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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
2 G# J/ G% \& k4 Rnetlogo自带的social science--traffic grid这一例子当中,
& N) D  u" _1 g  u7 L( Mglobals: u6 m- D0 R' V4 c. Y# s  b
[! _  u3 _3 c& X3 o0 y" X
  grid-x-inc               ;; the amount of patches in between two roads in the x direction4 Y' Y5 o" l0 }. y7 R
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
3 @$ B$ ?4 Y  Z* R2 N  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
& I  B/ ?3 t% h! h( e% S                           ;; it is to accelerate or decelerate
9 R& u) n, ?8 K$ s) {; W  phase                    ;; keeps track of the phase
2 ^% \5 b$ [! v! E  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
3 L+ j% \- g9 ~  current-light            ;; the currently selected light+ w- g7 y' @: }

! [/ {* o+ A( l9 J$ l9 z  ;; patch agentsets! [' M) E$ {4 j
  intersections ;; agentset containing the patches that are intersections
  D2 C# e- f/ H9 I  roads         ;; agentset containing the patches that are roads
6 @$ v% p% L/ y]7 n" m/ V$ v5 C$ ~% F' \
" M* t# Z) W* B$ S6 e1 m- c. V
turtles-own
8 c6 }, P0 V) h4 M. H+ V[0 d* E% n  {/ A
  speed     ;; the speed of the turtle; r& D1 m6 Q5 z0 V0 Z, U3 g
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ {6 ^  ^6 c9 K4 B1 Q6 G
  wait-time ;; the amount of time since the last time a turtle has moved; J5 _0 ]" E* `& S% ]6 c: Q7 r
]- ?) s8 e! B7 J% Z: {: ~
  ^5 t8 o* d0 M3 c% n: a
patches-own2 F  t" k/ w' j5 o% _
[
6 X; }; A- s( f  y! ?  {$ r  intersection?   ;; true if the patch is at the intersection of two roads
8 E0 n( _$ T" Q. H  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 B$ d* U5 L  u3 D                  ;; false for a non-intersection patches.
( i2 C% |" z# ~: F0 c8 m& P+ M+ k  my-row          ;; the row of the intersection counting from the upper left corner of the
# {# @! `" D* W                  ;; world.  -1 for non-intersection patches.
/ p8 p& ?! S* |: y9 h& s+ b  my-column       ;; the column of the intersection counting from the upper left corner of the$ \' p) |4 G8 p$ ?* }  d
                  ;; world.  -1 for non-intersection patches.
7 R8 G3 ~6 Q5 ^( J+ @  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.. \8 u4 G7 a3 q7 A9 B; A
  auto?           ;; whether or not this intersection will switch automatically.* E; b- V+ Z7 \! {  ], H& x
                  ;; false for non-intersection patches.
2 ?& K0 P; c7 R: W* R% C]
+ }/ v) v+ c; n, C' I: z  N: I9 y- N9 i5 |) P
! w4 I6 o/ M1 K& P& j
;;;;;;;;;;;;;;;;;;;;;;9 S5 ^1 O, ]5 g) g
;; Setup Procedures ;;
( F+ q0 D. O% ?;;;;;;;;;;;;;;;;;;;;;;
/ @1 G" \- ]  B& b* \9 A. }1 c. L8 A! }% R; r7 `( Z6 T. j
;; Initialize the display by giving the global and patch variables initial values.; q, O  G$ S# d& U% }$ a5 V
;; Create num-cars of turtles if there are enough road patches for one turtle to
9 V- H2 g2 h  R) ^* X# F6 ?;; be created per road patch. Set up the plots.
. ]# N7 T- T* e. N# Yto setup
9 b# g" ^. j5 q! `% H  ca+ x4 w/ p# t! B
  setup-globals
% {3 |" }, f' v$ d- d8 U. v+ y' s2 a9 r3 w
  ;; First we ask the patches to draw themselves and set up a few variables0 y1 C! O  G% p; m$ I$ L1 |/ w. J% G
  setup-patches" ^4 Z- o: x) k- B2 x. ]
  make-current one-of intersections
) J/ o# v8 ^3 f1 b+ K! q  label-current
+ \6 n9 {2 L$ D# v# D7 n9 A# A  ~1 M7 D. i4 v
  set-default-shape turtles "car"
9 q0 B$ }2 Y" Z
" p' C( C/ @5 ~  if (num-cars > count roads)/ i/ k* m6 S' b2 l7 \+ g; u% P
  [
) j# @+ w! a3 Y    user-message (word "There are too many cars for the amount of "
; |, {  p5 A9 N3 m  Y' y! W                       "road.  Either increase the amount of roads ". b4 |: N' d) e+ C/ V
                       "by increasing the GRID-SIZE-X or "
# P& E3 c# @9 f' y# a                       "GRID-SIZE-Y sliders, or decrease the "
! r( c7 K. @3 l% i9 D+ v                       "number of cars by lowering the NUMBER slider.\n"; N( l" X' Y% e$ C2 U% i
                       "The setup has stopped.")
