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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。( l. J) ~" R1 f& a; Z8 K9 k0 U
netlogo自带的social science--traffic grid这一例子当中,
/ D. T: @% M' b9 ~: A/ o0 @* J/ zglobals
/ I& A7 R' |8 l[3 ?: B/ P% f% F/ D' z  e
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
, q( J0 R5 }! ~8 k  grid-y-inc               ;; the amount of patches in between two roads in the y direction% u, p* ~  o1 M* c% l
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if0 P$ }; a3 C9 E/ @" A
                           ;; it is to accelerate or decelerate
# A+ T: B$ Z- @, q/ k( e- }3 L  phase                    ;; keeps track of the phase" D) \8 d5 b1 f0 S
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
* h- f9 k3 k: F- V8 o2 l4 u$ p  current-light            ;; the currently selected light/ c" S0 k8 }5 g7 ~8 `' _5 v; H# y
% x7 E* K' m' l+ R6 R
  ;; patch agentsets4 H  C5 d7 V" e" T1 M) j
  intersections ;; agentset containing the patches that are intersections: |) ~9 v+ d: O8 K' k* K
  roads         ;; agentset containing the patches that are roads' p& I! ?+ ^* G; U) b. f4 O( X
]
- K+ j" p* J" b+ \* \6 B) R# O+ _4 o9 Q2 f- t
turtles-own
3 m7 B  C; b1 f# Y( w[+ K, r3 V# q( S5 \, ?9 a4 v7 Q0 u
  speed     ;; the speed of the turtle
5 \4 Q$ D8 T4 j! W! W: S, \7 S  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
% B6 O4 L4 _, A, d  wait-time ;; the amount of time since the last time a turtle has moved( g$ T& F. D$ P6 b. G& N* f, f: `
]! p: @9 S. W! }1 g; G: p; ?

8 S' \% }7 E) c4 Z# d$ {, h8 n8 gpatches-own
: K$ ~$ o# E3 _2 H[
9 c& C! n7 W+ Q; [& i5 y  c  intersection?   ;; true if the patch is at the intersection of two roads
4 @* g0 @0 Q6 l1 X0 O+ I  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
* N6 K) ?; F* J0 \                  ;; false for a non-intersection patches.$ a( y; b6 S8 O* W/ [% {
  my-row          ;; the row of the intersection counting from the upper left corner of the( R/ W0 E9 ?& a
                  ;; world.  -1 for non-intersection patches.
3 Z" P  z- E, i- l% T" ~  y  my-column       ;; the column of the intersection counting from the upper left corner of the- q' A$ E, w& j$ a
                  ;; world.  -1 for non-intersection patches.
6 V$ T( q: a" E# y  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: w9 t3 v4 p! a* p. ]
  auto?           ;; whether or not this intersection will switch automatically.
0 s, w3 G; ^* r% A                  ;; false for non-intersection patches.4 e4 C/ c% E& b' d$ m
]
! O% y- P' D/ ?1 I; R% O, G7 A' z- ?' W8 b0 w

, y9 p) Y! ~7 b;;;;;;;;;;;;;;;;;;;;;;* O" h8 j: x5 l
;; Setup Procedures ;;2 w* }' H" Y' l
;;;;;;;;;;;;;;;;;;;;;;( l" m$ ?0 V5 [7 `

: n3 X1 K% P, n" O8 l;; Initialize the display by giving the global and patch variables initial values.
+ O* c# l1 g# r; [" W7 d;; Create num-cars of turtles if there are enough road patches for one turtle to
6 j" Y; F7 U. ~: z0 ~/ Y;; be created per road patch. Set up the plots.! z, a1 @+ F# l1 F+ U) f$ d$ h. _
to setup
0 B0 ^) i# L& Z5 H) z( Q. T  ca
& r8 _% [* X" Q  setup-globals4 z6 Y/ M4 H# a: ]: U
( w  c' b' f' Y
  ;; First we ask the patches to draw themselves and set up a few variables/ w3 s. N! `* j$ ^
  setup-patches) |& w+ q! H! e$ A9 C) o
  make-current one-of intersections. _* X# \. p5 q5 @4 N
  label-current
# L) s: [9 l" F2 D+ k0 T
$ a, f2 S- d3 T, `  set-default-shape turtles "car"* h8 B5 E  F; c2 v  K( W% ~& L

