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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
- [, D7 [( ~8 {- R; wnetlogo自带的social science--traffic grid这一例子当中,
7 R* S0 ~7 n! g! y8 Zglobals
; V; s9 _4 Q$ F& m1 [  ~4 }2 Y7 E" d+ h[# o2 K$ f" T: _
  grid-x-inc               ;; the amount of patches in between two roads in the x direction- `) u& u$ g  w6 i9 g, ?
  grid-y-inc               ;; the amount of patches in between two roads in the y direction! t9 k  w5 ^- J3 h+ Q* c1 N+ a
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 |7 n, T% I- ~3 i5 b0 a
                           ;; it is to accelerate or decelerate- H  Q. d3 e: w
  phase                    ;; keeps track of the phase; ?/ n! N, [8 o  l
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure8 L. m/ l5 l  J7 r  g
  current-light            ;; the currently selected light
" ]* c5 D7 Y1 B: H7 e
# n- ^2 M9 L/ h; {+ q9 |. m' n  ;; patch agentsets- h" F9 ]5 d. a, D
  intersections ;; agentset containing the patches that are intersections* V5 J4 U3 R* f: ^5 J  m
  roads         ;; agentset containing the patches that are roads
; [' ]6 G: L. @% x]- E2 x, ?% L7 k4 W

  s. Z: o3 a# S, V: Q. w8 Tturtles-own( p% r9 F; q7 b7 n+ h3 ^0 M
[
$ P* Q' B1 r2 S) \& ?  speed     ;; the speed of the turtle
6 A6 F4 v! u/ _  u. [- `  up-car?   ;; true if the turtle moves downwards and false if it moves to the right# L* P* N' l& H8 ~
  wait-time ;; the amount of time since the last time a turtle has moved( K* }" s, G# A' Z
]0 b& y2 z5 q& d4 l2 l" a& S
6 i8 H) Q* ~, R& Z
patches-own
; r4 z. l6 C  |' J, @[" v% b. F* R4 S7 I# s
  intersection?   ;; true if the patch is at the intersection of two roads$ p, I/ [% ]$ ]$ `8 D: s
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ n( J% S2 u+ Z9 F3 r- g, K                  ;; false for a non-intersection patches.
9 v& M5 \# R4 x- S6 H  my-row          ;; the row of the intersection counting from the upper left corner of the
5 k4 V! A, Z7 x) Q8 }2 m1 Y6 _! u6 @                  ;; world.  -1 for non-intersection patches.0 c$ [! R; @/ _1 V3 S1 y
  my-column       ;; the column of the intersection counting from the upper left corner of the
4 D& b; i7 H8 r. h2 \                  ;; world.  -1 for non-intersection patches.4 F9 n( z0 o' o  c6 l& J  K' h% \
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
, C- `  }* {4 `' l# ]5 T" x  auto?           ;; whether or not this intersection will switch automatically.1 M0 t2 u- x+ r
                  ;; false for non-intersection patches.
* m/ K3 M8 L5 d( w: f1 q]) ?! {. {' s5 b+ W0 W' `' `/ @' H
* o  j5 y- N% ^) _/ B
% ]3 R8 n9 {& V1 |; o( \7 j
;;;;;;;;;;;;;;;;;;;;;;- y; r5 Z, Q+ o# H- B" {
;; Setup Procedures ;;
4 P! M" h: i9 b. ~# o0 b& ~5 k;;;;;;;;;;;;;;;;;;;;;;
, }) Y7 o9 }5 W5 o. a8 ]8 D" S+ l, v* @% s
;; Initialize the display by giving the global and patch variables initial values.  b$ {: n" `; z% b
;; Create num-cars of turtles if there are enough road patches for one turtle to
+ s" w. w2 ~3 ~+ X/ W;; be created per road patch. Set up the plots.
1 S( v0 w% @0 X2 h, vto setup
: L0 p' W) e" i' y  I  ca
) b& }& |4 N3 T6 F1 Y# o  setup-globals  H( T* o# f3 h# i8 R* z
" \  p. P9 C) ~  P( O6 ~* M
  ;; First we ask the patches to draw themselves and set up a few variables
. n6 H2 q; J$ s: `# X  setup-patches
* t& c% T* b7 q6 c+ G8 q  make-current one-of intersections
, ^% ^# `2 j$ y  label-current
2 H3 W5 U5 y5 L% y1 e
" o: m& O# J: U. j  set-default-shape turtles "car"& P% @9 a! n) }' k
; E# H" p6 Y. [9 _6 K) s7 l
  if (num-cars > count roads)
0 B$ T" U" |/ _& k" N  [! Z  F' J' P' r) [' ^9 R7 l6 l
    user-message (word "There are too many cars for the amount of "
2 ]  x6 _1 ~. T: |                       "road.  Either increase the amount of roads "' c6 w& C# Q9 B) Q# |5 ~) y
                       "by increasing the GRID-SIZE-X or ": X1 M1 |8 m; |7 y
                       "GRID-SIZE-Y sliders, or decrease the "
. T; ?$ v4 H/ e0 W1 Z, `5 v, v7 \                       "number of cars by lowering the NUMBER slider.\n"
$ P* u: |8 v; u- K; [* Z2 z                       "The setup has stopped.")
. C+ O2 l$ z6 Y0 u  ~) X+ b6 @    stop
% r/ f1 q3 X: o7 Q* G  ]
+ T7 m7 H, o- Q* a& V4 }
! q. D8 A' n* B: ~4 v2 u/ n/ f  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
) Z( R5 H+ z1 x- b2 Q) R' r  S$ t  crt num-cars
" _5 q; t; V  y7 L7 s, A6 s4 O  [# l( B' `9 C  [& C8 d3 B
    setup-cars
, X  Q* I3 n) ~* r    set-car-color
# X/ c) R& F( @4 O! a% K    record-data: ^! k, a+ I( v; Y- `
  ]
- Y3 A! b8 n# f, J0 L9 s2 j1 G" l2 T; M8 [
  ;; give the turtles an initial speed# e4 R- i4 y% [$ T4 ?
  ask turtles [ set-car-speed ]
* O* [7 ]5 z* m7 m" q$ {, a# {; b. N- K* ~, s2 S! Z/ I
  reset-ticks
, z2 [7 V  ?6 z: P( G1 {end3 q9 X* ?$ \$ N  @  R1 G

