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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。; N/ U( ?# Z& s( L5 W7 T
netlogo自带的social science--traffic grid这一例子当中,
8 S( ]) x9 [. ~8 R" v1 Qglobals2 [1 u' Z( y: a! W& \& a) f
[9 J  x$ c+ q8 `4 f5 K+ D; U/ m! `2 \
  grid-x-inc               ;; the amount of patches in between two roads in the x direction3 c3 q4 d$ ^# Z: N: O9 p
  grid-y-inc               ;; the amount of patches in between two roads in the y direction1 u2 m; L1 u8 H- K4 z
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( C. P$ }1 W& L  H                           ;; it is to accelerate or decelerate
1 _7 v, v; M/ e1 a+ ?9 C6 A  phase                    ;; keeps track of the phase6 z, O) V  G/ n; T6 r- y$ u5 S
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 G1 e7 y8 z0 \* z( [  c
  current-light            ;; the currently selected light; k3 ^) K4 c1 C4 A& ~( x9 s. r

) b, d" H8 i  x$ J0 N- m  ;; patch agentsets- l7 r4 {* d$ I5 E% D
  intersections ;; agentset containing the patches that are intersections7 q/ n2 h9 R& a1 U; G
  roads         ;; agentset containing the patches that are roads
8 i# r% I% v5 ?0 b  s- ~]
! G: y) _0 i% n1 t1 L/ V, H* T! _4 o+ |8 ?8 B
turtles-own$ l% l8 g2 Z4 t- H. u, x
[
% a0 O1 m/ G+ _7 j7 }  speed     ;; the speed of the turtle; f7 L% D% K2 x- @6 z
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right* g$ C9 W1 E/ D+ [' \5 y1 {: L  O
  wait-time ;; the amount of time since the last time a turtle has moved
8 c/ w& k" @5 |- i8 I]
0 y, D6 s7 e1 D% J7 d( ]! L
5 I: @% e7 b! ]  K1 u- dpatches-own6 R" _( O+ e: H
[
% R, s& s9 o' u  c; g$ }) @3 d  intersection?   ;; true if the patch is at the intersection of two roads
- j! I9 B" s  N5 n- d1 k  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
1 |+ H; g6 _" T, T8 f# u& |                  ;; false for a non-intersection patches.  k  I: X) t1 [
  my-row          ;; the row of the intersection counting from the upper left corner of the. x( w5 r, {: U% W
                  ;; world.  -1 for non-intersection patches.
. ^, w3 _6 d1 K. k5 L0 g7 f  my-column       ;; the column of the intersection counting from the upper left corner of the
3 _7 ~! A* N2 A; h. P4 U                  ;; world.  -1 for non-intersection patches.
0 _8 V5 H0 m! f  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.# \- _: {% e, n# Z/ k
  auto?           ;; whether or not this intersection will switch automatically., V3 G1 p7 T( L9 y7 |1 Q3 B
                  ;; false for non-intersection patches.; [# f" M' p  L' ?
]
0 R, Z7 R8 i0 e: t4 E- E8 _
1 H8 ?4 h: ~5 M+ F1 w5 s, I/ p9 {- E- U% [" T  G
;;;;;;;;;;;;;;;;;;;;;;* |; a1 U; Q9 `$ y
;; Setup Procedures ;;
* o# b  C0 Q0 A7 {;;;;;;;;;;;;;;;;;;;;;;
+ O9 [/ \  a& R- W2 c3 L, S2 g3 j2 G6 G2 T, Q
;; Initialize the display by giving the global and patch variables initial values.
; w. ^2 ?( m. q;; Create num-cars of turtles if there are enough road patches for one turtle to
# {1 I% T8 z1 h" C. h; s;; be created per road patch. Set up the plots.
7 @3 i3 s+ k4 S2 O$ r( f% Qto setup* Y& C: v( O4 f1 X* |. p3 k2 i! Q
  ca. ]! t. a5 ~3 W. b% R( y+ K% g
  setup-globals
3 e' N/ p. ]. }  a" B6 U7 v' j1 s" ~" C0 D7 |, k
  ;; First we ask the patches to draw themselves and set up a few variables) L& l' T) N- @3 E" U
  setup-patches' T9 f8 _8 Z, @
  make-current one-of intersections! k% q2 l1 m. y
  label-current
' M$ p' A6 y- F$ |( K4 a' _  a2 k, c- @- _
  set-default-shape turtles "car"5 }' N) p  O4 @4 g' ]( v- H
! O5 W- M# {9 f# M* N0 D
  if (num-cars > count roads); A# }$ @. R& }* v
  [
( S& F' m9 K$ O: G% }    user-message (word "There are too many cars for the amount of "
$ p+ E) s+ J1 r7 _( i8 m                       "road.  Either increase the amount of roads "
6 F, r: {) g5 k1 N) d                       "by increasing the GRID-SIZE-X or "
. @) a" R* j, n! N4 f                       "GRID-SIZE-Y sliders, or decrease the "6 m0 d2 O+ _0 p% L$ A! d. v! G
                       "number of cars by lowering the NUMBER slider.\n"- M4 o* X; t0 @9 W
                       "The setup has stopped.")6 p$ h. ~4 ^( U
    stop
* L& a5 ^* V9 K5 J  ]/ @7 y2 d9 P% o) q& A; \& ?3 }$ m

