设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12097|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
) h' i" f, }+ ?0 x; Wnetlogo自带的social science--traffic grid这一例子当中,
1 s* u4 ?, A# Kglobals& \) W/ ?7 q& j* P8 ^& s: a
[
9 P8 R, p  F9 |( l* Z  grid-x-inc               ;; the amount of patches in between two roads in the x direction: a, |& X* ^* w- `
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
+ f9 ?9 J2 G+ f+ B. G" @  acceleration             ;; the constant that controls how much a car speeds up or slows down by if7 j3 X3 ?) q: r: f' i$ a
                           ;; it is to accelerate or decelerate, `8 D% U& I" \8 x# \8 K
  phase                    ;; keeps track of the phase
8 Q- q; o1 x. }* ]# k  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
6 a6 @% z# W% {# r1 H0 s. ^" B  current-light            ;; the currently selected light
5 z+ Y+ A9 V# z8 c9 y2 k! U) U8 [% J. G$ v6 z$ m
  ;; patch agentsets
5 h. ~+ J7 q- }' [. `+ v  intersections ;; agentset containing the patches that are intersections
+ C  i, _. A) u# r; E  roads         ;; agentset containing the patches that are roads
2 X$ i; d; P3 G' N" d+ G* `]
. T  `8 f/ M. X# Z0 R1 j% |0 k2 u% s. p' ?
turtles-own7 k3 s" A- G2 K6 [2 J5 S; X/ F
[* D+ u# b8 }+ x9 u2 n* v' H5 y
  speed     ;; the speed of the turtle/ S5 S1 ]* b' K
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right0 I9 L8 U; \" p1 T& g
  wait-time ;; the amount of time since the last time a turtle has moved
& ^) ]$ ^0 n# u. t9 f' t7 f3 g]2 i% O& p. U$ n/ ?

3 O" S& U# F2 n) R' @1 i& Ppatches-own$ I+ A( Y8 U' _
[# R4 y& N, ^( W; b0 v1 O$ S
  intersection?   ;; true if the patch is at the intersection of two roads
- l+ N; p- |2 f1 g$ Y4 T: l  green-light-up? ;; true if the green light is above the intersection.  otherwise, false./ ~/ U7 I+ q& U
                  ;; false for a non-intersection patches.% b, Q9 y8 P; N% p5 x
  my-row          ;; the row of the intersection counting from the upper left corner of the
+ m5 T" S- h/ i, _' G9 v                  ;; world.  -1 for non-intersection patches.0 O3 R( X; b4 }. B1 P
  my-column       ;; the column of the intersection counting from the upper left corner of the
1 g" d0 w/ f0 @  |                  ;; world.  -1 for non-intersection patches.
, u# X3 g  Y. p% y" z2 U  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
' p- L5 m2 {7 o5 p& R0 c  auto?           ;; whether or not this intersection will switch automatically.
- |* F- Z) ]) r/ z# X" n                  ;; false for non-intersection patches.
6 \5 {( [! H  \9 M; B5 g8 j]
, w6 k# E3 i+ _- j# {, K/ L( G5 R% o$ |* m5 k5 l
5 j9 w  o* n- y# r
;;;;;;;;;;;;;;;;;;;;;;
5 c3 K9 B6 s6 ~9 Q/ k! ~9 M9 j;; Setup Procedures ;;" E2 b) B3 k& b2 E6 p$ y
;;;;;;;;;;;;;;;;;;;;;;" t9 I) T0 l8 b5 J7 ~7 Q
, U: c9 D; [" a5 B5 h+ S
;; Initialize the display by giving the global and patch variables initial values.. @+ ]4 e) |$ G
;; Create num-cars of turtles if there are enough road patches for one turtle to% v* @" U4 X) J, [; X' [
;; be created per road patch. Set up the plots.- t4 A6 n" U% V8 M/ l1 M5 y
to setup
- c$ `. T! k) H  ca( |1 t: J6 \" v/ N4 B1 Y0 {
  setup-globals, V, ~7 P# \( D9 W8 f: P  r

  l7 j. i; O1 B3 m8 E1 L  ;; First we ask the patches to draw themselves and set up a few variables
3 K: {$ z( C1 Z, v2 x( n  setup-patches
! W! ]- [( ]- A) E& C" C- _) [0 i, @  make-current one-of intersections
6 ~4 d# o6 l' |) g  g  label-current5 g8 `2 G( p( y  w

