设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8796|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. g0 `- K5 K% d8 Z5 N) d8 e& gnetlogo自带的social science--traffic grid这一例子当中,0 m1 h- i. M, e
globals( S  p: X# O( Z- L! @& m1 \2 E" P
[
4 e- l( ~+ ?6 H  r1 F4 O: |3 x  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- D" f0 n1 H% _) f9 R. c! H  grid-y-inc               ;; the amount of patches in between two roads in the y direction
! b# F, [( [7 Q% n  P' |: X4 e  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
7 ^* ?( w" ^; o4 G+ i7 L                           ;; it is to accelerate or decelerate# z- A+ U6 l2 q# g
  phase                    ;; keeps track of the phase* b1 r' [/ w; X; C
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
- ?" w# H: ?9 C( a& s  current-light            ;; the currently selected light
) m% ]% ?3 @# o) y3 G3 a
- U5 c$ \. v2 J+ N# }; i  ;; patch agentsets2 q) V# Q2 `# a- F7 g- H
  intersections ;; agentset containing the patches that are intersections
7 w' w- z" a$ M0 M5 f* I  roads         ;; agentset containing the patches that are roads/ x$ Y! K& W# u- h# Y
]5 C! s# G) @" E, G9 f, _/ A! m

1 j3 T% |6 ~6 h, [# j3 qturtles-own
) v7 D9 d4 u7 D! a" o[
$ x0 C/ B" A4 p0 t$ \8 B  h  speed     ;; the speed of the turtle, c) H: r: t0 B( M  w% F
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right3 B0 R" r8 L& V8 e  i: e
  wait-time ;; the amount of time since the last time a turtle has moved
, Q1 _& P* M9 }2 z$ S  I]
6 X0 F9 I' t2 A" V( q' O; u& h. Z8 q0 G: f1 j8 N) Y2 u$ H, J
patches-own
1 v" t0 _, E. q& ?6 Z[
5 o. h6 m0 G; b  intersection?   ;; true if the patch is at the intersection of two roads
+ s. h: ~9 m! h, ^1 M  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 n/ T2 I- S$ p
                  ;; false for a non-intersection patches.
- Y8 n$ ^, A$ o( G2 i* n% C  my-row          ;; the row of the intersection counting from the upper left corner of the5 h/ v9 I# o1 Z9 @  W$ j
                  ;; world.  -1 for non-intersection patches.3 d! g- E$ X9 y7 ^1 H
  my-column       ;; the column of the intersection counting from the upper left corner of the+ |% r+ g) m: _1 z$ R
                  ;; world.  -1 for non-intersection patches.
/ M! b5 q, i- X( m; O  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
: x+ K# ?: e: G3 a/ K: R! |7 N  auto?           ;; whether or not this intersection will switch automatically.
) C8 T: \0 a0 L+ k4 D8 _                  ;; false for non-intersection patches.
& K" ?2 h9 x! p( |) Z]0 h2 b7 A) C$ v, @- y

4 r8 u0 O$ D# _# Y5 @" {+ |6 v
5 E) v5 c# ~9 p2 y& O5 j8 r;;;;;;;;;;;;;;;;;;;;;;
' H8 G5 y2 u2 i: K% Z; Y;; Setup Procedures ;;
5 Q* W* R. T- Q8 C: i# ?8 W$ ?$ W: o;;;;;;;;;;;;;;;;;;;;;;
. L! ]+ T  _+ g) X3 v: N7 [
" _+ [0 a0 \: N  H8 X1 e' w0 h( g;; Initialize the display by giving the global and patch variables initial values.* B. }9 l3 J7 R6 m- T
;; Create num-cars of turtles if there are enough road patches for one turtle to1 [( @" u/ q, [& O/ V/ r
;; be created per road patch. Set up the plots.& V! W3 p  [$ w0 z
to setup
# Y0 D1 s% S6 R- G7 O- A( ?7 m  ca/ u" K! ], i0 X: o" q' j6 Z
  setup-globals
% C( f' {* [" z; K6 N: `
; O- n' D& [, m  V" d7 Y  ;; First we ask the patches to draw themselves and set up a few variables  N) `) |2 Z' \- p: f7 r
  setup-patches
, S/ w( u2 L' G6 Z1 P* u6 ^8 V  make-current one-of intersections
5 S4 w1 N$ ?. U5 {7 \2 G  ?  label-current1 R. b; I/ A, g( P5 {

