|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
8 T# B S7 G6 p: n: ?- S9 H/ tnetlogo自带的social science--traffic grid这一例子当中,) K% X6 `) S+ j# Y F
globals z3 z$ [5 U: ~$ U0 R+ n+ O
[
L: |# W7 N' s$ v: m1 a grid-x-inc ;; the amount of patches in between two roads in the x direction. p O) n, Q2 a R% f% e
grid-y-inc ;; the amount of patches in between two roads in the y direction
$ I: m: Q! g$ H$ ? acceleration ;; the constant that controls how much a car speeds up or slows down by if
# g) Z p6 r3 Z ;; it is to accelerate or decelerate
$ r1 w% \4 B" w( w% ? phase ;; keeps track of the phase* Z) {" r( Y: k1 K0 T1 J+ E
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure* M2 d& I7 i; X8 t
current-light ;; the currently selected light4 M# T3 m- Y" m, `5 `1 f$ a. b& D
" x! N0 C3 I+ W' z8 Q ;; patch agentsets
* k0 b" T# ~' T- p intersections ;; agentset containing the patches that are intersections
& b; }0 _) T' {8 b- O roads ;; agentset containing the patches that are roads$ f* ?; W$ C& N+ C8 j
]" c8 |/ J3 D# L* z G* v+ B
) `4 E/ l& R- h! l5 `turtles-own0 j( y9 e8 M7 q0 {
[0 l/ z! p0 ~* ]& J( k; U4 S7 J4 p% ^
speed ;; the speed of the turtle
5 _' g/ }. s- {* I up-car? ;; true if the turtle moves downwards and false if it moves to the right& }" }2 ~" @* b
wait-time ;; the amount of time since the last time a turtle has moved0 H: @' H1 X* i Z3 A2 ?
]
, [3 D' ^$ o# ], i: `
! b, ]' i- B3 V; W* U5 s) l& Q: t" gpatches-own; W! v$ r# S/ B. e- p8 a
[3 q- V, Q+ }* M$ D4 U
intersection? ;; true if the patch is at the intersection of two roads; }2 H, M1 a! I7 G l
green-light-up? ;; true if the green light is above the intersection. otherwise, false.# f; y: s# r I% M5 Q e
;; false for a non-intersection patches.
# A: w; P; {6 t my-row ;; the row of the intersection counting from the upper left corner of the
3 T& f q) \, J7 d) t' M ;; world. -1 for non-intersection patches.
4 i. C2 S1 p2 p5 K( k5 Y# Y# p my-column ;; the column of the intersection counting from the upper left corner of the# i( u1 T, ~, W3 O( T* Z' P
;; world. -1 for non-intersection patches.
- {3 ]/ K6 i5 o& r4 ]5 T my-phase ;; the phase for the intersection. -1 for non-intersection patches.
& F( p4 G! p) W: j5 W auto? ;; whether or not this intersection will switch automatically.( k- Q( s# D* y$ I# q
;; false for non-intersection patches.8 w% C7 Z3 m+ I" Y* Q: Y4 w2 ?
]0 I+ K0 y, A; S6 m
" Q" m3 x# _3 V) d% S
! Q ?* j$ t2 C6 b! u+ E F) V
;;;;;;;;;;;;;;;;;;;;;;5 N4 l( @4 V) X( {5 E/ \
;; Setup Procedures ;;
7 w' B) j+ T+ k, N;;;;;;;;;;;;;;;;;;;;;;
% [' w, P4 D9 \5 v
- ~7 @$ K. q: l0 ]; H$ l;; Initialize the display by giving the global and patch variables initial values.
, i9 I4 i. B) h0 X6 J;; Create num-cars of turtles if there are enough road patches for one turtle to
' [ E* q0 ^2 d; ]2 p;; be created per road patch. Set up the plots.
! [# `7 O, L* C3 m3 n0 c' ~3 yto setup h) q- `- q/ I; V/ L; P
ca* N5 v, J7 \3 y* M1 G( P
setup-globals0 E; R& O2 R/ x
8 m5 y/ V7 B3 Y. A: i& `# @
;; First we ask the patches to draw themselves and set up a few variables
& z) A) ?, E% c4 F setup-patches6 l, W3 E* u# P% x$ W
make-current one-of intersections6 G! I/ T9 g9 e
label-current
! [, q. g3 ]. u3 V% U# H, E; D
set-default-shape turtles "car"" T3 @% k, d5 h; ?
