|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, S( \6 J2 L" c7 f" y1 @* d( _; U
netlogo自带的social science--traffic grid这一例子当中,* p/ e( f# |% c" M) `: c M
globals
: q4 c9 }) k( z4 K5 i( l* V[3 B+ E1 F& x! i+ k" [+ U
grid-x-inc ;; the amount of patches in between two roads in the x direction2 J. a* {& i( Z2 v3 b! ~
grid-y-inc ;; the amount of patches in between two roads in the y direction7 t6 r4 c& ^/ ^6 W
acceleration ;; the constant that controls how much a car speeds up or slows down by if
: n8 O' d6 W% s" e; w J9 ~ ;; it is to accelerate or decelerate
1 g/ K) ^0 y3 l2 N% t* ^- ^ phase ;; keeps track of the phase- p6 L$ n6 Q1 A8 P0 I
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure) P6 o* F8 j; L& O q
current-light ;; the currently selected light. k* ?% g: F8 H! d, C' Z- Y
9 G" X2 n' I0 F% z) \* h
;; patch agentsets
7 @2 Z+ Q4 L0 ]1 {' m( u* h intersections ;; agentset containing the patches that are intersections
3 r5 n: ~& r H roads ;; agentset containing the patches that are roads
4 T: a" U+ B0 p- B]
# E$ J6 J7 S9 N5 y$ a1 p* Y9 v
& k# d: B7 Q! ~ A$ Vturtles-own
2 Y0 V# F& s- I3 V/ z[% O$ T! Q( b- g# r1 l2 e! [- u
speed ;; the speed of the turtle& S* y# X2 I" }! f4 U
up-car? ;; true if the turtle moves downwards and false if it moves to the right- k0 E+ y3 V( z3 a; }3 u/ m
wait-time ;; the amount of time since the last time a turtle has moved- p4 e) j$ M' \) I. `
]" L- Y2 J; u9 `/ j @& k
5 o3 ]0 N' w: T/ ^0 fpatches-own
7 i. C& j* H. t2 s7 P4 i[! b8 h: c: j0 n. P
intersection? ;; true if the patch is at the intersection of two roads! j0 Y& M" h. B3 r" Z
green-light-up? ;; true if the green light is above the intersection. otherwise, false.5 @' ]9 b9 c+ M2 ]: Q3 D- w
;; false for a non-intersection patches.
* W2 O2 [- H$ d6 M my-row ;; the row of the intersection counting from the upper left corner of the: b( Q2 v, _& k! K! r' {, H1 n
;; world. -1 for non-intersection patches.; Y9 w+ J& d1 h3 V1 ? K; X
my-column ;; the column of the intersection counting from the upper left corner of the
4 z1 F: r' U1 S ;; world. -1 for non-intersection patches.
" Z& c6 C: p( @/ M4 T# j my-phase ;; the phase for the intersection. -1 for non-intersection patches.
! H# z# t! J+ p4 f& H" e auto? ;; whether or not this intersection will switch automatically.
b" [' k3 O+ } ;; false for non-intersection patches.6 K7 L% `2 t' ?: A7 G2 e: T
]
7 _! {0 d& Y2 U; r4 ]3 ~& J! x2 [7 p9 C) c7 x
9 R* d. G5 w; R1 p1 b7 E5 v2 J;;;;;;;;;;;;;;;;;;;;;;1 C ?! m( F$ Y1 t/ c
;; Setup Procedures ;;
* w6 V. {* o! J3 M' s/ J;;;;;;;;;;;;;;;;;;;;;;
/ c0 i0 T H& Q' @
; u+ L* Z2 i' x9 O* m;; Initialize the display by giving the global and patch variables initial values.
