|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
: _ s4 Q3 M- _: h; G2 f5 B, @netlogo自带的social science--traffic grid这一例子当中,% K4 e/ G- j; v( D
globals$ b' \3 \4 C- m) t( Z) E! D8 ?
[9 O1 C; T& T, P& P
grid-x-inc ;; the amount of patches in between two roads in the x direction
+ o( o( T& I' ^2 m9 l$ Z% l grid-y-inc ;; the amount of patches in between two roads in the y direction
; `1 k' p, ? x# T& l9 W: u) R acceleration ;; the constant that controls how much a car speeds up or slows down by if z6 f: G2 s: }
;; it is to accelerate or decelerate
$ A0 ?' F' a) a7 z) W8 @ phase ;; keeps track of the phase1 C7 l# u, C; `1 X
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure8 |1 S3 H: `! j' z; ]9 ~
current-light ;; the currently selected light' W# f' i" O U! @( k# ~
' G5 o! M, V. V; C4 N1 @ ;; patch agentsets7 c# y$ Q( Y) f8 q1 q' G" M
intersections ;; agentset containing the patches that are intersections6 ]+ ?# A/ Z( V% M
roads ;; agentset containing the patches that are roads
' j8 S$ k: X, h- X3 Z3 ]6 G]
) C u/ r( Z- {
' F9 z/ B) a" N$ q! Fturtles-own
) `8 x* y2 p$ S7 I[
/ Z' q4 C9 X1 ?; p speed ;; the speed of the turtle
+ w/ I% X1 T" C9 }2 a3 Q- u- t. g up-car? ;; true if the turtle moves downwards and false if it moves to the right
5 [( h: Y. b3 o3 }: { wait-time ;; the amount of time since the last time a turtle has moved
" \ P1 @+ c8 n: o& P2 C]
2 M W9 X# h9 V I
5 D2 u2 @$ o: }! t- Zpatches-own @$ c' j8 V, b% f* P2 B
[
4 d& r# O9 x0 v" `4 ` intersection? ;; true if the patch is at the intersection of two roads8 \4 W* ]4 z( r; K. P
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
* B* ~( g* a0 E* s H& y G ;; false for a non-intersection patches.
# \$ `5 n: y) U my-row ;; the row of the intersection counting from the upper left corner of the
% a9 t5 y3 t9 w7 C0 N ;; world. -1 for non-intersection patches.
/ K- Q: A" T/ O ]9 W- t, _ my-column ;; the column of the intersection counting from the upper left corner of the
- F- G8 C+ r( ^% c, m4 W" n ;; world. -1 for non-intersection patches.
1 O+ O% F: @# W& U, ^0 Y6 ^ my-phase ;; the phase for the intersection. -1 for non-intersection patches.
0 `8 H3 Y C/ w; B7 @4 ^0 I auto? ;; whether or not this intersection will switch automatically.
1 f/ l, i4 [( B ;; false for non-intersection patches.
1 B/ m; Z7 L" @, E: e8 M]
! m s+ r3 f8 x5 g% \- H7 F
/ q0 R% |& b( a' g
* w/ l- T6 v3 Z, E$ M;;;;;;;;;;;;;;;;;;;;;;
7 |: n7 L9 ^; x- b5 }5 I;; Setup Procedures ;;+ \( _3 ]* d- _
;;;;;;;;;;;;;;;;;;;;;;$ p" J; w9 u, V. n; O0 D
4 q% m2 \8 h. L3 k0 z
;; Initialize the display by giving the global and patch variables initial values.* z2 I. n/ v( G' d
;; Create num-cars of turtles if there are enough road patches for one turtle to
: h9 ?3 F( j6 T8 [& O;; be created per road patch. Set up the plots.
4 K( ~) H1 C. Z! T9 S+ w: c* \, Tto setup
' w8 e/ T) K4 M8 ^) y, _% F ca6 V P9 V4 p0 |5 u _( r5 ~
setup-globals
% H* N+ `' W: P0 @% k$ Y
# T" ~/ C* b, A! X3 N ;; First we ask the patches to draw themselves and set up a few variables5 V2 G! M# I% q/ I* K ^
setup-patches
5 x$ E. z0 Y8 Y% ?. u- m make-current one-of intersections0 J7 E8 A H* ^$ {5 P: i3 E5 o% s
label-current
$ i7 h' e4 V; ~6 U7 J1 c% j. g/ @* q* D
set-default-shape turtles "car"
/ Y% [8 a8 z9 X0 c8 s6 N& z# g) {! u
if (num-cars > count roads)# y' e+ \- t5 M# y: d. X( G
[ v8 H) a4 |( t2 \- g* x( B4 ~+ z
user-message (word "There are too many cars for the amount of "
- U$ F$ H& R* h "road. Either increase the amount of roads "
4 ^5 d. e) [! Z. k/ `7 p) ? "by increasing the GRID-SIZE-X or "! v! C* _; _. ^) K: s5 I
"GRID-SIZE-Y sliders, or decrease the ". i& R3 I( v- X+ e; u. I+ H
"number of cars by lowering the NUMBER slider.\n"* F' B" D/ d3 J2 ]) v
"The setup has stopped.")