( p. i5 ] U+ C& }2 }
if (num-cars > count roads)
2 l- \8 T1 ]. H$ S) a, A [8 F# r. O8 k! p1 S) a; w
user-message (word "There are too many cars for the amount of "" p+ H; ~/ j+ A
"road. Either increase the amount of roads "
& S5 q# \+ Y+ w( o "by increasing the GRID-SIZE-X or "9 p$ u: g9 P& }5 Q) `
"GRID-SIZE-Y sliders, or decrease the "
: \1 n5 r3 }1 @, E8 c# F3 P "number of cars by lowering the NUMBER slider.\n"" P! \. z& c# }2 N& y7 O: R" h
"The setup has stopped."); ? s. O; }) j3 \& a E
stop
, u) ]- L# w3 `2 v3 K o0 `) t) h ]- x/ X+ z/ D: r% S/ o8 s& J( E
2 {5 L7 C0 s: R. j# L8 K
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
- k3 c1 f+ g, M# Z crt num-cars
& B; M" U" c7 [1 R9 l4 U% F [
H2 R4 {. F7 }5 w2 G setup-cars
( B# e7 }/ N' K) {) ?8 P set-car-color3 E! \3 {4 W+ G0 c J# U3 |# `- j
record-data
. O: F' n) Y$ O( }1 m ]
+ U ~4 }3 r" ?' t ]1 T
1 \1 g/ p7 @( {! F3 X ;; give the turtles an initial speed9 W9 ^+ |5 p& C! p1 j
ask turtles [ set-car-speed ]
9 G5 }) u4 w: |# g, h* @2 G% n8 ?( }$ F- M# Z. s6 [+ k! z2 _7 u
reset-ticks
) a& e. I* w" n- y' p% lend
1 o0 C* q. O: l1 r4 F
' w9 E, x8 P8 f) V- M& |9 j; l;; Initialize the global variables to appropriate values
. o1 F0 H3 x! u$ E j0 Sto setup-globals+ H- U q; Z$ s7 Q$ E
set current-light nobody ;; just for now, since there are no lights yet2 w, R J( g8 `' O5 A
set phase 01 Y/ w) S' e0 L S) B/ e) {+ `
set num-cars-stopped 0
1 c9 P. \' ^. [4 g set grid-x-inc world-width / grid-size-x# V) L7 e4 O" V8 ^7 z1 ?
set grid-y-inc world-height / grid-size-y- n3 c2 y; I% h7 l( Q
; Z7 w( X: q3 E( M S& e
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary& }1 V6 n' B& J" q# t1 b; t9 I
set acceleration 0.099
% G: |0 Q$ |$ q2 t$ i' Dend" R4 F- {6 D/ X) ^& z" N# D- q& |
# v! a/ B2 I% x;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
+ I- D( x r8 v; v# C2 J3 r0 W6 d;; and initialize the traffic lights to one setting
. D8 g, I9 p/ ~to setup-patches7 M& A! A. X% F3 X9 F, ~% l2 B
;; initialize the patch-owned variables and color the patches to a base-color
: A7 i# e& G" [" t ask patches4 b x \ P6 \2 v
[
1 w# j5 [8 z, j: u7 w; f7 a set intersection? false
8 l. A) d0 _6 X9 u$ S set auto? false, e! f3 P0 u8 X6 _4 w' b$ l
set green-light-up? true
- p; W( u) q% p8 x; d set my-row -1
+ e* u, {: `6 ^8 m9 L set my-column -1
4 N- \0 e# b# I8 h$ t) _9 m+ P2 c3 h set my-phase -1
6 O% [2 a% X: f; @- X* h- S* N9 C set pcolor brown + 3
4 N, j* x9 |$ i ] X% b# s" R2 V7 f
% z8 M: d& t8 ] S$ [7 h ;; initialize the global variables that hold patch agentsets, M* P" R# v& A1 E# C# E$ V
set roads patches with
& w; Q! Z6 R/ {' x [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- e- }; F/ r. W# {, t# [ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; g; ?3 s. w2 w+ {% R0 E
set intersections roads with* K& h! s9 @, K* ?, }7 {9 {
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
% ?9 W* }/ n( i4 u+ l; @. D- ~ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 B8 N7 b8 \, @& h
( S8 S% }, G, O! y: z" S
ask roads [ set pcolor white ]' L. _9 D2 X; X% ^& m/ I. ~, [
setup-intersections9 ~* W5 B4 u$ s1 u
end
; v( m& v; t% L) a$ V- T# z其中定义道路的句子,如下所示,是什么意思啊?
. k5 w, q) R5 w1 e: E set roads patches with: P5 K8 m: R" H# g9 k% p1 w8 B
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or* p% G4 ]5 P, s" j3 p
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 j/ b( A3 A" z谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|