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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。0 ~3 I1 t! W5 D. B+ q: ^: m
netlogo自带的social science--traffic grid这一例子当中,7 @7 _3 A; {1 [
globals
( M% b! I6 H; Q3 {[% @* i9 l+ H% x2 `/ Y& @  S
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
* _" u7 e. m8 u- w" D0 E  grid-y-inc               ;; the amount of patches in between two roads in the y direction, B0 {0 E) k6 i
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
  z. g# s& ^1 n  j4 z: z( c                           ;; it is to accelerate or decelerate: `* d9 F9 G) N: E+ m9 q
  phase                    ;; keeps track of the phase
8 d$ G; ~5 ~$ _. i  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 A. f0 o( u3 B0 A5 l. e. L( s. D
  current-light            ;; the currently selected light
* E: V! r; e$ Q5 |7 d' B
3 k: h2 s# B, j& e  ;; patch agentsets
: U. ]+ {2 z, B# m( w& D9 L  intersections ;; agentset containing the patches that are intersections
$ O4 r$ t9 t) G! @3 v- s1 t5 s  roads         ;; agentset containing the patches that are roads
" w+ j% d1 U2 t) Q% q: ?]
, T8 M7 ~) J/ X, ~+ s: b" U5 t1 v$ @7 s. s& j3 N
turtles-own( s/ @% w/ @. c! X; b% L* \
[/ ^9 V) @9 d- c. J' K# V& V
  speed     ;; the speed of the turtle
2 T- L  T% `% j* X9 j# n  up-car?   ;; true if the turtle moves downwards and false if it moves to the right0 Y1 L% `/ h. ~# q; `! X5 a0 l( h3 X
  wait-time ;; the amount of time since the last time a turtle has moved
$ c) ^8 v4 V  I# |, }$ y" u]# T; n+ _! _; v
$ n. w8 O- j! A
patches-own" I7 F4 L/ c: y- j4 v
[
; t! ~3 R: U# U; P  intersection?   ;; true if the patch is at the intersection of two roads
& |1 _3 J1 F; D& _. _9 x# X5 E1 |4 K  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.; R( j" ]1 u5 C7 ?
                  ;; false for a non-intersection patches.
; ?9 n2 C: Y+ m; D$ X: C' h. b9 T$ R  my-row          ;; the row of the intersection counting from the upper left corner of the
0 @# C: B* w3 ~7 u3 `+ t) ~8 j                  ;; world.  -1 for non-intersection patches.
- R6 O. K% }# c; ~, X  my-column       ;; the column of the intersection counting from the upper left corner of the1 N. q$ ~/ i( S. _/ k" d
                  ;; world.  -1 for non-intersection patches.
6 D( a( d# n) C  |4 d  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* i0 s+ y* L6 q; y: Q0 h1 N& ]  auto?           ;; whether or not this intersection will switch automatically.
" _1 E( O5 @- y) x: K) o, {                  ;; false for non-intersection patches.
0 n! J- o4 H1 c# b2 @]
! f( l0 _% X: W9 L4 e# O0 i
4 r" V) q9 _7 q; N8 L
- O/ W) A8 U# {5 H& k;;;;;;;;;;;;;;;;;;;;;;+ v2 W! H- n# c) |) K
;; Setup Procedures ;;
- u4 b! ]7 }% k" a8 e# o3 l# a;;;;;;;;;;;;;;;;;;;;;;. w4 d) e% ?) u3 e
7 m! b6 g3 |" T8 T* f1 A
;; Initialize the display by giving the global and patch variables initial values.& a9 O! z2 q7 @0 I* U. N
;; Create num-cars of turtles if there are enough road patches for one turtle to2 m1 c- x0 {) }$ ]
;; be created per road patch. Set up the plots.: i% V  F" x2 g& Y/ l, F
to setup+ T, Z  r! H$ ?% R
  ca" R6 D5 ?0 N$ S7 j4 C) _$ K
  setup-globals, e& J/ F, f  z: M$ H9 t
2 ?( V* A8 j) l9 K
  ;; First we ask the patches to draw themselves and set up a few variables
& j! g2 {, G3 d$ p+ F  setup-patches
! ~4 S7 x5 ?2 J* G$ y% B1 M  make-current one-of intersections" a6 s. @( g: J: \* ^5 {
  label-current) X, O5 ?( K& A* F
+ ^, p: n* \3 W3 `; }+ }9 {
  set-default-shape turtles "car"
, x2 {! @8 b- g: B
. g. E% R* o& n! K- ]  if (num-cars > count roads)& |3 T8 M* H/ l3 }- p- E" U
  [
