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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。' c2 k0 J, t) O
netlogo自带的social science--traffic grid这一例子当中,3 `5 J9 {( T5 R, I  o* ?6 }' S
globals
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1 u( e; z1 b4 Z! G  grid-x-inc               ;; the amount of patches in between two roads in the x direction
9 h7 L" L( Q3 m1 v  grid-y-inc               ;; the amount of patches in between two roads in the y direction) r# _2 F+ ~0 p/ j
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
/ E! i* d, N* L9 @- n' j3 X8 |                           ;; it is to accelerate or decelerate* y/ M* \$ {  R4 v5 K
  phase                    ;; keeps track of the phase
- c' J: W. f. y8 i) b" t  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
! s% u  X/ m3 d% P( q$ g  current-light            ;; the currently selected light' Y# d8 a0 E/ B

  w& I' I, ~- Z# s- _$ J3 o  ;; patch agentsets
4 c$ j4 E4 G& G% n3 u) @" u+ H7 P  intersections ;; agentset containing the patches that are intersections4 S# T8 ]( Y: X5 I" t
  roads         ;; agentset containing the patches that are roads
; }5 f% i0 x+ p- m0 m) Y9 ]]  d6 O, o- `: H+ W9 X, v: C: W) }

5 }% P. E' f9 i: W& Mturtles-own" d! ]* s: L6 T2 t% [
[1 W3 G. Z- H* W! r) e4 B
  speed     ;; the speed of the turtle5 [4 s1 l8 ?6 G1 c( @# @6 c  G
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right' Y& u- ?, g! K+ y: D$ n
  wait-time ;; the amount of time since the last time a turtle has moved8 R' ~$ C4 _( X8 C+ F- M) a
]
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patches-own: Q0 P& F" N5 u5 z, e3 R' k
[( L0 P  c5 n# ^3 S
  intersection?   ;; true if the patch is at the intersection of two roads
) }6 b1 q5 V4 U  e; v' x  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.0 r1 A( ^( }  x8 D. R  G
                  ;; false for a non-intersection patches.( L5 i" ?, s7 G# L3 u3 i/ x& `  Y5 X
  my-row          ;; the row of the intersection counting from the upper left corner of the
. P! l' y$ ^# F                  ;; world.  -1 for non-intersection patches.4 m0 P9 D4 D4 }8 N& u
  my-column       ;; the column of the intersection counting from the upper left corner of the; ^1 }) u6 K- M. u5 m1 T$ x: V/ u
                  ;; world.  -1 for non-intersection patches.: w; }% e4 D5 f" p8 ^  b
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
6 u" c: f# R' J/ r& k  auto?           ;; whether or not this intersection will switch automatically.
- Z7 N+ \. I9 p; H) R' ?                  ;; false for non-intersection patches.8 E& x/ c7 o2 V5 i7 E+ R3 Z3 {$ ^
]0 |2 [9 t* [* x/ G7 z
3 S0 p: X: h' T6 i" U5 j2 J

3 k7 R  a$ Q/ h8 c8 ~% B7 L9 v;;;;;;;;;;;;;;;;;;;;;;- k) E- ]0 X$ p, z4 d' |+ i; b
;; Setup Procedures ;;! _# x: T5 \' h, w( b
;;;;;;;;;;;;;;;;;;;;;;- e5 `# l! J  t1 H: l

