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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。% Y  h2 i! Y0 M4 z  _* S
netlogo自带的social science--traffic grid这一例子当中,
# D+ M' Q; \- @4 C" i' O: Xglobals; N9 w  y! b6 }: V" V0 n
[' R2 y. `: @1 w& h. {1 ~: ^
  grid-x-inc               ;; the amount of patches in between two roads in the x direction+ A4 o0 |* {4 w3 x7 r
  grid-y-inc               ;; the amount of patches in between two roads in the y direction) j/ W' `2 x/ B7 ^9 Z
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
9 h% j0 G4 v$ F2 v2 J                           ;; it is to accelerate or decelerate
; c% D, ?1 ?/ }  phase                    ;; keeps track of the phase
: d4 j; H: {7 e: e9 b" @3 X  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
: }9 W; q0 I2 Q& r2 ^9 ?  current-light            ;; the currently selected light
5 J# F- ]( d& |- f, X7 A' U* J, F0 b
  ;; patch agentsets: O* r+ B! {8 c- z7 \
  intersections ;; agentset containing the patches that are intersections
1 V) p0 N+ M6 Z# ]  r- {  \  roads         ;; agentset containing the patches that are roads
4 U0 |% a0 \5 n1 c8 v: B3 m]
* D" A5 {/ }$ Y3 X4 @# B0 R( x
8 W# r4 C- o0 T, |' m* Yturtles-own, F2 j' C6 c$ n
[
; t3 h& b( h0 C5 M+ ^4 ?/ m3 ]  speed     ;; the speed of the turtle
! o* N1 B2 `4 b1 S- i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; k7 I7 B8 A' E7 `  wait-time ;; the amount of time since the last time a turtle has moved) ]+ k- ]+ v! Z+ @3 |
]
; C* H5 Y7 G+ I; I8 u
" W" ?4 X: g2 z$ z: c- ?- {; npatches-own7 l, {( W3 T' h. `* x( t
[
, _( A- |) W, s8 z5 J% L6 Y  intersection?   ;; true if the patch is at the intersection of two roads
; K- K0 b" J# k3 @% P' W  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.+ @: Y" z+ t/ u" U
                  ;; false for a non-intersection patches.
2 g' H6 j/ v: z% x  my-row          ;; the row of the intersection counting from the upper left corner of the
* j; i1 \+ o+ U3 \) Q                  ;; world.  -1 for non-intersection patches.1 R: F1 A4 b$ i: o
  my-column       ;; the column of the intersection counting from the upper left corner of the
2 A* F( ?8 f  D/ N                  ;; world.  -1 for non-intersection patches.
# e. w" N- B* t: ~7 I% Y  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.' {, \2 K0 O6 h9 c! B
  auto?           ;; whether or not this intersection will switch automatically.. ~( m$ {5 L3 h0 ~* x
                  ;; false for non-intersection patches./ N4 `! b- K/ ?3 _
], S0 s4 K% i* h* B! a" l( e# i

+ i2 \; K7 x8 [' [- Y  Y; d. U- {+ t: `. N
;;;;;;;;;;;;;;;;;;;;;;2 j5 K, \% a7 z+ I7 P% l
;; Setup Procedures ;;1 S3 b) [* m; Q! e# T" o( P, j) A
;;;;;;;;;;;;;;;;;;;;;;% S  `; G3 ]2 ]5 @9 h. M  z% p
+ A3 j8 I) `8 f0 h5 A
;; Initialize the display by giving the global and patch variables initial values.
  U$ d) o3 Y  L& Z;; Create num-cars of turtles if there are enough road patches for one turtle to- Z! f4 V1 e7 x/ b" N* z# K. X
;; be created per road patch. Set up the plots.
# \0 v$ o1 T, `7 Z2 b% v# b4 Dto setup) a6 c7 a1 B, }; P, c0 s3 g
  ca
" a7 d+ {2 D, h- c& d  setup-globals
7 g" d3 u6 T4 K4 H) X9 i  b% U. R; V3 L$ H6 o
  ;; First we ask the patches to draw themselves and set up a few variables
" ^9 G$ H/ l9 u" L8 [  setup-patches
, ~2 E0 B5 z* _( k  ~+ c- ^, G  make-current one-of intersections7 }/ {3 k3 t5 d# Q- a# r0 ?+ ]
  label-current
# I! k, n& {; C0 g" B
; s6 f2 o7 R: \* _) |! [  set-default-shape turtles "car"
6 O# R/ N) G4 o  W1 v
8 H7 U1 ]( u. b9 o6 y- Y  if (num-cars > count roads)  D0 `  A# u3 m! {! x) v3 x; i
  [
/ Z7 \7 |. ^% Y    user-message (word "There are too many cars for the amount of "
2 y- V! l, @' L; _                       "road.  Either increase the amount of roads "+ M8 t1 G) D5 a; R/ e; y
                       "by increasing the GRID-SIZE-X or "& X- R+ b/ `9 u
                       "GRID-SIZE-Y sliders, or decrease the "! H/ J7 |( @" Q1 m  F# M& ~, R' Z
                       "number of cars by lowering the NUMBER slider.\n"( K1 m* p7 r6 ~" a1 Y5 `' O% N- y( u: q
                       "The setup has stopped.")
