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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 t/ \- B+ d6 @* e, r% o- X# p) D
netlogo自带的social science--traffic grid这一例子当中,) V8 P- Y' W  N6 t4 [( [" z4 H! T
globals
9 v) P% |' z) O! ], }$ G[
6 ^  P' D' W1 c* k) a9 _# u  grid-x-inc               ;; the amount of patches in between two roads in the x direction
6 i" }) `) A9 W- l9 a  grid-y-inc               ;; the amount of patches in between two roads in the y direction
9 ^  K8 m# V' l+ u- K. o" i  acceleration             ;; the constant that controls how much a car speeds up or slows down by if; z5 Q: X: I8 y! ?$ [3 R3 c0 E) l3 ]
                           ;; it is to accelerate or decelerate- `% {6 G. S8 r* u4 Z$ u4 A6 Q0 I
  phase                    ;; keeps track of the phase
& d7 D5 N2 q! c  `  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure; j$ F; ]& H0 T# r8 E2 g
  current-light            ;; the currently selected light
/ H7 R. K% v0 ~% V* a+ J+ o
! m9 `  H) |+ ~, m" v) M  ;; patch agentsets
) v! K' E% n+ C% x; |5 T; \# s  intersections ;; agentset containing the patches that are intersections
# H" Z& Q9 ]& R; ~  roads         ;; agentset containing the patches that are roads1 A* L1 b8 W8 r/ ~/ s7 X' n! e* S
]
9 x; p6 i% E* C+ D+ c4 G. C# \6 r0 ~8 U# n( y9 ?' h
turtles-own
( r  J; v$ s& c, v[+ ~: j. c; G4 }7 F( N
  speed     ;; the speed of the turtle
8 T8 d" F  L' R9 |  up-car?   ;; true if the turtle moves downwards and false if it moves to the right8 h9 i6 S% w0 M# T
  wait-time ;; the amount of time since the last time a turtle has moved
2 c/ Y9 I& f0 U& f. {7 ]6 W]
! v& i1 p( V' [; v/ M2 j) D4 y8 l% S8 k
patches-own. G  t2 j% j3 w
[; W/ N- o* \: F# m
  intersection?   ;; true if the patch is at the intersection of two roads8 a5 L2 i# J2 B7 O
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
2 l8 ^$ ^; C% ~+ s                  ;; false for a non-intersection patches.
, P; y0 L/ b# c/ x! Y: `  my-row          ;; the row of the intersection counting from the upper left corner of the
8 f' _1 ^  K' R  [, t. ]                  ;; world.  -1 for non-intersection patches.4 d/ h. i, k& I0 R/ n+ ^: r" r  n' Q
  my-column       ;; the column of the intersection counting from the upper left corner of the
* r9 N& q$ s1 p                  ;; world.  -1 for non-intersection patches.
( {$ t. O" E* ~8 K; [. u6 h  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
, o4 s- C, V% T" S  auto?           ;; whether or not this intersection will switch automatically.+ C# V& u0 l6 t, H  ~; N
                  ;; false for non-intersection patches.
' j/ p' T2 S1 B]. [9 i; i# c% M# K* _1 A

7 j- c% z- D) g3 X  s: y4 P4 h% o( L* b
;;;;;;;;;;;;;;;;;;;;;;6 S4 e1 G8 ~. [  O- j7 c+ m) i5 b
;; Setup Procedures ;;
! V+ q8 E6 ^2 W9 |/ U# f+ H' d' P;;;;;;;;;;;;;;;;;;;;;;
+ D2 l# u/ V4 Z* E& t9 S9 Q6 F, M% l- H: M4 Z4 G
;; Initialize the display by giving the global and patch variables initial values.4 f- s! W; a( g2 r; T
;; Create num-cars of turtles if there are enough road patches for one turtle to
5 A9 \2 ?' M1 _, i) \;; be created per road patch. Set up the plots.- o- _3 n7 ~+ G6 A7 ~4 i; S2 b, ^3 G
to setup
. \; c) `3 a* G- e  ca
! K, E1 u: N3 T  {" Y2 I$ y" }6 d$ S  setup-globals
4 B* B  k  U$ f0 m. i8 k
5 N* Q# }( _% `  ;; First we ask the patches to draw themselves and set up a few variables" ]2 U) L; ?/ [
  setup-patches: A: L4 r4 L4 Z+ K
  make-current one-of intersections* O0 b5 N" A, R& b) H
  label-current" ]& L: {+ s9 E+ [  S
: J5 a& n. A1 ]1 g* f7 ~
  set-default-shape turtles "car"
+ p" u* e3 H' ]% ?- Q
5 Y( j2 |2 r+ j. n  if (num-cars > count roads)2 Y( [4 B5 V2 o3 g8 L& P5 o
  [
! m5 C" N9 M3 u* f  O    user-message (word "There are too many cars for the amount of "
- n, m( e( m0 N( ]) a8 O! f+ X                       "road.  Either increase the amount of roads "
. Q# f3 d  ^8 n7 I2 I5 ~                       "by increasing the GRID-SIZE-X or "
/ r" |+ V" b) L5 i9 `8 q                       "GRID-SIZE-Y sliders, or decrease the ", g! N/ I/ \; X# Y1 @5 a
                       "number of cars by lowering the NUMBER slider.\n") T$ N( g% V, X: z1 v/ c' d  d( S
                       "The setup has stopped.")
