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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 s7 m9 Y# P( Pnetlogo自带的social science--traffic grid这一例子当中,- f8 n0 K4 p2 g- N8 p
globals
7 W% ?) Y! g# M, V" s! p[
& s4 m& E. ]2 I  ~1 a9 x; l  grid-x-inc               ;; the amount of patches in between two roads in the x direction
; k+ \1 z! J- r; l  grid-y-inc               ;; the amount of patches in between two roads in the y direction, a4 A" Y! o/ P! g1 J
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if5 M$ z0 g* O" B! K1 K- Y; a. \, d4 d
                           ;; it is to accelerate or decelerate
" r+ ?3 f/ `+ m7 i, _  phase                    ;; keeps track of the phase6 h; u; ^8 m, b' |
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure) l) l6 E0 T: H' h4 K
  current-light            ;; the currently selected light( V( s; S$ ~" n. f, P$ I

% F4 c# C8 i" H5 t& W  ;; patch agentsets
& u; w4 R9 U6 j+ U% E7 h  intersections ;; agentset containing the patches that are intersections, w* N# P6 Z& ?1 R- k
  roads         ;; agentset containing the patches that are roads
1 x4 M: e6 k* E8 R- o  S/ \]
6 T- V! V1 \. O1 B' X+ N2 C6 G0 y* i% M$ @
turtles-own5 c; C# g! C' f/ {0 [
[
7 e; c3 v: D, a! b1 o  speed     ;; the speed of the turtle( A9 W; e0 }# |4 a
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* k0 j( u& M! g+ u9 I; j  wait-time ;; the amount of time since the last time a turtle has moved, Y  w, I: ?4 q5 T2 h1 E! }
]
" n" ?4 _! {2 R' `7 @0 ?  K
* B* V& r7 J( q5 ]! y: spatches-own7 C# C/ u( m- R9 ?4 o5 D( ?8 }
[
$ H6 s2 Q; M+ p& C  intersection?   ;; true if the patch is at the intersection of two roads
, m% i( C! b% c; f' s3 |. i5 C  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.6 f0 x& R( [( v& e. u
                  ;; false for a non-intersection patches.9 B" ?: ^$ S) d! I: [% W
  my-row          ;; the row of the intersection counting from the upper left corner of the
0 Y5 R, M* d* a3 z. p( z! ^                  ;; world.  -1 for non-intersection patches.
5 f2 f0 q$ y+ n' f/ o% b! K7 n4 Y  my-column       ;; the column of the intersection counting from the upper left corner of the
, r  _# _/ w& @" m- M; `8 @* g+ s# x4 ~                  ;; world.  -1 for non-intersection patches.
/ }& r0 S: [. D% b9 o4 [  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 s! H& l; ~. M; I" y. |" B
  auto?           ;; whether or not this intersection will switch automatically.8 v" j) w9 E5 }# t' ?1 k. x
                  ;; false for non-intersection patches.
( T: ^1 z# t  d! `]1 \/ s( y6 E' s5 U, }

( ^& y4 v8 v( X4 D# `% j% e9 `9 [) C; D+ ?* V0 o# w6 V
;;;;;;;;;;;;;;;;;;;;;;
/ O7 G4 @$ Y, y% A" b7 b3 o2 x- q;; Setup Procedures ;;& _: e; S6 ^  U# t' B1 W6 E
;;;;;;;;;;;;;;;;;;;;;;
$ p9 c+ U; K: ]( Y) h& \
% B+ r) s9 w  l) G0 A% C& Q$ `8 b2 M;; Initialize the display by giving the global and patch variables initial values.
& f5 q* s; |/ l+ ^" o1 I;; Create num-cars of turtles if there are enough road patches for one turtle to
0 Z! z; Q3 `( ~% r, T4 f1 x, K;; be created per road patch. Set up the plots.
8 g( s- M$ d6 M8 C4 j- Lto setup
* K4 _/ y& e% ], b% ~  ca
2 C# }7 j  C9 X: k% s; m2 D  setup-globals
: y3 Q( g( L7 x) ~! V1 _  E, p) a! c# @5 v# E, w! N
  ;; First we ask the patches to draw themselves and set up a few variables
$ t% V" B2 R9 D" m' x  K5 a. N  setup-patches0 o1 R) V" Q+ y1 u3 c7 S1 Y5 J
  make-current one-of intersections  v) h! a6 M% V; K! N% ~5 |0 P
  label-current; F; n% ]( V$ A  X2 W& P1 g* b6 H
  d- U! C) M' {5 q% j
  set-default-shape turtles "car"
, C; f( }( Q! U( d/ E% V9 d5 U4 p2 S1 T
  if (num-cars > count roads)
0 u6 I/ b; v3 E+ J1 ~2 H2 N2 T  [# |; w) I8 ]/ L( Z+ k1 q* o
    user-message (word "There are too many cars for the amount of "
9 I# q. @* ^: }& Y, P                       "road.  Either increase the amount of roads "
" M. Q) a' N1 L7 }% X                       "by increasing the GRID-SIZE-X or "
: \* d8 _" h* d                       "GRID-SIZE-Y sliders, or decrease the "
) B3 q9 n$ G+ x3 B4 z. K                       "number of cars by lowering the NUMBER slider.\n"5 `+ J9 g7 A1 e
                       "The setup has stopped.")+ M) o2 J* T! B3 x/ ^( h
    stop, @- d2 r% m9 i. k1 g. Q0 L( E
  ]3 a% i5 J% m2 F

