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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。4 h4 Z. ~0 D' A$ p1 m, Y
netlogo自带的social science--traffic grid这一例子当中,
3 m: @  a$ q; `6 m: V& `6 p, @globals4 j- r' l. e1 n. x
[
7 `7 _4 l, }2 M2 `4 x% w7 _  grid-x-inc               ;; the amount of patches in between two roads in the x direction7 e/ Q# o4 b/ B% h, u
  grid-y-inc               ;; the amount of patches in between two roads in the y direction& Y9 L+ r( m# N; C1 H1 Q% @
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
) E7 J- n% S: c1 D  g                           ;; it is to accelerate or decelerate
3 p! U9 U( {& n: g* W, [  phase                    ;; keeps track of the phase
3 i4 a* ?0 W& @; G  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
! w& U+ K3 X8 A$ c5 L  current-light            ;; the currently selected light* P! i' w0 Q3 a) K
% `& S. r/ \! M2 w# h9 S( L
  ;; patch agentsets
9 w* \& a3 b7 A$ z5 ^  intersections ;; agentset containing the patches that are intersections# W+ a8 M8 {5 H+ t
  roads         ;; agentset containing the patches that are roads+ A- r% c4 Q8 M5 |9 n" {
]. z8 V* S* r8 N& v

" O0 \! @! s' hturtles-own
  M  |+ ]) b8 \[# w, V4 G, o! d
  speed     ;; the speed of the turtle
6 c* i/ [- C* K4 E  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 v# _5 s* l/ }4 u
  wait-time ;; the amount of time since the last time a turtle has moved- n1 H5 Q6 C( P+ `
]' @" M, h; k( g( X

) l, }! U+ h8 L( K* Npatches-own
+ x+ A5 [  K' m! y[' H! s* ^. [" R- q
  intersection?   ;; true if the patch is at the intersection of two roads6 A6 T" Z4 Y( m$ p1 d6 _+ I
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
) z) N) `( j% ]# y; o$ n, }                  ;; false for a non-intersection patches.
0 B: S. J3 _" L4 r0 X, K  my-row          ;; the row of the intersection counting from the upper left corner of the$ _6 {* A+ v: d9 Y7 X# t8 W
                  ;; world.  -1 for non-intersection patches.
0 w- O' {; _% ?* W$ i9 R9 D! _  my-column       ;; the column of the intersection counting from the upper left corner of the
+ ^" W! N# s! U2 A( ]% K                  ;; world.  -1 for non-intersection patches.+ d$ n5 b8 c2 k& ^
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
$ X: K+ a4 f7 L* t/ p  auto?           ;; whether or not this intersection will switch automatically.
& t6 t5 O7 K$ K) L. o2 Y5 C                  ;; false for non-intersection patches.
8 e, B. b% k# c]# p8 X* Y5 U- ]+ P4 x3 v; K

* |2 h- x  j; Y& F, m
' G% G% `# |( [;;;;;;;;;;;;;;;;;;;;;;5 _; T6 }# P/ _% d& f. G
;; Setup Procedures ;;1 |! s0 u4 q* t1 |$ H+ v
;;;;;;;;;;;;;;;;;;;;;;  N- o1 `- H2 L/ r+ }: J+ @

( k0 \* v; j" S;; Initialize the display by giving the global and patch variables initial values.
: q( `' P3 h) _/ c( V- a% Y;; Create num-cars of turtles if there are enough road patches for one turtle to
! m# K& K" m' y6 q1 V6 h3 h;; be created per road patch. Set up the plots.
! E9 q1 X5 B7 j. [2 k% @8 ato setup0 S# b6 B/ v/ z) [% W+ e
  ca
4 k3 F: A% c9 a7 }% w+ \  setup-globals
7 _: l5 M" d: ^- Y6 G: b0 i) X$ G5 g4 l4 N5 \
  ;; First we ask the patches to draw themselves and set up a few variables
( v7 d" T2 U2 y5 v/ n) {  setup-patches
; p1 ]7 \7 x0 A7 V, q5 J  make-current one-of intersections+ @+ u; A; K; s9 I5 v; e
  label-current( c$ a' d, p0 y" O
8 W# e; |* n! ]# g- ]. \
  set-default-shape turtles "car"6 v9 \$ X0 v0 z( z3 }! o

