设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11083|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 v5 [0 z% D6 f2 q' Vnetlogo自带的social science--traffic grid这一例子当中,
6 L2 B# h5 C+ i; T0 T% kglobals
; U# ^* L( P3 ~( b2 G; _[. ]8 X! z- M3 W7 i+ G% {' J) H
  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 e9 l+ Y# {) Y* R+ R
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
- E+ A$ r0 p  w* {  acceleration             ;; the constant that controls how much a car speeds up or slows down by if5 Y* u# w7 j" w4 @: ]
                           ;; it is to accelerate or decelerate
; Q  f7 k7 [3 j; v* y  phase                    ;; keeps track of the phase
# [/ Y! D, R( D- e+ r& G* Z1 i# L  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure% Z/ O/ p8 L! r1 a) d5 ]
  current-light            ;; the currently selected light" E( I6 g0 D) D( w. v  L3 Z" J5 A

" c' i9 B  b* H& Q$ U: d  ;; patch agentsets
5 S2 @2 \7 ~! L& S4 \! V  r  intersections ;; agentset containing the patches that are intersections- A0 w/ s$ j. a
  roads         ;; agentset containing the patches that are roads
! Y/ ^5 F1 [! v]3 i: `3 E+ C. A( L! u0 e. D+ w2 U
) I# n$ L* `5 S  k$ N2 D6 A' d3 B
turtles-own, m3 o% m( A( z! x- m
[0 Q4 I$ `6 |; r
  speed     ;; the speed of the turtle
" G( T) h7 c: o  l0 {; @  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; T, N$ c4 t" s$ R, W  wait-time ;; the amount of time since the last time a turtle has moved
- Z( p- g; Z9 w/ \9 E# i1 T]- W; G  K  D# R+ a

# r! L* {0 O5 Lpatches-own" t  l: ~( J1 P6 w* D% O: A
[
; e% N/ ~( b3 \3 @  intersection?   ;; true if the patch is at the intersection of two roads: b6 b7 z* C# E, U& C
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
8 ^- b+ |/ ~. y7 _                  ;; false for a non-intersection patches." ^/ h/ w% Q0 x" q0 p# g1 A: P
  my-row          ;; the row of the intersection counting from the upper left corner of the/ ]( |. o( a' |+ X8 c. U" y* @( v4 P
                  ;; world.  -1 for non-intersection patches.
! P9 M3 i: @0 F9 P7 }& i3 U  my-column       ;; the column of the intersection counting from the upper left corner of the
, ~6 V! N3 \2 \1 A. A                  ;; world.  -1 for non-intersection patches.7 z4 K) L9 {" G' i# L
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
% j( `3 S$ O4 h5 x8 W+ l3 y! C  auto?           ;; whether or not this intersection will switch automatically.. V5 a4 p. a) C1 J! C. K
                  ;; false for non-intersection patches.
+ \) t+ J, z3 f# k7 p  Y& U- E]
. w& C- h) i& t1 Y: x& W% z2 Y7 e& S

2 o7 c; m) S1 [& A- ^. q;;;;;;;;;;;;;;;;;;;;;;
3 r8 w# Y# m% A; v! b;; Setup Procedures ;;1 [& D# n, M+ Y) A6 K8 k' j8 X
;;;;;;;;;;;;;;;;;;;;;;- P! t; J8 [8 a
3 Z1 p5 T8 [! J* [
;; Initialize the display by giving the global and patch variables initial values.  t0 e' K. D/ C, x
;; Create num-cars of turtles if there are enough road patches for one turtle to. W! B4 G; b' Z4 \( {# p( J
;; be created per road patch. Set up the plots.
7 Y7 Z, ^7 ~2 d2 G3 n$ i; Xto setup( a3 F0 @  T* c  d; m
  ca
  O9 l% v( k* n: K  setup-globals
! ?9 n7 U2 m+ A! P+ V+ y+ F" d' @1 e8 m8 X  \2 j$ @
  ;; First we ask the patches to draw themselves and set up a few variables/ O5 n+ P! p- s5 |  r
  setup-patches+ V  Q$ s5 w9 D: M( J8 E# g+ f
  make-current one-of intersections( W/ i8 C1 m- L3 f
  label-current" n3 O/ B+ f5 O4 V9 d

