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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 f$ C4 k' b; c$ d; o
netlogo自带的social science--traffic grid这一例子当中,5 V- k! Z1 y& e3 e! e8 r
globals8 U# B! k6 b! _0 j
[' v5 N9 c0 a# |# l% A
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
6 {% }: l" c, W$ a  grid-y-inc               ;; the amount of patches in between two roads in the y direction- C+ U# O% H/ R  \
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if( V8 a; t( F- V4 D) K  N" s" B: U
                           ;; it is to accelerate or decelerate" D* H6 L% f6 ?& a5 v& k
  phase                    ;; keeps track of the phase
% F/ Z0 Q- i$ D0 l( o7 y0 c  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure. t6 C* j5 p6 x( P+ V2 s
  current-light            ;; the currently selected light! k$ x3 {! ~5 n* h8 v* b

# [8 ^% G: s' C3 T  ;; patch agentsets' [* Z6 t# V2 H0 V
  intersections ;; agentset containing the patches that are intersections: F) a, x- o9 Q1 H7 e
  roads         ;; agentset containing the patches that are roads) ?& Q4 d' c1 k7 a3 C/ V
]
8 n. u% G' x, q
6 f2 _& n- J1 Z# j# c1 ^7 iturtles-own
0 ~: v0 Z4 L5 A; {[
4 B9 ]5 O/ g8 U, o' l2 N  speed     ;; the speed of the turtle
, n! Q: @7 ~/ T! F2 T7 S' o3 S  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
8 j* b; H+ ?) P+ K  wait-time ;; the amount of time since the last time a turtle has moved
! U7 o5 }8 V0 A7 F0 I2 E5 J]
5 i$ B% E' s( x. P
) S* f% k' [# J$ [  E+ xpatches-own
" q( J9 D! ~) g9 _[
" R. Q/ V7 M1 L4 G4 C) o1 _  intersection?   ;; true if the patch is at the intersection of two roads7 a2 L6 F/ j! `& H
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
, x+ u% q: A  V% [! m                  ;; false for a non-intersection patches.
& @0 r) t: I4 K0 I! d% ]8 X' s  my-row          ;; the row of the intersection counting from the upper left corner of the# `0 A; Y% p6 j& T# t4 p& t
                  ;; world.  -1 for non-intersection patches., D7 \, h$ Q4 C4 j* M
  my-column       ;; the column of the intersection counting from the upper left corner of the8 R0 f/ c0 l  u: v
                  ;; world.  -1 for non-intersection patches.
5 z2 ~# e9 |1 V) ]# H: u8 |' X  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ p- P  R8 [1 u7 ~9 L6 K4 x  auto?           ;; whether or not this intersection will switch automatically." o% o! @8 K3 H- y" C# I4 O
                  ;; false for non-intersection patches.
* \. W. v, Q% [) V% D# l2 V5 Q]7 b& u0 u) L  n; u5 p

: o% Y2 S/ e/ `+ U3 F# v' D# j4 n4 x& Q+ n1 Y# p  r) a
;;;;;;;;;;;;;;;;;;;;;;
2 W, e9 }7 h. a6 \# _, h4 q5 R" v;; Setup Procedures ;;" ]2 u7 t2 g) k5 I2 L; q
;;;;;;;;;;;;;;;;;;;;;;$ G2 {3 a- G: M6 o" R" t) }
6 J8 [- ]! }1 p; w% J. p
;; Initialize the display by giving the global and patch variables initial values.
2 S% {8 j; N5 U" r9 L4 D2 b; l$ j;; Create num-cars of turtles if there are enough road patches for one turtle to+ a! o5 a; h7 _4 F) k* v0 C' z
;; be created per road patch. Set up the plots.
7 F! F9 @* ]6 M# K, \$ ~$ ]  Mto setup( {$ Y* t( ^5 Y; c7 W! g4 a5 ?3 @( [" X
  ca" G2 @; Z/ q) U: c; h- E5 K$ C
  setup-globals
# C" |, @) C- n* b3 @+ R3 a% F  \
6 J7 ?. |4 i! c; I  ;; First we ask the patches to draw themselves and set up a few variables
  P; S3 r) ^2 M! `1 i; G  O4 K. v  setup-patches2 O% C$ ~2 X2 w$ C4 |9 r8 Q: b8 R2 p- b( Q
  make-current one-of intersections7 v7 K9 L; A' d8 x! I8 Y+ o; m( a2 o
  label-current% c6 S4 q' G# M4 n+ V, |$ e1 i0 L3 {

