|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。' v0 T/ S# U' i1 O& N/ P
netlogo自带的social science--traffic grid这一例子当中,
7 W* A& r( q8 ~globals
$ P. ]" }+ h# E[ ]. T% y: y& S
grid-x-inc ;; the amount of patches in between two roads in the x direction: p1 t* t$ z3 o+ D; X. g7 [& Z
grid-y-inc ;; the amount of patches in between two roads in the y direction) a3 G& C9 H0 J- q3 D4 U2 r
acceleration ;; the constant that controls how much a car speeds up or slows down by if( N; ~ r( K, f3 C& b: F- X# N' J
;; it is to accelerate or decelerate
" _3 z/ Q& b! C) \ phase ;; keeps track of the phase4 d, M0 k1 H$ d/ A
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
0 B% {; b. @. k5 i$ a+ B current-light ;; the currently selected light3 R8 U, v/ S7 t1 `4 K
6 r) K2 h! |$ V$ H ;; patch agentsets
% Y: B, @. v: C# U# y intersections ;; agentset containing the patches that are intersections7 [9 w0 Y% ^3 ?) ]; T
roads ;; agentset containing the patches that are roads! d4 s9 ~% P3 \" s
]
. I4 G; Y _- @$ T, S% Z" K' I
" l ?. x& t2 l9 ^! U4 @- Iturtles-own" B1 U7 g) m4 c( A+ _
[# I! t1 G- v! s/ @
speed ;; the speed of the turtle
& O; q6 a. c% ]# J C4 Q: f: ? up-car? ;; true if the turtle moves downwards and false if it moves to the right
8 P3 D) ?- J8 f0 V2 W7 D0 X wait-time ;; the amount of time since the last time a turtle has moved
8 C" v4 x( i1 G: y; E! p* h$ h4 L]
1 m: Z8 H9 @& ]( x( ]% H" {* h8 K" n& b% I! F* c, t
patches-own B! B7 r, ~% W g; ]
[* G( I- f$ t' [: j( h* Q* d. O
intersection? ;; true if the patch is at the intersection of two roads
0 d( f; m4 |! p3 w6 k5 |, R+ c1 I green-light-up? ;; true if the green light is above the intersection. otherwise, false.8 j9 ]7 }' N8 s A
;; false for a non-intersection patches.
) u) y( w- ^. i& _) b/ Y" r my-row ;; the row of the intersection counting from the upper left corner of the3 h! F$ D2 L7 F! K, V
;; world. -1 for non-intersection patches.
8 y p! c! u9 q1 X3 W. Z my-column ;; the column of the intersection counting from the upper left corner of the
+ t! \# L# c1 C+ t9 @, M ;; world. -1 for non-intersection patches.
e* x/ u5 u7 l/ g! a my-phase ;; the phase for the intersection. -1 for non-intersection patches.
0 q, ^6 ?6 L& n. Q3 V auto? ;; whether or not this intersection will switch automatically.& ?1 M5 c# |7 t& a3 g' f8 {
;; false for non-intersection patches.- K" A+ ~# o( K2 I
]
: H- h1 b0 j E- f( G. y8 l. x2 t J* k1 s: I
! r% \/ ]4 W, S q
;;;;;;;;;;;;;;;;;;;;;;4 ?3 p. }. Y; i i
;; Setup Procedures ;;7 @; c5 R% U9 ?' S$ r. Q8 H6 U, V
;;;;;;;;;;;;;;;;;;;;;;
) g8 Y% b' |' ^- J# u
2 \7 h5 n$ S1 q& ]* o6 o;; Initialize the display by giving the global and patch variables initial values.
7 r6 P1 f1 G# ^$ B% K;; Create num-cars of turtles if there are enough road patches for one turtle to" _% |) O$ ]( q* M2 }
;; be created per road patch. Set up the plots.
) @9 a9 T# D) s5 s! n! E, s9 ^# Qto setup6 k+ K4 A! ^& _
ca
& P4 M9 Z# P$ m4 ]" b V setup-globals6 \* P% ^8 V1 W1 m) E" A P, n
$ X& [4 {5 C( ~0 k( a: I) l/ l; J
;; First we ask the patches to draw themselves and set up a few variables2 ]2 G) v5 }" L. c6 |; F. A3 o) @
setup-patches3 o8 a/ S5 {5 h6 k
make-current one-of intersections
6 C+ Y) D7 v3 n9 ~3 {- F1 y label-current
; ?& r: s: I" t$ U5 H$ B( R% w7 g9 L! i; S; T0 d% p
set-default-shape turtles "car"( `2 o( a4 R" s
2 f& S0 k u. X if (num-cars > count roads)( ^' ~! a7 }; |" P4 V& ^
[* p6 f8 {$ ` y8 y5 p3 T0 c
user-message (word "There are too many cars for the amount of "9 K0 L9 f$ H' N. D1 U
"road. Either increase the amount of roads "
8 x- O/ V5 F# O, ~8 I+ v "by increasing the GRID-SIZE-X or "
6 P- [; T% B: e) L, r% { "GRID-SIZE-Y sliders, or decrease the "0 i3 K0 G# j2 o( ~- X, W6 U5 q
"number of cars by lowering the NUMBER slider.\n"