- c' g" r5 d6 [$ g' T1 t! c4 Y3 z    stop$ r0 K6 z) ?: A4 U
  ]" g9 y$ K, f& r
' o- B" |# V; m# w. G+ P
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
4 b+ e! K, [5 V; D, v  crt num-cars
. z7 [9 u- c6 N: d) S; k7 ~* L- g$ p% m5 ?  [2 {- u; O0 K  f5 N* q
    setup-cars
* Q- `% V. D( b: W! w8 k( R- r6 @$ O    set-car-color$ P  l  H* [' u8 T& d) ]
    record-data
4 [( H0 b7 N4 A  ]
( ^  d2 D! Z$ k& \0 f6 Y% F$ J
. P8 {. @& F: F5 S  ;; give the turtles an initial speed
/ H8 n  X5 a* H; }; y& k  ask turtles [ set-car-speed ]
# a' _7 k6 m, o( m3 D( e0 C" s7 M4 |- y6 H, u
  reset-ticks
8 N  P8 r# D* _) t: Vend6 K8 q! V" m6 E  {8 I  a
* }+ I6 s6 w" s4 V- Z
;; Initialize the global variables to appropriate values
( _/ S5 @+ Z8 F% D# J7 c9 qto setup-globals) U3 T) {$ b% b5 g9 I- }3 t
  set current-light nobody ;; just for now, since there are no lights yet* ?( C$ |" c! O6 {; z
  set phase 04 n! z2 V5 i( a) L7 m6 O
  set num-cars-stopped 0
9 D$ f; ~( [2 x% \7 D9 O  set grid-x-inc world-width / grid-size-x: Y8 _  L  q0 b8 A
  set grid-y-inc world-height / grid-size-y
: l; K9 E5 P" l& f# v; U3 _0 \* [1 _- L7 E: ]7 }
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# p. `5 H) @4 r( r7 @  s1 u
  set acceleration 0.0992 I% M0 \* ^' @6 o- I& v$ q; v; e
end
% G5 C. _  |# G, r9 U( X1 f" z1 |1 m7 `, ~8 w- u; L& j& c4 e3 j
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 V4 S. K% w- J. L: o. y6 ?+ D
;; and initialize the traffic lights to one setting$ x4 }+ m- l- J+ B
to setup-patches+ B$ ^# S6 l4 a" R6 e  M  F1 x
  ;; initialize the patch-owned variables and color the patches to a base-color: v& f: O" f& u# K
  ask patches
) O4 c! a3 N. d+ ^1 `! J3 k' W. ~  [
- m* t6 W; d- D1 Z' t1 f  l, @    set intersection? false  U0 y$ g# @6 R/ {
    set auto? false' J* d$ o) h* ]8 U
    set green-light-up? true% `' I  ^  f  u7 |# {
    set my-row -1
% ?+ T  |3 m; N9 m, z  S- O    set my-column -1
" w5 [2 F  H# `* v$ M' k6 X    set my-phase -1; l- T1 O) U1 s; e: P
    set pcolor brown + 3* {8 V! Z2 A- m% B6 S
  ]
7 v" z) g9 K0 \  ]. d. r/ j+ F2 I* j
  ;; initialize the global variables that hold patch agentsets- z( ?8 u$ q. _/ q5 T
  set roads patches with
( R! u1 [7 \# I    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ M6 Z% [. |/ }8 A; X+ u! V8 J    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ ^! g' |0 h7 o* A( Y( G+ ?2 k  set intersections roads with
, p! P7 k5 m' L( H& v- ~; i1 l( T    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and# a0 Z0 b# `3 P
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 T3 q2 v/ Z$ j, Q0 ^# t/ B+ U3 `3 L7 Z( r3 `
  ask roads [ set pcolor white ]
; l% v6 [; n- X. m6 Z    setup-intersections( m2 T4 Q" {( w  m0 i
end
; T7 o. w& u2 l' ]' m( ]; [2 |6 s) c9 l其中定义道路的句子,如下所示,是什么意思啊?
, Y0 ^5 G9 }+ j set roads patches with
+ m5 n& }4 J8 Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' V, v0 Z0 @9 P% C+ P% h) B% n1 z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( B; F- }  A0 d2 e0 i: w谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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