设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8080|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
2 A0 m! g4 W. S8 f7 bnetlogo自带的social science--traffic grid这一例子当中,
5 |/ V! M% l; V% }/ iglobals
2 Q* ~) j+ \9 ^# \[1 v6 Q1 K; v% h3 L- O! p
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
4 @9 o; w0 J5 c0 P5 m4 ]$ d9 b9 T, {  grid-y-inc               ;; the amount of patches in between two roads in the y direction
/ a4 c) V& {% s! m' m3 @/ p  acceleration             ;; the constant that controls how much a car speeds up or slows down by if: z5 r/ U& k# j$ L+ j, G
                           ;; it is to accelerate or decelerate  a3 o& c1 F$ v) i
  phase                    ;; keeps track of the phase2 T5 G" b: \" r( T
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
. V" y! l6 C6 v0 @5 c+ P& }4 J( z  current-light            ;; the currently selected light
/ Z) L! \0 ?* n' j% Z
, k+ C+ I( f4 V+ m0 D, Q  ;; patch agentsets  q2 }& t9 ^1 x5 ]; B) N% G' V
  intersections ;; agentset containing the patches that are intersections
8 u1 Z8 D) b" U( y4 r, P& O  roads         ;; agentset containing the patches that are roads2 Z+ J# `' X: F' i, J5 t; R) h) G7 }  j8 C
]
; O0 [& P+ {5 _7 L( P9 O
7 f- _# L2 w! Pturtles-own
& f. o9 {( C  v/ p[
3 k+ L% m5 j; y( q  speed     ;; the speed of the turtle/ {+ k6 \2 V: k/ v
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
$ y  b6 B0 {" [  wait-time ;; the amount of time since the last time a turtle has moved+ d' p( m+ H) s+ z
]
$ B2 X& v- h+ E, E- L. T9 g. x& J+ X3 D; M" G
patches-own
, l: J  B! E* i3 j  n2 e) W5 ?[2 i7 J: J, F2 N
  intersection?   ;; true if the patch is at the intersection of two roads3 ^" \" q/ ]7 }
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
) `+ _+ G) `: ]9 E                  ;; false for a non-intersection patches.
5 @. G% r6 V) K" {  {- ]  my-row          ;; the row of the intersection counting from the upper left corner of the- j- e7 m: P) H- l! }$ C% Q
                  ;; world.  -1 for non-intersection patches.
9 m- {* ?0 \' e. a0 n& g* w  my-column       ;; the column of the intersection counting from the upper left corner of the3 m  p4 M) h/ U8 L6 Q4 @0 b- a9 y
                  ;; world.  -1 for non-intersection patches.
5 t' B  X' w# D  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
: x4 e' \; |; }  auto?           ;; whether or not this intersection will switch automatically.
+ Y/ s! G7 u, s' [/ ?4 d                  ;; false for non-intersection patches.) d3 d; L* r+ t2 e8 N$ Q5 N) B3 J
]
/ u: Z7 b/ k2 O& e# B2 f$ h0 I' l6 w
' T- X' [: M. c  O# ~" `% {9 e+ i
;;;;;;;;;;;;;;;;;;;;;;. p" n$ W# ]& z* s' {" ?
;; Setup Procedures ;;
3 W# u) x' v/ U9 f. v- C' z;;;;;;;;;;;;;;;;;;;;;;, N  {$ N5 J$ w9 F

$ [! X- C- b) q% P( g9 b* |. };; Initialize the display by giving the global and patch variables initial values.6 e6 X+ n, G/ K) }( P9 ]/ ^  n
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ k: d" M1 f/ E) ~8 |;; be created per road patch. Set up the plots.
4 q, ]' Z: T7 H3 @4 x/ kto setup
- r0 h0 y. k7 M2 U$ E$ R- g0 Y  ca
( A  F8 }& R/ L0 v5 |6 N  setup-globals) _! r' z+ e. D0 }
/ Z. G+ p$ ^4 _7 Y4 q$ v; S' l
  ;; First we ask the patches to draw themselves and set up a few variables
, |* u7 _7 }# X, d& T$ n8 U  setup-patches; u! L& }3 m$ j
  make-current one-of intersections
: H! G- a" N6 H( e  J  label-current
' }* p5 A7 L* y1 b3 M2 |  b/ \5 _  h; X+ a! ~& s4 W
  set-default-shape turtles "car": \7 N* A& `2 X

