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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。1 j3 A/ d* S* @$ b: l" _; T9 i' H
netlogo自带的social science--traffic grid这一例子当中,
9 a- B' O8 F7 mglobals
8 f' C% _+ G$ W, H  D% X" C[
4 [- ]  v$ v, c- a6 m  grid-x-inc               ;; the amount of patches in between two roads in the x direction: F6 c9 T$ [, Z6 E1 c  Q3 u# L
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
7 D. a+ P3 x: q; v; z7 q# N% {  acceleration             ;; the constant that controls how much a car speeds up or slows down by if! M- @4 u+ g- s! Y0 X! x
                           ;; it is to accelerate or decelerate, S: _4 {( U- {' @$ R7 \8 ?$ M
  phase                    ;; keeps track of the phase
% y+ f" h' Y7 @  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure: _) C9 |7 L7 v: }. z
  current-light            ;; the currently selected light6 C6 s4 P  c* f4 _3 a+ P, @) [

! v, j1 Y+ M; {( Y: h  ;; patch agentsets
6 d+ F- J3 W8 S3 g7 P- q& `# @  intersections ;; agentset containing the patches that are intersections
3 t, I  ?- R! J' W  I- e  roads         ;; agentset containing the patches that are roads
6 @0 G6 a) p% k0 u1 L% K! r]  `+ ~+ w, t+ W6 e8 _" w1 \
, D. F+ H% n. W. o: C! W3 j+ b
turtles-own
7 o( d5 ?4 h4 W+ w8 C) N1 j1 K% D[/ o' k8 M% x9 C& K) `/ ^- ?
  speed     ;; the speed of the turtle
! S; u3 |0 [( Q1 R, k6 F% L  up-car?   ;; true if the turtle moves downwards and false if it moves to the right" j/ F# c% N3 [3 p% N% [) ]3 I% d/ ~
  wait-time ;; the amount of time since the last time a turtle has moved3 y6 g9 O4 Q- m
]  }* h: V. c8 y* I$ X

" S4 t( q9 I/ \/ W) o( Ypatches-own) S; L# T+ L5 r, @, V- r6 \2 U
[3 A8 p; H) f' @2 u) V" B
  intersection?   ;; true if the patch is at the intersection of two roads
4 m+ W/ `) j4 S  @( b" e  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.* H, h6 M, d6 `" E
                  ;; false for a non-intersection patches.3 l6 F0 J6 D6 w! b* a/ T8 k
  my-row          ;; the row of the intersection counting from the upper left corner of the# e3 |# Y* k  A; T7 Y1 r9 B* Q
                  ;; world.  -1 for non-intersection patches.: V/ B. p3 t. o' A7 C0 Y) B
  my-column       ;; the column of the intersection counting from the upper left corner of the. G+ U7 L: \  h/ S$ N7 M5 L
                  ;; world.  -1 for non-intersection patches.
7 W3 C9 \# ~& ]% C; Y$ o4 T# \  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.; H, w* ]% E; e- d# h3 s8 O
  auto?           ;; whether or not this intersection will switch automatically.- \: I/ E# ?) W3 H: E7 r* y0 e
                  ;; false for non-intersection patches.
) n8 _$ l7 E' \* R. [! K- T4 J]
' b# `3 w& v- Y9 w! F5 `7 q; t/ a% L: q  u' d. e
( _+ Q/ n$ H) E  x! x' R" N( J
;;;;;;;;;;;;;;;;;;;;;;
+ q3 j8 ?4 u- F; _6 X! J8 B4 ]1 };; Setup Procedures ;;) `! D# U0 B$ ]  L, i/ j/ I
;;;;;;;;;;;;;;;;;;;;;;  ?/ a/ V0 O0 j- A* m

