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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 G% t9 a1 U- Q: o
netlogo自带的social science--traffic grid这一例子当中,
: o" N! E4 k9 _9 Uglobals5 {8 U  g8 ?6 E1 _: X
[+ D1 c2 k7 k, R8 }; s
  grid-x-inc               ;; the amount of patches in between two roads in the x direction1 ^+ K8 }7 E* f8 s3 Y" W! l" o
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
6 S' H* d7 X4 {* S, s  acceleration             ;; the constant that controls how much a car speeds up or slows down by if- [: M& G2 k; g7 w
                           ;; it is to accelerate or decelerate7 Y9 Y7 m' E! Y. D
  phase                    ;; keeps track of the phase4 _/ v0 X' z( l% ^. l+ r( x
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
+ k- P# p0 F5 G2 Q5 \0 |1 J; m9 `& ]+ T  current-light            ;; the currently selected light' d. M& y" q7 g! k2 I: }9 H: L
. d* l$ x/ \. i" E4 P
  ;; patch agentsets
) \2 r5 K" x' v3 }5 r, w  intersections ;; agentset containing the patches that are intersections! g) \; j9 c; ~$ V7 l. A  d9 ?
  roads         ;; agentset containing the patches that are roads3 S  }4 C" F' S: G9 G
]
( B4 F$ q* b6 h9 H3 T
2 z7 _: {0 ], ]- x6 Aturtles-own/ l# l7 C# @. {! y/ [: u! p
[; t1 E: f8 n& r% Y( Y1 Y
  speed     ;; the speed of the turtle
2 {8 V% E4 U) Y( m9 q  up-car?   ;; true if the turtle moves downwards and false if it moves to the right# G6 r: t8 l6 h  K
  wait-time ;; the amount of time since the last time a turtle has moved- }" d9 u/ J/ a: ?6 k
]
9 O) R% i* k" H  w6 R2 Y( g/ U4 I: h% n1 Z0 Y2 j
patches-own- i) t$ B0 h" a5 v/ y/ k
[
" P1 y4 P( ~! O0 m, D8 a  intersection?   ;; true if the patch is at the intersection of two roads3 w  a+ C! B- o
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
, h" L4 K  ^  P* G9 @9 L$ h! J. \                  ;; false for a non-intersection patches., y3 `2 ~# C0 x4 x5 n
  my-row          ;; the row of the intersection counting from the upper left corner of the
  C2 r5 J7 e! l5 h0 x2 u% T                  ;; world.  -1 for non-intersection patches.+ t2 d& ?: A" _0 \- Z, a
  my-column       ;; the column of the intersection counting from the upper left corner of the% t: T' i) b0 P0 A' a' x
                  ;; world.  -1 for non-intersection patches.% o; \" D4 e+ l9 h- }- J
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.4 }/ n1 k# i9 i2 X/ E8 U, O% K& E) I4 A
  auto?           ;; whether or not this intersection will switch automatically.
8 a# I8 w; C3 ]( t                  ;; false for non-intersection patches.6 ?/ }3 N# X; `7 M2 y3 E
]
, f" {) F/ Y* a# |; O3 o! d' y/ Y# Q: E8 J* A6 h0 O& q
* L$ P' U4 k: F% a" r) ~
;;;;;;;;;;;;;;;;;;;;;;& }. `4 h/ Z: z( n) i: n
;; Setup Procedures ;;
/ _9 z& p7 W# y;;;;;;;;;;;;;;;;;;;;;;& W+ g7 z" u: V: D& z4 Z
5 v4 ?/ [% \" E4 i3 l8 S
;; Initialize the display by giving the global and patch variables initial values.