' V0 X( ?+ i$ ~* p) d( B;; Create num-cars of turtles if there are enough road patches for one turtle to* N5 G7 W$ ]7 P5 e2 m6 e! \7 E# e5 K4 R% R
;; be created per road patch. Set up the plots.4 i+ _* F/ M3 o$ j& Z; D
to setup1 s! `, G/ G! \
ca
$ |* E2 D+ i: F. C) i setup-globals/ S( D8 s# G9 ]2 u
0 W. M& D- f! E* W
;; First we ask the patches to draw themselves and set up a few variables) i4 Z! A( Y `( g" |, M
setup-patches
3 ]! ~3 G" x# z% Z' K2 J make-current one-of intersections( Z/ \9 f: H' R ?" ]& |
label-current
, G4 b; v$ {6 e0 W) r4 N
: J* N K; u% |& B: \! J set-default-shape turtles "car"+ P6 ]8 i& H7 Q
8 q% M: H0 d8 A/ G# E
if (num-cars > count roads)
$ o) k; c- U" o( U. C [! ?' \. u9 N" q' Y& E# f+ @
user-message (word "There are too many cars for the amount of ", e; i0 z# Q" A" a* d' s3 z
"road. Either increase the amount of roads ") F" U1 {3 L' S* b2 w% W
"by increasing the GRID-SIZE-X or ". [, {3 `( v' {( t. I
"GRID-SIZE-Y sliders, or decrease the "
* z; k4 y: V6 O" f( U! C$ n "number of cars by lowering the NUMBER slider.\n") A. s; Y* z+ X3 \9 u% M( s
"The setup has stopped.")4 F S# g I4 d s; p1 h
stop9 E4 k) V4 H' r, A' |$ Q
]$ Q! E5 e5 j2 a6 `3 B3 z+ g, t+ O
4 r5 _5 @! q/ q6 N3 k
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
: N4 J! ?# P" r' W( P. d, ^ crt num-cars5 }' f! _, Q/ t4 X7 ]
[
* g7 s2 W; a+ C3 M. M( v; F setup-cars8 C7 m" P# E' Y* e( |4 p
set-car-color/ e! J* z' g/ `8 E
record-data
0 s( x8 g, O- u3 @3 ^; @" Y, P ]- _9 N9 L/ I; x. X8 r T
7 [9 A( ]- u W( j ;; give the turtles an initial speed
0 i, X3 @' a4 z# m; [$ E; g A0 B ask turtles [ set-car-speed ]
( s9 @ U3 s0 J# c, o& v
2 V! y) V! c8 c5 ~ reset-ticks# J1 ]+ K" H1 b% c) u/ o; @( }
end; R' r, O: D" D7 q
% c+ p+ ^+ t! R5 C4 {
;; Initialize the global variables to appropriate values
d/ C7 g _; P. D6 l" u7 |* |to setup-globals
" N* A, i* P0 o- c+ E set current-light nobody ;; just for now, since there are no lights yet
' m; P( r, `9 P/ M9 ] set phase 0
3 N2 r. u8 C2 ?( v% R8 c+ ~& n set num-cars-stopped 05 D2 C5 V4 [9 v$ q+ q% c* M
set grid-x-inc world-width / grid-size-x) b' J6 u3 ?( d$ W1 G
set grid-y-inc world-height / grid-size-y& w _3 H2 Y/ y
! D1 c6 L& T* v7 F* r% [- a$ H ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. Q8 ^: z" K# R0 {; l" _
set acceleration 0.0991 }8 |6 y- A; I5 m- f
end
6 G7 I3 p3 J! v0 B- {: B& C" X% x1 [- C8 B
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 J( y: w( o k" c;; and initialize the traffic lights to one setting% k: C+ l) C N6 K: s4 W
to setup-patches2 D" M5 Q- {# G' v4 o! c2 U1 Y' x
;; initialize the patch-owned variables and color the patches to a base-color+ c1 p7 {- M) l
ask patches
% H# Y9 o/ ]2 t, d3 I* v) G [6 f- o" j3 X7 b/ b+ m
set intersection? false* ]# Q* ]( c9 ]
set auto? false& A' ?+ D# ?/ k2 O" y# d) H2 i
set green-light-up? true
' K/ I! W c N set my-row -1- a1 l! |6 W% A, M# c, _1 I2 _
set my-column -1* ]0 `! `* w4 K( G) {; P
set my-phase -1
+ f( |) E4 m# n) F Y% A set pcolor brown + 3- S' R- P! b/ {, U1 N v
]0 c Q) w& n0 g L
0 r+ v8 F! x( J; R y4 y
;; initialize the global variables that hold patch agentsets
4 f# Z8 ], x8 d set roads patches with
/ E7 v2 M& x1 t( J0 z [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 H2 O% P. ?" F% U4 L
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 F% T4 P: n& C$ M! }4 ^ set intersections roads with' `- `, l4 _) z: s% C% L! B
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! I: T; l( B. c4 D (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 k# u, ]1 m/ M! Y3 N! b) l
* } Y4 }: L* X6 J ask roads [ set pcolor white ]
$ {5 E- u8 R3 K# U! L setup-intersections
9 u. {! V% `' s" H6 rend
3 Q8 y- ?1 F% M; T其中定义道路的句子,如下所示,是什么意思啊?' P4 M1 Z5 T0 E% Q- p
set roads patches with
% U4 `! W- o, V; b [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 v2 [+ q! Y2 O- A' d) H
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 i$ Z5 j/ u. {( q( e% w
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|