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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
7 k' Q. N% h; a  }netlogo自带的social science--traffic grid这一例子当中,
6 R: V( @: T5 I% p5 w7 S/ B. x6 Mglobals2 G0 {: ?9 {& K! ]
[
! C% L  X  ^: M7 J+ p$ A  grid-x-inc               ;; the amount of patches in between two roads in the x direction
; V3 v5 S7 \' k4 g2 A  grid-y-inc               ;; the amount of patches in between two roads in the y direction
" D4 L  R6 l6 P+ _6 m9 L  acceleration             ;; the constant that controls how much a car speeds up or slows down by if+ w5 n1 h, U' i' E" d
                           ;; it is to accelerate or decelerate  b! q. c2 e. I. r3 b
  phase                    ;; keeps track of the phase
& A/ p% O$ H9 s  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
4 A2 z6 T/ H! D# E  V  current-light            ;; the currently selected light+ u+ A0 v2 A# K. m1 Q9 l
0 p/ d+ }5 ?+ b6 s, D5 ?
  ;; patch agentsets
- G7 W  L, D; M/ T/ `" Z  intersections ;; agentset containing the patches that are intersections6 a6 R1 M- {4 ?2 x4 z- G
  roads         ;; agentset containing the patches that are roads
) ~- P4 Y3 U8 n$ Z* ~]% t8 C& ~0 F- G* o3 t
2 I, z, T/ h& ]8 c$ L& ]
turtles-own2 }8 v9 w( s. l9 }
[2 a* \1 G  a$ B
  speed     ;; the speed of the turtle
" |& {7 T4 H) I# F; a. y  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
% F) U9 B5 U6 G! M# D% v: E  wait-time ;; the amount of time since the last time a turtle has moved
  c' e: j- g1 e( |]
2 H0 w( x: W, _9 y, g( s
2 i: c% C; y9 {; n* M9 D$ Ppatches-own8 Y, a+ V- k. u/ z. r
[/ ]7 H8 ?3 o; o7 h
  intersection?   ;; true if the patch is at the intersection of two roads" a, n! J/ d/ p) {! _  b2 m
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
: d9 B* X3 |" ?, s  X. z  N% P                  ;; false for a non-intersection patches.
1 @0 D- D, K1 y+ a7 n2 W  my-row          ;; the row of the intersection counting from the upper left corner of the9 y% ^0 u2 J$ Y, C
                  ;; world.  -1 for non-intersection patches.: {* {: n) Q2 \5 m; _: x# z% ~
  my-column       ;; the column of the intersection counting from the upper left corner of the
3 \8 \) W8 h5 Y* n                  ;; world.  -1 for non-intersection patches.- O; ]8 j3 [' K& Q, e
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
2 Y! |4 \) k/ p$ S, k+ h  auto?           ;; whether or not this intersection will switch automatically.
- ?/ ~8 A, j) s* ?9 ~$ j% a                  ;; false for non-intersection patches.! b* j! L5 Q9 a  n9 p2 X& Y
]( e% V6 s( h. Y' ?

* [$ Z( l& G. i/ A: P: M' V; A! E+ s! w- ?- Y& K7 `
;;;;;;;;;;;;;;;;;;;;;;9 p" t# W/ e: W. \# G
;; Setup Procedures ;;
$ W! ~% M# L& w; r( E: x/ k4 n: e$ t;;;;;;;;;;;;;;;;;;;;;;
+ l  L  j& N1 o+ [9 s) n" m8 e0 K- R( X' F7 q# R
;; Initialize the display by giving the global and patch variables initial values.
% @  |& z+ H+ e, r' Z; N+ _;; Create num-cars of turtles if there are enough road patches for one turtle to6 z) {, @$ g: U4 z0 F9 |0 M' u
;; be created per road patch. Set up the plots.8 I7 B+ \7 [: t7 M1 o( O
to setup" \5 ~+ E( A& y
  ca3 v8 M; x- g( E: r) e  s- I
  setup-globals. K, d* c( r9 j5 ^" U

