设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8133|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
4 S/ ~5 f/ |% q5 A3 w! @netlogo自带的social science--traffic grid这一例子当中,
$ D( M8 F' a( {globals1 B4 T" X. L( E1 [, v/ w
[
9 B# u' D7 v$ L$ `8 c* E  grid-x-inc               ;; the amount of patches in between two roads in the x direction
1 K0 D0 s5 M$ s3 U  grid-y-inc               ;; the amount of patches in between two roads in the y direction
3 t6 ~4 N7 I' i, `& g  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
  Y: v4 A$ L4 q0 G                           ;; it is to accelerate or decelerate
% B  z4 w1 m' Q  phase                    ;; keeps track of the phase! c% e/ D% e9 P7 h; @! z. Z0 k8 o
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure. l! |# _( I" W; [; N( S! J# @) M
  current-light            ;; the currently selected light' R2 e. U7 L" k- l- V8 a
7 o5 C# i" m; z) g/ v$ E6 j8 }
  ;; patch agentsets. R9 {3 x/ s. r, v# U( r
  intersections ;; agentset containing the patches that are intersections5 W& |+ W9 c" |6 c
  roads         ;; agentset containing the patches that are roads6 t' o6 V2 j) a
]9 n! d! z8 j% V/ o( ?' c2 Z
1 q* U; O3 \' J" d
turtles-own
" f! X1 ]! `- {[
% J" P2 r' ]6 `1 A8 U  speed     ;; the speed of the turtle" b) M5 P. \1 }1 J1 [
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right7 ^- ?8 p/ N( s+ Z, _) i2 P  O
  wait-time ;; the amount of time since the last time a turtle has moved
  V: s! C1 |' v* L]
. T7 [" c5 p+ E9 l
, i; m3 b/ X  l1 J! T% N8 {' spatches-own: ?& R1 e5 t$ _/ ^, F0 h6 f
[
& n% R: {8 b  T' U; }  intersection?   ;; true if the patch is at the intersection of two roads; B# G7 z7 f9 I8 o( Z6 j3 U3 ]
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
# p% ]: O- X- \7 f: v' X  L" N5 _                  ;; false for a non-intersection patches.
% c% N$ I3 A! i  my-row          ;; the row of the intersection counting from the upper left corner of the
! V/ j% M) A$ O1 E" q& s                  ;; world.  -1 for non-intersection patches.
) b: V- L" b- z9 ]" R8 B6 w  my-column       ;; the column of the intersection counting from the upper left corner of the3 j7 |" v) D! @: L- `3 ~
                  ;; world.  -1 for non-intersection patches.
/ J9 r/ Y' u# c  C! S; w  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 O& {+ U  f: q% c  auto?           ;; whether or not this intersection will switch automatically.
$ U; z. x- D0 `1 w0 E* w                  ;; false for non-intersection patches.2 Y4 x8 }+ x& x! E; E, F
]
6 j' i. O: y2 x5 Y+ z
0 `  ~) K7 Y( I2 B2 W: @
. {- h) j6 l8 g" c7 x3 c) t;;;;;;;;;;;;;;;;;;;;;;
& m. N( N  C) k;; Setup Procedures ;;) q7 v3 b, i5 f4 `
;;;;;;;;;;;;;;;;;;;;;;
1 p! U- G8 k- D, y
0 Q: {& A% h  Z. O& ]9 H- I;; Initialize the display by giving the global and patch variables initial values.8 U1 M% p, C) X, D0 d# T% K# N
;; Create num-cars of turtles if there are enough road patches for one turtle to
# y% A* F" F& ~4 E;; be created per road patch. Set up the plots.
: _$ i0 {. W: \6 Ito setup6 V+ J5 D* Y1 @: L. a
  ca* @6 \! ]* ]0 N- s# E2 [" [
  setup-globals
7 }+ y7 ], Q; K; `# \4 z
+ o3 C4 G' l/ _  ;; First we ask the patches to draw themselves and set up a few variables! v& k6 U& X" E
  setup-patches: c( X5 ^6 M0 g, S2 @6 \- X: A9 S
  make-current one-of intersections
: U/ w% b2 g; n# f) c3 k9 F* r  label-current
$ f( W- Y, t0 y3 Q0 L
* o9 ^9 s, f* T1 f. U  set-default-shape turtles "car"; C. n1 [: X# {9 A( ]! d, U

