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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, {( |3 h9 z" w& t, {8 F7 |
netlogo自带的social science--traffic grid这一例子当中,
# e# v( r0 D& I2 F" \# Kglobals% K7 w1 I. l) P- M7 a! w
[0 i2 N- M) Z" v
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
8 X4 I6 Y# x: M3 I. j# K- h9 {  grid-y-inc               ;; the amount of patches in between two roads in the y direction5 ?1 k4 V' p8 v+ k
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
# ]6 x5 ~! K! G. K                           ;; it is to accelerate or decelerate
2 T! N) K  W: u5 D  phase                    ;; keeps track of the phase
) I" p. U8 I/ s  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure0 f- W1 y/ i! r
  current-light            ;; the currently selected light( s9 s8 L. Q+ r* C9 @
* ^6 V+ u1 K9 r2 D6 j) k/ C
  ;; patch agentsets3 d  X+ {3 {6 o6 Q! d" @1 h& Y
  intersections ;; agentset containing the patches that are intersections
6 @. [) }1 t0 `  roads         ;; agentset containing the patches that are roads
) E8 \. m" c* D# \) m7 _& k]
0 ~5 v  H+ S+ j8 f, G- k
/ F3 l8 u# v6 jturtles-own$ O% X& b: Z. L% ^9 C, G
[. B) p: A2 b( T8 u, P
  speed     ;; the speed of the turtle
: E. H7 g. G' Y/ y0 k  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
5 Y9 K4 F% j' y3 x# @4 ~  wait-time ;; the amount of time since the last time a turtle has moved
% R8 T8 b. U4 v# @, g: M]1 R; E) [: v& n2 T. Y& F0 p; m

1 ~9 h9 \( f+ }patches-own
3 W  _0 U2 m$ u[; A- `0 j1 r, a7 P
  intersection?   ;; true if the patch is at the intersection of two roads) C% y- ?( A/ r# m! ^8 y$ p
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
# ^% {3 T" I# p+ F8 S                  ;; false for a non-intersection patches.
- [4 X, }: o/ Y7 b4 F) K  my-row          ;; the row of the intersection counting from the upper left corner of the2 ^% I" p( T: b
                  ;; world.  -1 for non-intersection patches.
2 k' m9 _8 `2 i  U0 k, g; R3 e  my-column       ;; the column of the intersection counting from the upper left corner of the5 Z5 p) Y( p# |
                  ;; world.  -1 for non-intersection patches.- d5 {5 s  \; B. M- I; X5 l8 I. E
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 H: D7 I. u6 f+ j5 X1 P6 S  auto?           ;; whether or not this intersection will switch automatically.
) B; a7 d, v! T                  ;; false for non-intersection patches.: A- o! T- i. k4 c9 r& T
]4 W9 V5 \; N4 b) w: w3 ^& c

4 H/ U+ g- o  o0 `7 I' B) [' @. Y9 b  u1 _2 t
;;;;;;;;;;;;;;;;;;;;;;$ u, F1 M5 @0 L1 z, ^, e
;; Setup Procedures ;;
* J  z8 j# ?+ A' m( k0 l4 U;;;;;;;;;;;;;;;;;;;;;;' m' w" t( C  w

# K" i2 {9 V: K6 H( [1 S;; Initialize the display by giving the global and patch variables initial values.
1 h4 B* P3 S0 Z9 G;; Create num-cars of turtles if there are enough road patches for one turtle to
: j5 g0 ]. c' e;; be created per road patch. Set up the plots.( `3 Y, H1 r( |( c1 b- T* E, }
to setup( F# U8 Q; V, c/ A3 S$ ]' q2 K! O
  ca
; S: B: b! \; Q5 E: N5 w! V  setup-globals+ b  m6 G5 L7 I* O3 F7 y2 O
3 k  D; K, ]. n
  ;; First we ask the patches to draw themselves and set up a few variables6 ?0 {9 ]- T8 O+ R9 X6 _' d
  setup-patches
6 _5 k, [7 \2 m" G. B  y; @  make-current one-of intersections
2 t* A. i6 w+ f. S0 t: B% K/ d0 ?  label-current% E2 N2 ~1 x! B

