|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
! ~- R( J2 J6 i# Qnetlogo自带的social science--traffic grid这一例子当中,
' ?7 q0 D6 u: O! ]' V1 U) F4 mglobals
. i8 \8 |5 h- V$ k( C. u q[
8 n: A7 T6 v. f5 Z: | grid-x-inc ;; the amount of patches in between two roads in the x direction W4 @+ Z" }7 b; [4 z4 n# L
grid-y-inc ;; the amount of patches in between two roads in the y direction
1 t7 o) ?/ F" |3 x acceleration ;; the constant that controls how much a car speeds up or slows down by if% y/ u+ u) L7 X2 N7 j" m
;; it is to accelerate or decelerate
; U$ e1 L# a6 r; m phase ;; keeps track of the phase
& I- m, }9 S$ J5 i: Y num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
, n) m% b2 W- f7 ? current-light ;; the currently selected light' m, \$ r8 x( K/ m+ A
) u1 o/ h9 |1 S: A" C4 t
;; patch agentsets. f4 J0 z& z2 \. f7 W# r- S
intersections ;; agentset containing the patches that are intersections
( I& L5 D* n0 I; k7 a& c roads ;; agentset containing the patches that are roads
$ C( J+ d8 I# m% G]8 h' V% g: B1 e* b2 l- V: Y
7 u& H, {; V- R3 j9 {1 z: m2 Vturtles-own- }, k% L8 _1 v1 C
[; S, [7 S; t" z. k$ Q* B
speed ;; the speed of the turtle
/ r$ c4 E9 H: |* C% h! M up-car? ;; true if the turtle moves downwards and false if it moves to the right: s @, V7 u) [' `; m _( l/ b4 t
wait-time ;; the amount of time since the last time a turtle has moved
- D) j$ t5 c- A( M; x]
$ l& y3 g: i! f8 M% J8 ^5 X& B+ _0 _3 R- W
patches-own
z9 Y8 n5 G; H( @[
& `* `. o3 C* l& ^7 e; n! _3 N intersection? ;; true if the patch is at the intersection of two roads
" x$ W$ W( q6 q green-light-up? ;; true if the green light is above the intersection. otherwise, false.4 ~' ^- _9 S- G% R
;; false for a non-intersection patches.- g$ v# _7 `5 _3 v
my-row ;; the row of the intersection counting from the upper left corner of the
& s8 R* C, s3 x0 Q% g ;; world. -1 for non-intersection patches.$ U% ?1 Y4 A# K$ c* E- f
my-column ;; the column of the intersection counting from the upper left corner of the
: S ?) n0 v8 W4 @5 { ;; world. -1 for non-intersection patches.* @: }5 I" f2 j# n3 V
my-phase ;; the phase for the intersection. -1 for non-intersection patches.! H- j4 ], O' V- d9 l. @
auto? ;; whether or not this intersection will switch automatically.; \( k3 Z% T2 R& S+ l/ A5 X o
;; false for non-intersection patches.
' D. V& j" Z, C$ M]; m& M. x" a. j6 v2 E
6 f+ U8 Z: j1 V e# b3 `# k; W
4 W% v% R- }8 C$ c( }1 g* ];;;;;;;;;;;;;;;;;;;;;;
3 |2 H2 H1 \7 l+ Y: A;; Setup Procedures ;;/ T% e! C. j7 g, z0 k- P. B
;;;;;;;;;;;;;;;;;;;;;;8 a! n; p, K4 C8 q3 S1 |/ Q0 O. @
! r* L3 g) z* H; {: Z3 z;; Initialize the display by giving the global and patch variables initial values.
3 u R0 b: j+ p2 s6 n;; Create num-cars of turtles if there are enough road patches for one turtle to/ y0 l7 I" i5 |, w) n$ p. {
;; be created per road patch. Set up the plots.5 y4 N$ E3 X y) P1 x
to setup
1 I" Y% F6 v# G0 J! a/ | ca6 j$ n; s5 d8 s5 V# ^$ p
setup-globals+ t4 @/ n/ T; r& L7 R! D
- U9 l: J/ e: d# Y+ b/ `9 g! E ;; First we ask the patches to draw themselves and set up a few variables1 j; K# ~4 q5 f, A; c4 S3 z
setup-patches
& T& E$ f% k2 B make-current one-of intersections
! k2 U; o1 R# k" g: |+ r label-current0 z/ a, Y* |+ n0 w; w5 G
* l& w8 b% z. V2 v7 \
set-default-shape turtles "car"7 F$ A$ x! m: L: i. M/ C2 Q, l
1 g, l4 t9 K9 w5 {2 a; Y( z
if (num-cars > count roads)! V6 K4 ~: `8 k' q
[7 H3 M( q' J" G& M4 E
user-message (word "There are too many cars for the amount of "! h% G7 O3 ]9 U( A( k( x7 m
"road. Either increase the amount of roads "
- Z) X# I. G# `0 n2 j* ]% O "by increasing the GRID-SIZE-X or "4 W) u2 D" C3 K3 u, i5 k
"GRID-SIZE-Y sliders, or decrease the "& X% H6 s4 o) d& V% {4 h
"number of cars by lowering the NUMBER slider.\n"
. a8 l, H }( u "The setup has stopped.")
