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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。/ x# O+ U$ ~; L* s6 S- L
netlogo自带的social science--traffic grid这一例子当中,
7 x; K) E# o$ d& g3 k7 X5 gglobals
7 r! r% f5 ^/ i% p[
2 n6 L  i; K1 N' ~( ~2 F' ?0 _  grid-x-inc               ;; the amount of patches in between two roads in the x direction
" U6 ?' M! w4 [& V  grid-y-inc               ;; the amount of patches in between two roads in the y direction, g2 ?% K$ O3 F: @' w
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if2 K4 e; _- L, M1 K8 r
                           ;; it is to accelerate or decelerate0 s  @4 x7 x( z- k' F4 ?1 H+ v
  phase                    ;; keeps track of the phase. C7 I5 s2 j7 W
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure- L$ t+ }- m  ~- w
  current-light            ;; the currently selected light
; O4 U2 j( v( W9 ?( N; M/ n; m
, }* l7 g, m, ~4 _( w  ;; patch agentsets
9 d* h! m: P" h2 |# T  intersections ;; agentset containing the patches that are intersections
+ t! K/ d0 C, i2 ^. Q8 m  roads         ;; agentset containing the patches that are roads# Z4 x- h" w3 u7 ]3 ~- b
]; T4 C- \& m$ w# f- K
. x* _( A& ^) T) z
turtles-own" ~$ H5 m" w0 ^7 G, S  Z: m, o
[
3 J% Q, m0 i2 N5 v# u" h) P  speed     ;; the speed of the turtle
) S7 k+ \: z- Y  up-car?   ;; true if the turtle moves downwards and false if it moves to the right5 E) W9 |3 [8 }
  wait-time ;; the amount of time since the last time a turtle has moved# }/ L3 Q$ G! o9 e% G: W; S! q6 v
]
- O& ^# b9 p% M6 Y! D2 {$ ?) V  N0 v  n7 ~6 ^' @
patches-own! Z' A, L3 j  z* E* l
[; X- ^# f7 X" p* C" {
  intersection?   ;; true if the patch is at the intersection of two roads
' @7 V  I5 Q8 s  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.# d- E! @8 i4 R) g$ i
                  ;; false for a non-intersection patches.
) {* @. P8 O2 q/ P- h; Y- h  my-row          ;; the row of the intersection counting from the upper left corner of the1 g4 z3 `) v) [
                  ;; world.  -1 for non-intersection patches.
8 [4 R7 V8 b0 j  my-column       ;; the column of the intersection counting from the upper left corner of the! U4 ^/ p/ s  u9 O4 @; ~
                  ;; world.  -1 for non-intersection patches.
; f4 X, S2 l( e3 K/ m8 s! [! h  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.! {* Y/ h5 H# W, u% N% S. ^) X
  auto?           ;; whether or not this intersection will switch automatically.! \0 d+ d4 S' p! d7 J7 w% Q/ f
                  ;; false for non-intersection patches.! H0 y1 ?, R# h* V/ S+ Y
]
! M: T7 s* `2 L# M( c" z  S& }9 v$ K: D; z
; J" ]6 X, \2 X- L
;;;;;;;;;;;;;;;;;;;;;;8 T3 f, Q5 o1 Y* r
;; Setup Procedures ;;
9 C- |4 y( q. e1 p  m) K. ?;;;;;;;;;;;;;;;;;;;;;;
% I7 O* F) [0 \) B: a4 }0 k4 }; N
) X# T7 G- S4 T1 p;; Initialize the display by giving the global and patch variables initial values.
5 G. l* R! Q6 H# f& X$ U7 t% Z;; Create num-cars of turtles if there are enough road patches for one turtle to
3 h, n# Y1 R+ |;; be created per road patch. Set up the plots./ {+ U& k; C* P/ C0 E" K; U7 V
to setup
$ {5 p6 r) e# y! c4 j  ca$ \& r' J. n- h4 D7 e
  setup-globals
  O: G/ x2 c9 x/ m+ S' n0 _- ?4 Q2 C4 o: Q6 {4 ^) q- X
  ;; First we ask the patches to draw themselves and set up a few variables
: `, J" ]9 l2 K) i  setup-patches
1 y- X$ F! C' ]* f! L  make-current one-of intersections: p8 U, f% Y+ ^
  label-current
! \: I; {; z& n% D+ N) Y
- r, S) h. M) P" }  set-default-shape turtles "car"
& [* Y& {8 y- E8 W
# u" }7 t* B* O6 a: }  if (num-cars > count roads)
1 A4 O3 C. k# D' \  [) V9 Z) U7 F/ n) q5 w- e
    user-message (word "There are too many cars for the amount of "
) w0 b$ s! j; A. q- V# M1 Q                       "road.  Either increase the amount of roads "
  g  L7 C1 Z# U  p( D  q                       "by increasing the GRID-SIZE-X or ": z: t2 A( L7 k# i; C* H, E" W  F
                       "GRID-SIZE-Y sliders, or decrease the "
( F) o$ W5 W5 U+ M- e                       "number of cars by lowering the NUMBER slider.\n"
: y  m  v7 a, I                       "The setup has stopped.")/ A; }$ K5 j) u( F' l& [( @' t
    stop
! J7 u3 m/ K" p9 E; ?1 {  ]
. j1 U: x. a8 C  D- ]# R: r) w4 b5 |/ }% V- l
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color" d& A" X  ]: B+ O2 b# Z1 Z1 ^7 j
  crt num-cars
& _: h* g. K2 c6 M6 I, F9 ^  [
6 V& q4 g# c; D& ]    setup-cars
& G6 Z# _" v6 U    set-car-color# M; A0 Y9 u9 C8 b
    record-data% w/ l' _' ]) H$ Q. g$ e
  ]+ f. z6 Z" z" P; i; a3 ]
- J  ~. C( F2 r  R% h9 y
  ;; give the turtles an initial speed
" V, ]" h  h9 j- g, w/ d2 v# |  ask turtles [ set-car-speed ]
# m% b' j% ]/ l) m
* q" |) C2 p+ F1 J( W% `* p2 V  reset-ticks
* H9 U- y# _) _  ]" g7 V7 Y2 cend$ `! E& w) E8 k! J# u

