|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 S; i# p: A4 j. l F# _7 D
netlogo自带的social science--traffic grid这一例子当中,) \, P; z2 W ^1 C" e
globals
$ C& f+ ^3 W, \4 f- \/ T6 h& j[( A. b) J1 C1 N/ `
grid-x-inc ;; the amount of patches in between two roads in the x direction
* o: d: N/ B. E grid-y-inc ;; the amount of patches in between two roads in the y direction
6 {; T/ g' r! z+ [9 k acceleration ;; the constant that controls how much a car speeds up or slows down by if
* c5 h1 I8 Y" P ;; it is to accelerate or decelerate
4 F F3 }1 g9 F5 E phase ;; keeps track of the phase
% f& j* H! Q# y, @' ^6 | num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
8 I- p2 [7 W& b0 G. f current-light ;; the currently selected light
& z( U2 u0 V; p% M
1 |0 e& i$ r& R1 D5 J4 @ ;; patch agentsets
, l! G' W5 `- v$ V intersections ;; agentset containing the patches that are intersections
2 F# D" C: Z5 `# q/ `. } roads ;; agentset containing the patches that are roads) j, f: ?8 y D. V3 E
]; h" D+ Y! s% j( ]
& ^% k; ` A3 y& Y3 m& E
turtles-own
# {/ F& q- Y* V; Y- J' J[
& F9 o4 w! T6 C; S# t1 H0 D speed ;; the speed of the turtle* C$ A0 M+ D5 m5 D
up-car? ;; true if the turtle moves downwards and false if it moves to the right- P2 ^4 v1 B7 d0 }4 X
wait-time ;; the amount of time since the last time a turtle has moved p; u! o0 h# T8 G) I% ~
]
8 {9 ]& w6 \: s( {+ C6 E+ m- J0 ]/ [8 f ]' ^! m
patches-own
. K) d: l! Y G4 F3 f" c1 V7 c) g[
1 H, r' P' M) q5 d, ~ intersection? ;; true if the patch is at the intersection of two roads: b# z* v) _: v; f' |
green-light-up? ;; true if the green light is above the intersection. otherwise, false.& ]5 E2 s4 L: |! J0 n3 Z
;; false for a non-intersection patches.
9 t& h8 y' k) Q my-row ;; the row of the intersection counting from the upper left corner of the. g3 b, C$ d, n3 ~2 k9 f5 y
;; world. -1 for non-intersection patches.
e/ p2 _4 s/ y, L f my-column ;; the column of the intersection counting from the upper left corner of the4 P' h0 H) r' U0 e4 v3 |" }1 d7 p
;; world. -1 for non-intersection patches.1 h+ w) f" o7 o! P# c
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
0 f% B5 M# i2 I9 ]8 Z0 \ auto? ;; whether or not this intersection will switch automatically.- |! c: K' y0 ~2 O. h2 c5 J6 k
;; false for non-intersection patches.
) U0 u" {$ y9 @6 ^" @6 L]
+ ?3 D) [1 {! \6 q
8 i; [$ E7 g* w) \! [ n% p
) H: s3 z: B# z$ O, J4 l, c;;;;;;;;;;;;;;;;;;;;;;
7 B! x, ^- v9 l5 N2 `; P- U;; Setup Procedures ;;
& k7 B8 Y. I2 Z;;;;;;;;;;;;;;;;;;;;;;/ P9 f! K' A% o( C+ J' j
( z6 R! y3 [0 s+ ^) E' \' ~6 v' c ?
;; Initialize the display by giving the global and patch variables initial values.
6 y6 D4 t5 J q9 r) @# ~- H8 Q;; Create num-cars of turtles if there are enough road patches for one turtle to
% H1 @3 z6 g7 Q, n1 z0 M% i4 C;; be created per road patch. Set up the plots.
9 r ~! q# s' P) kto setup2 z' s1 W' a% D6 _) V
ca" V+ G/ d4 F' e/ s) V$ @, F
setup-globals9 Y1 w! f' k& \9 M6 c U
! t: \4 x/ @1 Z& o ;; First we ask the patches to draw themselves and set up a few variables3 }+ N' a/ L. J* j* C
setup-patches3 F. S0 i2 u$ {' _2 R
make-current one-of intersections. T/ r4 i, O! j0 C# H3 x" f
label-current/ P, X7 x- d6 G
' U( w4 H5 E7 W% ^5 R set-default-shape turtles "car"0 g( }$ r! ?& o
% ?5 D- M( u3 d, b: e8 a if (num-cars > count roads)$ R8 @6 d! j) k; f. L# G6 V8 }
[
; I2 I0 [) i$ Q5 X+ h: ~$ D; {0 R' ~' V user-message (word "There are too many cars for the amount of ", K& r6 i3 U3 H# K3 n1 ]) O ]
"road. Either increase the amount of roads ", J Q9 g/ `. M& ~
"by increasing the GRID-SIZE-X or "9 f. e. x9 E5 r& x# T
"GRID-SIZE-Y sliders, or decrease the "
( B2 F, c3 W; S "number of cars by lowering the NUMBER slider.\n"
$ ?& ~2 c" n; d2 V% U "The setup has stopped.")
