|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
/ |- k1 K0 }8 [: anetlogo自带的social science--traffic grid这一例子当中,
! y9 D- z! u6 w- C' qglobals# Z+ M" D5 d% ], I& Q
[
/ `6 ~+ Z7 v0 f6 t5 x grid-x-inc ;; the amount of patches in between two roads in the x direction; n' ]8 f2 z" ~0 n7 e5 I8 A
grid-y-inc ;; the amount of patches in between two roads in the y direction
4 I. r; k0 [; H" ?9 U& L acceleration ;; the constant that controls how much a car speeds up or slows down by if- [# T8 X/ r& j3 k2 \0 N, x
;; it is to accelerate or decelerate' b# p5 [& R1 Y$ T, j
phase ;; keeps track of the phase
" X9 A+ r' b. q( F1 M num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure: I$ q& p- |! R7 B) m, p4 a
current-light ;; the currently selected light/ C/ Q& y0 j* x; v h
. @3 P4 j9 t5 V/ t( ]- R
;; patch agentsets
4 ^! L! q4 x- ~) X intersections ;; agentset containing the patches that are intersections
7 h# g4 L9 p y' G* f5 ?$ Q! ^ roads ;; agentset containing the patches that are roads0 r; y Y. i8 m: u {
]( t# p9 C8 I8 i+ {1 T9 H6 {( f
* G4 W! M' l( g' y( q
turtles-own
0 i8 P( `1 ]' _, @[% R9 I/ ]) W& s2 J" c: {) y
speed ;; the speed of the turtle
! l3 h- p, V W! E, Z4 v up-car? ;; true if the turtle moves downwards and false if it moves to the right
t' {/ Y8 M/ v2 d' g* m wait-time ;; the amount of time since the last time a turtle has moved
! ~; e% S: v! p3 C+ n- Z]) i$ ~; E1 k3 v
9 b( T G/ ? ipatches-own
0 ^+ I& ~8 ?! ^/ I, K& ^5 W: c[
8 V3 H1 p: j% Z4 X6 y5 _8 M& r intersection? ;; true if the patch is at the intersection of two roads
% P) g: d8 g* ]" {, t; y green-light-up? ;; true if the green light is above the intersection. otherwise, false.
4 v6 {6 j) f1 f% D. S ;; false for a non-intersection patches.
- o9 u9 s2 q; y my-row ;; the row of the intersection counting from the upper left corner of the/ h, f# i- B. T% v# G0 G5 R
;; world. -1 for non-intersection patches.. ]' q2 [" r; @& u I* x
my-column ;; the column of the intersection counting from the upper left corner of the) X B( b4 i Y: T* f' k* a
;; world. -1 for non-intersection patches.' b) Q9 u* D$ V; e7 i" f% R
my-phase ;; the phase for the intersection. -1 for non-intersection patches.7 L( L5 ~( ]4 T; G3 U8 O; P7 t" K
auto? ;; whether or not this intersection will switch automatically.
- |0 T+ @ K6 Q4 U& o5 g2 |. u ;; false for non-intersection patches.
/ k: I- I: E% Z6 W& z]4 ]+ Z5 i2 U1 H" ?1 h
2 H: E! J0 J0 @' l& o9 V. y3 Y+ I i) W& R u& |
;;;;;;;;;;;;;;;;;;;;;;
. Q% b4 |5 ~' Y# @# y Q;; Setup Procedures ;;
0 V% y# W( m6 a [/ H;;;;;;;;;;;;;;;;;;;;;;" z# f( A8 x. d
+ a6 _& Y1 L! I% y/ f, Q
;; Initialize the display by giving the global and patch variables initial values.
# f ]9 d- `' d/ P+ {! c;; Create num-cars of turtles if there are enough road patches for one turtle to
% w. n$ }1 @" M- w, p; I) |;; be created per road patch. Set up the plots.1 {0 b5 y7 t. C1 N
to setup
7 x6 y" o! x( m: Y4 g7 N0 } ca1 h/ a9 g' U$ V: u, S- W6 Y% G
setup-globals
) R7 s3 _" z8 ~' }* \* i6 s* l7 C0 r D8 k a. |! H8 X
;; First we ask the patches to draw themselves and set up a few variables9 Q( U: Z, x7 P! P( d- F* d
setup-patches; R* k# P0 }3 f
make-current one-of intersections$ F# Q5 x4 Z% i" a* @. Z
label-current, v5 z7 Z; ?0 x7 y- C! s
$ s7 @- ]; O/ d' G& l2 x set-default-shape turtles "car" ?4 x3 s1 F( j5 K5 f
; Q' Z% e$ z) `( N) M- P
if (num-cars > count roads)
& s# ]- u3 d/ W% s" I$ l [
9 W6 s2 {3 j" R" z$ J user-message (word "There are too many cars for the amount of "
7 N$ k) H5 ^% _# ~; N" e' V% a "road. Either increase the amount of roads "
4 L9 ~! d r2 H; Z+ f "by increasing the GRID-SIZE-X or "4 \+ I' A1 H g" K
"GRID-SIZE-Y sliders, or decrease the "0 K" }" W8 z- I) Z0 n! N
"number of cars by lowering the NUMBER slider.\n"
- K0 p- o7 E: U! Y2 i; [" w3 } ^ "The setup has stopped.")
