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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 J; Z# o- X# h2 Tnetlogo自带的social science--traffic grid这一例子当中,
& [- v9 c/ r. V/ |) rglobals
' h3 o2 F0 r* w& w: \[+ b* z; q# r( k5 j; b; J
  grid-x-inc               ;; the amount of patches in between two roads in the x direction- G( f+ b2 i/ q# V1 c
  grid-y-inc               ;; the amount of patches in between two roads in the y direction4 a) O% U6 q3 F0 S( y; G' O# G
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
) C" e  ^0 g  {# Z  f( @* N                           ;; it is to accelerate or decelerate. Q. ~2 P7 r. }1 y
  phase                    ;; keeps track of the phase
; u: `7 U7 W4 g- \  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
4 r- u" C0 Y/ p0 _; V, @3 l4 r  current-light            ;; the currently selected light# z- [; N* G  h: f

4 I+ B. p  C9 p& D, p& T  ;; patch agentsets
; B1 y& }+ C- |0 o  intersections ;; agentset containing the patches that are intersections
  {' l( D* X1 g. e) x- }' [4 @  roads         ;; agentset containing the patches that are roads0 S2 W! Y. g8 K. v! c
]% e2 K" O: N# D+ W- }, n% |2 d

  Q: p* G4 q& Wturtles-own# E/ N: a  m6 c* ]5 \
[
' j: v7 A! C! E$ D; A  speed     ;; the speed of the turtle
3 k" H( Y" @9 R# ^3 J+ E" ?  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 u5 o' V  Y! V3 m$ ]" r
  wait-time ;; the amount of time since the last time a turtle has moved7 I: w7 `% J  Y" q1 f& ~( v( Y' h
]/ l. ]0 m1 W% J; \4 [# p

9 R- ^: h( q# Y& E; `5 Y, h( j2 apatches-own2 F. ~9 F0 W3 n5 W( ]  y
[
* z4 {7 h, O1 I$ B  intersection?   ;; true if the patch is at the intersection of two roads
: o) u, G% y1 e* g  green-light-up? ;; true if the green light is above the intersection.  otherwise, false., T, B6 l; h; f0 P; k
                  ;; false for a non-intersection patches.5 Q  X& z/ I& X" w
  my-row          ;; the row of the intersection counting from the upper left corner of the
  q  c. ]+ t  N" b/ z                  ;; world.  -1 for non-intersection patches.0 L+ E3 Y5 _, @% C# u8 b8 w
  my-column       ;; the column of the intersection counting from the upper left corner of the
0 b0 Y/ [0 i* h7 n                  ;; world.  -1 for non-intersection patches.
9 o, z: u' z0 G5 v- L2 K  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* F+ d$ I! O9 @1 P8 j' l5 U  auto?           ;; whether or not this intersection will switch automatically.
9 n& o" w4 s, h" M                  ;; false for non-intersection patches.0 t9 M  z! p% c  |
]- `1 y: k# g+ j% {

. m) B+ O+ d  T, l9 z" B4 r3 e7 J" c) ^" Z2 e- I
;;;;;;;;;;;;;;;;;;;;;;# J% u6 K) }- i0 Q
;; Setup Procedures ;;; v7 u/ S# y1 }( W$ `
;;;;;;;;;;;;;;;;;;;;;;
3 l' \  A0 j0 h- H0 O
* N: c$ Y, D0 P4 ];; Initialize the display by giving the global and patch variables initial values.
" _- H8 X# K) z: K- T& X* D;; Create num-cars of turtles if there are enough road patches for one turtle to6 y" q' Z" W. |* o: d
;; be created per road patch. Set up the plots.
, K8 L+ C1 Z; m9 ?0 r! _0 oto setup
' @! X( b- n: X$ q  ca
! ]8 a$ w4 ~8 J  S: z5 |& y  \  setup-globals, r9 b8 @. k* R/ R: ^% a8 {+ b
7 q! C! ^& D0 L
  ;; First we ask the patches to draw themselves and set up a few variables
" z0 n, \9 U! u: w, E) L2 m% S0 z  setup-patches
) }1 w( W$ `) O  C" U  make-current one-of intersections, T; a+ r( ?. u2 H5 E( T
  label-current
6 f4 y6 V5 R0 w: D8 o4 z* n- }; l; N
  set-default-shape turtles "car"
/ U. o+ t* v: p4 S# a4 c, ~; `; @* r! }+ E6 v' v3 B( H4 g
  if (num-cars > count roads)) D  l3 c3 f7 o4 s# ^5 p# A
  [
- f4 q+ y) d& F( u* W7 Y& @: G    user-message (word "There are too many cars for the amount of "( z/ {; p, B7 [$ \; z
                       "road.  Either increase the amount of roads "
2 k; ]4 Y/ X# a! t$ p: S# ~% l. e, p                       "by increasing the GRID-SIZE-X or "( C; V0 p# L( [4 j8 J2 A2 b) [7 ?- [
                       "GRID-SIZE-Y sliders, or decrease the "3 q% L1 T( ]2 W% ~6 f% ~. a
                       "number of cars by lowering the NUMBER slider.\n"
9 K3 `, G; m7 W2 Y  n                       "The setup has stopped.")
. j( ~% K( f9 F  C; [    stop3 j6 h# f+ I  ^9 }; U& w
  ]- v% n* L- a* d9 i0 [3 Y/ R; y

