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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
4 d; i; p$ r) [; Enetlogo自带的social science--traffic grid这一例子当中,
1 B6 m0 q  S0 S# dglobals
( k  B. a- h8 s* p[
/ C* e4 s3 M. ^& T" O( I+ Z  grid-x-inc               ;; the amount of patches in between two roads in the x direction9 Q' x8 ]5 Z( w9 ~# L
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
$ }4 R" ]! ^. ]1 s  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
3 |" d# r; V+ _2 F5 L                           ;; it is to accelerate or decelerate* j) y- Q! C( D& h
  phase                    ;; keeps track of the phase, m* K" s& j$ ~
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
( K) Y+ L% }) e6 m% B  d  current-light            ;; the currently selected light
5 _7 J, L+ _+ G5 ]2 E, v$ m
6 e0 F* Y( G! i8 x' n4 s# E, y  ;; patch agentsets0 e7 g1 e" `% k. a' c6 ^
  intersections ;; agentset containing the patches that are intersections' f( e; I1 H  {, W- p" W+ d. W
  roads         ;; agentset containing the patches that are roads2 I4 \; d" g) k
]) x: V$ A6 u, U. `+ \, A
& P. ^* Y( h0 r: M# d2 }
turtles-own
/ f9 B* C5 K4 L[
1 d% \* a. K( S  speed     ;; the speed of the turtle2 B; f* s! [, H5 s8 L: Z
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
3 f' R+ }! `" c; Y8 l, g! A  wait-time ;; the amount of time since the last time a turtle has moved
1 ]8 \5 z4 j# }3 g]( }( K4 ~7 O# m2 G2 e8 N

! J3 C. Q2 \8 w1 {9 xpatches-own4 @# I8 a8 b* X4 Y
[
. b0 |3 Q% w5 a8 Q6 H  intersection?   ;; true if the patch is at the intersection of two roads4 q  m* t9 H' v1 T& p- f
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false./ }9 s6 E  i" v. I0 n
                  ;; false for a non-intersection patches.' b5 k5 m* v- t
  my-row          ;; the row of the intersection counting from the upper left corner of the
% o: \7 j- m( r. Z1 y5 ?6 h                  ;; world.  -1 for non-intersection patches.
+ q3 \9 J9 C* h8 i8 S* ~/ U# @3 J  _  my-column       ;; the column of the intersection counting from the upper left corner of the. @" b4 q4 Q8 s3 r/ H
                  ;; world.  -1 for non-intersection patches.- ^* r% j: V& q: M  O4 @% D% [4 t7 B
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.' p7 J6 h* E- C
  auto?           ;; whether or not this intersection will switch automatically.* l0 U$ A4 Z9 A- g' V9 [
                  ;; false for non-intersection patches.- L1 Y7 j3 N4 k6 M
]
- x. A( s. o, x" o+ d. u) b& L4 o; h+ \8 P/ a

1 D4 J7 _5 y' d) L( l! d;;;;;;;;;;;;;;;;;;;;;;% C4 |9 ~: E4 U# w) V4 B9 q
;; Setup Procedures ;;( d* O* N0 d  J& ?" |2 N: x
;;;;;;;;;;;;;;;;;;;;;;. i( ^4 m" I5 e! q' Y
. y: u0 A0 W1 R0 J) c3 m: m
;; Initialize the display by giving the global and patch variables initial values." \. S7 @- x" k, B* j" {% C! M' I
;; Create num-cars of turtles if there are enough road patches for one turtle to
! z4 Y5 V; ^& B/ N) T5 U;; be created per road patch. Set up the plots.! B; j: r1 T- t3 i
to setup. L6 C5 f6 V8 ^# |3 ]9 ~1 j3 R
  ca
1 a. }! T3 I1 b8 G- }  setup-globals9 R. K2 g0 l3 O- r
/ v5 g0 e$ b) e8 W( p' B" @6 i
  ;; First we ask the patches to draw themselves and set up a few variables
9 X( U- O$ v2 S- i8 ]  setup-patches5 y% l2 O" \4 `8 O- V& U! ^" W
  make-current one-of intersections
9 {1 {  D5 O3 j  W2 }+ r, H  label-current1 d$ H/ b; ]/ F. _" i5 ~/ X0 [
/ k5 x. t8 l2 P/ Q  d
  set-default-shape turtles "car"( {! t7 a4 N" V3 [0 m  ^2 v! R