3 ^- O0 y  m  x4 c, d2 s- q7 G    user-message (word "There are too many cars for the amount of "
& U. I  s' a. \                       "road.  Either increase the amount of roads ". H5 L; }0 U9 o) N9 }2 T
                       "by increasing the GRID-SIZE-X or ") o- F& I7 u, W2 k
                       "GRID-SIZE-Y sliders, or decrease the "* ]7 D+ m8 s: {4 c1 r
                       "number of cars by lowering the NUMBER slider.\n"
& [7 S: W3 M* h                       "The setup has stopped.")$ i( P1 X. c$ x: P* ~  k
    stop* P( F/ p1 r; N. Z4 o5 k
  ]
$ `2 d' v9 R. e! o! A( m7 b" h+ ~) b( I  A, Q. I" [; E! c0 B
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
1 V; v2 E5 O7 I  crt num-cars
. B& k+ _& [1 c* U  [( I+ G; z- T) N3 c: O! a+ z
    setup-cars
' a! j0 b) a1 L; s    set-car-color: U% q6 X0 U0 f2 L" v4 v- h1 s- ~
    record-data9 U5 j( w" T7 G
  ]  N% U+ F( v# @0 k
0 U! S; S" ]1 K) Y: @
  ;; give the turtles an initial speed
) i$ e3 ^" b; R' G9 p  ask turtles [ set-car-speed ]
6 b& H$ m/ P+ _% {8 q' Y: `7 Y5 o2 n
* J8 C$ l9 s) ]  reset-ticks
$ t! N. \4 ~2 {8 Bend
* N1 {# |$ t( a$ C+ Z( q  M" n
5 B3 e, u; G- H  W6 d- @: D$ Q;; Initialize the global variables to appropriate values
( m9 C+ X% [0 b7 `" z1 a2 y# r. bto setup-globals% R9 [/ V, B+ x
  set current-light nobody ;; just for now, since there are no lights yet: K7 i) ?) g, [5 ~7 S& q
  set phase 0
  p# ~7 E' N/ w4 m  set num-cars-stopped 06 Q% X, {( y, K' c
  set grid-x-inc world-width / grid-size-x" W. E+ d% l5 Z) G5 @0 s
  set grid-y-inc world-height / grid-size-y
7 h% y  p& B, ^1 S3 O$ s6 r+ O$ C; ~6 u8 a7 N; x7 \
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
5 G/ t5 L  z! M5 Z  set acceleration 0.099( ?' i; N# K5 W) H
end
2 ~9 F" r+ b6 A, @& u# `+ a3 [) B% N8 P1 f
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
9 x% Z$ b3 G1 O) l  R;; and initialize the traffic lights to one setting5 _/ R1 a  i2 u7 W1 A$ r# @
to setup-patches2 n: r( g/ u4 `& z
  ;; initialize the patch-owned variables and color the patches to a base-color
; u; R3 r; h0 |# r# W* \' m  ask patches
, K% W) T( Y& Z0 V; f; N: K+ ?, l* v  [
: ^# ?. A  r( b+ Q5 J    set intersection? false
  b, {: _4 @! M& f( m5 t! u* ]# t1 d    set auto? false
( y& p+ a) C, d5 C  Q! {    set green-light-up? true
1 k* ^: w* @" J: b, P  T    set my-row -1
) k7 K: |( [3 g) z1 o& F1 R    set my-column -1
" ?$ {0 h' c& p9 P$ y1 q    set my-phase -1! L9 Q% T- }6 \$ i+ g$ M- |, _
    set pcolor brown + 3
1 S) [7 y! A7 t3 g8 I  ]0 p' E) l  r% C: `& M! H" W

! }6 U' S1 \, p. b# b8 F. W  ;; initialize the global variables that hold patch agentsets
4 Q$ i% K* b- c5 R; i7 D) `$ ?5 G  set roads patches with
( F3 d, G6 O& Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 {# D( M$ l! K) Y0 z8 p    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% C& G; Y5 s/ g9 |3 ?) l  set intersections roads with
& v& p& n0 j: O& O6 J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) S5 n  x  j" U! Q8 ?- h. z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' l; {1 x8 _$ U: D
4 n6 H- y" ]3 m1 n& T4 p/ H
  ask roads [ set pcolor white ]
% h5 A# U0 C; E) U; T    setup-intersections
+ M6 W  v! r+ k3 C2 o/ }% Q& ~  lend
& h$ Z# t1 s- K- J5 {8 q6 k: N其中定义道路的句子,如下所示,是什么意思啊?
1 K( j0 K) k2 r3 }# z! z set roads patches with0 a% O+ C* T7 u" e: I0 n# c: Q
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- [" \8 T, G$ f# m; p    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, X2 H$ H  ?6 ?  i, i/ ^3 @谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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