设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9360|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 F, q0 l% L4 O5 A% [/ ?netlogo自带的social science--traffic grid这一例子当中,7 p' G( i% p* h5 `7 U' |
globals
4 l% M( x- B" @, h$ n[
! k" T  p5 D; m" q$ F  grid-x-inc               ;; the amount of patches in between two roads in the x direction0 a. W  K1 T$ M% v
  grid-y-inc               ;; the amount of patches in between two roads in the y direction% [! l0 l$ [# w& e$ {: [& d
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if; V0 o& W* \4 l
                           ;; it is to accelerate or decelerate* Q" f; Z/ ^3 n6 a9 G1 _! [$ _
  phase                    ;; keeps track of the phase
: c+ U2 O- u) m: i0 m. Z  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure" m* V  M2 E$ Y8 ?; }
  current-light            ;; the currently selected light: B& r0 V# `% h" T! c8 A
  R! x7 H  q* O( H
  ;; patch agentsets# ^0 a2 ?, C9 z7 ?9 ]
  intersections ;; agentset containing the patches that are intersections' `3 X) H! }3 L
  roads         ;; agentset containing the patches that are roads5 x7 e, x; B9 B7 K  |# m) D( L1 q
]+ h! z/ G: z" s* o0 V4 d7 b

4 T9 ?/ X# g2 @# [( E4 a" Lturtles-own* [2 U, [& w3 W; V2 J! a& W
[, @5 A) Q! c) O* X/ w7 \; ]
  speed     ;; the speed of the turtle
, I; ?/ [4 S# ^. K6 y$ M3 F4 E  up-car?   ;; true if the turtle moves downwards and false if it moves to the right* o  K  R2 S/ k4 r) {
  wait-time ;; the amount of time since the last time a turtle has moved
" [! D0 [4 \# |3 v" W# u* v5 x]
! h& ~( e$ k( J# \) y- E$ ]8 z4 ~& j4 \4 ~5 @2 P
patches-own$ j0 ]0 @& n3 D
[
3 J- q( u" t+ [8 ?( p% `  intersection?   ;; true if the patch is at the intersection of two roads$ {+ t6 g, t# l' z, y: y
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
+ L5 w: m9 U, T' m, F" g5 i                  ;; false for a non-intersection patches.+ V5 c5 l  H. Z6 K/ F2 n7 Q
  my-row          ;; the row of the intersection counting from the upper left corner of the
6 A+ y: ~- \+ P( d4 N3 a: \                  ;; world.  -1 for non-intersection patches.
# {! P. N) L8 U( n$ O, S, B  my-column       ;; the column of the intersection counting from the upper left corner of the" \' `! U3 g; ~: I( _+ f. w
                  ;; world.  -1 for non-intersection patches.
5 D6 W4 |* G3 n% a0 z" f" _5 |3 I  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
0 P- B+ ^1 a8 V" H  K' }  auto?           ;; whether or not this intersection will switch automatically.' v% _3 p9 F0 l) d. e* `; a. P
                  ;; false for non-intersection patches.2 B. H& y! |* t
], N+ G8 F7 A2 M; _: M' q3 x

: w# v' J3 s( X' ?) x% o6 h$ W$ W% n3 F+ l% p, W* Y! A: H
;;;;;;;;;;;;;;;;;;;;;;; D1 H1 J5 P4 J) N% G
;; Setup Procedures ;;$ g0 z. _7 M9 N
;;;;;;;;;;;;;;;;;;;;;;- {; @) b+ r. w' @2 B
+ N; T4 J  x+ |6 L
;; Initialize the display by giving the global and patch variables initial values.# ], ~* ~# E: _$ P6 d# J
;; Create num-cars of turtles if there are enough road patches for one turtle to. L3 d1 U, B5 J2 M3 }8 u
;; be created per road patch. Set up the plots.
0 u  o) b5 v/ A* C- V4 @8 oto setup1 F3 ~9 J1 M3 S6 g8 p
  ca" i% h( C  A- k- _5 W
  setup-globals7 T/ s3 D' ^  m( a: ~3 r' _: c
* B7 M4 C9 k; D- {
  ;; First we ask the patches to draw themselves and set up a few variables
9 ?8 b3 [* T" }% U7 d6 J  setup-patches) ~0 U& c5 h, U; w' _% x. y/ Q
  make-current one-of intersections
" d6 L0 c& C+ u& ~  label-current
, g# {8 v; e# a0 r. G, W1 `  n1 Z0 s/ C  u
  set-default-shape turtles "car"
) e7 p  B2 L/ t3 B& d; \" ^
" R: I/ v  o/ H( h  u9 L4 o  if (num-cars > count roads)
! h9 a' j' O( f* @1 {  [
$ [+ |5 x7 `5 H5 N" O    user-message (word "There are too many cars for the amount of "
1 e/ w5 o, I) m+ h4 V                       "road.  Either increase the amount of roads "
% N+ E" y; B& Y                       "by increasing the GRID-SIZE-X or "
0 J4 E! C( C. W! H8 I, R1 v. T                       "GRID-SIZE-Y sliders, or decrease the "8 E! N2 \1 F" A+ R' E
                       "number of cars by lowering the NUMBER slider.\n"9 {& l& v- U+ t( @5 w; x4 m+ n
                       "The setup has stopped.")
