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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
* B/ J9 ]! \7 w' Nnetlogo自带的social science--traffic grid这一例子当中,/ M3 O6 `5 u9 d( R8 D! I3 |
globals
3 Q- c6 k+ _- T: l% S6 q[, n0 [$ V2 I" Z
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
, @  U8 c3 _# a4 R5 I  grid-y-inc               ;; the amount of patches in between two roads in the y direction
* {5 K; M: @6 s* S* L* n& O  acceleration             ;; the constant that controls how much a car speeds up or slows down by if3 a- X- U" n3 h1 I: P
                           ;; it is to accelerate or decelerate7 K, k/ P5 ~9 R0 E& m4 K
  phase                    ;; keeps track of the phase
2 M1 C! L5 ?& e* I3 z6 m4 a; ~2 s, H  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure) S4 R& _+ n$ g  L
  current-light            ;; the currently selected light$ ^* v- G8 y1 A3 M) `. B
. [- @8 T, O0 [( o( U% H
  ;; patch agentsets" Q/ y+ H- E8 D5 X  y( T
  intersections ;; agentset containing the patches that are intersections
( [3 z6 E$ Y! }0 I: b9 }  roads         ;; agentset containing the patches that are roads
8 y5 A, R( Q) ?" e4 i! I9 d]
/ t5 J% G; E0 M, x3 o
* X* j9 }) t+ P, B0 a# p8 l. fturtles-own* m  T1 @0 d: z8 a2 q! k: z
[  {2 l) C2 y8 U6 r/ Q( O
  speed     ;; the speed of the turtle4 E1 ^: R+ ?6 g6 P
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right! I& j. |$ y# ?, C3 j  W
  wait-time ;; the amount of time since the last time a turtle has moved" {- a2 a; C* ~( J/ w* Y% O
]
4 c6 Y0 ~0 {: U5 o( c# E3 h
& F8 I8 D3 p& Q7 bpatches-own
) S# E/ j9 \: y0 W6 M[9 {7 p7 X' v6 `$ B
  intersection?   ;; true if the patch is at the intersection of two roads( M* d9 x  ~6 W
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.( n5 |* j7 I" e7 I5 n4 U, K; z
                  ;; false for a non-intersection patches./ s6 j- ]8 Z* B. D9 G  u
  my-row          ;; the row of the intersection counting from the upper left corner of the5 N- I! n$ c3 ]; L1 ?6 J
                  ;; world.  -1 for non-intersection patches.
! v; x5 w0 K6 K  U! I3 l+ o  Y  my-column       ;; the column of the intersection counting from the upper left corner of the5 s  O  w" d( z& i. S+ a$ j% y
                  ;; world.  -1 for non-intersection patches.
, @5 w% Z% r9 a$ U( C8 d  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
5 K4 j2 n+ A3 D# Z. o% t; y+ p  auto?           ;; whether or not this intersection will switch automatically.
  u$ z* A4 K  m# V/ T' h                  ;; false for non-intersection patches., v% \" ?$ P% S# K
], C9 L; M! A( X( Y

5 _: j' a* {- E' k
( ^" f; H3 i0 g3 h! j9 N8 k; t' m;;;;;;;;;;;;;;;;;;;;;;% K- n. P; @; `
;; Setup Procedures ;;
8 M9 ~, A/ R# S- ~7 u;;;;;;;;;;;;;;;;;;;;;;/ L- `, S3 ^1 [8 N6 c- q

" o$ ~3 G/ j' G& }6 L. b;; Initialize the display by giving the global and patch variables initial values.
9 Q8 C6 l2 ~+ ^;; Create num-cars of turtles if there are enough road patches for one turtle to4 Q: F9 M2 `5 g* p' e$ {9 ]5 F
;; be created per road patch. Set up the plots.
# I5 C7 c4 I# P$ \: N* Q+ l( R" S4 c' Nto setup4 ~* _+ H7 U+ M/ P/ v+ [; k* U! n% ^0 a
  ca
0 J6 v1 x+ N) M$ Y4 E% g9 H  h  e  setup-globals( e  U" d' t7 N. k& K
3 O! T9 v2 y7 h% G
  ;; First we ask the patches to draw themselves and set up a few variables5 \3 M5 O( X" p1 Y+ s' K
  setup-patches0 A1 N: t7 c: s( N1 R/ M3 A$ s% r
  make-current one-of intersections; n$ t/ h% J. G9 O
  label-current0 {- m, g" M0 d9 B8 n

