设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11368|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。$ ]. J5 g+ e( _
netlogo自带的social science--traffic grid这一例子当中,
& d& W; s. F( q5 dglobals$ p% Z! p; m. R0 A
[2 c' J, g7 G3 S& f. f8 b
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
5 t/ t" a& l! u: n! ]+ b# h" }: |  grid-y-inc               ;; the amount of patches in between two roads in the y direction
  v5 V7 D0 x0 m  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
9 [+ f* q/ [7 Y% a                           ;; it is to accelerate or decelerate
5 D7 G+ P- m; v+ X  phase                    ;; keeps track of the phase
9 F$ \. n, v. e& {8 r9 R8 }  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
% H2 `! t3 v/ Z: V  current-light            ;; the currently selected light
- M, T7 Z. u; b3 G  l; E$ i& k" b5 T  {6 N% F
  ;; patch agentsets
9 _* K; P; I% `' h. c/ [  intersections ;; agentset containing the patches that are intersections# ~" y- I, g2 p( l7 m
  roads         ;; agentset containing the patches that are roads2 o) y! C' V7 O, F
]
$ c# _  a$ P' a; B2 E1 l
; Q$ u& T% y+ x* ^/ u9 w6 cturtles-own) |/ P$ e2 j& E& g6 u
[
9 a& a+ O" }* `4 R) J+ f! p+ p  speed     ;; the speed of the turtle4 }, q- j, [$ [6 `9 O
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right# N0 H+ D1 U3 l0 k( P( B# w
  wait-time ;; the amount of time since the last time a turtle has moved# R! N5 d0 y* w( F8 [
]& F6 f- f) j! ?$ t, v

" u6 [6 q) k5 a( x$ r3 W2 jpatches-own
/ j9 O  p" e, `[9 x7 a! C+ \. u
  intersection?   ;; true if the patch is at the intersection of two roads
: s" ]. N0 Y9 e" a; r* i$ ^& l  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
- u! p9 m. a7 @8 M2 l1 n# x8 g                  ;; false for a non-intersection patches.  ]) A* _/ \3 z2 h1 }2 P
  my-row          ;; the row of the intersection counting from the upper left corner of the
; C+ f# a" a- {                  ;; world.  -1 for non-intersection patches.0 I# L& i. C, S0 ], N. p
  my-column       ;; the column of the intersection counting from the upper left corner of the
1 X7 f6 v3 L! p" D. Q! a                  ;; world.  -1 for non-intersection patches.
, J# l* i2 `7 X8 y4 V% I5 H, f  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
( Z7 F6 T) C" s, ~% g  auto?           ;; whether or not this intersection will switch automatically.
: k2 X3 N; V% u* x4 H0 t! }& ^( i                  ;; false for non-intersection patches.9 l8 O6 F! m+ S; Q
]
, Z. i+ C# B* h/ V) A
0 _; {  z1 d- B6 p* F( S2 Z* H  Q
( X6 K1 p) K* ]  {, G+ |) L;;;;;;;;;;;;;;;;;;;;;;
  l3 A2 Q) ~! n; d9 Y;; Setup Procedures ;;
+ J! g" @, V, f  I. V5 f;;;;;;;;;;;;;;;;;;;;;;/ T/ f* ]2 c. j4 ]! T
) Z* z/ h) E% v! C$ y4 s
;; Initialize the display by giving the global and patch variables initial values.2 x4 ^: a) u" L8 @( I& G* \# V9 D
;; Create num-cars of turtles if there are enough road patches for one turtle to
: v+ a' P0 [+ a# _. u" p;; be created per road patch. Set up the plots.
