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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. C6 c/ C4 V# _1 `4 E* A( ?# mnetlogo自带的social science--traffic grid这一例子当中,
9 e2 o7 X) d0 L" H2 dglobals$ c/ U+ u9 v; W6 g
[; K, k( A6 V/ `0 ~' L! W5 _
  grid-x-inc               ;; the amount of patches in between two roads in the x direction! [# P; Y! j# I' V8 q4 S7 X' t: a
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
, a( o& M" r5 g, A/ a& Z  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 Y' b0 j& w% p! P: [4 W: G                           ;; it is to accelerate or decelerate
% q! a% C1 B: G' Q9 \9 ?  phase                    ;; keeps track of the phase0 d0 j( Z7 n8 [6 F% G) H% j; Q, U
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure" X! v$ C4 H$ B, m% }7 Z
  current-light            ;; the currently selected light
* Z2 r2 d2 J: }1 h5 P  j, g8 i8 R; U% L! ~+ W7 B
  ;; patch agentsets
: A2 U4 Y% D% a4 Y  intersections ;; agentset containing the patches that are intersections  Q, S( T  k9 D
  roads         ;; agentset containing the patches that are roads
* B- u7 \* _4 f]
3 Q/ v# Y+ g+ @+ `# y
! Q( V0 d6 ^" i5 i) I# W+ B1 Sturtles-own
* }7 R) K* @, q0 q[
9 K9 D4 y$ ?3 s) k2 H( c  Z9 N  speed     ;; the speed of the turtle
+ i0 e8 s8 ]3 k  up-car?   ;; true if the turtle moves downwards and false if it moves to the right4 e! C8 U; b9 e, e  g* ~( K* ]
  wait-time ;; the amount of time since the last time a turtle has moved6 e* G( p9 S6 w( d
]2 J1 [3 ~7 U! Z7 k
2 S" O0 H6 o# Y
patches-own: B2 L! j$ s; S% J! h. p% r
[5 `6 g( i1 i' `) N
  intersection?   ;; true if the patch is at the intersection of two roads
' B9 T3 ~! d9 G+ m8 \  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
! X% s% h$ w9 v3 g1 c4 \                  ;; false for a non-intersection patches.$ ]4 ~% c+ s0 {  E8 ?8 C
  my-row          ;; the row of the intersection counting from the upper left corner of the( {' ?. N% y9 o% w$ {# O' c7 W
                  ;; world.  -1 for non-intersection patches.
5 w% p! `) ?# a3 A  my-column       ;; the column of the intersection counting from the upper left corner of the* i1 h, R0 X  W8 t0 @& V
                  ;; world.  -1 for non-intersection patches.2 X  f5 }4 @1 O6 r
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
6 b1 M2 O3 q; u6 t) g( z/ r  auto?           ;; whether or not this intersection will switch automatically.
- i  v4 ]; b2 K# A7 W# V3 K                  ;; false for non-intersection patches., W' t7 h9 m' Q) p+ J6 u( N
]; ?" f) h& p& |2 _: X
8 g3 U# l( J: C8 r$ E( m

; M3 i- {, D- T;;;;;;;;;;;;;;;;;;;;;;
( h* ?( M4 X" w' i/ m. `2 \6 Q% \;; Setup Procedures ;;
3 B# ?' Q- K8 u: M5 r;;;;;;;;;;;;;;;;;;;;;;. o! r! ]+ G- K
" ^8 I+ g3 N6 V( F! C
;; Initialize the display by giving the global and patch variables initial values.( X, h; s7 ?; N6 p4 S" a
;; Create num-cars of turtles if there are enough road patches for one turtle to
1 T# j# |: D0 g1 |( q& ]& ~$ x;; be created per road patch. Set up the plots.
. \$ U3 q8 x, Ito setup! z( e8 i4 F5 Z1 n% I* H# O/ k
  ca
/ f% w; S* n4 e6 E: |0 [- G  setup-globals2 {3 f6 H2 s& d
' V+ {( f% H! ~* B' |3 R
  ;; First we ask the patches to draw themselves and set up a few variables6 T0 U" w# T) z0 S: d8 i3 z
  setup-patches
! O; b- K) Y0 ]' Y! L  make-current one-of intersections+ R3 s3 }* W# L5 o9 F
  label-current
1 {) h2 s: N5 V) S8 [7 H; N
+ {/ p9 h/ Z: W) V1 z, l  set-default-shape turtles "car"
& d: R/ C' h9 w# z6 U4 B. H$ t3 \) A# `+ r
  if (num-cars > count roads)
: M% Q) d! T" Y( \( z; w- k6 q7 E# o, z  [
9 C7 x3 P) b9 ]- S  ?8 n- P    user-message (word "There are too many cars for the amount of "2 j* C- Q% m5 M- J  U
                       "road.  Either increase the amount of roads "
9 `# O! `5 G4 K                       "by increasing the GRID-SIZE-X or "
% C# g' O) x2 [  F% D2 g3 C) I                       "GRID-SIZE-Y sliders, or decrease the "
, B2 G. Y' G# x                       "number of cars by lowering the NUMBER slider.\n"# K% ?/ }1 \6 [2 r3 x
                       "The setup has stopped.")
# D/ v/ m% F, G4 V    stop
1 @9 P2 D4 z. S, h5 P  ]
. W' S& d! }1 O- s9 }8 r4 q7 Y* x# y6 O7 W
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
( h4 J. _, o2 F  crt num-cars$ B6 t+ V8 V8 E. Z* z
  [' K7 R+ {1 X! s" G$ Y$ R
    setup-cars* X" `7 ^7 D* o5 {# r! H) R+ Y
    set-car-color
, a. R2 s; G- x: d5 J* l    record-data
1 u; j" Q% E  `: Z. a  ]3 m0 A$ o. j  y: _& U+ G) x
* d7 N( W- C, ^9 D/ Q
  ;; give the turtles an initial speed
% v. J, @4 _# D: @! w: [1 g& H' m  ask turtles [ set-car-speed ]
& R1 w$ v* c; }  }. P7 ]7 B& g' f; l* \6 Y5 }
  reset-ticks1 S$ p" k# A! Y$ x. t  t1 F; d: v
end7 R) _( h; d: z1 P5 u

