设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7215|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
) M( x& s8 w  xnetlogo自带的social science--traffic grid这一例子当中,
# y" L+ e/ x1 N, r# J5 u9 w5 U- oglobals
' D5 |9 }# R! `) {[
1 I- ]6 d) J& s0 n5 R  grid-x-inc               ;; the amount of patches in between two roads in the x direction) C9 c: \2 O/ w- `9 a- f7 R
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
3 J% l  ^8 t  q; ~* _  acceleration             ;; the constant that controls how much a car speeds up or slows down by if- A; J; }: j, W* i$ a
                           ;; it is to accelerate or decelerate
; `7 D$ x/ n, L% p' k  phase                    ;; keeps track of the phase
" |# d, E7 i1 G  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure, V6 F$ V( h& h; O
  current-light            ;; the currently selected light. E( z  _# j- H0 |

+ U2 Y4 a2 b, |! J  ;; patch agentsets0 L$ C9 l; x* f9 r
  intersections ;; agentset containing the patches that are intersections
! P% @2 n8 f; @1 R, J' ?  roads         ;; agentset containing the patches that are roads
- e9 n/ V$ D' L& m]
. h/ q$ U5 a% p8 S- C0 X
1 u5 Z; _6 B0 u! G7 [, a$ dturtles-own
9 e6 Y( n8 s+ x# ]2 E[
; Q; R1 k' H* ^  speed     ;; the speed of the turtle
) v1 H. |4 R: b3 d  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
- V6 V7 r, M9 M8 }# |. h! _  wait-time ;; the amount of time since the last time a turtle has moved
- {2 A5 _+ X. T" v7 \]2 t5 G  w( v: i7 G# t
% j: N, t6 \+ B0 q" k( w; _) J6 B$ w9 M; u
patches-own5 F  D' a( @5 n# S6 S- ^/ Z0 a
[, F7 s4 H8 f2 }& V
  intersection?   ;; true if the patch is at the intersection of two roads$ b4 a1 Q. b2 v, _! C2 L( s
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.5 U9 t3 H+ d) a
                  ;; false for a non-intersection patches.
4 P  t/ S' f$ s3 K6 k' W  my-row          ;; the row of the intersection counting from the upper left corner of the
9 l$ d# N/ C0 D                  ;; world.  -1 for non-intersection patches.
9 F% q$ E6 l  C% q8 S% b8 d  my-column       ;; the column of the intersection counting from the upper left corner of the8 U0 U, L4 t/ F
                  ;; world.  -1 for non-intersection patches.& F/ v4 c. n8 K& X7 k7 M
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.& L5 U% B1 S1 f- K1 x
  auto?           ;; whether or not this intersection will switch automatically.
9 [8 l* S% T2 f# M" x2 U                  ;; false for non-intersection patches.2 g" g- E: q: ~, p
]
, k6 \; E1 I5 E* ?" ?
6 B2 Z; _+ |' B$ W8 V: v) g: ?5 b- r; P, o% d/ \2 U
;;;;;;;;;;;;;;;;;;;;;;/ z9 J& o3 @: t. _
;; Setup Procedures ;;
% w( x1 @" t' Q8 N) K;;;;;;;;;;;;;;;;;;;;;;
2 v/ o1 b, X  E0 k. r4 I( B5 g
;; Initialize the display by giving the global and patch variables initial values.9 I1 |$ z1 Z0 a- H5 |* c9 n( E
;; Create num-cars of turtles if there are enough road patches for one turtle to
8 }% V, H# q) R( M1 p; W. G;; be created per road patch. Set up the plots.
" J- }# z; Y1 Lto setup7 V8 T2 h) {* m+ {7 [) I
  ca
4 X& R& H' a4 C. I" D  setup-globals( r* N1 l; g2 s& X

