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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
5 P$ _2 v$ ~; F0 ~" [. q. c, g0 xnetlogo自带的social science--traffic grid这一例子当中,
3 n( r2 i. _2 H7 B: t- Rglobals
5 `2 ~8 M) T5 r: Z7 O+ g[
4 v; w# X5 x  ^* z7 M$ P$ D  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 p( ?: x/ D+ U8 K  grid-y-inc               ;; the amount of patches in between two roads in the y direction
: W) c2 v- R" t: @  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
6 u6 z6 {2 s# ]: |5 A                           ;; it is to accelerate or decelerate
* q; |; f2 k9 w1 f& T7 i5 R$ v2 M  phase                    ;; keeps track of the phase
( u4 r3 x! q- h: t4 H  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure- a3 \/ B6 m/ J) o4 M
  current-light            ;; the currently selected light
$ N6 M9 C' a4 G: }) J/ B; ~+ f; ]9 G7 {* k$ k2 k3 _5 i1 \7 r
  ;; patch agentsets
3 `1 t5 W# h% L  intersections ;; agentset containing the patches that are intersections
$ ]* Y* Q( T$ \: G. v9 Z! Q- q, S  roads         ;; agentset containing the patches that are roads
" N0 m7 w; L+ l) h/ n8 l" d]
9 E: ]  X. B4 D4 e
& v4 `% F9 U3 M  Y# H+ P  y6 Oturtles-own1 x4 b$ O( Q6 ?, H' O
[
& c  a  v7 o5 p& ?  speed     ;; the speed of the turtle
+ G1 ], x$ M- y- f8 |. P. q  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
" b# S  W2 A8 |! h  o  wait-time ;; the amount of time since the last time a turtle has moved) r- m0 g+ H1 M: S; j4 T. M0 t
]
' q' ]' p% q( o, z
' B. R# q) T9 P' lpatches-own
9 j8 j. {1 s; V7 p( E, @/ T' F) ?[
7 k! A8 |$ O1 v2 R+ T; Z( g  intersection?   ;; true if the patch is at the intersection of two roads9 i7 Z8 N- [# Z2 R
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
; A( ?0 M4 L3 O1 n+ {                  ;; false for a non-intersection patches.0 {8 T9 R% J! ]" k8 m/ n
  my-row          ;; the row of the intersection counting from the upper left corner of the) r% K+ s' v! n: N
                  ;; world.  -1 for non-intersection patches.
. n: l& g: @+ u" d  my-column       ;; the column of the intersection counting from the upper left corner of the4 M- i1 j2 Y  Y. s
                  ;; world.  -1 for non-intersection patches.
$ P  y8 i  S3 N( Y9 F8 q+ P' W  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
7 h- n: T" {# }3 b% f  auto?           ;; whether or not this intersection will switch automatically.) T2 f. O% s7 V% o
                  ;; false for non-intersection patches.
9 I- s' ~' j3 a: k  x]
+ E  R, k5 b4 C) ~4 d2 G5 R3 h" Z( Z& m3 _
' B2 g& P7 l) i: b
;;;;;;;;;;;;;;;;;;;;;;
2 H) c  c# t1 H) };; Setup Procedures ;;, s+ y; |! N" D7 {( E& p
;;;;;;;;;;;;;;;;;;;;;;
- [$ i! ~3 [# Y3 U1 N* o3 |
( Z& W1 o. B; ^;; Initialize the display by giving the global and patch variables initial values.
1 y; [9 d1 ^! _4 U3 L, E' R9 z# g;; Create num-cars of turtles if there are enough road patches for one turtle to
  @' R: J9 h6 U. ~! u' S5 t;; be created per road patch. Set up the plots.0 |# r/ i. Y$ {
to setup9 Z3 |. [0 y5 \8 }. O
  ca
1 p' A6 l" u  Q" F  D  setup-globals
5 R  z. H: F  F' x0 H7 d4 z
3 ^2 v$ i  s! y4 y2 \& G5 g/ ?  ;; First we ask the patches to draw themselves and set up a few variables
7 X* ~  M; S5 k/ T1 @2 {5 L3 P  setup-patches) g# `1 D0 V3 }! m* B+ `
  make-current one-of intersections# W0 s- h7 d8 O. I( \. x
  label-current
7 ?- X" m3 H$ Y5 i6 x7 k" y1 e
* J+ u, R) n% j% ^3 x  set-default-shape turtles "car"
  S2 H% L/ ^! n/ h$ H) y$ U# r& I/ b( V
  if (num-cars > count roads)  h- O$ |. x5 M7 F
  [
2 m+ B5 b* {6 d; e3 H; T    user-message (word "There are too many cars for the amount of "5 ?, x) a) X6 X* @- g" O! ]; d' Z
                       "road.  Either increase the amount of roads "
0 X3 R/ I5 k2 d$ W5 K                       "by increasing the GRID-SIZE-X or "  y5 D% s! `+ a
                       "GRID-SIZE-Y sliders, or decrease the "
1 J9 ^' C7 ^" |! f, G5 P# e                       "number of cars by lowering the NUMBER slider.\n", a( T% c% V1 m5 O
                       "The setup has stopped.")
7 f2 @5 ^5 m3 K0 t    stop
+ q: Q$ v& d2 r0 c  ]1 r' h9 d- c: h

