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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
: m7 j  z# T& P) X4 ^netlogo自带的social science--traffic grid这一例子当中,6 r5 P8 j* ^" i' N$ }) i
globals% \! c# W( @# l- i+ k, j
[- g% q- F' t/ G9 H
  grid-x-inc               ;; the amount of patches in between two roads in the x direction; @6 R  t1 Y, t& p$ }
  grid-y-inc               ;; the amount of patches in between two roads in the y direction" E9 P+ j3 m2 t$ ]5 n; D
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
- ?3 o# m# C* E6 x. T3 R                           ;; it is to accelerate or decelerate
! Q8 ~$ j7 h& m% d+ D  phase                    ;; keeps track of the phase
7 y  {5 Y% ^6 j  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
3 F' F: ]( ]3 w+ V* I4 J  current-light            ;; the currently selected light) L7 [) x8 [' |( H

) g+ Z9 n& t# S: V! }/ O& Z  ;; patch agentsets
2 C. L7 \4 \3 [1 y2 c# A" }+ I6 b0 f  intersections ;; agentset containing the patches that are intersections
5 O- y8 n1 e$ K, I2 z5 N  roads         ;; agentset containing the patches that are roads
  Y9 W8 F% O" o+ V+ F' R]7 j2 Z9 c$ j) i5 C2 x" w

) l2 g3 p3 F3 ]8 Kturtles-own4 j4 c+ N1 L  u
[  k- i" @! i. H3 Q
  speed     ;; the speed of the turtle
6 Q; x  X- j% _1 z  up-car?   ;; true if the turtle moves downwards and false if it moves to the right; B& [) [' U3 r3 g+ G: }
  wait-time ;; the amount of time since the last time a turtle has moved2 ~  [! I' C* M# U) u, g
]) U5 F! D2 K/ q" [+ y5 B( }2 s; N
6 l- Z9 d/ z1 Q  g8 |! k; r. _
patches-own: W; r# k- B; d, m5 x
[0 d* q% w/ U; H8 e! P
  intersection?   ;; true if the patch is at the intersection of two roads* m( Y9 B0 ^. W$ g5 c
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.; O  Z- B  y  l2 J# ^, N
                  ;; false for a non-intersection patches.% d8 x2 \3 K% O3 l/ d2 ~- b" n
  my-row          ;; the row of the intersection counting from the upper left corner of the2 C" r  M0 ~9 X# @3 m$ S
                  ;; world.  -1 for non-intersection patches." x' H2 |9 N# T3 L! ?- U
  my-column       ;; the column of the intersection counting from the upper left corner of the  [2 ]% l, ?1 `) v+ d; ]
                  ;; world.  -1 for non-intersection patches.( @/ w6 L; F" `+ `5 b
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.7 l! h$ E. v+ ?( o; s& r/ O% q% U6 g
  auto?           ;; whether or not this intersection will switch automatically.8 D  u0 w# Y, X7 J4 M7 \
                  ;; false for non-intersection patches.
8 I. w- Q5 j; ]]. w9 I- ^. S2 t0 c" d) L3 g# T
  v; ^( I* j" T' o$ r- b
3 S" X; U8 q, Z# u9 w
;;;;;;;;;;;;;;;;;;;;;;& Q; Z9 t% c1 u. T7 f4 y' B
;; Setup Procedures ;;
* c  V# u+ f, f+ A7 R$ p;;;;;;;;;;;;;;;;;;;;;;
8 c8 p; |5 C9 ^% z# Z* b- w3 L' M: d
;; Initialize the display by giving the global and patch variables initial values.
( ~. U5 g% V% `! w3 g# R* n1 J;; Create num-cars of turtles if there are enough road patches for one turtle to: d, O7 S5 H4 R  u5 _3 V0 e
;; be created per road patch. Set up the plots.
6 j& |& ^- E" Y9 `; ?, k8 a  ?! Nto setup
' k3 Y, y& F. P$ B" Y- N  ca
! u) P  m3 w1 {0 k6 k  setup-globals
1 T9 g+ U1 F6 o9 B. o  R  @, Q0 Q: [1 f
  ;; First we ask the patches to draw themselves and set up a few variables
+ q: `) b, O0 ^9 G# c+ K" l  setup-patches
# J$ ^  e* [6 u, L- Q$ z% M- N2 T7 @  make-current one-of intersections
: ~2 s% w  e/ G. f. M8 Q% ]  label-current* R" L! U9 h, L/ m) |) L+ ?: S4 h) r

. I: b3 b+ R# [/ j% D. B) d; @! o  set-default-shape turtles "car"2 K' @% Z1 L; T; E& L6 }

