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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" _# }. w- R/ S5 N4 a+ knetlogo自带的social science--traffic grid这一例子当中,
0 K5 y* @* u' H: g$ w0 e* \2 Hglobals
7 q1 j- M5 F- v4 M4 ^[" r! V0 N$ U4 Q! q" j$ e7 {4 A
  grid-x-inc               ;; the amount of patches in between two roads in the x direction5 q; t9 I6 R0 \5 y" A9 M; d
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
+ \/ a) p& z! h1 D  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
- @4 \/ g7 D- o  U                           ;; it is to accelerate or decelerate& M, O( p6 t% P1 B4 U3 K
  phase                    ;; keeps track of the phase
- [, H3 W) v% X7 l  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
0 y0 }% L6 t: ~$ l4 Z% k( g  current-light            ;; the currently selected light* [% N+ k8 m. a$ f8 v

5 d, |* H4 `8 y$ c" [+ }- G  ;; patch agentsets+ T! w/ i5 @8 f3 i3 a" V! {. o$ K
  intersections ;; agentset containing the patches that are intersections2 `+ a% ~( y( I7 S  m5 {% a6 M
  roads         ;; agentset containing the patches that are roads! `7 `4 M& Y6 a6 f8 X
]
8 L9 j, \5 d' m# K
8 k' J! A" m* {: R" E) @& X. Eturtles-own
! a; u9 h0 H3 \9 R' x[
5 C2 ^  G1 `0 y6 x) l9 z  speed     ;; the speed of the turtle
0 A& r/ z0 v" f% U  O  w% i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
' _- _& J: u: D5 f  ~' j  wait-time ;; the amount of time since the last time a turtle has moved
8 W2 H# @7 U8 D; p% y" j; |( G]
8 _% v: X4 e  l+ h1 p- A& y
, U& f  d2 ]( y2 i' c( Wpatches-own. Q  @: O' a; o5 \9 ^4 D% d. V+ a
[
/ d( x$ r! s3 X  intersection?   ;; true if the patch is at the intersection of two roads6 f4 o4 r( `4 s, K" T& G7 E
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false., ]. u1 B9 @9 G1 T. Y) r. M* t% l3 c
                  ;; false for a non-intersection patches.
0 c! Y- o- [8 C: D" E7 g' h7 o5 y  my-row          ;; the row of the intersection counting from the upper left corner of the2 e# S: F; N  S6 v2 \2 V
                  ;; world.  -1 for non-intersection patches.5 ?& b; ~. w9 F0 S! ]
  my-column       ;; the column of the intersection counting from the upper left corner of the
+ g! v, _, ^* G; t                  ;; world.  -1 for non-intersection patches.3 a+ j; J' F; n' N3 q
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
% I! Z/ x6 i$ K8 e! F( o3 ?  R  auto?           ;; whether or not this intersection will switch automatically.+ X- |' `7 x& [9 {# ?' h- d& V
                  ;; false for non-intersection patches.7 c* p2 r0 {( q/ r" C6 I" v9 c4 y
]
8 H4 a! t$ K8 }) q3 U) w$ F* T0 ^( T$ @5 ^' l+ Z
+ L: F6 a9 {6 G( J" f" H
;;;;;;;;;;;;;;;;;;;;;;
2 `! {, H+ Q+ @0 ^; h+ X  ^0 j) m;; Setup Procedures ;;
+ W# [7 B# k+ G;;;;;;;;;;;;;;;;;;;;;;8 c2 U, b6 }9 T8 F
1 V9 q. r, Q# u* \
;; Initialize the display by giving the global and patch variables initial values.
! w3 Q2 A5 a; Y8 n) D1 {3 t7 B0 f8 K;; Create num-cars of turtles if there are enough road patches for one turtle to) P" P/ ~: }8 |6 v8 o) E
;; be created per road patch. Set up the plots.
5 a4 ], P  J0 T0 k# c; Z$ F+ mto setup
, ]8 s. l- z& A+ z$ m  ca
2 b6 \) P4 _) E  setup-globals6 u5 T" v! H' |2 f

