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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
% x" z6 }. J6 r1 ?netlogo自带的social science--traffic grid这一例子当中,
: K# _# d. I) R9 G, j1 fglobals; W$ W5 k( j5 y9 H
[6 u, z( `3 _2 J; {) g# y
  grid-x-inc               ;; the amount of patches in between two roads in the x direction4 u" e7 Z7 i! R) x
  grid-y-inc               ;; the amount of patches in between two roads in the y direction0 [/ k' ?+ U: |9 a
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
5 C7 J+ L/ t# I4 s, D3 U                           ;; it is to accelerate or decelerate2 E" y& {4 W" U; ~( c0 B) ~
  phase                    ;; keeps track of the phase3 Z6 s3 c. i" Y6 `
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
' Y$ c0 G$ F, m2 X6 L1 C  S  current-light            ;; the currently selected light
% l+ P5 U2 h8 x; s1 }, k6 K+ B. C8 d
  ;; patch agentsets
  h$ m" l5 h9 s: `$ d  intersections ;; agentset containing the patches that are intersections
& m! ~+ ]: V: m+ f# @  roads         ;; agentset containing the patches that are roads
8 g# g, y% P$ ~]+ F( W7 j; O/ O. E# b4 a  y
6 V; ^) ?# p) F- N$ g. i; `4 v
turtles-own
: {! `3 U9 l$ z: a# W. X[# c. _9 ^: a! V+ y- J3 i! D6 ]
  speed     ;; the speed of the turtle- y; m% l' ?/ F. Q& S! s* \  T4 e- I
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right8 k5 A0 q3 A/ _4 f) P. E
  wait-time ;; the amount of time since the last time a turtle has moved* A0 n# ?( |9 m" b  x3 I8 {+ R$ _
]  N. l8 F+ b/ l) z# ]

  ?$ R7 W/ R8 L! M# \patches-own
  A, f8 V, L0 N0 y3 N/ W4 s( a+ q# m[( u' x1 q; [3 y) A
  intersection?   ;; true if the patch is at the intersection of two roads2 A7 s+ ^, J# \" u' u
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.+ i4 a8 M; e# f9 t4 J. e% S
                  ;; false for a non-intersection patches.
* B/ C+ P/ C1 N9 v  my-row          ;; the row of the intersection counting from the upper left corner of the: @( t  ]5 Q# u7 u  r
                  ;; world.  -1 for non-intersection patches.
8 Y7 h8 ^1 o2 C6 `4 f: ]  my-column       ;; the column of the intersection counting from the upper left corner of the5 ~3 ^! v6 ?6 z' v. E* i, a
                  ;; world.  -1 for non-intersection patches.) n, w* l+ R$ _9 ~* P
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 U( _# K4 L/ I  auto?           ;; whether or not this intersection will switch automatically.
' ^1 P8 h2 p1 t. ]$ Y2 M                  ;; false for non-intersection patches.
! H3 }0 c+ F0 D8 |5 f# i]& m4 e! U8 r7 s5 Z, h7 g

+ p9 G6 a0 y) @* \; |: z4 M% A; }$ t6 @
;;;;;;;;;;;;;;;;;;;;;;: T, |/ o3 Q' z. x6 ]( G5 b5 A3 b  u
;; Setup Procedures ;;+ h( }, o; Z2 c% O4 M6 K% f0 Q# a% `
;;;;;;;;;;;;;;;;;;;;;;' p6 t4 V/ _4 ^* b; ~* c
& i  j/ B9 M  o! C2 n6 y/ e+ r
;; Initialize the display by giving the global and patch variables initial values.
+ o9 o& u+ A. R, S;; Create num-cars of turtles if there are enough road patches for one turtle to. N; \. q" C+ z; D% r+ k6 A! v
;; be created per road patch. Set up the plots.
! g' J' w, V/ Q1 v/ L, Vto setup
* q( ]8 \, p: m( z  ca
( O: f  T8 t. E8 i  a+ h  C; b( c  setup-globals
# }6 d+ ?& t6 O& e4 f; w' y. V8 Z$ \$ }' F+ p- i# [4 F
  ;; First we ask the patches to draw themselves and set up a few variables
, {# Q' V" z8 E# ]  setup-patches, @; H* \5 h7 x: Q6 j8 }3 {
  make-current one-of intersections
* `1 A: b* Z* |% e* [  B  label-current
# J# ^/ N- v2 C. S( Q; m( b# S9 q
  set-default-shape turtles "car"6 Z" T& f' ^* `8 j% {+ f0 y, k

