设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11359|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& K/ a+ z: p, o) x  h/ M& hnetlogo自带的social science--traffic grid这一例子当中,% c* h- ?* I# U& _9 E+ W1 P
globals# P' \7 A) T# e0 o
[
% z* ^1 C0 l% M5 a2 a* V/ r  grid-x-inc               ;; the amount of patches in between two roads in the x direction
! ?8 y( K) F" s+ _2 ^  grid-y-inc               ;; the amount of patches in between two roads in the y direction( N' g: `. Y( d
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if' N0 E* `$ v7 k9 c
                           ;; it is to accelerate or decelerate
& [9 ?6 E0 c# X2 @  phase                    ;; keeps track of the phase
1 k) |! }! R4 n! a& a* M  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
5 V, Q4 V9 g+ ?0 Y, s6 E+ H  current-light            ;; the currently selected light
" p% X# I7 }6 ?2 a0 R
5 B) h: z6 F( B3 W# V  ;; patch agentsets
/ A& K2 E9 b- w& s5 \% q  intersections ;; agentset containing the patches that are intersections$ q! E- U9 `  W* x
  roads         ;; agentset containing the patches that are roads6 I9 U$ ]" Y( ]8 X& z9 ~
]
  @, v; O* a9 [1 c# y. }. l& [/ }7 i6 {( D5 {9 G0 s
turtles-own1 R' P* l+ K0 t
[
% u) y/ y; \; k, i4 u2 a  speed     ;; the speed of the turtle
3 ~0 @3 I7 p! Q' B6 j. D  up-car?   ;; true if the turtle moves downwards and false if it moves to the right, r1 o- \/ k7 B/ W( w
  wait-time ;; the amount of time since the last time a turtle has moved
7 P/ @$ K" G/ e2 g: z]
& a/ j1 N  Q; x% k2 v7 y% A- E2 n
patches-own
/ k& z: P3 I3 P# E. r: \[, V3 L4 ?2 N3 V7 L7 s
  intersection?   ;; true if the patch is at the intersection of two roads
5 q4 L' P# K3 }! g  H# X, w' a  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.! X/ s7 h  b+ j. h0 p: Z
                  ;; false for a non-intersection patches.2 @& n2 A, [5 p
  my-row          ;; the row of the intersection counting from the upper left corner of the
3 E5 H2 `5 Y' L                  ;; world.  -1 for non-intersection patches.
5 y: Z8 S, z0 }1 l' D! t# u  my-column       ;; the column of the intersection counting from the upper left corner of the  O. d- q. [; M% L  g) y
                  ;; world.  -1 for non-intersection patches.2 b( D& c7 ]! h- Z
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.0 F1 x+ O% V3 J/ h+ J8 r
  auto?           ;; whether or not this intersection will switch automatically.
5 t' q: o! o' j* _2 @1 p0 R- X                  ;; false for non-intersection patches.7 y9 t* p5 u% Y6 P9 ?2 M/ Z. s
]
# ~# ]" z# h, m# V  @3 G
3 k$ ~& o% O9 [" @" H" }1 l9 B
% Y  O. V% _9 L; T. l;;;;;;;;;;;;;;;;;;;;;;) C$ s* Q, J) L+ m5 |
;; Setup Procedures ;;) Y) c* O9 u0 [
;;;;;;;;;;;;;;;;;;;;;;/ }! Y( `- T2 ?/ j/ f

7 i3 e+ c6 S; i1 s6 O  z6 f# W0 D;; Initialize the display by giving the global and patch variables initial values.
6 B0 j) u6 Z- K: O: y;; Create num-cars of turtles if there are enough road patches for one turtle to
( d. ^/ X2 {5 f; i+ A;; be created per road patch. Set up the plots.' L. C3 N0 Q' ^: K
to setup
  ?( ^; C3 K* T  ca
# [/ ~. K! k/ f2 p/ |4 H& q+ s: i6 j  setup-globals
9 M+ p' k# R8 _5 \' T, o
8 n! R# n2 ~8 j  ;; First we ask the patches to draw themselves and set up a few variables* a( p; [; q  s2 T
  setup-patches2 O) |: G$ M4 W% X  o3 [
  make-current one-of intersections  }* t* U# g! V: g$ C! A
  label-current
1 c& i$ B" s) G3 y3 r9 Z, l* t$ H: M" T6 t+ L! @
  set-default-shape turtles "car"  p) ^0 d  ^4 j( I! [; c, b+ @) N

