设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9159|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 r# n/ H; O7 I7 m: J9 n
netlogo自带的social science--traffic grid这一例子当中,
# X0 v4 H, j& S. B  g. ?" g9 rglobals: @1 Q- A# ^) g& v+ l) e, a: X
[
7 K: P9 O! f. T$ h! U. K  grid-x-inc               ;; the amount of patches in between two roads in the x direction9 M4 N5 s) P# v  k: I& N' |5 T
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
7 u; G/ e* y2 D. ?6 O" O  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
  ~/ c7 f5 m; S8 J                           ;; it is to accelerate or decelerate: e$ q1 J: F  W5 X! n  ^! E: x0 g- i
  phase                    ;; keeps track of the phase
: H3 z1 U, ?: l7 i. T6 t& a  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure& O. |7 U9 P; L* s6 x
  current-light            ;; the currently selected light4 l# v2 n) u3 f2 C: a: v
/ Q( _0 i2 @( j  A! ^; ~
  ;; patch agentsets' o* O3 k- y$ {$ X+ g
  intersections ;; agentset containing the patches that are intersections3 H9 n4 Z, b  r8 S* L8 _- z
  roads         ;; agentset containing the patches that are roads: \7 G5 g& D0 Y" L
]% y1 R9 c0 i  z8 U, N# ~

+ a2 e; k' c0 A( Tturtles-own) e, w3 V& L. ^+ J
[
7 ]2 [% @! L6 B1 W# }  speed     ;; the speed of the turtle
' d. b/ E0 _+ @& `# B, D9 k4 ]  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! h6 K, i2 N- W5 w( @$ R! I  wait-time ;; the amount of time since the last time a turtle has moved; B" [8 N  g; C; a
]1 T+ _3 L2 f: M

& q  {0 H+ e. m' |. E. e9 Lpatches-own
/ p$ }* U3 h; M! l8 v: c[
% F1 n" P9 S$ M& E8 o& U5 ?: @# x* v  b  intersection?   ;; true if the patch is at the intersection of two roads' a0 K% u: t6 X% J5 K5 L  _
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( j2 M, |5 C; @5 A! K+ S+ E- F                  ;; false for a non-intersection patches.
" G1 s: r* A2 F9 W4 r! a$ [  my-row          ;; the row of the intersection counting from the upper left corner of the
$ ?3 b+ s! G( |; s9 m1 A                  ;; world.  -1 for non-intersection patches.
' ]" p' v- l9 h$ b# }  my-column       ;; the column of the intersection counting from the upper left corner of the: }  v! W% r& q  |6 l" }9 S
                  ;; world.  -1 for non-intersection patches., _9 A) s/ @4 I% p- N
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
3 w  M1 _% B/ Z- j' r) ~% @: H  auto?           ;; whether or not this intersection will switch automatically.0 v5 a. O# m, H6 ^, L2 x
                  ;; false for non-intersection patches.4 |3 \: N; p" g$ {
]9 `- m) a/ t2 ]6 b
. _: B& ^; i: z3 J: L6 _

3 X$ T: C0 a" F; x) X2 a8 }: z;;;;;;;;;;;;;;;;;;;;;;$ u# e* i/ S, Z5 v3 g" e* z
;; Setup Procedures ;;6 M* u* {* P3 }8 ~5 l
;;;;;;;;;;;;;;;;;;;;;;% n2 a: B, T1 k# P- }$ g4 e7 c

0 f, e6 J! p) H+ n( ]3 i! \. E' s;; Initialize the display by giving the global and patch variables initial values.
8 Q% \4 x9 j* i' M;; Create num-cars of turtles if there are enough road patches for one turtle to
$ }: J! R4 U- h- w# T;; be created per road patch. Set up the plots.
+ U) w1 T' Q- @: Bto setup
0 m& g4 V  k* b/ _. E  @+ u  ca6 c4 C4 k" v0 _5 k
  setup-globals8 a! w3 }5 q& i+ V( G! u% \% e

2 j% H% k2 l' M  ;; First we ask the patches to draw themselves and set up a few variables8 G+ I( P* n, N% o5 [
  setup-patches
& I# v" u" }  \4 O7 F; R  make-current one-of intersections  Y3 O4 D, E% N6 {0 n( K8 m
  label-current: x, C' D3 ]* A1 o2 X

