设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11006|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
  T; O/ W. O/ P' ]6 I/ K; gnetlogo自带的social science--traffic grid这一例子当中,2 z* ?6 [# q+ g' _: o; b
globals$ J( T" c/ m- h* S
[* f. j; y1 v5 u* X% w2 y8 G
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
& g  Y( T9 b& a3 e' \* l+ l  grid-y-inc               ;; the amount of patches in between two roads in the y direction0 O9 y- e5 ?9 ?; m* S+ O- L
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
  v! [  a' S$ y& e8 V) ^1 a4 k* O                           ;; it is to accelerate or decelerate; A  t8 }. K. @4 R" M
  phase                    ;; keeps track of the phase
5 X+ H+ c# D8 |3 I  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure2 n+ |4 f+ S. P0 _2 p1 w
  current-light            ;; the currently selected light
, e# }) R+ O/ e1 ~  U" l2 b- n) \) P3 {- f  A+ ~
  ;; patch agentsets. m6 |+ ?7 }1 G& e) \4 N% j) p  D
  intersections ;; agentset containing the patches that are intersections
; e+ x7 E. Y; E5 U" A% j  roads         ;; agentset containing the patches that are roads" B& K/ T" [! q8 I! H1 e
]# n: t! L% O9 E8 d% _; E
6 x, i  l5 W8 G( i3 \
turtles-own, ^' ?3 X% f9 I
[/ P3 Q+ ]9 \8 ?, z/ h8 b
  speed     ;; the speed of the turtle3 p3 ^% i1 r( O8 r6 w+ M# e
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
1 x) @$ H5 r- J0 F& L% @2 E  wait-time ;; the amount of time since the last time a turtle has moved
2 b& S% P8 q. E( h+ t]
  \8 c+ @  L4 [+ t( V
1 p6 W1 B; j. R8 [: [$ y7 X" Spatches-own
$ h" O) I  P- J2 E5 e, m# q7 U[
* I8 N0 Y9 b0 O4 ]8 [& n  intersection?   ;; true if the patch is at the intersection of two roads
0 E; [( n  A8 L/ d  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.5 Q7 b1 @- \$ c
                  ;; false for a non-intersection patches.; y; B! q5 d; P$ p9 \
  my-row          ;; the row of the intersection counting from the upper left corner of the) |. k0 l) b2 p: ~
                  ;; world.  -1 for non-intersection patches.* a  q; y& g* ^4 n
  my-column       ;; the column of the intersection counting from the upper left corner of the
+ V7 c0 R9 u" X, W4 U+ C                  ;; world.  -1 for non-intersection patches.
% {! a5 w  |. E8 G' f& u  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
# c4 z0 W- C. {  auto?           ;; whether or not this intersection will switch automatically." D, }1 ]/ W$ W1 ?: n3 I
                  ;; false for non-intersection patches.1 m# i8 r4 F" |7 m
]" g$ B3 }( Z4 J  l# j: E

# X( y& Q0 S( o. C9 ]& S2 m* J5 L# U9 O9 l" |# \
;;;;;;;;;;;;;;;;;;;;;;2 @( U3 j9 ]# m$ B5 ?/ }, r
;; Setup Procedures ;;3 z% ^( T, x6 h
;;;;;;;;;;;;;;;;;;;;;;
) {8 E, Z( H- B- ~) ]% `/ R! a7 n+ M0 E4 w* F- O1 |! `1 K
;; Initialize the display by giving the global and patch variables initial values.
+ l; Z) D7 e; U& _# D' e;; Create num-cars of turtles if there are enough road patches for one turtle to+ f: s9 O. _( z0 V0 e
;; be created per road patch. Set up the plots.
3 X7 Q- r4 i0 D8 }to setup# N8 T5 C" [- ]+ o, @
  ca, v$ w: t) r+ t) L. l8 \) K; j
  setup-globals
4 _6 Z4 [7 c# z1 L8 j4 F& P7 W
5 O1 L% w7 p, r( m  ;; First we ask the patches to draw themselves and set up a few variables
$ L8 S, D; @& Z/ J% }  setup-patches
5 \5 o9 _' Z) n4 G, q# @. H" ~  make-current one-of intersections
6 B3 `: G1 t" X1 u  label-current, k! V/ p! M! F+ e5 F' k2 f
. Y( A! a- ?2 Y1 i0 c' `8 M
  set-default-shape turtles "car"
) D1 q! l; H) S( V( c8 Y6 d: ~, W
  if (num-cars > count roads)" s- g. b( ~  ^5 U( x7 J
  [. D- A: r6 z: K& F& ^8 i; f& e' \
    user-message (word "There are too many cars for the amount of "
- B5 u& z5 _! k0 j" Q3 [" ?                       "road.  Either increase the amount of roads "
) D+ q& K6 k, m( J) Q( ?                       "by increasing the GRID-SIZE-X or "
1 \! a8 S& A7 k  u# i2 b                       "GRID-SIZE-Y sliders, or decrease the "2 E. }4 b+ \* q" {  D  J3 p; ~' C
                       "number of cars by lowering the NUMBER slider.\n"# P; Y# V# S+ C  l- q! U6 y+ ?7 s
                       "The setup has stopped.")+ }4 l+ S$ I2 i4 X0 `
    stop
5 Q: q7 I7 E# ]* q/ Y3 ~  ]# V+ K$ S7 F+ j8 x: O
7 @: L0 Z( P! c. m
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color% n6 W" l- v) ]$ E
  crt num-cars
7 D: [$ O0 F: ~6 \. X3 `( Q5 [  [
+ x' [& t+ i7 K& m; Q# {! y; W  H" ?    setup-cars
& g7 I2 k) p* Z8 `2 p! U    set-car-color
5 d& h% M8 J1 J" d8 V+ D3 C& u    record-data- X0 C( I/ X# n0 H) ^
  ]1 x- u9 q9 D% e9 X" [8 K6 ~  ~

