设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9603|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& k9 `5 g. M7 O2 o  l; rnetlogo自带的social science--traffic grid这一例子当中,; R9 \$ U) G. I4 m8 M, p- N2 \
globals$ J+ r; p. A: G: |$ l
[
. T2 ^9 {; L$ h( }5 F: m/ l4 \  grid-x-inc               ;; the amount of patches in between two roads in the x direction
0 s+ {) `& G! {  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ C6 l/ _4 F' W- [$ L2 \
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
" {% ^5 M, a  T' N, |$ W                           ;; it is to accelerate or decelerate
- v6 O+ M1 r& X6 D7 u  phase                    ;; keeps track of the phase
6 G5 a$ D' y  a. D1 g+ g. W  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
& S* B- X  T+ o  current-light            ;; the currently selected light. T- |" M3 R# y

, h, o; N( o  W3 B- S3 M  ;; patch agentsets, A$ H! n' }- k  a$ j7 `5 V
  intersections ;; agentset containing the patches that are intersections3 w' [6 R  k& x' m- g  g1 S! Y
  roads         ;; agentset containing the patches that are roads6 K" n* U* [8 M; h' ]
]$ o, j: O6 T5 h. K- {, u0 L' r
, c6 ~9 A/ X! p  B) b7 }
turtles-own
6 d% z! {5 I2 t" z" ?[
* e; K) @' C, }8 `  speed     ;; the speed of the turtle
2 j6 c6 ?6 }, k% H1 F  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
6 C+ E" `$ a) h( e  wait-time ;; the amount of time since the last time a turtle has moved
3 Y9 u% v' d3 \( l9 b5 @]
9 d+ k4 g9 X6 P; Z2 c5 {, M  g3 z) l% o3 ^
patches-own
, O/ C/ W, H. l9 n[: D: P) c, l  w$ S
  intersection?   ;; true if the patch is at the intersection of two roads1 N! b, ]6 Q9 x2 b0 D$ I
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
5 [2 ~! ?8 }  y7 |7 W9 b: A' s                  ;; false for a non-intersection patches.
4 O6 E: h* Q) h/ ?9 F2 @# Y  my-row          ;; the row of the intersection counting from the upper left corner of the
* c: n+ `, H! B+ H                  ;; world.  -1 for non-intersection patches.
  x( M# a& W4 t6 Y  z% V4 W* K% ^8 g, t  my-column       ;; the column of the intersection counting from the upper left corner of the# Y  n' ~- {# C: u3 W5 n
                  ;; world.  -1 for non-intersection patches.0 d2 M$ ]7 K. \8 D& e
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
  i: R( }' {) Z% h  auto?           ;; whether or not this intersection will switch automatically.
6 K8 G0 u8 L7 m                  ;; false for non-intersection patches.! E% o  ?  w" O' j) R! ^
]7 G# x- d; G& l5 [. X
1 Q3 j4 l. n$ z. [9 t+ i- @' m

8 z1 v, e5 u2 A% F) k& H) J;;;;;;;;;;;;;;;;;;;;;;
; X9 D) s/ Y2 m* ^+ c3 U;; Setup Procedures ;;% L9 b7 [' S2 Z9 r$ L. k
;;;;;;;;;;;;;;;;;;;;;;
3 ~  {( `/ x# Y& N' Q! s
2 L) S* E) j  ~& L;; Initialize the display by giving the global and patch variables initial values.
4 D7 B/ R  Q2 S& q  S, x5 m;; Create num-cars of turtles if there are enough road patches for one turtle to# M; P& Q" H2 i% u8 S! x
;; be created per road patch. Set up the plots.* v. B$ C) p0 t3 ^' @, @" j- U
to setup
& C  g) h5 L, z8 o  ca
7 h) s/ n/ W1 v# q. h  setup-globals. P% ^% A: `4 W8 I+ D9 [

