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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 M- U0 p( {" B8 `netlogo自带的social science--traffic grid这一例子当中,
& u" P& w7 I: U6 X- V! Jglobals
( A* d, b0 g2 Z' |) ?4 m3 t[
% K# m& r$ [/ G! z  grid-x-inc               ;; the amount of patches in between two roads in the x direction
. A) A, }4 F! |9 X! M5 z; P& C2 d  grid-y-inc               ;; the amount of patches in between two roads in the y direction) `6 _' v  P2 B7 ?
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 S& E: Y6 @# E0 X
                           ;; it is to accelerate or decelerate9 H) f8 s9 e- s. L
  phase                    ;; keeps track of the phase% ^# N+ A5 E, G1 `, c7 P
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure8 K0 ^) R# h& Q6 l! j. @
  current-light            ;; the currently selected light$ @8 W4 g( `; e; O) `  x. n) i

$ L6 _* R% C, ~0 P# a7 m  ;; patch agentsets
, `1 A) Q5 H1 V4 I  E  intersections ;; agentset containing the patches that are intersections
; x) w' F5 o  H0 B  roads         ;; agentset containing the patches that are roads
% q# b0 t$ U  G) x  ]3 m]
: E: _& W- _( l2 N, n6 W$ H* u, b, [4 L' R2 t% c; |
turtles-own5 M( v, |/ K3 t
[
: R; X, u9 Z4 c- J: n4 m  speed     ;; the speed of the turtle6 X! _, h1 E. g; p1 g
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 B) I6 V  r. t+ O$ j, m, T. Z  wait-time ;; the amount of time since the last time a turtle has moved
, ?& G: o" e/ g$ b: h2 u]
) a) K( |: V4 j- {- d# S0 z/ {) \: f: H" L
patches-own
4 Q' w' y8 k& ?; L. T[1 y: J3 V0 y) k) G! i
  intersection?   ;; true if the patch is at the intersection of two roads# m" v8 N" F) X  U  Q% b
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
8 G' c+ x; G6 `  j3 P5 L( u& i                  ;; false for a non-intersection patches.0 U+ [; ?  j, A% m4 l4 L+ E! N
  my-row          ;; the row of the intersection counting from the upper left corner of the5 q3 H& a' C4 n% E( Y
                  ;; world.  -1 for non-intersection patches.) k- A( z' }$ ~
  my-column       ;; the column of the intersection counting from the upper left corner of the1 U3 f9 S0 F- w% p" v4 J. C
                  ;; world.  -1 for non-intersection patches.( H7 g" c+ o9 [/ i6 U( R2 @/ Z  ^
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
: `, w; O, Z3 P. d  auto?           ;; whether or not this intersection will switch automatically.5 }! _8 L& k. T" f% l: f: N
                  ;; false for non-intersection patches.
, ?  B& p4 j9 a- I: q]& E9 v) ]/ h9 C/ R, {
* g9 \" y( e, f9 ^
% b* g* _  Q3 F' F
;;;;;;;;;;;;;;;;;;;;;;* V9 t3 P9 F8 W- q0 P3 A" m8 m
;; Setup Procedures ;;7 K; m) [7 Z& l! Z
;;;;;;;;;;;;;;;;;;;;;;
/ ~' N) W) M5 |! o( S) d: Z" @) S' y+ N8 z) q& [# n7 t' ~
;; Initialize the display by giving the global and patch variables initial values.1 g  u8 g9 R) J6 O
;; Create num-cars of turtles if there are enough road patches for one turtle to3 Q2 v' M1 O( L0 ?$ k
;; be created per road patch. Set up the plots.
  B6 r" d! k, B4 R2 B/ T. Rto setup% R( j) h* K4 E
  ca. S5 N3 B' u- D3 M5 i* H
  setup-globals
/ S4 h& N6 W2 ^) G5 ]: U3 H& f. d7 g0 ^
  ;; First we ask the patches to draw themselves and set up a few variables; E9 C8 `4 Z; W8 r0 H
  setup-patches
9 i! G/ e9 P7 T# [9 P+ e  make-current one-of intersections
6 C( e$ ?% _# ^' \+ j  label-current
5 p) B! N( h' ?5 f4 I  a& z, i0 V/ s$ k0 r
  set-default-shape turtles "car"
8 \9 z7 b4 A' f$ u+ m' v& a% Y4 @+ ^
  if (num-cars > count roads)
9 ~0 |7 d# t  ~7 W( S7 O- \( N  [4 A" A" O4 i) L" }& u
    user-message (word "There are too many cars for the amount of "
$ z. ^6 L: R) m# k: n5 \                       "road.  Either increase the amount of roads "
6 Z9 f/ h  y" H6 [2 n0 c                       "by increasing the GRID-SIZE-X or "
. y3 Z3 h& w8 ~* \( n" B! c                       "GRID-SIZE-Y sliders, or decrease the "
" ?! h# v2 G7 ^% M# i                       "number of cars by lowering the NUMBER slider.\n"1 J! M$ c. o1 B4 F2 Y
                       "The setup has stopped.")
2 o8 ^7 V; ^. [7 C3 }- P2 [    stop
4 a4 j9 O# _! J$ K/ \( e0 Z  ]
. E  F! k# V6 P$ ?- |2 g: r7 E2 J
( K: i; y* A  a  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color! o+ `6 x5 P/ ?( \, V) E" T
  crt num-cars
, E5 a. i' X9 g  [
7 o# V/ x" ~0 Z3 R2 U& `. Z# h    setup-cars
; j# |7 ]" {& k# ~. s2 n5 a    set-car-color# X; p7 A, U+ a
    record-data9 w- K6 E- \# s
  ]$ A" s! u8 B4 R! @
! l; w# h- Z" e' t
  ;; give the turtles an initial speed0 d( i/ y6 o$ A1 u) W; C
  ask turtles [ set-car-speed ]" D+ ]4 D5 d6 {. ~. ?7 ]1 o

