|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. a9 `. e$ N; L' o$ o) rnetlogo自带的social science--traffic grid这一例子当中,
$ f0 P, r7 a4 k i" A" Cglobals$ [2 }0 w& ?; Q" `$ n- r2 e
[
! g# t9 q5 G; L/ q: B grid-x-inc ;; the amount of patches in between two roads in the x direction
# i2 {9 x7 y$ z+ R grid-y-inc ;; the amount of patches in between two roads in the y direction' H+ O( i! x* {8 v. j+ i" ]! F
acceleration ;; the constant that controls how much a car speeds up or slows down by if5 \. E) I; D* e' P
;; it is to accelerate or decelerate
3 X2 k I+ t( \! o- w phase ;; keeps track of the phase
8 \, t4 ~! @# A# }) U( d/ G num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure% d6 t0 w: i0 k$ J
current-light ;; the currently selected light
) {7 r7 I2 `" g. @. x1 c- Q& @* t5 }! {
;; patch agentsets5 S% M& |* p" o! d
intersections ;; agentset containing the patches that are intersections& ?" T# @# I3 G9 o) L( X7 q
roads ;; agentset containing the patches that are roads4 v9 y9 I0 n ] t3 U, F
]4 |. Y' {8 P8 R- u \
9 @* C! h5 J/ ^2 R* X' e# h1 b. h+ rturtles-own1 i9 Z+ V* g2 h% o z8 O: y2 P
[! N" _# w% H, m' u( h, ?$ T6 O; L
speed ;; the speed of the turtle; |, }9 Q" a+ p' q( u: d& q! S
up-car? ;; true if the turtle moves downwards and false if it moves to the right5 n' \- G3 U6 K! D' |8 R: L
wait-time ;; the amount of time since the last time a turtle has moved" D# M) F+ R, n8 b0 i1 i$ Y
]4 \; }! B* y2 `2 A5 E
0 R6 I5 c' |9 n- e* K8 {5 Epatches-own3 J' Q' |, T$ J9 u8 b! R7 u
[
4 ?" e, x6 \) `2 W: p F7 w intersection? ;; true if the patch is at the intersection of two roads9 V$ {! Y& c9 U, Z
green-light-up? ;; true if the green light is above the intersection. otherwise, false.+ V V% P, T7 N/ W
;; false for a non-intersection patches.
8 l$ q( h- U# i2 [ my-row ;; the row of the intersection counting from the upper left corner of the
' @* d; V5 h( f' z ;; world. -1 for non-intersection patches.
/ {4 |, i* `) J my-column ;; the column of the intersection counting from the upper left corner of the
/ j/ Z* e! b, I ;; world. -1 for non-intersection patches.
) m7 m% I* @" q. P my-phase ;; the phase for the intersection. -1 for non-intersection patches.$ B6 q7 p7 I3 h! q: s2 q7 \: p
auto? ;; whether or not this intersection will switch automatically.
1 c4 O0 e% T5 I ;; false for non-intersection patches./ t* a) c3 X( p) I' b" u D
]
, z4 e7 }& D1 w$ x& }! w" V# o
, Z' G. F' Y7 Q4 Q" k4 `( P l) K& b8 K9 ?% r. _! A* R' F
;;;;;;;;;;;;;;;;;;;;;;2 _ g6 v3 B! j: E$ C4 e
;; Setup Procedures ;; ?4 h: L1 y/ V* x# ~0 W* w
;;;;;;;;;;;;;;;;;;;;;;
- h/ T3 R- W2 ^ @
1 @. T( Y& h. f+ p0 g5 G# A;; Initialize the display by giving the global and patch variables initial values." n$ g+ l1 l) v! n% k2 R5 F
;; Create num-cars of turtles if there are enough road patches for one turtle to
A1 O; k: j. C4 K, G;; be created per road patch. Set up the plots.
& D3 m2 F8 ~3 S6 o8 w1 B" V hto setup8 a5 n% S8 T! [" C
ca
3 Z' Z/ G/ v8 v2 L) a4 L setup-globals+ V7 B, A0 m3 j) ]# T' g
+ R9 f/ N" S- j; Q I% d5 C: D
;; First we ask the patches to draw themselves and set up a few variables& ]+ |3 f% e+ `0 }5 b
setup-patches
1 ]3 y2 A: U; f. O7 E make-current one-of intersections
/ w [8 S8 t1 p% N3 p; R label-current
6 x) S( Q2 N3 S) C1 o
8 V% x. q/ [0 D% A set-default-shape turtles "car" M8 Q- E$ i- `' X1 J$ K
4 C) ~0 R4 P+ `$ C7 R# |3 P* \ if (num-cars > count roads)
' ^% _3 t( @5 U# v: E, e8 z [
2 C2 Z2 h# I% q9 M user-message (word "There are too many cars for the amount of "
1 X ~2 D5 G' j3 N" |/ i5 j "road. Either increase the amount of roads "& g+ } c' ?. U% t# v9 r
"by increasing the GRID-SIZE-X or " l. m- o- I& b' l& J; J
"GRID-SIZE-Y sliders, or decrease the "
! z5 S6 G# w9 M C% n6 t" j "number of cars by lowering the NUMBER slider.\n"
+ E- _' M, V' B "The setup has stopped.")- M) W1 Y' S- o
stop
" r* f, T, [% Z& J$ J: _* R, x) [ w' L ]
: d6 k( y6 I6 c
8 d2 l4 W' q9 {2 m0 l; O ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color1 }( X8 a$ i7 Z- \1 D; \4 ?
