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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 `1 x7 y4 Q2 o, a9 R) Qnetlogo自带的social science--traffic grid这一例子当中,0 u$ }) Y0 Z: Q6 U4 J! b, ]
globals- k) p/ [# g$ N$ U0 z% h& J! A
[
  K* v% i# |$ j( J2 f/ u% h  grid-x-inc               ;; the amount of patches in between two roads in the x direction- v9 d" r  T3 C$ L( F, N0 r
  grid-y-inc               ;; the amount of patches in between two roads in the y direction- r) n) C$ D- R' ?
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if/ L! T3 c( Y# e/ k
                           ;; it is to accelerate or decelerate
" d* D7 ?+ D3 y1 M2 H$ }, n  phase                    ;; keeps track of the phase
4 T3 t5 K1 B- ]. d6 c0 h9 P  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* r9 @% E! j  }+ g& _2 Z+ p% Z! J' q' l
  current-light            ;; the currently selected light
* v6 N. B) h" @" E4 ?1 B1 S; D/ a, f1 Z0 e- m! ]8 K
  ;; patch agentsets* U5 P' P7 I8 u) o8 M
  intersections ;; agentset containing the patches that are intersections
- v$ X% P( n, K4 A6 G  roads         ;; agentset containing the patches that are roads
5 R* M8 O. u( d: D6 [, l# \]
9 J1 w. u) }1 G
* }( j3 T* v0 B- [, g- K/ vturtles-own4 N% r5 B* r1 U6 X8 W; e6 Y( a5 b
[7 c# E% S- H5 p; \1 Q6 |7 }
  speed     ;; the speed of the turtle
% g# X0 p+ L. b# f3 i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
. }7 i) X8 g1 a: F5 ^  wait-time ;; the amount of time since the last time a turtle has moved1 r  }3 D% x. n+ y) o2 [$ r+ x
]: \# a2 a0 L" C/ d

7 ^2 i9 }# l1 U6 W7 |3 qpatches-own2 b3 {4 k4 C7 D: z
[
! b& x* `3 y0 G* s3 H* k6 W  intersection?   ;; true if the patch is at the intersection of two roads
" h) e0 x, l! D) i) P  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
) C# b" G$ Y, H                  ;; false for a non-intersection patches.
. Y  ]+ s0 t! p2 X. h; C  my-row          ;; the row of the intersection counting from the upper left corner of the
# Q+ K0 X9 D& K                  ;; world.  -1 for non-intersection patches.
9 H. D  n! ~5 P, ]4 m5 F* S8 |  my-column       ;; the column of the intersection counting from the upper left corner of the# D; Z& n! i) y' Y, M2 U7 F
                  ;; world.  -1 for non-intersection patches.  e$ k6 d, }6 q2 b, J6 E' q
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
" m, u5 ]+ d: q' V( S: F  auto?           ;; whether or not this intersection will switch automatically.
9 G  H4 e& h  g9 ~                  ;; false for non-intersection patches.
0 L+ A3 ?6 t4 {. O6 X6 Y]
0 g% n* x+ s/ y: D+ m9 y0 [$ Q/ _8 u) f" d# Y& x

9 L( k/ U" k! A6 H;;;;;;;;;;;;;;;;;;;;;;
* ?$ R# y4 d! y" C8 ]  x;; Setup Procedures ;;5 p: h5 x" \2 \( q7 i
;;;;;;;;;;;;;;;;;;;;;;
( B+ P- K; S# @8 k4 Y
2 W0 h4 J* B2 `$ `6 b7 D;; Initialize the display by giving the global and patch variables initial values.
9 h$ ~$ B8 R7 v' Y2 R;; Create num-cars of turtles if there are enough road patches for one turtle to
0 v+ S, T* o' F  j9 A6 y7 g;; be created per road patch. Set up the plots.1 g4 y- r  \, K; x( P* {
to setup6 {0 r6 [; B9 G; W
  ca
. @7 I  }6 j6 R+ G6 U$ x. M4 X  setup-globals0 `8 |. g9 E5 _7 H

