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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 h0 t8 S8 [# v6 S% |
netlogo自带的social science--traffic grid这一例子当中,* t4 S* D& z8 j$ E s
globals6 w5 Q6 P+ m0 u
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2 Q, t6 _+ L, d1 e grid-x-inc ;; the amount of patches in between two roads in the x direction: a: G" N# n4 D! @" c
grid-y-inc ;; the amount of patches in between two roads in the y direction, r2 O f5 ~3 X. f' e
acceleration ;; the constant that controls how much a car speeds up or slows down by if
2 Q. ~) E; [0 _3 B5 q0 d2 n8 z" W0 P ;; it is to accelerate or decelerate
+ |! @ h) Y5 _9 c4 O8 ]% d phase ;; keeps track of the phase4 o/ J2 F/ d) C( W) `
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure1 F! W( A9 Y& B8 \4 `2 }. H: O
current-light ;; the currently selected light, X9 {! b# T9 e$ j: n7 Z( D
" U \, @& b) G ;; patch agentsets3 c2 q7 J8 y" C2 x% j* b4 }. G
intersections ;; agentset containing the patches that are intersections
1 g" c y8 f4 S5 x3 M! E0 M roads ;; agentset containing the patches that are roads% D* q2 \& T2 |2 _* ^( P
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- R6 h# H+ B, @' l, ]: P wturtles-own
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speed ;; the speed of the turtle
# j: z5 s2 p' r% u- z' x0 i up-car? ;; true if the turtle moves downwards and false if it moves to the right8 G* ^* n1 E5 I1 g% \
wait-time ;; the amount of time since the last time a turtle has moved
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patches-own+ L0 u; b& Z% l$ l2 u) ~2 i2 H
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) C& T. D ~% H& T) F. j% M6 q intersection? ;; true if the patch is at the intersection of two roads8 ^ k8 `6 V4 H5 l
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
3 [3 l/ \6 H& n3 S ;; false for a non-intersection patches.$ s3 \% }! ]4 r2 X, N8 s
my-row ;; the row of the intersection counting from the upper left corner of the
( E* c$ w) P+ o9 {% e- o& i ;; world. -1 for non-intersection patches.
: x/ L" i v+ J" I7 _5 X my-column ;; the column of the intersection counting from the upper left corner of the
) r J4 N% \% g) ?1 {$ a* Q ;; world. -1 for non-intersection patches.
[1 U6 u; X" i6 P1 ~! e2 U my-phase ;; the phase for the intersection. -1 for non-intersection patches.
7 H0 h: X2 x& z auto? ;; whether or not this intersection will switch automatically.+ j; ~: v4 |& b; c" O
;; false for non-intersection patches.' I4 d9 D- A) |6 L
]
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9 e- A8 q+ ]5 H6 s1 w% h' b1 Z;;;;;;;;;;;;;;;;;;;;;;" k9 d# p R' U8 t+ n4 N1 h
;; Setup Procedures ;;
8 O, n( I2 r$ j( \;;;;;;;;;;;;;;;;;;;;;;, ^ X' ?" I% }; l, ?2 \3 f
/ L, r, H8 B* _$ D2 M; E6 S$ f; x! B;; Initialize the display by giving the global and patch variables initial values.
" v& X5 @5 c# ^, w2 T0 W;; Create num-cars of turtles if there are enough road patches for one turtle to
4 ^# `: z6 n" b& p6 o3 R;; be created per road patch. Set up the plots.
( @% ]0 j% W1 F% a9 gto setup
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setup-globals
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; K/ a% x( P- F ;; First we ask the patches to draw themselves and set up a few variables B& c6 R5 E+ L0 [% `
setup-patches
" d- u" H9 z/ D4 ? make-current one-of intersections
1 e% E5 b7 e& U4 k label-current# N& f5 d) L q u; \
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set-default-shape turtles "car"6 G4 p: A7 b! |+ Y q# ?3 x0 S# ?
