|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
* _: P& y% N( \7 U, ?# E. hnetlogo自带的social science--traffic grid这一例子当中,/ ]* b1 [! ?# p
globals' g0 I/ O* p5 i) C# @% x% |
[
7 O$ \+ }/ j( O, B2 y3 g grid-x-inc ;; the amount of patches in between two roads in the x direction
3 l, q( ~- [* x$ T$ U; [; n grid-y-inc ;; the amount of patches in between two roads in the y direction* ?, d* m o# O* P7 a
acceleration ;; the constant that controls how much a car speeds up or slows down by if$ S/ K* n' q' E
;; it is to accelerate or decelerate
( k# s* U& b- k; I# w X phase ;; keeps track of the phase
7 o% g0 w$ u1 Q num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
; ?1 ~4 u. E4 P# p! U0 F, S& C! g current-light ;; the currently selected light
0 d/ U( X+ M1 F9 @$ U6 m+ l( w$ s6 C. M ~, h
;; patch agentsets8 P7 P/ S s1 e6 A5 r
intersections ;; agentset containing the patches that are intersections* R* ~$ f N7 m( s" X
roads ;; agentset containing the patches that are roads
2 F4 q9 _+ L: \4 _6 q]8 }6 H; `# `# ]! ?# ~ c& N
0 @2 s2 R- I3 ]
turtles-own' q4 Y! U/ s6 p* S6 v5 |
[
9 L; d' O5 J! A/ z- Y speed ;; the speed of the turtle
! [3 d7 @' b: q2 P" E' o up-car? ;; true if the turtle moves downwards and false if it moves to the right6 R/ G6 R( D9 T8 M4 }' q9 ^, o' Z
wait-time ;; the amount of time since the last time a turtle has moved
& ~1 ? ]6 r8 N9 R& j]
* V: c. f/ ^8 U" k$ x
9 I6 P0 S( }; W5 ?patches-own( N1 u3 k1 }( m9 v, R
[- K! \3 |0 {7 n- W1 i1 @
intersection? ;; true if the patch is at the intersection of two roads
5 s+ c, |& R7 E) |$ E' U/ n+ z green-light-up? ;; true if the green light is above the intersection. otherwise, false.( [8 N, i4 V/ ]9 }; Y" x' S- I$ k: K4 f
;; false for a non-intersection patches.
) I/ T3 W, Y# Y5 ?# @2 o+ t my-row ;; the row of the intersection counting from the upper left corner of the
8 l1 M) }& \% d. V ;; world. -1 for non-intersection patches.: Z( m9 ]! i# y5 q
my-column ;; the column of the intersection counting from the upper left corner of the
; w9 O4 U# K9 G2 H9 Y+ d ;; world. -1 for non-intersection patches.
+ \8 r" _6 |6 { P$ `4 M my-phase ;; the phase for the intersection. -1 for non-intersection patches.7 k' y3 ^# b# Z V- l* L6 @
auto? ;; whether or not this intersection will switch automatically.# `$ T9 p+ z! t# r9 I4 D5 i
;; false for non-intersection patches.
+ f4 J* z" s& f]
8 N' y: ]* H+ g: x+ z+ q6 h! I2 s' n: J2 d/ [9 G9 r$ ~9 X
]9 g. E8 J0 ~& P; J
;;;;;;;;;;;;;;;;;;;;;;
- m9 ~; u. r& F7 |/ ^;; Setup Procedures ;;
$ f' h0 P, D `' e, T;;;;;;;;;;;;;;;;;;;;;;
: V0 Z6 Z' f& L( N: Y# I+ p1 W: w0 s7 _# O
;; Initialize the display by giving the global and patch variables initial values., g2 g5 [9 U7 Z+ \( A* U2 f
;; Create num-cars of turtles if there are enough road patches for one turtle to" o. O8 ]" V, m s! M! b1 A7 q. S
;; be created per road patch. Set up the plots.4 V! ?5 A( {0 L8 c; m- E
to setup" B7 F( `8 j G |: e
ca
* a* b4 `2 Y0 i) y) | setup-globals% u( O9 ~# N" n/ _7 S
/ T) B0 v/ e& v# L/ N4 y2 Z, | ;; First we ask the patches to draw themselves and set up a few variables
; P5 {' E6 i2 p setup-patches
s. d+ ^1 l2 H$ u' L& C make-current one-of intersections% K/ q0 }" v$ F& E; Y/ G7 E4 e0 V
label-current ?( L6 Y: ~( j Y
z8 p7 v! y) w, f8 m7 C+ q
set-default-shape turtles "car"
, A& @2 _ b+ r0 P1 d
7 p- W/ }; t+ I if (num-cars > count roads)1 N. g* T9 D' y
[
) \. j& m0 g( ~! }" c user-message (word "There are too many cars for the amount of "
* B/ m* x/ d- i0 q "road. Either increase the amount of roads "; e% X2 N! @' u3 \% R; s7 Q1 d& x& o
"by increasing the GRID-SIZE-X or "5 s+ Z- ]0 @! w* Z& Q. d3 B
"GRID-SIZE-Y sliders, or decrease the "
4 f, K( B2 R; i9 r: t" U3 n "number of cars by lowering the NUMBER slider.\n"
8 h/ v8 ~. J: R/ y. P "The setup has stopped.")
