|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
; t+ A, y- b2 ]8 d, R5 {- t5 Mnetlogo自带的social science--traffic grid这一例子当中,9 {; n4 e; ?8 E$ r- r! ]
globals0 j& Q0 {2 U# z" r) S
[
) ~) e- p6 Q# P% t/ B grid-x-inc ;; the amount of patches in between two roads in the x direction' o( e! R' K4 K; [4 k) a* s- N: ?
grid-y-inc ;; the amount of patches in between two roads in the y direction
3 N% f: M" t/ j6 n acceleration ;; the constant that controls how much a car speeds up or slows down by if! v/ ~$ O6 k+ L8 B$ v! V) _
;; it is to accelerate or decelerate" H5 |; q, _' k7 I" u3 h
phase ;; keeps track of the phase
8 a: m% s6 ~9 w. I' {5 q8 M: T2 V num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
i7 B/ l' M5 H/ ]2 r current-light ;; the currently selected light. W5 Y/ S0 ]0 I3 I/ t( a
, `- x- j/ v- E- i' h: c, [! P( q ;; patch agentsets2 N! N" T+ V* i( J
intersections ;; agentset containing the patches that are intersections ^4 w" {) U P1 }' y3 L7 \* F
roads ;; agentset containing the patches that are roads4 _+ Y! p" H2 i5 T ]2 e
]
' J0 _3 L5 P; ~% s* z
O: x% H( O5 v7 c) Tturtles-own
, m3 ^9 m4 u' w+ F2 P; |- i[# M% X7 O6 ~: f* ]$ J6 y6 z
speed ;; the speed of the turtle
. A& p5 t6 F2 m up-car? ;; true if the turtle moves downwards and false if it moves to the right
" o/ i" ]/ [% Z9 S- f$ i; o4 h. ` wait-time ;; the amount of time since the last time a turtle has moved
' M( g' ~8 W6 B% ]]/ X9 S: E4 |- t {- t- B! y
% `' x8 a2 z7 i6 Y9 }- b
patches-own7 f* M) v: l5 S' o b/ c/ M
[
c$ u8 J0 C# W, {) |8 V intersection? ;; true if the patch is at the intersection of two roads
' d3 N0 E5 o f5 L green-light-up? ;; true if the green light is above the intersection. otherwise, false.
+ T9 S5 w+ M& f Y# G1 ] ;; false for a non-intersection patches.# a* L' `/ H% j4 q4 U2 A, @5 X
my-row ;; the row of the intersection counting from the upper left corner of the) _" ?$ O: g3 ]/ u: @$ D
;; world. -1 for non-intersection patches.
% o P3 L& N- Q# { my-column ;; the column of the intersection counting from the upper left corner of the m7 E& f" g+ B7 I
;; world. -1 for non-intersection patches.* a5 ~! {; U! _* B* N2 ?. U
my-phase ;; the phase for the intersection. -1 for non-intersection patches.6 C" y! L3 D, H% n0 P
auto? ;; whether or not this intersection will switch automatically.
0 x2 e% Q9 Q. `& j) r5 ^ ;; false for non-intersection patches.0 P4 r- T( U0 U8 s1 E% G$ G
]* C4 |8 J& X, \' U
$ W: ^5 n5 T) b* j' q& P! c
0 I( h/ j u" h! Y, |, Z0 \;;;;;;;;;;;;;;;;;;;;;;
- L; y4 T. G: ]* r, `;; Setup Procedures ;;
; b* s/ q, G9 Y;;;;;;;;;;;;;;;;;;;;;;
/ |& g) t) t7 S/ x4 ~3 X
$ f1 Q8 [" F1 [9 z, d;; Initialize the display by giving the global and patch variables initial values.
" H. c, n M/ p7 {3 V" t( p3 p* `;; Create num-cars of turtles if there are enough road patches for one turtle to; r, I: ^) R9 g6 O! K4 O2 C4 l
;; be created per road patch. Set up the plots." A2 Y4 `& g. ?1 W# t
to setup
: `# v2 A8 ` U2 \( z! C G/ k" W ca
( F1 L2 E* ?- f# } setup-globals" i( X- O1 I' m8 a$ K. Z5 c
( f$ y9 |( p" [ C! G ;; First we ask the patches to draw themselves and set up a few variables
. M' H" g$ y/ n setup-patches
/ y/ E' v+ `: k! r; K% t make-current one-of intersections
! \' `% O6 h" G; j( ~+ q- n1 | label-current, o/ N x5 }4 F
7 G4 ^4 O) G; h) z5 r, U9 E; W% Z7 j
set-default-shape turtles "car"
# Z+ G3 x4 J& J7 N" G8 e# a+ u5 A3 [" @# {: p0 Z6 T2 F
if (num-cars > count roads)
$ `( L& t* G. h: x9 k3 r, u [
0 |. O0 n0 T3 l5 V R4 { user-message (word "There are too many cars for the amount of "# z0 U( ~. d/ p6 w
"road. Either increase the amount of roads "$ n, A2 o1 D q& C P9 D
"by increasing the GRID-SIZE-X or "3 ?: O# a/ z% {! R5 j. ~3 K
"GRID-SIZE-Y sliders, or decrease the "* z* }% o7 e8 v
"number of cars by lowering the NUMBER slider.\n"5 \& B* A- g0 f) R5 K
"The setup has stopped.")