& n. K( |# n+ g# e; }" x    stop
+ n9 e$ k2 [+ v5 t( U  ]
" p( ?8 A/ G' s/ {8 h+ d5 z1 V8 J$ E- A2 @( ]
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 D' B7 d. h6 J! D  crt num-cars" h* e1 B9 y5 R7 u2 F
  [
+ p/ c. I* N$ @2 {4 ]9 m+ L9 G    setup-cars
. C5 `( C2 |+ }' G) q  \! S# h    set-car-color
; s5 q6 v/ `  Z2 C7 t! r& N    record-data% f4 e4 `( ?$ m7 b- O0 w' W
  ]
3 J6 B  t' v; g2 V8 L" h7 g: [  [+ X' c$ }; m6 c0 \# A, z2 x
  ;; give the turtles an initial speed
& S$ S' x" r# e) H1 s4 J  ask turtles [ set-car-speed ]' M) \5 K, ?- Z" d
  Y: l# E# ?( @; Z7 |
  reset-ticks1 C4 o" F4 s: O) ~" ]* R$ Z& L
end; u: P$ T: f( u) R6 W. x
4 x+ a2 {/ }% I6 P
;; Initialize the global variables to appropriate values
, X/ j5 j9 {2 u7 p  Mto setup-globals
( `8 Y* |. x9 t& K: O  set current-light nobody ;; just for now, since there are no lights yet
6 Z1 W5 w$ o3 K; C  set phase 09 {- J' Y* o  Z$ K: C
  set num-cars-stopped 0
1 e+ X0 N1 X% S5 a# w  set grid-x-inc world-width / grid-size-x
( }; Y$ f) }+ O, U* E$ Y  set grid-y-inc world-height / grid-size-y
5 l& O% }+ G, \9 h, F
, F- i  m/ T7 t* _8 h) B. x  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: w% K) @6 R$ J& q
  set acceleration 0.099
5 r  I" f: h: S! I1 ^end
4 g3 Q: E* ]7 X" v5 p- E3 H* F) ]
8 w- V% d8 o1 M4 N, ];; Make the patches have appropriate colors, set up the roads and intersections agentsets,/ D/ Z0 O. B  k4 ~3 E$ e. J8 f: t
;; and initialize the traffic lights to one setting
6 O& v( v( E5 g6 y. x! M- E; jto setup-patches
/ U2 ~9 B8 K, `  ;; initialize the patch-owned variables and color the patches to a base-color
, ]8 ]0 N1 B* L. @0 ]0 |- R  ask patches1 o. I1 v9 E* @7 u# {& k! }
  [
" D7 t) ^, P+ @    set intersection? false
, H6 _3 {- x1 r- ^# p    set auto? false6 k" n/ J6 z( u$ J7 X
    set green-light-up? true' e. o; u! T9 W
    set my-row -1/ K. x. L4 k4 K( E& M; r
    set my-column -1- n+ D: b5 `  |% P- m: o
    set my-phase -13 ^8 W, W/ C8 |" @. B# k. c# v
    set pcolor brown + 3
- W% z6 J5 N) W% p. c  ]1 T, y1 F9 h" T& }$ i- B) B

6 |! E: Z( J; [  ;; initialize the global variables that hold patch agentsets
* D2 ?0 c/ S! z* S5 f  set roads patches with  [! F6 g% ^5 g. i2 L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 m) B0 K, ?0 W7 U' y0 x! B    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* C8 z% Q: e$ j$ X% k
  set intersections roads with
. [2 t1 z6 }* T% n# w    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and/ F4 i' u# A$ Q3 j$ h- Q
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* X6 k; L' ]: U% y6 v1 U1 M3 D! K! \- S3 j; E1 r3 s
  ask roads [ set pcolor white ]2 \' E% X' z$ p3 f) g
    setup-intersections/ B+ M) _  [% X( A0 |: s/ f* e9 y/ K
end
4 @: n0 U; `" W其中定义道路的句子,如下所示,是什么意思啊?
3 K% Z& ~) \, q$ n0 R: S8 e set roads patches with
! `; r' _3 R4 v! Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 f) A, f( Q6 n
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! s0 E1 I1 E5 E' |7 Y9 {" \谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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