& q) J/ L) S1 o7 s stop) _5 g( U, M) l6 a- Z6 c; L2 N
]
- i1 `" C/ j; u7 |, }- ~, T- P+ q# h# ^0 F6 b
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ o, b0 C( M5 k' U- p
crt num-cars8 [. [+ U! Y! a5 d9 U
[
9 j2 L; ?: V$ z% s' D) i setup-cars
& P- ^$ Q6 k# Q$ t9 b% I; ]. s set-car-color R/ ^ V: ]5 f
record-data6 t& j+ g3 e& x5 l
]
; g2 @3 ?: }, Z% z7 y- O* D; U" M. y& R$ R5 O. d$ |
;; give the turtles an initial speed
* `1 g! R1 \8 h( G0 w0 ~9 J* N ask turtles [ set-car-speed ]$ m2 d- R# s- {/ v7 c
2 l' m3 J$ @7 x, t1 |6 u
reset-ticks" q( n3 r' z: K( v
end
" T$ J; @6 j4 _* V+ b: @$ Z8 q+ f( E0 _# p) r
;; Initialize the global variables to appropriate values
* Z( Y. I% C, l) Z, Ato setup-globals
2 \- i( `, T6 m! a# {; K set current-light nobody ;; just for now, since there are no lights yet
4 F% `1 P( S7 k! T1 r; q& i set phase 0
* A0 C5 Q8 y+ [& w* a8 J' v set num-cars-stopped 0
) X1 y5 F9 F V5 k/ W$ V# J set grid-x-inc world-width / grid-size-x9 k& ^6 R6 u9 k1 t
set grid-y-inc world-height / grid-size-y
$ @2 X: x4 |; f7 j- u- r+ @5 t8 Z2 _2 w
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
7 \/ w5 x; K. M( O( L set acceleration 0.099
5 _2 b& F4 R, eend
/ r+ z4 r5 U* O( h
( }% T9 L& _1 p: X;; Make the patches have appropriate colors, set up the roads and intersections agentsets,, f* a1 h/ D+ A2 z# c B
;; and initialize the traffic lights to one setting! I6 ?* Q! b% T R4 l$ h: g
to setup-patches
( a5 i% E; U+ p. K+ s/ w. _4 i ;; initialize the patch-owned variables and color the patches to a base-color; @+ D8 ?1 ~8 ]8 H
ask patches
9 Y6 W; x! W1 T U) c( e0 N# X [
Z9 V: v6 f3 f6 y2 ~ set intersection? false0 @& S d4 z1 B* t+ C$ A; O, m. N
set auto? false
$ d3 O7 J4 {/ K5 [5 G. K$ D; A0 Y set green-light-up? true+ N3 y' r' l3 X' ]
set my-row -1
3 N' T4 W, W9 P& {5 K set my-column -1
9 v) i+ r9 |' R1 `. } set my-phase -1! r; P7 P! @5 {- N
set pcolor brown + 34 b% K0 y2 D. U5 E2 }6 j- [) ~
]
: f( J. `9 Z6 @# o, b2 Z/ Q( E$ i! {, p
;; initialize the global variables that hold patch agentsets0 A4 C$ J! b0 r6 p
set roads patches with
$ S& H2 d; ^$ \# c$ @& F0 L7 @ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or* L/ h9 G6 K3 h8 g* Q" n; v: V
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. f% r& y% ?6 C% O; r set intersections roads with+ F, c& h+ w+ } E
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' \: v }/ i; i; M# c* A9 r (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 ]# E* X" i7 u+ b; w+ S5 n' X; p$ V
ask roads [ set pcolor white ]0 n' E2 `, Z7 b( p& |0 o5 F
setup-intersections# x, _$ Y& ^/ z0 |% S
end3 f4 S9 K( x& j+ U& \5 ]
其中定义道路的句子,如下所示,是什么意思啊?) w( W0 _4 _8 `1 J1 I
set roads patches with
9 Z+ g- I6 E. Z! ^% Y0 a [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or @+ Q' L# {5 E- j i- o
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 ]9 ^& {: ?- E, E2 I* |5 Z; S谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|