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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 a9 d8 N# @3 P* ^; g0 @
netlogo自带的social science--traffic grid这一例子当中,
+ f# I' U; a0 X; s- Q0 \( ~globals- f& u3 n" L: h1 i
[! a0 i/ S3 y# S: y& q8 |
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' k; D& _/ ^" @5 h% K  grid-y-inc               ;; the amount of patches in between two roads in the y direction; l' T+ x  e! j# Z1 A  Z8 g3 i
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
) x7 ~: u" K! l  i  D  V% U: q. h                           ;; it is to accelerate or decelerate, P" U" J& L- f1 \
  phase                    ;; keeps track of the phase
; t9 I& S$ z. v) |; V  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure) ], d. F( y+ F5 L  g1 [
  current-light            ;; the currently selected light: J) c. s0 Y# P$ F( z/ C4 \
/ @9 c2 V% \" \' t' v8 v/ M
  ;; patch agentsets
  E% P- Y& ?+ a  intersections ;; agentset containing the patches that are intersections. W3 W9 j. k* B" Q# R6 c3 t2 u
  roads         ;; agentset containing the patches that are roads
+ i6 W8 w6 Y3 Q# E  G; k]
, S! B9 b- X/ p7 J& p6 F  t( z$ g( {$ E
turtles-own
* u9 R4 X! m4 N' B1 |[3 [9 {3 g# Q* k6 K
  speed     ;; the speed of the turtle# I: A3 B* v2 S( y0 a& v9 _
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right) {% a7 d  v5 h# B' x  U
  wait-time ;; the amount of time since the last time a turtle has moved
+ T0 U5 Q8 i5 w5 j1 N, {]
' [4 R# h! c. P% D; e
; P- h7 S' D2 epatches-own
% `7 r* E% S% N% k0 F[
/ b* Q5 G! Z4 c  intersection?   ;; true if the patch is at the intersection of two roads5 T! D- M# d- i% V) g( b5 @
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.9 `2 o9 ^+ \0 N1 v# o# j( Y
                  ;; false for a non-intersection patches.$ |2 K" a. u# O: q; G3 z) K
  my-row          ;; the row of the intersection counting from the upper left corner of the
' F6 L& {+ r! V                  ;; world.  -1 for non-intersection patches.
: P9 u6 v/ M: s0 M6 m! c2 l  my-column       ;; the column of the intersection counting from the upper left corner of the# ~% [$ Z( C) H/ E/ P- n: K0 U5 K
                  ;; world.  -1 for non-intersection patches.
( {& p$ t0 K) M$ G5 D* X  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
3 z& R6 t) b7 J8 M: l/ \0 _  auto?           ;; whether or not this intersection will switch automatically.& Y6 F( |# B6 `
                  ;; false for non-intersection patches.. ]) l0 R* W  |3 `' G, q( P
]
8 J! k4 v: y1 z8 ~( X, |4 x/ H* `' T% |$ V+ \- y$ V3 ~" G
  Y* l) `9 T2 `! }& e* t
;;;;;;;;;;;;;;;;;;;;;;& ?" |: T3 w' Y
;; Setup Procedures ;;
) Q/ `3 O% f9 \3 V1 d# x% E9 ^;;;;;;;;;;;;;;;;;;;;;;
# ^$ X: E" {8 d9 A+ m0 I7 c" v' O/ `% r6 A
;; Initialize the display by giving the global and patch variables initial values.( n3 k; |1 [7 A6 o  ]* Z% ~1 }
;; Create num-cars of turtles if there are enough road patches for one turtle to9 o1 M, j/ v+ R, W7 V3 z
;; be created per road patch. Set up the plots.
% F$ L  d4 z7 p* r2 `to setup
: f# x/ C7 |1 w, y9 I  ca2 H2 ~) {  n$ d: I. Y# A
  setup-globals
2 ^! B$ M; H4 F5 t5 J5 r/ N
/ G' ?3 F: W6 o* ]; O) v3 a  ;; First we ask the patches to draw themselves and set up a few variables
( U  D0 Z; x8 X; ?  setup-patches9 B0 z# Z2 ^! H( y! I
  make-current one-of intersections7 G5 R! ^0 c) R
  label-current; U0 a7 |) n& N! w$ }

6 ^! E1 K0 ^" o  set-default-shape turtles "car"
  b4 C, D5 y- ]' y) W3 U  h  w. _
0 x$ y0 \  r' R" M% z3 S  if (num-cars > count roads)) ^# t1 H5 m1 y3 Z6 X, s
  [2 D4 |. h2 h1 ?6 c* ~- S
    user-message (word "There are too many cars for the amount of ": d- H9 l& s/ Q* ]) U: k
                       "road.  Either increase the amount of roads "
+ H# @& `$ B# ?) u2 u& l                       "by increasing the GRID-SIZE-X or "/ E- n, B4 M" @* U% q! y
                       "GRID-SIZE-Y sliders, or decrease the "
, e" t4 X; H& c% B  d7 ?6 U+ ^                       "number of cars by lowering the NUMBER slider.\n"
, o4 d7 [1 ]( B# o; G" l4 Y( A                       "The setup has stopped.")
