设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10117|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。" L3 A8 `( P: p' j& z
netlogo自带的social science--traffic grid这一例子当中,
; \2 v+ r4 H; z) D  ]globals
4 h6 _# \$ y( @1 q1 u[
' K! K) ]/ F0 I8 q6 _9 ]2 x  grid-x-inc               ;; the amount of patches in between two roads in the x direction) ~1 }0 }$ @! k$ j. y4 G7 ?
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
  q4 t5 X% u! I$ {/ S" |  q  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
; K% ~6 ~) ^2 H4 }! @# r                           ;; it is to accelerate or decelerate
  z5 o7 `- G- H0 B  phase                    ;; keeps track of the phase
& f& y8 B% F0 s; I2 _  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
( l7 `/ g( C/ w; f  current-light            ;; the currently selected light
& f$ y: p. O( k5 o  ?/ C( h. H1 e" ]/ v5 W; d1 A6 g
  ;; patch agentsets3 {9 K" s2 V7 T# W+ s7 p& `6 F
  intersections ;; agentset containing the patches that are intersections. w. N! w' z! n0 N4 d. J8 L
  roads         ;; agentset containing the patches that are roads) @+ R+ N" _1 Z* L, }
]' l$ k# q  h6 I, Z5 s2 U3 G. I6 ]( y5 i8 W

4 C2 f# ~) W8 x, T. Bturtles-own, q4 ~: G- X  @% a3 a% B
[
6 n& O' V7 e" _# I  speed     ;; the speed of the turtle0 r2 O" s& ^  F/ }9 x* T
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
" z2 y. `( Y& B; S4 Q  wait-time ;; the amount of time since the last time a turtle has moved
& E& L' v; a, |% K1 l+ J0 q]
' z0 |* ~- B# ?4 t
! I! h/ K! K2 h6 bpatches-own
, l* c6 J6 @0 s1 M4 b9 x[
% P7 J& K; E# K5 F/ D  intersection?   ;; true if the patch is at the intersection of two roads
6 ~* E( w4 G7 N7 e  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.# F6 x# Y. L# i/ I1 o
                  ;; false for a non-intersection patches.3 W2 l3 h( o& |3 F. _: e. y  a5 r
  my-row          ;; the row of the intersection counting from the upper left corner of the' \7 z1 `% n& e( p  `
                  ;; world.  -1 for non-intersection patches.
  }4 ?. g2 h3 f7 n' L1 _  r) M* N  my-column       ;; the column of the intersection counting from the upper left corner of the
5 D6 S+ p* D0 y                  ;; world.  -1 for non-intersection patches.4 X% z0 F  P0 a, X
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches./ K* O/ D5 D4 v, \5 f- m1 r2 s
  auto?           ;; whether or not this intersection will switch automatically.. G7 C; y$ Q( d+ D
                  ;; false for non-intersection patches.
# z% X* E8 l5 ]9 }]
( m" C' @0 S& E5 M
5 I: L0 @9 ~, \8 _" L5 ^0 \3 g. `5 X( _3 ^$ |
;;;;;;;;;;;;;;;;;;;;;;: B8 W& m% N& K9 H# R
;; Setup Procedures ;;  i2 J& c/ B- j9 |" |
;;;;;;;;;;;;;;;;;;;;;;
! r& \9 m. N6 C4 H  o( l3 ]  m
* u, J& R0 o! h9 f+ U! ]4 @- S& C;; Initialize the display by giving the global and patch variables initial values.
