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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
( P6 q& ]0 ^: }8 Rnetlogo自带的social science--traffic grid这一例子当中,
+ l! w0 V+ e% T: s/ ^globals
0 n- D1 c0 g! {, m[6 S; @% }  K) s6 ^( P' `
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
! O* U8 x) b; g- z  grid-y-inc               ;; the amount of patches in between two roads in the y direction8 E. X2 i! ]- k) a; v- c
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
1 c& ?; B9 G% y# |                           ;; it is to accelerate or decelerate
: Q- N+ ~9 g9 h  phase                    ;; keeps track of the phase
, \8 e$ _4 o" l# z: @. A  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure$ X* j0 B9 `) m$ m
  current-light            ;; the currently selected light6 j# _. }" G4 R; Z4 H
* N8 d8 H# e! {
  ;; patch agentsets% q" n, v3 w3 u/ [
  intersections ;; agentset containing the patches that are intersections
9 D3 I$ a3 J* a  roads         ;; agentset containing the patches that are roads( B! c$ |! Z: }- s
]. N( K! D" h0 w
; F; j% E- y) d+ n/ U; |
turtles-own: b% S9 l% k4 ]. `
[
' `  E" H9 ?. y' w# S7 }1 k  speed     ;; the speed of the turtle9 l. p& Y$ j) Q/ Y) a* `
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
) Y" {4 \- b% j  wait-time ;; the amount of time since the last time a turtle has moved
# M* G9 k5 F! Z4 I6 Z8 M]
2 `2 X: `5 Y( V( _# a6 H
" @* ~7 T( [+ R. Upatches-own7 }- o0 A- o) G% _! g; a: E. m
[- ^0 U0 Q2 m6 R3 c
  intersection?   ;; true if the patch is at the intersection of two roads
* ?$ }9 C5 p& t. Y0 x  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
: T7 h0 n6 s5 Q2 D. x. D* G. @9 C8 l                  ;; false for a non-intersection patches.
1 P/ B# z* j$ V; g7 N8 F  my-row          ;; the row of the intersection counting from the upper left corner of the; _0 }* {, a  ]$ d- t
                  ;; world.  -1 for non-intersection patches.
7 Y9 W) \# Y& n. [5 W  _  my-column       ;; the column of the intersection counting from the upper left corner of the
( M5 B! B% [4 b" W" r                  ;; world.  -1 for non-intersection patches.
" E3 [) ]2 l/ ~/ u' n* T  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
3 W0 t6 |2 P6 X" m, R0 X" g! u  auto?           ;; whether or not this intersection will switch automatically.) O. n- d; I$ ~
                  ;; false for non-intersection patches.
4 i9 F7 Z& R) p; T4 q]
% z2 G+ j1 H; X1 ?- j9 P# w, _+ h5 S% s6 m0 g8 H) |* t" ]7 G
& D* A, ]' Q, Z3 p# H" x$ y/ y9 C# u  k
;;;;;;;;;;;;;;;;;;;;;;) |1 n- i5 h$ j3 S( K8 z- Q
;; Setup Procedures ;;) i: B! Y& H2 n7 v  P
;;;;;;;;;;;;;;;;;;;;;;
, o( U1 z/ O/ M/ x) m. a
' a# u9 |$ R7 r: F" |;; Initialize the display by giving the global and patch variables initial values.
$ g% p  |# l% H2 C3 Y1 S; i;; Create num-cars of turtles if there are enough road patches for one turtle to
3 G7 P3 {4 i9 w# r;; be created per road patch. Set up the plots., a% J$ Y5 b1 P9 W6 K9 W: h% Z
to setup# P2 P! x  k1 ^3 B0 S/ o: g9 z
  ca
5 r! b7 r$ ~1 o" t( c* `  setup-globals5 ^) A. |) F6 u5 B* M0 S

+ z0 I4 }4 s( p" G7 @  U( u0 l  ;; First we ask the patches to draw themselves and set up a few variables
) f  f( ^9 _  W0 A7 R. K& v  setup-patches" V1 Y8 D$ z% r& k# I  l1 T4 b
  make-current one-of intersections
6 N6 p: s6 v0 t" U  A, x3 F  label-current
0 f" {9 J) [- G5 O8 ~3 |$ B8 I& C  r; v& b! ~% t
  set-default-shape turtles "car"
' I4 f, f! D' C! ]% q
- k1 V* r$ e% [9 X4 m  if (num-cars > count roads)
; w; \& c0 G0 s3 ]  [
% R6 G: e' O! d/ x# Y& O    user-message (word "There are too many cars for the amount of "
/ t. B: i, t0 m9 P9 S. @! {" h& X                       "road.  Either increase the amount of roads "; z3 c& {# i$ F% W$ k! E
                       "by increasing the GRID-SIZE-X or "% b0 N* R1 c2 p. q3 ]
                       "GRID-SIZE-Y sliders, or decrease the "3 p' i& ^, d& ~$ }- c
                       "number of cars by lowering the NUMBER slider.\n"
1 `2 V8 {& `% r% c( W$ T+ j1 \. `                       "The setup has stopped.")$ |/ L9 Y0 s. f* ?9 B
    stop9 Y- K. V/ W% @4 m
  ]! r+ Y, `1 ^: _5 `2 {+ V
8 d8 G+ X& X2 E8 ^" r) S( q3 b
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color2 w' }8 S7 j0 Q5 ?- ^# ^0 X  m/ T
  crt num-cars
9 t0 E( [4 w1 h8 i3 Q5 C/ a  [2 E7 e7 m9 u1 C) g4 a, l* p
    setup-cars2 G8 k+ \8 p/ m/ J3 B$ V
    set-car-color
2 P+ Y  ]3 K- }3 a    record-data! X3 n2 `; Y+ f3 B/ Z
  ]
$ x5 W+ ]% H7 E4 Z  U$ J/ u
9 y5 G  ?$ U) {  ;; give the turtles an initial speed' e* s2 G* C3 K4 B  l1 b
  ask turtles [ set-car-speed ]! V* J! P# q1 X5 q5 a( j3 z% z/ k+ ?
