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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 M( l. D; S+ t8 E$ {# S. d
netlogo自带的social science--traffic grid这一例子当中,. q! U0 \* Q9 k5 c1 g4 w( z) h
globals! x& a2 T  P" s, {8 J2 T3 v; E4 ]
[
- r9 s) H9 [: v' d# s" ]& j- F% f# t  grid-x-inc               ;; the amount of patches in between two roads in the x direction) n; c1 y3 v& B# s
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 j2 i+ J/ H& r8 I  acceleration             ;; the constant that controls how much a car speeds up or slows down by if3 T. i5 P. X$ J8 v/ T0 K
                           ;; it is to accelerate or decelerate4 y! C4 M& R' ?  j! D
  phase                    ;; keeps track of the phase+ Z8 A5 e( S& n% ~: U
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
8 O9 v( @$ U  F$ n: h# b/ R  current-light            ;; the currently selected light
) d+ v, S# E4 a3 \1 ~) C; ^  U, E- }+ T& l- l8 u" Z5 f) f
  ;; patch agentsets7 F( s$ v% ^" y9 o( L  `% s& s
  intersections ;; agentset containing the patches that are intersections; T7 ~/ h7 W1 f. x" h
  roads         ;; agentset containing the patches that are roads
' x+ @9 ?) l0 |) |% I" f]+ E( X$ x+ E  R; o& q6 k9 I

( D# B, o1 D: l3 oturtles-own/ E  q1 d8 `8 z" V
[; `- t  i  P1 F# O2 Z) Q& l1 c: B
  speed     ;; the speed of the turtle
& L  E& T1 u3 t( }' ?2 \# p  up-car?   ;; true if the turtle moves downwards and false if it moves to the right9 s5 v( X- w' W+ E/ X. }( `
  wait-time ;; the amount of time since the last time a turtle has moved0 O! u6 v% c9 N7 L$ C
], Q! w0 Y$ j' T$ c% K* |
0 u9 J) U. K% V) [
patches-own
, J5 d6 Z4 {& \[2 _2 E/ e& F* K, m
  intersection?   ;; true if the patch is at the intersection of two roads  K2 ?( A2 N% D: h0 f/ K
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
+ y( }: E4 a; t$ j, E                  ;; false for a non-intersection patches.
7 Y8 a$ ]# W4 X6 x: x  my-row          ;; the row of the intersection counting from the upper left corner of the
, I. B6 h' m+ K                  ;; world.  -1 for non-intersection patches.( w. x2 [# T$ B
  my-column       ;; the column of the intersection counting from the upper left corner of the+ z' X" _" p, ?  u6 \( b$ o$ l
                  ;; world.  -1 for non-intersection patches.
) a! [9 ^2 ]- V: ]' o9 p  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
; V( U& ]4 d* ~  auto?           ;; whether or not this intersection will switch automatically./ R" H8 v1 O- A' }( a6 C" g
                  ;; false for non-intersection patches.2 H! @  |' K: ~! W! G
]* R& C+ t' L6 I4 z  L& g& N
+ |" l4 U3 i+ Q
- g$ L2 d( E) Y+ h% B
;;;;;;;;;;;;;;;;;;;;;;
  M; P! m' e9 O. E- m;; Setup Procedures ;;- c' E; [: B" K3 {5 V
;;;;;;;;;;;;;;;;;;;;;;- p+ g2 T) F  k
- ~# b# ]: F& |* U4 {/ F
;; Initialize the display by giving the global and patch variables initial values.
5 e1 _# ?6 x3 ]; n" z;; Create num-cars of turtles if there are enough road patches for one turtle to
: u8 P2 l0 y3 z* x6 Q;; be created per road patch. Set up the plots.) b9 j/ `! E5 ?' ~" x
to setup. k/ j/ T& \4 P0 |9 }- C
  ca
' k4 I4 x% f; ~' o1 u  setup-globals  b9 i6 O- N6 S/ B
( o" y; V/ e, ?5 ~. y8 R. E
  ;; First we ask the patches to draw themselves and set up a few variables7 ~, x2 m1 E9 @
  setup-patches
$ ]6 h& \1 o/ H3 |  make-current one-of intersections  R3 D+ V$ `9 p$ N6 o$ V
  label-current
) @1 ^; x3 ~2 A. I: I7 U9 @& b! B0 `# F
  set-default-shape turtles "car"
/ t4 _0 @0 D; b4 t! q! V0 {3 p& z8 M: c& z* S- K
  if (num-cars > count roads)
6 F" s( i+ {$ v! }6 r  [
/ D8 w1 }; O: \    user-message (word "There are too many cars for the amount of "
2 f- t: d0 Y+ {3 f1 v                       "road.  Either increase the amount of roads "' p. b9 x' V' t2 R5 ~' L) C
                       "by increasing the GRID-SIZE-X or "
* _  y! f8 H: C0 N( D; P2 g                       "GRID-SIZE-Y sliders, or decrease the "! q. K/ M9 `# _0 g, X7 V
                       "number of cars by lowering the NUMBER slider.\n"4 f& P4 X8 i- E$ y
                       "The setup has stopped.")
* }, |2 Y* g( N  Y3 Z; Z2 s    stop. i# J0 X8 \, k# t
  ]/ Q1 F5 U# @4 G0 [. C+ y  u: r, S
' F% |/ _/ e0 }% P+ t3 k2 R5 G
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
- c+ l4 r; u, f2 r2 r& B  crt num-cars
& ]6 {3 I" ]! u# r  S' I6 i  [+ }+ l) c- m; F
    setup-cars; `( s8 O. l1 Z' `7 F
    set-car-color
" x0 V7 R  C% w7 O% C" g    record-data
0 O% t/ u: B8 b$ y, U, U2 V! y  ]* `! P! a4 P3 \: }
1 Y0 R/ B" l3 D/ y: j: X
  ;; give the turtles an initial speed
& W4 c  @' ?# w* R# w" }  ask turtles [ set-car-speed ]- y) l  G: x4 A) U- w8 C5 X

