|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& k ` T4 ]7 E8 e2 w4 Y gnetlogo自带的social science--traffic grid这一例子当中,$ r# x# A2 P- e/ l; _# F U
globals4 z8 P+ W! n* x
[- c% ]9 v& z4 S3 H1 y& M, i6 i% K
grid-x-inc ;; the amount of patches in between two roads in the x direction3 O8 ~: S0 _( y K( S
grid-y-inc ;; the amount of patches in between two roads in the y direction
8 V& ^ c0 P; u) Y! x- t- g& X/ \ acceleration ;; the constant that controls how much a car speeds up or slows down by if
, ?& Y; m/ F7 B- C! R* T6 ^ ;; it is to accelerate or decelerate
0 M( [0 o F: @- v. l4 j( l: M$ V phase ;; keeps track of the phase
! A0 j$ S0 ]0 k: E* O num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
) g2 h/ {, N0 `% |9 s6 C current-light ;; the currently selected light. I* r4 D: G Q2 }" b$ X" F
/ J3 T0 t+ M( z y, R. ]9 X ;; patch agentsets
0 ]4 i; ~( l5 V# ] intersections ;; agentset containing the patches that are intersections
! H; D; o+ r2 \. y roads ;; agentset containing the patches that are roads
8 B/ V2 b9 I# o3 r0 |' ~& @]" G9 U7 k3 }+ d! P5 q% L5 m S
+ S1 A- a2 T/ E" u6 ]turtles-own5 s3 A( o! x$ w3 J
[0 M& {% i7 Q4 Z" O) M
speed ;; the speed of the turtle$ r) t3 b" N1 }
up-car? ;; true if the turtle moves downwards and false if it moves to the right
3 m. m) n, s# e+ ?+ `5 Z( a o wait-time ;; the amount of time since the last time a turtle has moved
9 A, W0 t. \ g" i7 {$ t3 G' n7 x% {]$ `6 v- U( @- q j$ w7 _! }& e) ^
$ J9 }) O- V. [
patches-own
. r7 V u; Y" R: i/ @' k6 ?1 `[ s8 C j1 e: U: G" J
intersection? ;; true if the patch is at the intersection of two roads
; c! Z) g) V2 p green-light-up? ;; true if the green light is above the intersection. otherwise, false.# z# n1 w+ u2 e7 |: m0 y" y- |
;; false for a non-intersection patches.
6 R4 L# I& A5 t& @3 r& S- T6 p my-row ;; the row of the intersection counting from the upper left corner of the
+ b% u( Y/ z) d" c3 i5 f ;; world. -1 for non-intersection patches.3 c/ W4 G! a* q4 f3 |8 H4 I
my-column ;; the column of the intersection counting from the upper left corner of the
# m7 r) P% W* f ;; world. -1 for non-intersection patches.- r4 _8 P6 O _/ H. b
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
6 f3 P8 a: Z2 L4 `& | auto? ;; whether or not this intersection will switch automatically.9 X2 K0 Q& e! v: h
;; false for non-intersection patches.* E8 t/ k3 q- n% ~2 C( k1 [
]
3 W: Z4 N, C- f* {; M/ b/ x3 h/ z- m% I) w9 V1 ^( c, |) L
' r1 I t' W, D;;;;;;;;;;;;;;;;;;;;;;2 e5 {! M" v' u8 n8 |
;; Setup Procedures ;;
# t G: O* `+ k;;;;;;;;;;;;;;;;;;;;;;
; @ _, K8 a2 a, k3 i% Q8 r8 C0 a7 z3 ^8 _
;; Initialize the display by giving the global and patch variables initial values.* Y4 l' {" V8 l3 B- j
;; Create num-cars of turtles if there are enough road patches for one turtle to
T' j: J* x$ M3 R! o;; be created per road patch. Set up the plots.' X/ q6 \( F4 P" `
to setup
' c) e6 Q% Y! P. l) j ca0 K. y8 c# E6 b
setup-globals7 H5 A+ m6 l7 V, L ?' n
& E2 n# ?( V- d2 k/ t+ g, t$ y5 L
;; First we ask the patches to draw themselves and set up a few variables& I9 V: ^$ ]% F0 y
setup-patches0 }7 L* m! X" `" |4 O: i
make-current one-of intersections6 F5 p" O/ A0 S
label-current
) ]% |; M* e9 r) V# E
, e& M+ h% ^+ X$ T set-default-shape turtles "car"' K f+ B. f( F3 e% G
2 F6 C7 [1 S3 ~/ t V6 |
if (num-cars > count roads)
; C9 o2 `: p. }4 ? [* Q) G0 l3 r8 N4 C- E1 l
user-message (word "There are too many cars for the amount of "
4 A9 h- C2 `& e" X' n; _ "road. Either increase the amount of roads "9 E3 k2 a' L4 k, v z5 T/ Y
"by increasing the GRID-SIZE-X or "
' v5 o. l6 j! ^: x& ]: U( { "GRID-SIZE-Y sliders, or decrease the "8 L H9 d5 \$ U1 { z4 X4 M T
"number of cars by lowering the NUMBER slider.\n"
; X. q/ L! Z) c "The setup has stopped.")
