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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。% I+ b. T9 ~$ a2 \' {. ?& J, j5 d$ v
netlogo自带的social science--traffic grid这一例子当中,
% r# J/ _! D" d! s+ sglobals5 D& i8 B1 T5 |- R) T+ I5 w( f
[) V: V; F" L, e/ H  V4 Q0 ?
  grid-x-inc               ;; the amount of patches in between two roads in the x direction& ~  \7 m9 _0 y9 s4 ]- {
  grid-y-inc               ;; the amount of patches in between two roads in the y direction! G! A$ N, R  Y" c$ {# ^$ [
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
6 [( p7 Q5 u7 w0 K                           ;; it is to accelerate or decelerate! U3 b# i+ d: E+ }4 Y4 W$ N3 Y
  phase                    ;; keeps track of the phase
8 {$ R0 q) V. |  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
# K; D! Y' k# o& u; z6 T4 x  current-light            ;; the currently selected light  \$ u3 G$ Q- p; i, d

* K( R, v1 [6 [2 a8 l8 I  ;; patch agentsets1 Q3 y6 V7 V# U# I# y4 B# q
  intersections ;; agentset containing the patches that are intersections
+ R: s- Y7 y) x( L4 }* F& y$ y  roads         ;; agentset containing the patches that are roads, L- {8 {% z8 v. M/ U4 Y
]. R  J6 A) V: e5 Z

# {. n7 H: U( Q, ]6 N% Yturtles-own" ^; R( D# P) q% D2 t% m
[
+ a8 g' Z# p# ^4 A* c  speed     ;; the speed of the turtle
# t, y% ]" v% A! I: w- H; p  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 R3 p9 u8 P% y4 }
  wait-time ;; the amount of time since the last time a turtle has moved
$ ?1 S6 M# s2 `  l$ W]
; a1 B3 @' d3 _/ N) i0 S. O0 _# U: ~3 k8 f8 @7 U
patches-own/ y7 [! n  m6 ?
[
% q8 B- t, f- `6 v2 M  D  intersection?   ;; true if the patch is at the intersection of two roads
0 o1 A* q. h; J. W# W  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.& S) Z9 e+ a/ ~/ w; e( Q
                  ;; false for a non-intersection patches.7 b/ c3 t! {; m: c- \
  my-row          ;; the row of the intersection counting from the upper left corner of the" Q6 P+ k( L5 @4 {5 l
                  ;; world.  -1 for non-intersection patches.1 q& |$ k/ r( Z5 ?) {! B
  my-column       ;; the column of the intersection counting from the upper left corner of the9 z4 x" T$ i% h* }4 q$ T
                  ;; world.  -1 for non-intersection patches.
$ L2 z0 L# {! f+ F( Q* }  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 ]: h( X$ `: T- X8 g8 `: \0 l2 b  auto?           ;; whether or not this intersection will switch automatically.
" k4 ?6 r. T7 O                  ;; false for non-intersection patches.
% n+ R: S8 n; u* x" ^' |) u+ n( M]
8 X* I( s1 l1 a+ W. C- o1 [, C: h
7 `; o  |" T" T7 |: l
;;;;;;;;;;;;;;;;;;;;;;9 F' t3 E+ p$ B9 v3 o2 Z  q/ F, b* W
;; Setup Procedures ;;0 N7 C3 P! y! e- ?9 B3 o. u
;;;;;;;;;;;;;;;;;;;;;;
, m# {- V  G+ n5 F; A$ E* D
& V0 k" d$ G' z/ B/ _/ |8 M9 A;; Initialize the display by giving the global and patch variables initial values.
8 q* _/ B9 J% i/ w( e' a, V;; Create num-cars of turtles if there are enough road patches for one turtle to. ~8 H: Q8 |8 g9 ~, a6 K
;; be created per road patch. Set up the plots.
$ P1 Q; h$ [5 eto setup
5 D( i! }" H" T$ n# u( p9 Y3 o  ca/ Y8 V; S# a" X' }
  setup-globals2 i; {! E: S% H+ r, f0 X* l

