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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. u$ K( T7 Y' U& ~% O% \) Unetlogo自带的social science--traffic grid这一例子当中,
6 _' v. O/ D# d% A1 z$ M8 wglobals# W* C9 w/ ?8 h1 \9 X0 ~0 n6 V
[
0 O4 Q; V& ~7 t/ g2 z  grid-x-inc               ;; the amount of patches in between two roads in the x direction  [4 I% |) F. d
  grid-y-inc               ;; the amount of patches in between two roads in the y direction7 R4 p7 o3 @1 ^1 B: e# p, C
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if, @: h9 H+ ]" R. d3 _
                           ;; it is to accelerate or decelerate
8 S& E/ y* N0 a0 f3 f6 i! J0 m  phase                    ;; keeps track of the phase
' ]* w* ?" J% z5 G1 R8 h5 Q  Y  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
! m1 ]: [! w4 `1 a2 l4 T  current-light            ;; the currently selected light! b4 r) d9 {& W; [- ?7 ?

2 L# o* c  s# p0 ~+ M$ j' O8 R  ;; patch agentsets! [* a8 x5 k  l, b: _: b
  intersections ;; agentset containing the patches that are intersections1 t" O+ k, a$ m8 r
  roads         ;; agentset containing the patches that are roads
! W/ E9 Q, i+ {& Q$ k]
* e0 p; G# m, ~  s  V9 U& k: Y# V4 ~2 J
turtles-own8 U4 P  z3 e4 a$ O2 o
[
8 `5 z5 _/ ^9 f& X3 B  speed     ;; the speed of the turtle
2 e/ w( M# c+ r; k" o6 d$ x1 {  i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right+ B/ @1 w3 p# U( d2 t: X7 S6 J
  wait-time ;; the amount of time since the last time a turtle has moved( ~6 n  q) @8 T7 u* ?4 |  a
]( b9 C2 [" u: f6 V

! m0 I8 C# t7 o6 @$ T8 xpatches-own
6 I1 C3 F$ e6 ~# x9 k% d! n5 u[
* G6 @3 w/ @9 i% l* F0 X4 ^$ w  intersection?   ;; true if the patch is at the intersection of two roads" V4 M; u6 f7 Q- S. [* R" U# M
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
% s3 X3 r; t' F" _' H$ o                  ;; false for a non-intersection patches.
9 O  f* M$ q' K( b  my-row          ;; the row of the intersection counting from the upper left corner of the: s/ i$ F4 a9 M* W
                  ;; world.  -1 for non-intersection patches.2 i' h( ~; Z! X5 |2 n; \1 I
  my-column       ;; the column of the intersection counting from the upper left corner of the
/ ~  Y7 k, v+ C2 z( a1 J0 m+ l                  ;; world.  -1 for non-intersection patches./ h, j6 Z% C: a) [# K- {/ Y2 ^% G
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 ^9 ?" V- d" b2 |- m
  auto?           ;; whether or not this intersection will switch automatically.
8 Y: l* I* j/ b, Z' b# ^( M                  ;; false for non-intersection patches.
! g$ A/ z  z$ h3 J3 R: T& N]
( |& R% a! Y0 n% l: \$ o5 N9 }
# C" V) [4 q! k, L) y* q
& K1 N1 E  t, O/ i. @# \7 D;;;;;;;;;;;;;;;;;;;;;;
7 {4 R$ B* A) R5 {' H, j;; Setup Procedures ;;
" l. a' ?6 u( _;;;;;;;;;;;;;;;;;;;;;;
2 q( D( H% l- K
' B+ A. `8 j( ?; h: E, O& z" s;; Initialize the display by giving the global and patch variables initial values.
. ~* F0 g7 |+ V0 j;; Create num-cars of turtles if there are enough road patches for one turtle to
  e& `1 E" ~0 K" [4 x2 i$ C! R;; be created per road patch. Set up the plots.$ P  D5 }* K0 h) V" B
to setup, I. w9 y, {/ M
  ca
9 |$ b' k, h, ]7 n9 w8 |" v* h5 M2 Z  setup-globals
! Z4 V" l) k8 J& w5 v  f) }8 A8 r) `/ O0 d# C; G- a
  ;; First we ask the patches to draw themselves and set up a few variables) b  f9 W" a% }( r$ H( R9 t# p
  setup-patches
8 m( a) ?2 ^4 K3 P7 E  make-current one-of intersections
) \1 a& F+ I; u5 @( |* a  label-current
: t! ^1 D: }1 X- i
) T7 D3 q* s6 [' }- r( V* O  set-default-shape turtles "car"" W8 ~5 G0 R! e% ^

