|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
h# W1 M$ w, C" Ynetlogo自带的social science--traffic grid这一例子当中,7 v0 T3 _1 v; E6 Y; r
globals
! r" w I3 w5 r, m5 ^- w[7 Z6 i v, ~$ ^3 R$ W1 }
grid-x-inc ;; the amount of patches in between two roads in the x direction
- C: ^/ E8 u: T) K grid-y-inc ;; the amount of patches in between two roads in the y direction6 O6 Z: g: k. N# P
acceleration ;; the constant that controls how much a car speeds up or slows down by if. k) y7 I# R; y$ @( _
;; it is to accelerate or decelerate) E0 j6 v5 q; e( Y4 j$ Z% H
phase ;; keeps track of the phase2 N! _8 i0 ~* k8 Q) O) `+ j
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure8 ~) ]; Z" v- O& U. w; g
current-light ;; the currently selected light6 G- r: O5 h/ x3 _
& H0 V5 `) Z( y) |+ E ;; patch agentsets# N$ n6 R9 _( B# G0 O
intersections ;; agentset containing the patches that are intersections
: Q& d/ e. p# Z, a" ~" m4 a roads ;; agentset containing the patches that are roads
( O$ ^8 X$ Q/ O]
6 G& S$ ^8 f" F }. k1 g
4 ? L6 F" M# k) _" k& {turtles-own
, N* _" @6 R: j9 |* U[! n+ _ Z0 Z$ o( C2 S( m& q S, W
speed ;; the speed of the turtle
. ^/ l0 o6 `. n& u1 Z3 f: g up-car? ;; true if the turtle moves downwards and false if it moves to the right
Z+ D8 s# G1 L0 H4 \' |1 D wait-time ;; the amount of time since the last time a turtle has moved( _9 o7 S6 }1 U; i( F; t$ w9 X2 C
]
! V7 o( u1 ^- K7 w3 J# v
) ]* y5 E( W# g- @/ W. Upatches-own
" E1 X% H) P, Q @2 M[
0 ~0 }/ M w& } intersection? ;; true if the patch is at the intersection of two roads
. M" ]) O, H2 t green-light-up? ;; true if the green light is above the intersection. otherwise, false.1 Y# V! B- l$ R3 d- W
;; false for a non-intersection patches.
1 G) u3 @; g& n; F% s! _/ F4 L my-row ;; the row of the intersection counting from the upper left corner of the- b2 a2 e: r6 q c* k4 Q. n) j, z' ?6 ?
;; world. -1 for non-intersection patches." N+ O2 ? Z, {/ Q1 @' E' `
my-column ;; the column of the intersection counting from the upper left corner of the
5 V u3 _! x" X( s$ R/ \& K ;; world. -1 for non-intersection patches.
. J6 w" D5 _2 V my-phase ;; the phase for the intersection. -1 for non-intersection patches.1 J1 i! ~6 a& n. }' A: b" M7 z4 r
auto? ;; whether or not this intersection will switch automatically.
# ?0 g7 A3 V _$ J ;; false for non-intersection patches.
7 r" A2 f) G( |' @# w6 y]: A0 `+ j* V4 H6 e
) L/ m5 d2 L8 l6 R, c; m* D" h. j6 t
( G+ h$ O8 |) Z4 A+ [1 W8 A& w
;;;;;;;;;;;;;;;;;;;;;;
4 Q$ F; M' ?+ e3 ];; Setup Procedures ;;
: U8 Y( d3 z9 z5 H" G C# b- l: S;;;;;;;;;;;;;;;;;;;;;;' T( c2 a8 l1 r H( v2 C
# J0 k9 P% {$ H1 D7 c% \2 D
;; Initialize the display by giving the global and patch variables initial values. m' C t; U5 ?6 e
;; Create num-cars of turtles if there are enough road patches for one turtle to) z) z2 T) E- T; ^/ j
;; be created per road patch. Set up the plots.$ \$ ~% D, Q+ D2 X- O0 `
to setup
* e7 L- v* [$ t- _4 K7 X ca. I3 B$ w2 z+ d- g$ E; D; e
setup-globals
8 ^# S' u8 v) Z* G1 r8 M% Y
5 @9 o7 C* k9 u2 C7 V ;; First we ask the patches to draw themselves and set up a few variables
( w* d/ Q( R. y2 t) l setup-patches# K& s u" ^0 {7 I) C
make-current one-of intersections
1 B/ k) n5 y& M label-current
; k2 ~9 [& G) _, C; G
: U, U# D# U! V# S5 }0 `2 W9 b set-default-shape turtles "car"
/ q* c( x; q$ p$ ~& T
& y# q+ A, F- O# @6 _4 F if (num-cars > count roads), B, q: r" p/ z$ q- n5 e
[0 O! Q# Y( Z1 ?6 U; E9 k- ~
user-message (word "There are too many cars for the amount of "1 b% P& Q! F. D/ v$ J# V- Y5 G
"road. Either increase the amount of roads ": F2 x9 f- S* w& B2 T
"by increasing the GRID-SIZE-X or "1 ]/ l: F8 l- [" f4 ~( }7 ~( Q3 m: x3 g
"GRID-SIZE-Y sliders, or decrease the " V U- z1 R9 Z4 r5 a$ C" E9 c Z
"number of cars by lowering the NUMBER slider.\n"
! x7 T4 B+ D/ a6 q "The setup has stopped.")
