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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 i* D9 Z' R% P9 y, N
netlogo自带的social science--traffic grid这一例子当中,# t8 F" x8 J  w! `' {- S9 G8 ~# ?7 r- J
globals
  F$ J& ^, f/ t; x( E- k" v[
2 X, ~) ]/ x3 M# j7 _5 v. b3 v  grid-x-inc               ;; the amount of patches in between two roads in the x direction2 {! f6 S' p4 P, W' e
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
3 E% b4 ?% d4 X3 X8 O( o5 ]  acceleration             ;; the constant that controls how much a car speeds up or slows down by if7 @& ~: H' ?" p: R0 q
                           ;; it is to accelerate or decelerate7 {1 r& y9 M, J  \( i
  phase                    ;; keeps track of the phase% c9 r& o  ~- g8 [9 o
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* m. q8 ~( J2 s' X
  current-light            ;; the currently selected light
. L- e* e% T! V3 U
0 W% D9 d5 @& ?# U  ;; patch agentsets1 G" T- ^$ e3 l! I
  intersections ;; agentset containing the patches that are intersections) T9 X+ j, ^5 Q, f
  roads         ;; agentset containing the patches that are roads
# b' b' T1 E$ Z  V9 ~  C) E% {]
" M0 s, n, H0 r+ n/ Y. j  E3 H1 q$ L* T8 l
turtles-own
  ]0 j$ W! a0 Y1 r[7 y$ W( y5 b4 B# Y' Q1 z  ?
  speed     ;; the speed of the turtle, Z3 p1 [! n9 k0 K
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 U* P3 {( f! m- [# Q* b1 u; h4 t  wait-time ;; the amount of time since the last time a turtle has moved" Z, D7 k7 \3 v/ l
]
, R; ^" T# B9 y3 c2 a/ U. D5 E! i4 @/ V/ E9 b
patches-own9 t; e. z+ ?6 }' H& E
[
# `, _4 Z7 U: H7 b( a  intersection?   ;; true if the patch is at the intersection of two roads/ Z5 n* l. l8 }8 Q; x
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.# J4 x# ]! B1 M! q* Y
                  ;; false for a non-intersection patches.
- w% z  Y" w% n+ }% y  my-row          ;; the row of the intersection counting from the upper left corner of the2 c0 ~5 _0 |# o: x0 i, B
                  ;; world.  -1 for non-intersection patches.& q$ U0 v3 w, h4 J& W6 c1 a- i, Y
  my-column       ;; the column of the intersection counting from the upper left corner of the2 l: C' o7 f5 B
                  ;; world.  -1 for non-intersection patches.
* N1 l/ v+ |! _# V; j  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
9 F4 A! F$ T, T/ v+ _  auto?           ;; whether or not this intersection will switch automatically.
2 a4 U: a2 p8 S1 C7 b                  ;; false for non-intersection patches.# }2 I. Y. g; x- b
]
, Z+ d6 p# s1 J) u  ^  }' B3 X& K
( S: c$ J: [1 e! M! a+ d; H7 Z% B) K* f) ^( g
;;;;;;;;;;;;;;;;;;;;;;/ t6 h. ^- J% x$ U2 u3 v" Y+ H- i' _
;; Setup Procedures ;;" q  w$ h' [! v+ t' Q& ]  k
;;;;;;;;;;;;;;;;;;;;;;
& Y( e% Z& W( E1 O9 ]% X- k& c5 [, l  J7 ?  H' J0 @5 K% l% H
;; Initialize the display by giving the global and patch variables initial values.
, ]" ]. |. J; L  P) x, k/ g8 [1 m;; Create num-cars of turtles if there are enough road patches for one turtle to
9 `% ?% O9 g. T3 |. ]: h6 P7 u! R;; be created per road patch. Set up the plots.
