|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
# I$ _/ k& |8 i" V3 S9 bnetlogo自带的social science--traffic grid这一例子当中,
9 C" |& g, R6 H$ f9 a2 `0 t' aglobals
2 {( Q$ _" A% \/ h# Z3 t[
* p5 p, Y! u1 b0 T# t! [3 r+ t grid-x-inc ;; the amount of patches in between two roads in the x direction
$ J) d. N+ N- L grid-y-inc ;; the amount of patches in between two roads in the y direction
7 L8 l N8 V3 k, c+ Y acceleration ;; the constant that controls how much a car speeds up or slows down by if
- f: ?, v# T# }7 F$ P. l( {3 z ;; it is to accelerate or decelerate$ [. N; v& d. T5 B- C8 f
phase ;; keeps track of the phase
" @0 W* F2 I5 c0 s# d, j num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure7 z/ |$ b6 T. ? L
current-light ;; the currently selected light' ]7 F5 Z K. r( L: k8 q9 |7 I
Q- e* [( S4 i5 d2 Y4 \# f2 A ;; patch agentsets8 b6 [" `$ D+ N) m: X
intersections ;; agentset containing the patches that are intersections" A% T0 w9 O$ ]' p! S9 G) y
roads ;; agentset containing the patches that are roads
) c5 v( L* x7 |$ M4 T! J]: A8 |$ p0 n8 n6 O3 ?2 @+ h" ~5 k
. U' T& ~( r" {5 U6 uturtles-own8 X, O; o5 |. ^6 l' S
[' \: v E) a, T- `' Z
speed ;; the speed of the turtle
' N7 r6 \5 i, [" @" a9 W k up-car? ;; true if the turtle moves downwards and false if it moves to the right% g% \: x6 Z0 I; X+ P& Z! ~
wait-time ;; the amount of time since the last time a turtle has moved
% D5 @+ Y5 @$ m& P. u* H$ H( f]
% f/ t' J2 V" |/ D
) T) x# e6 l1 D/ opatches-own7 f% J/ p' b$ B+ [
[6 \5 X- E( e2 {9 l! m' K' d6 u: B
intersection? ;; true if the patch is at the intersection of two roads; e) I) Y$ O/ v6 D r4 z7 }! u
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
- |& J1 o6 v1 Q8 G2 X e ;; false for a non-intersection patches.
! C( w# ^' k7 _, V# B% \, ?# [6 M my-row ;; the row of the intersection counting from the upper left corner of the
" i( W4 T e8 c' o/ ?5 r4 b ;; world. -1 for non-intersection patches.
, j4 h3 _% c* j: e) }6 V my-column ;; the column of the intersection counting from the upper left corner of the, ~0 L. ]' J9 _- k& T1 G
;; world. -1 for non-intersection patches.
7 i: M: D. m5 \ my-phase ;; the phase for the intersection. -1 for non-intersection patches.0 Z4 l4 _% _# b, w3 g0 T- u) [
auto? ;; whether or not this intersection will switch automatically.% x% ^: x# _! I1 Z# [2 _
;; false for non-intersection patches.
; g* I8 t+ E3 ?, R9 M]* g% J- E7 n. f* R
( d( c! @9 K$ r6 L! C+ s0 d
8 Z% q8 [$ b5 N+ t0 U" k/ O;;;;;;;;;;;;;;;;;;;;;;$ c% \$ L, P0 E3 z& N0 R4 E) F
;; Setup Procedures ;;& N3 X/ M' s- [" s5 h
;;;;;;;;;;;;;;;;;;;;;;; }: {# |$ H7 R f' B
, B$ h t0 f7 a2 F3 t3 K( y- N
;; Initialize the display by giving the global and patch variables initial values.