9 T4 p: r; D9 p;; Initialize the global variables to appropriate values
: @" a1 J; P- f# N+ }1 o9 Z3 ?' vto setup-globals
  u/ s. p9 F* w  set current-light nobody ;; just for now, since there are no lights yet
, Y* @, Y& D% v8 a# |+ A  set phase 07 e8 G, k/ O$ T# p
  set num-cars-stopped 0
2 l  L; D; E' `5 r1 S' d  set grid-x-inc world-width / grid-size-x
2 V" l5 ]# y+ _" C  set grid-y-inc world-height / grid-size-y; y3 e& x& R5 Q

# }# L. G! L7 T1 {2 u; u% B  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
3 _) }5 Q$ \. b. M  `  set acceleration 0.099
& h5 Q+ C5 X2 Q% ?% `- i3 Lend1 R% s9 c4 m/ I- x

5 |  Z4 R4 y. ]7 T- N;; Make the patches have appropriate colors, set up the roads and intersections agentsets,- h% |% G. T- U' j  Y
;; and initialize the traffic lights to one setting
( w) I! l- k" v& U+ Fto setup-patches
* g- I6 A* t+ t+ I. u9 |" G/ e5 M' x. c  ;; initialize the patch-owned variables and color the patches to a base-color( D! `& o9 V' T5 I  u7 z9 X
  ask patches/ ?4 N) _8 ~& H1 Q8 I  |6 v0 {. m
  [
: v( [: T, P% C0 _    set intersection? false' ~& `' K* k2 T, E) T- H5 u
    set auto? false
2 I! P# u" d0 Q* R% F: ^* r" n    set green-light-up? true
0 [- @, h3 I8 \# X! q    set my-row -1" T3 E, A* ^) ]1 d% \/ e% W* x
    set my-column -1
) C7 f: W. H& e% U, n; _. d6 _    set my-phase -14 E! }3 L! V5 b, ^$ J
    set pcolor brown + 3* p, U( z9 F# r" D
  ]
' P0 j8 o9 X& A2 W- u9 ]! p7 S, S# [& [# `8 [4 g
  ;; initialize the global variables that hold patch agentsets. j, Q. N' b4 M! f- t& m9 V
  set roads patches with
" y. r6 j4 N7 X: _) u# H    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 J7 i+ h; x4 K# A    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 j- @# I% x# V, o& Y
  set intersections roads with
, X# P, g* B% E5 G! x    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" c' _+ B' ]: z2 R2 i    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" }. ]% o/ R' n' s  F
7 _) s  z) q* J/ c
  ask roads [ set pcolor white ]0 p, h& {1 _. \" l9 D, i$ C
    setup-intersections- \9 e' z3 \4 ]/ c* X
end
# ?7 |8 f1 B  ~3 p+ E- c( Z其中定义道路的句子,如下所示,是什么意思啊?
& a1 `6 N) Y0 ]8 v2 d; d6 {" t% I4 G set roads patches with
' B1 h" ?- C/ u. k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( W/ C. x/ g- d, u3 p$ y# q
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ G; V& z, B1 G6 H3 |" S谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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