c                       "number of cars by lowering the NUMBER slider.\n"
9 g/ b/ }+ e- J, ]5 r+ m4 w6 o                       "The setup has stopped.")
/ [& X! P8 H: I: F/ D) A6 z    stop
; y7 e7 o1 p) T* I% j& e  ]# v+ g/ x. q* a& N
! ?/ B; D, H+ Z
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color! r6 g5 Q# a+ b
  crt num-cars4 s0 y7 Q9 O% U& D
  [
: e+ j' N7 K% j1 K* @% t    setup-cars" a7 t4 I1 {( Y) [
    set-car-color
9 Z- _& Z! w: d0 H$ S    record-data
% d6 d9 R( k2 `4 `/ \) A  ]4 e, j% i2 M' W5 D& n6 P# t! W

" ~( p% l  h4 ^* a1 U  ;; give the turtles an initial speed! |# k& x- Q0 N. p4 }0 U
  ask turtles [ set-car-speed ]* D& C8 `  w' G
$ a1 r+ v% a& ?, N$ x0 S7 Y$ R4 p" m
  reset-ticks' {+ a  V9 T( B, v2 ^0 V: ]" i
end
, L! H$ z& `- I8 O$ s! w: H2 d
;; Initialize the global variables to appropriate values
& y+ I) u+ s9 ~; b: {6 N  o+ ]  }6 [to setup-globals  u% Y5 t' }9 W  T
  set current-light nobody ;; just for now, since there are no lights yet
1 S* c$ V' y9 ]; n  U  j! V  set phase 0( t! q5 x7 e8 g5 R
  set num-cars-stopped 0" b. u' X4 r4 a* ]: ~4 K" @' k- E9 A
  set grid-x-inc world-width / grid-size-x3 J( i% h7 z' H
  set grid-y-inc world-height / grid-size-y
" Q9 A5 ~- F# u6 r& G- V4 g1 b& u
. R% k+ h, E. m' a- V3 N+ J  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary1 k7 o& V( y: f* X1 f1 ?3 D
  set acceleration 0.099% e1 f! \+ T0 _3 j. o
end1 A& d$ T1 f% [: J$ _: Y3 s

5 u6 j; B4 q3 I1 n9 U$ X  y$ J;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 _& I# E  N+ @
;; and initialize the traffic lights to one setting* V7 T; b1 W7 ]1 n
to setup-patches
9 b+ g! T0 c3 m' o  ;; initialize the patch-owned variables and color the patches to a base-color$ n7 E/ J' P  N
  ask patches0 U5 W: N2 i, b3 J; N3 N0 e
  [
* i+ o: f0 Z1 M/ O    set intersection? false; b3 l) M! g1 A5 J8 }( K
    set auto? false
! B" b3 F; n. `6 G) s; S    set green-light-up? true& B) I! E: O2 e% b& M
    set my-row -1& I5 W0 n; H7 `- a& S2 J8 n) Y
    set my-column -16 d& Q# U% Z9 ]2 N& e. v0 k
    set my-phase -1
# ~2 A& k; [/ I& f" L! b# @    set pcolor brown + 39 l" w% {1 M% p3 n% z
  ]
+ |8 g( \8 T( Y5 y8 q& Y* b4 d. X; I" ~
  ;; initialize the global variables that hold patch agentsets
) R# e6 ~  ^4 K/ \  D7 f  set roads patches with
8 e) z# L, g$ K; X0 `, l3 J3 c& R: c    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 l$ e8 U! s! Z! h) m- |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 O" B; B/ H, N  p: m+ l
  set intersections roads with
3 ], I7 ~- p  ^. a$ d# i; M    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and8 T  v2 B0 a7 w/ y. W" u3 G. K& h
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# @* d, L) ]( r7 Y4 D/ O( {8 C* M$ D$ N, A' C% h8 x) F) X
  ask roads [ set pcolor white ]
5 [7 I1 g& h! }  z) h    setup-intersections) l9 _% _  t8 S' M( J1 K
end
# w# ^; R0 Y: l0 m5 i其中定义道路的句子,如下所示,是什么意思啊?
* f6 d& ]" L& k( f* Y set roads patches with
9 t# I8 J9 |$ d7 o    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, {& B) f; m' W& w- z4 U% ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 A! t' Z& s0 F9 m2 a谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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