0 q+ ^9 A y3 @% \; U4 \9 G7 j( R;; Create num-cars of turtles if there are enough road patches for one turtle to' N0 L, A8 x' P4 {, \
;; be created per road patch. Set up the plots.0 e$ ?3 P0 K4 F$ O- J2 r
to setup" m8 j% ~" f$ g1 e6 ^8 [5 P# r
ca* m: F: e; x+ B( N9 t
setup-globals/ w" E7 y* `6 ^/ U8 D: q
; M( c; ^$ O* ]; s. F
;; First we ask the patches to draw themselves and set up a few variables
' Y" Y+ M- W( T* ?& V setup-patches
, o. l( C4 ?" a- {8 O make-current one-of intersections
+ M& H. u9 Q: k9 R: e, e1 H6 ?; g+ p5 \; I label-current3 m+ P; R' n5 ]' i2 r
0 K7 i9 T- j, @# k' }! L3 N2 j( m+ T5 \ set-default-shape turtles "car"
1 v/ h+ q; E( a( V
% d& U- G# n$ U% Y, ]" o if (num-cars > count roads): W4 ]: s$ O% a1 G, l' J* I
[
; O' D! }* z. }8 D& Q user-message (word "There are too many cars for the amount of "
& V1 [+ Q( P5 n3 k "road. Either increase the amount of roads "" s2 N- p. A* o5 u( Q
"by increasing the GRID-SIZE-X or "
/ w2 ~+ ~" H3 x0 e& Z# r "GRID-SIZE-Y sliders, or decrease the "
# Z( G5 j. v. h: S& T "number of cars by lowering the NUMBER slider.\n"% a/ T4 |+ I0 U- w3 H5 a$ I
"The setup has stopped.")4 f+ [8 r9 g, t" c- ]
stop
4 O* g+ k; ?- G6 [4 E2 A6 u: ]8 a2 s ]5 H i' F% H8 T! _ W
: X0 p! f( k# [2 O/ A# z# @8 e& W ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color- Z) L0 k# D+ `; h- i7 R# s/ k
crt num-cars
a+ t& T" v' Q [
/ @" p2 y1 p1 N, H' w setup-cars
& ^7 B+ y+ [( K' H! @ set-car-color/ x! Z" `# l6 [$ B% s1 p& b/ A
record-data9 T, ^) F& ^) x' m" c
]
) S+ y# H" e8 o( i& l
: A* e1 v4 i( w- ?1 z5 U3 I) F1 B ;; give the turtles an initial speed
& k% W- X1 C1 o7 s5 C ask turtles [ set-car-speed ]
6 S- T8 K& w# Y3 b, Y3 z
1 x! w4 j2 m$ P. F9 r/ R5 Z% M reset-ticks
7 `/ W" i$ {7 @; ~% K1 vend
2 u/ q/ R+ |! ]; N) U5 M! z8 }$ S# n1 E- [' w
;; Initialize the global variables to appropriate values
1 [* X8 t$ ?+ S6 b) Rto setup-globals6 P; d9 n- |9 Z B
set current-light nobody ;; just for now, since there are no lights yet
% w5 G# u5 @: ], j; A set phase 00 \7 p5 [1 J) z, c+ k/ O2 q
set num-cars-stopped 0* o! M! T1 b3 O' l, f- B
set grid-x-inc world-width / grid-size-x
6 ~& G" g) t5 `+ k& w3 ?6 L1 I set grid-y-inc world-height / grid-size-y. I& R9 x/ E% w( U. D3 p7 d
0 r/ Z" A- M! r/ G2 P
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
9 X% [& o7 `9 p set acceleration 0.099! B8 C+ Z% n/ c
end
0 t% @: |. S1 T( O0 ]; Y9 N0 M% a" u4 j2 d E( r9 i
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 P: k* \/ {9 i) l& s4 V" q% J# K;; and initialize the traffic lights to one setting& I7 a" n! c' q
to setup-patches) O+ A& ?. R- i+ S6 _, V
;; initialize the patch-owned variables and color the patches to a base-color
s& o& {; G" b6 X+ f0 B+ | ask patches
, G( ?- h/ o @. K% k [- W! _. B' s' C1 ~ A0 `! L
set intersection? false( x$ l5 D9 ~4 F* @6 Y
set auto? false2 w" ?: ^. \ G2 e* M `) Y5 J
set green-light-up? true& Q+ M: U7 a3 {7 O4 P
set my-row -1
* B# M& t9 i) @) F set my-column -1 r4 Z# x- [0 l7 N
set my-phase -1
, z: @/ j% L( U4 R) T; U6 S2 w set pcolor brown + 33 l8 F* f# S( _8 C4 \* t O- A8 o
]
: M, Y! ?& c: b$ ]: i/ d# F$ n0 R' N0 L2 a( L1 X
;; initialize the global variables that hold patch agentsets% e8 H6 ~* Z- E" i" s5 w5 _
set roads patches with
, {: H! x/ G( x$ `' O [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 R% \9 t" a8 ` c! z$ s; W! L (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 `/ f/ q, y$ W1 ] set intersections roads with+ h$ l5 c, i% s0 T/ A. |4 K
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" J% R* W% a. x9 C5 X. n (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 ~- T1 r& L2 Z* h
4 C6 ^: ^* M. k0 F% `7 t& y ask roads [ set pcolor white ]
, L3 A+ k' F4 k6 z setup-intersections
+ K' Y! L" ?4 Rend
: T& T7 Q: J* ^2 O其中定义道路的句子,如下所示,是什么意思啊?
/ g, f# d7 ^1 k2 d$ I2 r/ X set roads patches with ]' i/ B3 m% M0 y( ^. Y% A/ X& Q! l; I
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 A+ e, Y; ^4 ^% L& P$ C/ U$ K9 D (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 \6 H" x/ q m9 D$ n3 h2 S9 S% f% o
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|