设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12142|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。4 z% m- O6 u- h1 N5 X
netlogo自带的social science--traffic grid这一例子当中,& U% I/ \9 f* b# }* X- W1 J
globals
- j& ~# j" r  u. @6 g" [  u9 M[
  I( f5 f( G8 [1 Q  A9 e  grid-x-inc               ;; the amount of patches in between two roads in the x direction0 S/ |$ ]1 m0 F/ g: J$ e- ]
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
7 B& X) B6 X: R& s! R  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
; Z; o1 S4 J7 J, c2 q. b4 }                           ;; it is to accelerate or decelerate4 q1 I+ x" _! H1 ~/ O
  phase                    ;; keeps track of the phase' D. ?: K) S0 ]
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure+ i) `0 d1 T2 t/ Y$ f0 _
  current-light            ;; the currently selected light
* G- h% H; ]4 W3 G: i
) s; |7 D9 s5 Y! z! Z  ;; patch agentsets  }/ o. Y. r& O. J
  intersections ;; agentset containing the patches that are intersections# x) d4 B/ V. f: C8 R! `, \
  roads         ;; agentset containing the patches that are roads
$ L7 ?3 _2 r' s- b- _]
+ K- [( I# ]; E# G6 L
2 V6 y. R9 b1 Q* f7 c/ S: E  l" B5 sturtles-own
/ P+ X/ o; u4 i$ ~[  E$ }0 I2 C# C
  speed     ;; the speed of the turtle
# I# P0 H( B$ ^) F  up-car?   ;; true if the turtle moves downwards and false if it moves to the right( Q% r9 X9 b) l
  wait-time ;; the amount of time since the last time a turtle has moved
8 H4 {! P+ I; }6 |9 p! g+ D, [- w]4 v5 _  v# S3 H5 N- Y3 {* b' Q/ o# C8 h  ]" T
/ u+ S* J8 }' r2 r& q, R
patches-own5 X  z; @- w) B- {8 {# |8 y$ l
[
+ Q* k. y: ^8 \5 i  t  intersection?   ;; true if the patch is at the intersection of two roads) C0 p7 ^! y4 g! }
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' Z; t( l. q0 p5 Z& X                  ;; false for a non-intersection patches.
% n4 O, K8 X" z* ?8 _* e  my-row          ;; the row of the intersection counting from the upper left corner of the
# B9 ~+ [9 Z7 b) y- w$ F% B                  ;; world.  -1 for non-intersection patches.! n2 O; I8 L! N9 U8 E, q* y% c  V
  my-column       ;; the column of the intersection counting from the upper left corner of the
& z; D& l" y" t# d                  ;; world.  -1 for non-intersection patches." X+ p! B5 o: t" O+ i
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 j/ N7 U' q9 j" _. s' A& R
  auto?           ;; whether or not this intersection will switch automatically.8 }2 w5 N# F5 N# P# ^$ v& y6 P
                  ;; false for non-intersection patches.
' z! C; m8 a. b/ A]
9 i) S1 o: w) y- v% |' w
2 g9 k3 E; h7 [6 L- @/ k" ~/ x/ `0 }: e
;;;;;;;;;;;;;;;;;;;;;;
. h! Z1 ~' A! n$ k;; Setup Procedures ;;
3 K4 g9 O$ U  W: g0 [/ K$ M2 S2 u;;;;;;;;;;;;;;;;;;;;;;
& l8 K% Y# `' b3 g7 w  Y( V2 r5 ^! h% _6 u% y
;; Initialize the display by giving the global and patch variables initial values.
8 d7 A  {: B; @3 I: c  \" t; a6 V;; Create num-cars of turtles if there are enough road patches for one turtle to( ]4 N* b6 Y/ P3 K: n) o- y
;; be created per road patch. Set up the plots.
) [4 P3 d' b; H) ?/ S- M8 a$ `9 lto setup
. [; I" u* A1 D5 D& ?4 \! r  ca
: p+ V7 m  M* e% h2 Q7 Q5 i5 g- ]! _  setup-globals
. D6 o3 a  [9 I8 U) [8 w* e) u+ a9 t! r7 x) I- w5 _. p3 M
  ;; First we ask the patches to draw themselves and set up a few variables4 [+ }; L  m& Z, Q
  setup-patches* C- |, Q* b- u' I" A
  make-current one-of intersections4 [  p9 `6 O2 v+ M4 n
  label-current
9 h' |' ^( o) S' I# `- {% x5 u  F; M) k# E# w
  set-default-shape turtles "car"
; b- B% o' _; G% j0 ~" X% G$ l2 }# B  H7 U& r! A, {
  if (num-cars > count roads)5 D. _! t' `! S4 O3 g
  [7 D2 D6 |4 @7 G% Q8 @# ]4 l
    user-message (word "There are too many cars for the amount of "
5 _9 i6 F1 O/ Q4 N8 z                       "road.  Either increase the amount of roads "
, T9 w' k4 I7 t& i" d                       "by increasing the GRID-SIZE-X or "- P  M+ i1 d9 P3 O2 K9 ~% s1 e
                       "GRID-SIZE-Y sliders, or decrease the "
- H: r, I( Y8 D0 K% M                       "number of cars by lowering the NUMBER slider.\n"( \0 d# ^9 P' B, Y
                       "The setup has stopped.")
