设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11873|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" [, L  a& D0 Y, Cnetlogo自带的social science--traffic grid这一例子当中,- D2 O/ L# }, M) g' J0 v
globals9 y6 {( {# e; _0 |. `4 ?
[" k9 P2 j: g+ p( }, u2 O
  grid-x-inc               ;; the amount of patches in between two roads in the x direction: Y* R0 [9 v+ X% a2 K
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
8 B* R, N; H% O8 i. @  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
. s/ w0 N/ G! M8 Y                           ;; it is to accelerate or decelerate( L2 M. E1 F/ P, B- D0 b, l
  phase                    ;; keeps track of the phase
& \5 Q" q+ \/ p( d1 F: U+ Z$ c  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
9 |5 e& q' L. H9 y+ i- P  current-light            ;; the currently selected light
. s) p, P1 _+ y( B" V& G3 Q0 S) f: v3 [
  ;; patch agentsets+ v6 u) W9 R+ t
  intersections ;; agentset containing the patches that are intersections' Z$ `  U: E( d/ P' d3 I. ?) n- X1 D# q1 Q
  roads         ;; agentset containing the patches that are roads
+ M2 Z# f/ a: y( ?]
: h0 b! G3 {! G( X  N
$ a* i4 Q& g( r; Z6 Lturtles-own( ?& w! r$ T/ l" }
[
: D6 F# l/ f$ ]  speed     ;; the speed of the turtle
$ x1 @0 n3 b4 N" X9 c  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! }( R! w. T( u  wait-time ;; the amount of time since the last time a turtle has moved/ h3 p9 y8 {% |0 J/ S
]' \, [9 D- x7 |4 s. [5 m

- P1 x; d& x* Dpatches-own, J4 ?5 ~+ C2 j0 I2 x& Y- l6 t
[. y3 o3 y# ~- a4 T$ S. q
  intersection?   ;; true if the patch is at the intersection of two roads( T9 k8 n# n- E! f  L7 V! D
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
% J0 E0 h; u! a                  ;; false for a non-intersection patches.
- x" Z# u5 z/ l! h! N# D! a6 L  my-row          ;; the row of the intersection counting from the upper left corner of the1 E8 ^* c; _0 m
                  ;; world.  -1 for non-intersection patches.
( E+ H- j4 L6 B9 q  my-column       ;; the column of the intersection counting from the upper left corner of the
7 k8 M# w2 j6 @! e                  ;; world.  -1 for non-intersection patches.
+ p- N# B  k2 q5 _: H, h  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* u. I0 ~; D, Y; I7 r  auto?           ;; whether or not this intersection will switch automatically.
# l( `' D  T; ]% q0 w, e6 n                  ;; false for non-intersection patches.6 s9 }! D$ [7 X' T9 T& s8 x; E
]
6 t9 h+ @2 ~# z. ?# G! [" |& b8 N. {6 F- _, x; Y! M# F

5 Z, E& @- ]/ Z5 l. R- c/ k;;;;;;;;;;;;;;;;;;;;;;
& s5 O- S' B! l4 ?9 x! };; Setup Procedures ;;3 B; X- Y! U. S! m
;;;;;;;;;;;;;;;;;;;;;;
& ]! s4 Q% x- [) h, C+ \
% q* Y! q. {! h. v( G: M;; Initialize the display by giving the global and patch variables initial values.+ G8 h, i) B. u% j4 p
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ L( u2 i. M. q) Y6 m( S- Y;; be created per road patch. Set up the plots.7 Y2 T- I. \" `, |1 _1 E, s
to setup
: T# V. O8 z. ]3 l* k  ca
/ ^( y( l! X; A; i% J  setup-globals
# i4 _6 ^; V) K. [5 h1 m
6 [. s8 ?! a6 |  O/ v2 ?' {$ s  ;; First we ask the patches to draw themselves and set up a few variables3 J+ a% I. U4 I( ^2 ^+ ~
  setup-patches
% T% k- {& D/ s5 \$ N! a! m8 k  make-current one-of intersections4 F' a1 M7 [. ?- d" _
  label-current, q( D9 E7 p; h/ F8 @* A% r) ]

) \9 N0 J: \1 S+ L2 h  q! [7 j4 g( ^# f  set-default-shape turtles "car"+ j) l, Q- Z0 D  @( l5 W

