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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。8 w. {- C$ I/ t$ X( c4 g
netlogo自带的social science--traffic grid这一例子当中,
0 l2 w" {' Y1 x; S& iglobals7 U- y4 F0 j! d+ g1 w3 F5 G
[3 h- a3 ?$ p: E4 I# p; C
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ K! n- U% B% O3 k
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
2 }8 ?( c, P5 L3 g% e  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
8 |- _1 v& c6 ^% Q7 B! f                           ;; it is to accelerate or decelerate7 S9 ?9 V8 _9 W6 }
  phase                    ;; keeps track of the phase
9 g* G, v% r9 O  Q7 }  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure, J# x6 L0 L1 ?) ?
  current-light            ;; the currently selected light
# `9 v: z$ d: _6 i
$ x9 S8 @) Z. B' E" s/ b( |. c  ;; patch agentsets
- b+ [5 i$ c& X6 @  intersections ;; agentset containing the patches that are intersections% f) [0 s% l; l$ z! P2 k
  roads         ;; agentset containing the patches that are roads7 U4 ~5 l& _: Q: O5 Y
]
; l% o1 f1 y% m: R
$ r0 j9 `! J" jturtles-own/ @/ M: h3 W' ~0 N& w" q
[2 {7 f) P9 H/ [
  speed     ;; the speed of the turtle1 m' e" {3 m  p. u3 V6 u8 \
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right! U5 Q; v- c+ L4 ?! J% H+ X  c
  wait-time ;; the amount of time since the last time a turtle has moved' a8 X! k5 T. r) P, @1 ~; c) l, w% R
]$ q0 s, M& C& }5 z. f4 T

8 A) L/ }; j5 I$ W$ S8 Z/ epatches-own
/ i" w+ u, h. H# L( e. z4 t; l[
2 n& c# G$ q' G* U  intersection?   ;; true if the patch is at the intersection of two roads
; {. B- W: N  p  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
3 k8 _4 @4 l3 f( ]* B                  ;; false for a non-intersection patches.
4 W4 V; r. `% ?9 v3 c$ q& y  my-row          ;; the row of the intersection counting from the upper left corner of the
# G: D2 x& a1 Q% R                  ;; world.  -1 for non-intersection patches.
/ q# P, H6 H: {! o! S+ R  my-column       ;; the column of the intersection counting from the upper left corner of the4 C4 v1 N2 ~* l# g! ]6 Q$ W" Q
                  ;; world.  -1 for non-intersection patches.
# C/ C) q$ Z8 Z& V5 ]7 M# M: w9 r  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 K: r) y% y6 M* a
  auto?           ;; whether or not this intersection will switch automatically.5 e5 ^% `& O" m: h) o: F) b
                  ;; false for non-intersection patches.
- z  L" u! }% i- U; v% S]3 P' G5 @1 N2 M: L( X1 A+ Z

1 }! n# K& @( e; z1 J
6 C7 V- K' N6 B6 t8 ^+ _;;;;;;;;;;;;;;;;;;;;;;3 r, }; ]9 i  q5 D) G: \( h
;; Setup Procedures ;;
* H) I( d. @) X7 y  u. A;;;;;;;;;;;;;;;;;;;;;;4 Q5 K9 \$ f9 f3 o8 O" q1 X9 F6 p6 W

7 b0 G3 V1 [3 S. H: F;; Initialize the display by giving the global and patch variables initial values.8 Y, @/ R; v; e! x- p+ a
;; Create num-cars of turtles if there are enough road patches for one turtle to
: X: J. x5 \- _& a;; be created per road patch. Set up the plots.
& O# U1 i+ [4 T3 L# g; b% Ato setup
/ t& Z: A  p7 {7 L  ca) R7 m9 o6 A( q' x; a- o4 c; P# e
  setup-globals
; b. e+ T- G' P2 j5 M8 ?9 D- x+ }% N# ?6 h- n- ~) ~6 i
  ;; First we ask the patches to draw themselves and set up a few variables
0 F' m' z8 O5 X7 W  setup-patches
" T7 L) Y* h, }  make-current one-of intersections9 G& m9 n1 B6 d$ q( ]! a
  label-current* n! d1 R2 _3 S0 M4 N) F- k  u; ]4 w

