|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
- i! ]0 s/ u9 Z' T: W r; q7 ^; j0 cnetlogo自带的social science--traffic grid这一例子当中,
! w/ n6 A, ]* J/ F! ~% r+ D# Zglobals6 a, `1 D, k4 h3 [+ U" f
[/ d4 L2 |* W+ Q" y
grid-x-inc ;; the amount of patches in between two roads in the x direction) w8 D d m/ A2 v, s9 u6 z% g
grid-y-inc ;; the amount of patches in between two roads in the y direction
1 U1 o+ n6 B( b' m; G acceleration ;; the constant that controls how much a car speeds up or slows down by if1 @! B. }, q! {2 o: y9 u6 Z5 N a
;; it is to accelerate or decelerate
9 C5 I7 c. U1 o/ X& I% p1 @* O phase ;; keeps track of the phase
1 g e, Q4 j* F( T num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
( M: d! @. u( R. A current-light ;; the currently selected light
2 C2 a: x% |) P0 `
" d/ a M6 W/ R5 I' L ;; patch agentsets! F& w K% `9 R1 R; @
intersections ;; agentset containing the patches that are intersections1 E! X0 e6 y3 R3 Y$ ]" I+ B# K9 {
roads ;; agentset containing the patches that are roads0 g8 l2 S( w8 x( [/ x
]
3 k% r' [8 b9 p6 ~, H* ^, X
' ~2 z( M0 G! aturtles-own! n6 p; o8 V* a% D2 i* x
[
# \7 W8 q7 u3 [( Q$ B speed ;; the speed of the turtle
, }& g* p2 d6 H d G up-car? ;; true if the turtle moves downwards and false if it moves to the right
5 G' z# ~; _8 E- S/ H wait-time ;; the amount of time since the last time a turtle has moved9 I4 l" H) I7 A% [0 n k) V8 m+ n
]
* t2 ]8 Z5 s) A' v x! W
! ` Q9 {8 `% V ipatches-own9 V, U: [5 q' ]6 L# \
[
- Q! i3 O, P5 Z$ Q; o9 \5 c intersection? ;; true if the patch is at the intersection of two roads2 N) p0 r1 D* ]/ N# E
green-light-up? ;; true if the green light is above the intersection. otherwise, false.+ I; U" |# v" u2 }
;; false for a non-intersection patches.
! f& G" M) v( O* ~+ ? my-row ;; the row of the intersection counting from the upper left corner of the8 F3 t* u6 t$ z6 W0 F
;; world. -1 for non-intersection patches.
& q# D, S& w8 m/ q* ~* h f my-column ;; the column of the intersection counting from the upper left corner of the
! c( n, s) V' h$ A) @$ M( V, B* _ ;; world. -1 for non-intersection patches.
/ k( e7 S9 D# v; @6 h3 q, z my-phase ;; the phase for the intersection. -1 for non-intersection patches.9 [3 v' `% {2 I# s: u) @; N
auto? ;; whether or not this intersection will switch automatically.
& O3 U+ D% L9 e( A3 y* s: J ;; false for non-intersection patches.
4 p9 ?4 D2 K/ l2 @$ X" v; \]
7 a& Q& w4 b# H- Y# P6 }
/ M% o4 e9 Y7 s( r* c) ^9 G" l& U3 j5 u- T/ |
;;;;;;;;;;;;;;;;;;;;;;# D& m4 t2 r. }' F+ u9 V
;; Setup Procedures ;;
8 E. S' u1 n7 D( ?0 }! k: L;;;;;;;;;;;;;;;;;;;;;;( V# y5 I7 A' k! u
3 |& Q3 Z/ N3 B;; Initialize the display by giving the global and patch variables initial values.- [6 w. h4 {2 x1 f, T2 m
;; Create num-cars of turtles if there are enough road patches for one turtle to+ n5 q6 |. j+ h X# w9 a; W" y, ~
;; be created per road patch. Set up the plots.) _$ Y! D9 u- S- {4 O- I
to setup. g& I) ?+ M1 m. t0 G# {" V& t
ca- W( d' J# P) w' V1 [$ Z
setup-globals
9 Z+ F! ` M$ i! r' E. ~
* m' [+ V5 a' l# E ;; First we ask the patches to draw themselves and set up a few variables
- d* t; X1 w/ u0 D$ u0 G5 @7 } setup-patches
- x4 R$ Q: b, F+ n$ m7 I make-current one-of intersections# s+ P# O5 b2 ] e
label-current: b8 B" _+ }) |, ? l/ \. p9 a/ O0 V
" a4 q+ W! t1 A: m' _( z set-default-shape turtles "car"; g/ `0 f' T7 G8 v2 @, R
! V& n, o. t9 M0 C$ H/ i( P6 R. Z
if (num-cars > count roads)
) w$ T9 C0 T; b7 c4 j [% j2 ~4 h; g' F" f2 ^
user-message (word "There are too many cars for the amount of "
) I+ |: P. w& c, S& c& U. i2 q "road. Either increase the amount of roads "
5 e0 ^7 h8 ~4 ^ "by increasing the GRID-SIZE-X or "/ Y, @, a& T% e% n
"GRID-SIZE-Y sliders, or decrease the "
( g2 |6 {8 y" U/ }7 l. k "number of cars by lowering the NUMBER slider.\n"8 W/ Y% g x8 h7 E) V! ?