. U9 m5 \* K$ T8 @/ g5 K0 W stop. {0 p2 w% ?( A1 M7 I- j& N2 h
]
; {8 e* c8 G) }% M: T
2 Q0 x/ F( j i1 c" r1 m2 x) F% a$ y ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color& Z9 D3 ^, T# m. `5 i
crt num-cars
0 P: [$ ~$ s9 u4 M5 j$ R [
`3 S& y7 k" {. H3 q" D' ~( g setup-cars; d2 @) r, H4 q x
set-car-color1 M+ }. X6 X( u2 }0 W4 `0 O
record-data/ u5 j1 p' K$ X
]3 _$ P- J* r- {& _! h* g9 J8 |" w+ @
; I8 y: }( X- A; g: r {
;; give the turtles an initial speed
9 [4 r; q0 M0 z6 B" k ask turtles [ set-car-speed ]
2 L7 P. H/ g3 v0 t# Q3 D/ k5 Q
reset-ticks0 R% B: m2 A7 A) y- |
end
) c" g/ x: L& b+ n" g& n+ y9 p$ R) c0 [- G
;; Initialize the global variables to appropriate values% E7 ^( u$ Q& r; ]7 M) ~/ L
to setup-globals
3 T' _* J$ T, F/ b9 V set current-light nobody ;; just for now, since there are no lights yet
/ P. y* ~/ L1 y, i$ q set phase 0! U* I8 G8 n6 [/ p6 c* Q
set num-cars-stopped 0! N. ]* K- x/ z" ?8 j& W2 \- T# d+ I
set grid-x-inc world-width / grid-size-x
9 z0 R: x. b! a o9 c h& D set grid-y-inc world-height / grid-size-y9 M2 M# Q- Y9 F. G1 W
; \ I! W# p# e1 D s/ Z9 N$ z ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary; U/ v3 C' s9 u6 y4 i
set acceleration 0.099+ [/ ~6 Q4 {+ i5 f# L! ]: q
end
5 h* o0 j. @) C* n
# b* D" v. w: U8 e0 W' Q;; Make the patches have appropriate colors, set up the roads and intersections agentsets, y: v5 q; j+ p
;; and initialize the traffic lights to one setting; q1 L* v- V' L% W
to setup-patches: O/ W# Y! ` I9 \# N1 [
;; initialize the patch-owned variables and color the patches to a base-color
' X0 j _, K" u6 V Z2 o ask patches. i6 O* s3 R& p# H6 q& r
[
" c6 G, V p' {- r$ Q set intersection? false
8 ?' u: G5 _, j$ `1 I3 ?0 {- i1 g set auto? false
/ g1 C% W. W1 W4 [ set green-light-up? true; u6 y+ N* \: E% M2 b3 _1 s5 y
set my-row -1
9 b6 X7 X' m6 q4 y& C) ~$ e set my-column -12 l0 B8 @# K. N: u, l2 n
set my-phase -1( I+ ?- ]! c4 ]9 d1 q
set pcolor brown + 3
0 b, r2 y: d D7 | ]
2 `* b. @6 o1 k `1 q" E4 c/ J& v7 W( z, ?' d
;; initialize the global variables that hold patch agentsets
- ^. V6 X6 R( M" k$ W9 s set roads patches with% t+ T6 B) e- y* k9 `( o3 T, C
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) g- K0 P3 _ p' m3 Q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 h: {9 U5 A3 h2 h- l, _, X2 v set intersections roads with2 w5 S8 c: Z5 T' H% a8 {; k
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
% U" S" ]* W# m8 l& F8 T (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' r. S9 n) x% ~8 j
3 w6 m3 a* |6 u; P3 c, e, l
ask roads [ set pcolor white ]
; E6 S1 u/ M& `! k0 T setup-intersections
7 W5 O" W/ L; T* y( U' S* k/ gend: ~7 j8 K) R0 u* \% ?$ g2 ^
其中定义道路的句子,如下所示,是什么意思啊?2 D: t( B' n- D9 v! A2 w. G
set roads patches with$ j4 X5 D' O5 R1 L4 x
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) E5 b$ `, O" A& h
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 I9 v. Z5 e' V/ j/ |; a( w! J. M
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|