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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  O% ?0 W) A4 f- `# L
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public Object buildActions () {6 w! P: K0 X" k
    super.buildActions();$ R. H3 h* w' y! ^4 |9 w6 ?
   
2 I( D3 g5 p9 r    // Create the list of simulation actions. We put these in* N' I) K% A8 M& G2 c
    // an action group, because we want these actions to be7 _" o, D+ \3 Z0 b+ \& m  r% x
    // executed in a specific order, but these steps should
9 `3 U5 A7 n- C, g/ R5 Y, {1 g    // take no (simulated) time. The M(foo) means "The message
; z3 X/ U+ O' R7 B    // called <foo>". You can send a message To a particular% D5 l, y. Q/ ?: T, h; m  t
    // object, or ForEach object in a collection.
* X( L: M1 y1 k3 R+ M5 Q        8 ~  }/ |+ r3 w+ f8 @' p
    // Note we update the heatspace in two phases: first run
( p3 S2 `) b3 N6 e6 L# U) B2 q    // diffusion, then run "updateWorld" to actually enact the
2 t6 w; ^2 {5 I    // changes the heatbugs have made. The ordering here is6 `+ \6 R+ v: u+ n3 K8 U
    // significant!/ F, Q* o$ y0 K' s' x" w
        
& ]! l3 ~; S$ u    // Note also, that with the additional+ h9 s  Y: P/ Z7 b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 a  D/ ^# x) e) Z    // randomize the order in which the bugs actually run
( }2 p! U" Y  K) v1 C0 y4 k    // their step rule.  This has the effect of removing any2 ^/ H* v) L/ e: N+ M2 b
    // systematic bias in the iteration throught the heatbug& k! e; p* B. J# i* c2 G
    // list from timestep to timestep
  M& p* P+ p( Y- I- J% O        % y# V) Q( Y9 _; x- H
    // By default, all `createActionForEach' modelActions have2 k; w6 i' w; s' y# F
    // a default order of `Sequential', which means that the
- U: w- O. @# J3 k% v    // order of iteration through the `heatbugList' will be
- x+ S& l, u6 L. l# X- W+ a/ h  f& G    // identical (assuming the list order is not changed
" b' a8 G, R) A( G1 B  i    // indirectly by some other process).
5 Y3 U" F* T+ [$ x    4 e; o* S; R% w$ `- }# K
    modelActions = new ActionGroupImpl (getZone ());
. ]% U/ X1 i/ Q
4 W4 d$ q. N% [( d    try {
6 ^7 p6 P5 n7 G8 S/ S0 z9 d' }0 u      modelActions.createActionTo$message% D& W  J* q" u, G% R9 b
        (heat, new Selector (heat.getClass (), "stepRule", false));$ G* g+ k; R6 H5 M
    } catch (Exception e) {( x$ Q# i+ Q. T& n! _0 s* A" v
      System.err.println ("Exception stepRule: " + e.getMessage ());2 x; @8 ?" r% x0 h* }. C# ~- l
    }
& E+ k9 U4 F- i; c- {* S5 B0 _* r: m% E
  l% a- v; O  N% U6 S1 ?2 K    try {
  ?% y- Q! z% ]. W! r      Heatbug proto = (Heatbug) heatbugList.get (0);7 H7 j6 C' u8 `. q4 b
      Selector sel =
3 I. _  j$ E+ K        new Selector (proto.getClass (), "heatbugStep", false);
) X* d* I# U2 b8 [$ j      actionForEach =' m1 g, m! w! _* C8 x% S4 m
        modelActions.createFActionForEachHomogeneous$call: ~! q  q! P+ Z
        (heatbugList,
2 Q& h( U( P4 ^$ ^8 D         new FCallImpl (this, proto, sel,- z6 Z1 k: T2 J+ ]
                        new FArgumentsImpl (this, sel)));
) U# u2 F( ^" [. u6 y    } catch (Exception e) {
( [8 M2 O$ ?" ]$ h+ P+ y  m      e.printStackTrace (System.err);: Q) |9 i+ A9 T2 U  g8 ?
    }
$ M5 o7 _# G( P    $ X4 f( [: r! |# K* \7 {8 Z
    syncUpdateOrder ();' i( z( w  U3 Z( r: w8 V+ b- v
9 B( T( y  q7 L& Q' ^  R- ]
    try {  k* k7 \0 W5 N3 ^6 |4 m1 {3 _
      modelActions.createActionTo$message
3 }; R* w. x. R( O1 {/ d: k# N        (heat, new Selector (heat.getClass (), "updateLattice", false));& z$ [8 K7 _6 A& i+ P6 k; R5 W
    } catch (Exception e) {
3 x( D9 q+ N( l+ t& K      System.err.println("Exception updateLattice: " + e.getMessage ());
+ B" k& T' z9 A2 B/ {4 y    }$ P0 P1 |: C+ Y/ x/ U( J
        & f# R; U* C$ W4 I: g& E. H
    // Then we create a schedule that executes the
9 J9 u8 F# x- s# k2 W& {3 {    // modelActions. modelActions is an ActionGroup, by itself it$ g  U6 n2 V" n! D. H/ @2 q: g: |
    // has no notion of time. In order to have it executed in
3 T( z+ I' L1 G  l3 d! x+ \0 w    // time, we create a Schedule that says to use the4 ^  [9 B" \6 i1 x7 b4 a
    // modelActions ActionGroup at particular times.  This
0 t" N5 i: w3 ~9 @# E    // schedule has a repeat interval of 1, it will loop every
/ b' N' G+ q4 \. g! |    // time step.  The action is executed at time 0 relative to+ p6 X/ P+ p4 ]  H5 A
    // the beginning of the loop.  ]; U( P! C* m  b# N4 q5 G

' o# |1 B4 n8 Q- U* I# F, D- S4 h; E    // This is a simple schedule, with only one action that is
& k* C7 z" N8 G    // just repeated every time. See jmousetrap for more
- l3 M2 ^, I7 e* o9 o: h6 w    // complicated schedules.
7 {6 m3 w/ p- ^* ^: r, N4 A  
: R6 z' `: v5 N$ J- S  \0 ~    modelSchedule = new ScheduleImpl (getZone (), 1);' h+ a& V/ g) r* e/ j
    modelSchedule.at$createAction (0, modelActions);
: e8 e6 p9 J7 t5 O$ C        
8 F- [* `) B3 J+ K1 ]& d    return this;' d2 p/ x4 @/ n$ {' s7 h  W7 X
  }
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