设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7025|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。1 A  `1 ?( E/ k; o
netlogo自带的social science--traffic grid这一例子当中,
' P  U! Q; b+ F& aglobals
1 a3 N/ y; ^# f  q[
4 M! D7 v8 R/ M! T: W- T1 q# z% z$ Y  grid-x-inc               ;; the amount of patches in between two roads in the x direction5 D6 z) {. K; Q7 [- s$ B' M
  grid-y-inc               ;; the amount of patches in between two roads in the y direction7 Y  s( L* X5 Q0 N9 H
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
5 z0 ^; Y- R+ {5 O                           ;; it is to accelerate or decelerate; [, N, {: \" N& G6 v! U
  phase                    ;; keeps track of the phase. T$ s# S2 W( l4 T, a4 I8 t
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
: V* G* C' p3 w" ^# j) |3 N  current-light            ;; the currently selected light
6 B6 B1 O- {/ t
. k+ j+ S1 \, x0 U( g6 k  ;; patch agentsets0 g7 Z. Q6 K. m& @
  intersections ;; agentset containing the patches that are intersections& q! z6 M; w" |. F9 _" ]
  roads         ;; agentset containing the patches that are roads) |+ H, G3 z/ U
]5 j+ C1 E0 J" D8 L
3 S) @$ g% l  k4 d! L
turtles-own$ k. C% i  J5 g# m
[) d3 l6 N" J7 j
  speed     ;; the speed of the turtle
' g7 k( o, n3 ~* A# v6 j6 D' ~& u4 ]  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 t4 R+ a4 G3 b; ~3 G% p% r1 D
  wait-time ;; the amount of time since the last time a turtle has moved2 a/ B$ w1 t8 I3 \+ q
]4 J8 X6 r) a& z) L; |" G! j
# S% w, B/ L" F4 @8 J$ V6 r
patches-own  I8 b  l! M8 C' T
[$ x9 l) d5 p# h2 M
  intersection?   ;; true if the patch is at the intersection of two roads
. @' n1 Y, H& D! _' ]: t' J  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' M# T0 z1 i/ |% L4 D                  ;; false for a non-intersection patches.
9 H7 e' Z" F9 V+ v" ]$ t7 n  my-row          ;; the row of the intersection counting from the upper left corner of the
! D8 H, {  s) w  m1 m$ I1 W0 \                  ;; world.  -1 for non-intersection patches.
/ c: |: j1 u1 q% Z6 M  my-column       ;; the column of the intersection counting from the upper left corner of the
( Q/ J9 a" [$ T7 R+ H# c# q$ v                  ;; world.  -1 for non-intersection patches.
# b1 ~) {* g8 {$ B  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
, K0 _9 k) X* C  {& p) h  auto?           ;; whether or not this intersection will switch automatically.( m7 _" ]3 A% v0 w9 v
                  ;; false for non-intersection patches.
8 H* ?5 V9 @6 g; ?% @]! W9 a6 T8 K. F
& |; L6 a! ~- f6 T2 V, E+ v
" ^% Y5 g" ]6 R% `7 }8 x+ k. T* y5 U
;;;;;;;;;;;;;;;;;;;;;;& N6 q% s) d. @! [6 a
;; Setup Procedures ;;
! `/ \8 T7 ^0 o;;;;;;;;;;;;;;;;;;;;;;8 o5 ~1 `3 a$ p' `
3 |9 b! J, E4 G) M
;; Initialize the display by giving the global and patch variables initial values.8 }2 W; z! e7 A6 q* f( _
;; Create num-cars of turtles if there are enough road patches for one turtle to
! d" r6 n9 n3 c/ ?;; be created per road patch. Set up the plots.
