设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9228|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 w. [& y9 J6 C
netlogo自带的social science--traffic grid这一例子当中,
% K9 o1 S" ~3 t' {+ `* eglobals
! d) l& f# ]0 F* n8 ?[
) Z4 ~, k  _9 `: b4 F; \( q# w8 N  grid-x-inc               ;; the amount of patches in between two roads in the x direction2 m; a9 D/ x& [# K- l. C6 B
  grid-y-inc               ;; the amount of patches in between two roads in the y direction" l; i  n# f: e5 ?
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if2 I9 g" f% R$ J0 Q9 Z. U
                           ;; it is to accelerate or decelerate% R4 L3 @9 C. D5 P6 D8 y( U3 U0 S
  phase                    ;; keeps track of the phase
5 S3 ~: U0 x; d3 c! ]% T9 l6 E  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
) z6 g% J! s6 q; ]: Q+ j" J  current-light            ;; the currently selected light
5 u$ I0 }9 R  c, p* f! V! I
" F& X  f/ b+ q+ [  ;; patch agentsets4 Q6 b5 v$ `1 U8 f* w: y9 u+ h
  intersections ;; agentset containing the patches that are intersections
( R0 m$ u0 w8 X; ?% H* B7 [" u  roads         ;; agentset containing the patches that are roads
  W' m. A; Y9 k]; i- F8 a3 b# j0 `0 g' |* G
: c2 I' ~! l" l. }8 ~4 e2 M
turtles-own
5 P0 n$ C( t8 Z* j/ a[( @4 a, m. @% O. L+ v) l, X3 ]3 O
  speed     ;; the speed of the turtle4 v, a" i1 o' _* z% A
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; j/ z+ r0 P. c" Q; @  wait-time ;; the amount of time since the last time a turtle has moved9 h& L* ~% X: u
]
) e& C0 g: o8 f0 {! E" F
7 k2 ~6 ?8 B' e) m! W" P" E' w# apatches-own
/ X' T: w+ b0 J7 [8 L7 C[: o% `1 g2 Y. N
  intersection?   ;; true if the patch is at the intersection of two roads3 ~3 t; d  E, _* m% i3 b
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ v9 E" z& U; m0 y* A  j; z  h) u                  ;; false for a non-intersection patches.: S; t8 B/ X' Q. D
  my-row          ;; the row of the intersection counting from the upper left corner of the
5 g' Q8 s2 T& Y; x0 j0 P5 E; w                  ;; world.  -1 for non-intersection patches.
" G6 M' ]* g8 o2 d3 [3 o" m  my-column       ;; the column of the intersection counting from the upper left corner of the
4 ^  |4 n# c" W: _5 D4 N0 \4 x( _+ z                  ;; world.  -1 for non-intersection patches.
' S3 @- F  N$ Y1 D9 t  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.  }. R4 w* X! E# ^; w
  auto?           ;; whether or not this intersection will switch automatically.
; d" @) f! \) r0 T8 \                  ;; false for non-intersection patches.& |% v) Y0 t* B2 e/ A% Z- ~6 [
]
8 E6 I; x" S2 ^% b: N4 A
6 u9 j; H5 O9 L  N* \+ `& P. r2 ^2 v7 S; v* P
;;;;;;;;;;;;;;;;;;;;;;" }( }( J9 V. Y! r% i" W  m; y/ g; Y
;; Setup Procedures ;;
$ J, `% n) j4 w0 B+ E: z6 U+ m;;;;;;;;;;;;;;;;;;;;;;6 K# s6 [. c; L