* x& ^! `( y9 l4 ?  if (num-cars > count roads)
2 K+ y7 P6 C+ }& ^; v  [! O8 R" F& P5 Z
    user-message (word "There are too many cars for the amount of "$ B' ]  ~# l$ I. n. U/ z
                       "road.  Either increase the amount of roads "
  R% B" w/ T5 s! D$ [3 J                       "by increasing the GRID-SIZE-X or "0 U! X& L0 ?4 `0 z
                       "GRID-SIZE-Y sliders, or decrease the "0 D# s, g3 t( ^
                       "number of cars by lowering the NUMBER slider.\n"
5 @- S2 w# Z6 H8 p# z% [  a# b                       "The setup has stopped.")
7 _: L1 h$ U$ P3 A% N  m    stop- V9 ^/ |0 i' y- \$ [! u1 \
  ]
! t$ u& }( D1 a: k9 D, i  A+ ^& `5 p
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 v8 I6 F6 s. o# ~- `6 t  crt num-cars' f$ x: X9 c8 w/ x: i! _+ \+ b$ n1 N$ O
  [9 k! x: f  Z9 X. e# C5 t
    setup-cars
6 z8 K1 C: E. h! O" I    set-car-color  d$ C" M9 o  D9 D& j# L/ S
    record-data
1 E' [% D! [1 E/ @' ^  ]0 {1 M8 @! ^1 X+ G7 G% S

) O: m$ R0 l' d5 ]9 j! s7 `5 l) G  ;; give the turtles an initial speed4 R& k7 I6 w/ D: l5 h3 A* C9 o- Y* G. `9 a
  ask turtles [ set-car-speed ]! U5 i$ I4 D# e, X4 g* V, M4 ?

' n: R& L& f. B  F) F* b. X0 s  reset-ticks
6 a0 b! J5 o( C) ^& `end" T0 R; H1 u0 l$ X" n

( D2 ~" ?1 {. N. A$ m" V: u9 |;; Initialize the global variables to appropriate values
+ N( ], e' |. P# F4 q8 X. L! lto setup-globals9 I' _& v2 ?6 b- ~' A% X. t3 _
  set current-light nobody ;; just for now, since there are no lights yet- i2 B3 U2 N/ s: T: m9 M3 B
  set phase 02 B5 E) L, t" W& |, F- A
  set num-cars-stopped 0# x6 Y, R/ Z. k! L' K/ ^; d
  set grid-x-inc world-width / grid-size-x
& J* D7 y. z6 v  set grid-y-inc world-height / grid-size-y
# I5 p- z& L( k7 X
4 e; ]% y5 @8 B7 n* z- E: |/ ~  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. d# @( \/ @8 U  set acceleration 0.099
8 i0 ^# A- T" d+ y6 i) p0 _end! q: p2 T! T' b6 G, T, ~
; N$ x, T1 P( U' _
;; Make the patches have appropriate colors, set up the roads and intersections agentsets," b$ v2 i4 e, J. Z" I
;; and initialize the traffic lights to one setting
5 ~8 y: O- q. ~to setup-patches
7 ]3 M8 z1 |/ [1 ~; Y( q  ;; initialize the patch-owned variables and color the patches to a base-color" [& ^+ h" U: X) P$ J2 S( B6 h
  ask patches
6 t5 S0 `: v0 k! m  [4 [! P1 L! b. u# o. h# O7 [
    set intersection? false
7 \# u1 [- I9 c    set auto? false
6 r8 J! h  w3 X9 [& O+ ]" ]    set green-light-up? true
7 W6 V  p$ v& l    set my-row -1! M0 Y1 a% y/ v' C6 F& F. m
    set my-column -1% X  I( j5 G& O5 g
    set my-phase -1
, B0 t. h& A/ x2 |7 {    set pcolor brown + 3
5 p  `. f3 z7 B- |  ]
# m+ c4 R6 z- H2 T
1 b- A/ f' r$ w* a. Z  ;; initialize the global variables that hold patch agentsets# [# Q. R" d6 |3 }6 S5 e
  set roads patches with
( T# e6 f! @3 t4 Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 c! ~- s2 ]( A% Y# X+ u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& F' f" V7 x' ?% O' y  set intersections roads with7 H; H( \) H! I( h
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
2 z1 ~% Z! G" g2 u) O( ~' a5 _  b    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 p. ^. w2 F1 g6 ~3 Z! t: _( D
. n) g$ Y3 v6 `" z* q& ^( r
  ask roads [ set pcolor white ]. |, P5 i! o: R- v
    setup-intersections
  I- [+ u9 M  l$ ~end$ v  F: _( ~7 z. Q, O# I0 q
其中定义道路的句子,如下所示,是什么意思啊?6 u  i  j6 t0 |& a
set roads patches with) A7 D: y0 Q" k! D; i# {) G1 {
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 M& W, D# z- H8 x  K! x0 _
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 y9 _1 b/ c# t6 {" w谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-30 17:51 , Processed in 0.021240 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表