3 t$ `% B5 @: `; |  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& L$ ]# T" \8 \! p" F5 n9 i  crt num-cars% Z+ `/ f- a7 n" U  E0 q+ F) I
  [: I/ T: W. E, v* c) H- x
    setup-cars
/ ^8 B2 h! h7 {, |/ f$ H    set-car-color6 `/ k6 l; i& T; f5 P
    record-data
! b: P/ d$ r$ X9 k  Z) t. Q  ]
* h+ z% V3 j9 ~: V/ ]+ p: W" }1 z. I3 E) Z# L0 y
  ;; give the turtles an initial speed
0 I3 B2 C6 p8 |- L$ f5 h" R  ask turtles [ set-car-speed ]
% G7 Z' B1 V8 }0 ~/ f* d# ]! r8 _  s4 w
  reset-ticks
4 \/ {1 D* ~* n* ~end( D! `6 R$ Z3 i9 V8 ^$ [3 S7 w

/ w. |$ G4 K8 c. }6 K* E* P6 C( L% n;; Initialize the global variables to appropriate values( y8 v9 h, D5 Z" K( y- V( }
to setup-globals) \4 M( T" ~* A4 [& g) ?- y! E
  set current-light nobody ;; just for now, since there are no lights yet
0 q" u# B1 ^" a: _& Y! q; d  set phase 0
2 m: G0 d! V2 s6 w6 E% G3 k  set num-cars-stopped 02 Q( c4 a7 b4 x8 H( G! Q4 V. m+ e
  set grid-x-inc world-width / grid-size-x
0 K) e! o( y" i  set grid-y-inc world-height / grid-size-y
) _3 v# Z  G+ ^' g1 n! V% n) N3 r% R$ a4 ~. I& @0 Z5 w) N
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
! c, f( j% q8 F! [. l7 E  set acceleration 0.0993 U$ D4 Y4 }  x! l0 ~$ v' Y  E$ g
end- V- a8 _/ t9 h. a/ g9 O3 q3 u8 F
# R$ V( l; x8 z/ r* }
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,, |, E# b- D6 C/ ^2 U/ M
;; and initialize the traffic lights to one setting# w8 N" u, p  n6 ?+ w
to setup-patches
/ b2 s1 O. n4 n3 N  ;; initialize the patch-owned variables and color the patches to a base-color+ M  I3 ^% X$ E. Z3 {; x3 H* _
  ask patches. T$ o+ d* i2 k; R
  [
7 m3 r0 A) `. V( z    set intersection? false
3 G( M. L2 b9 ~1 \1 W    set auto? false' ~; j# _# ]% h, K
    set green-light-up? true) P: q* X1 @/ E) I
    set my-row -1  E. M( |9 b" L7 ?2 I9 V
    set my-column -11 H! @! [+ q6 S, g7 f
    set my-phase -1
- W6 ^/ D; }5 ~& y- {- f    set pcolor brown + 34 \0 G, w9 L. _$ f2 ?
  ]8 j& ~! o/ W& P  x/ M5 R, K$ f

" a$ H& R! Z7 ~8 d- P  ;; initialize the global variables that hold patch agentsets
* b  p# Y4 q+ n; ^3 ^, p0 K  set roads patches with1 h; Y- _. [- \: N- }* e3 g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ w" D: l9 [* v& ~  x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- L4 C) ]7 i( ]4 v: Z$ ^. }  set intersections roads with3 c& u/ F/ ~+ v" A* H  ]% g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and1 T+ k# h$ ^2 [/ V0 F. z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 }2 U( [4 m7 t* R# G" |

* B0 i# g9 a$ S  y9 b6 p& w  ask roads [ set pcolor white ]  @( l# h9 c1 J/ i7 o  W5 q
    setup-intersections
. A& ?6 {, i8 E9 M, x5 u4 dend
" @* O& t. b) G, }( B: j其中定义道路的句子,如下所示,是什么意思啊?( q" v/ ~: `5 m- r
set roads patches with
$ I* `& W# S/ s& ]: f8 n+ R! y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, k1 y4 Q& y7 f    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ N0 t$ f+ i1 }+ [, J' @* i谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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