3 P0 `- k; ]7 D  set-default-shape turtles "car"0 ]% M+ ~8 q! x2 J2 F  x& V

# h" Y3 @8 _% D0 L0 f% X  if (num-cars > count roads)
9 ^0 }. L; a6 ]" K' H0 Y% Z* D% W  [
. |  R8 f: \) I% p    user-message (word "There are too many cars for the amount of "9 i8 Q6 z. b1 o" Y5 q2 }0 G
                       "road.  Either increase the amount of roads "
4 X$ r! n; R: g: H4 M8 A                       "by increasing the GRID-SIZE-X or "
1 R" h) X) ?9 t' ~( p                       "GRID-SIZE-Y sliders, or decrease the "
7 k' @; {& J$ [# M( N7 y                       "number of cars by lowering the NUMBER slider.\n"
& i& U. G% n; ?) p' \                       "The setup has stopped.")% G3 I1 f& q" [# R. n
    stop3 u! F% h/ _) D# y) U  M
  ]
6 |; ]  X- S" k. i6 g  V. w. ?1 T9 Y8 _4 c
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
4 u+ F6 h0 w% X3 B# u  crt num-cars5 h0 E% M6 T( [; d- w
  [
/ c" t- ~4 z7 k: d    setup-cars) |9 ]% \/ X1 [( d' U. Y9 s2 P
    set-car-color; U' G$ \9 @/ V; x% j
    record-data
1 k7 R# d7 w5 x- u' m  ]
/ ]3 B2 a( P7 z7 H
7 t& f# v/ R. F+ w  V- r  ;; give the turtles an initial speed
/ ?. ?8 b5 k8 ?" J$ A& v  ask turtles [ set-car-speed ]8 Q) @7 }: C  a3 r& y
4 v  `4 H4 \$ b  P4 a- `! J
  reset-ticks9 }7 s: p; j1 |- h  w
end
+ K% B# T! V5 h5 D/ N0 P4 H) Q6 N0 K: M
;; Initialize the global variables to appropriate values
. t% x. ]& ~5 q5 x1 jto setup-globals, [& \" b+ W! L, w
  set current-light nobody ;; just for now, since there are no lights yet
4 W9 C* P" D( M! y+ t8 p  set phase 0
1 F0 s& h+ l6 H  set num-cars-stopped 0! x% E: {3 v! @6 `3 s4 n
  set grid-x-inc world-width / grid-size-x) ~! z) `, }- ^
  set grid-y-inc world-height / grid-size-y0 N/ d2 l5 _" y* ^
1 Y/ v& Y" O1 V3 r: N2 _
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# x6 q3 }; {7 W  set acceleration 0.099
9 p9 n& C: O* x# f" `end# I# R' l  a1 f6 ^5 L5 g

. S" A: `( u# H# B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
3 y. _  V# U; A1 F- ^7 Z4 y% e! D" H5 g;; and initialize the traffic lights to one setting
" C1 b6 E7 O! h/ V, q; [to setup-patches
$ b: w2 f3 B% J0 a/ _: r  ;; initialize the patch-owned variables and color the patches to a base-color
$ g1 Q1 M# l) [  M  ask patches
2 Y& m1 B* `4 }5 B2 K4 P0 Z  [0 Y5 e' R3 l% R
    set intersection? false
5 h$ r4 S% {, o1 B- S    set auto? false
: y' K8 }: b- @    set green-light-up? true
; p8 H, [0 @* w/ D  k& U8 S8 J  P    set my-row -12 x/ I0 u9 f3 W  ~& J: i2 c
    set my-column -1
6 O( z# E# C3 c    set my-phase -1- |0 ^- Q% W! S
    set pcolor brown + 3! F4 M7 Z, ?3 g, N, D/ I) d" u
  ]
/ O+ t5 t: e1 i8 k% e
8 q' Y; M3 W- K* J  ;; initialize the global variables that hold patch agentsets
6 B* c# X9 u' @/ d5 \4 Z  set roads patches with
/ Z8 w9 d( l5 C    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 E6 U8 Y; z9 R/ F7 z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 h$ v4 u5 X7 V# l: q
  set intersections roads with
% i2 |8 e: C& A) f& }! R( l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
, X8 f  U& L- q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ r( D+ N; q- Y7 c3 \, S
$ _# l0 ]: z! b. O6 D& w  ask roads [ set pcolor white ]9 k2 B  `( m& h6 t$ N
    setup-intersections. q( v0 H8 ?6 j' k
end, I2 p; ?2 x: [% H7 G3 g
其中定义道路的句子,如下所示,是什么意思啊?
, C6 V7 A. J1 l6 s/ |) C set roads patches with
3 a! D( o9 e6 I/ V7 N' z& C    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. s/ E' ?/ G' h$ a- z2 v' z% S6 k
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" k1 t4 D1 d& j( z谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-3 13:29 , Processed in 0.017481 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表