设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11345|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
2 L. L( ~8 }- v" i- d4 s3 {netlogo自带的social science--traffic grid这一例子当中,
/ j, `* ~+ ^( [+ j7 m/ r% ]globals) ?8 R2 h: ]+ M- ?
[
4 h9 k6 Z5 N1 b  grid-x-inc               ;; the amount of patches in between two roads in the x direction
7 e' F( g. E7 J: s. M  I* s* Y2 z) C  grid-y-inc               ;; the amount of patches in between two roads in the y direction' Z2 _! G  c5 _5 G3 R
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( x5 H6 B- e) G- q( D9 N8 s  j& w" O( |                           ;; it is to accelerate or decelerate' x8 t; B- f7 C! ?
  phase                    ;; keeps track of the phase
6 Q, c0 r) `) O4 Z7 [  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
& C2 g6 k" K+ d+ O3 Z  current-light            ;; the currently selected light+ ^% G3 R3 y2 g# H
7 E8 {: C$ R. A1 P4 z
  ;; patch agentsets
: p- c3 J/ V6 H8 y9 C  intersections ;; agentset containing the patches that are intersections
6 I# N0 m$ x7 a! [  roads         ;; agentset containing the patches that are roads$ y& p6 _& H8 @2 C
]0 w% @1 k& U1 K) V
$ f! _' ]/ m8 T4 ]/ p2 M- ^
turtles-own
+ [# I/ ~- v. b- o+ k% G[; I% \& A+ C4 d" O9 D" E
  speed     ;; the speed of the turtle2 w: t  p# Q5 ]; |
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right7 V& E/ t: ]4 B6 T
  wait-time ;; the amount of time since the last time a turtle has moved$ }) V/ |1 L( y9 r3 r# o
]- H9 s2 ]" j! N$ m, N6 l/ o

$ f  w3 }" \/ r  t: g* hpatches-own
6 i4 l1 O! h7 L; n- C. I0 U, Y' Q[9 ^" x: C5 t1 T% q4 d% L( p& y' Q
  intersection?   ;; true if the patch is at the intersection of two roads6 v2 n) f2 {$ k2 f8 v
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
: N+ Q  i$ J$ S                  ;; false for a non-intersection patches.
5 f7 c+ a' ~) V( }6 v  my-row          ;; the row of the intersection counting from the upper left corner of the/ ?- I# t* U6 o& ^
                  ;; world.  -1 for non-intersection patches.+ A. N- \. K& X/ \7 W
  my-column       ;; the column of the intersection counting from the upper left corner of the
% L; p! f0 @2 ]                  ;; world.  -1 for non-intersection patches.
9 Z- G5 f  w3 q0 q$ }3 u. N  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ E* h; G/ n& I5 p6 s4 D  auto?           ;; whether or not this intersection will switch automatically.! C1 y( [: ], Z) ]
                  ;; false for non-intersection patches.4 \" H/ x( v. R$ V0 G9 x
]
6 g0 D; k7 c; E7 D4 I) X
, ?7 A( t) K/ q8 d$ }7 [- x; h6 [1 h& ^2 Y$ t
;;;;;;;;;;;;;;;;;;;;;;6 s: z; d8 R9 b7 _0 Q
;; Setup Procedures ;;/ S, o8 L6 S1 ]6 a
;;;;;;;;;;;;;;;;;;;;;;5 o1 r9 R# c, F6 k

