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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 ?( r3 u2 [: a1 x; w+ G7 d8 k
netlogo自带的social science--traffic grid这一例子当中,8 G( A5 J7 K8 D' P- Z
globals" m0 J# c0 D6 j+ o3 H9 E
[* ], \9 V' C) l( k; Z' j
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
9 R7 N  H' J$ W2 ]  grid-y-inc               ;; the amount of patches in between two roads in the y direction! N: }6 d: Q, Z( V8 B  ?
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
! k7 _0 ?& L/ H                           ;; it is to accelerate or decelerate
! i' o& b% z& E  R( F$ H  phase                    ;; keeps track of the phase* A+ @; v+ J) C' `
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
0 k: g9 u1 v2 c8 o, j5 |  current-light            ;; the currently selected light1 h3 ^: H3 O; x  `$ {- J* t
7 y; T1 _- W* {% B9 {
  ;; patch agentsets
0 ^+ z2 K; Q6 N5 N# o- j$ Z  intersections ;; agentset containing the patches that are intersections
8 N% ]) ~# e8 D  roads         ;; agentset containing the patches that are roads
; t; }$ J4 f' h]: _2 l. p9 U( r, p  W: }- [
$ T- P+ ]5 e1 l. c9 {/ P
turtles-own
, U& N& y- t4 w[
: o5 d0 E+ \! `# E  speed     ;; the speed of the turtle; T6 a0 v) x* `9 I
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
" _+ f2 n& ^* D8 o5 n  wait-time ;; the amount of time since the last time a turtle has moved1 p! Y# d% ^7 H% h
]! v- Y+ b7 w8 K- ?/ R; @

  e- }% G& k# v  a( ^/ epatches-own! ~2 X  e  |7 e/ r& V6 s
[, H; ?5 L0 x+ O+ T
  intersection?   ;; true if the patch is at the intersection of two roads
$ y) [- w, K* O- l. x" A1 r  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
3 H" i) H1 _) ?+ G1 ]" f) D                  ;; false for a non-intersection patches.% _1 X" }& O9 q$ D7 ?7 }- J  V
  my-row          ;; the row of the intersection counting from the upper left corner of the
. J0 W9 b5 Z2 C) S. Y6 Z# W                  ;; world.  -1 for non-intersection patches.) ]' }" Q5 [' [. M  d
  my-column       ;; the column of the intersection counting from the upper left corner of the
# M; l; O  _3 n) r                  ;; world.  -1 for non-intersection patches.8 x$ D) U0 H: q. G$ r4 r# ^! E
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.; ^8 G, m' E: ]
  auto?           ;; whether or not this intersection will switch automatically.: e. M" _# f% O4 ]: ~
                  ;; false for non-intersection patches.* l! u, \4 X5 H
]
2 t* `# |5 R# |/ {; b0 Q; q" T8 ~8 `" |& v
% ]5 [! F- a  O' D+ v6 L( o
;;;;;;;;;;;;;;;;;;;;;;5 g6 _( {; [, i" Q1 N  r
;; Setup Procedures ;;4 b! \/ n, Y% a+ L3 F9 j! \8 `1 |
;;;;;;;;;;;;;;;;;;;;;;
* A* z- h4 r/ @$ {- X1 r% K5 B3 r
;; Initialize the display by giving the global and patch variables initial values.1 m0 X' U) x+ A# A- I( o) A3 E
;; Create num-cars of turtles if there are enough road patches for one turtle to2 G9 p* P0 [3 r* R5 i
;; be created per road patch. Set up the plots.' ^4 b0 l1 i$ @+ O% @
to setup; C  r. N5 [' X) f
  ca
- y$ t9 A: Q1 a* d6 {  setup-globals1 ?. H# r" @2 a: ]3 A* e4 V, p
) X$ n( ?7 a$ B5 l5 {% x
  ;; First we ask the patches to draw themselves and set up a few variables
0 y& ~+ H. Y, ^% o" R6 a/ A) V7 h  setup-patches, m% J# f. I# ]0 r; t! s# S3 Q$ o
  make-current one-of intersections
7 A9 h. t7 z) r+ I! E) _  label-current
4 R8 a3 M2 {* B& D" u2 n# Z9 ]6 ^; }% @4 v
  set-default-shape turtles "car"
1 z; o  t3 \% p( A0 K# @4 H( @8 p. ?1 Q6 s0 M4 r) [( |
  if (num-cars > count roads)2 H! n$ Z( @, q+ B, |' T$ r
  [1 X6 o( d, P& v  o9 a
    user-message (word "There are too many cars for the amount of "
9 [6 s; {$ v3 o) c9 F$ u: S  n                       "road.  Either increase the amount of roads "% s& ?( a' p, P+ E  T6 K/ }
                       "by increasing the GRID-SIZE-X or "
- f2 u; ~; S; U5 G$ v* K6 L                       "GRID-SIZE-Y sliders, or decrease the "$ G+ z, G* o: {& s5 f+ L) M
                       "number of cars by lowering the NUMBER slider.\n"
3 ?2 K( _- ^7 z6 z                       "The setup has stopped.")1 l/ I- I% D3 W1 s; \
    stop: c2 R/ T0 c% n( p# X
  ]: W, c3 ?/ j9 k/ q* k* Q' v
0 J, x$ U4 H+ x7 p# \% M# F3 n
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 J, ^" Z& H  w# d
  crt num-cars9 ?6 k/ W  p8 o" ~  W5 s$ L. A
  [+ b6 g) N' f5 W/ ]) G, A
    setup-cars
! V" ~( @$ G. Z; J4 G$ F    set-car-color
7 T) c! B5 N+ [7 B/ m    record-data
  e8 `& |- J+ I7 R  ]
) Z% W2 O- W9 H
7 c8 l$ ^0 c0 o2 v3 a9 R  s  ;; give the turtles an initial speed5 b+ K' W* g# S6 G
  ask turtles [ set-car-speed ]6 e1 H& g  X0 k( P' U, [3 B4 ]