) e% r; k+ G' m& C  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 q: I! U2 u- K/ U7 J  ?8 \
  crt num-cars
. N! H9 G5 @& G  [
* h. M! D' s, K    setup-cars
2 I4 R; X' n, F1 P% }' J    set-car-color
% R. ?9 \  v8 j# j9 m$ _; X  L6 b    record-data
+ ~% E9 K% D0 Z: Q& }$ S  ]
8 e4 K. R7 j) G. W
9 F& ?* q5 \& Z& @1 t  ;; give the turtles an initial speed
1 _6 @0 d& u% z6 `  ask turtles [ set-car-speed ]
( k! n& P: ], n( w% Q; A! L' K) B/ W! Q2 ~0 z( F  r- W
  reset-ticks7 |1 F7 v- a* L$ ]6 P; o/ s/ s. D
end9 j6 R3 L: L$ t
. l& s6 c+ D9 G) A% F3 {2 B& W. |- C" U7 T
;; Initialize the global variables to appropriate values
% D6 X& s- T/ Y* h! @+ Yto setup-globals7 y2 D! f" p) u, c1 ?9 m% G5 N# T
  set current-light nobody ;; just for now, since there are no lights yet+ ?$ g/ X1 o$ y' q
  set phase 0
( B) M1 {! o7 i1 u! ]# V4 J  set num-cars-stopped 0: Z6 b1 Y) R1 u( b8 c+ r& i5 s
  set grid-x-inc world-width / grid-size-x. N) ?7 |, N6 T
  set grid-y-inc world-height / grid-size-y& c2 E# L" v4 |4 F3 [9 p2 `

0 X) u5 V; V/ N# G, a( }7 F9 }; _* C  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
9 M6 ^7 k0 d# G; S: E  set acceleration 0.099
2 k* g5 D5 n6 D) W, {" tend7 k' R. G0 m3 N0 n, ?

. Z  |2 ?+ B* [( y6 m, R8 V;; Make the patches have appropriate colors, set up the roads and intersections agentsets,- \0 n) }7 o  q% E1 c# U
;; and initialize the traffic lights to one setting
0 G  W3 d% G4 ~( R% tto setup-patches
1 Y% O0 t; b; C5 U+ q  ;; initialize the patch-owned variables and color the patches to a base-color( a* K! g% c# o% o# q* r! I* v3 z
  ask patches
, H; S8 @) ]6 p; e( ?; q/ A+ s% \" g( B  [
; N* s5 C/ T- H; P% t; `6 d6 x    set intersection? false" K3 u" z" b, X% e2 }" T; t3 e1 @9 K, x
    set auto? false/ I1 ^) ~* M# `: q% B2 \6 L
    set green-light-up? true3 ~% F% v! v% P2 F$ h( @
    set my-row -1
1 U5 _2 r& X, o4 H% A    set my-column -1) h  {9 D8 H- n7 @$ [4 L
    set my-phase -1
. ~$ p7 ?% N0 w2 j7 w    set pcolor brown + 3  u8 a! C$ r, d' c  |- x) e* Q
  ]
7 B6 z. m5 k* a4 i" o1 {) ~
; p' `1 t6 e& U% @; O5 ?5 E+ ~  ;; initialize the global variables that hold patch agentsets- \. G0 z5 _- {: v7 Z7 k2 B3 V
  set roads patches with
% s8 [/ s: M, }! l7 i+ w( ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or* E4 s# v) a- K. c5 s6 [4 N! a' o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' n( p$ U5 ?/ f  B/ d& d
  set intersections roads with
/ @1 m4 T. ~* ?    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and( \  b$ J  j6 J
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 R- G/ f9 ^: R4 B1 R$ \0 z
8 f! J, t0 r6 d
  ask roads [ set pcolor white ]6 Y2 L& b9 H- [
    setup-intersections
1 Q1 i$ ]6 J5 h1 _# y8 a* \9 y; Zend% q0 U9 A6 y0 \/ o
其中定义道路的句子,如下所示,是什么意思啊?
" F- @/ {6 T3 N: U% l' S set roads patches with
" [8 W+ h8 R" F    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& W: j# o1 S: v) z0 D& _
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' Q' W" q1 Z0 S  t" t
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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