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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。' t: E& I' _- A( s) [0 s
netlogo自带的social science--traffic grid这一例子当中,
9 O& H1 A7 n) L) F2 V" H- Cglobals1 i" H. q9 X. p. e+ j  n
[; Z( [! {8 D+ N
  grid-x-inc               ;; the amount of patches in between two roads in the x direction1 J1 z) e0 N) i3 ?5 F
  grid-y-inc               ;; the amount of patches in between two roads in the y direction7 m1 S5 X/ }& }7 c" m
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if* m% k! J$ s. @3 A! c# `
                           ;; it is to accelerate or decelerate
$ }' T/ y9 H  }8 _6 w  phase                    ;; keeps track of the phase) ?4 B* F1 N" B0 m4 S6 _
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
2 d& G3 N& n; q0 X+ l  current-light            ;; the currently selected light
% |5 ?2 E% h2 \& i0 F
% I+ K- @# o) l' x6 B5 Z  ;; patch agentsets
" U# K0 O# p2 U6 z  intersections ;; agentset containing the patches that are intersections
' t! \& W+ \  f' ~  roads         ;; agentset containing the patches that are roads
1 T( v5 @$ I$ e; J$ E]
+ X5 K: B9 D9 `' h. L; ~' B: p* \: Q' s& g
turtles-own
3 e( D3 |: K3 E( z2 H  f[/ u# Z- D0 d! @1 g! s  a
  speed     ;; the speed of the turtle. g! O2 m$ {5 r' C+ j
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 h1 V' T1 ?) h- z$ c
  wait-time ;; the amount of time since the last time a turtle has moved! v) Q" H+ u" H( G2 H9 q8 z
], k! r5 a! e) o' a, c/ I- ~) D' Y

9 J- ^, C3 |/ O# T5 L, k1 f3 s3 {2 cpatches-own  R2 j/ T1 B! V
[% x2 `2 y8 R9 X2 c  C% s/ h2 y
  intersection?   ;; true if the patch is at the intersection of two roads
& ]" }" U9 G# d9 j+ k  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.) w' x. F% P3 p  l5 Q2 U* N9 Y
                  ;; false for a non-intersection patches./ G! m# o6 F( D9 K" y" F
  my-row          ;; the row of the intersection counting from the upper left corner of the* g& @; _( \- `+ m' f2 Q+ U  @! i* x
                  ;; world.  -1 for non-intersection patches.5 A2 s' t* M8 R9 Q' R
  my-column       ;; the column of the intersection counting from the upper left corner of the- |- ^2 p( m* I5 w3 W2 A* f/ V
                  ;; world.  -1 for non-intersection patches.- Z, ^+ {- V4 v6 i  c5 V
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
; m7 v! T. B: }* Y) y  auto?           ;; whether or not this intersection will switch automatically.  `) \  E/ u# g. P8 ?  @
                  ;; false for non-intersection patches.; [; S1 ~2 n8 b. j! U% g3 I5 J- b
]
5 j3 E% p4 |& `6 F8 D% w+ ~4 g1 S6 l! d9 _5 ^
4 D1 L# a, g& ~0 f/ H3 a
;;;;;;;;;;;;;;;;;;;;;;7 m$ _, y9 k: |3 s/ W1 N+ y! I2 D
;; Setup Procedures ;;7 B, C& a1 \5 J! H0 u0 h- U
;;;;;;;;;;;;;;;;;;;;;;
7 w$ Q. V& c7 _' q; c- }. ?
  u$ Q  P8 F- q. q- X+ U;; Initialize the display by giving the global and patch variables initial values.1 D  t. W7 f- k3 u% b. ?, q' w
;; Create num-cars of turtles if there are enough road patches for one turtle to
" Z% s2 V, J5 s;; be created per road patch. Set up the plots.
( k7 \8 X2 s) ^7 e/ Jto setup6 b( M9 I$ y1 g/ m+ o! L6 r3 J
  ca4 u# Q$ ?. k9 J5 C( U9 ]6 w
  setup-globals9 d! ^! n2 K- J5 Z

