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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。" S6 k1 K% x$ A* R  g
netlogo自带的social science--traffic grid这一例子当中,: g# u. f& }. P( S" |
globals. }9 @/ H2 `6 H
[5 O! u' [/ _! ]& O; E6 Z
  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 z/ Z9 ]. D1 `  F3 Y! W
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 r, ~  S7 j6 M  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
' I* N  t) Q" ~. i$ N" l                           ;; it is to accelerate or decelerate
+ V- F7 K0 u! B' F  phase                    ;; keeps track of the phase; z9 r# s" O& U7 a
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure8 s4 Y! A  m8 `/ r" h- R2 b8 H
  current-light            ;; the currently selected light
  I! t& }+ i' I/ m9 s5 x: @) x# r& O, _
  ;; patch agentsets
3 M" V! v* l  v8 A6 [" m% k5 O  intersections ;; agentset containing the patches that are intersections
" t# v7 |! u4 ^7 @  roads         ;; agentset containing the patches that are roads3 B4 h7 j5 m2 a! L4 D6 r
]" b2 F0 o" \) m9 K# e
* o" {. }; Z! W4 X
turtles-own% v8 o& L# _- f! e- o
[( H! {! e$ i; D5 V
  speed     ;; the speed of the turtle
0 g  |: W! D3 p" a' g  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
4 K: O3 a" s% V; a; @1 r  wait-time ;; the amount of time since the last time a turtle has moved4 L$ h5 u6 S# g  S8 S
]# E! z5 Y7 z! Z  M+ P4 a' m) z' v

9 [4 L2 V% e, ]4 h+ J" ?patches-own
2 L7 B) Y" ~, [[- G9 [+ L" t( }8 _5 E( K& r+ K
  intersection?   ;; true if the patch is at the intersection of two roads" e" @* r& _: F4 e
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
) v' F  Y; C; Y. ^- f3 \: r! O5 N6 Q6 x                  ;; false for a non-intersection patches.
3 x- E( M$ X- n8 Z) M2 h9 X  my-row          ;; the row of the intersection counting from the upper left corner of the
- J) s+ u; ]' ]  ^* I: @                  ;; world.  -1 for non-intersection patches.( |; z: H3 ?3 B7 L  V+ Z9 j9 d
  my-column       ;; the column of the intersection counting from the upper left corner of the% @) E5 s8 @6 ?" G1 _
                  ;; world.  -1 for non-intersection patches.
4 F  ~/ i6 W/ J  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
6 w2 R. V* w3 S' l/ L  auto?           ;; whether or not this intersection will switch automatically.
- ~2 w' g2 J' b; T0 J                  ;; false for non-intersection patches.
3 |& w9 u2 F" ?! `2 q: B]
6 S& m* ~3 x& Z7 \7 Y9 j2 Z5 S: |1 I$ |5 Z9 ~( G) b- z

) k* U. P' v  [  ]% V;;;;;;;;;;;;;;;;;;;;;;
: o% \7 n8 w# i. O$ U;; Setup Procedures ;;4 ^! |1 q4 o* P. E9 w
;;;;;;;;;;;;;;;;;;;;;;! J* Z- l: h+ V- U6 k

