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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。( T9 G3 t8 @8 H
netlogo自带的social science--traffic grid这一例子当中,: [" c! R" j# i" a
globals
  c8 S* _0 z6 R1 M6 B4 T[: ?% W* |$ D. Y. N
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
% [3 k4 {0 G/ w% A) V  grid-y-inc               ;; the amount of patches in between two roads in the y direction
& Q0 O# j9 S! d. R7 S  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
, \$ x+ L1 _( D- X7 x  K8 b                           ;; it is to accelerate or decelerate, F8 s7 [3 D5 V5 U, Z3 t. _2 ^
  phase                    ;; keeps track of the phase
! A, d- o$ m0 C+ i' h  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure' |2 F# Z, H) K. a
  current-light            ;; the currently selected light. ^  }0 r' Z- k* }, x
* P0 w8 V: P& U, m
  ;; patch agentsets$ r1 P  u" t% j5 K
  intersections ;; agentset containing the patches that are intersections2 P& e" Q" u7 z- o8 P0 r2 L' c. g
  roads         ;; agentset containing the patches that are roads5 m; h# G/ i* G, T
]
" g' a  Y# t: N8 _) {* k" t7 C
7 L0 H3 ?: F1 C: y' o) I1 bturtles-own* t9 T. R7 i2 j6 A: V1 h
[
; l! x0 q: Y8 ^* H  speed     ;; the speed of the turtle
, F; ^! q. v1 ?% _  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 R4 ?- Y7 @' u5 Q5 ^
  wait-time ;; the amount of time since the last time a turtle has moved- {' }0 r+ o: Y( V
]
. W1 g1 Y/ Z& ~; L  N7 a! I6 _& ~- Z2 F# l" e5 `
patches-own( Z- c1 n$ w6 X/ k
[! @. T! s! G' ^) `0 J
  intersection?   ;; true if the patch is at the intersection of two roads  C9 T4 t! D& `- {: ?" e* d
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ B8 n4 Y3 `* c! A  i                  ;; false for a non-intersection patches.! k; y6 r6 u/ u" r0 }2 ]' I0 K
  my-row          ;; the row of the intersection counting from the upper left corner of the
+ R! S9 {4 m6 f                  ;; world.  -1 for non-intersection patches.1 F: I0 P9 |, m0 X6 @. `4 `* E) K
  my-column       ;; the column of the intersection counting from the upper left corner of the
* ^* {" T! D2 R3 Z" p& X                  ;; world.  -1 for non-intersection patches.
: |, V% Y0 Q% h0 t. M7 b  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.) I/ b/ k  q# v2 I; u% |
  auto?           ;; whether or not this intersection will switch automatically./ ]* y8 h1 ?2 O2 v! b$ G1 ]
                  ;; false for non-intersection patches.  S. U( n& Q! ?3 E
]; b, ]' O7 ?& m' A2 D$ H4 Q

& p- k2 T2 h6 q/ l# w' E+ \6 I/ |! b9 E( j& l- K' H
;;;;;;;;;;;;;;;;;;;;;;
  S+ }3 N/ \/ Q+ L+ s, n( e;; Setup Procedures ;;
3 Y) M0 b( g& K9 [0 j;;;;;;;;;;;;;;;;;;;;;;
0 i2 L1 f6 @1 r. _! \# n, K- l1 q0 i8 u: R; m& c, k# r5 T
;; Initialize the display by giving the global and patch variables initial values.* c( Q2 K7 b% w) _; h
;; Create num-cars of turtles if there are enough road patches for one turtle to
. W/ \  m* c2 m1 ~% X0 G3 @;; be created per road patch. Set up the plots.
9 Q7 {; E- u5 bto setup
$ _* h8 F! K' Z/ V  ca6 s, `4 L" u5 ^3 [1 T8 x1 Q
  setup-globals- k- y3 i* `9 }( ~: p

