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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. I7 F5 H1 d* T0 b" F" enetlogo自带的social science--traffic grid这一例子当中,8 n- d! z" m7 i1 w7 e6 f
globals+ B+ K! {; X  L5 b, v. ?
[, j5 T2 k" Y) c- Q1 a) P  i& L& K
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' e, s4 ]1 n, N  grid-y-inc               ;; the amount of patches in between two roads in the y direction
- q" {. M5 v% x  |2 a  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
4 b% _: h  m+ V# J  H  N( j                           ;; it is to accelerate or decelerate0 L8 G& H  W9 L! s& T
  phase                    ;; keeps track of the phase
- P8 }0 G! m8 ]$ A+ e! b( i  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
* S! d* X" T, S  current-light            ;; the currently selected light' D! f- O6 c7 E- r3 ?  z* \. C
- d. M) x, {# `( Q
  ;; patch agentsets  X# S3 @  a2 A0 A9 Q" H5 M
  intersections ;; agentset containing the patches that are intersections
0 I) I% [) v& u  roads         ;; agentset containing the patches that are roads/ Q5 z7 P# q0 b: v
]0 R* F( L6 d" j2 K1 I/ |

% }% h$ f% O/ @% {turtles-own. ?! V/ G+ ?+ T; U
[
3 v; L, {* M1 w7 W  speed     ;; the speed of the turtle+ F# ?$ F! o2 q4 a% d
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! Q7 \2 d" A6 Q8 u& D  wait-time ;; the amount of time since the last time a turtle has moved* p0 E3 T) v) K1 P2 L
]! ]/ N! q( x. F8 @

" x8 u( ]' Z" R1 Lpatches-own
7 L9 N+ ^; d3 x, r* e[' Z8 Z4 v- n2 d- Q, W
  intersection?   ;; true if the patch is at the intersection of two roads2 `0 S) y  i$ ]7 z/ ]
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
) Y! x3 F# m* J! D                  ;; false for a non-intersection patches.
( e! S  y( A7 ^  S1 }; }' }  my-row          ;; the row of the intersection counting from the upper left corner of the
( I1 j' z; n  h' s                  ;; world.  -1 for non-intersection patches.
! q& L9 c7 D. t/ h1 M7 d" Q  my-column       ;; the column of the intersection counting from the upper left corner of the
1 S7 U- k! }0 W" T                  ;; world.  -1 for non-intersection patches.# n! K" q  D* ^8 c
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.% a. Z& [2 g+ \( I: N. J
  auto?           ;; whether or not this intersection will switch automatically.- \& x8 W( ?+ T0 \  W
                  ;; false for non-intersection patches.
5 s  g$ Z1 D% c3 a2 l]0 f& I3 g# |% O" a. N4 q

: H$ X  _2 j: G8 J& l5 t
# _* O9 H; c# G;;;;;;;;;;;;;;;;;;;;;;0 E, s7 l: M! x  L% O3 Z
;; Setup Procedures ;;1 I8 Z7 r0 X' b# p) ]2 F: R
;;;;;;;;;;;;;;;;;;;;;;
6 O. o* P2 j1 m7 n* A% R3 y
9 y: a9 H$ {! Q% l, Y;; Initialize the display by giving the global and patch variables initial values.- b, M: z  T) q0 v9 D
;; Create num-cars of turtles if there are enough road patches for one turtle to
+ _. L  B3 K9 B+ A. p" y;; be created per road patch. Set up the plots.0 g! C+ r( X. d0 V
to setup4 ?7 M/ T" q9 `$ g5 q1 G' W
  ca0 [3 n6 D. V/ z2 l% I: l
  setup-globals3 v0 V. |1 h  x) T: O& R

) v; j# n$ m& u! X+ V  ;; First we ask the patches to draw themselves and set up a few variables1 J: x- ]9 B" T' c% H% S
  setup-patches! p2 b' c$ ]) e7 u( \- S' |
  make-current one-of intersections
1 E: n8 ?& m4 K1 a7 M$ K  label-current  F$ i( O) J/ q% j8 Z* g

