设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9977|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 [7 a3 d# T1 T/ D, Q4 Z
netlogo自带的social science--traffic grid这一例子当中,
. u& O8 U+ E* \4 @globals) ^7 R; K$ `  |7 b
[1 R2 C4 P3 z0 ?5 t
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
3 d6 ]: M2 ]( Z5 k) ^  grid-y-inc               ;; the amount of patches in between two roads in the y direction( s! {  _4 ?! b; A
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if% U$ C4 ~7 H; B
                           ;; it is to accelerate or decelerate& R9 _( O6 q% p( X# [2 w
  phase                    ;; keeps track of the phase
' ^6 g7 E" P& Y0 P. b1 U. e; g. [+ ~  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
9 ]* b5 k$ F! ]- t  y+ E/ }  current-light            ;; the currently selected light5 g5 Q7 `' i; P2 _) o
5 O' ~. U5 d7 L" s& F' _# k9 B/ G
  ;; patch agentsets8 V9 X2 `: z+ x7 o: \1 j
  intersections ;; agentset containing the patches that are intersections
. v% w. Q8 p3 {  roads         ;; agentset containing the patches that are roads! h; W* d$ o" S9 S: f) x  R4 V, x
]4 P& Z5 E1 |7 r! u! N$ j% Q* z
+ d8 b& r; x# u( _6 @
turtles-own
6 K1 }! e% Y1 P0 W- q[, v4 F" t( `8 _+ Z# }- A$ K1 {
  speed     ;; the speed of the turtle( n; p1 U9 g" K4 N  R- x1 k
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 b& O5 E5 L1 e7 u3 n  wait-time ;; the amount of time since the last time a turtle has moved
# c  j( b- U1 H1 r7 S1 g% k]
- O( G, B7 d3 W2 o  w! Y: x8 l, s$ q5 Z) j8 R! M/ ^# P- k
patches-own
# o6 A8 s3 P+ P! G8 I; l0 L3 \[# D& T0 _1 E5 J) x! k# T
  intersection?   ;; true if the patch is at the intersection of two roads, D( l, l6 ~$ s( T) K" F% t# J+ \
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.8 V5 j. V; w7 t2 Z- v  C( b
                  ;; false for a non-intersection patches.
4 L4 K5 N5 ~7 f+ F7 g& z  my-row          ;; the row of the intersection counting from the upper left corner of the( g1 i+ W8 \7 N3 k5 R* K
                  ;; world.  -1 for non-intersection patches.
: v5 V2 o7 R) v1 ^8 v# o  my-column       ;; the column of the intersection counting from the upper left corner of the
7 s) \& X6 \* s                  ;; world.  -1 for non-intersection patches.
+ p) N4 b# Z) l% U8 @3 H! ^. p# K! y  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.3 ]9 K5 M0 k$ L% q
  auto?           ;; whether or not this intersection will switch automatically.7 Y* P, f/ U7 W
                  ;; false for non-intersection patches.' N  r$ m# C4 s* M8 v- N  n/ ~
]
( x* |+ a6 F. u5 l" T
1 T9 h4 j/ N. B! y. B. l. N1 H
# x( D& R' @4 I' `2 F;;;;;;;;;;;;;;;;;;;;;;4 H. @" i: Y: P; Y, \( U7 ^3 g
;; Setup Procedures ;;
# L1 U, G/ x! Z3 y( i/ H9 t;;;;;;;;;;;;;;;;;;;;;;
! G* d: W% B' Q2 M6 {+ r( ]0 M( J+ n+ t  _! s8 Q
;; Initialize the display by giving the global and patch variables initial values.. p0 ]0 n8 K$ P* L. B2 V
;; Create num-cars of turtles if there are enough road patches for one turtle to
! `+ p$ r/ k3 b7 J;; be created per road patch. Set up the plots.
9 ~+ p( R! F8 [- w; Cto setup
0 O( U  M* ]+ B  ca5 J3 j. E9 h$ }' t7 W) E
  setup-globals
0 R" Q5 a! w% _4 A' w3 P, F) ~
" M& b. D! W9 y, D2 i  ;; First we ask the patches to draw themselves and set up a few variables* Q% o9 d1 d/ N1 Y
  setup-patches
* m/ C  k) b7 q/ C* A! c" S  make-current one-of intersections
0 d4 u- Z( v0 s  @  label-current' R; ^1 o6 R' \2 h* k5 E" G" R

