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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 f# T. W  P9 Y: A% U0 @4 \7 g
netlogo自带的social science--traffic grid这一例子当中,+ p& Q8 `  ?  k) n8 P+ d8 V$ A7 V* L
globals( P' x2 f# D: W
[8 M0 `2 X1 C3 q1 f1 c+ y1 G" f
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
, }- v" ~/ i+ C& R- V  grid-y-inc               ;; the amount of patches in between two roads in the y direction
* S# I, [; W! W4 G  acceleration             ;; the constant that controls how much a car speeds up or slows down by if, [0 v& c5 ]' P  |/ u. ~* q
                           ;; it is to accelerate or decelerate- H7 \1 H; L5 v4 A' [
  phase                    ;; keeps track of the phase
- q% r0 t* I% H2 A# s5 M  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure/ B& ^, [8 i. S
  current-light            ;; the currently selected light# y; Y3 K" b1 h- d* ]1 u# [4 I

' J" f: V2 \7 [1 b4 I+ N  ;; patch agentsets7 ?0 R; t- e& y9 F& S; d
  intersections ;; agentset containing the patches that are intersections
1 k, h( E% k+ P  W  ^1 u/ `0 w2 ]  roads         ;; agentset containing the patches that are roads' E! l, }) L3 Y$ ~  W0 n. ]! _
]% Q) ?7 ^& n1 v( D2 i

% ?( Z# @, a2 u2 J2 h3 H) Zturtles-own
+ }) }- o5 o/ G1 s: t% h* A[
# t: _# ]( e  @% [  speed     ;; the speed of the turtle
' F$ l) U: i( ]& S! b5 Z& f  t. U  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 Q6 K& ?: a( \. F. H2 {$ J  \
  wait-time ;; the amount of time since the last time a turtle has moved4 N; C2 ?2 R4 o7 ^! X8 P, l0 W
]
5 f9 |' ~- a$ F+ Y7 G8 B5 F' h- e7 M/ R! e/ G/ s, z. [' C
patches-own
/ {' S1 R& D- I! i0 U5 J  T, M[, ~6 F8 D7 o9 O7 o# ]- D
  intersection?   ;; true if the patch is at the intersection of two roads
, t: _& a8 m- N0 i, M3 `  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ }$ c$ P/ t! _; S$ {. {+ N                  ;; false for a non-intersection patches.
7 U4 j% t+ v  \- r) R  my-row          ;; the row of the intersection counting from the upper left corner of the
5 @) c! Y' T8 e- O                  ;; world.  -1 for non-intersection patches.5 C% F) p2 }) @$ N+ w  M
  my-column       ;; the column of the intersection counting from the upper left corner of the
2 E5 E$ e, a& O% z                  ;; world.  -1 for non-intersection patches.
7 L0 P9 L& ?' P3 q  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 y, S# u5 I; x$ Q7 ^! H- X
  auto?           ;; whether or not this intersection will switch automatically.
4 A) W- {* a! p. `7 y                  ;; false for non-intersection patches.; s) I' [# D& O  y5 Y7 ~
]
. q3 t1 l# [( I/ }) z, J' _& y, A5 o0 c9 B% y/ X" V4 c
9 T5 P/ l7 Q( T$ x3 {4 g1 F
;;;;;;;;;;;;;;;;;;;;;;6 ?; v! P4 c- w9 t& e
;; Setup Procedures ;;# G3 `$ m) J! z6 |1 x" |6 ~
;;;;;;;;;;;;;;;;;;;;;;
3 g- y) M  N. z# F2 s$ ?  z
$ @8 O8 C/ z( ^/ z/ C;; Initialize the display by giving the global and patch variables initial values.8 s, m+ g1 z+ \) Y) }( x
;; Create num-cars of turtles if there are enough road patches for one turtle to
4 t$ V' w; h2 d5 [;; be created per road patch. Set up the plots., h! W' [7 m. k/ c
to setup
9 B$ R& x/ u* i4 M* Z$ l: A+ ~) i  ca. r; Z$ ^, ~+ z3 a
  setup-globals
! {3 G& q' Y5 M! I- o  D) L/ Q2 Q  D& c) Q4 n( A
  ;; First we ask the patches to draw themselves and set up a few variables
$ \' h! ?; K0 B* m3 _; t" ~& ~  setup-patches4 h' `" Y2 H8 Y. [1 m
  make-current one-of intersections
8 d  _' O! B+ x# E/ R# Y$ O  label-current
- W+ N7 Q+ @0 F
' {1 t  u: o$ G" K' X' C- W: n  set-default-shape turtles "car"
! @% K/ y/ O! H$ r0 V2 d
* Z; L% H+ v5 u% ~  if (num-cars > count roads)) U& W. E- L3 j; T
  [) w. B) X# G7 x6 }$ Y3 Q! }
    user-message (word "There are too many cars for the amount of "
9 j5 d& ^- B- M- L0 }' n% }; l, t; d                       "road.  Either increase the amount of roads "6 S/ t' z( i# \3 Q
                       "by increasing the GRID-SIZE-X or "6 ^4 C8 T+ k- Q0 z* ]1 ~
                       "GRID-SIZE-Y sliders, or decrease the "
0 J5 v3 m1 _. L6 [+ v  f                       "number of cars by lowering the NUMBER slider.\n"- R) u; R+ E# s3 U
                       "The setup has stopped.")$ I$ R& G5 F4 A. f8 n: P
    stop  L0 w9 Q( E( Y  _
  ]6 D' v- f+ C! g& c

