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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, p+ v/ L; m- m. m* c' @1 p3 e8 W
netlogo自带的social science--traffic grid这一例子当中,* g/ B' q5 j5 w& h! S% A9 i
globals
, d& ?0 u2 C1 B3 }[
) a) ~4 n+ g# ^2 {' r* f  grid-x-inc               ;; the amount of patches in between two roads in the x direction
1 S. R# }6 N  ^# s" N. N  grid-y-inc               ;; the amount of patches in between two roads in the y direction
: E0 T; |' A' s- |  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
: _9 r7 c/ u; d( J. G                           ;; it is to accelerate or decelerate
/ }6 ?' @; e; Q# P0 ], \, _. ]( |  phase                    ;; keeps track of the phase" b/ s3 v" X, X; {
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 }0 u9 a9 r! U8 @* x* ~, l" l
  current-light            ;; the currently selected light6 _# C( F5 `) A
/ B1 L, z4 {' c& j
  ;; patch agentsets$ R+ f7 L1 K3 k% J% O# W2 T
  intersections ;; agentset containing the patches that are intersections
5 r6 S3 B" K% x* W$ V6 u2 ]& Q  roads         ;; agentset containing the patches that are roads6 `' J9 e& N2 [4 A& U& s) [9 ~
]
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turtles-own
! Y" I6 d' ?% h[: M2 J8 l. k, n
  speed     ;; the speed of the turtle
- U  b/ J5 f. k3 ^  up-car?   ;; true if the turtle moves downwards and false if it moves to the right% {7 U0 Z1 N  K9 O
  wait-time ;; the amount of time since the last time a turtle has moved
, y# y4 q, K6 ~* e. D4 ]' D]
1 I+ c0 D2 w1 H8 d. n) u$ Q  f( Y5 K+ ?9 [) V) s% n- t
patches-own
. I/ q& ^( N8 l& Q9 }* C5 g* \[
  a% d/ m# x& P# }* I! S8 B5 q  intersection?   ;; true if the patch is at the intersection of two roads
. N( N* @& G# j" j" i  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 L, j/ _' s& g) `. C" V                  ;; false for a non-intersection patches.  }' ]3 B! Z$ ^& I4 w
  my-row          ;; the row of the intersection counting from the upper left corner of the0 K1 h' _0 d4 n0 M; m
                  ;; world.  -1 for non-intersection patches.( E: Z# B, S+ t/ V3 d# p
  my-column       ;; the column of the intersection counting from the upper left corner of the
1 f2 k1 y2 {+ x6 k; v                  ;; world.  -1 for non-intersection patches.
' @/ Y2 c  {" s" Y  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 @$ G4 d/ G1 d
  auto?           ;; whether or not this intersection will switch automatically.
$ n- w6 ^8 t1 A3 Q                  ;; false for non-intersection patches.; f! P' f+ t8 N% c. K- X
]2 L' ^( }. I9 }1 L
& f& E4 C/ _  C) Z' }

! J/ {7 `, B" u) c- M: v;;;;;;;;;;;;;;;;;;;;;;
# B# k- _' B( B# r4 F;; Setup Procedures ;;/ I$ J8 m. j) q8 u. o) f6 S& \% n
;;;;;;;;;;;;;;;;;;;;;;
' ?* E2 Z8 P4 U& h0 v
; [3 G+ o$ `- j; X6 f1 i5 a0 p;; Initialize the display by giving the global and patch variables initial values.
4 q: P: A; Q! B2 k2 j;; Create num-cars of turtles if there are enough road patches for one turtle to# W' k$ e, A/ F& k" s* z4 u# h
;; be created per road patch. Set up the plots.
! g" Z0 x, a, \5 \, V% M2 a4 Q6 hto setup
- p, G+ l5 a4 z0 P# ?; J, {/ I0 G3 {  ca
: k/ G$ I3 w8 }  B" u& `, K  setup-globals
( |$ ~) p# m6 i. b* x$ n. m. f" z3 Y7 e6 z/ N5 x- d' _) u" Q
  ;; First we ask the patches to draw themselves and set up a few variables
2 J* P( v6 e/ u) T) q  setup-patches  [0 W% ]' x4 A% a
  make-current one-of intersections
. y* h6 e- \. |  label-current' [/ c" x1 q. H% k

