设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10544|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
+ n6 ~2 P3 f4 O2 J4 ]netlogo自带的social science--traffic grid这一例子当中,- o6 ^1 `4 e8 A
globals
# ~. u! p2 l6 \# H9 ]* O) |- h* O; V' i[5 N' a7 S/ |' P; s& v
  grid-x-inc               ;; the amount of patches in between two roads in the x direction& u- ?( {3 E8 J* y
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 x; ^: L; _; y9 {  acceleration             ;; the constant that controls how much a car speeds up or slows down by if9 J: [. u  m. J! l- |; I
                           ;; it is to accelerate or decelerate* H6 X* N# d! y
  phase                    ;; keeps track of the phase2 j* o8 H  J8 R- w- X. O1 Z) m/ }
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure, C  b8 Y  g3 D9 B: S1 T. D9 @. ~4 ]
  current-light            ;; the currently selected light
2 \! ?# L1 t% _2 K& X0 K* \9 p3 J! T/ c# y# p
  ;; patch agentsets
% D7 S* k2 L/ O  intersections ;; agentset containing the patches that are intersections; H5 N9 b7 ~; ~  T1 s
  roads         ;; agentset containing the patches that are roads& @; _, ^  b; M
]* Y3 J5 r4 K+ m/ l

( Y5 `1 Y7 y' w8 ]0 d! Hturtles-own, [; \1 F: A. x4 A+ K
[
5 C6 f( T" O" J% e# R$ E3 T  speed     ;; the speed of the turtle
+ K8 F4 O6 s) f& J1 P0 w9 r( _  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
' t* t2 q6 Q  L  wait-time ;; the amount of time since the last time a turtle has moved. r+ q9 P+ x1 h
]
* D. g% Q6 U1 n+ Q& `
* f3 M( g9 ]. s% l" Opatches-own
7 Q6 E- C4 b, k0 \/ g1 d# c[5 X! ^* ], {4 {, ?
  intersection?   ;; true if the patch is at the intersection of two roads
& F, L5 x& h5 N) T  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
% I; m1 X+ l; C3 w: V4 p                  ;; false for a non-intersection patches.
3 t9 i+ b) P2 I- m  z9 U3 r  my-row          ;; the row of the intersection counting from the upper left corner of the
0 D1 o# {/ W( l( m) x, d% x                  ;; world.  -1 for non-intersection patches.
: p$ C1 \* L4 F! X3 ]  my-column       ;; the column of the intersection counting from the upper left corner of the
3 @' U, Q) E2 j( a5 x: O                  ;; world.  -1 for non-intersection patches.
1 E" g+ g/ }- p2 [" a! v; M( z' ?  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.6 }7 N& }/ R! X
  auto?           ;; whether or not this intersection will switch automatically.
+ J* W6 r" H6 C" i                  ;; false for non-intersection patches./ R9 h. b. M' I/ o, {5 y# K% V
]# W1 m0 u) h+ K7 g" B
* a( O: J% v$ j  B- I, ~) b
. l/ q  w" M1 m$ \7 D
;;;;;;;;;;;;;;;;;;;;;;
, ]! x* n7 K1 |( H1 v, r( D9 A;; Setup Procedures ;;8 C4 u* d) e. I2 ]
;;;;;;;;;;;;;;;;;;;;;;7 }4 f2 @" \: J( n& u# r. H3 a, l

4 x  \1 n& t& m$ ?  W* K;; Initialize the display by giving the global and patch variables initial values.4 k  q  Z( k/ T2 E( t
;; Create num-cars of turtles if there are enough road patches for one turtle to
# |: y8 F0 c6 y! R$ f: ^4 C; e0 y0 ]4 c;; be created per road patch. Set up the plots.
% k2 P2 s# n; c: |& u* Vto setup
' s2 S, E. K- s1 K. C. a1 R$ V  ca
6 }5 z' T/ x! [  setup-globals* y9 @8 v; @) u' i/ u' k
: v+ D' b% ~! @; i6 D
  ;; First we ask the patches to draw themselves and set up a few variables
" x5 X( n# e2 n  setup-patches
3 n! Y3 y9 w3 F0 u  make-current one-of intersections( y+ f* F* v$ ~3 H% e' r7 V
  label-current
  l. x9 ~4 h, p3 g  }& C' L
/ w3 c7 `. h" y2 [  I3 z6 w  set-default-shape turtles "car"
5 U+ ^0 R0 k9 e/ u
6 l! {% E$ {" {- ?8 s, J  if (num-cars > count roads)7 E0 i6 j/ P! a- {$ ^& H
  [
4 s7 I- _. v, g    user-message (word "There are too many cars for the amount of "4 C" ~& `$ @( o; {8 ]0 H
                       "road.  Either increase the amount of roads "
) y! ^6 r6 f5 b                       "by increasing the GRID-SIZE-X or "- ?! N8 I; R& A5 D
                       "GRID-SIZE-Y sliders, or decrease the "2 @' i3 b9 Q! i' p5 x# Y
                       "number of cars by lowering the NUMBER slider.\n"' n" N* B4 t, W( ^" v+ O
                       "The setup has stopped.")2 B( e$ K+ t# U7 t0 h- W2 G! M
    stop
: g# N$ W" n% \, K  ]- L7 B, z( I1 q. Z6 o# \, y7 G

