|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
8 g6 _8 R# l) M% D* |9 Y1 l4 `netlogo自带的social science--traffic grid这一例子当中,
0 t# G* @4 D( C! ~9 r! lglobals, Y, d9 @% E1 v2 ~# P' @( q
[
$ w& x0 K8 x1 C- I$ K& Z8 ~ grid-x-inc ;; the amount of patches in between two roads in the x direction6 j/ V0 X" y3 }! o
grid-y-inc ;; the amount of patches in between two roads in the y direction1 m5 [4 F# H5 I4 Q# F# p
acceleration ;; the constant that controls how much a car speeds up or slows down by if, f& d. a" C5 I) E
;; it is to accelerate or decelerate
% ~! @" ~% V6 k6 C7 {+ {9 K phase ;; keeps track of the phase) v2 ~9 O) E* y( b- L( n$ Q
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure5 \& ?6 U- e, q/ j" T
current-light ;; the currently selected light
- W1 s; \4 w' m0 S- a( X% p: A- O9 X9 o8 L6 N
;; patch agentsets
4 e3 F. }6 Y$ J% A- | intersections ;; agentset containing the patches that are intersections6 n7 O4 z. f& U6 n4 {5 A
roads ;; agentset containing the patches that are roads
7 Q. P- O9 U" f, L5 G3 W0 n]
+ j4 G/ T) Y: x8 s! `3 s
- y& D) w& O5 z' v1 @! v# rturtles-own' C" l+ q L, B. O$ V, N
[
( k/ p4 a s9 V) j* W( f speed ;; the speed of the turtle- c. N5 Z4 M9 W: [4 O6 U
up-car? ;; true if the turtle moves downwards and false if it moves to the right
9 ~; d s5 ^; \ wait-time ;; the amount of time since the last time a turtle has moved# C N A4 Y' ~; c D1 j
]+ {# s3 s% k- e. P
- k4 ~3 @4 R. O- o) ~patches-own
/ ^) B f6 I4 z+ Q( i1 O[
1 h- Q7 w/ v7 v intersection? ;; true if the patch is at the intersection of two roads( P# }8 n p! L g2 ~, B2 D: [
green-light-up? ;; true if the green light is above the intersection. otherwise, false./ H" V3 r3 l6 P6 [
;; false for a non-intersection patches./ `/ h9 {4 s5 b: z- Q
my-row ;; the row of the intersection counting from the upper left corner of the! Q% H4 ]; x* R+ r/ I
;; world. -1 for non-intersection patches.
8 j' g. B: V2 n6 Z+ _2 b my-column ;; the column of the intersection counting from the upper left corner of the# z1 \6 F( Z, |4 A( C, Z8 R( C: I
;; world. -1 for non-intersection patches.
4 v1 N/ b5 L0 e& n7 M' r* ? my-phase ;; the phase for the intersection. -1 for non-intersection patches.
: |3 t, V q7 g" l auto? ;; whether or not this intersection will switch automatically.( P4 r0 [ n( c# r, Q+ ?8 L
;; false for non-intersection patches.
- |2 s1 x; ^- v8 B( `7 h]/ o; G# [6 T& ]" {1 Y3 k
) z5 O: }" k& y. G2 U- i4 z4 J
# X9 C {) X# c: L4 Y+ U7 l! C
;;;;;;;;;;;;;;;;;;;;;;
/ T' }6 t: [& N$ j y;; Setup Procedures ;;# i5 p% e% T* k* p
;;;;;;;;;;;;;;;;;;;;;;
' N+ D! W7 d# C6 {1 w3 x% e, O# T1 W6 v9 \8 E1 v7 k
;; Initialize the display by giving the global and patch variables initial values.$ t! O- O3 @& R8 ?3 m6 b6 ]
