|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, _4 ]1 [8 {# _& X# H! q% [7 `! @! i
netlogo自带的social science--traffic grid这一例子当中,
) Z/ F. @/ ~% e! N! }2 \, dglobals
8 A( c8 @2 O& Y, \& C. w2 Z8 G[
: B# L; R" V5 u. S. P grid-x-inc ;; the amount of patches in between two roads in the x direction7 N# [/ o2 W9 l6 [# j
grid-y-inc ;; the amount of patches in between two roads in the y direction0 ^5 D; c1 c8 n9 J' I
acceleration ;; the constant that controls how much a car speeds up or slows down by if, s, @" Q5 I Q R8 Q& R
;; it is to accelerate or decelerate% h: @. t+ N. s5 s$ n
phase ;; keeps track of the phase
3 u6 D6 W8 b! Q/ Y* { num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
5 Z# K% w5 R# Z5 F$ d, ~ current-light ;; the currently selected light# R5 V* T p* r% o3 b
/ T% T1 t# [" V2 P; D8 e+ k: d ;; patch agentsets( D H. t" n3 \" ~. d- m$ @9 y
intersections ;; agentset containing the patches that are intersections3 O5 O2 }: ]0 ^8 N; V' L
roads ;; agentset containing the patches that are roads
0 g7 ^3 g- q* o6 y j+ d: c: @1 H]# R0 \4 H: k$ h8 b$ k( i/ q
9 r' N2 m4 P! }" y: Q1 ~& ]/ \7 T; yturtles-own
& L8 j+ Z( a/ ~! } {! V" Q[
7 b; Q+ ]: `" E$ i' N speed ;; the speed of the turtle
% k5 t) a/ S7 e( y$ T. ?3 Q8 f5 j- m up-car? ;; true if the turtle moves downwards and false if it moves to the right# h. q0 d8 k' O' G( H3 N
wait-time ;; the amount of time since the last time a turtle has moved
% k" m) q4 ~) x5 }, H5 u4 ?; s]! D" J) [& M) t5 a. i
8 f' c6 p6 {- X5 J7 _
patches-own' X A/ v2 Q- j* I* l# I
[, b" W& f# V; f# U
intersection? ;; true if the patch is at the intersection of two roads
, h9 {. Y0 g6 f+ Q: K green-light-up? ;; true if the green light is above the intersection. otherwise, false.
- A8 t! u! }9 q. K$ J* o ;; false for a non-intersection patches.$ a# w2 D m$ @5 f7 \5 A1 x
my-row ;; the row of the intersection counting from the upper left corner of the* i' o, T+ U% ]6 j" C: m8 I
;; world. -1 for non-intersection patches.9 a$ \4 G( P. W/ F
my-column ;; the column of the intersection counting from the upper left corner of the# w" G3 U5 Y" a7 L; H m
;; world. -1 for non-intersection patches.
% X( { D& Q% U% K) \: }- q my-phase ;; the phase for the intersection. -1 for non-intersection patches." y9 Y$ x9 J, ^8 n! N+ ~7 v5 O O
auto? ;; whether or not this intersection will switch automatically.
% w3 L3 X2 {' E9 @6 [ ;; false for non-intersection patches.
6 W0 y! K) W) z2 @3 [$ b/ K]
2 a( s$ y4 g: c
* r4 V( C$ x% \" H ]$ u+ Q) U* J
, r$ D2 S# Y+ u7 U2 o2 m: q- p: \( ?;;;;;;;;;;;;;;;;;;;;;;
; [" M5 q+ ^4 @# g8 K;; Setup Procedures ;;
3 C1 {, n3 t0 f3 X;;;;;;;;;;;;;;;;;;;;;;1 w! |- A( N0 M% N( `2 h: b+ u
* G2 I6 k) C- ^
;; Initialize the display by giving the global and patch variables initial values.1 V( g( ]. S, N# C' U+ Z
;; Create num-cars of turtles if there are enough road patches for one turtle to: Z4 n/ h, Z9 ]1 @9 H$ z9 j; Y
;; be created per road patch. Set up the plots.' ]4 F5 j; c- ^) b! J% j" u
to setup {5 ]; S6 X+ Y. Q/ Q+ [
ca3 K6 N# c7 \* Y
setup-globals2 m, v3 z8 Z7 M. J( ~
R" r7 ~1 o" o$ X/ } ;; First we ask the patches to draw themselves and set up a few variables9 s* S7 P8 r6 X8 ~2 }
setup-patches
2 [- S9 Y1 u' R2 f make-current one-of intersections( x6 H+ N4 u/ d) v. d" w! J! b! e
label-current
, Z7 W/ `& O2 ^& S0 S( H: K, X) b6 V% u9 b! E0 a. k
set-default-shape turtles "car"
9 Z+ G5 I8 l2 }( A( G$ E+ I
0 a4 D* a+ L- f3 ?- n3 G if (num-cars > count roads)
