设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9106|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
, l$ {5 t) D& W, U# x& \5 g& jnetlogo自带的social science--traffic grid这一例子当中,
; z+ b9 r+ D' ]7 Uglobals9 g& K9 |5 e5 K2 j' P
[7 N) C$ l; r2 g9 \! z% Q1 a
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
  E$ A" x, p7 b, U/ b+ `  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 _, a* D/ Q3 u3 Z9 q, u' ~8 n  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
! x# L* k4 S4 [                           ;; it is to accelerate or decelerate% J  {4 i% Z0 U: a9 _4 H/ R9 W, K
  phase                    ;; keeps track of the phase0 i1 u) }# h5 b9 H
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
. O$ B& p. L0 Q1 D& B  current-light            ;; the currently selected light- i4 T1 f+ A1 t, f% o/ ]! b
5 A/ |8 ?+ l9 q4 W/ n  q& l
  ;; patch agentsets
6 m  O4 g& v/ P2 U. v6 v  intersections ;; agentset containing the patches that are intersections" l1 Z/ _+ f7 V" @5 X7 J
  roads         ;; agentset containing the patches that are roads( r7 m! [! m/ U- w
]" z8 @8 h+ S% ]/ Y9 r
$ l2 {5 J' L9 }" u$ |; k4 l
turtles-own
" V1 z3 U5 h% c1 a' \% z1 h[
2 J- e+ S6 T* j4 X/ x  speed     ;; the speed of the turtle
+ P! q0 H) g1 e! i; o+ J/ _  up-car?   ;; true if the turtle moves downwards and false if it moves to the right9 q( t1 s, j$ _2 g) k3 B2 u% a
  wait-time ;; the amount of time since the last time a turtle has moved
% \5 y0 K# N$ p# c+ a) `/ t3 \]9 ?1 |$ y" q. W

, F: Q" e$ ]/ R. S/ s: x9 e& P: {patches-own
9 A; i& Y" w4 s4 `$ c7 {7 @: P7 Z[2 _( ~6 ], l' w+ L) B
  intersection?   ;; true if the patch is at the intersection of two roads
8 M7 A, U5 n. V" |8 P4 {  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- V9 t5 i7 x( Z* `# k
                  ;; false for a non-intersection patches.2 v+ `0 C% n0 B) h: M- T
  my-row          ;; the row of the intersection counting from the upper left corner of the. C4 N& _: Q+ n$ r$ C: H
                  ;; world.  -1 for non-intersection patches.0 |- j- B+ X5 @7 L
  my-column       ;; the column of the intersection counting from the upper left corner of the
* S3 F% Z. \' g                  ;; world.  -1 for non-intersection patches.3 e  t$ J; c$ O: H7 n
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 W( h7 F6 q: ?; K) \
  auto?           ;; whether or not this intersection will switch automatically.. P9 r/ g7 {, r  o
                  ;; false for non-intersection patches." [" z0 |8 \1 `% Q9 }3 V
]
: E" M& e/ |; C/ f  D5 {1 `' c; W0 j" C+ E  p" a

. b6 v& A9 n% B$ H: U. m. p;;;;;;;;;;;;;;;;;;;;;;
1 S/ ^' L5 B1 M+ d5 y+ L( h3 U;; Setup Procedures ;;2 y* K, \7 T( T4 q/ ^
;;;;;;;;;;;;;;;;;;;;;;% g, e# `3 }& t. ]
% U  S# D! ]% y( ]# f5 _
;; Initialize the display by giving the global and patch variables initial values.5 r) F' g$ ]5 V) W* {: e
;; Create num-cars of turtles if there are enough road patches for one turtle to
5 l# T3 G4 t0 z2 }0 o0 Z$ F0 o;; be created per road patch. Set up the plots.4 O7 _" ]* `4 Q. A
to setup
0 k1 c/ ?% ^- f# F$ |! E, X  ca
! X; k! P- M; B; r+ ?' p* h  setup-globals
9 D' E/ h# I) h) V( X# k# C- j9 I5 {" S' u, e
  ;; First we ask the patches to draw themselves and set up a few variables! m0 _4 D3 M4 W* z# r1 H; Y: m
  setup-patches  E! b) W3 ^4 w
  make-current one-of intersections
! [( O% |! I7 ]5 R+ m, O  label-current( W3 t4 }$ ~8 l9 l

