设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10152|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。# P, s  S* z" X- @' _9 D* E* w
netlogo自带的social science--traffic grid这一例子当中,
8 u! X' c' P6 _$ @+ \! ]globals
2 I# J. y3 ~1 h9 a[
$ f# o- h9 `8 c. A$ i" A  grid-x-inc               ;; the amount of patches in between two roads in the x direction8 _; e/ F0 I+ h/ R; M5 p+ y3 u
  grid-y-inc               ;; the amount of patches in between two roads in the y direction& x/ A( E- p! ]) k, T5 }/ Q8 r3 W' L
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
# B7 N& ~4 l) O) O0 E. A' v$ v                           ;; it is to accelerate or decelerate
) g+ g2 F* H" \. |. @  phase                    ;; keeps track of the phase  P: ?0 E# _. ?+ G' \  k$ g
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
# a! `7 [" P2 `7 p9 R$ R  current-light            ;; the currently selected light4 r/ j. U3 o9 y% a. o4 t5 _

. v$ w" ^9 _" m$ e: E  ;; patch agentsets- b  ~% Q, Z. D) q* }% s. m7 I' I. n
  intersections ;; agentset containing the patches that are intersections
/ J- O( f) D, J- Q2 u8 R% |2 Q  roads         ;; agentset containing the patches that are roads# E/ T7 v: u2 {# f
]! j& f. Q- {7 ?9 H; s) B
/ r" y& T, B4 w; \6 c. M
turtles-own
; F/ O/ ^9 f& ?$ T( s[: D6 k8 C) q$ f6 c, T7 P
  speed     ;; the speed of the turtle
) n& j* m# T: h( M- l2 X7 q  up-car?   ;; true if the turtle moves downwards and false if it moves to the right5 Z  F  j, y+ S0 X
  wait-time ;; the amount of time since the last time a turtle has moved
) R* a+ E/ I8 Y  L  v0 W]
, R% z) f1 \2 Q. l8 F
) O: H# `% Q9 J6 x( hpatches-own, n2 x' m8 y0 z, S0 ?9 v2 _& |3 S
[
# @) l8 y: Z' ^* E# ^! r  intersection?   ;; true if the patch is at the intersection of two roads3 q$ G& {' S, K* h/ [: M
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
7 i3 x! D8 @2 p9 W: W                  ;; false for a non-intersection patches.( e9 a2 C9 W2 W! Y. `
  my-row          ;; the row of the intersection counting from the upper left corner of the/ p$ L$ i% V3 I: A; {
                  ;; world.  -1 for non-intersection patches.' [& u/ H6 k# N) L3 _: p
  my-column       ;; the column of the intersection counting from the upper left corner of the; G+ W6 i) N% u  m& X
                  ;; world.  -1 for non-intersection patches.
/ J/ L0 h3 @/ w( Q2 q  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
' B; f) s4 r/ B! G, p; k  auto?           ;; whether or not this intersection will switch automatically.
: E( E9 @/ H7 w% o) E" O6 j                  ;; false for non-intersection patches.5 ^! n' C, }/ T# p1 U
]
' t4 G6 }4 j1 h+ a- G, Q" N3 m7 h: E0 e5 K! l# i

( a' I6 r  Y0 v+ K;;;;;;;;;;;;;;;;;;;;;;
2 x0 n$ }# B& \6 E! [;; Setup Procedures ;;" J1 z; q( G' @7 m
;;;;;;;;;;;;;;;;;;;;;;3 L! g7 a. M* T$ M" [4 B3 s

8 N2 @' H" F2 Y8 M' F;; Initialize the display by giving the global and patch variables initial values.
+ f* ]* ?# T2 X8 F; w;; Create num-cars of turtles if there are enough road patches for one turtle to
- L5 L0 q% S  T% ~3 I( _- N5 K$ h;; be created per road patch. Set up the plots.! H8 u1 L0 I, X! f1 H
to setup
- S1 ]! y5 y) I! q' _0 K, F2 D  ca
+ g' |4 V, J" X2 V2 M  setup-globals  Q9 c1 G- x4 x0 b

