设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11848|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。1 b. p, t- b$ `
netlogo自带的social science--traffic grid这一例子当中,
1 m7 n) r2 I0 V* E0 j5 kglobals
2 N$ C4 A/ E: v6 Y[* A; W) o& {6 c6 `  S5 f
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 G  m; `# `8 b+ A) q9 {$ V  grid-y-inc               ;; the amount of patches in between two roads in the y direction0 t$ K1 t& h7 |/ A1 w$ W9 P  `. S
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if# o# L' t# Q% ~4 w
                           ;; it is to accelerate or decelerate
( Z# K2 X$ L7 q4 S3 \4 ~2 L9 x7 y  phase                    ;; keeps track of the phase: N) ]4 {7 }- e8 \' w
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure7 Q; y" J  @( y4 o! K
  current-light            ;; the currently selected light: b. L' I0 y+ q2 O

; y) g: f# S' m6 [! y  ;; patch agentsets
  c8 I2 L/ p& E- r$ w  intersections ;; agentset containing the patches that are intersections/ j' s# a+ f, b3 i
  roads         ;; agentset containing the patches that are roads6 n; s; u( S; Z5 A( j9 y. n! p, F
]
8 k0 k7 m; ^7 ~3 k: z0 E. ]/ P" ~3 f
turtles-own4 O) {! F! v% |# z' h
[
; F, _+ m- v/ Y  speed     ;; the speed of the turtle
& {+ x! n, }* Z4 \; {  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
+ S- i9 I! I2 Q  wait-time ;; the amount of time since the last time a turtle has moved8 A4 L! p) N; `5 _
]/ E; y9 h# ~# d/ b2 \3 {

0 v( V; b6 w4 {1 |patches-own
6 [  ~1 Y8 n+ u2 ?, q7 I6 Q, Q# \[) j. P  }/ r2 f4 k5 l, |
  intersection?   ;; true if the patch is at the intersection of two roads+ P1 I. ]( n' z+ C% }$ V" R
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- [9 k7 b$ d  _* ~/ O7 ~% p
                  ;; false for a non-intersection patches.
0 t  b' \6 p) M9 J  my-row          ;; the row of the intersection counting from the upper left corner of the- [' ~. s* G' l; v
                  ;; world.  -1 for non-intersection patches.
) S! F4 R: D8 e! C, p; g( p* K/ t; a  my-column       ;; the column of the intersection counting from the upper left corner of the
! S/ @4 S) z( U' L5 r                  ;; world.  -1 for non-intersection patches.
' l! L. Z$ h+ ]3 X  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 V# o% |1 J; B) D1 e1 H
  auto?           ;; whether or not this intersection will switch automatically.
$ }3 o6 c9 R" m& k4 x/ V  F                  ;; false for non-intersection patches.
0 U: ^$ m$ ~9 N2 t' U/ g- J]
  U, |& ]0 e0 t5 `0 J3 b9 A2 i9 m4 [, ], q8 m9 R! F" @- n# d
; {+ t: a, Q" Y9 Y
;;;;;;;;;;;;;;;;;;;;;;! T" D" w) @" |! m1 b( A6 L- x& V
;; Setup Procedures ;;
: T1 z: p* y# K' e1 y/ f;;;;;;;;;;;;;;;;;;;;;;, q# `: ^; _# w- y+ Z. a) G
6 w1 t0 a  m5 R% l0 W8 E
;; Initialize the display by giving the global and patch variables initial values.1 u* H/ V; K& K/ A
;; Create num-cars of turtles if there are enough road patches for one turtle to  s3 [* B. P) B7 U% u( H8 r8 K
;; be created per road patch. Set up the plots.
) F0 o( g; p! e: {+ ato setup
: T3 o2 R4 ?! ]1 N- X  ca
+ Y5 a' l/ ~9 M2 y  setup-globals
8 I- a$ X. |; ?) i2 l6 A
9 y8 z9 Q- O! m$ G  ;; First we ask the patches to draw themselves and set up a few variables
4 S4 N* E  t' ?( V2 L& e) E  setup-patches& Y" z, C$ @% Q2 M/ q4 o+ \
  make-current one-of intersections* K4 F' `3 B$ u4 A7 A; }/ f
  label-current
; j7 |8 X7 x0 D
6 q  ]# }& J; l5 N+ v8 y% I! ~! Q  set-default-shape turtles "car"8 q# n; P, T* @
" k  B# K: s- N2 X
  if (num-cars > count roads)
  v5 s$ l; H& ?  [; `4 Y# h- l; c
    user-message (word "There are too many cars for the amount of "
" B1 K& T' {0 n/ c* |                       "road.  Either increase the amount of roads ") ]8 L4 _; j9 a' d
                       "by increasing the GRID-SIZE-X or "2 f% w  \$ K% l" m  Z$ ~& W
                       "GRID-SIZE-Y sliders, or decrease the "1 V) J) h8 C" w6 \6 @" ^; T
                       "number of cars by lowering the NUMBER slider.\n"
  j# d: e; W: t2 ?) n" A7 i. a4 @                       "The setup has stopped.")
6 o1 }2 ?  W" m  t. d( ^! u$ B! L) m    stop9 N& ]- h, y  ?  q
  ]
' k1 p% _) J" F; p6 w
: J$ k( X4 i6 }+ r  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& \2 B6 b; _4 v6 @1 b5 Y6 k  crt num-cars  w8 d  ~- ~3 x6 c
  [
; H& u% }5 v0 Z% \& Q, F    setup-cars
7 H2 H# ^6 G) c1 _$ s, }+ P8 M    set-car-color
3 n9 U! v3 J# `4 l! {    record-data6 P$ l5 X# @/ I& E8 I+ X6 C5 G. ~
  ]
/ W6 ?- ^# z/ ]# ?4 q2 C: L. J0 w8 U- w9 U+ T: ^
  ;; give the turtles an initial speed' a) H4 D" `' y2 H* F
  ask turtles [ set-car-speed ]3 k; [: ]* _8 @: _+ J

