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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。1 Q2 c! W# h% v; E! @7 s% w
netlogo自带的social science--traffic grid这一例子当中,& r+ F0 W. ^* Q6 r; T  Q
globals4 W- d& i6 {3 ]& F4 |, r
[/ J' d6 F/ C% R- X% y
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
- g( D/ c6 ^+ m( B' a' M( l; T  grid-y-inc               ;; the amount of patches in between two roads in the y direction
" Z& _5 B; r. y/ E  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 G. E7 ?( `7 z4 N0 |
                           ;; it is to accelerate or decelerate
! {* T/ ~3 ?# I' x  ]  phase                    ;; keeps track of the phase
- o8 m7 }: @+ ]5 x1 \  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure! `9 v8 J8 R8 Q8 b
  current-light            ;; the currently selected light7 @, `9 G6 g5 [, K8 ^  ^

; _% {; {1 N- Z+ o4 x; I  ;; patch agentsets
, v+ ~8 b( _, R# M- }1 j& O  intersections ;; agentset containing the patches that are intersections
% g, W! i0 I$ `* Z6 K  roads         ;; agentset containing the patches that are roads# i4 y: L4 x' R- P( W
]
7 F  O6 O5 S% f2 u& n/ I% a. {. W' \) `# L: l- ]
turtles-own! u3 D( L0 b9 N5 A' U
[6 z' E2 Q5 R  }$ R
  speed     ;; the speed of the turtle* q+ u$ Y  ^$ u  p/ m
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 a6 s* M% C: U; u  wait-time ;; the amount of time since the last time a turtle has moved
1 {; Q: x# |( k1 r]
" F9 ?# ^  W( o1 g, e* [
. W+ w6 N2 h' |9 Mpatches-own
; p3 A. r. O9 d+ ]+ c0 k8 ?+ l[
* A% i& P: P2 }, _3 E  intersection?   ;; true if the patch is at the intersection of two roads
/ r8 z* v5 A) m  d  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
. Q1 v' z+ m# l$ S5 Q) K- b' V: ?                  ;; false for a non-intersection patches.: \: g8 N/ n( k; p9 H2 f( ^+ b
  my-row          ;; the row of the intersection counting from the upper left corner of the( p! m1 U4 }9 N) C* d0 r
                  ;; world.  -1 for non-intersection patches.! D+ @6 L- L* z% W9 n/ s  }
  my-column       ;; the column of the intersection counting from the upper left corner of the; O1 y2 z; E7 V# ?
                  ;; world.  -1 for non-intersection patches.
* r2 Z  t/ e4 f  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.! v# E8 |% c* @4 E5 a" A0 F
  auto?           ;; whether or not this intersection will switch automatically., U6 C/ {2 V8 q3 v# S0 S
                  ;; false for non-intersection patches.
+ |# t. V5 Z7 J0 t# ]4 O]
2 [3 b' }8 r8 H9 z
5 C; G9 o! y. r( k+ q' J0 q6 r( h% h5 b2 E3 W& A  d2 m0 m7 E
;;;;;;;;;;;;;;;;;;;;;;6 {$ k' @: ~8 e; t8 m9 q) |. x
;; Setup Procedures ;;
; {. E0 r/ {6 O( {;;;;;;;;;;;;;;;;;;;;;;( Q+ p0 _+ H+ g- _) W

) f0 k" G2 I' P9 j; [8 P* @  ~;; Initialize the display by giving the global and patch variables initial values.. I9 d' W# Y; o' c
;; Create num-cars of turtles if there are enough road patches for one turtle to2 O2 c: d, Z  Z' P  M. Q
;; be created per road patch. Set up the plots.
; q4 C4 Z0 Y. s, {4 b" Qto setup! I% T: C. R! I% g. U3 i; R
  ca. Y5 y& L' w( E7 }) v4 r
  setup-globals/ |) W7 P9 }$ N; z" L% [
9 A4 ]- p3 k0 M2 x
  ;; First we ask the patches to draw themselves and set up a few variables9 `' g4 ?8 _9 h
  setup-patches  Q5 N+ V$ O: m# q9 E8 R
  make-current one-of intersections0 S2 {: N* G; q$ ~
  label-current+ g/ ?1 n# h$ i$ S7 e/ K+ _
( z( g" v, k# a/ B3 e; n1 q* j! y7 u9 ]
  set-default-shape turtles "car"
6 d* z& M  |- ^* f4 h  C, e
2 l4 d+ q; L# [  if (num-cars > count roads)
& z0 R# _( ?$ n$ m/ a2 M  a  [& [: s0 Y( a/ y) {6 e( |4 Q
    user-message (word "There are too many cars for the amount of "
: ^( A2 N% F; V& Q. a$ \+ w                       "road.  Either increase the amount of roads "
# d' A; c$ o' F; u                       "by increasing the GRID-SIZE-X or "
: ~$ }3 H! f  A- q5 n+ t                       "GRID-SIZE-Y sliders, or decrease the "  y/ B8 n3 a6 R! G+ C
                       "number of cars by lowering the NUMBER slider.\n"
& y  U' p% K; n; l' v0 ^                       "The setup has stopped.")6 O* `/ B! g; j! H8 `" \
    stop
; x" Q1 F+ x# g9 t' j- M  ]
3 [8 b6 @& v& A0 @
2 Q* h$ z8 Q4 ?' |4 l  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
$ E! F& S' J, L' q; p  crt num-cars
  ~  h: C; {5 Y  [
; F, i6 Q! v) T2 S; L7 O    setup-cars- W& g: v  b3 g- S: D
    set-car-color8 {7 K* w8 s3 F( l7 v  E: m
    record-data4 h5 t; D. u) ~" U  s
  ]
* g+ r; L1 Z( {" h2 p
6 Q- N  Q& u+ A3 |  ;; give the turtles an initial speed! Q4 `9 B+ Y) l# F: c, V: Z& t
  ask turtles [ set-car-speed ]4 ]) J+ x) H, u, N