2 G0 ?+ {( N# t% J- t8 k% j;; Initialize the global variables to appropriate values
" T; F+ A) \% V: }to setup-globals
+ G+ a6 }' E5 y: w% W* {+ s  set current-light nobody ;; just for now, since there are no lights yet6 ~, r8 T8 K6 E, n
  set phase 0
  _1 \0 G9 H6 _# p  \  set num-cars-stopped 0$ c" L2 M% ?% u' b: V0 u5 v
  set grid-x-inc world-width / grid-size-x
1 W' Z/ L3 S) v  O  set grid-y-inc world-height / grid-size-y
. O( R- J9 Y: A2 B/ M5 r8 a8 n1 ~1 M  N/ x' m! d' p' }
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 }6 t9 o" s# c# l5 T
  set acceleration 0.099
- A# ?. c( A+ R7 S! u4 fend! Q6 {5 B) `+ N0 H0 w
2 K' r. J! i4 ^7 Q, w: r, U
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' u6 I( t2 H0 y9 m+ q/ [% L5 d0 i( g;; and initialize the traffic lights to one setting
* u; F9 i2 b( w1 J- z' ~3 W# T! }+ ~+ mto setup-patches
& _0 _) R3 {2 q  ;; initialize the patch-owned variables and color the patches to a base-color, a  c- B2 m$ _3 Z" L: ^, q- d/ M( V
  ask patches7 M/ b) _3 Z4 ]6 ~% x. ~, ~
  [
2 Y- c* x" S* R" t  D6 ^    set intersection? false8 k2 i' b$ z4 l- ^2 }
    set auto? false3 M3 W# G: }+ U- M
    set green-light-up? true2 k2 g& o3 v0 W8 b' i
    set my-row -1( w0 B* P  n$ m5 }$ d+ n0 G
    set my-column -1
$ d* J9 u8 c9 r! _0 l4 E8 _, a    set my-phase -16 X* k$ ~) q; C. g
    set pcolor brown + 3
5 p8 d# ^5 `  [- M( i" ?5 \# k6 @  ]
) z" p2 h3 W/ q. b  X; `5 t7 y& m# f( N. h3 O7 V6 i+ k
  ;; initialize the global variables that hold patch agentsets
* L. _2 ~+ Q% Y3 w) c  set roads patches with3 d& j3 \) _6 o
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 B* {  \3 f" e+ L$ O5 ~
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. E2 }8 K3 Q! S: A; z* A
  set intersections roads with2 D1 s, T; I! f& D9 W
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' \& h1 i9 A: J3 m% p7 e0 D3 w
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' x+ Z, D1 V7 g

' q! W1 U% A! J% L! t  X: h  ask roads [ set pcolor white ]
! f' [: f& l9 y    setup-intersections  ?6 S5 n- T& y2 g- m0 p9 }% d
end3 B* K' L$ n: P) Q8 G
其中定义道路的句子,如下所示,是什么意思啊?
3 v3 {/ Z1 L" Y6 I/ C! f set roads patches with& X4 u- M: a$ y; H9 G) ^3 P& j
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 a. p; [3 _9 _3 T  r, Q+ ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- n- U1 j8 E& m) B0 v4 Q( p/ x谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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