& B; A) ^& T$ e3 h' C" ~ stop
( Q! b+ S+ W% s9 H9 U ]
9 G7 |. v# n o% I5 Y6 t6 |2 l
& w8 w+ ^2 O8 ^6 _. O* ^' N* ?; _ ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 W/ S( F4 J# }8 U
crt num-cars. E5 E# Q0 [% a( D
[
0 e7 K2 @, U# j5 \' e setup-cars& d9 g! w3 a& J% j8 k6 Y6 ^
set-car-color
* J$ W# c$ P7 B7 k; \9 A' C5 U0 { record-data+ m+ O* f2 `+ D0 \' F: y$ }2 b- F% q
]
1 j7 F1 E) p( ^) s! d* y0 l2 S7 \4 J8 B5 `! h) a+ v
;; give the turtles an initial speed
6 h n0 }. h5 P6 I ask turtles [ set-car-speed ]
1 U% d4 |& Y2 I
- g" O6 E! a/ ? reset-ticks
+ b8 Q, j. R( Tend P8 G: [8 N+ H& p6 W
; M8 Z5 {1 k6 r* K4 \;; Initialize the global variables to appropriate values6 q; e& K& g$ v6 Z) K- J: _4 [
to setup-globals' i; R8 P2 v# u# w4 O
set current-light nobody ;; just for now, since there are no lights yet( s2 @# _% E+ [
set phase 0, t/ e" a7 W# M& w4 \
set num-cars-stopped 0' a' ^2 }- o2 r# |9 S/ m
set grid-x-inc world-width / grid-size-x6 d8 z0 u7 w) }3 C6 [ X
set grid-y-inc world-height / grid-size-y4 S6 Y: h1 ]$ e' C( H3 c# U
; c: c* Z" e: u ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. S/ H* z# J5 N+ I" b. e+ `) V! B+ t set acceleration 0.099
3 J4 B; Q( N1 x" Cend
2 V. w4 C3 M" n+ [# \) p! F r
8 m' V& W2 m5 p) n' f. a;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 }$ _ D; I' z) q6 W;; and initialize the traffic lights to one setting" }9 ]3 c2 }( O. W8 `: a
to setup-patches3 Y: A9 s- C2 S- I# X) ]" C
;; initialize the patch-owned variables and color the patches to a base-color
4 d5 X& `' r. ?9 U ask patches
# s3 e7 D# s$ f: [8 s [
1 o6 s/ C7 N, S6 S" w9 n set intersection? false
( B& r g6 }1 q3 X) d8 w set auto? false
, {1 P+ B7 H- j& S8 c set green-light-up? true
5 O1 b) Z3 L \# R& Z. }2 ]5 h# _ set my-row -1, @3 w/ \! p1 D$ A- _- d
set my-column -14 D% a7 [3 w# ]! e* I7 j
set my-phase -1; P5 \0 i0 u! f, u0 A4 z# |5 I
set pcolor brown + 3
* U# q8 Z$ ^4 v4 u* I% E: i4 s# b; J% S ]
$ H! G1 l" q6 R) o
( N( p$ @) }% v( j0 @- O ;; initialize the global variables that hold patch agentsets. x2 o* ?2 K1 z* Z
set roads patches with4 S0 c# _- F" U
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, y! v H% g: J7 \, o+ g& k5 J (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) }8 H/ @" N' b; L) }
set intersections roads with
, l. y- V0 T% I& h) l4 Z/ z [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
- b8 t @9 w: f (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( _6 ~5 }- E) C$ {
# G6 W6 G% |2 `$ p* f1 `* H1 M
ask roads [ set pcolor white ]9 w6 w1 q3 O7 A$ ~, S
setup-intersections( [& O* x1 T9 J( \# M6 c. q$ k$ ]
end! d, g$ j" S# g9 Z( B) p. Y
其中定义道路的句子,如下所示,是什么意思啊?1 x- b* U! j* J' w+ u0 s
set roads patches with
/ ] h5 x" \1 x& a [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' u" G/ e O! f, [2 x# j- Q2 `2 U) B; h
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% L; J6 M9 h- Q6 ^- s$ {+ u谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|