. u" r5 E& j# N  reset-ticks
0 r! x; V3 [9 }, r4 e2 bend; E5 a( v! y; q  p* O

0 i! n1 k; G: c  \' i% n& p; t& G;; Initialize the global variables to appropriate values; L( c3 ^& ^/ q
to setup-globals1 U* A7 b6 Y7 j7 Y
  set current-light nobody ;; just for now, since there are no lights yet8 N: l4 o) @! e. }; x& P
  set phase 0
1 p& W3 B6 u9 }# K$ E* N  D! E  set num-cars-stopped 00 ?' G- f  J( i' N6 M( U# w
  set grid-x-inc world-width / grid-size-x
3 n9 w# ^1 U* D/ n3 B5 B  set grid-y-inc world-height / grid-size-y. m' T) @2 j* i; _7 R* K. c" G5 t' j+ L

5 ^: h+ J( I8 U; T  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 u& X" P6 S: o& O
  set acceleration 0.099' t+ K+ D8 ^; }$ A4 \
end2 @# Z# a7 Q7 C% K/ X
( h4 _: ?' l( |; s7 m: n
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,! J2 A: {1 P4 K8 `
;; and initialize the traffic lights to one setting7 y) X: i. n$ W* f5 T3 j; t4 b
to setup-patches
% x9 G) z; i9 }8 \- I0 k* j' ?/ R$ R  ;; initialize the patch-owned variables and color the patches to a base-color. e$ o/ g' X5 I2 e0 S; ]) \
  ask patches
+ [% S5 p8 N8 f1 s4 f  [5 h3 p9 `7 O5 s9 ?. e: C" I
    set intersection? false, C; o: Z0 }  f) y( q% n( K5 q* D, \; L
    set auto? false) O3 v' X' z: X3 f& p) O+ o9 f
    set green-light-up? true
5 {# q$ A2 P# x4 w  ?: ~6 B4 i    set my-row -1% N: k2 V1 `. E5 c& R2 ]; m# n) O
    set my-column -1% X  T/ D6 [: {0 ~
    set my-phase -1
7 \, G# \5 Z/ z& f- E    set pcolor brown + 3
" P! ?6 S! d" l& t2 p. t4 z" }! G. Q, k  ]0 K5 h: g* |5 q1 R- ~- B
  [, b- |  }& N4 F) I9 C9 G
  ;; initialize the global variables that hold patch agentsets7 J) o4 r+ A7 C/ b
  set roads patches with$ {$ c4 @  Y5 l- x3 z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 t7 m. u# ~$ z% `$ l( c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 I' d) q# L4 H  set intersections roads with9 Z. g+ O$ r; A$ T* [" J# T. O6 \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and0 \8 Y, s1 r7 J  B9 @+ c" L
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) n) L% j) y" c; ?) i
* N$ r! l' K' P+ |: ?* n7 h  ask roads [ set pcolor white ]
' P. p: C6 h& w9 |0 a  N    setup-intersections
/ Q  N- b' J8 p) Y  `/ v0 hend
" U1 @0 _# A2 i9 ]$ ^其中定义道路的句子,如下所示,是什么意思啊?
% P. m/ m- i8 @( ]# { set roads patches with
% E/ Y2 j; e7 D3 J0 K8 c, _( f( i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 N% n4 n5 u2 t) S  G; Y& w( \    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' Y  U' @2 Q8 o
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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