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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
6 f7 D+ J: F  R2 bnetlogo自带的social science--traffic grid这一例子当中,
* ]( ~% `& g+ Z( f2 e. [globals( w& ~; ?6 B+ r9 X$ A
[; b; I( f2 R) O
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
3 D' I# `; B0 `/ D" v9 o  grid-y-inc               ;; the amount of patches in between two roads in the y direction6 J1 P9 W% q; s
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 d& U  [2 u# Y# x
                           ;; it is to accelerate or decelerate
$ w7 q: M- i. R) X4 E  phase                    ;; keeps track of the phase
: x8 ?0 ?3 s8 C2 p' o, H8 S. i$ Z  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
% Y0 t# L  g+ R) e  current-light            ;; the currently selected light
+ V0 j2 \7 \/ W" x' @
! G5 T. ]* @$ M( t3 g( J& y  ;; patch agentsets, G  W9 Y" n( u. F. j/ a1 P
  intersections ;; agentset containing the patches that are intersections
7 a5 X  a2 t! |# R) y0 w" X3 `" ]. ^  roads         ;; agentset containing the patches that are roads: V# ?) k/ p* f6 T& R
]6 u# V- H3 N1 a2 N

$ b4 Q: t. A7 Yturtles-own
1 A; l# M% d4 B$ [[
  ^/ L6 |2 V/ Q7 i  speed     ;; the speed of the turtle
6 g0 {" Q* D- L- W  L  up-car?   ;; true if the turtle moves downwards and false if it moves to the right3 y3 v" W) }1 L$ i" h0 j+ C9 c
  wait-time ;; the amount of time since the last time a turtle has moved  O( W' U: q$ P" n# b) X
]
5 F- p- M! Z0 W4 r" ~5 h5 R& D" q! F9 [& _6 h% j2 I
patches-own: a6 r0 X$ G/ _, V
[9 U; _/ P# T+ p/ r
  intersection?   ;; true if the patch is at the intersection of two roads
, h4 p1 L. U3 i  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
" f0 E1 ~& v0 o/ t1 ~! y1 I                  ;; false for a non-intersection patches.6 V& S/ A4 ]0 S
  my-row          ;; the row of the intersection counting from the upper left corner of the
( ~) I" O8 [7 ^. l$ O: I5 O                  ;; world.  -1 for non-intersection patches.# v$ A" F9 e, F) o* g% f
  my-column       ;; the column of the intersection counting from the upper left corner of the
0 f% h8 q& @! X+ i6 q                  ;; world.  -1 for non-intersection patches.
7 v" }/ Y& R: }8 t" x* a  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
9 c9 j7 f. e' U8 j- {0 C  i  auto?           ;; whether or not this intersection will switch automatically.
$ g* j# I* U9 P; i1 R  A, E; g                  ;; false for non-intersection patches.
+ \1 a, @) X# L! W]
' I; Q% k7 v2 x
4 c* l$ M5 N: |+ O# ^1 P
; N- v/ z1 C7 L$ s  u4 P;;;;;;;;;;;;;;;;;;;;;;
$ Z7 _% x  I9 f" j# n! C4 l;; Setup Procedures ;;4 B$ O+ z( Y# V8 I' C' [$ S0 w
;;;;;;;;;;;;;;;;;;;;;;
, x  u6 p2 n' [
1 {: j- n5 Y9 d$ F;; Initialize the display by giving the global and patch variables initial values.
# y6 V, ]) I4 Y) R0 S" w  m! G2 V;; Create num-cars of turtles if there are enough road patches for one turtle to+ Z( x) \) J5 i5 {6 y
;; be created per road patch. Set up the plots.$ W2 t: E. S: r( r7 w# v
to setup
% D) b2 J, h% T! {+ M3 Y, y  ca8 @9 Q' H0 P% @/ P* @$ q$ w
  setup-globals; T; K- j6 w, z

) m! e6 w% ?. g3 @; G  ;; First we ask the patches to draw themselves and set up a few variables
- N6 X+ \* p$ x  setup-patches
3 r+ M, H7 W" m9 O  s* x  make-current one-of intersections
- t; K/ E& _$ t& P+ ?  k& r  label-current
, ]# M( j; |, N: L5 c) E. ^2 w9 k0 @3 N6 o6 F& b/ T0 y
  set-default-shape turtles "car"
3 L% k4 N0 N( k' k+ {. p. v
, Q) \9 P1 }" i. T2 n, S* t( L6 h) f  if (num-cars > count roads): _$ B4 Z7 B% v6 x1 y
  [; ~! Y  @& k. {/ h' R# K
    user-message (word "There are too many cars for the amount of "
9 n( o$ j* c' \4 j! M' j1 ^2 f9 W- x                       "road.  Either increase the amount of roads "6 H: C+ P/ a; c9 W4 j# |, _+ `
                       "by increasing the GRID-SIZE-X or "
- O; Y9 K. u6 l! e. c% N4 [$ \                       "GRID-SIZE-Y sliders, or decrease the "
! H" H& K  L+ S! t( I                       "number of cars by lowering the NUMBER slider.\n"
8 O3 i) K- L5 F                       "The setup has stopped.")  A( p+ W- T1 r2 q# h' G
    stop2 w$ m. @! B+ Y  i. G
  ]0 b( d/ f$ l$ V, |/ ]) A8 w% L& }% T