+ I0 o% D0 n) q) b& O- b8 ?  set-default-shape turtles "car"
2 b3 r9 H/ ~: n) k4 z  r+ J2 J* Y8 I1 @* U, j
  if (num-cars > count roads)( L0 v  U0 n5 P
  [% k7 e* i4 g( A% G" e! C, k
    user-message (word "There are too many cars for the amount of "
8 f; I( f! d3 p( [5 P$ B                       "road.  Either increase the amount of roads "
; d1 ~7 t( y# h% C3 h                       "by increasing the GRID-SIZE-X or "( c* u$ s3 f2 Q' T; d
                       "GRID-SIZE-Y sliders, or decrease the "
. P# L  @3 X3 j, ?" H1 r+ r                       "number of cars by lowering the NUMBER slider.\n"
3 W% U6 ~, a" M( C; a/ ~5 j# ]                       "The setup has stopped.")
# K6 v/ y/ S3 |/ z    stop# Q/ n; p* o( N  k
  ]
% D$ T5 ^7 |0 _# e* u: P# n- e
( t/ A8 G- O. |4 I  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color0 @$ A7 D% l; |3 T) O6 ], Q/ x' J# z$ L
  crt num-cars
3 E4 P: P: [3 y3 E' p# r1 P  [( p: ~0 H4 b  b" a5 w8 U4 M8 E
    setup-cars7 r* H$ j5 t: R  H( X0 y
    set-car-color! [2 r6 p5 U3 F5 \  i3 U
    record-data
  L! O2 Z1 ?6 L6 C; P% s% ?, V  ]" G6 Y: ^) f" b; y& A( n
6 `9 Q6 n* @  u: D& ^: c4 J" C7 t5 R
  ;; give the turtles an initial speed( t$ L8 i6 y8 j. p% k( `' ?$ t/ v
  ask turtles [ set-car-speed ]9 v  a" b  ^6 \! V/ [9 N; z

. S" T- y  [0 J* X7 f  reset-ticks' @1 m" g$ e& B  `5 a: ?
end
2 I5 G$ k8 v7 a  G5 R
5 n% u2 a+ c. }; O% l;; Initialize the global variables to appropriate values, G& B" H4 J3 B" j
to setup-globals* {2 p+ k9 j$ U* d: Q
  set current-light nobody ;; just for now, since there are no lights yet
& C% b+ ^) U. U% T+ @  set phase 0" N& ], `- z  I3 k
  set num-cars-stopped 0
9 N5 e: K! |7 L+ o) b0 i5 _  set grid-x-inc world-width / grid-size-x& l3 q/ M0 Z5 Y+ O! z) e# b/ Q  b/ q
  set grid-y-inc world-height / grid-size-y
) |: J. G! L8 u) B
( ?9 h9 ^8 h# V* {. E2 e  G1 w$ X2 b1 @  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary; n# Y2 ~9 N0 ?8 @- W' i9 x5 T- v
  set acceleration 0.099
: o$ m: S( L/ _4 l9 Jend
; `) t; j4 e9 S
0 S7 K8 q7 l# f7 _5 y; |/ y;; Make the patches have appropriate colors, set up the roads and intersections agentsets,2 ?* n( [; ?* t# z9 ~" x# f+ o9 h
;; and initialize the traffic lights to one setting' `) y, K6 R& j, Z) h, p1 |- ]: y
to setup-patches
2 H5 J$ a# ~  m; ]+ Q0 z( H  ;; initialize the patch-owned variables and color the patches to a base-color
- H6 C2 ~# h% {# g! s  ask patches6 |# V5 s' x4 o4 `) z
  [/ e4 _# J8 s9 y$ u+ \8 J: X! d: u
    set intersection? false( `1 z6 P# v# U. ?3 R) A0 X
    set auto? false. r+ U6 J" ^- H% H% R+ a, ]
    set green-light-up? true( x+ R! i% Z% u$ T4 E2 q; J( d9 Y% h
    set my-row -1
! q# Q% n8 Y( ^6 O  `    set my-column -1
9 @6 G2 E6 J. L: _! }! v5 p+ X    set my-phase -1
# M" q" z8 |7 u- k( Y; z    set pcolor brown + 38 N% g8 D, M' {. R& r
  ]
; F( [; `0 f9 X8 q% |2 `6 `# q3 \
  ;; initialize the global variables that hold patch agentsets
' y3 u8 _. l3 R! X5 m8 I  set roads patches with% E) @  g4 U. L# U: A3 g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: d) K) h% V3 B- @
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ \# ?( B0 w0 i4 M( P  set intersections roads with0 S1 i+ W4 O& s, q% V2 x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and3 O# {8 B& q, q% M* C8 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' o& P% s; ?, N* A5 }0 [

% f; d0 B# z- m( o/ P( k; j! s  ask roads [ set pcolor white ]
  D# j. e9 U) |    setup-intersections' }! {5 W4 d5 c# h& w$ U
end
5 P, v% b7 e- E- \# ^" D其中定义道路的句子,如下所示,是什么意思啊?
1 ?) ?7 X1 K2 @; p set roads patches with% a! U6 Z5 M) b( T
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' I' @7 x& C* E7 W7 D  b7 \    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! ]7 \( J6 I; @" G2 |" |6 {' y6 P
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-13 13:41 , Processed in 0.014676 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表