设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11276|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
- h6 |8 X$ s& E; ^% }netlogo自带的social science--traffic grid这一例子当中,) l4 X& b; _: J7 ~- S$ _+ c) H
globals
7 I& p3 R/ o( b[
$ E* Q& `- E! |" J: C8 Y# _  grid-x-inc               ;; the amount of patches in between two roads in the x direction
1 h, S# `( i& {0 R# s  grid-y-inc               ;; the amount of patches in between two roads in the y direction
  ^, b( y: M1 t7 }$ `% v  acceleration             ;; the constant that controls how much a car speeds up or slows down by if% i& Q' e3 Z) m
                           ;; it is to accelerate or decelerate7 w( o7 C5 @2 a- I  o; B
  phase                    ;; keeps track of the phase
: ]' W$ l! }5 A. @  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
3 N0 F) n; B! f2 W* L. k  current-light            ;; the currently selected light
5 X: {9 k+ o0 u6 w) m
, V7 O, n, r- u& `+ h, G1 H  ;; patch agentsets3 n; y. x, ]/ r
  intersections ;; agentset containing the patches that are intersections% M/ D& T/ T' f! t( a1 _$ \
  roads         ;; agentset containing the patches that are roads
2 @) L: x& Q+ ~2 _: J) r]( T- b4 w/ f" D
, }4 \5 f7 i# D6 B8 Y! E, _! C. |! D
turtles-own
1 h3 e6 ~& E( l9 Q6 p[' L4 [6 ~2 W0 m9 S) m
  speed     ;; the speed of the turtle5 U6 e$ |! d  X/ O7 A% N
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ b& q& K, N' D% r, w4 \( f
  wait-time ;; the amount of time since the last time a turtle has moved
- k( B5 f/ u8 \6 U+ ^" |]
* j5 @: ]- L/ _2 D: r# F4 T6 h
0 S* ~# d" m3 G0 q4 s/ _* C5 U8 {patches-own
4 V" U: g- p3 b$ w[
$ \0 b$ K+ e  p7 K9 g/ O% ~  intersection?   ;; true if the patch is at the intersection of two roads1 f1 {( d; y( C
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
8 n# E/ ]. M, |( ?! A                  ;; false for a non-intersection patches.% F' c8 ~1 C4 m( l, m* T; b! F
  my-row          ;; the row of the intersection counting from the upper left corner of the: \# x# a$ L! p5 X5 Y8 A9 ~+ P; f' r
                  ;; world.  -1 for non-intersection patches.
( j5 c& J$ O+ M" Z) @2 J  my-column       ;; the column of the intersection counting from the upper left corner of the3 B7 w* S! V0 V7 Q* \
                  ;; world.  -1 for non-intersection patches.
' K8 G3 E1 ~! @7 Y. T  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.$ f/ {  {4 J+ _( c5 _5 p/ Z
  auto?           ;; whether or not this intersection will switch automatically.
4 w9 Y& @+ B% y' t                  ;; false for non-intersection patches.
+ N( m. C4 K" P% l2 [, Z]3 {' C$ c- M) I. r( j5 d- i- a

6 ]7 X* k) o" H, J! `, k" w5 L. O, A
;;;;;;;;;;;;;;;;;;;;;;
+ }8 S) ~; o, P4 S* S+ P;; Setup Procedures ;;/ T  r( v" r; w) B
;;;;;;;;;;;;;;;;;;;;;;; h4 e% h( a8 w. M
& y. `: K0 R1 U! @
;; Initialize the display by giving the global and patch variables initial values.
' u6 D. u' [- Z3 g% g# B;; Create num-cars of turtles if there are enough road patches for one turtle to
+ U0 j8 A4 f6 K4 @  P: M;; be created per road patch. Set up the plots.( _3 u3 w. D- ?3 \1 k! m' o
to setup- l  f6 ^3 D) F9 J* ^
  ca% E* M  h' t- ^0 w) F
  setup-globals3 v; J) c2 ~/ n+ d

