设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11450|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
8 l6 F8 U. m; k9 Cnetlogo自带的social science--traffic grid这一例子当中,
9 A+ N9 ^8 k+ zglobals% e) ?1 K: B0 ^. ^
[; L/ ^% o3 X2 y; K+ R) d8 o
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
5 [6 \" e9 X8 J+ u5 q  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ i; G. ^4 s% F
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if0 J3 M/ v0 k; x
                           ;; it is to accelerate or decelerate& s5 u. a0 p) ?% a3 U; [7 @
  phase                    ;; keeps track of the phase
  m9 j  g6 S# {5 {9 f) i) }; y" e9 j  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* n, z# A" \  T* p$ g; U6 f2 y8 E
  current-light            ;; the currently selected light
4 h) w5 }+ r. V/ i  ~3 E8 C* ~
. H. r+ N# T# \& H  ;; patch agentsets9 M9 m5 {5 }" L( p9 s* z
  intersections ;; agentset containing the patches that are intersections
$ g# D- {6 `% W! N4 s) `/ K  roads         ;; agentset containing the patches that are roads
8 H9 g: n9 B( z9 R7 y]
, P, H4 {, ~/ Z5 A$ }" f
! {& N. g7 X; H! c- sturtles-own! H2 }$ r$ g  D/ ^3 s' G& b
[2 |# w" i( s  e/ h
  speed     ;; the speed of the turtle2 Z+ b/ h) V! y+ g5 Y' u4 m
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right+ R! l7 [7 {  e% f) L
  wait-time ;; the amount of time since the last time a turtle has moved  {8 u' z2 \$ Y; |4 R$ h! b
]
; S% _2 @, D" O. c' T8 J) x* ]6 u6 v- x( [4 J5 i+ I$ b
patches-own
$ f7 i/ g! o; v8 m' M[
' _3 |0 N! _' j( }- {  intersection?   ;; true if the patch is at the intersection of two roads
7 w- M/ _( q: z" C  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- ^% s8 w/ n* O, r) C
                  ;; false for a non-intersection patches.
  h- l' U  Q% }3 ^& B3 W  my-row          ;; the row of the intersection counting from the upper left corner of the- Q7 a/ D% \: Y, f
                  ;; world.  -1 for non-intersection patches.
8 T2 l4 Q' }2 L; K" W3 y# E9 |  my-column       ;; the column of the intersection counting from the upper left corner of the
* @' n& i, P2 x. z0 ]                  ;; world.  -1 for non-intersection patches.' z+ `- y6 a4 n9 K' m: ?8 }
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.- b1 x+ q7 {  k1 C- M- p! l2 G$ I
  auto?           ;; whether or not this intersection will switch automatically.1 f( ?$ f, ]/ E6 M
                  ;; false for non-intersection patches.
/ l) f) G5 `, @: p% N]
4 ]6 A, S( m4 f0 F; w& U/ x! \$ V' F

+ J8 I9 {' @& ]& H9 a+ R;;;;;;;;;;;;;;;;;;;;;;
! _2 I; a0 @) i4 F;; Setup Procedures ;;
, e3 L  B/ m2 L9 I" b- `;;;;;;;;;;;;;;;;;;;;;;
9 \+ Y# h1 }; X0 A4 T7 m4 E  U- o
;; Initialize the display by giving the global and patch variables initial values.
# P* P* E3 r) t( m& g! [;; Create num-cars of turtles if there are enough road patches for one turtle to
' T! G  k9 N, u) Y8 n0 u- x6 D;; be created per road patch. Set up the plots.
' Q3 Z- p. ?4 }; Vto setup
  }% s1 c4 T* U2 b2 U$ r4 }  ca
1 h2 M! ~+ A% z+ C8 q. p: Y  setup-globals
9 q* m+ f0 A9 @, U% R
0 W. K7 r/ x1 {- M" M/ K, Y  ;; First we ask the patches to draw themselves and set up a few variables; n: J* d1 Z% H
  setup-patches
, {8 F  v0 G7 Q1 ~0 D, x  make-current one-of intersections
( W; e, R  X+ ?; b& ]5 k  label-current% w5 b/ P; ]' a) z+ c

