我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:" F) R( a8 S Q& F5 L+ O
Name = (WCHAR *) L"Poke";8 \9 r8 b `) s5 d2 k
# g7 {2 a0 g# Q1 ?$ r6 y z hr = m_pDisp->GetIDsOfNames (5 o) J% \' R* @
IID_NULL, // reserved 0 h6 n$ r3 B. X/ E; X, Z1 {5 `2 { &Name, // Array of names to get IDs for; a+ e5 t1 _! j9 I: q6 E8 r" M
1, // # of names in the array. v9 j _9 `1 o4 |$ P. ^
LOCALE_SYSTEM_DEFAULT, // System locale5 `% }, a0 V( a) U" }( W; B
&pokeID); // Array of IDs to fill on output ) s9 |* x. p1 A2 f9 ?4 t: j9 D 0 j# |" w0 I# D
if (hr), p# ^3 Y5 [2 v( b$ c/ ~7 K
{ ! {/ m) Z' u! D3 X MessageBox ("Get Poke Unsuccessful"); ! @9 |& W. x6 O9 E return; 7 Z. ^- p# L3 h/ B; D } ( A8 a: ^8 J, d8 P0 T " N( m a/ T0 O3 K) T% w/**************************传递数据给extend**************************************/6 r$ R5 V' R1 q7 H: F
pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); , L5 Y4 w0 ?! P# O" ?) \: B8 b 0 O' \( h9 V- L9 [ valueStr = SysAllocString((WCHAR *) L"1232");# ~8 n. g6 {0 P X5 w# `
VariantInit(&pokeVariant[0]); ! _2 Y/ |2 \9 ~3 O) r+ `
pokeVariant[0].vt = VT_BSTR; + j) e& X, j: a- H pokeVariant[0].bstrVal = valueStr; : C6 e* G. q) b* {+ J: D: z- n' i! [: u9 ?6 `; d* |( W" W; ~7 k
itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");/ b E; y3 `4 ^* D% w/ P
VariantInit(&pokeVariant[1]); . v+ S7 y; a7 R5 t pokeVariant[1].vt = VT_BSTR; K0 t9 N2 B+ J
pokeVariant[1].bstrVal = itemStr; v$ M( B4 \: v3 W7 q" ?+ V
7 o2 \3 b0 F) u# z# o* X topicStr = SysAllocString((WCHAR *) L"system"); + S' T, X. \& X i VariantInit(&pokeVariant[2]); 9 F4 O( g4 ]9 X pokeVariant[2].vt = VT_BSTR; 7 G& L" d- \1 P: Q; f pokeVariant[2].bstrVal = topicStr;% G- ^! _, G" i3 {
3 a% w) N9 P) h$ O$ u6 p$ N// Set the DISPPARAMS structure that holds the variant. # ]! h Z( L; {: z( v# E m ^: B6 Z8 c : x, U {! X$ k1 i& ? dp.rgvarg = pokeVariant;, ?4 J6 _' `7 |2 h
dp.cArgs = 3; 9 _; ]; ~. G% Q2 t7 I* l/ B dp.rgdispidNamedArgs = NULL;9 M4 e4 W9 T3 R7 I! _; s% p
dp.cNamedArgs = 0; 6 h9 p. X: I; D/ @0 j5 G4 U' s 3 i/ ^- F# D; e Z// Call IDispatch::Invoke() 6 g9 U- A3 n: u) c ]- y0 L( ~! T& z g/ z* H" n* [6 `6 d
hr = m_pDisp->Invoke(. U' {8 \3 T- l+ a' T" w
pokeID,9 \9 F5 p+ S; C
IID_NULL, & ~( ~* i' u) Y+ p h$ s2 I3 p LOCALE_SYSTEM_DEFAULT, v( P0 k- U2 i% ]( S
DISPATCH_METHOD, + [' c# J+ a0 X; s &dp, 0 G3 ^- l' W* o6 w5 ~9 i NULL,3 i; l2 s2 F% w1 B
&ei, i2 [. \) M4 g* _, N &uiErr);# n+ g3 K+ l# ~8 g