|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
, l9 j+ C6 ~- K* Hnetlogo自带的social science--traffic grid这一例子当中,0 y N: |2 k" U$ Q
globals
) c( D$ q0 n- f+ ?$ u[/ \* o0 Z; S! ^) d
grid-x-inc ;; the amount of patches in between two roads in the x direction. o& r& P3 x8 g. H7 |9 n! l
grid-y-inc ;; the amount of patches in between two roads in the y direction. Q/ ]" l9 w5 C, R3 B
acceleration ;; the constant that controls how much a car speeds up or slows down by if
' |2 B4 w0 D, Z& k ;; it is to accelerate or decelerate: T% }# v, C& A2 c5 U! j1 @: V
phase ;; keeps track of the phase
# G$ M9 X" ?1 a% B- {$ _9 J num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
J+ E! Y% [9 p& g! q current-light ;; the currently selected light
T$ V, L @+ W3 p( H. v
2 d2 y. n$ v5 |, n( _$ C' e0 F ;; patch agentsets+ k* q; _0 w" C; l: |- d
intersections ;; agentset containing the patches that are intersections
# v/ @3 b& A' H roads ;; agentset containing the patches that are roads# e$ U5 i& {$ w; Q) \
]3 X8 j+ J1 G5 N: b2 u7 l+ z
5 ~, I) e( O$ L: w: T) F9 sturtles-own, i [0 o* y! ^8 s8 ]3 X) w8 }
[
, I4 y" I) [# L' p& ]6 r0 y. j V: B speed ;; the speed of the turtle1 [2 \- o; u( [" ?
up-car? ;; true if the turtle moves downwards and false if it moves to the right
0 \( K4 Z y/ k3 @& P wait-time ;; the amount of time since the last time a turtle has moved: V( m5 w0 @7 A9 L1 l |. W
]
3 r- b# o; H V e( n% R2 R: k1 h9 C, K
patches-own
6 {) A0 c5 X5 \- M[' E+ e# E5 `' L+ x% ]
intersection? ;; true if the patch is at the intersection of two roads
" c. R9 M% }# g R" o: @ green-light-up? ;; true if the green light is above the intersection. otherwise, false.
8 N) k4 s" Q3 S. h1 t7 w ;; false for a non-intersection patches.
/ Q/ X% _* M, X3 v) q8 L my-row ;; the row of the intersection counting from the upper left corner of the
: H A) U1 L* @" `# d ;; world. -1 for non-intersection patches.
0 W! S; O7 r% K2 _! K, b. i* y my-column ;; the column of the intersection counting from the upper left corner of the
% D/ K3 Z m" L( s! \ ;; world. -1 for non-intersection patches.
0 L' _2 x) a8 h% e- c+ \4 L3 l my-phase ;; the phase for the intersection. -1 for non-intersection patches.
?9 y3 `) D# H% ~0 Y auto? ;; whether or not this intersection will switch automatically.; {5 t* c6 d6 S) W. c
;; false for non-intersection patches.
& A2 x+ u$ l( Y6 H/ S& E0 Y, q]( O& E- \- ^8 G, y
( w% a! b8 A6 Y, o; A, D# Z
2 Y) Z2 `( N8 y8 O
;;;;;;;;;;;;;;;;;;;;;;
5 t7 ^% E& q4 D. I;; Setup Procedures ;;
& M' r! b5 U7 c$ o5 t;;;;;;;;;;;;;;;;;;;;;;0 J) j8 Y' ? N+ h$ o0 i! i
- p* w3 h: h5 _% M2 A7 A2 Z;; Initialize the display by giving the global and patch variables initial values.' P0 u4 W3 ^5 s: O. o2 y/ J& ]
;; Create num-cars of turtles if there are enough road patches for one turtle to# _( D8 ^, E4 E8 D6 m; h
;; be created per road patch. Set up the plots.8 H: Y' b& r4 E) G% ~: {
to setup- }; N: w9 l4 R
ca7 ]& ~" h: e% ] [3 ^0 m# W
setup-globals8 a6 k, O, v4 O! T( Z
' j+ Z1 }1 t; ~6 Z+ T) v ;; First we ask the patches to draw themselves and set up a few variables% V1 G* a5 S- o( c# m* r R
setup-patches0 a& ?3 u/ P8 j; @) ?& H
make-current one-of intersections
2 ]4 s& X6 d( T2 }, m1 i$ V label-current6 K4 I) Z: l. G9 T7 k
. C0 }& j$ y: `& a+ ?, j. l# @ set-default-shape turtles "car"
2 \1 V" H0 H7 C9 f8 |. W; P! e& D0 X5 A2 f J- t. u
if (num-cars > count roads)
1 Q5 {/ X5 v: }. K6 s [
, X. O- v S9 E2 f& ]5 ~/ L user-message (word "There are too many cars for the amount of "
, y; T! T4 Y2 s) ?' A, j, z% R "road. Either increase the amount of roads "3 B8 @" k$ T U& x
"by increasing the GRID-SIZE-X or "! a1 ]. [8 L( {7 t# ^8 m
"GRID-SIZE-Y sliders, or decrease the ", |$ t8 _, q# {
"number of cars by lowering the NUMBER slider.\n"7 c2 e& R/ @( X- a/ o$ s7 `( u
"The setup has stopped.")
