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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。' f+ _/ _( c9 Y0 t* `9 b; e
netlogo自带的social science--traffic grid这一例子当中,
. s# t. B; ~2 K7 ]# ]) ?- oglobals( y, J1 M0 G- x. m2 @
[3 F4 G, F, v& o+ d
  grid-x-inc               ;; the amount of patches in between two roads in the x direction4 h' z; g# |  z0 H0 Z; A) b
  grid-y-inc               ;; the amount of patches in between two roads in the y direction1 `1 t$ V+ }  u/ S- s
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if) y% U7 }0 P5 d1 D; l
                           ;; it is to accelerate or decelerate
% e4 R' k6 E  u2 J) M# K  phase                    ;; keeps track of the phase
# M  a% D  d# K+ [, S  l& I" D  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
; o2 O/ d" E) H  current-light            ;; the currently selected light) p9 S  l# C1 c8 M2 f  j* ^/ H$ ?
  D2 W4 m9 i, @) ~  P
  ;; patch agentsets
0 g0 P- S! Z. G4 H. }+ N9 R* X  intersections ;; agentset containing the patches that are intersections
- f: e8 `3 \& m/ Q1 h) h% \* x  roads         ;; agentset containing the patches that are roads
0 h7 q7 h0 X; X& J, G]; r5 o' U8 ~8 V! F) e
% }6 I' e$ Y! Y( Q, o4 d! M) _2 g
turtles-own/ g3 r& h! G; r, s" w5 r
[
& }5 F" ~% d' W3 e# t! c! ?  speed     ;; the speed of the turtle# }# K- P: v1 }7 j/ I
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 U3 K8 n- m  o  z' j* N  wait-time ;; the amount of time since the last time a turtle has moved! y/ m0 {$ @4 n
]
8 ]8 m1 b; ?7 c/ I
' ?* I+ Q  Z% ppatches-own  s2 x* Y0 i* \  W( W
[
$ n6 W% y) t# @' T; r% B  intersection?   ;; true if the patch is at the intersection of two roads
- K4 K/ j; \1 n  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( t* ]5 z" ^/ p# e$ v1 g9 V$ s                  ;; false for a non-intersection patches.# p3 S9 {9 x2 f2 n1 u' D7 Y' K6 c
  my-row          ;; the row of the intersection counting from the upper left corner of the' t; u4 U' r, I; v# S
                  ;; world.  -1 for non-intersection patches.
0 j% X4 M/ U& E+ ?. G  my-column       ;; the column of the intersection counting from the upper left corner of the
5 D9 H# s9 ?, A& W                  ;; world.  -1 for non-intersection patches.
$ a7 n7 D7 V/ Q$ p& L  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
3 R% U& `5 I; d  auto?           ;; whether or not this intersection will switch automatically.
0 ^( Y* t0 M* K" V8 a                  ;; false for non-intersection patches.
3 G! ], W* {7 k; s3 k+ J]" W  P) w5 l: a8 r( ?

9 R- n- r7 w! i" \! A( K3 j
+ O# ?! O9 J! h- I3 Y0 J: B;;;;;;;;;;;;;;;;;;;;;;
" ~2 O! U% [5 w) z1 B;; Setup Procedures ;;* d2 z: K! a( L. n
;;;;;;;;;;;;;;;;;;;;;;9 ?! _0 K1 @) c7 v1 u/ {: p. R5 o
! F" j8 q$ S% ^8 z
;; Initialize the display by giving the global and patch variables initial values.0 @9 p! f) F, f* _* h. i( m: U; }
;; Create num-cars of turtles if there are enough road patches for one turtle to0 }6 p# y0 j+ o$ K: ^+ j% \7 d
;; be created per road patch. Set up the plots.
9 L) y) U: f, Z5 wto setup1 Y- s# S+ ]3 r- ]+ C; ^
  ca
/ \6 C  Q$ h2 W8 ?0 m5 n! o/ ?" b  setup-globals
/ P' j6 c3 a* l# D, n- @3 a# _9 t9 ?0 [, M% o" Y0 c
  ;; First we ask the patches to draw themselves and set up a few variables
+ c% r! I6 D/ L  setup-patches
7 m! h; ~! V9 W; y/ Y  make-current one-of intersections
7 S: ~8 X  c4 i* v: A  label-current
7 O% i; |5 g' T9 g* M
  q' d7 I+ F+ v. ^  V  set-default-shape turtles "car"$ q- \; ]( o4 J2 f5 t
1 |, r+ a$ [* ?& t
  if (num-cars > count roads)3 j6 R9 }* M- i- q/ Y
  [* N  V/ A! h4 y. y
    user-message (word "There are too many cars for the amount of "9 q6 A' Y$ h- t) l) `
                       "road.  Either increase the amount of roads "
/ F. ~" S* d' ~& L& m) m7 r. f! R' d                       "by increasing the GRID-SIZE-X or "
6 l  `: n' P) u# P: N+ K                       "GRID-SIZE-Y sliders, or decrease the "
" i* v+ S; R+ z+ y; e2 E                       "number of cars by lowering the NUMBER slider.\n"
% R1 w, }& n1 r9 i2 ^; a  G& Y  w                       "The setup has stopped.")