7 u' T* H" \- Z: w6 H" U3 W    stop
0 L* p: P6 B3 P7 K" {  P  ]
" A" ~, Y  j  ?& C
/ c$ N) e0 r8 ~  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
' ~! Z7 v) a8 {" M( g/ X) C$ M  crt num-cars
& _! K% p3 y/ j! O) B  [
3 d9 N9 F) N/ V0 n. o2 {    setup-cars& p$ M/ ~' d, i! l
    set-car-color
4 k1 z6 M/ ^6 u/ r) k# S+ F8 G    record-data
$ M( }2 {0 a! u, u" `0 f  ]/ m* k  {8 N5 i. w7 \

1 m6 K& [. [# I# f, y  ;; give the turtles an initial speed; C2 C3 j6 G/ }1 g8 d) r8 [+ z. N
  ask turtles [ set-car-speed ]4 ^% Y, F" H# X8 i% T0 }
% E: s. U0 E" X
  reset-ticks
% B* X+ g! i! |3 Z  mend
7 t3 H; I" D* _& E7 D6 `+ B& S6 {
2 E  y) X/ }" M3 X, j% ?7 z  C! d;; Initialize the global variables to appropriate values- p/ L9 U% k% L2 w
to setup-globals) L% x7 ~9 ~# r/ ?7 ~/ T
  set current-light nobody ;; just for now, since there are no lights yet# t0 A4 M! [) z$ y6 o+ y; E
  set phase 0
* D7 n# |  H, R: v  set num-cars-stopped 0
! O  e- w6 {6 |; @( I+ }. o  set grid-x-inc world-width / grid-size-x0 j! v9 `9 d" E; w. a$ d3 ]8 \. E
  set grid-y-inc world-height / grid-size-y2 }7 {/ S* k# O: w7 i
9 l# @0 Z* F8 e9 k
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
$ ^7 L& v  |8 C0 A8 ]4 S* X) l  set acceleration 0.099+ a: b1 @2 |# z& b& V
end" d1 k% w' c. Q% [
4 d6 ?$ R  h, X
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,& R' l5 ^* Y/ T
;; and initialize the traffic lights to one setting# A; T' Y# J8 n% P3 Q# w
to setup-patches7 U6 q. \+ B+ F  T- z2 T
  ;; initialize the patch-owned variables and color the patches to a base-color% b* _. i8 A; @
  ask patches
' f  \8 t) _9 H! `) ~8 {: W  [! W8 ]' I; p/ b+ d9 J2 K
    set intersection? false& C  K  q# D+ H3 u
    set auto? false
, z/ }0 w/ |* f, g$ l5 x* T    set green-light-up? true0 e  c" [' Y! a5 M
    set my-row -12 |% I) Q* u3 g0 r) F! Z8 a0 m
    set my-column -1
9 {% F. f% h; h; G+ X    set my-phase -1
2 C, {! m1 j. O4 ?    set pcolor brown + 3* m3 K  P2 Z6 {& C
  ]: |. w0 s; ]' p0 H

# d3 Y+ |0 [1 ?% z6 U/ ]  ;; initialize the global variables that hold patch agentsets
; l+ ]1 z0 a. e7 n% j2 O  set roads patches with
! x0 a. E6 D: b( ?6 a2 f" J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
" k' X: T2 c7 p7 _5 ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], Z0 J6 q2 X5 I! p  E! s
  set intersections roads with, ]6 [/ b5 G0 c8 M' r) v' A1 u4 V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and/ U! d) n& s! B* ]4 u* x$ r
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ b  }2 i) @2 [4 E' Y: `1 M$ X7 I2 D/ B- D( E3 h
  ask roads [ set pcolor white ]
+ S. p- {0 v1 T7 [, w: I- D    setup-intersections
2 J: ^0 {) e4 aend. ]8 y+ z* W5 G
其中定义道路的句子,如下所示,是什么意思啊?& P3 b* m. I5 j. G# |# }% D" ?$ b
set roads patches with
3 {( K7 l# ]- X    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# V) \; x9 M2 V/ J2 o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' z1 J4 K: u8 \, P; w谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-6 05:34 , Processed in 0.024029 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表