设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8978|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。+ V) M( c8 @8 u2 E8 J; s8 [% R
netlogo自带的social science--traffic grid这一例子当中,3 c" E+ t# x; C2 @8 F- k
globals) b+ {( `  L3 P+ A$ u
[+ H8 f: }  Q' p5 x$ }
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
. V7 i! Q+ z9 t5 c3 o5 A; k  grid-y-inc               ;; the amount of patches in between two roads in the y direction
. ~& f4 }9 b2 {) [" k5 \1 ~  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
* B9 `* ^+ w: D" f* B' Q                           ;; it is to accelerate or decelerate
( V5 v" r( \  d- H5 n- t  phase                    ;; keeps track of the phase
* `  Z& u% ]$ i* n* f3 G  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
9 v8 p3 z5 w1 u: E" ~. \/ K  b  current-light            ;; the currently selected light+ I; j' d$ v$ k. I

$ }8 A* x( b0 r; i% S- n  ;; patch agentsets
- J$ Z: W! Z. U) X. j1 q/ S' k2 Y* |  intersections ;; agentset containing the patches that are intersections
' s" w- R* G0 J- w0 }' g' N6 f) \' L+ V  roads         ;; agentset containing the patches that are roads. d" h. H" s+ z
]
/ v' n$ i! O9 Q2 Z. m* G
# r: V1 y5 I  X& i6 J1 c" z- C0 hturtles-own" @  h+ x5 r: w0 j' [
[
* S6 _: }0 p0 r9 S  speed     ;; the speed of the turtle
  t2 D$ r2 v3 O' ?  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
8 p1 x: U, @( R  wait-time ;; the amount of time since the last time a turtle has moved
$ v, \( a# f$ ~( o! b$ l]: @/ X# C4 m4 u! j( A/ R

8 Q2 a' N" e" g. r( f6 c% x) W+ Apatches-own
  ?8 e) A4 ]% f, b  }9 {[7 L' A+ H" U, ?' N. X
  intersection?   ;; true if the patch is at the intersection of two roads3 s1 A! o' f* h9 u& q& R/ ]4 T/ W
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false., |+ C8 x2 }: D2 C9 g
                  ;; false for a non-intersection patches.
+ n1 |/ O: U6 F. p; J  my-row          ;; the row of the intersection counting from the upper left corner of the- y2 f) s6 J. f6 E0 H
                  ;; world.  -1 for non-intersection patches.
3 N# C. g# i6 _. F5 l  my-column       ;; the column of the intersection counting from the upper left corner of the( r4 K  g0 L( A: Z& p
                  ;; world.  -1 for non-intersection patches.; u( ^& \9 ]6 ~: x+ o- C- ~& k
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.1 L# C3 C9 T4 b2 R9 C2 P, L
  auto?           ;; whether or not this intersection will switch automatically.
" }+ B/ G- p8 p# \                  ;; false for non-intersection patches.0 s8 l! G5 w% f; a. s; h( W
]+ w9 S/ B: H5 p* m' V3 |0 \

! R+ Y7 O6 w6 N0 R1 f, U# Z
: q2 r  |/ N& j$ O4 K/ d;;;;;;;;;;;;;;;;;;;;;;
& |1 D- a7 H7 h" R% L* u;; Setup Procedures ;;
) J: d* Q2 z  H8 q;;;;;;;;;;;;;;;;;;;;;;
  m8 c8 C! Z- U4 v
3 t  r# k+ P% N/ Q$ c;; Initialize the display by giving the global and patch variables initial values.5 H, h. Q3 _. E+ X) |3 X! B
;; Create num-cars of turtles if there are enough road patches for one turtle to2 {! l0 |, W1 W, a1 j4 g( k- K% D
;; be created per road patch. Set up the plots.
# v# N! S. T9 pto setup% J2 [0 s0 C8 E' O: T+ g
  ca+ B! P& I+ n* l4 L3 ]6 T7 C9 T
  setup-globals* r0 y3 u' E5 T0 f/ @/ j

% Y$ R7 b- O5 `  ;; First we ask the patches to draw themselves and set up a few variables  n2 o- ]- _+ k4 i! Q% a
  setup-patches4 E' m' I, S% L
  make-current one-of intersections' l3 J/ c" G7 h; |, [! o
  label-current
/ d1 Y4 o0 R8 T; |- G2 [! @/ A8 M5 B& U" }5 ^) ^. X- e" J) [0 S
  set-default-shape turtles "car"4 `- E+ C( p  z; [+ K. m

