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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 @7 J- @8 M7 u* A# v2 v" V2 o
netlogo自带的social science--traffic grid这一例子当中,6 C! Z# y* \( G& e
globals6 `# T: h: p* [
[
. E; M9 E% Q( W: x) o  grid-x-inc               ;; the amount of patches in between two roads in the x direction! D1 }8 Y8 ?; I8 q9 P# ~
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 K  t; k: w! z: l  acceleration             ;; the constant that controls how much a car speeds up or slows down by if9 W( A8 c- l* H2 v$ A, q
                           ;; it is to accelerate or decelerate: h) e# \) ]5 v3 x
  phase                    ;; keeps track of the phase
/ U2 Q' c# k$ p2 x- \) N2 r  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure8 r6 q/ o; b( n( ^) D$ X: m- `
  current-light            ;; the currently selected light) c+ y) {" W# N; [
8 u9 e4 D; t' D$ [% X
  ;; patch agentsets, Z8 `0 C6 i6 P) J* ~" [
  intersections ;; agentset containing the patches that are intersections4 ?% ?& F& K) ^; h. D% H) W, R; a
  roads         ;; agentset containing the patches that are roads. \+ Q# R3 ?; t, i6 _# c) ?" E- n
]
' S6 u( y, C5 ~# _* \* `0 {7 R2 e( U: ?# S2 d2 ^
turtles-own3 z4 {0 z; ~3 B# _! E1 o+ T
[# n3 H, v, t' Q$ Y
  speed     ;; the speed of the turtle
% \+ c$ ?/ b/ f8 Y# b$ ~7 h4 c  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* F4 J( r. q" I9 L. W5 E, q) }  wait-time ;; the amount of time since the last time a turtle has moved5 V3 @% m8 Y& O
]8 `' d& _1 E, g: E+ N+ O' X

& D9 B2 b( m. M  b8 a" y  Vpatches-own
3 u4 Z% x7 _: I: e$ Q[
9 v3 S1 Y; W( Z0 r0 a. |  intersection?   ;; true if the patch is at the intersection of two roads* b# s6 s- C% G9 d" F  y( ~
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
: L3 _- H/ b/ ~6 |* ~* v                  ;; false for a non-intersection patches.
+ C9 b% ^( Q8 N' @' @: ?  my-row          ;; the row of the intersection counting from the upper left corner of the' z& s2 r) p' V& ]' h, V
                  ;; world.  -1 for non-intersection patches.4 g7 |9 j% x4 _- o. ^, l" d
  my-column       ;; the column of the intersection counting from the upper left corner of the9 K% q) G* z8 c
                  ;; world.  -1 for non-intersection patches.
. h8 ^5 G1 p( V! J' _  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.* ^* B( E4 z0 `/ H2 _$ x' L3 X
  auto?           ;; whether or not this intersection will switch automatically.
, R& e$ S- }; G. n3 w6 w                  ;; false for non-intersection patches.
3 m3 x* q0 c: n/ H! L5 a$ z]& j% o  R% T. q, ^, X6 k8 I
% l' Y: J' i" J" c$ f1 _/ q

/ r; I. w. T7 u0 m5 S8 ]0 c+ I& E6 `;;;;;;;;;;;;;;;;;;;;;;4 i* ?2 A: r* P2 d2 D4 D0 o
;; Setup Procedures ;;
" |& [. ]* f5 B7 T0 y" r;;;;;;;;;;;;;;;;;;;;;;
- N) n0 ~- I' B1 H' X- g. ?! @9 V( p
# Y7 w& f4 }- j7 a- d% L;; Initialize the display by giving the global and patch variables initial values.& y) D. z/ b$ ?4 O" X7 G5 A
;; Create num-cars of turtles if there are enough road patches for one turtle to
1 a7 n1 j4 _7 ^3 q7 V- ?; U4 K;; be created per road patch. Set up the plots.
- C7 I# L  S' W2 dto setup
3 M8 Y) N+ G" M. Z  p5 j* l  ca
# L4 b& f# N4 L4 A& ^  setup-globals$ e3 c( G8 g# J5 I: K

3 m; {! i6 K& r! A  ;; First we ask the patches to draw themselves and set up a few variables
; s1 o" @5 r; A/ Y/ W, Q  setup-patches5 l" ]% }$ C, H( L7 @
  make-current one-of intersections
+ `- W( `4 \1 G9 R& U  label-current- I7 h4 U9 a6 F# _$ D3 [$ V% [/ h- ?
& R  W8 }- D2 T" |( v9 [  I2 [
  set-default-shape turtles "car"& D! m; v' Z# k* u/ t

