设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7726|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 P  b2 \* q- M$ D0 m
netlogo自带的social science--traffic grid这一例子当中,
4 O! ~9 N( Z4 ^% C$ C5 B; hglobals! z3 ~4 K) @. Z0 G
[1 P6 W' d& N0 _9 F- S% K8 u
  grid-x-inc               ;; the amount of patches in between two roads in the x direction0 D4 t. X% y% V1 L! X# a( U
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
4 U: {/ p- [) Y  acceleration             ;; the constant that controls how much a car speeds up or slows down by if8 `  T9 N! n; @& c! Z$ {
                           ;; it is to accelerate or decelerate
% _& X' w- Y" G( P* W4 L+ k  phase                    ;; keeps track of the phase
2 M6 s. \) T' _4 k  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
+ g/ r, A/ c' I* Q  current-light            ;; the currently selected light
0 t' D8 X( m0 {( ]! y" G3 F% s/ G: f1 W4 l
  ;; patch agentsets) J& j. w# t' l3 l: T. x/ x$ Z: E, X
  intersections ;; agentset containing the patches that are intersections( |" d* u6 e8 B* `; D6 y8 o1 B; @/ Q
  roads         ;; agentset containing the patches that are roads& A, w/ r& l  B" h5 B
]
- R0 c3 j) K2 i* f4 v
5 i! o0 J+ z3 z/ p% K7 mturtles-own
9 S  ?9 {; F5 f6 b7 \4 e# f% ~% b[
3 u% H/ o* b: a0 U, Q* t1 y, n  speed     ;; the speed of the turtle0 N# R- \7 h" ?* Z
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right( ]* w2 B3 o7 R4 \
  wait-time ;; the amount of time since the last time a turtle has moved
3 g" b3 t1 y0 v  i; b]
2 O+ ?4 G" }! a! q) n& a, y) t3 ?- N3 d4 b
patches-own6 k1 d' ^& E" K, n! }, ~
[6 i8 z3 x$ P: D! C. H! Z6 h
  intersection?   ;; true if the patch is at the intersection of two roads1 }/ s: Z5 ]% }* H, O
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.! I! R$ d8 r  p' v: f* A
                  ;; false for a non-intersection patches.
: ]( y& K  z. v8 m3 T6 h  my-row          ;; the row of the intersection counting from the upper left corner of the
2 D+ g. O$ T2 E; }. O                  ;; world.  -1 for non-intersection patches.9 j1 V$ R% X6 s1 l
  my-column       ;; the column of the intersection counting from the upper left corner of the3 X& @- f6 V+ x, N9 t
                  ;; world.  -1 for non-intersection patches.
' K/ t# o5 h' Y8 O  F  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 N- T" `: G5 d' \  auto?           ;; whether or not this intersection will switch automatically.
9 ]  N( t, _2 c' s3 j                  ;; false for non-intersection patches.
/ P* V, z; m" m$ M0 n], W" r2 F5 c) d2 k, c
3 r0 y$ k8 w% K

+ L1 M; L7 B; C9 P" P9 n; n: F9 d;;;;;;;;;;;;;;;;;;;;;;
0 D* C9 O# t8 w; {" \) G;; Setup Procedures ;;4 d$ T* @; i0 v) ?6 g1 V0 r
;;;;;;;;;;;;;;;;;;;;;;) v& y+ }. k" E

9 j5 W8 k9 U8 @9 n;; Initialize the display by giving the global and patch variables initial values.0 Y3 Q3 h0 ^, V: V& h' ~1 b( M# o- D/ p
;; Create num-cars of turtles if there are enough road patches for one turtle to
( f# {4 k: T1 w6 y* {+ t;; be created per road patch. Set up the plots.: x2 |& g* X. A" \3 w0 Q4 u
to setup
* g* N/ y/ A+ B& d% ?/ U  ca+ N# V, Y0 `3 C% [7 \; L
  setup-globals9 U. a& |: O# p% z
: r  }2 ?% a8 {$ \* p5 t) z' Y
  ;; First we ask the patches to draw themselves and set up a few variables1 [+ W* _6 E1 w, Q
  setup-patches; Y8 \) {  b5 w$ P" Q  l
  make-current one-of intersections, t) k, q! X! x9 z4 ^
  label-current" y$ N( l( _; ]
& \  b; A: |7 R" k
  set-default-shape turtles "car"
; L0 C% _( d- U( U, R# }7 e' Y, u6 y  s
  if (num-cars > count roads)
3 u0 R5 Q( R' U' c7 ^$ v# b  [( ]: h- E& O- t: o( V9 x
    user-message (word "There are too many cars for the amount of "
0 [  k- h3 l1 A                       "road.  Either increase the amount of roads "# w& U( b2 d0 v/ H
                       "by increasing the GRID-SIZE-X or "$ l* T% B3 b) @9 o. R' o4 u! W
                       "GRID-SIZE-Y sliders, or decrease the "
/ A8 j0 s* m$ @  q, L* v                       "number of cars by lowering the NUMBER slider.\n"
$ r  ?5 F7 A  l- L6 v8 g8 B                       "The setup has stopped.")
8 x% J# V: x! V  C* [6 L    stop/ o1 y1 s7 t0 Q; b6 j9 I, p4 l) }) o) N; y
  ]
' i% a$ S; @7 e5 \8 z% d  g7 C! \% J. p& ?; Y* T& c: C( v6 \* u
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color1 P/ c& N5 ^0 b) a) p% p
  crt num-cars! m3 ]/ {" Z: Z9 s1 Y$ I
  [* b& |0 w, H, s
    setup-cars
, F: m  a1 g  U$ W( W) M7 F    set-car-color
$ F1 H3 B+ }/ o" L0 W5 D4 a    record-data
, `* Q  m$ i0 ?* f0 B  ]9 h* S6 x2 c$ y

