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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
; U6 [. t+ n+ \6 U4 znetlogo自带的social science--traffic grid这一例子当中,
' x# J- J; z% r' n+ q5 Uglobals; p+ ]0 s( l8 n4 Z+ x! o. I
[; p9 Q1 N& Y, w# ]
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 M" T1 R; ^4 H3 a6 }  grid-y-inc               ;; the amount of patches in between two roads in the y direction/ [2 [. X: V# h  J8 O) H! F
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if  x) p1 S  ~; P& v* q
                           ;; it is to accelerate or decelerate
% Q  b- h) R+ R# u! a* _+ x  phase                    ;; keeps track of the phase
; l# ?3 _2 O8 G9 F7 H  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
: M  U  G  ~0 W3 U7 C$ P0 B+ N  current-light            ;; the currently selected light
6 c* R' I* g9 {* K' k. ]# P0 X3 n8 r
  ;; patch agentsets; j) a1 f9 t: m- G
  intersections ;; agentset containing the patches that are intersections0 b( z, G/ n" c: _4 |8 d
  roads         ;; agentset containing the patches that are roads3 g+ @+ j9 z7 J. C- I1 M
]. M$ T" Q4 x& q

( U7 D/ }+ v9 {4 p- j; `8 Vturtles-own
2 c1 ~6 [' z5 j[8 y* c$ e1 d; Z
  speed     ;; the speed of the turtle
" b1 A  U. I9 D  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ Z% o8 J0 k; A  L! K! H/ }
  wait-time ;; the amount of time since the last time a turtle has moved9 t- G9 S7 r6 Q8 {5 F
]& ~! R4 T- M! a  M% M
, x7 T: v+ C5 x8 `) t* ]1 t: n
patches-own
4 g5 p6 Z/ ]5 V- z- `8 B$ J0 K6 t[
; U0 X1 t1 w( O; Q/ s) d8 s9 S  intersection?   ;; true if the patch is at the intersection of two roads
/ n4 L5 f3 \4 {% C  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.' U/ E, E1 a( Y
                  ;; false for a non-intersection patches.
3 a- W: ^8 ]7 f+ A8 m  my-row          ;; the row of the intersection counting from the upper left corner of the
  Z+ }7 Q% H& w6 ?0 k8 d6 D/ }                  ;; world.  -1 for non-intersection patches.* z# g# f9 \* p% z2 {
  my-column       ;; the column of the intersection counting from the upper left corner of the
" g2 r: ]5 ~% d0 N5 G7 A                  ;; world.  -1 for non-intersection patches.
! ?% f  B- L( T& t  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: ?7 f; L1 _5 ]* s" ?$ O8 Y. w$ {- e
  auto?           ;; whether or not this intersection will switch automatically.
8 ~, {& ]/ v1 J                  ;; false for non-intersection patches.+ }+ _, Q7 e! M8 K; {
]% J8 ]7 G& P6 D6 `: E$ P

2 \& Y) p5 }4 z1 V: l9 E2 K# J9 s4 i7 I! X# @, Z! B( Q
;;;;;;;;;;;;;;;;;;;;;;
6 S* e( o/ F" I6 `;; Setup Procedures ;;
6 w! I  K. t4 Q! O;;;;;;;;;;;;;;;;;;;;;;* \3 z( s2 V7 v
& B6 U; U+ x, J5 R# \" k2 E
;; Initialize the display by giving the global and patch variables initial values.: Q8 d* u& A7 _5 S+ I
;; Create num-cars of turtles if there are enough road patches for one turtle to' W* q( J. x- L$ [3 A, M
;; be created per road patch. Set up the plots.
- \# w# t: N7 X% A0 D5 l* sto setup
- E& ^# {; M! L* h3 g: L  ca% r8 Z9 m' C- x! u" ?/ o
  setup-globals
; W  m& l  t" N
4 S3 j0 B* O9 d  ;; First we ask the patches to draw themselves and set up a few variables+ i% _2 |4 k+ S' q8 m) e3 U9 H
  setup-patches
) z/ n" L- l( c4 U9 t  make-current one-of intersections
7 d1 e, ?0 U( Y" y/ H  label-current" d% ?, K2 s3 M; j7 Z
5 d$ r2 |2 M& d
  set-default-shape turtles "car"
2 A1 |  ^- [2 A$ [- d+ k  n
' v  `/ X$ |6 s4 G8 B0 K: ]/ n  x  if (num-cars > count roads)8 B# T& a) v0 t8 {7 x6 S' @3 l
  [0 ^( t. X9 K) E; j! S& e2 D# h% y
    user-message (word "There are too many cars for the amount of "6 Y; N# w3 }: @/ G" f% E* d
                       "road.  Either increase the amount of roads "
7 l: M* p& `* R% Y- s% L                       "by increasing the GRID-SIZE-X or "
7 D( ^5 i1 u" n2 ~6 e+ H: v" Z                       "GRID-SIZE-Y sliders, or decrease the "+ r$ B9 l9 c3 }% C: w& z5 i
                       "number of cars by lowering the NUMBER slider.\n"% V( X# Q8 F5 H1 o9 P- B
                       "The setup has stopped.")
. E4 L5 S$ D  U7 K6 `1 J    stop% y; h9 C0 K) q4 x+ K) a
  ]& \! z3 s' ]% j
2 e: L* q+ p) Q# l  e, Z
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color# I9 G" _- f4 V# _* O3 }
  crt num-cars
3 t9 j# ?/ p' V/ A! ?3 T4 P5 N  [1 Z1 |* p: S" i% Q- t0 r
    setup-cars9 J2 v3 T1 j$ |' `/ P
    set-car-color
; _' }/ [5 ]0 `2 ^: D% S  p( x+ q6 Z    record-data
2 i3 H+ e- J3 T! P4 f  ]
* R* M' j0 C6 D8 b6 ^6 w  ^  u- }! `5 |" p' j8 y$ C1 o
  ;; give the turtles an initial speed
* M3 ^( T# s/ ^) d/ s) \) H  ask turtles [ set-car-speed ]7 `6 p5 Y& b0 K2 H5 i' o

