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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
; L1 ~1 K1 Q) {# m1 Z) anetlogo自带的social science--traffic grid这一例子当中,- [, J5 T0 ^% a5 l. f- [) k' ^, z
globals) j! _- \% c( n" }, s5 G1 R
[, Y3 U7 a) @$ w( x/ ^3 Q
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- L- [7 \8 A. {$ V  grid-y-inc               ;; the amount of patches in between two roads in the y direction2 R2 {+ E6 d/ v" D1 @
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if. l3 Z) {4 _, h; }
                           ;; it is to accelerate or decelerate
, Z% |& t" C9 ?  phase                    ;; keeps track of the phase" h# {/ R) t0 B7 V9 B4 o
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure9 O' o4 V( O" {' J" M. J0 Y
  current-light            ;; the currently selected light7 j7 R, f$ F, @* T
( w% V) W/ `: k
  ;; patch agentsets9 p! t# i3 ?+ ]: d* _  B# j
  intersections ;; agentset containing the patches that are intersections
- H- \7 j( k! U  roads         ;; agentset containing the patches that are roads5 T9 g- D" p5 t! D# P
]
: j  @4 _7 d! a4 q! A4 @9 P
* m) E  f, n* r) ^+ a4 P" Hturtles-own6 b7 s( w0 c. Y
[% l  ?1 \4 P0 G) K% ]
  speed     ;; the speed of the turtle
# D2 ^. u$ Y9 b1 w  up-car?   ;; true if the turtle moves downwards and false if it moves to the right' b$ F4 R3 h6 t2 G0 W% P
  wait-time ;; the amount of time since the last time a turtle has moved/ L' {" h, c! A  Y) {. c
]
$ Z6 J* e8 E/ E0 l
$ v. T4 v! Z* c0 p5 Z1 Upatches-own
2 ?% ^6 B; v: R[) `4 B) b8 y" i" i0 d+ h6 y
  intersection?   ;; true if the patch is at the intersection of two roads3 g2 f2 r2 I% L* {
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.: f2 Q" C! v0 m; v0 s6 ?1 x
                  ;; false for a non-intersection patches.
; n, B1 j. \8 Q  my-row          ;; the row of the intersection counting from the upper left corner of the) T/ j' L$ r# \" C
                  ;; world.  -1 for non-intersection patches., D5 @4 X; P$ `
  my-column       ;; the column of the intersection counting from the upper left corner of the
. Z3 \; |4 q" d1 Y7 `4 v. r                  ;; world.  -1 for non-intersection patches.2 s/ d# u' v, {, j8 }$ N" A9 k
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
; R# c0 h7 [: `5 k% k1 x  auto?           ;; whether or not this intersection will switch automatically., w8 s4 y$ v5 e, d3 l
                  ;; false for non-intersection patches.: x4 N2 |: O9 c! t% }# |) T3 v
]
+ r3 g  @& N% \7 }5 C" O1 E
. k: V# ^0 r) z+ K2 R, p% W; d- O; q. A
;;;;;;;;;;;;;;;;;;;;;;; G1 W2 d( U' k4 G, a' q2 M
;; Setup Procedures ;;
1 ?! }" L+ a& p7 |9 r' ];;;;;;;;;;;;;;;;;;;;;;4 ~/ \; D: c( p; v1 z% ]
$ S, M) q1 H+ S% O
;; Initialize the display by giving the global and patch variables initial values.+ J6 \5 _# s7 w) w! z0 X' w* K
;; Create num-cars of turtles if there are enough road patches for one turtle to
  J- u: B* Q: t' S" B4 ~8 L' J;; be created per road patch. Set up the plots." `% I2 ]+ H) ^0 ^$ Q
to setup
2 V' g# T" x) J' d9 ^4 n  ca" T9 [% n+ C% m' L# m0 Q0 p
  setup-globals! @4 Y4 |: x$ N0 T' `

. ^! c1 \) o/ x4 u1 b: @  ;; First we ask the patches to draw themselves and set up a few variables5 K; f* T5 M1 d4 |" Y8 b
  setup-patches+ m0 B9 o2 S* c. ^* o( Q8 \
  make-current one-of intersections1 l( t7 |0 x+ j. K3 r+ {" Q* H7 y
  label-current
3 `; w+ p3 i( Z3 F/ E) m' \7 E3 ~* b
$ s2 V; B2 e% w( C0 V  set-default-shape turtles "car": C! @  O& `8 P! F- U9 N
1 z; U, B2 L! |8 W! f7 U
  if (num-cars > count roads)1 e( R, I& |) F
  [
# F* }4 U) N, V2 H8 s$ f    user-message (word "There are too many cars for the amount of "1 Q3 J6 x0 \2 i$ m9 N' A6 S
                       "road.  Either increase the amount of roads "
, {0 B+ @1 n8 S9 m                       "by increasing the GRID-SIZE-X or "- c# |& s- K# `, x% `. G6 y/ ?5 e
                       "GRID-SIZE-Y sliders, or decrease the "
# y# C: Q. v2 l6 k1 [+ o; s                       "number of cars by lowering the NUMBER slider.\n"8 R& N% @+ N; \7 V1 n( j/ i0 G
                       "The setup has stopped.")
9 U1 U6 @, Z) B/ g2 D- Q9 j( h5 {    stop; ~& Q9 R' _$ i9 j
  ]9 A4 O% d5 ]" T) P2 S0 P

