|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。" c' H6 ~! a B5 J a* f. ~5 U
netlogo自带的social science--traffic grid这一例子当中,: p1 K. |: v+ u% ]
globals+ j# `2 U, y9 J
[
1 F0 u3 p' A4 u! {" }; h grid-x-inc ;; the amount of patches in between two roads in the x direction3 ~) g [4 j! G. I7 w0 Z
grid-y-inc ;; the amount of patches in between two roads in the y direction+ d4 }" e' ]& g1 j/ u5 I9 E6 @
acceleration ;; the constant that controls how much a car speeds up or slows down by if
`' O, z7 U2 l# p% i6 k" T P4 d6 G ;; it is to accelerate or decelerate
) X s4 i1 C* j2 b" h7 a8 l: u phase ;; keeps track of the phase* _3 n0 \, l4 G. U8 E X; ~
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
* ]* E- ~0 H" W2 v, `' k" R+ ^! S current-light ;; the currently selected light
& W# N' A8 w# q% S+ [
. K# }. }$ t( D ;; patch agentsets
" k& Y% d& [+ j6 |3 T/ W intersections ;; agentset containing the patches that are intersections- z; z( W% K% n& u
roads ;; agentset containing the patches that are roads
. G4 e- L$ `# w5 U. N]2 C4 `/ u$ W: Y# U. V! J1 Z
# ^' o8 C+ x$ _! n
turtles-own
! h/ c$ z. q5 |8 X[
; n" o" F' G' E" w, K: W speed ;; the speed of the turtle! T1 D, u' a0 C& H8 C
up-car? ;; true if the turtle moves downwards and false if it moves to the right* X5 m. ^7 E, B( j) ]6 ^. y
wait-time ;; the amount of time since the last time a turtle has moved. I7 x6 x; l* u( v' u
]1 ^5 E4 @9 j+ H, H
, L) \2 {4 S, E
patches-own
( j! `/ A2 B7 Y4 O7 v. \! L5 V( Z0 w[: y u3 A( D2 H8 y$ [
intersection? ;; true if the patch is at the intersection of two roads7 P9 o7 L$ `$ L3 `: U! v% S# g) \
green-light-up? ;; true if the green light is above the intersection. otherwise, false.7 p) Z$ b' g; B& @" f& _
;; false for a non-intersection patches.
3 I; j4 H$ Z: E my-row ;; the row of the intersection counting from the upper left corner of the" G% E: E8 D8 H
;; world. -1 for non-intersection patches.
( E& A& ~9 G9 w: l7 @ my-column ;; the column of the intersection counting from the upper left corner of the
) z0 N/ r! d: `4 E$ C& { ;; world. -1 for non-intersection patches.+ b; E1 k: A9 E$ X1 a" P
my-phase ;; the phase for the intersection. -1 for non-intersection patches.& c1 P/ _5 u% J# r$ K
auto? ;; whether or not this intersection will switch automatically.' ^; C, G3 K/ f, u6 W" m$ e/ ]
;; false for non-intersection patches.+ p& T- k o3 b$ R
]
! p, N: P! }$ b2 f" A% h3 E9 |* t$ ]- k8 i" [4 W* p
8 P7 ]/ L _# p' }- M. j8 y, l1 f;;;;;;;;;;;;;;;;;;;;;;$ E7 _7 @( i$ v2 e
;; Setup Procedures ;;5 t3 C) ^! [3 e0 K5 j2 L
;;;;;;;;;;;;;;;;;;;;;;, y* a3 `; `8 p' a/ B! ^- Y
, A. x" X8 \( B; g' E7 C2 J;; Initialize the display by giving the global and patch variables initial values.
