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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 s# c4 ]+ E: ~- L) w" z% c
netlogo自带的social science--traffic grid这一例子当中,# r, V! ~2 J* m% U9 ~
globals0 O O' }& @2 _, U
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grid-x-inc ;; the amount of patches in between two roads in the x direction
4 |6 x4 l5 M) f; w; ~* d grid-y-inc ;; the amount of patches in between two roads in the y direction# U1 x) K& x' D/ L! ^
acceleration ;; the constant that controls how much a car speeds up or slows down by if
9 j o6 m, [: D1 o" W) U8 I6 \ ;; it is to accelerate or decelerate
n6 j. o& g7 c phase ;; keeps track of the phase
$ d7 |% e- q8 L' { num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure% g- r& T: w5 x) Y& n
current-light ;; the currently selected light7 |9 Q7 Y# A. G
/ e# U5 Z8 o" C; Y) ^, }0 m ;; patch agentsets( j Q3 p: \' z- V' _/ S& l" `# L
intersections ;; agentset containing the patches that are intersections- x9 x+ N6 B0 ^
roads ;; agentset containing the patches that are roads# o/ J' _4 `+ E2 c( @. [+ k% }+ Z6 O
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turtles-own0 h" h" k$ \; b& q
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" p: f/ O, b: [+ D9 g speed ;; the speed of the turtle
8 C5 _# z1 c" O* }" n6 r. N up-car? ;; true if the turtle moves downwards and false if it moves to the right1 M/ b5 O5 P5 w: Z. Z: S
wait-time ;; the amount of time since the last time a turtle has moved5 q. F8 p+ M; m2 v, K9 i
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patches-own4 N) k7 j" g* ?
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: i! V, ^3 W, u- w$ b intersection? ;; true if the patch is at the intersection of two roads( ?2 O2 y1 U5 z$ J; w4 g; l0 R
green-light-up? ;; true if the green light is above the intersection. otherwise, false.( X ?1 h# g8 x0 ?
;; false for a non-intersection patches.) k" \4 | {# P2 {
my-row ;; the row of the intersection counting from the upper left corner of the+ r5 f) T9 y/ @# W1 r2 o
;; world. -1 for non-intersection patches. Q9 @# G8 k& F
my-column ;; the column of the intersection counting from the upper left corner of the
8 f+ X# s; Y/ d$ h ;; world. -1 for non-intersection patches.
8 T2 k4 F6 S3 H1 u4 q my-phase ;; the phase for the intersection. -1 for non-intersection patches./ b0 s* H8 w, g5 r9 ~" w
auto? ;; whether or not this intersection will switch automatically.
5 F0 z3 @" ]1 j9 ~! }, [ ;; false for non-intersection patches.
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* m% X8 H' C% R; y/ l& q6 w5 X;;;;;;;;;;;;;;;;;;;;;;
7 z {7 v2 a/ q, a* [;; Setup Procedures ;;+ u8 ?. U! T9 M; g: `- o3 a+ F( L
;;;;;;;;;;;;;;;;;;;;;;. b2 o y8 ]0 N4 G, L5 C5 U g
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;; Initialize the display by giving the global and patch variables initial values.0 {1 F3 F4 [: {2 J" }+ u
;; Create num-cars of turtles if there are enough road patches for one turtle to
1 L8 y- c6 `+ |5 I- D;; be created per road patch. Set up the plots.
u" S# }. ^2 q& A# M; R/ c3 l0 Y9 m8 Fto setup
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. f) `+ V' g# e setup-globals
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;; First we ask the patches to draw themselves and set up a few variables, { g4 W* a$ q: R) y+ n: q
setup-patches3 L* z8 V2 |( I2 E& S
make-current one-of intersections
6 s6 z6 {! C3 ~2 F0 [ label-current% x/ D( q; q6 J0 y6 |1 W& C# m
: Z" i$ j* H, y& z b: w6 Z" S set-default-shape turtles "car"( _+ h' E2 N3 p1 [: f6 d2 ?
