设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10244|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
) D( H" [4 H! h  h, i# m& p2 g7 cnetlogo自带的social science--traffic grid这一例子当中,
, n$ w4 `  |6 Fglobals
6 f" I# {' n, ?! C4 [$ J[
9 U; _; v4 \$ {9 B) q  grid-x-inc               ;; the amount of patches in between two roads in the x direction
: s* X, k, d. o9 N  grid-y-inc               ;; the amount of patches in between two roads in the y direction0 Z" ]; C/ q* ~3 @: X8 j. N" M0 z
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
* I1 E- k' E* y5 p+ P. ]$ @# D                           ;; it is to accelerate or decelerate
) X& ~" W  A" ], x5 O  phase                    ;; keeps track of the phase& X' O3 o% m- ~; E& N& H
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* U& E( D! l/ T
  current-light            ;; the currently selected light0 B( G$ U- W5 R3 o: W( t

; j; h* b8 Z6 H1 b& g: s) m. Z6 u  ;; patch agentsets" a$ P# u- \3 m4 }: h
  intersections ;; agentset containing the patches that are intersections
; z1 e) \, o; Y4 q  roads         ;; agentset containing the patches that are roads3 A4 ?, z4 x% f/ F
]# P! @8 F6 I* i  x+ H

. u( S4 S5 y; z# n; ]9 aturtles-own
  L3 j( e2 o% E- p[& @7 C3 ?' S$ \3 c4 J1 h
  speed     ;; the speed of the turtle
# s$ K! }8 ]& Q$ ]  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
1 G! k$ O0 B( Z1 v  wait-time ;; the amount of time since the last time a turtle has moved
, V# m# H1 _6 a$ d; X' V" F; O]
' C  k% I* _2 |. _4 {, S! F
4 \+ ~: e2 h. [; o; wpatches-own
' f) F6 Q! E. o$ M: v* G, r3 A% c" |# k[
; L4 y1 [9 Q' a9 v' S* |& P  intersection?   ;; true if the patch is at the intersection of two roads
1 ~" Y+ S; p6 n' B  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
, O- U0 k2 X! S4 {0 Z                  ;; false for a non-intersection patches.
3 ~7 C5 y" \$ U9 S  my-row          ;; the row of the intersection counting from the upper left corner of the. H- u& G9 B7 i
                  ;; world.  -1 for non-intersection patches.3 k! ]  [( x1 H2 M4 }
  my-column       ;; the column of the intersection counting from the upper left corner of the
' X( }; p! u: B5 Z3 j- {9 Z                  ;; world.  -1 for non-intersection patches.( \- h$ {. }. s( G& t! m. y% t
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
2 w% [7 ?! x, Q1 z; z$ F# J  auto?           ;; whether or not this intersection will switch automatically.4 O8 o; j, Z; R& |# f6 [, o! v: \# j% A
                  ;; false for non-intersection patches.
$ E! q' }7 w0 m! q' A" G]' i& w/ G0 S& W# E3 B$ ]* \- g9 y

; C9 c& e5 v9 A. I4 d5 r/ _
, N/ X; m0 i* G6 z  x;;;;;;;;;;;;;;;;;;;;;;) m6 K+ B# G  t) a% l( r1 a" f- d
;; Setup Procedures ;;
* H0 Q! o( P) x; s;;;;;;;;;;;;;;;;;;;;;;9 b2 ~. ?1 p! p: C) S* s4 T& x
5 i" E% m( I2 m) w
;; Initialize the display by giving the global and patch variables initial values.* k/ Q6 {, ]$ H6 Q7 u
;; Create num-cars of turtles if there are enough road patches for one turtle to" D9 |( e, p- g* {' }/ C- Q9 r
;; be created per road patch. Set up the plots.+ w- N8 O9 N) s5 }' e6 ?
to setup) x) I4 q  q+ I( A5 M0 T0 s
  ca) E2 \! G4 @  U2 l9 i, {
  setup-globals. y* @, ]- @" W
  E: m, W/ T! L0 H& ]
  ;; First we ask the patches to draw themselves and set up a few variables: M) _4 O% @" v+ J% n  a% J5 q
  setup-patches* v* m- z) i5 u  {$ b' q9 ~. O0 }
  make-current one-of intersections# x0 A; ?# f) j, ^9 O
  label-current
+ d' N& {  t, q1 w8 N' m: \/ [% C
2 M3 ]( X5 M, u( n# E4 G+ p  set-default-shape turtles "car"3 I& |8 H" g- F- o