crt num-cars' m* Y: b. i. O* X7 {( l
[
; [/ O7 r) q1 E setup-cars/ \' [% l0 K$ `$ Y! s
set-car-color+ a* h$ M. f, ^$ T, E
record-data' w% A6 |4 V6 ]5 _7 [2 `
]0 n! y- }0 C# E) \9 J% W/ e. Z
1 M# W+ @% a" d0 F' z2 G ;; give the turtles an initial speed9 Q1 f$ e% V! C* t
ask turtles [ set-car-speed ] R4 n/ ]* H( `. p% E; y" |+ R# r9 Z7 i
7 l0 d9 t6 d2 K! k# c
reset-ticks5 \3 L/ {; v) {9 K7 f
end
& Z7 [. R. M. @# a" c7 Y3 k# H$ S# |6 H5 V0 d/ o- _+ o) ~6 a9 g8 w
;; Initialize the global variables to appropriate values
" \. A! p, g: Z2 p- {, j0 d' x7 Sto setup-globals
2 j! _9 Z2 j% ~, a* @+ C/ g- z1 o set current-light nobody ;; just for now, since there are no lights yet# Q d0 c8 e8 A! P5 _) |' u T9 G, S
set phase 0
. g; \8 y5 P( ~; h2 V set num-cars-stopped 0
1 M5 U& L# h {! p5 ? ~ set grid-x-inc world-width / grid-size-x4 v, I2 R5 M" Z2 d% d
set grid-y-inc world-height / grid-size-y/ o2 W2 k, x! X5 `4 p
$ F; A& [- M) ~
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 |. g/ ?& f1 I! f4 L set acceleration 0.099
" g5 k/ j6 w4 y- b2 Q" |end# x" A3 v$ A) ]; k, _" E
2 k% ?# g4 { W2 D: T) r
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,& x& q% Z, Z+ C, E# C9 c C
;; and initialize the traffic lights to one setting
2 S6 |4 w5 E$ E O' q) C6 Cto setup-patches" D/ A( F" E, e
;; initialize the patch-owned variables and color the patches to a base-color
0 n- g) p" _! h( Q ask patches
3 V, H) b/ t; S3 C9 i [6 D( {; `% l6 ~% i
set intersection? false" T+ D+ R6 ?# O1 m( B" J
set auto? false
! u7 E2 K# k/ ? I set green-light-up? true
& U/ i7 C# V6 ^ set my-row -1# Z6 G5 Q3 Q/ C( ?
set my-column -1( K5 [, y1 h) n/ q& W2 {
set my-phase -1/ `- R) T! u1 V' f5 ]: ]7 r
set pcolor brown + 3
5 r. l& k5 m$ N* I ]
9 N w* a) r& q/ H0 y6 H
0 X; j: t* h3 h& `& ]) W9 C ;; initialize the global variables that hold patch agentsets$ @7 x. S9 s3 I# I8 Y$ D3 Y
set roads patches with; q, A/ A9 H2 h5 h6 y" [3 Y# d
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ Q6 g8 ]' H2 D1 J4 @' I0 l; F
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 s; ~9 \+ t, R2 J- V set intersections roads with Y) ] L3 }0 t% V5 U
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
$ b- Z% ]2 ~- L$ P (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 J5 C! r* M7 a! R( P0 E+ q b
1 B; L9 K9 L+ W) X$ @ ask roads [ set pcolor white ]
8 Q$ e6 E- J: q/ q setup-intersections
0 h+ F3 S2 a3 Oend W" y Q) q5 _! w9 ?% Q
其中定义道路的句子,如下所示,是什么意思啊?
# h+ j' L5 _; g6 Q2 y9 [ set roads patches with0 n- I' e2 h% R* N5 o8 _* K
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ e5 k5 X! e0 G2 m X2 b
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 b! n, ], u1 q9 E1 b8 p7 ]谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|