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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 }7 s% k O7 G4 w* Q
netlogo自带的social science--traffic grid这一例子当中,
! \, K* e5 l: A1 m& g# E2 D( P. Q0 zglobals
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grid-x-inc ;; the amount of patches in between two roads in the x direction
4 {/ s* {( t" L/ a$ N" k2 e grid-y-inc ;; the amount of patches in between two roads in the y direction2 p) X/ R7 S/ U- S# \0 c
acceleration ;; the constant that controls how much a car speeds up or slows down by if, M% p- L- c x- v7 ^, `
;; it is to accelerate or decelerate4 D' K3 m' z2 f
phase ;; keeps track of the phase
+ b. G% Z% A. P9 _# ] num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
+ b3 M! U) x" w$ I6 P' n) b- f current-light ;; the currently selected light j$ d' } g9 e! B! g
3 k5 Q A4 s2 R" ^ ;; patch agentsets) G# w$ d2 Z# I6 n/ B5 g) t# c6 M+ t
intersections ;; agentset containing the patches that are intersections) C3 r( G! A0 g# L- j" G% x; u
roads ;; agentset containing the patches that are roads; c7 M8 h! _0 M! r/ i5 O
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/ e' E* U1 t( ?turtles-own& F3 I9 P7 L6 D8 K
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9 u! K' p. }6 t8 k4 f H' | speed ;; the speed of the turtle* |0 I9 }& S8 D! ?
up-car? ;; true if the turtle moves downwards and false if it moves to the right+ @+ r X w4 @
wait-time ;; the amount of time since the last time a turtle has moved0 U) M+ l# C2 R0 D7 U6 n; I
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1 M: U9 }5 \ y! Upatches-own
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# v% X3 Z* `- h4 ]2 m intersection? ;; true if the patch is at the intersection of two roads
( E- f. U# X) } r green-light-up? ;; true if the green light is above the intersection. otherwise, false.5 N% ? @; r9 T+ i1 _' j# f4 W% C
;; false for a non-intersection patches.0 k# F% C8 J: p$ e5 T, Q- z. N# b2 |! r
my-row ;; the row of the intersection counting from the upper left corner of the& X2 j/ z& x! }" [$ a P, ?$ ?
;; world. -1 for non-intersection patches.8 ]+ d& ~ i0 u- c) X
my-column ;; the column of the intersection counting from the upper left corner of the8 \! S3 j/ y; N& t" m/ n% H: K+ b; u5 A
;; world. -1 for non-intersection patches.) }) J$ Y+ i) P5 ~( q9 {4 ~" V* u
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
, R5 d) x2 n- U4 l auto? ;; whether or not this intersection will switch automatically.
% j+ v z$ Z8 g5 x& H5 n2 p ;; false for non-intersection patches.7 X: Z9 U6 O# G# C3 p
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' K5 r7 G5 B& P( ~9 H; l;;;;;;;;;;;;;;;;;;;;;;
. E$ ]' F: f' j;; Setup Procedures ;;- A3 ^+ ?$ A% T2 M; h" z4 D2 d
;;;;;;;;;;;;;;;;;;;;;;
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+ @2 Y/ v9 h" k5 M/ e- n2 @;; Initialize the display by giving the global and patch variables initial values.
4 f5 t/ p7 @0 h. S8 @7 U" G% V;; Create num-cars of turtles if there are enough road patches for one turtle to% B+ N, D% q' J" c
;; be created per road patch. Set up the plots.