& J; P* C" d* D: [& d& q" {% h  ;; First we ask the patches to draw themselves and set up a few variables" y1 `  x  H7 c, n& V
  setup-patches
" w  }" q: q  T( Y0 p  make-current one-of intersections
" ?; n# h* S  Q" Y  label-current7 ~  r8 y( E6 W% w+ {) g
' ]$ y3 V* y* a/ l, d, E$ U
  set-default-shape turtles "car"- D4 `3 O: d! U- I2 d% Q" z; n6 N/ u; H
( ]- s5 L* I& C0 @7 f$ M! s
  if (num-cars > count roads)4 V/ m6 S! D' T/ o1 ]
  [$ R2 _5 D0 E  G; n5 _
    user-message (word "There are too many cars for the amount of "5 s1 P( }4 P4 H
                       "road.  Either increase the amount of roads "
6 ]+ ^" C% ?/ ~$ t. I3 P$ x                       "by increasing the GRID-SIZE-X or "
( F" @) T# L5 B, R8 _: B                       "GRID-SIZE-Y sliders, or decrease the "
. e9 j$ K3 W: n                       "number of cars by lowering the NUMBER slider.\n"2 @/ w; p2 _  ]+ R
                       "The setup has stopped.")
  U! {) e2 J$ Z) j3 S  Q! j1 X    stop
" x6 J! x4 R4 u/ [: r  ]* @7 R  V# h% b( Y. m

; ]/ n0 J" a& P. o, U9 c  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ y( A/ D& T3 M, }! q7 q. j
  crt num-cars
) z4 d3 W/ X8 M. h3 i& r) L) E  [
: L3 B4 r6 ^+ k9 M8 n; Z    setup-cars/ M0 j1 O0 T/ t
    set-car-color
+ P, s; w2 V2 }+ i! A    record-data
% @+ \; K, r# G% v+ p8 x  Y  ]7 u7 k3 P+ W2 d- {/ v! U/ M" e) V

+ A/ g) W0 E7 z  ;; give the turtles an initial speed
1 y' p7 b- \2 N& n+ m  ask turtles [ set-car-speed ]- {: D! w. x8 _0 c7 Y' T. [
4 [% w  {) \# B, w& e" k- J5 l
  reset-ticks
& c2 n" {2 F7 dend- ]  _( I& o" y
- j! m- J; X# X1 L! }$ Q
;; Initialize the global variables to appropriate values
" h/ B  V3 n. n" U$ ^" i0 w% q! Oto setup-globals0 V# J- c' M  }; t$ Z
  set current-light nobody ;; just for now, since there are no lights yet( R6 e$ P& \# {
  set phase 0
2 w: }8 J7 D6 b3 e5 c0 X  set num-cars-stopped 0
* p6 g( e' I, w$ ]0 U  set grid-x-inc world-width / grid-size-x; K5 t  G! ^  w* E3 s/ l* v& ^5 n- m
  set grid-y-inc world-height / grid-size-y' w0 C, b# _5 K1 s# z" q
) b. s: f' d& y  I+ _3 L
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# v% W4 ?4 O7 S  @: P0 A+ g; H; c
  set acceleration 0.099
# O( P7 P  L4 R3 \4 O7 h" c' Uend
, {1 g9 |2 e8 H' ?
  m# F. G% w& D$ ?) S;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 O2 ~8 a2 [- V8 A: D/ K
;; and initialize the traffic lights to one setting# l7 W7 P* g+ Z$ r0 U) W
to setup-patches
# F2 N" T1 ]; c# z2 K8 k3 E  ;; initialize the patch-owned variables and color the patches to a base-color
* b$ C7 @+ @6 p8 C6 b  ask patches
/ k8 ]! j& I, b5 o. G% m7 z  [( |6 U* J  `+ e
    set intersection? false
" l9 G" h6 m+ \+ t9 u  \! {    set auto? false0 Z: C) s) @) d7 V. P
    set green-light-up? true
( o% o" E- U0 `2 t6 Q4 Y! o1 b    set my-row -1
# i" u* f; q+ q0 a* V/ j: K    set my-column -1( R- M1 ?' `# o
    set my-phase -12 M# {" z  G0 M" c8 {7 K
    set pcolor brown + 3
: y4 e' ~% l3 \% ?1 s  ]
/ Y! j) r! g# @; j' `
& B; `$ Z! S  K  ;; initialize the global variables that hold patch agentsets: o. U. `; e0 q( o/ E8 I1 @
  set roads patches with
1 v4 w) K- n0 f3 H# z! E    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 c  n0 W! _. L7 F( O$ }    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. N2 e7 P  v& k& V% r3 u
  set intersections roads with
, }/ e- B. u0 J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
( I2 f- s) q# Q6 E4 Z# ?6 S; G    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 q$ a: w* u& W. G
* M' S7 O- C5 k4 ~; q9 m1 o  ask roads [ set pcolor white ]. X$ p4 C, p0 ~/ J( y7 ~) L
    setup-intersections3 ^* i. r$ t6 f0 \5 y
end1 [' H0 h. z1 a- x8 F) x7 e
其中定义道路的句子,如下所示,是什么意思啊?6 x+ ]  P! f/ x! N! g8 @
set roads patches with! _: h' H1 `; d6 I, x) c1 m' I
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" m7 O, }, c1 n1 H
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 A$ H$ s; a; B
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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