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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。( [7 I8 t9 I1 ~8 `6 L
netlogo自带的social science--traffic grid这一例子当中,
9 }" a7 j: H/ o( W, Dglobals0 S2 g: e, t7 t' I( C; G
[
& y" ?8 c- o6 x: }5 P  grid-x-inc               ;; the amount of patches in between two roads in the x direction
$ i) q0 T+ h: w) i  Q% s! Y  grid-y-inc               ;; the amount of patches in between two roads in the y direction# r- y: S# m. g& v
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if8 ?' [4 D+ E( {* u' _
                           ;; it is to accelerate or decelerate
" y6 s0 ]+ Y* A# o7 N$ ~  phase                    ;; keeps track of the phase! v! X/ |, p( a0 h: c# u/ m; m" x
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
) {2 W  Y/ o/ H8 F; z- K  current-light            ;; the currently selected light9 S3 G3 Q3 x4 B0 X5 v$ i8 D8 p

( F3 C5 g; w, D1 W) j  ;; patch agentsets
7 q5 W, n+ `0 a$ e  intersections ;; agentset containing the patches that are intersections: M  }# E* E) Q" L
  roads         ;; agentset containing the patches that are roads  z% a; B0 ?: U" M. D1 p
]5 @  I& Y9 a$ P! q. g

$ f" z# X3 V) `& K- \turtles-own  u0 x# K$ H  Y, k
[
* a  `) @& i, L+ ~6 b  speed     ;; the speed of the turtle
7 N: v5 F  l0 Q6 G5 v# D8 V0 ^  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
5 w1 l6 x( O2 A  wait-time ;; the amount of time since the last time a turtle has moved
; ]" U  h0 z% ~]* i2 e) f& P/ k
- _) b1 e- p# Z) [9 _) d5 Q" M
patches-own; [5 k: j( I  w
[) T+ M! K/ |# ?& j  c
  intersection?   ;; true if the patch is at the intersection of two roads  r( r! B+ i2 B. [7 [4 J2 w$ j
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
5 [) [0 P. D! k' F* G" b7 X( P                  ;; false for a non-intersection patches.
+ u  Q  W( }% ~* w8 P  my-row          ;; the row of the intersection counting from the upper left corner of the$ c- g0 M; C5 u, I9 _1 u' B
                  ;; world.  -1 for non-intersection patches.
, N; R9 V5 ?, g8 K  my-column       ;; the column of the intersection counting from the upper left corner of the
9 n9 Q/ p% R9 W% ^8 u                  ;; world.  -1 for non-intersection patches.
5 y; K& \/ f/ T7 t$ X  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches., g. _3 p% j# q' M7 N% f) L' v
  auto?           ;; whether or not this intersection will switch automatically.
. @* I4 h( z1 H                  ;; false for non-intersection patches.8 Z/ z9 c1 w4 p* B6 a
]
% L  h3 K! \- l  K! Q9 W) L% L) }: W# O

' m! H+ c) h/ O& N4 B2 `, S* ~;;;;;;;;;;;;;;;;;;;;;;' s* G+ E, E* m- p! ^4 c
;; Setup Procedures ;;' b& s% z7 [3 P
;;;;;;;;;;;;;;;;;;;;;;
6 Y# y  _9 i& S$ M% @- {- T+ u. w, R6 I( i3 {
;; Initialize the display by giving the global and patch variables initial values.
) A/ P" C2 Z' g/ |6 j( s" I;; Create num-cars of turtles if there are enough road patches for one turtle to
3 I5 p: x7 r- ?1 X; e" E8 t8 w;; be created per road patch. Set up the plots.
' j; Y4 t; {, F, H0 l, r% t+ Eto setup
, @" f2 \2 e3 T1 i6 ~  ca' M7 e/ K! F6 y+ w# N
  setup-globals! n; m. t# |/ o

9 L( u$ c; Q9 z# @$ Y# }  ;; First we ask the patches to draw themselves and set up a few variables
: W) O, l; ]& Z! x  setup-patches
% N& r' B; a  o2 ?  make-current one-of intersections
" B/ |4 K4 z" L  k3 \) Q6 C( v8 c  label-current# _! l/ K0 Y8 A9 e" n5 N
1 A3 M( i& t! D0 o' H  g: c
  set-default-shape turtles "car"3 T5 z3 ^1 r4 Z+ o3 q& R