" q; E! `8 W2 X1 v stop
& Z* M6 D( T: a, k. A, O* [ ]
5 y* r! A5 s- R6 Z, \. i9 F
3 ]+ J' M p8 t% ?7 P ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
. i3 k$ g1 _8 P- j: H crt num-cars+ J* b* K) p2 d9 H d J
[
: V+ U/ z" k2 u9 w1 x7 y setup-cars/ h0 e5 l- [. d3 n9 ]: I# g8 W
set-car-color
- Q3 N, x7 G) C: m$ U" j7 _ record-data# _4 R P4 X1 N5 w1 Q; _
]8 H: o' L# F8 m9 ]! ?) A: X
' ~/ Z& \- b4 m" p, z* P9 u ;; give the turtles an initial speed
1 \8 k. @; e) o+ D$ f ask turtles [ set-car-speed ]
7 I9 o/ Y. R Q. L' j8 L5 ?' f( I( u. m8 R5 L
reset-ticks
' H, K5 M* F; ~0 w/ ]0 Q+ Cend! J- n1 ^" m$ w" O1 Z! s3 n* |
# k e3 v- V# A7 y: U Q;; Initialize the global variables to appropriate values
/ }2 g- X- ?' h6 P) pto setup-globals+ L$ [ c- C; Z
set current-light nobody ;; just for now, since there are no lights yet* J4 N4 `0 C/ F: n
set phase 0
/ s* u7 m [0 N set num-cars-stopped 0$ l: A7 i P/ x. ]
set grid-x-inc world-width / grid-size-x- _, D* z0 N, k, O0 x
set grid-y-inc world-height / grid-size-y" D/ I% Q3 h. V+ ]. X1 l
+ r7 v. G8 J* I; Y3 x0 E ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary6 @4 p4 d, C: L6 d0 i( X3 p
set acceleration 0.099! J' k" w7 j, f( x
end$ Z$ |2 o6 ?/ U
- F, y+ Q' ^# n, N f- f M3 r F( m;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
\' b9 \) X( H" Q+ b4 K;; and initialize the traffic lights to one setting
) l* ]0 L5 j# I6 M* P) A# R* dto setup-patches
: `. @4 o H8 S/ A9 D$ I' @ ;; initialize the patch-owned variables and color the patches to a base-color- ~4 E( P; V3 x6 @" A
ask patches
$ Y7 l: E, |8 f l8 p U: U [
; c& h4 f* M: h2 J. E" E set intersection? false
' D t: g/ y9 z, o4 v' H set auto? false
m* a2 D, u& q: \0 f6 W! J set green-light-up? true
9 `: j( ^* Q/ P n9 N' |5 b set my-row -17 b7 L3 @* q8 e) m- ]) ~7 z' @
set my-column -1
% \$ Z" F5 G) `, }( a( u set my-phase -1
* f/ \0 G" _( a, d( C set pcolor brown + 3# P% `2 c* Q+ A9 A7 H r! D1 a
]
+ {0 E7 n9 G) v; [- ~8 {4 F/ o" e& P: D! ~" k; a
;; initialize the global variables that hold patch agentsets
# [8 S. a `8 i set roads patches with1 C7 P1 [6 M8 Z& t
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 j2 C j- ?6 d6 S
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( C4 o8 t/ A; {. M3 t) V( O- C* X set intersections roads with
5 x, } \( d8 | [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# M7 X f9 r$ q# p3 E (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! `2 L( ~5 m4 c6 E3 G# j$ A3 H7 i& B8 ~- {, }- v
ask roads [ set pcolor white ]
* i, ?) r4 t! z3 x, T+ G setup-intersections, n, q1 U" ]0 N7 q0 Y
end
9 Q, U/ W' w5 d1 d2 @+ @其中定义道路的句子,如下所示,是什么意思啊?
2 p" X& T4 x) X" ^8 ^ set roads patches with
, P) d8 I6 q8 d: D [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: w: A- d* P: ?8 T e6 f0 [
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 i4 L5 U' w0 C" k- J" L9 l+ K+ o谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|