设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10687|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" G* W9 @) {9 e: t  |2 Z$ I* x$ Enetlogo自带的social science--traffic grid这一例子当中,6 }- {4 @  p+ Y. |# l$ H
globals
0 |; Y" H6 c- P- Z7 s" N) e[' N1 e4 r: [+ _- r: c% |  C
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' T& {% q  t! k+ F# B5 ~  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ X7 X( z8 ]& O0 h4 [+ V! {
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
- k% e5 r0 D# L# [' q  s                           ;; it is to accelerate or decelerate8 `- c4 d' r) w3 p( W( Q
  phase                    ;; keeps track of the phase8 b, w' x+ b' Q* _; O- ^  @
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure, _+ r' E" X7 u$ E. `4 S/ J* o, a
  current-light            ;; the currently selected light
/ c1 K3 W! K& v( ^9 G' Z, O- a4 b4 O: V$ m7 z% \0 u: F9 m
  ;; patch agentsets& n2 H5 ?  _9 I  C2 |# `& N
  intersections ;; agentset containing the patches that are intersections6 @; h% N( j1 j3 \0 D2 Q# S
  roads         ;; agentset containing the patches that are roads; m: ]2 U  U7 p8 X# U/ f3 i! ^8 @$ M
]5 n- {/ g( t. c6 S& J3 G4 U

2 p7 W) t/ `/ @turtles-own4 A4 w" O* ?8 v# V1 d3 b3 Q6 ~# v
[- Q4 P" r  a6 ~5 V% W0 r  `, n/ S
  speed     ;; the speed of the turtle% Q; w4 [; i6 R  J
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right; F/ f1 k; Q+ R) W( r+ w
  wait-time ;; the amount of time since the last time a turtle has moved
, J' W) R5 x+ l* c3 U( g]
! D. b' {" G- ~9 J" T/ e. Q1 F2 p; H4 t! P
patches-own
, ^3 Q. p  n0 R# v[3 D7 z, ?! z+ p% \
  intersection?   ;; true if the patch is at the intersection of two roads
- D; G! V, t0 |  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- |8 a5 s: w1 z3 d" }; G% J/ U, R
                  ;; false for a non-intersection patches.5 I! [! R3 }! C& D+ c1 j
  my-row          ;; the row of the intersection counting from the upper left corner of the: O- v7 |, j" s% F
                  ;; world.  -1 for non-intersection patches.4 @: f" ]. R7 l3 y) q: X6 R0 |7 a+ [
  my-column       ;; the column of the intersection counting from the upper left corner of the
; I/ }8 h, ^. R! P) N# R! ^                  ;; world.  -1 for non-intersection patches.: B& b8 h; A' v4 A: j$ |
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
/ s" R! t0 n: Y  auto?           ;; whether or not this intersection will switch automatically.$ G* }2 Z- w' C4 B8 G
                  ;; false for non-intersection patches.
. B- `# v) Q; [* j]% e' {9 \1 V4 S5 P
, T8 C( b7 [0 }6 j  c/ f

