|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
1 C; p8 ]8 S b# W+ Cnetlogo自带的social science--traffic grid这一例子当中, K9 H. ?' c1 O4 c! m& \; P
globals
( p+ D0 K9 A0 a+ {9 w% g[. K! a% V) O/ {* ?" [
grid-x-inc ;; the amount of patches in between two roads in the x direction6 Z, D# o" b4 `& y
grid-y-inc ;; the amount of patches in between two roads in the y direction. h9 H6 D- u$ }( Y9 e2 b# h
acceleration ;; the constant that controls how much a car speeds up or slows down by if
0 ?! v L$ p* i# Q ;; it is to accelerate or decelerate* E; r/ t( |# H$ @4 C4 u7 s1 H
phase ;; keeps track of the phase
8 q5 K# @8 O2 S+ G. S: V num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
' e! \( ~6 E7 N- }" o current-light ;; the currently selected light
, p( n* @8 ^3 x& X
J, @ b" S! d/ q9 C ;; patch agentsets% z( Z+ F( o& ~) `; g% B
intersections ;; agentset containing the patches that are intersections
5 K4 u; Q) ]& I( a5 L7 x roads ;; agentset containing the patches that are roads3 d E/ v% C% c; I+ x
]
! C' ]6 Z t. K9 X$ N' w/ d3 x, e
turtles-own2 C5 k3 C3 r2 b# I! X e& h P
[3 z1 m& k) D- e W" t
speed ;; the speed of the turtle
7 v/ a7 i" t; J3 E6 Z( O! y' \ up-car? ;; true if the turtle moves downwards and false if it moves to the right
7 j6 c% Q) q5 I* u8 O4 [ wait-time ;; the amount of time since the last time a turtle has moved4 \, n) E; |- x
]8 f: U1 p- Q* y& s6 X# c
% H3 {; o9 w' {patches-own7 K |2 Z1 S' d% D# w; R7 r
[$ u% Q9 o# Y7 x4 q, h( Y. ~: F& O
intersection? ;; true if the patch is at the intersection of two roads
. k4 K( j: ^& g5 B7 C green-light-up? ;; true if the green light is above the intersection. otherwise, false.' U: u% v% ^- U5 f0 u& S5 w
;; false for a non-intersection patches." @8 e9 r$ {2 G
my-row ;; the row of the intersection counting from the upper left corner of the
5 S8 L# i, ^: P! o ;; world. -1 for non-intersection patches.9 l$ Q# u3 B: E3 }$ O1 c$ _% I
my-column ;; the column of the intersection counting from the upper left corner of the
3 P+ t3 {. n, p7 B$ z+ J% y ;; world. -1 for non-intersection patches. @; z0 g4 L% r7 a2 H) ~
my-phase ;; the phase for the intersection. -1 for non-intersection patches., v! H7 \+ k1 z, S# l* A
auto? ;; whether or not this intersection will switch automatically.7 m2 F$ p5 u' D
;; false for non-intersection patches.
* l% a5 X7 F- s# d( r]+ p: B. d# X$ u0 q
, E3 b$ j% K$ Z7 z7 k7 b% h% ` d/ u, y$ v0 v/ I6 y
;;;;;;;;;;;;;;;;;;;;;;& C9 l/ t7 I* p8 ~% {5 d. s) i/ O/ ?% G
;; Setup Procedures ;;9 E7 f2 j0 V/ i- M/ l
;;;;;;;;;;;;;;;;;;;;;;
# }% q; s1 W# Y4 o7 w: A' M% o6 b y& ~6 ~
;; Initialize the display by giving the global and patch variables initial values.$ h3 j8 e% z* d2 p
;; Create num-cars of turtles if there are enough road patches for one turtle to1 N6 s& ~$ t1 k+ }! g& G
;; be created per road patch. Set up the plots.: ]; y% s% L( y7 W& [$ I* y# ^1 R
to setup+ H1 Z3 \2 ?' p, C0 W4 g# k
ca
% J5 S. |. Q( Y3 Z: N& d8 i setup-globals; @( i/ ~4 g/ ]
/ m; |6 z( _5 [4 w: y% q
;; First we ask the patches to draw themselves and set up a few variables2 ~) M) V4 p' f! K3 Z5 X, F
setup-patches* L! R: Z Q9 _: ]
make-current one-of intersections* t% M$ b% L3 r6 ~9 e6 z x6 O; F
label-current
4 W' k" P6 s' E2 z3 q* W5 @! F# K. G* L1 R7 E C5 S0 y
set-default-shape turtles "car"3 `- A0 t u% O6 [) T( L# O" i$ l
8 W F* {: v% C
if (num-cars > count roads)1 l; Y% e& N% `# {
[7 j' @# K+ y0 Z) v# Z5 N2 j, f8 y
user-message (word "There are too many cars for the amount of "
+ }% h N! V2 G, M, Z z* A$ a: L& R "road. Either increase the amount of roads "
- T: w$ \2 Y Q& X. Z; s' }! u "by increasing the GRID-SIZE-X or "8 u+ Z( Y0 g: _* s+ `
"GRID-SIZE-Y sliders, or decrease the "
+ `; u* o& A+ J; p "number of cars by lowering the NUMBER slider.\n"9 x" ~7 T; O m; T5 X
"The setup has stopped.")