1 x  D5 O+ y4 o# }5 t7 A  set-default-shape turtles "car"
+ b- g$ T# k; B5 R  s: V- d
+ A3 V" m  h+ u4 q  if (num-cars > count roads)
8 {& _2 M' |% l2 F: G$ A  [
- x$ Y+ w7 }& ]2 g    user-message (word "There are too many cars for the amount of "
7 H' G2 E! v3 K- ~, V6 x3 g                       "road.  Either increase the amount of roads "8 c0 f' |: }1 a) P* [, d
                       "by increasing the GRID-SIZE-X or "* n" p5 {8 {( C# M0 D0 ?
                       "GRID-SIZE-Y sliders, or decrease the ") \2 ?* V: c7 F; w  y8 n
                       "number of cars by lowering the NUMBER slider.\n"
" V3 f8 H- L: d$ A( O                       "The setup has stopped.")
0 o" J* k6 Q# o9 D' H; F( |    stop% E- n5 j+ L4 ?6 p8 S* \- \
  ]
! Q( L" m( @+ Q6 B
, D, J% _3 h) n8 s* U; y/ r& q  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
: i% ]. W; V: r  crt num-cars. `, m& {% E; l7 K( @+ V3 ]
  [
, A3 t2 z7 J6 Y    setup-cars
% p  O* k8 ~- q% ^# ~! G5 j    set-car-color
/ C. F7 V% p. y8 f  Z! r    record-data" Q$ [: D, j0 p, M8 [% E( _3 J
  ]+ O4 P* h7 P6 I* Z1 Q' Q1 m1 J# S
: K! s3 d' |& ^# r9 L
  ;; give the turtles an initial speed
$ T& J$ A7 n' [& j( M0 D! T  ask turtles [ set-car-speed ]% S$ v" p- r+ u3 ?5 M! `  c8 M

" }0 `# _2 |% c7 Y- p( q: d  reset-ticks$ I4 d3 Q' `( V) w3 U0 \, n
end% U4 \' y$ H+ b3 T( q
4 e* N, h- h" q1 V3 u8 R
;; Initialize the global variables to appropriate values
3 U0 L6 }5 q+ r- cto setup-globals
' G. U+ D8 m$ k5 u, E  set current-light nobody ;; just for now, since there are no lights yet
: ]* [! a/ K  [* V  set phase 0
+ r" T$ ^/ \* w3 o6 h1 X8 l  set num-cars-stopped 0
* ~8 |. x* j  V( |  Z  set grid-x-inc world-width / grid-size-x  ?  h( @; x" h8 I  X
  set grid-y-inc world-height / grid-size-y* a7 l9 I3 W; w0 q( D2 f7 B

9 M: N- E. H. c  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
" G1 Q  B/ m, [7 K+ j0 |! u9 O! ^  set acceleration 0.099
/ q) J8 U/ S2 D$ N4 a9 k+ \: Hend
5 H  h8 l" Q( Q/ F! K% H8 `! S1 f+ {: \: [5 y
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
! v' B: {) z# E6 |/ g9 f6 a- Q;; and initialize the traffic lights to one setting
3 K0 C" d3 |3 `, Nto setup-patches
9 T! F9 R4 g: c5 P7 V4 o  ;; initialize the patch-owned variables and color the patches to a base-color
& y3 g. Z# d' r; Y  ask patches
5 k4 p) q' E+ O% G  [, \! m3 N2 b, g$ S: [' K7 t: x
    set intersection? false
2 T  x0 K+ S$ Z9 K2 R    set auto? false4 w6 T+ v5 Z; R2 n2 o( V
    set green-light-up? true" d( i: u6 I$ \, b
    set my-row -1
- Q9 a7 J  ~. `0 ^    set my-column -1# i5 ~7 U; ?; T* [
    set my-phase -1
7 E& u& V' m( P5 Y& z    set pcolor brown + 3
+ h5 \3 x* A9 x& L2 I0 }; W  ]! j5 d0 x: f# E5 o2 [2 m4 r( u

" X/ f( V2 r$ P$ z/ H" L  ;; initialize the global variables that hold patch agentsets* d0 O! L  N4 p/ @* P" U
  set roads patches with
5 u. _$ g2 R1 a; K! ~* U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. [4 q2 c6 g0 y6 e) k    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 _  _! Y* I! v1 J1 _
  set intersections roads with, F% I& d# y, u2 [; g- N) V1 O3 ?
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" Q. H5 H/ x, Y& E3 r    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& b% u% u2 {' i

) p( ^3 _4 X) V1 h; G8 l  ask roads [ set pcolor white ], E( J) k1 Y7 u
    setup-intersections
0 d$ {7 A  @, ]- J, Y; a& D; fend- ]2 M3 R' w; W4 {0 Q7 B
其中定义道路的句子,如下所示,是什么意思啊?% O1 R& N4 F% i  ?: `
set roads patches with% z* L0 t! P2 Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- R! ]! I7 r. N    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 r; m/ c9 i5 G谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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