设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10114|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 O! x) H: \& G7 H" c: ^$ G
netlogo自带的social science--traffic grid这一例子当中,! @$ v7 u. [) ^4 j2 G# L4 J
globals
( H, a7 D. J& T* ?& o1 E[! ^0 Q$ Q: O5 Y+ F2 Z) _1 U+ O
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 E4 z- `# j$ q  z8 N4 X! l( f7 f  grid-y-inc               ;; the amount of patches in between two roads in the y direction
7 L9 E+ i4 ?( |0 C6 O# s) o  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
6 E/ Z, i; s! v4 ?! B' M                           ;; it is to accelerate or decelerate+ B! p) I0 t1 v$ H
  phase                    ;; keeps track of the phase
# q% Z: g8 U+ U$ i' u  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure; C4 {* y& M- I9 B% d# c4 e
  current-light            ;; the currently selected light( V; x; z$ a9 P+ C
$ `: A, T# j- V( }9 O7 Y) ?  A
  ;; patch agentsets# @7 k1 C! E2 `1 @2 A, u
  intersections ;; agentset containing the patches that are intersections+ o/ [2 S4 u  `; @* A
  roads         ;; agentset containing the patches that are roads3 a' ?% c5 h: S2 \
]
  f) L1 M) ]$ n, t5 n( Z9 K+ e7 E& M: r; U: j3 E
turtles-own; L$ g) h4 q  Z. W, a* N/ S
[6 Q/ W3 o; S3 y* p7 d8 p6 w- `4 X8 a0 Z
  speed     ;; the speed of the turtle: D$ y5 v) N( o& H: E( ?2 G
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; T' Z4 R) X  k3 B& r4 N, D  wait-time ;; the amount of time since the last time a turtle has moved
2 h4 ]& H! Q: g3 Q0 i$ u]
$ p8 l* g% F4 R( J
' c# `; x* `& Zpatches-own# v4 O. U6 J! w2 \# M' u3 P: ]' }
[( x0 [# L: j4 J% j
  intersection?   ;; true if the patch is at the intersection of two roads
3 D6 ^. l" C: Q& k( [  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
7 |/ {3 c6 B. N                  ;; false for a non-intersection patches.0 i8 c2 t, q0 K. R% _$ h1 i! Z
  my-row          ;; the row of the intersection counting from the upper left corner of the
; v4 ?6 U4 _+ }3 k                  ;; world.  -1 for non-intersection patches.' l+ d6 @" T5 c
  my-column       ;; the column of the intersection counting from the upper left corner of the
( g$ g. d+ R% \3 ^% B5 `                  ;; world.  -1 for non-intersection patches.; b6 W- I) H& g5 J3 O7 \
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.7 W4 w. v* B! R, o) `2 u# b
  auto?           ;; whether or not this intersection will switch automatically.0 v. r: L9 B) q* j& c2 _
                  ;; false for non-intersection patches.
! K0 x. r7 s" s' @]
: ?* q4 a& _& E# c" N, t) ?8 f! C. y0 X

5 A) J- h3 u+ I* s6 r;;;;;;;;;;;;;;;;;;;;;;
) P8 B6 M, W! W' e% a;; Setup Procedures ;;
" ^5 P8 ?) d- `4 \& h;;;;;;;;;;;;;;;;;;;;;;4 S) L  U6 \' ^( D  v$ P
- w+ d8 f5 w! Z3 R" x8 f' Y* ~0 R
;; Initialize the display by giving the global and patch variables initial values.- O6 |1 d. S* M: h% i* K. n
;; Create num-cars of turtles if there are enough road patches for one turtle to: A; J* P( Q+ i" }0 Y
;; be created per road patch. Set up the plots.
7 R! J/ A! ?5 S; I* U3 Lto setup
/ {5 L3 M" h/ X5 Z" R- U  ca& Z/ E8 j$ C5 b1 N/ n
  setup-globals% D" ^9 m  J1 T/ `: s( H0 [

