设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11966|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" v0 M2 D& D) o. V9 m& nnetlogo自带的social science--traffic grid这一例子当中,
) b, G- w2 X" G* m$ o+ Fglobals1 T( c' Q/ r* [& R
[
5 ]( q6 B- ^9 F) O  U  grid-x-inc               ;; the amount of patches in between two roads in the x direction
0 y# l; w8 y( E/ c$ V$ }2 ?  grid-y-inc               ;; the amount of patches in between two roads in the y direction2 V- F0 O1 ]( a) D
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if, Z% ~- v0 G, Q; m) P
                           ;; it is to accelerate or decelerate
/ q9 s; M, e% X+ j  phase                    ;; keeps track of the phase; [1 ~& k9 r8 X+ p3 W
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure& Z9 H* S3 n. i$ s( {) F( A& J
  current-light            ;; the currently selected light  B- \, t9 d/ B. e% O. W

/ e" B* t4 p# {  c+ `0 Z  ;; patch agentsets5 ?# I; Z0 @' O. m" T
  intersections ;; agentset containing the patches that are intersections
0 n& ]  O7 H" c: j: _) L  x  roads         ;; agentset containing the patches that are roads
8 Q$ _8 u# @' R+ t, {/ K2 k]
4 o7 B1 B5 P* e: `* A9 v+ o) T  P# v) k2 _
turtles-own
9 n. I0 f, ^% O[4 [1 P4 W% f- D) S' H7 C4 |
  speed     ;; the speed of the turtle
* R1 y4 i8 w* e) [% h2 c  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
9 `2 F" a" A+ p, s  wait-time ;; the amount of time since the last time a turtle has moved5 J/ x" d; \, ^5 ?) Y8 X' @" X
]
( h6 V& h: M5 k  l- K$ D  _, M5 ?# |3 y1 I  A% J$ b
patches-own
7 Q0 `8 a! |8 q! n. I[
% }1 h& \9 ?7 M2 w1 I  }  intersection?   ;; true if the patch is at the intersection of two roads
+ |( Q' ?6 O- B( L* u& j  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.3 `  I2 w" g0 ?0 T4 G# a
                  ;; false for a non-intersection patches.3 v/ h/ V9 Z" F7 E* _5 Z5 j
  my-row          ;; the row of the intersection counting from the upper left corner of the
2 E, R  |/ r) E) t5 N. Y- A  I7 H                  ;; world.  -1 for non-intersection patches.
' H4 I( \, y+ Y0 W, z3 @* u5 R  my-column       ;; the column of the intersection counting from the upper left corner of the' S7 T7 O# v4 P, F) k1 q, n
                  ;; world.  -1 for non-intersection patches.
* Z+ R7 \' f3 ]$ n1 b+ I  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
) W* J  W& o" g3 N' F$ o  auto?           ;; whether or not this intersection will switch automatically.
( d4 A' N5 X; k# J/ R2 @. h' H4 T                  ;; false for non-intersection patches.+ S. i# X0 }3 b' L) a7 E6 p) l
]
4 h3 {- O. y- V: e& H
! U$ F! S: N3 g( |
. }5 P# R! v% N0 l" Z0 L9 Y5 X;;;;;;;;;;;;;;;;;;;;;;
* A3 e& s" D5 q. W;; Setup Procedures ;;
9 o* u2 g% E; ^$ O4 f; r! U) `8 ];;;;;;;;;;;;;;;;;;;;;;
% K' r8 V1 j! n4 G; c6 W9 g/ {
;; Initialize the display by giving the global and patch variables initial values.$ k" N: ^5 t- k
;; Create num-cars of turtles if there are enough road patches for one turtle to0 O1 b' @  |" g/ Y) B' E# \: [
;; be created per road patch. Set up the plots.9 \8 w4 D1 G/ P; n2 H$ }
to setup
1 ?: V* F8 ?' V# D9 `  ca
$ h. _+ L) Z3 ]  setup-globals. n3 B  ]0 f. B+ H+ ]' X: p

' p; M# }5 |/ P, `# [6 a  ;; First we ask the patches to draw themselves and set up a few variables; Z0 j  O6 d1 G7 w) M" c/ u2 o0 A, t
  setup-patches: Q  t' S1 N/ E! f( o6 P4 a1 b
  make-current one-of intersections. z/ C* }9 p6 d* g# Q
  label-current  N/ t$ g3 R' t# M& h, u& ^
1 s& {' [6 @" o6 O' `9 \
  set-default-shape turtles "car"* k# ~9 k; E1 [# X+ i

