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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 i, X$ L8 Y  t: |- H* L
netlogo自带的social science--traffic grid这一例子当中,- C% r6 Z' [. v+ O# a
globals" w. U" `- n7 d- c' Y
[
& v& I% X: j7 {0 B& h& ^  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 z6 s. @5 s4 m
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
7 p/ j# t: M* A3 }  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 L4 z3 N. O  Q0 i& w! G
                           ;; it is to accelerate or decelerate; |1 d3 W5 Z; {; N; ?
  phase                    ;; keeps track of the phase: @$ m3 M  U( q; z2 a/ t
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure/ W% n9 O; Y. t) e2 b
  current-light            ;; the currently selected light
6 l' y# s6 l& G5 N( e3 o2 ]1 ?2 r( S% \" r4 z$ V  a0 i
  ;; patch agentsets
( T8 P( p1 ^, l+ j. C  intersections ;; agentset containing the patches that are intersections
% s# |  k" U; S. Q  roads         ;; agentset containing the patches that are roads
9 n8 Z' `/ ]5 C]: p" Y" T' `- L$ }& r2 v0 ?
2 @7 c% W, @1 [- z6 o# Z
turtles-own
& f% {# h" M4 m  e# t* a[: ?( S0 {7 \3 n, x3 U
  speed     ;; the speed of the turtle
$ a# y; G$ J2 t) P3 C0 y7 d! k  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
# E& k/ _( b0 J4 A2 x  wait-time ;; the amount of time since the last time a turtle has moved  J1 E8 \( P# [( }
]  o8 G, w* e; d! b

3 X  N5 V' K7 I/ jpatches-own: w1 V) ~- N* x: [
[8 n0 j, U: t5 i2 A7 ^
  intersection?   ;; true if the patch is at the intersection of two roads
# ~; O6 e6 g3 H5 ]4 A' M( i  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
7 z8 ^$ `: G+ \9 z  s7 k                  ;; false for a non-intersection patches.' C" j, {4 B6 C" e7 `3 P# X
  my-row          ;; the row of the intersection counting from the upper left corner of the
' J: W* o; w; V$ k7 S% W                  ;; world.  -1 for non-intersection patches.2 P. B5 L0 a5 k6 P
  my-column       ;; the column of the intersection counting from the upper left corner of the/ c" w6 m  Y/ v
                  ;; world.  -1 for non-intersection patches.$ f$ I) r- \, U" j" R/ o
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
1 M  y& u! _; b# p) J  auto?           ;; whether or not this intersection will switch automatically.
4 x6 a" r6 Y+ @9 l4 R9 P9 k                  ;; false for non-intersection patches.9 a$ S4 L5 v$ a3 D3 j1 Q0 z: [3 r
]
7 [$ ~1 a- _: v" H9 U" c7 X# |' x2 g1 Y3 s: @
+ e4 K+ X$ a8 X* P
;;;;;;;;;;;;;;;;;;;;;;
, k0 B$ l, u. Y0 l; n) C;; Setup Procedures ;;
) J! X7 z, h% R1 _( A& d;;;;;;;;;;;;;;;;;;;;;;
  v! ^7 u) L- r1 m: }  W! q. m
! Y0 l. Y+ H5 r' U, {) x! D;; Initialize the display by giving the global and patch variables initial values.% z4 @1 }4 X7 z/ J
;; Create num-cars of turtles if there are enough road patches for one turtle to! U4 L( Q4 z2 x. D& o5 E
;; be created per road patch. Set up the plots.
0 v& `+ N) g; q! [8 Z6 ?% q& kto setup5 L, L7 C5 a/ }$ v$ c% f1 `4 G6 R. }
  ca
3 e- S& z4 [; S  setup-globals
. u% y8 y* `9 q9 B% |5 A7 {; |" |8 V$ N4 M0 T% l( f
  ;; First we ask the patches to draw themselves and set up a few variables, _% |. r8 ~" ^# \& s7 H2 x2 ?; W8 V
  setup-patches
& O7 A- N6 u2 H" b7 \  make-current one-of intersections
; p* f. u( W; c2 w  label-current
. ?$ N# T0 {9 p. o% w8 V' H1 p- d/ R, ]1 W& S
  set-default-shape turtles "car"$ @8 Q- f' d6 ?, J( k
' Q% ]: y4 @' [. {/ j
  if (num-cars > count roads): }6 z$ B6 M9 F1 h+ b. F; g1 W0 A, ^
  [' Q) U' r' D- r7 j& @
    user-message (word "There are too many cars for the amount of "! `4 O' G( {0 E( n) E9 I- U3 H# @6 Z' j
                       "road.  Either increase the amount of roads "5 F% ^! p2 j- B. Q
                       "by increasing the GRID-SIZE-X or "( K& A0 R( x; }: d; J
                       "GRID-SIZE-Y sliders, or decrease the "
  D: x# ?- d* |5 I9 T                       "number of cars by lowering the NUMBER slider.\n"
1 g# W8 M) ?$ m3 U& ]                       "The setup has stopped."). A: n( V- O! n3 k1 D. M
    stop
" J. e2 Y3 h9 L  ]+ c- h) k* V6 F5 d* {