2 S* Z+ g+ o* D7 t "The setup has stopped.")
. v! d& E; R Z8 { stop
; h4 F8 E3 D9 q0 [7 S0 U6 p ]1 T9 V& Y/ d% U- X
* o) r$ W+ K3 F, _6 l
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color9 v2 j4 [) a; a7 A; Z2 M4 e7 w# g
crt num-cars* ]8 K2 ~* |+ `+ ~3 @1 M7 N
[
6 L. ^: i4 g- g* X) A- j* n setup-cars# \* r+ N& V* Q% }' _7 ?
set-car-color4 E; U% W1 g1 O" {/ n
record-data* z! O+ s0 ?3 C
]4 V! s. G6 y( [0 }
4 U( a6 v2 n) y# C* n ;; give the turtles an initial speed! w* `( f4 Z( [$ U6 s @0 X# P8 p _
ask turtles [ set-car-speed ]
' D3 P ?" U. @7 ~. |: T
& P8 z& u" O! u$ |( @3 k reset-ticks
, j+ F: n4 Q+ Q' H% Y gend# k6 x; O8 ~; u( x
3 M( [& h4 a" A2 _" c
;; Initialize the global variables to appropriate values
6 C; O1 x& J/ K- ^" gto setup-globals7 W7 O) E3 D1 p2 C- V. |. ?' }& f1 R
set current-light nobody ;; just for now, since there are no lights yet
. _2 T7 i: i/ e" x set phase 0
/ j$ v+ |$ I+ x& ` set num-cars-stopped 09 O. D) `! G4 R) } ]& U
set grid-x-inc world-width / grid-size-x
7 s/ s" ]1 ~6 L' _ set grid-y-inc world-height / grid-size-y
' C [: f' G6 \/ T. X! I4 _: V$ l3 o
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
D: e6 n* j; t set acceleration 0.099
/ B: x4 r. W4 G9 Z* t$ h/ qend
y- K; O5 J$ ~7 p1 K( ?
( V- \ x1 M+ }. i! N;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
. s& S2 V1 |, q/ {5 m. V+ o;; and initialize the traffic lights to one setting
1 o- S! N+ h6 B1 k9 i. p8 nto setup-patches
9 A0 X$ O/ H x! c ;; initialize the patch-owned variables and color the patches to a base-color @# R( D+ Y" C9 f* ^9 y0 Y& y# \
ask patches
& k& S3 o) Y/ y+ Z [
+ F0 D& ?4 E0 m: w i P set intersection? false
, `2 K( e% p1 ?. ^; r set auto? false$ I: j8 M5 ?6 r: E
set green-light-up? true
7 A4 n A1 s* J: n& G0 N set my-row -1( W; s& k6 ]9 A8 |9 r4 g
set my-column -1$ N& X9 {5 X- Z% ~ S$ q
set my-phase -1
l6 H" V, G$ V3 z! h set pcolor brown + 3
, U0 ?5 S. o4 ^$ [5 N+ S, a ]
2 M* B. k. H% G' I0 z O0 a0 D' S7 \/ S( Q2 N& V% f
;; initialize the global variables that hold patch agentsets7 |, w/ L; G5 B
set roads patches with' G+ |( H+ m; W0 l) @+ _
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 P" n) W7 l: P8 P/ [! `1 Y (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 N7 z: O. G" @$ M0 m( o set intersections roads with
$ g( ^ T8 V* A [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: p1 R# }3 ^, ]5 }* ^. r
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 F4 o) Z: o6 v( E9 r6 {$ {
k) i7 [! O& Q# ~7 U ask roads [ set pcolor white ]: `" a# J: K3 j9 r* g. G
setup-intersections
& `6 f/ ?7 {* |# y2 o) oend
# j4 E3 |' c# V: X6 w: l( Q其中定义道路的句子,如下所示,是什么意思啊?4 g% W8 n0 l0 l/ w, k' v
set roads patches with+ u6 L. s( G) h1 T! m/ h. D
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 ?5 q1 V1 m2 W
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 p) h% @& K: M9 o; E e谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|