设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8114|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 b! Y8 h6 P9 `  n5 ~& x% [, M
netlogo自带的social science--traffic grid这一例子当中,. `) W: a4 W9 f
globals
: a6 w# ?3 H% e( ~* y[
; F- W8 J! f' S  grid-x-inc               ;; the amount of patches in between two roads in the x direction$ Z: \' t& p4 Y
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
& O; _4 ~3 S7 a, b  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
1 F/ i! O. {+ E3 v* w+ ?                           ;; it is to accelerate or decelerate& \- ^) t8 `& d- U% |% L
  phase                    ;; keeps track of the phase0 c  I- y" V$ q7 f- I! [
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
9 m+ n/ C) j2 j9 l2 h0 x: z/ d  current-light            ;; the currently selected light
6 O+ j( k5 {) N1 U
1 x0 I9 h. o, U+ z! u5 q  ;; patch agentsets& r  \- g- H6 ^, o6 F- O( y
  intersections ;; agentset containing the patches that are intersections
6 K- P7 Z# U. ]  roads         ;; agentset containing the patches that are roads( ?0 d& r6 {- A4 j3 E/ G
]
$ P( E6 |" h! B1 l; G0 U, E  K. ?: x, W6 q
turtles-own
  g- [+ \+ O2 m/ J3 Z% w& g' J7 ~[0 E" Z0 Y: Y# B# y9 G
  speed     ;; the speed of the turtle
1 A, }8 m$ K6 E  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
: }7 d) f: G1 k: [* h" T  wait-time ;; the amount of time since the last time a turtle has moved/ C) S: r. C' i, L
]
0 O/ l* ~, H2 L& Y3 l8 S2 r4 V0 Y: G+ u& z+ `
patches-own
+ M1 o8 G; a, ?[
% ~5 P* M) {! J3 F  B6 c8 V& Q: `  intersection?   ;; true if the patch is at the intersection of two roads
4 a9 G: a' X' P/ |7 \, u  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.6 k# c5 l6 P' N5 w
                  ;; false for a non-intersection patches.
6 N7 Z- r' E; x) B" I  my-row          ;; the row of the intersection counting from the upper left corner of the% p) J1 C$ ?0 {
                  ;; world.  -1 for non-intersection patches./ S7 h# V0 g, w& F- s  z, q" L
  my-column       ;; the column of the intersection counting from the upper left corner of the
: l. }' S7 j6 C" K                  ;; world.  -1 for non-intersection patches.# Q+ m* T8 ?$ N2 Y% G1 b
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.6 l) k6 A/ Y; _. c2 P
  auto?           ;; whether or not this intersection will switch automatically.3 Z- X% t8 N( k9 H+ o
                  ;; false for non-intersection patches.2 S* s( J( `9 p% J; w+ O1 o; P) ~$ }
]
+ K: a' P1 h# @% w! b3 c$ v; J( d& j0 n4 Y$ ^, ^

, M( Y* X9 f+ r) c;;;;;;;;;;;;;;;;;;;;;;0 j' A& t. R  {( G7 E: J& h
;; Setup Procedures ;;: Q% Y" i, G( K9 s5 s9 W8 q
;;;;;;;;;;;;;;;;;;;;;;
/ g% c7 p9 s' [/ h% X6 S' Q' j3 F, t  }
;; Initialize the display by giving the global and patch variables initial values.
$ M) ?7 j2 ?  q! R. W1 h% N;; Create num-cars of turtles if there are enough road patches for one turtle to
# u/ e& J6 c4 X! o;; be created per road patch. Set up the plots.
5 ?: T& J5 t( Q  S9 ^, Uto setup
6 Y. @3 {' C0 j, F( N% N  ca
2 b  m5 t8 r. ^) k# O" H, n3 B  setup-globals
. u9 V, i& U, `+ s! j7 q) c5 G. @- c
  ;; First we ask the patches to draw themselves and set up a few variables
# a+ s' r4 f; D' E* z7 ~  setup-patches
) N( a5 J3 S" @0 N( l) b3 @" L  make-current one-of intersections, o- |" S9 z; a* |4 O' V
  label-current
& c1 e6 @3 \: H  ]
) M# ~- p1 ]- N! M  set-default-shape turtles "car"( w. b% D6 p  Q: v' g, b$ c$ H

