设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8463|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
  h! f, H# O" v2 I( m- d/ p4 @netlogo自带的social science--traffic grid这一例子当中,
4 I. r( c# L, }% Y6 T9 w  uglobals$ s' h' ^' c$ \' u- Z' B  n. F
[
4 E! U- o( p* K# u  grid-x-inc               ;; the amount of patches in between two roads in the x direction. _' o6 c; X; F6 g' Z
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
4 |8 t/ C' m! p5 D: N1 \7 m; d  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
; N# O9 t. Y. E' \% f( q5 O                           ;; it is to accelerate or decelerate
& f* C+ v9 o  j5 }4 l; x, e2 f  phase                    ;; keeps track of the phase# d4 V# [+ O% x9 n' @
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure- `2 A  X% \- u% l! k( h' H  o
  current-light            ;; the currently selected light! V' X# Q) Q$ v+ j7 [+ y& n7 l% Z6 y% D
/ k, N. X3 j! }/ O: n
  ;; patch agentsets
4 V" K0 D4 y0 Z+ O  F  intersections ;; agentset containing the patches that are intersections
' s: Y/ h$ ]1 i% {  roads         ;; agentset containing the patches that are roads; o2 D* g$ F1 X
]
! @! x8 K( W2 w. x5 D* ?6 Z
2 k/ W  C* z" d( p7 rturtles-own
( `( D" |7 r$ W3 v[( E3 t. m" y8 \. g: @; q! r0 ]: s
  speed     ;; the speed of the turtle
& W! U& z& i' j+ Y/ z; [8 i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
. y  S. s$ L9 R, P" f5 f( d9 J& X! c  wait-time ;; the amount of time since the last time a turtle has moved
7 T! ^0 }- j" Z, O. J, |: P]. X* E+ l1 y7 R9 W# p

% f) S5 c" J3 C9 j+ u3 K8 o1 {patches-own
' L# I! k9 |; L$ m$ ~! ][
0 L" c/ C' {! u$ L3 C  intersection?   ;; true if the patch is at the intersection of two roads5 x; _4 Q( B% I8 D- I
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.! l' D; |4 ]( U; k( E! F8 E
                  ;; false for a non-intersection patches., ?9 k' ~8 m% m# {7 ]7 z5 g
  my-row          ;; the row of the intersection counting from the upper left corner of the" g! n+ Y8 K; _, `
                  ;; world.  -1 for non-intersection patches.* z$ n: a9 |" G/ |8 U, ~  ?" I$ M
  my-column       ;; the column of the intersection counting from the upper left corner of the. W+ u% \! @$ p9 J" c$ m
                  ;; world.  -1 for non-intersection patches.1 ]" u2 O) @1 e: D+ q2 g
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.+ a* ?* o1 t  [' K, W9 A$ L
  auto?           ;; whether or not this intersection will switch automatically.: h: ^( c( V; H! W) y# Q+ f
                  ;; false for non-intersection patches.
. i  _, ]# i$ u$ t5 G/ J& L, c, s]
8 n% u1 Y+ T5 h0 I+ M, K/ j! V
# n: [  E9 I# d: v
% W+ ~' L2 H% j( B/ }5 {9 L& ]; e, _;;;;;;;;;;;;;;;;;;;;;;
& n+ o4 ^& M7 ~;; Setup Procedures ;;5 s. c" D! ?' M0 F7 H. F/ M5 c
;;;;;;;;;;;;;;;;;;;;;;
! d* u. u# a. _4 D+ W% ?- C. g( Q; e6 J4 e* o2 J( [5 `* u
;; Initialize the display by giving the global and patch variables initial values.
' N4 p& H; W9 q4 c3 S;; Create num-cars of turtles if there are enough road patches for one turtle to- M/ M! [6 O% ]2 G
;; be created per road patch. Set up the plots.
& Q/ X; i0 J+ q1 Y9 ^# H8 Cto setup
1 c/ t( P% {9 U# G5 ]2 {  ca9 _: J( T# j4 t3 r
  setup-globals4 `3 Q1 \8 L  m+ d
* d* |( C8 n8 b/ c  v# I
  ;; First we ask the patches to draw themselves and set up a few variables
" V1 h1 B% i( {3 `+ Y+ ^2 g6 S  setup-patches0 s6 y7 Y% ^( ]) B+ G4 [; k
  make-current one-of intersections. r/ }; I+ b2 {0 [7 N
  label-current0 [, }- {% }$ U
% w3 M& v0 u* Y  a; Y
  set-default-shape turtles "car"
/ `2 X3 y6 Z+ Y; u1 f- R
! y# }! ^$ t. w# i  if (num-cars > count roads)
; m, I. v3 e; T4 _& u5 a# |( l1 m  [
3 m* q0 L: K9 R    user-message (word "There are too many cars for the amount of ". D6 I3 Z3 G" Q) r
                       "road.  Either increase the amount of roads "' y1 ^  t$ [% G3 d3 K
                       "by increasing the GRID-SIZE-X or ". u' k" z& E  W! h! d
                       "GRID-SIZE-Y sliders, or decrease the "
) R) c' ]' l7 Z7 F& r" a                       "number of cars by lowering the NUMBER slider.\n"3 P6 V8 U0 \! M7 c; V- t) p
                       "The setup has stopped.")
* V$ P- O2 x% b: n    stop
: f& W( a4 D& g  ]
4 d2 p8 J% r: F/ X. E
" ]2 u% B* B# _6 r9 Y; ~  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color, a# E& J" {! G
  crt num-cars, U; z- w) Y1 @: l7 _* b
  [
) |' T5 l' C; n' f+ D$ j    setup-cars8 {9 J+ l5 j5 U* |& |  D9 `
    set-car-color
- L+ V& ^9 G9 ^    record-data
) c( j. R% ]# Y% K  ]
0 c0 H/ x5 [) h1 S, l* c! w; t) X. Y
  ;; give the turtles an initial speed5 R% P# p4 Y  o) I! U
  ask turtles [ set-car-speed ]4 M4 U/ S6 m0 q& K
: h7 m$ s* |' a# Z, ]; w# P: X5 M
  reset-ticks
; O  y/ e& R$ L9 ~" L4 Nend3 M( @9 n$ V& G! Z# s  u9 M5 o8 S! d* e