- j7 C4 j( ?2 y9 n" C/ x  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color# E! ^! J1 n; @  O; ~) }" a9 X
  crt num-cars/ k/ E) S+ x4 p
  [
7 Y4 J0 u: n7 |1 [/ G2 N    setup-cars
* r5 \2 P* @. a) i    set-car-color
! ~0 R/ t; Y3 d% J9 Y    record-data
" c0 H3 m7 |+ O+ @0 X( V2 S  ]3 f* b- f6 q" H% O; t/ [: R5 |1 \; H+ r
4 a- H- M: M* D# E
  ;; give the turtles an initial speed1 O! a% P" P4 l$ r; t" y1 P
  ask turtles [ set-car-speed ]
6 C/ A2 Z. m) K2 t+ O/ ?; c* x7 H1 @" X* q) Q( d2 ?0 B
  reset-ticks) p3 r8 H8 C" D5 d( v8 L& G# {0 p3 f
end4 H$ i1 w9 h) \  n0 L* W1 {" @- n

' q& @  B/ F9 G! b;; Initialize the global variables to appropriate values
5 w/ @0 q2 T; Z. ito setup-globals* E; q' M+ }; L- j
  set current-light nobody ;; just for now, since there are no lights yet
  s. p- ^4 _& l5 Z3 k  set phase 0
' r8 i8 }! a; Z9 g" t: q/ E  set num-cars-stopped 0: r! m. n4 F* q8 r! I$ E  T
  set grid-x-inc world-width / grid-size-x  T$ c& @% s# V. y# h6 S
  set grid-y-inc world-height / grid-size-y6 E* r. r% x& V4 d  l4 ?7 w  g

$ b6 S! Y  r" y# Y8 [# N0 g8 H  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- m$ [4 u/ a  [, H" C" L  v+ g  set acceleration 0.099
$ v% O; ]! [* V) p) ]! e( Lend4 I, g; v- o$ P# A7 N: p/ d
4 E. _  }% S1 q: f/ O  J9 a
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,( |# D1 V! ~1 d3 z+ ~0 j0 r
;; and initialize the traffic lights to one setting/ Q4 G6 e/ `2 @. D
to setup-patches# C& x2 l* r6 g3 j
  ;; initialize the patch-owned variables and color the patches to a base-color
/ ~2 r8 i; i/ B( t  ask patches
0 v; N  [9 M* Q2 J  l- d  [5 k: t8 r. V2 c+ F
    set intersection? false
5 y4 H: [* C' Q3 W# K: E# F    set auto? false3 _) `: z% E/ j* U+ ?" o/ d; ~
    set green-light-up? true
/ i; D8 W& J/ q, r3 @    set my-row -1& p7 u: J* E/ L! b
    set my-column -1
+ b" }, m- n% A  f. ^    set my-phase -1
( z. |) s9 Z1 D$ C& w' o0 Y, h# T! R    set pcolor brown + 3
- n7 |+ ?5 n: h% M6 x  ]1 X* ^3 `* x$ G* v+ i; ~

* s0 Y! V( o) t+ _! Z7 G4 |. s  ;; initialize the global variables that hold patch agentsets
/ r% L3 s" X. e) f  set roads patches with+ T) z: Y: ~* q- Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 N& G, L# Y' z* }    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" w9 x; P+ Q# K3 _  set intersections roads with4 t/ Q. A( J% c% v0 ?
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and3 y/ V0 Y1 ^. n+ m% H1 A/ _+ Z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 ~% x, v6 F* ~# K0 V# ^
' G4 a% w8 L# D! I7 x- n  ask roads [ set pcolor white ]
  d9 K' B: \4 P    setup-intersections  P6 A/ k( e& m0 z' d) i! b
end
8 d, W2 @' d! N  d0 A其中定义道路的句子,如下所示,是什么意思啊?2 l+ Q  @3 k1 p  D/ ]
set roads patches with! j  x1 O' p; G9 P5 `4 V. n7 H* r
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
! {( `" q, k# ?    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 Y# \; k7 l4 w* u$ N+ N谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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