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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
+ r2 U' i3 c1 e& N1 b/ w' |netlogo自带的social science--traffic grid这一例子当中," i/ x; `2 h, ?! [8 ?2 t
globals( w, X( E% v& ]
[' y3 Z9 O  n/ C$ F6 _( y
  grid-x-inc               ;; the amount of patches in between two roads in the x direction( Z3 R, l. ~1 B' g1 K9 g( W
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 y& l3 s# ]' n, F  acceleration             ;; the constant that controls how much a car speeds up or slows down by if3 @% j7 R5 N: K/ E; n! G5 e7 k  z2 B
                           ;; it is to accelerate or decelerate: G% m, z; n% [. ]
  phase                    ;; keeps track of the phase5 q. O* ?5 v) c) Y4 ]0 P" z
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure( ^4 H. I4 j- C
  current-light            ;; the currently selected light
2 H* C: y) l' ~/ A
( [% b9 F* X! \. g- ]- j  ;; patch agentsets
6 d& B" B$ @2 a- V* [  B- q  intersections ;; agentset containing the patches that are intersections
6 X  Y- I/ Y+ d  roads         ;; agentset containing the patches that are roads( G& j$ b; z1 t# E4 y
]3 F) g; G7 @9 z  w6 l* y

3 R3 C; c- P: p6 P+ D: Wturtles-own
* Y) E8 {/ o! E/ @- }[
3 b5 y3 P+ q3 x! k: a  speed     ;; the speed of the turtle
( D8 p( e' T5 w& I" P  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
/ ?& b7 ^- C0 k. [+ d5 U8 i  u0 h* {  wait-time ;; the amount of time since the last time a turtle has moved5 Z' g0 d1 G0 w+ `$ F
]
" a6 d. c' @8 o" |& d. \+ B- {, e+ E& M9 X
patches-own
* j" z* R7 j9 J! M& w# Y9 j6 J9 C, ][# E* S: K4 a  ~  [/ w
  intersection?   ;; true if the patch is at the intersection of two roads, G5 N* X  j8 @! P( }
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 |6 U2 P0 o  }% n9 G8 g8 r
                  ;; false for a non-intersection patches.
9 r4 s  Y* w" {6 g  my-row          ;; the row of the intersection counting from the upper left corner of the, ]2 C1 g3 \7 `1 x. p7 s4 k
                  ;; world.  -1 for non-intersection patches.) }/ a% ^6 c; t$ D0 w0 _
  my-column       ;; the column of the intersection counting from the upper left corner of the
7 T5 R: [* I0 @                  ;; world.  -1 for non-intersection patches.7 m, q) |5 O5 C9 d7 s7 v% t( u
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
6 `+ V  R2 T* [4 o  auto?           ;; whether or not this intersection will switch automatically." B6 @0 t* I$ _2 c; z7 p
                  ;; false for non-intersection patches.8 |/ K/ z% r$ D5 U- Z  L0 g& R3 t
]4 o5 t0 x' _$ N8 n* ^

; W' F$ }$ [" h( m, ~% c6 c% a0 J
. k3 s# b. y/ |;;;;;;;;;;;;;;;;;;;;;;, K' d  U! R% l. P* L& C3 K
;; Setup Procedures ;;; ]) W- ^$ u& m* }7 j# l9 C* e
;;;;;;;;;;;;;;;;;;;;;;% |1 E1 }0 l7 s

/ V) s) N) K9 J2 h) X+ m: i;; Initialize the display by giving the global and patch variables initial values.+ U) m/ C" _. B6 z; l
;; Create num-cars of turtles if there are enough road patches for one turtle to0 F' y, c" L0 I* P9 d* E4 }; ?1 t
;; be created per road patch. Set up the plots.
$ [: M. E8 X" C: _: `0 Rto setup8 M+ E9 Z' ?: z4 d9 Y. \
  ca& A/ g* h% |$ o/ d
  setup-globals9 S& r2 f0 s. V. D+ z' M& s
7 r' G4 Y1 L0 w
  ;; First we ask the patches to draw themselves and set up a few variables/ |  e2 U/ o% p, P7 V! Y
  setup-patches. \& W2 g6 d5 O! z! ~* _- v) l
  make-current one-of intersections
/ \# z( b$ O( J  l, X, H0 D7 [  label-current4 {, D6 W8 u" h' m' P- s# B
: o0 d2 u, N$ a& f, `  |& H
  set-default-shape turtles "car"6 r3 u4 I% S8 V" z
2 Q9 D1 B$ H- W& S
  if (num-cars > count roads)7 \! N* Y% @5 \% e* ^
  [$ v; [4 e& ]/ {
    user-message (word "There are too many cars for the amount of ": ^, V* n6 C0 }! B
                       "road.  Either increase the amount of roads "
# \7 L7 r+ M& M7 W" G# A                       "by increasing the GRID-SIZE-X or "
9 D3 W  w- w+ N2 v                       "GRID-SIZE-Y sliders, or decrease the "
  q. {; Z5 ^% ]5 J) ^                       "number of cars by lowering the NUMBER slider.\n"* a0 ]1 J" P; z* P" E
                       "The setup has stopped.")- t0 n* i3 R" O5 G, ~2 {
    stop" g  q# ~8 B" T% P8 S
  ]
- @: A2 i& f' d- o% f
* n" _, M+ V. X; m$ o  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 n( b. z. i5 t" J7 |2 c* Q6 Z8 |. r  crt num-cars1 A$ Y  l7 `  l2 [/ `6 L- @  Q" N
  [7 `4 S/ y- N  I  j  l
    setup-cars: h6 Q, }, P" _/ @9 _3 n6 W
    set-car-color
' n% O4 l, g( G2 k+ W" Z    record-data' i' m5 d+ n3 @# u  s9 C+ \
  ]: ~# a9 F/ d0 l9 P7 o" {; G