8 H* T7 A: R. T; ^0 a- O  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
$ J( H5 ?, D- Y+ ~; J  crt num-cars; ~  J+ c* D* y+ ?  c% l
  [
1 G- Q! s6 n2 `0 n' U- U1 M    setup-cars, v9 l' `  t' ^& I& U
    set-car-color+ u- k5 X& S* i, q% t- ^9 ~
    record-data- T2 Z4 j0 o6 \- V' P
  ]2 M6 A4 A1 k4 l" {. V3 Z

) k; ~7 \. y  j3 _* P: W5 q( P  ;; give the turtles an initial speed4 ^0 g! E3 k) J/ N% p) X
  ask turtles [ set-car-speed ]
8 p! q5 S6 t9 j
% e  A! O: _/ w+ @. R$ _- V  reset-ticks8 ], Y4 e! z% Q; N9 E( R* s7 f$ l! b
end7 A, l3 z0 d9 H, t! B1 ~

0 ]; [; g7 c& }7 u" z3 I, e;; Initialize the global variables to appropriate values( v; S4 S6 l5 e7 {6 V8 `& e# f7 `7 ~8 ]
to setup-globals" C, }: r: z/ x9 t
  set current-light nobody ;; just for now, since there are no lights yet' S3 S: [* a0 R* S
  set phase 0( S% d/ ^! C( @
  set num-cars-stopped 00 g6 f: Q' H2 T
  set grid-x-inc world-width / grid-size-x
0 O, D  m" m8 B  set grid-y-inc world-height / grid-size-y: x8 t, \, G  h" ]  G. Y8 R1 M' O
3 _8 a% J1 b# R2 J$ `4 m
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
7 Y% Z" f% D0 R/ W9 f  set acceleration 0.099
+ {9 y& @7 V; Iend
8 t: v3 \0 ^  U9 T4 f3 |' f* f5 {) ?1 W' M
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 \5 Y, {( E  ~' n. A7 d;; and initialize the traffic lights to one setting% u6 C) H1 F8 b( b& @2 h
to setup-patches
0 U, J% ~- ]$ X0 f/ e* I  ;; initialize the patch-owned variables and color the patches to a base-color; Y- Y+ v1 |# o5 [+ n- D* o- W
  ask patches( \/ @: }9 c- K8 m: k' s
  [
; H* [" S  g9 c7 Z" v5 @    set intersection? false8 @3 j& T& F7 t. J; W3 d  m
    set auto? false) a* r+ d( {  Y
    set green-light-up? true  s; \# i# ^" [" r
    set my-row -1# e# c8 |* S* {2 t8 ~1 B5 _
    set my-column -16 a( q8 z% o1 {, K, k6 z
    set my-phase -1
0 `. K: c( m/ \) ^1 y' ?    set pcolor brown + 3
6 U8 |6 @: e) w7 G( a8 f; n5 N$ F8 ?- `  ]
. o. b2 ~- |) Z: @1 W
( u/ ^2 T1 [2 t) P2 e# J  ;; initialize the global variables that hold patch agentsets! l! e( h: X5 o1 F) t+ {( Y9 X
  set roads patches with# g! f) r2 p. x% a
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- d% j) q* n; c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 i3 Z5 r  r# s& f- T& H, g
  set intersections roads with
* Z/ c7 Y& g1 r$ Z& O    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and! O+ ~3 X# B  v: j- S8 q4 c  O" ^  l
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 H: `0 j7 f0 {& o, J. M9 ~/ }0 U

5 Z' X( U0 N+ |- E" e  ask roads [ set pcolor white ]
# V; Q  c$ u: `# T4 }    setup-intersections
, {2 C9 w% L4 Q  Aend- x/ h) b, K- p
其中定义道路的句子,如下所示,是什么意思啊?
2 E& w4 @* u4 }$ U# q! u& J- f set roads patches with
* i6 v1 i3 F! `6 o9 O+ y5 f    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 A! D4 d6 \& R5 Y7 H8 m$ Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 e9 D3 l5 T+ d8 [谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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