|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。! w4 ?- l) I u) i# h6 k$ \8 l
netlogo自带的social science--traffic grid这一例子当中,
! }- v+ U$ m3 O/ F, wglobals5 g/ G8 @4 I8 E
[, I6 d7 h6 ]% _6 B2 i# ^2 F7 m$ m
grid-x-inc ;; the amount of patches in between two roads in the x direction
1 D, B5 y6 S; P' G grid-y-inc ;; the amount of patches in between two roads in the y direction5 m, u) ^" Z' J2 i
acceleration ;; the constant that controls how much a car speeds up or slows down by if1 w, _/ h% Z" [- D
;; it is to accelerate or decelerate0 y( r4 F* `% O# i1 i) i+ ^: ~0 U
phase ;; keeps track of the phase
" l; |2 O" _( ]3 V# I4 K- K num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure4 `6 W) c3 S! N. s+ J
current-light ;; the currently selected light9 k& O" ?; z" B' H
( D" Y" V9 }/ W% ]# G
;; patch agentsets
1 u! ~; P. C% S1 G; Y4 l intersections ;; agentset containing the patches that are intersections
- H- y0 ^/ K' C3 j roads ;; agentset containing the patches that are roads. ]$ O( x3 @: \, C& J" Y
]; ]% t) G8 q4 Q5 b+ j6 a
. N; c: k- ]8 g" S0 C- i5 n1 Nturtles-own
7 p! {1 S) p' [3 ^[( e+ k; A1 a1 {) H- l7 L! J% X
speed ;; the speed of the turtle+ r1 A F `3 s. E( z
up-car? ;; true if the turtle moves downwards and false if it moves to the right
) ?) [6 F4 C4 k. P; \. N& b wait-time ;; the amount of time since the last time a turtle has moved9 w. {$ M. Y' Y
]
7 m4 s: c/ E1 z+ F
8 V0 _8 M. e6 D0 B% Dpatches-own" l6 T: ^# A; i; t, B* t! _
[
2 U: e& ^, E* j' ?1 S Y0 I+ O intersection? ;; true if the patch is at the intersection of two roads
9 r2 d" t) y: A$ m' I# @ green-light-up? ;; true if the green light is above the intersection. otherwise, false.
" W3 C0 P7 ^( Y' D8 Y) v ;; false for a non-intersection patches.$ v( }) u7 c( _6 V3 u+ n
my-row ;; the row of the intersection counting from the upper left corner of the
+ O3 I- {: m+ f; w+ y" D! C ;; world. -1 for non-intersection patches.' c) J( E* R1 l& b- y
my-column ;; the column of the intersection counting from the upper left corner of the
! H t- b; m% y9 ]' A0 G8 p2 @ k ;; world. -1 for non-intersection patches.+ j* E" @- @2 V: c4 e
my-phase ;; the phase for the intersection. -1 for non-intersection patches.5 M! t( g" E* O9 l
auto? ;; whether or not this intersection will switch automatically.+ J/ x7 w7 _* N3 _5 j; ^
;; false for non-intersection patches.$ E0 U. ^% `5 o: }+ i
]+ D0 E+ L' Y# C
; S& x, T4 p/ _
5 t6 M" o) m K: j E+ ^( g/ Y& U3 @
;;;;;;;;;;;;;;;;;;;;;;
7 F- d% R3 s# p2 F3 @$ h;; Setup Procedures ;;, t; ^* |: g. {
;;;;;;;;;;;;;;;;;;;;;;
! j* Z" J" O% L0 a' r
! |' i( c$ w) W, Y0 G, z: S# n- q;; Initialize the display by giving the global and patch variables initial values.
* ]5 m" U; z5 w f5 e# N;; Create num-cars of turtles if there are enough road patches for one turtle to
& O2 N0 I3 N0 E B* v;; be created per road patch. Set up the plots.
