设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10759|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
1 g  p1 J9 C9 }( _/ H' E8 Jnetlogo自带的social science--traffic grid这一例子当中,9 i3 O) E3 K# C1 F
globals
* G* |1 O* ?! F7 w  Z' _* Y[
9 j3 d' j1 x% H4 E. ]  grid-x-inc               ;; the amount of patches in between two roads in the x direction
5 W$ x, k$ H) A3 c0 a  grid-y-inc               ;; the amount of patches in between two roads in the y direction
1 G% b7 p. |  b, t/ @  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
7 ^% y  C/ `5 z' n( Z1 S6 F) Y$ C. |                           ;; it is to accelerate or decelerate
" c( L3 T4 }" D$ @, b+ v  phase                    ;; keeps track of the phase; I- q/ E) w0 K, X) S9 f& e
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 C$ u* }; q3 O6 q: I% W" J
  current-light            ;; the currently selected light! V6 Z+ a& ~- [8 t/ X: f5 K" U  U
5 u3 i4 I# U7 ]! q; m. X2 l/ {
  ;; patch agentsets
/ y, \  N- F$ Q" `! x  intersections ;; agentset containing the patches that are intersections; c( L/ C* a8 L
  roads         ;; agentset containing the patches that are roads
$ l' U" Z2 }5 [: c* j& T]
! v/ Q  [& D+ C9 x; w- e- p' M6 T3 C; W: G$ q
turtles-own& q& A. F, z% a9 D: n
[
+ Y4 A6 X5 z$ k  speed     ;; the speed of the turtle1 t2 `( V2 f8 u8 T- i
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right- G1 r6 T. w/ n
  wait-time ;; the amount of time since the last time a turtle has moved
$ g+ l  _; e! X# L1 \]! R/ U9 x! V( B: p* V- |5 J! g1 U
9 K0 \; X; A) P+ J" Q
patches-own4 G" \- c, I# J
[
9 v9 A1 o. z' x8 W  intersection?   ;; true if the patch is at the intersection of two roads0 J5 Y! }  p- }  R( i# {
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 v  Q# b5 c, i6 r7 t8 U, _                  ;; false for a non-intersection patches.. M" i1 k) u$ w: i
  my-row          ;; the row of the intersection counting from the upper left corner of the
0 S! f  r3 `& `! M% x% ~& c                  ;; world.  -1 for non-intersection patches.
  Y, G- l4 Y& j% X( l1 }  my-column       ;; the column of the intersection counting from the upper left corner of the
3 _2 i" Z9 @# c$ h                  ;; world.  -1 for non-intersection patches.
" @% J' Y3 z8 ^2 A# g5 X  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
; n, R1 E; B9 }# N; ?% c  auto?           ;; whether or not this intersection will switch automatically.! u/ p( o" [8 o9 K2 j/ s; S* T
                  ;; false for non-intersection patches.
5 x# T1 {! h% R+ E- v* M]
# U+ I6 W/ ]5 n' A
  w* t7 o$ [! [% I! C$ C2 l! Z6 H4 l0 K: |% q9 k/ h
;;;;;;;;;;;;;;;;;;;;;;, y; }8 [# O% }4 u4 o; e
;; Setup Procedures ;;
2 {8 w9 V2 e. Y' r2 }# @1 z: x0 H;;;;;;;;;;;;;;;;;;;;;;% P4 \+ L( ?9 u8 n
/ }! K  r6 F7 l6 I' c7 N
;; Initialize the display by giving the global and patch variables initial values.2 \' n: A8 z* y- t/ `. u
;; Create num-cars of turtles if there are enough road patches for one turtle to
9 j# |  q) s2 }8 |& m2 i;; be created per road patch. Set up the plots.
4 n4 L1 c5 V& Uto setup, ^5 [  ?" M) J4 {0 P2 ^/ Z$ H! u
  ca4 P# v, u; o  E% x5 r; o. |) J  a
  setup-globals- i! H5 G! G8 O
  v* @$ {. r/ A. ]8 N3 J) \/ p
  ;; First we ask the patches to draw themselves and set up a few variables
: \+ k+ K, P1 T- E/ {- H( b  setup-patches
' r& I/ E% v& J7 j' H  make-current one-of intersections; B  P* n1 D% e
  label-current$ Q  w; i/ P) ?. d* l- ^' z! ~+ `# @. {) u

