设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9135|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
1 X2 F% n% S, ]( F  Z7 Znetlogo自带的social science--traffic grid这一例子当中,
; K0 S: F: ^4 p, n4 oglobals
. C$ z* @, v; s4 ]; L7 b' |[2 \% o+ \. g3 p
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
* I- M' Z, j; t* c4 Z4 n  grid-y-inc               ;; the amount of patches in between two roads in the y direction
2 f( s: T2 v1 p$ S( Z  acceleration             ;; the constant that controls how much a car speeds up or slows down by if( ]$ u2 i5 |, p6 w! a
                           ;; it is to accelerate or decelerate: D2 a% N) T4 }
  phase                    ;; keeps track of the phase
/ L% Z. {9 p0 \7 ^6 I% R  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
' Z" y6 s+ I5 C& }4 o: A  current-light            ;; the currently selected light
2 w! [% P: o" B5 S4 I. ?9 Z+ |) H7 v
9 C, b7 E, p# V* J4 d( L  ;; patch agentsets" R4 j6 j" O% [0 W$ }
  intersections ;; agentset containing the patches that are intersections- k2 [4 |2 Y, [3 g! c  m) Q! N
  roads         ;; agentset containing the patches that are roads6 e: U/ f2 `; j3 A' Q0 l
]
: q& T' G- R- I) J) z  {% c7 `$ P" H3 R8 p+ e. w0 p
turtles-own
/ ^  y; M; y5 s7 f( {[: U5 d2 Y) E- c8 G; K- b
  speed     ;; the speed of the turtle* u8 L9 o4 E- e7 N* `- B
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right% n% b, `0 F* v& b: q1 E9 V
  wait-time ;; the amount of time since the last time a turtle has moved4 l) B* Y4 z5 H. }( `
]& A6 f# q" u/ l. h7 E6 t; K2 h! p# A
* W( h- Z/ c9 C' j; Q
patches-own- g$ i; u3 |" V) E. y
[
( g/ p* J, n% ~5 p, y  intersection?   ;; true if the patch is at the intersection of two roads6 j3 |( }8 ?$ K7 o' V( y  d% C8 P* i% a
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 I9 b! R# q" i0 v; s0 E
                  ;; false for a non-intersection patches.
& _7 _, j# h' |  my-row          ;; the row of the intersection counting from the upper left corner of the6 d% R+ L& A7 G% D' a
                  ;; world.  -1 for non-intersection patches.3 i: w) q' u6 N+ F9 z- {7 i
  my-column       ;; the column of the intersection counting from the upper left corner of the
+ c: O' o, `" ?& H# _                  ;; world.  -1 for non-intersection patches.  [9 e9 ?& c0 F6 f" o
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
8 ^- {# Y. e" A. D6 A( v- J, [2 ]  auto?           ;; whether or not this intersection will switch automatically.
5 Z# v& Z) f4 r' Q. P, K                  ;; false for non-intersection patches.
' |0 J/ |9 S; T: X6 f; x) l], u: f, i  [; b# a. z9 T
; o" U6 m$ T% A4 x* {

; w' R9 P0 U% N5 G$ G/ U;;;;;;;;;;;;;;;;;;;;;;# C$ j5 I+ |1 z& W& i' z
;; Setup Procedures ;;
% |  S% A/ V& k% N5 w) S: r;;;;;;;;;;;;;;;;;;;;;;) Y  F' e' P$ ]$ Z3 p4 n7 a( B

+ Y( F9 W3 K4 J$ i;; Initialize the display by giving the global and patch variables initial values.# F; a5 f9 K5 s3 `1 q4 x
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ u7 m8 a2 C; p+ L0 ~" }4 }# E0 X;; be created per road patch. Set up the plots.) {. K. H# J. ?, o' ~% R
to setup& V' ]. E" _" O2 `5 A+ W/ R
  ca
& f5 ?$ V) [" Y* S  setup-globals; a% L. F7 Z, i$ v2 J' `5 R
" L0 b( {: P& _, Q' g+ v# {
  ;; First we ask the patches to draw themselves and set up a few variables% T' L, c1 ?1 J4 c6 m- \
  setup-patches9 x$ k8 K! K7 a
  make-current one-of intersections
9 K8 j* p' \& V2 S7 O% G8 Y  label-current
1 t& R- w. z, i1 y& K+ a! l9 C4 Y6 K( |, _; \/ v& J/ ?: X. j
  set-default-shape turtles "car"; P3 a0 Q( u' }

