|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 W" a- A4 C. L% j9 ?! q* ~netlogo自带的social science--traffic grid这一例子当中,8 o3 S. D! C' P: d/ S& S7 _. I2 D& f
globals
3 K9 B h2 D. H2 U7 q[
/ h) Q5 L" i# a8 s' C. e grid-x-inc ;; the amount of patches in between two roads in the x direction7 q1 B: f' O. ?, J* g% D
grid-y-inc ;; the amount of patches in between two roads in the y direction4 w. n+ }5 v, v( c* \: _' C7 r! m2 r- [4 W
acceleration ;; the constant that controls how much a car speeds up or slows down by if5 d1 \" D3 A: u# n5 c
;; it is to accelerate or decelerate
& N \- s7 U% g' | phase ;; keeps track of the phase
$ f: E: h, z( J' f3 t* H: M num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure3 h. {" y0 { Y; g' Q
current-light ;; the currently selected light
; _, j! V2 w0 Y( Y5 M1 X4 a& S! ^- u# A
;; patch agentsets
( h0 e5 V! W- j1 _ intersections ;; agentset containing the patches that are intersections e$ |) }7 b2 _
roads ;; agentset containing the patches that are roads6 _6 D$ S3 W) Q% i* s
]" I6 Q) _- M( k6 L
% m, S+ N2 w9 X! Dturtles-own
+ B% t3 m2 T" u7 p4 S5 R[, y f: Z: \. m
speed ;; the speed of the turtle
+ t N, y6 ]5 u up-car? ;; true if the turtle moves downwards and false if it moves to the right$ z1 I0 Y! Y$ W. l
wait-time ;; the amount of time since the last time a turtle has moved
5 H7 l" t- L+ x8 O/ B P]
; p2 C4 \& j. |' D1 e# o+ \0 {& ]
: Z7 e5 z+ W: i- O, ?. D3 rpatches-own `5 v' h6 D/ u) ^- ^
[$ ]0 I- |) c# v
intersection? ;; true if the patch is at the intersection of two roads: X8 I8 `7 E+ V7 h& g6 z
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
0 z: ~+ \: ?$ j$ k' z$ Z) z ;; false for a non-intersection patches.
2 e$ I$ K* o3 ?4 `3 B c9 X my-row ;; the row of the intersection counting from the upper left corner of the
( U) l# m) E3 [ ;; world. -1 for non-intersection patches.
7 ^; h) v) p" H my-column ;; the column of the intersection counting from the upper left corner of the
( l2 ]# }2 ^. `4 { ;; world. -1 for non-intersection patches.6 N( |: y, Z/ j; [& G3 s+ M! n% d& Q. _
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
# y; A) W V$ x3 D4 C auto? ;; whether or not this intersection will switch automatically.
3 v- Z- u! u. E! E3 x ;; false for non-intersection patches.+ a. A X2 [8 n2 p
]7 h2 s1 j- _- l2 ~' t3 V# Y! G
( C( N- {6 y8 J7 _3 [- D
! {: {* k8 w, L8 a, n* T;;;;;;;;;;;;;;;;;;;;;;# z% N: }4 \ p
;; Setup Procedures ;;
$ Q2 `5 a, p) B$ b2 I3 C* ~7 R8 ^;;;;;;;;;;;;;;;;;;;;;;' W, O( D" X, j' n+ G7 t4 w2 G
( i/ I) I# K; H% H% a! E1 E
;; Initialize the display by giving the global and patch variables initial values.( |7 U( G0 J/ Z. q" s$ } }( S
;; Create num-cars of turtles if there are enough road patches for one turtle to
2 T$ s* r: ]2 G;; be created per road patch. Set up the plots.
" O" ]0 G" v# q9 H C# Eto setup8 T0 B/ e5 |! ~& Q6 ?; f! x& T
ca, _$ T9 |! B3 o* ~$ f% Q
setup-globals
5 ^2 q" b' Y+ U6 k! \5 I5 o' F
8 g7 B. F9 R( M; @. v/ k5 ?! o ;; First we ask the patches to draw themselves and set up a few variables
4 K2 i( V5 a# Q% I2 r6 C8 _ setup-patches
1 S r' I' J( \7 _ make-current one-of intersections
, Y0 O' ]& P0 R9 ^ label-current9 N+ J) u/ O! z/ A" K
0 B+ _8 a$ v$ A0 @+ T0 D( ]
set-default-shape turtles "car"4 A, T9 \, \* n8 I( {- Z2 a
3 o* x& t9 Y. h/ Q: g" o if (num-cars > count roads)9 y& _; A/ u$ S4 ^) F2 s- m
[
" ]6 H @% f% i4 k user-message (word "There are too many cars for the amount of ", S% H1 |8 m2 Y# |
"road. Either increase the amount of roads "3 h) |% z' e- M; q
"by increasing the GRID-SIZE-X or "- |) F" c: G8 o8 b1 m. G
"GRID-SIZE-Y sliders, or decrease the "0 P e- d9 |3 B: t( J
"number of cars by lowering the NUMBER slider.\n"- ~9 f9 i8 ]6 G8 D
"The setup has stopped.")