7 X. f3 L% \: \. {;; Create num-cars of turtles if there are enough road patches for one turtle to: y, r' m- l: R/ P
;; be created per road patch. Set up the plots.! Q& ~3 p( E! U9 T; R
to setup
& J2 N% L2 P% L2 c4 s+ [) g! i# A  ca9 p8 [! J( F6 A2 b9 n1 n! \
  setup-globals/ z% l( g. l8 }! i

* X; ]& d. w. v! \0 A0 M! `% ]9 C1 U  ;; First we ask the patches to draw themselves and set up a few variables
1 b  {+ G" @3 b/ i3 u  setup-patches1 Z) `) o2 F* Q2 P. f
  make-current one-of intersections' @3 ^2 A0 M5 }1 W' }
  label-current( G. {9 R/ a+ ^0 p/ v% q$ Z" ~
+ J5 M! K; j7 b( `; {; s2 I
  set-default-shape turtles "car"
" }- g: Q$ k! ^" E5 X/ v# m" i& e8 }* L9 E: A4 ~3 C
  if (num-cars > count roads)" j# h) O: M( j" T( e
  [
2 ^; ~, `) V* [$ I8 D" T6 |- h# |/ U    user-message (word "There are too many cars for the amount of "% i* h% L& y: C& o8 e8 Y
                       "road.  Either increase the amount of roads "
( [5 i; d- L# @2 B1 J5 J3 l                       "by increasing the GRID-SIZE-X or ", @- [# N; p% M% k
                       "GRID-SIZE-Y sliders, or decrease the "$ k8 v# `+ z* |) r' |
                       "number of cars by lowering the NUMBER slider.\n"
" T: T5 A6 r8 G* a                       "The setup has stopped."): }5 u, H- s( o9 e1 x
    stop
" ~& Z7 ~1 i/ r  ]0 c. c8 f3 a: {' S; G
. o! L4 x$ L6 `- Y
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
' a  T6 a; g: _6 |, T  crt num-cars! h0 o# I4 G  U% H* p! W: A6 p
  [1 S" T: O, L8 i
    setup-cars: ]% x. D3 U0 K6 I3 b2 R
    set-car-color
4 j8 ?: p1 C; y) |) C9 B1 w    record-data
! f5 @2 m5 ~/ a6 {7 P* e  ]
$ d7 ?. j2 Q+ O1 ?  a7 f* B+ K  J! c2 u# b- E
  ;; give the turtles an initial speed
7 f) F' c: Z8 k0 m$ D4 i4 U  ask turtles [ set-car-speed ]1 g' j$ q! Z5 f1 q
  T' F6 f7 h" G2 N6 h( y
  reset-ticks
, c3 D5 H# B% V+ C' u3 @end
* S4 o2 h' L, d- W, A. o% a0 I
1 R8 M/ l4 Q+ @0 u9 c, l;; Initialize the global variables to appropriate values' N0 \5 Y" Z( P& J
to setup-globals# D6 A; J/ t+ y# H1 A) O
  set current-light nobody ;; just for now, since there are no lights yet
  Y* ^: z; g3 O( V  set phase 0
& t5 l" a$ f, Y, ]& I  set num-cars-stopped 0
, s) y1 J  k) \, J- p" J: ]  set grid-x-inc world-width / grid-size-x& X$ J$ V% Q9 F% e( S* ~
  set grid-y-inc world-height / grid-size-y: Q* c1 s. @& u8 {: B. d) b
. f2 R) h; G8 D
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- i' v: w% I# c  set acceleration 0.099
* ~' p7 N4 t& }end
$ w/ ]" o3 o6 e1 C, v: x. g! s/ e7 `( Z: c& f
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
8 x, `( H7 i4 i. V# N) b! v;; and initialize the traffic lights to one setting- p' m* ?% A/ A* i& D
to setup-patches/ ?/ Z/ B% F6 X1 W0 k* N" B: K% ]
  ;; initialize the patch-owned variables and color the patches to a base-color
6 P+ h: H; ~8 u9 ]$ g# e- ?  e+ s  ask patches6 K0 |0 X  Y6 i0 X1 U3 s
  [
1 M- \1 {, ~: x) K  j! z8 V7 z    set intersection? false: ~; F* A1 A: n0 _) M. G$ R
    set auto? false# {/ r; F! p- W8 \. h8 E2 N
    set green-light-up? true+ I6 T5 J, E1 x- S' `2 w
    set my-row -1
, `7 r' M3 Q! {4 E5 T6 K    set my-column -1
& S  o, ^% G2 Z  v6 S. s. d0 _6 r2 p    set my-phase -1$ |+ F/ y6 v8 q/ E0 F" T
    set pcolor brown + 3
& C1 B' S; J1 H  ]! a# T& M1 d; }/ u
6 J5 U, {/ n5 [5 h) B9 G5 ?% p! f
  ;; initialize the global variables that hold patch agentsets6 n/ W( c$ f0 }5 W1 l  w1 F* H
  set roads patches with
- K' B3 Y% i; |, \! z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 R5 y4 S" r1 ~  A0 k& u
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 e! ~$ q' z# N" Q
  set intersections roads with1 C# h) d" Q) a5 m, h1 i  v
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* x! ^7 [# o2 b& L: q9 @# @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 M2 U  O6 m6 g+ y# N; V
/ M0 |3 a2 ]9 v$ u% G1 m" B  ask roads [ set pcolor white ]" [$ `- M6 V8 L. G8 v* [
    setup-intersections
; j* O  q8 E1 Oend! u+ e8 t- I! x
其中定义道路的句子,如下所示,是什么意思啊?  p# m  P5 D8 v0 V* E0 P0 ]
set roads patches with
8 e8 J# K7 H# [2 K7 I, Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
/ c. j% P7 V1 x/ y$ s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! _5 m! X8 o0 E% N4 Y
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-17 08:54 , Processed in 0.018027 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表