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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。/ T; M2 @6 F4 [
netlogo自带的social science--traffic grid这一例子当中,, w2 v2 p( L4 X; q, {' Z& E
globals
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' T3 {; R* h$ ^% ^' |* {& N6 c  grid-x-inc               ;; the amount of patches in between two roads in the x direction2 n6 B. g$ q" l/ y( ]
  grid-y-inc               ;; the amount of patches in between two roads in the y direction* F/ w+ U* b8 w) _* x* J% J
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
7 V& ^/ I, r  d1 j0 [; @* i                           ;; it is to accelerate or decelerate3 `, V+ Q6 ]! Z5 k% p
  phase                    ;; keeps track of the phase
, i1 F# _  j: Y% @) j5 e( y' K  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure8 R' c- n/ O5 |" |2 p
  current-light            ;; the currently selected light/ w, h8 X- x( \  u. q: j: A

( S& l7 E5 R- M( N; ^  ;; patch agentsets: J3 t- E$ z5 A- s
  intersections ;; agentset containing the patches that are intersections: [/ A4 Q% `3 P9 x
  roads         ;; agentset containing the patches that are roads) c/ H- V. f$ v( G/ |# y; l
]
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turtles-own
# Y* t& e$ M0 e, G* v# ~+ s[3 |# r/ I, J3 Y; Y: L
  speed     ;; the speed of the turtle
' M$ T5 R" M. X  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
( s" ?& v8 X% r$ b% r! H  wait-time ;; the amount of time since the last time a turtle has moved
, z) a5 [! Y  o/ v3 o& p( S, g  j]
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patches-own
. A( f) L$ R) p# ]0 Y7 i[0 l3 F" Q' |9 u0 V& A% q2 b% U7 `% q
  intersection?   ;; true if the patch is at the intersection of two roads5 U3 w$ u) H5 V! u# b1 B0 F
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.9 H. `: y+ e2 j* u6 u7 u0 ?
                  ;; false for a non-intersection patches.
0 \( r- e6 f3 g% n4 v3 z* F  my-row          ;; the row of the intersection counting from the upper left corner of the% P6 b6 Z4 ^# q& W9 H- M9 T
                  ;; world.  -1 for non-intersection patches.
% c5 b4 _  n3 a2 k8 Q9 \/ f, L) k  my-column       ;; the column of the intersection counting from the upper left corner of the
: I: o; c! \0 J0 L. W9 E6 |                  ;; world.  -1 for non-intersection patches.
; |3 \% o* \6 G0 d, x  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ R; g% i% R  e- K* R: Z: `' B/ c  auto?           ;; whether or not this intersection will switch automatically.8 {5 K7 z9 G* w) O
                  ;; false for non-intersection patches.
& z  D/ ]% A! t, C/ |% w$ I]& G4 a" ]4 }: [7 A  ?
' y$ l6 j( y! t
8 t( u! f9 u: G, \) \- e2 U
;;;;;;;;;;;;;;;;;;;;;;
1 V: b1 k0 [% e6 |. m;; Setup Procedures ;;
2 T0 r# }* K0 S' [5 q( ]7 N( o;;;;;;;;;;;;;;;;;;;;;;: q( Y5 P9 c2 s8 |. G) z( q8 a- u$ G
; ~5 Q" j& p6 Z1 O% A9 b
;; Initialize the display by giving the global and patch variables initial values.. r/ e# s7 [, H+ f  g% N
;; Create num-cars of turtles if there are enough road patches for one turtle to
- M5 ]' K9 v2 `;; be created per road patch. Set up the plots.
" Y* m) B, o) Q9 Hto setup  b+ q" S; j" ^. J% m; f# d5 H
  ca
( V7 e" B  i5 ?2 E6 {( @+ M  setup-globals
" _+ ], h8 a. I; Q7 Y: M2 ~! e5 x/ x0 q
  ;; First we ask the patches to draw themselves and set up a few variables8 z% l5 [0 S: |8 x
  setup-patches- _; R6 _# q' r4 t
  make-current one-of intersections1 r1 c2 ]- T! U/ R/ K/ |9 z0 |) u
  label-current  C! V/ ]2 N1 ~* u5 i/ \
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  set-default-shape turtles "car"9 S. e1 W) \' ~. n2 l( a: f
7 m. K- `. q" `1 `2 P& O: U
  if (num-cars > count roads)( k* h; b6 l. J, `, k& @+ e3 v
  [) G$ k( h8 t2 Z* |
    user-message (word "There are too many cars for the amount of "
1 f8 Y# f" M' r7 K' h                       "road.  Either increase the amount of roads "
$ ]2 Q/ T: F1 V* O( [                       "by increasing the GRID-SIZE-X or "
, g1 S: n- p4 M+ M                       "GRID-SIZE-Y sliders, or decrease the "
+ U; P% u4 B  f9 m6 N                       "number of cars by lowering the NUMBER slider.\n"
, |% `  F/ k, ~  {4 K% d                       "The setup has stopped.")) k' H: ^/ I8 u( [
    stop
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8 @0 z# n+ I" n5 d9 x1 c1 z
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color9 s7 v9 R0 d) ^/ }
  crt num-cars& m% r4 G8 z1 b$ U3 t0 e6 c
  [
5 r' n' [6 P* o4 p1 c    setup-cars
# R+ x9 n9 C: ]2 D$ [5 [8 z    set-car-color7 J3 ]6 m& ~2 l
    record-data5 o% \) i5 `# r+ W! a+ u+ V- G
  ]8 t$ A- {4 z9 G; j2 r# k

