我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:1 g6 ?5 E8 \0 \7 t
Name = (WCHAR *) L"Poke"; 8 w4 D0 x7 |1 ?( {7 w: q/ R3 K* l 6 F8 F9 ]7 d7 l, G9 x; L
hr = m_pDisp->GetIDsOfNames ( # M: ~0 L( w9 ^3 E5 f3 E IID_NULL, // reserved8 @- m9 I T( @' ^' |! \
&Name, // Array of names to get IDs for " ^8 p7 \$ R5 B; t" K% @/ v1 P 1, // # of names in the array6 C+ ~8 N) m9 |3 U e9 K
LOCALE_SYSTEM_DEFAULT, // System locale 9 t- `! y! ~0 `6 ?- z, }8 Z8 y &pokeID); // Array of IDs to fill on output; y P% v9 l8 W; p g
- A9 r! X& B( R; R4 Y, t if (hr) ( y& D8 M% f) X {; T) e* k7 s. y. H# H
MessageBox ("Get Poke Unsuccessful"); " D+ W+ h# W* {9 y% G3 Y- Z return;! v7 |4 F% L. U4 i% m3 ]0 R
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9 ], a+ I8 b4 o/**************************传递数据给extend**************************************/ / A- s8 w" V& H0 m" M; Y' I# S pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); # y p# c8 Z# r 9 y L% U% Q/ j; k" N
valueStr = SysAllocString((WCHAR *) L"1232"); 1 o% X# [' {+ A& | D VariantInit(&pokeVariant[0]); 4 p$ c. ]1 M$ `7 V% P
pokeVariant[0].vt = VT_BSTR; & b( j3 d+ T: M3 m6 `3 G pokeVariant[0].bstrVal = valueStr;) l4 d/ q$ m) I' Z! m% @% w
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itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");" E) t# t0 ~5 f" X; x f' [- F
VariantInit(&pokeVariant[1]); 6 n, j& M2 C: N6 H) T) r' q
pokeVariant[1].vt = VT_BSTR; * Y5 P' ? V. F+ a$ ~4 o% q pokeVariant[1].bstrVal = itemStr; 0 P! a/ e5 \' N4 ~. n1 V4 u* X! q* ^7 l* |/ n9 Z5 P
topicStr = SysAllocString((WCHAR *) L"system"); " s9 ~9 `6 h2 X VariantInit(&pokeVariant[2]); 8 S8 w* ?; G3 h [
pokeVariant[2].vt = VT_BSTR;$ N, ]. }+ }( Z3 z" w
pokeVariant[2].bstrVal = topicStr; & D3 c0 ]% e2 K& q/ `" N 4 e4 O2 i8 M& U' ^& @& ], a// Set the DISPPARAMS structure that holds the variant.$ T& s* C9 d5 B4 {" e3 \
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dp.rgvarg = pokeVariant; 0 M8 j% S `! {2 P dp.cArgs = 3;0 \$ m" Z8 Z( K( F' |
dp.rgdispidNamedArgs = NULL; ) g9 q+ {1 p8 H' l5 ?* u7 Y dp.cNamedArgs = 0; / z0 J) R: O- r4 ~3 z0 ]+ J/ i1 b i" G" q j9 t
// Call IDispatch::Invoke()4 N) p5 b! I8 t4 t. T% @8 q: X
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hr = m_pDisp->Invoke( 1 Z3 D3 _3 s. A; ^- G, I. B pokeID, 4 q2 }: [) L9 n1 u, M) I3 I+ D6 H+ A+ R1 Q IID_NULL,0 l# B, Q& O3 x! {% ~
LOCALE_SYSTEM_DEFAULT, ( F. I. ~! s3 t, ^% I6 z DISPATCH_METHOD,* M" j5 X9 ^6 s6 s2 m
&dp, # q# j: K! W0 g V- _* W! r; x, [) E NULL, 9 ]; j8 K2 W$ z' g &ei,; ~# A9 ]. |& w1 y* W8 A7 K, ]( n) ]
&uiErr); # L0 z* n# H; P2 Z8 j & g$ Z& T# t2 b6 p" X* _1 y SysFreeString(topicStr);* W& u0 b$ S, S z6 C; f& b3 O
SysFreeString(itemStr); $ g- M: A3 ]" ^4 Y SysFreeString(valueStr);5 ]8 v8 t% U! X6 L