|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" K5 e2 e7 b9 X3 W5 u3 \netlogo自带的social science--traffic grid这一例子当中,0 Q1 [. [/ C$ Y$ w' `. S+ ?, S
globals
0 k7 C6 Y- X/ A# H[
" A2 c$ w8 a( ]2 k grid-x-inc ;; the amount of patches in between two roads in the x direction
" u6 M' g: i1 g# Z+ N: | grid-y-inc ;; the amount of patches in between two roads in the y direction; q5 W0 k# R( z% Y+ E7 z' ^
acceleration ;; the constant that controls how much a car speeds up or slows down by if. g& P+ ?3 P c; ?: x( Q; s
;; it is to accelerate or decelerate
% e8 X' c+ b+ F+ i+ |, J phase ;; keeps track of the phase
; i7 p* q6 m% s/ Q( j num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
# a. f3 a/ v6 ^4 H current-light ;; the currently selected light
0 @5 k5 ~% i ^& H+ ?
W8 t; ?; }9 _6 d ;; patch agentsets9 z M- J; I1 m! q
intersections ;; agentset containing the patches that are intersections5 `& `3 W% f: D0 Q; i6 ]
roads ;; agentset containing the patches that are roads, \5 K' [* q+ ~$ G% b* G
]6 l- Y T8 r h: E5 W/ ?
2 R0 e1 k& `. G0 V6 _2 c# |' oturtles-own7 A8 c+ u" ~0 y9 O/ I7 O4 }- W2 n
[
9 e$ }6 f4 J; |" z. G7 R* l, H speed ;; the speed of the turtle3 F* ?- b. r9 K/ S( n2 T- N6 a
up-car? ;; true if the turtle moves downwards and false if it moves to the right4 B) t! W" j% R* S. @, s1 ^8 }
wait-time ;; the amount of time since the last time a turtle has moved
1 a: K& u) l4 C/ s* Y5 A8 p0 P0 G]
8 Z+ G6 w3 ?8 H- E9 ^0 R' M* B6 f/ Q2 S' @" W; e- ~5 @
patches-own$ W* V0 P. u0 x6 W
[
- o1 N8 i; ? G3 j intersection? ;; true if the patch is at the intersection of two roads7 S" |) l( h, N' n
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
* \2 \0 H, I! D+ ^+ T9 b9 @) @0 B ;; false for a non-intersection patches.
; n! I, t" a1 t E my-row ;; the row of the intersection counting from the upper left corner of the
" c) x9 f) [: B4 { ;; world. -1 for non-intersection patches.
% C& l6 W) B; D2 X/ v0 ?: b my-column ;; the column of the intersection counting from the upper left corner of the
0 n2 ?$ q! g8 D1 s% h# U- W ;; world. -1 for non-intersection patches.; ]: @$ Y6 I& k$ k
my-phase ;; the phase for the intersection. -1 for non-intersection patches." s5 ~" @7 B4 r
auto? ;; whether or not this intersection will switch automatically.+ {0 Q4 M9 F- X5 \4 p9 e
;; false for non-intersection patches.
" _! M' m7 f# H7 H, q5 ~1 q]
/ ^5 O7 U% ~2 B- U
, d6 ^3 d! n. b8 b; F8 {, K! ~3 i) L9 y- g: Z, u1 c. Q7 A
;;;;;;;;;;;;;;;;;;;;;;
! f% d& d K; C: Y9 a( M2 Y( K;; Setup Procedures ;;
, I3 E6 t$ Y6 I) s M;;;;;;;;;;;;;;;;;;;;;;
3 P, i( r5 r8 r- @& i4 \" C/ {; M' U0 f$ o) o1 X; H; q9 M
;; Initialize the display by giving the global and patch variables initial values.
H! h+ p: T- F5 C( n;; Create num-cars of turtles if there are enough road patches for one turtle to' K; N! n5 T+ a: F) b/ y
;; be created per road patch. Set up the plots.; X; j! z' G6 E/ f+ b' m% B
to setup
( M! [& K# d4 D1 C1 U: a: G ca
9 j* J+ M8 R' D; {( N' ] setup-globals' S1 ~' h% V' Y2 N
% \( ?8 O' A9 L
;; First we ask the patches to draw themselves and set up a few variables( ~ h9 e8 m& E- z+ ^
setup-patches
/ Q8 k- K% f# [8 |# Y$ Y make-current one-of intersections/ }% Z! v7 M& U5 ~. e3 w+ C
label-current6 h$ O# C. J2 N3 i4 l1 b
; D$ f- e: e* F9 Z5 v! s T set-default-shape turtles "car"3 O% g& @, _) O/ z8 I
! ~" b4 p5 Z: V$ e, M7 ?# }7 g
if (num-cars > count roads)( a" k" L4 X. N' i; `0 G* s9 y
[
+ \. V( h! r. |& j3 d% K, v) i user-message (word "There are too many cars for the amount of "2 ~$ r3 A/ g3 @* J$ i& |9 s
"road. Either increase the amount of roads "
+ |8 s$ f! e: N8 \ "by increasing the GRID-SIZE-X or "9 \: o; B6 h M5 X1 u
"GRID-SIZE-Y sliders, or decrease the "% C) e' u; [: n
"number of cars by lowering the NUMBER slider.\n"
/ R% J ~1 ?7 u( m. |: E# B4 U "The setup has stopped.")
