|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。$ L3 l5 o/ C" g+ G* X& A
netlogo自带的social science--traffic grid这一例子当中,! y) I& X. @. f: I. j
globals
) G! R- Y) c/ k* f2 @, d, I[8 U/ B# W" c/ @% A* o7 M0 R
grid-x-inc ;; the amount of patches in between two roads in the x direction) m8 O1 U4 o9 ^
grid-y-inc ;; the amount of patches in between two roads in the y direction# w+ L b ^5 ~1 [4 l8 \
acceleration ;; the constant that controls how much a car speeds up or slows down by if
7 y: c- S- ^ ^+ I4 C8 d7 t' ^ ;; it is to accelerate or decelerate$ B/ |. @4 U! v8 h( @0 W. F
phase ;; keeps track of the phase- h& D# |% x+ k; q
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
/ j6 m# b! i: Z2 F8 _9 m) t6 ~ current-light ;; the currently selected light7 q8 W W; @; N
$ ^2 p& ^1 U4 O/ ^4 n) B8 m
;; patch agentsets8 l# S _0 N( q9 u: A
intersections ;; agentset containing the patches that are intersections2 I6 B+ t0 q! ~# ~% F6 P+ u( y
roads ;; agentset containing the patches that are roads: }, I$ e$ e5 w3 c
]3 k+ {6 k7 e# k# ~3 e7 Z5 A# {
. C4 }& n+ N7 o; r1 q( m' i
turtles-own. I0 _3 z* N8 `! l4 L) | G/ [
[3 y: `& r9 e2 v D5 N
speed ;; the speed of the turtle
3 ~" k+ Z: x% G/ q% Q( H- B$ J up-car? ;; true if the turtle moves downwards and false if it moves to the right1 W5 A- z. I2 M0 ?" S* P) P
wait-time ;; the amount of time since the last time a turtle has moved; n' f0 c- Y* F# w$ p$ \
]1 l+ O: `$ P" ^ P1 m" ?/ Y4 I0 i
9 E9 O0 }4 G: j# l- ^
patches-own
4 f. m1 d3 ?( d[
; G: @. A- h+ y( q intersection? ;; true if the patch is at the intersection of two roads- ?7 b8 B" Z8 J- z+ w7 h% ~8 R
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
5 o$ p$ e6 `; l9 R- t7 X ;; false for a non-intersection patches.
7 L! {+ n( z" B% o' o my-row ;; the row of the intersection counting from the upper left corner of the5 s" g* ?( c5 i
;; world. -1 for non-intersection patches.
2 J8 ?$ \/ d" D: K+ Y1 M; | my-column ;; the column of the intersection counting from the upper left corner of the
1 g1 U$ O5 Q0 ~( [$ r ;; world. -1 for non-intersection patches.
4 q5 z1 b- q% _' q) X$ O my-phase ;; the phase for the intersection. -1 for non-intersection patches.
% _# Z* G- |% D- K auto? ;; whether or not this intersection will switch automatically.
6 O' e% p3 ~( [" d+ s4 ]2 p9 h2 ? ;; false for non-intersection patches.+ T! H+ y5 K* D7 d5 w
]
# [( R3 ] T" ?0 M; D* D: Q4 [- p7 Y7 z3 u" m, `! ^6 A; L( Y
2 x* g+ Z% e4 _1 f2 N$ N) |! {
;;;;;;;;;;;;;;;;;;;;;;1 }0 _# ~. S o. p* U' i
;; Setup Procedures ;;
& q3 c- L+ T& Z3 l) s;;;;;;;;;;;;;;;;;;;;;;) Q1 [5 D, p! L/ m
1 ]6 J: C4 g1 _: h7 h( }: ?
;; Initialize the display by giving the global and patch variables initial values.
! l. o. M/ k2 y5 x5 D; m. ^4 |;; Create num-cars of turtles if there are enough road patches for one turtle to1 r& }0 b( A0 W w7 L5 N+ y5 j
;; be created per road patch. Set up the plots.
