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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 {6 M: b! q/ D( a& O$ P
netlogo自带的social science--traffic grid这一例子当中,
# V4 Z8 m7 N( X# y6 c2 ~globals
8 R, _) `+ c( E  a[
. x$ g0 ^* w5 G" c# r  grid-x-inc               ;; the amount of patches in between two roads in the x direction
6 b7 J" V2 B* O) M8 X  grid-y-inc               ;; the amount of patches in between two roads in the y direction
) u  ]; x" T, U3 C  q. d  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
0 _! F* v" O% ?1 H                           ;; it is to accelerate or decelerate
1 T9 Y  }, w  ]1 j* G  phase                    ;; keeps track of the phase! s. r- z: g" _1 g* x/ j$ P  @
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* f4 N% z* m5 f4 H/ Y
  current-light            ;; the currently selected light
* K7 W" k$ b* Q4 u3 D5 |8 N
1 l* A) X" \0 k  ;; patch agentsets
0 q7 S% J& c( }! e  intersections ;; agentset containing the patches that are intersections
  t/ s% a$ U; k) v3 Z% ^2 K  roads         ;; agentset containing the patches that are roads
6 T3 N' y" C% t# }/ L]
0 B" |) n/ {3 ^
8 `! M2 [! N/ g% sturtles-own) N6 T& Z0 T$ q! i
[
# s- G, o* T4 ^" Y  speed     ;; the speed of the turtle* o+ X* [3 ]5 r- q3 `  t
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
3 b; |: g2 g. b$ E2 M- U+ b0 `  wait-time ;; the amount of time since the last time a turtle has moved% S9 Q/ K: h* Y( }7 x  |, O
]
6 |, m5 m1 P: {# o, h& F* K# N- m. H
patches-own
- \: C* ]" {5 D7 G: [; `- X[
( }% p/ h. }% x  intersection?   ;; true if the patch is at the intersection of two roads! B  `4 O  f+ n/ d: t# y9 c& ]: X( j/ }
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
  [& c* r7 z/ A  `, t( \  l                  ;; false for a non-intersection patches.; N% Y1 C7 L# n
  my-row          ;; the row of the intersection counting from the upper left corner of the# S  p( y; y$ S2 e
                  ;; world.  -1 for non-intersection patches.) R2 A6 G( V' h2 e0 O1 x1 w
  my-column       ;; the column of the intersection counting from the upper left corner of the
; C) i. S+ W% D& ^: {) c) T1 E' q0 q                  ;; world.  -1 for non-intersection patches.
( }. J& B! Q4 d: }) z. G+ ^$ v  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
# e& q: g8 ~% T) [4 }  auto?           ;; whether or not this intersection will switch automatically." A  r0 p1 M- |6 ^& Z
                  ;; false for non-intersection patches.
( n9 b$ \+ x9 X& `' w]$ m5 r" t- W4 R
+ }; N2 m4 ?; V1 t) n& p2 P

" S" ?0 A, ]* s3 B;;;;;;;;;;;;;;;;;;;;;;
9 p# ?# C/ ]* A& B2 m& }8 w( y;; Setup Procedures ;;( H, @$ z* \$ {9 R. G: F  l
;;;;;;;;;;;;;;;;;;;;;;
- S: n7 K& J' i* L( R+ C- C
' q$ H' q& X& O& e6 z1 f;; Initialize the display by giving the global and patch variables initial values.: H' X' k2 S0 M+ r( P
;; Create num-cars of turtles if there are enough road patches for one turtle to
) Y+ v1 U' _7 R% q! D% Z;; be created per road patch. Set up the plots.' q6 D$ w4 o. M' y& V* e
to setup
5 B0 {; {- @' ~( Q7 D2 z  ca, V1 t2 ~: u5 ~+ G/ g% |
  setup-globals/ S& f+ A, ~" v2 c0 d