7 P) E$ u$ r$ Z# p& j7 B% j+ A [
5 [" E8 ~# p, d' p user-message (word "There are too many cars for the amount of "
9 K: Z. c- I5 y+ f "road. Either increase the amount of roads "5 H' c9 F; f. }4 x4 i2 R- H6 u
"by increasing the GRID-SIZE-X or "9 Q) }+ [* r4 k
"GRID-SIZE-Y sliders, or decrease the "2 J/ S G$ o# F* ]( }; S2 ~
"number of cars by lowering the NUMBER slider.\n"
7 P8 [- \0 w! i+ Y, J9 k- @ ? "The setup has stopped."). x- X- p/ A5 V( o9 N! [/ q, V$ O
stop1 ^3 s1 {% N7 Y7 X H- j5 V
]2 S1 D' b' m5 ?7 ?" Z
# ^2 c( u$ e& [; Q5 J) S
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color9 @, F/ P" D4 v }$ a' H7 x
crt num-cars
1 T# {% m; ^+ V7 q6 ?" ^) w [
( G2 h$ w4 |$ ?; Q6 } setup-cars
1 v' T7 x: e( q% v set-car-color
# \0 J' g% g4 g" J1 T& x record-data
0 j" `% a. `" o4 ?6 E7 `+ s ]
! _$ C5 M; ]) z3 E
' y9 g% P, ?8 W8 D4 h: a' X* e ;; give the turtles an initial speed2 t; G* p3 l( ~% O+ m% p( H
ask turtles [ set-car-speed ]. g2 f) s! M7 N+ y2 |# U, n
% W' {" r% ?% v' b Q& \
reset-ticks
* P; J$ B. }7 w! @$ f/ h/ ]: vend$ e: [5 C+ p5 d1 Q; {' ^
6 k; z/ h* }3 ]- c6 L& P;; Initialize the global variables to appropriate values3 s0 K/ N5 [3 @$ V# u+ S
to setup-globals; m. F! t2 d* D5 j
set current-light nobody ;; just for now, since there are no lights yet
4 y# x) ?( f$ t# ]6 H* q$ [* k set phase 0
& M2 @4 B* M' d! H2 }5 k+ J set num-cars-stopped 0
0 F1 r& G# |, E: N: |% P2 x set grid-x-inc world-width / grid-size-x2 Q2 z5 D9 V0 p( A5 N
set grid-y-inc world-height / grid-size-y( ?9 D; S1 t' O6 A/ q# c% @
. r2 z! F8 J, p z& K$ O( \/ B
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. G/ N& h- B# L( a
set acceleration 0.099
h& {0 {: h& }8 w+ b; oend" [% N3 d! q, [8 R/ T7 T$ c, s; i
- B" o* `3 S0 O& l2 M: I" ]3 p;; Make the patches have appropriate colors, set up the roads and intersections agentsets,, [% V. k f/ e3 ~/ E C6 Q# X6 {
;; and initialize the traffic lights to one setting# W J4 J& m1 b- R
to setup-patches" t# f$ ~: L3 H6 w% \" ]
;; initialize the patch-owned variables and color the patches to a base-color
8 U' |9 B/ T$ `; d/ q ask patches
! h1 ?; K% {9 `* M. g6 E% {/ L [; l2 n% [$ C, L7 c; T( U; @
set intersection? false2 z+ x% _" M3 `$ z" m" Z7 { Q
set auto? false
9 N$ v; T- t& T0 e. y8 D7 E8 }9 K6 K% W set green-light-up? true# o B2 B+ H- k/ P) ^
set my-row -1, f# E# p; p; e8 |- u
set my-column -1! j3 Y. M) |0 R& K
set my-phase -1
6 e" o( Q, q+ ~6 F set pcolor brown + 3
1 |- s" y3 _" o, o ]
$ o7 Z! Z: g6 k2 Q) T' A# D3 d" m+ _
" ^8 |( O7 X4 c8 }6 A5 }/ n ;; initialize the global variables that hold patch agentsets9 Y J* N7 l/ G- c% e/ C
set roads patches with* ~8 \ L7 R' r3 r
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. A/ T1 ]: t- w# @ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 K5 |: Y; ~5 j1 R8 |9 W; _2 T; E set intersections roads with% r* l; u! L$ w! f- N
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and7 H* O1 b* r8 i7 ]1 d3 v
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 B0 e6 {' h0 L% R! I* j
( F/ `# u6 z9 O2 h ask roads [ set pcolor white ]
" C# X2 e; p- `" |9 ` P* f9 R9 \ setup-intersections
8 ~& r! D4 {# F: E- Yend
3 h! v7 d6 [' {0 ?) o7 f# i' x其中定义道路的句子,如下所示,是什么意思啊?
# n( b. g, h# B; ^4 t+ A0 I0 z8 x3 @1 | set roads patches with7 U9 U3 P6 B: c0 o
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 S3 }" e5 m3 J( m& {( {# K
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]" z) c' G7 r0 O3 h+ A, `/ F2 y
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|