设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12392|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 G" N* q; T1 m" O9 A
netlogo自带的social science--traffic grid这一例子当中,
/ E/ C/ e4 i: H) i2 X: Lglobals
  c3 J5 G$ l6 P- X& n3 C, u' T0 Q[- }, t3 E% m8 }  _8 v$ a$ J! k
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
0 v. t* [! s+ {$ m9 p% N  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 }. z3 i7 u: x  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
3 q3 }8 o# P9 \6 A* j+ p                           ;; it is to accelerate or decelerate
0 r1 p- ^/ f7 V- T, I  phase                    ;; keeps track of the phase
6 M( d5 a# _& U* {  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure" I9 f/ k& k9 `
  current-light            ;; the currently selected light; Y# d6 M0 Z) v& ?+ E2 l8 S
' U/ n3 B# V7 w/ M
  ;; patch agentsets
7 ?0 }, l0 b! a& K  intersections ;; agentset containing the patches that are intersections
  @7 c! f. F9 e  roads         ;; agentset containing the patches that are roads4 u. ]2 i$ |& j2 O4 \
]; i  R7 Y$ z7 D" k
# Y. t" g& v7 T
turtles-own! z; f& K# D: }% o) D7 C- r
[
" a" h- C/ o6 W/ p: v$ p# H6 A  speed     ;; the speed of the turtle7 j7 G% ~* d4 d' m+ t
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
7 W0 e/ p" {& u6 i8 i3 z" R  P  wait-time ;; the amount of time since the last time a turtle has moved6 \3 v) @6 n) ~
]
4 @; L$ n: q1 ~7 e$ r
6 I6 l4 Y7 p, a6 r" J: P. u' kpatches-own6 S' `/ a% ^. k3 m/ q
[. g. E3 j. w2 t) n6 j! X3 l: o& X
  intersection?   ;; true if the patch is at the intersection of two roads
, O- _; B( G2 H# a9 ~  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( E# b, b& x" M- E                  ;; false for a non-intersection patches.
, ]  I7 I5 `8 C) |  my-row          ;; the row of the intersection counting from the upper left corner of the
; w- f, _! v" s, t                  ;; world.  -1 for non-intersection patches.! E' w+ u# k9 J: Z5 [
  my-column       ;; the column of the intersection counting from the upper left corner of the" D; I7 ~/ W" Z+ u& @( l3 A- ?
                  ;; world.  -1 for non-intersection patches.5 G% R9 N; v0 C* J
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.% c. G9 q  K( D% T0 [: V; m- g$ H
  auto?           ;; whether or not this intersection will switch automatically.) Q3 L6 y6 `! J" ^  y3 C; g
                  ;; false for non-intersection patches.
3 p3 t, C2 K- }; [# s: R]1 `7 c: b& r, z+ e

. Q2 X1 |& n+ s* X; O6 [5 o3 S) o) a% D/ V) |
;;;;;;;;;;;;;;;;;;;;;;
7 _( M) s/ {/ W2 `! X! _7 p* n8 T) h1 I;; Setup Procedures ;;* j3 Z9 v5 _5 m! ~
;;;;;;;;;;;;;;;;;;;;;;' z" a! Q! f' t5 u6 ?" h# W

; R# x( Q, }" a1 j5 L;; Initialize the display by giving the global and patch variables initial values.8 P8 {: s2 v+ j% M* x
;; Create num-cars of turtles if there are enough road patches for one turtle to( `5 |2 u, B- h* c6 w
;; be created per road patch. Set up the plots./ j' U( z6 M) V2 n( ^! D/ Q8 [
to setup
/ N: s' J6 z3 M  U  ca
% m4 _$ i7 H8 c- o  W/ x  setup-globals
9 `5 p2 m7 a8 E- j# c! l4 p
6 p, F, @6 ]$ ~9 R1 o9 d$ c( ~  ;; First we ask the patches to draw themselves and set up a few variables
% V& L) z9 |5 x: V: M2 M7 @0 G! j  setup-patches
0 }5 d7 r! [& e8 {8 A+ ~  make-current one-of intersections& U! e; i- s1 P+ v$ G' m* g" N0 U
  label-current( A3 B, W/ a7 U! N! J5 z

6 i7 z( c9 `) G* i0 {/ ^  set-default-shape turtles "car"+ ~% ]' k7 _% l& Q, i4 v; v5 j

