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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
4 A7 x4 }" Q% A# y. |$ w3 Znetlogo自带的social science--traffic grid这一例子当中,. V0 ?) @- h& e. C
globals
$ l! Z" `$ `4 O9 |[
* e& x2 T0 w% V8 O/ a# ]1 `7 u  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' J+ T* X% `* w: w  grid-y-inc               ;; the amount of patches in between two roads in the y direction; ]* A& e$ f5 j6 U& Z8 q% \2 o
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
+ J) \1 B: l9 N7 t1 }7 k$ ^                           ;; it is to accelerate or decelerate8 z* Q7 w2 Q2 \
  phase                    ;; keeps track of the phase
8 ^3 Q0 c6 m# G* q  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure2 @( T; q* |1 I/ o
  current-light            ;; the currently selected light  f$ @' A5 c5 ~1 o# N

6 t7 J0 t  a9 [5 u. F" g  ;; patch agentsets$ C5 L  O7 K8 A6 u, i5 G: ~
  intersections ;; agentset containing the patches that are intersections- n& u1 z; _3 \, X; |7 U
  roads         ;; agentset containing the patches that are roads
/ `* |/ B9 c( Y: B' j/ A]" g  t) j! K* J2 f" N
5 a( ]2 A5 ]( r8 n' k1 L4 I
turtles-own
5 r5 ]1 d3 h5 i[
/ D) A3 F4 C* n7 _  speed     ;; the speed of the turtle
& r% j$ D( M+ ]- ~6 {7 J  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
2 F/ @) w) D* Z& E, M7 S  wait-time ;; the amount of time since the last time a turtle has moved" w( l5 ^" c. y0 M. N: v) y6 U/ C
]6 p, Z4 P. }- F6 e; q
  f9 p) ?2 T% I/ \# h
patches-own
' @5 q/ Q& `* C1 n/ q[% A/ Z6 j; _1 z) X/ M3 w( h- Q
  intersection?   ;; true if the patch is at the intersection of two roads
) f4 ?. Q, B) K  \, X6 z/ Z2 G  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 B- M* V, R( H  Y1 \* R
                  ;; false for a non-intersection patches., g* M7 A/ n3 ]
  my-row          ;; the row of the intersection counting from the upper left corner of the
% t, E+ y& E3 X' }. P                  ;; world.  -1 for non-intersection patches.% d/ ?" L& j1 B$ W
  my-column       ;; the column of the intersection counting from the upper left corner of the
, S6 ]( p  R+ D. P2 \                  ;; world.  -1 for non-intersection patches./ }: q& ^' G8 O) j$ c
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 w; K7 ]: V  K5 h+ c$ z+ v4 B
  auto?           ;; whether or not this intersection will switch automatically.
4 I0 T& \) N" N                  ;; false for non-intersection patches.4 M8 q* n5 x6 t" U" C6 ~0 J7 H9 S
]
3 g" _, a" A8 \( F2 H% B
  ~+ ~- E% _/ P/ ?) s. O+ x/ ?" ]9 [8 ^1 ^: H, i7 |: x1 T$ R. @
;;;;;;;;;;;;;;;;;;;;;;9 K0 V4 u3 b2 |! [" s
;; Setup Procedures ;;
2 X. O$ x( X$ W* j- y;;;;;;;;;;;;;;;;;;;;;;
' s6 t* H" o# Y1 p
3 R( t& l# F, {4 m% T;; Initialize the display by giving the global and patch variables initial values.
9 P. M# p+ t1 K: [/ P7 u3 p3 l- M% Z;; Create num-cars of turtles if there are enough road patches for one turtle to% Z# W, |) x2 N4 m9 G+ k
;; be created per road patch. Set up the plots.$ W$ e* i9 L& P& z' Y2 c7 ~$ K
to setup1 R- [! v1 l. f9 H4 i  \
  ca$ O4 I8 q; c/ s* t
  setup-globals5 Y) f' @/ S8 m3 T

1 J. R( ]5 {0 K; C3 r& i8 O. ?9 r  ;; First we ask the patches to draw themselves and set up a few variables
  ^" a3 v4 ?4 f# }# z  setup-patches0 d/ x$ w; K- L/ F: A( P
  make-current one-of intersections- x: B7 A9 d0 o1 X3 E
  label-current9 b! R& X8 |+ n) A( I

