设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9261|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。  A9 b: q1 w' N# A4 v
netlogo自带的social science--traffic grid这一例子当中,
; k( {8 b+ r! I6 \5 u& r) f/ a9 D# ]globals
4 i& o+ R2 n, ^( ~: x2 b[
$ p0 J% F  c3 U  H6 F4 E6 t" [  grid-x-inc               ;; the amount of patches in between two roads in the x direction
# m0 a: v2 N( A* @( x4 G  grid-y-inc               ;; the amount of patches in between two roads in the y direction9 ^. q- t1 T; [. J# I4 y4 h; R9 w
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if$ k, ?" E- m# k  N- @
                           ;; it is to accelerate or decelerate
$ H0 D9 ~6 b8 ^  phase                    ;; keeps track of the phase
& O9 m0 d0 e4 {$ }' z4 X  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure2 [' `& }/ Z/ W+ ~' s. s
  current-light            ;; the currently selected light* t! {3 [$ y9 s8 g  [/ J5 R$ V

3 }, o( r# u- \5 ^6 k  ;; patch agentsets
( t' ~7 b' F5 K" n  intersections ;; agentset containing the patches that are intersections
  q' A# ~- }7 b2 s# M  roads         ;; agentset containing the patches that are roads+ n0 e) C2 }' }% k- _6 X8 S+ w8 _
]
$ T5 o* Z4 B: ~& \/ S' ?$ V
! ^9 k2 O) R3 xturtles-own: S; P, F$ l8 h5 o" g
[2 \- {6 v' \9 J: z' F3 i: D' y# E
  speed     ;; the speed of the turtle: m, ?0 u* K: @4 D0 c* g. h' j
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* Y, }0 H" k9 S! {: T  wait-time ;; the amount of time since the last time a turtle has moved
4 _: y9 J7 x1 k, m9 x]
2 Y' {1 T9 A; B6 k2 ~
& c) Q* x- h& j* l. M6 Cpatches-own$ K( |  I4 t; @& q& Q
[5 ~8 U! ?- O; r' g
  intersection?   ;; true if the patch is at the intersection of two roads
" v8 h4 r# G* w# G  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( f0 \% ^; X0 ?0 o  K0 O4 b                  ;; false for a non-intersection patches.
/ e( j& }6 R5 [  my-row          ;; the row of the intersection counting from the upper left corner of the
7 Z. V) Q! i' E9 C0 U& p                  ;; world.  -1 for non-intersection patches.
  n  t$ ?# ]% S0 E, S, s8 M$ o  my-column       ;; the column of the intersection counting from the upper left corner of the
# e0 ^6 h2 m; Q                  ;; world.  -1 for non-intersection patches.
6 k& X6 ]6 ?, X" b& p5 h* r  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ V, |8 U6 C$ O! E  K# s" q4 V  auto?           ;; whether or not this intersection will switch automatically.9 U  q8 u2 ^9 l0 `! l
                  ;; false for non-intersection patches.
# I9 W1 [' g  E' o6 @# F0 w]' G  B! I4 j/ C' F' l" |# E5 h

