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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
# z0 q6 q$ l! f5 ~: y* g# @/ \8 ]netlogo自带的social science--traffic grid这一例子当中,
# B& g% D$ c: @4 E" e- Bglobals
, e/ \5 a2 j4 ^0 Y$ [, V: ]! C[3 R4 F; r; i% W& V, c
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
. |& @8 I7 T) S1 L7 D  grid-y-inc               ;; the amount of patches in between two roads in the y direction
6 F( H- K, o/ l$ y/ L( P6 Q1 b  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
) G/ Q1 [/ i* ~7 K' E/ I                           ;; it is to accelerate or decelerate
6 F3 \* [) Z& u  phase                    ;; keeps track of the phase
; J& Z) ]4 l6 L* t  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
3 x/ }3 f; Y* \* ?6 ?, W! A  current-light            ;; the currently selected light
$ O2 Y& U' C. C! B
$ z2 R0 w; l' }; v4 z* |1 _) ^  ;; patch agentsets
- ?8 ~2 M" M# ]" n9 N: |# k  intersections ;; agentset containing the patches that are intersections
2 ~, g; h5 Z8 }3 I* b* O  roads         ;; agentset containing the patches that are roads
+ J& M4 I7 |3 U( V]0 R; A- V/ R* e: H

/ D8 \5 l* ~1 P$ y7 N: ^% U: Zturtles-own
& R& n* @0 ]7 ~) u1 X1 x% m" s& D[
7 P/ Z: t' V. B& P5 }  z" y  speed     ;; the speed of the turtle
. l; U; l4 d. j. q# i- I0 ^  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* M4 p9 z, u% Y; `, f% [  wait-time ;; the amount of time since the last time a turtle has moved
4 _) s: c4 I) A# n) x, @+ J]
6 K; @* n( n' g+ H
6 h! D3 ^% M$ Npatches-own& V) S- R8 |8 |& l
[
" E. \+ R* F0 B: _0 g; `  intersection?   ;; true if the patch is at the intersection of two roads; S8 G) \' D7 p6 m, n2 X, J! Q
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' x. d; M3 n- h1 E1 s                  ;; false for a non-intersection patches.8 M+ M; O( j) m- U
  my-row          ;; the row of the intersection counting from the upper left corner of the
# p& [. M/ j, G0 }( j: G  v/ T. I5 g  W                  ;; world.  -1 for non-intersection patches.
  D2 {3 H) y3 H1 n2 f9 j  my-column       ;; the column of the intersection counting from the upper left corner of the! w- m0 p& t3 O: d$ I, _8 C
                  ;; world.  -1 for non-intersection patches.
/ Y6 J8 G6 {! t7 @2 |- e3 ~7 p+ d  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.- l7 u+ E9 H5 f/ r: D; |- v
  auto?           ;; whether or not this intersection will switch automatically.3 @; p3 G4 O6 `3 T+ [$ L
                  ;; false for non-intersection patches.2 J. ^  H2 \& k  `$ `' [+ h
]9 Q+ S" V! p5 q6 a" ^6 |
. I; Q! P6 }, R# F, `* x
8 H* C; R! A# R; Q$ y; S8 ^
;;;;;;;;;;;;;;;;;;;;;;- f: m) p" _3 M( L/ ?0 [1 f) Z3 [
;; Setup Procedures ;;' {5 W# Z- j* v/ W% F2 Q: w' h
;;;;;;;;;;;;;;;;;;;;;;
* u' A8 Y1 v8 W  `- m4 J; U
8 H6 S+ Y# `% G4 N. w$ D. ~! g2 a, H;; Initialize the display by giving the global and patch variables initial values.4 C& i1 r1 m% P" Q
;; Create num-cars of turtles if there are enough road patches for one turtle to
' K/ D1 d9 S9 a;; be created per road patch. Set up the plots.
9 n2 v% w5 h/ M& t- n. ?4 b6 \/ S3 \! A$ uto setup
1 c6 R' q: A1 G, m; [+ m( \  H  ca. {! {) w! ^5 T4 S8 T
  setup-globals0 P% ^' z8 a  {