  a8 i1 A% R; F+ i9 R  ^! n  reset-ticks
* t3 L! Q3 E6 Bend
$ J8 ^  H& j1 B
) m. `$ e# w& _% Z;; Initialize the global variables to appropriate values+ e" E5 K7 M* N4 p- D1 H9 Z
to setup-globals
6 v. b( t/ |( G! E6 L% \8 {; M  set current-light nobody ;; just for now, since there are no lights yet
# T* X( [$ L7 M8 F: i0 J9 \0 T  set phase 0
* z, p( m' }7 v. q  set num-cars-stopped 0
% n* Y. r0 s/ i/ s' Y4 T# o  set grid-x-inc world-width / grid-size-x
4 I$ q+ _$ b! Q# B2 d% i& h  set grid-y-inc world-height / grid-size-y4 A! t3 f* _) {1 r$ G

- h+ T5 T$ s, p" U  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ h& Z& m* c; s  set acceleration 0.099
  R! i6 D: |2 c2 L* g' j' Lend
: a+ O" |  |; C3 }* [0 J/ e: ^* n0 H
* X* h0 T# w# v! w9 x' i;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 i& t+ n6 Y; A$ u;; and initialize the traffic lights to one setting
6 f, X, K% S7 B4 ~; M- yto setup-patches" R5 e/ f# j* m6 f1 U! f
  ;; initialize the patch-owned variables and color the patches to a base-color
4 O( l. f- a% j' G2 o  ask patches3 n* t. d# i; D6 `
  [7 N2 c8 l$ b/ h
    set intersection? false
  M" S$ l; q5 k2 ]7 y    set auto? false
5 I2 K8 c* @2 S8 @7 ?; O( w- G/ t    set green-light-up? true
# U- s# B: O" e0 _/ J+ J# L    set my-row -1# x' |' @! `1 B, R( ]
    set my-column -15 S1 n# Y$ f, h
    set my-phase -1( O# e2 h  h  R  j6 e
    set pcolor brown + 3
& A8 o- A* _1 t8 V7 ~; Z, N& i  ]5 }: S6 f2 o% ]
6 D2 z/ [( ]! Q0 Y3 c, u( s
  ;; initialize the global variables that hold patch agentsets, u! [* s8 a) w: E' `: m* U0 C
  set roads patches with# e. v3 V, t* b9 u. w
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 C* t$ d' a6 W" u
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ s: ^7 y& U1 q/ Y
  set intersections roads with
+ K, R( _& L7 M* b2 O4 i" m" |; I$ x    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" _. W8 ?2 o; W4 O4 W3 n  F. ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 ^6 _: @4 L& ^- l2 N+ ]3 U$ x; e6 ^5 U
# P; I& o: {  R3 S
  ask roads [ set pcolor white ]; t1 k- m3 Y, c+ p0 q1 k7 C* @- t& z
    setup-intersections
; }* L; J: {4 e8 H5 K9 U5 Dend  j; h, x2 ?1 p3 T% k
其中定义道路的句子,如下所示,是什么意思啊?# q5 E4 k: Z; O) @1 I" p) g
set roads patches with0 b  T  Y- _$ [- z7 y/ A. I
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ |2 ?  H1 B+ x, R
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  T/ @( D. J! n) m- M2 h4 U. f谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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