设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8226|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& ^+ R- N4 ]8 ]6 W; qnetlogo自带的social science--traffic grid这一例子当中,
" ?) F+ s( J! ~/ f% j; A. D/ Qglobals
7 |' c3 b, s3 r% N1 D, d$ Z+ o+ T) }[% z2 W5 c  q8 j! {6 ^% o4 z/ A
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ b( o+ t/ I8 T& i
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
9 j9 q9 k* Z8 {+ V" l7 \5 @  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
. U/ B3 Y( C# Y, ]3 k* H                           ;; it is to accelerate or decelerate8 u. i8 g8 I# V/ k" y
  phase                    ;; keeps track of the phase
" c% A  s0 `- `: E  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure1 i8 F# R1 X5 G+ Q- z! p2 Q) U
  current-light            ;; the currently selected light& a* c' A2 {8 U9 D; |
$ C4 S* b% o5 X; Z1 u
  ;; patch agentsets: O4 `  t$ j$ \
  intersections ;; agentset containing the patches that are intersections
" E; S. U) S. \  roads         ;; agentset containing the patches that are roads
3 t" ~7 J# n$ ~]" `) J( d  }# P0 e
" @: Z1 y8 {; I% n
turtles-own
0 Z" K3 N+ u* I8 {[
  R  M8 K% Q7 p  speed     ;; the speed of the turtle
$ N! N& q4 x& t! j* T+ Z2 ?  up-car?   ;; true if the turtle moves downwards and false if it moves to the right8 F7 |0 m, I8 X7 ?. z1 w
  wait-time ;; the amount of time since the last time a turtle has moved" T2 v! b$ L  V2 }. z
]* B/ r: b7 R; i

/ G$ T0 Y( U4 f9 J1 D4 ?patches-own; H( R3 g/ C1 m5 _% u* V
[
6 Q6 O  Z. w- P$ t* S: K  intersection?   ;; true if the patch is at the intersection of two roads
$ A  y. v) K5 y+ P, q% _7 z4 b9 t  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.4 }/ R" {2 ^! ]3 U
                  ;; false for a non-intersection patches.4 e) B7 P6 R* t" U6 _$ I7 l
  my-row          ;; the row of the intersection counting from the upper left corner of the
* h# J+ {/ K% S1 r! v, N# q                  ;; world.  -1 for non-intersection patches.; j. Q6 z% q% \8 s2 O
  my-column       ;; the column of the intersection counting from the upper left corner of the4 P% F4 D) x# X. s: e* x$ v
                  ;; world.  -1 for non-intersection patches.6 A' ?+ r# D& E4 n% a% ^& n
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.. b8 E9 C2 a4 t, S6 R& g4 b& l
  auto?           ;; whether or not this intersection will switch automatically.
6 P7 }8 `( c# @& J0 s% G8 G                  ;; false for non-intersection patches.
' \7 z8 ^# v+ x- h6 @3 f0 {]
) z0 D, \- S- a4 \! T. B; B- r
3 w) Q, A, U: I; y1 s+ M  p* J. r' |
;;;;;;;;;;;;;;;;;;;;;;, g5 k* i3 `6 l( f& t9 s1 B
;; Setup Procedures ;;
4 }6 r! ~0 \( e1 r1 r$ }0 f6 C;;;;;;;;;;;;;;;;;;;;;;
+ _* j9 V4 G5 T2 w/ W9 V) D
6 A. a. K5 i* h, d% O;; Initialize the display by giving the global and patch variables initial values.7 F1 O+ h4 W+ g) W1 `5 w9 h
;; Create num-cars of turtles if there are enough road patches for one turtle to
3 D; _) y5 d4 X0 m# a0 a- Z;; be created per road patch. Set up the plots., x2 n4 W0 P! n$ B+ n
to setup
9 l# F" ~$ ]/ f% h! Q  ca6 a6 t5 g8 {& }: `& s- S  i; q
  setup-globals( P" C. P# e: W7 Y" t

( I# n. C' U+ C: h1 v) E4 M  ;; First we ask the patches to draw themselves and set up a few variables
' G3 z1 d  j9 u; m3 l  setup-patches4 g& [" p& L" d8 m
  make-current one-of intersections
% U! s. i: S! h& x  label-current  m6 Y! z) j1 Y) T5 u