6 ]* h) H  x0 T6 M1 ~  if (num-cars > count roads)$ m' B7 `  k- _0 z' y* U, |
  [
" D2 G+ R3 _- u  ~% P    user-message (word "There are too many cars for the amount of "
. X- h& @) ?& I( q* R% Q" o4 _                       "road.  Either increase the amount of roads "1 z- L% I; X- H3 f8 }: ^
                       "by increasing the GRID-SIZE-X or "* T& r! L: N4 r0 F8 x
                       "GRID-SIZE-Y sliders, or decrease the "
4 D! o$ }- x& O. q/ |                       "number of cars by lowering the NUMBER slider.\n"
/ o4 U' V! Q* A: J. Q                       "The setup has stopped.")
. n" q" z# w7 p: Z& G    stop
; K, r! K2 i" _* R# X6 Z8 g  ]
5 \8 x. n; w7 G3 A$ m) `
6 a/ t2 G5 z& @3 C. P. v  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color  O  E/ u$ k/ d9 F" O
  crt num-cars
5 K% V& L# ]4 C# o/ l( A  [; s/ P$ C9 x( w8 L2 T" y% o- ^
    setup-cars% ^: R$ t  A8 r- ~$ x& g
    set-car-color
5 [& K) S3 Y4 E" m& B9 q    record-data. \7 C( W. ?( T0 T5 k
  ]
6 N. v6 y' j; r  W, d/ h
2 Y- n5 p0 @' ?- q! u& y, B  ;; give the turtles an initial speed. T5 z- k, C/ _7 Q3 M1 ^9 v. _
  ask turtles [ set-car-speed ]
6 g8 G8 L% e- w8 A2 R# w
+ s7 a- V! ^" j8 Z# J5 M3 T  reset-ticks
* r+ ], j6 P6 M  J0 u5 b' N0 Rend$ l8 v) I! a& y7 c0 z3 ^/ }

) i' r% K1 c% x;; Initialize the global variables to appropriate values" h1 y1 Z" k7 G$ X6 t! [& r9 f
to setup-globals
! j9 K- |2 w$ e% Y+ X* a/ b$ i  set current-light nobody ;; just for now, since there are no lights yet
9 x- M' i, q  a, _  set phase 01 w3 p. y/ z5 y% w
  set num-cars-stopped 0
1 W: H7 q- a  z! [" w  set grid-x-inc world-width / grid-size-x; e, L/ r% d0 r- R7 F
  set grid-y-inc world-height / grid-size-y3 y* P+ j; y5 T6 }7 m* b) V3 l1 l
( N0 |% \0 Y% L1 ]
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary5 \+ W% Q. D3 Y3 U6 |& x
  set acceleration 0.099+ B3 Y/ A1 U1 @7 N- \9 t1 K
end# |- D! z8 ?! Z) ]# d4 X

" z' ?, a. I0 t;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
/ {: J1 U+ w# [;; and initialize the traffic lights to one setting7 U% w* o* D7 ~# f
to setup-patches: p) k, n0 e* y+ L  W7 S/ p3 z
  ;; initialize the patch-owned variables and color the patches to a base-color. l* j, r2 k0 s1 u" W: T! C
  ask patches
0 W1 _( Y7 c% L* W* }  [+ Z( \, I0 G, J! A
    set intersection? false
2 ~( Y' ~! b5 B6 s    set auto? false4 \; O5 t5 H/ Y5 g+ Q  B; D
    set green-light-up? true8 s7 a9 o; |6 l' u
    set my-row -10 d; m3 @" O" t3 k5 U
    set my-column -1
- R, ^3 z- C* q1 \9 f+ V    set my-phase -1$ [- C$ D7 w+ ?5 Y, p0 N' l
    set pcolor brown + 3
, c) e7 V( R8 G0 S% r  ]; b* u7 {: r2 A8 u

# }3 F& a  P- ?3 u- @  ;; initialize the global variables that hold patch agentsets1 a# \7 o( E0 M" h5 p4 p2 y
  set roads patches with: N. V& `0 U1 k9 x) I6 l
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 T  E2 W+ o. [) e( h* q$ @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. P/ r: f$ m# d1 L3 J) m
  set intersections roads with
: z3 z+ \# r7 n, ]1 [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' I% x6 S2 U# I' D4 q- z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: v3 I& H# N" g$ N( Z1 f9 x  _3 J# ], F7 `
  ask roads [ set pcolor white ]
1 `9 r8 k' {6 q    setup-intersections+ d- S# @9 B/ o) x. R( |
end- G$ W/ D5 X  E( O/ a/ I" k  v
其中定义道路的句子,如下所示,是什么意思啊?
7 b% h% a- w, x# s' \. c set roads patches with* i) {& m% x+ D# K9 Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' E' `$ F  C' V: x# U
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 \1 Q8 J1 u6 y+ x
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-21 00:54 , Processed in 0.013009 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表