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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
$ v  O6 @- E. Inetlogo自带的social science--traffic grid这一例子当中,1 o. `, t  |* i9 q+ S( `
globals
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  grid-x-inc               ;; the amount of patches in between two roads in the x direction
! M3 {# R5 O  K& u& }  grid-y-inc               ;; the amount of patches in between two roads in the y direction  j/ z7 k/ Z6 p2 e2 r  P/ e
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if8 g+ s- I$ r. U/ v7 {
                           ;; it is to accelerate or decelerate* n4 c4 h1 I% L1 ]. ?
  phase                    ;; keeps track of the phase
+ G- a5 V$ I3 x; `! B9 v! F  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure6 K4 Z- _: m5 J+ B& u: M: F
  current-light            ;; the currently selected light
4 g. D8 h7 T0 K  P2 N0 Z, a6 p: ?2 ^! v6 p& E+ D; T  T* \
  ;; patch agentsets
+ J7 |( U2 F3 u  U6 u  intersections ;; agentset containing the patches that are intersections
. b+ f1 @% V& M  l& Y# c  roads         ;; agentset containing the patches that are roads
* ]- j% X6 F* G* a8 V$ l8 ]]
7 J& v5 o+ L; E3 Z! x- A! R8 a) u: H1 A
turtles-own
9 a( J$ o; L0 a. T1 P. O+ P, ~% G[
* v' U- z0 [; n! Q; ]8 I  speed     ;; the speed of the turtle
0 B3 `/ U) t  U" |& e/ N  up-car?   ;; true if the turtle moves downwards and false if it moves to the right" g, {' X! J) g/ a* T% W
  wait-time ;; the amount of time since the last time a turtle has moved: S' z' Y1 V1 ]! Q. S
]
3 s6 G1 z1 L3 z: D. h1 O! W* T+ V9 m0 O  c" b' v! N. {
patches-own
) U% |4 s  V9 _: F/ `' S) E2 b. Z[
" i, q+ U$ ~3 F5 E# H5 V3 q0 ~. U  intersection?   ;; true if the patch is at the intersection of two roads! F" z7 A, H0 x8 V3 `, U8 I9 n1 L
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
- c% p; k0 U9 E) O4 N& b0 @                  ;; false for a non-intersection patches.% G# _1 [& B$ C
  my-row          ;; the row of the intersection counting from the upper left corner of the
* {5 A& o+ l. X, Y                  ;; world.  -1 for non-intersection patches.
. o% I/ [# j6 }" e: N' J, b( m  my-column       ;; the column of the intersection counting from the upper left corner of the
9 r$ f1 h3 [  d5 Z' B# j                  ;; world.  -1 for non-intersection patches.
! L- A) K+ u) ]) k$ j% R  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
2 c3 \* G+ P3 K- \$ I  auto?           ;; whether or not this intersection will switch automatically.$ U9 U3 J, H3 `7 |. \
                  ;; false for non-intersection patches.
4 A9 i/ G0 g! u% h+ \5 P]
3 ^4 {: I( K7 e: s; K3 X4 ?2 x! q! a8 W8 n0 [- @5 A  X+ W

# H$ p8 W/ x1 B, p: y( \;;;;;;;;;;;;;;;;;;;;;;( D8 Y# k) A8 l, w! N
;; Setup Procedures ;;
  V2 K: Q  y, M3 d;;;;;;;;;;;;;;;;;;;;;;7 O7 S; _- @( w

+ @8 s/ q5 I* B" \) `+ V& g;; Initialize the display by giving the global and patch variables initial values.
& P1 H. Y0 y1 z! j% F7 N' A;; Create num-cars of turtles if there are enough road patches for one turtle to+ ]- z4 t. ]% M+ n& u" _0 u& _
;; be created per road patch. Set up the plots.2 m" q3 n. }. O0 `6 s
to setup) Z  q2 ^; O. U
  ca
; @6 Y1 ~. i& U) v! |  setup-globals
* x# Z* l/ W3 J$ c
8 H8 U1 B. r1 B" A  ;; First we ask the patches to draw themselves and set up a few variables
' G* q8 ?2 ?! G% y5 a+ ?4 ?) ~  setup-patches) g- C: a4 S7 I: z
  make-current one-of intersections
1 D. A% m" E0 O7 y4 D  label-current
) c, J% Q0 I  d1 Z- |; O0 p& a" H" m8 \4 C1 W$ o' K  J
  set-default-shape turtles "car": o! J* h0 Z  c' n  N$ P+ Z

