|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
$ v O6 @- E. Inetlogo自带的social science--traffic grid这一例子当中,1 o. `, t |* i9 q+ S( `
globals
. _+ B6 @: l. g9 F[" |0 v4 D4 O9 N
grid-x-inc ;; the amount of patches in between two roads in the x direction
! M3 {# R5 O K& u& } grid-y-inc ;; the amount of patches in between two roads in the y direction j/ z7 k/ Z6 p2 e2 r P/ e
acceleration ;; the constant that controls how much a car speeds up or slows down by if8 g+ s- I$ r. U/ v7 {
;; it is to accelerate or decelerate* n4 c4 h1 I% L1 ]. ?
phase ;; keeps track of the phase
+ G- a5 V$ I3 x; `! B9 v! F num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure6 K4 Z- _: m5 J+ B& u: M: F
current-light ;; the currently selected light
4 g. D8 h7 T0 K P2 N0 Z, a6 p: ?2 ^! v6 p& E+ D; T T* \
;; patch agentsets
+ J7 |( U2 F3 u U6 u intersections ;; agentset containing the patches that are intersections
. b+ f1 @% V& M l& Y# c roads ;; agentset containing the patches that are roads
* ]- j% X6 F* G* a8 V$ l8 ]]
7 J& v5 o+ L; E3 Z! x- A! R8 a) u: H1 A
turtles-own
9 a( J$ o; L0 a. T1 P. O+ P, ~% G[
* v' U- z0 [; n! Q; ]8 I speed ;; the speed of the turtle
0 B3 `/ U) t U" |& e/ N up-car? ;; true if the turtle moves downwards and false if it moves to the right" g, {' X! J) g/ a* T% W
wait-time ;; the amount of time since the last time a turtle has moved: S' z' Y1 V1 ]! Q. S
]
3 s6 G1 z1 L3 z: D. h1 O! W* T+ V9 m0 O c" b' v! N. {
patches-own
) U% |4 s V9 _: F/ `' S) E2 b. Z[
" i, q+ U$ ~3 F5 E# H5 V3 q0 ~. U intersection? ;; true if the patch is at the intersection of two roads! F" z7 A, H0 x8 V3 `, U8 I9 n1 L
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
- c% p; k0 U9 E) O4 N& b0 @ ;; false for a non-intersection patches.% G# _1 [& B$ C
my-row ;; the row of the intersection counting from the upper left corner of the
* {5 A& o+ l. X, Y ;; world. -1 for non-intersection patches.
. o% I/ [# j6 }" e: N' J, b( m my-column ;; the column of the intersection counting from the upper left corner of the
9 r$ f1 h3 [ d5 Z' B# j ;; world. -1 for non-intersection patches.
! L- A) K+ u) ]) k$ j% R my-phase ;; the phase for the intersection. -1 for non-intersection patches.
2 c3 \* G+ P3 K- \$ I auto? ;; whether or not this intersection will switch automatically.$ U9 U3 J, H3 `7 |. \
;; false for non-intersection patches.
4 A9 i/ G0 g! u% h+ \5 P]
3 ^4 {: I( K7 e: s; K3 X4 ?2 x! q! a8 W8 n0 [- @5 A X+ W
# H$ p8 W/ x1 B, p: y( \;;;;;;;;;;;;;;;;;;;;;;( D8 Y# k) A8 l, w! N
;; Setup Procedures ;;
V2 K: Q y, M3 d;;;;;;;;;;;;;;;;;;;;;;7 O7 S; _- @( w
+ @8 s/ q5 I* B" \) `+ V& g;; Initialize the display by giving the global and patch variables initial values.
& P1 H. Y0 y1 z! j% F7 N' A;; Create num-cars of turtles if there are enough road patches for one turtle to+ ]- z4 t. ]% M+ n& u" _0 u& _
;; be created per road patch. Set up the plots.2 m" q3 n. }. O0 `6 s
to setup) Z q2 ^; O. U
ca
; @6 Y1 ~. i& U) v! | setup-globals
* x# Z* l/ W3 J$ c
8 H8 U1 B. r1 B" A ;; First we ask the patches to draw themselves and set up a few variables
' G* q8 ?2 ?! G% y5 a+ ?4 ?) ~ setup-patches) g- C: a4 S7 I: z
make-current one-of intersections
1 D. A% m" E0 O7 y4 D label-current
) c, J% Q0 I d1 Z- |; O0 p& a" H" m8 \4 C1 W$ o' K J
set-default-shape turtles "car": o! J* h0 Z c' n N$ P+ Z
5 m& j0 t1 G* ]" @; S' g" K) s" I if (num-cars > count roads)6 H- C" b/ q/ F6 Q1 f% B5 Q7 ^
[
! E# R8 T0 B# I user-message (word "There are too many cars for the amount of "0 C' W$ ^1 h" N5 N& v
"road. Either increase the amount of roads "2 ^3 L2 G; \ H9 A( `% J
"by increasing the GRID-SIZE-X or "
0 O0 y6 y# {+ ~ "GRID-SIZE-Y sliders, or decrease the "
& R1 `; ?+ o( o. j6 o "number of cars by lowering the NUMBER slider.\n"( {7 ^* O- z6 j3 r$ D
"The setup has stopped.")