+ T3 |, \3 p5 e  r. i5 `3 L  if (num-cars > count roads)
" M6 V# y8 Q) Z2 p; o& c" t6 B$ B  [9 Q6 O2 G1 s/ ?5 J. u" {3 J" n
    user-message (word "There are too many cars for the amount of "
" a" x, x& g- _$ O0 g& w- b                       "road.  Either increase the amount of roads "2 o- ^6 u/ b$ h7 g8 @& L+ N
                       "by increasing the GRID-SIZE-X or "! y- E+ c- _8 X+ I" [% K% |
                       "GRID-SIZE-Y sliders, or decrease the "4 n- i0 I3 L7 ~0 c, n0 w& d
                       "number of cars by lowering the NUMBER slider.\n"/ P" x( _" U( m" e+ _
                       "The setup has stopped.")
- ^2 K9 \( \  N/ w    stop* Y0 Y! l# Q5 N7 G; b, K
  ]- ?' n) u. o) I; k, U) Z+ @

# j' `6 L) S1 ?  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color; \& A# a/ u* a2 n4 e& {
  crt num-cars- @9 {! l* m& H2 ?% u3 Y4 D& t
  [
& h4 _- D* }7 w  a7 X9 `% Z    setup-cars9 D6 o5 J1 s5 ]3 B! ]- u" ^
    set-car-color
( x/ t  L4 B1 e* k+ p  t    record-data+ q$ H; D0 t0 e
  ]$ U# }* {% ~8 q  F* }2 M

' b  k! h3 F) z7 ^0 x  V- n# T$ ?8 R  ;; give the turtles an initial speed
: D, D# ]9 c9 O' f  ask turtles [ set-car-speed ]  V" h' \  k; w" [- K/ \

3 f  Z1 O' x9 l, Q9 [- X7 g. y  reset-ticks  |) [- V* F/ z) d0 P/ p- X5 P2 Y3 }2 D* x
end
: j1 m# j+ Z5 y! G- y! c3 v: X+ u( n- m
;; Initialize the global variables to appropriate values
3 u/ @" c. ]. q3 Q' H* \$ v+ sto setup-globals/ y& b. n1 H1 p  S" X, `; J
  set current-light nobody ;; just for now, since there are no lights yet( w) \- ~. o  R! O/ ~6 U
  set phase 0
% T% N$ w/ Z+ e3 x1 V; |4 F4 y  set num-cars-stopped 0
0 `& `0 Y. Y8 l  set grid-x-inc world-width / grid-size-x
3 |! P7 W" F6 @* n8 [  set grid-y-inc world-height / grid-size-y
' R* ?" G2 G  {% K0 Z$ o
' O6 b5 O, W, K9 D$ h  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
& z3 Z5 f/ I( x- d* N$ @- G  set acceleration 0.099
  P4 ]3 f; y  M( o6 b' n4 O  M) tend) C( s- M8 K  l2 H. r" J2 L+ N2 p

0 ~- a: C! c$ O9 J, A  P0 b;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# M& P2 K+ m6 u; T& y;; and initialize the traffic lights to one setting
  n# L2 R1 z9 B) H5 q/ l: oto setup-patches
# T2 k( l4 ?/ c0 ~" C% y  ;; initialize the patch-owned variables and color the patches to a base-color
3 P& C  {  M, m$ A' m) T- V. I5 a% [) H  ask patches5 o: a5 J8 w6 _. u9 j. `/ v- ]
  [
" \) V7 F! W. Y! O    set intersection? false* C' w/ [9 Q5 b& z- {
    set auto? false
. z' k: z4 C7 F. _    set green-light-up? true( u2 {! C8 S; K+ {* h5 f+ m) m5 K
    set my-row -1
2 H7 x3 y" P/ {6 k/ {) [! J    set my-column -1
; \8 q, V. R7 D$ \    set my-phase -1
# \2 [/ [3 F" o    set pcolor brown + 3
1 X6 g0 L2 G' J. n5 A  ]' n: e* M& E: U! r

" f; C1 Z9 z* s  L7 z  ;; initialize the global variables that hold patch agentsets
0 y) ?$ m5 X( g2 P5 D* D6 X  set roads patches with; C: n0 [- p5 j- I
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 N; Y3 c! |7 F4 G5 M5 Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 U- i# r8 h, P' A* ^! R# f
  set intersections roads with
6 `8 b5 d8 B- k0 @# m* K, o    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and; v, [/ e" N# W9 j; ^3 T
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& S* p' q; `+ j) ?
# X! x8 J0 [0 D  ?' I  ask roads [ set pcolor white ]
0 |& Y) m9 P; M# o& [6 }3 p    setup-intersections/ x9 h" T; y6 r, l, l6 L# D3 h
end
$ N) ?- A1 g: E0 a2 o' K其中定义道路的句子,如下所示,是什么意思啊?
' L2 e# f, S9 @4 y  ] set roads patches with* i0 m+ X0 \2 o7 K; e0 C. p, @' g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# U& Y5 B* u5 {! U" I$ l& Y7 e$ A    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], y# b# t" c: ^# G3 _
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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