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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。* f; \/ p5 C$ G3 w8 z0 X1 p
netlogo自带的social science--traffic grid这一例子当中,# S& S" M8 N  W; s1 ^
globals
/ H4 K6 Z, w  F/ k[
& @2 M4 V2 r% A+ u5 J4 ?4 g  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ [. V: j; D2 _* ^
  grid-y-inc               ;; the amount of patches in between two roads in the y direction5 h, z( j, P6 y) a; ^* q
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
% G7 g! V- e+ O2 \1 F9 h, I9 B                           ;; it is to accelerate or decelerate
2 b  B9 w) q. I& X1 }$ {8 t  phase                    ;; keeps track of the phase( w3 F' D4 r% e8 ^
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
% M  n! i8 F$ M/ D  current-light            ;; the currently selected light' g3 Q- f+ h8 E' ?: ~% F

( `: R3 k  }& b. \% G% I0 D  ;; patch agentsets, r) W! Q, R) C4 C" K0 }
  intersections ;; agentset containing the patches that are intersections1 A- {9 C9 U3 S8 O9 Q& s7 [7 E
  roads         ;; agentset containing the patches that are roads
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/ P9 ^2 \* O( s9 bturtles-own0 V1 ?! @# ?8 k+ u
[
& Z& v6 b* ]( b( ~6 Q$ |  speed     ;; the speed of the turtle4 S: L( G3 U" l1 P& W
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right& `- V( n0 L2 h* W' Z. v2 A' \7 ]
  wait-time ;; the amount of time since the last time a turtle has moved
1 p' Y/ o( P9 L. a: Y7 e3 e]+ P( y) b, V  m) j

9 K6 y7 c& W/ r* Q+ J8 upatches-own2 n  e# a1 D$ U& n' k5 G' K9 F
[: z5 w1 w5 D! v8 N# J$ C
  intersection?   ;; true if the patch is at the intersection of two roads
$ l/ t4 }1 H6 Q  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.) ^/ X/ t  o4 z- q; r, }
                  ;; false for a non-intersection patches.% o. q  Y$ t, u( |6 `* _& a
  my-row          ;; the row of the intersection counting from the upper left corner of the$ U0 u& X( v& V" J; h, J7 P* q6 c
                  ;; world.  -1 for non-intersection patches.
: d9 D, n- ?' K( |0 b' a  my-column       ;; the column of the intersection counting from the upper left corner of the
, ]& h: a: n5 t4 p6 Q2 o7 z                  ;; world.  -1 for non-intersection patches.  g6 K" e" B: N9 N) f% N7 B
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.9 B9 {1 n8 a7 R6 F
  auto?           ;; whether or not this intersection will switch automatically.: r& A9 v2 S8 O; M; Q
                  ;; false for non-intersection patches.
8 h/ e8 e  ]* W* x]+ }  H+ _. Y# H, F9 z

* U' B8 O, A1 E
3 o+ i1 A5 A& x4 Q;;;;;;;;;;;;;;;;;;;;;;4 p# ^, U& Z8 `8 ]* S
;; Setup Procedures ;;
! S" @! G0 K. j0 D& x8 A; N;;;;;;;;;;;;;;;;;;;;;;
8 F- Z; n6 |  L9 K& w+ E  M- `' l" e: W) F" a! I& I+ @; ]0 Z  t
;; Initialize the display by giving the global and patch variables initial values.2 p. K+ S# U4 r3 S2 |
;; Create num-cars of turtles if there are enough road patches for one turtle to
6 M* O1 L! Z! Q% y;; be created per road patch. Set up the plots.
) ~6 G+ N- v8 m: tto setup
, O/ C  o$ ~; o) C1 d' e, Z0 l  ca  `! }6 s$ c' N$ l9 P# C
  setup-globals( h9 R! V; i/ I% c& V9 c
9 `& z8 B* P- x& Q& P2 U" _
  ;; First we ask the patches to draw themselves and set up a few variables
  t9 T* C0 |$ m' ?9 Y7 o' }8 A  setup-patches
8 W/ x6 D9 J* s  make-current one-of intersections
  i' V* R: {! g- v/ n, g+ D  label-current
9 T& B2 w1 s8 b8 n8 k, ^6 H8 t% p" U" s3 m! T6 w
  set-default-shape turtles "car"
+ e% a% O* h) J! I8 y5 x( y
/ k' F, [; S8 o* M6 b( R" B8 U  if (num-cars > count roads)3 K, t' a1 @3 [, i
  [
. g" Y7 q- w" \- p& X    user-message (word "There are too many cars for the amount of "/ y1 z$ q7 F' H' G9 J0 B) z* q! E$ N
                       "road.  Either increase the amount of roads "
* g/ Q' T7 F. B& t                       "by increasing the GRID-SIZE-X or "* c0 q- n/ V/ Y+ }
                       "GRID-SIZE-Y sliders, or decrease the "2 t$ O- \) n4 u1 N# T& n
                       "number of cars by lowering the NUMBER slider.\n"/ f2 l! a5 \, H- g1 P% ]/ }% q0 u2 P6 q
                       "The setup has stopped.")
( i, l1 i  R2 R1 J. }    stop/ p4 G1 n$ g" _' ?) H6 H1 r
  ]( z# e9 k5 n/ r8 G. |- K0 \

