|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
1 m% H) C7 j( u' M) ~netlogo自带的social science--traffic grid这一例子当中,, I6 d. N# u7 s
globals
% o. C0 k: n/ B: i4 X[
. j; ^* i4 Y. j- ~# t% U grid-x-inc ;; the amount of patches in between two roads in the x direction" B# A! F* n5 ^4 _" r- L
grid-y-inc ;; the amount of patches in between two roads in the y direction+ R& H- F; `9 |2 {
acceleration ;; the constant that controls how much a car speeds up or slows down by if
3 Z! G( \8 n" n* x0 v1 V ;; it is to accelerate or decelerate, A$ Z& U8 C( ^* a% A
phase ;; keeps track of the phase" L. ~ Q; o% ^# p3 s
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
9 t4 {, E2 Y( \& M, F" ? current-light ;; the currently selected light9 L8 _4 W# K; b; Z, Q- d8 R
5 U: `; ~( r8 Z7 o$ _/ K5 @
;; patch agentsets! { q$ x% D0 W+ X! @. i9 G
intersections ;; agentset containing the patches that are intersections5 m+ X* \* T+ {' M, F( S5 }- R
roads ;; agentset containing the patches that are roads
7 ~( Z4 g0 ^& G Z, b]
1 b1 H; b: u: x4 n0 w0 [3 O5 y+ D+ @
turtles-own- t# q( Q4 U2 E
[3 Z$ s& _ t$ A) G" S
speed ;; the speed of the turtle0 S4 `0 H: ?# v+ {- b. _# `
up-car? ;; true if the turtle moves downwards and false if it moves to the right4 f. R3 ~; g- }3 |( e& W0 T
wait-time ;; the amount of time since the last time a turtle has moved0 B! D: m% b' H* c; D
]
2 P/ S$ ~+ j8 f7 ?3 v- j; F
" p+ ~$ g6 j, @9 A# S! ypatches-own
* z. Z r A/ C" B9 D. n[9 H6 D3 a1 t% f- |, k
intersection? ;; true if the patch is at the intersection of two roads$ }) x+ b3 I6 j, c3 ?
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
1 ~. V: z) o) g5 |. o v+ ]6 v7 u ;; false for a non-intersection patches.
$ d7 [1 m# [0 d' o- T# i my-row ;; the row of the intersection counting from the upper left corner of the
: U8 L, z9 {2 G9 U9 }+ ? ;; world. -1 for non-intersection patches.
/ h; Z5 Q2 L1 M$ o my-column ;; the column of the intersection counting from the upper left corner of the
% _+ s+ {) k, a6 I3 n ;; world. -1 for non-intersection patches.
) G8 t# {7 x$ e5 Z0 v my-phase ;; the phase for the intersection. -1 for non-intersection patches.
# V$ K8 q2 S% u. A0 | auto? ;; whether or not this intersection will switch automatically.6 r5 y# s' o) [$ J6 P( V! F$ I6 i
;; false for non-intersection patches.# s+ e/ B; k% l `2 b
]
! d& y# q' g0 B0 `4 C8 K) u; Z+ u9 |$ I3 m1 k
+ s2 `+ J- \. b7 a7 ^ E;;;;;;;;;;;;;;;;;;;;;;
9 y' u# ^ d; c; r3 O; N/ G6 C;; Setup Procedures ;;
# }1 ^1 c( ]9 V2 Q; i;;;;;;;;;;;;;;;;;;;;;;
+ K) u. B1 c) D, K c9 ^& N* H7 k
& ]3 a' d1 I7 F% Q1 l, u f" s. k;; Initialize the display by giving the global and patch variables initial values.% J; p/ v! }! q8 c s
;; Create num-cars of turtles if there are enough road patches for one turtle to$ }( x" \. `: |/ D$ f
;; be created per road patch. Set up the plots.9 \, c& O) I7 y1 q: Z
to setup/ s9 E) Y1 v7 Y( m
ca
# S! V! N. w+ E( O8 D7 R8 F7 e setup-globals9 W. }9 r! A3 o- x0 _4 v
% x3 w- Q4 G" v% V' F3 {! C
;; First we ask the patches to draw themselves and set up a few variables" n$ @; x! L) L; i s# q4 ~' |
setup-patches
$ P- v0 G Q( z7 i0 f- \ make-current one-of intersections
5 Q5 R& U5 |6 k [; {( ?* ? m label-current0 S' D5 G) q( U' J. f8 U6 Z, C
% }3 h; Z. {# } set-default-shape turtles "car"# @( E: N% q* s+ c( L1 m
% |4 k/ h. d! }# \" F0 W if (num-cars > count roads)
- o# d. N0 @9 Y3 {; D9 C; S; P! z$ E [
