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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。1 p% [+ @* K* G8 a( Y7 S1 u
netlogo自带的social science--traffic grid这一例子当中,- D" `$ ~, s  {* U* I: Z
globals$ r, X; K0 s- Q3 H, s, R! M" I; W7 [
[
3 m0 N) ~* v9 X  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 z4 q/ [8 \% A
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
' ]( k# V4 J' ^1 U! g8 W, L  acceleration             ;; the constant that controls how much a car speeds up or slows down by if# c, B+ g  {2 Q( x4 B# j
                           ;; it is to accelerate or decelerate
. W- J  ^8 N7 s$ `, R+ w  phase                    ;; keeps track of the phase0 T5 ?7 k1 u+ \0 `9 y" S# p
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
  O) R' s" {1 I6 I4 v( E5 W/ C1 F  current-light            ;; the currently selected light
2 }" a1 l+ z" ^8 b% u) q3 b. x5 u7 b* G. E/ J$ ?
  ;; patch agentsets
& j# \6 \& i/ U1 @! U  intersections ;; agentset containing the patches that are intersections: V! F, I* E" W& k8 M9 Q
  roads         ;; agentset containing the patches that are roads
) o( B9 _  ?& {# `]
+ W5 e  p! Q( H+ m. `( Z3 Y4 v
turtles-own( [/ n3 W+ n; n- t* F% g3 s
[3 J$ t1 D0 Y. v5 K* y- }
  speed     ;; the speed of the turtle7 T3 k. T* E0 o& |
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
+ j1 z* d  i! d  wait-time ;; the amount of time since the last time a turtle has moved, x% b' V, G1 h
]$ b0 Q- p! R, N3 K
" ?. o+ f% F7 a4 g9 F9 Y7 q3 F
patches-own' V0 o( t3 c% W  O) r
[$ I$ O) e0 |- ?
  intersection?   ;; true if the patch is at the intersection of two roads/ F, Y% J) M, I
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 |9 o, V* \6 F- Q$ a                  ;; false for a non-intersection patches.. r/ D/ h8 |7 Q
  my-row          ;; the row of the intersection counting from the upper left corner of the
2 ~9 t5 x) @, y& U1 ]7 ~2 t                  ;; world.  -1 for non-intersection patches.1 ], Y* Z; @- t( c. }/ Y  A3 _
  my-column       ;; the column of the intersection counting from the upper left corner of the
3 j% y. o, _( [                  ;; world.  -1 for non-intersection patches.
; ?. {4 H& q5 t5 W# z/ X  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches./ c% _4 r2 {. D* F
  auto?           ;; whether or not this intersection will switch automatically.
9 S" D% Y" t3 T& ]- @* k                  ;; false for non-intersection patches.+ A# v3 ^+ n! [9 f2 M+ G
]) h- a& L3 P$ q! s0 {. e! b

! B4 v1 c" P, {' Y
4 R: g, n  b7 W- Y0 \;;;;;;;;;;;;;;;;;;;;;;
# t* Y' I8 D% K2 \8 i;; Setup Procedures ;;# x+ w2 x% H% Q( d) @# p3 e
;;;;;;;;;;;;;;;;;;;;;;- \0 R+ S) c3 B) [3 D
. g, a/ R0 e4 q* {$ Y" y& H
;; Initialize the display by giving the global and patch variables initial values.7 K9 j1 t3 y5 F  C" v* x7 C
;; Create num-cars of turtles if there are enough road patches for one turtle to# p' l# R# A' K$ h  t. i$ L$ c
;; be created per road patch. Set up the plots.
9 w$ j: |9 x  ~to setup  O2 s  q" X) _: S' O5 d
  ca
3 e5 k, V7 P& b* ~( ~  setup-globals: C5 D" F+ `4 Q% C9 @: K
4 z- N# p* h: C* ]; Y* y
  ;; First we ask the patches to draw themselves and set up a few variables
: K. o( Q2 v7 V  setup-patches# A* N7 H- A/ o& b2 X$ @# J& c
  make-current one-of intersections# \( O0 C; U/ i  P
  label-current
# N& i, k* e: E7 l3 I8 _- I" O# G  s7 a
  set-default-shape turtles "car"+ `# S! k6 h5 A6 S; o+ z5 g3 r