0 z  C& e" _7 s# P  set-default-shape turtles "car"
  o. ]* l2 O$ h' [& T; r! S6 O. w. u  ^! P3 D2 k
  if (num-cars > count roads)# N$ w" J9 |8 Q4 ^
  [- i) q. a8 u2 r1 q
    user-message (word "There are too many cars for the amount of "
" f1 C0 m8 u2 g! s3 v                       "road.  Either increase the amount of roads "' m2 S( J. d$ \5 t1 @
                       "by increasing the GRID-SIZE-X or "3 o, q- z% V! g. H6 ^
                       "GRID-SIZE-Y sliders, or decrease the "( Q; D0 U+ G) O
                       "number of cars by lowering the NUMBER slider.\n"% c7 l. H/ {: U" u3 T% J# e
                       "The setup has stopped.")3 M, h# B/ m  j4 O1 z: {2 x
    stop9 Q+ i+ r4 T& k8 d, E3 u
  ], s; F# J+ r; R& L

) d2 v, a& {$ _  B( t2 c  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color0 y1 Y0 P( e" |
  crt num-cars
; P" j; {* m' t! X  [: K; }5 p, J3 N
    setup-cars
, _5 U  }3 L/ o" G    set-car-color
3 x" Y& `- g, o& {( v3 j: b5 ]5 m" {    record-data
' L8 f0 W# G" R- P5 q  ]
+ M. c" K; j6 Q
5 B, d" G6 ]) r( J# v1 U  ;; give the turtles an initial speed
# z" n+ a/ t0 I3 h  ask turtles [ set-car-speed ]
6 H1 o$ a8 a) K  W1 r/ k+ Z/ I( [1 l# z4 R' P7 u: \$ j! G
  reset-ticks
2 {, Z& \, Q. _$ K* U- ?end7 ]+ l, L; y, U3 v4 g  {

) X7 [3 o% z/ x* [;; Initialize the global variables to appropriate values
, x* x% m: \/ Tto setup-globals
# |& @3 M4 j. t5 A4 I- K( h0 Z1 v  set current-light nobody ;; just for now, since there are no lights yet
8 s4 D0 G0 D) y7 ?6 Q! Q3 G6 P  set phase 0
4 j* R$ b9 ?8 D) p6 s+ M  set num-cars-stopped 0
8 r( B" D/ c: ^! D: m% L1 Q  set grid-x-inc world-width / grid-size-x  Z0 Q5 }& n( B# b% @
  set grid-y-inc world-height / grid-size-y
/ A  I- _, }2 P& k7 A" x9 O; R5 @* ^  v0 }- j( L$ m, ~
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
6 g3 ~) e! N' [% B, c  set acceleration 0.099* ~  B4 i1 v6 H9 v0 r% K9 F4 \
end; [9 l, a8 B. g4 C
. q: W& A" t4 g# F; j& |
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
5 h' b7 i. n- q# V;; and initialize the traffic lights to one setting9 F$ V8 \7 M% \. v$ P
to setup-patches
+ D4 K$ D  t% n# v  ;; initialize the patch-owned variables and color the patches to a base-color' @# r+ @8 a8 \( q  Y- ?
  ask patches
& }" J* K# y/ o7 k  u2 Z  [' ?, O' \5 {0 i, B- Q/ f7 S
    set intersection? false% n# }/ R1 q7 r7 N- K4 Q: ^
    set auto? false3 g- z, w2 ~2 x( p5 t1 U' ^
    set green-light-up? true
" z' ~/ Q7 u9 W4 W  J! l1 m* o    set my-row -1
* |" ^! N: {9 }. \& n7 Q: V    set my-column -1/ e% G1 _1 t7 w. z# s' ]; [
    set my-phase -1! Z' @8 e, H  G
    set pcolor brown + 3
) M/ n7 K! x8 Y  ]
" B% |8 H9 i: C# }, c- _9 ?6 b  R+ A) U8 \9 X: j! `0 `5 g5 {
  ;; initialize the global variables that hold patch agentsets
) ~9 Q7 W5 p, l  q) a1 D: Q! d( }  set roads patches with
' e7 }& x' \. y. @7 K    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! r3 o$ M6 F( s2 A
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 J3 i% t9 T3 j
  set intersections roads with
, [0 X' T: Y5 ]6 t& y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
8 }1 b% |5 C6 x9 D! F# |1 f    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) Y: i" l4 Q; {7 Y3 J
0 r3 ~( B+ a; w" j
  ask roads [ set pcolor white ]  j, m+ Z( a- F. l& Z4 e
    setup-intersections
$ _+ z: z; w) r3 ], W9 R& s# j7 Dend$ K3 O7 r$ r4 G& C+ A! j
其中定义道路的句子,如下所示,是什么意思啊?% @5 h' o6 F: D6 G* Y: {- D
set roads patches with
7 u+ ]+ _6 q+ U/ N8 q& B# R    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# L) u. e5 }* F6 `# J    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 u8 l: c; v0 K% Q5 u1 i
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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