设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7722|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. ^' U, m: B- n2 _( U( ]9 {netlogo自带的social science--traffic grid这一例子当中,6 o+ N1 u% h% R9 b# T3 a/ R- n
globals0 |+ m4 I* w* Z0 r% R' s/ |7 H. ]; V
[
4 g# @$ F3 M6 i  grid-x-inc               ;; the amount of patches in between two roads in the x direction
6 @, L* j8 R7 c# L: e, E4 u  grid-y-inc               ;; the amount of patches in between two roads in the y direction( U  R2 Q# }' _& C
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
3 `* t0 q$ G) M# C                           ;; it is to accelerate or decelerate: Y0 M( D: I( F7 Q
  phase                    ;; keeps track of the phase
8 J+ c) K% p& a9 ?1 q7 L- Y. i# d  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure6 U% n, H. y( q! G0 g) Q4 n# ~
  current-light            ;; the currently selected light
3 Q' q% Z9 d- t- }/ a- @' p: M/ W) t3 Y2 d! x1 d0 }. i7 {. c
  ;; patch agentsets
; e( N! O6 n0 {8 o/ r. X  intersections ;; agentset containing the patches that are intersections
8 ^5 s0 i6 n6 v: d* `# G" @% }  roads         ;; agentset containing the patches that are roads$ ~7 ~2 x6 I3 v/ S3 Y6 b
]
2 o5 L7 v; q- h+ G# \. j1 L/ C$ T' \0 w. L7 d- S, C
turtles-own
# r1 q8 M" s3 L6 g5 a9 v  v[
8 n' `4 t: A  _( y5 j  speed     ;; the speed of the turtle
* ]% J8 r- @, p% ^4 f7 U* U  up-car?   ;; true if the turtle moves downwards and false if it moves to the right6 S! t* x8 E3 D" d
  wait-time ;; the amount of time since the last time a turtle has moved
5 |5 N2 O" D. B  g; V1 T0 j]* ?4 X! r* ?  e1 f9 r- |
3 O7 i( f/ @) y% d1 s
patches-own
9 x! \$ w) R7 A; `* C[
- f; B- {( U# b- }7 V. }: n, W4 P  intersection?   ;; true if the patch is at the intersection of two roads4 y8 V* c* r( ?  `
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.8 y/ o$ `/ O# o* h' l2 P' Q
                  ;; false for a non-intersection patches.( d' W: y7 Q% G. n/ V4 S$ e
  my-row          ;; the row of the intersection counting from the upper left corner of the$ ^6 ?7 v! L  Q" b* |& \
                  ;; world.  -1 for non-intersection patches.# C3 s2 J  \# b: X  f, ^" P
  my-column       ;; the column of the intersection counting from the upper left corner of the
$ i1 A; y' e7 k& u; |                  ;; world.  -1 for non-intersection patches.* O4 _' b5 l' p" D, i3 U" u! w
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
$ d) |2 a3 |. y2 J  auto?           ;; whether or not this intersection will switch automatically.
9 }/ c$ |7 J: V$ [9 a4 ?6 i& _, J                  ;; false for non-intersection patches.
, K2 o8 F: N4 k( E7 Y3 y$ V]% W, G3 W: P& q# D2 r# {- d

5 u! F9 Y- e2 r7 \( \3 I' {. m2 c" t2 V9 }: r7 j$ C# F- u
;;;;;;;;;;;;;;;;;;;;;;/ s# W" v" ~7 B# |# n4 b  w: x
;; Setup Procedures ;;1 o7 o  o; Y. F% j3 T: D
;;;;;;;;;;;;;;;;;;;;;;- `1 m' I8 k, X; v/ V

* g! \* A& ^. X9 u- m2 g+ [4 ]) n;; Initialize the display by giving the global and patch variables initial values.
) K" n6 P! [* \% A8 E" a- z;; Create num-cars of turtles if there are enough road patches for one turtle to0 d2 |4 n! O8 N; t; J
;; be created per road patch. Set up the plots.
  B) J# o  {" Oto setup
/ K: {: Y( }3 s8 ~# M  ca  W; Q, \: g( r* s6 R4 z
  setup-globals
$ u" N" O' y  N& m3 S1 h  {# e
9 V! L; b9 u" T) G6 i" k  ;; First we ask the patches to draw themselves and set up a few variables
0 S" K+ R6 g* h- R! p  setup-patches
( ~: n8 L! }. b  I( d  o  make-current one-of intersections5 O+ I! E3 B8 f% g& S) O( ^2 p
  label-current! A( k2 P- s5 g7 w4 b, {$ c  B