5 ]9 `$ J, a7 ?. k5 L- K7 A;; Initialize the display by giving the global and patch variables initial values.7 a$ }/ L  T) M  t
;; Create num-cars of turtles if there are enough road patches for one turtle to
5 P: W% Y% p7 v' ^# Q; D8 e;; be created per road patch. Set up the plots.1 z$ h/ H9 G1 y
to setup
, R4 G. n" {" h$ H0 c1 ?  ca( w3 A" F6 W, x, e
  setup-globals
7 g% y2 F+ {7 `* n
! F5 T9 `6 s" o$ a& A7 I  F  ;; First we ask the patches to draw themselves and set up a few variables0 n& s1 m) s3 i* `5 i
  setup-patches! g- N/ m3 S+ g# ?8 D/ A0 u
  make-current one-of intersections4 ^5 i- f4 ?  H
  label-current
9 @7 M. V4 e2 ?3 ~3 w8 O% K. f6 |, s9 f3 w9 Y& Z$ t( G1 `2 j
  set-default-shape turtles "car": ]) k; f# _3 z0 ]
# A6 I; N8 P# k! P; j, x
  if (num-cars > count roads)
2 ]9 ]& a% {  T: O( H4 R  [
, @2 u; `# _6 @    user-message (word "There are too many cars for the amount of "( L) ]: I" V% E+ Z
                       "road.  Either increase the amount of roads "! x2 z; U6 O$ H& v- j
                       "by increasing the GRID-SIZE-X or "
. y& c8 P1 A5 ]: Q( w; E# i) u                       "GRID-SIZE-Y sliders, or decrease the "
7 m$ }$ z$ P1 W                       "number of cars by lowering the NUMBER slider.\n"
- B  M6 ]& a& y) {+ W5 `) Z, D                       "The setup has stopped.")
  Y- _! L# v( w" m! R8 S9 V    stop4 n/ f4 e9 \) t7 ]% }* X$ ^
  ]
" Z! B+ [: V0 `% o) m+ x# Q
2 V. |8 W. `- C9 \- s0 G  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 ^$ @# s" W: v( e7 }7 o' ?  crt num-cars, P! J6 D, b5 ^' R7 Z+ l* a
  [
. e  \- j& z/ S, D8 x2 T    setup-cars
0 s! b, R6 d" [    set-car-color
+ f5 C) a) `% s% I4 j    record-data0 n, f6 w4 m( q: Z
  ]
% R) e2 `5 Y, j( {/ x# @
9 x7 i  Q- `! v6 i7 V' e  ;; give the turtles an initial speed
! D- f$ M  x- ^6 `: S  ask turtles [ set-car-speed ]
# e3 P5 T! F- P# t* X, C" y& l( s6 R' y& j  @
  reset-ticks
: y# w5 O! P6 O% lend7 b( e2 P7 ], E

, n+ k) n+ U, W) y8 l8 X# z;; Initialize the global variables to appropriate values
# P: ?" `0 \% R9 f# U$ M" s) sto setup-globals% l! U2 d3 u3 K2 p2 Y2 v
  set current-light nobody ;; just for now, since there are no lights yet% @! W. D5 t3 @9 }2 {5 y
  set phase 07 T/ Q1 b- h  M! n$ j+ R
  set num-cars-stopped 0
6 I) }3 |' J8 X( z  set grid-x-inc world-width / grid-size-x
9 T- P) l/ ?0 B& y9 X; Z; T1 s1 b  set grid-y-inc world-height / grid-size-y
$ l! ?. p9 h3 ?/ f2 O& t( p4 j
3 q9 Y8 E2 H' z0 |. R3 B8 [" T1 a  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
5 n  _0 t" G' n; D: i% a5 R  set acceleration 0.099
9 R* i" W! z  s& x1 Y( q. c+ r) M% qend0 K+ r( f& I7 W  _. b9 A

9 b8 H# t8 ~& E3 m;; Make the patches have appropriate colors, set up the roads and intersections agentsets,9 m! A5 N8 q# V! b" M5 d
;; and initialize the traffic lights to one setting
+ A0 l9 r, w( M# C# Uto setup-patches2 ?5 g& o9 F+ ], G* A/ B% O
  ;; initialize the patch-owned variables and color the patches to a base-color
, q$ D  W2 Y( O# D; {  ask patches
( |: O! m! ~2 U" B" D/ ^, Z  [2 e( H8 d) V. l' ?( k) [
    set intersection? false* L7 J! F; T4 C+ r( v5 u
    set auto? false
! `) O5 Y6 ?# S: h/ p8 y# B- S    set green-light-up? true
; r5 M9 m" J) C8 n    set my-row -1) l' B$ O6 ]0 B2 l# D4 W
    set my-column -1
* e, n& l+ G& ?* h4 C5 a    set my-phase -1
  g) y9 m( L( S; j! m& R% b    set pcolor brown + 3/ X- {: B. N" u4 a* R3 T
  ]# h, l3 [4 P  }; b3 O+ f) C
5 Y! Q. X: C% R! t
  ;; initialize the global variables that hold patch agentsets
3 [2 J& ^4 V+ l/ Q$ H  set roads patches with
9 v6 G$ L7 w0 \2 Q+ K; C! f    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: y3 M2 Q! s+ q: k: Z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! J# j" A. Z& M! o. v. w. r* v  set intersections roads with, Q+ M2 a; D6 v' ~& B9 j2 \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and6 [8 X5 n# ?5 O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 |, L, z; P  y7 r7 t/ T% x5 W

+ L" U$ ~7 q7 {  D' D. A/ m, ^  ask roads [ set pcolor white ]
4 R( V( H6 a7 ~3 K8 K! T- g    setup-intersections! @8 d! M. u$ S% _3 L. p6 i5 N! M; B
end2 G. J4 t9 N! A7 ^
其中定义道路的句子,如下所示,是什么意思啊?( _8 P4 |9 }. e' S! v+ P
set roads patches with
( b; |* S' a$ {, u  l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 M1 D0 B- J: j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( O( Q& b7 R  l, S6 b
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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