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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
( e* s1 T6 _) N$ f$ ~; c7 |# Tnetlogo自带的social science--traffic grid这一例子当中,1 M& D+ s0 v0 N; K. `/ _8 q2 z
globals
% q: v! l7 O3 ~5 J4 E[
) D* A8 h' {9 i% [1 p  grid-x-inc               ;; the amount of patches in between two roads in the x direction
( v$ L4 [7 ^: s3 w2 s  grid-y-inc               ;; the amount of patches in between two roads in the y direction
( j0 D/ \( }& _' l3 N: q  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
* y" W& m4 H# l                           ;; it is to accelerate or decelerate+ E; g& t3 h8 J8 A1 L/ A
  phase                    ;; keeps track of the phase
; ^2 k1 `! b  d/ _; x* N; ?2 c  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure% i- }, w; q0 T# G( A8 t! e
  current-light            ;; the currently selected light
7 l/ z" d2 [) g: G; _9 l0 V1 n* l  V: F5 X
  ;; patch agentsets
" c& ]# H" p7 e9 }! c  intersections ;; agentset containing the patches that are intersections
& q) k: g7 U; }: F% q( j  roads         ;; agentset containing the patches that are roads
" x0 F# ^; O: d" B]' k- g' Q! J" h; t+ F, ^
7 W# ^1 [' Y* \4 W4 l+ c5 s& H9 X
turtles-own
3 Y  _: K; N' }$ Q6 T[
  l% x. w0 m! D/ _5 R  speed     ;; the speed of the turtle
  d+ l7 \. j8 m: A. ~* k) H  up-car?   ;; true if the turtle moves downwards and false if it moves to the right# i, _1 b2 y7 F& j8 u6 J$ v# ^$ _
  wait-time ;; the amount of time since the last time a turtle has moved/ D/ u, \5 i1 \
]6 [/ y% n- ^" }+ c, x+ B
7 M" H2 a. T9 t2 m9 `
patches-own
3 B9 s# }3 i& Y$ `[/ x8 w' g7 h$ j* i5 b
  intersection?   ;; true if the patch is at the intersection of two roads6 p2 t) N6 K% I0 J1 ^, u( }  s
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.0 n' \" W7 V! N/ X( E$ X
                  ;; false for a non-intersection patches.
( [4 m6 w" q% T2 S  my-row          ;; the row of the intersection counting from the upper left corner of the9 b9 M/ Y+ J3 K3 S
                  ;; world.  -1 for non-intersection patches.
! m0 f# ?$ t! B. Y8 w0 [  A  my-column       ;; the column of the intersection counting from the upper left corner of the
0 f: V& u2 U5 M2 u; H                  ;; world.  -1 for non-intersection patches.: s( m% s3 ?5 B9 b1 t1 Y4 h
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
9 [! B+ l% G  i; }' W7 ^  auto?           ;; whether or not this intersection will switch automatically.
. J: v# K4 Y9 J                  ;; false for non-intersection patches.
- s7 j9 E) {7 C5 \, o8 j]4 }6 t; e3 d# C# e1 X8 {
' K; I0 R& K: W' ~( z5 A, }2 P

( h9 K& I5 a' o: B& H;;;;;;;;;;;;;;;;;;;;;;( k8 V, ?- U4 n2 O7 U. X- ]
;; Setup Procedures ;;% U; q. ]7 [$ E3 a
;;;;;;;;;;;;;;;;;;;;;;
; p0 M! a4 I" y7 X0 E: [6 k6 x/ z) e
/ P. c+ n5 v$ d  \' S; i3 q;; Initialize the display by giving the global and patch variables initial values.; a: o  _! O4 o! H
;; Create num-cars of turtles if there are enough road patches for one turtle to
) ^4 Z6 e' g) S- C( }$ z0 f8 M! p;; be created per road patch. Set up the plots.6 ?/ S/ G0 H4 ^5 v7 Y3 ?
to setup0 S0 H  K* N$ Z! @, ^
  ca! O, f( U( j5 E; `5 h/ ?
  setup-globals
  m1 l6 h: i/ j7 {; X
0 q0 y# h/ K6 T7 s  ;; First we ask the patches to draw themselves and set up a few variables
& [1 b6 I  d5 ~4 O1 ^, I  setup-patches
; X" B1 v8 ~5 _# d  make-current one-of intersections
$ O" p% P) A0 W. r# m& t0 c  label-current
: v* S/ O: y8 N6 S
& P+ \$ h+ ~- Y9 {7 i$ s* m! B  set-default-shape turtles "car"( R+ K$ o6 k  F2 v1 d) [