  F( ], V0 s. M: E$ cto setup
4 @1 m1 d- r0 t" D. M! q  ca; c; b6 |( U4 u! p
  setup-globals  w# B6 G) j& E
$ S5 V/ S  ]2 ]. t: a  v) Z
  ;; First we ask the patches to draw themselves and set up a few variables
0 i4 W6 }7 J' s0 d) r  setup-patches
, A5 s" N1 i1 r  make-current one-of intersections, k4 F) X' `+ f0 F# {5 C
  label-current; o8 \7 N$ b9 c3 V/ W& Z
7 u7 W+ z1 }+ i: F3 B
  set-default-shape turtles "car"
  r2 W+ ~8 i+ O. Z4 B
1 o/ A$ o9 {& h# d5 y  if (num-cars > count roads)0 |8 P' q2 R1 l8 |; E8 [. O" `! l
  [
2 N( _6 g' P# C8 Z3 y    user-message (word "There are too many cars for the amount of "9 }, J# i- {( y! s0 [% S% n  x
                       "road.  Either increase the amount of roads "$ x5 q4 o6 P: {: R' b( T; t) [% b7 A
                       "by increasing the GRID-SIZE-X or "6 u) |" I9 O. L9 c. P& R' h
                       "GRID-SIZE-Y sliders, or decrease the ") {. n) R" W& E& a# I6 u
                       "number of cars by lowering the NUMBER slider.\n"
( [6 n9 @5 j; n$ a' e6 J$ U                       "The setup has stopped.")! D  f% k% t. }. N( Z! W7 v) q
    stop. l5 Q- h; ]( j# s( W
  ]
) U' r/ Z/ F' ^8 S/ {# J4 \
4 ]" F% r1 Q  x  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color8 ^' ^6 G1 ?4 u# m8 H/ t# i7 C, Y
  crt num-cars3 ?& x1 N* K  F
  [
$ n/ y* G6 Z, u5 |9 }. D% _    setup-cars
% n$ R' T) j5 o7 w$ f. H2 i4 ]: k    set-car-color
" M: t# V) c, H% D! `; {    record-data9 o3 n" C: k! p
  ]
1 i" t( x2 _* s, ]; X+ @& E' W4 U
  ;; give the turtles an initial speed- H' Q; v/ @/ \# i* C; V# k! @) @2 {# H
  ask turtles [ set-car-speed ]
! e/ F8 x& p3 v7 ?! ]; ?( e
; o3 S5 z/ p/ I  reset-ticks
. ]0 N7 R2 X6 R7 w, iend
7 n0 [5 l$ D+ L2 u3 t7 i7 B8 ^6 c: {% n' r; A# f/ d/ P" z
;; Initialize the global variables to appropriate values
" L1 Y- O9 r7 J0 i$ Z: O5 L# Eto setup-globals
. x, o2 S1 N% }1 F0 @/ ~5 g& r  set current-light nobody ;; just for now, since there are no lights yet
7 K1 [& D( J8 D" Q  set phase 0
0 ^& q! u0 I1 x% b3 a  set num-cars-stopped 0
) `2 }' F+ o$ Z/ P4 O+ K) @  set grid-x-inc world-width / grid-size-x- Q  C. {- t! S. I* x$ A
  set grid-y-inc world-height / grid-size-y
& u+ ~$ h+ _0 H$ F! Z- S5 p2 H* E6 @+ S3 ^/ @  T5 n9 g$ W0 U
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
9 M* G: }" K) k  t' F% R  set acceleration 0.099" _: F+ A) s9 m& H( ]% R# i
end  b5 Q1 s" ?/ U+ \" j

/ w, s8 z+ O: K8 A* T% O, };; Make the patches have appropriate colors, set up the roads and intersections agentsets,
: M& {: v$ t3 |* g; U8 M: Y;; and initialize the traffic lights to one setting# h- e; X9 F- F: ~3 W( E4 ]
to setup-patches6 v' {% E! e: l8 P
  ;; initialize the patch-owned variables and color the patches to a base-color* m) e2 t1 [  [* l, A. _1 V
  ask patches! ]$ V! ?3 [5 A7 f4 }+ }
  [! z5 L0 ]2 t! O  ~
    set intersection? false
( E7 [3 e* u7 P% c, ]+ l    set auto? false, Q( U: `2 S: i7 f* S
    set green-light-up? true: _2 D: c5 k2 S8 @" b: x1 v; w* G+ n
    set my-row -1' d7 n- ^6 N* l6 C" t* B5 j
    set my-column -1+ |" Y2 e6 O1 a+ a& V) M5 L9 ~& k
    set my-phase -1
7 i+ V7 j2 S" F; H1 w5 c    set pcolor brown + 3
8 q! P2 Q* v+ W- ~  ]
) L) J" H" c' m0 y5 k. r
* n. J5 K3 K% r& |3 u: U2 k( W) }  ;; initialize the global variables that hold patch agentsets% T' \& l8 l' {  M
  set roads patches with
7 D+ K/ j. I- }" |    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, s9 m" G% O( n: e2 O" q8 K. u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  O: k3 ?5 e/ M8 y  e! t  set intersections roads with( V. Q6 l6 {. m, q6 d7 V# W
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and2 c; ^7 O- x6 I) c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: D) k8 r2 l7 Y9 L, Q0 Z4 C  \
/ G: e! a! T/ `  ask roads [ set pcolor white ]5 x) B0 u6 U, Y8 Q( x: }% f! X
    setup-intersections
* \. m1 {, D! Z. W/ d1 Fend% c$ q" s  V' H9 h4 c% _
其中定义道路的句子,如下所示,是什么意思啊?: I; P( [5 v, G/ a
set roads patches with
' n7 [: i6 Z# w    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% H7 a8 ]' c  p" B    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  u# i* }' b& q( \- A
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-27 07:37 , Processed in 0.017477 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表