) v/ \: v$ J( x; d  set-default-shape turtles "car"
2 A% v( b4 W9 K' \8 n- G- Q8 J8 c( {% v
  if (num-cars > count roads)
! m; D( {* [- Z2 n5 h: v0 b2 P. r  [- D1 }. G+ @6 W9 k" s
    user-message (word "There are too many cars for the amount of ". M) c0 M0 D! c4 v
                       "road.  Either increase the amount of roads "3 ^) I: |$ ?, [
                       "by increasing the GRID-SIZE-X or "
4 B% T: P, i/ T7 F5 ]                       "GRID-SIZE-Y sliders, or decrease the "$ {2 p+ e+ G' o* ~+ k# e+ l
                       "number of cars by lowering the NUMBER slider.\n"0 W! U2 p6 b4 ]
                       "The setup has stopped.")5 s6 u, v$ O  f9 q
    stop
: S- K4 U; V1 f5 H5 K1 T; c  ]5 v! p1 q5 M3 A% _3 e

: _9 Z$ R% r  g( g  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color& }7 H6 a3 G2 ]
  crt num-cars
( \2 s( E7 K) G4 V+ I  h. {9 c  [
# Q, G2 ]; v# S  C+ `9 D    setup-cars
2 }1 f. I9 k, Q4 \2 q    set-car-color
/ H' Y8 q0 O$ O$ D- n. r1 m6 ^    record-data
. c4 C* {3 ~& H. T/ F$ o1 |! W/ N+ H  ]
3 d6 m3 ^0 ]' A( Q: G- c
* m3 N6 d% A7 w0 j* o  ;; give the turtles an initial speed
- L2 \" V* v7 Y/ `  J# A% p8 |6 K  ask turtles [ set-car-speed ]" P2 l/ x' z( r/ x9 D" V; r3 ^

0 C+ x$ H9 K, L+ m+ I  Q' G  reset-ticks8 o& `# R  q) H+ Z* s
end
& X( H  _0 F8 z& I8 i$ i/ h9 }1 J( \6 g9 \* k) ^9 r: e7 [
;; Initialize the global variables to appropriate values! @2 |( m8 r3 H( b
to setup-globals
2 R9 q4 y! i( V& B; ]1 \2 j  set current-light nobody ;; just for now, since there are no lights yet9 I! Q. H1 X  z3 h$ H5 K0 ^
  set phase 0
" }% P' J+ s+ [) r8 D' _' O2 g; F: ^  set num-cars-stopped 0& [# i- Z6 E% a( O2 c; u, e
  set grid-x-inc world-width / grid-size-x/ c3 Y' l: V2 D3 Y; ]5 p
  set grid-y-inc world-height / grid-size-y
" X. d' b& r$ m% y6 S5 F3 e, x& U
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
8 y( I( _. z6 a5 E6 A0 ]  set acceleration 0.099
$ g# k  l! L9 U7 b  i0 o: fend
* \6 T9 X4 R: ]& K7 {& \- G* c4 d; T) S; H, j' T8 Y& w" d
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 B5 h' t+ W/ w! s/ S& H;; and initialize the traffic lights to one setting9 D( ?( `$ n& W
to setup-patches
2 f6 ~1 {  F: @3 C& L4 p  ;; initialize the patch-owned variables and color the patches to a base-color( u, m8 f0 |$ _' b& a
  ask patches7 M1 l& H) L5 \% B1 g
  [! a% k  W% t9 Z/ o2 ]
    set intersection? false$ C7 C+ x4 o* K
    set auto? false
. x; {6 f# u7 \0 P  C# h6 u0 _    set green-light-up? true
. a  H$ z* f+ d7 a0 S    set my-row -1
% ?9 H# a6 U0 H- M) A( ?/ Q  m9 s5 w    set my-column -1
) Y* e9 v0 V% \3 `. d3 x1 r    set my-phase -1
1 ~% U4 n- D) i4 r/ H9 G+ r3 @    set pcolor brown + 3' H+ M6 U7 m6 f& h" L1 ^
  ]' v2 e% m0 J" q; I

0 p+ E4 }% B( Q1 E; l2 u. ^* K6 O4 N  ;; initialize the global variables that hold patch agentsets
5 w6 ^% L1 q9 R# Q0 ~  set roads patches with
' b9 o6 }1 D8 W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' H* k) c4 O% [5 k2 c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: H  p7 n4 @- r' _  set intersections roads with. [8 h" w% ^$ t$ u: @4 U7 H& v
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) F8 P* l) g; A& x4 P! ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], D8 e. ~9 x1 ?& {
  l# u# D7 g, o
  ask roads [ set pcolor white ]% C3 h+ B  j$ q9 j9 N2 a6 \" m7 U
    setup-intersections& \( J) G: v  C3 D5 Z
end
! P5 x) O: _7 e/ c2 A, R1 w5 w其中定义道路的句子,如下所示,是什么意思啊?2 I% L; o. [1 A6 D! ]
set roads patches with* E% k. u. R9 I
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
" m" M. F6 T7 @/ J$ F/ G    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! _: m( F: k" R9 c- M6 L3 m谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-7 14:44 , Processed in 0.016133 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表