& k: ], }2 P: M+ u- D1 P; H& h4 f stop
# l6 x2 D5 S" C+ P6 o ]
" ^% h. C- R) ?; X9 X5 L7 N* [4 P2 D' i
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color9 M9 N! F8 O8 L" ^) g
crt num-cars
. p) d. c4 ]2 n; I( H0 B. ~ [
5 ?( Q+ D# k$ Z9 q- t setup-cars
/ ^' g7 A( l- E& [5 q8 b; p' f" k set-car-color0 \! k& q& L2 {- G4 L
record-data1 f' a+ y, {0 ]3 Q" }- r) ~5 D: m+ V/ x
]+ H, G4 `8 q; ~
_: v0 w [: b2 W) e- H+ s% C
;; give the turtles an initial speed. m1 H. s l( o0 y* |
ask turtles [ set-car-speed ]' ^" v; d4 _# U0 g" {
1 _2 U+ a( L6 G
reset-ticks, X+ k, k" }2 U: ~7 S$ p6 |
end
. T; w8 b1 w: z# B) B* ]
, {! y- T/ q1 M. ~% O;; Initialize the global variables to appropriate values
2 [5 i, h2 _5 Z1 A, V. f* oto setup-globals/ A2 u- G) P: @* n! {
set current-light nobody ;; just for now, since there are no lights yet% r9 a# Z& r6 s$ [
set phase 0& z$ t/ l! u9 W/ d- i% m1 `1 _- X! G
set num-cars-stopped 0; g2 b' h2 ?. k( x0 W' r5 c! r
set grid-x-inc world-width / grid-size-x
( ~2 [. P+ I" f+ e A# |9 d set grid-y-inc world-height / grid-size-y
4 ?+ |% I" b( f; s8 G+ f
8 A: I0 `* o3 P3 D0 [ ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary& }- E4 ^# F/ j5 m; J, a& K
set acceleration 0.099
0 c/ `2 H! h; J+ m) l: x6 t9 B8 N4 mend
3 }* |) A% }! ^# I, `8 l
" A2 w2 i g; i4 t9 h;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* s. C# ]9 F2 R5 t5 Z" A;; and initialize the traffic lights to one setting; Q* x& [6 }5 k& ]+ v6 ?- z
to setup-patches, T. v3 s0 i( w# S; o
;; initialize the patch-owned variables and color the patches to a base-color
# b& k3 n6 Z3 z* ~7 T ask patches
% R; _! b6 F: C Q, U [; d3 ?6 n' S$ I: V, S
set intersection? false
4 p7 e" l, P8 @ _& B4 Y set auto? false
. a6 o7 H* t, X& w2 {. l' ~ set green-light-up? true( D- o- Y, l; n+ _
set my-row -1: }% l# Y; L3 d& ~, X
set my-column -1$ M# N2 N! Q9 p3 `( O
set my-phase -1% Z. F# J" G+ V5 y% j i8 v
set pcolor brown + 3" X, x7 P( c8 I* F% i
]
/ L! `4 |! ~( ?! M" i* C2 A" o8 A) T e+ _/ c* f/ j$ r
;; initialize the global variables that hold patch agentsets% |5 S: L. t) X) g, ]. V8 n: ]
set roads patches with: y% I H" b% ?8 l2 o
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 c# l) _3 Z) [# L) K, |7 y; j3 X (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, }5 W+ d) l% @# h. C# Z7 Q set intersections roads with
* n8 k" u6 B/ S4 T% C8 C [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and) V _ M& K" u* ?
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ ?4 ~; e2 I. s9 V5 l9 _' X1 q( {2 W: `% d# C# s- l
ask roads [ set pcolor white ]) [/ B0 _) W D; J7 D9 A* i' o
setup-intersections
( X. [; {, A: I# p! H4 fend. o. _4 W) N6 G" c; T% I9 g2 }
其中定义道路的句子,如下所示,是什么意思啊?. P$ L% o1 \6 v. @
set roads patches with
" a" l! }5 y n: S0 w( q [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 r( |) C4 d+ r; e! w- i (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ p) H! J7 |* f
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|