6 Z3 ]" H! J7 |6 i;; Create num-cars of turtles if there are enough road patches for one turtle to5 F7 _# u$ f. l7 D- w4 P; y
;; be created per road patch. Set up the plots.1 s5 d& J/ U- L5 o4 w: G3 ~' G
to setup
6 A2 V! g6 K4 }% N5 u ca
& X; w/ N( X1 p4 ` setup-globals4 r. J+ N, e) J! {: A
- p5 R6 h5 \3 k- o
;; First we ask the patches to draw themselves and set up a few variables* i# A0 P% t% G1 o
setup-patches
4 w; x) J h* |$ p: d' {7 m make-current one-of intersections
/ n5 f4 c; o; i) i# X label-current
7 a L' V( t( i0 |, l" z
* R; ^4 }. R- z" G/ z3 p8 w5 S set-default-shape turtles "car"5 @1 B4 ~: [6 V2 w$ k) u/ B; t8 Q
/ T8 F6 {+ B, t4 ^: w( O if (num-cars > count roads)% U4 p6 P) [8 e. e, x, A
[
( L" V" v6 \2 A" L user-message (word "There are too many cars for the amount of "4 M2 p1 Q# A0 [" s9 Z) y. S& C
"road. Either increase the amount of roads "5 D1 b/ c& W' m( P9 }9 }
"by increasing the GRID-SIZE-X or "* r7 _& j$ R2 h+ F$ Z, p2 a
"GRID-SIZE-Y sliders, or decrease the "
6 u3 X8 H: R; H" @( s" ? "number of cars by lowering the NUMBER slider.\n"
3 M- k1 K9 u% k5 F5 }0 u9 b1 g "The setup has stopped.")5 [! r# k0 E' ^$ c3 x! z& e
stop
, z4 l8 e& d5 S; I. q ]
# Y& E6 n9 A& K* G" {6 u) B8 m; l& J7 }$ {/ b& W+ q
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) G. Z9 i' t7 S/ v! i$ u' j7 F+ T) k
crt num-cars
" T; i1 h s' F7 k) I$ V. t% s [; K* \; T$ }* m8 _
setup-cars
' M7 `) j* K7 r' R) R set-car-color
; P' R7 h: r# |! X! l+ l) ~5 H/ \ record-data+ E+ \/ M ^# t- c
]
3 m" |, o2 b5 j4 J, r) g- E9 G, ?- {
;; give the turtles an initial speed
7 I% n* ^8 R m. y. T ask turtles [ set-car-speed ]# M+ Q# S& y$ ~/ E+ }1 q% p) O
& W5 L4 M2 h; l, f4 t T reset-ticks
2 |4 L$ O! M" H' M+ r1 r- yend+ J0 l7 R/ k4 E5 T3 a
* f$ Z% a3 {/ T- O
;; Initialize the global variables to appropriate values: s6 [* k+ Q7 S' W1 }% `1 H
to setup-globals
. a- @8 d: h7 j) \& [4 {% r7 k set current-light nobody ;; just for now, since there are no lights yet0 }3 _. O1 i" O$ k5 G7 }
set phase 0/ {0 v8 |, X. x1 z* f6 b; S
set num-cars-stopped 0
- y N6 @* U5 {9 r' f. [ set grid-x-inc world-width / grid-size-x& ?5 x5 l$ a8 A0 e3 H2 Z4 I( A6 B
set grid-y-inc world-height / grid-size-y
1 K% P F1 K/ \
2 L7 Q$ Y$ ^) G/ h$ S: G ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary3 D# Y$ g% O& _& r' T; |
set acceleration 0.099" i b' P+ ^- v# _0 q
end
7 i( x, a8 [9 z8 k% i6 T+ H0 }5 E) ~. U! ?: L/ P* p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
( m- E7 k& @5 i; N;; and initialize the traffic lights to one setting' }( x0 L. W6 a8 k, |
to setup-patches# u1 F5 r! }% b. D( Y& |8 l
;; initialize the patch-owned variables and color the patches to a base-color
& R' F' K9 a) t( B' ?- O ask patches
# H" G1 a* p9 h1 k0 I3 Q. q [
2 Z# d& I9 s1 j% f6 x$ H. Y9 M set intersection? false
, z9 c- F, K: F; W set auto? false
0 h0 C5 a* B7 t7 j$ T& l4 R set green-light-up? true/ x }. ]5 J& q6 f
set my-row -1
: y! {4 Q( x3 U' Q set my-column -1% L' u T7 ~# n6 V/ |3 X
set my-phase -1
) f: E9 X( f( K/ C set pcolor brown + 3
9 U/ d7 Y8 f: |; A8 B2 Y ]
% |1 q8 n0 I! U5 I' ]% ~! ~. U5 o+ G/ y. R
;; initialize the global variables that hold patch agentsets7 t& c5 q9 T( t p; Q
set roads patches with
# ~, [1 W1 V! P/ F6 \. D$ z: Z; ` [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 e2 e5 j2 s" p! D (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 e b5 ~. c' O& Z1 A5 s7 a$ j* h
set intersections roads with
i9 Y3 G0 f( M9 e: J [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 B/ K0 {: Y1 K0 y (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ j0 \3 u% S& Z8 \$ R2 H! y* v5 g" @8 f; R! f( J' ^
ask roads [ set pcolor white ]1 R9 a* @/ S3 A5 y6 _
setup-intersections) B/ |3 \" d0 U
end" m9 i% t2 z) V5 s
其中定义道路的句子,如下所示,是什么意思啊?/ m0 ?7 ~4 B( r9 g
set roads patches with
- x' s3 p1 U2 S7 \: J2 q5 y [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 _0 Z; ~; y- _& A) f' S7 |4 o (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- B# |2 Y% k( }6 d' y/ J, c) `$ W* X谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|