|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。4 I/ [- M) M! ]/ Z
netlogo自带的social science--traffic grid这一例子当中,/ s8 I: Z4 u, j+ K
globals. Q% {" t: b7 y* Q
[
% H! B+ j' ~7 t% V# ~ m g, {* j grid-x-inc ;; the amount of patches in between two roads in the x direction, `$ E2 r% U$ }! H
grid-y-inc ;; the amount of patches in between two roads in the y direction
: d) C/ Q0 \* X3 R$ P. } acceleration ;; the constant that controls how much a car speeds up or slows down by if+ x& _4 b: q' C( d4 G3 E
;; it is to accelerate or decelerate
: T9 D5 z5 f. |" | phase ;; keeps track of the phase9 e$ `$ _6 |+ U8 k
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
6 N% p1 J5 K7 A( f! S' @# ^ current-light ;; the currently selected light
" x8 E; ?- I6 M& k+ \7 Q0 Q
/ D2 }, r& m$ K( `% m" h ;; patch agentsets
6 e) X! Q. D' u% D intersections ;; agentset containing the patches that are intersections- p. b& P9 u7 r2 I0 G# g
roads ;; agentset containing the patches that are roads/ f( c: P1 u F" S: G% l
]
5 `# H1 p( F- k6 [
' L y/ U; L; o7 t w/ K# qturtles-own
$ @; H' P0 B" y# ~9 k. a& @: ]8 M[
+ v. `: s; F9 i speed ;; the speed of the turtle
6 b5 d4 W& [# s1 c- R up-car? ;; true if the turtle moves downwards and false if it moves to the right
& m8 S' m. i* A$ F4 J' G wait-time ;; the amount of time since the last time a turtle has moved
]' |) c4 |! }! V6 I]
0 v- |5 [! x: W0 P9 e7 x" f) R- x1 K# e" u z0 Y
patches-own; I O q K/ i- z" g% K
[
6 J9 x0 l. i0 Z intersection? ;; true if the patch is at the intersection of two roads
7 [" L" ?3 ~7 q. A' x# u green-light-up? ;; true if the green light is above the intersection. otherwise, false.
1 ~6 P5 V2 [1 e ;; false for a non-intersection patches.
& L2 Y4 y. O9 U$ |5 H& J& O my-row ;; the row of the intersection counting from the upper left corner of the
& E8 f8 {2 n2 i( T- F5 h3 W$ i ;; world. -1 for non-intersection patches.; M+ q# j7 x! d/ x u
my-column ;; the column of the intersection counting from the upper left corner of the! |. e) |) c1 M9 E) j
;; world. -1 for non-intersection patches.
5 E- `. `0 s5 I4 W- T" ? my-phase ;; the phase for the intersection. -1 for non-intersection patches., R+ F, J& e6 R% n: y! ^
auto? ;; whether or not this intersection will switch automatically.
4 X Y, {- D- O: j& _ ;; false for non-intersection patches./ A+ x% q5 l% ~. z% C6 R9 I
]
/ n7 J; a0 E, Z3 J; j* z
" ?7 A. G( ]8 ]# w
( H4 u3 ?4 B8 g' `' k;;;;;;;;;;;;;;;;;;;;;;
& r3 W. E9 _0 {& n8 i! P4 d9 f. U;; Setup Procedures ;;
0 w& c0 J) i ?* _7 s# P;;;;;;;;;;;;;;;;;;;;;;
I% [# o2 w5 _, I& h, X% `, H9 t
;; Initialize the display by giving the global and patch variables initial values.
0 P$ j5 R* U; B, k& E;; Create num-cars of turtles if there are enough road patches for one turtle to/ a, g) u% J1 z& L! r/ D
;; be created per road patch. Set up the plots.
$ }: A3 Z; i9 r- b6 nto setup
0 _8 |! I- |( z0 C- j# ?: | ca N" {+ q3 H/ \0 `2 P
setup-globals
+ t3 `! k5 k3 h+ C7 M
+ h+ X+ W$ p! F B1 | ;; First we ask the patches to draw themselves and set up a few variables
0 k3 w5 A" w9 E3 E4 f) e setup-patches9 w2 v1 S1 ~6 r, @' w
make-current one-of intersections& A7 z) `: k. O! ^: e) l8 N
label-current$ {8 S/ p6 Y6 e9 P/ Y8 Q1 ?
