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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
! L! u, k! t9 Inetlogo自带的social science--traffic grid这一例子当中,  W4 e3 [, B- ]! ^: R* R& o; F
globals: G$ P' Z, Z% {! b3 _
[7 a8 k6 n! C! K5 ]
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- d( j/ q5 F1 U  q4 Z+ T  grid-y-inc               ;; the amount of patches in between two roads in the y direction: n1 Z( i5 C+ Y. c6 a8 e  ]# \
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if" \2 g/ V$ r8 b% Q& c
                           ;; it is to accelerate or decelerate
4 A- k" T, f2 ^" A, g  phase                    ;; keeps track of the phase
6 J4 @. b8 d7 X$ l9 M# _7 I0 R  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
4 D" d7 l' _+ O8 U# C; V  current-light            ;; the currently selected light) Q- l4 u# C( }6 M

9 u- H" `5 C3 U% U7 B  ;; patch agentsets
0 R) E4 h  i7 y# [& m/ Q" |  intersections ;; agentset containing the patches that are intersections
/ J, Z' W: [8 q/ J! b7 w  roads         ;; agentset containing the patches that are roads$ p: i% p( Q7 e% m" z
]( }, s8 W" O+ d$ Q

9 s( e6 v$ [: I0 d9 fturtles-own- _; R4 {! I8 _* v# j! C% ]
[
* C: Q5 z' R/ J  speed     ;; the speed of the turtle
8 o# x6 J& ]8 t! P& B" a. m  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! e# L1 n8 X- r, g( b9 J  wait-time ;; the amount of time since the last time a turtle has moved" C5 p+ Y& H4 _6 V( f, H
]0 {/ n5 i% ]( a* T( M% B7 c: W/ f
! J, e1 H, O& a% `
patches-own$ E0 c2 b( B1 W# T% C8 w5 ^' F) _/ X
[- O1 A  n) q0 R( d% F0 i; {
  intersection?   ;; true if the patch is at the intersection of two roads
% Z) g) e' x7 ?9 v$ ~; N) Z  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- Q- s: P. H2 h0 J
                  ;; false for a non-intersection patches.
! t4 j5 o0 `. [  my-row          ;; the row of the intersection counting from the upper left corner of the
/ p2 m9 H# G9 o8 G                  ;; world.  -1 for non-intersection patches.
, V8 _5 l9 h. @  m8 F+ b& r6 B  my-column       ;; the column of the intersection counting from the upper left corner of the
5 p9 z! v1 p, `  N. K9 x: n; t                  ;; world.  -1 for non-intersection patches.5 y* z, P) b5 {! }" L
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
3 ~0 ?: F" ?: z& W7 p  auto?           ;; whether or not this intersection will switch automatically.
9 e' ?1 d) l$ s                  ;; false for non-intersection patches.
; }) ]: L! |5 a  M]
; @3 l, j  a6 |  U0 B+ J7 a7 |$ G
& H+ S1 M2 N: ]8 k7 S2 H: V6 S' q9 G& b. m
;;;;;;;;;;;;;;;;;;;;;;
& q+ D  p8 M% e( n4 F7 C;; Setup Procedures ;;
. e1 o9 A+ I& O! L7 d6 O;;;;;;;;;;;;;;;;;;;;;;& m8 n+ C1 V" L. V  P1 c* g$ N) n
; r: Y+ t! o- Z% r& Z0 g7 Y8 l
;; Initialize the display by giving the global and patch variables initial values.
5 p- @) x4 C' b; r* M2 o;; Create num-cars of turtles if there are enough road patches for one turtle to* l3 q  h; w, ]8 m0 `* q" Y5 p2 z
;; be created per road patch. Set up the plots.
4 K& |( ?; k( j: Z- k* Y0 e, @5 Lto setup9 N7 C3 W' j. ^/ I* m7 t# e3 @
  ca" R3 w1 Z& ]. ?% @# l
  setup-globals
0 `) E# i6 B: D2 t
2 g; H/ D3 ?7 E  ;; First we ask the patches to draw themselves and set up a few variables, N. i5 O1 C* I% \1 j- Y
  setup-patches
6 _9 s9 Z# _8 M2 Z9 O0 X' N  make-current one-of intersections( \( w: G7 W# E
  label-current8 n' U! r5 B' }: R; e7 j6 N
, A! L# A( F0 m: e5 G  |
  set-default-shape turtles "car"
! O6 P3 Z$ n, s: [1 S, }* ^* P, ?0 D5 r9 f% p7 x5 h3 }9 e) U) M
  if (num-cars > count roads)
2 `4 t6 c5 R! f1 Z& w9 t: T  [
9 k) X) H* @2 S# o6 {5 j$ ?    user-message (word "There are too many cars for the amount of "  @1 g: E* x; h
                       "road.  Either increase the amount of roads "& D: M2 i. g- O3 D+ ^
                       "by increasing the GRID-SIZE-X or "
) w( w! O3 L6 H3 V5 Y6 _                       "GRID-SIZE-Y sliders, or decrease the ": L. z3 p  o; g8 z4 g& \- }2 h6 j
                       "number of cars by lowering the NUMBER slider.\n"* B6 g0 B+ t: Q  ^; `% V3 R) I
                       "The setup has stopped.")
7 j$ \( H6 J* }" z, t$ _5 C; V% [, s    stop; ~1 d+ }- G& z4 u+ v
  ]
7 d. F/ ?3 d" q' u; e- O6 a  g( }0 x" S  K+ V6 m
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
/ M+ W6 o+ S* j: w8 x  crt num-cars
# n. k. m, z$ |% c0 e3 L! c2 @  [
4 w! P( Z# \8 o" _5 I    setup-cars/ |+ C. I5 P8 z- \: H- ~7 d" P
    set-car-color1 c  Q/ E& j2 x9 K9 Q
    record-data0 \6 k# ~) H- o. {3 b5 S# S" d
  ]# u# X7 |* Q# \' C+ v) C$ m

