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[求助] repast s 建模中遇到的网络结构的问题

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发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解& F6 T, o( J: y2 T4 @( x4 ~
写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂1 D4 u  X& Q4 q" n: @0 S! K) z0 j& t/ D0 u6 r
) B/ C) q' u* _- U* g
有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下
3 s7 Z& w- `* X/ d1 N5 F. v( m9 a6 h6 H' _& v/ o1 p) \
感谢感谢
; ^9 a4 c8 w# B! W5 @错误如下:) u  ?. u& V- O8 L  L8 m

+ d* v% ?" V3 z, FException in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException
! Z/ n% ~$ l& }        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
  K1 _( ]1 \% q- A        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)7 Y2 p: A7 T; c1 K9 U# C9 W" f+ Y
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
! k0 W% X! R4 d- S6 d        at saf.v3d.Canvas2D.update(Canvas2D.java:113)
* [2 p! t/ E& x! s+ f9 U        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)' U. b. B" x/ E% ]
        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)
4 Q1 |: C1 N0 y7 e4 @$ n9 u  \% g2 j0 X        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46)+ {" c7 M0 U* \
        at java.lang.Thread.run(Unknown Source)
# `; J; ?8 r# `Caused by: java.lang.NullPointerException
3 [$ q1 W# y" r: D        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130)( X: I1 ?+ y5 t7 F3 c# Q
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)9 j# K' q1 ?/ f' B2 Y; R6 L; M4 y) L
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
$ H7 f4 s* Q+ r( t        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)6 q  _' I6 ?& W2 H
        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)
& s! }& u9 b, ^9 i6 k  P        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)" _4 M+ ]# w5 n  r; s; Z' P7 ~
        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)
- E$ G$ `* U6 i6 O, n        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)5 ?1 K0 |& A+ G, Q  U% G4 {, F% ^
        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)& j4 D' ]& t; R) Z! E( q
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)8 W1 e! u! U. Z" C, b
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)! N$ ^! Q( {! K* b" P' |
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)  S, h. |& g; B7 R4 T# m
        at java.awt.event.InvocationEvent.dispatch(Unknown Source), \: b6 v: P2 R2 A5 |* U/ C( j6 A
        at java.awt.EventQueue.dispatchEvent(Unknown Source)2 _9 v  i' G2 m
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
! q" v* O. s) w% L        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)' j; P( G5 ^9 I/ Z; r6 t
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
2 n  [4 |. s8 ~6 {4 m0 W        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
- T$ [1 L1 e( ^: ^2 T4 |4 {( s        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
0 [; a2 c0 B2 n        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
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