设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12000|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
- Y# ?7 S' z- a- _+ i  s( X7 J5 t. hnetlogo自带的social science--traffic grid这一例子当中," ]3 \( @: l! i2 Q
globals
6 R7 S2 ^; U% K6 e  c/ d9 J! O3 w[
( J  e* N! c- y$ A# b2 X4 U: C* d7 T  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- n8 m) T  f0 c8 R4 k4 `  grid-y-inc               ;; the amount of patches in between two roads in the y direction  I' h3 j# G: c
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
! y7 Q3 t# u+ b+ z9 k                           ;; it is to accelerate or decelerate1 ~! C! C5 t! \1 ^0 d; ]; B
  phase                    ;; keeps track of the phase' z/ E' Y4 h7 k/ A2 r3 |
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure0 I: Y8 W& ], [( [9 D& E4 g+ q
  current-light            ;; the currently selected light
! L& `0 a7 J! @9 E
+ l: u& A  m$ o$ H8 x. x2 }  ;; patch agentsets
3 F+ t" A6 m- [6 `  intersections ;; agentset containing the patches that are intersections
" u, m; ]% V5 K  roads         ;; agentset containing the patches that are roads
6 ~! v" ^  v' i* R( s) T]
7 I; P' N+ d% X" q4 r/ T7 i* Q& ^
) R: {2 S- O' y0 }turtles-own& N; ^' Y6 U7 ]( w% i5 X* v
[
" H) {/ S" _2 c$ S+ K- ]% ^  speed     ;; the speed of the turtle/ e9 J# c6 t" k& U0 X
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
7 b1 C* g; j/ Q/ u  wait-time ;; the amount of time since the last time a turtle has moved* L2 g! k. X( ~; ~, [$ Y- k
]/ Z7 G5 l* f0 w) \8 |  F6 M- _6 Q

- C% S, y3 ]* I( A" T- M* h7 gpatches-own, c$ ]: l" F: E+ }* E3 {
[+ {" S+ N3 B, C3 a/ d
  intersection?   ;; true if the patch is at the intersection of two roads
4 c: B2 v& f" q" T+ I  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.( p7 ~0 S+ T* k5 @' B+ u0 X0 p
                  ;; false for a non-intersection patches., u/ D0 E/ t! N% ]1 c
  my-row          ;; the row of the intersection counting from the upper left corner of the
3 _+ T( t; q; M& g3 G                  ;; world.  -1 for non-intersection patches.( p- r  h" j  w  c, Q/ d  |; q; [
  my-column       ;; the column of the intersection counting from the upper left corner of the& {0 u# }" E) B6 t# h. S
                  ;; world.  -1 for non-intersection patches.
5 O4 ]) z2 b. \' A  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.) q( N" C* o; f; M+ ~
  auto?           ;; whether or not this intersection will switch automatically.
9 F4 O0 j; t, J# x% ?4 D( }  g  S                  ;; false for non-intersection patches.0 ?& n: g7 z8 s9 L6 r
]
2 E% H" b8 ?7 u! ?! F4 l
& E7 K) ]1 D: |
1 I6 s' {' R" E: v8 N;;;;;;;;;;;;;;;;;;;;;;
2 |4 D' U; B4 b;; Setup Procedures ;;
: {# X: L* W, Z* m;;;;;;;;;;;;;;;;;;;;;;
6 h  Z. a  o2 l8 \1 y0 S
$ c& _4 Q7 C' d;; Initialize the display by giving the global and patch variables initial values.
$ I" A! h0 @* \, U;; Create num-cars of turtles if there are enough road patches for one turtle to  E, B6 b) I& z9 |
;; be created per road patch. Set up the plots.
; s" y5 c( P/ E( Q9 L! ]4 lto setup" ^& [, n( L+ I5 ~! y# R
  ca
/ O, E. @4 i* H2 T4 T0 }' {  setup-globals
- I6 N4 M  l' b
" e2 l+ }3 O5 e: j; D! ?  ;; First we ask the patches to draw themselves and set up a few variables
9 b) o* G8 f' [5 X9 f' E  setup-patches' T+ m, J3 n1 U! u
  make-current one-of intersections; T9 p) [5 b+ v; c' z
  label-current
# y9 x( I( ]2 K+ c9 g
* k  O2 Q3 U4 _' O6 a  set-default-shape turtles "car"
# P$ `  L9 C( J( }  }
" ~# W1 G* d1 U" B& U6 I  if (num-cars > count roads)
# f. d3 q' Q% [' s# w! |. z  [
2 u% X2 t; a( n* y3 U) |6 w    user-message (word "There are too many cars for the amount of "
! o! f, y& V5 G- c, q' ~                       "road.  Either increase the amount of roads ". N" m5 K+ P/ v3 [2 h3 W1 k
                       "by increasing the GRID-SIZE-X or "
8 J7 J' i2 P3 _9 U" V( y                       "GRID-SIZE-Y sliders, or decrease the "0 p! Y0 i! c. g4 t; f" u7 Z9 v
                       "number of cars by lowering the NUMBER slider.\n"$ I; G/ H$ p5 M3 ~
                       "The setup has stopped.")
