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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
  S! E2 Q! p  c" G# X; S. anetlogo自带的social science--traffic grid这一例子当中,
( G. P! I; k  k3 ^! s! Qglobals5 x5 u& l' Y7 ~& V( t
[) P# b/ `8 Y3 Q2 h5 v& c
  grid-x-inc               ;; the amount of patches in between two roads in the x direction) z+ ]0 M5 a' o8 y# m: @
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
7 H9 ?) Q6 [4 L6 d: c; p5 d3 Z+ K# p  acceleration             ;; the constant that controls how much a car speeds up or slows down by if& K  y; ]# e2 c& O2 P2 j4 R9 l
                           ;; it is to accelerate or decelerate) I/ F; @1 F( v# a
  phase                    ;; keeps track of the phase
* t( G! ^* P) D8 f# V& N' c" S  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure6 s6 t+ j  _9 A' e! L2 Z
  current-light            ;; the currently selected light
6 ?9 Z+ _1 A9 q; @% a% v9 \
% I" L8 @' \: Q- F! B) z  ;; patch agentsets+ D/ k; y2 B  Z* _
  intersections ;; agentset containing the patches that are intersections  \( J* [6 p" Y0 J0 F& K1 m
  roads         ;; agentset containing the patches that are roads
5 h  I( R0 d1 i! u- T  G# ?+ i7 E  R]' g( W5 L$ O' G

, Z: P, u1 `8 Hturtles-own4 P& v; j3 k5 H: X$ Y9 Q) A1 Y
[
1 s' N/ Y* c8 w3 g( d* d6 y  speed     ;; the speed of the turtle, d$ _, O0 u1 a0 d: m# @7 x9 t' {
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
, J- d3 T5 F, w; F% c0 F  wait-time ;; the amount of time since the last time a turtle has moved+ ~! ^0 X1 ]% F
]
4 E: D9 F& y) A2 l- T- d  L2 T' _. G& Z: |6 d
patches-own
, I, Y# N5 J5 c2 I[
! s! a* s$ }% J$ l2 \5 p2 m3 s9 L& d6 ~  intersection?   ;; true if the patch is at the intersection of two roads* p7 `6 e, P7 Z1 P( F9 u- t, C  B* t
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.3 e7 X) Q5 @  T
                  ;; false for a non-intersection patches./ Y" \; ?, ^$ j/ I/ K8 G4 G# f( Q
  my-row          ;; the row of the intersection counting from the upper left corner of the
8 _! H; g9 s4 z% i                  ;; world.  -1 for non-intersection patches., B2 U8 @$ T4 [% B* u! L( j
  my-column       ;; the column of the intersection counting from the upper left corner of the/ Y$ W4 q; t' O7 G- B2 r" A5 \5 M
                  ;; world.  -1 for non-intersection patches.
* D* `# ^9 y  q4 d  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.8 B+ o/ ^* z2 t3 b2 }$ R0 T
  auto?           ;; whether or not this intersection will switch automatically.6 e. S) E& t& N: p0 p
                  ;; false for non-intersection patches.
' b* r3 B. D- R' y1 D) x% @3 N]5 R9 X0 `: `1 H5 @  g& B
  Z. G0 I, A  i3 D8 B: b

4 B# A/ b- u' Z% J+ i;;;;;;;;;;;;;;;;;;;;;;' h) w; o9 R6 ^2 U
;; Setup Procedures ;;8 l/ Q. j/ V/ T9 \& t
;;;;;;;;;;;;;;;;;;;;;;* Q0 D- f# V2 Z8 x8 ?6 j+ s4 d# U

