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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 j+ M7 l: h0 P' a" K
netlogo自带的social science--traffic grid这一例子当中,2 t( k$ b$ N% k2 p
globals0 D7 n8 t' v, k8 s4 c' ~8 L% A
[
! U$ S" ?0 n4 c' I8 ^: X  grid-x-inc               ;; the amount of patches in between two roads in the x direction$ V2 U" U: @  y" y, [
  grid-y-inc               ;; the amount of patches in between two roads in the y direction& Q* a( ?+ N' h" F, i8 F- w7 a; c) h
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if5 g8 g0 B  P& w' ?, e
                           ;; it is to accelerate or decelerate
7 g- ]3 H0 T+ p, t: Q( `2 ^- _  phase                    ;; keeps track of the phase
2 o4 G3 h. T* e% c! c; ^, J$ `: V  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
3 L) \0 J9 N) ~/ F7 A/ C  current-light            ;; the currently selected light
$ {9 P6 i5 B/ Q2 j: w5 ?: A& p* G+ B6 r  a5 e$ p6 V; Z2 T
  ;; patch agentsets, p3 k& H3 ]8 K
  intersections ;; agentset containing the patches that are intersections
" L+ v3 e/ y9 J8 Z1 O# |/ g3 n. r/ c  roads         ;; agentset containing the patches that are roads# Z* u0 S' W0 {6 F
]# E/ Q2 F! |! O( t9 Q
6 K. U4 u* r3 ^0 @6 l% y
turtles-own, i. b6 g8 g  ^0 }3 g, Y5 ?
[; j% b& D) }$ Q5 E2 C$ z' X
  speed     ;; the speed of the turtle) r& k4 s0 o& r8 T. k
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
$ |: R  S) u1 R* P) z6 _  wait-time ;; the amount of time since the last time a turtle has moved
0 L) q8 K4 b( P) T]
9 t+ P& D3 ]0 {% E8 K: C. e& H% i$ b: T2 G
patches-own
5 w8 I4 t2 \8 Y# D( e9 {" c[
% [+ ~8 v- h1 ^# g- {' ^  intersection?   ;; true if the patch is at the intersection of two roads& g- n6 e* Q5 V0 q- o" R
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.8 `- b4 U5 h' V+ L" I
                  ;; false for a non-intersection patches.
- ^9 ^; j2 o* }+ N  my-row          ;; the row of the intersection counting from the upper left corner of the8 ^3 W- T, ~0 y+ {" a
                  ;; world.  -1 for non-intersection patches.7 D0 p+ h2 O8 Y( C8 q1 H5 b) `$ O
  my-column       ;; the column of the intersection counting from the upper left corner of the
! n4 f) Q$ q# J# J. f5 E# c" c                  ;; world.  -1 for non-intersection patches.
+ L" W% Q* d1 ~; E% Y$ Q( ~  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
5 M+ ^# P. @5 Y9 i1 ^$ V0 G  auto?           ;; whether or not this intersection will switch automatically.' k7 X' J4 A/ L7 x% z& q4 C: V
                  ;; false for non-intersection patches.; c: A- t+ [7 b' O
]
) q' j* y% ^: L0 b/ u' F% M
% p" j+ H1 `& K* x4 I# P: y- U3 O; A& Q1 G) c
;;;;;;;;;;;;;;;;;;;;;;
/ W  @* U. \3 i1 T;; Setup Procedures ;;
  v- |5 {7 _# }+ |;;;;;;;;;;;;;;;;;;;;;;8 L5 s. ]7 l, X  ?- }1 R& `) A
0 h4 Q$ C: H5 i  @2 i2 f  a6 s6 B
;; Initialize the display by giving the global and patch variables initial values.2 v9 r  p9 ~$ \. L7 h
;; Create num-cars of turtles if there are enough road patches for one turtle to2 i, Q0 M& D% Q; x
;; be created per road patch. Set up the plots.
# b5 V- y8 K" P+ W4 Ato setup" L7 f  E$ p* X+ ~  ?
  ca" B1 C8 R6 a9 J' o8 i/ ~
  setup-globals* f! ^- U) b" y/ L+ J' K( ]

# [! B6 g% u' B& \8 r  ;; First we ask the patches to draw themselves and set up a few variables
9 C' \2 g4 U) W: ?# n% H1 d  setup-patches
' P: F( a% X- `# L  make-current one-of intersections* H' y) C2 A  N# w
  label-current0 }7 H# V+ o. G1 D/ `