/ e$ m; d; `. g; ?7 O7 l4 j8 |& L  if (num-cars > count roads)
0 i8 C' @$ F) z0 E& \  [  W& Y. [6 S+ c) S  ^7 b3 \
    user-message (word "There are too many cars for the amount of "  e  X7 w8 e( i- {* w3 Y
                       "road.  Either increase the amount of roads "  z- e' @1 z0 R5 [
                       "by increasing the GRID-SIZE-X or "
3 l* N' F+ o" Q# ]3 V                       "GRID-SIZE-Y sliders, or decrease the "
% h/ `$ _1 j& J/ x% B9 T  [/ ^                       "number of cars by lowering the NUMBER slider.\n"5 }& K1 N- Q! I" B
                       "The setup has stopped.")1 P1 l0 a, T0 P% g1 k5 K2 l$ t; t
    stop' l; w# d; f/ V" H" @
  ]: E0 P5 }0 J5 N6 y' n, u2 r, ^
$ K3 `% `5 c. b& y5 X
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
" W" ?9 V+ y/ ]1 T7 I4 K  crt num-cars7 q/ C+ ]) _9 c, }
  [
5 r5 e4 l4 h: j) m    setup-cars
3 a% Y) V6 m  K1 P* ^4 t    set-car-color# f. |6 k% c8 D- ?: u9 o. T1 G
    record-data# P% x  \0 D( R# q) D
  ]% v% s3 B: L+ U3 t0 t

  N% m$ L! j; e( F! _  ;; give the turtles an initial speed
0 |' O* _! c/ c/ Y$ F  ask turtles [ set-car-speed ]
6 X' \! _: a5 p& L5 i% h; a2 t/ e7 W2 M+ {# _$ u
  reset-ticks+ N; f' T  Z# y- P
end5 N- `7 G4 i- W4 l
# ?6 f! J9 \& p# i6 ]% |
;; Initialize the global variables to appropriate values0 m& V4 v/ d2 a7 I
to setup-globals
7 C2 Z1 G0 i7 `  set current-light nobody ;; just for now, since there are no lights yet
/ B8 R& _- G8 c+ O4 m% ^) a  set phase 0. \% f1 g: ?+ Y
  set num-cars-stopped 04 W) l2 k2 f& H0 @
  set grid-x-inc world-width / grid-size-x
5 e' C) M9 e9 ]( T% o7 w. {8 ]  set grid-y-inc world-height / grid-size-y
, ^* L. B) l/ M5 F' W+ A, [
% m% Q+ l$ I$ b& ?! _4 _$ [) ]- a  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 U. ]# v0 ?+ W7 C8 T  set acceleration 0.099: C4 |6 d- \/ o! n
end' S; E  H8 i" O$ H. M

" h1 ~3 v2 ^) F2 r4 F& W;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 ?9 c# a* D- F;; and initialize the traffic lights to one setting
9 k6 Q( j; m) b, Q4 w6 dto setup-patches# C! A$ u) @7 t+ H- `8 Z0 c) J
  ;; initialize the patch-owned variables and color the patches to a base-color
: {9 {/ f( r" @' n# ~) d. `8 y  ask patches) ]: Y3 n& }$ H7 g
  [
$ O# W3 x" g3 q8 u- x    set intersection? false
2 F4 f: f! q% |    set auto? false0 J8 T1 J  u1 H7 I  b; {- u
    set green-light-up? true: o2 m2 I. C, R6 {# B" @9 [% d$ G4 _
    set my-row -1# }- H5 b1 ^/ U" z/ @  a  F7 ~; Z5 c
    set my-column -19 B  ^" K, K3 p% v! H$ }. N# R
    set my-phase -1
, A% c: v3 H, J. S9 a    set pcolor brown + 3
3 g$ i: n0 i) _2 S. J$ O4 u7 z% x  ]7 d; \  ^  e4 k0 Z( a

% }5 x; l7 \8 x: R  ;; initialize the global variables that hold patch agentsets4 J( @. q1 n+ b0 Y7 t
  set roads patches with, q1 M5 Z0 s5 Y/ j+ v4 L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& a+ j8 g0 A1 Z# S  c! {    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' P* R% z. H$ ~5 o$ g& g
  set intersections roads with% J) ]2 X" S3 e* ]( a0 Q; F& R
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
$ _! @* L$ `& }1 K( ?( g+ W; r7 C) l    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ b# O5 q1 A9 }# U

  B/ ?% j2 @' u' h( K7 L  ask roads [ set pcolor white ]! [! [1 l& t5 x# x
    setup-intersections6 m: Q: t' {# h6 E/ r6 v
end
7 _8 ~5 f: ?0 `9 G& |其中定义道路的句子,如下所示,是什么意思啊?
  g; n5 X) [1 o4 Q+ D; h, x set roads patches with
' i! I5 T: }0 b& M" ^4 C- R! L    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ p% q5 d' J% o. t( t( P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 O2 D# k# v, C( _9 A8 g) e
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-27 07:50 , Processed in 0.013377 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表