$ t2 p" v& ]0 p- f; B' ?  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color% t$ c. `9 m# `
  crt num-cars
: J% Y* N3 }8 c5 @  [; G# s0 s+ t+ q* b' A0 u
    setup-cars
+ }: N: S3 c% H2 Z' h    set-car-color
8 |  k9 I3 c8 c+ k5 Z    record-data: z, t3 O) y* M* |% i' E" E: F+ T# q
  ]# |$ |+ t  D; b% h! C$ ?3 q
9 j: }( Z' b6 q
  ;; give the turtles an initial speed
; R+ t% W3 C- s, G3 L  ask turtles [ set-car-speed ]% h) V! r; [" n0 r* z2 F5 ?& s3 f
1 m% u* Z; N2 o4 R
  reset-ticks& z  L9 k# c( E) A
end
7 A" B( t( _( A: o) U$ l2 S+ Y7 V- I. ^* K4 e- ~# H
;; Initialize the global variables to appropriate values
) a1 N0 L: Y4 e; Nto setup-globals
; f/ v8 n3 P4 a5 b  set current-light nobody ;; just for now, since there are no lights yet7 I/ O& e2 A1 }: n! c$ i2 ]; r
  set phase 0
" h5 W. ~1 A; p  a  u  set num-cars-stopped 0/ z3 A, ]  D+ q2 s3 \3 G* w
  set grid-x-inc world-width / grid-size-x' H- P# W* Z) f2 n4 Y% ?
  set grid-y-inc world-height / grid-size-y0 ]% [. u# U! s* I: \

- ~  b# [( D, f4 `7 I" s8 m& a  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# O, J* a  U3 \6 M3 B  set acceleration 0.0995 K7 n2 K% J/ a9 U$ y0 k2 J
end
; z9 Z, k0 Y: @2 L) [5 x6 F. [! Q' H
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
6 J6 x) Z( O) a/ ]( b;; and initialize the traffic lights to one setting
( z1 Z4 P7 f1 H, W7 Z* b; V# Jto setup-patches: o1 y; o  h  ~2 ?
  ;; initialize the patch-owned variables and color the patches to a base-color4 E7 B; p) ?: A7 T3 ]2 h5 x- W
  ask patches
3 \9 R5 T5 k: Q; n" k  [/ u* i8 D- i# C% P2 y. N3 D' z, S
    set intersection? false
( b# Y4 a1 }  t) L: P2 c( {/ F    set auto? false5 _+ a) J4 N" `- g5 V( P8 w( E
    set green-light-up? true
8 F9 o& g6 `/ k1 s" ~    set my-row -1
( `) S. g7 m1 o: y    set my-column -1
; v( [, s3 Q" s' p    set my-phase -1
& w$ c' v3 U2 O8 J    set pcolor brown + 3
7 j+ t! W6 N6 Q1 Q! |  Q7 B  ]4 z* z3 D. t2 a- h
3 e3 F! T$ G$ A: _5 B. N! |5 m
  ;; initialize the global variables that hold patch agentsets
* n# ^9 Z6 U) u  set roads patches with
* L4 Q# D& g  [+ p    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 V2 b: U/ f  I8 J! b. G7 T
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  s' x1 Q* `: X3 i8 S# U( m7 }
  set intersections roads with% c& ?0 Z. C7 g9 v" \6 b* e2 l( G
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 L) J0 c. m$ H$ H- m    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 D- G' k# C! e" w" z# u* ?9 G9 p$ l5 q
  ask roads [ set pcolor white ]
. E' a" ?! I2 K3 }9 z    setup-intersections& B: t; ~9 m. R* m2 H( }, R; r
end+ Q' b: G, M$ e: C6 w
其中定义道路的句子,如下所示,是什么意思啊?
( z$ E+ U: a6 |6 L5 J- Z* X8 a% } set roads patches with" J" z9 W! S& _/ \1 M
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 P: J) w) s- }4 |0 f
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 C4 z* g1 c; m; v0 D4 O
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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