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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, {* [3 D$ M& Q' A
netlogo自带的social science--traffic grid这一例子当中,
% C9 e6 l# R5 ?$ B6 Mglobals
4 C! I: Y: C- i4 t  ]7 V2 v& }[' R. b/ J6 e) f) ^$ `+ ~( C- ?9 `
  grid-x-inc               ;; the amount of patches in between two roads in the x direction. h( L0 Q; v/ C3 d: w6 t9 p8 b
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
; @9 ]! z  H1 n, L; f  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 c) v; L6 f; p& |! k- ]8 i) A
                           ;; it is to accelerate or decelerate: }9 Z5 |# ^3 D1 Z0 d; I
  phase                    ;; keeps track of the phase
* ?' W4 E6 J2 H- g, W0 S  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
3 S+ S) |( g4 {/ e& N) M  current-light            ;; the currently selected light
7 U' R0 |+ ?8 ~2 Q4 m/ o8 D3 E# {6 h6 D; h3 l9 j  \; c
  ;; patch agentsets. ]. P/ E. I4 J  [5 t( @
  intersections ;; agentset containing the patches that are intersections- ^6 O* F; w0 u+ Y; `1 _# s
  roads         ;; agentset containing the patches that are roads! N4 M$ A+ _3 y) _2 Q+ X+ N; y$ j
]7 U8 Y+ D- S" z& }
2 i, A# ~7 a+ g) g
turtles-own
- q) [" ]. v: U# v[) A. P3 n2 _" |2 z; O" n
  speed     ;; the speed of the turtle
4 X, P. `0 w6 p* \- S' R) H  up-car?   ;; true if the turtle moves downwards and false if it moves to the right# F& s2 n3 X, k4 ^; p  r0 l
  wait-time ;; the amount of time since the last time a turtle has moved/ J5 H( O' [% S. D( s& V# N! |- H/ n6 S
]
: f. c3 N2 }# u+ |. L
( F( O& o5 D3 t9 I1 @1 d( Xpatches-own% m0 F% r+ H6 S) Q/ ~) d8 A
[3 o9 `3 n/ k2 d; |# c& `
  intersection?   ;; true if the patch is at the intersection of two roads
1 N$ Z, \/ Q+ |$ I  green-light-up? ;; true if the green light is above the intersection.  otherwise, false." Z2 L! w; z( ~% x8 P4 D
                  ;; false for a non-intersection patches.$ _0 a( C6 b" Z( \9 j2 P5 K3 t
  my-row          ;; the row of the intersection counting from the upper left corner of the. V+ I% H9 O( m, o" q
                  ;; world.  -1 for non-intersection patches.* A& P+ [) z9 b  N; R) p/ ]
  my-column       ;; the column of the intersection counting from the upper left corner of the  J, i/ X: Q2 V( \! ~  C
                  ;; world.  -1 for non-intersection patches.8 Y$ d1 j; \; N# J+ b& b/ u
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.+ W  _% Y+ K" Y0 c# S( x5 y0 ^
  auto?           ;; whether or not this intersection will switch automatically.
. i) d" L2 N4 \4 D$ `                  ;; false for non-intersection patches.
, T! A7 z6 ?  b8 p8 W8 A]
. r% Q( Z5 i! p, Z
* E# V, c# y1 E( V( q0 Y, D* c1 L' T
;;;;;;;;;;;;;;;;;;;;;;
9 v) f' J! {+ a;; Setup Procedures ;;
* z8 Q7 J8 ]( n5 [) L- N$ A* v; ]* ?;;;;;;;;;;;;;;;;;;;;;;# D: v" I! X" s: F  J
1 I$ J$ P. V+ M6 A) L$ L; m
;; Initialize the display by giving the global and patch variables initial values.. [9 }2 n5 ^: ^$ Y8 J! K3 b' |/ _* N
;; Create num-cars of turtles if there are enough road patches for one turtle to; T( i8 L! R  Y9 l/ ]9 K
;; be created per road patch. Set up the plots.
- I- J, v2 V1 C# V9 H; wto setup
+ @" @& b8 G( s9 t. K8 h  ca
0 m; v: ]( h) P, ]( z3 \& q  setup-globals" o$ |% W7 j! @

2 U- s7 A/ Z  \& U- V  ;; First we ask the patches to draw themselves and set up a few variables
% w3 f2 h0 y3 _$ h6 R  setup-patches
5 J, {, F  F+ M8 @, K* b9 F  make-current one-of intersections) w6 e9 k5 {( F; o
  label-current
* S' D0 k  C# ~1 u7 K* f9 P5 N  b; Y( l# r6 ]: J
  set-default-shape turtles "car"! t9 ]( O* U- r2 E