% L" h, N7 C7 C stop
: }4 [ _* r# N+ } y2 N ]* l. Z! k% m& l7 A' O8 ?
5 I# V2 i+ d& _& |) y ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 [2 ]' B7 |/ k6 l( |2 i
crt num-cars6 v8 w. P+ T9 `) Y' e+ n
[
! N. [ `& |+ q8 Z! [& `) }) B setup-cars
" m; j1 Y9 t: a! T set-car-color' T. w' R) {2 L' p3 `
record-data
9 S0 J/ S- Q u& X0 l6 v ]$ H0 G4 ~7 T! n0 l
$ o/ _4 t, O( [- V, L5 _ ;; give the turtles an initial speed
0 i5 a7 Q# M: a( K ask turtles [ set-car-speed ]
6 @7 S( j* g! N3 m! i1 j. c3 u( g' t1 F; |1 t. Z4 p9 K1 S v
reset-ticks' r5 S. z( ^; s# Z% h# ?
end
: L8 j& K& k7 v5 p, k0 c- H% ?
* z, H% r' H* T4 v) h" t8 F6 R q; H;; Initialize the global variables to appropriate values
8 Z6 c9 O5 E+ ]; y' f3 {) C6 @to setup-globals) W* D; I" E$ G0 k+ w
set current-light nobody ;; just for now, since there are no lights yet8 w) ?; V$ n; H
set phase 0! z+ Z7 o7 X* N( J
set num-cars-stopped 05 u0 i0 S# r, ~3 x9 V: I
set grid-x-inc world-width / grid-size-x0 y( v! \0 ?( R- @2 ?" C
set grid-y-inc world-height / grid-size-y
+ S3 Q2 C3 ~ Z, K! m, |& }& n& b# R6 ^5 J5 w3 B3 h0 z$ J
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary4 `1 W) ]) P+ k' v, k J
set acceleration 0.099- R8 W' d5 `" O* _; M
end* W2 y& U$ w) B
z: ^& p2 h! a+ i;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
/ u$ j; C4 Y- Q. a- L# h6 x;; and initialize the traffic lights to one setting
' e5 }5 D9 b6 w$ C$ V5 Rto setup-patches
# B0 k' c: d" ~& d H! Z) I- [( } ;; initialize the patch-owned variables and color the patches to a base-color
5 J! \6 ]9 c. b2 E% b ask patches
% V& Y2 G* c# X8 E, n+ u( c/ u [
5 s3 \8 t& Y1 g' s set intersection? false. J$ u+ X+ {% ?& q1 k& ?+ F) s
set auto? false+ K; k% m1 h7 d' w1 s! ^
set green-light-up? true ?/ g' e2 k: x' U1 A; l3 ~ P) n
set my-row -1' r1 \% G5 {2 }6 ?; j! X
set my-column -1* ^1 U, c! _, M0 v; C7 T; }
set my-phase -1 `9 _0 p+ V/ K
set pcolor brown + 3 p! A/ R }" h9 \3 o8 u
]8 y( I. A4 x# q3 a
- u# Q# l2 f( z) s ;; initialize the global variables that hold patch agentsets b+ f" e+ w0 K3 G( \! n! b! T
set roads patches with! l% E6 d& L q9 {) {: \/ Z" @
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% U) z0 J" }/ Z7 j+ M& q' _
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) z9 c6 |$ W v5 N- U0 v set intersections roads with- u( e# ?1 T0 V
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" n/ y* N: b1 k, A1 W (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 U3 F+ H% a% U- J0 u
( B* Y. J, m1 x# o
ask roads [ set pcolor white ]
8 U; B7 d S( |3 q- Q) @ setup-intersections2 ]0 r& P+ `# l
end
; x% y0 ]* a7 j7 A2 a其中定义道路的句子,如下所示,是什么意思啊?% D) ~* @, T [- B/ Q9 i6 T
set roads patches with$ e' _# {; d1 v% i: t
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. J8 M( f9 x0 ?
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 \3 x; ~: i m- v) `) A谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|