|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 C j) L& @7 D) U" p+ ]* B9 G6 w
netlogo自带的social science--traffic grid这一例子当中,6 [" F# o+ y. ?# [* T" p
globals m6 u$ z, L. k1 M& B
[$ J: d7 i8 s2 A5 M+ s/ r1 i& u
grid-x-inc ;; the amount of patches in between two roads in the x direction
, @, ], P! h- x0 ]! m: |- t grid-y-inc ;; the amount of patches in between two roads in the y direction
6 l1 w6 ^) w7 J ?# u acceleration ;; the constant that controls how much a car speeds up or slows down by if/ K! d8 J5 T9 ^$ c n
;; it is to accelerate or decelerate
6 u8 t$ y: Y* _% K6 p+ @ phase ;; keeps track of the phase
3 X/ ]' N& w ?( J( Y G8 X1 Q num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
" h4 D' t, j7 Y3 ^" A/ e9 |6 x current-light ;; the currently selected light
4 E3 g: W3 t' J! r* Y/ U" d) T+ j5 A, W
;; patch agentsets5 d" b: @6 r% N3 d
intersections ;; agentset containing the patches that are intersections
; a( e" g |% w, m" ?. y3 M roads ;; agentset containing the patches that are roads" w2 }# J. y3 E9 j; _+ c
]
5 ^ X8 Y( t7 p9 t( y, w/ d" W) U7 {
% z' n) q; q* Lturtles-own. S1 V |0 A' j" t" ?. U4 j6 h
[! [7 u1 l7 {$ Z7 r& k
speed ;; the speed of the turtle
6 A" y, Q4 G3 Z4 }9 F. | up-car? ;; true if the turtle moves downwards and false if it moves to the right
, E/ u# K; C2 c* ~1 x' y- D8 T wait-time ;; the amount of time since the last time a turtle has moved
% d$ @( @4 D- B# T+ r]
$ ], U# L: g9 [2 q; ?4 a- L$ J! K3 _- V( ~
patches-own$ k% }/ D6 U% j+ a. D8 j
[1 D: p6 T/ \: t7 d! n" a, ^
intersection? ;; true if the patch is at the intersection of two roads
1 X D- [7 ?" I+ M% \ green-light-up? ;; true if the green light is above the intersection. otherwise, false.5 g0 s2 E' e. }% S, J
;; false for a non-intersection patches.
" z* T0 ]) C" J2 L* a4 a" D( e my-row ;; the row of the intersection counting from the upper left corner of the
7 N5 B# ?, J; G& @% w0 V ;; world. -1 for non-intersection patches.
* X* y; U3 \& g, P+ O: Y6 v3 [ my-column ;; the column of the intersection counting from the upper left corner of the
7 H# w6 ]$ L6 {% C1 t ;; world. -1 for non-intersection patches.
0 k4 u* t9 r8 }+ v( I& L my-phase ;; the phase for the intersection. -1 for non-intersection patches.$ Y- L X/ R6 t' M6 R, U
auto? ;; whether or not this intersection will switch automatically., m; @ G! O4 w
;; false for non-intersection patches.: i% e! ], ], R
]1 J: j5 q1 A' F* u5 C
) J8 K2 w8 [0 g; s" l$ v; M. h3 q' s- A) D; Z3 `% C. y
;;;;;;;;;;;;;;;;;;;;;;0 x/ Y1 v9 |% r6 t
;; Setup Procedures ;;$ n2 B$ x' N( F/ ^7 E- r: o
;;;;;;;;;;;;;;;;;;;;;;! _2 G/ z. n+ O% z, }
* c" _1 }$ q6 L$ Q;; Initialize the display by giving the global and patch variables initial values.
: x* @0 ^% r( g/ U" ~0 N, _* q;; Create num-cars of turtles if there are enough road patches for one turtle to1 h: I$ s+ }# c, r( y3 J
;; be created per road patch. Set up the plots.' U9 j* s. m! E5 a2 B6 l& H
to setup' H3 J4 _+ x0 u
ca7 x9 R+ Y9 S7 }' u) G8 x6 j0 c: p
setup-globals
_2 c2 S3 A* T1 \$ N Q7 N# @" ~1 Z0 `
;; First we ask the patches to draw themselves and set up a few variables
+ T0 p6 J9 A: l/ f0 Q! M setup-patches
. a& A, c3 Q! S' }* s make-current one-of intersections
' C' z7 w' J5 ?1 V label-current: q7 S- `3 y5 p' T/ m
: p9 s) W; j% x1 L% o set-default-shape turtles "car", y7 }6 R% K2 M
9 j4 N6 ~1 X* v' z, c. @+ m7 q if (num-cars > count roads)
, Q' w; B* I+ D [/ T5 ]" _0 Y" i
user-message (word "There are too many cars for the amount of "
8 Z3 r5 I' {7 T( g2 e! ` "road. Either increase the amount of roads "
, o0 G$ A" b, m4 ` "by increasing the GRID-SIZE-X or "+ A# T: h. X6 q; R$ P2 I
"GRID-SIZE-Y sliders, or decrease the "/ Z% Q9 P; ~# c3 R6 x" H) P
"number of cars by lowering the NUMBER slider.\n". k, h+ a% P, @; Q8 a( E; V9 v9 ]/ ]
"The setup has stopped.")
