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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 Z' S5 S# Q9 Dnetlogo自带的social science--traffic grid这一例子当中,
' ?2 }0 [, `! gglobals3 h0 c+ J7 f9 H) e
[& e3 j6 t6 h% D& w* r0 w
  grid-x-inc               ;; the amount of patches in between two roads in the x direction# R( r) Z- q7 ~& M
  grid-y-inc               ;; the amount of patches in between two roads in the y direction' U* g6 ~5 q  ^" ]4 b* ?
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if" \; B  {, [" Z/ T2 [0 T8 A8 |# p
                           ;; it is to accelerate or decelerate- ~) W2 R& d, l
  phase                    ;; keeps track of the phase
) N2 m- e2 x2 n9 n; l: A9 I% p  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
* V  D! M- Y; k  current-light            ;; the currently selected light* Q/ h6 C0 d' {, Y3 J, a
- ^6 u1 x5 }, z' \4 s
  ;; patch agentsets
9 o$ t$ C: {. m/ z6 V  intersections ;; agentset containing the patches that are intersections  @% L0 v' D  A
  roads         ;; agentset containing the patches that are roads
+ o8 d8 ?) }3 E2 d, C/ P]
6 b0 E  U. N, A3 {8 i' s! L) Y% U7 m+ _; F$ ^
turtles-own
: ^7 ^( l# ~. F& N[
- [1 _7 D: N1 ?: z! P  speed     ;; the speed of the turtle
0 Z! }; d) b3 o4 f  up-car?   ;; true if the turtle moves downwards and false if it moves to the right0 J6 p. p# ?5 v0 t* @. h
  wait-time ;; the amount of time since the last time a turtle has moved, v; }6 q  [. X. Y% k3 {6 s  P
]; u& A/ T9 c" h" C

: e9 H& A1 e: Zpatches-own: c7 W% d8 V, y, G
[9 [+ b  J* w0 Z" A4 K3 r* U7 b1 `( S7 |
  intersection?   ;; true if the patch is at the intersection of two roads
0 v; [. K4 i% h) z4 g1 q  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
: t$ q, [/ A) @% H                  ;; false for a non-intersection patches.
$ l  l' B3 }- `& h1 f. z  my-row          ;; the row of the intersection counting from the upper left corner of the
* j! W) k" d6 H' I                  ;; world.  -1 for non-intersection patches.
0 M& A% W+ s' Z+ A- F5 A# w9 l- w( h  my-column       ;; the column of the intersection counting from the upper left corner of the/ A4 i, @/ u: e. I& f/ }5 Q$ w
                  ;; world.  -1 for non-intersection patches.. q# F" d$ d& v" `: W, C5 o: k
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.0 O" o3 @) `$ ^; g9 L
  auto?           ;; whether or not this intersection will switch automatically.3 ?% M8 o7 r+ A, q
                  ;; false for non-intersection patches.
3 W7 ^- f5 K. y3 T1 E! i]; Y2 p) W2 N: a. A

3 t1 Z; N+ C' k$ p; o( R
+ {; Z' p$ ?# K5 @! |, p;;;;;;;;;;;;;;;;;;;;;;
, o3 e, d; ~5 };; Setup Procedures ;;
6 q" e* @7 W9 S( o8 Q+ _;;;;;;;;;;;;;;;;;;;;;;! a% M1 R3 E5 o3 W

7 ~0 H1 G; [5 s; \8 };; Initialize the display by giving the global and patch variables initial values.
" N' b6 b3 h$ D. G$ \;; Create num-cars of turtles if there are enough road patches for one turtle to$ w  Y$ Y) [) Y1 [0 y
;; be created per road patch. Set up the plots.
* o9 H/ z% t4 U: ^( l; C. Mto setup. ^1 U- N$ X+ o  U' O
  ca
' j+ T3 P. U5 P5 X8 w  setup-globals
" q; [& ]7 u, m- B& P$ m; U
2 W5 e( ~2 I: C3 r5 W  ;; First we ask the patches to draw themselves and set up a few variables* x0 T* B5 T1 z3 z/ f& {0 |5 ?7 O
  setup-patches
1 t! V! n% T6 Q$ Z/ n2 z  make-current one-of intersections
2 t" ~/ x% W  R: ]* a2 S  label-current1 H2 [% V* r+ ]3 h