4 |: s" x4 x& z" X+ d) W& [. t3 ]  set-default-shape turtles "car"
# i0 {1 o2 F+ _( L  C6 |7 X4 t' D: V( Z5 L$ Q; B
  if (num-cars > count roads)7 H: s! V& d  l9 E3 w2 i
  [
6 K  e. R( a! g: G, n    user-message (word "There are too many cars for the amount of "
4 K! i. r  L# X                       "road.  Either increase the amount of roads "8 w3 B6 b* }  j& Z3 l9 V. S
                       "by increasing the GRID-SIZE-X or "7 J6 W9 a* [7 a5 @1 H
                       "GRID-SIZE-Y sliders, or decrease the "9 p) s+ d# i7 U+ E$ |5 g
                       "number of cars by lowering the NUMBER slider.\n": g+ ~& F& y1 g% J# x# f" h
                       "The setup has stopped.")* C) i- j( a8 _; B
    stop
' f. P! \3 Z. [: h  ]- Z+ g$ f- n* p" D) u& X9 V% A2 h( c
* J. o, M" ~# L: X
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
9 F2 e8 j: w: h0 d2 g* r  crt num-cars7 P& _& o# l. [* S8 b- Q
  [
+ J& R( E. Z: q/ \+ I6 M    setup-cars
" X4 E" ^; ]) Q' o    set-car-color
# O) |7 t9 U! f7 Y' d    record-data3 Y8 }: U2 T" n* L9 O: Z
  ]
" u2 l$ s, p/ ^/ T, V3 [4 Y( _4 n& O
  ;; give the turtles an initial speed" N( j8 t+ Q- G9 W$ p, G
  ask turtles [ set-car-speed ]
- `4 _$ q  ~3 O7 l" e0 U$ m& ]( v* w% m3 @
  reset-ticks
( E- R  [! m& a! K0 @$ Fend/ ^+ V, x0 ]& k8 b( `+ c, Q# Q

9 W5 W- o( I: Y5 i;; Initialize the global variables to appropriate values3 b2 D( `+ `1 ~+ a5 T5 t
to setup-globals
4 J* h/ l; e3 K+ a! h  set current-light nobody ;; just for now, since there are no lights yet; U- X/ O& v4 q6 R
  set phase 0
5 U4 W; j6 O. f$ u9 D  set num-cars-stopped 0
9 i7 H! _, z5 p9 E+ o' z9 s  set grid-x-inc world-width / grid-size-x0 m0 Y: Y. F& t* R
  set grid-y-inc world-height / grid-size-y
; J5 _, e0 k; m' T! a/ O& ]5 Q
, G. x# P& K! c7 _  I, P1 [  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
2 q# w- b5 @* s2 p( Z  set acceleration 0.099
7 z/ z) S, O4 n: hend
( g. c" C  I: @' c* `
: f( c7 X/ ^- a; r) B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
& I6 p7 t0 P0 ?6 B;; and initialize the traffic lights to one setting
' Z# u4 m. F3 }, A5 xto setup-patches3 |  R* h2 u$ S2 j: q* k4 w. X
  ;; initialize the patch-owned variables and color the patches to a base-color9 x8 _# b9 f- s0 b! s7 [4 U
  ask patches
- a% c! [3 W% r6 c/ i  G  [" Y" j% s$ S" ?
    set intersection? false
) M3 U6 Z, Y( a- V7 g- [9 ^- @6 [    set auto? false% S: J" s/ U% O- Q8 `# [; Q
    set green-light-up? true. ^6 f# r4 Y( ^) v0 a- Q
    set my-row -1
! C2 |% J8 g6 h& Q+ ?" W( u    set my-column -1
7 ?1 d( U' E. n5 Y+ F3 s; y- _- \    set my-phase -1* k+ |8 X4 t* J, M
    set pcolor brown + 33 X" e: r  \/ G  b
  ]: x1 x4 k1 n6 J. c- B
6 h; ^  ^8 s* p6 Z
  ;; initialize the global variables that hold patch agentsets
* C- t3 K5 n4 Q) O/ w2 O  set roads patches with
( P2 s' j9 i+ j7 O1 S9 l3 S/ a    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ h, y1 }3 C2 p9 i6 t, g0 a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 F8 c1 V/ q9 G3 j& h% ^  set intersections roads with
" [* F& A/ Q/ |8 C9 {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and4 L! F- \3 ?, G* T
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ c) U* L8 m! Q" k0 ]1 D

8 ^1 p! o3 f1 C/ u: O+ l0 t  ask roads [ set pcolor white ]
, j6 J/ Q- Z5 o, R! z3 k    setup-intersections6 k6 ~$ C7 S. y; z! `, {' P- g* Y# n
end$ W$ C6 W5 L4 ^$ X/ o$ M
其中定义道路的句子,如下所示,是什么意思啊?4 @- S0 E+ h/ a, e
set roads patches with
* I" m  R6 Y2 A& j2 H/ M# F; ?$ L; ?    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 d6 v& T+ J9 D2 G- r
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ Y6 V. Q2 k. a: Z- k+ @* y* d+ S谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-11 04:02 , Processed in 0.016510 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表