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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
  z! R  F! V9 r& Q, f1 W1 m  Anetlogo自带的social science--traffic grid这一例子当中,
; v5 `, i6 k8 tglobals
% p7 [1 e9 U  p# S# {1 Q[4 e' v3 ~# u* [
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
) X* C5 ~' Z7 ^0 q& s  x  grid-y-inc               ;; the amount of patches in between two roads in the y direction
" |( b( @& |% [# b  i  acceleration             ;; the constant that controls how much a car speeds up or slows down by if+ c' b% \0 i' I5 e
                           ;; it is to accelerate or decelerate4 z* R% h6 `; ^* k' l! q
  phase                    ;; keeps track of the phase# j! s" {0 y4 I- w' U
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure4 \6 ]) P/ Y4 p0 k( b6 m. ?" A
  current-light            ;; the currently selected light
, x1 k& U3 K4 |2 w7 L7 `
& U8 [: i, e# d1 [' r( M/ h  ;; patch agentsets: H! K2 K( u5 R0 J8 U
  intersections ;; agentset containing the patches that are intersections
. b' d7 x# u4 C5 |( ~  roads         ;; agentset containing the patches that are roads+ X; W0 g' J5 H3 H" T5 w# `5 b
]8 T* d3 r% u8 y' F- s! i5 Y
+ R' _6 q- U4 Y, k6 Q
turtles-own; R' ]# w9 ?% C0 Y$ Q: @! f
[
% f: q" G1 x4 _8 \" m  speed     ;; the speed of the turtle( o) X  M3 }% L+ B$ r. d
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
& m2 c# o: u2 Q) w3 J) I  wait-time ;; the amount of time since the last time a turtle has moved4 Z6 @5 \" T. y0 L+ E' ~0 ~* N
]& n* s2 Q, F; T% W/ Z
( A5 i. R( z" t$ Y' X0 [* K
patches-own7 E2 H, n2 x2 T. j1 X/ }
[
8 P$ R! D, V  d5 L) }) ~# h9 y  intersection?   ;; true if the patch is at the intersection of two roads% c0 T2 u8 ^1 Y7 j' [; E* Y5 K0 m
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
0 \, Q- d& j: w  N/ ]  o( A                  ;; false for a non-intersection patches.
7 K" z2 X7 M) l2 H  my-row          ;; the row of the intersection counting from the upper left corner of the: x9 z1 l* W/ s* Q, o
                  ;; world.  -1 for non-intersection patches.
. j( @% D' [: J  my-column       ;; the column of the intersection counting from the upper left corner of the
' E5 R, r- N2 q" `3 {! R3 l7 r                  ;; world.  -1 for non-intersection patches.
8 K" X$ a% [0 y  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.: l  r/ M+ x6 V" _1 n- P
  auto?           ;; whether or not this intersection will switch automatically.& K6 z* I+ v+ r; X2 _; x" r
                  ;; false for non-intersection patches.5 |$ |% _# y4 E; r9 c" |
]" Q+ w. J6 I! g: e

. v  {5 }8 t% p
: U, m( w$ d, i6 g$ h;;;;;;;;;;;;;;;;;;;;;;
9 a. D7 ?) x: F/ K;; Setup Procedures ;;
8 E6 ]1 j, N9 U! n;;;;;;;;;;;;;;;;;;;;;;
9 e5 }3 D4 f* |: d: I. @" O, r. ?% n+ l8 m( a) W* R
;; Initialize the display by giving the global and patch variables initial values.
" v4 c8 d1 N$ J- A8 R  [: l, X) a;; Create num-cars of turtles if there are enough road patches for one turtle to
. A# R- D0 V% }! O; h5 j9 m;; be created per road patch. Set up the plots.
4 H! ~: f0 `& q( `2 I- tto setup
# N% V$ g* h: g  ca! y. k9 ?/ P" E& R3 y/ a1 C
  setup-globals
6 ~# |' f( M# K
# m2 S6 K; T" [9 X  ;; First we ask the patches to draw themselves and set up a few variables1 B3 @, Q6 p! K$ J$ V
  setup-patches
2 Z& o# Q( r& d) p9 R7 @  make-current one-of intersections6 v: s+ S# |/ ^7 H
  label-current
# ~% ^- z: f8 P* E7 k8 n2 ?/ T$ q" m9 P  K( E; ~
  set-default-shape turtles "car"
' O" B1 s4 _: T0 y
$ P1 P; Q0 y! c6 U  if (num-cars > count roads)) p5 _9 z/ u0 I
  [
- P) u- u- x  s9 u& i# T    user-message (word "There are too many cars for the amount of "
' P9 G. b8 u& m  ?" w                       "road.  Either increase the amount of roads "
% S5 l& ^1 ]0 u) O0 B3 g  G                       "by increasing the GRID-SIZE-X or "
: Z0 X) J' ~$ g2 W                       "GRID-SIZE-Y sliders, or decrease the "
3 Y0 I! ~8 O6 ?9 m* s+ P4 R                       "number of cars by lowering the NUMBER slider.\n"& T) d0 V) d; d# E' v, `! Q2 L9 T
                       "The setup has stopped.")  l1 k+ j- X9 N! K$ [. Q0 m9 W
    stop" P* |9 x: q4 y  f% v7 L" n
  ]
  `8 K. V0 A" P5 E2 m6 V* X
) j$ F3 ]7 f& y7 K% b9 X# a' E$ D1 M  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color- H/ P1 H# _) R* a9 v; f7 F
  crt num-cars
; h) K3 M; W/ s6 V  [7 ^$ H4 `( c& s: }* `
    setup-cars
; t6 k  p: |0 A: W    set-car-color. e+ s0 q! S9 t& g0 {
    record-data
! E' a* u0 n, S! O8 a. W5 F7 Q: N  ]" D5 x$ G5 ]- \& k9 c* e: ?
2 y5 u4 {, V& X, v4 v1 E
  ;; give the turtles an initial speed( V. u# p8 @/ d
  ask turtles [ set-car-speed ]
" ?( b8 E6 u2 S& d% E$ N
" s9 N8 X: y# L; `% S* g' t  reset-ticks: k3 h7 C  {, S$ v! |% \8 ?
end( j% U! R% J# U& M* w; F1 e8 b