+ e3 J+ q9 Z5 _  if (num-cars > count roads)
' s$ N- Y  ^9 M3 m5 s* l  [! ^7 ]0 }7 x' Z. f! F% {
    user-message (word "There are too many cars for the amount of "
  P* D" a4 a0 P1 k                       "road.  Either increase the amount of roads "$ }$ S6 k% B4 W& J, s
                       "by increasing the GRID-SIZE-X or "
5 P6 @7 G& a2 j, y; ?5 }: _+ y                       "GRID-SIZE-Y sliders, or decrease the "
  n  w$ E, W/ \* \                       "number of cars by lowering the NUMBER slider.\n"" q  f9 S5 u9 k% [0 e
                       "The setup has stopped.")
4 t7 s$ v. Z3 `8 |    stop
& [- d* r+ f$ h3 V' d2 B  ]# l$ }! }$ L' P) S  j

5 Z! \- f+ G/ z1 k% c  u  Q  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 K3 K8 s2 k% |) O) {' ~  p6 T  crt num-cars
" i* `7 a* l) X) Z: p* }/ G  [
/ v) o5 Q2 R6 b/ B  q. o( J' o( p    setup-cars- S% H9 x2 o/ }3 u  o; V7 ^) H: Q/ ^
    set-car-color  K% W( C3 |" p, r1 S, i/ x/ `. f
    record-data/ A$ F# r6 `$ ~& ^* F
  ]
, l4 i8 Q% L0 `  ~$ ]  L
+ z5 s  ?. E2 v  ;; give the turtles an initial speed4 Q( r' P; q# A' K4 a
  ask turtles [ set-car-speed ]
' b- y; X* K5 k' d0 E1 s6 F
8 Q4 t. d2 R( d7 b4 J5 }4 j( D  reset-ticks
8 K6 X0 o7 l# D: Oend; r) x3 X8 k2 |2 T/ w, t% e9 J) F

6 u5 S6 J8 o9 U; y. ^! Y7 g;; Initialize the global variables to appropriate values7 J3 ]- C( E- o+ o4 ]+ y
to setup-globals+ F* J2 X8 e7 `& p( k7 o
  set current-light nobody ;; just for now, since there are no lights yet
' w( q3 L/ _0 [( \/ n% t  set phase 0$ V3 v$ p7 }3 c) s0 B- b" U
  set num-cars-stopped 0
& c' P  ^( m& I( U  S  V- s! g! @  set grid-x-inc world-width / grid-size-x
4 B# u8 H, x  `0 _7 I( B  set grid-y-inc world-height / grid-size-y
+ L' `2 N* N7 f
, a% ~8 ?0 R& g/ x$ a# u( X  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary$ k8 B& k5 t& A# ]0 s, s
  set acceleration 0.099
: \/ `$ z( w# ]! c2 A$ Rend2 y" ?  L, p5 {2 a
2 n9 Q& ^# Q# e4 ?& Z
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; A+ p: u' c/ w+ `4 K. p: o! Y6 f;; and initialize the traffic lights to one setting: C1 |  g; V2 P; j8 Z6 C$ a* L5 n
to setup-patches) A6 Q2 K! Q- Y  v
  ;; initialize the patch-owned variables and color the patches to a base-color& L. m7 n5 F- G, a. P" o% O2 H
  ask patches0 t6 z* O3 G0 O# {
  [
& b" D. L; f3 I; d; |    set intersection? false
4 U% b% \$ ^# c& P9 B    set auto? false
9 D7 k( ~; n4 n  I6 Q: n% D& L6 h    set green-light-up? true* I3 x5 u* _, F* X
    set my-row -1/ V3 Z0 A- D, V
    set my-column -1
7 X# u% e3 t/ l    set my-phase -14 z7 C+ h, O, r
    set pcolor brown + 39 v3 d+ ?# r+ T/ ]. D1 f1 O: h+ \
  ]* E3 D5 v1 C  d! C

4 x' n$ d( _! `: j! z/ b  ;; initialize the global variables that hold patch agentsets
9 Q; c# f" l8 q: l) ~  set roads patches with0 v) t+ b- r3 E( Y- \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 T2 }! I6 \1 _1 x1 ?1 _5 ]% Y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 l. x3 h5 t: I+ s2 A' Q& u
  set intersections roads with
* I, I6 Z- E1 H6 {" {; M    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and2 P! j7 M6 R7 H% K6 ^$ N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# d' ?/ x) S0 q; _8 P. M2 f3 m
- U# ^' G4 g) [( v0 t8 y; h: K+ x+ R" T  ask roads [ set pcolor white ]: ^/ E; l) h- G5 p& @
    setup-intersections
, s% M. d$ z' m# m* ?" w1 }end
0 z. V. a. q) A% L4 S) ^3 l其中定义道路的句子,如下所示,是什么意思啊?
7 u3 q: `+ h( ^8 Y! \# E" E1 ~ set roads patches with
7 D2 U' X; N- N/ b    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 q0 X2 m. f  s, H& }. u- B! a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" A% M6 \4 V3 L- S
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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