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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
S! E2 Q! p c" G# X; S. anetlogo自带的social science--traffic grid这一例子当中,
( G. P! I; k k3 ^! s! Qglobals5 x5 u& l' Y7 ~& V( t
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grid-x-inc ;; the amount of patches in between two roads in the x direction) z+ ]0 M5 a' o8 y# m: @
grid-y-inc ;; the amount of patches in between two roads in the y direction
7 H9 ?) Q6 [4 L6 d: c; p5 d3 Z+ K# p acceleration ;; the constant that controls how much a car speeds up or slows down by if& K y; ]# e2 c& O2 P2 j4 R9 l
;; it is to accelerate or decelerate) I/ F; @1 F( v# a
phase ;; keeps track of the phase
* t( G! ^* P) D8 f# V& N' c" S num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure6 s6 t+ j _9 A' e! L2 Z
current-light ;; the currently selected light
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% I" L8 @' \: Q- F! B) z ;; patch agentsets+ D/ k; y2 B Z* _
intersections ;; agentset containing the patches that are intersections \( J* [6 p" Y0 J0 F& K1 m
roads ;; agentset containing the patches that are roads
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, Z: P, u1 `8 Hturtles-own4 P& v; j3 k5 H: X$ Y9 Q) A1 Y
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1 s' N/ Y* c8 w3 g( d* d6 y speed ;; the speed of the turtle, d$ _, O0 u1 a0 d: m# @7 x9 t' {
up-car? ;; true if the turtle moves downwards and false if it moves to the right
, J- d3 T5 F, w; F% c0 F wait-time ;; the amount of time since the last time a turtle has moved+ ~! ^0 X1 ]% F
]
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patches-own
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! s! a* s$ }% J$ l2 \5 p2 m3 s9 L& d6 ~ intersection? ;; true if the patch is at the intersection of two roads* p7 `6 e, P7 Z1 P( F9 u- t, C B* t
green-light-up? ;; true if the green light is above the intersection. otherwise, false.3 e7 X) Q5 @ T
;; false for a non-intersection patches./ Y" \; ?, ^$ j/ I/ K8 G4 G# f( Q
my-row ;; the row of the intersection counting from the upper left corner of the
8 _! H; g9 s4 z% i ;; world. -1 for non-intersection patches., B2 U8 @$ T4 [% B* u! L( j
my-column ;; the column of the intersection counting from the upper left corner of the/ Y$ W4 q; t' O7 G- B2 r" A5 \5 M
;; world. -1 for non-intersection patches.
* D* `# ^9 y q4 d my-phase ;; the phase for the intersection. -1 for non-intersection patches.8 B+ o/ ^* z2 t3 b2 }$ R0 T
auto? ;; whether or not this intersection will switch automatically.6 e. S) E& t& N: p0 p
;; false for non-intersection patches.
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4 B# A/ b- u' Z% J+ i;;;;;;;;;;;;;;;;;;;;;;' h) w; o9 R6 ^2 U
;; Setup Procedures ;;8 l/ Q. j/ V/ T9 \& t
;;;;;;;;;;;;;;;;;;;;;;* Q0 D- f# V2 Z8 x8 ?6 j+ s4 d# U
' N, t& h& v! ?, Q8 o;; Initialize the display by giving the global and patch variables initial values.6 H2 y' F" n$ k
;; Create num-cars of turtles if there are enough road patches for one turtle to
& @& F* L% j) l9 ~. \9 M8 K# ?;; be created per road patch. Set up the plots.& O; c1 r+ c; l$ T' q
to setup- n" ?8 ?# _& a8 S. ?
ca
& A( j, i% h: ` setup-globals
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;; First we ask the patches to draw themselves and set up a few variables) B2 t- L! {' w5 W( Z$ Y
setup-patches# s: s$ o, r7 S& D Y( Y5 d- Q$ s' Q
make-current one-of intersections# J- U9 m( C" c$ U6 s* v
label-current9 O( N5 `4 a! |/ N
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set-default-shape turtles "car"
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if (num-cars > count roads)
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, m1 p/ e) I, W* v8 G9 u user-message (word "There are too many cars for the amount of "/ Z6 U" ]2 u/ X) l: g+ B) a; n }' k$ l
"road. Either increase the amount of roads "/ R( [& s6 B3 M5 M9 G* G% ^) r, J+ t
"by increasing the GRID-SIZE-X or "+ |, O- J7 {& p& L4 P; ~
"GRID-SIZE-Y sliders, or decrease the "
; v0 i% l+ U, m9 w "number of cars by lowering the NUMBER slider.\n"+ F4 s: B* J& o8 b1 o
"The setup has stopped.")
