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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。) w# v9 @9 e% B' \( `
netlogo自带的social science--traffic grid这一例子当中,
9 I% _3 n, v8 u. X& `* W& P3 Aglobals2 X7 u' X+ N* R6 e
[
2 A: H; X& T  r0 [) B  grid-x-inc               ;; the amount of patches in between two roads in the x direction
( s  F; j% [7 n# F& b4 y3 B  grid-y-inc               ;; the amount of patches in between two roads in the y direction" X6 {( A: H: }
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 L3 m! V5 N* i9 S                           ;; it is to accelerate or decelerate
6 h# f$ M$ {% O" t  phase                    ;; keeps track of the phase
& }# r( G8 i/ J  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure3 |) Y7 C  h5 k1 {# c) |
  current-light            ;; the currently selected light
$ ~, y2 \# u5 r  }3 o7 A* R; o* R- u
  ;; patch agentsets, J3 R1 Q8 w5 f! y* U! @
  intersections ;; agentset containing the patches that are intersections0 O# w  @) A+ u  @8 t- `
  roads         ;; agentset containing the patches that are roads
( E$ ]- V* [( r: j( b]/ K( l+ Y* A: K; Y

* S) |- M9 t) a( t& Yturtles-own
& O) q+ c* B! M[/ q) P9 L( a$ G* ^8 j# C$ e
  speed     ;; the speed of the turtle
, e2 h# h: K0 l3 ~  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
4 z. T9 j* {5 @2 y/ n/ C/ E7 U  wait-time ;; the amount of time since the last time a turtle has moved- h' I  A$ F7 T8 z  y% O
]& I2 f# }6 t, `6 I
# J5 @' _* q8 f+ I
patches-own
' l5 s+ e2 q. \[
" V# G5 H5 W0 w- D" u" l  intersection?   ;; true if the patch is at the intersection of two roads
4 g$ ]! l# m; U  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.3 N! D, i0 D* C/ |3 S/ m0 V
                  ;; false for a non-intersection patches./ u- L+ D- N) t# H
  my-row          ;; the row of the intersection counting from the upper left corner of the
5 v( I: W, H8 R) h1 k                  ;; world.  -1 for non-intersection patches.# D; t) C: @  w
  my-column       ;; the column of the intersection counting from the upper left corner of the" m4 \4 e8 ~* Z/ U. Q
                  ;; world.  -1 for non-intersection patches.) S$ ?& l! u# I' W
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches." T2 C  b8 V0 f4 {. u
  auto?           ;; whether or not this intersection will switch automatically.: Y2 M7 F; q4 \/ q& I4 C
                  ;; false for non-intersection patches.
* P6 w8 C! c1 n/ Z) F# v6 j: c]
9 ?5 }- ^/ P0 e8 ^4 }
0 |8 U7 {& D! A' l! d0 l/ g1 i! a* u& \1 I, b
;;;;;;;;;;;;;;;;;;;;;;; W. U- X9 a! `* [2 C. R4 J
;; Setup Procedures ;;: x5 ]$ z9 g- d" D# E- c
;;;;;;;;;;;;;;;;;;;;;;/ F& ^* g3 p* F
+ E% b/ O2 [4 [- }# d6 F
;; Initialize the display by giving the global and patch variables initial values.. }7 C8 j; R* j
;; Create num-cars of turtles if there are enough road patches for one turtle to+ e4 l2 g; S/ _* l
;; be created per road patch. Set up the plots.
! S2 a7 `7 Z& a' _  Ato setup
8 T5 F  w* y7 t8 u" I0 ]- x  ca: o$ _2 ]& j; w, I, m1 K3 X5 f
  setup-globals+ U4 {- h% s$ F* Z% _
; T2 l; V5 L9 V; u
  ;; First we ask the patches to draw themselves and set up a few variables
( F" m7 n8 a2 U; f  setup-patches
3 U% f' H8 B, t( B! s  make-current one-of intersections
6 [* k; c, s4 R$ F  label-current+ B; Z* g8 x2 r+ |7 w
% a; U# k5 _8 B0 m: I6 w2 Z* {# Z
  set-default-shape turtles "car"
: D( A" @6 j8 o( a
3 J" `; G) H5 I# `  if (num-cars > count roads)3 S+ }( l3 F6 L1 M
  [
$ @- y( m* f& j' o  X    user-message (word "There are too many cars for the amount of "
2 p/ F) o' _% W$ c                       "road.  Either increase the amount of roads ", b# c- J- U, G' o
                       "by increasing the GRID-SIZE-X or "" C) m/ W: ^, X8 r$ I/ S3 e& }: ~
                       "GRID-SIZE-Y sliders, or decrease the "' N  `) ~: K! r2 B7 c0 i
                       "number of cars by lowering the NUMBER slider.\n") l; ]1 P) ?: p" z% C2 T
                       "The setup has stopped."). M- C5 z. T7 {$ ?5 @+ n8 ?