"The setup has stopped.")
; b- p( ?, U2 {0 `7 F. m9 _6 G stop5 g0 Q8 \3 Z7 {! F) A9 R8 F
] _6 \1 ]( _7 s' ^
9 r+ x2 v- A& @4 Q ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! Z/ H0 {6 q- M3 F* y- O, V' W: d; Q& t crt num-cars, q5 |1 Z' A- t" O# V
[
0 O3 m& [" e% ^5 q8 V: ~ setup-cars
2 I# V$ m- b1 f/ p1 G7 B. [' }! ? set-car-color
5 C4 h) Q: I+ M3 z5 @8 k record-data
6 H; f: x( i. V& J) M2 z) X ]
. @/ A6 ]4 i) i+ t9 i2 X. \
9 J1 H& q3 a, @* U' C: V/ g ;; give the turtles an initial speed
/ b8 H7 i( o" T6 N" w ask turtles [ set-car-speed ]
) ^- d( i' y3 f+ c; i, o
% o) G' Y9 d2 E% N) o% X reset-ticks( a# }4 J: l7 p! s: c9 V
end
1 J- E7 W' w" ?7 g( l3 l8 V$ \/ M' v
& B* J. h! w. f! u1 y8 d5 v;; Initialize the global variables to appropriate values
" Q0 |0 r# M3 y+ fto setup-globals8 o. J/ }2 \7 {
set current-light nobody ;; just for now, since there are no lights yet: S" ^' _+ o0 ?$ d4 q; I# G
set phase 0
$ D# u1 g4 w( S. o( y set num-cars-stopped 0" ~+ b3 |* y! e0 }, p) t
set grid-x-inc world-width / grid-size-x
0 i0 y8 |" p% k r! b set grid-y-inc world-height / grid-size-y% n# Z* I# J3 p' y* ]
" A3 c' L1 U; G: w6 L
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary7 B! F3 t" n' G; @4 G) @* o( I6 M
set acceleration 0.099
6 R0 a+ }# j$ A7 ~end
5 n; R+ ~. F3 |$ V, h3 w! l- y8 a8 S9 }9 U5 z( P
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,4 y7 F! H. c! A8 n( H5 ~1 o' H/ d
;; and initialize the traffic lights to one setting
/ G6 y0 H6 t0 q" n# {' H8 Wto setup-patches c+ }2 m3 i, l ] c, c( H
;; initialize the patch-owned variables and color the patches to a base-color6 h4 H; E5 h6 D, g; T5 @ J- X) |
ask patches
: b' J% k0 W! `$ d [; ?/ n! _& g) }# d- r. M* o
set intersection? false8 N! P2 T0 p' v% l7 W& G) k
set auto? false
4 F* _+ w) Y/ h$ q" @$ E set green-light-up? true
9 _, E$ s; D. R2 G4 Z3 k1 a set my-row -1
! @" G; [' l9 q8 A. e4 o0 p set my-column -1) F6 D: p2 q. q, `1 X9 Z- f ^
set my-phase -10 G$ g5 }$ c ^/ S9 g3 W7 P
set pcolor brown + 3
% {/ {" Q' M. _# u4 ~ ]
8 ?, q( z% V" ^. m+ ^" f; T3 K
! r" {; y- } n, n$ n2 r ;; initialize the global variables that hold patch agentsets% v3 F- T( f1 N3 i2 e* N' \
set roads patches with# S" _1 ?% ]/ t4 `# R+ l5 [1 W& ?
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( f# q. B! N5 j; e8 v1 p (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 G; O) m/ N: b0 d% p5 H set intersections roads with( M. n7 c! s6 D0 O( {
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
( ?$ x3 @) u' T" M! d$ C (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 a% z- }" b- A) R/ q- I( {# C1 U, W, N2 y& x1 x. Q3 }
ask roads [ set pcolor white ]
% M9 a# ? }/ N setup-intersections. G( W* M+ s6 |0 J
end
$ C% z9 j( y1 a- P8 T3 ?3 B7 S其中定义道路的句子,如下所示,是什么意思啊?' w/ F I% o( s; s
set roads patches with
0 o7 N$ ^; M* ?# z- a, ~ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. I; e2 C& L- y% r+ ~ Z" u (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ r8 M- v" ]. S, n4 J
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|