' z- K+ t* @; N$ X: s6 F  ;; give the turtles an initial speed
- d2 }# s: Z& t3 K" c  ask turtles [ set-car-speed ]' n) s* Z2 B' \/ n
& z/ H) [6 x3 y
  reset-ticks
, ]$ r6 O: J! O0 Q2 ?( w1 W) ]' {. Eend, f& C$ ~. I+ e& b( s+ B
/ V( _$ B; M( I) b
;; Initialize the global variables to appropriate values; u) r* L; X! }! `; A6 [/ J, q, t  x
to setup-globals
5 v* U" A2 o5 q; J  g* ^  set current-light nobody ;; just for now, since there are no lights yet
" l" E: G) V- P* x2 X0 F  set phase 0
7 }; ?6 q8 C. I4 A2 u% q  set num-cars-stopped 09 f) X( l+ q8 \# O# z
  set grid-x-inc world-width / grid-size-x, n+ j. q% M/ Y& ^1 l7 H  p; }
  set grid-y-inc world-height / grid-size-y
) H' e2 a/ `- M3 V
* W% @7 k3 ?9 Z) t  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 M( I& i5 r# u$ t7 R" _% i& @6 S  F
  set acceleration 0.099; o  s( R* @  B+ N4 s+ d
end+ t2 C3 [* ]/ P! H

* V$ }% k8 S6 |8 p2 c;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; r4 C# }. O& b;; and initialize the traffic lights to one setting' c  `( z& t& l; I' g4 l
to setup-patches) L3 \& L8 o2 u5 G/ T- ]
  ;; initialize the patch-owned variables and color the patches to a base-color# t6 \# U1 d9 ?
  ask patches' }; o! O. S  Y, [3 `6 N' u" L
  [
2 [( H$ _2 f! q8 Y# @    set intersection? false
/ X2 Z, m" I+ W+ t    set auto? false
# a* ~2 ]9 `9 t( d  }% g    set green-light-up? true
. f  l1 C. |( A! B/ o; N    set my-row -1
# t$ G) r: d+ V- n* s7 o2 m$ U* y    set my-column -1
& _+ D2 B! y2 D7 r9 i- o    set my-phase -1
7 M2 x& O+ z% J- U6 Y! b    set pcolor brown + 3
$ N. Q: g! c* c6 J: A# n0 V  ]0 z' T9 w9 X' V1 B

3 r* E! `. x$ F$ I4 A  ;; initialize the global variables that hold patch agentsets  M( c0 @& Y; U
  set roads patches with
" d$ _* |3 a% k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 i4 ]; e9 m  P8 Q, @  X3 W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 ^+ G' \( N  o* u% Q
  set intersections roads with
! l( l5 m& Y3 [2 C' u6 M: ~    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 y/ K" Z8 n  e) q: U0 ^# ]    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; O* T9 p& X; z/ I0 S
+ F( y" `+ l0 F  v) _! e, X3 i1 H
  ask roads [ set pcolor white ]
5 k& P+ b3 l& z    setup-intersections+ A$ `; B# ~8 z( o# R
end6 Z1 b# O* B/ z) e
其中定义道路的句子,如下所示,是什么意思啊?  J( w) b, G/ J0 y8 l; Z
set roads patches with
6 [3 ~5 s  a$ j) ?( B' f4 ]) z4 s# Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or  h7 S$ q, G3 u0 |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 e" n! p( U4 W" N
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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