+ t- l- Z( |! e# w, T; t  reset-ticks
9 c/ k, ?5 A0 D% P6 y! Vend
1 p6 a) H) Y! ?; N) n5 {
; V0 ^5 T  g- `( J+ U. v% D;; Initialize the global variables to appropriate values
( U; Y# I/ G- Uto setup-globals6 j' g% x5 U+ P3 M
  set current-light nobody ;; just for now, since there are no lights yet
% y. S' w7 r7 a+ t% s  set phase 0
* f$ m* O) g  G9 y& @1 o: O  set num-cars-stopped 0/ |# Z+ W5 }% k) `2 m8 A/ j
  set grid-x-inc world-width / grid-size-x
& G2 K# ?# f$ c3 a  set grid-y-inc world-height / grid-size-y- a2 {( O6 E# d0 F
/ ^: r. y' |" `, E# w0 v+ `
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
6 ?& ~8 [5 O2 c# k# y6 B- U' m- l2 R' S  set acceleration 0.099
8 W' Q- Z$ v  q, Bend
1 b( s' q5 L9 q8 W5 a+ H3 N0 V5 X9 X; R9 T( M( P7 g: \2 K7 \9 ]
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
0 k2 k& ]. C+ C$ s' o$ V+ b5 ^# D% P;; and initialize the traffic lights to one setting/ d2 w& G  Q; V  G! I" v
to setup-patches3 a; I& E0 \! ]: ^) n# {4 E# Q2 u2 W
  ;; initialize the patch-owned variables and color the patches to a base-color8 ?5 D  o+ J. M7 v# K) L$ {; s0 ]
  ask patches
' X" [/ Y. [& k+ @- j  [
" S, a; o, [. `% v    set intersection? false
8 [" e5 p7 }9 p$ V. R1 G( L5 W    set auto? false
6 {$ U2 J3 j8 G6 b( z1 v* ~    set green-light-up? true
. `1 t9 @2 }" }6 [* K    set my-row -1
" u* I2 {+ Y  ?$ b0 y. W" Q! }    set my-column -1
* A0 R; `  G1 q" i4 m    set my-phase -1
3 Q4 {1 b2 o/ I2 ~9 X    set pcolor brown + 35 _' S. Z& ~8 B( Z
  ]  t8 X" @; M! O1 d% ~9 v

  s' }% ?0 x3 ]' D" l  ;; initialize the global variables that hold patch agentsets
0 G0 R5 a8 R( D) l5 F  set roads patches with
9 S' O( E+ @$ b2 {: H5 B4 a+ c    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 A4 A) \3 [+ H1 U) h: [& y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) g7 X( e( X9 B+ {# S' n( `  z
  set intersections roads with; z9 I' L/ Z( v  v2 l* c
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 b4 w8 I1 Z7 b6 T9 n; G7 e  o    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ s% K4 O* x/ L* E0 r# l3 u
9 N' Q1 q3 @1 p& @; u1 A* }% _
  ask roads [ set pcolor white ]
6 j8 y3 A! n0 C    setup-intersections
) D' c6 Y+ C. o5 x8 f, s' Jend
7 H" K$ s9 ]4 G0 ]! E其中定义道路的句子,如下所示,是什么意思啊?
, L4 ~( R: t' x, M1 v1 a8 T7 S" ?" ]; p set roads patches with" F" N  g5 W" r5 t# V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 h% o( \2 l' V* x! t& S' [3 w4 y( w
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. `- H; p0 V- K  b
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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