|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
/ W L' j( y9 Z0 H* p' C, lnetlogo自带的social science--traffic grid这一例子当中,
" r. ?. S; r) P1 Cglobals* K O# z1 E- Q/ e/ X" r
[) { a* ~& H9 j9 q, U* @1 Q& j
grid-x-inc ;; the amount of patches in between two roads in the x direction
" B7 T0 c* ]8 ?+ y, Y; K9 W grid-y-inc ;; the amount of patches in between two roads in the y direction
& Z ^# J4 o3 N* l/ c acceleration ;; the constant that controls how much a car speeds up or slows down by if& F `" s8 B* o8 C3 N% f! x
;; it is to accelerate or decelerate6 E9 P$ T$ o9 ?( b% g5 C% n }7 L
phase ;; keeps track of the phase
$ t$ }6 I6 r( P* _: U9 X num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
, A }, L: ^ k5 @' U' C2 T current-light ;; the currently selected light+ ]6 _# p$ y% }
0 ^/ E. I* L( p4 B- H+ p8 {
;; patch agentsets5 J+ ?, V. Q0 T8 l. H* m' E
intersections ;; agentset containing the patches that are intersections
* ?! Z- b6 i( O- c. X roads ;; agentset containing the patches that are roads( R0 T: M- c( X0 ]3 h2 O+ Y
]
/ d3 |7 W M# W* G' U
; d. \4 F0 w6 Rturtles-own
9 N' n( d( {* G# }1 u* }[! _$ f7 s) P4 k5 K
speed ;; the speed of the turtle* E5 x' |+ ?& F& g
up-car? ;; true if the turtle moves downwards and false if it moves to the right
j0 w# |- `8 y' m* A& M wait-time ;; the amount of time since the last time a turtle has moved, D U5 Y# j4 f/ N3 l; A0 @, r2 w5 q
]
( ?! G0 p4 S+ S! w/ Z4 K4 X/ S
: e7 j8 @! ~8 r$ C# z8 T- vpatches-own
6 u1 I/ j, d- O+ j! Z- P" K0 x[, q" h5 q9 [: V! R
intersection? ;; true if the patch is at the intersection of two roads/ {5 [( p; G& I- A! x* n3 j
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
. g( N7 ]4 |+ b0 `) W* f ;; false for a non-intersection patches.
) `9 {( t. F: o my-row ;; the row of the intersection counting from the upper left corner of the0 }, d% d' a$ _3 M1 q2 W& Y# g9 j
;; world. -1 for non-intersection patches.
3 g$ p' y W J0 C. t, V my-column ;; the column of the intersection counting from the upper left corner of the
3 n) W6 n3 q/ v! R( e" i0 G ;; world. -1 for non-intersection patches.
# U* n. M0 D: f2 r6 Q4 s$ W& w my-phase ;; the phase for the intersection. -1 for non-intersection patches.
?7 \; e- w& H8 M/ |. J9 C auto? ;; whether or not this intersection will switch automatically.# h* P* G/ c6 V- {% d3 I
;; false for non-intersection patches.5 d" m8 I- U. t# y0 {8 a9 V# B
]
3 W! ~" E( S" Y7 S
3 D' ?9 E1 s9 F0 c$ u( Z r( D' }- F, j+ \$ t$ w o5 ^. g: W: c; s
;;;;;;;;;;;;;;;;;;;;;;
* Q" |1 t6 l; s; z- V;; Setup Procedures ;;
1 ?! [% \2 B6 y: C;;;;;;;;;;;;;;;;;;;;;;9 H2 ]. a7 E) ~/ O+ X# S
" U) G' M/ n. e( Z# g$ c;; Initialize the display by giving the global and patch variables initial values.
) d5 p2 _& w2 d& p8 N$ U;; Create num-cars of turtles if there are enough road patches for one turtle to0 E8 s$ n0 }5 k" c+ b) z, q8 n: m
;; be created per road patch. Set up the plots.3 c; U; A. t1 X* t2 l6 b
to setup
* o! R( X3 s* a# Y, Z) m ca: R' D9 ^3 b0 K
setup-globals
* ~3 O- m4 Y. @3 w& h7 c. C! C9 P. K2 {- I7 C
;; First we ask the patches to draw themselves and set up a few variables) b5 F7 Z. i3 x) I
setup-patches
- Y. \/ u. t: w make-current one-of intersections
, Z5 f! w2 {, n# [ label-current V. }4 H2 l, {: O* y: I2 o
6 |3 R. [0 t" z6 o4 i I
set-default-shape turtles "car"
7 A" C4 R) C' v" J" p5 c0 T5 Z! ]8 }) u
if (num-cars > count roads)0 @- D6 K; T- z# J* d
[
) W' Y8 p5 j# W5 F user-message (word "There are too many cars for the amount of "8 b! d' E a5 ]' W! Z( a
"road. Either increase the amount of roads "8 B6 y8 s8 Z3 H- i9 t8 L
"by increasing the GRID-SIZE-X or ") M% a2 `' P1 f6 S5 v* \' U( g3 F
"GRID-SIZE-Y sliders, or decrease the "# \& h8 S+ U/ w1 r) g0 A5 v3 P
"number of cars by lowering the NUMBER slider.\n"
" U3 G2 Z" `0 Z4 _- j( G" j' T "The setup has stopped.")
