|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。" d0 @0 Z! ]: ~
netlogo自带的social science--traffic grid这一例子当中,/ k% S2 \* P: D# Y
globals
. Y: e5 _- q2 |' g+ H9 }[
: Y+ } }: }: I6 N8 j: h' R n grid-x-inc ;; the amount of patches in between two roads in the x direction
u- h0 A5 {8 J) T& e grid-y-inc ;; the amount of patches in between two roads in the y direction
1 I* G) @- B2 f: u4 O acceleration ;; the constant that controls how much a car speeds up or slows down by if
. A3 z2 J9 r2 D# T; w ;; it is to accelerate or decelerate
+ u" k9 I1 H! H) `- J( X phase ;; keeps track of the phase$ ^/ A9 d2 \# r" k& S" u- Z
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
; `$ E( J5 q' ?9 q current-light ;; the currently selected light: o% E/ t' _: c
# v7 n& k, F W- i ;; patch agentsets6 T- e% g/ t. m% y" \
intersections ;; agentset containing the patches that are intersections
4 W& e: Y4 I" s* e) K- I roads ;; agentset containing the patches that are roads1 A) i+ k4 l2 C+ Z: a
]
% N) d: Z9 r: d9 {/ j8 G( }* X" |+ J
turtles-own6 S" h7 N A5 U |4 m6 s' o& e7 T. u
[
; Z3 X3 [1 L# d/ K3 m* b speed ;; the speed of the turtle; {2 g# Y" w- g" m" B
up-car? ;; true if the turtle moves downwards and false if it moves to the right
6 l7 I `0 k$ b& W, T7 A6 d' a& E4 O wait-time ;; the amount of time since the last time a turtle has moved
4 E U7 o) M& V# L7 U1 Q" s- k]
) k! Q: E0 R7 u2 J; Y
$ N+ I9 @9 X/ Upatches-own, g" {4 }3 i1 I; v' ^; c% L! W/ W
[8 [- g9 M( N! j4 X }2 T7 o: ^/ A: Q. f
intersection? ;; true if the patch is at the intersection of two roads; q' y- P4 f8 z2 k! U
green-light-up? ;; true if the green light is above the intersection. otherwise, false.1 L* |( Z5 g- j+ L
;; false for a non-intersection patches.( x, @- w2 Y8 n7 L1 f
my-row ;; the row of the intersection counting from the upper left corner of the# { B$ ?7 f' Q
;; world. -1 for non-intersection patches.
( x B' }4 G1 x: N1 ]/ U! a* ?& t& H( V my-column ;; the column of the intersection counting from the upper left corner of the# F- @' z5 y5 ]' z" a* I
;; world. -1 for non-intersection patches.5 w5 }) y9 a& R7 v' B' Y6 G- e% K
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
* `& ?0 ^+ D" m; c# {! | auto? ;; whether or not this intersection will switch automatically.2 j0 J2 U: S4 j! J
;; false for non-intersection patches.- ~% R; y' g/ F( N% {# { h4 z
]
8 {8 i O; }3 {8 ^, x; }3 G" L$ U4 f5 f: l- `. L
# d U2 G, @( G: j; E2 _) T! e;;;;;;;;;;;;;;;;;;;;;;
- M& ]2 `4 g, _0 k3 S# d;; Setup Procedures ;;
5 ]1 u6 O1 p/ v! H; U8 D K;;;;;;;;;;;;;;;;;;;;;;# l" q; [2 t( p; \ [
8 _ I+ F9 _2 w( F. P; m+ A! ~- u;; Initialize the display by giving the global and patch variables initial values.
4 E+ L; k6 h9 Z8 C8 [9 d;; Create num-cars of turtles if there are enough road patches for one turtle to
% K8 y- I& x& [# N+ R;; be created per road patch. Set up the plots.