/ c# O. j+ t+ s* o8 ?  if (num-cars > count roads)
! C* a3 e( n: o) p$ y" [+ n% V, a  [
6 H2 q2 F/ \* m! v0 r    user-message (word "There are too many cars for the amount of "3 c  }! _) E" J4 [
                       "road.  Either increase the amount of roads "
* U& T  r3 v0 P& y& K  j                       "by increasing the GRID-SIZE-X or "2 h2 R' F; [* c$ |7 _8 |6 D6 W
                       "GRID-SIZE-Y sliders, or decrease the "5 l7 ?% N2 Z8 e( a; e
                       "number of cars by lowering the NUMBER slider.\n"
/ c$ B4 ]1 T2 `( h4 G                       "The setup has stopped.")) P& `! w% L: ~+ B; B! h$ O# x
    stop
  {. t) G% j  I+ `" o) g  ]6 d' w2 x! o. H' I# u6 m) G" R/ H

- n1 R" X5 K0 {: V! f  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color- D( R8 m# f8 ?5 R+ k' [' P: x! W
  crt num-cars9 I1 A, P, `$ p' l
  [
5 T% ~9 k, F; l, I    setup-cars0 _  q* k* w+ ?& v: C4 \# N
    set-car-color- O' G( P# ?- y7 E. V) V
    record-data4 f6 v0 J9 t0 C2 ^. z# i
  ]; |5 ], G3 `2 ?4 X0 x0 ~

6 L& n1 E: u% ^2 t; E" @  ;; give the turtles an initial speed8 ^& j& A0 q. M& ^# r* l
  ask turtles [ set-car-speed ]
7 E: `& a% t+ n0 w: S9 u6 J0 ~6 Z( k* A
  reset-ticks
1 `7 h  |% l7 {end7 p% j) f% w( r; q

- f9 D3 v& U9 x$ V7 Y( }5 _- z;; Initialize the global variables to appropriate values
% _" W4 s7 o  Oto setup-globals
. c, B0 X# ^( x  set current-light nobody ;; just for now, since there are no lights yet
3 h* [0 ^- Q& @. U. z! g; B% {  set phase 07 _; L% Y7 z" }
  set num-cars-stopped 0
( s5 [& |( u! x+ P  A2 E  set grid-x-inc world-width / grid-size-x! }; F( w. y+ V5 A! H. S
  set grid-y-inc world-height / grid-size-y
/ i1 C  n& N6 s/ i5 y7 e
$ K4 K& P1 t+ L, o- c: g  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# f& _- D- A% ]
  set acceleration 0.099
; n5 O- ~" D  t+ gend
  A  e" e( }+ I" X/ X4 L! Y* y1 ~
: o7 B6 X* G2 l% E;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ P6 `$ P. U: d( w7 p( p$ d! G! B;; and initialize the traffic lights to one setting
& S: v6 u% s" Hto setup-patches' n3 d/ C3 L$ r$ o4 w. o
  ;; initialize the patch-owned variables and color the patches to a base-color
, ^2 U: y( v7 s4 B6 G/ M  ask patches
9 L1 s' q: I$ r' g' ^' M  [
8 X$ ?* q3 U9 c. T& J    set intersection? false
# I, q4 i8 }, w$ p6 C2 e  o6 @  C    set auto? false
7 z" Z! j5 F6 f5 S3 [) Z+ j2 n% x9 `    set green-light-up? true! \5 }3 s. K2 H3 a
    set my-row -1+ X4 R9 H, l& H
    set my-column -1% J2 i2 M- J6 |% P  ?% w4 c  x
    set my-phase -1! w2 O& o' G. [: Q, M
    set pcolor brown + 34 F3 [& c6 Z& P2 x
  ]9 r9 _: K4 |$ z6 m1 ]
  }. Y: [( F) H, E/ n
  ;; initialize the global variables that hold patch agentsets) p1 i4 U; D2 _8 g* M
  set roads patches with) G0 q& |  O1 L" M, M, i2 c. f) n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% ~" U& ~# b6 |) J0 X  x    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ J) v4 c3 d% p* `) a# ]  set intersections roads with& |# e* v# ~/ @; k2 T# Q
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
* W1 f1 B) h7 L/ m0 h( N6 L& n    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- d; T" I2 r( C+ _3 M& K  b  q( B# v) ]+ q5 c
  ask roads [ set pcolor white ]
3 t- `4 Y; M. V  d    setup-intersections
$ _' ]4 j- _& |! Z# xend( l$ l/ N3 u. M( T. ~7 T! X+ u
其中定义道路的句子,如下所示,是什么意思啊?7 `; d5 l- }3 `9 `2 {" x5 R' W
set roads patches with
$ l! ~3 C, e8 }. T0 \% @% F( Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' X1 p. o% {- m7 y* Z1 p    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% `8 G3 X2 `3 g. |
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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