" ~  H) J* a0 K: V: r8 Sto setup
, k& u+ y* V2 H, ]  ca
! h4 W2 P) F9 t  L* L0 }  setup-globals1 J1 U6 t- }6 h
1 T* D% K% c. ?) J/ l4 i
  ;; First we ask the patches to draw themselves and set up a few variables, C2 V  D! ^& g, d9 e! t
  setup-patches
* ]: X- L9 \. q1 _+ t2 z  make-current one-of intersections% R* ~/ o- m) {2 D
  label-current
9 u( h/ s; h/ k' G# @/ b% K) P! h( @( j; ?$ A) ?9 k( O9 u5 x  p
  set-default-shape turtles "car"
: t/ _3 K  y5 I! X1 W
. p1 z& ^; a/ Z( y5 X$ P  if (num-cars > count roads)& y. d( D. i4 e: O7 o
  [
- z6 S& A* o! Q& \( R    user-message (word "There are too many cars for the amount of "* x9 u4 `2 a/ Z2 |% e/ H
                       "road.  Either increase the amount of roads "- D, p" a( f, D& D
                       "by increasing the GRID-SIZE-X or "
1 w9 E  P9 M( W" O9 [2 U                       "GRID-SIZE-Y sliders, or decrease the "
" D# w, v5 Z9 C$ c, x& r                       "number of cars by lowering the NUMBER slider.\n"
; H+ R4 f: W3 W6 I! W6 L                       "The setup has stopped.")6 t! F2 P- d) H5 {7 m6 A
    stop
& G! H  C- Q/ D. ?1 h% p1 t  ]3 }3 s, j5 J! y$ h1 r4 f0 d: P- M* {
4 Y# f' i) Z9 _' s
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color8 `& x' n! ^3 I) C& v( G
  crt num-cars8 |) r# j/ k; w+ G
  [
- O* ]2 \; p4 z% o; f    setup-cars: r7 k+ a: H. |5 q' f
    set-car-color
( c* f  O2 r( E( h; V9 W    record-data
+ a  z$ B  c  O3 h  ]
* y/ [: m! C9 ~2 w1 p: N* E9 m5 C
( K/ w" }$ R8 B, V0 z4 G' C  ;; give the turtles an initial speed
8 |, Q# K4 |5 \8 a6 {* q1 Q  ask turtles [ set-car-speed ]
7 h  H" J3 u6 @, m) G, v+ v4 P9 v  _% f
  reset-ticks
8 P: @: A1 W( R7 rend
& Q/ l$ I: p3 q& D. N. i* K- U0 a4 v0 {, _3 m3 L
;; Initialize the global variables to appropriate values! {9 ^% h2 q. |$ `% B" }
to setup-globals
" s$ l( r3 e3 B/ s! G  set current-light nobody ;; just for now, since there are no lights yet
, T" R) R/ K. p8 T* f6 p- N1 S  set phase 0
4 q' b2 p/ U" J* ?, P2 Z  set num-cars-stopped 0
8 t$ x$ U' |5 H) B  set grid-x-inc world-width / grid-size-x
+ n9 R5 E9 |6 T, Q2 d& R& O7 H  set grid-y-inc world-height / grid-size-y
' w0 P; ^7 }* O5 F( E
! P7 s- I& ^& ^1 b0 w. N9 x  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- S7 [2 ?& }1 u3 O  set acceleration 0.099( i, z7 t2 ~" q' D6 o, E
end- g: Z3 }7 a) ]
6 o0 l- }3 G3 f; i" ~# Q) A; h
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ u  m& U- @8 U) B) I0 p, g0 [# G;; and initialize the traffic lights to one setting* K" _4 B/ u2 X. _8 X- M" r% K' ?
to setup-patches4 O9 y  @  R  Y. X0 z1 z- o! _; x
  ;; initialize the patch-owned variables and color the patches to a base-color
9 t/ n$ I. B/ E' Z  x  ask patches6 R2 ?( c* P* R  Q0 s5 l
  [
9 y- j- q7 a1 q. ]    set intersection? false  u/ s' r/ ]3 _( V' B! h$ V4 d. S$ W
    set auto? false% }6 L9 p  ?+ L5 |2 ]7 r2 g
    set green-light-up? true
" G) B2 s+ ]% M+ N- s, Z    set my-row -1
4 O( C/ z7 W5 \    set my-column -1' t  H  ^" y, ]! X: g2 }2 ~
    set my-phase -1
# I9 Q0 {8 e, I0 t- V7 I: q7 v    set pcolor brown + 3
. \; E' T" p3 S: K, V  ]
  T. x, q. K( n; |  Y
$ T& n$ X( |: e+ Q" g. F; h% h, ?. \  ;; initialize the global variables that hold patch agentsets
* B! r6 J: H; {, _5 `' `  set roads patches with+ |) ?; Q, V; Q# x. s/ ^+ n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or* W! n" m( g, V, d: Y# f, |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 h! m1 o5 @* m8 ?  set intersections roads with2 S1 ^8 f& B. c2 X; t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and) C7 J: \- V$ B0 R2 k: y5 c- F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! u* N/ y8 D' G* s- q5 [- W+ u( S

- E8 g! [$ k) F1 e" \  ask roads [ set pcolor white ]" }  W8 D$ D. x2 W* ^# G9 G' {
    setup-intersections
: C7 I& p6 f0 v5 P* |end# ]: D& c7 y' r: B( `
其中定义道路的句子,如下所示,是什么意思啊?& ?9 ], L, t  k6 _# @9 }7 F
set roads patches with$ \1 T1 O' I" x# h
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& x7 W& T) Z7 j' |& ~. ~/ S2 ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) P" W/ e) o+ c2 U谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-11-14 03:07 , Processed in 0.015854 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表