|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 G9 c1 Y6 F/ R: u. f
netlogo自带的social science--traffic grid这一例子当中,# d1 J) D( {0 h2 j
globals
9 P% m8 q" q+ X# [& t N[2 E4 _- T9 ]9 e- a7 _2 l% {2 w; c, m
grid-x-inc ;; the amount of patches in between two roads in the x direction' ^8 i+ C- k* i; P! d/ o& k
grid-y-inc ;; the amount of patches in between two roads in the y direction- F* @3 l1 W. H$ l% D
acceleration ;; the constant that controls how much a car speeds up or slows down by if
: {! J: {( y- w; D0 e1 ~; [7 R+ t/ x ;; it is to accelerate or decelerate' b6 D) v; f+ R% @. W3 p3 N
phase ;; keeps track of the phase0 w4 J! H. _9 I$ l+ T/ s1 }5 ]
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
' B' n/ Z! c" t, p+ l current-light ;; the currently selected light+ S) ^% v" ~3 K' L7 P) }1 s' `1 C
* u, [' [6 y8 c4 w X
;; patch agentsets
. P3 K1 I/ `0 t0 T* j1 p/ J% K intersections ;; agentset containing the patches that are intersections
/ c2 I& r/ S" H# v2 t roads ;; agentset containing the patches that are roads
# }# K- E F- ~- f; n]/ ], G! Q3 N0 K9 v; d2 V
8 q! T( e8 |- ]8 }
turtles-own
1 O! C; y# K9 X8 @* x- ^2 h[
) _& p8 G$ J% j$ I" K8 p speed ;; the speed of the turtle
- Q U4 ^, J# x( k7 s up-car? ;; true if the turtle moves downwards and false if it moves to the right. |6 K2 f& g2 `5 R$ B4 V& v
wait-time ;; the amount of time since the last time a turtle has moved6 ?% f) @! d& d' N5 F* P4 q4 v4 H
]
" `9 h! q) n- k; y# @. W7 o$ F6 ~, V1 @/ w
patches-own
6 l* v6 e/ C+ M0 N[+ u1 v$ |+ i0 f+ _& ~" D0 Q+ S
intersection? ;; true if the patch is at the intersection of two roads5 a+ u; k8 l9 k3 @1 E" `3 w% R0 Z& u
green-light-up? ;; true if the green light is above the intersection. otherwise, false." c; M+ e8 i" A0 ^
;; false for a non-intersection patches.( y8 r' Q" T4 i* D8 ]* _0 o
my-row ;; the row of the intersection counting from the upper left corner of the# a1 Y$ L7 a8 o9 q2 P% c
;; world. -1 for non-intersection patches.: L5 g/ g) {7 ]
my-column ;; the column of the intersection counting from the upper left corner of the
% F% \; b0 K) q" j" A: y ;; world. -1 for non-intersection patches.
# m: T7 W( i9 p" o0 i6 a Q) d my-phase ;; the phase for the intersection. -1 for non-intersection patches.7 R6 j# T) X5 a" G: p i
auto? ;; whether or not this intersection will switch automatically.7 P4 G- y4 r6 v+ x4 f1 [5 R: G
;; false for non-intersection patches.- J2 y- V f# S& S
]6 E* ^" e$ B+ F/ S- K( i
# x/ A. |( z3 w, T& i
\( G& a$ b& {' |# n
;;;;;;;;;;;;;;;;;;;;;;
7 j3 {: q5 L1 a: k/ a- s;; Setup Procedures ;;
s& J8 N' S3 ^;;;;;;;;;;;;;;;;;;;;;;9 c* r; v4 ^4 [' \; e; c
) [* B) v& R8 \+ P6 d;; Initialize the display by giving the global and patch variables initial values.
" I% }$ W8 S+ j, f6 `;; Create num-cars of turtles if there are enough road patches for one turtle to& F- J" ^, x: h6 C* M# U
;; be created per road patch. Set up the plots.. [2 ~: r2 g) n2 L
to setup
8 o9 v6 W$ o% V8 X ca" m" @) t0 {, e3 \' B$ T
setup-globals
( o( k& V( j2 y
5 G, O9 K! u8 m' ~+ A% h. f- K ;; First we ask the patches to draw themselves and set up a few variables
, u' d Q# ?/ N% `& Y$ g setup-patches% i( T) f; v9 `* P- Y8 s0 C
make-current one-of intersections
/ G# S0 v. n! W/ u3 i label-current; p5 q! @" Q" Y4 B& s% s
; r; l7 d$ F: X
set-default-shape turtles "car"( I) A3 ?' r" [6 V; E2 D) o
' f1 S6 O6 k L' d( b& t1 { M if (num-cars > count roads)# }6 N# J6 ?* M9 [: X/ n
[- ?1 N5 I& I# U3 }- ?4 B) L
user-message (word "There are too many cars for the amount of "1 N; o- ?3 g& b( ?
