|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 o. \5 V8 h$ o3 a) N+ ^# k
netlogo自带的social science--traffic grid这一例子当中," n% }3 W$ V& B
globals; W* M* Y5 u3 j" I- K- q! ?2 b
[
0 [$ ~2 n; g2 F grid-x-inc ;; the amount of patches in between two roads in the x direction+ U" @$ c1 U3 \0 D+ c1 P
grid-y-inc ;; the amount of patches in between two roads in the y direction
6 R" w0 C" r2 h: S. a acceleration ;; the constant that controls how much a car speeds up or slows down by if
% b' \% Z8 f) H4 _$ }$ y ;; it is to accelerate or decelerate- a" w. e4 @* T( _
phase ;; keeps track of the phase
+ ]3 [5 u. ]9 _) [( Y2 N; s! J9 H1 L num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
8 U& F9 z' W: I' K/ p) Q: J current-light ;; the currently selected light
2 S0 k1 E) g5 {' M
! Y9 Z/ T& ?) d5 @) g2 i. e ;; patch agentsets1 c# B5 e" u1 D) D3 G
intersections ;; agentset containing the patches that are intersections p1 O8 |- N4 _4 {, f O, a
roads ;; agentset containing the patches that are roads
4 y6 X% G: j$ V* n s) @0 Y% h. Q]
+ m/ w+ X1 H* F5 y: [4 k0 P/ Z5 f2 P5 S
turtles-own
9 a+ I& q6 N/ G/ A: t[4 S8 ~8 i/ ?& B' c, o
speed ;; the speed of the turtle7 B& i$ ^4 H1 N4 K7 q2 o
up-car? ;; true if the turtle moves downwards and false if it moves to the right
7 q* \: V& _( Q' T: g# H; I! i wait-time ;; the amount of time since the last time a turtle has moved
' Y7 t/ N; n- g5 s]/ z6 }% ^1 H! z5 w
1 H2 r! m! v/ D6 K* Y! Upatches-own
1 \: {, D6 O) P' x$ j$ k# t[& N, B6 H0 b V5 f
intersection? ;; true if the patch is at the intersection of two roads! a3 [/ M7 B) B
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
/ \% r6 x( b! T+ g6 z ;; false for a non-intersection patches.
& c0 I. C+ k7 Q. r& b! R my-row ;; the row of the intersection counting from the upper left corner of the
3 c& }* k9 `" z& h5 r( z ;; world. -1 for non-intersection patches.
, p a# b. v; U/ U7 D* L" r my-column ;; the column of the intersection counting from the upper left corner of the- |6 k( I x- E: [ o. N
;; world. -1 for non-intersection patches.
" O% P/ |6 C$ h5 c my-phase ;; the phase for the intersection. -1 for non-intersection patches.# c# }: T3 u2 ^$ G
auto? ;; whether or not this intersection will switch automatically.
9 \5 O* x: D0 L4 z ;; false for non-intersection patches.
9 c5 |; R: h4 G F, `]; y! T+ h. Z1 E
?% A9 S+ H' S. J! |- H5 t: M6 C* j8 f3 N' |% L
;;;;;;;;;;;;;;;;;;;;;;3 [0 q! {3 k3 C' ]& m l! i1 n
;; Setup Procedures ;;
+ X) ^0 m7 F8 }# a: x: r; O;;;;;;;;;;;;;;;;;;;;;;+ J" n8 h& t" m$ H+ A T
: I3 _( j2 u( M v. i;; Initialize the display by giving the global and patch variables initial values.' u% P2 o" H4 i6 S, e5 h6 ~ N
;; Create num-cars of turtles if there are enough road patches for one turtle to0 C8 y3 R0 L: e y* K9 V# J; n
;; be created per road patch. Set up the plots.
6 F4 y6 K8 H: {! D- P$ [to setup/ ]# F4 A, u5 ]" ~/ i. m
ca
+ I8 C$ T1 \* x! D. z1 b setup-globals
. M' i D% a+ {# t; N, A/ p" E- l; t% U* l
;; First we ask the patches to draw themselves and set up a few variables
0 i2 [. c) `9 n! ~ W$ B setup-patches
% d7 o; j" @+ O" y1 S0 Q make-current one-of intersections
]7 ]% a$ {. r7 l label-current
0 f+ \/ ^4 \% ? M {- `' V3 N. k8 F/ z' C& {
set-default-shape turtles "car"
; Z& ^8 a0 r( X" p% u7 t7 b0 p' u* v1 _/ \( p. i6 G M
if (num-cars > count roads)
' p$ h* h0 S/ T+ |8 \- U [
# H) y* H% p( ~5 p* {7 ` user-message (word "There are too many cars for the amount of "
2 N; A2 K @& e4 r8 t7 C/ I& F "road. Either increase the amount of roads "! D( y1 r" b5 ^3 F; c" ]
"by increasing the GRID-SIZE-X or "# s/ _7 j9 ?$ V
"GRID-SIZE-Y sliders, or decrease the "1 z: L9 h. s; N# g
"number of cars by lowering the NUMBER slider.\n"9 M$ @3 A5 s) x# N
"The setup has stopped.")