8 I5 J5 n* J, ]. V( A0 x# e* h  ;; First we ask the patches to draw themselves and set up a few variables
! V$ q* D) _6 m$ ^% C" P0 P  setup-patches
' d# g2 V# q! z1 C  make-current one-of intersections
4 y3 q) Q9 K1 U0 l9 b/ Y) Y( \. E  label-current
! W% u" E- \# b7 ~9 j& M0 v9 x9 f% q7 S6 G% M* N1 I
  set-default-shape turtles "car"
& z" T6 z% V" Z  r3 _  ]
9 S7 @! M# J! g* ?/ R3 S; T! b  if (num-cars > count roads)' ~4 W6 u1 Y" C0 j$ H4 |0 q
  [& j; T  p3 g" ?: j$ d
    user-message (word "There are too many cars for the amount of "
* `2 _: W+ H9 b                       "road.  Either increase the amount of roads "* F/ a( Z- c4 l7 A; ^, K! I$ H
                       "by increasing the GRID-SIZE-X or "
$ G# o3 S! _0 A! K. `0 U                       "GRID-SIZE-Y sliders, or decrease the "! Q9 {" n  n$ \
                       "number of cars by lowering the NUMBER slider.\n"
$ e$ l- r+ P& W0 O4 A; Q                       "The setup has stopped.")
5 H) q4 H6 F: m+ n5 |4 \0 {    stop
' I$ W: A6 z* J: _6 i  ]
+ {. c/ o7 I7 q& h& b/ `4 o* [' l4 {
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color: F5 I4 q  U, ?; x0 t- t
  crt num-cars
: b) T/ a) d2 g3 U6 Z% T6 D% r  [- ?* p+ R/ \1 d8 x! G/ ^" }5 B! G
    setup-cars6 j/ i& ]/ v/ ^( p, r, E
    set-car-color
' k$ M+ e# u! z: c) w' j( z, ~( s    record-data
9 B* F! _! s1 Z0 G1 I; ?  ]
4 L0 Q& _* j! G6 k
  G$ F6 G: h; ?6 g0 s  e" ]$ ^  ;; give the turtles an initial speed
( \0 d( r1 ?" l- W9 E  B  ask turtles [ set-car-speed ]
7 D- B& O8 ~! j0 G0 w  Z, o, x% o- O- ^8 Y2 `* l
  reset-ticks
: E( z# M  e% h8 L: send& `* C- s" I9 _) l2 d- a: e

4 q; B. _7 b9 q2 Y# m$ G4 V;; Initialize the global variables to appropriate values
+ a9 a9 w: p5 Pto setup-globals( h8 Q6 d. T  B+ R8 w6 g
  set current-light nobody ;; just for now, since there are no lights yet1 L4 h& x( `& W; s: e5 {7 g
  set phase 0: b% O9 M( d+ ?3 Q" a9 O. @8 T
  set num-cars-stopped 07 e# e# T7 a) G' T' N
  set grid-x-inc world-width / grid-size-x( _# u3 r. }; ]2 ?5 X- z4 a6 [/ h
  set grid-y-inc world-height / grid-size-y/ z- I  p9 c& A0 R& S
5 _- E2 G) K6 [8 @; [8 m7 o# N% D
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary5 N- y( w2 l" u% S9 z
  set acceleration 0.099
: I: n+ x7 J' t; T! c) F' Yend
! [( K6 T- W& S0 B0 r9 P  u
3 \9 r$ N9 @7 \" x  J;; Make the patches have appropriate colors, set up the roads and intersections agentsets,- c" u! {& a: u' o/ s
;; and initialize the traffic lights to one setting
. U# w* d% i) ?% }to setup-patches" V4 h  P2 v  [. Y3 F- m1 R
  ;; initialize the patch-owned variables and color the patches to a base-color% U, a6 u' H6 t! P! X0 ?
  ask patches
3 X4 t, K+ W0 H7 y* @  j  [
6 s+ R! c( L/ C0 E( N    set intersection? false9 M; B! E. y% b3 W% l* m  r- P% E
    set auto? false
0 b" d# ?) {* H% \' s5 w    set green-light-up? true- J. O: @1 c0 r& p
    set my-row -1
# v4 z3 [- Q5 W; B5 m) v1 V/ d    set my-column -1
5 `2 {  e2 ^3 W* Y" a    set my-phase -1
# v& W1 p5 \4 _, r- ?    set pcolor brown + 3
' F$ s; c2 m  K# w" P6 ]7 s  ]
  C: {# V3 ~5 p0 d1 v5 [. u: y: z3 x0 d' f2 w
  ;; initialize the global variables that hold patch agentsets
4 f) b+ D8 u1 Y0 W- j  set roads patches with
. f& T8 h& J. [5 m) t9 ]3 j9 v! H* o    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) Q+ V" B6 \# L, B9 y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( F, a+ U/ u3 x  s; D# C  set intersections roads with2 @: f- Y8 [$ w7 H
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. q- ^+ M' f8 O' d, K- a7 K
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 W7 z% e( z+ V2 X

) ^( @5 a7 y: [. G  ask roads [ set pcolor white ]
4 q9 i* Z, ^* j4 G    setup-intersections
0 X( Y& p- |1 C1 s1 K* Rend3 v# w2 X( u$ ]$ I6 A" N
其中定义道路的句子,如下所示,是什么意思啊?
8 i: _& H7 e+ H2 D! M set roads patches with' v% e2 ~! G. x  H, [) ^
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( o4 u+ _9 p0 W+ b; c0 L    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; m; N* m+ [4 r7 |. v# {谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-23 04:00 , Processed in 0.015056 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表