, e4 R7 n, B0 R$ D stop
* O6 M* J- a3 @ K2 p; J ]+ n) I1 q5 M- J3 A# o# X1 ~
' P( G2 k, K6 R3 F" `( e ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
$ ?$ J& }& @: h% f5 a, @) z" x' d crt num-cars; @' l. ?6 T& A3 u& R
[/ ]$ R7 E7 \/ l' R) ?
setup-cars
% A+ H, [- `" ?9 V6 k+ D/ i8 c u/ o/ A set-car-color9 _9 B$ v% g2 ~4 g7 M& e0 V! L5 }
record-data
( A; I0 V/ }2 K" }# \- S! k% y ]
: {, n/ w6 m' Z( z1 k- _2 j& g( Y1 c2 Y8 M4 p* K
;; give the turtles an initial speed8 o' |: }! F, Q; i2 v8 E! k6 w
ask turtles [ set-car-speed ]+ a; N; h7 R( f
8 Z- l/ E; q& j& ?5 h; S/ \
reset-ticks _+ Y$ J& U" @' S3 K
end/ [% b( d( y/ T
* c) H3 R E- l: a! e. \;; Initialize the global variables to appropriate values6 N. r5 t" q4 d
to setup-globals
1 n9 o. X% P! @0 W/ r5 ?! I( \, ]! j8 { set current-light nobody ;; just for now, since there are no lights yet
! ^, y1 s! [0 M* h4 {* P, D9 m, ^ set phase 0
5 @/ }" |& V( f set num-cars-stopped 0
; M# d7 _9 }* W! c; g- r set grid-x-inc world-width / grid-size-x
) n/ a; O( x! ]6 v3 K! h- W set grid-y-inc world-height / grid-size-y4 O$ d! ~& A; Z4 y6 ` I) U# U& e
! w0 Q+ m3 Q# v6 {. V- z; P- @
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# C4 X: f7 l) q; K
set acceleration 0.0994 d! g5 o9 ^% V& n$ B' g2 `) h- _
end+ f" N9 ^/ a0 F" y! z0 L
9 e2 N( R( F; Q- l;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
+ t5 R& U- d# c" s;; and initialize the traffic lights to one setting C8 q: g+ |& V; g( y: `5 ~
to setup-patches, W, z4 u6 \$ m. r
;; initialize the patch-owned variables and color the patches to a base-color
- y6 h1 i( B9 ^ ask patches
8 T" Q7 R4 @7 R4 O [
0 D8 i5 v* {9 N* y! L set intersection? false. l- z( u" Q; P: T. X
set auto? false- e0 X; H1 @4 l3 I* s W' d7 p
set green-light-up? true
0 ~% k' y" t% w# t6 ?" I set my-row -1- I. R) C3 J t7 ]9 {
set my-column -1
: q$ U1 x) M0 v9 Q) n set my-phase -1
1 w! `: Z9 A+ z; W set pcolor brown + 3
+ r, v6 S# N, N5 ^. x ]
# @4 D* D) l2 k7 ?& A: p$ x0 A2 C% v+ E; b4 R% I
;; initialize the global variables that hold patch agentsets- U' q, d% ^6 ]2 f9 I2 X4 h
set roads patches with% X. \: ^" c+ N; \( V% W
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 y+ p% w# J6 S; z1 h# q (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( U+ H8 c0 J+ ~" K+ u/ I' \
set intersections roads with# g# H0 ?! x2 n5 v
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
0 ` |8 n* k5 Z& [/ W* ` (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' O# Y, u2 A/ P
1 ?* P9 W" b6 T8 m4 u- A ask roads [ set pcolor white ]4 K/ Y# B# a8 q( U- j$ ?
setup-intersections
2 ]$ f6 ]" _) Cend
: E$ f5 I8 |4 V( M3 b其中定义道路的句子,如下所示,是什么意思啊?" \1 p* y, C1 \) F
set roads patches with- M( \$ F9 [6 u3 `
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 L3 S9 g2 e3 q) ]+ R' T
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" ^( V& t: z6 S5 g, `: O) G谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|