# f) J% q% H3 l, ]4 Z;; Initialize the global variables to appropriate values
3 s; P8 z1 v$ i4 A+ F. n& Z3 Xto setup-globals
% v/ z0 y) p7 w/ U' @  set current-light nobody ;; just for now, since there are no lights yet
; s) a1 ~* s$ o9 e& _) [$ K' A  set phase 0
4 l- k. @5 m/ Z9 u2 w8 E  set num-cars-stopped 0
* x  B4 |: y3 K+ ?. v3 L  set grid-x-inc world-width / grid-size-x
% R" z6 _+ l2 V: S  set grid-y-inc world-height / grid-size-y
  o' B/ i' p" V( R, L0 D
+ @2 ?% N& {" `  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
! a  [) d. F) Z$ J0 y) d  set acceleration 0.099+ z0 a" X; M3 H' |6 k9 n7 C& ~
end# K' I7 t4 Z- O$ J* f

5 c, f0 `4 `1 e. ], H; J;; Make the patches have appropriate colors, set up the roads and intersections agentsets,( z) ~5 u% t- _; z5 i" j. I
;; and initialize the traffic lights to one setting
$ G3 L+ g% Y+ A+ B3 s4 O* |to setup-patches4 q  R" ]% B- H8 ]$ ~( X6 n
  ;; initialize the patch-owned variables and color the patches to a base-color& \' V. p2 I% u! q& U
  ask patches" Z2 `2 F/ x- C' Z
  [. Y# U. |2 k) H8 f- \& \
    set intersection? false
2 b5 f2 M& v; i7 b7 Z9 W2 q    set auto? false
% N! q# P  A9 e8 [3 Y5 W8 |. n# f+ a* \    set green-light-up? true9 r( ~3 E! B$ w
    set my-row -19 P5 F! r: f3 ?) G' u! `
    set my-column -1
" _  S' w% N$ l1 r, L  q7 X) H" d    set my-phase -1
' k, |3 [* r5 y$ @& ^. C8 h6 _    set pcolor brown + 3- D) \- x8 @0 N5 s% X& l6 A
  ]
; f# |6 A- ~4 e4 }5 f8 x" U" c+ P% t% m5 B# k2 s1 V+ d# f6 }
  ;; initialize the global variables that hold patch agentsets3 q4 z- d1 W( B' }
  set roads patches with6 `$ s1 F! f0 Z2 m3 @; N
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& W9 P- O+ L- ]4 D$ J" d    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 T2 \2 D, ^) r
  set intersections roads with$ h8 n) D3 ?3 P9 F8 a( }
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
, t! B! k! d/ v* g    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ o( v" }; T/ F6 i8 `

4 X' O2 ?; s, X# f2 T2 {  ask roads [ set pcolor white ]. b! ^9 U- p* F  l/ P0 Y8 g+ o
    setup-intersections- L8 R) {* q; f' l  H! }
end
- ]6 o( q3 [8 j" L" h其中定义道路的句子,如下所示,是什么意思啊?
6 ^& ?$ ?$ O. T3 X5 }8 x- J- L set roads patches with
  ~# p+ G: J) {# x. k4 U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ A. L! J- y" w7 q! w* ]# c    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! v4 q0 K# }' @# ^& Z# n: r
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-19 19:43 , Processed in 0.015822 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表