' N, t& h& v! ?, Q8 o;; Initialize the display by giving the global and patch variables initial values.6 H2 y' F" n$ k
;; Create num-cars of turtles if there are enough road patches for one turtle to
& @& F* L% j) l9 ~. \9 M8 K# ?;; be created per road patch. Set up the plots.& O; c1 r+ c; l$ T' q
to setup- n" ?8 ?# _& a8 S. ?
  ca
& A( j, i% h: `  setup-globals
. ~; b5 V7 g' n8 G' s( ~* G; u$ o9 R8 s! J' J3 ?6 p
  ;; First we ask the patches to draw themselves and set up a few variables) B2 t- L! {' w5 W( Z$ Y
  setup-patches# s: s$ o, r7 S& D  Y( Y5 d- Q$ s' Q
  make-current one-of intersections# J- U9 m( C" c$ U6 s* v
  label-current9 O( N5 `4 a! |/ N
  x% Y+ `5 x% [
  set-default-shape turtles "car"
: p$ h- a+ f% y7 S7 |" C+ t3 X0 e' t  Y9 N  D6 E( U3 V
  if (num-cars > count roads)
" U9 H* Z0 M7 g- {& G  [
, m1 p/ e) I, W* v8 G9 u    user-message (word "There are too many cars for the amount of "/ Z6 U" ]2 u/ X) l: g+ B) a; n  }' k$ l
                       "road.  Either increase the amount of roads "/ R( [& s6 B3 M5 M9 G* G% ^) r, J+ t
                       "by increasing the GRID-SIZE-X or "+ |, O- J7 {& p& L4 P; ~
                       "GRID-SIZE-Y sliders, or decrease the "
; v0 i% l+ U, m9 w                       "number of cars by lowering the NUMBER slider.\n"+ F4 s: B* J& o8 b1 o
                       "The setup has stopped.")
* i3 @8 L/ V2 n6 Q    stop
5 @6 B% ~; B# B, X' Y) P  ]
" y- M  x  P  Q7 Q; y
9 g1 A7 x% ^  I2 U4 a  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! L+ Z' q6 L& S  o/ U& N  crt num-cars- G9 |5 p& n5 a
  [
, W1 m* R3 V7 }" Y4 `9 `( e9 D4 Q    setup-cars
0 E) C, g5 y& r/ [    set-car-color
! @- d/ U  \) x) _    record-data
- o$ R5 R6 N! a9 d/ _* ^& L7 J  ]
- _4 D+ P2 o0 I( a4 W2 K
' Y& v4 {: Y. M! r6 I* M* u1 a  ;; give the turtles an initial speed
( r( v: x! t# o- v7 l- Z& O* U  ask turtles [ set-car-speed ]
7 d: z2 d- Y4 u  l% G- h/ o# C: Q9 o3 j7 b" q2 ]9 R
  reset-ticks4 n- T6 y; X2 R  k$ b
end# z. w# {3 }: i5 c' v) {2 f) o

7 g& g3 J$ m+ Q2 y2 P3 U7 ?# H;; Initialize the global variables to appropriate values
$ @* @/ J; K5 J2 Sto setup-globals
% p8 F8 y. U0 J/ d# `4 b  set current-light nobody ;; just for now, since there are no lights yet  f) F9 ]6 F4 H) G9 i
  set phase 0
$ J1 n7 ^1 r6 [4 {7 I& a  set num-cars-stopped 0: C9 a# g  J8 q5 y& ^0 W8 v2 l; K2 G
  set grid-x-inc world-width / grid-size-x8 p( B# U& I0 D% t; M6 n) ?
  set grid-y-inc world-height / grid-size-y
4 b/ }/ \+ Q" }) z; a) Z0 i
% W6 ]- p5 N0 k. U1 _8 L  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# g1 j/ O) \1 ]% x8 ?- w$ u
  set acceleration 0.099
" Q* h# Z: v3 I2 ~end8 |' j% k) I% L6 r

5 c& i) U' {& ?( ^, {2 v;; Make the patches have appropriate colors, set up the roads and intersections agentsets,! C* l1 [+ f0 R- o0 E
;; and initialize the traffic lights to one setting$ I7 H! N2 @5 i( E
to setup-patches
3 O! V1 \5 U9 U& p  ;; initialize the patch-owned variables and color the patches to a base-color+ }% E, Y; L/ B+ O+ R6 F
  ask patches- w5 O- d  O9 X9 s, i8 O  h
  [
$ d* ^! D. @3 Y! x    set intersection? false- y  p  J* x3 ^+ v0 W; C, F
    set auto? false
+ r& O/ k) ~; f$ V+ W" s    set green-light-up? true
: H1 O+ t" a1 j7 l    set my-row -1+ O9 A( [" f4 n+ D. g
    set my-column -1
! Z) U0 D6 t1 W! q    set my-phase -1
7 I- q0 l- S3 l  u$ ]$ j/ m    set pcolor brown + 35 h1 l& }7 J% Z4 L; d! b/ F( q/ ]
  ]
( D! Q$ l' ]# M* \" K7 q0 F2 c5 N2 w& n1 w* X
  ;; initialize the global variables that hold patch agentsets) Q4 M7 L7 t0 W! O. j% |9 e  _- L
  set roads patches with
7 Q6 X9 ]$ J' F9 u- w$ b    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 B7 B5 a* W7 \7 m; F    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 @  x) F9 ]3 _$ m1 W8 M+ S  set intersections roads with
0 b9 b5 O9 F% v3 M# ~5 `$ N3 i$ W$ o    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ L" A. f, M' L' E* J1 X    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 u; S& b# z; O
$ O* `) g5 c. V3 m# h: I
  ask roads [ set pcolor white ]/ I) C  `: [1 l2 \
    setup-intersections) H, K* P1 v: S% G# Z3 U! f( m
end
* p) S+ ~0 ~9 W: }9 i  ^其中定义道路的句子,如下所示,是什么意思啊?
2 M& I! `2 n/ {) k& v1 F- U: a) c% _ set roads patches with# P8 G- g# P* F+ x  W$ ?+ q; H
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. y  N- C: }. T# A; h& w2 @* G  {    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% D) N) [  c6 ^: w3 y) Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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