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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。0 |8 z/ T8 h! ]3 W' I: W" q5 K
netlogo自带的social science--traffic grid这一例子当中,; d  b( _. [- j$ Z% W
globals
8 }2 `# u4 F: g  l3 z% x( k[9 _1 Z/ W/ f6 Q5 T
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
4 [& y1 b* X' |+ o) K( c/ t2 M& K  grid-y-inc               ;; the amount of patches in between two roads in the y direction, m1 t* A9 [5 R8 V' t
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 I, m. X9 e9 U/ L: W
                           ;; it is to accelerate or decelerate
# z4 e  \" s: o  phase                    ;; keeps track of the phase
. P" ^7 R  {  S1 i: K  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure+ y! i& x  z+ ^
  current-light            ;; the currently selected light" h9 ~& s( v( ~, S0 @) E

& V  T* l$ f5 K" ~  ;; patch agentsets
6 J4 v) f  \% e: N; T/ {- F; j  intersections ;; agentset containing the patches that are intersections2 b" s1 X# g; A
  roads         ;; agentset containing the patches that are roads' A9 ?- \  _+ Z# B2 G
]
& l; K& G. V  P- \) F0 t! ?; G( `% C6 x/ @# A
turtles-own
8 }3 \$ v, G5 [) a[
) Q( D1 P! ~1 H! D3 q  speed     ;; the speed of the turtle& L$ L/ f2 b( X: X
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right( N, g9 B6 Z/ T  [' n" r
  wait-time ;; the amount of time since the last time a turtle has moved
# Q9 X2 C  ^! K]
& @+ U, e1 v* E# n. C  D$ T- ]5 g# h, ~3 V
patches-own, i; t7 \, R8 [
[
7 I  S, B9 c7 \: G( p  intersection?   ;; true if the patch is at the intersection of two roads6 T! u4 `0 t* t1 b% K
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
3 c2 C# w2 U9 Y2 }- O4 h9 c; B                  ;; false for a non-intersection patches.
, m& M0 H2 Y, j4 `  X% t  my-row          ;; the row of the intersection counting from the upper left corner of the
/ b9 y0 @7 u/ @, g0 `! v                  ;; world.  -1 for non-intersection patches.
0 `5 A: [% Q8 L9 p: {  my-column       ;; the column of the intersection counting from the upper left corner of the
9 J7 E8 }, H2 O( a, r1 E% F                  ;; world.  -1 for non-intersection patches.
' k( i! H  l* @  d# a  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.( q4 H% x7 j& D* u+ x& [4 v- O
  auto?           ;; whether or not this intersection will switch automatically., k3 o# y) b% ^) d/ Y6 U: P
                  ;; false for non-intersection patches.
/ Y0 I. d' L$ U  z4 ]7 i) B]
3 u  c) g. v9 f! i0 c/ R7 H; e& X0 ?# m/ }2 |- Y; P8 t

3 z: E6 g. m  U6 @;;;;;;;;;;;;;;;;;;;;;;
4 A# D" M, a6 I( Q+ t, Q. O4 M; W;; Setup Procedures ;;
1 t8 n: u& p! ~# h1 }3 D3 };;;;;;;;;;;;;;;;;;;;;;
3 b/ l! A- C4 Y
8 E5 t/ ^1 D8 F8 o" K- N;; Initialize the display by giving the global and patch variables initial values.* a* A# _* S4 r* v% L
;; Create num-cars of turtles if there are enough road patches for one turtle to5 N. r6 \* F$ w0 x0 [
;; be created per road patch. Set up the plots.
$ @0 `: v4 @+ S- z, Q& Nto setup
$ D: |# K$ k4 I( d1 g6 K  ca
. F8 b: U* ~3 ]3 Q  ]* @' X- J  setup-globals
( h* \+ \$ o! v5 ^6 e; h
& s& t; g, M9 b" O  ]  ;; First we ask the patches to draw themselves and set up a few variables& M. w$ `( y3 ?
  setup-patches
" p5 I+ h# [3 j  make-current one-of intersections
' s: i( U3 e/ [& Q8 H  label-current7 e( D  ~3 m' S& ?* j: v3 P

+ G& @# O. |" a5 b% v, A4 w  set-default-shape turtles "car": L( ~" S' k! ~& H2 q