! \* [$ D5 \: i( f9 L# S
  reset-ticks
% c% o  y, k/ s% dend
( c9 {* j, E; X; e! C, K. ^$ w! @- v$ j" F3 ^" e* x
;; Initialize the global variables to appropriate values' l: Y+ E* Z0 d1 n5 `( h
to setup-globals
0 _" O/ v% ~( s$ `  set current-light nobody ;; just for now, since there are no lights yet
. g( T$ v5 Q( G, O9 \  set phase 09 g3 ?. c$ U0 L9 \( {  ?: L
  set num-cars-stopped 0
+ j: @- [/ @& @2 x' t7 P( x  set grid-x-inc world-width / grid-size-x
# c) v8 X+ k8 E; Z7 D9 m, ?  set grid-y-inc world-height / grid-size-y
4 ~8 p% [6 W& v7 N# R  q9 v4 `1 d1 U, S! o
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# |. J2 N" [7 [; {* N/ v$ M/ K  set acceleration 0.099
7 i' l" z% `6 X& V4 yend
) f6 W5 z9 {! B1 f6 V) t1 p/ E0 C) K4 L9 z3 c. J: [% W' ]
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 H# D3 m. E- M6 e6 e% T+ A6 ~
;; and initialize the traffic lights to one setting
$ `; v+ u/ U1 b: Q2 Fto setup-patches
' }. f! d9 Z% F1 Z: C  ;; initialize the patch-owned variables and color the patches to a base-color
- V5 E0 l& a' ^' d, C6 X  ask patches; a  [/ V6 ]2 X' g1 a
  [
& {4 i. C1 t# g: C! P; N+ }    set intersection? false: T7 C0 p: |$ a% ~, |; v# _
    set auto? false
, D# q3 z. M- r. a- w    set green-light-up? true
6 _  W) e9 i" @% X: w2 x- C7 M( T    set my-row -1
' b8 S2 Z% v. ?: d( }7 O& t! L( w1 F5 b    set my-column -1
) E; K% {! h% G: S" |! M6 }0 @    set my-phase -1. R4 s( ]8 L. P2 [) N; I6 V
    set pcolor brown + 30 e- F  o- d( D' ^4 }3 Z
  ]
: g' i8 M1 d( }0 H5 H8 [* M$ X
3 S6 \* ]$ Q8 _9 F4 F  ;; initialize the global variables that hold patch agentsets
- y2 K" N8 v  @' j  ~  set roads patches with
5 c+ I/ v" v8 {7 C* @; ?    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 I  [5 T% x' s1 \    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ X" U% G* K5 \* O* S  set intersections roads with% l& b. F3 z0 Z3 Q! |+ O
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
( a, w' d5 M/ K    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. f: |8 v6 k' o7 w% {) m& _" Q; g/ ]7 R! X2 f7 x' j
  ask roads [ set pcolor white ]
7 X, g' Y- s/ Z( F1 E7 C4 }, Y" i  f    setup-intersections
6 _: b6 n5 s0 a/ C% \end0 m/ E6 z0 [; B
其中定义道路的句子,如下所示,是什么意思啊?: d1 j$ Z/ `- ]5 `$ b- D# Q; U8 p7 H
set roads patches with3 {# j, Q6 _. }/ E/ z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; W0 X1 O4 d- G. i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( S- x1 l) H5 N/ _3 k1 O  r谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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