|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
, ?1 c+ Y; {$ o E' P9 I; wnetlogo自带的social science--traffic grid这一例子当中,$ j& ` R: r: D# m+ [6 k
globals
1 p% ?9 h( Q$ |# u5 K$ p+ X[: i& ?4 F3 S' l% L# Z3 l
grid-x-inc ;; the amount of patches in between two roads in the x direction
$ c! P! f7 R# [ grid-y-inc ;; the amount of patches in between two roads in the y direction& g, }: ~; l9 ?, U
acceleration ;; the constant that controls how much a car speeds up or slows down by if
* k% N4 g7 O s! j# c+ r ;; it is to accelerate or decelerate! W. V* y9 J5 X$ u
phase ;; keeps track of the phase
* r+ C! ~- L q9 b2 y& ]7 G num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
+ B) C: T( k- X! l$ m9 ^ current-light ;; the currently selected light
8 p9 L, g8 ?8 R0 q: d3 I- T9 ]
7 D) [+ H G2 Q* } ;; patch agentsets6 N9 ]1 H& i: ~& W% m' Y& t% Y
intersections ;; agentset containing the patches that are intersections
) Y% d' U2 [- O# B R! V roads ;; agentset containing the patches that are roads
. ]) a' m) M" k: p3 N3 e4 J! J5 G]
" k5 L& L" x6 n. P) W; x2 w2 X
8 q! h$ d4 |+ S9 Z. o8 ^; Cturtles-own7 e: c7 \! @/ \9 R) X$ j) Q9 {4 ]
[
! j4 P3 d9 u4 T5 ^: H3 ]7 ^ F6 C speed ;; the speed of the turtle
+ `. i4 @: [3 g+ O+ j up-car? ;; true if the turtle moves downwards and false if it moves to the right
% a+ W* J" I; O" A. j2 z; i wait-time ;; the amount of time since the last time a turtle has moved
- r0 h% G; ~) x9 g" C7 B7 H1 S/ E' c]
: r9 r3 l5 h& j: ^1 g3 D# \
2 ~, p0 @$ E& ]. x# B2 hpatches-own
0 ?/ \* n/ v6 r! p, w/ F[ X) g1 Y6 X9 z
intersection? ;; true if the patch is at the intersection of two roads) J0 _. s9 o0 J i+ k! }
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
. X4 r9 ]. W. N6 j ;; false for a non-intersection patches.' X* b9 b8 W* y/ j5 |7 o' E
my-row ;; the row of the intersection counting from the upper left corner of the4 `. f% s* j' m A
;; world. -1 for non-intersection patches.2 [/ I6 m/ Y6 @1 U% }
my-column ;; the column of the intersection counting from the upper left corner of the
; t- @0 S- l3 U% _* R ;; world. -1 for non-intersection patches." Y- h! W9 Y( o0 i; A( f
my-phase ;; the phase for the intersection. -1 for non-intersection patches.6 d' K U% o( p- j
auto? ;; whether or not this intersection will switch automatically.
- {5 w( ?3 m# x# ?2 v ;; false for non-intersection patches.# C. i0 f. U) e T
]
/ \) w+ ?2 Q+ w) X8 x# s
G+ b/ n6 n, a* M+ L
s$ W7 z9 ^6 H;;;;;;;;;;;;;;;;;;;;;;0 B+ c# A2 c# n- u/ P/ D- X; ~
;; Setup Procedures ;;
+ y) k% `1 w% I; j;;;;;;;;;;;;;;;;;;;;;;9 F5 X9 w ?, _, \) x
0 s: B8 G6 F5 j0 n: M;; Initialize the display by giving the global and patch variables initial values.
; n# |+ ]$ O: @. w5 C& Y* T;; Create num-cars of turtles if there are enough road patches for one turtle to6 A1 B) g0 X: G, f8 ~& P
;; be created per road patch. Set up the plots.
0 [& i* n( O. |) c$ jto setup- u3 R+ f8 C9 a m d
ca9 A3 ]8 H( f# U6 Q1 Q5 i$ ^
setup-globals
4 j. E, u. z" S- [0 ~; k
+ K6 i3 A$ V: y7 T& H" ^" i/ ] ;; First we ask the patches to draw themselves and set up a few variables9 F) f# F9 ^! ~/ w
setup-patches- D& L3 S6 m3 K, H3 q
make-current one-of intersections
- [- m5 L% n+ W' }! l2 o4 ^ label-current4 o+ H; ]6 \6 T4 D9 x5 Z3 u* h
. u) Q _. h" P, y. _ ]
set-default-shape turtles "car"
4 J1 ]* f8 ?6 P# [3 d. S. t) z% h% T( Q; b( x
if (num-cars > count roads)
! W) o/ @" ^5 C [
; f3 A% n( I) u* Y J" y9 @ user-message (word "There are too many cars for the amount of " E3 S' O* e# r( ~. M# v
"road. Either increase the amount of roads "
2 r0 [$ i6 m; \2 @) _/ \ "by increasing the GRID-SIZE-X or "" W) T: C0 O# V2 \5 b
"GRID-SIZE-Y sliders, or decrease the "
6 ?$ v& _( w0 s0 M "number of cars by lowering the NUMBER slider.\n"
_0 r! L: l/ U8 s# I/ L "The setup has stopped.")
