|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
8 l6 F8 U. m; k9 Cnetlogo自带的social science--traffic grid这一例子当中,
9 A+ N9 ^8 k+ zglobals% e) ?1 K: B0 ^. ^
[; L/ ^% o3 X2 y; K+ R) d8 o
grid-x-inc ;; the amount of patches in between two roads in the x direction
5 [6 \" e9 X8 J+ u5 q grid-y-inc ;; the amount of patches in between two roads in the y direction$ i; G. ^4 s% F
acceleration ;; the constant that controls how much a car speeds up or slows down by if0 J3 M/ v0 k; x
;; it is to accelerate or decelerate& s5 u. a0 p) ?% a3 U; [7 @
phase ;; keeps track of the phase
m9 j g6 S# {5 {9 f) i) }; y" e9 j num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure* n, z# A" \ T* p$ g; U6 f2 y8 E
current-light ;; the currently selected light
4 h) w5 }+ r. V/ i ~3 E8 C* ~
. H. r+ N# T# \& H ;; patch agentsets9 M9 m5 {5 }" L( p9 s* z
intersections ;; agentset containing the patches that are intersections
$ g# D- {6 `% W! N4 s) `/ K roads ;; agentset containing the patches that are roads
8 H9 g: n9 B( z9 R7 y]
, P, H4 {, ~/ Z5 A$ }" f
! {& N. g7 X; H! c- sturtles-own! H2 }$ r$ g D/ ^3 s' G& b
[2 |# w" i( s e/ h
speed ;; the speed of the turtle2 Z+ b/ h) V! y+ g5 Y' u4 m
up-car? ;; true if the turtle moves downwards and false if it moves to the right+ R! l7 [7 { e% f) L
wait-time ;; the amount of time since the last time a turtle has moved {8 u' z2 \$ Y; |4 R$ h! b
]
; S% _2 @, D" O. c' T8 J) x* ]6 u6 v- x( [4 J5 i+ I$ b
patches-own
$ f7 i/ g! o; v8 m' M[
' _3 |0 N! _' j( }- { intersection? ;; true if the patch is at the intersection of two roads
7 w- M/ _( q: z" C green-light-up? ;; true if the green light is above the intersection. otherwise, false.- ^% s8 w/ n* O, r) C
;; false for a non-intersection patches.
h- l' U Q% }3 ^& B3 W my-row ;; the row of the intersection counting from the upper left corner of the- Q7 a/ D% \: Y, f
;; world. -1 for non-intersection patches.
8 T2 l4 Q' }2 L; K" W3 y# E9 | my-column ;; the column of the intersection counting from the upper left corner of the
* @' n& i, P2 x. z0 ] ;; world. -1 for non-intersection patches.' z+ `- y6 a4 n9 K' m: ?8 }
my-phase ;; the phase for the intersection. -1 for non-intersection patches.- b1 x+ q7 { k1 C- M- p! l2 G$ I
auto? ;; whether or not this intersection will switch automatically.1 f( ?$ f, ]/ E6 M
;; false for non-intersection patches.
/ l) f) G5 `, @: p% N]
4 ]6 A, S( m4 f0 F; w& U/ x! \$ V' F
+ J8 I9 {' @& ]& H9 a+ R;;;;;;;;;;;;;;;;;;;;;;
! _2 I; a0 @) i4 F;; Setup Procedures ;;
, e3 L B/ m2 L9 I" b- `;;;;;;;;;;;;;;;;;;;;;;
9 \+ Y# h1 }; X0 A4 T7 m4 E U- o
;; Initialize the display by giving the global and patch variables initial values.
# P* P* E3 r) t( m& g! [;; Create num-cars of turtles if there are enough road patches for one turtle to
' T! G k9 N, u) Y8 n0 u- x6 D;; be created per road patch. Set up the plots.
' Q3 Z- p. ?4 }; Vto setup
}% s1 c4 T* U2 b2 U$ r4 } ca
1 h2 M! ~+ A% z+ C8 q. p: Y setup-globals
9 q* m+ f0 A9 @, U% R
0 W. K7 r/ x1 {- M" M/ K, Y ;; First we ask the patches to draw themselves and set up a few variables; n: J* d1 Z% H
setup-patches
, {8 F v0 G7 Q1 ~0 D, x make-current one-of intersections
( W; e, R X+ ?; b& ]5 k label-current% w5 b/ P; ]' a) z+ c
1 ~, u- `+ f2 g2 ^; u' H) _) u& L4 x set-default-shape turtles "car"
4 G1 {0 g7 V9 \( t0 ]/ l( P) J. j# L, [+ o# X
if (num-cars > count roads)' H- Z6 @$ Y' w" H
[- G$ I/ o6 Q) H! H( R0 p: q
user-message (word "There are too many cars for the amount of "$ x' m3 r; j. i' g0 d3 M h5 F* n- G
"road. Either increase the amount of roads "
: j9 _& w0 @ Z1 L' }+ K "by increasing the GRID-SIZE-X or "8 v. c1 q4 w- i! P6 O9 R8 f. O
"GRID-SIZE-Y sliders, or decrease the "+ ~( _/ R! F& m, R" {" f* R5 Q
"number of cars by lowering the NUMBER slider.\n"
+ A, p9 j7 F a% z "The setup has stopped.")
