|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
4 Q+ @) Q* }: l' ^% Qnetlogo自带的social science--traffic grid这一例子当中,
. Q/ H3 {6 r% M4 Hglobals
! k. w7 x1 p% g* E7 u[9 i4 p7 _2 w! U+ k X7 N
grid-x-inc ;; the amount of patches in between two roads in the x direction
2 _. N! H6 J/ \- Y grid-y-inc ;; the amount of patches in between two roads in the y direction" t6 K8 `+ @# I2 [% D
acceleration ;; the constant that controls how much a car speeds up or slows down by if
+ T0 i" z7 |0 |% I. q7 y- v ;; it is to accelerate or decelerate. M( R$ F* Z6 A2 @) ?6 A, E9 ?5 Y
phase ;; keeps track of the phase7 ^1 L: c1 v( k( p; X
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure9 `% N" `# x, G9 n1 _; v3 G
current-light ;; the currently selected light9 s: H; {2 J A5 D x7 B
; l; A9 H Y i; b! J, m
;; patch agentsets
4 i8 y+ N$ r+ m& o/ G: x intersections ;; agentset containing the patches that are intersections
6 {9 [2 F# V6 E6 p! ^* [ roads ;; agentset containing the patches that are roads: {9 Y& p$ G2 ` Q7 L
]9 R A+ b5 o* S6 q
/ s. l& l9 F( C& v! w
turtles-own( A( m; C1 N$ A+ P' a8 B. l$ O. X
[
6 R' B4 K! G- x. z; i speed ;; the speed of the turtle
4 F/ y& E- K8 v" y7 P3 | up-car? ;; true if the turtle moves downwards and false if it moves to the right# d8 K2 e8 E( [/ s0 ^4 d
wait-time ;; the amount of time since the last time a turtle has moved
' ?' a2 Q7 p; O2 j]
: h1 l# c6 R" w$ c1 S" L+ ?0 t1 e3 X( k7 @, p* F
patches-own
# f9 P1 ]8 m, {) o) ] E, w[
. b2 q1 ?5 t8 E9 o1 P) r* C intersection? ;; true if the patch is at the intersection of two roads
0 z0 m: {, \, a' F7 [. t green-light-up? ;; true if the green light is above the intersection. otherwise, false.
6 A [1 J7 T2 ]% _ ;; false for a non-intersection patches.$ G$ B q0 y1 _ B
my-row ;; the row of the intersection counting from the upper left corner of the+ A0 b6 f3 r4 n, S0 c
;; world. -1 for non-intersection patches.: y, x( M' x! @' Z- Y4 X
my-column ;; the column of the intersection counting from the upper left corner of the/ o' _8 p) r* i e
;; world. -1 for non-intersection patches.
4 t2 `1 c3 B1 V: w$ | my-phase ;; the phase for the intersection. -1 for non-intersection patches., W' Z B7 i7 s
auto? ;; whether or not this intersection will switch automatically.
/ W" v; Y3 M' S* }5 r3 }& ^- I6 @ ;; false for non-intersection patches.# Q$ K& B# @7 N4 M; _" H9 T
]
n: Z, N1 o0 M/ u/ Q0 R3 |" c) [" @7 R* S6 D+ r
, x. h2 E- F$ u5 X
;;;;;;;;;;;;;;;;;;;;;;
# ?9 j; C* B# \* f;; Setup Procedures ;;
- z) B/ X' H. x% x;;;;;;;;;;;;;;;;;;;;;;, X' |1 p. A" G7 `: X( x5 x
9 ]* s5 S) D* V;; Initialize the display by giving the global and patch variables initial values.
) S4 ~+ h8 h; k9 O3 z;; Create num-cars of turtles if there are enough road patches for one turtle to
+ P' N9 ^% R$ y1 i) i/ d;; be created per road patch. Set up the plots.5 [8 `5 q' ?% Y; Q( Z
to setup
8 N& o$ i7 G( N0 ~( h ca3 {, J, H& v _2 P$ J- h
setup-globals
! ?. ^( L* P1 i# L# s, Q E( q( x1 J; C( O7 M- H
;; First we ask the patches to draw themselves and set up a few variables
1 g3 S2 _, l, F* s; a setup-patches
# j$ K* I& ~7 }4 I7 M! w make-current one-of intersections8 r! ]9 ^7 X$ d( Z
label-current ~/ I' ?3 D9 a A7 u8 D1 y
1 Y; \7 V6 u8 O' ~0 O
set-default-shape turtles "car". Y9 Q& H! N- h3 a: V9 T
7 k1 m4 v- t0 R3 B4 O
if (num-cars > count roads)* Z8 X! U8 U9 v8 J7 r3 Q
[
3 n w. C$ X8 F3 I" U% {4 H5 N9 T; h user-message (word "There are too many cars for the amount of "
* R" k/ S# q/ Y$ {7 o4 q "road. Either increase the amount of roads "
: n: L- u9 _- N4 f "by increasing the GRID-SIZE-X or "0 y# h) J/ U5 [) H9 L3 H- I
"GRID-SIZE-Y sliders, or decrease the "* K/ c9 n5 }; g7 ~5 ^
"number of cars by lowering the NUMBER slider.\n", d! A8 ?$ b& c) g$ X9 a
"The setup has stopped.")
