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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。  `5 {3 d  ?, _( Y# U
netlogo自带的social science--traffic grid这一例子当中,  H' x  J! w" s! L0 z$ x$ v& D) `
globals
6 v' q0 P, q6 h* ^( J' K* d- x[% `# i4 D/ m' g& L0 `* U2 b! C
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
  o: u! h/ e! b% @; a8 T  grid-y-inc               ;; the amount of patches in between two roads in the y direction
$ f3 e( |5 {9 `) M( `- A  acceleration             ;; the constant that controls how much a car speeds up or slows down by if: G8 q% }3 c$ t9 L/ s4 `7 f
                           ;; it is to accelerate or decelerate- E7 @0 L- I& d" `* s9 ^9 j
  phase                    ;; keeps track of the phase
& q' [. Y9 i9 C- N" W' \  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure& [. Y, G, @, g8 f9 r# p$ ~8 B
  current-light            ;; the currently selected light% J6 ?  L2 ~5 a, D0 q

8 T. ~- g8 T2 y3 i7 ?  ;; patch agentsets- U. N1 K$ A3 `, U1 l  z6 Q! W; f
  intersections ;; agentset containing the patches that are intersections
5 {5 C" l8 B* B4 _  roads         ;; agentset containing the patches that are roads4 U  ?& G0 M+ v# d8 N  I+ S
]
+ }2 ]4 V$ d: Y
9 ^, K# W/ E8 Z  Iturtles-own
2 w3 ]) O" [7 e  h% }[
" p7 k# z1 k( J9 k1 y3 W. Q- ]  speed     ;; the speed of the turtle
4 {4 n1 b' p- b- m* O0 x  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
5 Z  a: Q( R' a# W/ _! p/ d  wait-time ;; the amount of time since the last time a turtle has moved
7 i& r  c) X* L* O& ]7 y" z' R: y]
7 X5 ~$ k9 |0 `! `  B
: @0 g4 B; }# D+ J3 H# N2 Mpatches-own$ i( }  c) {, _0 V# E* M5 D
[
) w) t0 I9 ~6 h8 l: w. V; D  intersection?   ;; true if the patch is at the intersection of two roads' q, P- G8 I2 S$ M4 X6 ~
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
# H* e2 d# o. M: \                  ;; false for a non-intersection patches.
" C6 t) l$ D  Z, I+ i4 C  my-row          ;; the row of the intersection counting from the upper left corner of the  m0 [! [( c3 a5 [  V! X( D
                  ;; world.  -1 for non-intersection patches.
$ P; J- {! O9 E/ t  my-column       ;; the column of the intersection counting from the upper left corner of the
  q$ d4 ?: B# ?9 |7 d2 ~1 `                  ;; world.  -1 for non-intersection patches.7 Q+ a: g- N; n+ l. _1 w8 @
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
$ O5 c  Z- J. A( f( [8 `4 Z  auto?           ;; whether or not this intersection will switch automatically.
8 E' i& [, P. @1 p, S; C9 T                  ;; false for non-intersection patches.
+ s2 ]# ^& b9 a8 M$ o7 |]2 N9 Y# C# H" u9 s2 ~5 j/ U/ y
' ^4 g' h1 q- k0 J1 J. g+ |

. p$ M8 I, E5 Z, P, K, D1 _6 \* u;;;;;;;;;;;;;;;;;;;;;;
4 ]$ D2 i' t$ _7 L;; Setup Procedures ;;1 A1 n- W+ x- b5 X" L3 ^- M
;;;;;;;;;;;;;;;;;;;;;;0 A6 d0 H( V- m6 n( H) B+ n
* J3 q/ i( t2 |  w
;; Initialize the display by giving the global and patch variables initial values.
* K- J' d% U' ?3 ~+ ~% f;; Create num-cars of turtles if there are enough road patches for one turtle to
4 K4 ~% _0 a! q1 \/ |  x: h9 N;; be created per road patch. Set up the plots.
" y0 B- Z, g, B! xto setup+ Y" n$ r) U, a: F
  ca% N" k5 R. Y- ^% I* C) S% W
  setup-globals
- i1 s  r! Z8 D3 x2 ?) I* a: \! r* A  _7 W) K* x) g" Y! j3 J( `
  ;; First we ask the patches to draw themselves and set up a few variables
" t0 l5 f( U2 k4 ~7 w9 x  f0 p3 j  setup-patches
9 o5 W5 z9 o& Q: b( y2 O$ y6 \8 D: k' N  make-current one-of intersections+ e& t+ K! J/ O2 M% X4 P
  label-current
3 z- V: d3 ?: u2 K6 V9 A' Z9 O/ S9 R/ f% T- ]# x* K
  set-default-shape turtles "car"
8 Q$ A1 g, O4 i4 ]+ k, a- I0 E4 }7 p0 C: ?
  if (num-cars > count roads)
* Q: G. E1 ^2 I( e1 x  [/ J. H, j9 d0 ^. Y/ C! m8 s
    user-message (word "There are too many cars for the amount of ": b- U- o& m+ h
                       "road.  Either increase the amount of roads "
& G- a& C2 ]% P2 k6 \; q                       "by increasing the GRID-SIZE-X or "! L% v4 C0 p$ t" q( U8 p1 v
                       "GRID-SIZE-Y sliders, or decrease the "  J6 B  x# s5 e! R
                       "number of cars by lowering the NUMBER slider.\n"7 V$ c" A' x! O$ r" y% `
                       "The setup has stopped.")! ~4 U7 @  D& r
    stop
( g1 ~7 f) j" w9 n- |  ]
% k% P# l/ ]& _! ~( R+ o' |- d6 k/ g/ I3 H: ]
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
8 f4 d. ?9 G! r" e  crt num-cars1 `: v( Q- g: l# P0 i6 ^* T2 i
  [
& K0 {# `* T8 z8 S9 b, k    setup-cars) N/ x1 l: J) \
    set-car-color- |5 S3 e5 _# z! M
    record-data
) j& e) F/ ^- ~  ]
6 p) q" g$ K; N# U% b1 q! W2 Y1 e4 n* N
6 |! u6 m) g9 x- R6 S  ;; give the turtles an initial speed) A8 C. C; @% x2 @7 _
  ask turtles [ set-car-speed ]8 {# ]/ u1 ]" [2 A, @