* i3 @8 L/ V2 n6 Q stop
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9 g1 A7 x% ^ I2 U4 a ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! L+ Z' q6 L& S o/ U& N crt num-cars- G9 |5 p& n5 a
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, W1 m* R3 V7 }" Y4 `9 `( e9 D4 Q setup-cars
0 E) C, g5 y& r/ [ set-car-color
! @- d/ U \) x) _ record-data
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' Y& v4 {: Y. M! r6 I* M* u1 a ;; give the turtles an initial speed
( r( v: x! t# o- v7 l- Z& O* U ask turtles [ set-car-speed ]
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reset-ticks4 n- T6 y; X2 R k$ b
end# z. w# {3 }: i5 c' v) {2 f) o
7 g& g3 J$ m+ Q2 y2 P3 U7 ?# H;; Initialize the global variables to appropriate values
$ @* @/ J; K5 J2 Sto setup-globals
% p8 F8 y. U0 J/ d# `4 b set current-light nobody ;; just for now, since there are no lights yet f) F9 ]6 F4 H) G9 i
set phase 0
$ J1 n7 ^1 r6 [4 {7 I& a set num-cars-stopped 0: C9 a# g J8 q5 y& ^0 W8 v2 l; K2 G
set grid-x-inc world-width / grid-size-x8 p( B# U& I0 D% t; M6 n) ?
set grid-y-inc world-height / grid-size-y
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% W6 ]- p5 N0 k. U1 _8 L ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# g1 j/ O) \1 ]% x8 ?- w$ u
set acceleration 0.099
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5 c& i) U' {& ?( ^, {2 v;; Make the patches have appropriate colors, set up the roads and intersections agentsets,! C* l1 [+ f0 R- o0 E
;; and initialize the traffic lights to one setting$ I7 H! N2 @5 i( E
to setup-patches
3 O! V1 \5 U9 U& p ;; initialize the patch-owned variables and color the patches to a base-color+ }% E, Y; L/ B+ O+ R6 F
ask patches- w5 O- d O9 X9 s, i8 O h
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$ d* ^! D. @3 Y! x set intersection? false- y p J* x3 ^+ v0 W; C, F
set auto? false
+ r& O/ k) ~; f$ V+ W" s set green-light-up? true
: H1 O+ t" a1 j7 l set my-row -1+ O9 A( [" f4 n+ D. g
set my-column -1
! Z) U0 D6 t1 W! q set my-phase -1
7 I- q0 l- S3 l u$ ]$ j/ m set pcolor brown + 35 h1 l& }7 J% Z4 L; d! b/ F( q/ ]
]
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;; initialize the global variables that hold patch agentsets) Q4 M7 L7 t0 W! O. j% |9 e _- L
set roads patches with
7 Q6 X9 ]$ J' F9 u- w$ b [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 B7 B5 a* W7 \7 m; F (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 @ x) F9 ]3 _$ m1 W8 M+ S set intersections roads with
0 b9 b5 O9 F% v3 M# ~5 `$ N3 i$ W$ o [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ L" A. f, M' L' E* J1 X (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 u; S& b# z; O
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ask roads [ set pcolor white ]/ I) C `: [1 l2 \
setup-intersections) H, K* P1 v: S% G# Z3 U! f( m
end
* p) S+ ~0 ~9 W: }9 i ^其中定义道路的句子,如下所示,是什么意思啊?
2 M& I! `2 n/ {) k& v1 F- U: a) c% _ set roads patches with# P8 G- g# P* F+ x W$ ?+ q; H
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. y N- C: }. T# A; h& w2 @* G { (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% D) N) [ c6 ^: w3 y) Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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