|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
4 q' t! H' r2 S- ~netlogo自带的social science--traffic grid这一例子当中,& H1 g# }' O6 A; J- V3 r/ B( H1 F7 a
globals% S2 |% ~( L9 C( p J0 l: f ^ m
[
Q& x: r8 I8 S6 Y grid-x-inc ;; the amount of patches in between two roads in the x direction
' B, e2 q* G# m6 t4 V/ e grid-y-inc ;; the amount of patches in between two roads in the y direction
% }' A7 L/ |9 {; ~/ }& ~ acceleration ;; the constant that controls how much a car speeds up or slows down by if
, S9 M# ~9 ~+ _" j: x" p, W ;; it is to accelerate or decelerate
: Q% I7 W# b) N' e" s3 t phase ;; keeps track of the phase5 Y8 Y! i$ H) S& @/ W- V- L
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
& S+ @3 Q% W3 f current-light ;; the currently selected light+ t! |: I# w) k5 {& ~
; c8 e! }2 t% V8 ?' |2 A% c0 b ;; patch agentsets; g6 s i; ?% g9 ]4 c( L
intersections ;; agentset containing the patches that are intersections3 k9 ~0 E: J/ u) L; I2 Q0 H
roads ;; agentset containing the patches that are roads# h8 J& h- S: a" Q, u+ B
]
! u G+ n" N! U' d i$ ^
$ R- A. ^" s. S, r7 S5 Pturtles-own" C3 T: Z) X- `. S) L9 D
[
( b6 X, R } k' h speed ;; the speed of the turtle
, \' I( M5 q1 K7 q4 { up-car? ;; true if the turtle moves downwards and false if it moves to the right
6 z% Q* |3 j e! S% `( r wait-time ;; the amount of time since the last time a turtle has moved6 J2 `3 n1 G' D" [
]
: `: J4 t9 a6 P; g* B% h; T6 w4 R# o2 `) A. d8 g1 Y5 g
patches-own
. y ~0 U3 B B5 q+ F[* W- E: E, X% }& W: y
intersection? ;; true if the patch is at the intersection of two roads- `8 S. D- ?9 N! i! j, a) D9 H
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
% m1 v: I. r e6 X2 r: n: Z' S ;; false for a non-intersection patches.
0 A; ?( m% |3 M* i my-row ;; the row of the intersection counting from the upper left corner of the0 M# h, ]1 ]5 |5 c5 X [, x8 P
;; world. -1 for non-intersection patches.$ ]' N7 b( K+ f# W
my-column ;; the column of the intersection counting from the upper left corner of the
" \) f' t+ B+ U: _ w. J! X/ _ ;; world. -1 for non-intersection patches.( u, f3 U" B+ |3 R7 l) @4 h9 j6 n
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
7 \0 U+ F" ^, i5 W auto? ;; whether or not this intersection will switch automatically.
5 W9 L/ G9 a5 B/ w& a+ w" l ;; false for non-intersection patches.6 t' o+ F) {' S& \% v" G8 _
]
; T. ]4 n( Q5 y* e" Z# Y& @6 W& y. O- ^: U% A2 A- ~& z
$ `& x' x% S$ ]
;;;;;;;;;;;;;;;;;;;;;;" _; U' [2 D3 h* }- E0 n X, P
;; Setup Procedures ;;) l4 x( ?, z+ @1 D' ?6 G7 M' G
;;;;;;;;;;;;;;;;;;;;;;
' T1 P' Q! c1 a, S# C+ }4 G |9 c6 [' W
;; Initialize the display by giving the global and patch variables initial values.' [* v$ }/ C) |, c1 V: N1 m5 R9 }
;; Create num-cars of turtles if there are enough road patches for one turtle to
% M6 S) l( T: a- D;; be created per road patch. Set up the plots.
