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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 j+ N9 b7 Z9 c$ m3 n
netlogo自带的social science--traffic grid这一例子当中,/ A" w/ p' R* Q
globals$ S% h2 u* N1 \. K
[9 b" \8 _8 }; z# R) |( q
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
9 l& N5 X! N6 i9 c0 Q! O, q  grid-y-inc               ;; the amount of patches in between two roads in the y direction/ F5 m4 l3 g$ C3 D( M
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
  Y$ [7 K0 i( w* `+ w' y9 R                           ;; it is to accelerate or decelerate
# o+ X& c* k( }2 l/ x8 b  phase                    ;; keeps track of the phase! F# r$ o0 a$ ?" n/ Y" U; y: Y
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure6 `! Q9 b' N0 B
  current-light            ;; the currently selected light
$ t$ f& E0 X, x0 o, c: b
, x$ N7 @0 x# ~5 s6 Y; m$ p  ;; patch agentsets4 h8 Y" R4 C* _, O7 ^) A0 Q
  intersections ;; agentset containing the patches that are intersections
) X/ c- v6 }3 n; w- u, ]% f  roads         ;; agentset containing the patches that are roads
; X' u2 B4 e9 g6 v9 s  |4 t& n]7 z% b9 x5 }( D' J, }( R) ]) h+ T
1 z, w% U9 @9 I' Y
turtles-own
5 a% S" F) @+ M/ r/ [7 B. ?[1 h: e8 M# N' L: W3 d! q! y
  speed     ;; the speed of the turtle  s9 K- C: @% U1 b# c( d- b
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right" S; y, H$ a  f
  wait-time ;; the amount of time since the last time a turtle has moved
+ L+ J) [! G* @]+ q* K& L) D% C8 R

1 Q- g5 u9 E* r) d# Dpatches-own
- ~* x* |, J) s( C& z[! F0 e% p2 V/ n- o# \1 k( h
  intersection?   ;; true if the patch is at the intersection of two roads
4 s9 u5 `2 Z( G  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.( y% q+ w6 F9 [1 O4 O
                  ;; false for a non-intersection patches.
8 N$ M+ N4 }% s  my-row          ;; the row of the intersection counting from the upper left corner of the5 l0 {) V3 i0 ]
                  ;; world.  -1 for non-intersection patches.* S. {7 Q! a+ m
  my-column       ;; the column of the intersection counting from the upper left corner of the
9 z8 e9 k+ U! y: K) U, m                  ;; world.  -1 for non-intersection patches.
- _" h1 c# y7 w4 n8 s  l& I  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
  p, i, H; ?4 W; G' [! o! ]  auto?           ;; whether or not this intersection will switch automatically.
, ]- u  ]7 k! C& m+ h  x4 i6 t7 O                  ;; false for non-intersection patches.
3 P# a' H' v; D0 T5 G6 j]6 @% m& h6 Y8 U% I9 w  {8 B5 ]

' i' v6 \7 r7 O: L7 R- h0 A) Z( \* p: y* y6 C: O0 i
;;;;;;;;;;;;;;;;;;;;;;
0 D- `. R3 T; H3 r4 V$ k;; Setup Procedures ;;
3 }& G+ Y) S8 m; x5 x4 d$ v;;;;;;;;;;;;;;;;;;;;;;& R1 c' g, C+ f
+ e, U2 [5 a! [
;; Initialize the display by giving the global and patch variables initial values.
8 s2 C4 ?  t0 Z* l;; Create num-cars of turtles if there are enough road patches for one turtle to* P! K! w0 y, k  i. X
;; be created per road patch. Set up the plots.
8 z+ n4 S' S+ ~" i8 wto setup
, M0 r3 U( A  _1 D  ca$ B% |; {$ F' i/ ^; Z  Q+ N" ~
  setup-globals
" J  \7 n5 a8 O8 D; Y" ]" ~
( {8 W6 {: U* U/ Z# u  ;; First we ask the patches to draw themselves and set up a few variables$ a" }9 b) B4 I$ q! O0 s/ U7 t7 L. n
  setup-patches7 a* e- {- V+ B8 Z. w; q
  make-current one-of intersections/ W5 i  R5 \! P% l! n; [' ]
  label-current
8 j& |% e1 m% P$ }  S; x& r: Z/ u$ a2 u8 y! R
  set-default-shape turtles "car"
# Y$ [1 Q. \; k) s+ j/ v6 h' g" u
  if (num-cars > count roads)6 f8 w  |; ^+ b: V" ~1 T! [
  [3 r, g. ^$ L- t$ u# K7 ^% L4 s
    user-message (word "There are too many cars for the amount of ", ^/ z# I$ d. B. i/ o; K9 c
                       "road.  Either increase the amount of roads "
! d- k; L2 d; E' V6 I$ B                       "by increasing the GRID-SIZE-X or "
7 q% W# |# J0 c7 O; p; h0 ?7 \                       "GRID-SIZE-Y sliders, or decrease the "
  f( S. [8 @+ l# F                       "number of cars by lowering the NUMBER slider.\n"9 Z8 ~' G+ D5 y* A
                       "The setup has stopped.")5 |7 I+ W6 r6 a; k8 |; G
    stop
9 Q/ V, Q6 W4 Z/ K4 D3 {/ z$ H8 G" f  ]8 h% O* e* P. M- F
2 o% Z& v6 ~9 _% \* P  s
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color- v7 g  @# F( O+ t( u, D. d$ x
  crt num-cars5 b8 G. K( d6 G6 H
  [1 j* H3 u! l7 V3 |. c  F( x
    setup-cars
+ Y$ F; Q: E& v5 `# k/ ~0 W    set-car-color2 }9 o- X+ c- Z
    record-data
; A0 Q- T* u, G8 x$ j/ m. D8 }  ]- m) V5 E% Y! }