- f5 I) E+ I) U" |* X1 S  ;; First we ask the patches to draw themselves and set up a few variables) q7 W' \8 J9 O+ l1 `
  setup-patches. O. I/ {& f0 J/ ^! g, q" ]
  make-current one-of intersections$ x  ]* \, w8 S
  label-current% |% A+ P& Y$ x$ H
# {0 H; E( K7 d' |' T/ }$ Q
  set-default-shape turtles "car"( e/ e! k8 e- q0 }+ z8 r
$ [/ }7 I( {  T6 m! d3 r
  if (num-cars > count roads)
9 Z6 Q7 N8 X; E/ X  Z- D2 u5 h& S  [
8 r1 V/ J# @/ C: p! E    user-message (word "There are too many cars for the amount of "
% R- D" J  K1 j) Q" Q  Z  v                       "road.  Either increase the amount of roads "
- B) F- ^& M0 u1 O  P/ a# x* c                       "by increasing the GRID-SIZE-X or "
. R8 W4 O" f# |: w2 O                       "GRID-SIZE-Y sliders, or decrease the "
; K7 i; F5 d5 X: ^+ r/ R5 W+ S- Y                       "number of cars by lowering the NUMBER slider.\n"* q4 J" K$ ^6 h6 U% ^! Y7 _! Y
                       "The setup has stopped.")6 E8 k, D! d  N8 h
    stop
: n# U0 V- f% o% U* U5 A  ]
3 t2 k# X2 K, k+ ~% H. m- L2 J0 W9 x( c. ~/ s! h) w
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
# ^, y: @: R! y/ p  crt num-cars* p6 q" T: {: w8 i
  [- v% w3 H  u+ \& v3 ~' \
    setup-cars: i! a4 R4 t0 q3 x9 O. h1 T
    set-car-color+ X. @5 f5 q; P
    record-data1 n. Q" P- e1 W8 ?+ z# p
  ]+ n3 @" W8 Q5 n7 e2 \" f
: R  G+ ?7 ~' p
  ;; give the turtles an initial speed
, z, {" s- z3 S$ Y- |  ask turtles [ set-car-speed ]; |4 w% P  Y+ W! r
; J9 n( h8 b* K# [( E
  reset-ticks4 V+ E5 {. ]" X
end5 a* j- I5 f; V: I0 h

; `5 Q) w9 O; [- }! x4 G/ E$ V;; Initialize the global variables to appropriate values! O. x' ?7 r4 |+ h
to setup-globals
  ~& d  k# @/ J# T" Q, w  set current-light nobody ;; just for now, since there are no lights yet
' Z8 t" G- d0 N4 m/ j: n& R  set phase 0, ~; ?/ T' u2 Q6 M8 q# I
  set num-cars-stopped 00 T9 W% y2 S- R7 h3 l
  set grid-x-inc world-width / grid-size-x
5 P5 ^7 x4 {/ g  set grid-y-inc world-height / grid-size-y1 ^9 s, t. r1 g* p1 o$ n
' ^) Q8 H5 N3 X
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
( T/ H4 v, W! o& S  set acceleration 0.0994 Q% g! {/ b% l: W3 t) X
end
" A/ ^  q" L! p" A" J) }; m
& X% l# q0 F: V& k- w;; Make the patches have appropriate colors, set up the roads and intersections agentsets,4 A. b- w6 Z3 _1 U% I3 v' n- A6 g
;; and initialize the traffic lights to one setting# {; ]# W( a$ L$ E
to setup-patches
2 ]3 |+ ^8 e" J7 O( d  ;; initialize the patch-owned variables and color the patches to a base-color
/ m0 V; Z7 l  F, F; _) _  ask patches) d# ^1 t4 K5 l( }" o
  [
* |% {6 K+ G3 \' x    set intersection? false
# r8 W3 ~3 L$ }& |6 j7 Q  E    set auto? false+ _: u( A# [9 \3 f! k; `! c+ r
    set green-light-up? true
# {4 {- T; W) @3 K( e* }# O7 j( `    set my-row -1
4 k5 N6 m/ _1 [    set my-column -1/ X1 Z$ a9 C$ ]2 R' \  }8 O
    set my-phase -12 W; C) {1 [) c% r) ]1 B
    set pcolor brown + 3
7 M4 s0 Z4 W& V6 Z1 C  ]
$ t' h* [' Q) V$ d
: l+ V5 g4 g6 e6 R# s  X# }  ;; initialize the global variables that hold patch agentsets
# k1 i0 u$ e+ d5 B0 J  set roads patches with
! G( m- r( {+ z" {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ {9 ~/ B+ f) A8 x5 W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 j' J2 I# w3 u% _1 p
  set intersections roads with
% F) m: V  o2 ?  m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' b2 g6 I5 Q$ b    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: E/ K- z$ C( t  o/ r1 n5 U4 u+ A) Z) {, O7 i
  ask roads [ set pcolor white ]
$ w- h' A6 Y9 G. E) Z# S    setup-intersections) I# t$ L! K) ~* _2 I7 L7 e
end! }. p  `9 o5 E
其中定义道路的句子,如下所示,是什么意思啊?) ]- C# u# X. G0 S  n$ J3 }
set roads patches with) e1 j& }; K* [. Z) K; E0 ^7 e) n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- s& ~) w9 a6 E. q; D% W( w
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# u( w. ^, ~& @  e
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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