. p' `# s  f; c4 d    stop
  c; R2 X- Y# o  ]
1 h$ q2 s1 E) Z0 Q% X1 |: j7 Z) a$ a5 v* `1 g0 [
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
; U& C; ^- k! }8 {( t  crt num-cars3 h( Z1 k! V* `0 `) f
  [
. W1 @5 N* B2 X2 `' p+ i    setup-cars
. N+ E/ k4 a0 O- s) j2 c* Q, c( y    set-car-color, |* t9 r7 M  z+ b: ]
    record-data1 r, a" ]3 ~% ?3 n
  ]( ^( x6 i' S, v2 Y
; T6 g; a- Z, K2 [1 ~1 `* N  u
  ;; give the turtles an initial speed
7 r! V) K" ?: y$ s  ask turtles [ set-car-speed ]
* r, `+ Y1 h4 B  K3 c" Y' C
- `( }; B+ A$ }% D  i  reset-ticks- j# N( c( o( U& c
end
$ w* p& D& |5 J# s8 N
% N# \0 L  D) D: j7 B7 X;; Initialize the global variables to appropriate values
- V4 Q) N* ?: Vto setup-globals
3 h* y# M  V& b; V+ Y  set current-light nobody ;; just for now, since there are no lights yet: i/ @' B) l: I1 d
  set phase 0- k$ W- ?# ?( ?  h. k6 {
  set num-cars-stopped 0
2 j1 z6 q) U' h. C0 u& y- I  set grid-x-inc world-width / grid-size-x
( D( U( h" N0 Y6 ^  N' f( g  set grid-y-inc world-height / grid-size-y  u9 x' H. d, x, J+ H) }- x

& h" J, m+ u* ~+ Z  M  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
3 R9 q1 |2 S& v: G9 Z/ t  set acceleration 0.099( w4 J/ ]0 B, P( W3 M; i
end# w& R5 T" P# }; x& H. B
/ E9 i4 G! k& `: `" t
;; Make the patches have appropriate colors, set up the roads and intersections agentsets," G$ H4 j% u$ P) o8 |2 |
;; and initialize the traffic lights to one setting
8 x: G, ^3 \4 z! sto setup-patches; `/ A$ z0 o6 u) O$ u
  ;; initialize the patch-owned variables and color the patches to a base-color
4 p! f. D' m" R! h) Q8 B  ask patches0 q1 y4 U# Z: Q" _
  [8 H# R# n- p$ f; W% L
    set intersection? false# e8 A" w6 Z+ O
    set auto? false
, v4 q' ~$ k0 Y    set green-light-up? true; Z; V) N! J. X! P
    set my-row -1$ T! n5 W( k! \
    set my-column -14 ~" `- p/ k6 r) i4 b  w! C0 {; D) M
    set my-phase -1) a. |$ w9 g2 n+ Q7 q0 D6 e) G% r
    set pcolor brown + 3
6 S* s( L5 N2 [2 Y! k# A* v  ]
  L8 t- ~6 e: U' M) ^
/ N7 u, U- N5 Y3 M; p7 q/ O" l; _- T  ;; initialize the global variables that hold patch agentsets$ _6 D, v4 B' V- p
  set roads patches with
, O( F, K! |) D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; E. _. @0 Y: A; N" X' ]' A
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  K0 P( H) ~! v
  set intersections roads with
' Q% P' @9 Y( {1 }& N6 M* \    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& E" d$ a0 v- e+ \6 S' {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 I$ T  f+ t; N5 S# N9 W2 ^; ]. V8 h( B9 ~
  ask roads [ set pcolor white ]
. R+ \: B8 G$ m! @9 V6 C) B    setup-intersections/ Z) o  m" y5 A; a6 f+ @3 S& I. O
end) V0 y, i8 a0 ?
其中定义道路的句子,如下所示,是什么意思啊?: d3 i( a7 A, I+ [: f
set roads patches with
. p2 G3 a7 \# C& C1 c    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& k/ Q! ~  w/ m) w" t    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* j  v3 ^* U2 A5 W* e2 R$ U; Y
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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