) A6 t' p2 J" n! `( j% w    stop
% b/ u& l. j) v$ F/ W8 V( p& ]: ?  ]; r  s; T% u8 ~& P! C7 }7 i
0 o: X) a% u0 I. b( o
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color# f% b$ F2 w) G3 N
  crt num-cars: O* L, `2 \6 K
  [
, t. l% M8 ^" k. ^( O9 D    setup-cars
# x* B9 h) [$ T2 S  ^9 W    set-car-color
# @% s5 ?% v! u+ \9 H    record-data
; ?% y1 {$ P; u8 y  ]: Z& M; _+ t- q$ H  a: _$ J
0 h% p- [3 [( e# A1 j  C
  ;; give the turtles an initial speed: l$ E+ e3 R% r( x3 Q0 E0 A
  ask turtles [ set-car-speed ]
* I0 o8 a6 T- h
% L# ]5 x' ?# j" w( |% G- `  reset-ticks8 e4 c; @" y* N$ Z3 w
end$ Y4 T" Z  ?* R2 ]' {
, ~: j6 F$ Y! }; L, D% j5 U
;; Initialize the global variables to appropriate values9 f! z( Y; ^  k
to setup-globals" [9 `" G) K. c3 _/ M" v& q
  set current-light nobody ;; just for now, since there are no lights yet  k: k: c  y4 n+ x
  set phase 0  t9 a2 X2 P+ Z
  set num-cars-stopped 0: p7 \$ ^& ?. x
  set grid-x-inc world-width / grid-size-x1 N6 F7 w  u& W9 C9 L
  set grid-y-inc world-height / grid-size-y
; T& {4 F  P2 l+ l0 F) ?* a
3 W7 z% A) @- W% O' r2 c: X/ N  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 V4 P- W: r" D% o3 a; ?+ B) I& Y  set acceleration 0.099; Q# Y; E; y+ ]0 t' Z" r, B
end
# x; N8 p6 F2 I- X9 {
7 {0 o* K' j' ?0 K* r' |;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
+ M. n$ j, }8 {9 K4 w: }2 }( W0 Y;; and initialize the traffic lights to one setting
) u" }+ r* f* k* Tto setup-patches
& A1 @0 E4 E# `; _8 F9 A  ;; initialize the patch-owned variables and color the patches to a base-color
0 s- z: `( D4 }, J4 l  ask patches4 _% g6 Z; m* R; _. r9 h
  [
  P+ C. c7 \, W/ L4 B0 T9 U6 q& Q    set intersection? false, N+ G5 b3 d# U/ H! w& S* U9 z
    set auto? false
7 l5 A" z1 S% o: n" m2 S% K    set green-light-up? true
" V2 r1 B4 c$ c( w+ _    set my-row -1
( b; x# R, z4 e! j, R* D    set my-column -1" J5 ?* p+ R; P3 j1 z0 i/ \
    set my-phase -1; n& Z7 ?" k# U8 B9 W+ g) t
    set pcolor brown + 3( P2 d% V3 k* {5 G3 |0 A* Q4 i
  ]
* d  G; g* s1 J/ H3 u8 v, d5 X) l. ~6 u9 A, R
  ;; initialize the global variables that hold patch agentsets
9 A5 }* ]$ w. g& L  set roads patches with
1 S6 Q1 ^2 n" P. b8 l9 l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
; o8 Z4 j* C2 i    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 b1 f9 r: B% X8 D+ C2 t0 I/ b
  set intersections roads with4 C0 z9 y. l/ A$ j
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and! W7 w1 h$ ~& i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ z# x' `  I" w% Y/ K7 A! `
5 i8 T& o! Y# ~  `/ j4 k7 A; E
  ask roads [ set pcolor white ]. W/ e% Y( o6 N
    setup-intersections
4 g8 W* y7 ?2 O# Zend
7 S) t/ Z* D; n' r  c! L其中定义道路的句子,如下所示,是什么意思啊?, V' j3 e  C1 S5 S- j
set roads patches with
9 T; h, b* b+ x7 q, L  C8 j    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 {8 h- k( v2 `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 Q0 q0 V9 h) ~' z. i! P3 ~5 R# b
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-29 06:54 , Processed in 0.028347 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表