& h1 |8 d) o& s  if (num-cars > count roads)
# g2 h- C4 _# F( @  [* e2 c! M) y7 g" d
    user-message (word "There are too many cars for the amount of "
: U( i" o/ Y! g0 ~5 h# `( W                       "road.  Either increase the amount of roads "' ?. c; s' A. ^
                       "by increasing the GRID-SIZE-X or "7 @+ g- S" V2 l  l! Y  k5 O
                       "GRID-SIZE-Y sliders, or decrease the "1 Y% W( m, S. H. t( z
                       "number of cars by lowering the NUMBER slider.\n"( r7 t! x. K5 p+ {$ Q8 W
                       "The setup has stopped.")- l$ B) n) X, k& ?5 T! j3 H; R% o" c, k1 F
    stop" ~. y6 o* }. v/ h% b" S& R& i
  ]
. L. r/ r8 v! I9 g
1 f- L' j- M. t0 X) r* D' B  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 y: I7 O7 V) f6 p  crt num-cars$ ]% U; d, e$ M% V( g" Y! }
  [
2 g$ u8 R. |3 k$ P    setup-cars# I0 h% s0 F' A
    set-car-color$ [& _- P. \9 J3 f! P$ F# `
    record-data. ^& R2 I: w! G# a0 j# G# [* j
  ]
7 ^5 |6 f7 L4 q* \3 n
3 i0 _- b/ A3 G2 p" _3 l% ]7 f4 s+ q  ;; give the turtles an initial speed/ e+ k+ J3 B( k4 y5 n: B- O% w
  ask turtles [ set-car-speed ]
+ A) Z0 x7 \, J+ G5 o" c7 i6 M
9 U7 r* Y, y4 s  reset-ticks' N1 I8 o5 z* g- r7 u; _+ q2 `
end
% j. R& q) x( y9 S( f& j1 k, H
: b0 R9 h- }# t, c3 A3 |;; Initialize the global variables to appropriate values# z. r, j0 g' p# S3 t8 ]' p9 X3 }
to setup-globals
) L1 a' |4 k5 k% y0 z  m) }- \$ Z  set current-light nobody ;; just for now, since there are no lights yet
& R1 b) k& d& T; t& F8 d+ Y4 N  set phase 0
" M& v) b, ~& ^; [6 r  set num-cars-stopped 08 C4 Z1 H* `9 N' _9 E, m7 ~% s9 x
  set grid-x-inc world-width / grid-size-x+ j: F# K9 ?/ ~4 o4 f. x
  set grid-y-inc world-height / grid-size-y2 [* _0 j* O0 b

0 f; p6 d- E3 y0 _: r  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary2 f8 F+ w( q+ u) g: B: K/ F5 b
  set acceleration 0.099
6 ~8 ?) O% u$ n+ xend, G0 L- t- H. e3 s
4 n' N1 i. J) g* p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,1 }  y* ^9 k) z3 V5 w: I
;; and initialize the traffic lights to one setting. O$ g7 ?/ G9 ?5 E
to setup-patches4 ]2 m' R- e5 G( N8 l  e% _& o
  ;; initialize the patch-owned variables and color the patches to a base-color, s% [* `7 [" c7 @! D! t4 |
  ask patches
  |  E, k+ w/ g9 v5 F) X1 O  [6 h7 ]3 f) P; w4 G1 ?1 ?
    set intersection? false, A- q2 U+ U# a- d# X: V3 t4 u1 P5 \
    set auto? false: ]0 X2 ^. h5 Y# y* w
    set green-light-up? true4 t/ ], G! T: ]" T" l& e
    set my-row -1: ?, A: X7 x% ^& i% w8 s
    set my-column -1
  M- ~( G/ C+ d5 \# m/ C    set my-phase -1
4 D% k. p# @* z' W4 R  v    set pcolor brown + 3
2 s1 f1 X: [* r5 A  ]
6 I) j) M$ Y) M  F3 N( v- L* z1 X5 M  [8 s0 z
  ;; initialize the global variables that hold patch agentsets
# V1 ~& C# d; `  set roads patches with. y# G9 s" f4 |% o1 d3 \7 f" m
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 F: t! H% C! X& A& y; j7 J    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 m( f0 X+ N/ f; T2 {5 {* t
  set intersections roads with
- w4 N: S! e+ M7 B8 Y( N$ k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and0 P$ v+ ~' l- o4 d% ~/ F9 k% x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- h4 P( @, H% W6 K# P# a
1 K2 }/ ?% ^; `/ x; d% J+ F  `
  ask roads [ set pcolor white ]$ r# w0 w- [' H$ P# p* ?
    setup-intersections
& c- S) V) j0 wend; t, n3 l# h1 M# Q' y8 D* g' ?8 \
其中定义道路的句子,如下所示,是什么意思啊?
- @2 o; U/ m! Z  v, ]" R! C set roads patches with
; `8 B* H8 L7 f& S+ w3 v    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or  i) Y+ B: j0 U5 X& j% I
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 t0 Q8 ^% Q  n$ E3 t0 Z谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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