& n" E7 R$ t2 y& b- e# W. X  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 [; Q; z# o6 K  m" E. ]" z
  crt num-cars4 d+ w1 {2 v4 P
  [1 k! Z7 {. `+ H& X
    setup-cars
2 c( h8 o: Y6 [! c4 l% _    set-car-color& ^2 B0 i% c; s) {5 s
    record-data- I  u  E: i& |8 y3 U/ M
  ]
1 X" v; V& O4 ?! o$ P) G: V5 k* j) F; p* w6 P+ E5 `
  ;; give the turtles an initial speed
/ o. u1 |) ], C  ask turtles [ set-car-speed ]
% V  c! h, a  E6 z. `; N  P, k) G3 i* {/ U" [
  reset-ticks% Z, M% T" J2 l1 h$ r% e$ I
end3 t! F6 Z8 O2 {7 j: R& i/ X) X8 G
0 l) V+ ^& G) O, _; X
;; Initialize the global variables to appropriate values8 Q1 C) t, u  A: J! n0 |) c
to setup-globals/ `" E# L# W0 w3 i: i/ Q
  set current-light nobody ;; just for now, since there are no lights yet
6 D& N: \$ \7 f# [% W# n& @: a  set phase 06 p8 E" q, o/ z7 t: h# \! B8 \
  set num-cars-stopped 0
, F: ?: a; l. @2 v: r: f. e! J# J  set grid-x-inc world-width / grid-size-x+ E$ x6 g% g0 t  M: l9 u, D! o, [
  set grid-y-inc world-height / grid-size-y' ]" r) Q+ I) i9 D0 z3 @! X
2 O% n/ n+ W: e# M
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary! i$ P. l: y6 p+ x. W3 c6 r/ R- c
  set acceleration 0.0996 \) d/ ?- C2 h1 U) ]# u
end7 M+ E1 |9 K4 a0 W" A) M- }' Q
) S6 {, z. r: I$ A
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
: x6 o6 ~1 M  c3 R5 ]6 W% D;; and initialize the traffic lights to one setting
5 d7 j- q% J1 B. Z) R- Tto setup-patches
" G7 W+ U6 G) ?' J: \  ;; initialize the patch-owned variables and color the patches to a base-color
# g- F% W/ Z' v1 Q  ask patches
, x' Z) H8 a) j; c: p  [  m! b) V/ T, g% `: c
    set intersection? false8 q+ j8 P; F+ k
    set auto? false
0 b, I/ A5 M$ v/ B1 I$ [    set green-light-up? true6 f" j: ?$ r1 e4 ?/ l; K
    set my-row -1
& G  _$ J& O$ ^/ B/ \    set my-column -18 p$ V- u; }- K
    set my-phase -1
/ @/ x  h% P" {    set pcolor brown + 3
2 b! x( ~9 n  o  N) j  ]+ W" j: d3 O$ Z( v# r+ ?/ E  P
  j, @- r0 f+ E# e9 V' O
  ;; initialize the global variables that hold patch agentsets
7 L! I9 P/ {' q, N  set roads patches with; ?* O# D) y, y+ ?
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 Y# |/ h5 }% o2 k
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 s% w3 Y" u: {) Y# e8 G0 o' Q
  set intersections roads with' u# q- R+ n$ g5 r7 a- @4 s
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
; k  ?! v. r( j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ E$ a& \- L  P  R7 n
$ z4 A( P9 A+ q; [# `9 K$ w
  ask roads [ set pcolor white ]) f9 T$ Y7 t; R; C
    setup-intersections
6 B& i9 i/ ]) U6 o6 P5 J/ M* m9 S4 tend& x3 g5 t# s: }7 a  R! g
其中定义道路的句子,如下所示,是什么意思啊?, f. |* M/ ^- I; q! a" |' Y0 Y
set roads patches with
1 d% j3 C, K0 a9 q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! Q# _( L) H4 z: A* f1 ?8 U, ~% W, ]
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ ^8 d* \  _) w6 C3 X  P+ y  T& h
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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