0 }4 ^2 P; Q: \0 J2 T0 |% @0 z/ B' v, N* q
;;;;;;;;;;;;;;;;;;;;;;* e! Q; A; e1 Q4 x' s7 |  A! {
;; Setup Procedures ;;9 A$ y4 u, z6 E' n: ]5 j( G3 Q
;;;;;;;;;;;;;;;;;;;;;;) M' a7 U% Q  ~) p* {( e# f0 @
, m& c6 C6 [9 x& w
;; Initialize the display by giving the global and patch variables initial values.
6 M, w8 ^2 ^5 H* N; e; W) c2 l;; Create num-cars of turtles if there are enough road patches for one turtle to
2 |2 r* E) {# E" ?;; be created per road patch. Set up the plots.
9 J" K7 W( z/ f8 c0 R( c0 Uto setup
9 @: L( \* j* }+ Y! U. V% r) ?  ca- i: {' V! c: O/ I' X( W8 G
  setup-globals  v5 ^( k7 N6 S' A5 d
# d6 d  Z6 [; ]  d$ L% b
  ;; First we ask the patches to draw themselves and set up a few variables" y: q! m  D# C
  setup-patches
; d3 Y' C' B% q3 _' h& j  make-current one-of intersections4 p, e% f9 o& E) v
  label-current
) f6 a; y! J3 ~: P; R
7 p$ I# ^% Q- C  h6 W2 ]  set-default-shape turtles "car"
7 ^8 e! M  y  @) F9 Y" t! X" S6 k2 ^
  if (num-cars > count roads)
2 c  S. u8 g' ~4 t  M  [3 b8 O/ ?4 d0 L9 F, U' W
    user-message (word "There are too many cars for the amount of ". b% B+ h; l9 S# c" U
                       "road.  Either increase the amount of roads ", M( O( {  L6 ~
                       "by increasing the GRID-SIZE-X or "0 Z3 X2 ~. ^. m( p4 c
                       "GRID-SIZE-Y sliders, or decrease the "
- u  f& S) X2 o  X3 W7 ?/ j5 z                       "number of cars by lowering the NUMBER slider.\n"% ?: V  {% k9 t5 e! z$ K
                       "The setup has stopped.")  B5 Z" A% S/ |9 b* c4 ?) q
    stop" x+ q  F3 K5 C6 Q
  ]0 `/ V/ f7 `, Y& @- A( N* e4 Z
6 i- _" S# X* _% {+ m
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 m! d' W1 o. X. |( t
  crt num-cars
2 a3 g$ N2 M! _# U: e  [, p) {0 {6 y4 R" G
    setup-cars
. m- Q" k) |9 u/ m+ ]' ?" E    set-car-color* c2 |. ]6 i* ?1 y0 A4 R3 E
    record-data
' ~5 s2 V4 s: i. v! f7 x1 }9 b) o7 }0 ^# d  ]
+ W+ V. \- g! V* M2 Z- Q
  l4 K5 q# G0 o3 M$ r  ;; give the turtles an initial speed# n7 j* v. E* H; P4 h
  ask turtles [ set-car-speed ]
2 h6 A6 R6 i2 U
/ i' p* p7 D2 x% C4 s! c" h  reset-ticks
  B% M' T! l" d( K4 T7 B1 J" A) hend
, ^# x5 k1 k, u( s! h+ p0 z' R: {  j5 T, m6 p; z
;; Initialize the global variables to appropriate values
  e5 Y/ [/ O; M, ]: [0 n2 \4 Fto setup-globals3 P) e9 o# w7 Y
  set current-light nobody ;; just for now, since there are no lights yet
# X; z/ t$ m3 Y1 n" c  set phase 05 A0 o" D( E) l/ q
  set num-cars-stopped 0
' \" o7 S$ |7 b) g( C  set grid-x-inc world-width / grid-size-x
! a* h- A- m/ u$ Z+ d& g  set grid-y-inc world-height / grid-size-y" f$ j" @+ y, S$ m" z
4 F# g# E1 I, D7 u4 m# }2 b1 c
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary5 t+ d) A2 x( _4 k% T+ O
  set acceleration 0.0999 P  o" t& t% |0 B# [+ v- ]
end
, r9 V& R$ k  |8 `9 b
2 ]0 J. {& e4 Z/ b/ A2 {;; Make the patches have appropriate colors, set up the roads and intersections agentsets,: b5 G% L; u; C& h% y7 T
;; and initialize the traffic lights to one setting4 z2 I3 i+ F5 e) S& G7 F
to setup-patches% m# l. W$ x2 S6 }
  ;; initialize the patch-owned variables and color the patches to a base-color2 b9 w4 V1 u6 H# i- Q" I! \2 h
  ask patches
% v( R3 G) N  W2 y  [
# F: \& J) E! B) i& u    set intersection? false
/ p2 ^/ @  A$ i1 P& ~3 X8 J- g1 ~9 L    set auto? false
! w* P, j' q6 {& l& D; r; `9 D7 e: d3 j    set green-light-up? true
- k; O! S. N# f. B0 |9 K    set my-row -1
) G! s% y# U4 K    set my-column -1
8 }% f' t7 @( \" I# z# l8 N& {    set my-phase -1
, P/ J+ G5 I' V/ c$ U    set pcolor brown + 3
% u2 W+ O1 X9 l; x* [0 q9 x  ]7 J1 A7 s6 F1 A' ^5 E0 _
1 @1 s6 C3 m: G+ _. m7 q4 G
  ;; initialize the global variables that hold patch agentsets
0 d7 N! \) v$ F4 k+ b  set roads patches with
: M/ |1 [# ~" O/ q) v% d    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 e  _/ j3 N/ w/ i0 t& o& ^2 H
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' a; n" C+ |7 m  set intersections roads with) y# d4 V1 @. ?- S" u
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and# B, L. z, H2 V2 @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ j, E8 H5 a% r1 @

6 T( r3 g: I; p. r  ask roads [ set pcolor white ]
" A* ^( C) K. u    setup-intersections
/ _$ |& q6 B( z0 R  f, r2 Yend
0 x8 @) A' W7 N1 G; p- F/ m其中定义道路的句子,如下所示,是什么意思啊?
+ l; ]! @1 f; Y: M5 c- T set roads patches with
0 q; j0 O2 f8 ^- a: Y% i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' k( g) |0 g) F* c2 P8 I3 F& l' {. Z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 b+ D9 I$ _/ ?; B- X
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-6 20:20 , Processed in 0.015666 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表