设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10124|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 m" f* ^9 a7 y6 Y, Y3 G+ X1 `
netlogo自带的social science--traffic grid这一例子当中,% M6 v* v! S; a5 f( X+ J
globals
. v* v1 O9 w3 Q- ]6 I# L[
( \" _1 j' m  }) _$ \  grid-x-inc               ;; the amount of patches in between two roads in the x direction+ s1 ~. y" G0 n5 }' l& E
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
! i  ~0 F% `+ k9 Z% W  acceleration             ;; the constant that controls how much a car speeds up or slows down by if: H1 p& p1 Y- |
                           ;; it is to accelerate or decelerate( E$ O+ z  d; C6 h! p3 I6 V
  phase                    ;; keeps track of the phase
! N8 ?/ I+ y! D4 d- S  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
; u: i2 ]. J) \  current-light            ;; the currently selected light
- _. O' U0 ~! L0 _
5 z+ P9 {% W  U+ W9 M/ k2 l0 U  ;; patch agentsets+ \, U4 B6 P4 O, \8 ^2 ?: u
  intersections ;; agentset containing the patches that are intersections/ t( [3 r( E0 w/ q5 q0 \& Z
  roads         ;; agentset containing the patches that are roads
0 g$ G8 K6 d8 g8 i9 N2 A]! r/ h6 z  j! @; k: f

* j. n+ Y& ~2 u9 @5 eturtles-own
. U1 E/ q" m7 @0 T5 {  D[  o! N9 x5 N& U$ V5 u$ s4 z
  speed     ;; the speed of the turtle8 h& ]5 b& F; K0 J* |$ p
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right5 N) Z" y2 Q& X: H2 I! Y6 W5 r
  wait-time ;; the amount of time since the last time a turtle has moved
: t9 f$ I! m& m! G) e]
( F! l- p5 J% j2 h# Y4 p( R( u& V
* D, v* \& e! d/ }3 T: g9 a) Npatches-own+ {9 V, l# _4 H; ^1 f
[
/ |7 ~( w& L, e7 _5 ?4 x9 K  intersection?   ;; true if the patch is at the intersection of two roads
# b# B: P" B) L. ?0 o  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
+ s( D6 I* ?3 t& I* q                  ;; false for a non-intersection patches.
; s7 }+ c: {1 u; B7 M  my-row          ;; the row of the intersection counting from the upper left corner of the
% \; {, W8 v7 X' r5 y                  ;; world.  -1 for non-intersection patches.
/ d) G5 h. P, c8 D9 I  my-column       ;; the column of the intersection counting from the upper left corner of the2 d  W# P5 n5 k1 d5 Q, H! q% f& b
                  ;; world.  -1 for non-intersection patches.
& j' l8 V. {# |3 N3 Q! @6 K  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 p9 n; X5 H  L9 H0 H! K1 w  auto?           ;; whether or not this intersection will switch automatically.
* |3 v; o$ B, r, M, F                  ;; false for non-intersection patches.
  H; v/ @9 e4 y% I& E+ \4 p]
! @8 e4 s8 n4 l8 D+ X) c& l
9 `3 X9 x% N; U1 q5 t
6 t, [+ o8 O" b7 z3 @;;;;;;;;;;;;;;;;;;;;;;/ C( M- i) B) y  }, W
;; Setup Procedures ;;3 \6 F# M' P' n4 ~1 N  L, _
;;;;;;;;;;;;;;;;;;;;;;
: O3 I/ G5 n8 D
. w: F  O% \: x( Q% j/ d0 C; a;; Initialize the display by giving the global and patch variables initial values.. i3 F& Y8 u  ^6 H- a  U* V7 B
;; Create num-cars of turtles if there are enough road patches for one turtle to& _- A/ d6 g# }& z" S
;; be created per road patch. Set up the plots.4 H) j5 s8 u7 y: y8 z  t. x
to setup. X8 z! p8 X- N% X2 f& ?1 f2 o
  ca9 i& ^! {3 r" p) l
  setup-globals/ \. n5 \9 R) }1 X

8 s% T; B. r# c4 m  ;; First we ask the patches to draw themselves and set up a few variables& k# v% A; b/ i1 L+ r
  setup-patches; {7 K  F  `( ]0 v0 z
  make-current one-of intersections
3 X  s! G' ^; R1 _  label-current/ r7 S6 }# {8 \" F9 k' u  V