  f* |% {' T) U4 c: }5 @    stop
# z7 H. b* o7 Z7 D( z  ]
; a( h& E5 |2 ^; }8 f
4 l* o+ J( l& B  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color2 z. U5 a2 u! v  o  W* n( r
  crt num-cars
* S6 @& G7 ?+ p: y9 K  [- R& Q7 T0 K9 L7 M
    setup-cars( z' y7 C3 U0 H" U: ?; ^% i7 z
    set-car-color* G  R5 K3 P6 B( q, s
    record-data
; p. q8 B8 c& ]5 ?3 Z  ]
8 ^. y2 N1 S& j4 m5 g
0 U% G: @! v2 T) O( _9 F1 Q  ;; give the turtles an initial speed
' f1 F4 b9 F7 |0 e  ask turtles [ set-car-speed ]  J, P$ n: g9 g) D( {7 F. ~
0 o" O2 D2 W( W2 {: {( ~5 m! k; {  t
  reset-ticks
- C4 ^! Z8 x/ zend
( ^3 m- n: C% H5 b+ }5 _" i. j) }$ ?/ `) l4 N& O
;; Initialize the global variables to appropriate values
& \9 M7 g+ L' o9 ?! J$ _5 ]7 _8 oto setup-globals
  d' V5 i1 u% [+ F8 \2 W0 u) w  set current-light nobody ;; just for now, since there are no lights yet
* l8 o; j1 \3 _* `6 `  set phase 0
7 c# n' l$ g# w1 J  set num-cars-stopped 07 p+ i# v/ D& k1 S! [. L  ?
  set grid-x-inc world-width / grid-size-x9 E+ b9 z2 d$ n$ u2 p0 M: e; [& R
  set grid-y-inc world-height / grid-size-y
7 {% u4 T1 B( ]# Y2 T4 R) A
, c$ n# h4 ?$ z' i  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
  F6 F0 Q9 L) j# \: m! b  set acceleration 0.099  D5 E3 G4 ]. d9 p; I, B
end
( s7 h' a* n- j) _( N
5 w& z0 K0 [% R;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 t/ u2 E% O% S. F2 x4 ?
;; and initialize the traffic lights to one setting# `. F1 b5 t7 z0 x, V( w$ Y
to setup-patches
& K' m% e/ j  a7 I  ]2 E; s- w1 _- L3 ?  ;; initialize the patch-owned variables and color the patches to a base-color+ J- r  W: ^: z9 }: o4 J% \) N. T, v  z/ H
  ask patches4 Q8 w/ `# K, O3 A+ d5 C5 r
  [2 \# n2 }0 T+ @
    set intersection? false; ]) d/ p9 }+ E5 @
    set auto? false
' V4 c: d9 S! R6 ~1 e    set green-light-up? true
. a) H. i( F8 o: @! C    set my-row -17 G; I& D. h% k6 ^3 T$ ^! z; h
    set my-column -1
) s) g9 o! R+ n5 X! a    set my-phase -1
4 k/ c: K1 h+ b; S    set pcolor brown + 3/ ]0 Y$ s4 f" w9 d  ?7 B) ~
  ]
2 B$ Y, n, p/ I* F9 W* O
9 }) F# R' y$ }  ;; initialize the global variables that hold patch agentsets/ Q3 R+ D, U6 z' H' B- v* E: ~* C
  set roads patches with
" m6 H! M! t0 M7 g4 J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( L# H2 j" E5 U! K/ M0 ]+ o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 \+ O4 D% K. c: a2 I8 b% C  set intersections roads with* O9 i& O  z! K1 W$ e: h
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' h8 A. s: N! p) b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ `# {* f) J" F  q. w/ W! g

9 c, P" H. ^& T/ d7 t2 `$ C  ask roads [ set pcolor white ]
# r2 L* p7 S3 i% x6 v* ~    setup-intersections
6 r% I% ^7 Q$ t7 bend
/ D. D$ |) |7 X3 b9 I, \( Y其中定义道路的句子,如下所示,是什么意思啊?
$ @; T# `# |2 {1 R* ]% v! X# A set roads patches with
6 [% u9 E* ~( w% K    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 Y; _2 {: A* ?( Y0 ~6 H6 O    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" l# s1 K1 E: b: x1 K谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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