% y5 s4 o1 z* P+ y2 ?, \  ;; First we ask the patches to draw themselves and set up a few variables7 @" F0 D( \- C* j
  setup-patches
& b0 b' O/ \3 M3 Y  make-current one-of intersections
9 m5 x* @: Y/ a: F- P' J  W6 s) D7 O2 J  label-current
# y5 d9 S  s& D5 }2 h
0 H! @- T( h& C: e6 W- n* Y  set-default-shape turtles "car"
$ D* _3 K6 F2 L$ h" K. r* @
: ~+ i8 t3 L. L7 W, C4 V  if (num-cars > count roads)6 R6 K8 D" d- }# d5 N+ Z: c
  [
/ N% }# w) D- L( y0 n    user-message (word "There are too many cars for the amount of "
* y4 g- O' B/ ~, U4 C9 r                       "road.  Either increase the amount of roads "
: A' z: h6 s' l% ?' s% h1 v                       "by increasing the GRID-SIZE-X or "
+ u! p% h9 W( U/ ^3 q                       "GRID-SIZE-Y sliders, or decrease the ": y3 v' `( e/ [4 X0 x
                       "number of cars by lowering the NUMBER slider.\n"
$ S9 U0 I' O+ n" {) A                       "The setup has stopped.")
7 \" ]9 U" Z% @/ B+ M% Y. K    stop
* _  g/ B, i9 W% I  ]
8 Q  t  P. u+ r- N" Z7 I* j/ |+ o" h
7 `2 Y% b% E  O2 A. ^: {  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 ]: r4 {- x0 ~# X7 s9 K1 @
  crt num-cars
! h& U# G: R: y9 P, x% {4 ?; L0 r- }  [( \( N' [4 r' f" k
    setup-cars5 I% g! D1 X  ^
    set-car-color
4 }2 O! r# A+ N0 [; F/ x+ O    record-data/ E6 D1 w5 s( p4 L* [
  ]
0 o" c# v- ?) M+ d
" I# M$ T  E4 m0 t3 e, }  ;; give the turtles an initial speed
/ b: f9 K* X& C! @% @* _  ask turtles [ set-car-speed ]$ U' X" Q. _) }0 q
, `; p% f# b& Q' Y
  reset-ticks
8 L, p+ x9 d  ]# N! x- mend8 @* m/ }1 T- m* p  H- U; o% b. H

4 c2 f9 \6 A" e- s;; Initialize the global variables to appropriate values* v/ E  Q* G& @5 T
to setup-globals% ^8 z% e( x0 i' x% |9 I
  set current-light nobody ;; just for now, since there are no lights yet
- ?8 b8 f' v! A" O+ w  set phase 0+ M, Z  j2 r5 v( j* {* Q
  set num-cars-stopped 0
$ n& j0 |- d# _  set grid-x-inc world-width / grid-size-x
. A7 N& Z$ ?$ S* D5 I* Z  set grid-y-inc world-height / grid-size-y
. I% B) ~: q# ?& L( O: }5 Z1 |
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
3 F2 ]. ?: p- m4 y2 q: z$ [1 b  set acceleration 0.0992 B$ w% [% E6 E/ M( r6 j% h; u# D9 p
end' [$ F# X, x% w, j8 O3 L
6 R/ E$ T! e8 q# S% N* `% v
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,& w) v) b: Z, ^' w
;; and initialize the traffic lights to one setting
) \# A6 n( P" Yto setup-patches
& \3 M8 v* C7 y- i  U  ;; initialize the patch-owned variables and color the patches to a base-color
+ Y" _8 L+ d. c6 \  ask patches
0 g' O: Q! C& r3 Q/ Q  [0 ]( C9 f$ U+ L2 J" s
    set intersection? false2 s+ D% f) G" `& o2 [# w  a; h, f
    set auto? false  c- k* W. H* _3 j  Y4 ?( l2 ^
    set green-light-up? true
' ?9 g! y& `4 p" o, o( q/ d2 [    set my-row -1
" X! m( d% M) _    set my-column -17 v7 t' i( e1 W- x
    set my-phase -17 L* n# m+ X6 b) K
    set pcolor brown + 3. I  O7 Q" w. ^
  ]! y! ~- i8 V4 g- m
+ N8 |* |( K9 v9 l& K. h
  ;; initialize the global variables that hold patch agentsets
1 m) K& z+ j. ~1 g  set roads patches with
! B. Z4 U- x, c" D0 q' {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 H- V$ o9 L  N* |% E, ?2 z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' R4 [, \3 F& T0 s# }
  set intersections roads with* z; N1 t& z; i& T6 u/ E; h. Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
0 v3 T. |2 i# e4 v8 L    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: v) A- k3 f( b2 J
* o* X* R7 v: z3 G* w
  ask roads [ set pcolor white ]
- m& c5 v  x  w    setup-intersections6 w: X1 u7 L3 H2 S4 y1 E$ G
end
. Z! V  H* ~# U/ W其中定义道路的句子,如下所示,是什么意思啊?6 [; I) {  G, [4 N3 m
set roads patches with' Q& b+ J; I$ C3 c3 h
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, a8 V5 i  R/ B8 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 A5 g' ^5 W' @" y$ Q2 d; ~) `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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