设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8361|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
$ ?' v: Q" K$ N! Q" c( Jnetlogo自带的social science--traffic grid这一例子当中,7 a$ l( v& F3 ~0 |+ K' u( X5 k
globals# E  M. z2 a# h; Y! e
[
9 C- W! L# ^1 g: _/ e* R  grid-x-inc               ;; the amount of patches in between two roads in the x direction- A4 d  q  F* y5 n( V5 K0 I" J4 b
  grid-y-inc               ;; the amount of patches in between two roads in the y direction& J) a1 H9 F) |
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 m! w) v. n& E3 N( z# ]2 |: I
                           ;; it is to accelerate or decelerate
+ e) G1 }5 }6 b/ R: {  phase                    ;; keeps track of the phase9 W1 m- _' |$ [9 ]5 T, v6 M
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
% q! P" D1 t& K: a: |  current-light            ;; the currently selected light
7 Z( \! u0 U) ^% ~' c. }$ a# n( U2 C1 x+ y2 z6 D
  ;; patch agentsets1 S! E7 ~- z: Q: c# i) L) E8 h, c
  intersections ;; agentset containing the patches that are intersections
; T; ~$ U0 D) G, v9 b4 q: Z& f/ u  roads         ;; agentset containing the patches that are roads
; ^; l; l. z/ u/ K) @& }]0 m3 ?7 Z9 J4 P

- a2 a. s3 Y+ E3 v7 uturtles-own& }1 E. w/ u; k. R9 f' |( z* X
[! b% G+ L7 Z' C
  speed     ;; the speed of the turtle, `- ]7 @# Z1 H  C' u
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
: a) P6 s$ u1 a! `  wait-time ;; the amount of time since the last time a turtle has moved
$ A1 l& f: w4 |4 b: f* D]
/ o4 a. ~! X( f, D
1 r5 w2 u6 }* |9 P6 s" R' d# Lpatches-own9 Y6 U& p& `3 q! Q  ]# r1 Y4 }
[
1 W7 H. j" c' i  intersection?   ;; true if the patch is at the intersection of two roads9 x' Z1 C# Z6 u, U4 c) T
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
- {  x" v' R9 {$ l# V4 m. @6 r                  ;; false for a non-intersection patches.
8 a; x' l8 M6 Q6 p6 o  my-row          ;; the row of the intersection counting from the upper left corner of the' b+ p* Z: N: @/ f' {- _
                  ;; world.  -1 for non-intersection patches.! Y- g' U" U8 H1 A9 x
  my-column       ;; the column of the intersection counting from the upper left corner of the
/ G& F9 K/ j8 N                  ;; world.  -1 for non-intersection patches.
: e' n. F& G3 E6 x" F  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.7 d- t, P" l$ C
  auto?           ;; whether or not this intersection will switch automatically.5 F5 U, r$ d9 f
                  ;; false for non-intersection patches.
6 u% w# J& ]3 r' t: I: l2 t3 x]
  u6 p$ ~8 G& ?+ k" b0 t+ J. @8 L+ d6 V
- H. a% z  x4 [  F5 p$ T, A+ f
;;;;;;;;;;;;;;;;;;;;;;
2 a* E( \$ S0 B% {; p;; Setup Procedures ;;! O1 l5 z: D( u) I/ E
;;;;;;;;;;;;;;;;;;;;;;  ~/ ]( h4 S" h3 l$ i( j

7 k5 m$ U$ H) H/ H;; Initialize the display by giving the global and patch variables initial values.8 Q8 e* _  L; j# U, u
;; Create num-cars of turtles if there are enough road patches for one turtle to
7 j, w# P7 Z: i7 F;; be created per road patch. Set up the plots.
, `4 {, _6 \2 J6 C# N$ Ito setup
/ |4 v2 V) {! i( p2 b- e  ca
( G5 \% l5 n6 G. Z- u# `  setup-globals
0 M" q& k& r4 y" C8 M9 z0 \% }% F; S
- b8 w4 k& c  E( s9 w: {  ;; First we ask the patches to draw themselves and set up a few variables) p7 f% I% ~5 [+ B9 x
  setup-patches
) T# q9 `+ D$ a( o- u! K6 u  make-current one-of intersections+ z- w- ^% r- E( t
  label-current
' K  f' W; J0 w: y) R* d7 Y5 [: F- D9 Z1 @) ^/ K
  set-default-shape turtles "car": ^' y' n% _+ }3 g
  c  y* E; [' `# T/ t  l
  if (num-cars > count roads)
9 j; E! r& x1 l1 A  [
( @; V* Z+ L* J$ D, ~8 l5 u    user-message (word "There are too many cars for the amount of "
3 K2 t3 U. b, w  }- P                       "road.  Either increase the amount of roads "+ _# L% d( U5 N: D8 z
                       "by increasing the GRID-SIZE-X or "- M; K+ D1 D! @+ Q
                       "GRID-SIZE-Y sliders, or decrease the "
, R6 P+ [5 M9 |+ O& O$ v                       "number of cars by lowering the NUMBER slider.\n"( [  ^* d# z4 G. p% S7 S
                       "The setup has stopped.")