! O6 E/ y, @) j6 j stop
3 F% J% E& V2 u0 o7 c ]
$ h) |& G+ H6 c( Z( ^- `. P+ f3 a; s# I
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
8 s9 k$ R* u* {" ~- l crt num-cars
3 \) H" h2 X7 y1 @1 V& t0 [ [% ]! R7 P. c- Y7 P4 t0 h( Q% f
setup-cars0 g0 x6 u E. [; ]! o4 z' E* b2 K7 p
set-car-color
: J; Z+ F+ ?2 e( L1 t: Y7 v record-data
$ U0 G' N+ u2 v- t; e1 _6 k ]( k! h; M- H) v# A+ Q6 g6 \
# l/ f# [" f) ?* M _
;; give the turtles an initial speed
, M# j7 R8 f/ t5 s" j3 n ask turtles [ set-car-speed ]/ U N. N5 v1 i9 s, l
" R' G" M3 p% `7 _5 e. [9 b
reset-ticks4 C0 t% R8 p, J% D4 A8 c7 k4 a0 W
end
, c4 h$ I5 ~! U( F! e* A2 e
0 W. o% w( O8 _: t% V$ f( D8 x2 A+ w;; Initialize the global variables to appropriate values1 V+ b. Y7 J; c+ V; |$ _
to setup-globals2 R) w$ U8 |+ w: Y$ S
set current-light nobody ;; just for now, since there are no lights yet. o6 b# i T! m% p4 j9 Y1 z$ ~
set phase 0; x5 b( A8 h6 Q. b6 \- Q \
set num-cars-stopped 0
3 l; l, G) s: s( ?+ O set grid-x-inc world-width / grid-size-x/ ~ |+ {5 P0 ?
set grid-y-inc world-height / grid-size-y) E! M" j7 y6 e, X' w" l; s8 `+ ^) m
2 k% n% P3 A3 c. q: @* d8 a! t/ R ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary* Y' r: N7 T. F) u3 V" v1 c
set acceleration 0.099 ~( }& b, \. D2 T4 Y; Q% w+ F
end
6 |. W3 M/ z$ z$ H( g/ p; K
2 f/ G. }0 ]' O8 k;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 U: L. W1 c6 `& |0 ?, @6 `
;; and initialize the traffic lights to one setting
& h* N8 L3 I5 I! f2 i2 c8 Sto setup-patches
* b2 R" S, t# w% ^6 s ;; initialize the patch-owned variables and color the patches to a base-color/ v1 `6 w' a4 f
ask patches6 C6 A" g* t4 G4 \
[
* g) ~$ v% J" G; W$ h! a7 d; M D set intersection? false `* U6 k5 S: H6 Q
set auto? false: K; } g, K" n, W3 a
set green-light-up? true5 U- ~1 \! q- `6 w8 I; ~3 \
set my-row -1
' z4 k" K5 l7 ~( U* _: S5 s set my-column -1% A" m; q% q% ?& I1 |
set my-phase -1
7 @1 l9 U$ V# _- J set pcolor brown + 34 p- s9 m* q0 c7 g' B6 p
]2 T0 Z3 p. C- ]: H4 g% s
9 K0 C+ N6 l0 R( R9 o ;; initialize the global variables that hold patch agentsets+ N/ }) P- _0 O2 f' g5 o
set roads patches with$ T. T* `) L* W- P6 Q" z) o/ x4 \
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 F5 m1 G: v- O6 l$ [. r5 k1 s
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]* `' j5 M Q* G9 \, e3 k7 l
set intersections roads with0 f# S) u% e+ C7 ^% ?0 v
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
* B; z! y. n" c' c4 B (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' B( X6 d5 f- w7 H6 R! G; F9 @1 A) Q) Q: u
ask roads [ set pcolor white ]
; O5 h( a% U; B1 n3 B i1 z setup-intersections
; p- @9 r3 t9 H2 w$ `end
: d' Z% j/ d- p. _! ?7 {其中定义道路的句子,如下所示,是什么意思啊?) R4 X! s) b3 Q6 W1 r
set roads patches with) a2 Z; r% D% i8 w1 g( t
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ A, Q" ~ W$ t0 }
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 ^( S/ L; J$ W谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|