6 T) l7 N2 C* h) T, j' y7 N& I  if (num-cars > count roads)
% V  y6 ^6 Y, L2 D" h- r# x' F  [; L$ v3 _7 V7 s. |
    user-message (word "There are too many cars for the amount of "8 ]+ r+ }/ C8 v9 }) j' I. v
                       "road.  Either increase the amount of roads "
1 E2 \' X- u5 M- X, J5 [7 e# m                       "by increasing the GRID-SIZE-X or "
( l( X! J* U( F0 A                       "GRID-SIZE-Y sliders, or decrease the ". ?$ u3 @! d+ J, ~! [5 a8 [9 ~* i
                       "number of cars by lowering the NUMBER slider.\n": q) I- b' c# Y# R/ b$ t1 B% x5 Y
                       "The setup has stopped.")
; z* ^4 d8 U: p+ O: K    stop
- t6 g) ~' C% L7 l  ]
3 U. D2 [7 T! v1 Z- I" b' W. @) j0 Z% f; ]6 B1 T
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 N+ m) S3 ^! P0 p
  crt num-cars
$ Z8 ?! W- U: N, E* B  [
3 J/ g. F* R* L( o0 J    setup-cars
  c0 T5 w+ P0 b* x    set-car-color5 ~: I8 g  L2 b( o4 j  r0 R4 `! t
    record-data
7 S8 `3 w, z/ H3 d3 C6 Z  ]& O0 h6 N* e# A( P7 q

: c, i5 w4 u0 {# _! o; N; k  ;; give the turtles an initial speed
6 D. p; A% M9 U* d  ask turtles [ set-car-speed ]: C0 @, C0 x9 S. d

- k' C" k% f: d: F+ ~" M9 M* e! C  reset-ticks  \2 c8 a! ?. M3 B4 u
end. f( ?" w1 Z' h( x
- [7 x( d. {, o2 j# }
;; Initialize the global variables to appropriate values
/ k5 W9 Q4 H5 ?9 A- Eto setup-globals; c) e8 w* m! d0 `4 m+ l8 W
  set current-light nobody ;; just for now, since there are no lights yet
) k* S6 l9 ^1 Q( W  g  set phase 0
; |  ~, ^; f8 n' ~  set num-cars-stopped 0
  {+ R/ R2 v' Q9 x  set grid-x-inc world-width / grid-size-x( f& `- P5 z" v3 E1 q: }! }
  set grid-y-inc world-height / grid-size-y
. G  _9 J  n3 n( R, e
% f! s  ]7 o' o7 p' f' r0 @  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
( @7 w, o8 S7 h4 }  set acceleration 0.099/ F- ^0 `7 q2 H: F) _* |
end
6 M- `3 d8 Q) ]) R- H0 d5 Q: l: R
5 f1 u% I4 u: I; \' _& H" Y7 B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; ~# F7 l5 u8 K1 ]# F;; and initialize the traffic lights to one setting/ p/ g' J! {9 W" m9 m8 d3 h
to setup-patches. {/ k3 V4 c0 \
  ;; initialize the patch-owned variables and color the patches to a base-color. [! \) @/ Q0 y0 v5 T
  ask patches5 ]" J9 E7 w% O8 b
  [
9 w9 q; P* X% j- M$ J    set intersection? false
, {8 ~! n$ P5 k3 J    set auto? false- b* z( E% X/ S' k5 {
    set green-light-up? true5 z5 S( J, j, _# A) I7 o+ q
    set my-row -1
+ I! ~# T# M1 H9 ~    set my-column -18 a5 n  d1 Y, c( y8 l
    set my-phase -1& _  C) j1 h- N) L  _7 K' D+ E' @; I6 s$ E
    set pcolor brown + 3
* R% w% ?7 W5 D0 o) o  ]
: S- l, @% [& |% f+ k+ Y- N, n
, \1 Y  ^6 u, ]6 e  ;; initialize the global variables that hold patch agentsets$ n1 [2 x' e. |2 M9 h
  set roads patches with
2 r0 Z4 z' U) Y! [& `6 S" M& L    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 \- x3 h6 X. d, ~; h6 L
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 p; l, O  J5 \% d! |! Q  set intersections roads with. B8 P4 @& z' Q  e) i
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ ?: U# J' O2 X% }7 r7 l    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& o4 Z! `. W" y3 l9 u0 I
3 F+ a. a6 N! i( ?
  ask roads [ set pcolor white ]5 W9 {$ S- X9 v4 ]
    setup-intersections
7 Q! J1 z" T9 R9 C" D) B0 Q) V& Pend- X5 N3 v) ]1 r  h" Y4 Q4 b
其中定义道路的句子,如下所示,是什么意思啊?4 l- `  C0 r  m5 ]
set roads patches with/ H6 N) C9 D) t9 D3 s$ `& N
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 V8 J- o* Q" z9 a" q" j: Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 N5 S4 a- M* k4 y/ q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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