9 a# i, k& J- B  set-default-shape turtles "car"2 M6 ]6 j4 k: U+ ^

+ y2 E: J$ S9 L* V5 |  if (num-cars > count roads)% l5 g5 T9 V5 k! r" g7 @, M: B
  [
( A! X- l6 E- D) i# D    user-message (word "There are too many cars for the amount of "
  |, u) S! m- [- m/ y; `5 A& u                       "road.  Either increase the amount of roads "# {4 p" F* v3 H) i
                       "by increasing the GRID-SIZE-X or "
9 w4 W6 C& Q; k& A+ V                       "GRID-SIZE-Y sliders, or decrease the "! X, O( D  P( @. o4 M
                       "number of cars by lowering the NUMBER slider.\n"
- B! G, y% z8 l, Y/ k3 g" {                       "The setup has stopped.")
" G( z0 A1 O, Z    stop) I7 }2 z+ U+ w) f. x5 D; P$ b) u
  ]+ G/ j3 @' Y( j, q

5 t8 S+ ^) B; ?% {  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% O' H+ B2 p( x2 Y# N/ {6 v  crt num-cars
$ ^& v! t5 v! m9 a2 m5 a  [: W! I6 I2 z* Z* ~$ o$ k
    setup-cars4 ?+ u5 u& z. ~9 x
    set-car-color
; m) t: ~# y5 b# x    record-data! j. i6 P% O# H6 M
  ]/ |& @0 e. E/ S% N

' L" _! j- i2 l1 D  ;; give the turtles an initial speed) K) u' U7 S& [8 R, w8 C# o+ s
  ask turtles [ set-car-speed ]
2 l# i" x( {3 d4 {2 f# h/ `6 w/ S& k& E
  reset-ticks
& M" S$ i4 H# J3 F+ F2 A0 Q) x+ H/ Oend
# ~( {$ N+ p- n: A* j$ e4 ?( M0 D" k& l* ]
;; Initialize the global variables to appropriate values
: h, G$ w" r- Ato setup-globals6 E; _8 A7 t! }* Z9 O* a1 }7 D
  set current-light nobody ;; just for now, since there are no lights yet: o% |- t1 F6 o) _  J
  set phase 0( \* B( ?- \; w+ m; B
  set num-cars-stopped 01 g- p' _5 G8 H' d3 D+ v! x
  set grid-x-inc world-width / grid-size-x
7 _) v1 B: @9 b( X- Y+ G8 h, t  set grid-y-inc world-height / grid-size-y$ t0 d* t7 N, w; m7 z- x4 T2 ^
# A/ m1 G2 |5 e# Q; t
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# M6 R+ {* d1 h( o2 |5 V8 ~' j  set acceleration 0.099
. F5 n6 A! Q1 uend
- e" E) ^; X+ X2 P" A  G& x
. W* B5 c* Q* K' |" L  G' y# [& N;; Make the patches have appropriate colors, set up the roads and intersections agentsets,3 Q% C- g4 l+ x9 E# m( t3 p
;; and initialize the traffic lights to one setting
/ E; d, T( f5 |- a$ n7 W+ Hto setup-patches
' H: g/ d  n4 X  ;; initialize the patch-owned variables and color the patches to a base-color2 ]1 u2 o* g9 @  x6 J! }
  ask patches, R; @& {1 U) [9 G, w! `8 ^
  [+ t3 P4 s0 Q* W. J8 D
    set intersection? false) f! N3 B& E9 H/ A  N; l2 {  o
    set auto? false
& l2 P- o4 x; b2 d& `9 Y  f& w    set green-light-up? true( I& b* {6 J6 T4 k" A# a3 Q# u
    set my-row -1
0 S8 d5 {9 h: O  p; H# v  k6 c    set my-column -1
  h# z/ F" u* u& f    set my-phase -1
1 D# b  M: i- W7 ~( E    set pcolor brown + 35 E! p. ^# G. L; t
  ]
: b$ w1 f# [* }( Z: g1 p9 k, s1 B' \3 [% u0 c: e% B
  ;; initialize the global variables that hold patch agentsets
2 m6 F3 s. P# n. z, |1 z# ~  set roads patches with
8 S9 z5 R; v9 ^; a: @    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* t0 U7 ^" x5 @3 \! e/ [5 a. C: V    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" R7 @( y. s: s! m5 \
  set intersections roads with$ `* Q, L' N  Z$ O/ t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and- D. P$ b5 O. z0 x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& @# v9 b: u9 b9 c3 u

, Y/ d( ~$ ~# j4 X. \! q: O  ask roads [ set pcolor white ]
% [2 `4 A# P+ y; o4 {$ u    setup-intersections" [  @- _* I& h
end8 D2 M6 `0 i' P- ?2 x
其中定义道路的句子,如下所示,是什么意思啊?* A! a* {" l/ X$ ~* G8 H$ ?) e4 P
set roads patches with' Y; Z$ O1 ^' L; v, e" y+ Q7 P$ O
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 b( z4 H7 ^4 H& Q& A  b- \0 g1 }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 k# P# S2 a. s( H9 ~* g3 b8 P$ J
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-17 20:47 , Processed in 0.018943 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表