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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。4 O, D# r& ^9 N9 o
netlogo自带的social science--traffic grid这一例子当中,
9 h1 ~) h! w1 J. o& aglobals
6 @# P5 R4 ]4 ~. L+ n8 x6 d[
6 p0 W7 y6 U- ?( V" I( x6 R  J  ^  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 O, A3 j8 q5 W* i
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
# T* ]+ a* U0 D. C0 m; |  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
& f4 c6 o- C2 S/ K1 d( x# v                           ;; it is to accelerate or decelerate
4 j) X6 U- \  }6 U  phase                    ;; keeps track of the phase3 u$ H; O" G) |- |" v' j
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
# ~: D& F/ J" s; P5 T' b1 S  current-light            ;; the currently selected light
4 k% P4 E5 u/ m+ U# ~; g
9 m$ ]0 B( H8 ]: U- s  ;; patch agentsets/ J$ [( `- b& W# s
  intersections ;; agentset containing the patches that are intersections
% N4 [1 _: W6 ~8 J: l  roads         ;; agentset containing the patches that are roads' ]& ?% o; c' O& l/ k
]$ ?! H, u9 V  e7 O
$ t  e$ z+ p! N: t
turtles-own% j) |  a9 }& ~
[+ K/ W3 r4 E& O, t. G2 f. u
  speed     ;; the speed of the turtle
: m; c. Z: D1 H; |/ U  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! j% ?0 \0 w0 A  wait-time ;; the amount of time since the last time a turtle has moved
0 ^- u6 P: X% I4 g" p]
. ~2 E4 _) r) n5 H: i. I5 C$ j5 F
6 P3 i- Q( ~0 g+ npatches-own
$ C* x& T5 R$ ~" d$ ][
. l$ L* [5 C5 G3 [: h. \! f  intersection?   ;; true if the patch is at the intersection of two roads
6 K2 J8 i) ~6 l$ R: u  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
  B' V. x* Q" ^- F                  ;; false for a non-intersection patches.; U# D2 k4 D8 |8 ], J% v' d
  my-row          ;; the row of the intersection counting from the upper left corner of the! {: g! f0 U0 \  v
                  ;; world.  -1 for non-intersection patches.
" B1 B& t* k1 S" ~: C1 ]  my-column       ;; the column of the intersection counting from the upper left corner of the
: q9 D+ o4 j8 z. a8 k6 S8 i                  ;; world.  -1 for non-intersection patches.7 Z# l- l; e* Z/ Y2 W7 y
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: u+ V5 ^* m, j& o# Y6 C  c
  auto?           ;; whether or not this intersection will switch automatically.! P' M. Z" u# E* k& `( E9 u
                  ;; false for non-intersection patches.
0 d2 y6 G0 S$ K1 P( i6 \]4 p( u: K+ I4 C8 _
8 _$ D1 W3 p; f! ]5 C, U2 }
2 R2 i" X: {  X5 P) E
;;;;;;;;;;;;;;;;;;;;;;
) O6 J' }9 c4 T  q+ l/ H;; Setup Procedures ;;* d! F* q9 P. w. N
;;;;;;;;;;;;;;;;;;;;;;
! K+ O# l5 Z$ c& K4 e" I# a; L
: V# {5 D$ f) ~$ [/ i  E7 v;; Initialize the display by giving the global and patch variables initial values.
5 v  b* @# [% [+ d* |6 ^;; Create num-cars of turtles if there are enough road patches for one turtle to
4 V, l& T6 w6 j( \;; be created per road patch. Set up the plots.
: F, l* _. ]( H, Gto setup% u3 S* s; i5 ]; K- w6 j
  ca
9 b6 `$ q" \2 i5 w$ z& q8 |- P+ K  setup-globals
4 T+ r) q0 _: @% ^  Q( q6 ?
! m  D4 j' n1 u8 K, `  ;; First we ask the patches to draw themselves and set up a few variables
, C* K" k2 F1 H9 a5 x& M  setup-patches
4 i3 W4 u- I* @% t1 c' a  make-current one-of intersections
8 ^6 W7 N8 A( ?$ N; _  label-current' M% ^, k. ^7 K2 c3 B
' R+ }3 Y4 @8 X2 `- y
  set-default-shape turtles "car"* L" {' @5 N5 _5 O- ?; n- l0 J- a
4 z( \8 ~/ P9 j/ S3 c# `$ Y: B" ]( E5 C! `
  if (num-cars > count roads)! b" D& {* r! d
  [
( ?+ x3 [% m* h1 C* _/ w+ o    user-message (word "There are too many cars for the amount of "4 U: r/ D; R" ?$ Q% p" W
                       "road.  Either increase the amount of roads "
1 h- E' {) Y* ?                       "by increasing the GRID-SIZE-X or "& }  `2 a' r5 U2 k
                       "GRID-SIZE-Y sliders, or decrease the "
) X- [1 g4 q+ q. [# F1 H: U                       "number of cars by lowering the NUMBER slider.\n"0 d' o, \0 }' Q; B4 O
                       "The setup has stopped.")
( B& h5 B: @: d4 f+ E% d9 r" f. t3 u    stop8 [, {8 Z" R$ ?  V% m3 r5 A0 ?* |
  ]
* s6 R1 J4 D6 X# b* D+ Y+ b2 H, ^. c  g* {8 Z. G7 F
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color( h- p% I7 Z' ?9 S& T7 N
  crt num-cars
- O9 ?2 H1 O$ _$ O+ g  [7 H* ~; e7 V) |2 ^
    setup-cars! K' G- t( N0 U- a& Z: k
    set-car-color
: l) a& I, t: x    record-data$ F8 H! R. a; h+ x1 a" G8 t
  ]# g4 ?% P4 J; b6 }) O" g
, ?3 h  e2 W8 ~# o& C$ x- \; n1 h
  ;; give the turtles an initial speed
, i, {; U  w/ L- u; S! Q9 W  ask turtles [ set-car-speed ]9 C/ c6 R- k. Y. ?
0 v5 [' t, y- `# I+ A! z9 ]
  reset-ticks" W8 h) s  Z  z8 G  {: v
end3 \( i2 h; V3 I
5 M3 v8 `+ x0 E/ Z
;; Initialize the global variables to appropriate values7 \4 G( w8 E; U1 t* c9 j' \
to setup-globals2 w# r& `4 J" U5 p/ C8 k
  set current-light nobody ;; just for now, since there are no lights yet4 g6 U! h- `5 D, a& T7 U
  set phase 0
/ ?$ S2 g- U/ f  set num-cars-stopped 0
7 Y1 F! `- p" R# S  set grid-x-inc world-width / grid-size-x
! ~+ g3 M8 T, i6 k' U+ ?+ ^  set grid-y-inc world-height / grid-size-y8 z4 f$ c' O  x% L