; _$ H% h4 ^# e  K+ \8 e5 n4 C  ;; give the turtles an initial speed
* M! Z, C: r' x8 D  l  ask turtles [ set-car-speed ]& t8 }9 }6 n2 V9 A: @; g
) I8 l7 Y- m3 e: ]) m8 z7 r
  reset-ticks# @+ w9 B. q* ]! l3 f- A2 y
end, V% w, o. N' `" \9 G" d/ Z
/ A) P! a, t6 Q* i9 O
;; Initialize the global variables to appropriate values2 T0 P& J" P+ @) Z! F6 `! t; r
to setup-globals. X. U# z( d7 s4 h
  set current-light nobody ;; just for now, since there are no lights yet
% i4 G& A% f  i: {$ c  set phase 0. ?8 ^+ A7 u; s3 p) `
  set num-cars-stopped 0
" E3 u  H+ ]) u8 M0 t  set grid-x-inc world-width / grid-size-x$ v- f( ?; K7 {
  set grid-y-inc world-height / grid-size-y) o+ M; M( Y: j. V8 B2 r

8 I* Q5 {- L/ `* e$ Y  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# K+ \, Z' x7 {9 b! V7 p
  set acceleration 0.099
/ h6 |. c. s# r9 [+ \4 }4 jend* z- l/ z9 l: ?, f! R( b

5 h! k/ ~8 _/ x7 ?/ R. _7 x+ K;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 }0 M, |, `; l& @0 I1 E) f) a: w;; and initialize the traffic lights to one setting& N# @1 k; @# ], U5 d
to setup-patches
3 Z% g. B9 Z; i0 I  ;; initialize the patch-owned variables and color the patches to a base-color  ~2 h& U6 k+ o! \
  ask patches; p- o8 W, G& P2 I+ C9 [
  [2 q* T7 m0 {9 d
    set intersection? false+ u  M0 n& L7 \7 I/ ~/ x" W
    set auto? false# R& N, v" W9 h$ G
    set green-light-up? true2 J: L$ V6 j3 U0 q+ E3 n6 _
    set my-row -1
& f9 ?6 C  n2 l7 a6 Q1 B    set my-column -1
+ h5 C9 Q$ s/ O    set my-phase -18 ]+ M0 q- D3 M6 F4 {- B
    set pcolor brown + 3
; G. Z2 Q4 z" O! t% ~- V/ y; ~  ], c! }% p" Y' c& m0 [& a/ y$ j6 J* r* \
, {. r6 e- z& \- _# u0 X$ k- W6 Z
  ;; initialize the global variables that hold patch agentsets
; X2 I% _3 I# b7 ]/ ]# X, }  set roads patches with* ]7 R! o3 `- S! K% U. T2 f
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 l0 G9 c4 y8 A8 x1 D" E( w
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 b+ ~. G3 [: L4 c/ b& H
  set intersections roads with/ P9 b4 r& b9 g$ {' U4 ^/ G! e
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
6 d" `% Z; {4 H. B) ~  Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ v# Q' o5 s/ J6 c$ E1 y
8 H1 V) @! M* N& ?1 F  k  ask roads [ set pcolor white ]
  x  d% }  k6 N  w    setup-intersections, h% k' _) z2 ~6 |+ l
end
+ o- `! u4 O2 n其中定义道路的句子,如下所示,是什么意思啊?: l4 {2 I7 n+ G  n# O
set roads patches with: l) q4 ^4 K/ \* X  J: ]- i. x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or  U$ c; L6 ]6 R& x3 y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 S1 l+ H/ C5 i$ Y1 y谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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