设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7347|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
+ l8 l6 R. j# X, jnetlogo自带的social science--traffic grid这一例子当中,
3 \0 h5 P5 E8 K6 L8 A* @globals
% L% `7 g& j0 O4 z3 [% ~: Q[
* M/ [/ C! u5 B& x. T# A8 l# i% V  grid-x-inc               ;; the amount of patches in between two roads in the x direction1 Y0 ~; f5 G, s, }, }! [" W# X
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
4 y/ k, O/ {# x, G/ J7 p  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
0 K. g  x0 M; R2 _! C6 M% o- l                           ;; it is to accelerate or decelerate
5 X6 w; n  x: h0 `7 l  phase                    ;; keeps track of the phase) `9 h( o9 X4 f/ @7 w
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
) P2 u% X  Y: P) X/ A6 ]1 Q  current-light            ;; the currently selected light
+ b5 K! H; X7 M1 `9 z( V* u# c+ j8 H% L: ~  Y$ \7 a8 m* [
  ;; patch agentsets9 h7 x) f/ Z; w& I/ a3 r/ p& I
  intersections ;; agentset containing the patches that are intersections' I1 u, F3 h- O  \7 ~6 J
  roads         ;; agentset containing the patches that are roads
% |5 T8 w5 i! G4 K]
9 l" G3 \$ [" z, ^" s
$ `/ L2 Z% y6 t1 h0 m: h; rturtles-own
0 {9 }) Q0 _" n4 \/ |8 j+ @0 ~, Q[0 D, Z7 H+ B7 N
  speed     ;; the speed of the turtle
6 I1 b! J  \$ f# @/ F) E4 g: y  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* M% B  W8 d4 t+ n  wait-time ;; the amount of time since the last time a turtle has moved
- A9 Z$ i# {" v* H. N6 `]
. h) i& j2 F0 v: N( k
/ |: o: X" M/ _6 i+ S" z8 X. Zpatches-own4 \& i3 o8 y' U' b
[/ V- ]3 [! S' n) d
  intersection?   ;; true if the patch is at the intersection of two roads
4 W5 z  p- w1 s# g; O5 G  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
" W% s1 U5 H( @" @                  ;; false for a non-intersection patches.
+ y$ g1 {5 h/ h# R0 Y$ v  my-row          ;; the row of the intersection counting from the upper left corner of the
$ s! y+ f: D$ I: ]# |                  ;; world.  -1 for non-intersection patches.
$ s* Y- M) s6 v9 V8 J9 ?  my-column       ;; the column of the intersection counting from the upper left corner of the4 }; ~  Y# h2 J" O' e
                  ;; world.  -1 for non-intersection patches.
! y+ V. Q5 F5 p$ Y& d8 v  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
- J+ M5 U% l# {( \8 \! c6 C/ i4 K  auto?           ;; whether or not this intersection will switch automatically.
* \% R, ]  L" v9 b7 B1 a3 w, _$ A" X                  ;; false for non-intersection patches.6 }# p9 y6 l3 z9 {8 G
]
+ w# }7 E4 \* g. C" v: O) W0 M: C0 O/ ]8 I9 T, ]  ]8 [9 k, [) o
: Z; \+ Q' A3 ^+ z& O
;;;;;;;;;;;;;;;;;;;;;;
/ c: A5 [6 Y7 ]) \' v' ~& D1 O1 A;; Setup Procedures ;;
! M! d1 A# l3 c" q" ~3 Q- @# W1 A;;;;;;;;;;;;;;;;;;;;;;
4 T$ N, D4 p6 I" K5 i. |1 L) z& n$ {9 |, ?5 b' g
;; Initialize the display by giving the global and patch variables initial values.
1 D; a5 u9 K& d0 O/ @;; Create num-cars of turtles if there are enough road patches for one turtle to
' Y" ^# w$ |) T! l;; be created per road patch. Set up the plots.9 t# X% H  q( `3 O7 T
to setup
8 i5 A+ j' A" c6 g% `  ca, V1 e2 ^& W, B9 U7 V
  setup-globals- O% E; P' j$ s8 j  e6 o
0 a* E* u! P4 P0 K* Z9 X
  ;; First we ask the patches to draw themselves and set up a few variables* w2 y8 S+ R- d8 E
  setup-patches7 \! `7 M3 l6 V
  make-current one-of intersections
8 i: A6 x% w) ?  label-current- q' a, b" i& e3 p. s. Z