) L& g, v$ n0 z3 W0 T* ?  set-default-shape turtles "car"" {9 M/ n) c4 Y. U

6 e+ N" v' G5 V) P' w: R8 D  if (num-cars > count roads)
3 V$ }' Y0 r* d( I4 g  [- P& `; u8 H8 t. T. Q+ n
    user-message (word "There are too many cars for the amount of "9 E5 L9 }3 k' T, o& t- K- z
                       "road.  Either increase the amount of roads "7 i. F# ]8 e( M9 M2 u& \
                       "by increasing the GRID-SIZE-X or "
& p' X9 Q; B2 k+ ^' Z                       "GRID-SIZE-Y sliders, or decrease the "
( t5 D, @: I! z+ I0 O- w                       "number of cars by lowering the NUMBER slider.\n"
8 B6 |) C) O; v5 n8 {                       "The setup has stopped.")
; z7 b* I4 j9 K# l0 j, A    stop- j+ G- F; a8 `2 l9 h
  ]: S8 ^5 ?( u+ D, O6 g! R

$ N7 _% p& F  o9 B  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ M2 P/ D/ n$ P' V
  crt num-cars
6 A/ S& [. b% L5 ~$ \3 ], o  [
' \& h9 Z- ~$ ~5 y$ ~    setup-cars* b/ N) t& s; e
    set-car-color
& U$ O7 x) y5 u; ]# Q    record-data: c2 o: }2 }4 L$ U) ]" S
  ]7 d; l& V$ n2 N% l% k; F

' J- b$ r& }: b! p; L5 s8 R  ;; give the turtles an initial speed$ M5 x" t3 y8 h, n( N0 G/ H' i5 y1 y
  ask turtles [ set-car-speed ]& }- w" h/ K8 A& u; Q

  z% ~/ f; b1 L& ]4 [  K7 y  reset-ticks
* c& c. S* N9 l3 ?end" C: a& W( {& g: K
7 D3 m7 z& V0 y1 P% B$ I
;; Initialize the global variables to appropriate values: P& V; l4 E+ b5 m& S5 J
to setup-globals, K4 E  o* l& V0 w0 |+ E) R
  set current-light nobody ;; just for now, since there are no lights yet2 l# ]! S+ d, B
  set phase 00 a/ H3 W# w3 N
  set num-cars-stopped 0
" j: y) ?" ^+ v( z9 m  set grid-x-inc world-width / grid-size-x
3 g0 v  T( r6 \' `5 H/ e) g6 p  set grid-y-inc world-height / grid-size-y
" f% L4 o8 e5 j/ r% A
% T5 Z  S9 M- N. D$ T  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# M/ Y+ T3 ]4 d  K  set acceleration 0.0996 w8 T; N" X6 N1 {- ]- v; J
end
* O; `: z7 o3 m) }; Y. u) p
" ^/ u8 P/ H+ {;; Make the patches have appropriate colors, set up the roads and intersections agentsets,' d4 d! i0 N6 L# I
;; and initialize the traffic lights to one setting
2 P( H2 k- P; v$ }- Fto setup-patches
5 f' G' k& g$ i: K, k  g  ;; initialize the patch-owned variables and color the patches to a base-color& t! E( }5 s/ _3 h0 B
  ask patches* F( ~7 u' v/ f& S
  [3 {0 I: [; g1 L" X' ]
    set intersection? false
+ J. m( M  f6 T) A    set auto? false5 f6 e7 v+ I9 Z5 l+ b
    set green-light-up? true+ S+ o! X$ A, q% [3 O
    set my-row -1
5 B! V' r" m+ O) B    set my-column -1
5 }) S& M) V" y7 R: m8 x1 O    set my-phase -1; s( _: U8 l! W0 F
    set pcolor brown + 31 }4 K9 s; J1 F% z* _0 j4 i
  ]$ k1 w% N/ J6 j2 e+ V8 E
& M3 H1 l' P9 s7 V) S( ]/ _
  ;; initialize the global variables that hold patch agentsets
5 D- v1 R+ i3 `8 F% p* a" `; }  set roads patches with
) U7 G) T5 \9 J9 W9 Q6 s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' k! s& N2 F7 H, C    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 y& q8 L7 b/ L+ X/ k1 U5 a. j7 z  set intersections roads with
8 d! D4 e8 E) K" \+ R# u! F# @3 \7 L    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! |) J% n' V- R  e, h' U    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' V* M5 v* M  e5 ~4 p2 Z: f2 Q
# {- o) f0 E4 }" Z7 h+ [  ask roads [ set pcolor white ]
6 j. K% w' w: g8 y9 ^  x    setup-intersections
+ i0 x$ d) m. I. Q: X+ U9 L: Jend
! `! i. E3 t9 @% A& U* _; V其中定义道路的句子,如下所示,是什么意思啊?
9 ~9 M% _# @5 [ set roads patches with6 w5 }' ^, l+ l" B7 i( P7 H. @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 y  u& F6 _# n& ^6 ?1 f3 |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. U" r- k9 ?6 E
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-10 03:09 , Processed in 0.021245 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表