' y1 ^$ R. G9 C, y  set-default-shape turtles "car"! F. e! a# X3 F8 @4 u; f

3 G9 x& A- v% m8 L  if (num-cars > count roads)
5 ]/ g1 y7 q4 [. {- J  [$ x9 A" V! c% S" b
    user-message (word "There are too many cars for the amount of "
4 R# ^, }6 ]2 R8 q                       "road.  Either increase the amount of roads "
4 v* C- o5 M% \4 X! Q% @" G                       "by increasing the GRID-SIZE-X or "
! D. n  L; o9 C& L& J0 V                       "GRID-SIZE-Y sliders, or decrease the "
9 j% t( x3 h& A7 @( r& k  v                       "number of cars by lowering the NUMBER slider.\n"! d1 E7 K7 a  W& ~2 a
                       "The setup has stopped.")
, W- n: o- ~. w. D& Q6 Q    stop
7 @& P3 ]0 S* A2 w3 n. t& B  ]
! u& [' E3 c* `: [" Z2 Z
/ X9 K3 @; n! E; t  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color4 H5 F, w( E/ t
  crt num-cars' d! N9 C+ {3 V+ q) F
  [/ l# i5 T7 I1 ]& c5 ?
    setup-cars
; v% B( X; y" @' A  o6 U    set-car-color, k/ Y/ l) d" D# _
    record-data7 U( B* t. j9 e) r  Y
  ]
$ T2 O, i" L8 I3 h/ j
! H3 i, X8 d2 ?9 T" D5 P  ;; give the turtles an initial speed
% {8 \' T" _2 R  ask turtles [ set-car-speed ]$ L4 h3 g/ L0 n8 a
" N8 x! d& ~; R6 a
  reset-ticks
. [9 h( `7 ^0 u) Uend2 {6 H2 G& Y$ h/ ]% W8 L
5 X% V7 k- W. u& q. _
;; Initialize the global variables to appropriate values
6 t  o. |- O/ L/ d+ _  ]+ }$ ~to setup-globals- r8 V0 i, \+ x1 e
  set current-light nobody ;; just for now, since there are no lights yet  C/ ~& r5 T! z) `
  set phase 0
- L5 F3 N+ L+ `9 j' p  set num-cars-stopped 0
0 D( a# Q' r/ ^  set grid-x-inc world-width / grid-size-x
% m/ F5 w8 k# B% S* {! C) s1 T% ^# T  set grid-y-inc world-height / grid-size-y$ l4 v( v5 E; W  a; g) ~% V

+ h# U# \/ @! [1 v7 |" Y  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary; X7 j. U, n$ s2 L! s: J* c  f
  set acceleration 0.099" Z% }8 ^8 W2 T/ s' T# [. W
end; Z. h; {& N) N! J+ ?  B7 l
' b1 D" M* G" e- J5 K$ Q% c+ m% Z) _
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# r2 l* g- T/ {" c;; and initialize the traffic lights to one setting
- ?+ S% R+ L2 x, Q2 e! F2 {to setup-patches" Z% U* k; T$ w4 N9 w) F
  ;; initialize the patch-owned variables and color the patches to a base-color
4 \; E7 Q: _4 ?, r  r6 m, d; O  ask patches
' P' F' ?0 B" K  A  [9 \1 {# v( b) l9 `
    set intersection? false7 v1 D5 L' X! U
    set auto? false5 d9 I' g3 y: J& x% H- Q) T3 e
    set green-light-up? true
  b; V6 x) M9 O( `    set my-row -1
7 t2 ~( I1 }: v- c6 c% Y    set my-column -1
* H" x2 X. t4 j% N0 D! y    set my-phase -1( v7 I+ J( u$ s
    set pcolor brown + 3
" O+ d; V! N8 _1 F) X9 L  ]6 N1 Z4 T: J4 j4 C4 [
" e: m; I: ^# S% O3 }5 W# @( {) p9 e* E
  ;; initialize the global variables that hold patch agentsets
( \  ?/ c0 o7 V. `# I. ^: ]  set roads patches with" p& _+ ?# F+ P" c& b3 f, G
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( F5 @3 J7 \$ g* k' _7 ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& {9 K/ p8 [* R$ a! t  set intersections roads with
+ C7 F1 {: a1 @/ s- g% L) w$ u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
9 @* f% p0 g5 T6 k+ H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 ~' b& ~  W+ |9 f6 U) y2 s  _( e
% T0 @' O' `) h! d0 ~: \: ]
  ask roads [ set pcolor white ]  R9 P0 v/ M. x+ ]
    setup-intersections1 Z0 {/ \) D2 q7 }# g8 s
end4 u2 [# K# Y: Z3 Y1 C. ^$ \
其中定义道路的句子,如下所示,是什么意思啊?
, _$ [' x5 V; j, } set roads patches with' u0 {! e+ ]2 K" e' R/ q
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. g4 z% T7 O1 X, \7 V0 C  p
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 u* i; K. w+ V谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-24 20:10 , Processed in 0.012746 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表