9 r( i$ l" w' |( _  ;; First we ask the patches to draw themselves and set up a few variables0 ?' F% `$ N4 s! v6 ]# L4 D
  setup-patches
1 j6 w4 n) z. v  make-current one-of intersections; J6 |* s" x, ^. O  ~
  label-current
6 g& R# i6 h8 ^2 e: b7 E- B+ L4 N7 K: W' d: N
  set-default-shape turtles "car"
* D$ x9 s% |5 a8 ~" d8 f. i7 w3 w! j# O  l
  if (num-cars > count roads)
$ N; v% l4 T/ w1 J  [8 g( {: U$ Y2 D
    user-message (word "There are too many cars for the amount of "1 ?6 p. m) p: Y
                       "road.  Either increase the amount of roads "6 e% N5 L: o. v# Z, K7 }3 }
                       "by increasing the GRID-SIZE-X or "
& i. l* c2 g  s6 N1 N                       "GRID-SIZE-Y sliders, or decrease the "
& u; ?' V& h( I' R. ~- d; j- m6 t7 |0 e                       "number of cars by lowering the NUMBER slider.\n"# ^# l* G  @! ~2 t9 F! i
                       "The setup has stopped.")
& r' U" H- i/ j8 w9 |    stop
" q  F3 {" `! ^, h$ C  ]6 e/ n( B; N5 V2 l: ?

( h, i; J1 o/ q- K: h  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 Z0 F1 m5 ~/ a( A1 ~0 _* G; q4 b  crt num-cars
" z6 I0 a8 V! b. P# o; d2 e  [
2 x  l6 L. m) y    setup-cars
: e# X3 M/ S# |3 N% `5 b/ N) v* B1 r( P    set-car-color8 E6 ?8 _) E; ?7 x2 @
    record-data
* e4 O1 Z% H' N/ W  ]- o7 ^, p0 L& i+ z* j* A# U0 e

: O9 X% H* A4 z  _1 U, D  ;; give the turtles an initial speed
+ G; Z: _6 D& u# U  ask turtles [ set-car-speed ]
) {) x* `+ f6 V0 s$ t1 f% Z$ a, T# m# i* c9 m, j+ a
  reset-ticks: `9 b# X. l2 i
end" M5 M0 G% \, X! d- I

- d, {' V( G/ d1 ]! ]& y* n;; Initialize the global variables to appropriate values. ~1 h/ g3 i7 Z7 K9 o
to setup-globals
$ Y+ O' I. g0 d4 [  set current-light nobody ;; just for now, since there are no lights yet
4 v6 [9 V" i" ^' m. k" p  set phase 0
7 d. W- U% A* T9 N, W  set num-cars-stopped 0
6 I( l% i# \! g  set grid-x-inc world-width / grid-size-x5 c6 x9 A6 ^" x) m0 Q7 D  k
  set grid-y-inc world-height / grid-size-y/ K+ X! g' E( I" m; ]5 n7 Z
# E% x! S& Q3 [4 D% X
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. o+ i! {1 P- a2 O  set acceleration 0.099
* v! {8 r3 b6 k( W: _end
1 l3 C$ x" e7 ~7 `; O+ M# O- B, N- V+ Y3 F# F
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" h  V# i1 n8 G0 D- \( H;; and initialize the traffic lights to one setting
( o" F2 _# D( ^: fto setup-patches" d+ U+ L7 [+ ]8 Y/ D  o( k
  ;; initialize the patch-owned variables and color the patches to a base-color
) T7 p' F( {4 Y# J9 d) B. l5 Z( k  ask patches1 o* ^0 r: J+ G
  [
8 u$ A7 {0 b: g+ `$ \/ _- N    set intersection? false
; `# O, a7 I; x) ]: }    set auto? false5 Z+ m' {1 X, L4 L& A) V3 I
    set green-light-up? true/ w) f3 O6 P# R$ l+ X' ]& X
    set my-row -10 f; u% z7 A5 r7 H; _
    set my-column -1
1 ^& y( |) _* |$ ^2 ~0 j: }- k. T    set my-phase -16 c; Q# J/ ^7 I: A7 ^0 D7 U- w
    set pcolor brown + 3+ Y+ x$ H4 H3 b; d
  ]/ y8 r' G+ A& a
$ p) x( C8 e- i3 ~" V
  ;; initialize the global variables that hold patch agentsets
2 h* G! N1 T8 c  set roads patches with. o, }" s+ D3 p% q
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ {: A8 m; g: b# c- _2 W; C9 o7 T
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 C+ T* F& e# i0 f. m  set intersections roads with
* a1 ^) ~' s" j/ P' A1 a    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and8 C; V. B( j& W2 N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% |  U. P6 Z" T$ i/ n+ C
5 t+ }6 W- q! [' Q$ A8 r; t  ask roads [ set pcolor white ]
. {; H0 J+ Z) P6 w# X0 c% O- F    setup-intersections
* U3 [, q  N1 d/ `end
( a- l! {# X& T1 F7 o其中定义道路的句子,如下所示,是什么意思啊?
9 N6 O0 J, `# W/ {& e set roads patches with
* b8 ^/ B; ?& h: l1 m+ ]  D7 C: h8 D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
" @  x+ z( [$ A8 C" `: {# Z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 P( _/ Y+ x# j4 e
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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