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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
% K0 l' A% A% W5 Hnetlogo自带的social science--traffic grid这一例子当中,
4 K6 U% ]6 G  tglobals
! i8 _( i  m: y9 V$ P7 W[) f! D9 N8 N6 T% J/ D
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
" v# q8 ]3 f0 U  grid-y-inc               ;; the amount of patches in between two roads in the y direction
) u+ f7 H' U6 b; P0 ^# K  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
; L: e. I1 P* }& G5 E                           ;; it is to accelerate or decelerate
! K$ x+ x  c) t0 G/ x1 t- u* D  phase                    ;; keeps track of the phase0 I, X+ P2 H8 [* r4 B, J0 P
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
- I9 f1 r1 u7 N% [  current-light            ;; the currently selected light
; H8 U3 o/ U% F  u
: g$ O, U7 B' n  [+ X  ;; patch agentsets
' O, A* ~: t+ w  intersections ;; agentset containing the patches that are intersections
* [( A+ Q0 K3 E' t1 T4 @1 J) S  roads         ;; agentset containing the patches that are roads4 |$ t! M2 |7 c. x7 K4 B" {1 M
]
& A9 m4 r* V: ^' G8 X( Q2 u- t4 F. n
turtles-own( J" s5 Q- G+ ^; u' v: F/ N
[+ g9 \& a, V, R
  speed     ;; the speed of the turtle
7 S# J5 l7 r1 n+ q. d5 w  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
9 n. W5 @- ]9 z  wait-time ;; the amount of time since the last time a turtle has moved2 c/ o* b3 a8 l5 v* h
]
, g! r0 a- s' ?" Q7 I9 Q$ p4 h/ m8 }6 X$ J$ \
patches-own& m# z% y% g$ p7 r6 j- r! K# N
[" ]8 m* p4 [5 ^. D8 T; }! D/ d
  intersection?   ;; true if the patch is at the intersection of two roads
2 y7 i. _4 c4 J5 h, i  ^  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
8 K: g4 B# E* h# N; q: K  k                  ;; false for a non-intersection patches.
" J) H* J/ v/ M/ ]8 ~  my-row          ;; the row of the intersection counting from the upper left corner of the* D& K. A: I! ?
                  ;; world.  -1 for non-intersection patches.; h$ i$ s! t  F7 S, Z$ l
  my-column       ;; the column of the intersection counting from the upper left corner of the
# T* g2 c5 m2 C) m0 n                  ;; world.  -1 for non-intersection patches.( j! q5 i8 j; H: h3 I8 L4 J* i5 k
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
- Y$ {, `/ {: `, [+ _- v0 t0 x  auto?           ;; whether or not this intersection will switch automatically.
4 {, G$ k- R& f: y& V% }                  ;; false for non-intersection patches.
/ q" F/ m9 o/ e. O8 M: N]4 z! C- H2 I6 w7 T
- y; K2 d; F0 r
! p7 [3 A9 Z" w3 m
;;;;;;;;;;;;;;;;;;;;;;; e' x/ Z0 E( ]% d0 |+ q: t
;; Setup Procedures ;;. d/ P3 M! E  F' Y, ^) |
;;;;;;;;;;;;;;;;;;;;;;
; o6 S& J" V  _6 Y  y6 b( j( V8 L/ e4 O) M# N+ d. `& e
;; Initialize the display by giving the global and patch variables initial values.9 ^/ @1 @1 `7 ]% N9 {
;; Create num-cars of turtles if there are enough road patches for one turtle to! ?, e# R' N3 b, E$ n. ^7 ?+ q! c/ F
;; be created per road patch. Set up the plots.' Z, s+ `! }3 \, s* G- M5 J7 M$ F
to setup
) n+ k8 t! ]4 K/ Q9 d* V' T  ca: y' B! c9 G8 G) F/ N3 H
  setup-globals* q' a2 Y$ C7 T7 U* W

