|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
$ ?6 y& ~3 o6 ?6 V9 g8 [netlogo自带的social science--traffic grid这一例子当中,
+ q5 L+ k) Q6 }globals
7 C, v. n2 V! N+ { P" b8 A3 @[) ?& r3 P/ b- q
grid-x-inc ;; the amount of patches in between two roads in the x direction4 `4 S+ C% N, \0 n. N5 _
grid-y-inc ;; the amount of patches in between two roads in the y direction4 ]( O, U# {$ q/ e
acceleration ;; the constant that controls how much a car speeds up or slows down by if& e. j$ r0 b7 f" v; M' \7 f
;; it is to accelerate or decelerate
, C3 q K9 ] [6 S phase ;; keeps track of the phase
, `4 O& j4 q- x0 L. O. j( A num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
, k# q8 U+ d$ B3 r, G: E: c! l/ b current-light ;; the currently selected light, \5 F2 v. v6 m# V
0 u+ Q1 n% D; H2 N9 c# N5 K
;; patch agentsets. U1 u2 w% p6 V9 L% F' P
intersections ;; agentset containing the patches that are intersections6 W0 A) O6 L9 M# X
roads ;; agentset containing the patches that are roads
# H5 u! B' l# P3 t- A. a1 v* D9 p]0 }- r/ L2 i. n# g: F
/ d$ B- e. _+ s
turtles-own
6 ?3 p9 e8 z( Z( |. o[" S P1 J: C8 ^& z5 h
speed ;; the speed of the turtle
. q$ p" y; @: {: u- L0 E up-car? ;; true if the turtle moves downwards and false if it moves to the right
& g; }% T6 N+ I9 R9 M wait-time ;; the amount of time since the last time a turtle has moved
& H* ~4 U0 V" E2 b]
3 V2 o( F( E+ g9 p. m
0 |/ i- X) t \% p; I- o- Dpatches-own
1 p V) I7 p5 q; W2 M/ Q[
! X$ n6 J9 | N# _ intersection? ;; true if the patch is at the intersection of two roads
0 ]9 u' s, R* f' ^) k5 p7 ?3 } green-light-up? ;; true if the green light is above the intersection. otherwise, false.
9 G2 Y! B1 a+ _" m ;; false for a non-intersection patches.. q( [4 [' ?. G; k. O9 v
my-row ;; the row of the intersection counting from the upper left corner of the
0 e# r" X3 |( b* Q p- X ;; world. -1 for non-intersection patches.
; Q, S# l$ J% b5 c% Z) [$ J9 e& w' _ my-column ;; the column of the intersection counting from the upper left corner of the
% {8 _$ b5 t7 |5 Z# q6 A0 T" N8 s ;; world. -1 for non-intersection patches./ ~) H- W# |3 i. e+ |6 d; @
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
4 F) G0 L. v4 H auto? ;; whether or not this intersection will switch automatically.
/ t! r. p9 D. h; Y9 M ;; false for non-intersection patches.
& a+ |- T* X1 o |% F6 @0 z]
) n9 ~6 f+ ]) f! ?! r& C4 s! M" n( w/ z% n3 l, g) w& k- `
: [5 w S: @1 o. i9 W6 F
;;;;;;;;;;;;;;;;;;;;;;; q% \4 Z; `2 W) t! t! {2 `5 l
;; Setup Procedures ;;' A# ~: p7 A/ c. V+ M
;;;;;;;;;;;;;;;;;;;;;;7 d7 j0 E3 m2 g4 x) N7 K, i
6 X _0 g" B" w/ i5 F5 i: f9 Y
;; Initialize the display by giving the global and patch variables initial values.
. s% |' F5 M; i' ~( v& t% I! m;; Create num-cars of turtles if there are enough road patches for one turtle to9 g/ p7 P' y; E/ L0 b- }# {
;; be created per road patch. Set up the plots.$ N$ p+ }& W- m) w) U/ A
to setup
8 t9 _& s5 K% a ca
1 V( e- W' c6 D% k/ _, L setup-globals5 y- M( }" N( I" f! s9 T- E
$ z: l& D5 V0 W7 S5 J. g& n; B1 P ;; First we ask the patches to draw themselves and set up a few variables
. ?' m: u$ _" e6 B" T0 V) A' X3 x setup-patches4 v( F/ K* L7 N% \4 s* j* z
make-current one-of intersections
% X& ?: ~* x. I" X) g; I9 w label-current6 S; T6 s, [# e& d% M0 ]0 J
( D) \" }. e; H* q3 ^
set-default-shape turtles "car"
8 C! S+ R# w2 w; {. T/ Y: ~ m' l! e+ w$ w' D4 @3 Q9 ~: k
if (num-cars > count roads)5 T7 |! a7 m. r; O+ O% [9 B/ e( s" |
[1 [. i" [0 g( I( \- |- b2 s
user-message (word "There are too many cars for the amount of "5 o$ B4 |; ~( M' `7 U5 _
"road. Either increase the amount of roads "% F( M* R& D3 ~7 i* J, i9 n
"by increasing the GRID-SIZE-X or "9 s2 E4 j2 H9 n/ x: k& I* D+ j
"GRID-SIZE-Y sliders, or decrease the "