7 Q. Z1 h5 g6 p0 X  if (num-cars > count roads)
. l  u, M+ r4 w4 U. h: b9 v- A  [9 n2 x4 ~" r% ?% U; t$ Z
    user-message (word "There are too many cars for the amount of "
# N' J1 q8 ^+ J                       "road.  Either increase the amount of roads "
3 r$ }% \3 Y9 E                       "by increasing the GRID-SIZE-X or "
* A% \1 T$ @6 [$ [! C                       "GRID-SIZE-Y sliders, or decrease the ". o: h, w7 W5 R. _% p- y
                       "number of cars by lowering the NUMBER slider.\n"& D, Y! b" F3 y9 O
                       "The setup has stopped.")8 C+ F# O) K6 q3 ^$ y
    stop
% y5 p  C* K+ T; B7 [% B% W  ]
3 Z, K( l2 @7 i1 I! p; J/ H" s& q' v: v
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
  r: Q& ~5 B, _+ l% n5 G8 r) ?; @) T  crt num-cars& x$ r" N, k& d+ z
  [& z) E  n) X/ M8 Q6 ^! [' X
    setup-cars
( N- T) `8 R) F- x, o0 M    set-car-color
4 ]7 Y1 q4 ~% q8 u  P    record-data5 y' J4 Y4 G+ m9 K, T4 A- w
  ]
8 @7 J6 U9 k+ q" r$ n& ]
3 T- `! B# ~6 B1 u. h  ;; give the turtles an initial speed" N5 P' q4 P4 q3 ]: N
  ask turtles [ set-car-speed ]  \" ~8 h5 h- I, m  f+ k: z+ p/ ^. r$ N
0 Z4 @8 B1 W. C: @
  reset-ticks
7 J  O2 i7 _# n9 D8 zend  u9 Y) N* M+ M% r
- q7 k4 J: @2 s  D
;; Initialize the global variables to appropriate values/ C! r1 p& f2 Z1 ~, e) n
to setup-globals8 p$ h1 b6 s1 x: {
  set current-light nobody ;; just for now, since there are no lights yet9 t* ^2 j1 {1 A1 c# u/ v) \
  set phase 0
" t! M. S) X9 z5 S6 ]  set num-cars-stopped 0
: V  F6 i# b, u$ V! Q  set grid-x-inc world-width / grid-size-x
, j  u) r, I% ^& K% M4 H6 ?$ b* d* K  set grid-y-inc world-height / grid-size-y
8 v" E" |+ X9 L# h+ v9 ^- f+ X6 C6 D* q2 z- [) m& `
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# L) ]6 y- N5 {  set acceleration 0.099' I0 Z2 \$ @+ C2 d0 u1 T7 x0 @. ^  t7 A
end
+ G. `0 k: q% U' T* K$ S4 l/ q* {& F; T: H0 q& \9 I
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,, R1 }+ w" I6 W. s8 r6 ~! [
;; and initialize the traffic lights to one setting& r8 L9 ?' u4 Q) d0 ]0 \- x& s  g
to setup-patches
4 S% [8 {, j$ B% O3 V7 ~" \& H  ;; initialize the patch-owned variables and color the patches to a base-color
/ I2 b. H( l4 ~4 h  _/ g  ask patches" K/ r* ~! y' U9 H4 K
  [' _  [4 R( f* l' \3 _. f
    set intersection? false
- E1 w) _% p, U. G# L/ w! {    set auto? false% f* v+ g% C* B
    set green-light-up? true
- r! A: a7 N6 m) N- z7 P    set my-row -1) n1 [4 L+ U# ~% y; `7 g# w; p
    set my-column -1
  y# d+ {; f) ^  M  U$ O% r& t/ L    set my-phase -1
. W$ ?; Z) W, B+ ~  w+ \    set pcolor brown + 36 @# L' M( e5 Q( a
  ]% U8 {" g& H% g) V6 S, X4 x& \
8 v* l' ^' n5 D5 W7 ~3 A: y
  ;; initialize the global variables that hold patch agentsets- O  a# J# P2 i/ a6 _3 [
  set roads patches with
# {; t' n1 p$ q# S    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 [1 D% k2 K7 p" _" F; T    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 b& r; W: t9 ~, P# f* {
  set intersections roads with
$ U& s: ?2 |" A# i1 |+ f0 a0 I    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and3 b3 D3 R( j* E2 j( C6 n7 k
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) J) ~% n4 W3 Z

& U6 m0 t9 m: D2 g6 u6 ~, F  ask roads [ set pcolor white ]
# U1 s( J' ]. K( s/ l4 G, X    setup-intersections0 D6 u$ D% R, c  R4 l
end
9 w- @7 L3 s9 L( M# k4 T2 u其中定义道路的句子,如下所示,是什么意思啊?$ z7 _6 ~9 z6 {/ d0 ]: @7 b
set roads patches with
- v! F! t# O2 W; M$ b! x4 E    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 F8 s, N. C5 }: ?9 s( n
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 P" @. m0 E: b+ L5 L  a
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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