' D. f3 a) _5 ]) ^;; Initialize the display by giving the global and patch variables initial values.% O. W5 {7 @! |9 B) }% z+ J1 {4 ?
;; Create num-cars of turtles if there are enough road patches for one turtle to. s5 F+ s4 P- z: J
;; be created per road patch. Set up the plots.5 I; w7 k- m# ~: |& B
to setup
# \5 C# d' R- Y% P  ca
' X* Z- S; j. v$ A1 q) @& G  setup-globals4 S5 ?# V$ f- }+ @
+ [* Z; \1 A  j, g
  ;; First we ask the patches to draw themselves and set up a few variables$ T- s/ O1 R, w5 A
  setup-patches
! F$ ], c" j* \1 f8 w  make-current one-of intersections
% E; Y  r& l7 v  label-current
5 h5 u$ E) q9 Q  [/ C1 F" f+ W2 I. ]6 G6 F% a/ K6 T$ B
  set-default-shape turtles "car"& D/ D& B/ C$ g" d$ D7 S
# ?1 `; x" y* _  ~, b1 Y5 V
  if (num-cars > count roads)
" e4 l1 \7 w/ C1 Y$ _/ g$ A) N  [
& j) w4 r' y+ y9 j$ V+ a3 a& C    user-message (word "There are too many cars for the amount of "2 b3 C" G' c0 z8 R8 H9 ^; `
                       "road.  Either increase the amount of roads "
) n/ k# |4 M, ?1 i                       "by increasing the GRID-SIZE-X or "9 _* M" o  a' @& _
                       "GRID-SIZE-Y sliders, or decrease the "' f# l4 W$ Y( n# t
                       "number of cars by lowering the NUMBER slider.\n"1 N# N4 M9 z% P% U! Z  K7 |; s
                       "The setup has stopped.")
+ S( e2 G) G5 a7 X9 g    stop
0 ^; u( w" z8 u6 [6 c7 i* V1 i  ]
0 ^+ `/ K( _3 m/ @+ y! q1 U8 ~9 f$ f6 S# z( o& d
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color: {) l7 c3 ~/ `' m
  crt num-cars
, Z3 a1 C# L) \& g4 u* M" v  [
: K! I" l4 v4 }0 y5 @' v; m. M. P- Q    setup-cars
6 p5 Y8 v, i3 l& V8 q    set-car-color
  C. [: k, o7 c$ U+ b. G    record-data
7 T1 i- `# N+ ?; t% V( C7 Y  ]
7 w; d7 Q4 l5 H5 u, K, D4 @& T' S3 v9 |8 T. ?; `$ J. D) L9 D+ z
  ;; give the turtles an initial speed
) L- a6 g# Z) i; ^  ask turtles [ set-car-speed ]
! V- O6 U0 r! j1 @6 L+ ~9 \
- b. }! e6 y. {! i  j  reset-ticks
8 q9 v3 c  h4 N/ m) ~1 W# d* S: ~  d% Cend
( F( M2 c8 [- U4 u6 V( N. @) y4 t- k+ ?! I$ k+ Y
;; Initialize the global variables to appropriate values
3 ~# z! f" f! k) k! M8 pto setup-globals
5 \4 I% r: A' `+ [. r1 m1 B0 C  set current-light nobody ;; just for now, since there are no lights yet. b) L' _1 `0 k" M
  set phase 05 ^7 _4 C5 h3 n* F( _& n( j* G! i2 m
  set num-cars-stopped 03 f" q# K, {0 }! `
  set grid-x-inc world-width / grid-size-x
9 F/ ^7 n" G* D  set grid-y-inc world-height / grid-size-y- U( M( @" I$ ?& d! h

8 m# K- C1 s! |' A" g# L# l  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary4 t; q+ ?: |8 b/ M- A5 ^
  set acceleration 0.099
6 j$ I: O8 Q/ x, \2 U8 X7 nend
. M3 K5 l; C) l6 U, Q3 Q
( ~; ?! F! E. g' G* |;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
& l& {. S2 v: i6 J+ n) l& A3 t/ k;; and initialize the traffic lights to one setting% `3 V* y, v$ d7 [
to setup-patches
% J( s) f& s% {  ;; initialize the patch-owned variables and color the patches to a base-color7 {) c; x; F# g. ^6 a
  ask patches" i8 U( r+ F$ q7 C* s) ?& [  O
  [7 x$ z7 ^) g: ]; f7 [( N) M
    set intersection? false: w- a! v6 x- O  D& M  w" S
    set auto? false: D( q; x3 o" c2 Y5 P5 d
    set green-light-up? true
) f1 N. G! D. k7 R% q( Y2 _6 X    set my-row -15 n) Y  E- O, j) a8 D
    set my-column -1+ e+ y; M, Z( W5 D) V+ r. R
    set my-phase -1+ I9 G* Q9 M4 z5 @
    set pcolor brown + 3
9 I" r3 E! _) b4 C# Q9 d' k  ]3 a/ y/ P8 i0 S" f5 W; M8 J  c

! I7 ]! N# L/ o& ^2 ]2 b  ;; initialize the global variables that hold patch agentsets
5 t& V/ Y& m# r3 d  set roads patches with, c6 i9 P# r, ~
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) N4 G' n* ?; }2 Y0 W. s* W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- m! W8 o7 r- ~7 @  set intersections roads with
( F$ K$ B8 ~) c( {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 _2 V& \; M3 }6 H9 O; i& s  F    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& ]. ^* L: B$ R! N2 f8 R, N3 t: R
  ask roads [ set pcolor white ]
% o- Q# F: |1 N. m! l5 N    setup-intersections
$ M9 a0 N$ j* bend% r+ D) x' o6 L5 Z7 O, F
其中定义道路的句子,如下所示,是什么意思啊?
: J2 Q/ a3 K2 @" G5 y9 i% K set roads patches with; d* }7 A! D; O
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 m2 k. m. E* G- R  i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  x# k4 A3 p9 f谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-4 18:58 , Processed in 0.019593 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表