0 `- b) N( g" f+ O. U3 Eto setup
& X! f, d d% ? ca
; m4 V: F4 C" Z. F9 w setup-globals E5 k# J: T4 w( `
! L3 h8 Z" P4 X- n2 L* Z ;; First we ask the patches to draw themselves and set up a few variables [, K( ^9 S7 V
setup-patches( x, `2 {. _. K+ U3 v
make-current one-of intersections8 }) d) [) x: S2 g V
label-current! [( Z9 r+ e# @( e
Q0 U. w5 ^1 }2 \3 v2 |
set-default-shape turtles "car"" H) ^ V3 P7 g6 N. y: J7 S
( \' P; e5 S) }$ E( O
if (num-cars > count roads)' w% D5 ~( P1 \! D
[& A1 g9 i1 U3 I- k
user-message (word "There are too many cars for the amount of "1 F1 E1 Q. a h
"road. Either increase the amount of roads "
. N/ D. ~7 G* w3 u6 c "by increasing the GRID-SIZE-X or "
" p+ Z% W! ?3 t "GRID-SIZE-Y sliders, or decrease the "
8 |+ V. k' r( ?3 O) a# Z# u "number of cars by lowering the NUMBER slider.\n"8 x* y) R. e+ p7 n4 |/ m
"The setup has stopped.")1 A, w) [9 [& q0 G( n+ [
stop2 O' v# n7 |; w- j$ E! b# ] t! O
]1 v& ], l! L F" I
1 z3 E6 T) ^. g) n
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ e: I; I3 i* h5 l E crt num-cars
: q, O* Z3 f& l5 I4 Y( h [
* C+ l! x. k# X# T3 h5 R setup-cars
8 x. S' P4 F" f" R/ G. f) Z! D+ m set-car-color' d4 X# r; T4 F* b4 R, L6 p
record-data2 Y) M7 f* C1 a/ t6 r6 T
]
4 O2 _# ]' m. y/ E* _6 o7 C
" ^1 Y# ?! i" q& d& @. @ ;; give the turtles an initial speed
- K$ k" @7 B; K4 P6 ~& I ask turtles [ set-car-speed ]
/ R: p% c0 {3 b! e1 Z2 N/ @; ]7 Z5 O. |. |
reset-ticks
% N# ?. D, y3 [( A* `5 m% Mend
- w! Q- w7 b3 f! J& n# q A' w6 y, |1 S
;; Initialize the global variables to appropriate values+ W; [& T6 _( Z0 ?; c; D+ d
to setup-globals
' W/ b. u% g' }/ y5 Y! ]9 I7 v set current-light nobody ;; just for now, since there are no lights yet# [; O- n* W W0 [( [
set phase 0
2 b' D2 U' y# Z! e set num-cars-stopped 07 Q) B. h0 h2 J; M
set grid-x-inc world-width / grid-size-x& y+ G9 s; R2 ^0 E0 p+ W
set grid-y-inc world-height / grid-size-y( c- @) d7 ~" Y: H5 z9 F# k+ G
* C' b" R2 W1 b5 n1 |1 }( M1 ^ ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. @8 o$ n3 o) I/ B# t; X& \ set acceleration 0.099
0 }$ F }/ Y0 l# w! I, mend
) q" A3 a' g( y9 d" K% o' M$ g5 V) X$ d* \0 h
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" `) N% m8 J) {- V" @; P$ y, |5 C3 v;; and initialize the traffic lights to one setting7 o9 F: u8 R0 t" C. U+ C) w; X' F
to setup-patches
* S4 D0 F$ l- z3 o9 i% s1 } ;; initialize the patch-owned variables and color the patches to a base-color
0 I8 L+ `9 r+ U. C5 q ask patches/ w, P# p" i0 K8 v D
[
+ X/ u* Z8 y/ y: P+ z set intersection? false
* |9 U& |1 F; c set auto? false5 g) _% p: n' U. }( S4 D
set green-light-up? true
7 b6 C) D8 e( u6 D set my-row -14 X$ }* w' [( ~1 L0 ]& \
set my-column -1
) w' {1 F$ o: a2 h5 _* |7 z4 \ set my-phase -17 I$ F/ Q; K4 ]6 B' B* r2 E
set pcolor brown + 3# x( Y$ M+ b- b2 i8 k0 p
]) w; l( f: U/ L" r) H$ r
! ?6 N! P3 I8 \+ w! c6 E/ q4 }* T
;; initialize the global variables that hold patch agentsets# I4 g) o6 [ }5 i) v
set roads patches with4 _) C% J' c6 p: Q
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 p4 U5 f M* I. a4 o
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 N: R, {0 B- l X" f" u- } set intersections roads with A* n: p& U e/ I& P4 Y5 ^( ^
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
$ F6 O+ V3 a* g2 @) Y* K (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 l: B, y0 B" G2 J( B# ]
8 E* E+ V3 k4 l: V% z- W
ask roads [ set pcolor white ]* f6 t( ]; B4 k" e- W: W
setup-intersections: R u6 }. B; A3 ]
end4 O9 `3 V7 R" |
其中定义道路的句子,如下所示,是什么意思啊?
% t- S$ R: W4 ?. Z9 C set roads patches with
: P" D, F; t! \/ I' s8 D: ?8 x0 y [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, o% r1 F2 S: L) L+ [9 J+ r4 | (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" U) t% f, x$ d" s0 s5 d) `/ h/ k
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|