设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9416|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
8 P9 J, C9 U7 p! \1 ^$ g7 Rnetlogo自带的social science--traffic grid这一例子当中,
" ~2 ]5 }' }7 e  R7 T5 Rglobals
: [8 {, V$ r- F5 M[
  b0 V/ N% @' N8 ?9 p8 P# F& h; J  grid-x-inc               ;; the amount of patches in between two roads in the x direction
3 T& W: Z( G2 P) E- U  grid-y-inc               ;; the amount of patches in between two roads in the y direction+ i# p3 @( a$ s9 r; [4 ]* ?1 D
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( v  d: r* G8 I# H7 g" H1 D# N/ W, j                           ;; it is to accelerate or decelerate
4 z' {# i& L" P3 \7 y9 f- Z. e) K  phase                    ;; keeps track of the phase) R; ~% b: u  s1 ?
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure0 P3 L/ y$ D- j& |" {/ T
  current-light            ;; the currently selected light9 P7 Y  B  O" H% L$ ?7 a1 D. K( o
+ V; Q/ ]2 ~. _" X6 I  S4 V
  ;; patch agentsets0 P; n" k( F- q2 u9 @. f4 k
  intersections ;; agentset containing the patches that are intersections
( V9 w5 K, F4 X, j  roads         ;; agentset containing the patches that are roads- @3 J$ l2 k% j' }7 ]/ L
]. @$ R, p: }+ e0 F# {; ]1 j1 c" I

- I# `! ~" Q0 T- [" }- Cturtles-own% H" ~, g4 Y: p& F
[  \) Z% i. U5 C' e' y  @7 D7 ?+ U
  speed     ;; the speed of the turtle& H: T# M0 j% O: s+ J- T
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ D  h- F$ w0 u. R4 g6 I
  wait-time ;; the amount of time since the last time a turtle has moved
4 w$ A: Z3 d" I0 C]' _9 k5 A4 `# R  B) o

* W5 \4 a* \# R& }3 q5 n4 K7 Ipatches-own& g6 @* B, @6 _- `+ t& u7 X& M5 i
[
& Z4 w+ [  H& B1 R  intersection?   ;; true if the patch is at the intersection of two roads5 a7 _' P9 y% Y  q# X( M* I8 V
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 v& @' n# s0 ]! B/ }                  ;; false for a non-intersection patches.7 }& U% d. Y8 i' J, Y" H" p/ E
  my-row          ;; the row of the intersection counting from the upper left corner of the; }1 _3 ~% h* F" B$ }: t
                  ;; world.  -1 for non-intersection patches.
: x: V! A. ^: k, A! i* V& v  my-column       ;; the column of the intersection counting from the upper left corner of the
2 Z+ b3 i, `1 I; i8 Q4 S% G, P! y  y                  ;; world.  -1 for non-intersection patches.
' @& G) K5 s# h0 `, i  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.* m1 K" {+ h' W$ R$ n
  auto?           ;; whether or not this intersection will switch automatically.- ]: L8 g- X' B% G* D+ O1 m. m
                  ;; false for non-intersection patches.
+ q9 N+ ^: g$ E: m% s6 A9 M* C]) T- y3 O1 h! w1 }& t7 F