7 O4 y3 y, j+ P "number of cars by lowering the NUMBER slider.\n"
# W1 j4 h0 e. `$ Y U "The setup has stopped.")
# \; j( b* A+ s o. Q stop
7 p' w5 x3 y7 p8 w( d8 F ]. F! U; P+ x+ _- B
" n! q. ^) i. W5 A8 ~$ P# ~7 @* ^4 u
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color! ?# S, z& p: m i" h* P
crt num-cars8 Q/ a8 [" e g! l! u
[
) [ I" F2 @/ y: V setup-cars, V, M, X, c8 u' g( V
set-car-color
3 r4 z. N3 V7 r" }& b# W1 B7 t record-data! Z: r; F# O+ F) s
]0 ]% V& H. s L+ e3 U
0 N) b6 ~! ?$ J. k- z: m
;; give the turtles an initial speed; B! Y; m: w5 P$ @7 f6 E$ R
ask turtles [ set-car-speed ]$ q. J9 l }7 N8 T$ [
' H- M l% g6 t6 e5 m+ n b
reset-ticks+ r" C7 _1 f& m' r1 y+ y0 ~: u- P
end
% @. u6 t8 Y, Q8 u4 }) a5 ~3 {+ T6 [" w
;; Initialize the global variables to appropriate values
/ R2 }# [1 K2 g, p/ t2 b- qto setup-globals, a, o/ N/ B+ ~+ {* M& q
set current-light nobody ;; just for now, since there are no lights yet% @: D( R0 m* Q l
set phase 0
% X/ a# i, K* @1 Q; x! M0 A set num-cars-stopped 04 S: t+ _4 @. m' n& f
set grid-x-inc world-width / grid-size-x
7 C6 l3 z; U! { set grid-y-inc world-height / grid-size-y0 m Y' L* V2 g. s; e
' s; N1 w+ N) G ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary) U' h; G+ s! ^' a, e0 r
set acceleration 0.099
1 _2 N8 F! j6 P+ G4 Y1 g+ jend& H3 l) W+ @( C5 c
8 \3 q/ G5 g- {( j
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,/ x: M4 }1 k% Z
;; and initialize the traffic lights to one setting
3 t, T- ?! T" W; X3 L6 gto setup-patches
! z" }$ {0 P7 F% a6 u- a ;; initialize the patch-owned variables and color the patches to a base-color3 x3 Y2 A0 P$ ~" }: P( N. h
ask patches
- {! e/ _2 e7 { [
& A% o# l0 o1 o" p6 t4 s set intersection? false
4 N; U" k2 v. f% U" Y set auto? false
* P2 d" b) N# b1 W4 F set green-light-up? true
) D+ {0 i/ ]+ f* M& F) a set my-row -1
2 J. {8 J$ t' q6 O* |5 X" x4 A set my-column -1
- t: s1 t+ V! z8 D) o set my-phase -13 z7 I8 {$ W( Y9 V3 y
set pcolor brown + 3 @" k( T, |7 F+ Y$ d8 ]" Q
]
# _, K7 r) C0 { K3 I$ B7 [( K
/ W* b/ A7 y3 K/ j+ Z' n ;; initialize the global variables that hold patch agentsets
$ d% f8 }0 U2 O, \3 P set roads patches with
, r) m- X/ s* v7 T; a2 @ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" E8 r5 I1 Y0 O0 O% V0 {
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 \0 b# ~: s7 B$ S* ?& P. k set intersections roads with5 \- b1 R( L7 p, ^% J" [) @
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
: E8 C2 i& s7 n3 ^+ {; I, o (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. L; U& T, _9 `% D+ U( f
1 Z4 M% L: y5 Z& I) X ask roads [ set pcolor white ]
7 o' t6 `3 y' `6 R setup-intersections
6 z, {! B) w1 ]* S) a; O2 z" \! U8 N- oend
0 E; N3 I% B& v其中定义道路的句子,如下所示,是什么意思啊?
+ { q8 R; G) H, { c6 J set roads patches with
+ t# p. {' K( @* c. {' r) D [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 N2 y6 o3 | h2 W6 j
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 H n. Z, I- _6 X3 F$ Z: g
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|