8 B7 i' u, k5 \! @, l- O stop
$ S: l+ b# I% G9 E- |0 B4 {+ u$ U ]$ v' _% q0 E7 B4 T, D8 C
' u& p0 L8 H6 \8 F ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color0 k& I+ b2 o5 O6 d0 v4 o, @, [
crt num-cars6 M4 b4 D8 s( }$ b! p
[9 i1 l( |' I: r% t: X& E
setup-cars) ~* G* J( S* t' f0 J- _
set-car-color/ i% I+ b v6 {
record-data
% d! i7 Y9 c! H ]
" h! x1 ]# F: d* A; F7 z
& u( t+ G* n' X& H3 z' g1 O: }; m: w ;; give the turtles an initial speed. B8 v& M) u2 ^
ask turtles [ set-car-speed ]
! D" V4 e. I* j8 O, E6 V! q1 g2 V) Z' |- u& H+ u$ t4 d- _+ s
reset-ticks
0 @/ W* d% S8 n/ [9 L$ tend
; d, W/ A7 X0 c7 x- B
: \# Q5 T# y! b: a2 f) v;; Initialize the global variables to appropriate values8 m4 h! m: _7 ?/ L# Z, V/ {
to setup-globals% Q" B) `+ \7 ~7 _; j5 k- |
set current-light nobody ;; just for now, since there are no lights yet
5 q$ c6 S8 J) W% S2 R* b V, | set phase 0+ t# x: s1 `* I7 X: i
set num-cars-stopped 0& C$ R9 O+ w' i3 Z0 d
set grid-x-inc world-width / grid-size-x
1 s* r3 Q7 f3 L- K6 }" \ set grid-y-inc world-height / grid-size-y
7 x0 o* c/ m9 i: f5 b( W4 a
, `% Q T0 I: C# T6 N) I0 T9 z ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary% D5 Z: W1 Y9 k2 o* l
set acceleration 0.0990 v4 p) X* J$ S* N6 C
end
, |: J( L. @( _1 A' W' g6 d G! i5 {0 W$ \, ~
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ ~) S0 _. m& u2 [0 t;; and initialize the traffic lights to one setting
" s8 \& s0 F+ b* |# eto setup-patches
" ~( L) I2 w* M/ z/ f ;; initialize the patch-owned variables and color the patches to a base-color% e5 w$ e9 O% q2 z% @& ^$ h
ask patches
5 u" }: y% q" e) T/ v1 H" C [' i' h7 w' s p4 ~. _
set intersection? false5 e9 S, h/ \! Z* u- ^$ S
set auto? false+ \& U' s& q0 \6 ~) A
set green-light-up? true
|$ v8 P, v! h: K( U set my-row -1
( }3 c9 L- w+ r3 y set my-column -1
# e7 }! q8 ?3 j. {6 U8 @. f set my-phase -1 }$ M, \# `) V$ h/ j" t
set pcolor brown + 3
( y+ P; }2 a. S ]
. y4 x# I& b' a K( r9 S3 b* g# k$ P2 R! [
;; initialize the global variables that hold patch agentsets
, @& \4 u& u( s! i/ a p set roads patches with
m! A6 Y( S6 h! k( a/ x! v [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. G4 @9 O; K+ F' A1 {( Y, y0 e
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 N6 U. Z7 \4 M, l; Y set intersections roads with
0 Y; B, V% e, t' M [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* k# i; G l1 H
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 E1 T7 S& U) X2 o3 B3 u. W' B5 {# u7 e) }& J3 _! {
ask roads [ set pcolor white ]$ a! v3 B7 L' s+ b* c
setup-intersections
$ G( w9 m6 f. J5 s# G0 A! `end
/ x; O1 [4 [" b5 |) y其中定义道路的句子,如下所示,是什么意思啊?
* h; x4 H6 Q6 W0 `5 k set roads patches with ]7 Y5 M% P; z5 }1 c3 R- i
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
q9 z1 g1 l2 _+ B (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 l R: s) A$ h k0 c谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|