4 J7 o" o. Q: u0 x stop
3 w! C/ j: _& `" x, N2 u* c ]! d& L/ _5 t& r3 u& K0 t
x% @5 S* C- h4 d$ p
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
5 X+ |" W" o" [( y, @2 i& T, r crt num-cars* o# Z! L; P2 e6 g
[, b6 n) T! i( E; O
setup-cars, c% n( _. s% }
set-car-color9 F5 q4 y8 h3 p. a, s
record-data
7 @ s' [+ R |7 e: H% D ]
5 o9 E8 X* i8 x3 B4 _& I7 x. p1 P$ ~' s; e1 W
;; give the turtles an initial speed+ L9 ^) T# R1 O2 `, b
ask turtles [ set-car-speed ]
+ C7 n+ P5 W& O3 c) C: ^) j
; F! D8 a$ q; S- ] reset-ticks
" w( r3 u H" P& K6 A# K' R3 }! Tend' N3 f" l! j6 J9 a( w4 P! j, m6 C
$ _: ?$ f8 V/ }9 a5 n4 ]; _5 T
;; Initialize the global variables to appropriate values
! A7 E! X! S, N& oto setup-globals# A0 U. T, B+ w
set current-light nobody ;; just for now, since there are no lights yet
0 o2 a6 }" T; M set phase 0. {# J) e8 p+ C' \ Q8 w4 U
set num-cars-stopped 0& I$ _8 d& A0 m8 w5 q
set grid-x-inc world-width / grid-size-x2 I: ~6 ?, j& c: v2 {8 V3 m
set grid-y-inc world-height / grid-size-y- j5 v7 N7 b! l
0 p1 w2 Y9 R$ \5 i3 D$ M5 b ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
3 j4 s- a, E7 a2 p set acceleration 0.099) I+ M/ k% M ~+ o4 g
end. N* n& A7 _- V* M) |: V$ a4 A
" F+ m/ p) B* _2 a( D
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
2 {, Y0 D1 L) E7 n) B;; and initialize the traffic lights to one setting6 N ?$ c/ v t$ X& R3 X
to setup-patches
`6 _6 Q+ _9 j; A! ?& f, m ;; initialize the patch-owned variables and color the patches to a base-color5 }% z4 Q) d$ p# [3 p* \6 m, U
ask patches
9 w( n$ o+ z/ x& E v. L1 B# D, j [4 d2 G& [( G, G' D9 _& d
set intersection? false
% `" c& f h9 S set auto? false
( l) m$ J4 h" }4 W0 B set green-light-up? true
: R: }' s# r5 @- u n! _7 ^: m9 D set my-row -1
! V& I0 ?9 j# \* ?( N W set my-column -1
% a) m+ g. h. `9 \2 n4 s% g% L) E set my-phase -1
/ t4 Z, B. ^1 U% R8 y* A set pcolor brown + 3: Z; `2 B S+ n) r
]
0 W+ Q& S3 G5 _% b- p5 I
5 V, c; J& q$ \. R1 ~ ;; initialize the global variables that hold patch agentsets, B5 s( u/ f4 c$ Y5 L/ s4 U
set roads patches with! T3 ]8 s4 N o! h2 r* p+ S; b
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% e! W; T, A# k5 Y4 h$ ?) @ (floor((pycor + max-pycor) mod grid-y-inc) = 0)] Y% h9 J& f0 Q3 z. o r
set intersections roads with
# ]8 D8 t: K: A+ |0 f [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
2 `0 i: R& d# [! ?1 l) z (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- ~+ i$ V8 Y# ]& K$ y1 ]7 g- G" B, G2 d C
ask roads [ set pcolor white ]' k1 w, s s- J2 k
setup-intersections3 e9 _, E2 X' X0 q; a
end! D5 \! U' O8 W' [# M D) Q
其中定义道路的句子,如下所示,是什么意思啊?
$ C1 ~ U3 t8 x+ Y; `- F4 o" K set roads patches with% f' l8 ~* Q" z9 ?2 s
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. A9 r- @& i, v! K (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" ^& C" r" h. j0 F0 ]; }
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|