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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
' g2 A- B* \6 ?% T" r4 onetlogo自带的social science--traffic grid这一例子当中,
( I1 g* }2 P }$ D, b. Oglobals
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grid-x-inc ;; the amount of patches in between two roads in the x direction
; n2 B0 K! u. t2 H+ d/ ` grid-y-inc ;; the amount of patches in between two roads in the y direction
2 b6 p% J! f3 k5 r+ q' ^0 H. p( l; ? acceleration ;; the constant that controls how much a car speeds up or slows down by if
( C. c" B% J* Y% h: f6 M: z5 { ;; it is to accelerate or decelerate8 [# b- ?9 N( v6 G
phase ;; keeps track of the phase5 Q5 Q0 J. {. x# ~9 ?# D: Q+ ]
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
- ^$ U: }, ], t7 J) t current-light ;; the currently selected light1 D! u# G. R( s: E2 Z' A7 v
& A/ V; S M/ \( Y% D: ?1 Y( ^ ;; patch agentsets& t, w9 Y, _- h0 M; A: [" ?5 v
intersections ;; agentset containing the patches that are intersections& \7 w+ e7 `/ `# r! y
roads ;; agentset containing the patches that are roads
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9 S& ?& I* r" d! O! ?8 X& L. _turtles-own
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speed ;; the speed of the turtle
; M9 ~9 A, b' a4 `) y- q up-car? ;; true if the turtle moves downwards and false if it moves to the right+ Z( G3 U, W9 f5 U F8 |$ k+ u+ c6 v' |
wait-time ;; the amount of time since the last time a turtle has moved3 c7 X' H7 @ f4 j; |) e; H
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patches-own/ ?* P4 G" J+ M( E5 V
[
7 x$ \( T: H( ?+ u7 f# y1 }$ n intersection? ;; true if the patch is at the intersection of two roads
" U0 P% K$ t- T( u: [& u green-light-up? ;; true if the green light is above the intersection. otherwise, false.
' O, f9 ?0 u8 l8 ] ;; false for a non-intersection patches.
2 s" Z2 {; O$ [( w" _5 n" a my-row ;; the row of the intersection counting from the upper left corner of the4 p: L# G! L! i( s
;; world. -1 for non-intersection patches.
( B2 D0 j9 W- |, T5 c my-column ;; the column of the intersection counting from the upper left corner of the" t6 v! z6 ~7 `' p
;; world. -1 for non-intersection patches.7 j+ f6 a0 V! f+ P
my-phase ;; the phase for the intersection. -1 for non-intersection patches.- `3 T( o `6 ~* K% l( _* \
auto? ;; whether or not this intersection will switch automatically.. E1 S( s3 S. [$ F. V/ s S+ _9 y% E
;; false for non-intersection patches.5 n6 M. j/ H& _0 e0 h3 X6 V
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;;;;;;;;;;;;;;;;;;;;;;; b1 r* E8 A0 v7 }: S$ W9 v3 K
;; Setup Procedures ;;; {) b5 U+ }( A A! _' V9 K
;;;;;;;;;;;;;;;;;;;;;;
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* S" H/ a' B# l# r;; Initialize the display by giving the global and patch variables initial values.# ]2 R$ c/ H/ [; E: i( ?
;; Create num-cars of turtles if there are enough road patches for one turtle to
) e I7 F n$ H! W3 B8 P6 Z! B' C;; be created per road patch. Set up the plots.7 j2 J V7 j Z1 u+ y: B
to setup6 s/ `8 t. N A% s" q
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setup-globals& ]6 w6 d+ d$ @
0 y# q. x$ N/ @+ E$ s ;; First we ask the patches to draw themselves and set up a few variables
# k" E$ a& [, \ setup-patches7 I* l& w( @8 S1 B
make-current one-of intersections
4 W% R4 J# G! j3 \/ U label-current
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set-default-shape turtles "car"2 V/ V: W2 T j3 p9 ^+ c
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if (num-cars > count roads)
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0 U7 ~; q: S* A- [: `7 D. q/ k user-message (word "There are too many cars for the amount of "
" K, X/ F# D; [3 H "road. Either increase the amount of roads "
/ p% G0 ^7 V5 {# q- m "by increasing the GRID-SIZE-X or "9 T; I. a s- |. J5 E5 F9 f! D/ T
"GRID-SIZE-Y sliders, or decrease the "6 l) D( W# Q( Q
"number of cars by lowering the NUMBER slider.\n"
. l7 h4 o* U/ [+ C6 {" s "The setup has stopped.")