: |4 H5 G( b( ?2 Z9 a! r9 i1 O  if (num-cars > count roads)
' X( d; @! z) D3 b. w8 Y! ?, o  [0 M) p1 O  J: X& y9 w
    user-message (word "There are too many cars for the amount of "9 ~* _7 |. g8 u" Q
                       "road.  Either increase the amount of roads "3 r6 l9 R8 T: M: s
                       "by increasing the GRID-SIZE-X or "
7 F9 v5 h! Q; q) w  q2 L7 M) K  [                       "GRID-SIZE-Y sliders, or decrease the "! b% a9 F3 m: v
                       "number of cars by lowering the NUMBER slider.\n"1 G0 ~% P+ r3 M' x& ~
                       "The setup has stopped.")! ]9 f7 b( w$ W% `2 f
    stop( O4 _% \% e* w) f" }& \+ s6 ?
  ]
* s8 \3 ]* ?8 P" }8 m% o) X" v  s5 s8 {/ N4 n7 N" y" @
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color2 V; U7 \1 P+ n* ?5 J
  crt num-cars
6 i8 }. R9 [" D& |9 [- ?3 v  [
+ ]" H" n0 [4 E' E    setup-cars
  o! x; E0 n' I- t    set-car-color! A0 l( Z. u0 u& b9 s
    record-data3 k% t: w- C" c2 W8 X
  ]0 n% W  h( i" h; V* O3 y8 f' I

- P% y! Z5 e2 k& f" k$ e  ;; give the turtles an initial speed  s5 b- T, |6 k3 H5 J3 S
  ask turtles [ set-car-speed ]
# O5 a1 r+ s% G+ L6 L2 C
8 W. ]7 S; _' X  reset-ticks
! ^# e( Q1 L8 Z+ q1 p6 aend0 N- G1 A3 S5 ~1 m* C0 R

. s/ l5 Y; `3 e* Z5 D;; Initialize the global variables to appropriate values: a) c/ i9 s  ~' f7 h
to setup-globals. ]" j: _" v$ V7 g( c" q/ B2 ?
  set current-light nobody ;; just for now, since there are no lights yet
& a' [' h' {/ D1 U4 o6 R- D  set phase 0
. Z; k. A& ]6 H3 j* l( }  set num-cars-stopped 05 F; w( N& a1 D8 [# D$ R
  set grid-x-inc world-width / grid-size-x( Z+ i) j, c+ x/ x5 l, |5 o
  set grid-y-inc world-height / grid-size-y0 M. |; N, d% o+ c: l2 y
7 f4 D1 K' z! i; q: A6 p/ `
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary6 o' k( j7 \/ x* E" C. B6 b7 u
  set acceleration 0.099! @9 p! ~$ ?$ D! E# i8 R7 _- Y
end& a* g# m! |/ E8 `) M8 y' c

1 g# h: |! ]8 \! F* ?  ], r;; Make the patches have appropriate colors, set up the roads and intersections agentsets,5 ], {- f* F6 v9 Q9 P; I+ j* a8 l
;; and initialize the traffic lights to one setting
0 e0 Q! F: j$ Q" ~to setup-patches
" `' o, e/ ~- a$ V# ~9 G5 M  ;; initialize the patch-owned variables and color the patches to a base-color
0 _9 Z: B3 c4 S' \7 c; H  ask patches
( \* w8 [+ v1 {# k- S1 G  [& ?, e4 A! h* r$ D1 K
    set intersection? false
8 H! ~9 [+ M8 n8 J6 ?    set auto? false
: X" I! c8 p; `( p! v$ q6 {    set green-light-up? true; I: ^2 F; f! h* l- w7 i% g, U
    set my-row -1
3 _7 Q7 _9 s1 R- ^5 ]( ~    set my-column -1
4 w1 J: b$ E( f5 G    set my-phase -1
9 ?5 z5 }+ G' _    set pcolor brown + 37 \3 ~) |' `7 s' q
  ], E$ k5 v$ d; x0 D
: }& g/ q% U) ?- n5 i
  ;; initialize the global variables that hold patch agentsets5 H- l2 x/ I( d- T3 q' b
  set roads patches with6 H1 D5 P4 I8 m' T9 \6 n8 X
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# B. S& u% c0 Z2 e, W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 d' R1 M6 j* w8 a. `2 G  E
  set intersections roads with
# P: X- X( o% A    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& @, w; Y. f/ D; P: e4 G
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! {) V2 s2 I4 E4 c
) B& \4 z: `5 x' h  A; W4 E- n
  ask roads [ set pcolor white ]0 ~; J* ?% z$ ?/ D. x
    setup-intersections
3 x3 D7 p; X1 f. M  n" P4 jend9 J$ i+ W( d2 u: f% k: a% J
其中定义道路的句子,如下所示,是什么意思啊?: V2 F0 i3 {9 H+ k- \( \5 h
set roads patches with. ]2 E+ u  E$ |+ B# V& f
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 E* G) Q  g6 W1 J2 G" d8 ?' U- a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 C  a5 w& f  g1 B8 p
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-26 20:28 , Processed in 0.020040 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表