+ `1 c. I( l' C9 O1 c* U: d  set-default-shape turtles "car"
# v) C. O. l4 f  t( M8 {9 B" h! l
  if (num-cars > count roads)
" U! v- D, T2 M. |9 W: t; T  [
4 M- U4 \8 J& B0 c5 b    user-message (word "There are too many cars for the amount of "
- `9 @$ H# n: A9 Q# p0 G% x                       "road.  Either increase the amount of roads "% j, U" ^* ]" K" \  W! k* y7 B, g
                       "by increasing the GRID-SIZE-X or "
+ Z2 G( _! [% f( g' X                       "GRID-SIZE-Y sliders, or decrease the ": A- j2 E1 x4 I) G- _0 F0 ^
                       "number of cars by lowering the NUMBER slider.\n"+ K7 m8 k0 W- f4 Q* ~, N
                       "The setup has stopped.")5 O2 v6 O) p6 q- |( Y
    stop
  s: B3 r2 y  p% \  ]9 {# e" S5 g/ L( O. b6 W* r
. v/ `" E; r9 m* r+ n
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color% c. q" N+ K; K5 T! Y- _8 Q0 _- |
  crt num-cars  r7 |: c# g- e' S; g* i
  [
: C' w  V3 R! T, L; n! R+ a    setup-cars. Q' E2 V; X3 f2 ]0 G7 ?% Z" i
    set-car-color
9 m- U6 a) Z( P$ ~    record-data
, c1 P- H# r/ P; S, D& h  ]8 _) ^0 B5 c4 i& l7 `6 Q
) `3 O- c: K( Y
  ;; give the turtles an initial speed& A5 J- c" \( s$ j. k6 t3 u
  ask turtles [ set-car-speed ]3 P7 S$ P6 q# x" W* q2 Q
+ ~0 m3 l( @- c/ S1 g. d
  reset-ticks0 K$ y" I* m! C- p9 c4 ?$ D
end
; O, Y7 A, y" a; ^! Z; k- O- Z: }2 X% U5 A0 G1 s+ M8 s
;; Initialize the global variables to appropriate values
) A5 z7 \8 g& c; \to setup-globals: o/ ~: X* B9 `9 w: F
  set current-light nobody ;; just for now, since there are no lights yet
1 S, j/ D* B7 h! h& m4 I; J0 f  set phase 0
/ W2 z& b4 U0 N  set num-cars-stopped 0
% z0 F# a1 @6 l  set grid-x-inc world-width / grid-size-x
; Q% S  Q2 Z, a0 A  set grid-y-inc world-height / grid-size-y
( Q) H3 S$ B# h  W9 {/ a
: `9 Y0 o  d& D+ y6 Z  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary2 {2 f4 ]4 s! w; r8 o
  set acceleration 0.0997 _3 e; ^3 _5 t; i
end9 w0 Z' ~6 E4 w4 j+ ?
( G3 v, h, L: f3 J" l
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ f4 A9 u+ n2 k, c) n2 |;; and initialize the traffic lights to one setting! g" ~$ H. i; n3 o- w
to setup-patches
7 F( u& b1 Z; Q1 P+ z" Z% H$ q  ;; initialize the patch-owned variables and color the patches to a base-color
0 [, e5 x( c3 ]  ask patches
1 p0 u6 n: i- P4 N8 S. m) Q  [: S# D- T3 B) l! t0 w6 C. n+ V" D6 @
    set intersection? false0 E( `( ^% Y% `* o: a
    set auto? false
; a% ^& p1 ]1 j+ \" `% J4 u    set green-light-up? true5 C( b: x# G7 Z+ ~, k0 y
    set my-row -1! |- i" j& \7 e  j
    set my-column -1
3 F6 ?' ]3 p8 |. V8 x# J    set my-phase -1* R# g+ K& H3 |; ~9 a" }, b
    set pcolor brown + 3
4 e; W( [: m7 Z8 S5 T9 V/ V8 Z  ]) t" r/ B8 G7 m) X

3 |* t3 A3 \6 L$ w  ;; initialize the global variables that hold patch agentsets
8 q+ Z1 Y: R. H0 G; ?9 V4 ~" c' A  set roads patches with: f. ^( j& p( v- d7 F% b, W
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* j1 e. s* q! C4 Z6 _+ M) W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ K6 X* [8 F8 q- @
  set intersections roads with/ K  W* ]& j: `2 m. H
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. e' H7 N. W/ F# g* z( }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 P% Z' T# w* `. T. z: g

; J: B7 e/ t1 y- c) V0 N0 k  ask roads [ set pcolor white ]* u# v. V6 a( @
    setup-intersections: G# [' H8 h, V% c5 T
end" b8 m2 q  l) ]# T
其中定义道路的句子,如下所示,是什么意思啊?2 b) P- C7 l8 N. {# I$ z
set roads patches with6 Y9 n  L( D! x) R# v* a8 p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 u' Z% R2 p$ V8 V; H, W9 X    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 `' [" ~: N4 u/ F( `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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