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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
! K# _& v, f, a- |netlogo自带的social science--traffic grid这一例子当中,
7 @4 C+ \# c; w$ f! Z/ \' _globals
: l6 q8 M( B) p  o9 [[0 ?$ G4 s- L- ?
  grid-x-inc               ;; the amount of patches in between two roads in the x direction  V, l7 v  `: F0 C
  grid-y-inc               ;; the amount of patches in between two roads in the y direction7 r# N$ z* V, X$ s6 @
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( |: T' ^4 e+ l- i, W. K& t                           ;; it is to accelerate or decelerate6 N( l4 B- v' U, j* \% [
  phase                    ;; keeps track of the phase
- d2 K/ e2 p9 f  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
, @3 K" _+ V5 t  current-light            ;; the currently selected light6 J2 c$ P8 u3 y3 U* [  E; {
: \) b5 |; r* J/ L8 J  `2 E
  ;; patch agentsets; a1 ]# `, D5 }/ M7 A3 Z
  intersections ;; agentset containing the patches that are intersections9 T) H& k) f+ f/ w9 n
  roads         ;; agentset containing the patches that are roads
5 `. U& B( [- j/ G2 a  x% B]
  |! B4 D6 C; p& i) ^
. ?1 M. ^2 I) `% s, dturtles-own7 J$ j5 F2 S) x( ^& \
[, V" B& K9 O) x5 V7 N! c
  speed     ;; the speed of the turtle
) i  u+ @+ H2 H% s0 G0 h/ R  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
$ r6 e- x: u. F1 W  wait-time ;; the amount of time since the last time a turtle has moved
2 g+ H& r5 h6 w. ^]* ^6 R; _8 x: V  h" \$ m5 F

: J' @, A2 d8 lpatches-own
8 Z# A1 t, {3 Z' s[
+ J  ^% M( q( b) V% e9 a9 F& f  intersection?   ;; true if the patch is at the intersection of two roads
# E* ~- W9 P2 O9 E' U9 [6 b5 s  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.* B/ J5 ]4 a3 E+ U  x/ m6 f
                  ;; false for a non-intersection patches., M" H, ~: |. f. _5 `5 g3 i- y
  my-row          ;; the row of the intersection counting from the upper left corner of the
! ?* `% E9 C" e8 N; L7 B                  ;; world.  -1 for non-intersection patches./ w: y' O: e; Y( v1 e+ z* n! g
  my-column       ;; the column of the intersection counting from the upper left corner of the+ c: B6 U4 ~$ Q6 e2 u
                  ;; world.  -1 for non-intersection patches.$ o0 _: e. y* e- u. J
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.% F/ E( U3 x' h4 ?) s4 q8 c( R
  auto?           ;; whether or not this intersection will switch automatically.
& n4 p' p% h$ @5 q8 g" t; {                  ;; false for non-intersection patches.. [! f' [+ T0 Z
]( L9 P9 f6 P2 w3 M
; l* d, ?0 J0 z4 J
( _% Y6 {& L0 T. p! Y& h% _' b& ?
;;;;;;;;;;;;;;;;;;;;;;( g+ W9 Q2 [  [- \$ X1 ?* C
;; Setup Procedures ;;
1 z8 G' J0 w$ A+ k0 Z" y3 `;;;;;;;;;;;;;;;;;;;;;;
8 n) i; e- D' |) \7 _3 X% Y8 B- W/ d: M2 q* Y- ?( n1 B0 }1 v
;; Initialize the display by giving the global and patch variables initial values.
$ m) W# r% b& e5 p; D: x;; Create num-cars of turtles if there are enough road patches for one turtle to
: z- t+ _( B) W! z5 T0 U5 }5 W* `) w;; be created per road patch. Set up the plots.
  i3 |  W2 C! ]# N3 F, Rto setup( ^% ^  a2 h$ g5 H. c# E4 v5 `
  ca' z, }. ]9 A1 o9 J! K3 z  @
  setup-globals
, v+ J3 b6 ^1 e) _( g7 y% Y2 ^+ t: s  [  n# j, J
  ;; First we ask the patches to draw themselves and set up a few variables! t; P, j+ g( c2 N+ C& H: Y8 y
  setup-patches
4 @# w. s6 E1 r7 ?) u  make-current one-of intersections9 y% {* d6 b% e6 _( l: d8 O" v7 D
  label-current8 n: H5 ?/ m8 {1 K' b. k7 S' H
* V# {1 b9 p& T# S+ d+ Q5 t4 n8 D$ E: Y
  set-default-shape turtles "car") ~) i& s6 h0 p. e; o% T- F: R5 J& D+ ^