5 z3 H) r/ j* U5 g5 q;; Initialize the display by giving the global and patch variables initial values.$ f; }% S5 z6 J5 N1 j" F
;; Create num-cars of turtles if there are enough road patches for one turtle to2 j: s9 @8 e; z
;; be created per road patch. Set up the plots.5 y3 F4 ~$ @' B" O9 U
to setup9 E8 j7 p$ |! e* p/ v% Q, f" x
  ca
5 a; f! @# p4 g% O% w( R: U, ^  setup-globals
& X/ R0 M" s8 k7 D
9 p8 S" S$ j6 z8 k# j  ;; First we ask the patches to draw themselves and set up a few variables
: U- o/ r7 T7 r( F1 D1 W1 y2 a* B; `  setup-patches
+ E3 C" l: B  E; V. L5 c! {  make-current one-of intersections1 C" l- f) u1 {
  label-current" Y: S7 {! U- j+ M& ?5 `  }5 A0 U9 P+ u3 o
2 @. g. L* O/ c9 `1 ~; n! ]. V
  set-default-shape turtles "car"
2 f9 k& x# B) {; G5 `: ]  h8 B! a1 i; {) `  v/ v# U
  if (num-cars > count roads)- s+ F* p+ g! F2 d2 f: ^
  [% ?0 M: _& Y. q* g7 I
    user-message (word "There are too many cars for the amount of "
1 b) A" y- j% _# ~" D/ F                       "road.  Either increase the amount of roads "
6 n+ l6 g% @, }8 @4 G; S                       "by increasing the GRID-SIZE-X or "" I" e" l- z) ~$ o
                       "GRID-SIZE-Y sliders, or decrease the "( s7 m5 a, l9 n5 Z4 r; f
                       "number of cars by lowering the NUMBER slider.\n"# A, G1 K- {/ @! ?
                       "The setup has stopped.")
& e7 R7 M" R. k5 k    stop6 J9 n0 ]0 ^& X: V: c$ U' f+ z
  ]
* J% ]9 `" ~+ `7 \8 g& X7 A, ^$ O( m+ _1 z( l
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color' U) M0 W; }& Z) t2 W
  crt num-cars6 W% \4 ~% E* K% t+ O: p. `
  [
3 l, Z$ j; @+ C2 b. ?/ R, c. ~    setup-cars
$ _0 q" D  Z- T9 z6 A4 c    set-car-color  e8 L+ ?4 w; G5 k, q
    record-data7 [% F: R' S# q3 L# K2 ^
  ]$ c# b3 p+ K3 j" _' F
# Z) I: m. m! t/ o4 M
  ;; give the turtles an initial speed
8 O! f* K0 a: M  ask turtles [ set-car-speed ]
/ q" p* E" Q5 W0 y9 E; |+ a* @' _8 _, s2 F5 ?1 q4 q
  reset-ticks
# t% E1 G- p+ F/ \3 B0 I% g. m$ ?end  \, L' ]$ H9 O. i0 k: o

. n6 G& y8 X4 u9 N; M* P;; Initialize the global variables to appropriate values% ~+ }% I. a; ~$ d9 }% i
to setup-globals
9 s; O$ q: G7 p, [4 g8 G$ t  set current-light nobody ;; just for now, since there are no lights yet& U8 f5 `. @% W! `3 d
  set phase 0# O1 u6 H/ Q; K. N* Q# F
  set num-cars-stopped 0
% F0 t% f& K( F' {; f- {- P6 `: ~  set grid-x-inc world-width / grid-size-x6 P8 c/ v; B# `1 W! G5 h4 O
  set grid-y-inc world-height / grid-size-y
- d- j3 o( c2 {: g, g0 i
) P7 c+ G* X1 |1 K. a% J, _+ |  I' Z  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
5 O* n% b8 l9 P/ R0 L! `$ n% ?6 C  set acceleration 0.099
4 i7 s6 b: i0 o" mend: ?1 U" B: H0 @. e) U

$ U% `$ y3 r0 ^9 W: r4 O: r$ {;; Make the patches have appropriate colors, set up the roads and intersections agentsets,) H* y1 k! m; U- K1 r3 o
;; and initialize the traffic lights to one setting3 }8 _9 d, b; l% D; h) Z
to setup-patches. h) x, L1 h( h, r1 i. B- X
  ;; initialize the patch-owned variables and color the patches to a base-color
2 i% g, V$ L! e; m6 N8 I  ask patches! [: V3 C$ B. _. |8 r  E  z, m
  [
( P/ C9 K0 F0 q% C+ G6 b& ]* `    set intersection? false; D8 g0 ]9 }9 v  Z
    set auto? false
, u/ W7 ~3 j0 b0 ~1 M6 u" g6 a8 |: z2 A    set green-light-up? true7 t8 U; h2 M( E0 I% Y# \6 y
    set my-row -1
& [. }0 Q+ P" d; F. ^  H8 r    set my-column -1- L7 R  ^  ~, X. _7 J% ]7 Q2 C
    set my-phase -17 V" A' L# s) x' i' G
    set pcolor brown + 3
8 P1 X' T/ s; F4 ]  ]
! u8 ^; \$ |3 r, h* Y6 l9 \/ d" K  ~& q& N. `, d
  ;; initialize the global variables that hold patch agentsets
' y, ~. ?" U2 b  set roads patches with2 Y4 h1 I; h/ W" g9 n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) E  K9 X& b8 d% ~8 e    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 i8 D* j! {; h5 F
  set intersections roads with! k, x5 Y# p/ p8 ^! C: s
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and" h) K5 }$ b, T' q' L1 i( W3 A
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ g! q* i  ?. e
! L0 |$ i, D4 R0 K% n# k. B& \  ask roads [ set pcolor white ]' m. c2 Y3 T% W% n) G$ v4 {) h
    setup-intersections
8 B6 O$ k9 g) e( K* R# Fend
5 ?; c, T6 f/ Z- Y2 X3 X其中定义道路的句子,如下所示,是什么意思啊?
3 K* T" G( d, |+ [" W% i% p: O set roads patches with6 ]3 @9 O8 a+ S: ]
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 m" L8 x' s1 ]. t2 g8 h$ V0 V- c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" ~0 m1 z. x1 L% D" T7 f
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-26 06:25 , Processed in 0.015522 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表