/ Z+ T9 j8 n! [; X( K  if (num-cars > count roads)
1 K! _& A* d8 V  Y$ w/ i: q+ C) Z  [
1 p  X" P) g4 r% C/ W    user-message (word "There are too many cars for the amount of "# f$ v) I" E$ L
                       "road.  Either increase the amount of roads "
& O$ \8 ~- s+ `# e                       "by increasing the GRID-SIZE-X or "7 t" _* k) r+ ~- T; D
                       "GRID-SIZE-Y sliders, or decrease the "
% T0 y1 d: E$ w- o# ^2 A4 `                       "number of cars by lowering the NUMBER slider.\n"' W  G5 Q5 h- h# G
                       "The setup has stopped.")- M$ N% w* D" Z+ @/ [, o
    stop+ T0 P6 K  _& H
  ]
; z, a# a; ?" V: c* V. R
' I: Z) M, p6 Q. p( U4 Z7 n5 a1 ]# o# k1 w  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color; E, U8 X; G" R% y
  crt num-cars% j3 U6 Q2 t) n9 M0 t  s4 q
  [
$ {7 r, w, e7 W% L" U    setup-cars
) l( G/ F: L* ]0 |# X    set-car-color
0 [; Q! h1 _6 f" G% D/ z- T    record-data
6 F/ t# v" d) Q. M6 J  ]( }8 W0 e: [$ e7 E& t5 ^
$ C' F$ D7 j9 j% E* d& B* O
  ;; give the turtles an initial speed+ ?; p+ d! a( j! u$ t
  ask turtles [ set-car-speed ]# r- \) u. A* c' U6 ~* d- f  |5 T

4 R; }7 B$ ?  N8 k7 |  reset-ticks
, _# w- u2 Y( d8 [end
/ y  L' I4 W; A8 c# P
1 B+ _" G. u: X7 k, X7 ?% W;; Initialize the global variables to appropriate values
0 S) ^& k( G6 A- L4 `% l5 z; Nto setup-globals, s! q, v/ n# f3 ]
  set current-light nobody ;; just for now, since there are no lights yet
" n* R4 Z- c8 M3 {( K  set phase 0
2 w9 p- o" x2 z9 @' L' L& ?+ c+ w  set num-cars-stopped 0' j9 M5 q4 |8 i/ C; |
  set grid-x-inc world-width / grid-size-x
3 F% |% P. v1 c& M0 @. W5 e2 A  set grid-y-inc world-height / grid-size-y8 I2 E, p0 C9 g! _' u! T

- L% t& m* z9 Y' b  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary" z, u$ O/ K: T
  set acceleration 0.099
6 v, J( Z: w0 r& send  d6 b# ?7 A6 S9 [6 c

. q" s& J/ O! F' W* r, g;; Make the patches have appropriate colors, set up the roads and intersections agentsets,; Q& y* i( j4 Q0 L! [
;; and initialize the traffic lights to one setting
; G2 Y7 B8 _/ r) q: [' i# J( Hto setup-patches" o$ r) [3 j7 {1 B% K) ?# N/ I
  ;; initialize the patch-owned variables and color the patches to a base-color2 P0 H( F% A) a
  ask patches
- d, k' b; z% T- V  [! ^. r8 M" l8 S/ G4 n
    set intersection? false
; i  e1 Q+ F4 [, f& L    set auto? false* v  M! C& U# p
    set green-light-up? true7 h+ x. g- U$ m0 G' p; `
    set my-row -1
' W) M# k  l3 m: {6 S/ _9 M7 j  U    set my-column -1
3 {' L+ T% C7 i6 S$ m$ v4 P    set my-phase -1
; v5 p: p7 w4 q# M$ T' a    set pcolor brown + 3) N: Y, p2 z/ M7 p5 U8 @* x  _8 D
  ]
9 `- g' p& q+ K& M5 s
- p+ h- {( ?( d" d. l  ;; initialize the global variables that hold patch agentsets
6 o7 G- \' n0 u2 ?/ ~+ `  set roads patches with$ U: G! J9 E; `- N7 M7 q: P
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 M! V( h7 ]7 R( Q3 c' Q; C
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% ?/ Q. p+ r: o" Z$ c  set intersections roads with6 F2 K5 Y: S! f0 D  h2 e" |* }
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and8 `5 ?: I5 B4 S; v2 i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ r- h" y5 m/ ]: C5 \# C) P' J+ q) Z# Z
  ask roads [ set pcolor white ]
" W$ S& G' t4 A; B% J) W' Z    setup-intersections2 }; f$ A5 X+ g: X8 L
end
8 q, Q; y9 l2 a1 m8 O) F0 Z( A其中定义道路的句子,如下所示,是什么意思啊?
$ o# L0 y5 `  \; s. l1 S3 D) s% y set roads patches with
& R0 Q1 {; e0 D4 M3 P! s3 {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* X) X/ q* i- i/ S; N    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! s% F; N- B+ r2 A/ N' _
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-20 04:10 , Processed in 0.019385 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表