! W% S8 ]2 a$ S$ b9 ^) P  ;; First we ask the patches to draw themselves and set up a few variables
: w( }( y( q6 G2 ?  setup-patches0 l6 a' d" i5 Q8 b) s4 ?
  make-current one-of intersections) X' \( l+ L( L
  label-current' K6 ~# G# F  B! g! A
5 ^9 K7 F1 a; c* f5 ]; p
  set-default-shape turtles "car"
0 e! Q  r0 s! a" f8 Q. }
) m2 s, d! Q( D1 C4 y8 ?  if (num-cars > count roads)8 y' w# ?3 T# Q% ^
  [
, B( g) E# @# `, i+ C+ x    user-message (word "There are too many cars for the amount of "
+ h8 o8 n* ~% N) ?' w9 X                       "road.  Either increase the amount of roads "
# F1 H/ Q0 s' S4 m9 y6 j0 Z                       "by increasing the GRID-SIZE-X or "1 g2 @% R9 t# u( W8 g) o
                       "GRID-SIZE-Y sliders, or decrease the "
8 ^) n; S# C) M. ?# [                       "number of cars by lowering the NUMBER slider.\n"
3 f/ J5 k! s$ t- {% z$ b! d; o                       "The setup has stopped.")
  n; s) s5 J9 d0 e( m. D- b9 K    stop
1 q# |* L( \. i1 U$ B5 j  ]
" u9 o2 ]8 y/ U/ \8 I
2 w% \6 f" ~2 |7 D' J1 I0 e  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ U' j7 V/ J/ R7 ?; i
  crt num-cars
+ H% v) k7 j+ y4 h8 o8 m  [
, B5 x  [" A1 Z9 ]" O    setup-cars4 T* X( x" v$ i
    set-car-color
! D" U6 t( w- E    record-data( }8 w, k) X" {( W* B- ~0 [1 F. C) v
  ]' L. G+ Q+ N6 A$ H4 Q& t2 V& X! [
- Q  X7 k" N! P7 j1 W; A* @
  ;; give the turtles an initial speed
8 P2 [. v5 q, C0 K  ask turtles [ set-car-speed ]3 p6 P; X7 E5 w' t

3 C2 p( P. W: M/ H: i5 T' l; f  reset-ticks7 ?8 k) x, {% H: n
end
! O: y0 B6 c" {+ G
* {& A8 \, U" o; W+ e9 _+ t;; Initialize the global variables to appropriate values1 [; q$ X0 L" A# i' @5 p
to setup-globals  E: o- v& {$ |3 @0 e
  set current-light nobody ;; just for now, since there are no lights yet
. u  E" Z% p" A6 O' b2 P( l8 }  set phase 0
; B: Y  F. I' f. x* i" w1 |  set num-cars-stopped 0' b' Z/ s: _" c2 c0 F
  set grid-x-inc world-width / grid-size-x
) M2 m3 ?+ B/ y& ]1 C9 O6 j# I6 a, C  set grid-y-inc world-height / grid-size-y' i& x0 r  |3 W# G+ N# H2 N- h) b

- H8 ^$ z8 y7 Q  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: [! V+ |& q# y* Q" W/ ]  set acceleration 0.099
$ T& D6 t" N$ ]; ?" y# ]6 J8 C1 fend. x, K& E, F& r
7 b' n4 m1 J/ _5 W' R3 ~# p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 S: a' {- O$ e  y+ W;; and initialize the traffic lights to one setting" ^# g! s' W. T: w5 q
to setup-patches
1 B1 h5 L# N& \. N4 ]! h1 H9 b4 ^% v: d% u% `  ;; initialize the patch-owned variables and color the patches to a base-color! _& m* [2 G- e* e% d
  ask patches/ D7 G/ R$ {# f8 Y$ C0 G6 m" a
  [
% x3 s# d4 `% Q2 G    set intersection? false
$ n& ?* Z' S. u$ V8 ]# f( j9 D; e    set auto? false3 H5 t9 L( ]/ h% }
    set green-light-up? true
4 y2 g8 e  g* f    set my-row -1
' z( @" s; ]6 a+ t7 d    set my-column -16 Y, D: @) ?7 l, {& Q
    set my-phase -1, M" M, T8 f: G& F5 J# {2 v# R" [
    set pcolor brown + 3
) V! F# Q( q8 r+ V8 O( k7 \  ]
7 F: K6 M: A$ y2 b! X% t
1 h7 G+ ~+ Z0 i, m- ~' Y+ b  ;; initialize the global variables that hold patch agentsets
8 N( O" S: w4 K8 ~* V  set roads patches with
0 t: s: P' _6 @* P/ ]1 J. d3 o    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 G& g( z& u8 p/ y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- A$ C1 H+ x% S" A$ |. [8 s8 l  A  set intersections roads with
& k: e# Y9 Y& _, _1 I    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and! l+ o0 q$ U" X( M( r6 W: U' M3 I
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ L, C- h  ?2 I9 a
4 ~4 E6 K1 B8 o' T4 Z7 F  ask roads [ set pcolor white ]
8 W5 N( C2 j, ~7 x    setup-intersections/ }& V( B& y% J6 m% V1 F6 W& W# c
end
- l) O! Z* x$ Q- b其中定义道路的句子,如下所示,是什么意思啊?
7 _' s; h8 p) K# x6 E set roads patches with
( C1 z4 d# [& w$ L9 X! ]/ [; ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or  H5 s5 v# G- p
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ n0 B4 T6 z- g5 V2 g9 Q+ m谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-23 17:40 , Processed in 0.013912 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表