    stop* }. x/ ~/ p; d
  ]' ~, I$ n& K% R: d" R
  ^; k% g' o7 ^1 @' \. a
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
( N. O8 Q+ ~7 h) z# e  M4 }7 \  crt num-cars
* X. [) Q: _4 L6 x6 @  [/ h5 Y- X' a/ M) L
    setup-cars
0 k  ]9 }2 }: g    set-car-color9 e6 R: h$ m/ E
    record-data+ L( {" S- g6 O. S
  ]
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  ;; give the turtles an initial speed: O6 v0 X( ~5 f9 {
  ask turtles [ set-car-speed ]
  o6 g/ u; i  J. S8 A0 Y" A5 h# b7 X( B3 C: F
  reset-ticks5 g+ J  ?, f0 h% g2 h6 T
end. Q% T- {$ f0 B- [$ k  D  ?$ T
6 K. J) q' M% j$ f7 ~
;; Initialize the global variables to appropriate values4 S% i9 z/ p1 k
to setup-globals# b' F. N6 K5 A3 U* B# \4 Q" s
  set current-light nobody ;; just for now, since there are no lights yet
6 D( q# b; B' g; J  set phase 0
3 o, F0 n6 p6 w! j  set num-cars-stopped 0" Q, h  ], e; [: B
  set grid-x-inc world-width / grid-size-x
9 I& A/ G; J/ }3 |  o: d' Z) t  set grid-y-inc world-height / grid-size-y' Q! g( C" I0 D% T

, a0 P) ]( o0 w2 g& ^$ m" n- A  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary1 {5 m! E, u; D1 {) G
  set acceleration 0.099
7 W' b! h" d0 }end
* Q  Q, _* g1 r' l( r& P6 U. i9 w5 O* a) N/ E$ Q: @, y
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,: x$ G6 O6 T) y# ?3 B* z  u
;; and initialize the traffic lights to one setting. V* e% H" J6 M) F! b
to setup-patches
" }3 ^- s0 i* g  ;; initialize the patch-owned variables and color the patches to a base-color
& o+ O$ ^8 n- V9 E+ W  ask patches
1 u# {* u+ E# B8 K' _8 K+ L  [4 D1 n5 e, R% D0 R5 @: ~: r
    set intersection? false
4 H' H. }8 |( `. v+ Q    set auto? false) o2 r& \: D1 A; P; R
    set green-light-up? true
& x, l8 y( ^9 T6 N    set my-row -1% e3 K) Q, |; e5 C: r. W2 S5 s9 {
    set my-column -1- v6 \. d6 v& n0 G
    set my-phase -1/ B' J* t9 R* x  q' x0 W% l: z9 N
    set pcolor brown + 3
$ z( r" P4 C+ D2 l  ]
" o$ W  A+ D3 S* Q
+ ?3 R2 b, e( k7 A  ;; initialize the global variables that hold patch agentsets% p5 t0 y" u  I0 I
  set roads patches with3 Z- D& T, L. E  x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 I- c6 y$ \3 _5 }$ F: w1 ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 w2 b% n$ N; @  set intersections roads with
! C3 K5 E$ N0 I- u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
& I- ^2 ]* q  J9 j6 L) E    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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1 c% g% n7 ^6 n  y  ask roads [ set pcolor white ]
, b) f9 }. F& W8 K& u    setup-intersections. H9 v! t1 s- a+ s7 C
end. R; _1 r" w+ m  |* P
其中定义道路的句子,如下所示,是什么意思啊?5 w9 {$ W! T+ E! {2 E  F
set roads patches with
4 |) p# n1 g: w3 u) q, w8 w    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ |0 ^, Y' x) W! t. b" t
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ j- Y* K& G4 \; J- K( @谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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