* f' F; E: I! O; {* L! S" G6 G;; Initialize the global variables to appropriate values
: U8 B% Z  s, g8 ]* y. \7 L- _" a3 [to setup-globals
. v7 N: q4 E, ^3 b- |% V+ @  set current-light nobody ;; just for now, since there are no lights yet
! k: I9 {2 }8 h2 Y- X# T% j' _+ |  set phase 0
6 e" I, l9 V. Y. |- Q  set num-cars-stopped 0
& s- W: @' z* c8 T& p3 B3 ~. s; P6 e  set grid-x-inc world-width / grid-size-x) D, E* |, }- `3 |8 R
  set grid-y-inc world-height / grid-size-y' V9 T: U+ T3 d2 D: ]6 V

4 h# j7 [1 u% ^- R  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary, h: C9 j5 D; G. }- u9 V
  set acceleration 0.099* L  O1 S# i+ d* E& @' k3 @1 M
end
4 I: E4 k( a2 w
: `" {+ l/ {( m;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" ^! [3 C7 b2 ?: |8 ~9 p- y1 G" g& c;; and initialize the traffic lights to one setting
, Z/ ~! J8 i9 F/ V4 ]* C) _' q% P0 Jto setup-patches* `& S  ~+ L  k/ H3 p8 ?8 A
  ;; initialize the patch-owned variables and color the patches to a base-color
- _: T: K+ M; s; p( V  ask patches, K/ H! `9 r: g
  [( b+ {: u5 F6 d' e) g* h+ P; ]* u$ b
    set intersection? false
3 r9 d2 T- Y5 ^7 S) u9 Z    set auto? false4 Q0 n3 f% ]+ H' I. I/ h
    set green-light-up? true. `* J2 g' F* D( V, B. z( |: y
    set my-row -16 b' \, _: \' {' N6 C
    set my-column -12 i& v; f0 p! @3 a: K4 ]1 B
    set my-phase -1
# X1 Q" @! _3 a9 f" {  s$ G, W  }5 s    set pcolor brown + 3/ h5 M3 D. ]5 k# G0 G7 l' {
  ]
7 _$ M  Z9 O9 s. o2 p
. o- d# i/ `2 X2 ]  ;; initialize the global variables that hold patch agentsets$ U: s$ K7 ~, v/ x& e1 _* c) y. Y- ?2 b
  set roads patches with
( i/ U8 R) y9 {. ^    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( s( A. T# f; _; W$ L# k1 z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 Z6 u) z5 q! E6 m
  set intersections roads with( M# W6 w3 \5 l9 P
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and+ {" J" U7 K$ B/ R$ ^# r
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* M& T2 C! Q$ l1 r, s7 Z: B2 d
7 [1 W9 F9 `* X' R# @; M2 S
  ask roads [ set pcolor white ]+ g, m+ n- s. E0 `- ^
    setup-intersections2 d- [; n- F& `2 R2 R( v# }  P/ a7 \
end
5 T. j" v5 z: n/ K6 D其中定义道路的句子,如下所示,是什么意思啊?& I) Z# ^  O4 O- [
set roads patches with
2 l6 d" x/ N/ |1 D5 A    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# L( m4 ^1 f+ Y, p( V# }    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' c7 m7 G( u1 J: o% w) g" \
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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