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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。/ N! s: o# C0 g' [* `0 k) b
netlogo自带的social science--traffic grid这一例子当中,; v2 t) Z% r* U' V0 y, w. Y7 K
globals
" {0 J; `; I7 \+ B2 d[% T9 R+ a* X4 V# B( [- j5 Y/ M
  grid-x-inc               ;; the amount of patches in between two roads in the x direction. Q5 Q- p8 ~3 j0 @
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
! x8 Q- E, Q: z  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
' ^3 |! C! Y- o3 G5 q0 X                           ;; it is to accelerate or decelerate% e7 o+ q4 q- y' @* f
  phase                    ;; keeps track of the phase4 l( @0 I& F  t3 K- G# p
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure9 E, l% n1 U' j- |9 C& I
  current-light            ;; the currently selected light) U" `& F( q2 J: J% u( l
6 U' L) ?1 L! w8 |# Y5 f
  ;; patch agentsets% p$ V3 J0 J* k1 I5 g! X
  intersections ;; agentset containing the patches that are intersections) k7 H$ U' {) P/ J
  roads         ;; agentset containing the patches that are roads) e, w" h' F) ^, V: }/ d, f
]; h' K. M. w" }' _/ J! Z8 i

; C/ Q% d: f- dturtles-own
. m3 Q$ a. Y; @6 W- O2 x" A- f[
8 k0 ^- e6 }, g" a7 _  p  ~  speed     ;; the speed of the turtle$ h3 \: K3 S/ d! S
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right& y0 B  L% F- f; [9 r+ x; I+ s
  wait-time ;; the amount of time since the last time a turtle has moved) \" J& t- E) v: B4 A
]
, J" |7 P* ~3 f; O1 y. n% M# n7 g. w& f% I, i1 V. [% F
patches-own) n! J" X4 o5 o! L/ N) S( c
[
; @* N( K8 N2 @2 R4 ]. l  intersection?   ;; true if the patch is at the intersection of two roads) `" c) ~1 ]) P& m7 j" A, T
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' J  L' L; Q5 R$ C& z& g5 W% r                  ;; false for a non-intersection patches.
0 L. A+ Z) M4 R8 ?+ G0 }9 |( [0 h  my-row          ;; the row of the intersection counting from the upper left corner of the
# d+ [: Y! l( T4 k                  ;; world.  -1 for non-intersection patches.# U) Y" V6 l) i
  my-column       ;; the column of the intersection counting from the upper left corner of the% k6 v2 Z; l7 q) M, b
                  ;; world.  -1 for non-intersection patches.
% b8 c' Y: g( _7 ~. m% \  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.' @: Z) J4 a7 V- ]: i% Z
  auto?           ;; whether or not this intersection will switch automatically.
  O0 a& f/ M/ P( `1 }* D                  ;; false for non-intersection patches.
4 A6 B) B- s3 Y; }]4 z: d4 b2 @* [
5 ^( K- c0 V7 y  _) j, H* m

( N4 Y' L! W* m* r8 U# z1 }, l;;;;;;;;;;;;;;;;;;;;;;; C) ^" D: U7 p! {! \$ v
;; Setup Procedures ;;" d2 }$ v% q: o# x
;;;;;;;;;;;;;;;;;;;;;;( r. v7 G" [2 F" ?$ n/ `
0 a* T' z; c2 x
;; Initialize the display by giving the global and patch variables initial values.3 G, R' ], x8 P! k/ k( N" y2 R, t
;; Create num-cars of turtles if there are enough road patches for one turtle to
; h# F$ X( n# Z( e/ |" a6 ?;; be created per road patch. Set up the plots., p" P& g- P  u& r" W
to setup  `2 B1 n: ^# |* w5 u# ~! K' E
  ca
( ]# ~  |( z4 F- e: U3 L0 ~  setup-globals
  A5 w, o- }; q. k: E
$ C$ R2 v& \) d, ]& m! q, w2 \  ;; First we ask the patches to draw themselves and set up a few variables
. n$ c, l& Q5 O- y4 `: g( ?( T  setup-patches( b2 S% h  N+ C" |; F
  make-current one-of intersections$ W  i1 [2 T3 c) ^, i. M$ Z" |( S
  label-current
% R6 [8 h9 v/ s  L* p: B
! l( p6 F0 {8 ]0 Q  set-default-shape turtles "car"/ `) l3 q1 r+ P" I* a! {0 H* n6 e

  k( [' @& `( s  if (num-cars > count roads)( g1 h$ D) L. e' j8 G
  [
- \0 k; Q+ `, `" b    user-message (word "There are too many cars for the amount of "
6 Y; a  ^% d& _/ v                       "road.  Either increase the amount of roads "* g" t4 y2 u5 [' o0 i4 z5 Q- s
                       "by increasing the GRID-SIZE-X or "
" D8 l$ Z% w) q9 m5 e( ?4 |  F+ \                       "GRID-SIZE-Y sliders, or decrease the "6 a# K: G" q: v2 z: @
                       "number of cars by lowering the NUMBER slider.\n"
. ~$ [" E# c2 V! n. `' t                       "The setup has stopped."): {- _' P, _; U: c& z+ M7 ]
    stop
; |* C7 l' g/ K3 d( I  ]# Q) M: ~6 Q* c* p2 f% n

