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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。# O0 @6 M, j2 a3 {* [
netlogo自带的social science--traffic grid这一例子当中,) u( O) B+ H" X  i$ \
globals
( j/ n' Z3 d  w# W[
2 [4 F% U: U* g8 w  grid-x-inc               ;; the amount of patches in between two roads in the x direction! n1 }/ g3 X: H! `& {9 z0 t7 X
  grid-y-inc               ;; the amount of patches in between two roads in the y direction+ a: {7 t2 r2 b% J6 a
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if, @" v  t" E! O2 F, K
                           ;; it is to accelerate or decelerate; J! w( R! t; V% f  f% Q
  phase                    ;; keeps track of the phase
/ u. b- W8 s6 C  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure1 d. V2 f. {- O# I. f
  current-light            ;; the currently selected light! i1 l( b* p$ C1 L) A: m; L
  T0 l2 A) P" `" l, A  b% w
  ;; patch agentsets
! A8 D" P% o% k: v0 U  intersections ;; agentset containing the patches that are intersections  ^; W' G1 ]7 h' |
  roads         ;; agentset containing the patches that are roads- V8 s' m  S7 `+ |9 r7 D# x8 o
]
6 S& x/ X8 ]( q0 Y. \
5 ]& G/ U4 z9 J' M! Lturtles-own
! r8 @# w5 v& `/ r6 F  s" }[
0 E0 r6 x% o$ J  o/ z  speed     ;; the speed of the turtle9 @3 t2 K* U0 Y( J+ v. I
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right  @# [1 D9 z5 N6 P
  wait-time ;; the amount of time since the last time a turtle has moved
6 z1 P1 C8 {( v' n* s7 ]* `]( m# v6 a' }( Q3 n+ |

" d2 J6 h" _, E9 d9 t0 gpatches-own
. J* G  Q- ]* \[3 V, {1 s8 o3 Z. P6 }
  intersection?   ;; true if the patch is at the intersection of two roads8 B, `/ z- x9 P/ Y" a' }7 ~
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
6 ^  N8 W$ k% S0 n/ R                  ;; false for a non-intersection patches.8 t* Q: V/ E( o' K5 }% {7 a% ]% ]
  my-row          ;; the row of the intersection counting from the upper left corner of the
/ g# l# t) A* |& H' w+ L) I& D                  ;; world.  -1 for non-intersection patches.
) }  D; L1 r* ]% U& M/ M1 b  my-column       ;; the column of the intersection counting from the upper left corner of the
* Y- F( Z2 W: K4 Z                  ;; world.  -1 for non-intersection patches.
# W# E# P8 K' x! r  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
1 ^  {, R# V7 M* o  auto?           ;; whether or not this intersection will switch automatically.% j+ w! I+ M+ |- B
                  ;; false for non-intersection patches.
4 ?# P( u4 @' s, m* p]3 _* K1 H( O0 ^

# w6 U9 X! N0 @& v* D* X6 s& ^! ?  {2 [. h* }8 @$ K
;;;;;;;;;;;;;;;;;;;;;;& ^/ ]' J2 V: g3 W5 Q
;; Setup Procedures ;;
8 [  N: E2 \1 x# I" W;;;;;;;;;;;;;;;;;;;;;;
8 z$ r8 Z1 p4 W6 G
% Y0 c; ~9 I9 A* G- {& a! w;; Initialize the display by giving the global and patch variables initial values.
, `* I9 }9 a8 K7 ^6 |* \;; Create num-cars of turtles if there are enough road patches for one turtle to
: }0 d  t2 @2 ?. e8 n5 L;; be created per road patch. Set up the plots.
4 J1 o0 A; e& A( u1 `to setup: F( Y# R/ w7 r" W8 }) d9 g9 g
  ca
* W8 f2 Q) z5 g( J( ^1 E5 T& Q  setup-globals9 i- m6 {8 T, e, }4 E) Y7 K# d! x