"road. Either increase the amount of roads ") {, ] O1 p% B4 v/ R/ e6 [
"by increasing the GRID-SIZE-X or "
# {, ^2 b5 C. ?3 p "GRID-SIZE-Y sliders, or decrease the "4 d6 T$ n6 u) z* u$ r
"number of cars by lowering the NUMBER slider.\n"
0 g3 J& |6 a1 Y0 i "The setup has stopped.")' t8 f1 Z" n/ L: _3 i
stop
" o. w- u" M$ S! u+ e+ C3 v ]
% Y! W. {" \" f6 o4 v1 a
8 l8 F/ ]+ j) ^! A+ D ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color1 K& w, ^. w6 R/ S! r) _7 l
crt num-cars
6 f3 f" Y+ H- |6 u; s4 G) n, \ [6 o! B' p. u2 A* [( }, ~, h
setup-cars6 U# M5 t$ I" t. M7 t" z; }
set-car-color
5 F$ P) j( y, D( Q h; D1 m record-data
# G1 [6 J2 T( W3 Y ]: }" X- L, p) a
& A; n K, L) h3 A8 q% h" j$ E
;; give the turtles an initial speed
' W2 I+ B5 Y" W) b) X6 @% E ask turtles [ set-car-speed ]) p2 K7 a' ^' w/ O4 F
5 d' Y7 E. J8 O4 o' }
reset-ticks
& x a: N' ]5 q" R# \; Kend
" i ~* ]) j" s- B3 L& _
; A- k1 S) z- g/ x2 H;; Initialize the global variables to appropriate values& v) s$ C0 \& F4 s8 f h
to setup-globals2 u. {; j" M) H# y7 a# G
set current-light nobody ;; just for now, since there are no lights yet. E* f1 N) [( ^3 x
set phase 0
+ G/ d/ U4 e5 o+ H$ [4 ~2 R set num-cars-stopped 0/ r( }9 e; I0 N7 e/ h6 f- p1 ]# E8 E
set grid-x-inc world-width / grid-size-x b; \ p5 M, _' x. ^3 i& ~
set grid-y-inc world-height / grid-size-y" x/ L1 v6 ~% j
' m! K9 @ y W" L2 y ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary8 g' s; s3 K5 r6 y/ A6 T
set acceleration 0.099
- D- X |1 P0 ? u7 e( \1 F+ I! Hend
( }1 d2 x4 H$ T- g) e2 s7 ~! }) _2 ~
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,2 [. Z' P( x% i7 O" E& ?
;; and initialize the traffic lights to one setting
5 n/ P. y0 |) C/ [to setup-patches
9 R& Q; C9 ]9 M$ C3 s+ X ;; initialize the patch-owned variables and color the patches to a base-color
7 F9 b% X* q4 g7 f8 l ask patches
7 X1 X. C( Y4 ] [
# |0 U! u$ I- x' {: c- b# s set intersection? false
1 D8 {: w% o3 t2 }* G/ I2 ?7 K set auto? false
: Z/ g& ~1 Z1 h# |, y/ S v set green-light-up? true
& g5 d& Z. N; n' X set my-row -1
( @7 }3 }; p# z/ O set my-column -1
! h6 z, F* q! H5 _3 X8 V4 B1 `, k set my-phase -1 a \' q$ ?( J2 M$ f
set pcolor brown + 3$ V- M, a( [) g
]4 W* z( ?% h0 `1 w: l7 R5 n
" g) l1 `3 ?; U( n4 u: ?
;; initialize the global variables that hold patch agentsets
$ r3 c; B( o) d( k* \2 w) H set roads patches with
0 S# A9 j3 T0 O [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. e# }" f$ l! U* o (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 Q% x- V) W/ x; w2 T% _3 k
set intersections roads with9 _- l3 J: E8 g6 a. X8 L
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and# \7 B% i9 H _; @
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 @+ z6 z: u$ s, A! i$ ^" {' s- P
. G4 ]5 y2 i" ]& J. O ask roads [ set pcolor white ]. v6 y. E7 E" }/ A @
setup-intersections
0 }/ g5 K$ _8 i$ K# l* o/ ~' \end/ \$ n# s, H9 N
其中定义道路的句子,如下所示,是什么意思啊?. |& c: k& w q5 W
set roads patches with+ ]3 A$ D! W1 s* K& v' v
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: ^9 A. l4 Y# | }
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) A$ {: Q0 q8 Y0 `2 G: G: c谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|