4 `9 W- }6 L# D( x9 k  if (num-cars > count roads)9 g0 m3 s+ j) p7 q
  [
" {! E# ?- m9 Q( B, j    user-message (word "There are too many cars for the amount of "+ M  @0 `; Z  K# ^
                       "road.  Either increase the amount of roads "
2 m% l2 ^: X; k  ]                       "by increasing the GRID-SIZE-X or "
, E0 C: k1 i$ h0 u/ D% q                       "GRID-SIZE-Y sliders, or decrease the "1 Q! C- K# f0 X: R
                       "number of cars by lowering the NUMBER slider.\n"
9 P. E5 V1 @/ A! z3 M& L: z                       "The setup has stopped."): N8 G& c8 o6 n9 y
    stop2 y& c* X4 v  |3 k9 ^2 D
  ]
  G  S% a. F" j( k6 [6 D: G# l1 D6 O% x9 s5 l: H; K. f% I- R9 t
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% s+ P# O) H! P5 k( p  crt num-cars
5 ~! L/ P2 T, z: I# s  [
( q( |% M( e/ u: |8 e; j, U    setup-cars8 `1 e; u) F0 e4 Q5 b+ K0 j
    set-car-color
* m% K0 x! u" }3 x; |, b    record-data
! w( W" M, @0 |8 m6 [) [  ], b/ C" q9 H3 ]3 d/ }
( I% R1 b% Y! Z' v
  ;; give the turtles an initial speed
! @& j' }9 t2 u' U9 G  ask turtles [ set-car-speed ]
  J% K9 F3 N% h  G
8 X1 G* p4 v* P% d; \! x5 p  reset-ticks
) B- I. D" g0 g; Xend! P+ [0 X8 [9 Y
% v- A9 V% Y8 u2 R( r
;; Initialize the global variables to appropriate values
6 B9 l# t: B* f8 `# T* l0 pto setup-globals
% v( M7 k1 A$ V' }  set current-light nobody ;; just for now, since there are no lights yet
6 X; S& [5 h4 c" d  set phase 0
0 J$ R5 I0 \" |2 o( u( h  set num-cars-stopped 0/ C' ?' G" X+ H. J  G% ?/ x9 p
  set grid-x-inc world-width / grid-size-x$ G4 B$ X# l" y( u6 R) r8 y, Q! U
  set grid-y-inc world-height / grid-size-y
& E0 g$ G7 k7 }- U2 |- O' k4 ~, Y
0 Q8 R# t- W$ P  c- g  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ Q2 }+ N/ l2 A; h# C" A- @4 b  set acceleration 0.099$ }' M* R. a0 V$ \
end% p! \$ ?9 C" T

0 \2 C  y) f8 b6 ~6 V7 x;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, n8 s% I; ]! Q, t( N; |;; and initialize the traffic lights to one setting
' j. x& n4 u+ M4 Bto setup-patches
7 Y9 l0 W6 M# G8 y  ;; initialize the patch-owned variables and color the patches to a base-color
, I; y! a1 h6 C( J! N* [2 }  ask patches
) G2 E9 S' L) f. F( \, O  [9 V% W4 n; s! C& V, ^3 Y
    set intersection? false+ O3 D& I& X/ p" e4 A" e
    set auto? false
4 @- P! c% M: j, @    set green-light-up? true
: ?6 r' ^7 Z- e2 u. I    set my-row -1
  [2 Y" B' Z$ z/ D    set my-column -1
8 {3 L" \3 t  z# G    set my-phase -1( M3 o1 E6 J% k6 @/ w- n
    set pcolor brown + 3* y( G% G; D$ [" C6 R  e
  ]9 o, A  Y) t( G- y( X6 B) e" {

  i7 s/ t9 k% v  ;; initialize the global variables that hold patch agentsets
4 L0 }8 A9 w! E* k) w1 L  set roads patches with3 h, S" Y! t$ Y& f
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& \0 f; X, {6 Z6 z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 n7 j, y0 m1 e6 l$ h  set intersections roads with6 |0 |* b0 ?, n" E! x# x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
6 V  U8 b+ w. m6 L/ a8 s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' |1 a1 \% C6 Y- }4 I$ z# l6 s( X3 B+ L, M( ?) o! w
  ask roads [ set pcolor white ]
0 S( i9 u- U" J- g$ c( C    setup-intersections. p3 K( V" i$ |% Q0 ?; y
end
7 ?: ?4 i( K( `# ]) R其中定义道路的句子,如下所示,是什么意思啊?$ U- ~( U$ b2 b3 y/ J: Z; C
set roads patches with
4 p7 D3 E4 B6 Y: ?" Z, [  M( ^    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 ]) H+ {9 i7 S1 `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. T/ R/ f! ]6 b$ ]" ]3 d% Y
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-22 02:34 , Processed in 0.018485 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表