$ u5 L$ `3 E, W9 K! L  ;; give the turtles an initial speed
0 x5 `; k+ D9 s8 ]  ask turtles [ set-car-speed ]$ B+ c0 q' h# E0 s/ [- _, C5 W) K+ Y0 w
+ k2 [, A) U- G- J& u! N
  reset-ticks
3 f" U' o' {& ^% \4 A' H& T# _  bend0 |8 m: }& W( T" f7 w1 N+ o% _% U

( f/ t9 R% M- o+ L;; Initialize the global variables to appropriate values
  h+ [& @6 E$ @( j4 W0 gto setup-globals" t( s' ]% M8 l3 c4 }5 z5 I' q
  set current-light nobody ;; just for now, since there are no lights yet1 D- k' q0 ~! u& l, o+ E, C3 @
  set phase 0: z2 ]- J( R2 W9 e
  set num-cars-stopped 0& S3 G! p  U4 C9 B, F' H, e0 y
  set grid-x-inc world-width / grid-size-x
* R5 O; {& d6 Q) x  set grid-y-inc world-height / grid-size-y
# D2 f* Y- f1 N; B) {2 z
* C" ?( Z/ y8 X, X3 Q4 G- f  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ ^; {+ ?8 p+ _$ M4 a  set acceleration 0.099
( T8 S8 h$ O3 u* q( xend
6 P* K0 B% L: a, R* n
2 u) @$ ]% m$ [# n;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" g  S$ }9 H- @5 ^! h& Z# X7 `;; and initialize the traffic lights to one setting* Y5 @' k& j; ?0 N( U- a
to setup-patches
0 i! h+ I; l8 g* c7 }, m3 l0 u. Z9 r  ;; initialize the patch-owned variables and color the patches to a base-color, B6 u7 ]2 }9 F. Q% S- S& }
  ask patches
, U* M5 @4 a0 I% T  `. n) t  [
6 ~, j: b+ h" f# G  o/ l    set intersection? false
& ~, t: m5 Y4 o- \6 C6 D    set auto? false
! Q- T' |5 T- l    set green-light-up? true$ ]% `6 E% Q4 b  J0 d
    set my-row -1
( k, _% o* O; {/ {6 }' J    set my-column -17 e& e0 y# H, |! j4 _* R% n& S
    set my-phase -1, y4 I+ o  u& x, W2 j
    set pcolor brown + 3# L; \4 `/ B0 \; X! ]) Y# {
  ]( X3 h6 |8 w0 q' W) S1 p& S* j

* s. z% k8 h1 o  ;; initialize the global variables that hold patch agentsets
2 u5 s9 d8 v4 J+ ]6 [  set roads patches with
0 {( |/ H3 X6 @    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 P6 r# g% r6 g# [2 g6 i+ {7 n
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 z# x3 \1 _( d4 c  set intersections roads with
, B' C, M& b. E  y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
, s1 _) D* B. S2 a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 t: z$ T( L; ~2 o* I/ f

; {( l: f. N, R, A- |* b  ask roads [ set pcolor white ]
! N" _$ D% o. o5 l" j    setup-intersections
& ?1 \# `9 Z" R& g* T1 J  @end" G) m& x$ c% v1 G" l5 |7 |* v
其中定义道路的句子,如下所示,是什么意思啊?2 w' z: R, r& o- C
set roads patches with" @3 ~8 ?, U2 W! e3 j# f4 }: I
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- B4 S# q# C1 U8 e" F" I    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* k  Q' }  @  b" ~谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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