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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
( I4 M0 X4 b* ?' knetlogo自带的social science--traffic grid这一例子当中,
* I1 H) n/ b* F* @& x1 Mglobals
8 V6 R* [6 h. i[2 H) H# K1 Z; E( U' G
  grid-x-inc               ;; the amount of patches in between two roads in the x direction' ?. e( N) H8 j/ ]' j+ O
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 q4 Q6 [; y2 S0 Z1 }  i5 t, ^  W  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
. P9 t9 A6 T; i1 W4 M; ?9 I2 J3 C                           ;; it is to accelerate or decelerate
: A# h3 D% }2 [, R  phase                    ;; keeps track of the phase
) q" t. @, j: G. t  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure( J- m8 x2 O# }' D8 S) D) s
  current-light            ;; the currently selected light
2 C- n& N8 s+ w
1 \& P/ ], c7 _/ p  Q; q  V! G. a  ;; patch agentsets/ n' t2 @# p3 g/ C7 C- X
  intersections ;; agentset containing the patches that are intersections4 Y( L8 X# `# |
  roads         ;; agentset containing the patches that are roads. l( T7 T: V1 T, i! a# _: E
]2 e3 f5 \$ l4 d
0 P, [# z  T: g" h1 H
turtles-own
5 t+ G. X$ w  p) p[
7 b& M2 u- H( B- N/ Q  speed     ;; the speed of the turtle
, G( T9 I, M( {& ^! @  up-car?   ;; true if the turtle moves downwards and false if it moves to the right6 c2 n6 f6 S: J+ j5 b3 V6 g
  wait-time ;; the amount of time since the last time a turtle has moved0 A4 x7 E/ f' H* e
]
9 I* Z* z- t+ H# m) O1 a+ \' v+ T8 ]
patches-own
% u; ?5 v# s+ a* Y[0 o' P/ Z3 K! d( _% F: O! p5 ~
  intersection?   ;; true if the patch is at the intersection of two roads0 }& K" }+ k9 S' b4 C, R: r  A# ]
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- y2 n# u* P1 {9 Z) W
                  ;; false for a non-intersection patches.
3 k! e" `' V! S/ |- C! M  my-row          ;; the row of the intersection counting from the upper left corner of the6 c/ P5 _& b# Q* H. b
                  ;; world.  -1 for non-intersection patches.5 r3 B; r+ t$ N6 U$ g
  my-column       ;; the column of the intersection counting from the upper left corner of the. R& H/ G2 B- f0 G' B% h9 g
                  ;; world.  -1 for non-intersection patches.
# z5 E1 v# W2 H1 L1 [6 q  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
7 }8 @2 R' ~2 g; ^: X! x0 L5 @  auto?           ;; whether or not this intersection will switch automatically.% J! f) p) k* h+ s  e* x
                  ;; false for non-intersection patches.  ~6 T! s% O9 R$ n) m
]) e7 N5 H4 S' f' H6 O

  u; T6 I! @. k3 @( v& h0 [" P1 v4 G& o8 ]/ V1 P) }
;;;;;;;;;;;;;;;;;;;;;;
% b" d2 h$ l( A8 V( V3 R4 a;; Setup Procedures ;;
$ P1 |' V" s& g  A4 x" z/ M;;;;;;;;;;;;;;;;;;;;;;
& x+ ]8 c2 U7 V$ F1 g, R( g, ]
& }/ t8 F% `3 o2 J5 V9 V;; Initialize the display by giving the global and patch variables initial values.$ [" j$ D& r4 i9 n
;; Create num-cars of turtles if there are enough road patches for one turtle to
& F2 @' _  d% x0 t8 _# t;; be created per road patch. Set up the plots.) t0 ]: g* P! ?$ [' K! V& x7 D" i5 I
to setup
5 |6 P4 s  U8 m0 O  ca4 S) r1 b  V: ]( Z3 r
  setup-globals" _+ U, B3 B& ]
# ?8 S, q, o0 x) L4 A7 S. L
  ;; First we ask the patches to draw themselves and set up a few variables
2 z/ N% T: f- f5 @/ P+ p  setup-patches
& X: o. d! W' k. w4 m' N2 G  make-current one-of intersections
! J. q$ f# t* S  ?& A/ E0 O+ E  label-current  @$ |! t. E6 j# E$ \; u

