设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8420|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
) T' Z9 n9 o3 j0 l/ C3 Mnetlogo自带的social science--traffic grid这一例子当中,
+ I4 A; S3 J% W+ Tglobals
3 ~' r: |: D6 ^' @. a; [: T4 x[
: @" d6 b6 [9 Y3 S' O  grid-x-inc               ;; the amount of patches in between two roads in the x direction  v  `& p- D9 H9 s1 y0 n2 m$ \& Y
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
& S3 `! u1 ]% R. O  acceleration             ;; the constant that controls how much a car speeds up or slows down by if3 }. a* u, R- w; O
                           ;; it is to accelerate or decelerate! f. E$ ?- R+ |% H
  phase                    ;; keeps track of the phase
/ d; @3 a7 t; A1 K4 w  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
% r$ P1 [  G8 @  current-light            ;; the currently selected light
& T' T8 l$ K" n9 {) r5 p# @0 w
2 \5 O; F/ D* x" m) b% g  ;; patch agentsets4 n6 c5 }) |* ~: _% h6 [
  intersections ;; agentset containing the patches that are intersections
( P$ Z: [9 a0 k1 i$ F% X  roads         ;; agentset containing the patches that are roads
$ J1 @7 |, P) j]
# a7 p1 k% m" f0 z; ?
5 S7 ^) ~- {  o0 k6 R0 S9 bturtles-own
- V% ^, b# C$ ~) t3 u[. w9 U6 H. d7 a5 m8 A
  speed     ;; the speed of the turtle
9 W4 V* V- Y/ B$ l9 v7 o  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* Q2 H* h, S& _" B  wait-time ;; the amount of time since the last time a turtle has moved9 w% G: h! [1 U# b1 L! ^8 o5 [
]2 q1 ~, A1 E5 E6 r5 p$ y

$ |  g  g! b: E: z' ]patches-own; D! G5 w/ h3 X5 a
[
% }. d4 i1 {8 ^1 T5 g1 H  intersection?   ;; true if the patch is at the intersection of two roads
$ F/ m1 Y6 d- t  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
3 ~- V7 i  P$ m- F% t$ I                  ;; false for a non-intersection patches.) c8 h1 x* _0 O3 K$ O1 Z4 n" d4 u
  my-row          ;; the row of the intersection counting from the upper left corner of the
( R5 ]( m4 v$ C9 p. }) K5 A) T% s2 F" J                  ;; world.  -1 for non-intersection patches.: t. x) q# m) S3 `0 A
  my-column       ;; the column of the intersection counting from the upper left corner of the
3 r, y. X" w1 k, {3 z                  ;; world.  -1 for non-intersection patches.
( U$ }: p; Z2 Z5 [4 _# d, \0 U  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.. N, z8 r! E8 m% {; I3 C
  auto?           ;; whether or not this intersection will switch automatically.
) T( w- P$ T4 @, [2 i% x; w! M                  ;; false for non-intersection patches.2 S% e6 c4 F' g! U& w
]/ t" e2 K; f7 }! t$ l; d1 K
, i$ p- o- }6 h) c1 n7 h$ Z

! i& H+ R( j1 l: e;;;;;;;;;;;;;;;;;;;;;;: w* G2 ~4 ~# W7 f7 O! l! L
;; Setup Procedures ;;7 O4 q6 p' X2 b7 \- D3 U% s; W5 ?4 Q
;;;;;;;;;;;;;;;;;;;;;;  l; R: U* S9 u7 O7 _/ _( Z& Q) W4 J
9 x$ u+ P3 o$ r/ A9 p$ I' m. p+ U2 ~
;; Initialize the display by giving the global and patch variables initial values.$ [, A# v" z* u/ \4 D- y1 p2 ]* a
;; Create num-cars of turtles if there are enough road patches for one turtle to
+ I% G1 ]7 E& P2 |;; be created per road patch. Set up the plots./ k+ `( p- |, c# L: w. Z0 _: E6 q* S: b
to setup" F' C; J1 x4 Y- f4 l) Q
  ca1 C0 g1 }5 E6 F" H3 V
  setup-globals* p) q& S, Z: u% [% C5 z; p

