设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9280|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。+ S0 B5 X+ P/ L
netlogo自带的social science--traffic grid这一例子当中,+ p# C  }' ]9 U! S# u- O
globals
8 q9 s6 _# g8 b[
; v  U/ \' @8 o6 d/ L7 X9 `8 K) G  grid-x-inc               ;; the amount of patches in between two roads in the x direction# a3 O6 R' A: u  I, n
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
, M1 l2 i- y3 e  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 p3 S6 l- {4 K3 d" Z6 a% d
                           ;; it is to accelerate or decelerate2 ~2 j( r, |! B) L5 y
  phase                    ;; keeps track of the phase
9 F' `& `3 f7 ~5 h- q: X  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
' ~8 ]( C/ I) l! B, `% R0 x) z# F/ g  current-light            ;; the currently selected light
+ a, X$ j; i9 J" _
/ h/ ^" z( V6 F3 Q$ K( m  ;; patch agentsets% I: ]0 {( i5 f: l5 S
  intersections ;; agentset containing the patches that are intersections
5 @$ r+ {( p. `& w& ^  roads         ;; agentset containing the patches that are roads
7 q# y- G& W, G0 A& E) d]
1 E+ y2 o- Z8 T5 \+ N/ J. y! Z+ l8 ^9 n
turtles-own
' Y7 T* O$ h! H+ v[
, B* J5 E- i( {8 R6 t  speed     ;; the speed of the turtle
9 G  k) U4 d% q. [1 l  up-car?   ;; true if the turtle moves downwards and false if it moves to the right  h. I" s9 Z+ X1 {" m  t% J; U5 o3 J
  wait-time ;; the amount of time since the last time a turtle has moved
- d& k4 o; a# f2 ?* b6 J& a: `]
1 i- m5 T( }! t4 k* p+ a. a+ C' ^( w6 j$ u! w. m6 F
patches-own
! [' p- L& F3 I2 T- P[
- `2 t+ X# V" u" M/ z0 b7 K3 [- U  intersection?   ;; true if the patch is at the intersection of two roads9 ?, _/ z8 u+ ~$ h0 V  A! Y8 M
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.& @; _2 ]- X0 x
                  ;; false for a non-intersection patches.
+ I; [) G' g9 d, ~0 J$ v* M9 B  my-row          ;; the row of the intersection counting from the upper left corner of the
# s$ m+ S! x$ y1 _" ?                  ;; world.  -1 for non-intersection patches.$ [4 E7 d% j- h! l2 e2 a4 Y
  my-column       ;; the column of the intersection counting from the upper left corner of the0 d4 g- G- I1 k( ]& P
                  ;; world.  -1 for non-intersection patches.
( A7 C7 J( I2 i" o. M8 V! {0 C  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.3 f2 e2 y. L+ J+ C9 v9 L
  auto?           ;; whether or not this intersection will switch automatically.
/ p; `8 J  `2 S; c! D                  ;; false for non-intersection patches.9 }% p* R) _3 J1 G
]
  D0 B% o4 h9 H' B$ k  }; c9 A, F0 I, h" j

* O7 I% O! k& P: I+ q, K8 W7 j;;;;;;;;;;;;;;;;;;;;;;
8 Q8 N1 E4 c1 a6 m;; Setup Procedures ;;
- x, _' f# P- R- t/ j% C9 w;;;;;;;;;;;;;;;;;;;;;;
5 ?$ G% }/ `; K; f6 l2 K6 G
* w) G3 E  m! Q;; Initialize the display by giving the global and patch variables initial values.
, U1 g9 w4 @" o- y5 ?" U- t3 I) ?* D;; Create num-cars of turtles if there are enough road patches for one turtle to% z" j$ q  `4 X1 B2 b( a
;; be created per road patch. Set up the plots.# C0 e) |2 Y4 `, {
to setup
( a+ e4 g2 ?5 m. N  ca* P1 P8 B. R! D% y) `0 h% ^
  setup-globals7 d' j0 o$ D! N) K; G
2 V& m; I8 y: Z# O2 R* i# L& W; q
  ;; First we ask the patches to draw themselves and set up a few variables
, t! r3 E5 N& D  ^# m3 T) [  setup-patches
9 N, _( y) r; n3 }; L3 U+ L  make-current one-of intersections
( |7 m8 Y4 [+ p! m+ T4 O4 _* ^  label-current: E( A/ t- }6 J$ i: Z+ B0 b" _7 O

