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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 Q& s- z! m( ]1 I4 C4 S
netlogo自带的social science--traffic grid这一例子当中," g: Y: \' Q& }- A: _; D5 w
globals
0 Q7 K1 ]1 |  q/ s9 L[) g* ?8 a- M7 [6 T$ p
  grid-x-inc               ;; the amount of patches in between two roads in the x direction! W  r" i- ~; Z- F! t: S
  grid-y-inc               ;; the amount of patches in between two roads in the y direction  q1 T# w9 T* j, l
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 {' o8 t6 m3 ^& N' C; ~                           ;; it is to accelerate or decelerate- @. a5 W" }$ W0 g8 O
  phase                    ;; keeps track of the phase0 X$ v, U  I, ~4 |4 V
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
- ^4 O, k* G' Q& u& M  current-light            ;; the currently selected light
3 w# c2 b/ G; Y$ T6 i2 L' o- K7 v4 N7 b3 X* y) v( F
  ;; patch agentsets
1 L1 N# X" U4 ]7 M; r  intersections ;; agentset containing the patches that are intersections
+ l; O1 V2 v0 O  {" q  roads         ;; agentset containing the patches that are roads
+ z, D  C/ Y- H, B]; o8 ~( C7 ]2 ~# T5 p
- w& r3 z+ L5 U( R# v' C, U
turtles-own" f. c6 |( |$ n* q1 ]
[
3 _  I4 e( N2 M/ T  speed     ;; the speed of the turtle* C# j# j3 B$ ]* b4 w; L% \( }
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right& Z( V- J- e7 l1 p; y7 ^& S
  wait-time ;; the amount of time since the last time a turtle has moved3 p3 U& i7 Z, l. X8 n
]
4 ]( A8 M/ W# v1 A
! l8 l( \. P1 ^  W4 rpatches-own
3 B; q' f/ [4 i[
1 I- u7 w+ K. J$ E% m  intersection?   ;; true if the patch is at the intersection of two roads
$ \8 ?  |0 J; d2 M8 R  H  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
2 I2 l9 T/ B" c- b; l                  ;; false for a non-intersection patches.
( v7 n1 C8 e7 g  my-row          ;; the row of the intersection counting from the upper left corner of the% w. Q' F+ L3 {* f3 w: T
                  ;; world.  -1 for non-intersection patches.
  x- ~. y9 @! r5 ?1 F1 u  my-column       ;; the column of the intersection counting from the upper left corner of the% `& u0 H) I& W8 b& \6 c
                  ;; world.  -1 for non-intersection patches.
$ }; l9 [3 r1 F* Y6 ^1 {9 V: P  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: u7 z* \: a, q4 a' v3 m
  auto?           ;; whether or not this intersection will switch automatically.6 R! z, p7 ]- m6 ~% j* n; V
                  ;; false for non-intersection patches.6 f( \. z6 g/ T  s
]( v0 p3 @5 ?$ S( O1 W

: G% L8 a3 @9 W" H- v7 Y% {0 M- m' e6 }3 J+ L
;;;;;;;;;;;;;;;;;;;;;;' D5 ^7 D0 }: `6 x, u
;; Setup Procedures ;;
; B! i8 K% q8 A! ?. B  H;;;;;;;;;;;;;;;;;;;;;;, l4 d+ v4 U( O6 r7 o

3 s5 r9 |: Z# t! u$ d& T: P) W;; Initialize the display by giving the global and patch variables initial values.
9 m9 O3 M2 c2 K! S8 v. @* |9 |;; Create num-cars of turtles if there are enough road patches for one turtle to. r; z' K6 z  v4 n3 u" c
;; be created per road patch. Set up the plots.
% V, N' t. _& G2 u. Z, h  c7 ]to setup# O- q3 a; ^/ l' m
  ca
* v. ^6 T( k0 {# _& j6 X1 @; m  setup-globals- R* K1 J7 I# n( D$ D+ [* K" u
7 z2 m2 ^1 o# ]: d+ j4 ~
  ;; First we ask the patches to draw themselves and set up a few variables
+ p. ]  C, ^- p  setup-patches
* X' m' @8 S) j6 |% b2 M; b9 G  make-current one-of intersections
; H- W0 Y( c! }* }  label-current
. [' c8 O: j7 w, h- ^/ e& ?
+ c; z6 p  @/ T9 n$ ^  set-default-shape turtles "car"
- W# ]6 B( j  z" b$ v, W3 G$ K1 \. {0 i# h
  if (num-cars > count roads)
) @3 |4 K3 _% C  _5 ^  [1 l0 G, m+ V) n3 ]# o
    user-message (word "There are too many cars for the amount of "! j7 A: s! Z7 m9 \, ~
                       "road.  Either increase the amount of roads "
7 u6 t3 J4 o) I  ~2 E* {' I                       "by increasing the GRID-SIZE-X or "! g& K/ M) a7 D6 n
                       "GRID-SIZE-Y sliders, or decrease the "" z8 G6 D6 t$ A/ B; k; V; X6 [
                       "number of cars by lowering the NUMBER slider.\n"# ?/ T$ Q. u4 h3 m. y8 W: w' [2 F) {
                       "The setup has stopped.")/ f1 S. B9 b# L9 D- Y3 m: E& w
    stop
0 W) y' l: r0 i3 O0 x9 x, d  ]1 n# k6 j9 |1 ^  y