8 E# s2 P$ H5 \7 Z0 k; I stop g8 P0 U0 U( z. W" M8 a
]
! Q6 _' t' R0 U6 l" x% h4 I b. Z
# t' z! m; X0 @1 z ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! J1 I, P3 U8 c4 I) U1 |% V crt num-cars& `3 d/ R) k; M+ ~
[( C6 V- m* X9 ]+ t1 B+ V$ T
setup-cars: K+ N% e* |3 h& j0 l) a
set-car-color N/ {. U1 N) h' _$ _: p H2 X
record-data
) F& X8 M1 w5 B3 D( j n ]
; M' `% y9 G% {- x+ K( A$ X3 W5 M9 F! i2 |' D# ]/ J$ S
;; give the turtles an initial speed' ^, o# T, ^) ?' S, s. p
ask turtles [ set-car-speed ]4 N; q1 V( h# p8 {
! D1 `; |4 W: a; X reset-ticks
) V, B1 x6 D9 ^! i& o: ?end
6 L# s( u+ A% u2 T0 z5 e6 H& o6 f n: |: J* q
;; Initialize the global variables to appropriate values
! p: X2 z2 m C0 l. \& q! ]to setup-globals
% Z; S; M+ t u set current-light nobody ;; just for now, since there are no lights yet
0 J( S! v2 w/ ]) E; T3 N set phase 09 D4 G% T% A+ F1 r6 K) }) X* O
set num-cars-stopped 0& |3 d9 R$ @( A7 g% V# l% s0 r8 s9 N# I
set grid-x-inc world-width / grid-size-x# }- e6 T" s: R
set grid-y-inc world-height / grid-size-y
; u( x/ Y- Q1 v; P
- y7 E+ r1 l/ M$ b4 H* f7 z! J( R8 O ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
8 @" m/ @8 t* T# a- O set acceleration 0.099
( H- V7 q9 j# r; b- Tend& k4 \; h8 k t# L5 v
% d- F6 D# y' y1 o! L;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
- a; O P7 |$ |* P+ \;; and initialize the traffic lights to one setting L$ w# W1 l- M! {4 q4 E G- e
to setup-patches6 r" o# {7 }. c+ T6 l; w+ C
;; initialize the patch-owned variables and color the patches to a base-color
: V% S1 {" t- v1 I+ Y8 q# p) f* _0 n ask patches: _4 u1 u6 G2 z' r1 W
[9 W, v% u$ A( k
set intersection? false
0 s& {4 f* r/ p) l3 b e+ _' Q set auto? false: k# z2 W' b0 e+ o- {
set green-light-up? true
) q+ T& {) N$ D* I& t set my-row -1
& `: d% m7 w4 g$ J4 _# b; F. x9 N set my-column -19 o# A1 } N6 p# ^- s
set my-phase -1/ g0 B5 g) s9 k
set pcolor brown + 3% @* V: R7 ~( ~! o
]
$ `0 N0 V6 D; a% ?$ V5 B3 x1 p
& Z( d; x2 V( E1 h. ^ ;; initialize the global variables that hold patch agentsets
, Q( ~+ [, s7 G' | set roads patches with6 U6 X2 Q* X9 ^7 s1 A# N& j# b
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 u& H9 a* C, U: B2 D0 {/ _ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. E- w& ?# {' t set intersections roads with9 q/ h9 M1 |: {9 I6 ?* {0 q% X
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& S6 i% c7 I# `, Y# m
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 p1 W0 A2 o7 m( L1 h4 d
* k: b# m- D$ }7 z. \8 s: X( H/ i ask roads [ set pcolor white ]
! V# {. D h3 S setup-intersections9 J' y9 f7 R; M! H" `* G* c
end W2 G8 g4 M* v# i4 x
其中定义道路的句子,如下所示,是什么意思啊?8 V6 m- e' A+ L
set roads patches with I! E3 v9 E. p
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 Y t0 w: s& a/ r9 G
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
O7 f' Q9 o ]; J v+ Y谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|