设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7140|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
: N) S8 z0 G. C( T' lnetlogo自带的social science--traffic grid这一例子当中,
% w  R; ^. y; v0 j) Y9 ?! Rglobals
, _! G7 x% J& _  o) d0 g5 @[
+ z! e5 m7 k9 S1 u# k8 O  grid-x-inc               ;; the amount of patches in between two roads in the x direction
8 b: ]3 W! b. k" `% m6 n  grid-y-inc               ;; the amount of patches in between two roads in the y direction3 ~; a  G7 n7 f4 Z- g3 F
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if, d- x4 [3 X- W; A- w
                           ;; it is to accelerate or decelerate
  K# N) p/ M, @$ v1 p  phase                    ;; keeps track of the phase+ T5 h- @7 M5 }$ ]' u, `
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure' W6 ]0 L6 e9 W* `. n  s
  current-light            ;; the currently selected light! Y( [- k8 u, K" n, E( t: m
3 Z& A! C. f6 |/ \  X" y' s7 [
  ;; patch agentsets/ f9 F* T1 l5 u* o+ f  `( @
  intersections ;; agentset containing the patches that are intersections; w6 b- W) C" L5 t# g
  roads         ;; agentset containing the patches that are roads
; J& u, \: K/ D* k" g, `: Y]9 v+ u% ~% q7 E4 u8 l6 i
/ P' u. F7 @7 i  f% e( v' S  i
turtles-own
/ C1 r3 G: h: n5 I[& k# d) X, G- N7 ?2 @- S" C5 N
  speed     ;; the speed of the turtle
! Y' ^4 @& y% Y# B5 ]  up-car?   ;; true if the turtle moves downwards and false if it moves to the right( O1 Z" @0 ?( t$ h5 |9 ]% h! R
  wait-time ;; the amount of time since the last time a turtle has moved8 X4 K/ g0 ^! `! W: T( p+ x$ M
]
% |8 ]5 ~2 C1 X# f& U
1 g/ P( k6 k% I3 e5 mpatches-own
- ?1 r+ }; w$ G# o[
0 G  V/ a3 n+ p4 h! I. q4 w  intersection?   ;; true if the patch is at the intersection of two roads5 V% I8 s! o: f
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
- J' s& g6 l: B                  ;; false for a non-intersection patches.
, M' L8 w- ]$ ^) @  my-row          ;; the row of the intersection counting from the upper left corner of the
: U' {, {, R+ M& C8 M1 ~4 n9 g                  ;; world.  -1 for non-intersection patches." m1 n8 q0 H  Q# f9 l$ J$ ]2 q
  my-column       ;; the column of the intersection counting from the upper left corner of the  L9 K! ~& l) i' Q- }4 Z
                  ;; world.  -1 for non-intersection patches." }) \% I1 I: q  L
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.* ^! N! \6 s; q1 \- F* d) v" O
  auto?           ;; whether or not this intersection will switch automatically.
- p0 i7 C/ Q& o2 @$ y. V- D% ?                  ;; false for non-intersection patches.# |* w1 O% ]( h# R) B( T
]
& `5 d% e/ p3 X: g. \4 V4 s* D
0 i) ^1 b0 q8 j7 a* u  l
;;;;;;;;;;;;;;;;;;;;;;2 ]/ E$ k& S1 s6 }5 O
;; Setup Procedures ;;
( c" K6 r  b5 g9 z. j7 G;;;;;;;;;;;;;;;;;;;;;;9 }5 s  E) [  N# e( H& i9 m

8 q9 Z" }; ?+ u, V: n, `;; Initialize the display by giving the global and patch variables initial values.
! T" N" V- l2 a; \$ n! n; m;; Create num-cars of turtles if there are enough road patches for one turtle to
( |; W8 |! t3 t;; be created per road patch. Set up the plots.3 @! |- Z5 N) }; K. ^: V
to setup
9 a- T+ o, A: e: P  ca
: R8 `: j  Y: ?" h, v- j  setup-globals. s. R- E; I3 a# b. K8 R  P$ g7 G
  T- _* y0 z& @2 O* N7 \
  ;; First we ask the patches to draw themselves and set up a few variables
6 |& e2 r3 l$ C4 A  setup-patches
# D& C! T! r5 K+ z4 {& i) J4 k1 {7 ~' _& i  make-current one-of intersections# ^  g8 h. m2 T3 T
  label-current
' Q* i9 x1 z0 w' D8 h" H
- A  j2 O( }, c6 F5 K* [  set-default-shape turtles "car"5 Q- ]% e9 o8 E: o! t. o. O8 R
! W* U( N: ^9 f" ^* f1 D
  if (num-cars > count roads)- ^' c) j, Z! b
  [
% ^- ]$ z) y3 z2 `    user-message (word "There are too many cars for the amount of "' `4 L# f6 K5 m5 D
                       "road.  Either increase the amount of roads "- k% A- G  W7 @
                       "by increasing the GRID-SIZE-X or "+ M: E  ~1 {; n! p8 {; D" \& r
                       "GRID-SIZE-Y sliders, or decrease the "# t, y; O5 X1 O* v1 ^! P4 M# ]. m) u
                       "number of cars by lowering the NUMBER slider.\n"1 o( C, t, ?) n) L3 v% X+ Y3 `  K
                       "The setup has stopped.")