0 |( m  y$ J0 v% w! ?, Y  ;; First we ask the patches to draw themselves and set up a few variables
& J9 M* y3 M* ]/ G8 E9 }& l$ q3 `  setup-patches6 N1 `6 ?9 N" @% ^# m
  make-current one-of intersections: ?. V' h# O  {) h$ p/ t
  label-current
5 y- y  g+ ^* ~# s% P" k
% f4 ?- j( k) c  set-default-shape turtles "car"
1 I  H' j% \$ b6 d/ {$ Q* y6 o0 T" ?9 |: D
  if (num-cars > count roads)
  N7 E. Z0 P8 l# I& t6 d' T% {  [% B; h5 [  r6 W- y) K( q# R
    user-message (word "There are too many cars for the amount of "* F. N0 Z: u% s0 p2 J( w0 w
                       "road.  Either increase the amount of roads "4 T" g4 ~( _6 ^2 f8 X! H" u4 o
                       "by increasing the GRID-SIZE-X or ": e. C4 e! V/ U6 s9 c+ A2 F
                       "GRID-SIZE-Y sliders, or decrease the "- J$ ^% O4 U0 b1 x2 p: `6 n
                       "number of cars by lowering the NUMBER slider.\n"
7 C! S" f- p1 J! d# b                       "The setup has stopped.")+ C- k8 n" ~$ |
    stop% ~6 B/ |* U  @. \/ I
  ]. Z3 `4 [, y5 P: b) i

; V9 Q: i1 f2 k1 ^5 G  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color, D  J( O: ^% x; g; Z+ u! v# J+ ^  F& |
  crt num-cars
0 ]8 \' T2 p- w# ]& _" Z5 k5 I  [0 T0 \8 K* S7 `" }! [
    setup-cars
' _: c/ u1 I% J9 C0 r    set-car-color
) t) n' C) C5 L) f. M: D    record-data
) e0 t: W6 s6 U1 G# Q: n  C  ]
8 o; Q: O; z: o9 l/ z
5 H1 j- w# R- I5 [4 ]  ;; give the turtles an initial speed
4 B8 d& \4 F" x1 h: p. k0 ?  ask turtles [ set-car-speed ]) V- |0 V. l: o. H6 o

9 h# X6 E% [, z: O! _: O( U  reset-ticks% o- d6 K2 |/ U. a
end
/ f* _5 M$ Z6 X3 b& S9 W$ N
- b+ V" I* g3 X8 y;; Initialize the global variables to appropriate values! _# O) P  c) `
to setup-globals- t8 s8 O5 E: o1 ?
  set current-light nobody ;; just for now, since there are no lights yet. V! v; F. r3 x9 d
  set phase 0' X8 {0 l0 O. Z/ a5 x* @2 \1 h
  set num-cars-stopped 0
3 v) A3 D2 P2 j* h  set grid-x-inc world-width / grid-size-x3 C% w4 e4 Q" z( v$ T3 O  |
  set grid-y-inc world-height / grid-size-y
6 t1 F) L/ V3 M; y  i
. l# `- N4 [' b  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
1 H5 D5 E- X' |2 O  set acceleration 0.099& M; q' W8 L' m
end
9 U# Q. X4 q5 h
5 ?0 w& o/ Q* V;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# R1 b+ w6 s9 J( E0 O  |2 [, v;; and initialize the traffic lights to one setting$ h4 ?- b7 P) {" K- n
to setup-patches5 n4 u; T9 P7 k6 L
  ;; initialize the patch-owned variables and color the patches to a base-color
+ u5 ?7 A( a( n5 W" }( s7 y  ask patches
. m( G  }/ a: ?9 B  [& F) E( N2 P; {5 x4 a6 w% P1 z; f
    set intersection? false
; B8 c( |" r# ~, v/ k    set auto? false$ K+ ?( ]4 ^% {
    set green-light-up? true
  |  o( |0 R  e$ S* \    set my-row -1
5 a  f& \9 k" \# |" [    set my-column -1) u2 s, T1 x( G9 u- @, K  m9 j; o
    set my-phase -1
. Y6 h: h, ~! ?& Y* l! m% w/ L    set pcolor brown + 3
% r( @! r" C8 d$ V- a. w  ]$ z# A# }9 g- |- f) B

9 b# G- c; o* B& N9 f, F/ S+ k  ;; initialize the global variables that hold patch agentsets) P5 Y$ t5 j3 z0 R) L$ d9 E
  set roads patches with
# m% C' `6 M# c, w% G3 E5 _    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# T) f: g/ V" L2 @4 M
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 u# C* d5 n3 I7 o, @
  set intersections roads with
8 J' V+ i% _& ^6 W( ]    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and  h2 _8 l, O: c+ ?
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: ]3 }5 }: g; w$ S: y
+ P  \. K7 a0 _* H1 K" h; \, U
  ask roads [ set pcolor white ]* T- Y7 G" j; `
    setup-intersections. }# S$ P6 x3 A
end( A; k3 _+ j$ l1 C) t% \% v) W, e( V
其中定义道路的句子,如下所示,是什么意思啊?
6 L, C) N. X. G5 d set roads patches with, h- X4 F$ A* [
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' G" @6 R6 r- n& [% I& w' _/ e
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) a5 w! A/ w% O0 `) E' {% R# d: q4 K谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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