% B, x+ ?$ @" A& j0 M  set-default-shape turtles "car"
* d. J- F5 n2 K) H5 j+ u1 t* W8 E6 x5 n, K" S
  if (num-cars > count roads)
) P$ e* D' p" q7 b: L9 I9 Q* U, T  [
: ~" C6 X; l* o& E    user-message (word "There are too many cars for the amount of "& E2 O& q/ N7 N$ N% t; F6 X
                       "road.  Either increase the amount of roads "
4 _$ B4 p% H# m, q# r                       "by increasing the GRID-SIZE-X or "
% q" H! o* g+ K0 T  a. k2 k                       "GRID-SIZE-Y sliders, or decrease the "
/ o" ?% A3 ^# h" ^; S" O6 Z                       "number of cars by lowering the NUMBER slider.\n"9 S' ^' x5 t) ]4 |# b
                       "The setup has stopped.")
9 f- b% j' Y, T. S  [# L    stop3 e2 s8 \5 r  [( M
  ]! C1 i3 Y) [* N( R7 b

( y" [* P" L) {$ {, n0 f& X  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color' x$ g9 _- Q( [: y! \
  crt num-cars
/ e3 I: j5 O- F4 X5 ~  [9 F# q& @1 I9 ~5 t- X% g
    setup-cars
) ~! q' |# w( D, Y5 M8 E    set-car-color
  {4 q8 ]9 {% v  x4 n( Q& _) T( {" L    record-data
$ x+ d$ u% y% @$ J; n: t  ]2 V- ~6 B+ V" O0 S$ f

; p5 o3 ]& Q" Y/ a  T% H+ X# A  ;; give the turtles an initial speed
  s! f+ y: g+ m$ U: \/ N  ask turtles [ set-car-speed ]9 q4 t6 K, h3 C
+ A4 G+ S' b* p" O& _4 H& G1 _' _1 t
  reset-ticks
: T, b% I4 ?! jend. ?1 F* I, U' [# L
+ H+ C/ k; [) ]$ t1 m
;; Initialize the global variables to appropriate values# n7 U/ f$ F% a9 q
to setup-globals
% A& U+ ~" z  S& h0 G; v4 ]" Q9 w  set current-light nobody ;; just for now, since there are no lights yet
8 k; k  J4 ]! Z% H  set phase 0
" u) I+ o4 |3 Z% z* o( L1 ]  set num-cars-stopped 0" ~2 J9 L8 m/ k# M
  set grid-x-inc world-width / grid-size-x# A( \9 j. O4 H7 L+ k* i) |
  set grid-y-inc world-height / grid-size-y
2 `) E+ T7 y+ V* l& V8 ?# O1 f9 |2 f: I' b+ l9 A+ i
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
' }3 _: F: g" A  set acceleration 0.099
- H  b* \4 K' Oend$ M0 G3 [( ^. u
# j7 V, g6 o4 z# D* Z  |
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,  Q, b2 a& P/ L1 Q0 B9 ^
;; and initialize the traffic lights to one setting
, t. R) a- j( R" _0 O. v- ^to setup-patches
6 h/ t5 z% F# B- l1 m4 g( A8 X  ;; initialize the patch-owned variables and color the patches to a base-color
) P& K2 ?2 p; b( Q# ~  ask patches
# p* X" h2 l$ x! H3 W2 e* I  [: k1 o/ J5 F! s+ R9 y% x' ]4 p
    set intersection? false
0 N* Z+ J/ C7 Q( T6 ?: [    set auto? false$ f: @! l- f8 [& H2 @/ L' E
    set green-light-up? true
( R7 v7 Q0 S& g2 h( b    set my-row -1
( x; X# Y+ S: y& X& C    set my-column -1
4 i7 n( _$ X9 o9 c/ a    set my-phase -1& X/ E5 z# @- ~: @1 D; [
    set pcolor brown + 3
: ^! i+ }. l, o. D  ]5 b% p$ X& J9 T  g
) \5 |" w4 V9 p0 [2 k( m
  ;; initialize the global variables that hold patch agentsets
0 T* L0 ~6 b6 `1 ?1 A5 T2 A0 X  set roads patches with
+ D! T  [  Y) {+ }5 h    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 m. t8 X$ j6 w6 a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 ]/ d7 L" r0 X: O  set intersections roads with
/ _6 F2 i4 G  m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and; l' _  d( T& a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]- r0 y. ^# r" H
5 |6 z1 d( }# x6 N% B8 Q  k; v
  ask roads [ set pcolor white ]5 P6 T$ u+ V* f2 o$ H3 h
    setup-intersections
" U: X- Y+ ?/ ^& `end8 B. ?8 \6 F6 h  s  t0 t! ]
其中定义道路的句子,如下所示,是什么意思啊?1 x2 x7 h# _  Y; V* L# @4 W
set roads patches with
4 F+ H& Y- h  Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. T( q0 p) @3 M) L
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" Q; v" ~% a8 i
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-31 12:05 , Processed in 0.017612 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表