; t( B1 V6 e& Y! S& h6 {: j7 J  if (num-cars > count roads)
$ m5 k; \. y7 Q8 z$ j  [
$ [2 }$ Q" s2 o; z( F# ?    user-message (word "There are too many cars for the amount of "$ Q, @5 g3 X* X& c3 L4 y/ O& O
                       "road.  Either increase the amount of roads "
3 L# h% N% x) @" _3 G! B5 o# ?                       "by increasing the GRID-SIZE-X or "
' n: ^! P! I" E8 f) p9 u' p* x; f4 w$ B8 U                       "GRID-SIZE-Y sliders, or decrease the "
9 f; s$ E/ _& Y* @- n                       "number of cars by lowering the NUMBER slider.\n"% G- {7 y! z) x; }0 b) n
                       "The setup has stopped.")
7 D  ~) W: _) _" j3 t    stop
& {" t) X2 I* F+ {5 N7 g3 j4 Z% E8 Q  ]/ A% D  ~6 E& Q) b* U/ b6 s( \

, k2 c0 P9 ]+ x7 p6 v  ?  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 N1 j2 {" Z9 \1 ~2 H! J3 G  crt num-cars. O: t7 w% g# C& }
  [
+ ?* J' N, ^0 W3 y/ F- h: u) C    setup-cars! J7 Q2 S! D7 c
    set-car-color* _" K* H. r: C" C; F
    record-data
8 |% g- p3 ^  r( `! E6 M8 v  ]
3 z) D0 s% R$ H  E: C9 n9 A* t& T: d( p! U% I# `
  ;; give the turtles an initial speed& ?% t& A2 T0 j4 Q" W
  ask turtles [ set-car-speed ]
9 |- e. I% x2 Z" S& k$ I8 y+ e6 e) f
  reset-ticks
. U# A, R! ]% r' Qend( y" [% b8 f. X. z) S) x% C3 o+ L
* |, n# J' ]# K( W) V
;; Initialize the global variables to appropriate values
5 D5 W2 G/ c7 i2 G% B: O* Nto setup-globals
8 a6 d2 v0 |0 p8 B& E  set current-light nobody ;; just for now, since there are no lights yet
  Z$ k1 m' u& O& p  set phase 0
, ^9 R' I5 _4 i% |- T' t  set num-cars-stopped 0" H# d. s/ J4 V" P' v
  set grid-x-inc world-width / grid-size-x  V; i* V/ ]* P) j
  set grid-y-inc world-height / grid-size-y$ P  b" f* [! r+ O& X3 k6 E; g
: p5 s9 H6 c! B) j$ k8 j8 [0 @4 F  ?
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary+ M$ m( A1 j0 i* Z
  set acceleration 0.099  C: c" s* o  f; |6 `
end
# H  S2 u" f* _) y! s  e
1 M! R7 ^! }, F6 |3 L# g( X;; Make the patches have appropriate colors, set up the roads and intersections agentsets,' y( ~8 j* @1 o# f1 l4 W0 e
;; and initialize the traffic lights to one setting
8 @0 y7 B. Z& i- c* c. {' Nto setup-patches8 v3 \) O: ^& F% ?
  ;; initialize the patch-owned variables and color the patches to a base-color
: X, k3 E. \# k( V# \+ C  ask patches  V7 g  `( k; M
  [- C  ^+ `0 }0 \" _
    set intersection? false6 x% ^: ^- S* S) @; K# ~4 H9 U
    set auto? false/ b4 b2 m$ d6 z  {/ k) F
    set green-light-up? true" u( g+ m( W0 ?! I
    set my-row -1
, X; n4 R( O* J7 c1 E0 ^    set my-column -18 \$ S4 x6 c. v  p+ M6 l
    set my-phase -1
& w. @1 X* ~7 W# Y    set pcolor brown + 3
; s7 y! ]' ?1 }& h  ]
) X: {$ b! v4 _: O6 w/ t. I6 x; f5 t5 ~7 @9 f
  ;; initialize the global variables that hold patch agentsets# D: ~3 d* s! K0 n& Y
  set roads patches with' O; c/ T  @* S) r: r
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 b  T' s  @. b( ^2 F) k
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 |. r3 m$ b0 J7 \: v4 y
  set intersections roads with$ |# q6 W. C) c+ O8 l$ G6 k
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and! @! q7 t1 @( b" q- ~0 ]
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# X. }) B8 l: V$ V# F
. |4 B8 W6 l0 s9 X2 a, V
  ask roads [ set pcolor white ]( p. D- F, v; v- P
    setup-intersections
9 }$ H! g8 H1 K3 x1 o8 Uend: w4 Q* w& t/ d9 e, K
其中定义道路的句子,如下所示,是什么意思啊?
0 `. [  N% }' g/ u2 ~ set roads patches with
& M* q# D3 o' I9 ]  ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ a3 w9 K6 I) v7 M& t* `8 k  ^    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 l  j) i( Z$ I2 `
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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