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if (num-cars > count roads)
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user-message (word "There are too many cars for the amount of "5 ~) I4 i, D- b x6 `* j* M
"road. Either increase the amount of roads "$ m% u2 I9 h. w5 E) i/ D
"by increasing the GRID-SIZE-X or "
6 l$ M; q3 Q/ e0 V "GRID-SIZE-Y sliders, or decrease the "
: Q1 O: s3 }1 P1 W9 S0 ^ "number of cars by lowering the NUMBER slider.\n"& C# @ A5 p+ Q Z6 b1 j
"The setup has stopped.")
: t+ s: b g5 q( D+ H: O( { stop( U& W- J+ j6 X1 @/ H
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8 @; Y. {# Y1 M" t; T ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color' t& l6 J) z- `* A; D9 {
crt num-cars0 Q h8 m8 O4 ]% t8 i
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setup-cars
5 e0 `. V( I! l8 A set-car-color
8 r+ D' P) |$ f$ F record-data
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;; give the turtles an initial speed' J8 w* D9 u* f; b! ~% E
ask turtles [ set-car-speed ]
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reset-ticks# H7 R2 [6 L9 \7 }& D. M d5 D
end
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+ c/ l' n1 A2 {2 I( r# _7 };; Initialize the global variables to appropriate values
& X. C. a7 n6 z2 M( _8 u* |9 @& Lto setup-globals
, R9 X& S' [# N4 h set current-light nobody ;; just for now, since there are no lights yet
" _1 r( f& I; {1 r set phase 0 U* u2 E; b$ v" V5 N" x
set num-cars-stopped 01 ^* `6 F) G5 l4 ~( M. K
set grid-x-inc world-width / grid-size-x C. i" p F/ f# M8 {/ j X
set grid-y-inc world-height / grid-size-y
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;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
* ` f. j8 y; q set acceleration 0.099* J. s* k$ t+ d G2 a( Z6 z
end- a6 _! Z4 s1 ]
5 i0 Z8 ^- e4 B+ Y- }* c+ v;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
3 Q( D# e1 B7 ]) b& t9 k;; and initialize the traffic lights to one setting: p( d/ s9 {2 `
to setup-patches
/ q2 U' R6 l# A; g; u8 S ;; initialize the patch-owned variables and color the patches to a base-color, c; { l; {6 O3 [ M
ask patches
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" h1 S7 f, j/ U" n$ P5 ~: i set intersection? false
$ W9 ~4 M. A5 H6 y8 G. S4 { set auto? false
% b& h0 u! P; A: w: K# U! {% u1 y set green-light-up? true4 v" Y1 a: m) H
set my-row -1. W) P8 i# O" Y& f/ Q! c8 P
set my-column -1. v9 C# \" M8 r( t! b( h
set my-phase -1) ?* |6 K" X+ L! _% t6 W7 ~8 l
set pcolor brown + 3' v# d, N9 t* j! h& m* E$ m/ {
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;; initialize the global variables that hold patch agentsets
7 e8 H. n; E7 L( `+ s7 ] set roads patches with& _( `8 A3 `- Y# f
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 E" Z. V% I/ I3 y
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]" A1 ?' P- P" F0 x) `, @
set intersections roads with% p, X; w; c+ J/ @1 \5 i+ N9 j
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and s5 R" Z$ Q5 P) \2 f/ D1 |
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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ask roads [ set pcolor white ]
7 w5 R2 i( O6 R6 L setup-intersections) i- A0 C( x6 J6 _; s
end+ \ k' b6 T1 h! B% D# W+ i
其中定义道路的句子,如下所示,是什么意思啊?% @7 s* A- y2 E2 W, b* E. j
set roads patches with
( d; x5 I- c0 o+ H6 D [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 }' Y" l+ A) O- s& K" B (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ t: c& Q) y1 }# @! L$ d: n+ f& o谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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