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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。# ~  E$ o, T/ r2 p# k
netlogo自带的social science--traffic grid这一例子当中,
5 x9 l% h4 w2 ]& Oglobals3 a& R8 ^) l1 Y  E  }* _
[
/ N; x: s4 B9 {4 P" F2 ~4 i  grid-x-inc               ;; the amount of patches in between two roads in the x direction
) ?. C$ i& |3 g/ X5 U  grid-y-inc               ;; the amount of patches in between two roads in the y direction
. A7 c$ K5 L- ^  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
) L1 I& _0 _- L# n& s                           ;; it is to accelerate or decelerate# Q2 S! c8 w% I. k# R
  phase                    ;; keeps track of the phase- j. w+ r7 K, F
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
* |# ?) l' B# ?' W  current-light            ;; the currently selected light
/ V" Y& Q' W0 l& u
8 A0 Y1 f! O) N/ Q/ G5 q; Y( b  ;; patch agentsets
" W! k) s0 i/ }( {7 [" }3 L2 i  intersections ;; agentset containing the patches that are intersections
) i8 u& a% l. Y0 x3 N  roads         ;; agentset containing the patches that are roads; s( O8 }2 c8 M% l0 L
]( K+ x6 ?1 M' h9 ?) ?7 q

9 [9 }# D2 C% \turtles-own2 ^/ y3 n7 V$ E; C+ x
[, B1 N! Z# ^1 i$ U4 Z6 p4 e, }: H( v
  speed     ;; the speed of the turtle
( [+ m: b/ k$ s3 E1 t* T! k' R# c, Q3 }  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
% c0 F; i. `' @& U9 U7 c! Z  wait-time ;; the amount of time since the last time a turtle has moved* I( K: X6 ^& A( _
]! i, k, V/ L2 U+ H  j; H

7 g& r5 G0 j; o9 h) n" tpatches-own% ~+ P" a1 }0 s8 ]- B
[
: u: g' y; I8 Z! U3 V7 }9 l! t* {( w  intersection?   ;; true if the patch is at the intersection of two roads0 h- s5 A' V, s+ i: y! l9 g+ V+ t$ r
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ i" b9 h5 d9 A2 g                  ;; false for a non-intersection patches.
6 V+ Q, t7 g+ W  my-row          ;; the row of the intersection counting from the upper left corner of the  @9 E8 H# h5 S% O) }; A( U
                  ;; world.  -1 for non-intersection patches.
5 Z+ A) |4 N& N) J/ Q  M  my-column       ;; the column of the intersection counting from the upper left corner of the
) N. ]" [5 e  p5 ~% G1 j. ]1 d' O                  ;; world.  -1 for non-intersection patches.2 a9 H' d+ \; R: R
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
( c7 J4 }2 K2 h8 P% o6 K  auto?           ;; whether or not this intersection will switch automatically.0 A: D0 z' X  X, ^
                  ;; false for non-intersection patches.  [' X8 d& A8 B% a' i* i4 L
]& N5 v8 Z7 e& N# R6 z8 h1 M

2 a6 W! A2 q* |1 a9 G$ C% s
( V0 L2 J, e! [;;;;;;;;;;;;;;;;;;;;;;
6 e' j1 W2 w9 w8 F;; Setup Procedures ;;
8 ]$ F/ ~6 `( I" e2 x& y* W3 [;;;;;;;;;;;;;;;;;;;;;;4 A$ Y9 T- O3 D6 N, P6 W* j
% a3 k9 L: V8 u* U
;; Initialize the display by giving the global and patch variables initial values.
. R2 H( [9 U7 w6 \$ n;; Create num-cars of turtles if there are enough road patches for one turtle to
' k9 D. x$ h  _;; be created per road patch. Set up the plots.
" ~. C5 g2 y( X3 k! N! Gto setup7 q; r# [7 G# W# d9 c# {
  ca4 Y( r6 X- E) A0 R  I
  setup-globals2 ^$ a  b- k' k# x