7 d& ]- h  k/ q1 C+ C( a- }" ~  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color, ]0 z* \- I2 I+ f7 s9 \. F6 q
  crt num-cars, I( l, N, ~( a- U
  [
$ w: i1 v: X% ^    setup-cars# p, ]4 X. m5 g* F: [1 q9 P8 |
    set-car-color
0 |5 D6 F- X1 x/ r- K+ ]    record-data
1 U2 a. O. R7 n% x# Z  ]
& g. y7 E  {* Z" Y( _5 t3 s
/ q, F, t/ e+ |  ;; give the turtles an initial speed+ A, J# F: i& C
  ask turtles [ set-car-speed ]
7 v3 d& |# n' q" {
' Y0 y8 t" S% k6 _7 x  reset-ticks
/ v: Z0 z6 N6 S1 Rend; ~: G' u: P0 G& B

5 }8 s5 |) g1 G: \;; Initialize the global variables to appropriate values
# i( W0 Q$ b8 A. w8 jto setup-globals: u6 V% Y4 X+ A) f; u
  set current-light nobody ;; just for now, since there are no lights yet2 X9 T* g( u0 O% R: d, s
  set phase 09 D( h  e2 F$ J. h0 J
  set num-cars-stopped 04 T# m  {0 G! u& O- i2 L
  set grid-x-inc world-width / grid-size-x+ o6 u5 B8 w, L7 k
  set grid-y-inc world-height / grid-size-y
, k4 f. x0 X2 O  Z+ p/ d3 [6 E! P
% H6 c  f( |5 }: w- U  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary3 W0 `& I9 z1 ?# Y3 d  [$ O
  set acceleration 0.0994 E8 o# ?! o% ?1 u
end
& n$ U. b0 r9 U& [" z* y# J1 g- [. P/ g' q7 J: I/ N, H8 }
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,' w- k: i" b1 M; X6 g
;; and initialize the traffic lights to one setting/ {0 R& ^/ s3 @. U* x! n* i
to setup-patches
# i" X3 t" }7 v$ ], ~2 O/ T  ;; initialize the patch-owned variables and color the patches to a base-color
( d2 j$ I  D! G2 M4 B  ask patches
8 G! o( m7 K4 M7 m* T9 H. d  [
5 ^/ {: K8 v8 e0 b- b; @) W    set intersection? false
  Q  b6 J- m- b3 O6 K0 H: y/ a    set auto? false
& j4 F3 \5 n, w6 G    set green-light-up? true
  F# V* j, b1 I4 x6 T    set my-row -1, r9 z+ M; z/ v* L* m6 i' k
    set my-column -1
  [" S; Y- n- m5 O$ K- f    set my-phase -1
% p5 _% y& T) r9 B9 a# z" z& M3 i    set pcolor brown + 3
! ^2 N' g" k6 a5 s  ]
: o  Q1 y" q4 C( }6 p% [: G6 q8 H- g8 \6 `6 H- s3 n; _
  ;; initialize the global variables that hold patch agentsets
) e+ @( y. f" _6 E7 S  set roads patches with0 _! X) L7 w9 ?8 S( r; K
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 ?+ g2 b* i1 }  a& q8 v
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 k# `9 }; `& n0 T  set intersections roads with* q9 I# i2 p, ]4 H1 {* R
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# U+ {1 E0 I! u2 P( H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ Y/ T. l$ K( @7 ?+ F8 g$ E
) {7 d2 j3 L( q) p5 _7 E
  ask roads [ set pcolor white ]! K+ _& }* C) v% y8 P
    setup-intersections
# s0 i1 g* x! x. m, Jend
1 g3 O7 ?/ \. s2 l: {其中定义道路的句子,如下所示,是什么意思啊?
; R7 M8 x# L/ M3 }" |3 n set roads patches with
4 N  z& A# ^3 U! p' a3 G    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 G- x" A8 Y- Z6 w3 z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' I( v4 |$ G$ |. Z$ B) D谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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