! `3 y. w0 z) ]+ w2 p1 X( @/ B6 J8 k
6 e- r  T7 M; A- l+ S( U;;;;;;;;;;;;;;;;;;;;;;
; d, W- v0 p  ^3 ?;; Setup Procedures ;;1 U: e6 u# |# ?. v
;;;;;;;;;;;;;;;;;;;;;;
/ M: V1 @; G4 Z! Z4 H7 w6 T; `" [' Z, l( y. Q5 K$ O/ ~
;; Initialize the display by giving the global and patch variables initial values.  f* s# b/ c- x6 ]% ]; J& ?
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ V7 V# }- O  f, y. P7 x2 r9 L;; be created per road patch. Set up the plots.
; F" y! I* H# I: e; oto setup) t% R8 d" O3 p0 Z! I
  ca
; h" G4 b* Z5 c4 ~' \3 K& }5 F  setup-globals
  z1 }4 @- E1 c, p0 B- V% w/ E2 |- L0 g# Z' U
  ;; First we ask the patches to draw themselves and set up a few variables) }; m5 c* ]. R1 J3 Q
  setup-patches
3 y4 b' M1 e# o: S' i" k  make-current one-of intersections
- Z4 _" V& A5 @. o' S  label-current9 x3 X' X6 j; x
* h7 f9 P$ ]3 I
  set-default-shape turtles "car"+ M( w1 D1 ]- g/ L
' K* a% a3 I6 p& @* a8 L
  if (num-cars > count roads)
# j6 p* E9 v5 j8 ?. J+ Q6 Y0 _. h% x$ W  [
7 M1 U# e, v8 d1 p1 B  u: ^( a    user-message (word "There are too many cars for the amount of "
- ?- @' c2 O9 L9 `5 w; k                       "road.  Either increase the amount of roads "
% e' K3 W# L6 ^. i0 m                       "by increasing the GRID-SIZE-X or "/ ^8 s2 p" H1 o- S" S% ^) v( D
                       "GRID-SIZE-Y sliders, or decrease the "
+ ]8 W( M3 ^4 o  z                       "number of cars by lowering the NUMBER slider.\n"* _+ b; t3 S$ P. t0 m. _3 K: z
                       "The setup has stopped.")! p' @3 T5 g/ c6 k  I- g
    stop
' ^8 R! M  ~6 W& L4 c4 `  w, W# |  ]- J2 r: l/ B; ?1 Q
' ]2 D5 ^& k' s- h5 A: i3 ^2 Z
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color! M# _) Q/ p0 ^2 J
  crt num-cars
; A6 `0 h5 |/ z9 s  U! Z  [
& }8 ~, W% r! b4 l    setup-cars
  Q1 k) z+ E: U3 K1 R" G    set-car-color8 n/ q5 I/ P3 D. m# J
    record-data
% a' b8 l6 e( }4 @  ]
: K) y8 c6 `' ?& M9 Y$ d0 b2 S# `9 g  G: U2 G
  ;; give the turtles an initial speed
5 D, ~; X  Y( z" j4 \# l9 T9 M  ask turtles [ set-car-speed ]
. y* v: A) m1 L" s. e% j
! v# S( d3 a  }6 ?& L  reset-ticks
* l: Z0 Z* P. M7 Xend6 t9 ^" m1 s' g
( {3 l+ \( K+ \8 d6 u# D( O
;; Initialize the global variables to appropriate values
7 Y/ y2 ~8 h# a" l! A. B5 Pto setup-globals
0 u7 [6 w- l3 v. N4 R+ ~5 }" @  set current-light nobody ;; just for now, since there are no lights yet
+ Y3 G( ?" q/ y* R8 N/ m% q( c6 A1 T  set phase 0* p& m8 R0 C4 Q5 H; X$ s
  set num-cars-stopped 0
' V7 w& A1 W1 S0 q  set grid-x-inc world-width / grid-size-x, X  M0 M& s( h9 W, S0 [
  set grid-y-inc world-height / grid-size-y. h0 |' M) I) K6 V6 p+ T( \# t
3 T' q% u9 ]- T/ ^# ]* ]
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: N9 o4 c9 Y! ?! Q3 l2 C
  set acceleration 0.099
/ _. I: i+ O+ _end
) k% m$ {* Q. P: d7 m
- B( v& z* k* C3 u" F;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
. T  a0 N9 U- Q4 W. W9 O. R;; and initialize the traffic lights to one setting
2 i, _% _" r- |& L2 Xto setup-patches3 V$ e$ f3 N0 F* i5 E4 v
  ;; initialize the patch-owned variables and color the patches to a base-color
3 G* g0 @3 {% K  ask patches
2 ?! \7 w& s1 ]" d1 X  [
+ F% x! C( p2 y& f) Y3 y    set intersection? false
; e# ^2 w$ D1 L% q% R' g6 D7 ^    set auto? false
2 H/ D4 W  @+ o! f$ F    set green-light-up? true- {3 C' q8 P" N" Y  C+ ~1 v4 _
    set my-row -1% d1 Z6 p0 R- z( [( \6 _# n
    set my-column -1
: b- q/ c4 P' m* q    set my-phase -1
( r2 B# r7 m; C  w    set pcolor brown + 34 ]4 u2 i0 e  n. L: L- M0 n. \
  ]
. a$ O% r' g; h- ^* T( A2 l, {% J0 j3 h$ A, y; B0 v! o3 w* e
  ;; initialize the global variables that hold patch agentsets- L% S. Y! V6 ~7 k. {7 {: g: y! w
  set roads patches with3 H8 @  I: h3 }2 I. p8 A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, o% \6 G1 O# M; o    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- ?- w' s- c: S( N! g9 i
  set intersections roads with6 O% J+ I+ b4 w) w' M
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and/ D% e9 Q5 ~5 q/ w- S& [; @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) m; d1 H/ h0 N7 L, i, V$ Q9 x& ?
/ \: I  `7 Z6 F! P% @5 A1 w
  ask roads [ set pcolor white ]2 h+ F: r) [5 _0 z% ~# p
    setup-intersections
7 `+ v7 l  ~+ g6 y: u, zend
' H- U0 o; ^! Z1 H' d; p) @8 `6 X其中定义道路的句子,如下所示,是什么意思啊?4 r  C, ~) G' H% P  a& D8 V
set roads patches with
3 q& z  n4 v& H    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& e+ m3 D( _1 x  j; g3 F4 b% }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 @* j0 N% ~' E3 s) m2 W谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-14 19:36 , Processed in 0.016300 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表