" ~( o4 Q) E3 i$ P  ;; First we ask the patches to draw themselves and set up a few variables
4 i. p' H- L1 |  [2 m2 f  setup-patches" N, k$ X% S" v/ [! e. `4 j
  make-current one-of intersections0 X7 r. t: H! e) o9 O
  label-current0 M: j% n7 ?* |; n5 Y/ U
6 _" u7 |9 K' j
  set-default-shape turtles "car"
7 z7 W( L6 D, Q# E1 h4 g& g; {: L; G
8 \1 S: o7 v0 F" [- h0 H; |  if (num-cars > count roads)
" ]( N$ d! p! y' n# R5 j% p  [4 T8 y" c! P' Z/ {' M7 i% C" |
    user-message (word "There are too many cars for the amount of "
# O" G  c8 I) j8 d$ e: X5 n                       "road.  Either increase the amount of roads ". D7 ^: `7 U+ k. c$ I. ?
                       "by increasing the GRID-SIZE-X or "5 w9 A9 z: a. ]0 C; g
                       "GRID-SIZE-Y sliders, or decrease the "- h3 n6 V, K2 W7 V& P
                       "number of cars by lowering the NUMBER slider.\n"
  `) N: Z8 O; ?' n                       "The setup has stopped.")* L2 P4 L5 P( n( Q5 v8 R6 B$ B8 y
    stop
& g+ `/ E# Y; {- R: S3 T- d  ]9 [7 v) j& z$ b, x+ b
' e8 o4 C2 s: ?5 X, G6 M7 \. Z' P
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ p+ D, g8 ?6 K. @3 G7 i/ D
  crt num-cars
9 g# e5 H! o! P( I. w9 T  [$ f# m8 O1 H0 O; r9 Y; E: Z: ]
    setup-cars
3 G# n6 a, M, y3 U    set-car-color
5 Y4 ?7 g$ J! U& y( [" Y    record-data
' G& E+ Y! v; C  q  ]/ w* b( W- F5 \4 o* E& q. N

% T/ O% l7 p: V8 T! T  W  ;; give the turtles an initial speed( J. J$ n. F& n+ k
  ask turtles [ set-car-speed ]
# r7 C) E2 w) d" i
* ^3 m4 `/ S0 E8 n  reset-ticks: X  S( @3 f$ J& I' _& p
end* p8 o7 A$ ~; q
+ r" E, t+ W, \* m3 U& p- ~* a5 K
;; Initialize the global variables to appropriate values
$ g! g1 S7 R% j( ?" v# ]9 a& {, kto setup-globals; K; s6 H4 d% Q( h0 e% }/ @( d5 g
  set current-light nobody ;; just for now, since there are no lights yet
4 ?# o0 m" H6 c8 ?( d  set phase 0
7 d' S' \' t9 P  Y0 _8 F5 w  set num-cars-stopped 0
8 w) z. z" x% n& P% M  set grid-x-inc world-width / grid-size-x
5 w) e" y5 W, H3 L9 m. r- x  set grid-y-inc world-height / grid-size-y
5 j9 x9 v+ S4 Q4 r8 W' C6 J& e+ I& @; R7 b7 |/ Z9 H
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary- l2 q1 d  }9 e  }) G
  set acceleration 0.099
6 b! s! g6 }  G8 Nend# q6 i1 n4 ^# }; \1 S. \3 d! ~
' n3 I/ W5 d* d7 A
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
8 E  i+ P( T! _( s! r;; and initialize the traffic lights to one setting2 c3 n  O, A: n
to setup-patches. ?" S+ t3 C6 H7 W' m0 X1 s4 Z
  ;; initialize the patch-owned variables and color the patches to a base-color; q0 E! m3 Y0 u
  ask patches! v" e/ f  I7 g! W8 F
  [
1 t; S- M8 B. A& w    set intersection? false* j$ X$ ]) t2 C( P3 P, O( h
    set auto? false
# ^) w2 P$ W& @! F# I, l, s6 H    set green-light-up? true+ a6 i# G& ~6 q3 w% N4 {8 o% z7 u5 u4 S
    set my-row -1
  X! i; n5 A$ N' |. h    set my-column -1
& c: i) b* w. Q# ]! V6 ?    set my-phase -1
7 ]! _; S0 q) T7 U/ C0 p9 x    set pcolor brown + 3
+ ?- I* W6 u5 U2 ^5 B9 `9 I* ~1 X  ]
! o8 q5 G; _7 u3 P, e0 G) S: q: @/ G* p* r+ }
  ;; initialize the global variables that hold patch agentsets" U1 g5 o8 d- [. u$ E# z" l
  set roads patches with- S" z5 {. `4 \1 L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ {. F( t3 H! s! `8 n    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( f, n, m2 ]' s" u) e& l4 `7 d  _  set intersections roads with
0 U( h( }8 Z7 @3 r3 K% W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 ?+ r! t- D# s0 g6 g0 b: g    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. x0 v# {  A& D

; S/ D1 j7 P* }  v  ask roads [ set pcolor white ]& H9 m" {7 `/ P& A, r1 B% p
    setup-intersections+ }+ \2 U/ C, l+ b2 `6 v* F
end! e% {. r( X  E# s1 [) U3 F  Q5 T
其中定义道路的句子,如下所示,是什么意思啊?+ C* T' w* v6 m6 B' N: h7 @
set roads patches with
/ e4 R+ n6 @3 ^8 S1 \" R6 R    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- A" R5 a) A& O3 w9 ~
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& f% O6 d: J- l/ f' Z谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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