7 t/ S: @, a' _- z- hto setup
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setup-globals
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* x! K5 W% Z+ c/ x ;; First we ask the patches to draw themselves and set up a few variables
7 o% \" v3 m# M9 E4 k- K& T* } setup-patches
: T% G( m$ t! S4 |, D& k5 Q' M- [( Z make-current one-of intersections( l/ O2 F- ^1 \9 }" R( q, J
label-current. f9 t" }/ N5 r, P: C* T9 L
" f- ^% \- h, R5 s set-default-shape turtles "car"( F* b, j) _! P! B
]+ G8 P: R0 X% [ if (num-cars > count roads)
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user-message (word "There are too many cars for the amount of "8 ?. u$ @7 s7 }( E5 J
"road. Either increase the amount of roads "1 Y }3 f! T1 D1 q8 i# d0 d
"by increasing the GRID-SIZE-X or "
- e' H2 f0 L7 o# x5 p" u "GRID-SIZE-Y sliders, or decrease the "8 ^3 z/ n7 k. |9 D4 y) S
"number of cars by lowering the NUMBER slider.\n"
& C/ P9 g: t! }6 n7 f% {$ A "The setup has stopped.") h% o$ T2 }' { V' e
stop
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2 i: [# p5 i, A2 _- V! a0 n2 T3 C. _ ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color- e5 s3 u* L9 s5 t4 w+ t8 _: b
crt num-cars# ^! W3 d: `) n- Q: g. W- D
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0 t. K; e: Q- w* o. X setup-cars3 C" [( w) C& B' U6 D- p
set-car-color0 m( C* w; q+ E
record-data
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1 b0 i9 F' u: l7 N, r' U ;; give the turtles an initial speed
6 S7 K0 ^1 b5 d y" Q% V ask turtles [ set-car-speed ]1 K/ F" r( u3 F
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reset-ticks. C! p7 r: a7 ~9 I; z; Z' K# d
end
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/ h* ^1 \ d i, G4 A! e" n# C;; Initialize the global variables to appropriate values( f3 Y s4 t6 Y; [% y
to setup-globals$ c2 ?' O& I& A: t* Y, A0 A) F$ B
set current-light nobody ;; just for now, since there are no lights yet) E5 O" p! W2 f c
set phase 01 F5 y/ ^6 Z- b* [* U
set num-cars-stopped 0
# Q/ j- W7 o: L" W/ S3 G set grid-x-inc world-width / grid-size-x" q1 t+ I) I6 N+ k' |1 H7 M: R
set grid-y-inc world-height / grid-size-y2 U2 `6 S {/ o; x, }0 h
+ w; J& k5 n4 I$ b; R9 L& p' N( ] ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ l; A6 |8 p3 e: M# w2 ?7 y% s set acceleration 0.099
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,. r* s# w7 `, u( I; e) q! O+ p% t
;; and initialize the traffic lights to one setting! O, ^+ y( e0 |) U8 ]7 U- S0 I
to setup-patches
+ i, @: y. y9 n, S6 A# b ;; initialize the patch-owned variables and color the patches to a base-color3 V8 j( L! j V6 v8 N( E- i
ask patches
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set intersection? false, r- W4 j5 _. J& i
set auto? false
& t0 P6 M3 R. n& b set green-light-up? true- I/ n8 j0 Z- B f
set my-row -1
% l' p, n) K# O set my-column -1
& d$ R l* e: ~: W5 Z5 ]+ K set my-phase -15 b/ K" f" x6 }0 x, ]
set pcolor brown + 3
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: _7 n3 K" A, _# ]# D6 o& v3 H ;; initialize the global variables that hold patch agentsets
. f H* M: ?( a& Y' h$ ?/ K set roads patches with/ \& k& [, m0 k: j9 Q7 `
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* Q1 A% ?/ `8 Z5 h% C3 N; H (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" ?) q( U- u# `* ]2 W( c
set intersections roads with- H. O: |$ h8 l
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
% V7 a9 @, {9 T (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ z9 _' S% v' w4 x' G
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ask roads [ set pcolor white ]+ R3 e$ s! H* `# R! \* |: a: U
setup-intersections
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其中定义道路的句子,如下所示,是什么意思啊?8 J% P; }9 J- f5 [9 ]
set roads patches with8 b& p. _! g$ Z0 z U8 r( I
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ _ i: y/ W- I8 r" H" x
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ `3 t! d' ^" X8 |/ K: ~9 N' p谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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