* Y1 g4 y; H! l4 t  if (num-cars > count roads)! v, f/ l# V5 S6 P" a0 R
  [) K3 @( g( @( Z2 t; d
    user-message (word "There are too many cars for the amount of "3 ?0 ]$ h' V4 }" T' j( v
                       "road.  Either increase the amount of roads "
/ \# w! ]3 f* G* S! S( B                       "by increasing the GRID-SIZE-X or "
9 A  ^$ c. Q, b! [) W7 U                       "GRID-SIZE-Y sliders, or decrease the "
: ~( j. n8 C" x8 W) P- K                       "number of cars by lowering the NUMBER slider.\n". K8 g: X( m; S$ v4 ^
                       "The setup has stopped.")
4 y- Z& T+ F* \. [: f8 h" [  N    stop8 S, X! \& m' e' N- Z
  ]- P, H0 |; h! ]. x

; r7 ~6 B, S1 j9 e  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
- r9 s+ l3 u& w) U( C# }3 N" ~  crt num-cars
* l' ~. i; j" T- A9 I6 _0 n8 k  [
7 I* \" P, e' ?8 C& ^( u( ~- a    setup-cars
; C, |) f9 \9 z7 U' u    set-car-color& ^: ?. ^8 K( E! U% B  a' a9 H& _/ F
    record-data* F/ R* A) ^  j! ^- B; h( b
  ]; B- a% b4 C1 j9 y7 t$ I1 b

) g1 ^- R" J' _; G! x5 A8 K  ;; give the turtles an initial speed$ l% F0 Q# U5 u9 `  E# m5 I
  ask turtles [ set-car-speed ]
3 I* K/ l5 f# A, _1 z& N* S% ]8 C+ j2 S0 k
  reset-ticks& y0 W5 Z8 f3 C1 b; D/ ]) |
end: f- }0 b9 S) j  W1 X7 \

! ?& p- T# [" T7 h' ]+ @) r- Y;; Initialize the global variables to appropriate values
  C' V- ]  p  h- W$ H- |to setup-globals4 ~+ R( ~: a' ?8 n5 v2 V4 G+ H
  set current-light nobody ;; just for now, since there are no lights yet) b+ A' |  h4 l5 X. M5 B
  set phase 0
4 P9 N' K. }0 p  set num-cars-stopped 0
# e( ?* }. L/ d; o, a/ \- K6 N& w0 x  set grid-x-inc world-width / grid-size-x) O8 Q7 ?6 r  d5 A0 S8 q3 w
  set grid-y-inc world-height / grid-size-y
" i& `! g+ ^2 h) d
( }: K  \! u* m. d, w' Y& Q  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: s3 g0 q" V3 J7 i5 q& J3 t& G
  set acceleration 0.099
& o' m# v9 l: p0 ]- Xend, S( `4 c, W$ \4 ^5 Y

1 _0 x$ |/ b5 I: I5 a, d5 {% `;; Make the patches have appropriate colors, set up the roads and intersections agentsets,+ S/ Z' O% B6 e) l7 _( P' L6 [5 X. J
;; and initialize the traffic lights to one setting; N9 r5 s+ g3 W3 T( g* v: s
to setup-patches3 A. j1 C; h9 ?: ~& L
  ;; initialize the patch-owned variables and color the patches to a base-color
7 ]7 I7 v* V9 l9 w: V: p: K5 S# B3 R  ask patches
7 i! N: @1 |' V/ z+ j$ G# M' J% W  [
  W; s/ K( T1 E% y    set intersection? false+ k! `! a1 z8 _) `+ T( ^1 \4 J% C
    set auto? false
* F# E5 h- v5 ~2 Y4 O    set green-light-up? true
  F  C: K5 o  _$ b    set my-row -10 p+ d0 ]2 C1 G0 s, O" j* ]6 m, Z! e
    set my-column -1" f3 U# x# ?0 o+ l
    set my-phase -16 s* R  f1 S& n
    set pcolor brown + 3. q( Z0 ?% D2 E1 }: O
  ]! C( ~. F- ~1 F
6 b) b4 B6 ]1 m3 o
  ;; initialize the global variables that hold patch agentsets
# W; S! x9 i0 N* t; V  set roads patches with
' U! r7 j# c7 S. v# Y* L3 R. j    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( g8 ~: y8 h) C8 ]4 z. j3 b/ ?    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, M! l4 @$ @7 A* {4 X  set intersections roads with9 z; B+ @& B' E, c. F, p; F! ]
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 [, b2 K* J0 \5 Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. B' e2 b8 b0 ^# i, }
2 ?* d/ q$ Q) Y  ask roads [ set pcolor white ]
3 L( |5 S) K, ^0 V, I1 K: e    setup-intersections
0 X& P9 Q3 b' `4 G3 zend
* r) x: \8 V% P9 B其中定义道路的句子,如下所示,是什么意思啊?* C, `9 s( i4 I4 Y( u
set roads patches with8 y, c5 N; t) ~. [& W8 k
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 ]7 Q$ C6 J. T
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  l# p$ j) K2 G7 T谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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