5 ~! E* H0 ~7 u  G;; Create num-cars of turtles if there are enough road patches for one turtle to3 k. R* ?9 N+ a( d1 M; X5 H0 A
;; be created per road patch. Set up the plots.+ g; V! O0 Q( |% N2 I
to setup
, y( j7 }  O2 U! R+ B  ca& w( P% J) p* D0 t, U4 i- p, K
  setup-globals
+ a* T9 v. X! I) P6 a9 G9 f3 i: g/ y& U# D
  ;; First we ask the patches to draw themselves and set up a few variables
- Y# U% H; n$ v' x+ H) e1 v! ?  setup-patches& j' ?/ t* ^* f$ D. e, I3 s
  make-current one-of intersections
: f/ X" @) r! ~4 Y  label-current) F# B) Y1 q, ~, p6 v, X1 i. I" |  S
! I& t# r3 C$ @# D! B2 q
  set-default-shape turtles "car"
# t6 |. e7 E& j4 S6 s5 s6 [- U1 U5 t! C. w9 ~
  if (num-cars > count roads)0 G0 U3 G, z! g8 B
  [
) Z3 |* ^, `9 C( X    user-message (word "There are too many cars for the amount of "
# O2 N7 |8 V# T1 r2 V  R# U                       "road.  Either increase the amount of roads "
# z9 S% Y, j1 g. }! A0 ?! G                       "by increasing the GRID-SIZE-X or "
) E' w0 X. E- ?; H. F( y                       "GRID-SIZE-Y sliders, or decrease the "
* t+ i' s: ^) M; S                       "number of cars by lowering the NUMBER slider.\n"+ b1 z0 l; \5 g4 a
                       "The setup has stopped.")7 P# \6 Z6 H) {! |+ S+ A; N9 _
    stop
- K4 m2 F/ l) F! l  ]/ [1 ?; ~- z" H8 H) _
7 a* A2 S% a) U1 W2 R% l% i% E4 b* n
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 m6 s  A2 K5 R( Q: }
  crt num-cars
0 L# B' B( H4 K: m9 ]- Q! }7 g  [  \" O1 P8 }( H7 F1 B* x
    setup-cars
; E5 n! j& A9 O) u+ B4 R" n- a    set-car-color1 Y. q  X0 U! F& t' ~- A
    record-data8 B# d! A6 ^2 F5 ?! g! |6 f
  ]+ \% \" N' Q0 G3 n3 G! R/ P
' x3 f: J& f8 A+ e! `1 U
  ;; give the turtles an initial speed4 X2 S  }' k% ^/ {. e) D; L
  ask turtles [ set-car-speed ]
4 |' C' E. Q6 y4 Y* `6 e* V2 n/ ]' R/ b( }- `  B7 k
  reset-ticks( q' @) p  j% F* c; V5 `
end
9 P; t- j" Q3 b7 ]  j( d5 z
  |' S. Z) r8 M' b;; Initialize the global variables to appropriate values' A% }# q2 ^6 M: C
to setup-globals( @% w7 e$ y8 G8 N
  set current-light nobody ;; just for now, since there are no lights yet! a* h9 g- R" f' A' T, a
  set phase 0! V% I3 B- B+ e& w1 ~; N7 p
  set num-cars-stopped 0
% p1 O! p1 b9 m! j, O  set grid-x-inc world-width / grid-size-x
4 N7 h! f4 |6 u% T( R& s+ U1 @  set grid-y-inc world-height / grid-size-y( b, |6 l; o! q$ t3 x
  ?) k9 ?' [, g2 P3 ]
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: P# y0 Y4 I4 L7 f! t0 c4 b  set acceleration 0.099
7 a% a: j- G( g7 `+ d$ nend
# c8 t* n( H0 [0 |( Y: @7 P% o
3 w# z  f. q7 `# Z3 T; J% K;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 R4 \$ ?; _5 X" ^0 p; K, H5 N;; and initialize the traffic lights to one setting
4 U; k& w$ M' p: {3 mto setup-patches7 Q6 c0 E0 ?0 R' k* X8 e% x
  ;; initialize the patch-owned variables and color the patches to a base-color7 @3 x7 @. _  b$ |0 h
  ask patches( ?4 ~+ w) m+ O
  [; d" t# c! e; v' v2 X1 \( O- \
    set intersection? false
9 q3 ^4 {/ `1 o) A    set auto? false
( l0 p2 Q  d# i/ }4 l- f$ t    set green-light-up? true# R( {8 A$ \% N* {- E
    set my-row -10 O; Z) n1 a: J3 j: S& ^
    set my-column -1
# {7 A: n# i" u' T    set my-phase -18 X( P: f' u3 a% m3 |, A
    set pcolor brown + 3
' S$ G' p) D5 Y; O9 N/ \3 [  ]
7 q8 i( Q" k" K) |6 s8 @
! T/ m6 A3 Q2 i* e  ;; initialize the global variables that hold patch agentsets
0 q" ]9 H' M1 Z* Q  set roads patches with
. b2 x6 n% ^0 s$ ~! l& o% u: K! J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
/ u6 i  r9 v. l7 p/ G. r    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# d' F* F# x# C7 Y8 y9 L: j. W  set intersections roads with
5 T' _) z) `/ V    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
( X# q! x) `! Z2 ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)], K( S( U1 C: o) s+ U! ~  i
& _! Y* H2 V5 d/ M& U" X- n' F  l
  ask roads [ set pcolor white ]3 V8 O8 o" `' O- ]/ G# a
    setup-intersections0 J, P* c0 |* a& Q% W( j
end
8 T# b: _* P5 Y# Z5 d其中定义道路的句子,如下所示,是什么意思啊?
/ L' n5 q$ {, j7 G set roads patches with# Y9 K9 r( f% Z- s5 d
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
  }, I. W( c, _3 |6 l    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 Q( f9 [3 y$ y8 m5 A$ p7 V谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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