) I4 F3 g: h4 }: ~  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color! ]7 u) @! J! S7 J7 R
  crt num-cars
& w3 s9 F- Q8 t4 {/ |  [/ s  _8 ^* S, _$ h& D
    setup-cars$ v- D( L1 |/ r6 f  v
    set-car-color
+ J. u- `  a( ~4 `- F    record-data* o5 A- g* y9 T
  ]+ W5 z% a4 T. \) w0 {
2 L6 p, r- e& k% p/ a1 F
  ;; give the turtles an initial speed; E! B3 ]2 a. N- E2 y2 K
  ask turtles [ set-car-speed ]
3 G6 j7 N' E2 U8 t1 |6 M) K5 E6 `, q1 N9 f* T# }, e- z
  reset-ticks
7 h5 [& j3 m% @0 ?9 f$ yend, Z, c0 i% J6 A% Q0 l: L
! f  k. m# `- }+ z
;; Initialize the global variables to appropriate values( b* F- |6 q' `2 y+ H6 ^8 @
to setup-globals
) h$ D) s% ?: a* s& {  set current-light nobody ;; just for now, since there are no lights yet
) w% H' g& M/ j* A2 O! K  set phase 0
9 v  G5 v  G! J3 s: \, |  set num-cars-stopped 0
$ |: L6 F' ]0 s3 j( o  Y  set grid-x-inc world-width / grid-size-x7 H, ~- V2 N! G, D) A+ ?
  set grid-y-inc world-height / grid-size-y
5 e' X, S1 y" S, w+ e' x/ L# I3 I' ~7 g* `) @; A' x4 b% l% x. t0 d
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ w( v! h7 M& A, q4 }- J  set acceleration 0.099
9 G1 N4 o0 Q7 Q& X) r" mend  W/ X: X" Y4 P; m
! k! Y6 H' [* X" B! X# u
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 \! h5 B; F( e1 P8 R: t
;; and initialize the traffic lights to one setting
; t" ~/ y- n6 G2 u# Yto setup-patches
5 k; e% y* p5 H3 I" ?1 A, W3 H- W0 I  ;; initialize the patch-owned variables and color the patches to a base-color
( h3 \2 J6 K5 P3 Y5 U' o+ n  ask patches5 y- o& _2 R1 [: {
  [
1 a2 O2 N; M% X% |/ ]    set intersection? false
1 {. h1 P2 `! W$ Y# p    set auto? false' M3 ]* F3 T1 v1 A: K) P* L  {7 a
    set green-light-up? true
- S, p* X9 I. d9 @    set my-row -10 h! ^+ u, x5 s. N
    set my-column -1
! y5 u3 w5 h7 ?1 H) d/ K    set my-phase -18 [3 h9 B. f+ K$ q
    set pcolor brown + 3  d- B% r- g4 a5 B
  ]
- `( t7 Q& s7 e0 T% v# W- {# S6 f7 F6 t
  ;; initialize the global variables that hold patch agentsets
: x; W7 |6 m& I0 A% ~2 u& U% q7 m- L  set roads patches with( _: ^# ~2 c  s9 L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# t! t2 b. a! Q2 B3 f+ ?! X! y) {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], @0 y; I4 u6 e* t" L( _: Y
  set intersections roads with0 V" J1 Z/ h: X. N  X2 \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
+ ~$ ^0 {! u. ^6 j& w4 Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 j! J  Z, H# S4 Z7 K2 `( e

) G5 w  u" c1 J/ |- D3 T% A5 d  ask roads [ set pcolor white ]
2 b( E2 _! o+ h5 z; l' v    setup-intersections7 n$ o( @/ E% G; {
end4 G8 h- B  p: N  @  j7 X! n+ v9 D, w& E
其中定义道路的句子,如下所示,是什么意思啊?
: t! \! Z2 ]$ c/ t, \9 L; C, W set roads patches with; ]5 R5 h' q3 s9 ]# F
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 }; Q" T* T& p( K
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) w2 U$ y: N6 X) s) c+ f谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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