: a, B3 J9 O, z/ Z: P: N! f  ;; give the turtles an initial speed% v4 q* v: h$ D0 }- n
  ask turtles [ set-car-speed ]9 d/ ?" O$ f! w; j8 t8 o

% Z1 Y: N. H5 Z# [! K$ l) U# q  reset-ticks
, y3 b0 Q" f+ Tend/ Q; n# P% v' T0 {8 I( U9 _

1 y4 }: f* N/ a1 o: E% t9 s;; Initialize the global variables to appropriate values- ~+ o7 n0 F0 A" g, s& G
to setup-globals
5 m5 c2 B5 q/ o6 J! n# n) t  set current-light nobody ;; just for now, since there are no lights yet: T- K. T. x( C5 V
  set phase 0# j7 w# M- [8 y: G. q+ r5 U
  set num-cars-stopped 0
2 n1 W, i. F4 [7 ]1 P9 O5 \  set grid-x-inc world-width / grid-size-x1 W: M2 \# J1 L
  set grid-y-inc world-height / grid-size-y
' @" I& s% m' B0 {: e) @1 M6 L+ h1 s4 S
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
' B& c4 T: _* y  set acceleration 0.099" g8 `, b$ G; ], M6 e& O3 V& v% f
end
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, K: A# d: P1 |;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
2 S* ], w5 P- M- t2 C# U9 U;; and initialize the traffic lights to one setting% n" Z2 F+ F3 n4 S) A
to setup-patches" B& n. F0 h! d; F
  ;; initialize the patch-owned variables and color the patches to a base-color$ G% `  p; Y  e2 ~
  ask patches
' O$ n  U- U. [* S5 V0 T  [, w/ ]$ y8 \" m" O$ d2 A: x# m4 }
    set intersection? false
/ {% z* w, x. g& d% s$ r! [    set auto? false) h% m4 w; \" B
    set green-light-up? true
0 L# ]. Y( X" a, e. I5 C" _' D    set my-row -1) Z2 Y/ \( l- U
    set my-column -1
+ d7 t3 J* {: O$ k& d* L    set my-phase -1
* z& t* m6 Z9 _: }0 Z" A- v    set pcolor brown + 3
! a/ T% Y6 Z! H9 y2 r  ]: Z* E; x0 D- n" F

' g- m. r) B3 w" K2 i7 g6 s  ;; initialize the global variables that hold patch agentsets
7 j* F7 t% s" n# a, P9 T  set roads patches with
+ V% e% g: o! E6 y$ n" u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, [; p5 z% B% W" p- s+ C; _
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 |1 y# Y$ K( C  ?2 }4 |1 H& Y9 q
  set intersections roads with  |  z* @9 I0 \* B: ^: {. P4 J
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and, _$ ~1 W- u' U2 W. B" n
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) d0 X7 v6 b1 ]( s

' Y/ S& y5 I; W  ask roads [ set pcolor white ]* i/ C8 M# ^8 t+ J! t
    setup-intersections
* U5 W0 E2 W  n5 Wend( c7 h8 ]' {6 }$ X5 R' ?
其中定义道路的句子,如下所示,是什么意思啊?+ O" S4 X. u( w0 x% ^; `/ \: ^0 K
set roads patches with
: M; m8 z4 g  s+ o% k& N    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 d/ E. ~8 i4 Z4 t* y& C
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% `/ T+ F; m; F
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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