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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
7 d% U& x7 c) L  _- a6 Onetlogo自带的social science--traffic grid这一例子当中,
) ^0 s, L7 n" f# E$ Gglobals2 z# F- i; K6 d& m; [
[! u6 O4 K0 T$ ]2 x( P
  grid-x-inc               ;; the amount of patches in between two roads in the x direction4 s$ o: @0 I  W: i: j- D
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
8 c- L* ~% Q5 t8 |9 j/ \5 a  acceleration             ;; the constant that controls how much a car speeds up or slows down by if% @5 ?0 C: A8 N# F' ^
                           ;; it is to accelerate or decelerate1 b* S4 {  s* g7 Q8 }
  phase                    ;; keeps track of the phase
! X: X, y4 T: c6 U  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
8 J/ D" ^8 n( W: D  current-light            ;; the currently selected light2 K  d/ b" P: U2 Z. o

4 m& `6 o5 U( K  ;; patch agentsets% e2 }' r4 `3 e% B4 o% X
  intersections ;; agentset containing the patches that are intersections
% o# h6 P4 e) V+ l2 f+ ~7 i: ~  roads         ;; agentset containing the patches that are roads
8 h% }8 t) E' X6 G7 e+ ^]
; s, V) u( s" T$ D, e6 ]5 q7 W; e# ?3 }: X
turtles-own
' }" v3 o4 i; v# z[
2 L' C- s2 T& i/ u2 L  speed     ;; the speed of the turtle
" H5 p" o% `; i- \% o  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! I; r  K6 |) I2 B/ l1 M  wait-time ;; the amount of time since the last time a turtle has moved+ ~1 p( z1 S  f5 @& p' w
]# r3 S+ f6 m& [5 N! P

& I) N3 [$ A; ^' M# b# Jpatches-own, t( m$ b2 L9 d7 y- N
[- U2 {/ c, X6 f8 M/ C
  intersection?   ;; true if the patch is at the intersection of two roads
# L" D% f  B4 b) p: K& M  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
- a. e0 N1 J5 A! B; J* B                  ;; false for a non-intersection patches." ], U: }; A2 S! x0 @& k; X1 f
  my-row          ;; the row of the intersection counting from the upper left corner of the# _/ K/ f, W" E- {# X; ^
                  ;; world.  -1 for non-intersection patches.
; }) \. B# {6 V$ L3 w  my-column       ;; the column of the intersection counting from the upper left corner of the  g$ y; N3 J4 ^; c0 j# K) t+ d
                  ;; world.  -1 for non-intersection patches.6 Q# K) B7 _" f
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
- J- x7 |5 ?3 W1 l$ M6 J  auto?           ;; whether or not this intersection will switch automatically.
' |8 |% c9 z' w9 K& Q- o: }                  ;; false for non-intersection patches.
/ `* J: k, x3 d. Z0 g2 h]. E9 |8 }& r4 q+ R: U" b' ]
# |; m' c; F/ K$ a2 G1 L
1 N: l+ A) n+ }
;;;;;;;;;;;;;;;;;;;;;;
8 n' p1 T+ {. @4 D% `;; Setup Procedures ;;. k0 m$ H  Q' i% Z9 G! e5 P# q
;;;;;;;;;;;;;;;;;;;;;;
% r; |4 S, M- d$ ^7 w- v8 r' ^& D) y4 L, S0 I2 o0 t
;; Initialize the display by giving the global and patch variables initial values.4 E8 t2 R( |- N6 z2 ]7 {; d& o
;; Create num-cars of turtles if there are enough road patches for one turtle to  Z$ G/ C2 O& W. N& u
;; be created per road patch. Set up the plots.
. `1 Z7 d6 U) F/ ^to setup! }% R: d: l2 j) e, C: m0 I5 o8 ^
  ca
, ?% W+ s! j" D0 O, Y  setup-globals
9 Y9 X; _- z$ e1 }" w5 r6 p2 ^
4 U3 s$ L. a2 V5 d8 C  ;; First we ask the patches to draw themselves and set up a few variables- m7 @/ X* u/ |4 \
  setup-patches. G& S3 `. Q. B2 `" e
  make-current one-of intersections
0 _: V" i5 Q& C( r  label-current
7 W; W/ x. \: Y2 e
! N' m! H6 D) w9 E  set-default-shape turtles "car"
: c9 a6 a  S8 S2 d- j+ _5 A* R4 @/ X0 g+ ~
  if (num-cars > count roads), L5 y( m( R4 C, N9 @  r/ X
  [
$ G& P. a: i) P; X    user-message (word "There are too many cars for the amount of "
/ E4 p5 ], q# D, Q9 z                       "road.  Either increase the amount of roads "
! O) ~$ z: N% B* A" J0 l2 o                       "by increasing the GRID-SIZE-X or "
, f% t# j; v$ \6 B6 Y& E9 H                       "GRID-SIZE-Y sliders, or decrease the "* [1 ~* M1 x! k4 X  d" B0 s1 Q
                       "number of cars by lowering the NUMBER slider.\n". U1 b$ H& g  e% v4 x
                       "The setup has stopped.")" z! o# M- J9 i6 A
    stop
# z1 x* a) u& M- \7 n! \  ]2 h8 [5 q. D% O% C/ _8 h