) ?4 R' f& o, t7 f) e;;;;;;;;;;;;;;;;;;;;;;  ], e) k* f' ^0 I' G2 d
;; Setup Procedures ;;- g0 L$ G" }8 Z
;;;;;;;;;;;;;;;;;;;;;;
" n) E3 q% s6 {$ k. {9 `" _% V1 i8 \2 P% T
;; Initialize the display by giving the global and patch variables initial values.
# ^: ^3 i! j6 c! M;; Create num-cars of turtles if there are enough road patches for one turtle to
5 }6 e4 a, n7 a2 F" D;; be created per road patch. Set up the plots.8 O, E/ a; J3 v/ @
to setup. L+ m% D- A! o. P. Y4 Z1 n4 z- Y
  ca
; W" f# V7 p+ j+ U% b9 H  setup-globals
8 I' N0 a0 Y  L5 x( ~! V) A3 A3 @& x) H+ |
  ;; First we ask the patches to draw themselves and set up a few variables
5 y, s. G4 z9 h1 A5 g8 q6 x  setup-patches
! k$ S) K/ |$ Y8 u  make-current one-of intersections. d7 {: z8 s( D* C" |
  label-current
- Q$ m  t+ r4 ~2 d
7 D% }' h) O& A. z  set-default-shape turtles "car"- z6 N! x/ q: q' \
" x  c9 U! i6 }9 y8 o' ]
  if (num-cars > count roads)# ?: Z! o* `, x+ Q& ?
  [. D7 Z9 B' Z2 q* Q3 q
    user-message (word "There are too many cars for the amount of "
% M$ x' n6 @4 v; c                       "road.  Either increase the amount of roads "
/ |3 `0 z" a# |( ^. y) p                       "by increasing the GRID-SIZE-X or "2 |5 k5 L# s( k1 y# T; _
                       "GRID-SIZE-Y sliders, or decrease the "" C  A' v: t* ~! N1 S( x
                       "number of cars by lowering the NUMBER slider.\n"* c; e5 N1 i/ l( U( S& |6 T: s
                       "The setup has stopped.")0 v( H+ g2 s6 n) k3 y8 m* i6 ~
    stop+ e; k$ c2 t$ L
  ]; F* y/ N/ I* J* Z1 r/ O  d
  s1 q' Z% a! T5 o
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
1 k3 {/ Y7 l# z; X/ |  crt num-cars
+ R0 ?% v" C, s1 ^  [
' t. m7 _' _3 m8 e+ y$ s" F; s# H    setup-cars
- r/ w! w& x5 @6 W$ d4 a  p    set-car-color
: }2 @, R4 s5 s  i8 y9 f    record-data/ H, _+ \* E- a) `+ q
  ]
2 m0 ~5 C$ h) s  Y
; L  l; X: w* v  M$ k. \# e+ N% L  ;; give the turtles an initial speed
8 E8 A4 F- ?/ [# t6 I' R  ask turtles [ set-car-speed ]
5 n/ U8 S- i8 s1 c& G' }# ~. {
, A0 }  O& T1 [9 G  reset-ticks
2 U3 F/ M0 g& S, \8 d# g9 V! @. j5 Send
0 X" T7 O. c7 w3 U
8 q8 |2 d/ X* X* @  z- Q$ H* o;; Initialize the global variables to appropriate values
7 `. m+ O1 \  I5 T5 t8 gto setup-globals- `2 z7 O! X/ Y( P' w
  set current-light nobody ;; just for now, since there are no lights yet
9 e, }7 l+ }( J) z3 ]2 b$ Y; ^  set phase 0
% ^# |5 ?, ]/ h8 v* s" B  set num-cars-stopped 0; _2 f( B5 q3 e9 ~
  set grid-x-inc world-width / grid-size-x
2 b9 \0 _) E, G) F/ Y  set grid-y-inc world-height / grid-size-y% L! |# A4 ?1 h9 t! I  L

6 P/ e7 N4 q9 T) j  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
( V, L# Q2 V+ _% |/ l7 L- I3 i  set acceleration 0.099
  q! ?1 t) v  S7 @; P8 Iend
" }7 B/ ?6 u( `7 S( I9 d& D9 q1 A! S- G6 t6 f) T8 Y4 l
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; t- z9 g) j# C# M4 d9 C;; and initialize the traffic lights to one setting
! P  p# s/ y: g. |3 c/ \to setup-patches+ y% e$ l, `8 A& i
  ;; initialize the patch-owned variables and color the patches to a base-color3 C4 O4 j& M3 N) B* q
  ask patches
3 u9 ^. g8 @3 I  [. n+ o2 h1 h- Y+ O  s: d
    set intersection? false; o2 l$ O& ^5 J5 s' k( D
    set auto? false5 T/ K4 ~+ r. S9 s, D
    set green-light-up? true1 L9 f: |! T- {1 k
    set my-row -1" U+ z) l! M% T- ^6 J8 H
    set my-column -13 z5 i+ c# P. h/ D8 {( A: R
    set my-phase -1
9 `( H! f, c, v( ?; u    set pcolor brown + 31 i0 E/ K, ^. g- _; x: ?" c
  ]
6 t: f- X+ a; H& |, O( F
8 V  e5 R& A6 g" a! o5 X8 Z0 x0 K  ;; initialize the global variables that hold patch agentsets
8 l) {1 ]' a0 L- `- ~  set roads patches with
( U- n+ h2 `. y. R3 _/ O% Z. l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- s. ~: t. o$ F: h    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ Z9 \  Z7 L9 X$ w- |5 P  set intersections roads with3 p8 o2 m% s- a% z0 a; M- e4 @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* j$ G3 o) K$ ]6 _2 J$ {5 J' c. A
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; B4 V) [/ U2 E( n3 H
4 F0 Q$ q6 b) t8 s5 b: k  ask roads [ set pcolor white ], f( t/ F8 L" C' P
    setup-intersections1 a* S' ~" g% ~% v
end+ s  @: o2 `) B- Q$ g0 l
其中定义道路的句子,如下所示,是什么意思啊?* X1 _4 ^0 q0 D+ d* N
set roads patches with, C* i! ]$ K; ~" b1 U
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& ~# h% g5 ]( z: e+ i1 \
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* Z% h7 w/ P4 ~$ l; |谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-20 03:21 , Processed in 0.016364 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表