7 H& o) d- p9 H, R9 f/ i' _ stop& @$ y' L* P0 [! D0 d
]
; C9 w3 Y- P. l/ M9 v( Y& O5 C' ^2 E1 W, B- `4 A4 ]
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
; i7 I% e6 f. @' F crt num-cars5 [: S( ?$ d0 ^" Q1 l
[
, c3 b! B( t0 V R setup-cars; ?* A& w0 Y9 |; u+ J! L& \4 G
set-car-color
( O* H8 f: `) }) E6 c5 `" N/ H record-data6 m) L. A4 Y0 P1 Y& g! m5 ?) _1 S
]
; }" {9 T4 J2 Q) s& ^, ^, U' l! C- c0 a* \7 M% Z! S
;; give the turtles an initial speed
2 {# x6 t+ _8 o7 ? ask turtles [ set-car-speed ]
6 k `$ W0 X- c0 p9 q
0 M* H. C- U& y4 o e, u2 v reset-ticks
- q8 @5 h- ]! g& Qend( {: \- K( N; k% Y! Z
1 ^2 m9 \ e6 u9 U4 z% W;; Initialize the global variables to appropriate values) v: ]. d' O k6 I3 |5 a
to setup-globals+ k' U% V% L/ w; ^
set current-light nobody ;; just for now, since there are no lights yet4 N. ?1 y: E! d$ X; b
set phase 0
5 w% Y4 ^4 u' E7 o& b3 q1 Z/ P2 t set num-cars-stopped 06 a% F: d3 m+ J" n5 h7 w1 a
set grid-x-inc world-width / grid-size-x
# q: U' s4 m" G- d set grid-y-inc world-height / grid-size-y
% v( K3 r% Z1 i! K
1 J: G) ~* e% j, M ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary5 Z& g0 |' K# {5 T! @- ?) F" U$ P
set acceleration 0.099
+ @& f8 P5 s2 N& p+ l9 jend
9 \) o6 w5 [" v9 p& Z. ^9 l& ^% [8 s; o1 {) U8 E
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* y: e1 t/ ^4 A' r% F5 R8 U;; and initialize the traffic lights to one setting
6 k7 T5 A: p& q) ?to setup-patches: {6 g- f0 F. e9 L; O8 \1 s, o
;; initialize the patch-owned variables and color the patches to a base-color
' }: `7 N( ]" F" Y) H J, b ask patches$ x8 M' `3 D7 f) V1 K# [, m- K
[0 A! q% S$ ^" ?# V2 P$ z4 j
set intersection? false
/ q' T4 M0 E9 @+ W }) B5 q# i set auto? false
! E. N# B* }6 H! d P set green-light-up? true. A8 P& i) \# D; ~
set my-row -1. }( H9 J2 {& K4 X' ~7 a
set my-column -12 I1 p' @' F- V5 U! c3 c w% e
set my-phase -1% v1 V$ q/ u, R5 U" i+ P
set pcolor brown + 3 X3 g% M! L) Q2 i1 u7 ?' Y& W
]
0 T K. k$ G" N& w3 J9 r$ r! o* R: d4 s3 G4 ~: D
;; initialize the global variables that hold patch agentsets
8 K9 a& O. g/ j9 v set roads patches with
2 _; P/ c) \; s4 N5 \% E4 _5 H [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# Q- B/ e2 b& F# |; g+ L
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]& P3 r) b9 k9 z
set intersections roads with3 x7 f# G# J3 g
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" |( z- R6 N: b2 J. A: | (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ N0 C7 Y/ H/ ?: _; X! P; t7 k% g' d# k9 X4 a: j
ask roads [ set pcolor white ]) s0 R s! v3 g8 S# z5 O
setup-intersections
8 j5 c( l$ ]& _0 {end" i0 z U- b4 w# ?# j7 T
其中定义道路的句子,如下所示,是什么意思啊?
1 _* `* i5 a0 m5 w0 ?0 h( ` set roads patches with
9 J; i0 p3 x. B2 i$ x1 R [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 e2 X" D7 X9 L) v) f
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! N1 D( J! F( D) Q% W* h谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|