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if (num-cars > count roads)
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. p% c1 d( t4 w* q( Z: ] c. c user-message (word "There are too many cars for the amount of "& v& S3 Q; u! V+ |
"road. Either increase the amount of roads "+ U" o+ a1 ]1 `0 T; J
"by increasing the GRID-SIZE-X or "( s3 I# Z# _2 z* ~
"GRID-SIZE-Y sliders, or decrease the "
, G) r# P2 y# G4 t) `5 K, \ "number of cars by lowering the NUMBER slider.\n"
( Y0 y4 e" _( y# H- J "The setup has stopped."): R# {' n3 H' n) l
stop, R: ^2 K/ O! F+ p% g, T
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;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
4 @. x/ H0 t: e" T5 J4 L crt num-cars2 f; f$ r' d* B
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3 ^% a; z% \( K setup-cars4 P, b, w# m. d7 u1 G
set-car-color, |& B$ |* M8 P w0 T2 G; s
record-data
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( [1 i8 k8 m" e ;; give the turtles an initial speed" A0 V: L& k0 @+ i! F& x
ask turtles [ set-car-speed ]! Q' ?5 y( |# R# F' m! Z4 R2 j
( C# v! ]; A" k3 c2 q' R6 b0 m reset-ticks
9 Z c3 E5 h# D: Nend
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;; Initialize the global variables to appropriate values
( i8 E, R ^- I9 l6 S$ t vto setup-globals
8 f: B* U( @" ^) p- j set current-light nobody ;; just for now, since there are no lights yet
% z5 _! Q5 N) a: j2 { set phase 0
! u8 W& L }2 R% ]& a; l1 O( A1 j set num-cars-stopped 0& p" ?# q5 e. g/ a6 f3 c4 K
set grid-x-inc world-width / grid-size-x0 b- H8 ]/ D* B8 w2 a; d7 J! {
set grid-y-inc world-height / grid-size-y( `2 ?' |4 X' ^# N5 n
0 w/ Q5 v8 |+ J% C- i7 e ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary/ U1 \+ f( d" F6 Z& Y
set acceleration 0.099
- `0 W% q) k3 J" g' y0 T- Jend
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
+ [' h$ m K" c; D' n) ]: @: c;; and initialize the traffic lights to one setting
/ R' S& @- w; k. U$ eto setup-patches: G3 G! A3 k' F+ w6 p5 F; T
;; initialize the patch-owned variables and color the patches to a base-color6 D6 s- F$ ~0 \3 X! R
ask patches
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set intersection? false- \( [7 ?3 s! |$ Y) d: G) y, `) K6 L8 M+ F
set auto? false2 j) I: X' B& [9 m7 w4 ^6 @
set green-light-up? true, ^: B- j9 L' N# H, A& d! O
set my-row -1
& {: z ?8 n# a- X set my-column -1
" u- ?5 x4 k) `9 C set my-phase -13 v- u: g `0 h: o
set pcolor brown + 3- l- R. K" d. Z" D; h- ^9 Y
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;; initialize the global variables that hold patch agentsets
! s: E+ Z( ?% \; ~3 r set roads patches with% I0 I, C: f- N. x3 s
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
`. V1 e x& X7 G (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 ]# `* |! u/ z% D/ m
set intersections roads with9 O# R$ g0 ?. u
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
6 b* k$ u" r& q4 A& A (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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% o5 Z) ~ s, b- Q' w5 i( o& P: @3 h ask roads [ set pcolor white ]
; F; P; ?8 |% [9 E8 m+ y. Z setup-intersections
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其中定义道路的句子,如下所示,是什么意思啊?
* T2 i2 f4 |7 t n set roads patches with
' @* w* i7 J# S# C, r [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 c" D9 E3 \$ j7 C" v (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% W0 x3 t- N& h; B/ C. h$ c
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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