" B3 v) U5 L. y  reset-ticks. N0 Q! u! ~" u" w
end
1 z8 h7 J7 M# A# ]7 B5 Y) e7 q! H6 v, y" E
;; Initialize the global variables to appropriate values
* U  ?4 Q: Q; `3 w3 j2 W' j7 _to setup-globals% Z" y; W: M: m$ x) j: a
  set current-light nobody ;; just for now, since there are no lights yet
7 m& N9 b+ h4 O# |  i  set phase 03 V7 O* C. `* a( _+ `
  set num-cars-stopped 0
2 H# p( J3 S9 Y; @+ r! x  set grid-x-inc world-width / grid-size-x) n0 A: I  a$ Y) ^8 U1 b6 [9 x
  set grid-y-inc world-height / grid-size-y
# ?" g+ Z  p; `+ g* ~- y
  g. E) L. T8 x  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
4 P: q8 m! N8 \, n- P6 q  set acceleration 0.099
; T' z& X5 J. ^6 ^6 B6 Rend- `+ i. e* s! Q. z2 r
0 P# L* y& p; W7 p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
( L- K1 h9 C7 t% t;; and initialize the traffic lights to one setting7 l) e# j# _# O* A( k. _
to setup-patches3 t4 ^& Z  D4 ~% w6 c0 P
  ;; initialize the patch-owned variables and color the patches to a base-color0 L# v& H( }5 [  _
  ask patches
+ K/ R9 c2 t; i+ O- X  [8 M2 i9 s$ z' q0 a5 @
    set intersection? false
+ q3 q& e" q6 x+ i  z    set auto? false' q* t' F3 T5 U7 ^6 W4 j
    set green-light-up? true5 M& _) [1 c0 T6 u+ T3 q  p% Y- Z
    set my-row -1* ^9 S2 A1 W# f: \  T$ _
    set my-column -1
; {/ r2 P/ q0 v0 a3 N    set my-phase -1
7 I$ g3 n* X% X1 \9 ~    set pcolor brown + 3
. h! O3 M5 i+ S1 e. g, _  ]) e7 Q( h4 o& V5 ^6 Q2 [! t

6 q; C; @  Z" r$ l3 i$ ~. x' ^  ;; initialize the global variables that hold patch agentsets
1 Y, i' W3 f) N/ k6 N  set roads patches with# A$ s: Y6 l' t9 w( K: O% e' f
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ R/ \9 p& D4 R2 w0 f* l: g$ j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  E0 Z  p" ]2 v5 O+ _
  set intersections roads with
% G1 h' U  Q/ p4 `' b# B$ A" r    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
* f! c+ p4 q/ b: k    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# h0 k* |: d0 R0 W1 ^% r3 v6 I! C7 a6 T' b: [
  ask roads [ set pcolor white ]
* Y5 k6 W1 w3 A, a/ e) N' G    setup-intersections
; [: O7 t4 b; t4 Wend  G  [0 U. w/ y3 ~; R
其中定义道路的句子,如下所示,是什么意思啊?; V0 {& e# n6 b) m, t
set roads patches with/ @# C# V- n" d+ R" h' k
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ J- y9 G( b: C# M) @    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ O- |" A9 y3 h7 \% M谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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