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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。: V! y0 U$ T5 L2 t" J
netlogo自带的social science--traffic grid这一例子当中,
& w1 O; ]+ ?( {: i* mglobals! |" q; X( M0 b3 C1 p, b' E
[. e' L# w" T: `1 u
  grid-x-inc               ;; the amount of patches in between two roads in the x direction) [0 [1 U/ Z/ G) g. a$ C6 ]
  grid-y-inc               ;; the amount of patches in between two roads in the y direction! Z8 d3 G. ^2 @
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
1 C& m6 C: I6 T( X! K                           ;; it is to accelerate or decelerate6 j. h* \3 y( R3 O
  phase                    ;; keeps track of the phase! R) N+ D+ S" |
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure& `3 B' h, i; k6 c( e: `
  current-light            ;; the currently selected light  `% A% c3 l( `/ x

3 H) M0 O* J0 t# l  ;; patch agentsets* Y# n* Y* D" X: Q
  intersections ;; agentset containing the patches that are intersections; i( ~: b0 B7 X$ ?& v- s$ l
  roads         ;; agentset containing the patches that are roads
" C( j2 W$ S0 ^& \]. R4 z& J6 n- y! P/ w
) Z. Y2 I* c9 x9 E  G2 J7 m% B
turtles-own
2 X: c0 @  N- p5 E[% j4 A5 ^8 `$ U; m: Z
  speed     ;; the speed of the turtle
: T1 E; a' F* o8 T  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
$ J* o9 R: N# S$ Q/ j; M) _& k  wait-time ;; the amount of time since the last time a turtle has moved" }* E- {+ _- P+ X
]" i, Q' r+ [5 A
' X& N; f5 c& h1 f# i/ e/ l* w
patches-own; d" j- q7 _: C) V( S# b2 H% W
[, h, v: b+ V2 p6 Z
  intersection?   ;; true if the patch is at the intersection of two roads, e/ e5 {. ]: N9 v3 `8 @4 Y( x
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
# b* X" i2 B% r/ [                  ;; false for a non-intersection patches.: [+ y- ^2 S' X/ x0 {8 Y6 q0 n* Z
  my-row          ;; the row of the intersection counting from the upper left corner of the/ E; N" x; f2 }' x
                  ;; world.  -1 for non-intersection patches.( V+ L" M% Z, d/ c+ \
  my-column       ;; the column of the intersection counting from the upper left corner of the; n7 C2 r6 K) T3 p3 k& V
                  ;; world.  -1 for non-intersection patches.
- O+ X0 q  A( a: j, l1 q  p  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
  p( w- E! O1 J0 e6 |  auto?           ;; whether or not this intersection will switch automatically.8 o8 d, m' U" e6 M
                  ;; false for non-intersection patches.
" B% ?) _* k2 n# {8 f/ h$ w]! J" e# q/ u  a3 _2 l& t

' O7 N+ a( e" f+ y2 X+ p& c+ {7 u
5 k7 d- s) f- Y( _9 p, Y# t;;;;;;;;;;;;;;;;;;;;;;4 J4 j% H4 ]3 c
;; Setup Procedures ;;
/ k$ r' ^; G" p' I( P) p;;;;;;;;;;;;;;;;;;;;;;! g$ f  L1 h2 I7 G' l9 |% J
$ x8 @4 V+ X( k2 g' W
;; Initialize the display by giving the global and patch variables initial values.
! u5 z; T! y! q2 c* {;; Create num-cars of turtles if there are enough road patches for one turtle to
8 f" _$ p. E. C, K+ i;; be created per road patch. Set up the plots.1 e, d& q9 W/ F, M% \: I+ W# L
to setup0 p+ n6 n  D) m& b6 a
  ca
  Y$ C( B8 o8 H2 ?/ d  \  ^  setup-globals. R+ b. ]5 m6 N3 E7 }3 L
* t# h+ [& \6 g; S2 b
  ;; First we ask the patches to draw themselves and set up a few variables
  @) |, s$ ~, M  setup-patches7 u; \: d7 M# @
  make-current one-of intersections
9 b& j; C  x) n! E! M' Y6 c  label-current2 z# ^3 Y! j4 C
; q+ Y/ c/ q! [0 ~: ]
  set-default-shape turtles "car"
2 q! W7 W8 G+ R8 s
" k0 R4 I( T( J  B  if (num-cars > count roads)
( e- N: ~; c; q  [2 t" y; z) b. K* Z% v5 e0 @: @
    user-message (word "There are too many cars for the amount of "+ @2 Z0 M# ]9 U( p( g" S) v4 j% Z; I
                       "road.  Either increase the amount of roads ": S% R4 ]' m2 B. P. u
                       "by increasing the GRID-SIZE-X or "
0 y) L/ L5 z0 K) R& U; L, }                       "GRID-SIZE-Y sliders, or decrease the "
7 v9 m  i& ?2 U# q6 Y                       "number of cars by lowering the NUMBER slider.\n"3 k& b% M" d$ u
                       "The setup has stopped.")
) k4 U! s3 `/ y$ c  ?+ N    stop
, ^: l* M' ^5 B3 q  ]2 s) F6 Q1 @8 O+ Q& R/ P
6 q- p+ k5 d2 P1 z" z5 x) N, i* [" r3 T
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
2 R) @2 F$ p" _# M# w' B7 s  crt num-cars+ b& g; Y# U! Z0 i1 @6 I7 t
  [7 K2 ?- G+ s7 ?1 o
    setup-cars
8 X$ ^& ?. {8 X! v    set-car-color+ q' [, M3 V8 V. F. z8 P8 _
    record-data
2 l+ H) X6 ~$ W7 e4 k  ]
+ ]( ^8 v: A3 v6 D- V) s+ ?: x; l8 F& Y9 U+ g' Q& T, j
  ;; give the turtles an initial speed* f) x0 ]' ]8 `8 m
  ask turtles [ set-car-speed ]7 [; J8 b  E& g8 R$ d
( H4 V2 d. C6 R6 l
  reset-ticks3 Q+ u+ f3 P' w6 q- w
end1 a2 h) T8 [/ n; Y4 Q