4 w" P) C% r5 T6 w7 q  set-default-shape turtles "car"
  B4 Y9 t- l$ L, O5 Z$ X0 U/ H' f) e4 W7 r+ e
  if (num-cars > count roads)
" \% E! c1 E& H& h  [
+ M; `* y# F. |# x, ~  J    user-message (word "There are too many cars for the amount of "
4 M  o, [$ Y, u) v, f) M* l, ~; D* R9 Z                       "road.  Either increase the amount of roads "
  G+ I* D0 m, u4 x4 [0 N; Q                       "by increasing the GRID-SIZE-X or "
2 w  m8 }  z0 h7 g/ ~& m                       "GRID-SIZE-Y sliders, or decrease the "
& {+ P6 \- y; @+ T8 j$ y                       "number of cars by lowering the NUMBER slider.\n"
4 S/ D" I5 g: ?: @" a                       "The setup has stopped.")
. D8 q6 p! N6 ^6 E    stop
$ k0 V# M8 @6 g+ a$ U7 u  ]
* ]# D  V% ]2 J
4 U5 K3 e, [# G- N5 D9 ?) U: Z! N' m  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
2 g) U* y, w) ]  crt num-cars
! q) ~3 T! K' ]& D# x  [
& E( x9 N' c/ s* s    setup-cars2 u: G5 H4 v8 c/ C- x
    set-car-color
& n/ Z8 A' \. t! u8 L, |    record-data
- c3 I8 ?4 |4 H+ t4 P* O5 ]) b  ]4 D7 n, w5 R6 g3 A4 A

3 j# d  {. }, L  ;; give the turtles an initial speed
# \. r$ C# D4 H9 ]& o$ J  ask turtles [ set-car-speed ]6 m. z# Z: G" R6 @" E9 D

0 t1 f( M4 k) |. E  reset-ticks0 r: B2 {5 N/ \4 v; {9 M
end
& Q, P2 w# j5 e' j* |5 n
: t! l% G! _3 I. V; y5 u;; Initialize the global variables to appropriate values9 H" B# M0 g4 `! ]! m
to setup-globals
* |3 c8 r5 L; b9 y/ R( d  set current-light nobody ;; just for now, since there are no lights yet
. f* T& ~9 W3 l9 i4 x- Q  set phase 04 U  B) j% L4 z9 p* r) @' e2 K
  set num-cars-stopped 0+ i- h4 k; ?5 b" k
  set grid-x-inc world-width / grid-size-x
" n7 p7 Z+ Z1 O; b; I1 l  set grid-y-inc world-height / grid-size-y9 B0 G$ _8 @1 i6 z4 n0 |
7 s6 d1 p- q" v% V4 M! V
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. ~- c, H, |% m, Y2 ]2 R: }
  set acceleration 0.099
# T7 Y/ Q8 E4 O% q" W8 V& `  |7 \! lend$ A& i$ M' c* r' U

8 r0 m) X2 j: Z: ^2 p6 T/ l;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* ^6 c1 M1 h; G;; and initialize the traffic lights to one setting/ y! |1 Q: {. P& i* y; @
to setup-patches
3 E8 U! E& W& b1 Q2 d  ;; initialize the patch-owned variables and color the patches to a base-color% W7 x9 E4 H  _! _' }% ^6 s8 m
  ask patches
1 o' ^$ U- d  z- n3 V0 y  @  [8 R5 N% h% f* M! {6 q( ^; I
    set intersection? false7 h" s: O1 G  e
    set auto? false1 J' l3 C& E6 u. S0 v3 W
    set green-light-up? true
$ A+ d& \8 i2 w    set my-row -1. G' i: p- g( ~
    set my-column -1- D* g7 P; H) [6 U
    set my-phase -13 i" o+ O/ G) Q2 N  `, A' D
    set pcolor brown + 3- o9 L% F0 P! p6 s$ M. E4 e
  ]8 c* f' {1 B+ f& H' a: i# D( g$ A
' j( d' d, C: e, S; h
  ;; initialize the global variables that hold patch agentsets1 x. P5 B: d" U
  set roads patches with, m7 ^$ D7 J) I) m
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' p0 C5 g$ E6 i) X. P- J    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 L3 O' D5 |$ `! M6 P( s! O) t
  set intersections roads with
1 }" ^( _7 ~- _1 r$ Q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' e  x+ L1 z' {& ^% A. V0 N    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( H9 G& q5 ^0 x( R- o% g4 s, |
  y1 @3 H, H/ A+ X% [# S
  ask roads [ set pcolor white ]7 C, I& u( K8 {5 |5 y) L9 w  Z8 A
    setup-intersections
( |8 t; c2 [! D% k, P) Z$ Z7 S1 cend# S* S$ O- K+ t4 W" `# k$ a
其中定义道路的句子,如下所示,是什么意思啊?
  f( |; z1 @, {: l/ |3 r3 z set roads patches with1 W+ C# |; J& h1 @; c# l" S
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: s9 j9 x$ h) }9 @1 J
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 x  f- ]! x5 P; g6 C( j) N; I* Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-10 07:22 , Processed in 0.021207 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表