" m& k/ s" V. G" Z+ Q;; Initialize the display by giving the global and patch variables initial values.  K; ~+ R2 r( E  L% D; D' p- `7 A
;; Create num-cars of turtles if there are enough road patches for one turtle to
3 n: \: _4 v" W4 L- f# g% W9 Y;; be created per road patch. Set up the plots.
& J1 Z+ x, s  Z, Jto setup
$ ^3 @' |( A9 G, {/ s  ca
* X" w& E: w" R& j) `  setup-globals+ I9 l+ a( P2 ?& M2 l, U9 T* B
! b- T$ c6 A! l  Y, F0 P9 T
  ;; First we ask the patches to draw themselves and set up a few variables
: `5 r7 \7 B- T9 N  setup-patches
, q1 n/ [! j) h  make-current one-of intersections- J1 Y8 ]( @/ p& T7 N' D2 ~8 ^
  label-current5 B5 O& I( B$ f" t8 P) T) L9 |; h
$ W( Y5 O: F7 ~6 K
  set-default-shape turtles "car"
0 Y3 J; ]4 P7 O4 C/ J  d6 w. v' h( p# d; n& _: v) [6 I
  if (num-cars > count roads)8 O+ x2 @+ ~/ V0 w9 Y
  [
2 Y) l& z0 `0 o- v  N& z) m    user-message (word "There are too many cars for the amount of "! H4 t' a5 D6 Z' U1 T
                       "road.  Either increase the amount of roads "# |* \2 V. b; H0 a0 |9 N
                       "by increasing the GRID-SIZE-X or "
% `2 N) p! H- Y- w* m- d) Y. v                       "GRID-SIZE-Y sliders, or decrease the "
  R2 |3 ^) y3 j& {3 e+ T  P" o                       "number of cars by lowering the NUMBER slider.\n"
$ u2 r7 C) N/ A$ D                       "The setup has stopped.")
+ g! a; X0 u& Z6 c5 y  a; a    stop6 G2 ~8 _+ \& a+ c/ u- P6 Y
  ]
7 S' S1 Z% T8 r: W' X( u8 ?1 n, \
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color/ b& z/ S8 U: i: V
  crt num-cars
( a/ ]6 S& B& J. D, T  [- h; f$ N5 p* i' q
    setup-cars' C% F' N  Y) G, P1 \; K
    set-car-color+ V/ W) g% T: z
    record-data
7 d* x7 I. w' C( W  ]- `# b* ]4 s0 S7 C7 ^- c
; t- t" P2 R, w( z/ N( l$ k. _
  ;; give the turtles an initial speed1 W$ g; z/ a) Q6 E' Y, {' r. l
  ask turtles [ set-car-speed ]
$ m5 w7 P2 [5 t. x. R# j  k; E- U( d
  reset-ticks& x% [. @4 d  d) Q& }
end
6 W; B, s$ p6 g  l5 y
7 L' A8 t' d4 E3 y;; Initialize the global variables to appropriate values
% R& \6 |, o3 @+ M2 ^to setup-globals
" T! E) I# C5 B5 r, l) z  set current-light nobody ;; just for now, since there are no lights yet, Z0 [* E5 _9 o
  set phase 04 s7 {4 O1 j$ I8 n7 v' c
  set num-cars-stopped 00 B: S. X; x* y$ k
  set grid-x-inc world-width / grid-size-x- }. I) ^: Q0 E* W
  set grid-y-inc world-height / grid-size-y
0 n' r' P( Y' v0 h: g0 n4 w0 ]
7 N8 b  f: G1 M2 O( o  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary3 H, R; x) f0 p/ }% b" X' q, M
  set acceleration 0.099
$ m) Z- {" Y0 X# G. }8 uend4 T5 ?/ l1 |, v* |

( n4 B8 [1 ?* p2 w) v; Y;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
/ ~, b( ?* g( w& U8 u2 n;; and initialize the traffic lights to one setting
) J: {' I: `2 h/ x0 dto setup-patches
/ d& ?) }) O* O, c1 h- S  ;; initialize the patch-owned variables and color the patches to a base-color- ]% v3 |  A7 Y# c3 V9 {1 T
  ask patches' G" z$ |" j' m6 V
  [
2 |0 ~! g$ k! y    set intersection? false
3 N7 O- o5 V0 ^: y7 `" n3 G1 o    set auto? false! Q) P/ e6 Y# X8 S
    set green-light-up? true
1 Z% Y* k$ P/ X( h7 `+ Q$ Q& D) D6 Y    set my-row -19 d' c2 t3 p7 f0 e
    set my-column -1
( a6 @8 N  _- \0 l4 c    set my-phase -1; V) Y! T, i* [4 u/ E
    set pcolor brown + 31 x5 k; B  z  Z1 G/ W* N! h
  ]$ Z% ]! C. z3 _; N- u$ l5 W

; x& s; G  h' H/ N0 {  ;; initialize the global variables that hold patch agentsets
! T' @* `  V; _% r9 k: K+ y  set roads patches with
0 W  R. Q' v/ D/ O2 q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 A% Y7 `" }! L9 J* \" Y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 y, ^% e( {  \/ c1 l3 A) {
  set intersections roads with! F: w: m& b1 B) e: A$ o$ T) t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 z/ ~8 z4 P1 U4 W8 b0 A/ m/ B$ `    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 {2 K9 r9 O" I5 ^) l+ t4 y) p
, U1 t: h8 `, o/ G
  ask roads [ set pcolor white ]
7 n) d1 ]8 R+ k; q# f) r    setup-intersections
( i! D. E! k/ p' _# E' L4 bend
7 s* R# G" b- I) N9 l& w, |- [其中定义道路的句子,如下所示,是什么意思啊?
, Q0 k1 q! F0 C, p2 E set roads patches with  W& G0 K$ D1 S/ P
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 M& X# V$ p. Q: o$ G, G7 `    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 B, `  Q4 L$ _( h$ e
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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