  p0 T$ m( S+ J8 a;; Initialize the global variables to appropriate values
& p5 ]; g9 _: i6 ~4 I( jto setup-globals
3 {% Q0 M& k& ^7 M- Q/ Z  set current-light nobody ;; just for now, since there are no lights yet4 |# h: c, }7 f5 C5 |
  set phase 0
$ k8 ^) H9 O1 w" [; }  set num-cars-stopped 0
' c" i$ K! ^% G* m2 }/ F% n  set grid-x-inc world-width / grid-size-x/ \0 w/ V% Q- ?# _' K! L- b
  set grid-y-inc world-height / grid-size-y
* f7 z$ Q1 p1 E  I
" k9 K8 A* d- i8 N: d  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
$ q' T2 }  X# c+ D" M/ T  set acceleration 0.099
/ ^) `6 W2 \, D, Wend9 D9 u) V8 x6 ]) F- \$ ^

5 B+ @& F+ K# o;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ S- C2 O2 X/ ^7 t$ \9 W;; and initialize the traffic lights to one setting
4 W' _4 P# G1 d8 }7 K3 M& W: oto setup-patches8 ^8 F' a" C% u5 {
  ;; initialize the patch-owned variables and color the patches to a base-color. F/ d7 \( X' D) S! G3 C
  ask patches# G5 N& ?7 u# D1 {
  [
4 N- A4 i; Y0 G' _    set intersection? false
) ?4 w' B) B0 T/ h    set auto? false! [; x) ]/ I6 Y
    set green-light-up? true
$ `$ R: {" T& ]8 y    set my-row -1
- t/ P) O* f' g    set my-column -15 Q3 P) b- b; x& N8 I7 T! a; a7 g
    set my-phase -1$ a" \+ C0 X, O7 x' g
    set pcolor brown + 3
! u+ Y) r, m2 X: i1 |' W( k  ]+ Q7 _, S0 Q: R

2 [9 `) r$ O1 w0 W: V/ j  ;; initialize the global variables that hold patch agentsets3 q$ R; Q! e. t' ~: p: Y% q
  set roads patches with
, O/ c9 [$ o0 c$ c& Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 z1 b* l5 x& R$ e$ c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ n4 [7 U" f. m0 u7 Y1 Q  set intersections roads with( S+ b; e# f) e4 Y$ J0 X' C
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
. f% E5 R0 V2 z2 l& L+ R4 J6 ?% g5 b8 O    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& ]9 p  ]( l7 ]! G  G
2 n4 B- p' w! c& W' \  ask roads [ set pcolor white ]+ }' J6 @, ?) D8 p" \# F
    setup-intersections2 P2 V* y5 l3 O' _
end
- M: a; ^" E/ d0 X5 F' h7 {其中定义道路的句子,如下所示,是什么意思啊?
+ s$ i2 p7 B( m  _1 w set roads patches with5 ]* G( U9 X6 V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% ]: e% f, i7 e% }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 ?; c1 W" g( E& Q1 ~' N2 R谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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