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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" F  s5 n0 s; r: znetlogo自带的social science--traffic grid这一例子当中,4 d: [' }! X) s1 Y* u5 i! P4 H
globals
) ^, R5 \0 z+ n/ H+ i5 Q9 y' a5 V: c* U! L[
' N' H, S4 T: v+ a* K( {4 r; k  grid-x-inc               ;; the amount of patches in between two roads in the x direction
0 C& b, g; I/ R2 N* M2 w  grid-y-inc               ;; the amount of patches in between two roads in the y direction
4 l0 ]0 c  _, W0 S  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
9 @& a; y' I" W/ f' ]8 O% P                           ;; it is to accelerate or decelerate
+ i* [+ M& [" A- U# F! u: v  phase                    ;; keeps track of the phase
- w, j3 i& s7 V  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure! f; K+ V% a4 _" n6 B
  current-light            ;; the currently selected light4 [5 ~6 {& U, h- H. j
: w  m5 M+ A8 u5 ?
  ;; patch agentsets
/ F- h/ Y8 m% t, N" D2 `7 B  intersections ;; agentset containing the patches that are intersections: G3 e* F0 `9 `( U) X
  roads         ;; agentset containing the patches that are roads+ @" n$ L' W& B3 l1 e
]) Z: \$ J4 m: U1 t+ [# B& u$ J

' |  e  J* j" N( F; Y7 Wturtles-own& ?* |3 m* j- g7 z' b
[+ M- K7 y& V. O* [8 x7 c# g
  speed     ;; the speed of the turtle
+ m5 U' B6 t% r" O% ^: z  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! R& M8 |# Y$ j) G# S% R  wait-time ;; the amount of time since the last time a turtle has moved8 `+ t3 E$ E2 g) H  C
]& W; q7 f, y; R& Z* f; W

, v5 e: V8 f! {* ?% ]3 z% G5 {patches-own
* \; d% C( {; \% ][' V& I0 c' ?& q+ [) h2 m' l
  intersection?   ;; true if the patch is at the intersection of two roads0 E9 @+ f7 g% K
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' N9 t" s5 M6 V& c  D                  ;; false for a non-intersection patches.  R: o+ m* R6 G# ^% {9 {
  my-row          ;; the row of the intersection counting from the upper left corner of the
  I. l6 w! S1 U; v4 T                  ;; world.  -1 for non-intersection patches.
9 y) M& D5 M8 H/ i! @# V; S  my-column       ;; the column of the intersection counting from the upper left corner of the3 g/ E: V( t+ X- n
                  ;; world.  -1 for non-intersection patches.; e2 N9 o' H6 N. F* y' Z2 G
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.( O# i  X# y- d; Y" g8 m$ A
  auto?           ;; whether or not this intersection will switch automatically.' c7 m5 ]' v  ^$ Y- T; t. S
                  ;; false for non-intersection patches.
& s2 F! e5 J% o/ g$ H; z& []) N% L) c: C2 S  x- `
1 x7 Y" f# G# \, N) [* s
! M/ M0 d8 R* @# k6 }
;;;;;;;;;;;;;;;;;;;;;;
% O6 t' B* m, X6 B5 q;; Setup Procedures ;;
7 g% P* l( L" J) P# I- Z;;;;;;;;;;;;;;;;;;;;;;
8 A8 G3 F% g3 S
( w) |) }; W9 [- n& `! _;; Initialize the display by giving the global and patch variables initial values.
. k; W3 j: b; g;; Create num-cars of turtles if there are enough road patches for one turtle to. J6 F9 V3 E- T4 I& Q
;; be created per road patch. Set up the plots.
( _, [$ f9 \  T' L. f' P; X9 u0 Eto setup
7 C  P) z& A: R0 x% P0 _( p  ca
; R7 ?* k- ]* k" T2 c  setup-globals
3 A. D) O! X/ @( g1 v* D( E" c( b% e: O. r4 Z& h
  ;; First we ask the patches to draw themselves and set up a few variables
) c* K* G+ H7 f) V  setup-patches, \& m. Y; _# N" ~
  make-current one-of intersections
& u; {0 \+ W0 r, U( _) j; X5 [& p  label-current
8 y; ]" f& P  l, M+ c
) c$ ]" n% ]  {7 K  set-default-shape turtles "car"% S: @  C2 V, Z6 _