; M3 f0 h: M( i9 N3 P! }9 a  if (num-cars > count roads)
0 Z3 ~- w* l  z7 r% ]( n4 C5 j" |  [
( E( ?5 S9 h. {( Q9 @2 E    user-message (word "There are too many cars for the amount of "+ Y) [$ _6 q" n7 x- j$ r  N# @
                       "road.  Either increase the amount of roads "/ e) e: k3 J5 a1 t) ?. Y
                       "by increasing the GRID-SIZE-X or "
9 i  \# h- {+ M" a. ]& I/ t                       "GRID-SIZE-Y sliders, or decrease the "
4 x! C' Y& x6 a( p6 U5 D                       "number of cars by lowering the NUMBER slider.\n"
: X6 ?% C$ b1 f$ [& p2 w7 b( O                       "The setup has stopped.")
. v) q2 P% c+ V4 Z6 u/ ]. ^    stop
7 s9 ?0 a* m) ~4 x% f& `  ]$ x. e! q" Y7 m; @

2 a' J) ^- X/ X; u1 y1 u  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
" p/ y( U" W% ]7 _  crt num-cars
% ]+ {, E5 b3 e. F# q  [
9 P5 t% c9 F' u: E9 n$ E    setup-cars1 \% J6 u1 s* w  a; n4 i* q4 U
    set-car-color
' h' f1 U: |' t: e1 m+ l& g5 ]# T    record-data
+ q  J- H. B3 }% |4 a  J  ]
7 Z% x. v1 V/ N1 H8 \  K2 y7 m" P5 ?6 g* i$ ^- h
  ;; give the turtles an initial speed
0 d7 [; r. Q( ~. K0 b- S- j. S  ask turtles [ set-car-speed ], O9 h1 l9 C- H, ?  u+ e6 a

$ Z  i5 k+ k$ Z( _4 {# ^  {/ d6 H  reset-ticks
% ?1 J4 V  |* q; a& f$ cend
8 f: B( u  [5 s+ [5 Q1 e3 O" a# {  j6 s% c
;; Initialize the global variables to appropriate values" ^* ?, D% h5 F. ]* Z
to setup-globals( ^: K. H& p7 [
  set current-light nobody ;; just for now, since there are no lights yet/ r. I, T3 x6 b
  set phase 0+ r9 t9 t7 Y; M, N) s3 p6 n
  set num-cars-stopped 0
1 E3 t2 `3 ]! n1 c5 j  set grid-x-inc world-width / grid-size-x; ]0 |$ b  h3 \
  set grid-y-inc world-height / grid-size-y
9 q5 p, E* d) q+ J" z' `$ W* a" w' ?  T8 T( ]7 u0 U; [8 P* ~
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
7 Z& N8 E( ?0 H4 k" U; i  set acceleration 0.099
" b! l) P8 @$ o& Uend
7 y- ?! B9 n. E( t
. }8 t+ ^  n6 f* _- ~, \9 t4 ?;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, e  T* a$ M/ A2 Y. D* e6 [;; and initialize the traffic lights to one setting
+ w, Y) g8 T& N* Lto setup-patches
% O" g7 [$ K, G- p. n$ o  ;; initialize the patch-owned variables and color the patches to a base-color- b9 K$ k! @4 t/ g' }, @
  ask patches9 G) l: l: R7 q. e4 L. c) Y
  [
( P! _6 e" d2 l- v5 @2 i    set intersection? false% t1 \  D+ @; i2 u; w) ^6 V% G* n
    set auto? false( h9 K  K$ M  m/ x0 a5 t
    set green-light-up? true
; M( Z; X& K) ]8 Q. b+ Y+ I/ g    set my-row -1
5 V; P! @/ _; }4 k* ]    set my-column -1
3 V% N* M9 Q. b    set my-phase -1; K8 @$ K( z' K5 R" I
    set pcolor brown + 3
) U/ m  [% P$ c5 b# e2 w  ]
7 Y7 W7 W* O. e1 D: t$ h
! x# G" \+ |; W% L1 e5 U% S  ;; initialize the global variables that hold patch agentsets& d8 k; f$ L% [6 u( W( u3 K( J
  set roads patches with
( v* p. M- ^0 o/ ]  f/ J6 W8 k% D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- A" K2 Z: F3 F. h9 v* W6 {1 }
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ b+ U4 Y$ r% @! }
  set intersections roads with8 V) w( p9 M/ E, f9 Y8 R% D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and  p- p& d( w1 U, s
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) b- a4 x; _' E0 {
  P8 A- ?6 j/ V- a2 W9 u2 G4 p  ask roads [ set pcolor white ]
! o( P( }- @, Z( N( ~$ `1 g4 F" e    setup-intersections1 F  U6 T$ t" `( q5 f  U5 D
end
# i3 z0 ~0 u0 |9 L其中定义道路的句子,如下所示,是什么意思啊?8 K8 u: `+ v: Y$ T! |. K, x- E6 V
set roads patches with! u' X- T& P" o1 b- p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. z4 N! d( D' v, S4 t/ P2 W6 E
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 Z. r' \; E9 B/ _0 n0 |谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-2 08:38 , Processed in 0.017052 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表