4 W2 I( g9 H7 T  ;; First we ask the patches to draw themselves and set up a few variables; v7 D) b$ j% u! e! q
  setup-patches/ H; ]  n6 s" @, a% K' D0 Z* t
  make-current one-of intersections
6 c) k) e* {' g$ |$ N  label-current
- u5 L, E% k& [( l
1 M! ?$ u- n$ k  set-default-shape turtles "car"
9 _7 v' W& n* k: o5 Z3 K( _; f4 }. {' b
  if (num-cars > count roads)
! g! f9 l3 X, k4 e  [
% [" |# H1 j' ^" z- n  ?    user-message (word "There are too many cars for the amount of "6 j' L% i$ o! h; A  v9 i- ~
                       "road.  Either increase the amount of roads "
2 s* W. j8 ?$ u7 s: C                       "by increasing the GRID-SIZE-X or "
  {4 m9 w0 T; N: o/ ]# O                       "GRID-SIZE-Y sliders, or decrease the "
9 x0 i4 G; C4 m2 [  @1 ~' E                       "number of cars by lowering the NUMBER slider.\n"
1 v' W7 C- f8 I6 i1 P$ y                       "The setup has stopped.")( P: U% b3 }* u  H) n9 H
    stop
( D. U9 U% e2 n* B' {; P( {  ]
- u1 ~! w+ Q9 j8 c) F+ i: r' |7 N4 c
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color; D0 C% M# ~9 c& Q% {
  crt num-cars
' R3 c- n. o8 j$ O7 Z" O+ K2 {  [
3 [3 F& P; @) a: y    setup-cars
( S' l8 V+ _1 s! B! ~/ h    set-car-color
" A$ ~5 h; a  R8 E1 G    record-data
: d( q5 m" y. S. I7 ]  ]# M0 E/ y  S1 Y; n8 l" k  k

# H* O* e5 ~, o+ O- `; e  ;; give the turtles an initial speed' \1 Q* w7 y# U; J! T
  ask turtles [ set-car-speed ]  j: v" P# o3 Z& q- P+ L2 D

: ^2 K6 U0 c8 b* l: c  reset-ticks5 k) Q8 f6 S. l- W! d# r, G
end
" q2 b0 W/ [  h9 {- s; g) P
5 ~" D: F0 u6 c/ Z, x;; Initialize the global variables to appropriate values* P# B6 B3 v4 U* g; @: D
to setup-globals* A8 Q- [1 ]+ Y+ r9 p. P+ T' _
  set current-light nobody ;; just for now, since there are no lights yet7 p" N1 @0 M+ k, d, k' N! h: X+ H
  set phase 0
; N) ?# C2 ~; y* g  o1 [1 B, k  e  set num-cars-stopped 0
4 m: Z9 n. n! o  P  set grid-x-inc world-width / grid-size-x
9 C# K+ z9 Y! B8 W  set grid-y-inc world-height / grid-size-y, J9 L! k, B& ?4 l9 n. ]2 W
- f  p! E+ u% Z1 [  M) a  ]9 A
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ x' Z3 J0 U# p& ~* \  set acceleration 0.099' o+ X( }7 U" }; [% \
end
$ N5 |! h" ?. H" C3 A) r
. q  R& [" Z2 b;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 [9 j# U- Q! M! l
;; and initialize the traffic lights to one setting& U+ z+ M) M: x* Y2 ]# L
to setup-patches* N& s4 P9 j9 Z) g: E  S
  ;; initialize the patch-owned variables and color the patches to a base-color
2 w/ T9 K  v% n0 G* E9 H  ask patches2 g7 @; a6 R. F; @% h7 ~0 ~7 D4 X
  [
& X. n2 V  J$ h: [/ ?: S0 h8 D) Q    set intersection? false
6 {4 {. K4 p- p- x# c- W    set auto? false
( d* _! N8 |% x4 X! K: E. U  a    set green-light-up? true" E0 h0 L! b" [6 U* h8 i) H
    set my-row -1
" {% ~# a9 I! L1 G0 H$ p7 G. q$ R    set my-column -1
' T# l" n; ~) T2 K* Z    set my-phase -1! q7 _1 N, J4 N; E3 b; J' `
    set pcolor brown + 3
6 B6 i* ]; Q, |# c& ^# g$ P  ]1 z6 I& d, ?; O8 i1 C" F- R$ d+ W# \
5 L% W$ n4 v7 z# k& c$ x
  ;; initialize the global variables that hold patch agentsets9 g8 {/ D6 J6 t3 H( |0 v
  set roads patches with
* _8 Q0 G' L2 |: O# P: s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 j& P* q  E4 r4 P* l% @* _! g    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! M7 G8 B& U. a- Z5 Q& F
  set intersections roads with7 [( p( {# A/ d+ q$ c- Q* i
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
  t9 ?. A% c: h8 r6 v5 n7 ^( [    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: F0 w" K  F4 G( D, ^/ b( c6 M" d( i$ N6 U( b
  ask roads [ set pcolor white ]( I( C" x2 {, P* [* m+ D. _
    setup-intersections
( F+ m) O8 ~0 Zend
0 Q4 o8 u! v7 ^3 [其中定义道路的句子,如下所示,是什么意思啊?
& Y: D- n/ j# t& a- S0 P set roads patches with4 \. e" b% B5 ^; i+ p: `# S
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 v! b* Z/ {1 |- u4 `/ Z/ n7 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 T- M, S& H' B  C& m谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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