设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7782|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。$ n/ Z8 k" g0 u
netlogo自带的social science--traffic grid这一例子当中,% j5 K2 C5 X, i" H4 U: f
globals
, A3 N2 W% [( S8 Y[
/ m# k. i% T8 {/ G4 v* ?9 h  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- U  r" V1 R% a8 h6 }  grid-y-inc               ;; the amount of patches in between two roads in the y direction( Z- @7 o) R+ B! U* R8 f6 G0 X
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
8 f! t5 a# O# w  W7 f" |: G: a* U/ a                           ;; it is to accelerate or decelerate
  o( }# x; w4 H2 x$ u5 v  phase                    ;; keeps track of the phase4 |/ B: Z9 S5 V, ~+ t: ?
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure9 E4 G& H; c7 d7 w
  current-light            ;; the currently selected light
$ ]8 ]- E7 g6 q- \9 H5 o2 s) `7 p8 l9 a( ?: G" W7 W' ^- X
  ;; patch agentsets
7 v& [5 a: D) f  intersections ;; agentset containing the patches that are intersections
% G+ w3 I: R! T9 ?6 H2 b  roads         ;; agentset containing the patches that are roads
3 q. ]! e$ V9 _2 L. ~- S]. [* @9 m0 P; \* q4 j6 C

6 a: g9 f& {3 D+ ~. mturtles-own( E1 \2 e; c' g# `* ]# m- z
[+ _+ T5 E1 h2 c! Z, F2 T6 l4 q
  speed     ;; the speed of the turtle
6 C: j$ p: K* f; L$ `  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
8 ~: p& b# m2 _) g/ d/ R" D; J7 X  wait-time ;; the amount of time since the last time a turtle has moved
- n, @! T* `4 L# [9 f3 A]/ @$ k0 ~2 M2 Z: ^" x

/ X/ N* j4 W8 c8 D! ?" c# f- q6 Y3 H* dpatches-own
1 s& M9 ?, o$ ]  ?[
# g) z% \6 j2 u  intersection?   ;; true if the patch is at the intersection of two roads
  d* v; }7 A+ v9 K6 n' _9 I& H  green-light-up? ;; true if the green light is above the intersection.  otherwise, false., T- {& c7 C; b4 y% _
                  ;; false for a non-intersection patches.
& b4 {$ s5 c4 C  ^2 c  my-row          ;; the row of the intersection counting from the upper left corner of the
( T/ P' `4 Q. s" g) o. x2 K6 s  J                  ;; world.  -1 for non-intersection patches.
, @, k/ ?' m; s/ f/ w4 O- o  my-column       ;; the column of the intersection counting from the upper left corner of the0 R' a5 P5 f: x9 _+ F$ a. @
                  ;; world.  -1 for non-intersection patches.
0 E5 @6 W2 J! V  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
/ }  F" U- M' c: g  auto?           ;; whether or not this intersection will switch automatically.2 M0 G7 M3 H( {6 i" z; A9 Y$ A
                  ;; false for non-intersection patches.
& b6 v1 Y& {4 a]
, G- k* c. t5 m* [; A+ w; P
1 [* y$ j* N8 H# o0 \+ z4 B, H7 I
  f! F, n" l4 L8 T$ M% {1 a  \; c7 w;;;;;;;;;;;;;;;;;;;;;;
' P# y6 n9 ?3 {: d;; Setup Procedures ;;1 L- K- r: k% E8 S0 d
;;;;;;;;;;;;;;;;;;;;;;
$ c3 z' z- D7 T& {8 y# C+ b
6 d! d" T8 W0 f& q# G. J/ O;; Initialize the display by giving the global and patch variables initial values.
7 T$ Q& A6 o' a* u6 t# t+ {4 B;; Create num-cars of turtles if there are enough road patches for one turtle to( q- H& O/ Y7 g# g( A
;; be created per road patch. Set up the plots.7 @2 w+ n  f5 o% w; y5 o, {. [
to setup) |+ q5 Z! @0 W% [- n) u0 {% c' m
  ca& u+ j; k# {3 C6 A' b# Q- O- D
  setup-globals
1 J% W2 [8 W) t8 D9 }" @5 z8 p
7 B# O6 ]$ \7 E2 a1 \& [: [' ]  ;; First we ask the patches to draw themselves and set up a few variables3 f! V! |6 i5 C4 }' K. L4 ]$ p
  setup-patches3 K0 ~- n% N8 Z
  make-current one-of intersections
/ C) g0 o2 J' j8 T* h* S  label-current$ [  G0 E* ?. n, ]

