设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10662|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
$ i) H. t) G! n: y( H' B) d: l, Pnetlogo自带的social science--traffic grid这一例子当中,* e% |, Z5 [2 a. f: q( Y- X
globals
; O; F0 x& K& j4 p[9 J0 z4 j0 F9 Z4 A2 T; D0 M6 F5 u& J
  grid-x-inc               ;; the amount of patches in between two roads in the x direction! x' V! F) l* s' `* I* b
  grid-y-inc               ;; the amount of patches in between two roads in the y direction* T: P: l* E# u9 [
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
7 k2 X+ A; Q  k' o' d                           ;; it is to accelerate or decelerate# O* z8 P8 s7 o2 `( l( X
  phase                    ;; keeps track of the phase2 |* [+ {! s' t/ e
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
2 e8 x, [# U0 T6 n, P2 E- I5 R  current-light            ;; the currently selected light
1 {  g) C% u" O) K' k7 z: ?' [9 I9 L  p. A+ S6 @
  ;; patch agentsets5 l$ g8 u  F: i' @8 e0 M; ~
  intersections ;; agentset containing the patches that are intersections
  E( T' {1 A) I2 r  roads         ;; agentset containing the patches that are roads1 b, _! l: q2 q
]
+ V; P& i( `9 s8 V2 y+ T
$ p$ K- S0 N% N" ~turtles-own. l- p/ L5 ]! ~- Z: b
[
: O* h0 c( c0 M, M  speed     ;; the speed of the turtle
$ R% F- Z; A9 O" O  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
" |. u0 @5 _$ k+ T  wait-time ;; the amount of time since the last time a turtle has moved
5 k1 z; ]- }  I7 c( B]( o4 v' R$ \% l5 S" I8 X; E: f
4 c& S9 r% R/ d5 T9 X0 c/ j( A' h- `- w
patches-own
( F* }) G/ X* Y: K+ }$ j[2 ^0 L  w1 C; _8 |0 d% W
  intersection?   ;; true if the patch is at the intersection of two roads+ S2 g- c9 a# B: K- M, P
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
9 Z4 a6 I7 `8 ?  }6 b" P                  ;; false for a non-intersection patches.
1 T7 H8 ]- `/ j6 w! |  O  my-row          ;; the row of the intersection counting from the upper left corner of the
; {# B9 }7 d  r" J( n                  ;; world.  -1 for non-intersection patches.3 u" B5 b6 B+ V& U
  my-column       ;; the column of the intersection counting from the upper left corner of the
/ r% C* D: V7 l' N8 X                  ;; world.  -1 for non-intersection patches.
* d6 U* p1 h" Z  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.% e/ G3 |. ^, v% x! a4 l
  auto?           ;; whether or not this intersection will switch automatically.
) d* Y' C! g# ~* G; f                  ;; false for non-intersection patches.2 U7 _9 v4 O5 m- {  @6 M$ m
]7 q& M) {* I/ C) t2 M' v

1 p0 R) Y* z3 k
% ]4 K" h2 R, c/ B8 k( n4 b. l;;;;;;;;;;;;;;;;;;;;;;
: `  ^4 X0 Y. R+ j& {7 T;; Setup Procedures ;;4 K; A  W, P$ E2 I
;;;;;;;;;;;;;;;;;;;;;;( ?1 D5 Y; \. [, C+ X3 Y

0 {5 N; Q# a/ G$ @% a* U;; Initialize the display by giving the global and patch variables initial values.
* g3 Z0 ]; s: e( G: f6 m" z4 M;; Create num-cars of turtles if there are enough road patches for one turtle to
  s$ h) ]/ V5 _" j;; be created per road patch. Set up the plots.& L) V% v; S  ~  @) _9 `
to setup
9 o. }  |) T) f" ?  ca
# f# ]% `: H* {1 g  setup-globals
7 u8 U* j0 T8 y7 h0 O9 G' m: f9 D9 v$ N  f' n; m
  ;; First we ask the patches to draw themselves and set up a few variables5 ]' r4 H8 q. f6 J
  setup-patches
2 w! q( T# M" e' [8 w% x! \- Z  make-current one-of intersections, M, F6 J' B( q; C# a3 A
  label-current$ q" b( Q! g& e0 U