5 i; {( J+ f6 K4 t" ~$ @. _  set-default-shape turtles "car"
$ B5 N( m: k7 U, P( S9 V- o$ S; k7 B( y( q( B: m
  if (num-cars > count roads)
6 d' J# h4 U  ?  [
5 f* T4 V; k0 I  A    user-message (word "There are too many cars for the amount of "
9 ]) c. d9 l. l5 _$ v% L3 v; i                       "road.  Either increase the amount of roads "
1 S" O9 l- O. Z+ U                       "by increasing the GRID-SIZE-X or "
/ c% |4 Y; P1 y5 G& M                       "GRID-SIZE-Y sliders, or decrease the "
6 t. {7 C6 p4 E8 N( U. W                       "number of cars by lowering the NUMBER slider.\n"; s+ v. F* C4 J% z  _
                       "The setup has stopped.")
+ m/ k0 a* k+ `7 H% N; _    stop9 p7 \, a' p+ F5 o/ Z) x2 B  N1 o) R
  ]# g1 I4 G% p# Q8 a+ W2 l4 u' I
& W( p+ \! N: o4 W9 f- D
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
( s2 Y8 t" b" k* |) G2 `  crt num-cars
- a$ g: R' H- M9 e4 x4 @6 d) t" e  [- U5 X3 f; y, w9 N4 [% p4 S
    setup-cars
! ?9 a' T1 s6 M4 L- y    set-car-color
6 F) ^5 \' d( J- H1 z5 [6 K    record-data
) ~/ T6 w6 Z, ~  ]
" r  f! y1 a8 W) J/ k3 a- B, I2 q2 G9 a
  ;; give the turtles an initial speed5 L( a' l3 B! z3 K& Z- u
  ask turtles [ set-car-speed ]& N: R0 [8 z+ G6 G5 ?
1 j" z4 y5 F, q
  reset-ticks0 ~7 s) p+ A; ~
end2 F! I5 T& Y" C  ?
/ j+ J7 z% ^8 i; ~' K6 ?
;; Initialize the global variables to appropriate values
: |- U# \) D9 y; e' tto setup-globals. ^  `% L, y3 t) y, k
  set current-light nobody ;; just for now, since there are no lights yet
% z( m! W) O  X0 o: z  set phase 01 S9 \; ^5 |3 ]1 j1 w7 S) E
  set num-cars-stopped 0
5 U7 k$ R  O: ?* V& v" r* g  set grid-x-inc world-width / grid-size-x5 ~: C% q" Z; J/ g# l2 K
  set grid-y-inc world-height / grid-size-y+ e, R+ a+ Y) d, j1 d0 d3 l! D* ]

& T+ A; _5 Z) X  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
% K, u/ `, p! D0 u( `" ?, }  set acceleration 0.0999 S3 _0 n" [' I) _$ L4 _
end
/ X. M0 U1 `  m, O2 \5 \5 @- h6 x' g7 ~8 S4 c
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
) F4 _2 S  ]: G& q0 [;; and initialize the traffic lights to one setting8 z1 ]" y# U" y0 b: P
to setup-patches
" c$ F& i- f, r* F- }3 F6 z  b  ;; initialize the patch-owned variables and color the patches to a base-color5 M0 J6 @  F9 S! Z8 s; O, ~
  ask patches
( N0 ^9 v& x+ }: I9 e$ V  [5 r1 c8 I; C- A: k% X% q( L- M
    set intersection? false0 x3 Q$ |4 v0 _1 @
    set auto? false  J, r, v# I# K+ C) L" [
    set green-light-up? true  S+ x' P; W) \$ Z9 f8 c
    set my-row -1: w3 {6 i$ Y( q0 A
    set my-column -1
" U' A& ?$ c9 s: E( T    set my-phase -1
% E# B  H% m( \! }4 [& e/ h    set pcolor brown + 3' ^  U5 i: M8 S  A! u% q
  ]
  |1 B$ _) G' Z$ Q/ U: H; Q7 y; Y2 m  [- s9 I% p
  ;; initialize the global variables that hold patch agentsets
7 D0 D( i& j" S$ g  set roads patches with. j6 I4 r8 [0 @2 B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 Y. i5 U+ b& G/ P
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 U9 ?7 O7 @5 q& Y
  set intersections roads with
* ?0 M! K% k+ p7 l6 R, A    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 p' Z9 y$ K9 O    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- |) c6 C# T: K! q. T3 {# H
( K9 l4 W# c, y7 ~! ]0 t# d
  ask roads [ set pcolor white ]* j' z# k0 k5 V6 g* A/ [  d% t; N
    setup-intersections
5 D' _( ^4 B. ?0 Y: [" rend6 a: ^0 a7 h: L( Y! l/ b( B* q5 M
其中定义道路的句子,如下所示,是什么意思啊?
/ Q  Y: ]2 A* J! ~. D4 e3 e set roads patches with- g5 y% E+ J# O1 i
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 r. ?- c2 ]! S# |! x0 X
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], K* v+ t5 J. C& A
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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