) ]6 Y1 d" `3 o/ P  ;; First we ask the patches to draw themselves and set up a few variables/ A4 _2 W& h2 m3 V+ e0 R7 \
  setup-patches9 K$ g0 ~6 K% }4 ^' y
  make-current one-of intersections* ]5 z! k; U' x( K. ~
  label-current6 s; Q1 i# o5 W
- b/ e' y  A- w, t8 @
  set-default-shape turtles "car"7 ~5 Q! a/ C% j& W
4 X) N5 e5 |! C9 H( }4 F9 B/ e7 E' B0 [
  if (num-cars > count roads)
' d4 j# x2 C0 x3 w! r- M7 i! x  [
& n) ^4 d- l0 M9 Z0 o! k    user-message (word "There are too many cars for the amount of "9 m  Z/ W* I; z4 \# j" N
                       "road.  Either increase the amount of roads "/ P' O7 u& P3 s; `
                       "by increasing the GRID-SIZE-X or "
/ j$ F* ]) k, b: w1 g, |                       "GRID-SIZE-Y sliders, or decrease the "2 }4 R/ e( A% f- g) U( ~& z! l2 B
                       "number of cars by lowering the NUMBER slider.\n"  ]5 {* @7 d+ i
                       "The setup has stopped.")
$ J/ U2 j: _& u, j$ z7 H  |3 z    stop
) W; w& j5 o1 {  ]$ u1 D! m2 ?% G; u9 F& g; _

8 ?6 L2 I( Q. \7 Z- f! G  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! e9 o  c& x$ f" x5 E  crt num-cars' x; v9 `% \% U1 c# k
  [( [; z+ u4 j  [( m+ M' s1 z
    setup-cars( f9 ?% m* o, k. n: ]
    set-car-color$ g+ Y8 b% V+ R. f, H
    record-data
$ D7 I8 W; o$ L% ^5 ~  ]* X4 ]& k  \% ^
0 ?& s) l, S5 k+ n# ]+ V
  ;; give the turtles an initial speed1 |4 t7 f: _/ _$ i! i
  ask turtles [ set-car-speed ]/ f$ I9 l1 O7 u) Z
! Z- ?! L% v* l+ b- A6 F2 u8 a6 N
  reset-ticks) _& p) `4 A( u5 t1 z# U0 C7 ^
end' `" j% E3 Z+ m; V
8 N9 B) Z  Q* c3 R! G! w
;; Initialize the global variables to appropriate values
" E( z4 d' L( L. \5 P- Z! T6 Gto setup-globals5 `1 G" M1 I. o, ?
  set current-light nobody ;; just for now, since there are no lights yet
7 p4 E& K2 `) G* d  set phase 0
' M9 k9 m+ W: X( u. l  y  set num-cars-stopped 0
: \% O7 D3 g  i! ^3 g# @  set grid-x-inc world-width / grid-size-x
4 M9 h* _# [. G, o8 D6 D% B  set grid-y-inc world-height / grid-size-y
  |2 ~' ?) J) t. V. N1 [. C2 f
  l1 L% ~) V  g: W6 |  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ F- @3 X3 R- v  set acceleration 0.099
4 [0 C; L7 n, ?3 W; P5 A$ Rend
( j6 V" c+ C$ E: {' Y* E2 B7 ~
/ D7 p$ z$ c2 E7 S;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
3 g: {% E( k9 a5 N: d;; and initialize the traffic lights to one setting, u, m# ~; ~5 i2 W: U* f
to setup-patches
% }- ~' a5 H5 w# k* k: n4 e: }7 A7 b  ;; initialize the patch-owned variables and color the patches to a base-color& T5 A# E  [1 g- c( D6 Z2 a' V
  ask patches+ m0 x3 |1 }1 P  ^( O5 U) j" y. d; l& r! }
  [, x  n" f* j* u# j8 D* _+ C
    set intersection? false& A' s& Z% K1 C3 x% Q
    set auto? false
! R, r& j. k. ^/ E) n9 J    set green-light-up? true- O8 x* d, V6 u/ b9 w8 T: `5 d
    set my-row -1) Z/ r( q( x$ H. ~8 ~0 k1 s: L
    set my-column -1
7 R& D7 A: Z2 w4 d; ~    set my-phase -1
) P) W! t; u; m5 G& j, j    set pcolor brown + 3
; }% I8 w5 |3 y: B6 ?9 J  ]& v% V; ]8 g% p) C: Z2 f# _

; K( C9 F  `+ e- L6 B  ;; initialize the global variables that hold patch agentsets
* a# p% x! v: j& G  set roads patches with/ @; S( g, r0 @  D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% V& U+ W( @; z( q1 ~
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 }1 }) q" z! }# z  set intersections roads with8 |8 N1 {7 W/ \7 w! u% O
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. Q5 y  h3 |2 @7 x4 ]& Y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 p/ C! I7 ^1 x6 A& Q: g
' d/ P: f  p8 N  ask roads [ set pcolor white ]
( U% K" ?8 W8 q3 z: D    setup-intersections
! W7 u4 [/ Y& d' |end) z2 j% x0 ~  |* l* C/ b( M9 M
其中定义道路的句子,如下所示,是什么意思啊?
2 A1 F* O2 L' { set roads patches with5 t! B/ ^0 J) i9 |$ b5 V0 Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ H) x8 n8 L7 j6 J- R+ q8 U
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 X- r. T3 b* C8 _$ N6 a
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-17 09:37 , Processed in 0.015646 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表