% h0 k4 k6 O' [  if (num-cars > count roads)
' a( q: d! U/ ]* B& x  [
$ l: V9 T! e9 L# V* x/ P' h6 s    user-message (word "There are too many cars for the amount of "
) S* b; _/ G: Y  _" u, W1 M                       "road.  Either increase the amount of roads "6 I# ]5 M7 e! |
                       "by increasing the GRID-SIZE-X or "; C: {* t( L! q$ ^6 B/ A, z
                       "GRID-SIZE-Y sliders, or decrease the "
) H  H4 p6 k% _                       "number of cars by lowering the NUMBER slider.\n". ]: n" m) F: F! o* Z1 o
                       "The setup has stopped.")
, U! F" y( q* M& X3 f    stop, F9 d* _: Q# T7 z2 l" f* k$ b
  ]( t) d& d+ {% X, \0 A1 t1 ]; K
, Q* R+ d# b7 C/ F3 I0 o8 ~
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 W7 e- J% f/ R& a+ r# O# {; s( |  crt num-cars
+ Y; j6 y" b6 O( `8 w& p  @  [
) I# a9 X' S3 E. Q6 a5 L2 ~    setup-cars
1 v0 v# I* ^+ @" |  e    set-car-color
. x+ K9 S4 [8 P9 B! Y* g9 o    record-data9 }( P6 B+ }  |, o* z  ?+ ~
  ]" I/ t. C5 }& ~/ r
% v7 P8 Q# k3 M9 I/ M
  ;; give the turtles an initial speed# p4 P7 t$ s4 j: [1 N# q$ @1 I
  ask turtles [ set-car-speed ]
! P2 a! N* H8 O2 i
1 W. d) n2 _: k' t8 _  reset-ticks
* L' Z( f) r. q8 q$ n6 P8 T  E/ fend2 `7 l% x8 U7 t* E7 D* s

  O# H# m+ n. m* M;; Initialize the global variables to appropriate values
- z* Y/ S2 j( A. e6 W, J' q- C9 @to setup-globals5 I1 M; R7 s8 Z0 w
  set current-light nobody ;; just for now, since there are no lights yet) u' ], C3 n  [9 m9 n% g( n/ F0 [
  set phase 05 v& k8 ~; Z+ N* s5 E
  set num-cars-stopped 0# L( b5 G0 R+ U) |5 h6 X7 x# |5 |
  set grid-x-inc world-width / grid-size-x
, }  k* b, [. J  set grid-y-inc world-height / grid-size-y9 V. T& k) ?' Z) A5 f

" Y( Y3 r8 P0 j  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
9 t/ |  F' e1 K, k1 x1 v/ L  set acceleration 0.099
6 x  M# _, A% L) O0 Zend$ H, \1 j2 c* ?. i7 n: v. D
5 _/ y: D" D; R2 w& A9 T# ]
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,* J" @6 t" M, L4 `- Z
;; and initialize the traffic lights to one setting" c! f- h" E2 S, K# C. w
to setup-patches
5 M% T7 a& a0 C+ v  ;; initialize the patch-owned variables and color the patches to a base-color
6 D9 {/ p! m& V! w6 K1 ]  ask patches: n, P0 c  }* A4 g. e; b& J# H
  [2 X$ M1 s  f1 M) _2 N" O4 k4 l% e
    set intersection? false6 i/ e# I4 V% a
    set auto? false/ J, O: w! Y  Z! A# L" V
    set green-light-up? true
+ H, C# W- }* I, u/ `. G    set my-row -1$ ?% J, m  x% d, V, S
    set my-column -1
1 I/ X7 [* E* X* }    set my-phase -1
- D+ E0 l$ r3 q3 x! m    set pcolor brown + 3
9 R" e$ r; X2 C# I3 s# \  ]
9 b0 Y/ Z0 V. E7 D( e2 a, d0 o  i; a/ s9 h" A0 N5 D& `  [" Z
  ;; initialize the global variables that hold patch agentsets
; P3 ]% @: G; c0 c+ u3 m  set roads patches with
: F- k! k/ p+ c0 q* O* R4 B' u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or  M" y6 G* Y! X0 I5 z  h; N$ {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( Y& x% d0 y  v
  set intersections roads with  ?* c; Q- `$ y+ o. x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
% d1 ~; b! X+ c. @* l" ^    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& L6 h9 P; b+ u: n+ B
- r* @! g8 m2 m+ K2 y+ m) u; N
  ask roads [ set pcolor white ]) ~0 Z5 b' ~( V5 L+ M
    setup-intersections2 G7 O( [4 V5 e5 M; v; I+ q
end2 Z) Q% }# j1 M- H) u0 V
其中定义道路的句子,如下所示,是什么意思啊?
2 J/ P% Y8 Y$ g set roads patches with- J2 L1 Z5 l$ z% h( j
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 [" z5 |; }. ~2 n- Z  A    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 B4 p1 ?& y  p0 ^4 B" Z
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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