9 j6 X& b9 L( U  \+ F9 `+ K+ o  reset-ticks- h( N$ R6 q2 w; O7 N4 ]' x
end
2 C) J+ R! A7 Q* B
3 @5 l/ V/ E) G8 j' r9 @  g2 ^;; Initialize the global variables to appropriate values
+ T, q, E/ j6 _6 f! s* J% @to setup-globals
2 b& N3 j# K/ _+ k% E0 A3 p' g  set current-light nobody ;; just for now, since there are no lights yet
5 Q8 @! q6 s$ ^2 J  j) k# r8 S, H  set phase 0
9 l0 N5 A( z5 `) o; U0 U  set num-cars-stopped 07 G. U* u: l) s3 m
  set grid-x-inc world-width / grid-size-x! ~  F/ C; T4 Y2 o. F- J8 m, K
  set grid-y-inc world-height / grid-size-y
; C9 r0 Q' U' \" x: x# u2 Q" U0 A6 P; \- M  t8 `
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary; |' B. ]9 \. P; r
  set acceleration 0.099
2 i; N9 X+ T0 C& s" ~end5 D$ U/ ^1 n7 F; T
8 H9 t: p: y  `" B7 S
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 A3 L5 @8 S9 N1 L( F;; and initialize the traffic lights to one setting: _3 b7 T. d2 T+ P
to setup-patches! \$ a2 k% B; e3 A9 K
  ;; initialize the patch-owned variables and color the patches to a base-color# B/ ]' Y: @& w2 v
  ask patches9 {2 e& A5 Q# ~2 P1 n  g
  [
- ]3 o+ s) q' k, O: Z    set intersection? false: N0 q  l: p0 I; }3 @
    set auto? false
- s( u7 n+ n8 N5 W3 z9 |" e2 g    set green-light-up? true
. B: U( p5 @* ^2 e: \2 `3 R, o    set my-row -1/ D$ E' Z3 {2 ~- ]" ~
    set my-column -1; b( r. N7 ^7 E8 i" z. k" V! \
    set my-phase -1, _) q& Y+ ~( ]" E
    set pcolor brown + 3
# q+ S2 j2 c$ B- }, V  ]7 d: Q3 r3 k# x2 ~" ^) V* b

! T- ^+ N# j9 `  ;; initialize the global variables that hold patch agentsets
. Y, F* C" w9 `9 O( `4 |  set roads patches with1 q1 y, }( a2 v8 b
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ l9 \) ~2 @. b4 r
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' E9 L7 e; z1 T' Y" Y! g1 h  set intersections roads with) j4 n: d/ k( K5 i# A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and) p# ~. f! c  i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' C, U( Z- ]3 F' j) L: @: S3 m/ x
" ]6 Y0 B, X4 g2 U& L6 m. s
  ask roads [ set pcolor white ]% L4 e4 {. r& r2 v
    setup-intersections2 I: n0 F4 x- W0 I- v6 c
end
: s" B! Z0 |5 s/ Y. D其中定义道路的句子,如下所示,是什么意思啊?( F4 d0 p4 B- F2 B& c
set roads patches with* o, y6 M0 Q3 ^6 O+ m$ n& ~
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 c, C8 A  @' x% d0 P" P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  t# |* n8 M. S+ ^, m, j" \谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-20 19:41 , Processed in 0.018599 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表