! @$ a5 i: E% s: v& |; O: n4 m  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color. M- S- Y: p! k4 w+ o3 Y0 a
  crt num-cars
4 b( z% r* }% V  [8 y2 _% c2 I! J$ ~+ a
    setup-cars) X0 S: l# o, V7 I3 B0 ]. [  `, z
    set-car-color( n8 r1 V" q& }) _# ~! ?# M
    record-data
/ f- r1 N' \0 n" v  L; b  ]
- z8 Y, f( D# Q- b0 O7 A6 W& H1 ]. ~0 f# y; v
  ;; give the turtles an initial speed9 j' ~) a& y. F' T# t% g: c' R
  ask turtles [ set-car-speed ]
, x" C# t4 ?. B4 y4 M4 p  e6 \
4 ~) V  _% G2 ]  reset-ticks
" W$ \8 Z% b+ B4 C/ d. O; O! yend
& R8 \/ k7 q. u. o4 j  T; v' a6 w9 H4 u8 }" b1 `
;; Initialize the global variables to appropriate values
" K7 j6 l5 B' i; a  ]0 g- wto setup-globals6 W, L) c8 l* `( l! V& y
  set current-light nobody ;; just for now, since there are no lights yet. z/ j$ j1 u/ D) |7 Z
  set phase 0
. A7 K* M) K: b! s/ v3 ^  set num-cars-stopped 0) J! A# `* S4 W2 l
  set grid-x-inc world-width / grid-size-x7 l' U3 f& g7 n2 w' t, y
  set grid-y-inc world-height / grid-size-y
6 ~. T. _. K1 c8 G; ^% c& o$ m4 l! E6 r8 p) j) R; h
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary7 k2 L; |. n+ V# ?9 i
  set acceleration 0.099
3 y5 I5 D! @, |, R4 a& _end' s9 \7 E) v# K3 W, M
; y+ J* m( Q/ g2 d
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# q1 \& K, x/ a3 E! I4 H6 G( Q" {;; and initialize the traffic lights to one setting1 N: M- J. a2 c; @
to setup-patches9 w( v5 R! a/ t! M; q8 E6 W( R
  ;; initialize the patch-owned variables and color the patches to a base-color
) q- l1 a% C- \  L0 `  ask patches( H8 \- N6 W& N( {$ k
  [# i9 O( Q5 l" _
    set intersection? false1 g$ j% G$ S7 ^) P3 x
    set auto? false* f  N. q: ~7 t6 T5 v
    set green-light-up? true
: I" I8 `& u; n* t    set my-row -1
1 |9 ], ]6 ?  h7 I( t( g+ B    set my-column -10 c% O1 C9 z$ m- P
    set my-phase -1
4 t& L& G' W5 {- S, F: X) q- {8 b3 t6 D    set pcolor brown + 3
$ u/ s- t- s4 {; s% M5 m2 p9 t, M  ]
7 U0 q- q* \4 i6 Q$ [+ F5 L" y1 f. {% C* [, L5 _' `
  ;; initialize the global variables that hold patch agentsets" m4 S. S7 s  E' a2 c1 m. y
  set roads patches with
% R' e' L9 i2 I' l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- X0 o/ i& e) A% L
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" s  O- A# P' S1 _. b: J
  set intersections roads with
( Z. }9 T; D! A" N    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and! V9 S% C7 O4 f+ l8 A  O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& M) Z1 |% d" G2 A$ h* c8 l
$ F+ W5 [$ H. G( M
  ask roads [ set pcolor white ]
! i6 a8 Q6 t; |! e- F: P    setup-intersections
4 B& A; A" R) A, _1 B- E6 aend+ r/ N) Q# j* ~4 `8 ?
其中定义道路的句子,如下所示,是什么意思啊?
) v  Q) j/ G2 \, O8 W/ o; B set roads patches with
- ]" |+ T# m, M! E8 r& D6 A  {( i8 |5 B    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. l: E6 i% }4 @; e
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. u  V, K9 K6 s! U' s# M
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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