6 {* s' M; w4 ?2 j3 |' v' @/ d  ;; First we ask the patches to draw themselves and set up a few variables3 v* ]1 q$ V. _9 `7 \5 @" D
  setup-patches. l7 a* z( A2 f. U; n* R
  make-current one-of intersections
+ l/ w" Y' T: }  label-current
8 O1 O& t- y  E8 ?8 }
1 p1 o% b: S" P/ M  set-default-shape turtles "car"
% G" o5 K- G- H
5 N  r' a% O$ S: G/ w  if (num-cars > count roads)
; v  m3 `& h6 L  [
4 k# Q0 T: C( M3 B$ h5 i0 x; }    user-message (word "There are too many cars for the amount of "
* j; s& V6 r9 D3 @4 q& F                       "road.  Either increase the amount of roads "
0 L& O6 d9 ?: D$ t, o5 Z                       "by increasing the GRID-SIZE-X or "
1 g* l) S! O; H; }) P                       "GRID-SIZE-Y sliders, or decrease the "7 d7 s& q7 q( e9 t/ K
                       "number of cars by lowering the NUMBER slider.\n"
* i( Z  t6 s9 H. s% z                       "The setup has stopped.")
1 o, y& X7 l# [8 h7 h( h  K    stop! X/ v5 |9 M& V/ w. `' J
  ]
( |. y' W' \* L. z. Y% k1 K* p& f/ K% @+ o0 r/ _4 \: }6 @
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ ~0 o  A& K7 r& Y$ c' ^6 B/ h" E& k+ y  crt num-cars! j& C4 e. @2 t
  [/ o. c' s3 Y! a) i" [9 R0 u
    setup-cars
, O- ~) Y2 m' A7 o4 ]: l1 r    set-car-color
$ M7 v& c  t2 i* E- a    record-data. Y, E! E" q& h. d
  ]/ }; Q" d3 X- d( _1 j, k( |5 Z2 X. m
* h  ?0 G) ]' F& H9 g- W7 b
  ;; give the turtles an initial speed
- P* P$ V$ H: f6 E1 N. U, {  ask turtles [ set-car-speed ]
! r% m* V& Q  z1 l  O  v* ^6 G: g) V; h2 Z( x1 \
  reset-ticks4 E  s8 I! K: R+ F
end
& h. i0 M7 s& {: }; c8 W$ R0 r) v7 ?9 o, n
;; Initialize the global variables to appropriate values
0 N& e' \8 C/ H; n; {to setup-globals9 x  [- Z; ~# g8 H6 N) m* Y
  set current-light nobody ;; just for now, since there are no lights yet- k; `, d0 H' i! P1 S
  set phase 0
3 K2 y# r0 `5 |1 w0 r  f2 L  set num-cars-stopped 0
! q; q3 Q. h+ p2 b! b9 p$ U  set grid-x-inc world-width / grid-size-x6 b* E. z9 U4 N. g! c9 n0 K  z
  set grid-y-inc world-height / grid-size-y$ @+ N; c+ L0 M/ b: S! K; P
5 S7 `* |7 i# k8 [" z( O/ D7 g2 G% P
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary6 w0 P1 ^6 o, o2 U8 ]
  set acceleration 0.099
: g, M+ y. t! J6 uend
0 c# Y  j, m9 _0 {2 P+ q
8 P% y: o! |7 q3 k;; Make the patches have appropriate colors, set up the roads and intersections agentsets,7 J! w4 |. G5 r" G7 F7 i
;; and initialize the traffic lights to one setting
$ e. C6 S8 x) B: ^7 fto setup-patches
$ f/ T4 o3 `; F1 N- ]3 }  {; M' ?  ;; initialize the patch-owned variables and color the patches to a base-color) V/ x+ O' Z0 s6 P! s
  ask patches8 g' l' c" d2 d2 O% L) p3 _2 j
  [2 K; i6 i1 g& {/ G0 O+ z; W) T
    set intersection? false
" \# v4 _) ?# N1 [/ W  j  k1 O' x    set auto? false9 Y3 M' v% z2 U- t) ~( C# A2 C
    set green-light-up? true9 |2 H" W( n) q4 X) l* K) f6 q
    set my-row -1
. D# \4 x! o. X+ x; [5 S    set my-column -1
( [2 s( W; ~8 j! ?  v7 p: O    set my-phase -1% b! R6 [; O0 K1 b/ s! E5 `
    set pcolor brown + 3( A) y- w; S& w! A  O( E
  ], Z7 D5 S5 j3 m

( l9 x: |/ S$ ]2 c) d; ?2 ]  ;; initialize the global variables that hold patch agentsets1 j3 x9 v/ x: h0 l& J: w
  set roads patches with# ]. E' X6 C* w, S2 Z( b
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 V# a! y; M4 {5 i% `
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 H2 J1 K! u1 j% m  p  set intersections roads with" d* t- i8 s" X$ p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ b, n2 B* L6 Z; r( u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 I; [: S2 L; `) m

0 ~+ m8 _! p- T) b: ?2 x, J  ask roads [ set pcolor white ]
3 y9 [, X: X6 a: o) h: h- j0 O    setup-intersections
$ N# N3 o7 S; Z* ~! U2 lend
% |9 s4 t% `" m& A/ ^4 i0 N其中定义道路的句子,如下所示,是什么意思啊?
+ x$ j  Y& t% S- M set roads patches with
1 V; r0 \$ {; S  y  A- \# n) }4 s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& f$ X% f( D; c6 D4 \" J
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. m( ~/ J2 C& R
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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