5 E% z% M' U' m  z. [    stop
# z' `  Q, y$ l& v  ]
5 ^! s/ N  A5 N5 i& w; H0 e" u) g. ]
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color* O* Y( Z& k' y9 X3 v4 z
  crt num-cars
' |5 y$ b, t' f5 [  [' V- D( \( ?3 u
    setup-cars0 ?( l! c! w. _- x* c8 |* N8 |
    set-car-color
4 w' c2 j. x: f; n" Y: N    record-data
6 w) K( A7 E2 A7 [  T  ]
7 `6 f+ B1 V4 V2 {3 T* K  R& ~; V; k4 ]3 b2 x: p& L2 \
  ;; give the turtles an initial speed
3 C7 W$ m& u  f6 M  ask turtles [ set-car-speed ]
" H5 T3 B4 K2 r% Z! F# n
; p. ~8 G1 Y6 T  V3 X: t  reset-ticks6 `1 D  A+ c) Z: Z7 b
end) n! R3 q( `$ k) B# C
1 W, n1 l* [( M, x8 d* F
;; Initialize the global variables to appropriate values
7 Y/ _/ \) j& P- \' N& V' g0 p9 ^& Qto setup-globals; o- T$ P$ n/ ~
  set current-light nobody ;; just for now, since there are no lights yet) A7 l# O2 `+ h1 }
  set phase 0
! W  q: Z$ M- \  |, a' X, N  set num-cars-stopped 0. t6 J$ Y$ V  f) z
  set grid-x-inc world-width / grid-size-x: i2 Y/ O+ R' l8 w
  set grid-y-inc world-height / grid-size-y5 u5 x) @0 o5 y: z
% Q, k; f8 i, j. s2 e$ Q2 ~8 b, T
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary! y$ R5 N. E2 V3 G2 n4 `+ _
  set acceleration 0.099
1 r/ U3 W8 @" X; Q/ Kend
  i6 G- n& {. Z% q/ C9 `8 Y( l! [* X0 ?8 d) H. l' i; c
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
6 O. l; E6 n. S& x;; and initialize the traffic lights to one setting' K* @* J" a% v& u- h( m  b
to setup-patches
; I  h0 S* i3 H$ O& q8 F; _  ;; initialize the patch-owned variables and color the patches to a base-color
$ m9 F+ \1 X4 H5 ^9 @  ask patches$ e* {( y: }' g* [8 V3 ]; P$ }
  [0 L8 R+ I  G- {  P0 [  ]
    set intersection? false
8 Q4 z' C1 i; }9 Z    set auto? false
$ C  b, l) g2 @; u1 J/ {' Z/ v4 p1 K    set green-light-up? true" z! I9 ^) |# ]( y: o" `- `
    set my-row -1' t0 Y0 h$ z! M$ m7 c; K! U
    set my-column -1
3 Z. f: \3 O$ H/ {2 C' H; J$ U    set my-phase -1
: a' \2 B- j) T/ Q8 Y7 m    set pcolor brown + 36 L! g& l5 h, m! ~5 d6 T; I) b
  ]
  [+ H3 {1 e: \$ n- p3 S/ m5 j( {/ t; ?: J' i/ {4 c7 L
  ;; initialize the global variables that hold patch agentsets: O  c, P- e2 |1 r: f, `2 O& t9 z! _9 F2 j
  set roads patches with
+ i- O. g# z& `3 ?! W2 A4 R* M6 ]0 e% W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ J: f$ ?5 g0 k7 W0 g. d( |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 H0 T& B% t; r: k7 R( z  set intersections roads with% H9 F9 P& b# J- o& C' g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and" X' v3 C* k) B. Q  b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 N. m- C8 d0 z; ?  u
  I0 v5 `4 f4 u& m# Q  G  N) ~: Y
  ask roads [ set pcolor white ]
4 y/ b: @3 Z/ P! {, o4 L    setup-intersections
! w1 ~: i1 o9 }6 J" rend
2 Z. n& N: e) L: K其中定义道路的句子,如下所示,是什么意思啊?
0 Z6 T; [1 F5 U" m3 n) { set roads patches with
. f  h; j. `1 A; R: u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. e4 n6 |4 u0 f' R/ U0 }$ R
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 {- @* t6 Q4 g) Y+ @# V# x! _
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-14 09:50 , Processed in 0.019636 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表