# C- P- I' [- a6 t+ r  if (num-cars > count roads)" \) j5 T- m% m# y/ U' S5 |
  [
. k. z, V$ m  d5 y1 U    user-message (word "There are too many cars for the amount of "
, J! y" p, k) K  g                       "road.  Either increase the amount of roads "
" {. h6 E$ F% K+ u                       "by increasing the GRID-SIZE-X or "1 c6 a+ m/ j- b' Z0 @2 D$ G
                       "GRID-SIZE-Y sliders, or decrease the "
! M; d5 e& f! g! M; v                       "number of cars by lowering the NUMBER slider.\n"4 m, B  j2 x: b" G/ y+ S
                       "The setup has stopped.")
$ T; l& a- q& q) n' Q, c    stop
; t, t$ B' A6 z4 C- W  ]$ X2 B0 {5 `' P: L" K
) n' l5 @. H1 x! a( A7 U
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% m. V! q% p/ ]4 t) F  a  crt num-cars8 b6 N% X: D. [; T3 c+ `8 w
  [" v2 ~9 l: |+ e
    setup-cars
( d4 X) e+ C4 |! M( B2 a    set-car-color
1 X& {% N4 B; i! ~    record-data
( W- ~5 ^' K  L, c9 K, F( B  ]
0 i$ O/ x# c' i. X6 {; [% w$ q# E: ^* J+ }. F
  ;; give the turtles an initial speed* u4 L4 z& x4 V  s8 n8 {/ N
  ask turtles [ set-car-speed ]1 c4 p2 B: g/ \/ d2 C1 u8 s
' M0 W  \& Q; ?: F) X
  reset-ticks
. B6 r! H; x& j$ gend
3 L; B3 m0 R) I) \( e7 x$ W
9 \6 I. Q- }" T& ~;; Initialize the global variables to appropriate values
5 w8 C2 P- v+ c2 v9 j7 C  T5 Bto setup-globals
% f7 x  q. q' F7 i, {( y$ L  set current-light nobody ;; just for now, since there are no lights yet
1 T: P- ~; U* K  set phase 01 l1 m% t" N. N6 P: F3 ~# S9 ^  w3 Z
  set num-cars-stopped 0
$ @5 W% A+ V+ L4 l1 t4 m/ F3 R* Y  set grid-x-inc world-width / grid-size-x
! f  @# {9 [4 k% z' T  set grid-y-inc world-height / grid-size-y9 o& @* V+ z/ K  H1 M
& K4 X5 q, n5 M2 j0 T
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
4 K5 ^5 ]3 g3 w  set acceleration 0.099
. h" O2 @5 c1 G6 Q/ h' E# ~end2 A! z9 l) H: P* P. X( Z6 j% f( v
# v+ m# p1 |( W. `9 N2 i8 ?
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,1 O2 A0 l$ Y$ P, I0 _- B0 F/ s
;; and initialize the traffic lights to one setting' x1 a% w* e; R+ X
to setup-patches
) v3 ?3 R  S2 k0 m( ^7 I* w' ]  ;; initialize the patch-owned variables and color the patches to a base-color& ^9 I( @& C2 ^* S- u
  ask patches
7 O* v* `9 _5 T$ @6 e& t- G, T  [
; O' j" I+ f$ t' q  i    set intersection? false9 \; N6 l/ \3 `( {2 _+ K6 }7 ?* ~
    set auto? false/ D1 ?6 l+ |& A- D
    set green-light-up? true+ @& o" ?$ M5 C# |' N- v- `% @/ {
    set my-row -11 x# r& p* b# |* y: n
    set my-column -1, J' Z/ b, k2 V0 c, F
    set my-phase -1
3 A; N! E) T7 G/ A* U2 Z    set pcolor brown + 3
6 Y' y* \# e2 I  q! @  ]% N2 o! g* M5 V+ f  g& V

0 M  l  _' D  ~  ;; initialize the global variables that hold patch agentsets  O4 ~; q$ ^- ~7 I
  set roads patches with0 g' m# Z+ j( \. e: H0 E
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 ^5 A! `* B6 g; ?1 U4 H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 e1 v: S4 e* `/ i5 f9 i  v" @
  set intersections roads with+ @2 u7 {9 }5 U- U! B/ \5 J
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
- @* ^, `9 O$ T8 |* A* K    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 @" b, H: P) ~% J3 _" C
0 u8 F3 M5 E/ E  ask roads [ set pcolor white ]/ Q  H' v; c5 E" A* s
    setup-intersections4 u+ S  j* D8 G& ^
end! P. ]6 J! \& \/ K
其中定义道路的句子,如下所示,是什么意思啊?
3 c& U6 B! e# Z1 [$ \! S9 s set roads patches with
7 X  }8 A. Y/ T$ f0 E8 Q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& U9 q; F; _) Z/ H, p& n8 d    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ S2 i& @: [7 y2 H" \" A( D谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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