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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
* Y5 O" f" x3 M4 m9 q: R4 fnetlogo自带的social science--traffic grid这一例子当中,2 f5 O  R3 d- G4 u5 f
globals
' u0 t4 H2 Q  B" X6 {% E3 z[/ ^5 \  e" B- q
  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 f& d9 A% h: `  L# R8 p
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
% L. H4 y% {! N: m' |3 C  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 Y; [. N5 k* m3 |% ?1 o$ _5 [
                           ;; it is to accelerate or decelerate  ^# h$ W- a$ u4 N
  phase                    ;; keeps track of the phase" c$ ?: r, m- h; e6 [/ k* L
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
1 Y7 s/ H) `: E* H+ l/ {& S  current-light            ;; the currently selected light
! I1 Z. r& N6 l4 u3 R- z- _. c/ e4 P) @) y0 G  b, k( q
  ;; patch agentsets; J/ o' w( ~* u* L. y7 d5 R/ d
  intersections ;; agentset containing the patches that are intersections
4 G8 F1 s& _8 R2 v  roads         ;; agentset containing the patches that are roads' }% K7 x: \+ B; C5 a
]5 P7 L) l6 A7 Z/ C2 V3 |" Q
' E4 p  Y  A% v3 ?
turtles-own
+ A! u' N- Z3 W: g[
) b0 W' Y0 @. F' C7 Q; k  speed     ;; the speed of the turtle! m" i1 ~- I) G3 s& @6 i
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
- @0 L' p/ k) ?1 S2 C- V  wait-time ;; the amount of time since the last time a turtle has moved+ B) O, e! Y! J9 x( t$ A
]
' ?! P7 s1 g* J& d' w, m8 j3 d0 ^2 C
* N% E& D; S- ?0 spatches-own
( M8 Q, P' J; E# p+ v$ Y, u2 [[1 e& N! B/ G/ T% P( T
  intersection?   ;; true if the patch is at the intersection of two roads1 \; e1 x6 _0 J
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.0 f8 G3 b5 |+ @4 J# q, g
                  ;; false for a non-intersection patches.8 B7 A2 ]* L; j
  my-row          ;; the row of the intersection counting from the upper left corner of the1 R3 J# V. N# L3 r: x4 R2 e
                  ;; world.  -1 for non-intersection patches.
2 S; ?0 K# [1 A& S% N3 U7 h: ^  my-column       ;; the column of the intersection counting from the upper left corner of the
& W3 [8 A8 `' d! ~1 G+ Z5 X) t  g                  ;; world.  -1 for non-intersection patches.
' L* {) R' ^2 v6 j  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
" L5 Y: A3 u# q3 j" _  auto?           ;; whether or not this intersection will switch automatically.
  S: `/ v/ r+ r& j                  ;; false for non-intersection patches.
. Z3 r* V/ g) I8 P1 T# z4 Q]
$ _1 i7 @- m  o+ W
& l3 P* v6 J  j+ O2 }/ y3 h
3 q$ j5 o. t7 C;;;;;;;;;;;;;;;;;;;;;;
7 I* @/ e' t& c# I;; Setup Procedures ;;
( M( q& B. \, ^3 o$ q8 ]: w;;;;;;;;;;;;;;;;;;;;;;
. P% r1 c' X' T! P3 o" Y/ m5 l  T8 X  S4 z# }' j7 x' y* Z+ R+ n- e# k
;; Initialize the display by giving the global and patch variables initial values.
/ A" F$ J' A& m: @% |7 u;; Create num-cars of turtles if there are enough road patches for one turtle to" x0 y0 A7 v8 H# `+ f
;; be created per road patch. Set up the plots.
3 T' L9 L! D8 n3 _1 p2 m2 }to setup4 \/ j& e) A9 a( g2 j, g5 k" N- }
  ca' M5 d4 B, N: ?* g
  setup-globals
' w5 n% a4 p" t0 m7 w/ Z' p8 ?/ {: j; @# M/ T# E8 R
  ;; First we ask the patches to draw themselves and set up a few variables
) D; z- S. Y5 w  setup-patches
  S6 z. s' p2 o9 ^/ x  make-current one-of intersections
2 N7 p; L- N$ l+ k& i  label-current
. _2 p0 n1 B" [* _+ `( o
5 P% ?  k% b, G- [/ x! N  set-default-shape turtles "car"  ^' Q( m: R1 \7 @
9 r' z0 X, k  W7 |/ e
  if (num-cars > count roads)
8 Z0 d% O4 p" [7 `9 p4 l  [% d- G. u' L4 [# o! P
    user-message (word "There are too many cars for the amount of "
7 B' ]/ ?# f" T) B: m3 J                       "road.  Either increase the amount of roads "
9 `& |9 d1 W: x# f                       "by increasing the GRID-SIZE-X or "8 i& p: k  g* u4 C# n9 N' I
                       "GRID-SIZE-Y sliders, or decrease the "
% I( I& E, l7 c1 H+ l( G' [                       "number of cars by lowering the NUMBER slider.\n"+ M! }# k9 S5 v3 U# X4 Y: M/ R
                       "The setup has stopped.")
, d+ \! N* {, {; o' O( e    stop
4 p7 P/ w: ]/ d) ]5 z  ]
3 Y8 n; V0 U/ F4 v' _. P5 W: n$ m$ i7 e4 a, W+ j: Y
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
4 y5 o+ `- l' N5 q, \# C& v0 M  crt num-cars
  V- E7 i2 {. {  _0 P' {/ |/ W9 i2 ^  [
, F! T: R, |! q( o4 f4 P) U3 m    setup-cars" T! \0 f. m) y$ L8 \7 `
    set-car-color" z; n* C* o6 [4 ?- k% u. o
    record-data% J2 k$ e4 Z( }, T4 t
  ]! [8 f* q8 S; [8 p