( g) t$ O/ h$ e! y" W* J3 o  if (num-cars > count roads)
8 O( u2 x' o1 ]9 z- [  [' [: O9 h$ J! J3 @  u
    user-message (word "There are too many cars for the amount of "
. z7 K+ ~3 g. V1 Q$ c1 X                       "road.  Either increase the amount of roads "9 Q& \/ [5 x  X0 z! ~# i- @
                       "by increasing the GRID-SIZE-X or "
0 a- x, }! R& m, P* i+ x; W                       "GRID-SIZE-Y sliders, or decrease the "! W& I4 T! M5 U% E
                       "number of cars by lowering the NUMBER slider.\n"
/ J/ l! T! S4 V/ O4 Q                       "The setup has stopped.")
' T+ [% h) ^' P9 c: _    stop! ?  ?2 s6 U6 N: b& t
  ]
5 Z+ K$ Y7 D8 b1 R7 U- t# i+ ^8 A8 i- R7 a# i
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color. k, W2 W- W2 T8 \
  crt num-cars9 p2 s& W9 F" a
  [
! B$ R' u8 V. [+ J# o+ Z3 G( X    setup-cars/ ~& k/ }0 R7 b! M
    set-car-color
2 a4 C* j0 v& `5 l9 v    record-data, e1 I7 n7 h. Q9 C
  ], u: B) Z' E2 v( j" O

5 ?3 C; \6 p! X' q. q2 P  ;; give the turtles an initial speed
0 p! t5 G- W# {, O& A8 J% i  H' [  ask turtles [ set-car-speed ]
& n) R5 W/ L" N3 r, k7 g, H  L- ^6 v& l! y6 F
  reset-ticks: q' l; l. B) D* O) t! J; _
end( l. G; c2 K  i- G6 ^" X& U  a

( P) s, f+ r5 i' ~;; Initialize the global variables to appropriate values- P2 C9 p8 y) X( ^% q
to setup-globals
5 V6 z3 l2 x. n1 }4 a4 F/ g  set current-light nobody ;; just for now, since there are no lights yet6 b1 ~9 D" @/ p: x' g# S  u* h7 k
  set phase 03 r* Q0 u+ c$ A( h$ Z/ }
  set num-cars-stopped 0
) \1 K: r! H/ A  set grid-x-inc world-width / grid-size-x
6 x  U) W& f: J, P4 s. p  set grid-y-inc world-height / grid-size-y
' T$ b, Q2 v3 h( ~) W4 I  D4 ^" i& i. A
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- `, {5 C0 d: `  set acceleration 0.099) }3 a4 m& L+ g, k: S1 X/ o
end
; k) |) K( W* [8 X$ m% ?: k. K
# s# G* `. t$ e; j9 Y. s;; Make the patches have appropriate colors, set up the roads and intersections agentsets,2 B& C9 O( `% S/ O' D" n$ q- d
;; and initialize the traffic lights to one setting
: H6 [' ]2 X+ d1 t8 z7 d0 `to setup-patches: _. x" S; g2 v$ s/ ?4 x% h0 }
  ;; initialize the patch-owned variables and color the patches to a base-color
2 V3 P  g: S  [* B* G  ask patches$ {2 Z  b2 n; I  G
  [- ?3 j  Z9 U* B8 Z& ^1 U$ x
    set intersection? false
. q+ z/ P$ h- I+ w9 }! }$ R    set auto? false3 z. \" ]5 z2 s6 w4 Q: j
    set green-light-up? true6 R, [: N; T8 q1 o1 L
    set my-row -1: T4 ~+ p  _2 d  C3 `' T6 z: `: A
    set my-column -1
/ i0 T4 \8 J/ l( [    set my-phase -1- B- [9 G7 A' u
    set pcolor brown + 3
) O+ H& M( ?5 Y$ c; M+ V  ]
3 f; q2 N1 t2 F8 M' |
8 _) f. M5 t) ?' r0 t: E  ;; initialize the global variables that hold patch agentsets1 W, Y" z; e' G( c2 B/ n
  set roads patches with3 e9 r! l" W2 Y0 E+ ?& A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. |9 c8 _& m3 i, H. X1 K0 v
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  g: j% z$ W) F# B  N" U
  set intersections roads with* a& Z  l" @8 n4 _% @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
+ `/ X1 i1 }: d/ u! c    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! y  u4 ~" A. H8 e2 n- N4 ~1 C7 {
% \; h& I- N: m6 E( Q7 Q5 h  ask roads [ set pcolor white ]+ V. {3 K2 \, D% S' h
    setup-intersections6 Z2 A) n5 W9 ~0 k0 O' ?
end, o0 s! ]. s' f' T$ K
其中定义道路的句子,如下所示,是什么意思啊?
! P7 r' h; L3 S) A set roads patches with
6 d" Y4 W) g2 I( W, X7 `' ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& x% p6 l: |. v0 b, E7 y; K* a+ b    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 M2 P6 A7 d" d% t
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-30 13:13 , Processed in 0.014706 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表