|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
: m7 j z# T& P) X4 ^netlogo自带的social science--traffic grid这一例子当中,6 r5 P8 j* ^" i' N$ }) i
globals% \! c# W( @# l- i+ k, j
[- g% q- F' t/ G9 H
grid-x-inc ;; the amount of patches in between two roads in the x direction; @6 R t1 Y, t& p$ }
grid-y-inc ;; the amount of patches in between two roads in the y direction" E9 P+ j3 m2 t$ ]5 n; D
acceleration ;; the constant that controls how much a car speeds up or slows down by if
- ?3 o# m# C* E6 x. T3 R ;; it is to accelerate or decelerate
! Q8 ~$ j7 h& m% d+ D phase ;; keeps track of the phase
7 y {5 Y% ^6 j num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
3 F' F: ]( ]3 w+ V* I4 J current-light ;; the currently selected light) L7 [) x8 [' |( H
) g+ Z9 n& t# S: V! }/ O& Z ;; patch agentsets
2 C. L7 \4 \3 [1 y2 c# A" }+ I6 b0 f intersections ;; agentset containing the patches that are intersections
5 O- y8 n1 e$ K, I2 z5 N roads ;; agentset containing the patches that are roads
Y9 W8 F% O" o+ V+ F' R]7 j2 Z9 c$ j) i5 C2 x" w
) l2 g3 p3 F3 ]8 Kturtles-own4 j4 c+ N1 L u
[ k- i" @! i. H3 Q
speed ;; the speed of the turtle
6 Q; x X- j% _1 z up-car? ;; true if the turtle moves downwards and false if it moves to the right; B& [) [' U3 r3 g+ G: }
wait-time ;; the amount of time since the last time a turtle has moved2 ~ [! I' C* M# U) u, g
]) U5 F! D2 K/ q" [+ y5 B( }2 s; N
6 l- Z9 d/ z1 Q g8 |! k; r. _
patches-own: W; r# k- B; d, m5 x
[0 d* q% w/ U; H8 e! P
intersection? ;; true if the patch is at the intersection of two roads* m( Y9 B0 ^. W$ g5 c
green-light-up? ;; true if the green light is above the intersection. otherwise, false.; O Z- B y l2 J# ^, N
;; false for a non-intersection patches.% d8 x2 \3 K% O3 l/ d2 ~- b" n
my-row ;; the row of the intersection counting from the upper left corner of the2 C" r M0 ~9 X# @3 m$ S
;; world. -1 for non-intersection patches." x' H2 |9 N# T3 L! ?- U
my-column ;; the column of the intersection counting from the upper left corner of the [2 ]% l, ?1 `) v+ d; ]
;; world. -1 for non-intersection patches.( @/ w6 L; F" `+ `5 b
my-phase ;; the phase for the intersection. -1 for non-intersection patches.7 l! h$ E. v+ ?( o; s& r/ O% q% U6 g
auto? ;; whether or not this intersection will switch automatically.8 D u0 w# Y, X7 J4 M7 \
;; false for non-intersection patches.
8 I. w- Q5 j; ]]. w9 I- ^. S2 t0 c" d) L3 g# T
v; ^( I* j" T' o$ r- b
3 S" X; U8 q, Z# u9 w
;;;;;;;;;;;;;;;;;;;;;;& Q; Z9 t% c1 u. T7 f4 y' B
;; Setup Procedures ;;
* c V# u+ f, f+ A7 R$ p;;;;;;;;;;;;;;;;;;;;;;
8 c8 p; |5 C9 ^% z# Z* b- w3 L' M: d
;; Initialize the display by giving the global and patch variables initial values.
( ~. U5 g% V% `! w3 g# R* n1 J;; Create num-cars of turtles if there are enough road patches for one turtle to: d, O7 S5 H4 R u5 _3 V0 e
;; be created per road patch. Set up the plots.