3 W0 v  N0 H8 C% [+ V4 B  set-default-shape turtles "car"
8 Z8 F3 H: `/ c
/ ?! H* y3 Q* F  t6 d  if (num-cars > count roads)) b. h5 Z' i5 o6 p2 A  Y
  [
, [. ?! }6 ]5 T  P8 x    user-message (word "There are too many cars for the amount of "- |+ A) L8 U0 {( X6 d" a/ K
                       "road.  Either increase the amount of roads "
8 X$ v/ \. n: H* q- P/ I: O, y                       "by increasing the GRID-SIZE-X or "/ d2 V( \$ k6 c9 @: n
                       "GRID-SIZE-Y sliders, or decrease the "0 ~, M) n; f: s" R4 F9 t% _
                       "number of cars by lowering the NUMBER slider.\n"% F7 n* P) K1 m# I& M' P% A% x9 i
                       "The setup has stopped.")
8 g( }) c" J5 }% ]2 B" P    stop  T! a: g3 z' W% [
  ]
% u/ T, B- I( \5 @; K% H, e0 j
6 Q$ V* ]1 z: D% J  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
* M+ |1 u) b2 x$ P( l( I' s  crt num-cars
; x& s9 s1 s- M# _- p  [: P9 D* a4 {8 e
    setup-cars
/ u" J2 a3 S! j# A1 u  X3 m8 l    set-car-color
- i& p, t% ^6 T, n  Y    record-data
& D) T- ]+ {9 L6 X! D! \  ]
; I7 a; y& b6 c4 w& Y( r- V
! F8 y1 w$ Z  Y8 B5 p+ r4 c( F1 q8 f  ;; give the turtles an initial speed' D! d2 B4 t" S3 P+ b
  ask turtles [ set-car-speed ]
" R/ }9 y4 Y( I( N! ]+ x" x8 ?4 f$ B  e8 N
  reset-ticks
* S0 [% _8 G# ?# \2 E# X# bend! g1 |* ]( ?% U4 O0 \2 K: s

) Z! e" O1 z' q' @3 Z* K1 L;; Initialize the global variables to appropriate values
: C* S- h! [1 O& I8 sto setup-globals5 J- a1 _% |$ P) g4 w& P" V- G* @5 o
  set current-light nobody ;; just for now, since there are no lights yet
, o2 ]" q3 \  `" m- y% i  set phase 0
$ B. r" i& {& f) s  x1 b0 [  set num-cars-stopped 02 k0 l3 i& O# L8 U
  set grid-x-inc world-width / grid-size-x3 A' {* p9 f4 }" Q
  set grid-y-inc world-height / grid-size-y5 n) A! w) j, e. x7 e  V' {+ q: }1 d

0 K9 F5 D. I0 H$ r! D4 H3 q+ G  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
; ^9 q: U$ Q5 q0 j! [9 G  set acceleration 0.099
! |) }# F& B  K5 M$ [5 Z& rend
& W: o, Z: F( I7 U
! q% d. z) `4 z, C$ L7 r) Y9 a. D- H/ M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,+ d9 X8 B: K4 Z" k2 D  Z: i4 G
;; and initialize the traffic lights to one setting5 y9 }- @, c- B6 H# s
to setup-patches" H- v( Q$ ^& i, Q1 t2 z
  ;; initialize the patch-owned variables and color the patches to a base-color
. I8 Y6 [1 ]  {/ c/ a  ask patches& n0 o3 z9 o% l. e
  [
2 @4 o7 A7 i8 [) ]+ r    set intersection? false
- i' q/ Q1 L# D( e; `2 Z" z    set auto? false* W% C8 H+ R2 i4 t
    set green-light-up? true
/ U) R- K* ]. ~7 t5 N4 ?2 u1 Q5 s( l. _/ _    set my-row -1+ h$ g/ ?$ N" G; V$ x. i
    set my-column -1; m9 b9 w+ N3 E
    set my-phase -1  L5 A) g  e) S
    set pcolor brown + 3
! ~3 J: G, e/ K. e  ]
/ D% X$ v9 H& M- ]+ z, h% u) b" \0 C3 |
  ;; initialize the global variables that hold patch agentsets
; t" y# m: |, |! u  set roads patches with3 U6 u  A: e1 {+ W/ ^& m
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; ]. _; b0 y: x9 Q6 z9 K! t$ G& a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! ~( Q( r5 o4 N" q6 I, t# ~
  set intersections roads with/ k6 @; d7 _3 w( S5 ?. m
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
* f7 Z, }$ D! C* ^7 V" k. x! `    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], w( f9 f# z- T4 s1 Z) q) E

$ x$ U* o* D( }; j$ E, I  ask roads [ set pcolor white ]
7 v" u; A  W8 X2 m) ]' A- X+ a    setup-intersections8 g! y, Q: a) D( p" y9 \8 ?* x4 [; x
end
. u& J1 t8 T  f7 W: a3 I: B其中定义道路的句子,如下所示,是什么意思啊?: ~0 \; d8 V7 E3 g. b
set roads patches with) l, p- J9 H3 |6 O
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. x% G" y7 E/ D1 `5 b- A+ }) o    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 h7 v: o' `; d$ E/ i谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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