. f+ a; E0 W+ I b) n4 vto setup
# E: F, d9 c8 K, @ ca
! @3 J6 n- p) q! `! k setup-globals' s& ]0 D# V$ q; Y3 [: n# R( W
- z# p D% @) J7 |( u ;; First we ask the patches to draw themselves and set up a few variables
% Y5 M6 w% M2 C3 J/ l6 {: H G setup-patches7 j$ ~( n7 M: W' k7 \7 w( @, e
make-current one-of intersections
- w+ ~+ }6 \" @) C% r' e+ e+ E8 N- [ label-current# N- h! \- C. T( ~
7 ]* c2 b; d- D" D! s! r- @! B5 A
set-default-shape turtles "car"9 h% D/ t- C" q; r' I' A
* d1 \- f; ^# e% C4 Z4 S8 s" P if (num-cars > count roads)
; t, K: N. [& {: m1 \" { [
: h: @, {, Y! S4 n& a user-message (word "There are too many cars for the amount of "6 c6 q N% j# o8 O" Q
"road. Either increase the amount of roads ". L7 l! f* G u. A/ M6 O
"by increasing the GRID-SIZE-X or "
5 U P! X5 n$ ~* P "GRID-SIZE-Y sliders, or decrease the "" e6 A* o3 s. ~ F. ]
"number of cars by lowering the NUMBER slider.\n"/ ~5 r6 T% a9 ?0 f3 h" Q
"The setup has stopped.")( G8 a3 _% f+ {9 n
stop
x' z8 o6 \ p* O/ q# C/ R9 j3 R ]5 Z7 f# k- o8 ~$ V) ^' q
- E j& B, z1 C6 e! y ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 Q6 Z* z0 c Q* L. K7 n% I( I ^
crt num-cars6 ^- x1 D( s- w: Z
[
{0 }5 ^1 j8 U; N* z- g$ l setup-cars! ^$ I% m( s/ s0 W" O; }
set-car-color3 j s8 Z0 h8 m& z
record-data, s* u2 x) Z: H
]) l1 {9 g. l; N( A5 Y' t' g
' d4 G" U& `1 N6 A2 h/ m7 M1 v ;; give the turtles an initial speed
4 l5 t) t& D, J# @9 O# } ask turtles [ set-car-speed ]
8 \- K1 U# ~4 C$ _3 e- t7 A! L3 L" ~9 d! |; U+ J
reset-ticks
4 X# o3 N( w- [; I" T$ E l. k% Vend0 A$ U' B7 o" `5 _7 n& `& Q
4 J+ |& f3 _7 B+ B w) Y, E2 };; Initialize the global variables to appropriate values
: u3 e, e7 C" g( R. w0 U7 vto setup-globals
3 A# Q+ J. p7 z. A# s& ]" b set current-light nobody ;; just for now, since there are no lights yet' e& X% E3 s% H2 N
set phase 0
, w( r( P/ }; N5 Q4 ] set num-cars-stopped 0; ]/ z% C( o/ W2 A4 C" {0 ~
set grid-x-inc world-width / grid-size-x
0 ]8 b% X* D. H& ] set grid-y-inc world-height / grid-size-y. o z& J7 \5 Z- F- B! c2 p1 l
8 ?7 `8 q5 V+ x; x( W5 d
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary a& r% t+ U, T; S! n& K, Y
set acceleration 0.099# T+ Q2 b3 P1 F0 N3 S
end: N X/ M; R. \' c
2 ]. @6 Q9 l+ w( j- b
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
! F% g1 ~# P9 k; k \. _* ~# `;; and initialize the traffic lights to one setting
0 d% C( V# X6 g+ V; _2 Lto setup-patches
3 M* u! n# Y7 V/ K- w& r" K4 t/ z ;; initialize the patch-owned variables and color the patches to a base-color& N% } x" R6 U' O; k
ask patches
( g1 ^$ F A! v6 F7 u$ H [
3 f+ n. c0 [3 c! j! B set intersection? false
7 ^1 g, q" j4 M' Y set auto? false9 q) S0 ]' u8 g. e# c* j' E
set green-light-up? true/ v5 w4 Y/ _& g% W* y' [& L! Y0 C
set my-row -1
9 J( |* e' W j$ [! s set my-column -1! d/ Z9 R( m3 K4 J
set my-phase -1
* ]1 H o& @# w- | set pcolor brown + 35 X2 `7 L) a$ r5 R
]# d; }9 M1 f6 I8 k+ |+ @. E
' v, T8 m$ g& C, w ;; initialize the global variables that hold patch agentsets
$ w( v0 K! `& G! v set roads patches with
! y. H( P2 U( M9 }& H [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 G( q; m- z5 F- m (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* s/ @: n3 c$ u set intersections roads with
7 {# ]# J6 _2 ^. @) ` [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and0 k7 ?/ |- [. L( e
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( _8 F* E0 x x# Q, Z% V
; I$ f. c( @2 o! X9 ]! ^ } ask roads [ set pcolor white ]
i+ K4 ~! S, ]% f3 T# O setup-intersections. Q S+ t! b& |
end' V4 Q/ A# }! E( P3 i
其中定义道路的句子,如下所示,是什么意思啊?
" x4 R* I6 c- W& ?& K set roads patches with. a% f2 M- r. U2 U0 R! Z0 T. c+ i+ c- k
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 ^1 d% C5 b( S: ]1 T6 W
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 H2 J8 T: a1 }$ ~: ?
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|