" t1 A( \& |# y; `) J% R    stop
4 }0 P! ?! T1 O7 C' b& i& x+ l$ s  ]  f- G9 D8 B$ B6 s6 O
1 Q: [, l" ?) k7 H
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
4 F2 o% G# ~) B8 z. ]+ d  crt num-cars
6 f( N4 Q, T$ m7 F+ M6 h9 Q  [& S1 S  f1 z& z$ Z7 ^
    setup-cars: o, j* _. p3 s8 ]
    set-car-color
+ Y6 I  h. Q3 l9 T1 ?! s2 [    record-data
) p  H* v: Z* k  ]
9 S8 B( g% t, {. v4 v& K$ b# `# o2 L% D) T. k
  ;; give the turtles an initial speed3 s! I, \  `. E9 Q, j: _' ^/ Q0 m5 V
  ask turtles [ set-car-speed ]
, ]  }7 g8 x9 v
0 G# I7 ]6 L/ b  reset-ticks
  w4 ?, G  ~' @5 u9 `7 X: gend
; @# X6 \: T! v( G- r$ K' h0 ^& ~7 f0 D
;; Initialize the global variables to appropriate values
/ C0 [) _9 Y& R; b' p* Vto setup-globals
/ c( T% l# e6 i$ T$ i3 p  C' C1 M  set current-light nobody ;; just for now, since there are no lights yet2 ~* r% ?* e3 Q- d
  set phase 0! @8 a9 g) T) F. M4 N. s0 ?# a& ~
  set num-cars-stopped 0
* q. h  [3 j  h. A. Q+ [  set grid-x-inc world-width / grid-size-x% n: D+ ^  V* b; y7 U+ F% G
  set grid-y-inc world-height / grid-size-y
3 m7 I' J, n3 x8 g1 x4 L! Z; W# E! q/ x$ L; b; G
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: c* g, l0 H2 }, ?% R  set acceleration 0.099$ w+ u, U. Q6 b) W( q* J* C4 q7 Q
end3 ?* Z: q) J2 @3 f% z; W6 n& X
2 l8 m+ R7 N  x. ~
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
! \: A! X( A8 V4 V0 S2 V3 t;; and initialize the traffic lights to one setting7 W& Q8 F0 [( Q- V, x+ r; _/ B
to setup-patches) ]( V% ~- a+ `  S, Q8 p& h0 r
  ;; initialize the patch-owned variables and color the patches to a base-color
  c7 i# j& h1 P7 z7 I5 l  ask patches4 Z/ F0 B2 B# |
  [4 J, \" o, J9 L: C4 Y2 |
    set intersection? false5 E5 f* `' X& W1 k' }3 m# @
    set auto? false
0 J' W8 E" ?, g8 _# H1 N5 ~    set green-light-up? true
  C' Y# ]. p& z3 J! x5 E% b+ k6 |& c    set my-row -13 n) [5 R3 s* N* |
    set my-column -1* I8 C/ k2 U4 R& D' X% v) d
    set my-phase -1& s, |$ Y8 j! h. i$ k
    set pcolor brown + 3" y- v  a5 ^; |. F. @6 E0 n. ~
  ]
! |( b9 b% C( h8 b1 _) `2 \$ c* `5 l
  ;; initialize the global variables that hold patch agentsets
. A# R# t! Z. g7 c" i/ C0 j/ |  set roads patches with. T8 D1 H. t* M
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 s' e$ K! O6 Z7 \7 W' A9 {1 ~! y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; P' P5 y) h- c% u$ ~
  set intersections roads with
: Y* B! w9 z% e4 M1 J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and1 D% Y% z7 @! W6 I8 H
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 `8 G6 ?+ b$ L8 S! n
9 t% ]" |' W, J& N; n  ask roads [ set pcolor white ]: l& G6 h0 U/ }2 L
    setup-intersections& ?% i2 s" ]0 e! n8 L; M
end
4 n. I; [4 S6 C; v6 }8 p/ A其中定义道路的句子,如下所示,是什么意思啊?& C3 x3 U9 \- [7 H! Q
set roads patches with
7 h' \4 z) n+ Y6 i! H, g    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! j4 h. q3 ?- ^: t- b7 y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* \. x9 i+ _0 r" A" I4 k! I. G
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-11-23 01:25 , Processed in 0.017915 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表