设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11059|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。- k6 p4 C) j$ q
netlogo自带的social science--traffic grid这一例子当中,+ `0 y% {: j( d# b% _
globals' o, K7 ]1 n( P0 V4 c# `: K0 o2 u+ A
[' G' G1 H& Q* V! M( l# w" H; t" d
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ Q4 Q7 [$ t2 y$ K6 v8 E2 n$ M- K
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
( S- w) }2 w- ^( w( ]* b  acceleration             ;; the constant that controls how much a car speeds up or slows down by if+ \( f. k: B0 a( z, w! L
                           ;; it is to accelerate or decelerate+ k( z5 J) [$ u5 m' J
  phase                    ;; keeps track of the phase) w6 t& }8 f4 c, z+ J: M1 z
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure$ D6 S0 o1 G. }9 e# a7 z! w
  current-light            ;; the currently selected light& }, d7 }) C+ Z' o

) n, I6 S9 E6 `" B( K2 @$ p/ q0 X5 S  ;; patch agentsets
% M" z4 c* c0 T# J0 P1 \# F  intersections ;; agentset containing the patches that are intersections) b. M8 u7 \0 p) H
  roads         ;; agentset containing the patches that are roads5 w( w* z& i& Z# {! G" [
]7 @7 V$ _" m0 u# s8 g" ]! A

; E! d! |" q( c0 ?' Tturtles-own& n5 i+ _2 h& W/ H/ v0 O& X
[
- U9 m% M4 H6 G6 z* `: U  speed     ;; the speed of the turtle. o, x4 O4 h  F9 Z
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
) i7 Z8 Q$ I- H3 u" E# G9 T  c  wait-time ;; the amount of time since the last time a turtle has moved5 ^# V! c$ s2 h9 F9 E! ?0 f2 M
]) y8 Y: ?0 S; G! s6 G

1 @- n1 b9 A% q$ f1 G' L+ @patches-own
2 L! I! {0 f8 q6 o% a( a[$ C- `7 K; e& R- }7 A4 C
  intersection?   ;; true if the patch is at the intersection of two roads" k, u5 x+ K/ b5 v7 `
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( x5 b  A' V% G. B                  ;; false for a non-intersection patches.+ i4 C* I9 `- Y) S+ j* l' e
  my-row          ;; the row of the intersection counting from the upper left corner of the
3 |# X' e0 e  Y0 _6 [                  ;; world.  -1 for non-intersection patches.: ^5 y  W5 y5 W8 `
  my-column       ;; the column of the intersection counting from the upper left corner of the
4 f% \1 P$ {% z& n5 ~" p5 [                  ;; world.  -1 for non-intersection patches.  V# ^; m9 C2 O) m
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.. y) M: J, R0 Y0 v3 o5 n
  auto?           ;; whether or not this intersection will switch automatically.
( r. [! r1 f) U( _( @0 [( @3 v                  ;; false for non-intersection patches.
; ~! ^- E4 H7 X7 ]& |  D; r  ]- H]" W3 g& R. g% l) u# o+ O# b
5 J: W: Q6 A  o( _% K

7 j) D* F' i# k0 w2 _;;;;;;;;;;;;;;;;;;;;;;
" k! s" ?9 d  c% r; e;; Setup Procedures ;;8 Y; H2 F" P/ O  l" I3 J
;;;;;;;;;;;;;;;;;;;;;;7 a: R9 i7 C, G% g" K& u& s* A3 v

, Y$ _. J8 ~# N;; Initialize the display by giving the global and patch variables initial values.+ n1 |, w. h4 ?+ ^) d. b3 e8 |
;; Create num-cars of turtles if there are enough road patches for one turtle to8 A0 K- R, }5 I7 u
;; be created per road patch. Set up the plots.7 I  j* ^( \8 o- }, L/ j) d
to setup2 K4 F' ^- ]0 V- _0 y
  ca) I+ B- V6 s9 [& M: y
  setup-globals3 G' {( G0 g; y- a+ h9 K
7 H( C+ `3 M4 A
  ;; First we ask the patches to draw themselves and set up a few variables
3 ~+ K% v6 D. F0 ^" t$ x* ^6 L  setup-patches0 @8 k1 M% J  u/ O, Z
  make-current one-of intersections
! A" [/ g  R* y6 b2 ^  label-current
$ R  \9 P' y3 i, g& K& @/ Q4 u- x5 ?( b+ J4 j& k
  set-default-shape turtles "car"" y) Y# p9 Z. G6 N' W9 v