, I6 b7 L% ^2 B0 Z stop
( @% ?/ c1 ?% }; y1 Z3 L/ t- m ]
$ j8 U1 N* i) [1 p! E$ a
% Q& h8 j0 I9 x0 H: }$ R1 L0 ` ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 _- n/ b) o) \0 e+ y7 ]" o crt num-cars4 s9 \7 v% P% {* R! z' G$ A
[
; p3 x" o3 s. c( P setup-cars
1 r7 [4 `) N7 X5 Q) \' f- ] N0 [ set-car-color Q* v% t" r4 J& p5 D' t5 ]* ^* g' v& P
record-data5 I( L- @! [0 M) Z2 P
]
& g/ S0 j. w1 L( z4 a
8 p6 K) I& p/ v9 F1 R' j, ?* B4 t" d ;; give the turtles an initial speed! y4 q8 d8 O6 o t
ask turtles [ set-car-speed ]
9 j0 T3 \$ m9 P) y) q) D
6 J& I# s2 ^- U ~$ z" r) r% l. k reset-ticks6 _; u6 e" g. [
end
1 o7 j) y( O" ?. |4 B8 h9 A( ?- v+ h8 i F$ \9 z# `
;; Initialize the global variables to appropriate values% j$ F( z( l2 b
to setup-globals
* J; |! W, j0 U9 D0 g1 I set current-light nobody ;; just for now, since there are no lights yet
# T9 T) Z& V" X$ Q: w1 _ set phase 0
! z9 s+ p6 r/ R$ H6 g set num-cars-stopped 01 n4 k0 m# {( l) D, ~; w* d1 F
set grid-x-inc world-width / grid-size-x4 \( L5 @) J. i- b& p7 t# w# A" T
set grid-y-inc world-height / grid-size-y
( h5 A/ ?* c$ H0 u4 |4 U; \7 ?/ t3 {0 P
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ h0 {- [; d9 e* A: D* g8 \( S: A set acceleration 0.099
" F$ i) z" U0 Cend4 W, _( |; }! h5 ~! y, s" N2 ~9 _
' E, v {2 t5 }7 K; c3 R5 L
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% e1 I. m. C: ]+ R;; and initialize the traffic lights to one setting$ P- r, T( c# a0 @* i
to setup-patches& |4 Q; [/ ^; T5 a
;; initialize the patch-owned variables and color the patches to a base-color# p6 ~0 a! v) b; X4 Q
ask patches
- t* t z- P4 @# V; X f4 D! T [
9 y% g3 _7 e! t4 N6 _ set intersection? false
# n5 V& I8 d0 ^! G' e set auto? false
' @7 s: r* o' |: R0 s2 I5 F- @; ` set green-light-up? true
7 x* h9 ]4 M7 v, \7 V set my-row -1/ C+ @1 A5 r) h
set my-column -1$ v8 x ]+ O8 X1 G' t6 W
set my-phase -1% n& K3 u' L7 ?, c& ]
set pcolor brown + 3+ `7 M. ~% |5 V! @
]; `3 a; X3 E- ?! U v8 {7 `1 {& V
* c( Y7 ~( X( \+ X ;; initialize the global variables that hold patch agentsets; S. B) W z+ q" w3 ^! x; `6 Q
set roads patches with
8 x/ M" l8 ]$ O7 F0 m* [# s [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ G7 K- ^9 v* [' w! B d4 \% I$ W (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ D' f. ~# e# I$ r
set intersections roads with
! w& ~& S. x9 R3 E# o [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' Q9 J3 G( }; O2 F4 |/ ^; q (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 n3 q: h4 V3 c: e. y: Y. i3 Z" {; d( l9 B: c
ask roads [ set pcolor white ]
3 B7 A3 k4 F# U- r6 [ setup-intersections
0 {* _7 a* H% b M: g- Q4 [. W, @end
5 x6 y A" C. [! U, w1 n2 e7 Q其中定义道路的句子,如下所示,是什么意思啊?
$ w! B2 U7 b0 D4 K7 ` set roads patches with% A4 l; |5 e0 p& _, A6 B) G
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: p1 \$ C9 ^, \( H9 C8 Q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' \5 l0 L3 v8 c' I6 J7 Y/ Y6 c- _; G谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|