设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10214|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 b% l# N  x. I# Z6 l! Q4 T
netlogo自带的social science--traffic grid这一例子当中,8 u+ h& w, E8 g& i- g5 |4 Y/ G
globals
* M. z! J8 i; e7 V& n8 d. n[0 X" h' F. |$ Y/ w6 }7 Z
  grid-x-inc               ;; the amount of patches in between two roads in the x direction$ L9 [8 y  s9 v% U  W
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
1 P/ b6 @4 Y9 B8 z6 w( z. m1 ?/ {  acceleration             ;; the constant that controls how much a car speeds up or slows down by if. x# j8 d- V: S" O0 ^
                           ;; it is to accelerate or decelerate  G& C6 u8 x) @: U/ {+ f
  phase                    ;; keeps track of the phase
6 }! o9 F4 R3 L7 |9 w! H# Z  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure. y, m6 Z' t3 C) b# h1 S# W' D
  current-light            ;; the currently selected light! n; p& @( Y- E9 S% s" n

0 x" X+ q% v$ Z9 p# ~$ `7 U1 I* e6 L  ;; patch agentsets) F! a6 N3 m# G$ C9 g
  intersections ;; agentset containing the patches that are intersections
( j. S5 t( R: O* F: x# a  roads         ;; agentset containing the patches that are roads
' T6 v( Q( Y; O9 O0 k# h9 w; ~]) u5 C( I& U+ G" Y
, o6 K( ~- O: j  h$ Z2 v6 v
turtles-own
! G& r9 m& r; X3 T" T[
* ~8 r6 l) i0 U3 Q, j6 r  speed     ;; the speed of the turtle
; s" @# O; M) p$ C* I  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
; }3 i5 @, h7 H! |- v! C" j! Z  wait-time ;; the amount of time since the last time a turtle has moved* r6 J* k+ a+ D( b5 ^2 j) h
]
* `9 a. u' F. M
+ c7 C6 o$ U+ S. Q6 p! hpatches-own/ V3 P7 e* B! P: ^$ t7 N" x
[
$ A# V% e- b2 N# M/ q! @  G  intersection?   ;; true if the patch is at the intersection of two roads
+ ~/ @, z* f1 o& t  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.1 G8 S2 t, ?$ E6 H1 @3 O
                  ;; false for a non-intersection patches.
# z! J# ~4 ?" G( y: x: v5 y  my-row          ;; the row of the intersection counting from the upper left corner of the
6 i  G. h6 ^( f) F7 d                  ;; world.  -1 for non-intersection patches.
) s- B- u1 j  K/ E5 n4 m' m; A  my-column       ;; the column of the intersection counting from the upper left corner of the1 B0 p9 P7 R! O9 N: b$ @; W  G
                  ;; world.  -1 for non-intersection patches.) `$ [6 Y' n/ h
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* o, c6 R5 Z6 m" J  auto?           ;; whether or not this intersection will switch automatically.- Q/ O5 v! A) i" k/ K; E
                  ;; false for non-intersection patches.7 w! V5 R$ N8 j3 m6 N7 o3 K
]
# |# z) f5 ]  ?, A) \& p+ K# e2 w' E* m9 W' a' Y
: d4 T) V4 y+ Q6 W5 @8 n0 x
;;;;;;;;;;;;;;;;;;;;;;/ x1 e, r1 J- ^, F9 h) Y
;; Setup Procedures ;;
+ o; a6 S* ?( |) v. `+ |;;;;;;;;;;;;;;;;;;;;;;
5 G( n3 U6 Q3 H- U9 p9 i1 R4 \: q3 l9 N5 L2 B2 J
;; Initialize the display by giving the global and patch variables initial values.3 J  Z: c7 O; w3 }& P  T" R
;; Create num-cars of turtles if there are enough road patches for one turtle to$ n0 K9 t, A4 f4 N" s
;; be created per road patch. Set up the plots.* E- H, ]5 N8 {3 Y1 r8 ]' `, J
to setup* Y) g( k  A) D9 s* b9 K" k
  ca/ t# {: X+ w" M& O+ {- ?( p, E
  setup-globals) l3 y+ w' x+ J( z4 ^. B