0 q- r  E3 d0 x. }+ c8 o  if (num-cars > count roads)
2 h1 R8 D, {. `/ l; ~( a3 w  [# g+ u) D& A) k/ ~# r7 H; K
    user-message (word "There are too many cars for the amount of "
& j8 A! t, n5 ?( @6 B' u5 D% y) Q                       "road.  Either increase the amount of roads "! W' w1 F* L2 }7 X7 I5 V
                       "by increasing the GRID-SIZE-X or "! P! N6 ^* D. M/ [! t, M' s; j1 Y2 M9 _8 j
                       "GRID-SIZE-Y sliders, or decrease the "6 K, {# N' z2 v. X  x& K; S5 ^
                       "number of cars by lowering the NUMBER slider.\n"8 H- b" J/ u: T' X
                       "The setup has stopped.")
0 s9 D/ \. T9 @3 x* Q    stop+ L( H+ u$ ?% r. ]
  ]
) o# u1 }  y1 l# @8 i' L+ s, [8 M1 s* X1 P. D9 U0 _
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
/ X  T. d9 j9 B0 x  crt num-cars. u& q! n0 R( u4 r! `, D
  [1 F3 M, R; ]: Q9 d. a+ x
    setup-cars& d6 ~( S2 ~- r- h7 Z, D- `/ ~
    set-car-color
3 E8 b/ ?, [7 m8 ^5 X    record-data! f. }1 ]* m' ~& Z) W
  ]
% ~6 E# e  D+ U7 z/ g. T  h# Q, ^% e/ o* F0 h# h+ p
  ;; give the turtles an initial speed( w" A" H# q. s8 B
  ask turtles [ set-car-speed ]
' r  C2 C! X2 l1 k
" P, p- v, ~" _- i1 z; k( q- C  reset-ticks
% ~- K- n7 g6 S( m0 j, ^! hend
6 ?+ r* D) z7 N! o6 W) Q  ^+ R0 y* o9 V8 R; }' L6 C5 I- [# ?
;; Initialize the global variables to appropriate values6 D) B; G; i1 n% B3 w' c: H4 g* |3 j
to setup-globals
$ x; Y: o4 Z1 o  set current-light nobody ;; just for now, since there are no lights yet4 P' Z$ D. m! r" ^
  set phase 03 W. O2 Y9 M7 _9 o2 T& H5 Q4 v
  set num-cars-stopped 0
- t5 d* ^1 |& A' [7 e  set grid-x-inc world-width / grid-size-x
8 G3 X( x/ E" j. i: M6 Q- y3 j  set grid-y-inc world-height / grid-size-y
3 t$ F$ u8 y0 p$ M, x& _& ~# k8 w8 |" P) R7 P
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary5 w) ]! ^7 w( K
  set acceleration 0.099
9 G7 @! {! s2 ~6 R' Mend% @! B( P  `. l  G. F. `- e3 F

- I1 P: K8 }  _;; Make the patches have appropriate colors, set up the roads and intersections agentsets,! {9 R  t* ~' m  Q
;; and initialize the traffic lights to one setting2 E; `& l- v' V0 b! B7 }
to setup-patches
4 _6 d* l8 o8 K" C% v% [8 ^  ;; initialize the patch-owned variables and color the patches to a base-color
3 x" @  T$ R8 o( X  ask patches' K3 M1 A) z  u/ ]
  [
( J. V, b- M5 D. I! s2 _    set intersection? false5 ^+ q$ r( Z2 {# H4 ?" z, @
    set auto? false  m" d3 ~: X- y# l. j6 U
    set green-light-up? true6 K, O8 m8 e( J
    set my-row -11 H3 j7 _. S& Y0 X! s
    set my-column -1( \0 w8 ?6 r- n( x2 [, B
    set my-phase -1
7 j+ c7 ~# [# l3 L! _& H! R    set pcolor brown + 3% ~8 U0 Z: c/ G3 I# c0 e
  ]# W+ Q  g. [+ p6 B4 B! k  p
  e# h* r# u! w3 Y
  ;; initialize the global variables that hold patch agentsets) t1 s2 ^' p# Z/ a! X5 @
  set roads patches with  I# q- N: I4 S$ l
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% A8 `2 n" h9 X
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ \6 u) m( M2 |% p5 i  set intersections roads with
) Y7 ?' c0 {" h2 r0 d9 \  _6 d    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. E8 F2 B! K0 w4 @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: h: |$ E9 \7 f* O2 @- f: @, r

# b: U4 O* }5 l# m( P! B  ask roads [ set pcolor white ]- H+ d+ R* {7 R' @
    setup-intersections1 i: W0 }) O8 m9 Y* w0 m- \0 a# J
end# N  R% {: @0 E9 }2 b( J- Q8 a
其中定义道路的句子,如下所示,是什么意思啊?0 t! @# |( O7 m
set roads patches with
& W) D0 M% l0 G& x2 P    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ ?6 q$ P8 ~1 _; O2 p' z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; A- R  D' `7 C
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-12 04:50 , Processed in 0.013698 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表