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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" e) v( F* c0 W3 K' f0 I* r3 v! Fnetlogo自带的social science--traffic grid这一例子当中,
  n2 u5 h/ L- N% Y/ N5 l. Oglobals
% Z  \5 K; P4 c. C9 ~[
0 T  i( Z9 \  n, F& Z  grid-x-inc               ;; the amount of patches in between two roads in the x direction5 J* J6 {; N% C, Z. C, ^' `
  grid-y-inc               ;; the amount of patches in between two roads in the y direction: M/ K1 G9 F5 _
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
* a, F$ A- d% S* S" ~                           ;; it is to accelerate or decelerate
% ?' w3 A) W; X2 ^0 ?' Z2 G2 E, n  phase                    ;; keeps track of the phase: o/ y; I5 a; Y7 _$ o- N$ d
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
1 Q/ }/ r, m# e  current-light            ;; the currently selected light5 x( i) \% A$ S! V" k0 S: y+ `
! e+ N; \2 `$ q' k
  ;; patch agentsets
& C6 b) Y+ ?% B5 R% e) L3 f  intersections ;; agentset containing the patches that are intersections
2 b4 v, f, x! F  k) c; C/ ]8 J  roads         ;; agentset containing the patches that are roads
( Z2 }2 _/ B4 y6 o) Z# V]
. m% R# H% ~1 g0 I& ?5 A# p1 X; Y) a2 l# N* E" V' O6 g
turtles-own0 p7 m) ^, O& \
[
) \/ c% b) {6 h) \% p  speed     ;; the speed of the turtle
7 y+ B9 v+ Z6 e+ o  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! r/ |- p7 w8 `9 K  wait-time ;; the amount of time since the last time a turtle has moved' w- w  A" o9 D# M0 _
]9 A+ ?9 j! a+ g; w' A

) v5 @) a, a8 Ipatches-own
5 R) G0 g# j+ F/ ^[& s: q' ]! U- S3 S  _  x% k
  intersection?   ;; true if the patch is at the intersection of two roads) M5 F! }# J6 `$ X7 B
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.5 h+ v* c$ ~" E; W& Y( T1 y- b; w$ {
                  ;; false for a non-intersection patches.
( M7 c5 R# L$ G# ^( b) v  my-row          ;; the row of the intersection counting from the upper left corner of the, D9 f" D/ d3 E: c% M' |0 u
                  ;; world.  -1 for non-intersection patches.
6 o$ a1 o1 o& d, v  my-column       ;; the column of the intersection counting from the upper left corner of the
1 F" i# [0 w9 e                  ;; world.  -1 for non-intersection patches.
( J; S9 L) g+ D( n" q' k  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
6 x6 K3 O+ r+ \& k8 \' R" X+ ^' W' |  auto?           ;; whether or not this intersection will switch automatically.) O+ n  c# M- w4 a  X- _. M
                  ;; false for non-intersection patches.5 U' I$ K0 W6 h/ ^
]
8 f& r. |3 I. O5 w! H4 s8 |* \; R& h! Y! ~# C

) l5 F$ q- V8 L* R/ h) g, p;;;;;;;;;;;;;;;;;;;;;;
8 j( f8 C+ X7 V;; Setup Procedures ;;
; H2 d' O" Y5 p8 n  y1 i;;;;;;;;;;;;;;;;;;;;;;0 I" q/ l6 y  w: K
) G4 ^) O8 W5 A9 `& y/ {" D+ {
;; Initialize the display by giving the global and patch variables initial values.
: v6 D, k- \( \;; Create num-cars of turtles if there are enough road patches for one turtle to0 P  K1 W: d7 B- n% ~
;; be created per road patch. Set up the plots.% Y1 g) |- s" V6 e
to setup
/ c! o/ A. X& v' V( u8 [  ca
) J* k$ W$ G9 x; O5 w, Q' B  setup-globals
6 M) o: P4 i/ u6 g$ F  h6 d, E: e
: c' j2 U  a' {& l  ;; First we ask the patches to draw themselves and set up a few variables2 q$ l( Q. q. \9 i: l$ Z
  setup-patches
& N8 b: k9 ?* _9 x9 O& T  make-current one-of intersections
" k; r) O/ d4 ^  N3 |  label-current
* m+ v$ i+ }$ s
; ^& M% g0 p+ Q* G  set-default-shape turtles "car"
1 q1 ~8 r" w: _8 Q. U* Z! A9 G, A; m4 w: h
  if (num-cars > count roads)8 ?6 l- r! r. ~$ a1 P  W, ]! x
  [1 B7 D: l3 K' d8 ?/ ~
    user-message (word "There are too many cars for the amount of "
  d- [$ ?9 r  p) V! B4 Y- N1 r$ ~, v                       "road.  Either increase the amount of roads "" M1 O8 P5 b% v# x
                       "by increasing the GRID-SIZE-X or "
# a% z% h( s: J4 S$ q* Q                       "GRID-SIZE-Y sliders, or decrease the ". N3 v) |  t4 D) l" }; f
                       "number of cars by lowering the NUMBER slider.\n", N# T. ?& r) s9 l
                       "The setup has stopped.")' z6 q) B, I; z3 C( ^
    stop
2 ?, c- l$ C7 l5 @) W+ K  ]# y8 e: b" U0 l2 \7 l3 y
4 `) V1 E4 i% @5 m7 V7 W! F
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
/ v& ?  p4 }  _% e  crt num-cars$ A! l% Z/ L8 e8 X; L
  [
( ^: X( U5 Q0 z- q; m: j& s    setup-cars
% {' h2 y2 }0 p. K" ?$ ^    set-car-color
) L+ P* e; x/ r$ }$ t    record-data
5 b) X, ?! G5 y1 N) h, O1 L  ]% T+ g4 I9 D( {7 P8 W4 t: P