2 I7 D% D5 Q9 \0 K' _/ U1 E: _# I/ A  set-default-shape turtles "car"
3 o: \% |4 [/ P( E4 t+ O/ z, w1 y: o" K1 h) m
  if (num-cars > count roads)5 L1 A  Q8 P( Z( E
  [
& c  \: O/ K0 g0 U. b    user-message (word "There are too many cars for the amount of "
) o5 N/ f# c- K' y' h. ~1 `/ L                       "road.  Either increase the amount of roads "
) x- j+ F) y+ x) k                       "by increasing the GRID-SIZE-X or "8 X  k0 M) j  O, C- w- E" ]3 Q
                       "GRID-SIZE-Y sliders, or decrease the "  M" H# K9 {' Y
                       "number of cars by lowering the NUMBER slider.\n"
* E2 v  P" i" s9 c5 s, ]                       "The setup has stopped.")5 V1 Z) F, `6 D6 g6 a6 Z
    stop, U2 h, C' X6 y: M+ I/ `
  ]$ Y% a4 V9 Z! N8 A+ H$ \& ?8 u

- o# q* B  @4 U# b" I$ H9 @  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color8 T7 _/ `$ V( k+ X
  crt num-cars
; ?9 j5 u( R  L1 r* c/ G9 k# Q  [
4 o5 R* r' D5 n( h7 U0 l. S    setup-cars* |, g4 ~; _% L1 s' n# u
    set-car-color( L5 H" A+ |  w* [$ H
    record-data5 S2 _8 w+ i5 L
  ]& M5 |3 @5 c5 D& p
2 f% g" i8 A- o
  ;; give the turtles an initial speed
) [, g/ d1 |5 r  y" l  ask turtles [ set-car-speed ]
4 Q5 ^, w0 t! v- z( b1 I- q" J5 f1 b) S# f3 M9 j0 Q% s
  reset-ticks2 F  U3 c3 g: t; Z2 b8 f' j
end( a  f+ [" P2 B$ R
3 v( ]' E, E* Y+ ?: ]8 ]
;; Initialize the global variables to appropriate values
3 l: z8 h' Y! U) zto setup-globals
# g# u3 ^, M5 d/ G  set current-light nobody ;; just for now, since there are no lights yet6 F1 R  |7 E) @& H) ], o
  set phase 0( L, |- E! o: U
  set num-cars-stopped 0  U- Y  n# X8 R/ _
  set grid-x-inc world-width / grid-size-x( {9 f) {$ D; _+ \* s! `8 H5 Z: A
  set grid-y-inc world-height / grid-size-y1 U% P) E4 s) k$ G' n3 d& k

0 ^$ e$ ^, x- D; e% |' ]  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
' Q- D& m8 H5 y$ a% s2 ~6 J# h  set acceleration 0.0994 Z- `6 e0 j, L
end
+ s' _! Y( t) v- l2 D) N
1 L% u' T5 y8 v, ]! N. I7 S; B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,. D0 ^2 y9 u* n! G
;; and initialize the traffic lights to one setting
4 n: o6 a6 R9 A0 l7 Nto setup-patches6 o# P' e: \$ ?
  ;; initialize the patch-owned variables and color the patches to a base-color
  d) r9 z( m: l  ask patches9 c, v9 `- d. l$ f  x! M
  [
5 w0 P2 K& H, B# s& h0 P) D4 k, d: n- w    set intersection? false6 r' I0 E0 E& G/ z$ Y
    set auto? false" L6 V! L/ Q) i5 v8 p( ?
    set green-light-up? true
8 }1 K0 e1 L- F) o    set my-row -1
+ q! h/ }/ q; f# i3 T" ]    set my-column -1  U& L8 C% P! N) j! ]8 W
    set my-phase -11 U' R; A) _" F. ~' N; D
    set pcolor brown + 3
4 p) B/ R: R/ n1 R' N  ]0 {' T( F$ e0 B3 W6 w
% M1 b) w) H2 Y: U
  ;; initialize the global variables that hold patch agentsets
; S  F" o* s; b* f- s/ J  set roads patches with
* m7 {- }; o: N' L  B    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 ^1 z, m  g4 \+ k    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; f; ?: ~5 a) |  @3 t* J
  set intersections roads with
- g7 j: a* ]6 z) f. b    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
( \# z) V9 Q- t+ m3 T4 b8 y1 j    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ n; |8 Q+ P/ h* H
" o  j6 ^- ?. V+ {  ask roads [ set pcolor white ]
2 q% B0 k0 J! K! R; g    setup-intersections2 q0 N# X# v, O. e
end
7 Q% m4 N" b* i" w/ N# a其中定义道路的句子,如下所示,是什么意思啊?( X1 G# ^; L$ h5 I9 v
set roads patches with
9 o9 Q' \: k0 g% u4 K    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ v- ?! v1 q$ r4 g9 E
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* L5 f6 P; ?9 ~谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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