/ q6 L& G5 R, Z6 \! u: N  if (num-cars > count roads)
; Q) @& r$ {5 C  [
3 v0 F0 k1 e- F' X9 s    user-message (word "There are too many cars for the amount of "
6 v- ]% Q" H) y6 |. P                       "road.  Either increase the amount of roads "
* r9 x# j- x8 L+ |" a1 z                       "by increasing the GRID-SIZE-X or "
0 T) V2 B* f. p  }8 Q+ T0 Q                       "GRID-SIZE-Y sliders, or decrease the "
4 w% v" Z: T+ U- E* Z! K" f! p$ |                       "number of cars by lowering the NUMBER slider.\n"" k) r$ N" q  ~* c1 @& q
                       "The setup has stopped.")
: [# W5 n* V% B7 T    stop
' k2 c2 L$ |  S+ J4 r  ]8 u  f9 c+ f; c' O. H$ K* w  ]
: l, q; H  Z" c, i3 u+ T9 e: m# A9 q
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 I7 P! u7 y* o  crt num-cars
& L+ O. q' O3 s3 C5 a- P5 r6 P  [
. `+ ?$ c' W2 S! |( O1 q" \8 ]    setup-cars5 t$ K6 P! U9 J9 u+ J2 X$ j
    set-car-color
( O) x9 Q, @6 d3 i* Q    record-data
) y9 P/ Z+ f; J% {  ]5 Y& N7 w: p, t6 |9 V3 w
, _+ o9 v1 }" o9 V6 U& L+ R1 f$ }
  ;; give the turtles an initial speed# n9 H5 X1 b4 h7 ?' ]
  ask turtles [ set-car-speed ]- Y+ T: S  {3 A
* F! F7 ^, r  M, m
  reset-ticks6 w( S, _# p; @) E
end
7 Y7 m. c$ {, q  p* \4 L/ L0 X/ Z3 g$ K* ]0 v0 a1 i. G# a, P
;; Initialize the global variables to appropriate values
. i4 u- P2 m: B. j- v0 u* Sto setup-globals
/ d. }; D6 p5 b4 ^: v* m7 |1 K4 t0 C  set current-light nobody ;; just for now, since there are no lights yet/ E! k3 `9 L# s, r; C9 U4 r
  set phase 08 X0 a& w' ~2 Y& f
  set num-cars-stopped 0
7 x) ^7 Q6 [: ?! Y5 u8 V: g1 t% d- [  set grid-x-inc world-width / grid-size-x3 Y4 z: O. O/ A4 A# C) Z, ^
  set grid-y-inc world-height / grid-size-y7 K# J5 }$ w5 T2 u8 H+ m0 [1 E2 R' v
* U2 R$ X. h, Q  B2 ]; Z
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
( e5 n5 y" ?4 _8 U  |9 s7 k0 f  set acceleration 0.099/ T9 c$ A5 {) ?  m( C* U
end) P) q3 G. G6 v: n; y! F% L# }

+ a2 R: J. n( B0 C, j;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' l4 A1 q* l1 o$ Z;; and initialize the traffic lights to one setting& |2 K# Y+ O* f
to setup-patches
# ?/ R' o! p0 l" X4 |  ;; initialize the patch-owned variables and color the patches to a base-color- H- `+ W* Q% z  q' ]
  ask patches
) Q6 O$ y4 S$ _7 P" ]/ M  [
$ K3 r6 {0 A) h: `    set intersection? false' b* b% H1 @: n9 d0 g
    set auto? false; B5 A  x$ p4 q. L0 ^" z. ?( w
    set green-light-up? true/ m8 C% o0 T# U: n: Z9 I9 B6 K
    set my-row -1
  O: W9 J2 ~- n    set my-column -1
1 x4 E8 x' Q4 I! O4 G    set my-phase -1( P; Y2 u3 S. x  h* S- {0 ]2 v1 x+ O
    set pcolor brown + 34 P+ `9 D+ `' x: d( `: E- {5 j
  ]
4 t+ z" c# Q: b) ^1 Y) e' w3 M9 k: D, X8 w6 n2 q2 C& G
  ;; initialize the global variables that hold patch agentsets
) n) @; P( n( ~& B- F" n  set roads patches with! Y7 ~( J/ f4 q. A. O, \5 c
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
; `1 ^; p3 c+ b% ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) f) k1 N7 u0 }  set intersections roads with0 [4 i# ?* e$ {1 p4 N
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! o8 P  `- C0 d2 y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# Q& s/ `# o$ [  ^

8 w  N  k* p5 i3 s# N7 T  ask roads [ set pcolor white ]
4 S! X, x# R# V- Z, [    setup-intersections
8 X2 g, i: U8 }% W( Q7 Cend+ p) }2 o( C+ @" N( P- v! i9 \
其中定义道路的句子,如下所示,是什么意思啊?1 [9 l/ u3 Q* l5 m
set roads patches with% e3 f" j' f- N. M/ B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 m6 |$ ?8 t, X. A. m; f
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: b8 X' r4 l+ o* T0 l* ]
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-25 18:19 , Processed in 0.015981 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表