3 }. {; G  w& r! j  ;; give the turtles an initial speed, H$ O' j8 u, O# N4 m# I" s8 I
  ask turtles [ set-car-speed ]+ D# X; {! m5 r4 e# w- h" T

% ?( X  e7 I  O  h2 y  v  reset-ticks
5 y/ U6 c  y& m. ?$ k# h0 B% Yend
& L* q  |: c. \' O3 n; Z$ d8 _: C% _& \8 b* _
;; Initialize the global variables to appropriate values- R: m* v# u0 k. M* b9 `
to setup-globals) B. l. W; p* `; q1 k, W
  set current-light nobody ;; just for now, since there are no lights yet  `8 T: V1 t) m- r% I
  set phase 0
# q* U7 T$ h% t% M  set num-cars-stopped 0
& s" ^+ y' s% P$ e* K- T  set grid-x-inc world-width / grid-size-x
+ z' d2 O7 L" c9 v) `& ?+ K! F  set grid-y-inc world-height / grid-size-y
2 W# l) [7 z. Y- r, r# p3 ?
8 k2 ]5 q$ |, G! z% k% Q2 ]  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
' q6 U# e2 a0 o( [1 ^* p- m9 E  set acceleration 0.099
4 `4 e- ~2 M; u# R% Cend7 |$ q4 h+ V/ J, s, S7 `9 j. k7 ]* y

! J+ W5 }; B" I  }5 X/ B0 z;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 I: O  ^2 W; s6 X6 K: S: X3 l* y
;; and initialize the traffic lights to one setting3 K, e2 M- r  ]- H
to setup-patches
; d: Q( ?5 {: z7 f0 K: \' i  ;; initialize the patch-owned variables and color the patches to a base-color
# g+ R3 e8 L/ ?3 S* e- |  ask patches
0 u5 p' a% z, p0 ^  [/ d) G2 `: G( T- ]% `) ?0 c
    set intersection? false
0 `4 d8 S8 a+ C& s3 B! s6 N! F    set auto? false4 w1 m. @- f' F8 r
    set green-light-up? true
# @2 |2 v, ]& v$ c3 U7 y. t' g    set my-row -12 M+ I5 e) A. \4 t1 q
    set my-column -19 z) A5 \9 {2 X+ n5 U
    set my-phase -1/ |, p0 {7 {. [! Z5 F+ i, R$ r
    set pcolor brown + 34 Q% _+ F  h) @% N2 A
  ]
/ \; o) R+ X) v3 h  u% Q; C2 K
3 N- L2 P2 e( b* W- I1 D2 r6 W. z  ;; initialize the global variables that hold patch agentsets0 L# N% h$ L2 z  u8 S7 ~3 h
  set roads patches with. C8 @$ f, y$ ^% l% v1 A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& |, Y! P+ k. {) J$ S) i; ^    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& O6 S) L5 P) C( ?  set intersections roads with
$ T1 O* o  f/ J! P/ m, z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
  _+ b, J5 d) z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- O- Z$ N5 P. G; h( P; h  B( ]3 F9 m% P, M
  ask roads [ set pcolor white ]
+ ?) H; F6 w; k4 G" z6 D% ^- {6 ~    setup-intersections, {1 u7 ?5 j. J$ a- d. g
end$ L& n$ B# M. Q. w
其中定义道路的句子,如下所示,是什么意思啊?
; w$ G7 d2 A  E# k* F, ~" a2 K* N set roads patches with3 G7 T6 F. }) y! ^  Z( A3 b! G, U
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or  }' U/ a1 K) K3 ^7 Z9 _
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 k  c( W; H( E: R) t& f谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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