0 [7 Z) S9 |4 S2 X6 Zto setup
( K) {4 _1 ^- f+ i( s0 ~, A$ K3 X  ca' v) z1 s- K6 }: e: s
  setup-globals( _7 j4 {+ d, }
1 W0 A, k% Z, a- M' O' @* G
  ;; First we ask the patches to draw themselves and set up a few variables) s, C  _, Y: |1 |5 r7 u5 s
  setup-patches
  T" I$ l  y0 z' A9 h7 Q6 {  make-current one-of intersections) Q' R: H7 R. V1 `  Z. h
  label-current
  J( o: z0 L) J7 \- N" s+ U. k
( k. n2 u# w  O  V  set-default-shape turtles "car"
/ @$ }: B6 p# L3 i* U9 z. z# m; ?( O) S- _
  if (num-cars > count roads)
9 d9 u- F* B1 w9 r  [
& c! _5 j3 \# ?7 c* ?# k1 c    user-message (word "There are too many cars for the amount of "! ~8 z+ Z9 w  {: `& E+ |
                       "road.  Either increase the amount of roads "
0 l+ N9 L1 T$ E0 e                       "by increasing the GRID-SIZE-X or ". Q$ V1 E  ~; v/ G2 u4 n. v
                       "GRID-SIZE-Y sliders, or decrease the "
; p  Q. e5 d  j/ z$ W) R                       "number of cars by lowering the NUMBER slider.\n"
* x5 v7 C) u7 X+ Q$ G( r% `                       "The setup has stopped.")+ {0 o% B5 w0 L9 [6 L  I
    stop
: W2 a9 Q: P& B& O8 S. M# B: j  ]7 T  S  a0 q! f. R- O5 [

) n+ E, Z9 r! \7 y  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
( c, `1 @- s0 l) }8 }! f  crt num-cars' p: a9 b% u) M5 P0 r. S
  [: _. \4 u% i& _. @9 U6 J1 ^% Y
    setup-cars
7 t: I) E$ `8 u8 I; S& S    set-car-color
3 I5 w4 P5 V+ u    record-data
' @" {: e7 G( v# j/ s; H  ]% J& V4 v) j% h# u' b5 P9 b
4 a# F3 f  D+ k- `# I4 P" @: `
  ;; give the turtles an initial speed5 ?: u% {2 t+ ~6 i& p
  ask turtles [ set-car-speed ]
8 N/ P- Q3 C; O% Y; `% T" v! J& d2 B8 k; e1 i8 v
  reset-ticks5 _# \8 E& e- f* }+ C. \
end
7 \* {8 Z1 t, G( y3 L/ S, Z
3 b0 I4 f' Q& r4 i/ c;; Initialize the global variables to appropriate values
- i( }/ Q6 s- i/ s- O: @' H" i0 _to setup-globals# F0 e$ }5 C) D  U
  set current-light nobody ;; just for now, since there are no lights yet% C. L$ T  ^$ z
  set phase 0
+ `4 X/ [/ k4 Q' y  set num-cars-stopped 0
" [( I$ `7 U; h  Y& Y5 ~4 u! h/ X  set grid-x-inc world-width / grid-size-x
. h# V$ z4 n. S  set grid-y-inc world-height / grid-size-y5 U! |# C/ }" A$ k- M

: |0 c8 H7 S. f) L6 m  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
6 @# U6 v3 b1 Z/ e  set acceleration 0.099
4 e# `) u# v& l# aend
+ @7 G9 @4 @1 @- s, k) [3 u; u: \' J) Y1 {
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
& c6 j2 e: E. J$ [# J" Q; ]% D' r;; and initialize the traffic lights to one setting( H, e2 W( K( n8 e+ w+ v5 ^2 ~
to setup-patches
6 d  x! |5 @9 M  ;; initialize the patch-owned variables and color the patches to a base-color; I; e  ?' j- J. V9 t, F
  ask patches) l2 |6 m  c, \: r( `4 j: K) h9 E
  [
& }) |1 k; y  t; a: a5 q9 c    set intersection? false6 g9 k( U  {. _1 O" M2 q. c3 {7 \! k: P
    set auto? false, f, S% k4 G2 G! R
    set green-light-up? true) T8 F3 T1 V' o; ^# Y* t
    set my-row -1
6 h! m" z# r* Y; C  U) _5 D    set my-column -1
* a, T: F; l4 i0 {    set my-phase -1
2 Q; F$ k  G/ v2 v0 ?, w    set pcolor brown + 3: |$ V2 s& _# ?  s( @7 ]
  ]
+ g0 J8 ^* Y$ D6 _& M) Q
8 @3 e; l0 |2 z% g) j1 b' j  ;; initialize the global variables that hold patch agentsets# p) ]7 V2 K; a/ S
  set roads patches with4 U! k8 x. R  G. ?# z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( F9 K8 r% j3 ~* k' @. z) k$ J/ [0 U    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! g( F+ [- P. u9 x- q, i& R
  set intersections roads with
7 {# g8 C& n+ R; T) {: @. Z  x    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
& A5 }# F1 n; P* r0 V    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ V9 H) [8 I9 r6 n; D' h0 [$ _( u- ?( p& Z
  ask roads [ set pcolor white ]' L0 ^5 E* {) X0 l
    setup-intersections$ ~: s/ N( q: q. T# z
end$ O- a) `. q' |. |. |# W3 r
其中定义道路的句子,如下所示,是什么意思啊?
, \2 o- U! f, S set roads patches with% }5 ^& |" A) S" c" _4 `
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) G8 i) p* I6 p& Q* C    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) c3 C" d- r2 F谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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