|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 D- p. c) M" Y4 ^* Z2 dnetlogo自带的social science--traffic grid这一例子当中,; r* [3 z7 x7 C
globals1 I; K: V0 a+ \8 D! [7 j
[/ }# z9 ]5 ]# ~ x C
grid-x-inc ;; the amount of patches in between two roads in the x direction
- E) t2 X; u" J/ Q* F$ u9 @ grid-y-inc ;; the amount of patches in between two roads in the y direction x7 [3 |/ [ X+ H9 C' O
acceleration ;; the constant that controls how much a car speeds up or slows down by if+ }# I1 [" }0 G4 P! M
;; it is to accelerate or decelerate
0 V/ _) k1 d# }; X1 ]3 q phase ;; keeps track of the phase1 N3 t+ D' n7 H5 `
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
' c7 q, O' ^0 c5 C8 b current-light ;; the currently selected light
# g. F1 \1 M; ~2 I }+ n J! B
: N* y6 e0 S @/ \, F0 P- ~$ L; }5 Z0 ~ ;; patch agentsets
C- O( D, i2 I9 ^! O4 q9 Z9 H: ~ intersections ;; agentset containing the patches that are intersections
8 V4 \( h, a) j9 j# R$ | roads ;; agentset containing the patches that are roads% o$ [3 W# j" p& `, ~
]
2 C" n1 w& v' M9 Z$ B0 ~
* \, p8 R; g6 i& E2 Tturtles-own2 }- c/ ]) `. X" e! n) E
[2 }6 l) E& K- ?! R8 ?' t5 O
speed ;; the speed of the turtle. j* |( j" V& [! k& n& H, l
up-car? ;; true if the turtle moves downwards and false if it moves to the right% d7 e8 E! |+ y) _& O9 f
wait-time ;; the amount of time since the last time a turtle has moved( j+ d& m: q% M9 N
]' o8 L" M& Z7 _- F7 Y# }
1 j# S1 O2 I! H" Cpatches-own) c" \* K) U, ]
[
+ }, |) ?8 M; D* G7 \3 y intersection? ;; true if the patch is at the intersection of two roads7 }( W; Q- W7 K1 O- P. ?- `6 p
green-light-up? ;; true if the green light is above the intersection. otherwise, false.& b; a4 l$ w! `
;; false for a non-intersection patches.9 b7 O( {4 ]* e
my-row ;; the row of the intersection counting from the upper left corner of the
* p8 U( Z. A5 d; v( s4 v ;; world. -1 for non-intersection patches.& [# P( z& m% B' n" b3 }% ?( ^
my-column ;; the column of the intersection counting from the upper left corner of the6 _& N4 p# ~: i7 _8 [
;; world. -1 for non-intersection patches.
9 y @. Q6 R+ ?8 o5 i6 i my-phase ;; the phase for the intersection. -1 for non-intersection patches.
1 \; w! c+ z* ?2 ` auto? ;; whether or not this intersection will switch automatically./ w9 Q$ w4 N( @- {8 b1 c
;; false for non-intersection patches.
5 I# J" z2 ?8 y. i" u" |+ M2 t ~: T]
4 @/ @. X+ f3 x. L
% q, Q3 z5 Y7 i* w* p+ Q( E' G) n4 \) z0 z
;;;;;;;;;;;;;;;;;;;;;;
' L, s+ I+ {3 Z7 a. m6 e% {9 K;; Setup Procedures ;;
' n4 o8 N) V! M0 X8 F;;;;;;;;;;;;;;;;;;;;;;: S* u2 Y p; `( y! N' _4 ~
6 z( Z& |8 A: q; K$ w
;; Initialize the display by giving the global and patch variables initial values.4 p! j* |2 e: K& b v) z1 j
;; Create num-cars of turtles if there are enough road patches for one turtle to
V4 a% e8 v9 G7 j7 G;; be created per road patch. Set up the plots.$ S* j6 F& ^, A) D. ?/ b* [! X
to setup) m w* D2 z" Z& ]% o2 L/ Y5 y
ca( H* Y/ f2 b; V6 E1 p8 j
setup-globals
3 P! c% q0 o0 ?! i4 g8 T! i( x& k5 \
;; First we ask the patches to draw themselves and set up a few variables4 S' G6 P5 W( X' q6 e8 x
setup-patches
4 P% ]; P8 i$ v u' Y, S make-current one-of intersections! r: v- d* Z/ T
label-current7 v* u8 [ G* I" B1 S3 X1 k
$ ~+ q4 S& A5 j& F, B* C9 r6 W
set-default-shape turtles "car"' u7 u6 n! X, }5 o
6 h' _- I7 U2 t5 m7 P