0 X" b( Y3 {. P4 K& x  set-default-shape turtles "car"
1 N) z. c: Z* E8 W" l
; `- H) \( j% @& r! P2 _  if (num-cars > count roads)6 l) a% m2 z# Z  i9 i7 E# Y
  [
* w2 @, i( V" {: y/ H( B9 f7 t    user-message (word "There are too many cars for the amount of "( l: @1 s" h  \5 P. O
                       "road.  Either increase the amount of roads "
1 D) U+ Y  _7 c$ K& I) B) k! W& B                       "by increasing the GRID-SIZE-X or "  u6 t* A! Y4 z5 I2 V( x- ?: A
                       "GRID-SIZE-Y sliders, or decrease the ") S% e! j( M: w1 u# N) y, q4 ]
                       "number of cars by lowering the NUMBER slider.\n": }* I# Q0 }1 s" t" d+ a$ x& l7 t9 g
                       "The setup has stopped.")
7 W+ v' y9 V" @% [7 y* A& h5 n    stop# G* `) L$ }  o- p% ^
  ]
2 n: B6 U4 G  k% }+ Z: d: f  X
+ ^5 u5 X  t& I7 N/ l% a! p  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color, M+ i0 \$ J  F$ l8 N
  crt num-cars
$ o% C- t4 R) j/ Y2 Y9 G  [+ h5 d4 M" t: e3 E& |7 g4 f6 I
    setup-cars
0 b  ]0 x0 N# ~0 d1 |    set-car-color
2 w& [7 ^) `# }  x) r* a. D    record-data
( S- n8 q& H, r9 p) z  ]5 q; r. E) }7 B$ U8 \

* s4 |2 w& M" g6 q; I" ?: k  ;; give the turtles an initial speed
) j, m' `$ C, a+ ^: h" ^/ k  ask turtles [ set-car-speed ]  b4 w2 V. c" ]  ]. D) {1 z

; s+ t1 v, }2 E+ Q! S' m3 a# E  reset-ticks' C0 p- U, W/ Y. D2 A
end
) C- u6 L! `3 y5 ?2 U5 D0 b% y" j* ]( y. t
;; Initialize the global variables to appropriate values1 f6 l- }* `+ @' e& s$ O, a. ?; H# m
to setup-globals% x+ B$ \& F. x% m3 {6 |* w3 U
  set current-light nobody ;; just for now, since there are no lights yet
( T% n8 s. p$ r& x  set phase 0
- g0 p5 A  w+ E" c" g  set num-cars-stopped 0
7 Y9 T7 r2 y% E" f  I( L( i  set grid-x-inc world-width / grid-size-x
( ~3 E% b' Z$ {* y4 c  set grid-y-inc world-height / grid-size-y+ T% |1 q! K% G5 g+ s- L, a

# w% y4 K% n; @& j+ u7 M8 x  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
; m( M/ X, j7 c# m) Z  set acceleration 0.099: V5 N% _; {9 \3 T6 w1 M* J% f
end
  _& K% p; v8 u0 I: K- K$ N8 z4 b
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 G2 a1 n1 M; `;; and initialize the traffic lights to one setting
  h" T0 z1 E6 [6 T- G$ h: r% {: Zto setup-patches
! e, Q  T) p2 \7 q6 B: o% r% E  ;; initialize the patch-owned variables and color the patches to a base-color
# l( P! o3 J' O5 s3 r, s  ask patches6 `' D* }$ E. b1 f' u
  [
; i* {( e( A/ C6 R    set intersection? false
! L+ a4 w9 S9 n, p4 R+ L    set auto? false9 p  S1 {& O/ W
    set green-light-up? true( i# R1 n$ D/ O
    set my-row -1
" q" N6 u$ }1 x( r) B: p" s    set my-column -1
8 u- Y; G" }: v+ D. ]4 d% ^+ @( i* t    set my-phase -1
! _4 ^+ b+ @8 l7 I( e6 Z7 j    set pcolor brown + 3
  p2 c0 b0 k0 |/ T6 _. v  ]
8 C/ ^: U( P/ w% G, I' D! p* J
4 y- G) B. @0 W! `' P  ;; initialize the global variables that hold patch agentsets6 R) `' Y4 J8 I3 U& \% a% H
  set roads patches with
: `, R2 d  }, k. J, |: d* y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( m) {# Q9 @/ m9 L3 V$ b) ?
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 t( s1 B& @# Q, T* J- B
  set intersections roads with
; \; q6 ]/ Q7 E3 ~' G    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! z' t! u2 ^6 T9 W6 l: F! n  L$ l    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 J; G- l8 [  J. W& L6 Y7 `7 Q- ]* J
  ask roads [ set pcolor white ]
- g# E) s# ~' e6 V0 j; \9 R* z    setup-intersections) ?/ T; ^9 E6 S  d
end
  e( }. v" w0 ?# N+ }其中定义道路的句子,如下所示,是什么意思啊?! i3 `) }" B  g2 s  C! |  p
set roads patches with
& J* Z3 K3 S1 X* v- _- M7 X+ ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
: o- W& }7 Y4 t/ ^. z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 r; ]1 ?6 o& \8 g谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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