6 j& |& ^- E" Y9 `; ?, k8 a ?! Nto setup
' k3 Y, y& F. P$ B" Y- N ca
! u) P m3 w1 {0 k6 k setup-globals
1 T9 g+ U1 F6 o9 B. o R @, Q0 Q: [1 f
;; First we ask the patches to draw themselves and set up a few variables
+ q: `) b, O0 ^9 G# c+ K" l setup-patches
# J$ ^ e* [6 u, L- Q$ z% M- N2 T7 @ make-current one-of intersections
: ~2 s% w e/ G. f. M8 Q% ] label-current* R" L! U9 h, L/ m) |) L+ ?: S4 h) r
. I: b3 b+ R# [/ j% D. B) d; @! o set-default-shape turtles "car"2 K' @% Z1 L; T; E& L6 }
4 a) g$ K' Y3 C6 C4 x if (num-cars > count roads): _$ D6 D# o; n7 x+ J; l$ X% r% e c* d
[
7 i+ W" g# o% ~$ o D6 y1 n user-message (word "There are too many cars for the amount of "
q; n. S9 F" T2 G8 g% d "road. Either increase the amount of roads "' ?4 x; G7 }. |2 V6 v I
"by increasing the GRID-SIZE-X or "
9 U# _2 \' Q; ~5 `9 M "GRID-SIZE-Y sliders, or decrease the "7 C2 z( Q% C. J7 r& n; n
"number of cars by lowering the NUMBER slider.\n"
8 U8 M9 h) c; E% u, M1 f9 v- S "The setup has stopped.")8 q5 t0 [/ \. j, ?0 Z
stop
9 }) M4 k$ S E5 i ]( S9 I; ?& ]0 \. f8 P( ^0 m
8 e- c' z& }5 {% z ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
. l; b# F0 Y* o* ~$ X4 t6 B crt num-cars
0 }. m+ f& K4 E7 [1 V: C& I) i9 A [
* v9 Y4 ^ ]5 ]% c6 R0 ^1 v$ K' H setup-cars
$ Y/ s% H2 e+ B2 H, Z1 t set-car-color
/ X4 }6 t/ _ S! L N9 g, p. Z record-data2 }& m4 D0 @4 X' v
]
( I# v# A& y5 _) m& p. T# J! [ N6 f* T
0 }) M: u j/ |5 Z; C ;; give the turtles an initial speed
6 n/ _" \5 E9 r! ~, w$ a3 Y" { ask turtles [ set-car-speed ]# O/ W6 d# n) Y9 |9 L4 y9 j9 F9 j
/ o1 n J* t [
reset-ticks7 e+ M+ [4 d8 y1 w* u+ E) ]0 `
end. T* x) L2 Q: Z4 n
! h6 G5 G; s+ |7 ~" H* b' z+ z;; Initialize the global variables to appropriate values
2 ], j q6 y- h( qto setup-globals
4 V4 I0 |* K0 M/ Q1 s7 d; w set current-light nobody ;; just for now, since there are no lights yet
* X/ x7 \$ S2 u$ ?7 x set phase 0
' h. d) T/ \& X/ d set num-cars-stopped 0& l6 o$ W7 u& P4 {2 y* D7 E
set grid-x-inc world-width / grid-size-x
1 W. r+ x& G7 Q3 w# G [' ^ set grid-y-inc world-height / grid-size-y
6 v6 Z. Q9 i; u( `. ]9 \3 o# w8 p2 {; h6 n" o
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary6 a& q8 L! h! |
set acceleration 0.099
$ P! b, y7 N& |! h" aend
, m9 U( I E0 J) ?9 `- _6 B- Q g2 n5 k
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% @/ {4 Y" ~+ H( `* Q5 F8 E: s;; and initialize the traffic lights to one setting \9 j7 z4 A7 c+ C
to setup-patches
4 M1 `1 R4 u- d! K ;; initialize the patch-owned variables and color the patches to a base-color- J( K' p& m' s9 L5 `% Y$ z
ask patches' h* ]! [/ t w$ q
[
q4 J9 T" z# c4 n set intersection? false' ^$ Q% n; S8 _8 T/ v) n
set auto? false7 B; b' p, v4 z# j% R
set green-light-up? true
1 |( o. J+ F9 Z( m' H1 e. o9 N, | set my-row -1
c2 X" n3 K: C& R5 ~ set my-column -1
2 m, i6 P3 ]. i$ J set my-phase -1
9 K" \& N% D! d, n* s, C set pcolor brown + 3
6 {+ m' p+ |" W c" P. X3 o( s ]
9 z3 H7 J- \' G( w
0 ~1 T$ v9 `! s ;; initialize the global variables that hold patch agentsets
: I$ l4 {& _$ y1 y# Y( k set roads patches with
) c/ ~& } c7 x) y8 W$ ^4 ~+ P [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ c! q8 h) M' d (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 |+ E, F2 ?9 M* E9 j1 w ]3 T set intersections roads with
4 P1 i7 z7 g; \! c( D [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& X, U& Q) b2 Y$ b: `
(floor((pycor + max-pycor) mod grid-y-inc) = 0)], T H/ P b/ c, s; k/ m9 ?
; r5 H# v* r3 Q% h2 U" Q6 Y
ask roads [ set pcolor white ]" X+ k: {8 J( T4 o/ [6 Y( k
setup-intersections4 k7 U7 p- R: h1 }, u
end6 S/ c' U$ J/ p
其中定义道路的句子,如下所示,是什么意思啊?! J& ~4 U" B& R: F, J
set roads patches with
8 J4 q3 `) z% { [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 U* r/ T( S: t4 m2 M8 z8 v9 e (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 m4 Y' i+ d1 A6 X
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|