设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7410|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
! A, X) Z$ ~( P/ L% {) Enetlogo自带的social science--traffic grid这一例子当中,
( ~# L# f# o( X0 w- ]$ aglobals3 X0 D( [4 t* q2 {9 H& E8 t
[* s* l) y7 ^! @" x, h3 z
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ I' H' \  l+ V0 Z6 Z
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
) U( }) m9 _$ }$ d' f7 v9 M, t' i  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
+ w$ Q6 m8 @: E4 L* i                           ;; it is to accelerate or decelerate
& Z0 J! K0 {# |2 Y' e( p6 F  phase                    ;; keeps track of the phase
( \: u1 C; ]/ E. ~  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure/ P( q) q) i6 k6 m
  current-light            ;; the currently selected light
0 H% C7 P  r1 Q" a7 j' L6 K6 `9 b
  ;; patch agentsets' S% L/ j6 s( g: F7 [% ~+ ]+ ~0 B
  intersections ;; agentset containing the patches that are intersections
) {6 r: o) Q$ O" N) r6 f  roads         ;; agentset containing the patches that are roads% q- d# b/ x- I; z, W# f! j2 `
]: q* q5 \3 m0 m% m' f

% K- X+ R, X; {" @" Dturtles-own  L( U0 t% \0 r- N3 w
[
- ], x) B" v9 v4 S- h5 u( v& U  speed     ;; the speed of the turtle
3 d+ j: |' x( ~  up-car?   ;; true if the turtle moves downwards and false if it moves to the right+ g7 Q2 ^1 M9 z+ ]. J
  wait-time ;; the amount of time since the last time a turtle has moved* K* u. ^# S' w5 m# c+ p9 B
]0 M- D+ B; k. c

! J# a; H- E' z6 O' ~9 D) T8 \, L, vpatches-own3 A! b5 _8 F" A6 d9 g; i% N
[9 T. a- r7 e- W* o  K
  intersection?   ;; true if the patch is at the intersection of two roads
, y- J: Q6 ~" c0 U& q9 W1 Y  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.3 i5 c- Y/ `# D' R4 ~
                  ;; false for a non-intersection patches.
+ T& @$ @( \" F3 J0 O  my-row          ;; the row of the intersection counting from the upper left corner of the6 |* c: f$ |4 _6 q# l" a
                  ;; world.  -1 for non-intersection patches., j# l  W0 T) O& x" Z
  my-column       ;; the column of the intersection counting from the upper left corner of the! @: k" Y/ p" t& |# h2 J$ K
                  ;; world.  -1 for non-intersection patches.
: p6 ~! a; E- z$ m3 S1 h2 B: T  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.# ^0 H, u% d8 H: w: d
  auto?           ;; whether or not this intersection will switch automatically./ B9 _6 e; X  T1 B4 s- ]
                  ;; false for non-intersection patches.
: ]" a5 w8 x( W. l. [$ \/ X1 ~$ D. E]
9 d1 F  A# \- y1 Z3 h- _! v5 V# _7 K( P

9 r+ w+ S+ R# `. b1 D6 X, i;;;;;;;;;;;;;;;;;;;;;;
7 S8 _8 @" W- r% J6 c; U;; Setup Procedures ;;
6 c' w$ I, J5 x! g;;;;;;;;;;;;;;;;;;;;;;/ E& n7 J/ N5 I( U' s" J
( _& ]; n3 z, N! W
;; Initialize the display by giving the global and patch variables initial values.
' V5 u6 O7 H/ `;; Create num-cars of turtles if there are enough road patches for one turtle to
" V# H1 U2 _1 Y) v9 X0 z;; be created per road patch. Set up the plots.
5 ]5 Y. A, O9 L3 bto setup0 u- `( H- v# Q% q0 J
  ca, [( @) }1 d- g7 B- \9 b
  setup-globals
  C" @; [* i) e$ `  u, m1 d1 q( D- r1 R' I) e, _) E
  ;; First we ask the patches to draw themselves and set up a few variables
/ F7 x7 b; \+ D6 o  setup-patches
" L# d0 k% u3 m/ e  make-current one-of intersections( o& H& ^) h2 @: @6 g$ V& m
  label-current
' e, ^6 I! a; T9 f1 t! z7 N( ^( p4 ]( M3 P# A0 H1 ^
  set-default-shape turtles "car"
$ ^# q# S. u* ?1 I' v$ X, ?
0 m" x) n, X% x  i- J0 C  if (num-cars > count roads)
) V( _% S( g+ O( s* w" Q) m( M  [0 U  A" g' i- a; O4 W( b! q# [% h
    user-message (word "There are too many cars for the amount of "% G9 n4 M2 U3 f9 ~; g- R
                       "road.  Either increase the amount of roads "
  x$ \5 f9 I+ u  p1 f8 x                       "by increasing the GRID-SIZE-X or "
1 i& G" ^$ u4 w2 A5 r* D                       "GRID-SIZE-Y sliders, or decrease the "4 b0 M7 [" _/ N$ x" }3 b  _
                       "number of cars by lowering the NUMBER slider.\n"
! |* h; P+ M7 A' A* ?4 x. ^) V                       "The setup has stopped.")
8 z* L+ G4 _+ \& x    stop) Q! m% Y; D0 a0 w% o  T( B
  ]
) _2 V; ?! y. X" w5 M# [4 z* P- ~6 K& {$ ]: P2 a0 j* o. y
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
8 E( @" `. I  l: W2 S% Q  crt num-cars4 }2 e# U: e* o; S; @0 A, \
  [
8 ]* h7 e, a. H" A3 r# D# \- W    setup-cars5 b% Z* w8 l% ?  E" @3 f# e
    set-car-color
* G, `; s! O5 |5 F8 D0 G+ ]: k9 ]    record-data
* `" z5 u9 h# l& L) u0 B  ], v" m; ^' y6 H% D0 j