0 a) U+ n8 I4 z3 D4 x: ?6 B  ;; First we ask the patches to draw themselves and set up a few variables. s9 g9 n$ A( l; u  C
  setup-patches  ^1 G; h- W2 v% g' H3 ]; J
  make-current one-of intersections
$ p& w/ a+ w2 u% k" Z' x  label-current
+ A( Q; D9 g" B% c+ g
0 Y& a, S# T; M+ i5 T  J" q  set-default-shape turtles "car"
  s5 R% s' p& y; F2 V1 G1 }5 }1 f2 }
  z) y0 C9 w6 D  if (num-cars > count roads)* J1 v' Z9 d- F9 b- D% w
  [
2 N, x: }: ^# H% V; g7 Z    user-message (word "There are too many cars for the amount of "
3 q# w: p) V! U# t: \                       "road.  Either increase the amount of roads "
, j: h5 f2 \: K% L0 ?                       "by increasing the GRID-SIZE-X or "
, X. ]; S; l7 D0 s  U, u6 I; {6 ^                       "GRID-SIZE-Y sliders, or decrease the "5 f" h+ v8 F0 Q- t: u: y/ X
                       "number of cars by lowering the NUMBER slider.\n"" w6 {' [- U& G. @" w# }4 v
                       "The setup has stopped.")
4 y$ Y% n# D' i    stop
; j  \8 V% B! L1 I6 T6 W  ]
" l% ~3 t* V4 W9 O2 Y& g- M$ G9 c6 r7 e' d& L, ~/ ]" V$ f
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ @( Y/ Y5 |8 Q9 e& X, n  crt num-cars
7 h  l$ Y2 r+ @" @8 ^6 t; ~1 ^  [. C2 }+ Y1 _9 b! W8 _( O
    setup-cars% N" |. w- t. E
    set-car-color
& L; v& Y% @- J    record-data& h& ~0 A8 c/ W. y2 X. i
  ]
0 a9 `3 L& t2 J, i+ n. h
7 R* R, k% e. k+ K# d; n9 p* L  ;; give the turtles an initial speed1 u5 O) V# Q8 t# t9 L7 C' x! d
  ask turtles [ set-car-speed ]: _6 i/ B3 L# @- j) a1 ^
: m9 f" O: ^) E, |4 K" |% M2 ?
  reset-ticks
8 z3 |: ~5 @. K+ g  u8 s/ Oend. L' B1 \. h: T  i/ O% A! V: q

, {. R6 x7 M+ |! F' P; K2 w;; Initialize the global variables to appropriate values
! s$ z6 P- C7 w9 Nto setup-globals
2 F! v- R) q" f1 P* B) f  set current-light nobody ;; just for now, since there are no lights yet3 R# ]1 S/ |0 K' v+ f1 T
  set phase 0
8 S3 e" s4 t0 s( i$ X% V+ z  set num-cars-stopped 0
1 n( k* K# J! b  set grid-x-inc world-width / grid-size-x
0 X9 G( \9 b' [* g9 S' J  set grid-y-inc world-height / grid-size-y
0 J0 z1 y' {8 U, {3 f% u% s5 y; n+ P# s4 A: J- `: V  J
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary& a$ R5 K* c% o
  set acceleration 0.099
' l# [4 f, P; g& D* n: Mend4 ?) K* M) a7 \' ~+ q. F

9 S; a. c) p9 t  Z# M;; Make the patches have appropriate colors, set up the roads and intersections agentsets,  t/ v: |4 }5 a. Q  t, i
;; and initialize the traffic lights to one setting
) U+ e& m: `* a) u# d7 uto setup-patches/ g" P6 P' `& ?
  ;; initialize the patch-owned variables and color the patches to a base-color  B/ e/ X- @2 {: I/ K
  ask patches
% C% D* U/ p& A7 Z  [
4 X6 z3 C' a1 V" D4 S8 ~# p    set intersection? false
  M8 ]' D6 H- t4 B/ Q7 d    set auto? false* C9 A+ A/ s+ Z- t# L4 R4 f% |
    set green-light-up? true, c$ n) W( Y! a/ C2 Z* f5 `5 X" y# ?
    set my-row -1+ a, d2 e, ^/ j! X1 Y" k
    set my-column -1
  |( |: S- ]8 x. ~* {" G( m) [: s    set my-phase -1
, E3 v3 p1 G6 v    set pcolor brown + 3
6 t5 I8 @* h6 t- ]7 _. J  ]% F/ A) M1 i$ E# m3 E; W
/ {2 R) s* L( U& E
  ;; initialize the global variables that hold patch agentsets
2 o" u1 ]2 ?. |9 u/ p! d  set roads patches with
8 E: ^7 B& v' z' m; H    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- E2 `5 ?+ C1 k& F- h3 i- e1 ]  h    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 T& P  M) M" J; Q# N5 ]; r4 X
  set intersections roads with
! q  t4 N' V* z1 w    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* ]" G) v4 a+ c8 [& S. l
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ S+ B4 [! b! _
( K! n: p8 N% t/ X  L" C7 |
  ask roads [ set pcolor white ]  M! j( \, P9 V0 r/ w5 T& P
    setup-intersections
6 ]/ a" A. {; R5 E) oend
2 b6 T2 ?6 D/ G- B' p" v其中定义道路的句子,如下所示,是什么意思啊?& s1 N8 M5 G5 }& `, l. E
set roads patches with
, x! W* D; J4 `* a- }2 l1 [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 o- Q& ^6 z1 i3 R    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. V0 C4 h' |8 H1 [+ k8 ?' N- a
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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