: c1 }$ s! {  n4 g! Z6 p8 u- R;; Initialize the display by giving the global and patch variables initial values.
1 I) T; S* V) E0 p- C7 V3 X;; Create num-cars of turtles if there are enough road patches for one turtle to4 `" _! }! k) j, B1 q( b
;; be created per road patch. Set up the plots.8 h9 T  z( J6 o& s' y' {. w
to setup7 `1 {# m& L* C( j& }3 |7 z  f* S
  ca5 F. p- w9 o( ~2 ~
  setup-globals
: x1 K; C/ |' _4 V% E1 B) A6 e* C; M! r% u" `
  ;; First we ask the patches to draw themselves and set up a few variables- ~& _" y, L3 B
  setup-patches
9 w" F' P% e9 l$ F4 q  make-current one-of intersections( R) e5 k* ^/ ?; }: G' Y
  label-current
! P, P3 V3 [& g* x: B! \  W/ Z- d. F* f& y
  set-default-shape turtles "car"
1 I5 y  ]7 O' C. Z$ o8 u
9 }& b0 [- g# ^- m1 V  if (num-cars > count roads)
; T5 D4 I/ ?$ i! ^9 z: X  [
: h6 c/ `5 h8 n1 p1 s5 d, s" K9 T0 A    user-message (word "There are too many cars for the amount of "
8 ], R7 S* `* }                       "road.  Either increase the amount of roads "2 E+ b; \/ N' L3 p; j6 i
                       "by increasing the GRID-SIZE-X or "3 P5 H5 K0 V# P" T& v% Z; D2 S8 P
                       "GRID-SIZE-Y sliders, or decrease the "% P0 ]7 {. M1 k( R( `1 ~! \
                       "number of cars by lowering the NUMBER slider.\n"
  `) p' ?" h3 N" u' y$ d                       "The setup has stopped.")( V% S& s# J: Q
    stop1 c+ g: k+ |9 G* a) d' o, b6 t) H
  ]
* @+ Q5 T! d0 b- m" a9 ^" W+ ?' Q5 _- i) X& Q
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ o; X7 c" Z( T" H8 R) M( d! b
  crt num-cars) v5 p3 m+ ]6 x
  [' D6 {) H; X6 D7 p5 B" I
    setup-cars
$ i9 ^/ i* J4 j- L6 S- W" ?    set-car-color' e( l; Z5 R; v' k' ~6 K$ n; ~! U, y
    record-data
* `, N- P4 Z# g7 ]4 s  ]
8 v2 S7 d2 }4 I+ w* i' x9 A& ~3 h9 n
  }2 Z; J( E, P# d% e: I  ;; give the turtles an initial speed
2 h" q2 n; \8 X  ask turtles [ set-car-speed ]. M; Z3 B# Z1 c. s$ w: r( E
6 Y3 s+ R$ T1 V4 v$ E1 i
  reset-ticks( U: z/ ^" h- w( M5 n& p% H- N4 A
end
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;; Initialize the global variables to appropriate values
8 r7 Y  H. ]0 H* Y5 ]% _) _to setup-globals
$ t- X) J2 p3 j* c9 x  set current-light nobody ;; just for now, since there are no lights yet% j4 z( O! J$ `* o
  set phase 0
9 E% t8 T& V6 V/ k  set num-cars-stopped 0, r1 e1 g! P- r7 A& X. S/ a$ ?5 M
  set grid-x-inc world-width / grid-size-x/ y7 W  E2 Z+ X
  set grid-y-inc world-height / grid-size-y
9 {0 {3 Y5 P+ `7 G
( y1 ~+ s9 |# |  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
& [/ D0 q& z- ^: Z# j  set acceleration 0.099! b. Z8 y. J" c6 X+ |
end
, f1 L& q- H1 r. N! b. |6 X$ }; s0 z
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
3 U9 d& O3 z/ {% G% ~;; and initialize the traffic lights to one setting* I2 z$ `# t* A' }/ Y7 W
to setup-patches- T" P1 {' Y* `2 V9 Y
  ;; initialize the patch-owned variables and color the patches to a base-color: n6 x: a9 Y+ C' j
  ask patches
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    set intersection? false3 o5 ]3 I( F: r: Q9 V4 L2 F
    set auto? false! v" T. ]) v; b# T- D9 x
    set green-light-up? true
* B2 P4 n3 L; t" O3 [. D    set my-row -1
5 G; X; d" A5 u) \( Y1 M- @6 E; j/ R    set my-column -1# ], j" s$ X; U6 C
    set my-phase -1
( G* l3 l- Y6 L. G) N% d    set pcolor brown + 3: p8 w8 d5 C" V! Y4 _4 J
  ]7 e: {3 z* u% T* M: R; E/ A
: R) e4 a/ c( ]/ D, b- N$ C$ ~
  ;; initialize the global variables that hold patch agentsets
1 f+ H5 D' `+ p8 o  set roads patches with8 {8 n! D' y2 y8 D. V9 t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) I7 I0 B+ i* `5 _. k    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 H% J, n& Q0 U% G6 U8 o  set intersections roads with9 v# H6 n6 Y4 w" I* W! M
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and/ V0 ^( g) g6 [1 R
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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  ask roads [ set pcolor white ]8 p/ F2 r9 L: i7 j. K# q# V
    setup-intersections
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其中定义道路的句子,如下所示,是什么意思啊?0 V" q: k! @. i* z* w$ S. z# D
set roads patches with) f( B6 I7 W7 y: X" ^: A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 y' \5 r- e4 l) K. {    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ t2 b1 j% R- B/ ^0 C谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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