. Z+ e, n- X8 |/ d6 D/ V6 g  if (num-cars > count roads)7 c+ ^' {/ R  F, p
  [7 {# R' G2 C, y; J1 V2 T  y
    user-message (word "There are too many cars for the amount of "( t5 O# ~( D7 J8 A
                       "road.  Either increase the amount of roads "
" U2 @* B9 I! ~7 D: l                       "by increasing the GRID-SIZE-X or "' S; R2 Y" J$ Y  V1 p
                       "GRID-SIZE-Y sliders, or decrease the "
, z& ?* ?2 ?7 u. B: j                       "number of cars by lowering the NUMBER slider.\n"$ I' D" |3 Q% ?+ P
                       "The setup has stopped.")& y: C& L+ O  g0 {) s9 H* I
    stop
9 a# [0 |& [, y& q  ]
9 r: P: f* b  i3 d# \& t  @. H; l
. E1 U' m) l/ I* U  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% b; ]& @1 ]7 t% o% S, x  crt num-cars4 j5 w6 k% Q3 O9 g
  [
4 q- Z( C1 r- N; c5 c- A5 |" @& ~    setup-cars$ t2 Z  L! t/ V$ x( W& W  i/ W
    set-car-color
5 [7 o, U2 z9 E/ ]* N. g" L" S    record-data
! W2 O. j; J( |3 ^( p  ]
+ S3 ?/ Q  m9 J: u! |, }5 P% O0 T; E3 A# C( z$ S7 u6 w
  ;; give the turtles an initial speed$ G! C, _1 {4 j9 |) k$ b) E1 F* q3 I
  ask turtles [ set-car-speed ]3 P5 r* m/ v7 C) @

+ h. a' f0 S7 z( K3 s  reset-ticks: @# N( N9 ~$ w  J
end8 f6 f+ V9 U  L* b

% ]+ M1 ?. Q# l: }; C;; Initialize the global variables to appropriate values  ~7 S/ M) X" S' m2 Q  X
to setup-globals( c: T1 `3 M3 m2 v0 f
  set current-light nobody ;; just for now, since there are no lights yet9 Y8 j) u3 w/ w: \7 l9 I" y# ^* h0 w( I, j
  set phase 0
2 h- X, C4 w6 C& f! g6 B  set num-cars-stopped 0" m. Y* N5 ~  n. m( \# {) b( E6 w
  set grid-x-inc world-width / grid-size-x
7 P8 C4 n4 b. ^  set grid-y-inc world-height / grid-size-y2 a7 P4 R1 \/ W* \
6 s' u) U  U% X! g0 I
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
; ^/ X4 i4 c( c' k, P- _  set acceleration 0.099- ?! w) f  F' k- Z' v( P. W5 m0 q
end" y6 n" i6 v% T  F: L$ L1 M
/ k8 r1 {# @  |2 D* I5 O
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# p2 J3 n# T) R3 d4 Z, p;; and initialize the traffic lights to one setting
( A* e$ S- N! u0 i  Ato setup-patches
8 |6 O% @9 m; {  ;; initialize the patch-owned variables and color the patches to a base-color
+ N9 {( J. f: V  ask patches9 a, f6 t; F) N. C* j2 c/ b7 F2 u  ?
  [
! |* @; `) |7 u/ [* Q2 t8 P+ `    set intersection? false
/ m+ ^( X$ S8 w' W' c- N5 `, E    set auto? false
4 o, b; U8 g, @0 D0 Y7 }$ f5 J+ A9 ~    set green-light-up? true
) u" g; _4 X  R. H* a/ s, h4 @    set my-row -1
0 j; X% |6 L! X6 r1 T" k+ Y1 k    set my-column -13 l5 b1 k' m* E, M: m, Y9 R
    set my-phase -1
1 f4 T* ~) p. Z( t8 V, m; z7 G    set pcolor brown + 3% r$ D+ |, p) t
  ]
# L: f. a3 B9 r8 Z5 r
: y+ A8 m6 Q- n; Z* N9 M. S  ;; initialize the global variables that hold patch agentsets
/ o" m- ]; r6 Y  set roads patches with
8 X& x; D* _2 i7 T/ p: [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ `5 o/ s0 w8 [1 u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ ~. u& |/ A# `- v  B; B
  set intersections roads with
0 j0 j& p% @" W1 {9 g+ I, ]" X% u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and" }) J3 T7 j9 n" Q/ T( i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ |1 L5 |7 d6 a7 r" w# D* O/ Q! _! q: _0 L" K+ n
  ask roads [ set pcolor white ]4 F9 U% H4 T( ?1 P: R6 H
    setup-intersections2 r' J. g6 ~* L, D& m' t9 ~
end5 W' V/ n! x2 D5 ]5 p: K
其中定义道路的句子,如下所示,是什么意思啊?( @5 b" g' z2 U1 S# o
set roads patches with
3 H" K5 e8 \5 y) T. [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( X/ Y  y7 P- i5 S) W; j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- v0 |5 @* Y7 i! _9 y
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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