设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8802|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 K  h- o4 b* T7 x- G1 \
netlogo自带的social science--traffic grid这一例子当中,3 s/ R$ v+ p# V9 H$ z) M+ E
globals0 u: W2 ~# E5 z& ]0 P* ?
[/ {% b3 |; [* v. s8 |+ |; [
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
* a) k' u( a- J' k: W  grid-y-inc               ;; the amount of patches in between two roads in the y direction5 X$ P9 C9 G) j/ L8 e9 J
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
5 |. b  v8 f3 C8 ~/ ~" y6 d( N. v                           ;; it is to accelerate or decelerate# J% h. e  S3 X5 C' w0 v! \$ X
  phase                    ;; keeps track of the phase
, Q  ^7 J7 v9 y. [0 V  c9 C  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
' u* }4 e9 ^* R, @  current-light            ;; the currently selected light/ T/ m  V- F  {; O

' h: i9 l+ [: V9 S- S3 M) k  C  ;; patch agentsets
# r2 O* o- `+ ?4 G" U" U  intersections ;; agentset containing the patches that are intersections
+ k9 ]8 _3 Y/ m0 L8 H( S5 [  roads         ;; agentset containing the patches that are roads) o& m5 u9 c4 d2 L& D
]5 W3 I3 y2 n0 p, y& x/ M
2 g" M( s7 H! s5 H/ G  l2 L3 v
turtles-own
/ G, b7 ?+ A! e6 F: _[  [& b; L$ n' ^  D
  speed     ;; the speed of the turtle: {0 d- _7 W# o5 B. @
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
8 d6 `6 R, q0 o. G# \7 d! }  wait-time ;; the amount of time since the last time a turtle has moved0 t5 a2 V$ D" U1 h- o
]
" P# P5 N% m( G* P3 r, a" u: S1 a+ P2 t0 K/ J" y: n
patches-own
" C" S( P# A9 T0 _7 e" o( |[$ U6 ?; V6 o  B
  intersection?   ;; true if the patch is at the intersection of two roads( _& y- q, J* V- T6 V9 K. u$ ]& `
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
) N6 s8 V3 ]+ p2 \% d8 R                  ;; false for a non-intersection patches.  o+ p# m/ j: U$ m$ D
  my-row          ;; the row of the intersection counting from the upper left corner of the
3 B8 j" f4 ]( J2 C+ T4 E  k                  ;; world.  -1 for non-intersection patches.' R* A1 J7 ?% q
  my-column       ;; the column of the intersection counting from the upper left corner of the5 X5 [8 k$ Q  e8 @: b5 t3 y  p
                  ;; world.  -1 for non-intersection patches.
7 t% a7 O+ H' `: V  F) u& c  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
% y" b; w2 }4 e) D; A( M% R/ a; K% V4 [  auto?           ;; whether or not this intersection will switch automatically.( B; f; \2 e7 Y9 G6 h
                  ;; false for non-intersection patches.1 o7 f1 Q, m% V- q  f
]
  ?6 O9 l/ F% F+ ~' v
: w7 A8 q( T  x1 ]# C3 c6 @
# `; O/ N6 o; k& O: {;;;;;;;;;;;;;;;;;;;;;;
. O3 h) u2 h* u# V2 T$ t! i;; Setup Procedures ;;
; B0 |* @. R% B& j! l;;;;;;;;;;;;;;;;;;;;;;5 a2 K" G7 m2 M- ?4 G, m- D

: [* c# i7 s: c- ~) ~: g;; Initialize the display by giving the global and patch variables initial values.
3 ^3 E' m1 B: `. s;; Create num-cars of turtles if there are enough road patches for one turtle to! t/ w8 q0 ?8 d8 e
;; be created per road patch. Set up the plots.
% E4 X' G. [. {to setup
! I3 |3 |! |7 r2 V) K, K3 [  ca8 Q/ u6 ]5 t3 i; D' `9 c. W
  setup-globals5 t5 _. Q4 Q6 {1 T