, U4 I  \$ @/ k! U8 K2 p  ;; First we ask the patches to draw themselves and set up a few variables
9 h, X- `8 Z- Z, b  setup-patches/ k/ ^' |! l; ?* ?; h
  make-current one-of intersections2 G) x0 a3 e; ]& g- n- E8 Y9 N; K7 u
  label-current
3 G# ^! }: `% p0 }7 p- r+ K4 R: f% i5 K, P9 ~( S6 g
  set-default-shape turtles "car"
* [4 U8 G# h, R
, P3 w% [% U" A) Y+ m& ^  if (num-cars > count roads)
! F+ r5 F1 p5 a$ L  [
5 Y9 v+ Y: N: z! [. d    user-message (word "There are too many cars for the amount of ". i! T; Z2 A$ u0 ?+ R
                       "road.  Either increase the amount of roads "
, n. Z7 G7 O  @2 f9 g0 N/ z                       "by increasing the GRID-SIZE-X or "# R% R: E6 I  o) z" C/ Q1 G
                       "GRID-SIZE-Y sliders, or decrease the "% I) k. l' U8 m8 g- j1 k2 h; l
                       "number of cars by lowering the NUMBER slider.\n"
+ v2 @3 Y4 E: ]$ Q# e                       "The setup has stopped.")4 d9 p& ~# i  u/ F$ F# M  x
    stop+ s$ p* I; ]  j: s  K# c5 l  k
  ]( z( k( x/ }( m- s
4 F! q7 }4 D+ P  t4 E8 ^% R) V
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
  O3 x( U( N# \' c2 X9 c' @  crt num-cars
( H& }' l0 C' L9 E9 ]" p* |  [
3 R2 Z5 K7 P! S9 ], i    setup-cars
6 `' s) F$ _2 G0 C1 F! G( o+ R* c    set-car-color) F# Y% a8 j3 Z) F: ^+ y
    record-data
! y: ?5 Z- |, Q) e. d, W  ]
9 H; H5 N; J8 [7 Z& k* S4 W# g8 u4 B; m; F$ `+ _0 i
  ;; give the turtles an initial speed  R1 L7 w7 F; j
  ask turtles [ set-car-speed ], o1 k& b3 Q* [

8 j1 ]! k  V5 k( I- I# [  reset-ticks# F: E  [: a0 x
end
% c# C2 P! W7 S6 m7 N
0 g8 Y* g7 G0 I0 O% H3 k9 G7 Z  F; H# y;; Initialize the global variables to appropriate values/ T; k6 D) J8 K$ W9 ?& |; b9 X( ^6 N
to setup-globals& K6 s/ w- p. x/ {2 z% Y6 \! i( Y
  set current-light nobody ;; just for now, since there are no lights yet) w' q3 ?& O8 D; V1 n
  set phase 0" c/ m. B/ |. a6 U' U/ @
  set num-cars-stopped 0
5 K* ~+ H4 y- w  set grid-x-inc world-width / grid-size-x
  i  ~  J/ _2 T  set grid-y-inc world-height / grid-size-y
, F" c  M/ e9 h, [6 b( U* w& L
) W, Z9 a- D/ d8 n  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary* x8 v5 S. l* r. H6 {1 j
  set acceleration 0.099; H/ P" m0 S7 O1 h) K
end$ s" D9 J# s2 q6 t  V

* n: Q6 P& ^/ Y. g) p9 O$ M0 l  m$ ?;; Make the patches have appropriate colors, set up the roads and intersections agentsets,- i* Z7 g/ t+ X$ ?: l3 J6 C
;; and initialize the traffic lights to one setting
4 K5 g0 U% D2 d- e0 Bto setup-patches
5 \" b- d3 y# ?! T2 K5 H6 o  ;; initialize the patch-owned variables and color the patches to a base-color- g8 h+ r, T# r1 I/ g# s9 V' F* l
  ask patches
# u7 l0 E6 [2 v4 F$ \: q; F  [1 f" }3 E. l* K1 T: U
    set intersection? false
' v4 s& {4 V; h# @0 ?3 s0 A    set auto? false
5 p$ \$ G, f$ @: `    set green-light-up? true
8 l% S$ j  D; ]+ _2 F    set my-row -1
7 e3 A7 |. ]1 V& I! O: H    set my-column -1: Q$ W, x2 V* j; S8 ^6 [1 R- |
    set my-phase -1
6 M6 S% v  n$ x$ P) P  t( D    set pcolor brown + 3% H& Y- E* J  w2 ?8 @: `
  ]2 `! b' l; Q6 R

# j# ]. M  N4 z$ O6 i0 m+ K, r  ;; initialize the global variables that hold patch agentsets
; F+ M; I- O: s- Q* A( I/ f7 I5 k  set roads patches with
9 S" h) z) x: A* D0 }) t! l8 {- A    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 u& y! E2 }" S4 n    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- ^1 @4 ]1 ]- C0 z, N1 N
  set intersections roads with/ o5 A! C$ p; `3 J9 J: [
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! C  x$ V6 I1 d9 R5 d+ @  f    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 ]$ E: b: E6 X& \: m
) m1 n# r5 W; o! |3 _: x
  ask roads [ set pcolor white ]
% M* f- h4 Y; w" p" O+ n    setup-intersections
7 I4 _& j  _# _/ b0 I6 S8 send
" X) B& ?; ^- t6 n- l  d; p其中定义道路的句子,如下所示,是什么意思啊?
* r0 I) f2 X0 m6 A3 n set roads patches with
5 z0 A& i8 g1 E# Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: i! H2 S  v6 {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, G3 h+ C9 z( Z) v谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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