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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" s# L  |" a) [; U" x1 c% inetlogo自带的social science--traffic grid这一例子当中,
  @: `+ Q' R" y6 Nglobals+ X; |& H, g1 l8 W# t
[3 |3 C2 p; ^) _3 H3 ~
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
6 g0 r; e  |" C9 _9 Z* N  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ W% p: h7 ~1 u, w
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if. Z+ [1 n  w" b! q0 _6 d6 N
                           ;; it is to accelerate or decelerate
' _! \3 y$ t4 R5 ]3 S& ?' t  phase                    ;; keeps track of the phase
3 s, N6 n8 p" P5 S  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
" g! ?+ F& Y; ]/ L  current-light            ;; the currently selected light  p( ^! A' _% I

$ B% b, m+ T, n$ H  G. ~  ;; patch agentsets3 v9 `2 q9 N( i$ O0 q3 U
  intersections ;; agentset containing the patches that are intersections
/ Q, E9 s6 T9 f" Q6 ^  V: t  roads         ;; agentset containing the patches that are roads& a* I$ c6 g8 A9 x
]
1 {) S3 M- y" o0 A
0 G3 j& E/ Y$ i% |0 Y6 C3 ^turtles-own, Z4 t. w7 z- _% F* ]
[$ H8 H9 _3 U0 I+ a
  speed     ;; the speed of the turtle
) [% B5 D9 c' h! l! T  up-car?   ;; true if the turtle moves downwards and false if it moves to the right  v7 |; s' U' D, ?0 M. t# \/ b
  wait-time ;; the amount of time since the last time a turtle has moved
! L/ x5 A. ^: L2 k2 J5 P9 v]
/ [+ t& |9 K. C; E
, l! X8 T1 @4 ?0 f" apatches-own
8 d, z3 C' {0 o% r/ ^[* ]: X" |3 X& T" N/ |7 L0 _  ^' q
  intersection?   ;; true if the patch is at the intersection of two roads. e% N. K) C& M) j* O+ i
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
4 k& C$ Q9 h! E                  ;; false for a non-intersection patches.
: o! b1 V8 Z% d0 ]7 g/ O  my-row          ;; the row of the intersection counting from the upper left corner of the& ~  U$ A+ [% @& v/ y
                  ;; world.  -1 for non-intersection patches.
% W# C2 M# M$ R$ z: X. U0 A  my-column       ;; the column of the intersection counting from the upper left corner of the, i  o3 t! O  P- F, o5 |
                  ;; world.  -1 for non-intersection patches.3 i; i& q2 W2 ?. w  V4 s
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
& b# h2 R/ d5 ]/ F1 Y# q  auto?           ;; whether or not this intersection will switch automatically.
5 p# \1 w- C. Q, Z                  ;; false for non-intersection patches.+ i% `5 U, ?5 i$ e4 \4 ]( s& x
]
& B- b8 [/ B/ u/ ^1 b. E: @$ K7 v6 j! c- a, L+ f- s( i0 V+ v
$ z2 \9 j4 [# i5 x% E
;;;;;;;;;;;;;;;;;;;;;;% ]% q6 n! D; P; M7 @
;; Setup Procedures ;;
4 L& |3 D. v" q$ O* i5 a& F# J) T% V7 Z;;;;;;;;;;;;;;;;;;;;;;# [3 {; v* b8 m( \8 N+ e

; q& e/ h8 \; }1 I' L;; Initialize the display by giving the global and patch variables initial values.
3 \/ u6 E; S2 ^  E5 O; u$ Y;; Create num-cars of turtles if there are enough road patches for one turtle to
7 n4 O! M0 o  o1 I;; be created per road patch. Set up the plots.
5 t2 W5 `7 G# t' }: P, f6 U6 ^to setup9 @& a1 n6 t3 g* a
  ca' V8 H1 U& B7 C) v; p
  setup-globals. k  g5 p8 B, t% K
, ~0 Q+ Y; j/ z- M8 N$ W) L
  ;; First we ask the patches to draw themselves and set up a few variables
& Y  ?9 G% U. ]+ S  setup-patches  p$ }5 c) [" A% ~: ~
  make-current one-of intersections6 Y$ [1 c1 d' [; T4 ]
  label-current+ a6 o0 F* _4 r1 M

