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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
9 z: d( }+ s0 W' }  _netlogo自带的social science--traffic grid这一例子当中,7 D. a7 h1 k, B6 b/ `8 y
globals
  `$ w* v0 I; l1 m4 n8 t+ S9 p+ q[
+ A- [1 l3 l' Z  grid-x-inc               ;; the amount of patches in between two roads in the x direction
, ]' v$ _! c( `7 t, x! l, n  {  grid-y-inc               ;; the amount of patches in between two roads in the y direction8 K! P4 s, l' }$ s1 U
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
  ~( N6 i, o4 z% \2 D5 E                           ;; it is to accelerate or decelerate) N) b4 V0 n; F# p, n: L
  phase                    ;; keeps track of the phase! k$ _2 f& ~4 w' v3 s& W
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure, X$ h$ f7 A. f$ m8 z
  current-light            ;; the currently selected light
# F1 d2 j# H7 W9 k
; G4 [2 m& E& N* e% ?  I  ;; patch agentsets
  x2 n& R, |9 C& O: y; R  intersections ;; agentset containing the patches that are intersections
; T0 X; z/ d) J, z  roads         ;; agentset containing the patches that are roads
3 f9 Y( z# K+ s  W4 k]8 O. n- ?9 i+ A3 X
9 y# ^& S) r/ O6 e+ U* Y% [
turtles-own
% j5 G# D( I# e" x0 |: l) z[
3 q( g1 _9 ~/ Z- z  speed     ;; the speed of the turtle
; I  [8 q* @! p7 E) |  up-car?   ;; true if the turtle moves downwards and false if it moves to the right/ ?, n. |# e4 ]  V2 k; d: T, P  [
  wait-time ;; the amount of time since the last time a turtle has moved! e4 M6 Z/ Q3 P# d4 f1 d
]4 v4 W0 d1 p3 K: j. s: e

0 J4 e  g! w0 M$ X3 A2 b9 ?patches-own! G4 y# S; u) R& b7 g& `. Y
[' l: \; g6 }' a% e' |
  intersection?   ;; true if the patch is at the intersection of two roads
/ k2 G. d( H  ]2 f  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( ~' |" z& S2 ^+ U  R. z3 h  J/ u2 B* Y                  ;; false for a non-intersection patches.
) _# A- V3 j9 ], h  my-row          ;; the row of the intersection counting from the upper left corner of the" b" W, l8 L$ x/ c
                  ;; world.  -1 for non-intersection patches.8 M% u+ Z7 O! T9 e
  my-column       ;; the column of the intersection counting from the upper left corner of the5 z( L  w9 m3 E* J
                  ;; world.  -1 for non-intersection patches.
" p! a4 t' I: t2 v9 t" h  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
$ ?$ j* u+ X# h: S  auto?           ;; whether or not this intersection will switch automatically.7 q1 ^4 T% j, _% G  b, I. B. D
                  ;; false for non-intersection patches.
$ l1 j: p, x: a- p]
" B& F5 h( A1 _$ D; `" {) Z
# K' h9 T5 |0 F- C
+ A2 ]& q( U% Z+ l: L0 l0 `' P3 |;;;;;;;;;;;;;;;;;;;;;;
% G) ?& n, c5 r* u;; Setup Procedures ;;
  G" N8 B3 x7 P0 D2 W6 z;;;;;;;;;;;;;;;;;;;;;;+ G+ l; _6 M! a9 G* a4 Z
, h4 @: ^9 Q0 |6 ~
;; Initialize the display by giving the global and patch variables initial values.4 ^4 I! O+ s! ?/ Z, _9 x+ Y
;; Create num-cars of turtles if there are enough road patches for one turtle to
7 _/ |' G7 x4 `1 v) j! R1 m( U;; be created per road patch. Set up the plots.# E" g9 F# W$ x* }7 s$ a, i
to setup/ d/ A8 i$ Q3 [: [7 O' x  W+ j2 d! u
  ca
& l. m4 J9 {( S$ g  setup-globals
. x4 K% [( J, `/ S* Q
7 v5 f" q! j. D1 ^; Z* F0 Z  ;; First we ask the patches to draw themselves and set up a few variables
0 B1 M( Z, |- v, a: T$ J2 u8 ~! \  setup-patches0 a* J  d! Q3 ~% X! I2 T1 T7 l
  make-current one-of intersections/ ]% h: L' _2 m. R! M  V
  label-current
3 @* s; V6 j5 g6 `+ Y9 ^- U/ P/ r% Y
  set-default-shape turtles "car"
7 u+ p9 j: G4 H
1 _+ s6 V0 G' Y. I, m* ^+ u  if (num-cars > count roads)