( S2 Z2 @/ K' a- g8 R0 c  if (num-cars > count roads)
/ _& H; }3 s: n$ P; g  [
& g. o4 Y9 D1 V6 d' g3 w" z! O' s& S    user-message (word "There are too many cars for the amount of ", t' y2 k2 D! Q" k
                       "road.  Either increase the amount of roads "7 E. ~& f( Y5 y) Q: {) l) M
                       "by increasing the GRID-SIZE-X or "& M/ u9 S' i. J3 U- `; S: K
                       "GRID-SIZE-Y sliders, or decrease the "2 v0 v  X, e. f- Z/ a/ h
                       "number of cars by lowering the NUMBER slider.\n"
. U, g8 s' n, e. r1 m                       "The setup has stopped.")
9 U: i: y) u" a; H" R    stop
3 c6 r1 E( F% w( g2 \  ]
; ~* {. \& U/ L  q8 D0 F/ W8 E3 D' z- z6 Q5 d. H
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& b  A$ O8 M. M, b& S4 t  crt num-cars
$ R  ]9 F+ K& E: b  [& u/ }, O9 F! I. v# v
    setup-cars
& \( w# f  n9 A; ?: D& w    set-car-color
4 Z, L  X8 k) V; q4 N    record-data0 |( c9 t6 P2 ^/ }3 N% T
  ]( L- h" v' z3 E2 ?

, t7 W4 R& y' ^/ K+ `: b  ;; give the turtles an initial speed. j) }! m! @9 t1 H. x: b* k9 v3 ?% [
  ask turtles [ set-car-speed ]
: |+ m9 H8 X8 Y4 U, A/ p( n  S+ N; M9 n$ F# s, w
  reset-ticks
& S0 U* u. v, N* y# m7 `; Aend/ ]+ h# r. J: ]4 X5 f- k

. \' a5 [. t3 ^- }0 @. {% f;; Initialize the global variables to appropriate values) M& V, i& j; b2 \; B
to setup-globals/ \: e0 M) c# A* b+ a, s
  set current-light nobody ;; just for now, since there are no lights yet
1 N6 N2 `+ [7 d$ N% V: o( ]  set phase 0
. }2 Z% S5 P- U& W  set num-cars-stopped 0
! P: ?4 N% V' M, N) _  set grid-x-inc world-width / grid-size-x/ ?& v) m- Y; i# }
  set grid-y-inc world-height / grid-size-y* ]9 l3 G. T9 ?$ E7 W
  h" p: n" |2 H" f: u
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary8 s# g4 n- H4 G: j, b) n
  set acceleration 0.0993 K$ s. l# G6 D6 Q8 y: G
end
* B  W+ i0 R6 U# r* E0 g' y: W0 q: R- X' ]
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,8 n# X. a- e/ j! l/ n1 P+ [; w
;; and initialize the traffic lights to one setting
6 Z8 V( L6 v7 r, Y" J9 u6 yto setup-patches
' f) n/ c! M4 [1 j2 S  ;; initialize the patch-owned variables and color the patches to a base-color$ N& d- Z* {! W7 ]/ p. f
  ask patches; x- t% O2 d- Q: \
  [. ~7 _" k4 ]5 w1 f4 L
    set intersection? false) M  ^* [% M1 M, ~
    set auto? false
8 E$ u3 F& o7 W5 s: t: \    set green-light-up? true
/ I. ^3 ]7 w1 Z! {( N5 ^    set my-row -1
. x  v  D* O/ e7 a7 Z    set my-column -1; I. `0 h+ o& ~* Y, j. t3 Z
    set my-phase -1
) B7 @, }- Z9 u/ t1 e    set pcolor brown + 37 h, L' G7 c' J. p9 s. P2 x- _: A
  ]1 t* k8 G9 H4 T" ~6 q6 c9 x
3 f; }2 y3 {7 N7 d
  ;; initialize the global variables that hold patch agentsets
& a  K* t& i$ Z/ ~  set roads patches with; K4 E% @- p: D* L) L& B* Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# k; M5 P+ D% _  J6 N6 z3 l' e
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ \  u7 x; M, m9 j9 x; G
  set intersections roads with
  H* P2 K+ V5 ?' @2 E$ a' I    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. `1 p5 w  _$ L- s
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 I* `  e% t% y) ]5 |  N
$ Z6 h* B: K4 Z$ u6 N
  ask roads [ set pcolor white ]
* D0 {5 ]2 u( b7 X. C    setup-intersections
9 y) v9 y2 h" F# Y1 G6 S) fend
0 U" b4 o: S3 d3 b6 k其中定义道路的句子,如下所示,是什么意思啊?8 Y' Z2 ]6 M& H& p
set roads patches with5 C+ P2 z' G' H  I9 _5 P
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 y% Z+ H$ o. O2 U7 I    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; K& l* Y3 Z7 W: e谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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