1 ~, u- `+ f2 g2 ^; u' H) _) u& L4 x  set-default-shape turtles "car"
4 G1 {0 g7 V9 \( t0 ]/ l( P) J. j# L, [+ o# X
  if (num-cars > count roads)' H- Z6 @$ Y' w" H
  [- G$ I/ o6 Q) H! H( R0 p: q
    user-message (word "There are too many cars for the amount of "$ x' m3 r; j. i' g0 d3 M  h5 F* n- G
                       "road.  Either increase the amount of roads "
: j9 _& w0 @  Z1 L' }+ K                       "by increasing the GRID-SIZE-X or "8 v. c1 q4 w- i! P6 O9 R8 f. O
                       "GRID-SIZE-Y sliders, or decrease the "+ ~( _/ R! F& m, R" {" f* R5 Q
                       "number of cars by lowering the NUMBER slider.\n"
+ A, p9 j7 F  a% z                       "The setup has stopped.")
% m  W' h" \) H. u& \    stop( H7 s" T+ T# J0 F3 \, c& }: y; V
  ]
9 t: J- u; p' _" u, s' X( w+ f. E7 d  d+ a' o4 _; J
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ V0 y8 q9 b7 R5 v4 Q  crt num-cars0 d- v" M3 T! C3 d- V5 ]
  [- v3 ^% Q) N# D8 z9 D
    setup-cars1 R$ D& V$ G. {' B8 s8 S- [
    set-car-color
8 Z! B8 H* K1 }# P& l    record-data
4 J& n* c5 v' z( {. ~  ]1 c: G. T. \  g9 g

! F  S  G0 Y, X* w' n& [  ;; give the turtles an initial speed
; d8 w" V" u% a8 t8 ^  ask turtles [ set-car-speed ], ^7 @( p2 K$ }) p/ E

. G+ j1 d* x. ^- G" A+ \  reset-ticks9 d! `' }# S: _; q
end  Z" P7 _8 ]1 E) B9 k& A7 M( |5 m

: R1 M- g' W+ ~3 ^- f% x;; Initialize the global variables to appropriate values
" m& q, O/ r; {! b( O! S; d# Cto setup-globals; w+ h, V1 e' h# C0 n+ W% F& o" U
  set current-light nobody ;; just for now, since there are no lights yet  P0 ]& q# l0 Z" ^1 t% l) z
  set phase 01 |' k* j% @* `+ H& ]4 }2 O) c
  set num-cars-stopped 0
0 }. Q, f- f2 X3 C+ n  X  set grid-x-inc world-width / grid-size-x
- ]- o" H* h; u9 w2 C  ^: k, R  set grid-y-inc world-height / grid-size-y1 o4 m1 H( o* b* \, v2 T
4 }1 [" ?& y* E7 ^( ]' H: I
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary+ }$ v! q+ d; C
  set acceleration 0.0990 r  ~1 s2 Q1 ^7 }
end% e: B! a9 S4 r; g) o
+ D' R9 X, r4 m
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
: J# I/ }; X2 Q& J+ A: T7 S3 K+ t;; and initialize the traffic lights to one setting
$ o* H( s  X: g6 E- u( `to setup-patches
  n3 @" {9 z. A( Z+ \+ G$ |  ;; initialize the patch-owned variables and color the patches to a base-color! M. b% j( P. p" \: T; Y( J; U
  ask patches' g% m+ u! M# ]7 S7 U6 m% v
  [
! l+ P6 A7 {& Q- k* L    set intersection? false4 n/ Q" q# G$ Q8 L
    set auto? false
1 r7 r. }, d3 V% |) L# H, l    set green-light-up? true
8 {8 Z' A' c; W; X, Q    set my-row -1) l# J& l; t* r$ ?# O: s
    set my-column -12 ^. \- S! j  J9 H
    set my-phase -1
( r' N+ V% y+ _& z& }# T/ _    set pcolor brown + 3
& b3 a6 L2 I* R" t0 a1 F! P! P  ]
# @9 V" R3 ?* f; F1 Z0 q. R9 |
' X% J3 r: A+ R# N" u1 h  ;; initialize the global variables that hold patch agentsets6 }* x0 f$ L5 E' K  t* e
  set roads patches with6 I4 l# V9 f8 r( r
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, H) V0 \4 @( m
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! I0 F( L' @8 _, ?) O  set intersections roads with
5 a9 S0 y+ M1 f    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
5 x% N1 I% o1 d4 Q% u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; f: O& [9 ^5 a+ f- h
) k7 w1 F: G0 O; N' t, ?7 ^
  ask roads [ set pcolor white ]
# b2 n7 a  S6 ^4 ?2 i+ Q& Q+ m0 N    setup-intersections
+ k; m1 j" i1 B9 Q  A& iend
% m" \9 V, g& t0 H: t8 H6 X) A其中定义道路的句子,如下所示,是什么意思啊?
2 z  E0 I2 ^  s' ]. C! P2 H1 W set roads patches with
- Q% y5 J5 y6 J, T8 f; p    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; S3 J1 D' H9 e! r5 x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" }/ u7 s! g" z' N. p7 _: Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-30 19:06 , Processed in 0.014234 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表