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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 V5 _/ C# ~3 V  }
netlogo自带的social science--traffic grid这一例子当中,- v2 x  }. ]8 Q: q
globals
! M+ K( D* ~$ C3 X( }- D7 [, G( @[
, y& F& d' B9 q! p  grid-x-inc               ;; the amount of patches in between two roads in the x direction% Y, ]7 K7 \: w+ N
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
, S. T( V/ G7 g6 Z+ h  acceleration             ;; the constant that controls how much a car speeds up or slows down by if4 s% H7 \- J1 m9 ?
                           ;; it is to accelerate or decelerate
5 O$ z! o! i& A8 C( @  phase                    ;; keeps track of the phase
' N, t9 U, I" `; A+ A" M  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
: W, I3 V" J  D. p$ K  current-light            ;; the currently selected light% w- J8 k1 d: a5 @; W
( A- N  r) o5 r% i1 I7 b$ I  C
  ;; patch agentsets0 m6 i: c- A' J* O# L
  intersections ;; agentset containing the patches that are intersections
6 }" P3 i% X! \. [+ K  roads         ;; agentset containing the patches that are roads2 o1 ?1 T. }7 X6 F: \* H
]5 b  ^8 b" i4 M4 X% u' ~
# ^- @: {/ @5 P. E
turtles-own& F; o  ]9 D4 Q3 n+ I5 E9 Y
[
  ]' A/ d& w1 J; h& Y  speed     ;; the speed of the turtle
% {+ e( Q+ A: k! u  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
9 _: e9 U( T. u' N5 n* Q' G  wait-time ;; the amount of time since the last time a turtle has moved
& p$ ^" C1 ]' ]2 s2 H- @( `]; N6 \7 @* E, t! C0 V  ]+ [$ r! i6 {
- g: s  |; w% M# T# a: O6 B+ H
patches-own( ?) }4 \5 _4 y- V
[; }; O! }5 S' k! [/ x% N( x
  intersection?   ;; true if the patch is at the intersection of two roads- ^* T5 g" }1 W( i/ o5 O* p
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
/ g5 \+ ^! w7 E: Y                  ;; false for a non-intersection patches.
+ }5 t6 k' O, r- t' R  my-row          ;; the row of the intersection counting from the upper left corner of the) C  [0 O0 J2 U
                  ;; world.  -1 for non-intersection patches./ ]' @& [7 R6 N/ n: a. O
  my-column       ;; the column of the intersection counting from the upper left corner of the; `; d/ G9 r' H; l% {( O- U9 B
                  ;; world.  -1 for non-intersection patches.
( Y% d0 s, H; j- s9 J  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
# ^; B, v& X) N$ K. {' l$ @  auto?           ;; whether or not this intersection will switch automatically.3 S4 u% b( E9 t2 T$ O
                  ;; false for non-intersection patches.9 Y  E# }. l3 \( Q7 c5 v
]
/ m7 S' M" s  @1 \4 G% `) ^1 M2 ~0 m; {' U! O
+ ^% {9 N3 H: A6 G' M) N
;;;;;;;;;;;;;;;;;;;;;;
8 N3 z. \3 g: V' m" `  i;; Setup Procedures ;;
3 B. k2 F% H: J;;;;;;;;;;;;;;;;;;;;;;
; Z  C# L) f* F) X) i5 z! a% B% g& G/ e6 @0 y5 U
;; Initialize the display by giving the global and patch variables initial values.
' l+ O$ k/ @. \! l;; Create num-cars of turtles if there are enough road patches for one turtle to
4 L& M9 k" O3 V;; be created per road patch. Set up the plots.! v5 c1 u7 F7 \9 y; g
to setup
7 M( W& I4 S  }; j/ ]7 S, K  ca
2 s0 G& o* X  W1 w* s, [  setup-globals7 c$ h2 Y& d  ^/ [/ z
; ^$ U% O8 m, o$ i
  ;; First we ask the patches to draw themselves and set up a few variables& ?0 K  M8 X1 E2 r5 z# ?: t
  setup-patches
) }7 m( r5 n# R5 d  make-current one-of intersections2 v$ w( @  e$ o0 k
  label-current
+ m# t) f$ A" _+ D3 P" }
3 M% ]$ ^1 n" y+ }# ~  X+ e  set-default-shape turtles "car"
- E6 s7 S# ]9 y  O1 t+ Y
. h( w5 O1 T3 w# d  if (num-cars > count roads)" ?& z5 R7 U/ t& ~4 L7 ]' d/ m
  [0 [6 ?5 M" k# ], _  V4 }
    user-message (word "There are too many cars for the amount of "
0 @' ]0 {- x; T, M, I  r                       "road.  Either increase the amount of roads "1 t% c' w1 \9 t
                       "by increasing the GRID-SIZE-X or "9 |9 X7 \  X1 b
                       "GRID-SIZE-Y sliders, or decrease the "
8 @5 h! H# @& h0 t8 O                       "number of cars by lowering the NUMBER slider.\n"! @# Y+ T' i; l. V5 n$ ], d, a) R" B
                       "The setup has stopped.")- \! \7 t1 G7 `8 ^" E3 o' g3 \
    stop
" n. s3 y, w7 ~- q0 Y. e; p6 h  ]
: N& f6 [4 ]! }/ n7 }8 n% E, i' l4 F) k4 `' f( V# q& Q5 }
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
4 w/ R3 z. M3 ]) K  crt num-cars
+ V$ I. ^7 h: ]" ^) a  [
7 A, g" i' L1 y+ W% K0 ?    setup-cars% D2 O& M' Y" D# U3 L$ C
    set-car-color
, |1 [0 Q% J8 Z    record-data/ d. m) x5 P& d' E
  ]
4 C6 x- ~7 `% u9 `2 `' V; h* m# b) x5 _
  ;; give the turtles an initial speed( [2 T( u; W) S' O$ |
  ask turtles [ set-car-speed ]" ?4 X$ Q3 b. n; h6 n

