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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。+ ^5 `* ^' M1 n5 }
netlogo自带的social science--traffic grid这一例子当中,2 D/ Y; M8 r! T! W" C+ T) {
globals# F2 @9 w0 R3 r
[8 p  O- l! h: ~/ [
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
; o5 I5 T6 A# {& P+ v  grid-y-inc               ;; the amount of patches in between two roads in the y direction
- `% O$ q- S5 H: _1 ?% r  acceleration             ;; the constant that controls how much a car speeds up or slows down by if* u. D( e) x+ ]# M  c% R. r9 j
                           ;; it is to accelerate or decelerate7 E6 L( _/ x+ D# P1 x
  phase                    ;; keeps track of the phase
' m# g$ P. v# s4 {( ~7 k  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure' l9 h2 n$ F& {6 ^* z
  current-light            ;; the currently selected light
/ B7 q) g  w! r- k# ~
1 Z! C8 G) N: a5 s+ h1 y# N  ;; patch agentsets6 k9 O& D. g1 m
  intersections ;; agentset containing the patches that are intersections' e6 Z! w3 K% T5 o
  roads         ;; agentset containing the patches that are roads& G  G" i5 @/ C8 ?
]
3 s& L3 i: A9 i4 _0 g8 N
! E6 v2 r% `$ {  d8 V3 r2 {turtles-own
) U$ e. q: M  j  C& }! B6 y[9 d: q, c7 W  \# [+ j$ q
  speed     ;; the speed of the turtle# s( e6 T* u, X0 g
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 u7 ^( E; X! F# x- S  I  wait-time ;; the amount of time since the last time a turtle has moved; O5 m) v7 d( \( ^' e3 A
]; z9 y4 \! V1 m) W6 Q9 K  g
$ E; ^  g% o/ a" g$ G1 t0 T4 l
patches-own
. e0 y: P; C9 M8 E[
2 j% {* g2 K, s1 j6 N  intersection?   ;; true if the patch is at the intersection of two roads! U" w  M$ X! L) B$ P$ h! ?5 ~
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
& l3 {4 Q2 O, l$ f; l  E                  ;; false for a non-intersection patches.% a8 j; k4 I. c! }+ z
  my-row          ;; the row of the intersection counting from the upper left corner of the
8 m& p0 D$ `! U" F! `9 C4 f6 l                  ;; world.  -1 for non-intersection patches.
) y1 g: M5 b+ c  my-column       ;; the column of the intersection counting from the upper left corner of the! y& I1 {! e; i7 x- U# a# `9 e
                  ;; world.  -1 for non-intersection patches.% R  D: `* O# u; r7 l+ g. J- d6 X' Z
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 O0 [% E  U! p/ K8 F, t0 M" A
  auto?           ;; whether or not this intersection will switch automatically.
9 S5 j2 @: y% F' w" a                  ;; false for non-intersection patches.
  n% Q8 S1 u; q]
$ w/ l( \* `# v+ v
+ K0 r! g) a' t
% m% {6 ?: N# T0 N;;;;;;;;;;;;;;;;;;;;;;
- y4 t3 H9 z9 z& q;; Setup Procedures ;;9 [  I. k! b0 g$ O1 @6 X1 B. Y, _
;;;;;;;;;;;;;;;;;;;;;;
& L/ g$ \+ Z8 ^  {! n4 k0 z( A# C% o4 w1 i1 q3 T0 o: M
;; Initialize the display by giving the global and patch variables initial values.
2 q7 |6 f; b7 ?; Z;; Create num-cars of turtles if there are enough road patches for one turtle to
* N- Y& H1 _0 ?* d) |;; be created per road patch. Set up the plots.0 k7 H* [8 n1 E6 G
to setup
; L5 K; m9 v8 M: o& M$ Z7 k  ]  ca
% j5 ?# K0 d9 b2 R/ l( J% P! @+ @  setup-globals! O. J8 _  j4 t; Y  f' c* L8 a
2 f4 p  X4 |- A, t
  ;; First we ask the patches to draw themselves and set up a few variables) m/ a7 \6 u7 L4 I/ b
  setup-patches
$ l' m8 Y. H. f. ~( w3 X  make-current one-of intersections
  r3 E* [; v' h5 X! w  label-current( a9 K4 f6 F  T) k. e! T" b