* A7 ]( ?) g; ?9 u; _    stop
% m! G6 z- {* S7 Y  ]9 V1 l+ M5 u1 F: }% [% U
, z/ |$ R3 H4 z* V' ?! q# i
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
2 t' c8 g5 I8 ~  crt num-cars0 V/ c/ a2 l8 M6 y. ~( k
  [
2 `# c8 y& @- e# n' U( l    setup-cars
; u# o2 C/ ]" v  r" ^, H& R    set-car-color1 ~( }( _: O' x/ l/ [" J/ o
    record-data  @$ h. h* E& e5 N; o; u
  ]) K& Z( E* T8 ]
1 P4 S) F, c  I1 H1 D
  ;; give the turtles an initial speed5 i+ t( L/ N3 C: @  T/ O% @6 Z) T7 s$ Y
  ask turtles [ set-car-speed ]
4 U2 T. u7 x, V) H( {0 ?
/ X/ \2 g9 i8 ~7 V8 ~  reset-ticks7 \9 ~: h7 F0 [3 y7 [
end" A( w2 m2 @/ j9 B! i. @2 H
: h3 \( h6 k' f1 I. V
;; Initialize the global variables to appropriate values  ~! p& F1 z# s( W' [$ {
to setup-globals' K; \) H0 P; S% c+ ?7 g$ f5 {
  set current-light nobody ;; just for now, since there are no lights yet
9 v$ n( Q& x/ T, I  set phase 0+ D0 m! c( }6 l# c, K
  set num-cars-stopped 0
7 E" M) ]. N! N7 `% y  set grid-x-inc world-width / grid-size-x% g* p' }! e0 s9 }
  set grid-y-inc world-height / grid-size-y
+ y6 C& r2 c) z" V9 n" }" }8 n1 I2 V( j0 u
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# U; D0 c8 b$ G/ `0 W: l) N/ o0 ^
  set acceleration 0.099
  y( H0 a8 f! U0 t# ]* N6 c& i3 Bend
1 H$ G% e! K2 r
7 R$ V$ ~: _* ]& Z3 v) I# m;; Make the patches have appropriate colors, set up the roads and intersections agentsets,: C5 A+ g9 r  ]3 Y
;; and initialize the traffic lights to one setting
% Y3 L. F: y8 Q2 ~8 s0 r' Ito setup-patches( t, T  C# c$ R
  ;; initialize the patch-owned variables and color the patches to a base-color
) E8 }; |( _: o3 g2 g  ask patches
9 K# p- C3 R, Q# |. R1 C. Q  [
1 u  ]% `) y3 l- o/ G- Q# H: U    set intersection? false
  i& E; g! s( j) u+ j1 C9 E    set auto? false/ h0 P9 j9 X) I5 K5 g. ]% g8 _
    set green-light-up? true
- p& O( l3 ^' m' _7 q" l' V    set my-row -11 R) H! V2 h8 M* C( x+ v
    set my-column -1
$ @. F% X' c- ?% r# z1 e    set my-phase -1
' I9 b, `; X6 k; v. L0 y    set pcolor brown + 3
. g5 G) |: ^+ V  ]5 o' O7 c& q' m$ C
8 g6 e2 u, z" S0 Q+ E
  ;; initialize the global variables that hold patch agentsets  \& w- X* `1 @# V2 S6 l8 ]
  set roads patches with9 x6 a/ ~) z) G- {- ^
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% {- M- j6 M9 F5 L4 q0 t: D' S
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 f8 R+ y/ J% C3 c
  set intersections roads with" p( i$ @1 Q! E" y! y% ^- o
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# Y' |8 }/ z% K! O+ Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; r/ m4 Z) u+ ?) C! R5 x% i

0 X' f9 B2 I) q% t5 G) w* ^  ask roads [ set pcolor white ]
' L! M0 ?- {, Q4 b7 C6 L( y  D    setup-intersections
1 Y1 e# _7 E& Q) a9 }- qend
" u) E' F4 A1 I其中定义道路的句子,如下所示,是什么意思啊?
3 m1 ^+ P" ?# u; a set roads patches with" Z7 x3 K2 V  }
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, {5 w- b1 |# d2 j& o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& l1 P3 O* g. Y# h6 ^谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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