* o& F' T4 s8 ~& r, M8 y) ]: L stop5 G) ^ Q9 d* d$ \
]
! `* S! c y8 a& y7 H8 p( r4 {- k8 W' A
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
) Y9 Q: B5 b% I crt num-cars
% K* `6 ~6 ^. o8 l. m3 v2 s [4 \4 N# r" N3 p: I8 ?3 `1 K
setup-cars: L& k2 F, p8 \* T6 G
set-car-color3 T0 `% C4 F( y/ z0 ~9 u- f8 ?
record-data% E% R* E" Z* x3 d
]6 Z+ U# n% m' F0 h3 f5 Y
- h4 t4 c. ?' n* m ;; give the turtles an initial speed- N& o) M0 ]; Q# l/ u
ask turtles [ set-car-speed ]5 n4 y: L3 r5 A
' u" J ?1 a5 @1 x: X reset-ticks, _; b5 t ~. s% W2 S; P
end
' H1 M1 g) U; A& K `! F, N9 `( V% ^; N& }$ v) U* E3 ?7 c
;; Initialize the global variables to appropriate values
+ d* W% o* T! l5 r) z; U7 pto setup-globals) H- T4 b: f" E0 O; Q/ ~
set current-light nobody ;; just for now, since there are no lights yet- n4 R$ k/ I, ]$ A
set phase 0
! I% m! j) S) S3 T9 S set num-cars-stopped 0 j* C5 q- b6 x9 f
set grid-x-inc world-width / grid-size-x! {* Z/ {! a/ n; R, K' x4 N X1 ^
set grid-y-inc world-height / grid-size-y
: f6 R3 v, g* _' M- ?9 u& U
; C; p& v8 t( c- ]/ ?+ B3 [4 y ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
7 m. T. y( H, j0 t set acceleration 0.099
) b4 K; F3 v: d+ w$ ?1 _end
5 @ |& m+ I; V, W6 z, G! X# z$ z1 ~; n. I
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 P8 ]$ Y+ ^6 d9 }7 h;; and initialize the traffic lights to one setting
. `' ?* \2 P' |. e8 ?- {, ]. oto setup-patches" W A9 S* M. b" F9 m: F
;; initialize the patch-owned variables and color the patches to a base-color
6 U7 \9 h7 Y% t+ L: B( X ask patches
; I+ m6 F7 `/ g& C* w, [0 @ [
- V$ ?: K! Z- S, \* s3 Q8 H set intersection? false& @# Y1 k3 p- D
set auto? false
, t8 ?' w* |, W) v2 ]& J% L0 f set green-light-up? true
# Z! p# E# k1 v% V7 v% B- |# [ set my-row -1
, g& f. p L0 z' \; c, l0 H3 ~ set my-column -1* y* H, B% w4 X* C0 p
set my-phase -1
, G7 j7 |; I' L# I set pcolor brown + 3
& |" A' d9 T, ~( I- @, x B: ? ]3 s6 P* l _8 \: E
6 s* R( Y% _* t7 R/ c1 u
;; initialize the global variables that hold patch agentsets
- {( U( D" L" R2 f. S$ p8 L set roads patches with
9 @3 A d' g5 D& }' Y [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 T6 G7 {" j% D1 p) l5 ] (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 B( p7 A( l+ z, u
set intersections roads with& E/ D- ]/ u/ w$ Q j
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
6 Q8 z+ t# a' C7 \6 s$ j0 Y (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& P. T3 `7 q# J7 p- H& m
9 A# Y/ u% X) t1 s: ` ask roads [ set pcolor white ]/ G" B, N+ Q, m ], C) O0 _# W
setup-intersections3 N# F1 w6 O2 N9 _$ y7 \
end3 t+ W% N9 f( [
其中定义道路的句子,如下所示,是什么意思啊?. n/ ~' N4 L) j1 w& v' D
set roads patches with
# w) e9 F4 _9 Y0 C [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ z& H8 S6 D2 w- V+ _3 E; V2 Z* C6 j (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- X+ i5 Y) T A4 D$ |谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|