设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 4227|回复: 1

[求助] repast s 建模中遇到的网络结构的问题

[复制链接]
发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解
- w+ L% a4 s$ h4 e' n9 v! U写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂
0 S& N, B: n. @9 j, `' ?2 ^! F1 {7 ^" ~/ d4 C; X
有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下9 i7 Q9 E) I& i8 }* v/ @5 n
/ J& O: d2 `! h) o) }1 S1 J# Z
感谢感谢
* {# ]+ x7 y, a9 h" n/ J( E7 B错误如下:
8 {# T# ?( d5 ~8 P5 s8 q) _8 K8 C* s
Exception in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException
% z* |4 ]. Y  H+ \9 m5 ~        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
" i) d) j- p" J+ V# s& C2 k        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)# Y; {; `/ x2 x- M+ P/ R; o
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
# H. _# O! D  T7 b/ K8 C% a( [        at saf.v3d.Canvas2D.update(Canvas2D.java:113)
8 [  k# ~% a: P  U7 w- K) m: u0 g        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)0 d  p+ [1 x, t* B6 y, P" Q
        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)
' [& K* u; `$ b+ W+ `! z        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46)8 |5 e8 X& h) U7 A% {4 l, I
        at java.lang.Thread.run(Unknown Source)7 U4 c; a3 _1 Q" q2 y
Caused by: java.lang.NullPointerException- i4 A. q$ y; K0 z2 @3 {6 k4 W2 Z
        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130)
1 N5 g! i, H$ q( D# l$ L        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)8 A6 R  B$ f$ z- O8 R) @' _8 t
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)1 R5 ~/ e5 i, X& e
        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)# F- ]# h5 K" p6 H
        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)
6 y% M" D% R# m        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)+ C# h# G- R/ w0 p$ Z0 r
        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)
% Z5 b; ?' _, A' O& [        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)
3 B6 q2 v! U3 ~1 H+ m5 f* `        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)5 k. l! k7 y) K1 I) e3 J
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)
7 q2 {7 R9 i. K( ?- d. }/ Y        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)( b* M" l: d6 l: X0 ^
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
/ {6 d" a' D! ^* t3 J. X& K0 X: v/ b. a        at java.awt.event.InvocationEvent.dispatch(Unknown Source)' b; u2 m) x/ O8 P- r& R; ]
        at java.awt.EventQueue.dispatchEvent(Unknown Source)' }* T1 i/ k1 z
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
% A* w  t1 b0 b3 H, u; ]  d. ]" [3 ]4 `        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)$ C' K$ K# ]$ y* T5 i
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
4 g3 U4 {0 c) s9 t# A' Q        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
3 W$ y% I9 O  S# q  V7 W4 c9 o, `        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
" N1 w. g1 p( W9 f# K6 k        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2024-5-13 17:09 , Processed in 0.015531 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表