|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。; h0 d7 K$ H4 v! u0 e
netlogo自带的social science--traffic grid这一例子当中,
$ ]/ d) ? i0 w* | ^globals
6 B8 v, z" H+ D4 ]! m' U+ _ R[2 i& |$ J& j2 o7 x* G5 `1 u/ S3 i
grid-x-inc ;; the amount of patches in between two roads in the x direction E. C& X8 N" W
grid-y-inc ;; the amount of patches in between two roads in the y direction1 a. q* H* H" @! t( ^- a: G2 z
acceleration ;; the constant that controls how much a car speeds up or slows down by if
" g' ?0 \# S1 f* ^0 D" a) _" b, T ;; it is to accelerate or decelerate9 t6 H$ P% G. R* k* Y: ^
phase ;; keeps track of the phase
' u! j. d) [+ ^ num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure! M* [& A1 d2 q) _% Q0 ]1 H
current-light ;; the currently selected light8 d- j- h6 H+ K: R
( M7 x1 F. @1 m& a- |9 f5 d, b: R. e
;; patch agentsets% q O' J/ R2 ]% s
intersections ;; agentset containing the patches that are intersections
* U3 {9 n- t/ P roads ;; agentset containing the patches that are roads
s+ b$ b! w! Z; { I3 N) []& r1 J3 G5 x& P& |1 m- e
; ~. {4 N& n' j! J# I2 k! f- B" Dturtles-own
& E9 \8 a1 @+ \7 b6 }: I7 s1 i% m[
$ V7 j0 ]3 T6 W! q& W! K speed ;; the speed of the turtle8 X4 Z% d; S. E
up-car? ;; true if the turtle moves downwards and false if it moves to the right4 G6 v A& T. A. r! A% {
wait-time ;; the amount of time since the last time a turtle has moved/ S% R8 n$ i$ ~
]# w: r$ s# f1 \- b3 G2 A& }. u
8 T! h+ W( @0 G9 hpatches-own* H+ O* }* v. G) E' Q
[, `5 w2 g% T7 S* P5 h+ b
intersection? ;; true if the patch is at the intersection of two roads+ _9 `* G7 ]: o+ Y8 ~ s2 E- y
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
0 o5 E' H _7 R5 ~7 ~* s8 {% ] ;; false for a non-intersection patches.
% I4 [4 `* i3 Y& ? z. l: p) n8 g2 C7 y ~ my-row ;; the row of the intersection counting from the upper left corner of the
: c8 \7 D5 p7 v3 H' [) z9 {4 j ;; world. -1 for non-intersection patches.+ C% i! j: i2 ~: |7 `9 y, D8 t
my-column ;; the column of the intersection counting from the upper left corner of the/ |0 z Q: ^1 ?! |; S9 e
;; world. -1 for non-intersection patches., H. Y, \8 ^7 q; Y! I5 I. ~
my-phase ;; the phase for the intersection. -1 for non-intersection patches.+ ?! T3 U5 p. X* F2 W. A
auto? ;; whether or not this intersection will switch automatically.8 v+ Q8 { `1 H0 o
;; false for non-intersection patches.' o4 ]% ^' j0 G8 P# n
]* ]" R( C7 G0 [' Q8 T
' b( r+ }5 S/ {% y8 [. ]2 c' A% p8 Y0 _' z8 d
;;;;;;;;;;;;;;;;;;;;;;
& E7 i) d. l1 T; O;; Setup Procedures ;;
2 M6 z) I4 [5 \5 M4 }5 g- w;;;;;;;;;;;;;;;;;;;;;;$ j+ a+ R6 M0 U8 a- C
& Q% H# e$ k" x+ v1 y8 p4 c
;; Initialize the display by giving the global and patch variables initial values.