2 f& x6 w9 s# S: c& o/ k- M2 Q: r+ e  set-default-shape turtles "car"
0 |, D5 K# A" J! d6 u( w8 d; t/ m1 {7 e9 F
  if (num-cars > count roads)1 O" L# a! W, r. Y& i
  [
& p6 s0 _" H5 Y+ ]) r4 S; `8 y    user-message (word "There are too many cars for the amount of "0 B! R8 _: q8 o( Q
                       "road.  Either increase the amount of roads "
, u2 B; L9 i5 U; m; j- }                       "by increasing the GRID-SIZE-X or "4 o4 t& I, A% `1 y% A# b7 ]" E
                       "GRID-SIZE-Y sliders, or decrease the "
" e: }3 j7 Z0 `; ~9 P$ N                       "number of cars by lowering the NUMBER slider.\n"' z# i/ o# t2 d# n) J
                       "The setup has stopped.")
1 r2 q3 ^4 q5 v  H4 b    stop
! ]5 N7 J3 O: b$ w  \! G  ]
( n% Z7 q. a; c$ m8 [
& `/ G7 h* B' g( B3 @0 @/ R  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
) j: L$ q' j" s9 g  crt num-cars; p7 t. F1 J2 x) _
  [, s# h: P+ U* x# W: m# [/ G. f
    setup-cars
* s: f0 i. P6 W0 A4 `1 p  Q6 L0 N    set-car-color& x8 h+ A$ D/ p' t7 e) h5 P- V0 D0 b
    record-data
0 N' Z2 e' H/ ?1 b  v  ]
  |1 p- m" l' W" [* {
# T: W' K, N" b8 w0 j. s  ;; give the turtles an initial speed
' F  j2 k+ t5 O8 g0 q  ask turtles [ set-car-speed ]- d: B* d) {3 U1 H$ B6 l
9 f/ t9 W* v+ w, w8 _7 A2 X
  reset-ticks
0 |5 g7 m9 |  \: ]  xend
& u* g- X0 m* {' r8 G8 I) J/ e4 L% [
;; Initialize the global variables to appropriate values  a2 T' _9 P( f& a0 }
to setup-globals6 J8 D% F* W7 C* C
  set current-light nobody ;; just for now, since there are no lights yet' T2 E% W( Z+ L2 B
  set phase 0
4 ]* `% f) ^/ }7 @- i. d$ i. k' O  set num-cars-stopped 0, j( s4 W4 K& P# q* z) I
  set grid-x-inc world-width / grid-size-x
* f. v9 U, O+ u$ }+ H& f4 \% m) w  set grid-y-inc world-height / grid-size-y
) s" X+ t. j/ ]; p
8 _$ w6 {' b& a# s  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- X# K1 a  {8 E# l/ D! \  set acceleration 0.099: C& h8 t: N1 e/ N; Z- _( h! b
end
( h9 p' p! l, S& G0 N
- s6 o, l1 t8 t$ S9 L;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; X! C9 h4 @6 u( {9 A, o' a, k;; and initialize the traffic lights to one setting2 ^. m4 F  D* m! q( D
to setup-patches- a6 t! r  g& K* U* [
  ;; initialize the patch-owned variables and color the patches to a base-color
3 x4 b' w7 ]( `. V2 E) S; I7 w  ask patches
8 ~# Q* j# @0 i1 m0 @) ~9 m  [. C% t7 t9 d, q0 I# e. E8 k
    set intersection? false, J) G- H+ c0 l# a; A( [. {9 ^
    set auto? false
/ b7 |9 i' `/ l2 e+ C4 ]  D' p3 J    set green-light-up? true
6 g5 t% x8 \, z1 U6 r( T+ d    set my-row -1; c+ m0 H: w9 i: `) H5 a) i
    set my-column -1
3 ^. O, j* Q1 E9 {3 P    set my-phase -1
* j; k% Y6 k- ?/ d, N  O; J9 |* c    set pcolor brown + 3$ A& c# L/ A& Y  T  e- G
  ]
( U, H9 t/ X9 ^. u  m" k0 q( v3 W
2 i4 r1 v% P; E0 c2 _' h  z  ;; initialize the global variables that hold patch agentsets
/ {; |2 \3 m1 @# }( l0 W  set roads patches with
4 g2 F4 h5 f+ h7 L/ R5 Q+ W/ L9 C    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# t! F( h0 J+ y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 p1 A9 T2 k5 D9 l4 Z  set intersections roads with
* A2 d% P" d2 }9 j$ _. y8 G6 d    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' c6 q) d& o* k8 V, n4 i. I; j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: S8 u  H0 Q9 ^3 Z+ y
$ F# l5 R" @( ~; k3 o' M  ask roads [ set pcolor white ]+ k. l& T" y3 D
    setup-intersections
9 N$ X) J7 R- g: D. D4 v9 eend
, X- t* Z* X  F5 L( `6 T- T; u其中定义道路的句子,如下所示,是什么意思啊?' s, v: ]  E6 n. W( `/ A( X0 O
set roads patches with6 k# F8 {; H% a+ u8 H
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ Y# s2 j. F2 i    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. Z+ `0 D* U5 K( B6 q; ~
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-18 15:25 , Processed in 0.015994 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表