# b' R+ s. G7 y5 P6 g  set-default-shape turtles "car"
- ~9 N8 k% c7 N5 |9 k
. l( F4 s) a# L+ e' m/ ~  if (num-cars > count roads)% T6 ]- \6 b+ y; H  v; l
  [; x8 m& \: ~5 X9 U* }
    user-message (word "There are too many cars for the amount of "- ^2 Q8 d0 m/ V) i, ?* \
                       "road.  Either increase the amount of roads "
2 Y7 f1 D9 T3 y. B* s+ Q; P3 a! e- c                       "by increasing the GRID-SIZE-X or "2 T+ O( t/ ^& A" ^
                       "GRID-SIZE-Y sliders, or decrease the "
$ M; B% E* y5 b+ @5 j                       "number of cars by lowering the NUMBER slider.\n"
! H% h. K; G$ d                       "The setup has stopped.")
; L6 i; g0 V& D; G* I$ O    stop! a0 u" }. M9 V$ P7 ~) G- T( W* \6 J
  ]0 C8 {* ^, U) ]2 y1 m7 p9 u0 d, }

9 g# d) L0 Z0 |2 O( J  r5 h( W3 a  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color/ X5 X# G9 d6 q9 [
  crt num-cars$ o, V" \* K$ y6 A
  [7 c  k; z  C* S, m# U. S
    setup-cars/ Z0 y- w- m; x$ B
    set-car-color
' z! y) m- }7 I) {8 l    record-data2 E' x; ]9 _/ M& A- P/ S
  ]
. i* W. h& {0 U: i' m6 A! k( D1 I  x6 g
  ;; give the turtles an initial speed
& H7 o+ C2 R  C9 `+ a4 e0 H2 U2 o  ask turtles [ set-car-speed ]
# S6 h# y, P& j$ }5 a' P, Q
. b: q3 ?" r* T$ D  reset-ticks6 i( ]* @; Z5 n/ E/ N6 M+ s' }
end2 D# _7 r- Q. p2 J

; @3 v( j& w- E" J2 p* B! S;; Initialize the global variables to appropriate values
- _& R( \6 z8 \to setup-globals, q; G0 t/ u1 d! e% I
  set current-light nobody ;; just for now, since there are no lights yet/ [# x5 v/ n+ v
  set phase 0# Z! v4 P9 s0 g, A
  set num-cars-stopped 04 S! _5 G* q) [' j& P5 z
  set grid-x-inc world-width / grid-size-x% r: L' P1 {  k1 w7 k3 T; n
  set grid-y-inc world-height / grid-size-y* m& Q# h  a: I0 m: |
! t' J4 b+ }" U* Y& C4 Y3 o2 T
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( j5 Z; o/ e  U9 y/ }2 C$ R
  set acceleration 0.099
0 A( K' n3 N5 X: j( ~2 v% L6 dend
' b( J0 Z; }9 M' o% b2 x% E0 D( C# j- D9 L% B
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 H! T' v, r; p3 F;; and initialize the traffic lights to one setting
" C' d$ a% o) o# E3 a, Gto setup-patches4 v. U8 `: S; ]4 e* \
  ;; initialize the patch-owned variables and color the patches to a base-color9 U; v1 h3 q6 I0 ?: E6 h
  ask patches& \4 P% K' V3 r9 L
  [  D# a& |# |9 O% M0 O+ g
    set intersection? false
& }1 T) O3 o) X: {5 o    set auto? false: q; e, b5 g1 y' B# P9 c9 h
    set green-light-up? true
" K3 s6 ?$ `- @( |% x( z& @    set my-row -1
$ D! ~  L* d# U, z5 R    set my-column -1. [' N  ~; y5 u! c) ?
    set my-phase -1, l3 _1 J8 R, r: `* s
    set pcolor brown + 3
: ]- ^9 g1 G' c& b  ?9 l/ v  ]$ j8 C/ J* j% Y7 M5 k) d

1 a. Y! T5 d1 a: o0 a  ;; initialize the global variables that hold patch agentsets% r% a5 y2 x/ p$ e" Y- B4 w; p) ^% ~" L
  set roads patches with7 Y* z" M6 m! g; J# ?! P- C
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 r% R( f$ O7 O9 X+ ?  |    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ m9 F' O* _. V  set intersections roads with
% Q, [% A$ Q( w. _    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and( \, H6 V4 s: f8 n
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 ]& b; @0 Z; C1 m7 a

3 v0 A* A: @" K+ c* C8 B4 l  D# L  ask roads [ set pcolor white ]
! ?% s; T$ e3 h) V    setup-intersections! @8 b& E4 z5 c, z3 L$ U: i
end* R5 I# a. U4 B& \7 \% Q
其中定义道路的句子,如下所示,是什么意思啊?
4 s- m- l6 f/ n set roads patches with3 h: r( p. y: v8 V) t7 S" `; B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 `( n, u4 c# [+ Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ F' A) c% q  x谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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