: D# m9 }. M2 s& F  reset-ticks
5 C7 J2 J9 B, X  r6 v+ Q) iend7 X- U, |2 N4 d& [$ P# f* k
# r0 u2 E) A+ J1 K
;; Initialize the global variables to appropriate values
3 E1 ~& k8 \' E2 }' k) Bto setup-globals
6 o1 ]' Y* ^3 G$ E2 L- c+ Y. h3 n  set current-light nobody ;; just for now, since there are no lights yet
3 ~8 \/ V3 ?3 ]: z  set phase 0
. g( B% d, ^& h+ A+ {% [  set num-cars-stopped 0
' Y- `* G3 l7 o- K! i  set grid-x-inc world-width / grid-size-x4 m9 |6 L$ f9 v8 D% J6 d7 J
  set grid-y-inc world-height / grid-size-y
' M3 _+ l( U( j* M% w; A
* ]! ~: t7 t6 A4 O  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 F- t/ d5 h- A# D. M* f* `
  set acceleration 0.099' w8 f& E7 E" C! n" i" {" Y1 o
end
) Q5 |" F5 M2 t0 h7 n6 j7 }4 V: M5 J5 H# i, W2 X
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% m; Z/ @) i% T' S) T;; and initialize the traffic lights to one setting
6 J/ V9 R' A. v5 X1 [# rto setup-patches1 E& d9 z9 R# ~5 f+ K
  ;; initialize the patch-owned variables and color the patches to a base-color3 i) g7 l1 H9 J( ~1 {
  ask patches: b3 u/ ~4 m  y/ r. l) W/ k. R9 ^
  [, i8 c8 G, f& r5 e
    set intersection? false
0 ]5 \8 N, S3 @: C2 R/ H    set auto? false
" X) ?+ H2 b' g$ ]0 |2 \    set green-light-up? true
' S% p! f6 f7 s, v0 H6 j    set my-row -1
: X# ~0 m4 m! H2 [5 V! w, D    set my-column -1% A3 Z" V" g" R! ]3 E% a  O2 ?
    set my-phase -1
! a* T6 m7 p( R+ Y& j- Q    set pcolor brown + 3
/ D5 ~( M# u/ i. a; N6 E5 V. C  ]
) R8 q4 H( F2 E, M
, B+ N  ^" A/ U+ d# s  ;; initialize the global variables that hold patch agentsets
8 ~+ D) D) c! M4 x" L1 F9 _  set roads patches with  ~# g1 |# @, w' |9 a# K
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, k+ Q. B. ?$ q2 ~% G) t: P7 R
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 ^6 S0 N* A' J" Q" Y- m: d  set intersections roads with
) R4 S$ W( P" b* P5 C    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
$ K; ~( U/ Q6 N. k    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 y/ e9 v& S' e& O/ F

- E$ M7 R, B" }3 e/ l  ask roads [ set pcolor white ]! E, e; Z) A" s. @' w
    setup-intersections
% F: m  [5 S4 n% G6 r+ qend, D, o9 Y4 |1 b& G1 u1 h; i
其中定义道路的句子,如下所示,是什么意思啊?
# N! q$ ?: r: d. m! U7 t& H set roads patches with0 d2 K4 s" L8 V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% m- ]: c( }8 D0 E- W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( E! M& W! t+ N* U谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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