- H* ]* N/ B% h/ }, G7 I: R# G' V;; Initialize the global variables to appropriate values% ~6 t( k; }! {% d6 y1 o. c
to setup-globals
2 k6 v* U% J# S0 X  set current-light nobody ;; just for now, since there are no lights yet
, w$ h# A& Q& I, ^3 c8 `8 i$ _  set phase 0! H& `7 o- m3 i
  set num-cars-stopped 0
' w5 |8 R4 W2 L  set grid-x-inc world-width / grid-size-x
) Q" {7 T/ ]( K. [2 `  set grid-y-inc world-height / grid-size-y1 l6 M) [% z5 O

  x. u, T% n& _$ D6 S  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary4 U9 A/ k- W  C7 A
  set acceleration 0.099! ^) j: H+ g7 F+ ]8 ?5 S  X* u
end7 R" }) H! Z& r- b: c; ^9 ~
# q. k4 q+ `) ~# j
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
. R0 j: V+ Q. L4 E2 S;; and initialize the traffic lights to one setting& f9 ^; E3 E* e" I, j! J3 Z; W
to setup-patches
4 ^/ h; Z: R. ~# S% J6 H  ;; initialize the patch-owned variables and color the patches to a base-color
; ~( f5 w/ |/ K/ Q' v  ask patches
2 s/ }! e1 l; @9 y( z4 t- ]( H, A" X: I7 o  [
0 A. m& O3 l! T6 ~# J    set intersection? false( V0 V7 z( o: B5 E
    set auto? false+ J0 W* F! M( _+ x3 v
    set green-light-up? true
$ a' K. r' t' E    set my-row -1
8 L9 ^0 I) a" _# t( B    set my-column -1
# s: E# ~/ \  W! H, B4 u7 b    set my-phase -16 Y# W+ e  C5 o1 y$ j4 }8 ]
    set pcolor brown + 3
1 W8 U* t. ]0 `5 {1 e7 q4 H& u  ]: u' X" ]+ s, v# }
. c+ i. |7 A. ~" a. b$ J
  ;; initialize the global variables that hold patch agentsets  ]1 x5 W& u: W* [: P
  set roads patches with
2 X2 n, b3 G6 H# ?6 C! ^8 h    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 E4 t' @) n6 P% n- S    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 @0 X, Q2 L6 L( y  Z
  set intersections roads with
  g/ Z2 T6 B& K. m) O    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 l/ s) d# k1 s8 K/ t- H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- \2 d1 d8 v) w- q$ o% O4 B5 ]+ C$ L1 o
  ask roads [ set pcolor white ]4 d; D7 K! Q3 J6 I! y
    setup-intersections& W% v7 d& C+ g
end3 n8 ]& ^( ]9 A! g/ Q7 y) m1 [
其中定义道路的句子,如下所示,是什么意思啊?
, j0 A8 z- c! m; @" F* z set roads patches with
  t$ `+ K& F* ?    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& @. u4 O7 x9 S$ B+ f2 }1 `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) X0 R, U5 E2 Z2 ?: [& {谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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