1 u9 d3 v% x4 X) N  W0 w1 J  ;; give the turtles an initial speed
# X* O" m! X" U1 b+ l) s- Y% b  ask turtles [ set-car-speed ]
% ]- d% Q) @. U1 a' y# z8 P4 Z/ Y4 g) r) q6 s, y/ g
  reset-ticks- W% }5 m% q9 P) V. V
end& p6 X* a# x) s

: N4 u9 V3 I6 U0 B0 B& C' G, z7 ~;; Initialize the global variables to appropriate values
, b, y& E$ y6 jto setup-globals0 ^/ F8 o' q6 Q* J7 d3 P( _
  set current-light nobody ;; just for now, since there are no lights yet
: X4 p9 o  Y3 z- h+ S' \4 [0 ~  set phase 07 X9 k% }! s3 L" N" I  U# P7 V
  set num-cars-stopped 00 U8 w0 w& P: J
  set grid-x-inc world-width / grid-size-x7 G$ b% W4 o+ i; d  m" N
  set grid-y-inc world-height / grid-size-y, Q- t0 h+ d, n1 K8 j

$ a5 Z$ n( \0 r" P+ A6 l, ?/ b  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 P! A+ [8 n1 e0 q0 G' K; N
  set acceleration 0.099/ r% }1 P* V2 m1 L% j: ~
end
6 }* W( B& Y4 I$ v4 L! d4 z& j5 b5 M* L$ F6 d5 I3 _) i8 j, |
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,2 {7 J8 Z' ?, k/ U
;; and initialize the traffic lights to one setting$ `5 z$ W. x1 q3 K# y) a
to setup-patches
/ ^* X% ^$ F: g$ T  G  ;; initialize the patch-owned variables and color the patches to a base-color1 `: J" I' [$ [2 R/ p' M- v3 V: Z4 ?
  ask patches$ t% g" _8 o& ?4 b& D
  [
0 x  ]: ^- ?, t. @7 a    set intersection? false' F4 j$ G8 d* _% R9 k$ ]
    set auto? false
2 i" o! T+ p0 S: I; A3 a2 K$ B    set green-light-up? true
% j. c0 X7 Q' m) T    set my-row -1  f1 p$ i- N' Z0 m
    set my-column -1
1 T4 m& N/ A8 q  T8 [    set my-phase -17 t& d5 Z  v( N0 ]' ]# N- `7 u
    set pcolor brown + 3) D$ U# u1 z" ?6 w6 G8 y
  ]4 o6 A' u( ?: ~, J6 j
4 p0 n; ^! b! R  r
  ;; initialize the global variables that hold patch agentsets- x4 E5 }* h8 S* f2 j7 {
  set roads patches with
/ J. Z# P5 j. n    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& ~2 {: T8 a) y# [# Z4 q; g% a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 B" B9 l. P* z+ F# j  P! F
  set intersections roads with3 a, [0 s5 [; j! C1 Y' g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
  s. H, e7 P# B3 z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 b8 L: u* ]. L4 E% {4 F; [/ X& z  Y: P
# }/ H( r" P3 X3 ?( K/ v  ask roads [ set pcolor white ]% Y1 ^9 j7 I5 X. o  z4 K. Y
    setup-intersections  F9 O4 d% s  Y+ B
end
3 t* j9 f5 G9 s; L其中定义道路的句子,如下所示,是什么意思啊?" D2 N: c  m( ^: R
set roads patches with
& ^. f5 {* S4 B: G$ N' R5 g    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ w( A; X% d8 A, M/ t0 [    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ P5 h6 B& C5 p: G) V谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-14 09:57 , Processed in 0.020367 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表