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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 H6 A! ~* t6 D( O4 b7 Z
netlogo自带的social science--traffic grid这一例子当中,& q: T- K. k+ Y9 {7 F2 F* f# @  b: k
globals' v: U0 h: ^* F8 }
[  b* q( n8 H& e; o5 g& L8 G
  grid-x-inc               ;; the amount of patches in between two roads in the x direction2 i. W1 Z( p: M/ A4 X2 Q' ^! g
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
( [) M& b* C; |  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
# }7 i- |/ a  B7 M% }                           ;; it is to accelerate or decelerate
+ f; }9 P6 i6 W7 L  phase                    ;; keeps track of the phase
* O8 Q, ~+ R. s: t  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
& b" q4 ^- N3 [( P) |  current-light            ;; the currently selected light5 O' N3 P$ a, \! a4 y

2 \! ]0 P8 U9 M2 w& B9 _7 K9 B- v  ;; patch agentsets
) ^- \; x( i  s4 E* y7 j  intersections ;; agentset containing the patches that are intersections
8 v" D6 Y) g7 `6 A: i3 v. o  roads         ;; agentset containing the patches that are roads1 j, t6 H/ o2 K, H" t. i8 P- @' ]+ A
]* k! l! R, d0 }6 r

. k1 ~! q* l* H1 E6 {/ B2 n' rturtles-own3 |3 e% X+ `) w
[' F8 s$ @/ I" g: M# P( z+ r: l
  speed     ;; the speed of the turtle# ^& y+ V( R/ }* R) H2 J. b
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
1 V# |+ a, }" e# D7 I  wait-time ;; the amount of time since the last time a turtle has moved' i" f+ N/ c2 |" L, v4 H  r# M
]% m% R: h& Z1 V* _. |5 ?  o* `- B  ~
# [# F1 ^: `2 R2 ]. z, p
patches-own
, G9 W# T0 K6 O* |  e$ o[1 z/ E9 @7 n2 ?: o3 {5 {; K0 P
  intersection?   ;; true if the patch is at the intersection of two roads3 B5 L' F5 H& b  w4 D1 u4 B$ r7 ~$ k8 l
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
/ A1 g7 j$ w, @9 p" \; b  |$ U) R                  ;; false for a non-intersection patches.  u2 ]5 s; z2 `% w; I
  my-row          ;; the row of the intersection counting from the upper left corner of the- }& e2 h6 e/ L4 E
                  ;; world.  -1 for non-intersection patches.0 S- A+ w8 X+ p1 l# Q
  my-column       ;; the column of the intersection counting from the upper left corner of the
! u3 C4 c4 x5 _5 ^                  ;; world.  -1 for non-intersection patches.
3 z, l' c; h0 T+ ^4 @# M- s' B( Q  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
7 i$ I) {. e1 G" P5 c5 _  auto?           ;; whether or not this intersection will switch automatically., S, ?6 r# P- l( L% |7 p
                  ;; false for non-intersection patches.
# u) ~2 c# U, t: C& m# t- Z]
+ ?; \) I  q. X& K% @% D; L/ _0 ~9 k& ~& q- `  j7 v  k  a0 A5 u4 H

, _8 }0 }: L6 `0 y;;;;;;;;;;;;;;;;;;;;;;2 Z' ^, [/ R* q4 e$ \3 V' y1 t
;; Setup Procedures ;;
' v: G# y7 @7 A% }0 ^; Y;;;;;;;;;;;;;;;;;;;;;;/ V: u5 I7 l2 i  G4 R

' z$ W" ^+ T! T5 P/ R! l;; Initialize the display by giving the global and patch variables initial values.
- Y0 ]: C4 W6 b" d4 [2 g;; Create num-cars of turtles if there are enough road patches for one turtle to3 c3 D' }) k* D  p' G. u
;; be created per road patch. Set up the plots.
; Q& H, R* S; z! G$ `% N# Fto setup/ n" A; {+ j, p: g" O
  ca
6 ~; ~" I. E: Z3 u  ~6 |  setup-globals7 g2 m% @  t6 a! l2 s/ {
% V! ~/ V+ H) @4 ], ~' `
  ;; First we ask the patches to draw themselves and set up a few variables
) t9 y4 u  _( a3 t5 y3 G$ w% z  setup-patches
7 e. S% p7 i5 Y+ N6 V  make-current one-of intersections
0 W/ u) D2 q. _  Y* G4 d  label-current6 ]# `: @/ D$ J, x" O" x% B