' ~7 ^$ f3 P% V2 T  ;; give the turtles an initial speed+ x4 L& ^! ?7 q& z  O7 ?/ q
  ask turtles [ set-car-speed ]
; [4 Y$ [# b& A. X# L$ Y, u; ^% ~" t* s& r7 P
  reset-ticks4 L. j4 K6 a% w7 i' c$ ^0 S9 Y
end- R+ e; a2 D( S& M# ?
) [" a  g7 I+ `1 E
;; Initialize the global variables to appropriate values
" H+ b9 J$ P( wto setup-globals
3 l2 |9 L* D' W: v- L" I  set current-light nobody ;; just for now, since there are no lights yet
; G) i4 z, U: n5 B6 ?6 ?$ L  set phase 02 n9 E' x0 ^0 B4 J# H% `
  set num-cars-stopped 0/ A3 ~' P8 W% o9 N% V8 ?
  set grid-x-inc world-width / grid-size-x
" m( Z, o  s' e- W  set grid-y-inc world-height / grid-size-y' h, o( {& V7 k& \) y" W3 j

0 {9 I, f3 |2 Q) B  X2 D6 A  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ y5 U+ w3 _5 b4 ^5 T9 U4 o: m  set acceleration 0.099, ~3 F. r9 S* j# ?& c0 v7 y
end
3 _: B" n7 O! \* e' \2 T6 L9 Q1 q* C# @! n; Y( V
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
  M* K. S2 Y1 x7 T" [;; and initialize the traffic lights to one setting; q9 U0 y4 X7 q3 o
to setup-patches
( L! ?  p" Y1 N) q, l$ m* A$ K  ;; initialize the patch-owned variables and color the patches to a base-color
* I; m3 J- P$ P* V6 ]  ask patches# N6 J# I, a0 A  o5 O/ a
  [& X9 _  c9 @. @- n7 \$ {- m5 k
    set intersection? false
. }6 H8 P" g; X" F; n    set auto? false0 c9 e8 p9 ]+ F
    set green-light-up? true
- n7 S0 o# H& |    set my-row -1
+ f/ k$ J. k; \" }$ f4 r4 _- p+ `    set my-column -1( I3 h6 F: [* O8 ?2 ?4 e3 `
    set my-phase -1
4 O' o8 A$ Y3 j. p  h    set pcolor brown + 3
4 ~. c2 E' @: V: U; x4 U1 |8 z, n  ]/ p% l; R# V9 y- N7 ~

) {( F% Q# n1 ^/ V  ;; initialize the global variables that hold patch agentsets0 f% N3 m1 W4 q+ ]
  set roads patches with
  j0 a, f" y. T6 M" w& _    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 P: @! j$ B5 K  ?    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. _7 x, Z# |  A. y
  set intersections roads with
6 B: Z. |+ I1 K' J+ J5 e    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
; C+ ]+ Q+ v7 N7 b    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 `& b' S# T1 D- }! y: v6 J
5 J5 K1 A) H* {1 }+ b  ^
  ask roads [ set pcolor white ]2 |6 g0 F1 _# F3 C$ m" C2 F
    setup-intersections' J( ^! q* Z$ V" j  g/ g
end8 b# A: A- U; ~: }' f/ B
其中定义道路的句子,如下所示,是什么意思啊?" ^2 d6 d! x, G3 H9 l3 c
set roads patches with
' m: Y$ h8 B% h% s* s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# L& G  g% H$ j7 d' @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 D/ \3 E; f3 V" t0 x) b, I谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-9 20:54 , Processed in 0.015977 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表