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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
/ M! b7 Q9 T; j8 k9 Lnetlogo自带的social science--traffic grid这一例子当中,
2 y  [% M: e: K$ Jglobals) y. D5 T$ Z2 f8 J: F
[
" }+ q* s0 g( j6 ]  grid-x-inc               ;; the amount of patches in between two roads in the x direction
* l: W3 ]" a5 a; K9 h. q  grid-y-inc               ;; the amount of patches in between two roads in the y direction
' b5 [9 W! L4 y' r  x  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
" l7 d; i+ c$ ]) A' Y" _/ n                           ;; it is to accelerate or decelerate
7 v$ @3 `& C$ h, d6 ~& Z8 X# y1 C  phase                    ;; keeps track of the phase
' K, G) i1 b" V% F. l: C  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
8 [4 Q2 d0 `& E$ m9 E9 F& b  current-light            ;; the currently selected light
6 q# C$ a0 B9 g5 K1 P: T' p0 f& d' o: P9 l& Z- H3 _- E
  ;; patch agentsets
+ N# D/ C! }, Y( I/ ?, ~  intersections ;; agentset containing the patches that are intersections
: [  y4 ]1 D" T- O- W  roads         ;; agentset containing the patches that are roads. d5 z, H/ H9 D: S
]0 g6 P$ K( i1 i. `

9 `. u# m. _+ Y$ Wturtles-own% ^3 h6 I; Z- ~6 d
[0 ~% o: P# L3 v! v0 Y! e
  speed     ;; the speed of the turtle
& E. D1 G- W" P3 N  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
1 o( @: H/ W. v& _# ^, q  wait-time ;; the amount of time since the last time a turtle has moved
: V& y; ~0 Y3 U* x) x( J* n3 |]
4 K' D* s  P# V
' x. _  r4 S* ~+ kpatches-own
% c  P( }  R: s0 O[
+ o0 h, }: R; v% O/ h' u3 ^  intersection?   ;; true if the patch is at the intersection of two roads3 y! M4 v2 ]' B3 Y8 b& Y: @
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
+ g- F2 I/ h" s% e* ]5 s: x                  ;; false for a non-intersection patches.
) L( p# A! G2 N8 Y4 o8 b  my-row          ;; the row of the intersection counting from the upper left corner of the4 ^$ }  W  T- ?6 j
                  ;; world.  -1 for non-intersection patches.6 Y1 ~2 u. D9 @6 p! l
  my-column       ;; the column of the intersection counting from the upper left corner of the, G9 t1 O; V6 C! z% l
                  ;; world.  -1 for non-intersection patches.
. K/ ]; S9 Q3 A, V+ x- s! [& O, o. m  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.* O0 r6 R' X' f4 p4 C# h' {( K
  auto?           ;; whether or not this intersection will switch automatically.
' \1 d& [4 X- S9 P4 s/ f3 ?                  ;; false for non-intersection patches.
9 ?6 s. L  v. I3 e' S]
$ _. L0 F2 O+ e7 Z* L2 B5 o
9 v) g& H9 _( N* s" u( r. O/ Q, G
;;;;;;;;;;;;;;;;;;;;;;' i6 |9 ?! e" @; U4 j/ }. v: ^- S
;; Setup Procedures ;;7 o# s3 K6 v8 P; A( Z
;;;;;;;;;;;;;;;;;;;;;;
/ X% u6 m2 E( Q& J% F' _& P; S- M/ d0 H: b1 w* S4 [1 j
;; Initialize the display by giving the global and patch variables initial values.
3 ]- u6 r% y* K% c0 z+ z, H;; Create num-cars of turtles if there are enough road patches for one turtle to
3 y  E! w+ b) ]4 Z;; be created per road patch. Set up the plots.3 Y6 S( A  M7 V' P2 Z5 F
to setup
; }' I  W/ ]  q  ca
4 ]+ ?$ J! k% K, `- O/ ~  setup-globals" J; z# O; a3 ~/ B5 m: g! O
* b/ J% B- a* f  V  t
  ;; First we ask the patches to draw themselves and set up a few variables
% c/ C; ~1 ~7 O7 H5 v  setup-patches
$ O  R3 s8 q: V6 O$ \  make-current one-of intersections
/ h* q* \$ z6 s, ^% v* o1 y7 i" Y  label-current; H; ^0 X0 L& C: ^; ?9 c9 S3 D