/ T/ |9 z- c' b+ @- N- |  set-default-shape turtles "car"% |& {) w3 n( h0 W, B

4 z1 m3 X: ?* M' L( g  if (num-cars > count roads)% H( ?, ?( g2 z' r# _  t5 F# o
  [
: X, q% K. A7 L& Y$ r$ D( ]    user-message (word "There are too many cars for the amount of "4 l9 V; |6 ]$ d% L; l
                       "road.  Either increase the amount of roads "
0 ~4 ^& p$ U9 h- E/ G- l( e                       "by increasing the GRID-SIZE-X or "0 i4 m! Z4 L9 g
                       "GRID-SIZE-Y sliders, or decrease the "
$ X3 i! j# x4 M/ @$ X0 t: X                       "number of cars by lowering the NUMBER slider.\n"
8 u: i9 u0 K  I, F( L$ X                       "The setup has stopped.")
! g) |% q" t' s2 e    stop
- j- z, b% S5 ^# m2 p$ m6 j8 |  ]2 J) U" _3 R% D: ~2 q9 m5 p
/ T/ \0 k6 J! U5 q9 Q( ~
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 P1 q# P, k# [5 Z& g
  crt num-cars* @7 u: C6 c, E% i  k
  [) T0 {( O) v5 s
    setup-cars
) c' y$ p* ?+ T3 O5 `+ x    set-car-color
( B" d: l. Q) e* O( s1 ^: }3 B6 j    record-data
' Y5 D8 O' Q- M$ ?7 B  ]2 y2 u7 s# O" e4 ~% K4 U

5 Q1 n* Q1 I' M! K" W  ;; give the turtles an initial speed
% `% C% [0 f5 V: d+ d  ask turtles [ set-car-speed ]
9 C% E! x) w6 u" J' ~
4 A/ W8 s4 B4 y) i! B! X! s  reset-ticks
" `. x$ Z" J9 n5 y6 w8 d8 t0 _end8 [, }$ q5 B% O

* m/ W* i" \) e* _;; Initialize the global variables to appropriate values5 p2 f7 \8 R, m. ~( R
to setup-globals
- p6 K+ |/ ~7 o) o' \$ c  set current-light nobody ;; just for now, since there are no lights yet
' D1 c( y( P3 \3 v. i  set phase 0
$ l5 W2 P  r' T  set num-cars-stopped 09 l  ~  @. w/ g8 l2 |
  set grid-x-inc world-width / grid-size-x, @- |: ?0 P2 x
  set grid-y-inc world-height / grid-size-y
- w( P" H; k  q. Z
- T  V" q( d& V4 P# ~6 y* _4 |  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
) ?1 a+ [+ H, ]# z" i4 P  set acceleration 0.099+ B' h; W1 v; Q& S! u- o4 \
end
0 y9 U& l* m" u/ y/ }
% g. L" h$ R2 U;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
- o. C! X: a  ~& u  s8 X' g. }  h- D;; and initialize the traffic lights to one setting
- X" h1 M: p% s7 R& ato setup-patches; |/ F* l; h; O3 ~
  ;; initialize the patch-owned variables and color the patches to a base-color
# y, R' S( k$ D- P. X$ ~, c! S  ask patches
+ t! [1 _( e& O  [
. \3 }0 W: ^+ h) e: Z, l, C    set intersection? false$ g! t  q8 l9 L( }
    set auto? false) I+ _% x4 ^6 K9 j* G+ a) T$ c
    set green-light-up? true+ y! ]: `+ `2 R7 W9 n
    set my-row -1
  m: \1 j. ^6 _2 A    set my-column -1
$ v& L0 w1 V' c$ M$ r. t5 z* z    set my-phase -1
4 T2 A- {( p$ h    set pcolor brown + 3
# ~8 e1 D) P  [; |4 Y' o4 w0 w/ j  ]
8 P0 L/ K1 v- C; [$ i+ z' a% [8 x- c" h; I" l
  ;; initialize the global variables that hold patch agentsets, q( _5 d7 `; O7 ?( `
  set roads patches with
1 l- ?8 q! x/ [6 p$ g    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; N# U' R0 ^; @* f5 q) P2 V- h8 `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" L% a7 `) ^( a/ m7 ~* f
  set intersections roads with+ z4 B* G2 K& `; W6 C  A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and- w9 i/ G) [3 S. h) c/ P5 I! H
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 Y# ?# X. o$ |* j+ J

+ [* d  M1 ?' M6 u& v  ask roads [ set pcolor white ]
. b% l( Q7 z1 a3 x    setup-intersections% s8 P: Y) v' Y) ~( [. \4 ]
end
. s3 T. c0 `/ @3 L2 b& k其中定义道路的句子,如下所示,是什么意思啊?: e8 S/ V4 G$ V9 G8 \
set roads patches with
& T" C# @- ?9 y1 p, k0 [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
  Q/ k( ?4 N- S3 ]% e6 s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  w8 D7 K6 i( X/ B/ m) y& @4 N谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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