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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
7 o( \$ U& S: s+ }  mnetlogo自带的social science--traffic grid这一例子当中,
2 W! f7 N4 |5 p4 q8 D$ Pglobals; R6 \- f$ T( ~& I
[6 x+ H: d0 I$ t5 o' H( E
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ L+ F) J- Q) ]# x7 |& K
  grid-y-inc               ;; the amount of patches in between two roads in the y direction! s1 e5 q8 p, P/ a3 |
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if' W: }2 ]. y1 G; O* J
                           ;; it is to accelerate or decelerate. v. r2 u+ y; D& P
  phase                    ;; keeps track of the phase
/ X+ b% b8 u) n; ^* z6 S$ \. M  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
; U! t6 P! Q9 U+ G  current-light            ;; the currently selected light
3 [1 {  K5 ~6 y6 H7 y9 t# |0 u! S" T8 p; v' i
  ;; patch agentsets1 o2 r" ^+ H  v8 y
  intersections ;; agentset containing the patches that are intersections
* g% P2 t8 F" ?" D8 S& E. `  roads         ;; agentset containing the patches that are roads
3 ?: A- _% q8 L], i+ L/ |( ^7 n+ W. P
1 K( `( m. K& z+ e
turtles-own
: x6 i  O' `6 p4 K% `4 S; y  u[. T7 u& t0 H6 P# A: P' I
  speed     ;; the speed of the turtle; j$ X7 u0 `% W5 d0 L8 }2 `
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
2 N) d( q+ N+ S' R  wait-time ;; the amount of time since the last time a turtle has moved
, T) ^4 Q' b; b5 f/ E! ~4 N]
5 d0 H( G+ g- M& P/ r* Q5 V  _' R0 c( G
patches-own
9 f7 S2 [( c4 Z$ [[
# l2 U# G) J( v1 _3 I, S2 F6 U  intersection?   ;; true if the patch is at the intersection of two roads
4 U' R/ f& s; N+ o' }  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 |$ ^. z9 I# l( o8 V  S                  ;; false for a non-intersection patches.9 p. I4 Z8 ?  g  x+ B- [* [$ C: P
  my-row          ;; the row of the intersection counting from the upper left corner of the
% p! i- u8 w* B% O1 ^7 _' P, D- E( z                  ;; world.  -1 for non-intersection patches.
/ w9 n1 j+ c# d* l. b7 |  my-column       ;; the column of the intersection counting from the upper left corner of the1 n# q( }9 v' V/ M5 g# M
                  ;; world.  -1 for non-intersection patches.3 p6 g9 D* C- q+ h9 D
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
2 U: {, _5 U. `; ^  auto?           ;; whether or not this intersection will switch automatically.' m0 ~" L1 G2 T) @+ n' L: N# X+ ]
                  ;; false for non-intersection patches.
5 d1 g7 K- R1 Z]
3 x! ?; K$ [$ ?, u2 h" ~& v3 }
& G+ W" S" Z3 [) v
4 U) B3 `) t. \;;;;;;;;;;;;;;;;;;;;;;4 Y+ t# r( B5 {$ A
;; Setup Procedures ;;+ M( S8 s7 Y# o! f* u" m
;;;;;;;;;;;;;;;;;;;;;;
9 [( m& c# B9 R0 m( O# J1 }0 x; }: W0 _; N# f# T) |
;; Initialize the display by giving the global and patch variables initial values.5 x: V% U. h3 ]$ @  o' \3 j
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ R$ ~" F! C4 d- k. }6 k;; be created per road patch. Set up the plots.
$ X+ S2 u5 g  U/ k7 R, wto setup2 h) o, P9 o, _: _, K
  ca- o6 `& j  J( P7 C
  setup-globals
% }/ ^9 {" Q3 e* ~7 t% {3 F# h3 B
  ;; First we ask the patches to draw themselves and set up a few variables7 C* b( W" @1 m! K7 ?$ d9 q/ c
  setup-patches: i) a! I+ l. X
  make-current one-of intersections3 d/ E/ s% E: z
  label-current: \* M  ?/ \% X& _  j; n, K
3 J, L' B) p, R5 w& x
  set-default-shape turtles "car"
. `( k/ {0 M' V+ t6 Q9 p+ `. s6 Y' |; j
  if (num-cars > count roads)
) v$ x) C  B' V0 p$ L& d  [, c, c7 K  n9 X" d0 @6 r/ X% j
    user-message (word "There are too many cars for the amount of "
: `( ?7 D; h" ~" l6 T+ T2 n                       "road.  Either increase the amount of roads "
7 k3 @' r. Z  [. r% U: c% Q                       "by increasing the GRID-SIZE-X or "" T! P: u! x- s% k
                       "GRID-SIZE-Y sliders, or decrease the ") p- u4 l/ p( |0 W/ I
                       "number of cars by lowering the NUMBER slider.\n"
) i4 W5 k$ t7 w$ t                       "The setup has stopped.")
7 R+ s% E5 k2 T; d& C; s3 m2 w; t    stop- [0 G. U0 a7 _( r* B
  ]
# p3 x& z5 {7 _: \3 n/ ~; y  G1 w: s% N6 L& ?; ^
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
5 y; V! J  n7 S& u6 d* |  crt num-cars! p; e# X- U" X3 P
  [( Q3 o1 ]0 A1 O0 [: Z/ t
    setup-cars
8 ]- M4 s; M1 X& Q3 n7 v3 A    set-car-color: b* q* ^, K# o, C2 ^4 ]* Y* Q
    record-data
8 {) v5 B+ U. C  u7 ]  ]
+ }/ ~5 Y  C1 T5 |& M3 L6 U2 n' h$ N& ?8 c) O  H$ E3 s3 M2 ^
  ;; give the turtles an initial speed- ?7 r# c6 T/ B
  ask turtles [ set-car-speed ]* ?% H2 E( H8 M* i$ e
2 k# q8 w( B' G1 g
  reset-ticks5 w5 B) o8 `, o; \  ~( Q# e
end
) [  N) F) s/ E7 s4 e( w
: p& v1 S: O5 p' {7 J% M/ C;; Initialize the global variables to appropriate values7 V# |& c; g6 @2 w
to setup-globals
  |/ Y* Y1 D8 d7 p& m' J1 s  set current-light nobody ;; just for now, since there are no lights yet# i4 G' f; J4 P: F! R, y3 F
  set phase 0  _) Z3 ~3 y( U) ?
  set num-cars-stopped 0( {4 D/ Y2 X5 I1 J* Q. K! R
  set grid-x-inc world-width / grid-size-x. p; K1 L  \% }, h  d) \2 j
  set grid-y-inc world-height / grid-size-y" H' ^4 `# r# D( w! H* O8 o