5 m& j0 t1 G* ]" @; S' g" K) s" I  if (num-cars > count roads)6 H- C" b/ q/ F6 Q1 f% B5 Q7 ^
  [
! E# R8 T0 B# I    user-message (word "There are too many cars for the amount of "0 C' W$ ^1 h" N5 N& v
                       "road.  Either increase the amount of roads "2 ^3 L2 G; \  H9 A( `% J
                       "by increasing the GRID-SIZE-X or "
0 O0 y6 y# {+ ~                       "GRID-SIZE-Y sliders, or decrease the "
& R1 `; ?+ o( o. j6 o                       "number of cars by lowering the NUMBER slider.\n"( {7 ^* O- z6 j3 r$ D
                       "The setup has stopped.")
% L" h, N7 C7 C    stop
: }4 [  _* r# N+ }  y2 N  ]* l. Z! k% m& l7 A' O8 ?

5 I# V2 i+ d& _& |) y  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 [2 ]' B7 |/ k6 l( |2 i
  crt num-cars6 v8 w. P+ T9 `) Y' e+ n
  [
! N. [  `& |+ q8 Z! [& `) }) B    setup-cars
" m; j1 Y9 t: a! T    set-car-color' T. w' R) {2 L' p3 `
    record-data
9 S0 J/ S- Q  u& X0 l6 v  ]$ H0 G4 ~7 T! n0 l

$ o/ _4 t, O( [- V, L5 _  ;; give the turtles an initial speed
0 i5 a7 Q# M: a( K  ask turtles [ set-car-speed ]
6 @7 S( j* g! N3 m! i1 j. c3 u( g' t1 F; |1 t. Z4 p9 K1 S  v
  reset-ticks' r5 S. z( ^; s# Z% h# ?
end
: L8 j& K& k7 v5 p, k0 c- H% ?
* z, H% r' H* T4 v) h" t8 F6 R  q; H;; Initialize the global variables to appropriate values
8 Z6 c9 O5 E+ ]; y' f3 {) C6 @to setup-globals) W* D; I" E$ G0 k+ w
  set current-light nobody ;; just for now, since there are no lights yet8 w) ?; V$ n; H
  set phase 0! z+ Z7 o7 X* N( J
  set num-cars-stopped 05 u0 i0 S# r, ~3 x9 V: I
  set grid-x-inc world-width / grid-size-x0 y( v! \0 ?( R- @2 ?" C
  set grid-y-inc world-height / grid-size-y
+ S3 Q2 C3 ~  Z, K! m, |& }& n& b# R6 ^5 J5 w3 B3 h0 z$ J
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary4 `1 W) ]) P+ k' v, k  J
  set acceleration 0.099- R8 W' d5 `" O* _; M
end* W2 y& U$ w) B

  z: ^& p2 h! a+ i;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
/ u$ j; C4 Y- Q. a- L# h6 x;; and initialize the traffic lights to one setting
' e5 }5 D9 b6 w$ C$ V5 Rto setup-patches
# B0 k' c: d" ~& d  H! Z) I- [( }  ;; initialize the patch-owned variables and color the patches to a base-color
5 J! \6 ]9 c. b2 E% b  ask patches
% V& Y2 G* c# X8 E, n+ u( c/ u  [
5 s3 \8 t& Y1 g' s    set intersection? false. J$ u+ X+ {% ?& q1 k& ?+ F) s
    set auto? false+ K; k% m1 h7 d' w1 s! ^
    set green-light-up? true  ?/ g' e2 k: x' U1 A; l3 ~  P) n
    set my-row -1' r1 \% G5 {2 }6 ?; j! X
    set my-column -1* ^1 U, c! _, M0 v; C7 T; }
    set my-phase -1  `9 _0 p+ V/ K
    set pcolor brown + 3  p! A/ R  }" h9 \3 o8 u
  ]8 y( I. A4 x# q3 a

- u# Q# l2 f( z) s  ;; initialize the global variables that hold patch agentsets  b+ f" e+ w0 K3 G( \! n! b! T
  set roads patches with! l% E6 d& L  q9 {) {: \/ Z" @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% U) z0 J" }/ Z7 j+ M& q' _
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) z9 c6 |$ W  v5 N- U0 v  set intersections roads with- u( e# ?1 T0 V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" n/ y* N: b1 k, A1 W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 U3 F+ H% a% U- J0 u
( B* Y. J, m1 x# o
  ask roads [ set pcolor white ]
8 U; B7 d  S( |3 q- Q) @    setup-intersections2 ]0 r& P+ `# l
end
; x% y0 ]* a7 j7 A2 a其中定义道路的句子,如下所示,是什么意思啊?% D) ~* @, T  [- B/ Q9 i6 T
set roads patches with$ e' _# {; d1 v% i: t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. J8 M( f9 x0 ?
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 \3 x; ~: i  m- v) `) A谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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