! R$ Q; q3 \7 N5 o' g" D4 h stop
2 n+ o- I! {3 ~0 e7 I ]
4 z( ?- z" h( v4 E1 Q8 p( [5 T& a3 [7 Q& G$ e6 K" y
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& ^9 m0 E4 j7 B' V; G crt num-cars
' _+ N& w, ^$ b1 ^ [$ p2 R+ B: ?. r' |8 \0 D
setup-cars
3 k' V8 j2 E, R8 d, l% n( [ set-car-color
2 l, _. N5 Y1 i1 h" m+ { record-data3 B/ `. L: {4 e& c/ ~
]
% p& L- m. ?$ Y% d
, k' ]* }3 v! | Q, u- q3 e0 y) b ;; give the turtles an initial speed
# z1 B% q, q5 y: a) G! C ask turtles [ set-car-speed ]
Q. I. q% L7 n2 w7 _% [, j; Z% ?: q5 o
reset-ticks- w6 Z s9 b8 R+ S: K: B
end
- Q# F2 v: ^3 [" S! f/ _5 R
1 V7 D( Q5 c5 `, c% z1 u;; Initialize the global variables to appropriate values
) ~* Z# Y2 [$ U( O) g* r* e4 Xto setup-globals
# o( T) _- F. e4 }2 N set current-light nobody ;; just for now, since there are no lights yet3 j Z; T! |8 y# ?
set phase 0. [/ {8 O, C" F) f* W
set num-cars-stopped 0
9 G: G2 ~% c7 N) l set grid-x-inc world-width / grid-size-x& t$ G8 O- ~/ Q5 g! m
set grid-y-inc world-height / grid-size-y! _( [, l9 C. Y
2 n* g1 |; W" x& I/ w ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary/ q3 q. p: A- s3 K7 |
set acceleration 0.0995 H& N1 {9 o; E+ c2 }% k2 B
end9 f# J: X( @8 d4 h; @, \
0 A: h, [& R5 c. a% o;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 w# r$ \' a9 [;; and initialize the traffic lights to one setting
; X, l- P$ j! \9 [. u& ~2 ?. g! Fto setup-patches, I1 Q2 z( I i5 ~# g
;; initialize the patch-owned variables and color the patches to a base-color
5 i7 h+ ]+ X d# Y2 k ask patches% M; u; V0 D- G( p
[
, [% Y( P! Y: a% E set intersection? false% O H- n7 J0 F2 N: t% z
set auto? false3 u- D. V. O- m2 X3 F
set green-light-up? true2 ~# C( Y4 h. p, t
set my-row -1+ B: L8 t" B$ ~. P8 S; i
set my-column -1% K8 k& N: O# H6 Q* ^
set my-phase -13 d; o/ d7 s1 F
set pcolor brown + 3; {/ v$ |# Z b. E
]
, X- M0 v; `& b% @3 S# E2 \/ B7 ?
;; initialize the global variables that hold patch agentsets1 }5 @" \/ Z3 y8 |# H8 Q
set roads patches with
: F- s( K0 c1 \ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 O2 f& ?3 C. Q8 S4 k2 C& K
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ r1 s1 F6 ~7 A+ ]2 \4 @: [
set intersections roads with
3 ]" H" ]# Y. f" w [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& C/ ~1 A5 B+ y0 X1 @, ^# }
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 K5 k4 s6 c/ e4 F& I* D' }& o* V- R
ask roads [ set pcolor white ]
5 i7 u8 |3 o v1 R) I Z setup-intersections4 W9 f0 l/ @* G7 H! ^ }' k7 _/ s6 P' P
end
9 y6 D: S/ Z9 d5 g/ G7 u其中定义道路的句子,如下所示,是什么意思啊?
6 b( G6 r [" ^0 @# | set roads patches with: c- a) z9 i2 x, B- c
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
; V+ j, P2 q& A: M) R9 U (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 |. I9 V3 f1 Q/ l1 w7 z
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|