! o2 o3 W) n$ t; r8 z) w+ a8 d
set-default-shape turtles "car"
7 Z6 y6 ` r; v3 O4 r) ~1 c0 g' A
8 t% O; T$ l# P6 D$ N9 [' d if (num-cars > count roads)
, ^2 u, v0 \" y q% N [
: r4 ]; f; e! u0 K4 L user-message (word "There are too many cars for the amount of "
7 Y7 R$ J9 z" O/ E6 K! F# K$ A; M S "road. Either increase the amount of roads "
9 i1 J# T$ A) y0 b "by increasing the GRID-SIZE-X or "
% M* b( ^8 C$ W1 a$ |+ L* P! c7 O# E "GRID-SIZE-Y sliders, or decrease the "
& E! O. q2 f* g6 V; P "number of cars by lowering the NUMBER slider.\n"0 D9 L3 n o- T8 b2 Z) d2 Y9 b
"The setup has stopped."), D" a; {7 u$ u6 E. P
stop" ~$ N, j P0 A3 N8 r
]
' X, ?; P1 c0 V0 F( n5 D/ N: `( W- d9 s$ T* G3 D/ Q8 j2 C
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color9 j) A4 L2 c: T' ?. {2 i9 B
crt num-cars
5 y. A' E+ J5 }$ A2 |: V8 W1 L [1 f& n& _/ Z* E4 R0 }
setup-cars
+ C% I/ @& k9 J, G set-car-color
' ~3 q/ n X' R+ U. p" z5 x1 L record-data
0 V3 r! b! x+ _. ~. p/ t2 K ]3 g* P2 ^+ q/ A" _! H
5 M2 @9 J" q: t ;; give the turtles an initial speed1 n! d/ t0 z, f
ask turtles [ set-car-speed ]
/ v; z# ]3 P- A0 ?5 C% }2 ~9 Y [2 b
reset-ticks) J) a: l( h7 ]% j4 }
end# o- J! j6 r. {1 X
/ W8 b. i& O0 Z4 e
;; Initialize the global variables to appropriate values
* d5 T- H3 P4 k8 ~/ qto setup-globals' ]: {& j) D3 X5 h
set current-light nobody ;; just for now, since there are no lights yet
! ]- x+ y# ~/ n, k set phase 0$ c/ ?4 I+ j" v9 j: m2 |' ^3 |
set num-cars-stopped 0
% T# M' z p/ m. l5 l& B, J set grid-x-inc world-width / grid-size-x& ^/ B7 j k$ D! S7 ]$ n$ F
set grid-y-inc world-height / grid-size-y
p$ P# H' b) l6 S% w0 Z8 Z
+ e+ K, l# @0 \2 [1 ^% z* s$ q ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 F' J$ n( d0 g) R
set acceleration 0.099" ~8 o+ A0 ~# y( Q* P' R5 s
end: @7 Z& |- |* x4 E" x( r
4 Q+ e* |/ J# S: m2 j& l& z4 E
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,& h* K H, U# p
;; and initialize the traffic lights to one setting+ M/ `8 r1 c) _3 @; |# g
to setup-patches0 Z V9 {% u9 O- y' y U
;; initialize the patch-owned variables and color the patches to a base-color6 K6 T+ @( B. T9 J* w. ~- x
ask patches
6 t; Z2 A% [+ N h- n7 ^ [
0 w" R a4 t3 G0 L2 @0 u set intersection? false
! I3 o# r" ^0 M5 [* Z1 @ set auto? false7 i7 j) t. s Z* O* }
set green-light-up? true# l# Z/ n N/ ?, f4 W% }* ]& j+ ]# R
set my-row -1
. w9 H! U8 p, x% Z% l set my-column -1, e; q7 b5 s/ C: R, y8 Z& G5 }& q
set my-phase -1
% K$ _ N$ V7 h9 h8 x5 P3 K set pcolor brown + 3
7 |& J q- W7 Y' F ]1 K* R$ D5 J# d% I2 h4 s+ N4 R
9 Y5 F |9 ^- Y& y- x ;; initialize the global variables that hold patch agentsets6 f! m' D# F# c
set roads patches with
* n, @: d. t1 m6 q& j6 H [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ Q9 m" j+ e& v! U+ f0 W
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ g4 L- c) v- l/ T4 Y4 E" u) f& c1 K3 Y set intersections roads with
$ S: E$ P( x! P/ y$ r# B [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
5 M! D* F8 s$ s: H9 h (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 x+ L5 W& P+ |# K* O* w
2 i$ f0 q: R! N: u ask roads [ set pcolor white ]
/ |; G7 B/ { N setup-intersections3 M# P5 j+ T0 s* X$ i$ S, a
end
1 X L& _3 V( M5 i3 C其中定义道路的句子,如下所示,是什么意思啊?
3 U, f# n5 u! ^( g set roads patches with
, _2 I! q. l1 E. a9 [' Q6 y: J [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 W. e0 P s6 L& Z) s1 r! |+ B* c
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: U8 q2 z3 N7 B* S) i" `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|