% I2 E  Y5 M& G, u0 x0 B0 G  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary5 M0 Y3 N' I% n6 ^' p+ Z
  set acceleration 0.099$ N8 E( p3 F  Q& Q' A
end# L7 U4 _# z+ H; ~5 @

7 ]7 b) }7 H+ p6 G& |3 V7 G;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, n# e, i4 T! J; a. d+ H' ]" J1 i;; and initialize the traffic lights to one setting
/ s) K( X7 |3 ?to setup-patches5 w2 a- [$ G% \$ j5 ?% b
  ;; initialize the patch-owned variables and color the patches to a base-color
3 d' O+ x- ]7 a" M7 E. \% h8 X  ask patches
9 N( p& e. r# X) J  b7 {' i  [3 Y) U5 O3 \8 ?6 O! _
    set intersection? false; z, y  x! g; g" F" A5 J. ?
    set auto? false- _' P$ |1 b/ {+ b
    set green-light-up? true/ T0 N7 i- [, h- b' t; Y& q, _  k
    set my-row -1
" J. d( D1 x3 `. F# w9 U# |    set my-column -1
8 ^* Q2 D/ m  H1 m7 x    set my-phase -1
% Z& Z9 q* O3 a+ U7 A! V    set pcolor brown + 3
; k$ l! M6 [% x1 q3 R  ]9 p3 O+ s' _/ R+ j1 M# C# q

, _* B* C" V' t  ;; initialize the global variables that hold patch agentsets
( Z, k7 o; Z# e% _: o  set roads patches with
4 b' v0 \0 O) A: l" a    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! x; s% g7 v; {6 V0 c8 s) ]0 G
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; x( q, \% `. W/ P5 l3 j9 D. m; r
  set intersections roads with0 J" j- k! j. l: J1 h
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# A+ B2 S3 h6 D. [% @% q5 e" f    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 I+ a/ O7 K; e' V' A5 |. d4 E* L  J6 Z* `
$ y( f7 i5 A; j1 T
  ask roads [ set pcolor white ]( x' l3 C( T% a9 n7 Q! s4 _
    setup-intersections
- y4 F8 T, B, r9 G+ l( h/ Uend
! l' c% O- F- T5 `2 R- g5 T; W! F其中定义道路的句子,如下所示,是什么意思啊?
# C' v$ L9 y3 o5 B* @/ z1 M2 j set roads patches with
/ s" E( w' m' V$ m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' C8 G5 A$ T! v  _& K
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ ~. F7 K9 E0 z7 `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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