6 W& J" K% a: E: U stop) h8 [# [2 y. I2 ]
]! D# k; }0 J& E a$ N, z
4 m5 G) m( s4 M" o
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! y/ w' u# J0 U w% W+ u crt num-cars4 a2 f$ W4 o: m; z2 g1 |, D
[
2 G" N# E+ [/ l+ b% z) J) n& T setup-cars+ o+ P: H# P! o
set-car-color
( H( B' I2 L% u0 Y: t; N R record-data
0 e3 h, E i9 a- V: o3 C* o: q ]
; w7 _! {) ~4 x4 e( U0 W5 f
7 ?5 G6 ^$ k H ;; give the turtles an initial speed
2 T8 l9 R! ]' ?. I7 g* Y3 Z/ V ask turtles [ set-car-speed ]
' e2 w o2 D& k: W) @/ O/ ?" f
- r1 s7 I5 U$ F, g" y; m1 `# ^ reset-ticks
5 Z+ @. Z( Z' _- }+ u' W/ ]end
! d9 i2 P, u* n P; g4 Y6 O: X& @3 L+ y, R2 s
;; Initialize the global variables to appropriate values2 ~' @7 B- S) d+ ]% Q' M @
to setup-globals0 A' \1 h: X: i1 r5 j/ C' H& p
set current-light nobody ;; just for now, since there are no lights yet% U3 J3 Y# k2 E, S5 H" n
set phase 0! b% V' i/ c5 l# \3 d) M( m
set num-cars-stopped 0
* E8 r3 }& L \# _/ K4 \ set grid-x-inc world-width / grid-size-x
- p7 q' I. n( U8 e$ q- I9 c- D set grid-y-inc world-height / grid-size-y
6 g' Y; w2 O: f9 R. V5 h
/ G6 {: R/ h' M) d4 D, @+ k% R% ] ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary3 h) c1 l* z9 {2 Z
set acceleration 0.099' U; d6 w3 s0 N0 g7 N6 N, D& U% d
end/ j9 t5 _& P' l" Z$ ^& h
" I* } J8 H Y. O' M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,+ j1 V6 s/ B5 B1 M6 Z0 K! Z2 o! P
;; and initialize the traffic lights to one setting$ {, A. _3 T4 i0 Q& g' [
to setup-patches
, M* Z$ ]4 C7 \7 p: B8 K' ] ;; initialize the patch-owned variables and color the patches to a base-color! O2 _; r8 X0 @9 Q9 \$ p( m9 o* e
ask patches1 ~$ K9 F5 F+ K$ P& u$ Q# v
[
. R& C) M# b! H set intersection? false$ i2 S6 p. g( |
set auto? false
5 R9 ]0 m& [+ R$ ? set green-light-up? true
: J0 n) m7 n' B- T" t% A$ R% k2 q set my-row -19 i5 u. C7 Q( l3 g/ y/ c
set my-column -1. |$ B8 e! {9 S1 a* l
set my-phase -1
) U* i) a: P7 v9 {) I% Q7 H: M set pcolor brown + 3$ @9 _. s0 U: J: b
]2 ^% y- a2 E6 P4 a# n1 o8 e3 c
% S& Q R8 c6 x" t1 \ ;; initialize the global variables that hold patch agentsets3 E& a. ?9 \; y- B
set roads patches with5 M. ~/ z! L& L- ]) O$ Y
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) V4 {+ y$ y' m (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. B5 |8 i- e- j. `( `6 [
set intersections roads with6 ?( K2 h+ ?5 y( G# n. {
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and1 n/ v, \8 Q* ?2 b1 C6 i3 }
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: N0 g8 b6 [/ f; Z Q
5 L4 r$ v' \3 h& K6 V ask roads [ set pcolor white ]
5 L) I2 N# R6 `3 a% z1 @ setup-intersections
* c+ x+ Y' S2 B/ Cend- o# h0 l4 P3 a9 o( h( U8 u
其中定义道路的句子,如下所示,是什么意思啊?9 o( x$ Z i" W' Z/ }% K% ^# i; \: n
set roads patches with
S5 V4 t& s' ~ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* a5 N7 }* B, t" E (floor((pycor + max-pycor) mod grid-y-inc) = 0)], W- C7 F: E$ ~1 n* t
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|