6 ?. |0 d' a+ g5 }7 o  set-default-shape turtles "car"2 q4 k& s6 Q9 o6 E3 R" _3 j0 N
1 A( U: @. W) s* S. e; H0 ~6 C5 ]# v
  if (num-cars > count roads)4 U" V& g/ d! W2 I
  [
; g6 o% v. _1 A7 T    user-message (word "There are too many cars for the amount of "1 N8 T/ U) \/ b' H
                       "road.  Either increase the amount of roads "' _' n: n( h, Z0 H) D* K. `7 z
                       "by increasing the GRID-SIZE-X or "5 F; V" ?2 w( L5 L& I6 _; m/ B! v
                       "GRID-SIZE-Y sliders, or decrease the "0 a0 C8 d' D% [  J' g& v, V# m% R
                       "number of cars by lowering the NUMBER slider.\n"4 P1 {$ Q3 }# C2 i0 c0 k* c1 @5 C
                       "The setup has stopped.")# M9 G# o& K; a) t5 \9 d
    stop
- {$ x* Y7 E% B8 ?7 d. i3 i) [' x  ]
( J' U+ O5 i; {' O5 m4 g" b
7 M7 w$ G; `; ~: o/ S/ u- ~. R* _  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color. C' X: N  J; `
  crt num-cars9 B* Z0 b: b' ]# j7 g
  [
9 Y. j8 v8 Z6 J    setup-cars
. |( e% Z8 ~3 U% @- v% R    set-car-color1 E9 T/ _% @6 R$ s9 o
    record-data" L# i6 u4 n9 e; c
  ]; J  k3 d" j& p5 y7 ?6 w7 T

3 k5 V9 }* o0 g0 b* o  ;; give the turtles an initial speed
& b1 ^  r9 I6 u5 F, j/ X  ask turtles [ set-car-speed ]
0 h4 w! E# S( P# Q6 V9 U1 @8 v, i0 E( t7 ]1 `4 ^3 b1 {% t
  reset-ticks8 \, t0 j( a' R: }  |$ U
end
6 y0 ]+ f+ M. h2 i4 l& K% W# w3 ~
7 n3 f. h: a# d& Y& |& ?;; Initialize the global variables to appropriate values
1 M. C: B; k% M9 z0 R, v4 ]to setup-globals' m0 `- l+ p3 C/ b: ~$ x( r$ `
  set current-light nobody ;; just for now, since there are no lights yet
% t/ \7 x) R* v- e+ l" c' H, ~  set phase 05 H! z$ b3 d  k! X$ \  Y, g
  set num-cars-stopped 0" m' ~+ D* w0 T8 u5 v, b7 T* M
  set grid-x-inc world-width / grid-size-x
  k' ?8 O( r1 L2 T' K  set grid-y-inc world-height / grid-size-y
! ]7 y. T& ]( @' e2 A( b- T8 T; [7 Q0 q
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary% y/ w3 ?% V9 i, @& `
  set acceleration 0.099, A7 @6 p" A* {( E5 v
end
/ J8 Y9 z& F4 T; W6 w5 _' g
% a) b* R! d, F  o2 R. j+ e;; Make the patches have appropriate colors, set up the roads and intersections agentsets," z) j1 v8 X+ P& K
;; and initialize the traffic lights to one setting
6 j' y* G' c/ fto setup-patches
- g8 y& X2 V6 f" b9 A9 ]  ;; initialize the patch-owned variables and color the patches to a base-color* \* v* }2 J: p4 W  S/ j8 G
  ask patches
/ E8 Q) v7 R$ C, D; l- k  [
3 p; B& d5 w* K* h2 O+ u' {    set intersection? false9 @( Z2 P  e+ j4 }0 Q
    set auto? false; |9 `/ l8 d+ I' E7 N
    set green-light-up? true
* t  |2 g' q$ Q9 Y# x    set my-row -1
/ ~) A6 W; L( \, a2 u0 B5 o( \    set my-column -1
; E% z/ ]3 I. u! T5 c    set my-phase -1$ y. N6 e0 r/ ]  `
    set pcolor brown + 3
* c# Q, I* [6 ^: M: g/ h  ]
/ @! B* ^8 h4 r! y0 j7 \" T  v8 ?8 X+ ~, u0 r: e$ w: I
  ;; initialize the global variables that hold patch agentsets
$ Z( ]% _/ h' M$ S8 U- v/ W# l  set roads patches with
) A: i  p1 _* l) k3 P& t- W! [, T    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 Q3 ^& s1 x3 t    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 v( W$ [9 u( n: ]* c  set intersections roads with
* Q) w9 `% l1 M    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
& t$ |$ s% I9 I" f- c    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 [7 a2 M. }# O
/ Z+ [5 @/ V: K6 X' U' @9 ?  ask roads [ set pcolor white ]
0 ?8 L, W$ W  n2 c    setup-intersections
, ~( {# j/ f9 K& aend  l, \- W% G/ M
其中定义道路的句子,如下所示,是什么意思啊?
1 T; t) }0 {9 e4 y: ? set roads patches with
# A4 B, F6 `3 Y  ]. V3 j) r    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ @. d6 b( A! C' s, T3 l    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 \3 {1 Q4 U9 p) A4 i谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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