0 |% v4 i6 r$ Q  ;; give the turtles an initial speed" m* r9 B2 y. K2 Y* @
  ask turtles [ set-car-speed ]& f8 O( q1 |% B& H5 t/ w

- ^, v# j: h; _/ M* b  reset-ticks& D4 ^2 n4 w( [3 j9 ~
end
2 E' y6 L! g0 N' X
1 O7 B$ x* R( w' K;; Initialize the global variables to appropriate values
" v, J% z9 L$ A) A6 Dto setup-globals' b- `+ v1 h4 U1 D6 q. w- I
  set current-light nobody ;; just for now, since there are no lights yet4 p0 T- t% b( S% ]& t
  set phase 04 U$ K, r4 V7 W, E  o
  set num-cars-stopped 0- o/ s4 i2 @% ?
  set grid-x-inc world-width / grid-size-x8 U& G1 {& w3 o+ n' u3 r7 t" O, T) \
  set grid-y-inc world-height / grid-size-y
" W4 W2 U% p$ N( _7 E3 V3 O  I( k# B% t! G1 S7 C8 o! Y
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 f6 S5 w& m9 d6 C+ ]
  set acceleration 0.099
+ _% S4 d, ?0 N& z. S% T/ |$ e% Send3 v- A: c9 u. k0 W8 B3 j0 {: T

! _- S: e$ ]% O0 k; w6 o* Y0 `, C;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, o2 X( C0 Z7 B) p( [6 i9 M;; and initialize the traffic lights to one setting
3 O; _' l4 P, u* Z2 \6 d( Mto setup-patches
* \" ?8 m( O6 l  ;; initialize the patch-owned variables and color the patches to a base-color# q- G$ b# ^/ x. M1 D
  ask patches
5 C$ G! ?7 e8 w9 u6 Z* q  [/ @: O! N5 Z' p3 X; d2 W8 ]& u% ~5 |, {
    set intersection? false
% p, e' V3 n7 K/ G* M% Q7 [    set auto? false5 J  e; P1 z1 `, e8 j+ B; ~
    set green-light-up? true
, L* d% j" {0 ?4 f+ D% x! N    set my-row -12 L  ^+ Z8 H) h' r9 Y$ l' N) x$ C$ {
    set my-column -1
% D) Q9 R3 v0 W5 @    set my-phase -1" z' F, u) a: [) m7 a9 g
    set pcolor brown + 38 G# m4 I  {) }
  ]0 i8 w0 _' u. I- w: m
; _  \5 `8 c) @- j9 V# ?5 z  q* B
  ;; initialize the global variables that hold patch agentsets
7 L  ~  c6 Z" u8 U# i& u7 U  set roads patches with
+ e& t$ f# H/ C( N    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
  B6 I, ^$ S  A1 i. C    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: P6 d( @7 P5 s0 [$ g  set intersections roads with
7 C% Q& N' A. R& W1 ]    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! |6 m0 D$ A6 ^    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) I$ i3 E3 ~3 Y. b; o9 x6 \: S$ [
8 t8 t+ o. e3 c( Q( W! O. t
  ask roads [ set pcolor white ]
: Z- e% ?; g( s+ i; U    setup-intersections
5 H0 O9 n( C0 ?* gend2 `5 f0 n; c9 N* |4 h  `* a
其中定义道路的句子,如下所示,是什么意思啊?
8 q2 [9 {7 U1 w* ]* o( |5 { set roads patches with
( n6 e$ t" C# B) A    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 U- f/ x) R1 {6 H, z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 W: F' h! C9 S' a1 j谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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