, U+ z$ }- E& E/ w5 h  D  set-default-shape turtles "car"
1 K" I4 e1 c5 N' k# _. }3 R% `: v: n7 X7 m8 d8 Z! R
  if (num-cars > count roads)
/ `# u' P. j% J  [& f$ c* T* Y; E# b
    user-message (word "There are too many cars for the amount of "& |/ w4 S* x' y3 v* Q& y
                       "road.  Either increase the amount of roads "
& r; @" S$ u: M3 B% A  p8 g8 @                       "by increasing the GRID-SIZE-X or "
! d, C2 Q* _7 @* ]4 j2 M, Q1 _) f4 a                       "GRID-SIZE-Y sliders, or decrease the "
# o, S  T3 o- o  b" n% k                       "number of cars by lowering the NUMBER slider.\n"
- H. E; ?- Z. f  e                       "The setup has stopped.")! d% L0 _" \8 q/ P3 ^2 P
    stop5 _- @# b5 q+ N* T+ `
  ]7 G- {( J+ U, N# u1 l/ N
1 y; J; ^/ S. s8 r! v7 {
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color# |( U" g7 b9 ^8 j* [' A
  crt num-cars3 k# W# i* t5 I( ?4 ^2 ]  l: ^
  [
1 _9 A) P" z: S: t2 P8 W" k    setup-cars' V! G. b: ~: W+ L1 _" L7 t
    set-car-color- @* U6 H7 i2 X# t4 f/ i
    record-data
% m: T7 d* Q+ F& q, X% s$ c  ]
. U" M( o$ W9 ~  H
+ c: {0 X" L1 Q# A2 ^; @5 a9 w  ;; give the turtles an initial speed
5 f- q: S7 ?* s$ W, C* d  h5 e, R  R  ask turtles [ set-car-speed ]
$ U, [/ v2 q1 [- F; q! [5 k7 X9 t, k1 \. B) j
  reset-ticks
" j1 d" T5 Z+ f: A7 S- uend
* L6 S+ G( }( H
7 `! I$ b4 c( g! |4 B1 E# J;; Initialize the global variables to appropriate values
5 C$ f7 A# C2 v1 N# cto setup-globals" r+ \0 {0 O9 e$ V3 N
  set current-light nobody ;; just for now, since there are no lights yet+ Y: t! H9 |  n- u6 J1 Z$ t' O
  set phase 0
- B0 t  A# ^9 U+ H0 p- w0 O! y; x  set num-cars-stopped 0
! m% t- @3 r' N6 T8 X  set grid-x-inc world-width / grid-size-x
8 l0 v* y% @4 Z  set grid-y-inc world-height / grid-size-y9 I! ]; `+ h3 d* H% O7 U8 `7 d* \

; k- `  M6 w) u4 h  C% [3 V5 K9 _  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
6 ?# n/ n/ J% c$ G& A- i0 F" M  set acceleration 0.099
8 V/ d9 j8 L* A- j6 R+ ~, Uend
5 R- J3 y  k7 s* @2 s* T; a* d; f$ e9 x" J3 w+ s6 c
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,5 e- [2 e5 _$ O" S" i% R7 A$ m
;; and initialize the traffic lights to one setting
9 L4 P$ ], t" t8 C( p4 dto setup-patches& J) }5 o& ~! `- X
  ;; initialize the patch-owned variables and color the patches to a base-color
- O4 Z& }& f8 T0 O! d/ j! X( N6 P  ask patches
5 s# i# H7 _& s4 _+ L" P  [, `- a* ^; N2 O! d! M$ @
    set intersection? false, Z/ s1 L, a7 k7 ^
    set auto? false/ V) L$ |& Q& t
    set green-light-up? true$ l4 e: ]6 f7 K2 H7 Q, ^# H1 h
    set my-row -1. O) X9 K# P, ]
    set my-column -1) G7 B7 R+ Z/ b) d  ?5 {
    set my-phase -1
* q: L* e  f3 \/ _0 \    set pcolor brown + 3
1 p: K$ A( b5 \4 E4 U9 y; [  ]
" l$ C+ V5 U& f6 g2 m' H0 R; s5 ?8 h# Z) p# m- P2 \9 g
  ;; initialize the global variables that hold patch agentsets
. @, x# Z. P  P2 C" D5 I) `  set roads patches with' k' L; s# O1 S3 E0 `
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, f2 N4 W  M- Z* ]3 F9 q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ O1 W9 ?' z+ C: [/ C1 I; P  set intersections roads with
* X. r! ?. u0 G3 {5 i! t    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 Y* W3 a: ?1 g7 R* h    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! I; W+ Q4 f7 u) n2 y9 J

& |" c" g# b3 h7 ?+ S  ask roads [ set pcolor white ]0 F9 \- a9 h; A7 o
    setup-intersections  I5 w6 x; R% Y# U8 e* a$ o
end& x5 v: b" C; g9 J$ Q9 U: O! n
其中定义道路的句子,如下所示,是什么意思啊?
! F/ p' y) q1 h# O) f. _+ A set roads patches with
7 Q( w0 P1 Z4 w6 y2 s" p) c2 R    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 i, h' q- `6 O7 @1 l
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 Q# [9 M0 Z6 B$ y7 a0 G) w
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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