9 s9 {8 x" P$ n- Z  E" Q  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 [, ~+ [/ U( ^  crt num-cars/ j1 p8 c5 O! s, f
  [
# r1 ^9 u) i* y5 L9 O    setup-cars
. H: t5 s0 e3 Y- t    set-car-color
( S" j9 W- M: |% c/ y* W0 S    record-data
! H2 ?& [0 x" g( s6 `6 x+ u  ]
9 O  X: F) E; ~8 G4 N: a# I6 L/ {# T5 R/ W8 X$ T& E
  ;; give the turtles an initial speed
2 @! j3 }) [, O5 _; o  ask turtles [ set-car-speed ]
5 [! q: h" r5 A$ k* C% l  C
  J5 [) s/ F7 s! M5 X( v/ U  reset-ticks
3 I7 \3 X7 B8 m( x; Y$ Rend2 u, X) `- J6 `

( M; W* e5 C9 n% D. @;; Initialize the global variables to appropriate values: O. s5 V0 _5 j7 B, C' }
to setup-globals% O) Z3 a  J: z* ^) K$ N. Q3 h
  set current-light nobody ;; just for now, since there are no lights yet
& q* L- P* ], j7 p" W  set phase 0- p* ?4 F& Y) f0 Q/ V5 l/ W* U
  set num-cars-stopped 0$ M$ M6 y8 `% l' M9 k3 J2 P
  set grid-x-inc world-width / grid-size-x
% G; m& u- l1 k' R  set grid-y-inc world-height / grid-size-y1 a$ H2 F6 u( X2 F. l: E
" e+ I2 }1 K% n9 F
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. C' n) w! C" ~9 |) m/ i  set acceleration 0.099
! r* u$ q' ?7 P8 W7 ~+ `1 Pend7 H+ J) ]5 C  o6 G* ?$ f" S- S3 e

- P% R/ h  T7 w! H; x- x;; Make the patches have appropriate colors, set up the roads and intersections agentsets,' o$ g8 g  z1 j: `4 t7 f
;; and initialize the traffic lights to one setting! j1 C4 a5 k8 J5 k
to setup-patches9 M. i6 w" [& \" x+ Z, [
  ;; initialize the patch-owned variables and color the patches to a base-color2 ^& ~/ S* ]; T( m2 ]: X3 H; K7 p
  ask patches$ t4 v" Z  T! W8 o
  [
" [$ H( l$ n6 |( Z4 `- ]2 p" N    set intersection? false. S9 v0 P8 j! c
    set auto? false
0 L8 a4 N, I9 r% ?    set green-light-up? true
5 c6 J+ }7 e: ?0 I, p    set my-row -1
+ E2 O0 V) x' |* c# B4 K    set my-column -17 r# K! R1 g* n- ~
    set my-phase -1
/ U0 C) d. b3 H  d    set pcolor brown + 3
' n& \  ~7 Z9 c9 Y" U6 t; N6 F2 G( y  ]# a# y( r* }! l* M; _2 ]. N

8 ], ~( }# S% z6 b! L  ;; initialize the global variables that hold patch agentsets
: e1 O1 J: P! {& D  set roads patches with
4 I! [) V1 }, A6 e( i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 C. D' M3 Z0 [. W) F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  b9 j, ~  l+ N! I" Z: P, Q- V3 q
  set intersections roads with9 ?, G3 t& n, r! g! Q6 g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
. M8 k# n, A: g# h. o0 a, X4 a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 z. F! q( Q& u" a, X% }! F

5 a; ~4 ]( m% ?# F  ask roads [ set pcolor white ]
' u6 Z3 o, ~# x    setup-intersections
! P+ F' x4 F& o' b, \6 p* Pend1 D; X* P2 V& V! X8 |
其中定义道路的句子,如下所示,是什么意思啊?
1 i" e. N* Y, k5 o: E set roads patches with
" Z  V4 u7 g8 T9 \: i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- R2 Q0 V+ p' {* G: B: y% j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( f8 B6 N  g) Q' X' r: D. {谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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