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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。/ r/ y% R* X* z( a) w& a( H
netlogo自带的social science--traffic grid这一例子当中,
1 d3 H2 U& i9 V" \globals  C* ?. b0 `* _7 [) \4 X4 M6 ~
[
5 U8 K% P4 F* r: b/ M( Z) ?; e) Z  grid-x-inc               ;; the amount of patches in between two roads in the x direction
$ v$ V# V8 g+ P1 r  grid-y-inc               ;; the amount of patches in between two roads in the y direction& @, l5 a2 ~! y$ V2 Q
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if9 Z- y, ?% Z- Y+ l; _$ U
                           ;; it is to accelerate or decelerate5 b# h% `* d' J( C& z, w
  phase                    ;; keeps track of the phase+ l9 m% s( D( n) U! m2 @4 T/ F
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure( h# Q6 ~! l' z7 r6 B% I+ \4 D3 N
  current-light            ;; the currently selected light9 h& E, O. U5 B; J& y- h

$ Y) _; H( Z" Z1 |8 V  ;; patch agentsets& p/ N9 T4 v6 d9 L/ M( h4 z
  intersections ;; agentset containing the patches that are intersections
6 g+ t8 F1 W3 {4 n  roads         ;; agentset containing the patches that are roads
9 ~+ c5 O8 I- [* k9 x4 |7 C7 S]
8 ]- V( m6 _+ v; ^8 N: j. b) m: I; T5 p  h( b' y
turtles-own
* y: V* x  z6 Z9 u/ T[# n3 @/ x1 F$ @' I! \
  speed     ;; the speed of the turtle
1 X( R  k' m/ r; E/ `  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
) {0 C0 n! T+ B. ^  wait-time ;; the amount of time since the last time a turtle has moved
- a4 ~- h; q" k" }" l* W]" G/ O4 v& H1 X! ]

2 A9 e/ q2 v, `6 Q. l9 ^- ]4 qpatches-own
/ K+ c/ T6 C8 q' q+ [+ r[. A4 |, f; X# L+ Y) y) {6 y
  intersection?   ;; true if the patch is at the intersection of two roads! E- N# a# Z9 A! @  f
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 a+ u: B  Y9 Z, O$ R, Y                  ;; false for a non-intersection patches.% q. D3 |3 F: w% R
  my-row          ;; the row of the intersection counting from the upper left corner of the
2 {9 W$ U: v; Y+ Y                  ;; world.  -1 for non-intersection patches.0 e* E% g; w- T; |% e1 X5 K7 b! {
  my-column       ;; the column of the intersection counting from the upper left corner of the
4 e) q3 k' u/ k. E9 J' B' Z                  ;; world.  -1 for non-intersection patches.- |5 `2 Z7 i3 S3 G% b$ \/ w% y
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
! ]8 R0 z4 j9 k# z) N  auto?           ;; whether or not this intersection will switch automatically." t* b, M7 X8 t. x1 h5 ^
                  ;; false for non-intersection patches.' N4 i+ S" \; p- z) j* A4 _
]& y1 Z: @# A3 \7 f$ r. B, u9 U
" Q) S" i/ Q. I

& U# L2 O2 i% P  Y3 S;;;;;;;;;;;;;;;;;;;;;;
! O9 K/ K% D, A# l' ^: M;; Setup Procedures ;;. C' B! @0 C( c- y% Z6 ?% }
;;;;;;;;;;;;;;;;;;;;;;
0 C' w* }0 k( ]! Z% S3 Z' M* Z* {" d: N% j2 z
;; Initialize the display by giving the global and patch variables initial values.- m8 E4 V% b6 X  C/ r
;; Create num-cars of turtles if there are enough road patches for one turtle to. x8 n: o5 R( x9 B9 _" u2 N) {
;; be created per road patch. Set up the plots.+ O6 Q* T' w' m: _; W/ s3 |
to setup
* ]5 L* L  u5 g- Z5 k/ p4 v4 G! ~  ca
+ F1 c( L3 e0 f. }# w  setup-globals) B- p) o0 r( u4 F5 C9 b
) q& {4 D! o# B+ u
  ;; First we ask the patches to draw themselves and set up a few variables
- N4 e# K2 R5 Z6 O4 d5 y  setup-patches
- g# D; K) c( s, L4 a; ]# p% s  make-current one-of intersections! n0 L% h* H% t0 b7 A
  label-current
! z! ]7 N5 k6 ?( F
4 u; p* e7 u# N9 J- q3 |/ @% q; L) ]  set-default-shape turtles "car". L7 |# F5 S1 P7 j! H1 `. G8 c