;; Create num-cars of turtles if there are enough road patches for one turtle to
6 H } ?$ ]# f; h) _;; be created per road patch. Set up the plots.
x1 Y" ^' g# I0 @9 Kto setup$ V; G2 {$ b- ?" l" [/ T- ? Q
ca" M7 y5 n5 D+ p( M8 ]
setup-globals7 |! m$ b4 z" S
- M& C1 R! Z, u4 ?" Z" V" N) c2 a6 f
;; First we ask the patches to draw themselves and set up a few variables
# G9 E3 [2 P, V7 ~ e- K/ E setup-patches9 A( L# T; |, d2 F8 c& q$ H+ i
make-current one-of intersections
4 |& X, m1 \2 o0 ? label-current7 Y# I1 K/ D6 l
) u' M% ?* o) G/ ]2 C# P! P* f, v set-default-shape turtles "car"6 v' p: F+ X5 p$ S: @4 O8 K6 F0 |$ g. z; e
( ^5 ~5 u( B' i. b: T
if (num-cars > count roads)* K- ?7 c! Z, s \" ~! b* a& [. ] i
[
( h( o' x( I1 c7 n: L# ` user-message (word "There are too many cars for the amount of "
9 V( o, W& b: w5 p- B "road. Either increase the amount of roads "
$ w. L: j7 O0 g6 w, W& S0 H "by increasing the GRID-SIZE-X or "& A" ^$ P7 n0 l) L. [( H
"GRID-SIZE-Y sliders, or decrease the "
0 e7 b" y$ h' s: v6 [* c "number of cars by lowering the NUMBER slider.\n"
5 W; P! a$ q z& g "The setup has stopped.")' ^, @$ f5 _4 B
stop
* B' N1 D5 p* t7 y( X- r7 N' v8 j ]
: S6 [! M, L: D$ y4 g3 N/ }7 m8 r2 R( u4 M: j
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 ], v$ K1 B5 C8 E: w0 N' i
crt num-cars
7 f3 |' x) ^$ |; Z: i# J: @, y [) B, [2 ~/ E3 z1 k: U* r2 M
setup-cars
; c) C/ w$ z8 q; |3 b% T2 l set-car-color1 H5 m5 M: ]% Q9 \& U1 u
record-data$ o% f5 V! h7 r# q. @1 p
]5 |- z7 P0 i: X3 b* Q$ C- J
5 m D9 N/ Q& D2 \6 j) Q1 e ;; give the turtles an initial speed: J W8 ?- i8 G2 ~( {
ask turtles [ set-car-speed ]; s+ X* E1 H9 R6 _3 D
+ G3 z3 v$ K# J+ z4 u' v
reset-ticks* v& Q6 A* w0 ^
end
# b; ]: r7 z) R1 B9 I, S+ k/ `; @- O. ^7 t/ _% g
;; Initialize the global variables to appropriate values6 c1 |/ x/ m' `2 G' _) p7 d+ i
to setup-globals, x6 z5 x& ]7 q. z! _0 Z' w0 B
set current-light nobody ;; just for now, since there are no lights yet4 j$ g' Y/ j" B
set phase 0
/ g; P; I" J6 A0 { set num-cars-stopped 03 R* d& N( g9 M7 |2 u
set grid-x-inc world-width / grid-size-x
9 v7 w: h) E$ x6 ]$ H9 D" Y set grid-y-inc world-height / grid-size-y/ I6 X; l3 ~! C* g6 G. A5 {
/ O5 F1 M# h' j/ F; ^/ u! N/ F ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
4 t2 x7 d W; [1 x1 L3 K5 s: d set acceleration 0.0993 f! x8 a: m5 N) w- n% v
end
5 }2 u9 i0 t2 s$ }) ?, h1 t
- J6 c# [- t- W2 p4 N( A% T" n6 B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% Y$ A }' f- v( u" q$ m. b' J7 u2 u: [3 q;; and initialize the traffic lights to one setting* D: T' A; Q& A
to setup-patches$ H+ m5 U# ~( F4 g+ E% @3 y7 p! E
;; initialize the patch-owned variables and color the patches to a base-color& r+ d$ o, y% |; ~
ask patches M G5 l+ o) Z1 p, N/ `
[
2 ^, q7 P/ F( c; X set intersection? false
1 f) g5 H% a8 Q5 c z6 k9 X e set auto? false" T+ S( B( u( S* T
set green-light-up? true5 j4 F; k2 N7 z2 b! H9 H
set my-row -1
( @; l4 R7 M, H& P8 S% ]( B set my-column -1
) K9 g1 I6 c4 i3 ?4 a' k! i set my-phase -1* \( N+ T( C0 V! N& C
set pcolor brown + 3
. q3 K! R1 s! j% u ]
9 h+ p$ ]9 V5 M/ ~2 U4 f. ?
8 c9 }9 A( ]% h- ~! J* \5 k" f f& } ;; initialize the global variables that hold patch agentsets
- S- H g' w. m6 {( @ set roads patches with+ ~/ i* f& |$ j. H+ {
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) Q$ F! x' c6 s4 g (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' u7 o# K& r C3 }
set intersections roads with
, k8 k& y5 o) f' J* u8 g* A$ { [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and- l N# R* u8 B/ W' _
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]' ]* d, O& l r& K0 V9 R
2 W8 m9 S" |, ^' D6 t; C
ask roads [ set pcolor white ]
/ n- W+ W4 R" t/ ^! m' s setup-intersections! }! h7 J$ P: U: l3 s/ u8 d: v
end
, ~, v* S! Y# ~: W4 ~+ ?其中定义道路的句子,如下所示,是什么意思啊?/ b: a2 J4 A6 t$ Y/ p% t+ y3 n) Q
set roads patches with# V. ~+ [/ j$ V& e/ W3 n0 K
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 V! j, B6 m7 f5 O. {' s
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 T G, I& J) Z3 I谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|