设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10437|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
% m7 x. G3 C5 r# R  R8 [" F& unetlogo自带的social science--traffic grid这一例子当中,
5 r, ?7 b3 [: X! Y0 a$ K0 w* sglobals4 p3 H- f2 Q( f- k$ `! ~3 a5 `  X( q
[
2 x$ q: p& \# G$ a, G  grid-x-inc               ;; the amount of patches in between two roads in the x direction' D2 W: l$ t3 ^
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 k1 j8 @8 P# `0 C& z* U  |+ W+ X  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
0 q/ w3 ^7 H5 x0 q4 m4 r                           ;; it is to accelerate or decelerate
) s' {& ~( y% {0 R7 b  phase                    ;; keeps track of the phase
1 Q0 W$ M6 f$ O# P; G  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* W+ i  A7 a9 w( {; E- }
  current-light            ;; the currently selected light
& e% e4 h, ~( w, X" u
4 p/ }4 L) u! m8 A- x- l/ i  ;; patch agentsets6 M( T# h( d6 p) J. D4 H. B
  intersections ;; agentset containing the patches that are intersections
+ n/ j8 F* U" f8 D  roads         ;; agentset containing the patches that are roads
3 |; y6 P8 N& H0 S]( L7 j4 d0 {/ h% q% w5 R

2 A: t: c6 q- V8 L9 Eturtles-own' P# X. L; _% Z/ R
[
( _. q3 r4 E+ g! v  speed     ;; the speed of the turtle; M7 G4 E  ~1 a0 f: d# `5 U" X/ b
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
+ ^* N' y5 y8 W8 K) x  wait-time ;; the amount of time since the last time a turtle has moved
6 ]- j; G+ H1 x  f0 d$ \]
2 g# U8 V4 y) C
3 ~. ~% ~0 ?5 e7 c9 @patches-own
6 v7 ~; ~* V& [9 E2 S1 D[
% n  c( U/ y( H5 X6 N) Q  intersection?   ;; true if the patch is at the intersection of two roads
; {" }4 k6 W; q( N6 E  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.6 _/ a3 x: E) R
                  ;; false for a non-intersection patches.
7 ~5 J2 s, z  i  {* v( U' |  my-row          ;; the row of the intersection counting from the upper left corner of the
, U+ A* m# g, V  ]0 \+ p$ A                  ;; world.  -1 for non-intersection patches.  B  Z- ^9 A3 I5 l  M
  my-column       ;; the column of the intersection counting from the upper left corner of the. ~& c/ j) G. d+ a$ z5 Z
                  ;; world.  -1 for non-intersection patches.& _. U) y2 E0 Q" h' Q
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.- R& T9 B6 s( e/ t% x! F
  auto?           ;; whether or not this intersection will switch automatically.
: G# n8 k4 ^, r: `. u                  ;; false for non-intersection patches.
! ^, }0 F5 m/ k' Z]" l# z+ ]# R( G  V, b5 u3 n
# P$ L6 b9 e( N, P" s

" y$ g& A* D$ D* p( H! O6 h! q;;;;;;;;;;;;;;;;;;;;;;5 K/ P# D/ J0 E; l2 @7 F
;; Setup Procedures ;;
" q: m& ?$ ^, z# T/ m, P;;;;;;;;;;;;;;;;;;;;;;9 u# ?: C6 ]& n; O- ^
! i) {0 @0 C, v: v& O( V1 U3 C
;; Initialize the display by giving the global and patch variables initial values.1 d$ A. W9 f4 x
;; Create num-cars of turtles if there are enough road patches for one turtle to  w' Y+ a1 `0 ^, b4 P  v8 V
;; be created per road patch. Set up the plots.6 T1 I* V' P" W2 z( v) y8 d3 v
to setup: H9 C3 ]; c0 d6 J
  ca6 ^4 q0 {# B% G& b2 |3 q) M6 E- L
  setup-globals
/ R8 D' U! |" L) P) F
! R! u$ |8 h) A  ;; First we ask the patches to draw themselves and set up a few variables
5 q9 i0 a6 }/ d% r4 m  setup-patches4 v. B: W: a& F& Y" b* q
  make-current one-of intersections1 i- T2 u$ ~6 e/ O5 U- S
  label-current$ m" J( @6 Q# B# F4 r6 O
$ N) |. b* B7 Y& _: g' a" Z) K, l* }& K
  set-default-shape turtles "car"
7 e1 |. c& A5 A$ v
, J+ A! d5 h* u1 X, \. [  if (num-cars > count roads)8 `/ g, n6 s% ]: b4 K0 w
  [
: d( o, m) ]: G+ `, k  \    user-message (word "There are too many cars for the amount of ", i1 R% [5 A3 _7 J% n
                       "road.  Either increase the amount of roads "
% r# P( R/ U4 ]; t* _                       "by increasing the GRID-SIZE-X or "
# W9 e( @7 B1 n% h) J4 o" X$ N                       "GRID-SIZE-Y sliders, or decrease the "  w2 G  U7 e2 N8 N* V
                       "number of cars by lowering the NUMBER slider.\n"
  E# [& o! J% s                       "The setup has stopped.")% Z# P6 T: W0 t; L7 o2 |1 G- G
    stop
; d. M& _) m' P  ]
5 e% Z) s6 C1 H! s4 a4 T5 z3 Y
' h4 |! Y" U  d) Q$ x  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 p8 {( \8 L% B3 q$ o3 T; o* y
  crt num-cars
; ?$ i% \4 |% g+ O  [2 J1 Q" e/ z/ r. P/ b( t+ C# s
    setup-cars
1 @  F- C5 }. X- |7 {7 `    set-car-color
; C$ E  L1 |# j- T3 l    record-data
  y! v3 G+ N5 F2 g  ]
& ]1 z# q3 I  o4 `4 p* k- p% i& S% h( q, d0 y, ^# `% m! s
  ;; give the turtles an initial speed# R6 U7 w. @- e5 Z) ^+ ]* F9 B
  ask turtles [ set-car-speed ]9 s3 }7 {9 E) F