% m W' h" \) H. u& \ stop( H7 s" T+ T# J0 F3 \, c& }: y; V
]
9 t: J- u; p' _" u, s' X( w+ f. E7 d d+ a' o4 _; J
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ V0 y8 q9 b7 R5 v4 Q crt num-cars0 d- v" M3 T! C3 d- V5 ]
[- v3 ^% Q) N# D8 z9 D
setup-cars1 R$ D& V$ G. {' B8 s8 S- [
set-car-color
8 Z! B8 H* K1 }# P& l record-data
4 J& n* c5 v' z( {. ~ ]1 c: G. T. \ g9 g
! F S G0 Y, X* w' n& [ ;; give the turtles an initial speed
; d8 w" V" u% a8 t8 ^ ask turtles [ set-car-speed ], ^7 @( p2 K$ }) p/ E
. G+ j1 d* x. ^- G" A+ \ reset-ticks9 d! `' }# S: _; q
end Z" P7 _8 ]1 E) B9 k& A7 M( |5 m
: R1 M- g' W+ ~3 ^- f% x;; Initialize the global variables to appropriate values
" m& q, O/ r; {! b( O! S; d# Cto setup-globals; w+ h, V1 e' h# C0 n+ W% F& o" U
set current-light nobody ;; just for now, since there are no lights yet P0 ]& q# l0 Z" ^1 t% l) z
set phase 01 |' k* j% @* `+ H& ]4 }2 O) c
set num-cars-stopped 0
0 }. Q, f- f2 X3 C+ n X set grid-x-inc world-width / grid-size-x
- ]- o" H* h; u9 w2 C ^: k, R set grid-y-inc world-height / grid-size-y1 o4 m1 H( o* b* \, v2 T
4 }1 [" ?& y* E7 ^( ]' H: I
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary+ }$ v! q+ d; C
set acceleration 0.0990 r ~1 s2 Q1 ^7 }
end% e: B! a9 S4 r; g) o
+ D' R9 X, r4 m
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
: J# I/ }; X2 Q& J+ A: T7 S3 K+ t;; and initialize the traffic lights to one setting
$ o* H( s X: g6 E- u( `to setup-patches
n3 @" {9 z. A( Z+ \+ G$ | ;; initialize the patch-owned variables and color the patches to a base-color! M. b% j( P. p" \: T; Y( J; U
ask patches' g% m+ u! M# ]7 S7 U6 m% v
[
! l+ P6 A7 {& Q- k* L set intersection? false4 n/ Q" q# G$ Q8 L
set auto? false
1 r7 r. }, d3 V% |) L# H, l set green-light-up? true
8 {8 Z' A' c; W; X, Q set my-row -1) l# J& l; t* r$ ?# O: s
set my-column -12 ^. \- S! j J9 H
set my-phase -1
( r' N+ V% y+ _& z& }# T/ _ set pcolor brown + 3
& b3 a6 L2 I* R" t0 a1 F! P! P ]
# @9 V" R3 ?* f; F1 Z0 q. R9 |
' X% J3 r: A+ R# N" u1 h ;; initialize the global variables that hold patch agentsets6 }* x0 f$ L5 E' K t* e
set roads patches with6 I4 l# V9 f8 r( r
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, H) V0 \4 @( m
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! I0 F( L' @8 _, ?) O set intersections roads with
5 a9 S0 y+ M1 f [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
5 x% N1 I% o1 d4 Q% u (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; f: O& [9 ^5 a+ f- h
) k7 w1 F: G0 O; N' t, ?7 ^
ask roads [ set pcolor white ]
# b2 n7 a S6 ^4 ?2 i+ Q& Q+ m0 N setup-intersections
+ k; m1 j" i1 B9 Q A& iend
% m" \9 V, g& t0 H: t8 H6 X) A其中定义道路的句子,如下所示,是什么意思啊?
2 z E0 I2 ^ s' ]. C! P2 H1 W set roads patches with
- Q% y5 J5 y6 J, T8 f; p [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; S3 J1 D' H9 e! r5 x
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]" }/ u7 s! g" z' N. p7 _: Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|