- [7 T. x8 B( g4 K- L8 b1 a9 [ rto setup
9 U1 U8 [. X$ l6 C) @ ca
; D$ q4 B# F0 s' {0 B setup-globals8 o1 _8 N" G: [! s) f6 t- F
M/ w0 ^, `% x3 c9 s
;; First we ask the patches to draw themselves and set up a few variables
5 v4 M/ Y$ C+ [+ ?0 p, B7 F4 c% L" E$ e setup-patches+ e. j5 [1 n$ Z# X- o6 Q& @
make-current one-of intersections: b4 r# E; t& y- Z& M5 x6 d
label-current6 @' j' i& Q* [% U+ G
" z) K+ h6 X1 B& }. J set-default-shape turtles "car"3 U- [8 {/ U; X9 l8 ]( c2 V: }. _
9 J$ h" x# p. d" T5 s( \ if (num-cars > count roads)- ^ S. r/ e9 E" d8 X
[( U, W K4 s# R% ]0 t; v Q
user-message (word "There are too many cars for the amount of "
' L& s& y2 G5 b6 t "road. Either increase the amount of roads "1 b3 X) a: l9 A7 Z* K# j
"by increasing the GRID-SIZE-X or ": M3 B! r! q( I+ ~; X& }
"GRID-SIZE-Y sliders, or decrease the "
) o7 t2 W" J+ }4 Z8 E: Q "number of cars by lowering the NUMBER slider.\n"+ N& s8 Z1 O7 {4 U6 A
"The setup has stopped.")% P4 o5 [! O& q2 o: A
stop# C) U2 r3 C3 s. N/ u- t( Z0 f
]) h( S! c/ U1 K8 e
7 c$ {* d( f/ i& ^5 R ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
' R( \1 q% k6 U" I1 g crt num-cars: k8 P9 b7 y1 r8 d! A6 T
[
$ }4 K- z3 B6 H3 Y, w7 {- f: ` setup-cars
7 V& t! l' B% ^, Z W set-car-color
' ~1 m0 {0 A i' T. U record-data
1 @3 Q- l' x* f+ L3 T8 z/ b ]" {4 f4 H& W' \- |' |; t+ b
$ B( L& c! g, j1 ]3 i. b# c
;; give the turtles an initial speed
$ e+ E C: y: v ask turtles [ set-car-speed ]; @5 X! t3 b& z0 n. K* z# G- H
* E4 F8 K+ C* A2 m1 i reset-ticks
5 a7 a# c8 d- |' T; k7 `8 ^end
. w9 R7 i$ X( b; ^' h1 g7 \) B S: z/ m9 P w9 r. j
;; Initialize the global variables to appropriate values, F. p% ]) z2 Q k5 I* M
to setup-globals
$ n \* Z0 `: D8 M$ @ set current-light nobody ;; just for now, since there are no lights yet# R3 T8 e' S! q6 C! N/ B
set phase 0( n% R: a7 Y8 Z
set num-cars-stopped 0 B9 n" B ?) b9 E. r6 \
set grid-x-inc world-width / grid-size-x
2 o$ P) l2 x5 }' D \6 v set grid-y-inc world-height / grid-size-y& \4 a+ j- Z. ?. B. ^ G" k9 D
" |. y( x8 I1 K. M0 `* u% U2 Y; z ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
$ i1 v; @7 [ h T1 C1 F set acceleration 0.099
1 g' J/ [" v5 R5 j: h6 z+ bend
, z! F1 p. p5 O0 L7 i$ E
, `% O$ B- f `% @3 h) l/ o;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
/ ~: J; D, Y7 ^2 b4 Y;; and initialize the traffic lights to one setting) H3 J5 I' A# d; a" { W, ]9 n
to setup-patches, y: C" k- y$ S) u
;; initialize the patch-owned variables and color the patches to a base-color+ z0 _$ i+ W3 ^9 a0 h
ask patches
& n% t3 v; P3 Q: a, h [
4 u9 }/ `; w! A- t' t2 S7 q( P set intersection? false
, O, R" i$ s# E set auto? false, Y( }! J1 M' n6 g9 L! q/ _) A
set green-light-up? true: c8 X6 N4 {" ^" t$ e
set my-row -1
: l: j1 y/ p! M* v set my-column -1! M9 f3 V% N P% t3 O& i
set my-phase -1
: O5 P% q" N' [ set pcolor brown + 3
4 Y: v. {0 S! U( P ]
' B8 ~$ F! [- Q* v: i. j& w, m1 l
. Y A+ t1 _! s$ \# Z6 ?0 V9 x, G ;; initialize the global variables that hold patch agentsets, x" e# E0 I% B
set roads patches with
! A5 h8 E5 Q4 L0 I5 l( X [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& g# C' Y2 _: [- n3 t (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. L5 W: _8 M2 p0 j6 n8 r& k8 r* N
set intersections roads with
4 y5 ~3 J- j8 O [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and, j2 D4 W, b% ]% j5 h; L. h1 @8 W" N
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 F8 p6 n6 J) p6 \8 }
8 m; Z; y$ U' d! a8 o ask roads [ set pcolor white ]$ S/ m+ `3 G8 E6 }) e8 e, W1 o
setup-intersections s: l6 g9 R$ q2 k
end; g% U9 |$ }( p3 F5 W# K
其中定义道路的句子,如下所示,是什么意思啊?
0 |3 k$ Q8 s; ^ set roads patches with6 z: V$ _# e! G: z% n
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' p( e& v ]( X8 T! a
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]; d$ P# H' R: i, C8 z. s5 `
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|