# z! V% c" t; C/ @;; Create num-cars of turtles if there are enough road patches for one turtle to* \9 [4 M( j. B" J, F
;; be created per road patch. Set up the plots.( k& ?8 {9 g4 E( q3 e' j9 m
to setup
3 X- S" H3 R2 z2 {% [7 T8 S ca
8 M/ e- k6 U- ^' R" Z setup-globals
+ s( Z; r. G* }
9 I, L$ K$ [9 n ;; First we ask the patches to draw themselves and set up a few variables" E9 v0 M% C( j6 P, u
setup-patches/ F) M; I# x! I
make-current one-of intersections
7 W& ?/ h/ R& H8 f: i3 j label-current
) j- O; K2 K& T0 b8 Y8 ?# Q# b L1 _) X: k) w
set-default-shape turtles "car"" D1 w" ~& @) l r; _
9 \! j; V( R( z6 k0 `
if (num-cars > count roads)9 M' P, p' S9 y* b/ a
[
& c% f) @2 h1 v user-message (word "There are too many cars for the amount of "
$ ~0 Y4 Q& d! V "road. Either increase the amount of roads "
& v( a7 A+ H' c( k4 D3 d2 ~ n "by increasing the GRID-SIZE-X or "% P# s' V/ n, O5 G N3 C
"GRID-SIZE-Y sliders, or decrease the "- [1 H( r0 r" D; |& y. Z
"number of cars by lowering the NUMBER slider.\n"- ~) l( [! O% r% C0 D" h/ s
"The setup has stopped.")& m) {7 q1 {/ N, @. w5 p5 j
stop o: Z) B6 y# K9 Y# ~( Y' y7 V
]
9 F4 F- R0 [* m+ j, l
! L9 R& D9 C- g; b# }) w4 S ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
' t* s( [# [# I) e crt num-cars
# h: m& J, U1 w [. P1 A. @# z& ~) {2 Y
setup-cars" g) T _& i0 O- s+ p. q# F
set-car-color2 e y4 _" z2 Q1 E% M! V2 s. \
record-data
' d' y. s) Z o) Z" D ]
5 i, z2 F$ @2 G% n
7 b( A$ N) f+ A! F% R ;; give the turtles an initial speed
. o, V. X j2 O+ n5 H" e/ W. C; o0 q ask turtles [ set-car-speed ]% e" `/ b4 T( K
/ K4 u2 L) h' P) R# K% I reset-ticks
4 U, V. C0 q9 i# z9 x) iend) x! g$ u4 w( I7 w
$ s& m4 t: K3 \0 O, Z- Y;; Initialize the global variables to appropriate values1 [2 q K3 b& j& E. W1 c" k
to setup-globals
: l6 j- r# R/ U! N set current-light nobody ;; just for now, since there are no lights yet
, {8 U/ v' ^" W2 o set phase 0/ p7 f& ~0 G1 `* R2 h2 @, ~0 {$ x
set num-cars-stopped 0
' Y- K2 Q- u0 S( O O2 @ set grid-x-inc world-width / grid-size-x
! B. B; }% s4 ~9 x set grid-y-inc world-height / grid-size-y2 I9 U* M5 b# @# f; F
5 f8 X& p) ~ F
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
; g* X$ W# V, M! S' f8 D& @( U7 w set acceleration 0.099
1 ]0 `2 j& H! J6 \end
. A4 X, c* H) `6 u, h+ W7 ?+ F
6 t3 v% n7 Y f9 H* y% B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,) w7 n! N/ N f: ]( X H4 n7 g
;; and initialize the traffic lights to one setting
2 ~$ x9 }$ G+ hto setup-patches
6 b. d R& W2 p$ ~8 s1 A3 @% p7 v+ y" f1 c ;; initialize the patch-owned variables and color the patches to a base-color/ g% A/ E; b" a" d. E1 T
ask patches6 i% S0 }# F# o! ?0 t- O- q: F
[2 d+ n8 |( I2 j% X8 `
set intersection? false
, ]0 f1 x" Q9 q* j- {" }1 _ set auto? false3 w d& s, q5 i
set green-light-up? true6 o- e& A8 n7 K- E, D% D( c& a g
set my-row -1
- a7 r3 _+ R, O1 r+ F set my-column -1, e1 C7 x9 t5 [7 j0 u
set my-phase -1; D9 u" d9 H8 S8 }
set pcolor brown + 3+ b. J2 E" [0 H! F
]( i, f% a( X- x& l9 q3 n4 @
5 n* X. e4 |2 y/ S
;; initialize the global variables that hold patch agentsets4 E) d' Z& Z% F+ l
set roads patches with3 h2 I k; o7 N# h
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) d+ z) l9 Y2 L; q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" e+ U! e2 b* u1 l set intersections roads with( p# t. D: r9 C
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 C$ u6 R/ [" Q; K! J9 C (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) G! k' g5 c1 q+ y0 o' S& Q- r, V$ D8 h8 ^ J, Y. v
ask roads [ set pcolor white ]
@ H i1 |- [+ T" b setup-intersections* y# i" T H8 b: Q8 c! e
end
% R4 F$ c- [3 \: z0 S其中定义道路的句子,如下所示,是什么意思啊?
, K3 b3 V8 w z1 \; i7 i set roads patches with0 H6 K% _" }1 u6 k* b5 l0 @; D
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 g, |0 s1 u- k
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* J, n. q* X7 o谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|