. b. O# [, B' y1 U) I: T& _+ W    stop
- L5 G8 R( f# w- S- _  ]
2 A7 K$ ?6 v& f: B
8 e; z9 S9 E! |. |3 x* L: [  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
9 V# L9 w/ l6 r* q. f  crt num-cars
& s, `+ m0 Z3 J3 q) r5 l+ ^: a2 j  [
+ J! ~9 F8 h: d    setup-cars
8 @, k/ t/ i6 N3 P! S    set-car-color
1 B6 z3 Z2 D! c    record-data9 b( A3 X; t4 V& ]
  ]2 W( X7 w* q* J( G& P9 C+ \
( N4 h5 g6 X3 p  _0 Y4 L$ e- m& ~
  ;; give the turtles an initial speed/ v! ~: Q: ~1 l% n" ^$ m
  ask turtles [ set-car-speed ]
1 Q; i6 _$ d" Y
* h/ [+ X# T; }3 Y6 D1 U/ @4 L) C  reset-ticks3 q0 d, f' F" h9 o
end- _/ e* t& _( m  z
- j) b9 `! D) Z  R
;; Initialize the global variables to appropriate values
) D( J' z2 C  fto setup-globals! y# P- k* _9 H: _; S8 P: a" R: x' W
  set current-light nobody ;; just for now, since there are no lights yet6 @$ H' j$ W9 d6 [1 j0 z: v
  set phase 0% g+ G3 |3 I. b: l" Y$ ~  C
  set num-cars-stopped 0
+ ]! C3 g$ D+ X  Q; S$ ?. t  set grid-x-inc world-width / grid-size-x: l* H& ?# s# ?+ ~4 M
  set grid-y-inc world-height / grid-size-y
$ g& C5 Q& P/ S- R; ^* y6 x: G. g/ y4 r; U/ O8 k
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
' b, B, J9 X$ h& `% o+ y  set acceleration 0.099
: S5 _- e- M& n  j; s% G- Zend
' v1 A) A( j" {5 @0 T
$ J, `5 g, b* O- Q;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
8 Z9 L0 q: B' B( O;; and initialize the traffic lights to one setting; f7 j6 ^5 ?" [' ?& w  R1 `
to setup-patches
! A% B2 {0 u' y' J6 t. L9 e  ;; initialize the patch-owned variables and color the patches to a base-color( a4 M) \! V( L0 V; o) \$ K: h
  ask patches
2 e; |/ ], S/ `* e" X  [
6 p6 s8 W6 ^: P! }& H    set intersection? false
6 O$ t$ W+ A$ j. }    set auto? false% s, S% c- ^9 v. L3 u+ X% ]
    set green-light-up? true; ?4 ~+ n7 m, v# i" B8 `' K" |
    set my-row -1
9 a; U* ?& a5 f    set my-column -1, w$ W* x3 E! c" Q" `, R6 V/ M
    set my-phase -1: ?- C8 x" j, o4 Y- @  _
    set pcolor brown + 3) ]( M8 L& ]* B8 H5 E5 @9 Z
  ]; k, m- [. ~; \! K' H; c/ g
: j  V5 P+ [- N( P3 [; H9 {9 ?
  ;; initialize the global variables that hold patch agentsets
2 p: i1 ?  V6 b  set roads patches with' r4 [8 I0 C1 `) c$ y6 x5 c
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- E. m" H. n" x9 r8 m0 t
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; Z5 `  n( c0 \1 F  set intersections roads with
$ }( W+ M, m$ l2 D! r' V    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. Y& Q+ A3 i$ ^, C7 u. }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. @' G9 B2 S# `: B5 N& D( C' e
- w& W: v# R  G3 v/ j
  ask roads [ set pcolor white ]
# F( I( {+ w9 ~; S4 b2 s. m2 @    setup-intersections
' R3 S) x' V9 J9 u% mend9 m4 V# o! ], _  [: j& O4 Z2 W' U
其中定义道路的句子,如下所示,是什么意思啊?
# X/ P4 p2 q1 y2 _8 Q& k* q set roads patches with! r- w* P7 G& e
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 ~3 F. l( B& _* T  o    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" {7 E1 G$ O  g# S, j1 X% c
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-11 22:05 , Processed in 0.015342 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表