8 r$ B$ R) ^" q* v/ R5 P4 u  ;; First we ask the patches to draw themselves and set up a few variables9 D# [( n0 P% w% |7 h
  setup-patches- g# X% {. w( V2 n" Y2 m
  make-current one-of intersections
; C  i8 c0 Y4 }/ F  label-current, d) v6 p4 G  _' k. D* c7 V
9 f* o! c  f( w3 L) l. T+ W3 l
  set-default-shape turtles "car"
) e# j3 S% ?3 Z1 P* ~8 l( w0 l! z2 \- N( B
  if (num-cars > count roads)
/ H& t+ m0 X. Q" O1 S( E" O  [! P3 ?! s. H- q4 `
    user-message (word "There are too many cars for the amount of "
7 `- Q. p% [4 o- ^( {5 G                       "road.  Either increase the amount of roads "
9 J' t) N/ F3 n3 O                       "by increasing the GRID-SIZE-X or "1 d2 F7 ~, Z. r1 e* u4 Y
                       "GRID-SIZE-Y sliders, or decrease the "' q1 {1 D. y; a) E
                       "number of cars by lowering the NUMBER slider.\n"
6 F7 i! C) y1 A, m# b/ R                       "The setup has stopped.")
, [" A  m2 J: Y4 R! G7 A2 R    stop3 l, @$ L0 ]3 _. o' i
  ]
/ F. W  A9 O5 w' b. K+ j* z: t
/ R! ^9 {0 A% L& i) m8 w  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color4 l6 U& R( L. Y6 @8 \# T5 Y7 u
  crt num-cars1 T- @) ?" l" t! p" p
  [5 f! |3 ^- D- ^7 r# b) p
    setup-cars
% ?" l" g4 l& q' w3 F7 g& X    set-car-color
+ u/ V0 G# O7 @. B( F( u5 y  r    record-data, u% o6 D& a4 z, i# m0 Y5 i
  ]# b8 ^+ ]! B# o3 ]6 k  T/ N8 l

( ]/ w- A1 T8 c, p9 b  ;; give the turtles an initial speed$ }1 N# _. M$ J  V7 N4 C
  ask turtles [ set-car-speed ]
* W& B% d( t; ~3 ?: K& x9 @8 H! ?/ s' k8 |1 k* @  h0 {
  reset-ticks
+ G4 w( k+ s7 A7 Q- Oend
6 t  ^0 j# g8 N( R
+ g9 V# u( F% w9 _" f4 ^, k;; Initialize the global variables to appropriate values- i/ e5 k% {. e6 @+ T! H# ~
to setup-globals
" K# X. z6 D. j: y  set current-light nobody ;; just for now, since there are no lights yet
9 W: ^7 Z( o! Z3 d9 M0 W0 a0 Y  set phase 0; C( ]0 j# z! p; p5 J; P+ u, I) F9 Z" |5 E
  set num-cars-stopped 0  ~8 ~  {3 a7 k" ~
  set grid-x-inc world-width / grid-size-x
5 U; b6 _% F( Y  set grid-y-inc world-height / grid-size-y1 ~, W$ h, L) P: P4 B& X: B# O
# r+ X2 H2 N$ E" y7 n: i$ a% k
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary/ w( H% l5 W- F# ~- L
  set acceleration 0.099
7 ^3 B+ j. r  g& r, W" Yend; N' p7 X* K/ L* N
  v. l+ Y& s8 y  L5 ^. `
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
& Z3 q; `( h, i+ X2 ];; and initialize the traffic lights to one setting
# v# g# [8 k, Nto setup-patches
' w: t) J5 g. a# K- h5 {  ;; initialize the patch-owned variables and color the patches to a base-color6 j( S* Z" ?) {3 `" X& \
  ask patches, O5 b/ ~" k3 @+ j
  [% ~0 S# v* |6 c+ ]1 A
    set intersection? false
# s4 {; ~5 E( q: `" T2 j2 W8 b    set auto? false1 w! T; ~  V' _( G4 d
    set green-light-up? true
5 ~/ H9 r  j/ r8 Q+ p  S  U    set my-row -1
7 d  h. H$ O3 H0 L7 _    set my-column -1
1 i* F0 E- w8 S2 i9 N    set my-phase -1' P3 A- d* q7 b6 ]: _
    set pcolor brown + 3% A1 K. O$ e( t
  ]+ \/ c0 z9 T0 r  x. ?
! ^# y: ~. Y! w& ?5 g
  ;; initialize the global variables that hold patch agentsets* S% ?% f: ]% ~9 x* w6 H% l: {! H
  set roads patches with' i( o5 g8 m- I7 v, O/ p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( c! S2 Y/ x' m$ W; R% N8 _, }3 E    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ [3 P6 _8 ~1 t+ g  set intersections roads with$ j( w. c# N; a/ ~! @# W5 n9 X( [
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* ]4 H4 h( U4 u$ N/ y1 z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! {; L1 `. ]4 k% b$ w  K
5 V5 O( k! o3 I$ n8 W: D
  ask roads [ set pcolor white ]- p$ k  G! U0 v2 U3 Z
    setup-intersections
- u8 ], t: V( e& ~end
0 t! f8 z/ f1 b+ K其中定义道路的句子,如下所示,是什么意思啊?
( T" W9 L; R2 u. I; { set roads patches with
$ Z! p2 Y4 y; S+ Z/ t, {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ h  R+ A0 `7 E% p% H9 V
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  ?5 c+ u/ S3 S( ^- E7 v
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-16 21:45 , Processed in 0.019660 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表