6 I4 p, j* L5 x. s8 K$ I  reset-ticks2 K8 _3 L: Y, Z6 A- H& S
end
. M: O0 V6 e. v' p
8 ?% U8 C- M1 |/ ?. Q;; Initialize the global variables to appropriate values
9 l* H1 \9 I: B6 e. ~1 G( M+ y4 F% Oto setup-globals
, W' l' V+ `6 [% R  set current-light nobody ;; just for now, since there are no lights yet0 E* I% g2 O5 `  \* ~. a$ L
  set phase 0
  g6 {7 m6 n2 M4 Y4 A8 _- m  set num-cars-stopped 0
% W6 S+ U7 [( ?; Q  set grid-x-inc world-width / grid-size-x
5 s2 O* V; S$ X5 K2 l  set grid-y-inc world-height / grid-size-y
* C% x5 j1 n" b; w: L
/ h! ~  V# ~9 L6 t9 Z0 |  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary2 a: q( B4 t7 r0 \3 ]
  set acceleration 0.099
% g9 q" I7 l" _  g3 vend2 J* h% I% J1 k3 Y2 `+ Q9 i
8 [+ ~0 A( N) W) X1 D. Y$ M; p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* Z7 N' @2 l1 @& h;; and initialize the traffic lights to one setting
2 G4 T4 h1 {% k) F: z9 t* v. wto setup-patches8 @8 k" h( G0 j9 t, G4 g
  ;; initialize the patch-owned variables and color the patches to a base-color# K: J7 {/ @  S7 z1 k8 G+ v5 c
  ask patches
  b& G7 E) k. E; f6 e. {  [
& K1 P( e" b0 {/ V    set intersection? false: ^4 B, {! [7 D9 h+ z* q; L
    set auto? false8 B4 P" L" J( u/ c
    set green-light-up? true
5 ^% y: u! t5 K    set my-row -1% ^: d3 D+ o2 }& `: _7 _" H8 S
    set my-column -1
" q. q8 ^4 K+ s; V" r' t, J    set my-phase -17 o2 \8 P" s! e$ Y
    set pcolor brown + 3
# Z/ E9 w7 w2 [' Q% n# b* }  ]5 D; I9 Y# }: s" D' x# L3 V7 M

/ b- p8 b2 O6 j4 O* A  ;; initialize the global variables that hold patch agentsets. \" m) d: _/ S- Y$ ?, M9 I( w# D
  set roads patches with
% l2 `$ Y3 |) V    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# M2 U6 h& B* Y; {/ Y. N. F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 t9 {" G* ~( ]4 I  G2 t3 F  set intersections roads with3 _9 L" u, t) k0 H( E
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and+ Y' b6 C* n. b; H$ ~8 M5 S
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ k4 q6 S$ M. r' h/ i2 E4 ?

1 p, \1 ]  R% _: e0 I  ask roads [ set pcolor white ]9 I: S" c% f/ H2 K  @
    setup-intersections4 X/ r+ y0 u1 S! ?6 J
end8 {' {  [3 ]4 M/ v2 Y/ {) F
其中定义道路的句子,如下所示,是什么意思啊?1 L( N) \9 }2 Q2 e( T1 c, b/ _6 l7 D
set roads patches with3 _& i9 p; h6 {- p+ y$ g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 n5 U9 C! T0 O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* H) L2 ]5 K0 Y! \- x1 z2 q; Y$ k1 A谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-6 02:41 , Processed in 0.016417 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表