5 d* l0 x! h; G7 _' _  set-default-shape turtles "car"
! |' z" `; A) D. A/ P& z9 J+ R
5 U  ~, `& j0 M- t& D  if (num-cars > count roads)- J- ?6 H" |0 U, `8 _6 i$ I  I
  [; E/ o& o1 f8 h3 V
    user-message (word "There are too many cars for the amount of "
, h* \+ ?5 U6 V                       "road.  Either increase the amount of roads "
  ?8 Z- `" `: ]4 A4 a' y                       "by increasing the GRID-SIZE-X or "% E: ]7 u1 A. `1 F1 o
                       "GRID-SIZE-Y sliders, or decrease the "
% t( ?$ m! o7 G: z                       "number of cars by lowering the NUMBER slider.\n"
8 U# m! m4 P! M0 Y/ U! N5 I' k                       "The setup has stopped."). F) ^2 z% y8 `/ |5 v$ R+ B; t; O( O
    stop
% F! P: b) o3 G1 K( C1 J; E  ]) ^1 ]4 \: u; x$ H

0 q3 Y8 n2 P$ q3 f5 M3 G$ I% N  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
( U' v) s/ H; }# Z: q9 ]8 v  crt num-cars( O. U! c/ L5 h: p+ n  l
  [
4 T4 `# U. `3 B8 k) a$ c    setup-cars
/ ?9 t& ]6 }2 d    set-car-color
* {; Z) P7 U/ v& X    record-data6 r3 j1 y( w. q
  ]& j$ z% G# T" |0 Q& w+ ^& P0 j5 V+ d" @
1 D& {0 b6 j: \- m0 U- |
  ;; give the turtles an initial speed
7 w5 J* S: U4 S! i/ _# i  ask turtles [ set-car-speed ]
$ p3 f( j! k# @0 s
! O+ U+ Q2 t. i5 M3 L9 L  reset-ticks
1 v: w( D# V0 T+ n% H$ oend
( G0 N( |% d6 _2 ]/ @  Q# Y7 d* n0 G! T! x2 B3 L/ T
;; Initialize the global variables to appropriate values
7 W$ s1 q+ e$ M0 v9 x4 w6 zto setup-globals# S- M" N1 r- x
  set current-light nobody ;; just for now, since there are no lights yet
' u2 R" p) X0 }5 `) p/ B  set phase 0
& L1 v7 z1 V7 E# T- g" l; {. D  set num-cars-stopped 0' x# ]  w' V/ V- b5 W- Y
  set grid-x-inc world-width / grid-size-x0 O. z1 z* e$ x
  set grid-y-inc world-height / grid-size-y
" b- F5 v  S! z2 `+ G- k: b. q  \
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
& P% D1 e& g, Q' d* y9 x8 ?  set acceleration 0.0994 y5 l8 H% [! E8 Q/ P
end7 t( }: R: u) n: T5 c1 X, t$ k5 }+ Z
' R; |: I1 f( O; V2 z& s
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
2 D$ s6 ]9 E0 [. e8 i, Y1 D;; and initialize the traffic lights to one setting  X2 ], S! d. K0 x% ~) M
to setup-patches& A$ ^8 w$ E+ V- {6 N3 [5 ]2 T! C* F
  ;; initialize the patch-owned variables and color the patches to a base-color5 t6 u) d4 D: C3 t9 I
  ask patches
" d( H1 {/ p3 p' N8 E# S  [
7 h9 `; w! m0 z  {6 o& k    set intersection? false* j9 ^+ w' N# i2 B, ~* o. [9 _8 A
    set auto? false5 E+ {7 }% E8 d7 r( }
    set green-light-up? true7 p1 r2 |5 g" l) a( F& T* D3 j
    set my-row -1
) F! {& q& Z" \, ^/ \    set my-column -1  m/ ?% Y) L% c. K* m, f( K* R; J
    set my-phase -1
1 f# @# h+ p  e& k3 ]    set pcolor brown + 3) ^: A8 d/ J. ?5 ~
  ]
8 I- @. f7 A* e: Z4 S0 u: i7 n# J7 `& p3 o  T! _. _. K, j
  ;; initialize the global variables that hold patch agentsets
9 i# s/ H0 f7 |  set roads patches with
' T: t# R! p# i3 ~; E$ G2 H. O    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) ^2 K/ U* y. m! j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 x, m, N0 v; I* |+ b0 A* T  set intersections roads with0 `1 j5 m9 D7 p) _$ `: D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# X$ A3 k+ [. Y7 @. W% [    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* M, a* h- z5 @7 H1 d# @3 K
- P" S7 q) c: m1 @+ r( e
  ask roads [ set pcolor white ]1 d0 l+ X! O2 I1 j8 ^5 t# v+ s( `
    setup-intersections
8 F8 D( K- {8 a# yend' c6 ?( r  m7 e9 @7 L5 k/ `
其中定义道路的句子,如下所示,是什么意思啊?
2 u% G0 ^6 L/ D( } set roads patches with  ^+ c- [$ K( @2 i  i" R5 T( Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 w5 O/ s8 @" _' \    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  L+ T4 }% q7 O$ |/ h* t
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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