: b6 V) `6 b2 `# {) k  set-default-shape turtles "car"9 M& Z$ b* g+ i) J

9 F+ o: E1 u$ o) Z& Z8 l3 n3 Z  if (num-cars > count roads)2 C7 y: s# U# C  Q& Z
  [) E$ e; p/ [) W1 n) G9 e0 B
    user-message (word "There are too many cars for the amount of "8 E, G8 p' W* |4 R
                       "road.  Either increase the amount of roads "1 x7 H! i/ r) A; s+ M
                       "by increasing the GRID-SIZE-X or "
$ U! U6 ]) J* g$ e. r                       "GRID-SIZE-Y sliders, or decrease the "6 Q8 Z6 }3 t( ?
                       "number of cars by lowering the NUMBER slider.\n"
) K$ ?! p9 B) s! x/ H5 u  l                       "The setup has stopped.")9 Q3 I" A# I# I) K! M
    stop
! q2 L! {/ \6 J1 r5 i  ]
; ^8 P6 X- n  I7 a+ ?; s$ ]3 _1 G- y3 p& x; c/ s8 i) u7 [6 Y' r: c9 s
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
2 h5 R2 q) u  |& O  crt num-cars
5 s1 V0 O6 a& Y" ~, j  [9 u# _% p- E9 m- x8 w" @
    setup-cars, U0 [5 d' `$ f5 D6 g
    set-car-color
% D' v: b$ d  d8 }    record-data
2 M. M" v' J" ?. I: H  ]2 U+ l; |% E) t( E

6 @' t( C3 }6 H/ ?- K2 M  ;; give the turtles an initial speed+ p9 I  }* F5 R! z
  ask turtles [ set-car-speed ]
/ t' B, |1 @! j' `
" E9 \8 b# y9 Q6 ?+ y  reset-ticks
2 ^* C( @& L8 D& y% Q9 E2 d  V4 Yend( Z8 P- d  Q0 H

4 N0 f5 |6 I( d2 [% f" [& R;; Initialize the global variables to appropriate values" u" r; S+ c1 f, c! z
to setup-globals- K/ D4 [  s. ?: J+ F- J
  set current-light nobody ;; just for now, since there are no lights yet
- R% K- n  k  r. K/ K0 h  set phase 0
' d" ]; d( ], t  set num-cars-stopped 0
- S) N% l" }* \3 ^$ w& T: w# ~; u1 z  set grid-x-inc world-width / grid-size-x* S+ r3 P- b( a2 P2 c0 t6 E" k! X$ A
  set grid-y-inc world-height / grid-size-y5 S: W+ c- t% N0 }. B# c  [

+ N. \3 b# B! [  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: l) p8 T3 p7 c8 T9 ?4 s  set acceleration 0.099
$ b5 R) V7 M# r) R" F1 H: _- _4 e. Fend
9 n# B, j- i+ E0 V; i9 v! h# U' x: c* g
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# C0 y  R% ?0 f;; and initialize the traffic lights to one setting
9 a/ r- B* _/ ?to setup-patches: @* z' ?. @5 e- C7 ^
  ;; initialize the patch-owned variables and color the patches to a base-color
& W  V5 O3 M. `+ X7 l  ask patches$ g5 z$ f# [1 m, m
  [
; M6 f2 W! D  \! u8 a9 h, l    set intersection? false
9 q! u; M: ]7 `2 C4 T$ o    set auto? false; O$ ?$ ^& V5 b7 |2 g' ^1 ~
    set green-light-up? true6 Y+ s' u- x  P$ s
    set my-row -1# N' m4 T6 g) {4 a5 N
    set my-column -1
; z3 c; R0 J) L) B4 ~# y    set my-phase -1" [3 L+ s) U* |
    set pcolor brown + 3
) Q- L2 b* {& g7 D! g$ R$ D3 F/ p  ]
- i) B% g6 x0 b. k' O
6 U, V' E2 n$ u/ n. O. p1 T. Y  ;; initialize the global variables that hold patch agentsets
4 ~2 L2 r7 C9 P, `* E  set roads patches with
0 s, a( P. Y/ _7 m9 V2 I; X    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# E4 X: T7 J3 s
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, H# c* A: `0 n2 H! I6 u* g  set intersections roads with
  P  G  r; t' R4 R' }1 V    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) n6 k+ G- h& l! H3 W) {6 P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) V, Z7 Z( e% G% a, e! W
  c' ]% C; ]/ V+ \5 J
  ask roads [ set pcolor white ], k- z' H" C6 a" N1 h& z
    setup-intersections
9 e* o/ G( V3 ^& f" bend0 p; ~" G4 Q* _8 I% H
其中定义道路的句子,如下所示,是什么意思啊?
- f, e3 I, N1 o1 n; V set roads patches with
  V  g7 W/ v1 n$ g    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& f3 f9 X" e& o0 P& L3 k6 ^% u# x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. v* s7 x  u" T2 ^5 r+ q' Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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