2 v# r/ f$ e5 \  }  set-default-shape turtles "car". B- \; l8 o5 |4 D' ~$ e& s0 H
5 E5 [8 P" M" `4 c, {
  if (num-cars > count roads); R% C9 {4 a( z7 X6 {0 ]5 `, \
  [! d% G* \8 R- ^- z4 `% H* N
    user-message (word "There are too many cars for the amount of "$ y! l3 y+ x& X$ C
                       "road.  Either increase the amount of roads "5 D, o: Q: C( z" l- \
                       "by increasing the GRID-SIZE-X or "
! Q9 g& ^( c' e/ w) S                       "GRID-SIZE-Y sliders, or decrease the ", o( ]' d( ]& M! C6 F, i6 X  q
                       "number of cars by lowering the NUMBER slider.\n"; w! ~, {- Y  j3 L7 ^" o
                       "The setup has stopped.")
; s7 q$ S+ r3 X$ E9 N    stop
1 V$ s( W( ^# d: v( n3 @% X$ ^  ]
3 c3 D1 |/ V: s* O
; A' Y# v) P. b* j; `4 U, |  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color/ Z5 X: _* h+ m9 R/ w+ \0 ^. P+ B6 R
  crt num-cars. w; d% w8 x4 j/ C3 s2 |
  [
1 n- P9 M1 I+ \; z: {) ]    setup-cars+ ~8 k/ Y) Z! i( z
    set-car-color
2 q' y6 ?2 W7 O    record-data
3 t6 O, D0 W9 L* ]& x0 S  n& T  ]
. Z9 i* b8 s. g8 r2 g; ^( {3 Q! M) e2 H+ Q6 Z/ P
  ;; give the turtles an initial speed
( w2 k' z; Z# J9 O  ask turtles [ set-car-speed ]. n8 m2 Y3 v! {$ ^. T$ j

. q* O3 w' ^' v7 d1 u& S/ z& S  reset-ticks% C  H5 w$ b% r" N/ t9 C" D7 C
end
. b" m( \9 W4 c% S* g* ?
/ f+ g' u; b" }  q' p: T: o;; Initialize the global variables to appropriate values# m* R: o3 y5 W
to setup-globals
1 T- T* V, w# U  set current-light nobody ;; just for now, since there are no lights yet
' F$ g$ W/ p$ ?! a  set phase 0
& g4 Z" {% A  u5 }5 j0 Q3 U9 i  set num-cars-stopped 0: v/ W# X- q& s/ ?% D, Q7 ]
  set grid-x-inc world-width / grid-size-x
' I2 |1 q. T! R* w  set grid-y-inc world-height / grid-size-y7 |) f" W3 }' }3 e1 Q

2 e2 f" Z* x) d% j  s  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
3 Q7 s+ V9 @: _  set acceleration 0.099" M* J. ~( P; G$ P; P! H
end
( x9 y) j* h) t4 n$ l! y( B/ @8 a3 B: s7 J% u
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,) H# Y9 C9 Q' @
;; and initialize the traffic lights to one setting* w8 E5 I6 A. x  k
to setup-patches4 [( @- |8 `6 d: a' m* B9 }
  ;; initialize the patch-owned variables and color the patches to a base-color
7 b7 |: ~4 l" O8 b% Z. n  ask patches+ p( y# N# k% ?* V
  [
0 a9 l' w9 `) n, Y+ }    set intersection? false. h8 N8 d1 g: J- {! v' [# L
    set auto? false% r) {, w4 a, I
    set green-light-up? true" ~. Q$ V5 T9 \0 [# s
    set my-row -1$ E7 V0 a/ C$ ~. C' q6 C( l
    set my-column -1
2 G+ @3 X8 n6 m+ \% Y    set my-phase -1
# e3 _0 q" @9 e% W" C. G    set pcolor brown + 3% E( \- W: c: U7 ?  z$ ~
  ]
* E; ~- S* v2 H+ k% B7 Y
" q% |+ n' \8 c# f& Y; R# A- ~  ;; initialize the global variables that hold patch agentsets! ?( |6 l( f% U$ Q) g/ r! [& L. F1 p
  set roads patches with
! }8 `. U; k, }- s% ~# w  U- `* r    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 z8 G8 {$ D3 `9 ~$ U
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ Y/ D, ~/ H* T3 j; _) h& \4 _
  set intersections roads with
. ]! l- s, R% \1 x    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 I3 y3 {1 [2 Q2 a0 D$ j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ m$ X( o- t2 c5 k9 n9 G
# k# A, r, s7 T; z! N& i, W* K
  ask roads [ set pcolor white ]
, W& \" J, Y3 \( P1 P    setup-intersections
; w) l0 U, o$ Q  eend! J: \4 f2 T7 t$ e3 C# K9 G
其中定义道路的句子,如下所示,是什么意思啊?3 l6 V6 |6 W1 z. t
set roads patches with) F' R8 q. `$ C6 k: g) B7 `; D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# ~! z( E$ m( X8 G5 K
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' J. {0 C* |, q: ^谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-9 11:14 , Processed in 0.017010 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表