4 a) g$ K' Y3 C6 C4 x  if (num-cars > count roads): _$ D6 D# o; n7 x+ J; l$ X% r% e  c* d
  [
7 i+ W" g# o% ~$ o  D6 y1 n    user-message (word "There are too many cars for the amount of "
  q; n. S9 F" T2 G8 g% d                       "road.  Either increase the amount of roads "' ?4 x; G7 }. |2 V6 v  I
                       "by increasing the GRID-SIZE-X or "
9 U# _2 \' Q; ~5 `9 M                       "GRID-SIZE-Y sliders, or decrease the "7 C2 z( Q% C. J7 r& n; n
                       "number of cars by lowering the NUMBER slider.\n"
8 U8 M9 h) c; E% u, M1 f9 v- S                       "The setup has stopped.")8 q5 t0 [/ \. j, ?0 Z
    stop
9 }) M4 k$ S  E5 i  ]( S9 I; ?& ]0 \. f8 P( ^0 m

8 e- c' z& }5 {% z  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
. l; b# F0 Y* o* ~$ X4 t6 B  crt num-cars
0 }. m+ f& K4 E7 [1 V: C& I) i9 A  [
* v9 Y4 ^  ]5 ]% c6 R0 ^1 v$ K' H    setup-cars
$ Y/ s% H2 e+ B2 H, Z1 t    set-car-color
/ X4 }6 t/ _  S! L  N9 g, p. Z    record-data2 }& m4 D0 @4 X' v
  ]
( I# v# A& y5 _) m& p. T# J! [  N6 f* T
0 }) M: u  j/ |5 Z; C  ;; give the turtles an initial speed
6 n/ _" \5 E9 r! ~, w$ a3 Y" {  ask turtles [ set-car-speed ]# O/ W6 d# n) Y9 |9 L4 y9 j9 F9 j
/ o1 n  J* t  [
  reset-ticks7 e+ M+ [4 d8 y1 w* u+ E) ]0 `
end. T* x) L2 Q: Z4 n

! h6 G5 G; s+ |7 ~" H* b' z+ z;; Initialize the global variables to appropriate values
2 ], j  q6 y- h( qto setup-globals
4 V4 I0 |* K0 M/ Q1 s7 d; w  set current-light nobody ;; just for now, since there are no lights yet
* X/ x7 \$ S2 u$ ?7 x  set phase 0
' h. d) T/ \& X/ d  set num-cars-stopped 0& l6 o$ W7 u& P4 {2 y* D7 E
  set grid-x-inc world-width / grid-size-x
1 W. r+ x& G7 Q3 w# G  [' ^  set grid-y-inc world-height / grid-size-y
6 v6 Z. Q9 i; u( `. ]9 \3 o# w8 p2 {; h6 n" o
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary6 a& q8 L! h! |
  set acceleration 0.099
$ P! b, y7 N& |! h" aend
, m9 U( I  E0 J) ?9 `- _6 B- Q  g2 n5 k
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% @/ {4 Y" ~+ H( `* Q5 F8 E: s;; and initialize the traffic lights to one setting  \9 j7 z4 A7 c+ C
to setup-patches
4 M1 `1 R4 u- d! K  ;; initialize the patch-owned variables and color the patches to a base-color- J( K' p& m' s9 L5 `% Y$ z
  ask patches' h* ]! [/ t  w$ q
  [
  q4 J9 T" z# c4 n    set intersection? false' ^$ Q% n; S8 _8 T/ v) n
    set auto? false7 B; b' p, v4 z# j% R
    set green-light-up? true
1 |( o. J+ F9 Z( m' H1 e. o9 N, |    set my-row -1
  c2 X" n3 K: C& R5 ~    set my-column -1
2 m, i6 P3 ]. i$ J    set my-phase -1
9 K" \& N% D! d, n* s, C    set pcolor brown + 3
6 {+ m' p+ |" W  c" P. X3 o( s  ]
9 z3 H7 J- \' G( w
0 ~1 T$ v9 `! s  ;; initialize the global variables that hold patch agentsets
: I$ l4 {& _$ y1 y# Y( k  set roads patches with
) c/ ~& }  c7 x) y8 W$ ^4 ~+ P    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ c! q8 h) M' d    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 |+ E, F2 ?9 M* E9 j1 w  ]3 T  set intersections roads with
4 P1 i7 z7 g; \! c( D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& X, U& Q) b2 Y$ b: `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], T  H/ P  b/ c, s; k/ m9 ?
; r5 H# v* r3 Q% h2 U" Q6 Y
  ask roads [ set pcolor white ]" X+ k: {8 J( T4 o/ [6 Y( k
    setup-intersections4 k7 U7 p- R: h1 }, u
end6 S/ c' U$ J/ p
其中定义道路的句子,如下所示,是什么意思啊?! J& ~4 U" B& R: F, J
set roads patches with
8 J4 q3 `) z% {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 U* r/ T( S: t4 m2 M8 z8 v9 e    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 m4 Y' i+ d1 A6 X
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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