4 K/ l7 I5 u" ], U4 e0 v  ;; First we ask the patches to draw themselves and set up a few variables+ y; u9 ]* O) X- o
  setup-patches
5 c5 t7 y0 A, P1 x  make-current one-of intersections, M( I5 I: X* o$ |! H, E. P
  label-current6 _7 j; y0 U+ M9 ], q; b
4 ]% U9 u- C  Z+ B" @
  set-default-shape turtles "car"
2 {$ c; i+ F+ c1 ^
/ c9 q* w8 y6 A" \: J* l5 K8 L  if (num-cars > count roads)% Z: o! f- M' r7 A& l# d7 _& h  f
  [' p1 b" W* ]& h: w
    user-message (word "There are too many cars for the amount of "
' _3 C/ G# v, N: y& u/ P, {4 z* U7 b                       "road.  Either increase the amount of roads "
5 z: A1 M# X4 f7 B                       "by increasing the GRID-SIZE-X or "
0 A- Z9 n5 y  }" r; g$ B$ y9 E                       "GRID-SIZE-Y sliders, or decrease the ". p) r/ k2 l  `
                       "number of cars by lowering the NUMBER slider.\n". C( h6 q2 e$ i7 `
                       "The setup has stopped.")# g6 o7 q) f/ X9 I4 x+ b# S. w2 x  U" v
    stop
* N6 N0 i6 h2 a; \! v  ]
8 Z: m3 v# j0 [' m* P$ j0 ^1 u8 ^3 Y, O. m" w2 }
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
: N3 Z5 O& x& \' L  f; A5 C: a$ B  crt num-cars
) Q& j, z& h: A  T6 F0 K  [
" l+ X8 |, N; F6 {* z. M    setup-cars
9 D7 {' t/ X( ]" |4 o    set-car-color& s0 q/ l# C/ S% J! t9 A& n
    record-data2 g6 s+ z+ t" Y  @
  ]
$ S+ k! d4 k! b! O0 T0 r: U
: m) O5 u: ~5 L" ^# _0 n  ;; give the turtles an initial speed8 N0 l! ?' C% s
  ask turtles [ set-car-speed ]; ^4 T, H) [* h# {; I; g! H" s5 t

0 |; X! a1 }- j0 q7 Z  reset-ticks& l5 t) p4 t# q2 }0 B
end
% ~$ f9 p, y6 p) x9 ~* g  B* M, A: b0 @: U% N, v; J
;; Initialize the global variables to appropriate values! L! e7 @& u. U. s  X) j3 c, L
to setup-globals  S7 S$ e' Y9 W: Q- F1 V
  set current-light nobody ;; just for now, since there are no lights yet
8 E" P1 f, ^, G: W) I3 {* Z5 p' f  set phase 0! M  |8 l$ _" O% \! k
  set num-cars-stopped 0
% B0 B, z+ x, V( `: u4 K" f- R  set grid-x-inc world-width / grid-size-x
$ Z( O' d) G2 b  set grid-y-inc world-height / grid-size-y  q5 v4 E  _0 t5 Q

& e$ y$ i5 {% u  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary  j( Z  b( Y# w
  set acceleration 0.099
$ E, V! p* [4 O* o0 lend
" `' P' ^1 N: X2 s: \9 l9 L
+ W/ k5 J4 _; T, S;; Make the patches have appropriate colors, set up the roads and intersections agentsets,' e1 @; z- o  G9 u4 a
;; and initialize the traffic lights to one setting* J) C3 h2 c* d* ]1 w. |
to setup-patches
* f# {" j. {, }8 @9 l  ;; initialize the patch-owned variables and color the patches to a base-color: ^0 R$ ^6 A/ p$ j
  ask patches
4 `7 Z7 K' l% D1 U  [
" F4 u! }: L0 j9 m/ f4 q/ N    set intersection? false5 d/ m/ ^% Y5 f8 C- R
    set auto? false
' i* P2 Y1 z  y" e2 b    set green-light-up? true: s1 R6 V0 t* w& S- C
    set my-row -1' }: n. G3 e) Q0 n  I
    set my-column -1
+ K3 |0 M0 ]& r9 @2 ^, d/ c( t! O    set my-phase -1
8 D" [" M( r. U& C9 m5 T2 z    set pcolor brown + 3
3 b' C1 C% o, q! i/ F+ ^6 p0 F& C- J  ]# \( Q$ T: v9 Q+ d" f* v7 X. K
) b- I" R8 C' S7 v) C
  ;; initialize the global variables that hold patch agentsets7 |8 J' s8 c( @  W
  set roads patches with! P9 f" K6 i$ X
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 D+ I' B4 F6 G" C6 U
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' Y/ N$ a7 A- O& n& ?( ?' _" \9 g
  set intersections roads with
4 n+ H! ~5 A5 C1 c3 K    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
1 R: r! q1 [  Z/ j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) Q0 ?, T/ {% F3 N5 C) l$ q, V0 h+ W7 A% _- ?+ }6 R1 [! v
  ask roads [ set pcolor white ]
9 Z' L5 i, _7 A& W    setup-intersections2 ^8 w4 q4 r; `& s
end: @) P( k; H3 L  Y/ j/ R
其中定义道路的句子,如下所示,是什么意思啊?
1 S2 }+ X/ G3 ?/ G# ^$ @: J set roads patches with
* }& t5 [+ ]: \7 c. T2 Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, c' l1 k" ~* l/ P
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 K& ?% Q7 {) K2 C0 T" n1 e
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-10 14:03 , Processed in 0.018033 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表