|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
! Z# _* d. D; {" l* A, Qnetlogo自带的social science--traffic grid这一例子当中,
. ~' Q- a2 [" S$ b" z6 F7 Pglobals
# C9 m! B$ M4 g/ L; }( i[8 k8 F1 U1 n5 k1 T4 M8 G
grid-x-inc ;; the amount of patches in between two roads in the x direction4 R; W: \; _# l+ H
grid-y-inc ;; the amount of patches in between two roads in the y direction
8 o, O2 v3 E& |4 y" s! I# K acceleration ;; the constant that controls how much a car speeds up or slows down by if
% D4 c3 r" c$ U7 r) k K: r ;; it is to accelerate or decelerate; y5 ?7 O$ { P9 I3 y6 m
phase ;; keeps track of the phase
8 s: E5 S( O, k, s# G& {0 L) X% f num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
6 I7 L% J* h2 G; A) \( b current-light ;; the currently selected light
9 W) S8 M! b6 P; {, x, x, B# n
/ H/ L4 D' ]: ?9 @5 l* B ;; patch agentsets
a; [ a, k$ ^1 S$ o: c8 U5 c intersections ;; agentset containing the patches that are intersections
" a# T' O1 }, [3 @8 c5 K9 R! i. j roads ;; agentset containing the patches that are roads k* K+ q" y3 U0 l' j. a0 k
]
+ c5 u3 R8 a. Q; t
' K$ p0 D. z* Z0 D4 v8 }turtles-own8 E0 S" |3 H7 G
[3 C& d; K0 g$ ?; v! D6 [9 ?
speed ;; the speed of the turtle
, l4 {8 N( j# m4 g, K/ W up-car? ;; true if the turtle moves downwards and false if it moves to the right
5 f+ t% C S6 f1 _$ F wait-time ;; the amount of time since the last time a turtle has moved
- i, o: X. x5 m]+ k- z+ Z- h$ l. }% `
) ~8 C! F9 K3 Epatches-own
0 S) `# O7 u. {( A* j; B[
: i9 Q, e: ^- K* a" N intersection? ;; true if the patch is at the intersection of two roads9 `: F8 K( p) a; q% \& G, ^
green-light-up? ;; true if the green light is above the intersection. otherwise, false.+ v& J4 W# T+ j. T, U
;; false for a non-intersection patches.
3 P9 a$ {3 a, \) M: \( l/ Q& v my-row ;; the row of the intersection counting from the upper left corner of the
0 `% e, h, A7 o ;; world. -1 for non-intersection patches.
) ]( H+ b5 |- y! Y" c: M/ `9 Q my-column ;; the column of the intersection counting from the upper left corner of the
: M, D: Y4 Y( [: Q# t: j ;; world. -1 for non-intersection patches.0 `8 m+ {+ p! T
my-phase ;; the phase for the intersection. -1 for non-intersection patches.! a3 T' B! Y" G- c; a- r
auto? ;; whether or not this intersection will switch automatically.
% D* |! E; C; B0 x$ [ ;; false for non-intersection patches.
' n6 H* X& k' y# F3 L0 ^' B]1 u* n8 I: [, e
O Z# O* J7 R- H) }1 p/ t
, k$ M. N/ H/ Z; q" u;;;;;;;;;;;;;;;;;;;;;;; X) @0 r/ p( W% `. c w7 Q
;; Setup Procedures ;;
( ~% G+ n5 e2 c# r;;;;;;;;;;;;;;;;;;;;;;
" _5 O; @6 {6 T2 p) z) l7 K1 V2 C
8 v1 [6 x* ~# ~7 Q9 j9 `;; Initialize the display by giving the global and patch variables initial values.
1 Q& \+ _& O. g1 o3 M;; Create num-cars of turtles if there are enough road patches for one turtle to( b& k5 o9 @! r3 h5 p: L( W1 B
;; be created per road patch. Set up the plots.# _+ [9 q$ z% Y2 w" H( }
to setup
3 M; A; F$ P8 |& f; f1 [2 { ca8 M& ^; ^" [" o, D
setup-globals4 C% b' V( D; j. j
* ~- @( X) u h. v9 X; O- y' X2 P ;; First we ask the patches to draw themselves and set up a few variables
4 V8 k0 K$ U# {' n! B( u# Z: u setup-patches2 N2 v7 W, G$ y" L. a& X: r
make-current one-of intersections; X! B* y9 D5 u2 b5 _
label-current
- B3 I: I. }0 [; g) s% v9 \- D/ x4 w+ V* K
set-default-shape turtles "car"% J. @# |5 }4 i+ I" j: A7 @- `
0 Z; u, l& B; r1 o- `
if (num-cars > count roads), {" N( w# n6 T8 m- s: B
[
& R0 Z( m: y! R) h user-message (word "There are too many cars for the amount of "( t# D" W( A0 s" h2 s: ~/ Z
"road. Either increase the amount of roads "
+ @* k' M( A$ _; a9 x "by increasing the GRID-SIZE-X or "4 J0 D/ B7 [. s M0 {# Q
"GRID-SIZE-Y sliders, or decrease the "
5 f( m3 J# {. l8 J "number of cars by lowering the NUMBER slider.\n"
$ I& }# j3 r! A. h. @5 p9 [- q, H6 Y "The setup has stopped.")