if (num-cars > count roads)
, R" F) X M+ d; |! l [
8 y, x# ], _/ P2 P user-message (word "There are too many cars for the amount of "+ T+ h& |# S1 @, F# g( w
"road. Either increase the amount of roads "
9 ?- o, @3 w; r) S/ D/ V "by increasing the GRID-SIZE-X or "/ V; ^0 i. Q! e5 }' b- Z
"GRID-SIZE-Y sliders, or decrease the "
( ^! ~1 E8 t% h4 d "number of cars by lowering the NUMBER slider.\n": q/ v6 L: N# D& ~3 X `7 B' C
"The setup has stopped.")8 N! @+ p8 z& D, _! L
stop6 j5 S+ Q+ m; h3 d
]
# D: J5 e# y) o( Z: n$ `# q) ?1 f, @
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color8 D1 G8 S G3 f& r
crt num-cars* C) }5 o# z5 U2 o% H* h: Y
[
# `. o! S [* y& U' t Y setup-cars/ U& s0 |/ |- c: g H
set-car-color4 X6 ^; L- X/ P( J# N, @
record-data' r3 m$ j; i O
]3 m# a3 o5 X. j/ k
, D5 i S6 x7 b! \/ k0 o- f
;; give the turtles an initial speed
6 V- S) d6 N6 b8 S( l ask turtles [ set-car-speed ]
1 V& o0 H+ v q) K6 \2 d2 l( z/ }. P3 {! A3 j; Y5 s
reset-ticks
$ B( Q# W: }! F# e, G# v' rend
' E! E$ ^4 y# `% l7 E% T1 S& ]) I% ]! c d+ N
;; Initialize the global variables to appropriate values
7 I H+ T. \1 p1 W1 M$ k* oto setup-globals* W* \+ V" a% o# g5 D, A9 D
set current-light nobody ;; just for now, since there are no lights yet* |; ]7 u e1 Q+ e2 ^/ r1 @" b
set phase 0
% G+ C' r8 [8 p7 G5 g3 A4 r set num-cars-stopped 0: T+ i; C, H- o) e
set grid-x-inc world-width / grid-size-x6 V7 o( I( r( E' n5 A. U' N
set grid-y-inc world-height / grid-size-y
' B$ u& x, c" Q' _$ t: Q
2 F% }4 o8 d$ Q* Q ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- H& }$ Y' S4 o: ~; K: A8 ^7 d. S set acceleration 0.099- p$ b q8 ~1 {
end4 F; F( y c6 I8 w# V7 b
$ J: @8 o. j8 W+ R% k( V. g& Y
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 d+ ~' r1 r4 O N;; and initialize the traffic lights to one setting6 U& W: m( U3 @0 p3 U' R9 y+ W* S
to setup-patches
% U# K/ t# \9 j# U {. H4 ^ ;; initialize the patch-owned variables and color the patches to a base-color) T* X+ t/ M& z7 b# d/ |
ask patches3 v) p+ A# A8 n" ^( U7 K
[& W6 X$ L' I+ ?, X1 N
set intersection? false8 _ z' V& O/ x; h5 W- b
set auto? false# U, _5 K1 B# X& l$ k2 |+ ]3 @
set green-light-up? true
* k# o% |, g" I& i! O set my-row -1# V/ P9 j% H, q# p
set my-column -1
. O. G4 |/ Y+ b5 ]0 Y7 D/ h& u set my-phase -1
6 ~( g+ X" \0 m0 m set pcolor brown + 3
* p3 c% x8 a" l6 k, o/ v- R ]
% |7 e- i s) {! T! S8 M5 N5 c8 @2 ?* V% v) j
;; initialize the global variables that hold patch agentsets \6 x8 z' l- V8 D+ `% w: d4 r% x
set roads patches with
& K" m& p0 Z) r [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
! b- L$ X O/ |" `9 T) P (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' D: n3 g9 [* Z% S2 \ set intersections roads with8 U) a& B1 F+ v& q9 `1 t; ^& F
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 {6 N5 z- C# U& h3 b4 P (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ v" c: ^+ F4 ` N& J4 Q9 ?2 S3 v+ Y: P9 ], W+ z! [
ask roads [ set pcolor white ]8 u) v3 g9 W( k! @
setup-intersections: v) N6 k$ h0 e i, j3 J k
end
' \/ ?5 G) J! b% }其中定义道路的句子,如下所示,是什么意思啊?
& ^/ ?; u% ?' L set roads patches with6 U1 G* X5 h' h Y9 \ X C4 I
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ @, I7 p% z' `8 F( K. b3 K2 o! W
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]# w8 R4 s( a! L8 [; Z
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|