; U  {7 L9 i% n5 ~0 J  set-default-shape turtles "car"
8 N  K+ K, I( @: b- e- Z% a5 g/ ], Y; ^$ m7 k3 k# m% B
  if (num-cars > count roads)
+ K  M7 A* |' y% a% X  [. d, a: R' }' i& N, {
    user-message (word "There are too many cars for the amount of "
" u, W  H6 @' b1 {* i                       "road.  Either increase the amount of roads ": U( T. A$ U; J& b/ A4 {
                       "by increasing the GRID-SIZE-X or "
" o) |8 Y' w7 _* f4 K; y: L                       "GRID-SIZE-Y sliders, or decrease the "
% K2 R2 x7 Z; R                       "number of cars by lowering the NUMBER slider.\n"  u- S7 B9 d0 O
                       "The setup has stopped.")
" y3 |$ l6 M$ _$ i9 V6 @$ C: x    stop& J# n: w; i" y# O4 }$ G! J0 C
  ]
) N: k5 M9 l1 L# }$ k1 }
2 u8 L# @8 P+ {, I' _  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 p" R) F$ p4 [; U  crt num-cars" Y# L# N1 u" U; y+ U/ F* k* \6 l" }
  [
* I! U5 {" I7 O8 O" g7 d+ z0 L    setup-cars
9 l. @% R2 e1 U$ |    set-car-color
: J7 `5 _# K2 z1 ^1 ]- ?    record-data
! W  J5 ?; e8 T  ]% ^  c9 y- z4 H2 g/ U
* ?* h8 ^. s4 ]
  ;; give the turtles an initial speed
# P9 r: f% R4 }0 D. c) x( V: [0 r  ask turtles [ set-car-speed ]" e# S) N  ~: B- o8 @0 j
+ C: u# L8 x: M& j5 ?: S3 E+ v( q
  reset-ticks
* g. `$ D% H. X3 |8 x) Eend- M5 W4 c4 |$ x: e- D) M3 t
( J2 b  f3 c0 F' U
;; Initialize the global variables to appropriate values# @0 i4 V- Z. W: K8 I/ ~
to setup-globals: d: i; Q8 b8 A3 D; H, o/ C" l! H6 Y1 y
  set current-light nobody ;; just for now, since there are no lights yet
3 D; a  K2 E; @) L; ?  set phase 0
& q! L! n: y/ m+ J! F# D  I$ W  set num-cars-stopped 08 T* }* Z( K! Q' c5 M( m
  set grid-x-inc world-width / grid-size-x
" I8 B8 |3 k9 |& k- E$ M  set grid-y-inc world-height / grid-size-y5 V. b4 k: D2 C7 W7 j, d, \5 F
" g2 p' b- E2 O
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
( `! K. z) x5 C4 V& |' q, p1 r  set acceleration 0.099! |0 V# e+ x" R! O. D+ F
end
/ a* X( Z, P. |) K& x5 n* S3 [6 z7 y$ c5 S9 `
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 H/ t0 C( E7 Y( s5 X' m7 k
;; and initialize the traffic lights to one setting
+ U7 ?4 l) M% k6 d( R: eto setup-patches
/ A- s  L% Z5 L5 ~" y  ;; initialize the patch-owned variables and color the patches to a base-color/ ~- {( r: \) |: M+ `
  ask patches
" t, B! @: [2 v6 S  [
+ @6 B1 }6 {' j. W+ A+ b$ B    set intersection? false' r+ T6 s) M2 J- B! ~4 q1 Q- |
    set auto? false" V* J$ f( E1 @4 r& m+ X- o9 O
    set green-light-up? true
( J4 n  L  Q1 b% p; g    set my-row -1  ]" [9 G& R  E8 Q3 t& |. @( x
    set my-column -1% E6 z- k4 T# _! D
    set my-phase -1
& ~& H* x7 O* \4 c' l    set pcolor brown + 3! u# a: x+ R. _5 h# i( e
  ]
* X( q0 ]0 a: Q8 q. _2 \8 ]$ p! ]# H
  ;; initialize the global variables that hold patch agentsets' C' l5 x* f9 \, |9 I
  set roads patches with
9 Z0 }0 _1 w& [5 I6 F0 F# v0 w    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 Y6 L- m/ B* Z3 a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( _( \$ \7 {8 u  C* D$ s  set intersections roads with* q4 f% `5 ~% [4 D% [0 ?" g, n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and; y* W4 v2 X" i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& {& C* N2 U% y9 S
4 r4 \. q1 k! X# M! H+ [
  ask roads [ set pcolor white ]
1 h- a# C) w3 c1 _2 m    setup-intersections' {% A4 u7 [/ y9 T! F
end7 k& L' w- I) t
其中定义道路的句子,如下所示,是什么意思啊?
" B# d9 X' p- j0 P* A set roads patches with! o# S6 U: B7 {& |5 g0 T: W
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. z- a3 A% Z6 ?: e/ D+ w! y1 |    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ d, G" `4 }) C8 U2 }+ D2 ]3 v0 J
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-14 02:37 , Processed in 0.016860 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表