设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7075|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。/ t: a3 n+ b4 s) I- Y( V0 l
netlogo自带的social science--traffic grid这一例子当中,
: b; m+ u# q! W0 A1 w& i  U. Q6 uglobals* G8 }8 n3 \! j% o4 {
[' q1 C/ Z$ q1 E1 @* C  `4 J6 p
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
8 h4 s: Z2 d- R( g1 K* l  grid-y-inc               ;; the amount of patches in between two roads in the y direction+ v; r( _* N* ]# ~% J
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
" L- q, E" O" T5 B- I- M" |                           ;; it is to accelerate or decelerate
' e( n1 R  n2 x. H0 M  phase                    ;; keeps track of the phase# c, l7 v2 r! b: a$ {# h" N9 j) ^
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
. V/ O2 r" Q% ]  current-light            ;; the currently selected light
( L$ u. J8 \7 a8 }  N
5 B, g$ W: J  V& K! d0 @& V" i/ i  ;; patch agentsets
  \; o" z3 c3 O) M0 }7 V* E% U/ o( _  intersections ;; agentset containing the patches that are intersections) S* q1 l3 A- R& \9 g
  roads         ;; agentset containing the patches that are roads
8 l, t' i8 _0 u% G0 I4 ]0 o% s]
  M; x% A# r$ B* c3 H/ y" j5 g0 j5 p5 j7 Z  {, F6 m
turtles-own
# ^: u' R) B: c2 L8 |[
4 h2 ?. f* G2 Z( O  speed     ;; the speed of the turtle
9 |: |- C' W/ G  up-car?   ;; true if the turtle moves downwards and false if it moves to the right+ C" y* Q: K0 h; {
  wait-time ;; the amount of time since the last time a turtle has moved
% G9 |4 ?6 A. W' v]8 d1 e4 k. p; ~0 C

1 A' w! _3 a3 a. |0 j  opatches-own# O* R/ W  M+ X. x# K
[
: p. H4 n. D% r' K  intersection?   ;; true if the patch is at the intersection of two roads; T9 G" v$ b" m/ ~% L/ {+ }: z; D8 p0 E3 h
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.! v' t% q4 }8 g2 V) t/ U* c
                  ;; false for a non-intersection patches.* c: |% p( V, i0 k0 g. D
  my-row          ;; the row of the intersection counting from the upper left corner of the
& Q% C5 g( H' y* X$ j# L0 @( A                  ;; world.  -1 for non-intersection patches.. S6 `5 H8 }- S! v% n
  my-column       ;; the column of the intersection counting from the upper left corner of the- \) x/ O  W) X7 A3 ?2 ~, k8 V
                  ;; world.  -1 for non-intersection patches.8 g! Y. j# i9 c% n) C0 H, m7 o
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
: @" r0 C0 _0 y# C2 `( E+ p2 j- X  auto?           ;; whether or not this intersection will switch automatically.  V1 h6 n3 T/ U0 d& K
                  ;; false for non-intersection patches.3 V( Q! ^; r; j& f3 e: G
]
  o# V* c, m* u8 f8 A- I: g
4 z% A+ s4 W! [3 g, N
4 K9 e3 A4 G1 Q- ~$ j& P;;;;;;;;;;;;;;;;;;;;;;8 e! }! x, M  k& O( o0 h
;; Setup Procedures ;;
9 _) n' |% k; {5 q' z( R;;;;;;;;;;;;;;;;;;;;;;
: z4 a! K# c# o3 H( [; ~0 e; s, d
;; Initialize the display by giving the global and patch variables initial values.
" X! E9 ]4 ]0 a, l" |;; Create num-cars of turtles if there are enough road patches for one turtle to# @/ ]4 q3 h8 |' T2 U5 ~+ R. f. c
;; be created per road patch. Set up the plots.
$ u5 U8 F/ I7 e- A; ~3 z  C3 P/ Y6 ]to setup% W& b) D1 U, Z. c+ m
  ca/ h5 W! ~/ O  u; r* K* G" C
  setup-globals6 b; d1 A" `/ ?! Z
$ @$ |9 k+ R$ \! Z& x2 b
  ;; First we ask the patches to draw themselves and set up a few variables
( F+ b$ y) F  a/ F  setup-patches
/ S3 ?/ p; V& X2 P5 ^) v* v! z  make-current one-of intersections
6 m; ?( p2 p1 u$ ?( O  label-current
6 A* r+ {; f7 P( ~4 \3 m# Z6 i
, L; v6 J% a! y  set-default-shape turtles "car"4 _( G1 B  i. m3 Q2 ^