# g2 G5 O& x0 C7 h2 Tto setup
7 Q3 c; R) B6 M; X: G; N+ ]3 X ca& U7 C w2 r- n, W3 R
setup-globals
9 D3 k ^- h4 _8 x f' z! I$ F; p# k7 m% Q
;; First we ask the patches to draw themselves and set up a few variables/ {% {2 C! ]- t# {
setup-patches
2 y0 C# o) p* U! g/ s4 U- M; u make-current one-of intersections& q* [( J5 {9 C( k5 v8 b+ b5 W
label-current
}% W, f7 k- w
5 w, ]: ^2 m$ U! ]$ ] set-default-shape turtles "car". F: F& @6 l" D+ P' ~
# d' i. ^. {' c! R* c& g0 f2 C' k
if (num-cars > count roads)
5 D, B4 C4 _9 m! l [. r# c+ V( J: t7 |8 \
user-message (word "There are too many cars for the amount of "8 o4 ?. W0 x8 J
"road. Either increase the amount of roads "( i. F! f+ c1 R( x5 a+ E
"by increasing the GRID-SIZE-X or "
8 D3 `3 E. ~& n# c& r% Y9 f* c "GRID-SIZE-Y sliders, or decrease the ", r: g; R: x( W% U* [3 z
"number of cars by lowering the NUMBER slider.\n"& p% n" E- a1 x) A
"The setup has stopped.")5 L- W4 V" e5 O
stop
' c% ]' Q) o& E1 J ]/ ?" T8 s$ ?1 _8 Q% B
9 I+ w0 H5 L7 @$ l
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color# J- U! k1 ]) F* o4 e6 A1 W
crt num-cars
- ]1 ` n" V3 a- d6 C [
8 ^( c: k3 U" a% e! W1 p setup-cars: ~/ Q- H8 r+ }; P0 k* K
set-car-color. Q+ n) W+ M; _9 M+ Q2 [ _
record-data3 o) c7 h: Y9 I4 D2 F$ W3 a
]$ Q: T5 }- x: S
( ]2 O7 Z. P6 B7 M
;; give the turtles an initial speed
6 K0 ^! D3 h0 @ b( A ask turtles [ set-car-speed ]' M' D" ?& b8 N# ?! G: i0 i0 G
2 K; ^% s- ?( N2 a. V) R! B5 V/ b reset-ticks
' k, n5 E3 u, G- Vend
8 q" j+ {7 a0 v9 J8 \8 {; L" Z, g2 K+ O) U, g- _: R# }8 J
;; Initialize the global variables to appropriate values* m, {: X/ d3 U
to setup-globals; W& D4 M' X1 R3 N! O# G2 o# ^: G
set current-light nobody ;; just for now, since there are no lights yet1 \: m$ T7 j6 A o2 K4 ?7 P
set phase 02 U& z/ }/ F0 q+ V; t5 T5 _
set num-cars-stopped 0! {8 E4 r3 a7 c
set grid-x-inc world-width / grid-size-x
1 I6 V& f3 U9 Q! x! F: h set grid-y-inc world-height / grid-size-y) _& C u- E6 E
- K1 ~7 Q' q- j. b; j4 w ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 a" @. w2 N8 |; W4 q& X, E9 v
set acceleration 0.099+ a6 f& l' T, E% N/ B; f
end
8 |+ r2 T6 S0 G" H; W
8 `0 \8 C7 b+ b# F6 G+ J! q;; Make the patches have appropriate colors, set up the roads and intersections agentsets,: x& U0 b3 N X0 O9 b
;; and initialize the traffic lights to one setting: C1 j! b7 V" ~% i* t6 ^6 _
to setup-patches* C% f( J; z# s% ^' B
;; initialize the patch-owned variables and color the patches to a base-color$ P9 d' q/ U/ W1 R* {
ask patches
# b. I* `6 C+ v8 C0 ?7 k, M [7 h3 S4 Z5 m4 f, d- I% g" l
set intersection? false- T$ e* _7 L2 N& ^/ N: I
set auto? false
! J# f6 u% |* B: C5 [; |( @ set green-light-up? true
5 b1 M, E& f4 \5 S; D set my-row -1' G! M7 L% e \
set my-column -1' l. I H4 B2 R7 ]0 Y
set my-phase -1
3 V# w" \# ~6 f. g; l set pcolor brown + 3
, k1 [' N; Q) e* s: @ ]
* G& E4 U! x% a3 o4 y
6 U+ ], Z% j+ Z4 e5 P& P5 @$ n' l ;; initialize the global variables that hold patch agentsets
/ p$ G7 w* N2 |6 b2 B& a set roads patches with
# f& J E" G) V [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) o' k0 _: h: s( H% J3 ?/ ~ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: K! a' r7 c: F8 ~# o- D3 K3 | set intersections roads with- i8 {7 j+ D4 L
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and- Q( ?4 J( h3 E( o- S1 X
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ x; R+ l8 c3 F/ [/ f9 d! F& Y6 Q
- X5 l# [7 F& ]* _
ask roads [ set pcolor white ]4 N, }, o) C# B2 I) ?
setup-intersections
' S$ }( M* i9 k% `9 x% E1 jend
4 Y3 c4 g+ k' P! L其中定义道路的句子,如下所示,是什么意思啊?
6 j1 y2 ?" ]" W& i$ @ set roads patches with) L1 Q }* C: W" E5 \
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 M3 K, T" E' j! L8 S; a, b5 w5 } (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* M* T& b" B3 ^0 o5 M- y
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|