* _# D2 W; O; U" K5 \/ e  J3 n, B" k  reset-ticks4 m8 L$ e, |! c' O
end, S+ W( r9 P6 w5 l  x

* }1 v$ M( }% ^2 E+ c$ m;; Initialize the global variables to appropriate values
( X. `1 C0 a+ k# W1 D2 nto setup-globals& F' c& c9 F  [" Q3 i' F7 E
  set current-light nobody ;; just for now, since there are no lights yet9 |4 B! g4 Q# ]
  set phase 0
% d. q& c/ U# ]  set num-cars-stopped 0
" ~( K: I5 q* J2 ]/ r7 m& N  set grid-x-inc world-width / grid-size-x
2 z: U4 X: c8 ^/ E1 D( h" p' D  set grid-y-inc world-height / grid-size-y
. D4 w6 H5 G# M2 @$ Q( ^9 |8 }. Q- B+ `# y  G! Y4 D% v
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- C7 M" K7 _6 a2 o# Y  set acceleration 0.099
# Q! R5 P. V6 L3 M0 D( r: j* Bend& ]6 |' @/ m1 c9 l3 b

* G9 l0 a/ F" \  U. n( ^, {  M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,1 ~+ |( z" f) B* B) ^" K9 m7 S, g: k
;; and initialize the traffic lights to one setting' P3 O9 `, X- a1 X* k$ d
to setup-patches
+ y" {3 D9 Q. k  ;; initialize the patch-owned variables and color the patches to a base-color. I5 f, E: s3 U
  ask patches
0 D* s/ ^$ G6 j9 A  [! g# ?4 t/ \  y! ]8 F
    set intersection? false
) u8 }0 G. C3 N" q    set auto? false
  F3 S; q. h* b5 g    set green-light-up? true
# {3 B* C, @+ T, u3 x' G    set my-row -1, ]0 K8 g' {: S* M3 @* X
    set my-column -1$ z( N& p# D6 D% q9 F5 b
    set my-phase -19 o! V/ `2 t" k8 }+ P8 O8 m
    set pcolor brown + 34 g: n/ V- W2 f, u  v0 ]
  ]) e1 C! U# X7 q5 V& J

. \6 n# u$ B# S  ;; initialize the global variables that hold patch agentsets
! v: l5 _+ P( n! [  set roads patches with
$ D1 [6 a: z( T% |  T# `+ W$ V1 I    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' D: k4 _: I( j* K
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) v/ I' [3 C9 y+ D  set intersections roads with$ f3 x; {/ s9 N$ S3 D% L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& U0 E0 ]/ U! R" N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) @( o6 u8 F! t

$ y, y, q: j0 e) r( F3 S5 I  ask roads [ set pcolor white ]
4 ~  Z7 h  x/ y8 ?* x    setup-intersections. @4 a8 U( }( d$ R, O
end
* s" V; X& U+ O4 J$ I6 u其中定义道路的句子,如下所示,是什么意思啊?* G  |' G9 p, }
set roads patches with
& R, b! o- I8 D9 D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 J% {/ L! i$ F4 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! t3 W& c4 j' Y( P" I) T0 b; c谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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