7 b. h5 y; |, O. L5 l9 h% V7 I% G; l user-message (word "There are too many cars for the amount of "5 s) R% C- N: i" v# {$ r
"road. Either increase the amount of roads "6 t5 {, I7 t% E. k8 b, P! i2 c
"by increasing the GRID-SIZE-X or "
/ t' U+ F5 c$ F5 I "GRID-SIZE-Y sliders, or decrease the ") f0 c" D3 D `" R& t
"number of cars by lowering the NUMBER slider.\n"6 T+ B# E& S$ I
"The setup has stopped.")4 f) j0 X, p' m8 G& M" w
stop$ \8 F3 [. K6 s( A
], C. ~" u: I/ J5 }: ~$ C
8 I$ u+ ~4 l& m: [" S( K3 @, r/ {* c ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 U) V0 x2 W0 h9 a$ G$ [# e' U- J crt num-cars. S' _( R2 j% ? M
[1 x& B/ i. n2 y/ t" {4 h. O! ]
setup-cars' S( |' ^) L( Y7 }9 U( I( `
set-car-color5 N( i8 J# N2 _, Q
record-data' U2 p: f; ^2 \
]+ o* \; L, t3 k% j& O! z8 X
6 _) m# w _* R9 ]' X2 V# F6 {* \ ;; give the turtles an initial speed; c0 U$ r5 H9 f$ K6 R7 K8 q+ ]
ask turtles [ set-car-speed ]
" z" x) g9 x: _0 r2 y3 R Y
- D' R* w# p+ W* P- r reset-ticks
5 J( ^4 n6 ]5 H0 o+ y; g. b8 Mend% n* u: g+ m/ m B5 R/ l
+ k2 J h$ X% R3 ~. T;; Initialize the global variables to appropriate values
$ Y3 W0 J: I$ _9 U' J6 zto setup-globals% ]4 Q9 b- j6 k1 T5 z F5 E
set current-light nobody ;; just for now, since there are no lights yet
9 y$ R# A- m) C2 d: y3 j4 I) A( R9 K set phase 0
- r* c0 \$ O- R3 C set num-cars-stopped 0
8 f0 ` L9 x+ {: ~: E, W: V/ t& ] set grid-x-inc world-width / grid-size-x) Z1 |+ E. ~8 D4 ^ A i. K9 _8 S
set grid-y-inc world-height / grid-size-y( j+ N) ?6 X- i( E
" K* R) I2 \; H& f' }) k' `/ M. F9 r ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
" [1 }$ J0 \4 k: u8 B set acceleration 0.099% w# n3 I6 H7 W4 G* r
end* M( M, O# \& l, w
+ t4 C0 q, G' ~1 ]" h1 X3 Q3 p% A
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 E+ H7 u6 Y8 j, \3 O;; and initialize the traffic lights to one setting* T4 ?( |- }- R+ w% e/ I+ V
to setup-patches6 z: W1 y' A' U
;; initialize the patch-owned variables and color the patches to a base-color
2 d; U( i0 K( @2 U! n. l ask patches& y* i) {7 E' B4 j* A7 p5 E* Z
[) g$ f0 }/ i. F8 q' m/ I, o
set intersection? false
0 O' i) _$ S! i. x set auto? false
0 q; `) E+ I) t: }* M: A set green-light-up? true
1 l/ b) `9 z+ c5 e set my-row -1
" d6 F: q* Q) v1 l" W set my-column -1
' R( `' S$ I/ P+ O set my-phase -1
* H7 r2 ?6 ^' c set pcolor brown + 3
f' r5 {2 d% \* Z) h- N4 l! M1 I# H ]
1 X$ x' `* C% x) c9 S" ~/ j+ z/ C8 O8 @: i: z# J
;; initialize the global variables that hold patch agentsets
3 S j+ H: h7 D. Y8 ]9 ^. y% d set roads patches with
G5 a& j7 l; Q8 p' T [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! t8 t! z# B3 Q+ t2 F
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 A$ t8 R H, ]; X7 j( l& H/ | set intersections roads with2 ]# v: s, g& Y4 O. C
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# J! b4 l7 P5 j (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# A! Z F1 g* S# {; t6 u
3 b4 c8 a- r: x( B$ [6 g7 { ask roads [ set pcolor white ]4 b- q/ Q, C2 N3 c* a! h9 _) u
setup-intersections) ?% }3 a% k: J/ j; v" p" A$ g
end4 P/ k" V) A0 V( Z& b; n2 P
其中定义道路的句子,如下所示,是什么意思啊?
4 E( N9 A0 ~; E, k& @ set roads patches with/ k q6 b* _. u7 W& f
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
/ {- [4 J( F, s( i& S/ I- P (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 }7 x5 W' Z& i* L
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|