  o8 S/ W6 c6 W2 c9 p  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
" L+ G( |) E$ o5 [5 {4 S  crt num-cars
4 ^- [0 Q1 R; r% f( L& m  [
5 `6 h* @: B8 `! g) V    setup-cars  t3 a( F) G! Q6 Y
    set-car-color
7 f2 f) e" _7 u' V% W    record-data
/ e$ O% |1 c! n0 A, X  ]/ Z6 E% @7 T4 C* p
/ f6 D/ r7 v0 a% f
  ;; give the turtles an initial speed. P* ^8 ^6 q5 W2 r0 E
  ask turtles [ set-car-speed ]
. U* Z9 b# g4 |9 X7 w1 _" h" o7 `6 ?6 k# W- E0 }# x- O! |9 l
  reset-ticks
) a0 |. |2 {/ _2 y% Y$ Eend! C: g% }  l# ]* |7 ~$ I$ J) u1 t) C

  b+ t' N9 a0 J- F  ?;; Initialize the global variables to appropriate values' T9 a$ ^# v$ _8 [' A# M, D
to setup-globals+ s! d  e4 w* A- ^
  set current-light nobody ;; just for now, since there are no lights yet, |# ~6 H$ }- t5 f
  set phase 0
  q1 f0 D& q& L9 a1 {# m. G2 q' d  set num-cars-stopped 0
& s* f4 m/ o% ^  set grid-x-inc world-width / grid-size-x5 H. \( v$ o+ `
  set grid-y-inc world-height / grid-size-y
. Y' F. P1 }0 Q) Y) l6 K  a8 P' N' V6 b5 Q3 y# J
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
" H, L- p7 ^& A+ m' ]$ w& U  set acceleration 0.099
/ T; n5 E4 K% X& Y1 Bend
+ [1 H& I! l* R0 ?( [* ~$ ~: O8 a7 ?1 d  \
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
6 Y3 S% a  t) X  P; m6 U3 N: t;; and initialize the traffic lights to one setting; t  ^; L7 u1 L6 J
to setup-patches/ n" L6 U" D0 f# I5 t: a4 f
  ;; initialize the patch-owned variables and color the patches to a base-color' y* m- E8 D7 l! ?8 m4 O( Z
  ask patches- M0 B6 U1 a: P
  [
1 p" G1 e+ f: \) \    set intersection? false9 t, H- z3 @( d7 g$ z
    set auto? false
& T0 h% Q  f1 z# Y: e% q    set green-light-up? true. y0 p3 Y* f" }. F- d* h: y
    set my-row -1# y' R& P3 c! Y
    set my-column -1
) p0 n* J- C6 C1 a; {% H    set my-phase -19 H& f# j: z# F6 `3 c1 @
    set pcolor brown + 30 k1 P; y$ G. b; b
  ]% H" j2 H2 _3 M! O
" C$ I- M# B6 n; g2 @7 d2 G
  ;; initialize the global variables that hold patch agentsets; C" c) N- A- Z2 @3 X
  set roads patches with* ^: ?1 C) z( Y+ ^
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 s8 h. ?5 j* E
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: X: m+ t  |8 r) t9 \! ?2 D- }( @# I$ u+ s
  set intersections roads with4 C* g, S5 P& @
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and+ u! B* L: Y5 r, w4 m" \) O- G
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' |% _5 ^" b6 V6 A- s% ]

- K" G' [( }% y* v8 }  ask roads [ set pcolor white ]
) @7 `3 E% _4 f/ D! p6 y    setup-intersections
3 F8 X- W- j# F$ q5 x# I9 zend
+ a. @5 M. `1 n- }7 o其中定义道路的句子,如下所示,是什么意思啊?3 Q6 {  Q1 x' @4 W6 d" c
set roads patches with  s* K4 O, S2 }0 H* f* z- n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& b( f$ ~2 Y1 H# A
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 y3 Z' u5 B" j3 W# t0 s( ?0 Z& d+ k
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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