' a: y& N) ]) @- R stop
" o1 I/ ~5 R. e& ~; U8 c ]
# M' M' U) n6 d/ \4 e3 C7 g0 G$ w: g" P" A2 H7 ?& H( i
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color2 `% ?2 E9 X: [- d
crt num-cars
% j- n0 o% ]6 h. t1 q4 V% R* c [* r8 ~5 Y, `& |3 c' i9 a
setup-cars% {' C- y+ o" b" ? f
set-car-color, y7 s6 c" W' P- }0 [9 Y4 X- |- ?% B* o' a
record-data
- L4 ^; V- A6 X5 ^6 j( C8 \ ]+ @4 M3 Y0 }6 u( T
7 h' ~" g" ~9 |6 }& U# w) ~" U/ B ;; give the turtles an initial speed( A. K& B2 c" k$ B) J
ask turtles [ set-car-speed ]
8 m0 o" i. i2 }7 e7 `1 G- K
& \3 ?" d& H l% } reset-ticks% t9 c% _ W6 W: a6 o
end
/ [2 D, ~# `0 E6 g1 k/ |# Q/ N4 r8 h1 K! b0 g( W/ g' e: f
;; Initialize the global variables to appropriate values$ Z: Y$ M0 M& d5 Z. V; R+ a, t! ]2 N4 y
to setup-globals
$ P3 E: T1 k1 b0 X$ I W9 ^5 x$ ` set current-light nobody ;; just for now, since there are no lights yet
# n% H4 F U6 \& W) ]1 b9 Z) ? set phase 0
; O5 ^: Y+ k% @# ?# [6 [; D set num-cars-stopped 0& p. M, [: `/ }0 z) f8 ?
set grid-x-inc world-width / grid-size-x+ E- m- M5 f8 r$ C" N2 Y
set grid-y-inc world-height / grid-size-y) J, `4 }# Q% ~& p
" [2 R1 p! e' L* }& `
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
4 b/ x1 w- j4 m2 C set acceleration 0.099
0 I$ X! L4 b3 S8 C! H" Zend( G. x7 a3 _* C+ w1 p+ K
# \4 N2 ]. d( J;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
9 Q+ v8 H: M [. q) y4 d( z;; and initialize the traffic lights to one setting
. c- A- j0 ]$ t% Eto setup-patches
7 Y* A! R1 O6 S* N5 U6 m- h ;; initialize the patch-owned variables and color the patches to a base-color
) Q9 h L/ u* P7 \5 M# k' t" e ask patches4 Y% t& b4 w. v; F& Y1 H
[
* j) }" U0 P1 D* n set intersection? false R0 @9 o( u" V9 r! \
set auto? false+ W' a" h3 h' F3 v6 E: w( N
set green-light-up? true
; G! L [" v- W' h: @# s$ E set my-row -1
2 ?$ Z8 T+ d y$ J" o1 N9 U% } set my-column -1# H4 f: f; O( a$ h9 X. C) D# }
set my-phase -1/ o) L0 m' i% |# Z& [
set pcolor brown + 3
! f) N9 X- W/ y+ A- a i& @ ]0 p0 d6 r G: D+ B& J2 Y
, J$ Z- E8 L$ C, i# f: R% P
;; initialize the global variables that hold patch agentsets
# Z" V. z) `2 o5 V& X! z3 q" h9 ~ set roads patches with
: X1 J. q7 v- G [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 R9 r6 x/ C& F$ P' M
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 i. ^, `8 ]& h1 j set intersections roads with* u0 Y6 g: v' r# L' v8 s! V2 r
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and% v& G* q8 x& k, ^4 {6 [( P
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]: j( v) O# n, Y) N* j5 @
$ `+ l( L7 y/ ]! \9 K- M5 B ask roads [ set pcolor white ]
4 ]% i* B; Z' r, D; w* b setup-intersections
. j& J1 @" [; _ Kend
) u% o! P. l4 H9 E/ U3 L2 C其中定义道路的句子,如下所示,是什么意思啊?
0 f, v6 c& m% x& q3 H u set roads patches with8 B g2 G! n# }( r- a& E
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: A1 e" r0 O+ ^' l$ |# v$ ]. O' B
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]% n& V/ B* x" {- p# [
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|