6 V) x  D: J8 i  [
8 P, [$ J4 z! U# E- V- ]! u    user-message (word "There are too many cars for the amount of "
1 [% _8 B  C+ D' W3 ?( j/ g) f7 Z                       "road.  Either increase the amount of roads "
% o7 a4 r8 V8 k( ]                       "by increasing the GRID-SIZE-X or "
( r* i' L3 C4 \# q. A6 a                       "GRID-SIZE-Y sliders, or decrease the "
: Y  p6 L; s7 H( I. W                       "number of cars by lowering the NUMBER slider.\n"7 ]. A9 y$ l7 N2 i$ C' {1 }
                       "The setup has stopped.")8 ^! z8 O8 f4 j' f7 d! M
    stop9 N1 }) b$ M, r
  ]
( T% c8 q/ }4 t, `9 F# F0 I  h: ^. a8 y2 ~! }
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 D' C% m  v* w. Y6 |6 P( i8 [
  crt num-cars: |3 Q) i3 {7 M8 A8 ]
  [
; f  l& Q: s, s; A$ I9 v) f    setup-cars
3 `7 b( O5 X6 S0 A1 F    set-car-color+ E6 z( j+ k! m
    record-data; L8 |' a2 m+ j' w! ?: u
  ]) F7 V9 O' L5 w4 X) R/ p6 L
2 R) l3 J7 [5 e9 J- m
  ;; give the turtles an initial speed# L8 W/ h' G' S
  ask turtles [ set-car-speed ]
* s7 {% C+ f, Q. n3 H9 F/ O
" `) R3 c/ `( B  reset-ticks
1 X" g0 H: [/ x6 v) h5 L/ Hend
# w' C+ _! D% M; f8 [0 [5 H) u4 o  L9 D
;; Initialize the global variables to appropriate values
! ?* ?5 g8 r+ m3 Wto setup-globals
2 b0 d7 d+ l; {; V- q) f1 D8 A5 Z  set current-light nobody ;; just for now, since there are no lights yet
0 C: s3 ?- Z9 f  P  set phase 0
$ F1 g1 r  S5 X7 h  set num-cars-stopped 0
' _& ]: l& O+ f, s1 q5 O9 B  set grid-x-inc world-width / grid-size-x6 y; i' }$ G- b9 D+ S
  set grid-y-inc world-height / grid-size-y
9 W! y' l: F- {
/ O2 @4 }0 g9 h  I$ h  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary$ q% P# T4 b  h; H) Q; }
  set acceleration 0.099# s/ b, u( k  K- ]( V/ y3 M
end6 C( i1 p3 x* C& I7 r% M
+ F( ~$ q/ d4 _) j. s
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
8 F% B; P* v- O$ k# y, _4 ^" W1 [;; and initialize the traffic lights to one setting0 x4 a- f8 e9 [
to setup-patches
) u3 M0 d7 m! ~$ Q# }. D# m) [; R  ;; initialize the patch-owned variables and color the patches to a base-color; R9 _% Z6 j. h2 B6 H
  ask patches- ]$ S; c  X( |" z9 |, V5 t9 p
  [% x. B  Z' u6 T: n# K4 A: F
    set intersection? false
$ z- |8 s3 h9 P( N' R0 Y& \3 p* O    set auto? false
$ n& ~& U. ]: F0 ^; E8 U    set green-light-up? true
7 H5 d2 W' V0 C) d' j8 D    set my-row -1
7 h$ s6 i/ q8 @  t/ N8 ]    set my-column -1
  b2 W0 {$ t9 h% P# d2 e" \9 Q0 x    set my-phase -1
4 B* F8 m& }" d" B& C    set pcolor brown + 3! A% W7 n& W3 d
  ]
1 e8 P3 O* F$ T. j
8 C( J: l. ]( p  ;; initialize the global variables that hold patch agentsets
* p0 j! P9 ]* S  L  @  set roads patches with0 o$ X/ P, q0 J0 m% _! J
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
6 z; R& z5 O- x+ L. C    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 T, {* D' ]$ A3 @' u7 y! q8 h$ E  set intersections roads with. N$ x* z9 x& y+ {' V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: f; `! x/ C" A2 o  n6 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ m4 q  D. o( w: b* V

; I6 J6 x6 U, a: z+ E6 }0 g  ask roads [ set pcolor white ]! o/ j# u8 K/ Z. G- H
    setup-intersections
" v# l/ j9 t- T* x0 {/ V2 Xend# ^2 q+ H: E+ `- S' ?
其中定义道路的句子,如下所示,是什么意思啊?; M, P# f( I% b+ `% P( |
set roads patches with
  Z" v0 k/ e# p, S% h3 v    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; [& V3 h4 W% j3 h& r3 v
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 t5 U! W+ @" ~: e& Q: m; X8 ^( ]
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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