$ [. M4 S3 \4 J. O( m- t& @) C# r  ;; give the turtles an initial speed* O* J  ~8 R- u' W% |  [
  ask turtles [ set-car-speed ]
: ?; `) e6 ~, @! y( |: Q+ \
9 I7 ?( N  y) Z; V9 D# f' X% K  reset-ticks
8 P) a0 [8 ?0 \2 k% [& z1 g0 T7 X9 Tend9 v' O  E& v3 O% h$ L

4 O% o/ m9 x  r8 G* |( \( v;; Initialize the global variables to appropriate values3 ]4 s8 B0 t% z' \0 ?
to setup-globals
7 y7 j% a3 ?/ S+ `5 i  set current-light nobody ;; just for now, since there are no lights yet3 B2 f8 G; G# C9 i
  set phase 0
. G* Y( z( b, N8 E% }# B& G  set num-cars-stopped 04 o5 E' y" r+ ], [
  set grid-x-inc world-width / grid-size-x% O, U  N3 d3 l: s0 d# m7 w
  set grid-y-inc world-height / grid-size-y
( c, M% S$ h" ~; E5 K7 [
# v: `1 Y8 v$ @+ Q( n( f0 f: w  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary  `" e6 P! q# z/ }* q5 E) O' `
  set acceleration 0.099
/ A  X3 O6 S# @, |) Q8 i2 |end
( l3 t" u( }) \: ]# D7 z) ]& N: s& s; `* c) W) W
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
+ P- E/ H" r/ r% F* q& C2 k; _;; and initialize the traffic lights to one setting
9 F. T# n8 L8 kto setup-patches
& D: b: ?5 a# l  ;; initialize the patch-owned variables and color the patches to a base-color
/ u9 r1 D" B" E' @5 C; e/ m  ask patches
; j& G# H8 c" J  [
: R' x* C3 Z; E& @7 S/ W/ r% \3 c    set intersection? false
. c6 M3 p3 z' e. X. h5 Z1 S' V% C6 ]) C    set auto? false
$ x: ~4 R4 `  D4 o; u& o    set green-light-up? true7 Q- q  j* i* ~( M
    set my-row -1
( s! k  B) w5 L* V$ R: w  X) j    set my-column -1
& @0 q4 b) a" Q/ p- e    set my-phase -1
: v# O, A2 Z  h    set pcolor brown + 30 C! x' A! N7 N  ~
  ]
1 F+ `6 ^4 u' V$ U( R& j8 `) `# l% o
  ;; initialize the global variables that hold patch agentsets* }) R) c9 Q% H; Y
  set roads patches with1 G$ M* U% m. [4 z+ O$ H3 }5 D% s7 o
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( e% c- R& |) K. Y: y4 y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 g. Z7 c8 f- l( o8 P6 }
  set intersections roads with
, v4 V% t& o! n/ C  y8 F    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and6 `2 k5 o7 h, m4 ?) S* b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" j3 \1 m9 Y$ B) @
% m7 W: I+ @* T1 u; \
  ask roads [ set pcolor white ]
' k9 R7 V3 h3 ^! h+ r5 ]    setup-intersections
/ N3 W  x$ o: i# o7 Q  Eend
' D8 i8 `/ \- f6 F- g其中定义道路的句子,如下所示,是什么意思啊?
/ r9 z+ f8 ]+ n* b set roads patches with
' r. J6 i' Z& O3 @% `! N% O0 C( G* Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
! _' }' P6 d- {7 k5 I: C! T7 s+ y. M: [    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  w3 O" T5 h! _
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-11 10:01 , Processed in 0.063254 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表