' a" [6 L7 [9 ?" ~; @+ c# T  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
1 V: U. ^9 s5 h  set acceleration 0.099- e; F+ R3 |! x$ J; T
end* ?) Z! w+ f1 K4 N" g

) t8 U( C' @9 e" {& ?/ b;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 {, h8 K. M4 h7 b;; and initialize the traffic lights to one setting! C' k* `6 @* P; N
to setup-patches. g; L# [8 j8 p9 _# R. h
  ;; initialize the patch-owned variables and color the patches to a base-color9 n$ |% }, ]/ E! o6 {0 p
  ask patches
& i2 |. Z! ^! `1 @+ b# {3 z  [* m8 a. J" n3 S
    set intersection? false- g9 t+ S; B9 }0 a; A* B0 _# x/ f
    set auto? false! A$ H* s! U6 V  F
    set green-light-up? true
  Z7 D0 a% @9 w. g+ i    set my-row -1
2 s) Y$ k+ _% o1 ?5 \5 r$ c    set my-column -1# d3 M# K4 B' |( g# o) a: b
    set my-phase -1
3 S% v/ k7 e. U" [7 W$ |& V4 `' L    set pcolor brown + 3
/ h- X# \* Z* ]% U- f8 I8 E( x" ]3 D  ], Z5 T! |  V  n  e" ~! i

4 V' k* R; g7 q) r" h  ;; initialize the global variables that hold patch agentsets( d, a0 B5 B8 S' O7 ~1 r& t8 u
  set roads patches with2 @  N: p$ Q. D1 t# Y% E
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 ^. Q$ H: J6 V) u+ W8 G9 @' A) y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 K% o/ y+ v' ~/ l& Z  set intersections roads with
9 G- M2 q* Y9 y7 Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 u! }& Y4 L. I6 }! u. z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: j) Q0 a/ i( X4 q3 P
3 O) S* ]3 _3 s8 w  ask roads [ set pcolor white ]* J  w) d( i& x# u6 h2 |
    setup-intersections1 H; ~2 [6 E% X! s0 j
end# A& w- r( @' a6 V: @6 V' }6 ?
其中定义道路的句子,如下所示,是什么意思啊?
5 [" p' w) w1 o1 K* ~( U' c( G( p set roads patches with5 A$ U* Z! h. Z! m% Q* Z" @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
" x# D& M. R* s7 Q; g# y8 r' ~. C8 u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( F. R- a, J, Z& S; w! |谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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