3 ~+ y5 l! I. d  ;; First we ask the patches to draw themselves and set up a few variables
& \' a3 a& I8 c# p  setup-patches
0 D9 n! `6 ~0 d, R  make-current one-of intersections
3 ~5 Z# K" Y4 e  e9 Q  label-current" ^3 U* I7 A# e+ v; v& i6 q
3 s* [% j$ N4 k) k5 G/ T
  set-default-shape turtles "car"
# }& B1 y% q4 x9 b
+ E$ o  w" I3 Y1 D- J$ a3 g* y6 g  if (num-cars > count roads)
. j' ]: z1 q# Y3 b  [
7 e) M: p' V8 V2 Q# R    user-message (word "There are too many cars for the amount of "
, ?0 T2 e6 |9 F4 J/ Q5 q                       "road.  Either increase the amount of roads "9 J) N1 t* T  d( d9 o! G' q
                       "by increasing the GRID-SIZE-X or "
/ ?1 |3 d0 q" c# _5 ~% X* g                       "GRID-SIZE-Y sliders, or decrease the "' [9 x$ b3 }) W4 h. H) w, x
                       "number of cars by lowering the NUMBER slider.\n"/ k/ A7 O3 N- k
                       "The setup has stopped.")
: [  K- \0 C( h    stop
. f$ r% L; A4 O  ]2 C$ q) u4 o! F
( n: m; l2 k5 U6 R$ s8 Y3 t
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 q' d6 V" d" ^# Q2 X  crt num-cars2 F& G5 h8 t" N" U! g+ s
  [
7 \9 t: {. |: t. D- x: x3 I    setup-cars  k$ y. [$ ?: z( I/ ?  ?
    set-car-color
9 ~* J% l0 f% F5 f" A1 s; i. L  d    record-data# G8 \7 o# W' ]9 A+ o
  ]4 Q$ x5 i, e5 L% X

8 j" J4 o0 v( |4 R5 }! \  ;; give the turtles an initial speed
" ~8 }5 f6 C* ?' S3 n  _) _  ask turtles [ set-car-speed ]6 j: Q/ W: K+ t' t# h1 [! x. h

6 C' `, f+ C' J( k  reset-ticks
' M4 v; ^( N4 D) ]end& k. c3 P% W1 W# |

6 L$ J" a# ?% S  l" w$ V* w. O;; Initialize the global variables to appropriate values
5 T( I' b8 j* |. {to setup-globals
9 Y. P7 u$ N5 s/ T& k  set current-light nobody ;; just for now, since there are no lights yet
, F3 K, p" x/ E6 m  set phase 0, s7 P& ]# j4 L/ C2 H% s3 h
  set num-cars-stopped 0
/ Q' K# r1 Y  n3 [  set grid-x-inc world-width / grid-size-x+ l, l  N0 H7 D+ w
  set grid-y-inc world-height / grid-size-y
; k+ O# C4 Q8 k6 Q( Z
; ~3 J3 A$ H* k: Z7 ?8 P  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( z. @9 p9 [' B* b, |
  set acceleration 0.099! _* _+ E6 V/ b) U( ?( h. F) ~. {
end
% t/ s0 _6 _, @8 J+ u% r
: H* R4 ^! f/ w# r5 ~;; Make the patches have appropriate colors, set up the roads and intersections agentsets,/ ]8 e) R7 r+ n2 |* v: b: W- g7 ^$ S
;; and initialize the traffic lights to one setting. |# U5 P0 @( g  y( D, f+ G* X
to setup-patches6 H  _, J1 u1 n! N/ Q0 J
  ;; initialize the patch-owned variables and color the patches to a base-color0 N6 S) ^7 I7 V; m' W
  ask patches
) w$ c& K6 X7 K  F9 L) }1 e  [2 R+ q# C0 n8 w) ?
    set intersection? false" W6 A6 a1 r1 b4 w, M
    set auto? false! G0 w& G  b2 n0 N+ H% p
    set green-light-up? true
+ s# A" p5 p$ e0 Y% j) f    set my-row -1
' ]' `0 ^9 Y/ J    set my-column -1
8 T5 j2 L1 M5 a; M. `' ^3 ~, P    set my-phase -13 g- w; M4 N, U* \1 Q  _
    set pcolor brown + 3
3 X6 P' J3 K& U# L9 V5 v' V  ]
/ r( U3 m7 s4 T2 U6 S) z
1 b: ~$ z1 h& u$ H% V/ S' B  ;; initialize the global variables that hold patch agentsets* R, Y$ c9 P3 e( N6 i
  set roads patches with
1 h# l  A; S% y7 S  p* e' N$ h    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 S4 A: k) Y2 f6 G. _! e3 I, x+ ?    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( \! `4 ^0 b! n( w/ D0 r
  set intersections roads with* _, T+ @, P: }% L  d: S
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and1 w/ v/ u' X( ^" K& b+ t
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 n* ^" j$ t: U7 @7 p  `  Z$ I
8 o6 e( G8 g5 B2 D" ^1 i! B  ask roads [ set pcolor white ]
1 K* O" S+ a* \& L, ~    setup-intersections
7 E, g9 N: D9 S7 zend7 J6 o8 s! q+ Z2 y: t
其中定义道路的句子,如下所示,是什么意思啊?
8 }$ f1 p0 F# h+ c6 w set roads patches with$ N/ _9 a3 [8 r5 a$ c4 m& s/ V' f
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ ]+ Q$ P, @7 Y! Y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 F5 H3 D  h7 Y3 P谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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