* F2 Q1 P4 _# B: T7 ?  if (num-cars > count roads)
; ^4 o( f" H# R% N% B; Y, i6 E  [
: M$ r3 d0 g  Q& }5 G; D  U    user-message (word "There are too many cars for the amount of "7 ^& a3 t! P+ I7 A
                       "road.  Either increase the amount of roads "
# I. [& E3 A6 W! A- r. F                       "by increasing the GRID-SIZE-X or "! b7 G. [0 \; f" W; E: Y
                       "GRID-SIZE-Y sliders, or decrease the "' \; e# T) p( p* d) Y( c0 n/ V, D3 k
                       "number of cars by lowering the NUMBER slider.\n"
* Y8 `) i; G+ S1 h# v, w                       "The setup has stopped.")
% r3 c0 F5 p: C$ w  B9 N( }& e    stop
. Z# l  T. F  L) t( l' p  ]& B; b! F6 ]6 i# r' F) V
4 i  j" K1 C' L( i$ \
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
: ^2 y; B* H* e4 \/ |% r3 X  crt num-cars  }! B3 e0 W" }- D/ k! K) N; W  S
  [- G* [* X3 M! f* P5 g  U" z! y6 G# k8 S5 K
    setup-cars* {! s! B7 h! i' P; V, ^
    set-car-color5 V7 e' r1 V# d; t+ f% H
    record-data
; t- o, D& b9 X3 ]' ], H( b, R- x  ]8 l& {  v+ t0 P: ~+ y: \9 x5 d

  T3 A0 _, K' t) g! x8 D$ M  ;; give the turtles an initial speed5 s# ]" x) I; C) n( w- [" t, J
  ask turtles [ set-car-speed ]/ f8 P& t1 K& F* b1 m- }

/ _* k6 @, z- s: G  reset-ticks
" u( p& q1 W5 e7 zend+ s$ Y+ f8 o  [2 u! a
/ k- F9 d9 @- {9 y
;; Initialize the global variables to appropriate values
% L4 |3 h* q$ s8 d" M" ato setup-globals
8 }1 U4 B3 T$ d8 z" e1 V# V  set current-light nobody ;; just for now, since there are no lights yet4 d6 J  B5 s6 I  n+ T2 [
  set phase 06 U+ F2 n: M5 U3 h
  set num-cars-stopped 0
% ?# ?$ H; O+ q2 U7 u3 ~  set grid-x-inc world-width / grid-size-x
. a: z" a. ]/ r  set grid-y-inc world-height / grid-size-y0 {3 F8 U! j* l

9 W$ {7 S3 u& U: i/ F  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary! \1 V7 _+ s: `8 I" j
  set acceleration 0.099
& |8 Y8 L' }5 R3 O! |" u& @  p$ Pend
5 z' b/ s) Q8 o  W/ D* e+ H9 I' U9 j- ]* h" R
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
. ~6 |+ Y" W. I' H9 |. |;; and initialize the traffic lights to one setting& m2 v8 T% r6 ?* l( F
to setup-patches
: T, S# }2 d- f; N' U' S5 `6 Q0 [  ;; initialize the patch-owned variables and color the patches to a base-color; b8 a; a* j4 W. m  s7 Q
  ask patches9 R1 {2 W  t+ v5 b) ]
  [! C( O1 J+ H' w: {$ K6 V7 {
    set intersection? false+ O* R$ i. S6 y9 Y$ N' {3 `2 @( D
    set auto? false
, p( ], c$ L! U3 o1 o3 ?* H    set green-light-up? true
& d8 K. C( [" T$ l    set my-row -1
# {9 p" p7 l) V( ]0 ]    set my-column -12 j& ?6 g0 w$ C8 @9 |; I5 K2 p' D
    set my-phase -1
6 o" n# V6 E5 H    set pcolor brown + 3: S* B/ X7 ?9 |
  ]
9 ?4 x( b# L0 J! q: _$ q
$ U& ~/ R6 x  u4 S/ G) j3 u  ;; initialize the global variables that hold patch agentsets
5 u) \0 y- B2 o* z9 a/ ~* b! Q$ Z4 B  set roads patches with/ U. `% o% ?! Z" w& a& J% P
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 ^) I2 n, v; f" @4 i( [    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 {8 u- v3 p; Q/ J0 [  set intersections roads with! J" q6 q( G2 z) a) v
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and5 p1 R* V3 m; R4 \
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" t% K% G- ~' e( X- z0 i6 y; T# b
) M& Y1 r6 H. _5 z3 ]  ask roads [ set pcolor white ]: T2 P3 @2 s0 |
    setup-intersections! H1 t6 S- A4 s) U8 W2 N
end
+ t) [1 e6 i3 U# T" j, ?其中定义道路的句子,如下所示,是什么意思啊?: t2 }7 U: Y* ~% Z# E
set roads patches with
; |: [  G9 d2 V4 _' m7 m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. ?1 y, d/ K: @    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 y( a1 I* ]0 p( b
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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