0 ?$ s. V) k0 s3 W& ?" x  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ S5 e6 d7 S: v6 a$ S# b2 _3 K9 y* c
  crt num-cars# M1 s  ~; o0 W, ?7 |
  [
) V8 Q' c) J3 I2 g6 C, I- \, O    setup-cars
! V. Y8 w% [% K/ G4 s, c    set-car-color( M  e. a  b( h. P/ h
    record-data+ ~+ {4 J' x* V5 w1 M# u  C
  ]
, a+ h4 t, @% a6 N6 ~: f* u% \
' P7 ]0 N; V& J+ [: m; D; w$ ]  ;; give the turtles an initial speed/ L7 l/ T# S) f
  ask turtles [ set-car-speed ]
3 W8 B" U0 a# M6 p) o& o
6 Q$ q; h6 z8 T) N8 Z! F+ e; t  reset-ticks
7 [# ]- Z5 P+ u; R8 Q4 ~end0 I5 M' ^2 |+ H/ q( j

  ?9 K" O: B' D$ p' O9 |& y, {;; Initialize the global variables to appropriate values$ y: V0 c$ K1 x
to setup-globals( [5 [5 N5 f, T1 k) T* G
  set current-light nobody ;; just for now, since there are no lights yet
5 \. B; G% N7 `# O  set phase 02 L- h4 l! J" g8 I  ]/ N1 \. H& B
  set num-cars-stopped 0
9 J, P7 l; l" A% r  set grid-x-inc world-width / grid-size-x8 s1 |8 Z* n6 E- b( d
  set grid-y-inc world-height / grid-size-y
: v+ R+ u- F8 K* z
) h( U' O. v5 I0 K5 F5 s  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ Z. g0 B' g) j" u- z" ]  set acceleration 0.099
8 t6 n1 w+ |8 O6 u* Mend7 F8 U' \0 ?: B4 x

; y7 X+ p0 v+ \" |5 C# A;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% y; Q+ b- b# d6 y- \  z7 N;; and initialize the traffic lights to one setting
6 W  p  C0 R+ i0 x9 _! e: d3 T. b7 F" yto setup-patches% y* r8 v4 t& w1 W
  ;; initialize the patch-owned variables and color the patches to a base-color+ Z  v# {4 @/ B, O
  ask patches
3 W$ b5 |# ~7 {* }3 C+ |  [
7 [& M, J6 ?- Q* m( O: s! \) w6 A    set intersection? false) @0 C: M' q( N* R6 j2 a
    set auto? false
" d* @# N7 O. G5 B0 {    set green-light-up? true  w+ ~/ A/ J' b7 X1 Z
    set my-row -1
- }0 k; l4 I- R2 E1 ?0 P: A" Z7 S    set my-column -1% j( X& q# b( ?, z
    set my-phase -14 i5 C/ e+ J/ t5 L' Q1 x7 F7 j
    set pcolor brown + 3) \  ]$ n. }7 b6 I) h2 }
  ]
3 V* \2 E( h) w- r1 A  [6 @
- i3 a& ]. p4 X, g) C  y  ;; initialize the global variables that hold patch agentsets
' B' H4 a- J' H9 h4 k/ S$ e( R  set roads patches with
+ w+ J+ }4 @" o1 Y; L6 O) U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 m. B% M' {  `. @& h" z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( B' B8 D" _8 X2 k1 y0 A
  set intersections roads with: d$ H& M( u) ]
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and$ T$ ~! M2 v$ S2 t* N6 S
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ n/ F9 z& }3 j: V8 x) y; B

( K( I5 O4 f- H- H7 S  C  ask roads [ set pcolor white ]8 }7 p# @; l! C- m% P, F+ ^9 T
    setup-intersections1 k, q. k: J4 n% t# m9 {
end
' y% {% t  @! h* m4 ]其中定义道路的句子,如下所示,是什么意思啊?/ e8 k9 i( B8 g; I4 i
set roads patches with" X7 t1 V4 S0 x0 Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. q" e# o# f' P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 x7 x4 O) O3 L5 H* Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-12 18:33 , Processed in 0.015449 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表