# D5 R5 h$ `+ [$ k  ;; First we ask the patches to draw themselves and set up a few variables! Z2 W# _9 Q1 ], H1 e
  setup-patches
0 ]$ [8 d' b1 z2 C  make-current one-of intersections
2 m1 S' M$ A$ L: ^$ n  label-current
! D# a' F( R9 x7 O7 H: W' h; @* T, e% r8 R' |5 `4 P
  set-default-shape turtles "car"% V( v0 y& V2 e5 _) _2 e
8 }# E  M+ `5 Z# K' L& ]
  if (num-cars > count roads)" _  w- e- _' w) h' W- f5 n
  [8 i% V0 Z& i; Z+ D* G
    user-message (word "There are too many cars for the amount of "' ?" C  y( n8 }
                       "road.  Either increase the amount of roads "
! p* p  M$ l. \  r8 M                       "by increasing the GRID-SIZE-X or "5 y4 d7 A6 a; K" ~% G8 z
                       "GRID-SIZE-Y sliders, or decrease the "  {  m1 u: k5 F+ p) w( X
                       "number of cars by lowering the NUMBER slider.\n"9 B4 N- h3 I0 I; g
                       "The setup has stopped.")
9 i+ ]5 c# p3 S0 k2 ?( m! E    stop
. x; `4 H+ b6 t( ~; {* g- m  ]
/ h4 |$ K3 }/ ^7 n/ P+ l6 Z  p5 ^0 j
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 Q% z/ t( _& U8 ?2 [% b5 h1 ?
  crt num-cars1 K! \' c* `+ @
  [! w6 u6 X* c6 u/ o
    setup-cars
1 w( g! v- M, m) ^7 _    set-car-color
- n7 X+ U6 t  I/ f$ J    record-data
$ o6 L9 m8 l8 Q% ]* t) P1 f  ]; m9 t+ k/ p4 H* [+ C
' y* k) i9 k# x* \. I+ ]# ^
  ;; give the turtles an initial speed
  j& b9 R9 C7 |: u/ w  ask turtles [ set-car-speed ]$ T1 p& o, d& Q

% @% l+ @0 t5 |  o' ?  reset-ticks9 x5 l) |2 O8 {$ S( G- X
end
& `, \7 D$ ]3 X1 z6 ^3 x4 C7 t. G! s- x
;; Initialize the global variables to appropriate values* Z( h3 ^: M- m6 b# I, _3 R( v
to setup-globals
0 F- ?6 J* d' m  set current-light nobody ;; just for now, since there are no lights yet: M/ s, S. G5 g9 {% R  K
  set phase 0
0 G! p: n5 x" a* [. d  set num-cars-stopped 06 t& l2 j& z5 S
  set grid-x-inc world-width / grid-size-x
+ }! h2 b1 n) @5 v4 U( z  set grid-y-inc world-height / grid-size-y
$ Q8 C# M/ p( f1 v" c1 ?4 t4 X& j, B$ _( k5 n  @6 h( n  c' `3 U$ j
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary8 p" M7 Y+ D8 j8 R$ s2 `5 F4 `. q
  set acceleration 0.099
( T( o- }8 k2 t/ Fend
" x0 M) R6 N/ L/ w% K# h; C% u7 A9 s7 U: l. J6 ?
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,: Y- z: q9 R! {2 V; Y0 k. h/ ^$ K3 n
;; and initialize the traffic lights to one setting! x/ V7 l" M0 L/ y: _1 V
to setup-patches: {( O8 n9 g! _6 y9 |
  ;; initialize the patch-owned variables and color the patches to a base-color% `* j, c: O) Z) P% k
  ask patches/ N  b2 k; c3 t: ~: z, \3 g
  [
. d3 `3 A+ b6 K! W, L, W, x    set intersection? false' Y) r+ o+ D- S" {! w6 ?
    set auto? false6 m, R$ e6 E! O1 E8 q
    set green-light-up? true
% o! z2 k7 C6 B    set my-row -17 L. w; [6 [5 ]; Y: |4 g
    set my-column -1
+ c1 W4 r1 w( ~  s1 K6 j    set my-phase -1
4 I% C) j' ^( w    set pcolor brown + 3
# Y& F. u) s- k  ]- n+ U2 A1 k. [3 B# L

3 N; w' s- e& n- Z" i$ |4 Y" t7 k  ;; initialize the global variables that hold patch agentsets
  Q: z# ]' g$ m% ?( _  set roads patches with
  D! I7 M( }- f1 O3 W  v    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ l0 j6 G# D) N+ Y* Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" s/ L! z, M  E. B
  set intersections roads with4 {8 g, ^2 j6 m$ O6 F/ o
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and1 _" _, B  @. [" h% ~& e0 ?! M
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- b; }' Q/ k! P
+ K( r% g8 M, Y* [: |6 D1 E  ask roads [ set pcolor white ]
) b6 t- x* d7 a. x/ k0 k3 z9 a6 j& y. |    setup-intersections/ p0 }1 A# ~$ J7 B# X
end5 {) S8 n, l& N9 p& c$ S. O, E2 t
其中定义道路的句子,如下所示,是什么意思啊?
# a$ N7 Y( c( k3 }% S6 } set roads patches with
9 S" O# `6 u% ^7 p- L* f    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or: r/ N, V7 G8 n# M' p3 @2 o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ P7 |0 z2 q3 W
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-23 22:32 , Processed in 0.017618 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表