}% F5 d: R1 M! e- h$ J stop
y R3 d: `6 R6 o: D2 k. C0 J ]
# l. V! k5 d7 R @
, [8 h6 O' G* S2 x& ~- g4 s# L$ l1 _ ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) L3 j" u2 p5 ?0 |
crt num-cars
" H: V5 a1 n' Z9 v/ m- W [
. J5 M) j R5 b- u. S setup-cars
% @* n; H) ~! j: m; R set-car-color
7 P, Y1 y# l; P& K$ g O4 R+ A( U record-data
, L( [0 E. I- U! b1 u ]( y2 N% _* Z9 u( ]5 c
9 h- \- z z N* Z6 } ;; give the turtles an initial speed s8 S$ u# B1 z: N
ask turtles [ set-car-speed ]
! |& ~$ K- d, m8 Y* i/ p z8 I( |% K) |" L( d4 V
reset-ticks% x. d) V. I0 ^: G" I% i" y
end' C7 V/ q0 K( F2 n" O1 o
7 H. Y. T4 x B2 y# E# D;; Initialize the global variables to appropriate values$ m. b2 O: K6 a
to setup-globals7 Y3 A( W( J' m. C$ k5 r
set current-light nobody ;; just for now, since there are no lights yet
- O* Y! m6 |9 u, s) w: D set phase 0
~0 j0 n6 j6 @9 { g set num-cars-stopped 0
0 ^" q1 T6 \* H3 v7 O set grid-x-inc world-width / grid-size-x$ }, ]8 Z% K" ~5 K
set grid-y-inc world-height / grid-size-y
- y2 c8 G1 i) z, F6 J1 u2 {
7 q+ x- a; v0 n( E! }- { ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
% o8 R, D+ \, g set acceleration 0.0990 C" c$ W% }6 z9 z. J# H
end, q) G6 x' V2 g0 }% G5 S. C/ ^
, W3 B% K/ G5 M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
- a5 }! G8 R$ |7 w( |;; and initialize the traffic lights to one setting/ l6 P9 O$ ^; n8 N
to setup-patches; ^9 K0 N, v2 ]+ _) e
;; initialize the patch-owned variables and color the patches to a base-color" S2 C7 Z' W! A; ]. Z" q! |; y
ask patches) b. } G2 q- |, A& i+ y1 p# s
[
7 S4 o' c! u% C set intersection? false3 m4 [- W! G9 z. ?6 i# F, A( L
set auto? false# \% [: i# ^6 T4 h5 a _9 H
set green-light-up? true
* k) K* |; F1 o1 M set my-row -1! S* u( y4 Z" k* r+ _
set my-column -1* D; B$ B4 `0 j, z. R' h
set my-phase -11 |' ^, j- C9 `( A1 }. s+ U/ Y
set pcolor brown + 3
& s6 u9 H4 M0 h' s( D ]
5 l& K) L4 S% q9 g& t" a( n6 E% c$ U- R }9 l! J! \5 _1 ~
;; initialize the global variables that hold patch agentsets
0 L8 C: x1 S# g3 r; x7 ? set roads patches with
0 n1 {/ e3 D& F% Q" o- L [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* _; z0 F- k/ S (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% F6 ?; c C) K0 y5 [# L set intersections roads with1 U) v+ o1 G. F
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and( O; W4 U& X" B
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ Y' r0 U, f) K* K' \/ D1 T% M* Z4 S
ask roads [ set pcolor white ]
/ I5 C; N) ]3 k# E6 B/ D- v setup-intersections j3 P- `7 V8 P
end
" W' I& K+ Y% s+ f/ Y6 I. S( s其中定义道路的句子,如下所示,是什么意思啊?
* H# K9 B* y; _0 l. ^ set roads patches with
0 {- g. Q0 n. z! x [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, Z; O$ g3 A# K9 ?
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ T r, V6 i# K! V5 U. S8 Y0 t3 M谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|