& ?5 I7 B  w0 u4 I$ O  set-default-shape turtles "car"# a- J2 V1 S5 O. A+ Q: q

1 S; U0 P2 P8 u6 X$ G2 x: f) ~. J3 L  if (num-cars > count roads)
! q  L6 Y  X8 [9 u3 w  [4 Z6 M# ]6 i' U- K/ Y
    user-message (word "There are too many cars for the amount of "5 b' |  j, G8 `; X; J: Y& T2 I
                       "road.  Either increase the amount of roads "
" H+ R- x5 ]- f$ F. p5 T                       "by increasing the GRID-SIZE-X or "
+ T' h+ m: P# G+ m                       "GRID-SIZE-Y sliders, or decrease the "  [" E3 w+ l) o  I6 _
                       "number of cars by lowering the NUMBER slider.\n"9 y5 \: Q$ Y, B
                       "The setup has stopped.")
" p; L% f' z; b" l9 l, u3 w    stop
0 x3 d; d+ O" ^! F6 g  ]: ^; c( K; d1 m
6 Z7 g- e; o; Q: @6 w# W" [
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color/ J# T! `. p) H) i) M$ v9 a! A# J7 E
  crt num-cars
8 o- @) {! G( i; c/ W$ \  [
+ t" D* p+ s2 K8 ?* S1 v7 I) Q4 W    setup-cars
2 L) B, t1 L5 d2 Q    set-car-color3 s) g' @4 R4 K1 n# m
    record-data
0 u3 u/ L5 B* {% L* a  ]1 P' }( F; p: q/ F! G5 Z# w& G' J

( {9 n- j# C9 o$ Z" ~2 j, B  ;; give the turtles an initial speed5 m: U- m& K3 V" V6 e
  ask turtles [ set-car-speed ]
! E1 o8 S  k/ Z' V. @0 h( Y* n8 l' {  Y, I" Y6 T: D# F
  reset-ticks
; o7 o# f, T. w8 {4 S) ~end" \# _: I6 |1 ]% t
. X" g, L  @- R; y
;; Initialize the global variables to appropriate values/ M6 n* z% l) z2 A" Y
to setup-globals8 i  q% k9 M; }& D  L
  set current-light nobody ;; just for now, since there are no lights yet9 N& a2 R! H% k! h# {9 g4 j
  set phase 0
5 D- F# N) Q$ W, X  set num-cars-stopped 0
3 w. O7 L' `8 ?$ X  set grid-x-inc world-width / grid-size-x
; X; U) h% I% Y  set grid-y-inc world-height / grid-size-y
, A+ W, B1 p; L& u. X. T* F" g
! A# L% U9 }* H( t0 c  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( U0 o4 K) d6 q/ _
  set acceleration 0.099! @+ B$ g+ y* @
end5 |; L; L7 N, `! y

% ^5 ~" z- B5 r4 Y8 o% M1 @;; Make the patches have appropriate colors, set up the roads and intersections agentsets," D- v* c% r2 \3 z1 x6 _
;; and initialize the traffic lights to one setting, g0 e8 o. B7 `, z+ [! h
to setup-patches
0 |! d) k/ ^# C8 J& @2 b  ;; initialize the patch-owned variables and color the patches to a base-color) M) V* W6 [# ^6 N0 ?
  ask patches
3 U4 j" q, ?4 c8 s% X/ d  [8 S$ I& ]. z8 S/ W
    set intersection? false
; j& F3 k" ~+ y1 r% {2 H    set auto? false  M, i* g1 c, z  Q2 h% `) ?
    set green-light-up? true/ K! \+ x; F1 Y/ b( ?
    set my-row -1
" V. v/ d* B& ^+ p# O8 r( u    set my-column -1+ x# x! \8 P6 K8 h3 a3 a7 q
    set my-phase -1
# j' k. Y/ N  }    set pcolor brown + 3
% Q' H  h8 L2 N5 V0 ]8 n6 r- J- d  ]1 a* N6 m. L' Y5 @, A8 ]
5 b$ M8 T. b4 Y2 e+ L2 U$ Q7 g4 L6 E
  ;; initialize the global variables that hold patch agentsets- d4 f- h' [$ [% o' [( c
  set roads patches with+ P8 R7 L! {3 q( h" D9 C! T
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% C& y* l+ Y( u1 R
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ {- B" C7 J& `2 E# U/ O* B% T
  set intersections roads with
$ w0 c, L# @2 c4 `    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and% s, t9 g/ @+ k. A. ]# _
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! z' O" \9 F/ V7 m. \0 Q8 O: G: H6 g" ]3 `5 ~8 ~+ [& f4 ?% R7 h+ u
  ask roads [ set pcolor white ]* E+ z$ h9 m! e* f6 o/ o
    setup-intersections
) ]" R: Z; P1 |. D) @, Bend2 R, [* _" U( {2 m4 ^. w4 w% @
其中定义道路的句子,如下所示,是什么意思啊?
$ k# S7 X) M$ N set roads patches with" {' U  l1 d0 k4 u5 ]2 L% B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# `% F* h6 z7 ]. ~2 k  o    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- v0 J4 W( b6 C& ~- u谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-7 18:39 , Processed in 0.014478 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表