4 o8 a2 V* \3 I% X  if (num-cars > count roads)
& h/ a# ]/ t8 c0 D) x/ `  [8 A& f6 r* _* G) p8 f+ R
    user-message (word "There are too many cars for the amount of "7 }( [. x  m, N' U0 @0 m
                       "road.  Either increase the amount of roads "% S5 A( j  G. q& K
                       "by increasing the GRID-SIZE-X or "
% _2 m. ?" N: B% a# R% J                       "GRID-SIZE-Y sliders, or decrease the "" C' Q& Y3 i' y* W; f3 n9 M
                       "number of cars by lowering the NUMBER slider.\n"& c3 l, V1 s3 V' `( ?7 X
                       "The setup has stopped.")1 `7 ]3 g$ ?# e" }! B. _& {, [
    stop! q5 M. s0 m) f( N/ H( Y
  ]
+ W! [  J; N; ^1 N/ O- c0 P; ~' l9 Q  B5 d* Y; x  z+ O6 W. q& C  k
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 e* f' w, x& P% a
  crt num-cars
( p4 P# l: O% S7 A+ H7 m  [) R/ Y) ~0 s% @( \1 O& p' P4 q$ A
    setup-cars
, ^2 K. e' G8 S8 I! I6 w3 e    set-car-color
/ A0 w; \% |1 H3 Q) c6 L    record-data. P% p7 X; u0 a2 e8 Z7 w
  ]/ b) h( S# T, ]6 S; ?" V

% ?  l5 R) I- t  ;; give the turtles an initial speed" O  _0 d+ r- s5 d! X" ~6 X- _
  ask turtles [ set-car-speed ]
* @& h2 S! |. ^. b1 A% x& x# W$ }6 ?3 V" t! W, y( x9 u* I
  reset-ticks+ y+ Q6 e8 _* l1 c- k
end4 M& h' s+ u& Y4 y! A+ f# C

8 @! i8 @; k$ y3 |- j4 W;; Initialize the global variables to appropriate values' M& y' q; r1 I: x5 B
to setup-globals
$ y4 x3 d2 a" F/ @, q  set current-light nobody ;; just for now, since there are no lights yet% m) ]& P5 q6 g
  set phase 0
6 g2 d! W( s$ }$ A" [! m  set num-cars-stopped 0& S2 Y( p0 E9 ]0 Z) u1 [6 L$ s
  set grid-x-inc world-width / grid-size-x
. Q9 b" T( k# [; F& M  set grid-y-inc world-height / grid-size-y
: Y- L1 J5 l# z' a6 C9 c
, U0 b, b$ @9 w, v8 N& v  g  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
, L' |6 W# ]3 k  set acceleration 0.099
7 q0 u% n% u/ X- M8 Y$ Pend% @, b9 r: ?! J, C  V* ^7 N

! Y- V6 ^8 L  m# G$ S;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* e+ U! W( p* m) T;; and initialize the traffic lights to one setting
6 T8 k8 N) V1 oto setup-patches" i0 N' a2 }& R
  ;; initialize the patch-owned variables and color the patches to a base-color/ Y& Y0 J) g/ X' v+ A: x- C4 [( W
  ask patches
2 U$ P& L6 T7 b8 D6 }! q' I  [  d, `+ M1 v* U  d: ^
    set intersection? false
& D3 {0 E1 {0 b2 Q6 P. w3 d# `    set auto? false
& r% f, t& `' N9 ?4 k, b    set green-light-up? true$ o) w2 Q6 \$ Z0 a, H1 H1 {
    set my-row -1
5 R7 `8 F6 m  _$ H    set my-column -1
6 ~+ {1 Z; B, U1 a4 T    set my-phase -1
/ N" U* F( O" A9 p0 e! I. N4 p: t    set pcolor brown + 3
6 q( R9 N. o$ T% A+ A4 o  ]3 i' x* D2 t% ~, }, v
, R/ d7 T: ~% S8 Z: T8 N# v
  ;; initialize the global variables that hold patch agentsets
; g# q( L! _. t' ?  set roads patches with
4 w: X# ?: U" p: Q- f3 S7 K4 P    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' j& k9 P2 W+ ]. k
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 ?$ U. g% D: @
  set intersections roads with6 P: \0 ~- V1 X2 c: T  e9 Y% t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* d5 ~( u7 d' b* @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 n$ S0 V* M+ I, n7 O- G. _8 l5 m% H

, s) N5 K" C' f4 n  ask roads [ set pcolor white ]
3 a. Y- }! m* k0 V3 f- r    setup-intersections" U- q, S, i" e  Z' j# B* x: U
end
4 f* s# s5 ?; k" P, h7 m2 c8 _其中定义道路的句子,如下所示,是什么意思啊?
: w4 r& U) \5 ?( f set roads patches with
' s4 \: R* m& J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ u: j5 t( ?  P8 y0 B* J0 \
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], V$ \0 K: L- W
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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