! a6 a  a( @: a$ u3 y  if (num-cars > count roads)
; N4 P4 A5 i) x/ p, O; |/ v  [
0 {' R4 L& W. a: W; S$ a4 w    user-message (word "There are too many cars for the amount of "7 Z4 }, A) n6 s1 a
                       "road.  Either increase the amount of roads "$ e$ ~& o, C9 ~* s& R  x( ~+ p
                       "by increasing the GRID-SIZE-X or "2 L4 ?. {: ^3 [( ~# Q
                       "GRID-SIZE-Y sliders, or decrease the "
4 g% B' W6 i" F8 b8 {. A5 I                       "number of cars by lowering the NUMBER slider.\n"
# L  o+ {8 [5 o6 m1 U; [+ T                       "The setup has stopped.")
0 J- P" Q2 D, h) N; u, ^2 d    stop- N) e- g5 }3 K0 v( E
  ]1 _* T, J+ N# {* q7 `$ T  P

0 ^! R3 a2 u0 }4 ?  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color; j7 F4 f2 q6 P; K
  crt num-cars
0 p0 n5 b) i- S) L# B  [
5 i2 z, J7 r  T; F$ K/ O. {    setup-cars: `4 Q+ E' G6 ^2 v' u
    set-car-color) x& U; D( |; [7 E: W5 o
    record-data
( h, K) D! l0 |4 S8 N# B/ g  ]7 a* g& {$ O* n. C
5 H" F  G9 b/ ?
  ;; give the turtles an initial speed" E8 o$ T. Y+ {6 R* B' J
  ask turtles [ set-car-speed ]5 G4 K! _, f9 t- t

  |: A( M  }3 B7 c  reset-ticks8 q( Z9 Z, S* ?/ u9 x
end
& Q6 W/ k" P/ \6 E; |6 u* a% ^& [
;; Initialize the global variables to appropriate values
6 L1 d! e9 {: @! [( Qto setup-globals* J6 ~; {  ~) S9 L5 k
  set current-light nobody ;; just for now, since there are no lights yet. k( ~* Z1 E+ R6 V: s, J
  set phase 0
4 |- u  V$ P6 t2 p0 g" d. H  set num-cars-stopped 0! _6 O% `+ W/ J: t. z% ]" t
  set grid-x-inc world-width / grid-size-x9 ~7 e6 [' e- ]6 f3 A
  set grid-y-inc world-height / grid-size-y
6 x4 y% V* p5 V) P* `8 y$ d& {# }3 U' j
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
! q& o+ }* Q8 ^6 @% v5 `/ A, u+ g  set acceleration 0.099$ R: A! V" j3 {
end
$ s, O0 A2 g5 d) v8 B
; p8 f! ~/ R2 F$ u! t;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
  V% b' J% l+ u( o& M;; and initialize the traffic lights to one setting
  a/ G2 V. o. o, C6 A! {to setup-patches: ]! l- I( E& p
  ;; initialize the patch-owned variables and color the patches to a base-color, V9 C7 G4 Y- D% N+ I
  ask patches
! c3 f2 C; |: s0 H" Q2 D  [( [  N* ^. ~4 C0 l
    set intersection? false0 J( x1 ^$ i9 k; R* r" o( H( z' l
    set auto? false
4 O& x7 |; R6 [. A6 F& M7 o1 H8 Z    set green-light-up? true3 l9 c: u; k0 F
    set my-row -1
. ]+ X- l3 b& f' _/ @* O    set my-column -1  X+ V! e7 V0 c( P1 y! s9 m
    set my-phase -1  Y  v; f/ y2 f7 ]
    set pcolor brown + 3/ L2 H0 t. z  r  v& i( Z' H# n
  ]
1 ?7 X" W7 q: d. D2 U& @2 Z# v1 y' S  k
  ;; initialize the global variables that hold patch agentsets
, V% g3 c2 C8 D9 G8 s9 }1 L  set roads patches with
% [6 X: _* j' w& I0 m( @1 g& e    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ O9 g! y) g4 w# P9 t
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# C& a" \( j8 m* G  set intersections roads with6 [# W/ B4 U5 w8 z) A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' {! Q/ C# I0 q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% f  |/ z" I3 y! g/ G, _
% z; m7 Z: p. N; c% P
  ask roads [ set pcolor white ]
( y0 Z  T3 o0 [3 \    setup-intersections, l& z6 L  X  K) S8 g. a6 B, }# d
end
7 h& b& h. e+ q1 g& [' L# O8 p其中定义道路的句子,如下所示,是什么意思啊?
- ]5 ?: Q4 {2 B set roads patches with
4 M  |1 b4 y, m. Y7 E% G( c3 P! l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: ~* x( X' Y7 s) C6 V' z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* g8 N/ a- F- h5 s8 i7 r3 F谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-1 02:59 , Processed in 0.015114 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表