+ t! A! o: k- f8 K6 I  set-default-shape turtles "car"
1 I- t% C' i2 l8 a  C$ l0 D% y8 c; }- ^5 g' W4 O2 e
  if (num-cars > count roads)
! Q. D3 v" r/ W9 H: _: L! p  [- z$ x: _+ F' v
    user-message (word "There are too many cars for the amount of "- m4 p+ \( T) c2 _1 f2 A
                       "road.  Either increase the amount of roads "* o1 ^0 d) c& M* Z4 o. n/ O5 p
                       "by increasing the GRID-SIZE-X or "
- a( u2 W0 d' S$ z! _                       "GRID-SIZE-Y sliders, or decrease the "
& W- Y+ Y+ T0 v1 q$ v                       "number of cars by lowering the NUMBER slider.\n"
# E6 y1 w# R# B; \, g# b                       "The setup has stopped.")
; q" Q' i* z  |* z    stop
4 b" X- a0 ?0 g8 X  ]; `. c8 w* A9 Z5 O! ?' _6 a6 B" s
; s& i: o2 A" i
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color( f" ]+ k# G1 W- |( m$ ?
  crt num-cars
/ b* R  s5 j7 [/ ?2 I  ~* Y7 w+ \  [
, ~! P+ [  w0 }3 K6 G0 x; W6 H    setup-cars
1 ?( B9 g0 z; K$ |* i  L    set-car-color! |' X3 j! N, n9 a: C  {
    record-data
- r! A- H% {. j. c# P  ]
0 X. H+ S* b& |  M* o0 S- d& R$ w4 k+ S* o! ]- b' E
  ;; give the turtles an initial speed
, R/ H& D% ?$ F3 x& `  ask turtles [ set-car-speed ]8 ?  I: L/ r/ d, T+ O
: f6 m  E3 h5 {( e8 @- r
  reset-ticks1 ]8 e7 B/ k  Q4 y
end# f. t+ v( q- b3 O9 {) C& K9 r) a* E
! {; |0 |: R* Y% _6 n& o1 a
;; Initialize the global variables to appropriate values
+ ^, `! b8 U5 v0 b: Yto setup-globals
8 u7 K" S2 A; M: y  set current-light nobody ;; just for now, since there are no lights yet
/ H1 Z  y+ d) V6 ]# Z& s! b  set phase 0
5 [4 ]5 ~# ?: q3 W% N+ j$ q( l+ ~  set num-cars-stopped 0( I$ y- R! i: I) }: c: ~
  set grid-x-inc world-width / grid-size-x* q4 l# U  ^" Q' k$ D$ u1 O
  set grid-y-inc world-height / grid-size-y0 U3 F# i: \) V' }7 v& o$ v
( o' Q8 I' R- U- N5 W( _6 a# d
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary, n- q1 |5 {- S1 v+ A$ \5 Z
  set acceleration 0.099
" e- G% j0 |. D4 \1 A. `end7 x# a0 Z: z% h( n4 S

6 r) f; x* q; x) C. j$ |;; Make the patches have appropriate colors, set up the roads and intersections agentsets,$ @3 S  P) J' ]+ f; y" ?  J/ u
;; and initialize the traffic lights to one setting
0 {# v3 Q2 T% Z+ j7 M  B8 F5 I) ato setup-patches
7 l, p% b9 C) U# ]3 [# a8 W5 Y  ;; initialize the patch-owned variables and color the patches to a base-color6 L3 w- O/ G4 b! r( m
  ask patches
7 j5 M; y" ~: p! e. A  [
3 f" A% A! c2 Q2 ]+ S    set intersection? false
' N- q5 f2 i7 G2 z1 t8 r    set auto? false4 B. p5 m! D. j0 n0 p! {9 o9 j
    set green-light-up? true
3 e) E3 I1 m( {5 ^    set my-row -1
0 N3 [; s  |: m) N5 H. o9 @    set my-column -1
3 A7 E* \) |: C" B3 r, m    set my-phase -11 s$ `- O$ m+ Q8 t7 T& W9 W
    set pcolor brown + 3
6 o& b' Y( F% A8 n) P1 c- @6 W  ]0 h6 V( q' j: G/ _% @3 V8 s  k: F

2 S+ D0 ~2 f3 t1 }" u" s  ;; initialize the global variables that hold patch agentsets
- z* {+ l- r8 _" Q' c+ v4 h  set roads patches with( J' ?/ n) c+ d, G5 j
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* @1 V  K+ c" Z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( W" q: A8 U- s! e9 S- i& W3 v
  set intersections roads with
+ S" j: V; j7 O. F' l" C' r    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ R" |9 |& Q0 Z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! f9 M3 i1 g: I1 [1 z
1 ^0 h5 N3 G; F9 C  ask roads [ set pcolor white ]
. G( y3 Q; w% L1 l* o    setup-intersections  H6 d/ p1 `+ `" g% }/ X
end2 p% z" u# L9 @8 ]3 I6 n
其中定义道路的句子,如下所示,是什么意思啊?
7 ^: e' B7 `' ]4 g, A) ]& E set roads patches with4 `" p7 W" J$ G# @% S' N1 Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 U5 l$ T( ^6 w& l( d6 U' t
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ H+ B3 g9 `4 i# o+ X
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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