3 |6 y' L& }" k+ Z# ^/ J* Z stop
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, {! W u8 q3 m5 t ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ v% R1 _8 q- I; X% p4 A
crt num-cars
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& d" [: S0 F$ n5 ` setup-cars
3 j9 T _/ u) W! U" C, y set-car-color8 J( }# c# R: j, J. i/ J8 Y
record-data0 `; S8 G6 @6 |; s
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9 J5 V" j" v! i* s# B9 N) t5 i7 N ;; give the turtles an initial speed
2 C [$ [& ^9 W" E ask turtles [ set-car-speed ]$ K+ T6 E' M p0 ]5 g
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reset-ticks
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8 C* T/ z8 |1 |% }9 j; E;; Initialize the global variables to appropriate values5 ?- p2 g7 [- z0 ]$ v0 o1 d
to setup-globals% @6 u5 }5 k6 n0 Q3 K$ ? Y
set current-light nobody ;; just for now, since there are no lights yet
8 m* d# y% \2 K0 ~2 h. _/ q set phase 0! _1 j* D u( }; q$ V: r
set num-cars-stopped 0
~0 a" x, y% n7 n/ `* g set grid-x-inc world-width / grid-size-x
" ~8 S! h/ a% i, e4 X8 b1 J set grid-y-inc world-height / grid-size-y
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2 w# E! i7 E% v) H ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary! z3 Q3 c6 ?9 J3 t7 G
set acceleration 0.099
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' J; g$ D6 e6 g' }- J3 M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 C+ d2 O" a$ R2 @
;; and initialize the traffic lights to one setting
Q/ x" K5 u9 `to setup-patches! |1 I4 s! ~0 S# _& x+ Y5 }
;; initialize the patch-owned variables and color the patches to a base-color
6 N9 H1 p5 o- R( k- G ask patches
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( s: U# m7 g6 J0 k9 u! U W& j set intersection? false' g2 _0 c. r7 Z2 U+ Y7 p
set auto? false9 L5 R; F) x) E4 O2 k4 e
set green-light-up? true1 v* P/ L! O# N% l7 O. k) g
set my-row -1" A0 ^3 x2 A) J. T
set my-column -1
' ]# t; v! Z# W" {" x% y/ p set my-phase -1
) L9 C2 I7 @5 r* e set pcolor brown + 3' U% s5 A5 k6 o4 w0 \8 I
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; d& _! g, W) c8 F ;; initialize the global variables that hold patch agentsets
7 P @' ~5 X- o; j* G4 C( d set roads patches with
3 N6 [* g5 B% G! C+ H: P% B) u [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ Y" G3 d& | \! M (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# }1 @" f) b! w' I& y9 y4 [5 \; \
set intersections roads with
& S9 h7 ^ ]2 F9 F# q# \8 P# F [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and0 D7 R# \/ y8 z# z2 o
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]' S2 L' G9 a5 Z3 T
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ask roads [ set pcolor white ]- L4 u. i& ~' r; m* v/ h) z
setup-intersections
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其中定义道路的句子,如下所示,是什么意思啊?
1 m9 t9 Q$ A2 u& W! t set roads patches with* |6 E+ X- Y( J- ]3 v( ]' M
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& t! f! g" I" o7 W2 D5 h: l& t
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 d* c6 A/ K$ Q谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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