5 l0 T, r# @  }) B3 J" ]& S  if (num-cars > count roads)
" F% }" x) ~1 K$ k  [1 T0 o' x* p, E8 x1 m3 Y
    user-message (word "There are too many cars for the amount of "
2 S, R1 E  A! X# u: |# Q                       "road.  Either increase the amount of roads "* ^' u+ }: _! D; a% ?! j% E
                       "by increasing the GRID-SIZE-X or "
# D& z' ]) B2 ^& N" ?) p                       "GRID-SIZE-Y sliders, or decrease the "
. F5 a7 _2 F" H  X  s# j  Z$ ~                       "number of cars by lowering the NUMBER slider.\n"" T. \1 |3 _+ E- L' ~9 B9 `8 T7 ]
                       "The setup has stopped.")
. D& C4 V1 _' u8 {8 e. P- o2 W+ ]    stop7 Y2 H' F  l" a% n- S& H
  ]) D0 A9 M2 \: o/ V$ K5 ^3 s

  R) l% a+ x& N" b  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 T* n. h4 A6 M1 m8 q- H- ^6 X+ P) K  crt num-cars
9 @% z8 P4 l- v! \, W( I  [0 ?, u6 C  }, O
    setup-cars5 L% a% z. c( X' Q% h6 ^, R
    set-car-color
0 j. F! y6 w! Z1 n$ U, \    record-data, A0 H0 ~1 S7 R9 c: x8 c/ O
  ]. {# o9 B, D8 }1 @. K+ Y" I8 T
, A* r$ M: d! s4 s5 k
  ;; give the turtles an initial speed
. A1 H$ c: M6 \6 D3 r. k  ask turtles [ set-car-speed ]) y" n0 k' l% m  g/ p# m; x  C& `- U
3 A+ L/ ~) O0 Y3 P2 m. l
  reset-ticks4 W, @; S' x( k  R, X
end" D: _; y- h$ p: j" H4 r

1 x  U9 \; T1 e+ z# V/ x;; Initialize the global variables to appropriate values
6 @# |3 G" j9 sto setup-globals
, {* W8 O3 _& M' J7 p0 F" R  set current-light nobody ;; just for now, since there are no lights yet* t- L5 L" p! ]
  set phase 0- t. d' r) E; A1 f, j
  set num-cars-stopped 0
8 e# H& G, Y9 p. W7 c. O3 K  set grid-x-inc world-width / grid-size-x9 ^/ |1 ?0 |; U, G  @" i  P
  set grid-y-inc world-height / grid-size-y7 w; P8 ^- j& J) e& Y

  _( F+ G5 d2 K  O  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary& G- M. q5 H: }& e# u
  set acceleration 0.099
1 I- e- I$ S4 |6 |8 Kend
' _6 E$ z$ {8 |# p2 X
8 f! x' _$ U, G: m3 ^;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
+ v' E. U8 {3 c;; and initialize the traffic lights to one setting
. p+ b7 d/ c  |( Q. _: B& H7 ]to setup-patches3 P8 s* u$ r1 U7 T
  ;; initialize the patch-owned variables and color the patches to a base-color
5 j: d; s# o0 l/ u/ }6 V6 |0 z  ask patches
4 R) p* w, h# e5 d7 J3 M2 z  [5 q. x( q% N1 y
    set intersection? false
* b. p! |  v3 u  F2 _8 c/ b    set auto? false
' }8 F$ f6 ~: D( {& ]    set green-light-up? true* ~9 \7 h& }, W* i' n
    set my-row -1
3 M. m# P! l: ~, b    set my-column -1
7 J7 E" t4 c7 B( Z. r( g% ^! m    set my-phase -1% f* L# `! Q: V, G" I% {
    set pcolor brown + 3
6 i7 I) \1 C. ^) j  ]
  X% V, R6 C; T
: `, \/ u6 ^4 g' A  ;; initialize the global variables that hold patch agentsets9 E5 t. o; x1 ~" P3 |6 A
  set roads patches with
# r* e" V- M" ]& h& M    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: e. p2 |# p4 T  k8 v8 w
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# y3 J1 M' \% F& O( A9 |: y0 p
  set intersections roads with
! C$ e# j7 g5 P3 D9 z2 K4 g  ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
0 v) Y& i: A% C4 ^( e4 B! d    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: \2 a# A/ o" H7 i
0 q/ _- A# H) e# S- _, Q" H/ x  ask roads [ set pcolor white ]
3 l* B4 J: n% ?5 H: l2 L4 x5 I    setup-intersections
: e% L# e9 {6 Y4 K1 ~8 k7 Z; Jend. ~: t2 r& x2 ~1 e
其中定义道路的句子,如下所示,是什么意思啊?* X' Q- [, p: z
set roads patches with) l  A6 [8 P& `! Y  T) L! L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" ]! G% ]; j+ T& i% o! a# b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 J& Q) B6 I9 v% b, \$ p谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-11-17 15:39 , Processed in 0.017846 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表