5 r; I' p: v# ]/ @7 X stop
. D: b& F& r7 x. f ]
- s0 ?7 f# z2 ~- j/ H* Y# z3 x( ]3 Z) |% o7 Y4 P# h' i; q
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color3 F) C, a6 T" w7 [; Y
crt num-cars2 A0 F( Q9 F/ C; o
[2 b4 Q \) ~8 w: A
setup-cars7 w' v0 }9 P! ~$ u0 o# q2 V
set-car-color- G# w$ e. J" \( K
record-data! \5 W# [9 f% g0 O
]% r+ D& R. M! E
% W/ ?0 _3 [- Z& _$ W9 m0 \* w3 j ;; give the turtles an initial speed
5 s+ P; F6 j" e' J9 j* _; E ask turtles [ set-car-speed ]% ^9 J0 X2 \# o1 p0 L/ Z8 X
& X/ P0 u6 I/ D' ~$ `
reset-ticks, l" ]' Q8 r/ a; y1 h. _6 y8 d. B$ }
end
8 ~' n8 [% R" n1 ^0 ^0 G S; D0 |+ c" n- n# A( @+ F
;; Initialize the global variables to appropriate values' t5 v" \' d; D4 u/ I" f
to setup-globals
) W/ M5 m$ F- L, R0 t set current-light nobody ;; just for now, since there are no lights yet* K7 K& v ~' z& Y( C
set phase 0( Z% a& c2 L8 D1 y
set num-cars-stopped 0
2 T0 r% J+ |3 w6 p9 O% M: _6 d set grid-x-inc world-width / grid-size-x# S' O3 g ]) A1 d' l
set grid-y-inc world-height / grid-size-y
; \1 p F9 g+ { [$ k# L* w1 j8 g3 j
2 P4 }6 C1 z) n3 K! b5 n5 n ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ z5 c; \; @+ t set acceleration 0.099" x* W% f: }& B- u U5 c
end
. s/ \, t- I( F% Q* E
' L I* R9 u, ~* @, J7 e7 h5 v;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 a0 t! [0 J( w4 R
;; and initialize the traffic lights to one setting* q3 m/ @5 `- t
to setup-patches0 f* \) o* X/ r4 w0 v
;; initialize the patch-owned variables and color the patches to a base-color
. Q9 \6 Y( R" j) F; K ask patches; P3 s; O( Y0 [) L4 b
[
d4 F0 ~& r9 M set intersection? false
) k" Z6 _4 A; d) B set auto? false4 h3 X. `, Q+ D3 l8 q) e: Y
set green-light-up? true2 l2 c0 @6 z: N- I2 n+ `
set my-row -1
% f* W3 ^3 P9 k k X5 s" { set my-column -10 L! ~) S2 V, \) g9 i! [% M6 Q$ q
set my-phase -1" ^2 Q5 a- a! t, J
set pcolor brown + 3
$ y6 ^: f4 l. e ]
- Y, }# j0 o5 b* ?7 ~
, G" B; ]6 O. u+ y ;; initialize the global variables that hold patch agentsets
" F7 T5 ]* w) y set roads patches with
* V9 Z; p( M: M: P [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
: \6 ?9 ?4 i1 T (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& [ h4 ]( j2 C. A5 L2 Z! J) s set intersections roads with! Q3 f7 G0 ]: Q% g( R+ {5 [1 P2 { G
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ ?6 Z% e+ }$ M2 a% m (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, n4 Q4 S4 m* R" `0 E" h& e; Q0 q6 Y9 [4 S. X
ask roads [ set pcolor white ]
& S. N; n) O. p @/ ]! b setup-intersections$ C" b5 @& k" e( s# h" I- a
end0 S R+ A: h1 N/ |
其中定义道路的句子,如下所示,是什么意思啊?
j9 d* i# T4 h set roads patches with( G7 X( [% f1 O& V% p; t- j
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# d& S: u" j9 X, U! c8 c: H0 Y (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# Y( {& u3 |- {* L2 g
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|