2 M/ N+ A8 N& q3 w! Y+ l9 B- P  set-default-shape turtles "car"
1 T* G/ q( o! ]# j$ r* c
0 E# Z( y- Q' K' @0 M4 B8 p  if (num-cars > count roads)
3 g1 b( u- ?5 k3 {( B  [% U; N( ?- ?: ?- K
    user-message (word "There are too many cars for the amount of "1 u0 b; w: _/ ~1 ~: F# e
                       "road.  Either increase the amount of roads "3 g4 x: V; V; w% ^# h6 T+ Y
                       "by increasing the GRID-SIZE-X or "' a% O) t' e$ H8 R
                       "GRID-SIZE-Y sliders, or decrease the "! v0 d  s; G' f3 ]* J% G
                       "number of cars by lowering the NUMBER slider.\n"
: t# q+ b1 H! ~, j; t                       "The setup has stopped.")2 W& U7 U# r$ |2 H% p
    stop4 ~5 k/ i; ?* Z  N* a' |" o
  ]
! y" t% J; M1 l( h  E$ Y, @! @1 _1 n; K1 N- P
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 O; V9 b$ Y2 N
  crt num-cars
7 Z* [7 e' u5 _: p  z! x2 p  [
2 n- U$ S' g5 u    setup-cars* E" k4 ~% r$ _) N# ]
    set-car-color
+ y4 i% r% q+ K: S    record-data
& g8 t* n: f! x( k  ]% o' q3 n& {6 d( n  d( h' b& x1 l
6 R7 h$ s( }' K2 T" }9 Q1 c3 Y
  ;; give the turtles an initial speed
/ r4 {0 c  M, `$ b4 K$ g% c  ask turtles [ set-car-speed ]- {- N: s# `" Y# T7 Y" X; K# h

% b0 h; T- r- u8 w7 m* A2 B3 F  reset-ticks
; J& \; a  v; R2 S. y7 vend
9 o9 K5 y9 H) l- s  w) P
5 T  ]/ b6 `. S/ b) o* w$ ]1 O5 |5 q/ e;; Initialize the global variables to appropriate values* n' Z* |, E) o
to setup-globals
4 @* j# ~: i, |3 Y3 w& ^# I  set current-light nobody ;; just for now, since there are no lights yet, O2 I7 m- {( h) {& Z5 Y4 F
  set phase 0
: Y2 p" H! S  u. Y. @/ t" K  set num-cars-stopped 07 ^0 Q2 |' n/ u7 j& @3 b2 O+ O
  set grid-x-inc world-width / grid-size-x& k% r: C4 u* o( w; U# h
  set grid-y-inc world-height / grid-size-y
3 d5 e! H  Q5 t/ J( _# x+ f1 _
8 \5 f- }: D6 Q7 c  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 `6 C5 |1 U* e3 [  W  set acceleration 0.099, C6 O- e0 H# N( W# D6 A0 E) y; w
end' k! @2 r- A8 J; J6 N+ ~3 C! d6 A

( m; _# B& G& y- G  u& C;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ A* ~- o  A9 H; {( A2 J0 `;; and initialize the traffic lights to one setting
( L% \  T- a; _to setup-patches
  ^& O9 M# M; @8 K& u* f: N( j, X  ;; initialize the patch-owned variables and color the patches to a base-color' O& K. a2 U  ]' |+ E4 d) t& w  e
  ask patches
  y) H; B' X4 ]9 Y  [* r! S# h& V( y( Q; Q/ ?( n! I
    set intersection? false
7 |+ U# s* g8 o* o9 b/ a' [    set auto? false) ^% r- Z- C' r: X5 t
    set green-light-up? true
$ E, X& }- G/ E) U7 \% u- h    set my-row -11 Z$ z4 w# g! \
    set my-column -15 K9 r) R$ r; G3 H: B/ s4 X* Y) K
    set my-phase -1/ N1 n: a! t$ ?" e' F, ?
    set pcolor brown + 3
; i2 d& E# V: \# L; P# C: D+ K  ]
0 I2 }" [- l, W6 U% D' U' b1 t, d$ B; C" t. d5 }
  ;; initialize the global variables that hold patch agentsets2 U& _% @0 p2 y' K
  set roads patches with
3 @$ T) O7 O7 _3 b7 S    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& s$ d  y7 b) `( S. g# m  C9 r
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 c+ l4 a4 B. p+ T  set intersections roads with+ R8 A( @& P+ p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
+ Q8 O* c3 Q2 H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ L- ?# {$ F# S

- \$ [3 q  N& i1 R  ask roads [ set pcolor white ]2 `+ g1 U& ?7 j* @' A- ^& c
    setup-intersections* w3 u% A  |/ S. [* W- t0 x, D, E
end' {1 k6 O: J! T: T% O
其中定义道路的句子,如下所示,是什么意思啊?
( U9 x: p3 G- O3 Z3 A/ |# x( M set roads patches with
, Q  M) M& w$ J$ J0 }" N# T3 e    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 M+ B' F$ Y, p  Q7 ?6 C    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ \9 x; I+ ]7 j: g0 q& C% @
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-27 23:12 , Processed in 0.014596 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表