( G- S3 c: R: m8 ]( X8 B- V# n) n. p  ;; First we ask the patches to draw themselves and set up a few variables; Z! e$ z" d- A( t  }& f& b
  setup-patches4 L; ]# L6 o& v$ f
  make-current one-of intersections
8 A4 v7 z" Q* F- f# k' H# N  c  label-current
9 B% N* W3 g5 w' ^3 p4 I1 N8 u8 v8 d6 l6 G2 Y9 J8 B
  set-default-shape turtles "car"
7 @  ^' f6 v6 ^# }" K* |8 V2 S
8 J  Q7 V& `  w+ I1 x7 C  if (num-cars > count roads)8 z# n5 _; C# J% R; o) d' W+ z) G
  [2 r( t4 V! ~+ A+ K" L0 J& T
    user-message (word "There are too many cars for the amount of "
$ O3 D: Q4 ?7 Z; r3 q9 L                       "road.  Either increase the amount of roads "5 r( W1 d! F' y5 v! P" n
                       "by increasing the GRID-SIZE-X or "
+ l( l0 x. z! e                       "GRID-SIZE-Y sliders, or decrease the "0 @( I) O2 [2 N3 b
                       "number of cars by lowering the NUMBER slider.\n"
9 [# O( J0 i+ U# X4 o. |: Z" N4 j                       "The setup has stopped.")1 I, O5 K4 c# g, T' I
    stop
0 F2 B% [3 d1 u  ]
1 k" s8 \5 _- _2 m, D' z0 i. ^/ ^3 V0 u5 h9 j6 O3 y
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 o( T9 d) y& e2 a8 x8 F8 V6 S$ ]; p. |  crt num-cars  M- P: i5 W& g- r. ]+ g! a
  [+ ?( u  @& k& Z! Z8 I; z# Z
    setup-cars
" l) P8 S& m( a- p    set-car-color
0 N- J5 z& c% I% e, a- f) E' j    record-data7 i: t# z' _- p4 m5 y1 Q7 g6 z! G
  ]
: K; P/ d% ~7 q! X; k% }9 ?6 L  J
  ;; give the turtles an initial speed
0 |! c4 T/ d7 J- t  n# f: {$ o  ask turtles [ set-car-speed ]9 b( B9 `" T) R4 g1 ]4 }- J
0 G. H/ n) V) \
  reset-ticks
5 f2 |: V  A2 }5 |0 n: d; zend$ G0 g: H2 a# N; ]7 I& o4 Q$ g+ C
6 P" u+ j) k: R9 ~4 D
;; Initialize the global variables to appropriate values
) G1 u/ r4 z3 Z* x8 J- O9 N) |2 Tto setup-globals
) J; K0 M* f7 k7 S/ H6 ?  set current-light nobody ;; just for now, since there are no lights yet
* ~, e# X; d9 u1 b9 U8 J/ M  k  set phase 0
% Z5 e+ J. H. T  set num-cars-stopped 04 |# Z2 w+ v) E
  set grid-x-inc world-width / grid-size-x
3 [1 \6 z" t# f4 z# B) ]. \  set grid-y-inc world-height / grid-size-y
- U) k2 ^' E! N. }6 Y5 j4 ?- {# L( c9 n4 c, b! D) l" E
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
1 J$ R3 i5 ^0 f! @& P4 F" Q  set acceleration 0.099
/ R4 S$ a. n2 H0 ]- ?/ e  ?% fend
+ k) w6 c1 E6 f% ]  E* A- k. D
5 j! I3 l* D$ ~3 H;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 B) I) Z, C/ C& W: Z
;; and initialize the traffic lights to one setting6 B! y/ U! b! [' N# O. ^" n
to setup-patches
, U' [6 M  B  `) _) r8 v1 ]  ;; initialize the patch-owned variables and color the patches to a base-color1 Q! u3 P. V3 j7 |
  ask patches& y9 u6 y2 ]* W" h
  [/ p2 {% a2 s8 l! A
    set intersection? false- T2 H) W' [# h( `6 q* ^
    set auto? false- M" ?5 a: l9 J: N' ]& \
    set green-light-up? true$ [# K8 g4 y4 X. D) L
    set my-row -1
& J" [) Y/ z/ x9 _' b$ V    set my-column -1
1 F) H7 H' D- }6 d. \1 N- S( J4 K; v    set my-phase -1
3 E/ J, y* T) T* z3 t- D) f    set pcolor brown + 37 i0 O. K8 j$ A6 M6 \
  ]
" }0 M3 T+ {& w* w  K
: |& o7 ~( q7 Y) w  ;; initialize the global variables that hold patch agentsets; {4 G1 z  g- a2 b: Y% f$ z. w
  set roads patches with
  x! R0 R/ H: s, t    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 v4 Q1 ^0 g# D  Z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) T$ d' J/ A# j4 ]  P
  set intersections roads with# O, T3 a& A6 A  n7 ~% c8 M$ k
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
$ m! d4 H) E% F2 B9 E* f    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- `2 p- K& d1 w3 X; ^, r% F2 w3 c

  m! k& G5 v  a0 L5 b  ask roads [ set pcolor white ]% T2 C0 p/ d# o6 ~
    setup-intersections
! n1 P: k# p+ g/ E& y" gend
5 M6 j; w: Q* q' i" _% I+ J5 e其中定义道路的句子,如下所示,是什么意思啊?
8 f/ C, E3 {9 c  Y set roads patches with
' O* Z+ t. z0 ~0 \* ~: l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* j! c- J% b/ N8 r, Y2 e2 m    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 J8 C/ s: q( d0 f3 j谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-20 05:54 , Processed in 0.017356 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表