2 W8 Q1 u1 @  G1 O- u% q  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ Q7 ~, R1 D+ b
  crt num-cars
1 e0 p. C" \+ K/ t( ?9 n9 G  [3 i# N/ F( O! d# B
    setup-cars& V. l8 G2 g& b! t) a+ v+ {
    set-car-color1 a' k( f& c5 Z  l
    record-data2 j4 J2 S/ H- j' C( n
  ]( K* |! i# U- x* v

$ m7 \* C7 z0 Y8 _& V* f  Q  ;; give the turtles an initial speed
/ A( E7 b9 v+ V; I# p+ n' p  ask turtles [ set-car-speed ]
8 ^4 w0 b- q# R% e% K3 t2 n& C1 ^; I: |
  reset-ticks
0 Z) {/ b* m( Tend
  m- c  c- q  O, ]# y
$ s) O- R9 u# }( U% q! };; Initialize the global variables to appropriate values
1 V0 ]( V" J- Xto setup-globals
  n3 D/ J  W0 T. K  set current-light nobody ;; just for now, since there are no lights yet
' ^: i3 k2 L" c# n4 K; |: k  set phase 0
3 ]2 e5 i& M3 ^6 _  set num-cars-stopped 0; G. f: V' b' i- _% @
  set grid-x-inc world-width / grid-size-x4 I0 y: O4 T* f- N! Y
  set grid-y-inc world-height / grid-size-y
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  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 J8 _7 e, v# z
  set acceleration 0.099
8 O$ ]& R+ N2 s  Vend
2 R, m! k* D( e- X& W5 D, ]) S. v. e
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
) w/ I- W8 e6 G7 Z' X;; and initialize the traffic lights to one setting
  a5 l2 }' j3 E  C0 eto setup-patches
$ V7 f. a+ N! g1 |5 E/ I  ;; initialize the patch-owned variables and color the patches to a base-color* d/ M8 q  ^/ H- @
  ask patches
7 Z$ x4 r1 c% a1 y8 x1 e6 ~  [8 M. C; l: `' d+ j
    set intersection? false( D; b' M9 l( N, B$ m
    set auto? false
( `5 u' s3 Z. @$ L6 \2 Y8 e    set green-light-up? true& I: G) g' `4 |+ g# t' T# `
    set my-row -1
* U# ?& u4 s6 O, t    set my-column -1- N/ E0 S- s9 H* ?5 t
    set my-phase -16 P6 v6 m" v2 g( s, J
    set pcolor brown + 3/ `7 O( M* P# s# w
  ]! b* T4 t5 s" B2 }! ~
1 y+ E9 c+ q( s  D& S5 l$ L' E
  ;; initialize the global variables that hold patch agentsets
- e) N8 o# ]2 q; e  set roads patches with; d% G. U# Z+ K, f; V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
  b; S( y6 |' _    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. O# o- ?% a, b$ I
  set intersections roads with0 u8 ?3 b( \# F% D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
5 A6 T* o: H7 K0 ^, c1 y- B) ^    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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5 M6 O3 m! P; @' w; E  ask roads [ set pcolor white ]" E' s4 \# y! B) W+ F+ N
    setup-intersections) S2 J) w2 r) j' x7 J
end7 [- B# y" q! W
其中定义道路的句子,如下所示,是什么意思啊?
& ^8 b0 g! v  y  n, h set roads patches with% `2 c9 ~5 o4 p4 D5 Y/ B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 j1 z( }& M0 A+ K9 L* I$ y/ O' V6 Q% t
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) m3 X3 N, v9 W; G5 E, m+ O
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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