5 ^! X/ |3 D! _4 e; O3 V  ;; First we ask the patches to draw themselves and set up a few variables
; I) z/ B- }9 i( _  setup-patches* R1 Y) \* S( X0 ?5 f
  make-current one-of intersections2 E+ m; P8 V' Z9 T
  label-current
8 u  Y  B5 l2 \! |
. D+ o5 C! J. a( X! Q7 v) i6 z  set-default-shape turtles "car"
; K1 f0 I& h6 e
5 h5 |+ G( I6 s/ `9 [  if (num-cars > count roads)0 @6 Z$ L  C0 d0 |+ ~0 f% [# y& i8 @
  [: ^6 @/ |4 H4 y1 U& @
    user-message (word "There are too many cars for the amount of "7 z$ q+ S) ]/ ^- i
                       "road.  Either increase the amount of roads "% m. F' _( ?$ f4 ?
                       "by increasing the GRID-SIZE-X or "  f3 R1 R- R/ f5 G
                       "GRID-SIZE-Y sliders, or decrease the "5 U$ G8 c# n; c8 Q" U$ J5 J
                       "number of cars by lowering the NUMBER slider.\n"0 p$ ?' P, d0 \! {
                       "The setup has stopped."), k# A; p" O" `2 A* I  S3 a, z; O
    stop
$ G$ F1 k9 G# [  ]
( l  ?  M- a% C9 y' s$ n0 q& O/ d" D& S
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color( k5 J) L# y0 g& R( |7 \
  crt num-cars1 }/ V$ v+ l) ]2 @. q
  [3 z9 W+ i& ^4 B; c
    setup-cars: J' U1 r0 t/ c0 ^' Y) d
    set-car-color
7 @( i0 y: Q# f& `, \" o    record-data1 R/ a) }1 i- C9 [
  ]
9 C0 i8 H+ B: J" {
; ~, e0 G# f$ p. L, m  ;; give the turtles an initial speed8 K7 t2 M0 u" x& Z# @4 [) p1 m
  ask turtles [ set-car-speed ]4 t  R0 o0 W4 T: v
6 l+ p1 w" R* c) B/ E
  reset-ticks
' {6 K0 Z( M8 ~: eend
# z: j5 B4 F- k" o
& [) a& v3 c+ ?8 |" I5 D$ L;; Initialize the global variables to appropriate values
$ ^2 H  \6 g: t+ g& Mto setup-globals
% J: g( {: N. z2 M$ f" U2 y  set current-light nobody ;; just for now, since there are no lights yet  z0 J9 o0 S+ Q4 u8 f) W5 [3 ~
  set phase 0
5 [6 p: h/ q7 R5 \  set num-cars-stopped 0: j9 V4 U8 U( C) W6 n1 e+ ~0 K5 M* L  O
  set grid-x-inc world-width / grid-size-x# \% v8 _6 V/ ]* H0 F3 [- h+ x3 r
  set grid-y-inc world-height / grid-size-y
1 ^4 K* p0 I, P5 x, n* z! V- [
; `/ T' L+ R6 R0 ^5 z/ |  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary* c  k- |" V3 d
  set acceleration 0.099
" X; E. Z5 G$ ?  t! kend
6 n/ M# T# Y5 h$ S# k8 i1 e1 S& U" z. D6 s, E/ a: g
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,7 I3 f! j' P8 k/ o4 Z  R1 \% H) B# G
;; and initialize the traffic lights to one setting
1 S- T/ k* R4 g  J5 M! Z- Rto setup-patches
2 p8 V) i+ V3 p' B  ;; initialize the patch-owned variables and color the patches to a base-color' f0 V: J/ C$ l* V7 \6 [2 {
  ask patches
- g4 W0 O" d& v3 K7 Q3 E+ ]' n  [
$ k" j" E  O8 [% R; G0 W6 G# {    set intersection? false
* |+ s: e5 A( R( S    set auto? false
( H; k/ F; L" B& @. `* n    set green-light-up? true
( [+ M  i" Y( m! _& F    set my-row -1
0 K5 K  O9 `$ ]1 W    set my-column -1
1 u8 Y9 z5 R+ ]. r/ A1 S    set my-phase -1. `5 c4 _1 d. d# h& [' S( _
    set pcolor brown + 31 g! f3 ]. D7 W/ |0 r* i
  ]0 C. m2 M6 K0 |  }5 a4 ]% `) {

7 h2 p. R  Q; W  ;; initialize the global variables that hold patch agentsets# y; N9 s& j) i
  set roads patches with
' t" o& \- n7 K+ t    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 s' U/ h0 @' L    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 g$ ]# ]* ?5 W% d! p2 V  set intersections roads with
# j- y% \( ]' g. ]* s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: |9 a  G! i4 I- d# H, Z3 I+ k
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 {$ m2 `* q9 U0 p1 _! V
* d2 ?1 V2 G$ [; K' ^( a% w  ask roads [ set pcolor white ]4 d3 ?6 F5 l/ \: J, L+ d6 w
    setup-intersections5 |# L  f+ z& Z: X( v- O; V
end
0 [0 p; N, }/ A* ~5 u其中定义道路的句子,如下所示,是什么意思啊?, ~% h8 ~$ Q) S! I
set roads patches with( s: n! n1 R8 u0 q% q  G
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 X! C+ x  r& r' P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# ?7 J5 c) K8 n# {
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-11-27 20:46 , Processed in 0.017446 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表