7 d8 Y+ \5 a2 b* Q  reset-ticks, ]4 J+ [. I( e% Q
end4 ], T8 R" l8 `3 T' k# ~

. ~6 Z. u  j1 P# d9 h9 Y;; Initialize the global variables to appropriate values! ~0 E5 A/ H! h+ e% Z! B
to setup-globals
+ m( \; X7 q- y  set current-light nobody ;; just for now, since there are no lights yet* I% |) w# |  V3 T: R  _: i; K
  set phase 09 A/ _1 d. ~4 l5 ?
  set num-cars-stopped 08 a5 B: X* M; W% H3 O
  set grid-x-inc world-width / grid-size-x9 {7 c0 M) Q% ^) |
  set grid-y-inc world-height / grid-size-y
/ ?( U5 _$ p2 ?" B2 T: C
+ R( J/ z, Y$ c# \: O2 Q  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary  B7 P1 K3 B1 p& }4 W. O8 A
  set acceleration 0.099) b* q) ]: ?3 N6 ^
end
& K' U+ \: O! I) l2 O6 R; N( G
' s, ]" ^' k% N: r$ [- A;; Make the patches have appropriate colors, set up the roads and intersections agentsets,1 b/ P& j% B; ]
;; and initialize the traffic lights to one setting, u9 s, i) B2 Q' [2 G. {4 n2 t1 f
to setup-patches
: a$ M/ u) T* h( j8 P0 S1 N& X0 ~& M  ;; initialize the patch-owned variables and color the patches to a base-color
1 Q+ |; M4 v. N3 [. a& O  ask patches
1 ^- ?' @/ }" f0 q/ K  O: h+ q* e  [; B( c1 v& F( t5 j  l( T' T: i
    set intersection? false
+ }+ h% p, p: U1 @$ L4 f    set auto? false
. i. w6 H) w9 j& x! x" }7 T    set green-light-up? true9 h* i3 E$ q+ |! g0 m& ^2 v
    set my-row -1
6 ~6 B9 {3 X$ t) g: s8 ^    set my-column -1, T- W2 o. p' j2 m% I4 R3 S9 {) B3 I
    set my-phase -1
# j6 ?: ~2 B. S/ Q& v' F    set pcolor brown + 3
2 p4 _  i) [1 V5 v0 s/ K. j/ g  ]+ @5 H7 D( x  D  P" v
8 P: H; o7 ]+ v* _0 L
  ;; initialize the global variables that hold patch agentsets
+ d  V, Y$ E5 M' H7 w. j  set roads patches with+ k& @5 a$ L( o2 s; @3 n- T. T5 V) N# n, X
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( G8 ?2 K4 F0 D$ u0 q% t* [" c    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 T/ a: f# O6 b7 M
  set intersections roads with
$ x. r6 W) C7 S- C) ^9 F. w    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
$ Z$ l0 v# T0 {! f7 Z1 V$ o    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* Y( p8 {0 W$ d5 n* P, \: j+ A

9 I6 L6 B! K' p  ask roads [ set pcolor white ]& f( c# r. X3 h  E" @
    setup-intersections4 ]2 M) T8 ^, `1 U* ~
end
! Y4 \3 z, u/ P4 p2 ^其中定义道路的句子,如下所示,是什么意思啊?* o. N. E0 n9 t
set roads patches with
" D9 W8 h9 L, M# ]    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) w* d% F0 c- Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 L' ^. W) S! G' c6 {谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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