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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 x6 ^; Y# ~% ~$ B" Q; H& tnetlogo自带的social science--traffic grid这一例子当中,
, t1 v# z" ~+ D4 V* P8 k7 q- x& _globals2 B# r1 k+ {+ x
[
8 x3 ^5 L* B( v3 Y  grid-x-inc               ;; the amount of patches in between two roads in the x direction
% A" r( S% _+ e+ C8 ^  grid-y-inc               ;; the amount of patches in between two roads in the y direction: a, d5 N- F- w
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
8 [# ^! h" M$ }' E                           ;; it is to accelerate or decelerate# p7 v5 z$ x; z4 O4 U: H* U
  phase                    ;; keeps track of the phase. i, s# Z3 n& j/ U$ y( ]8 B' ]
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure8 x5 @3 T$ R4 b  J; h
  current-light            ;; the currently selected light
  e' G6 Q3 P4 R0 k" i: I8 c. N" Q1 ~6 O
  ;; patch agentsets# x/ J0 l# Q9 Z. z6 ~" N1 n4 d
  intersections ;; agentset containing the patches that are intersections5 F, e( u& Y. B+ J  B$ @3 B' \$ s
  roads         ;; agentset containing the patches that are roads
3 U1 A) S" E5 [6 G3 Q) s0 D]3 C' s5 |9 i# o$ p

: N9 G$ j; }  aturtles-own
' @; S6 `  G/ Y  ][
7 p" s. M1 b0 _6 w- |. E  speed     ;; the speed of the turtle( Z- W4 O1 O; h0 ]  c
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 ?% f$ i; I: |& `1 K# R3 T
  wait-time ;; the amount of time since the last time a turtle has moved
4 q# i$ J4 _2 @2 k]- l" E" o" ^8 ^' S/ L, c
" A( I9 B0 }- s, R
patches-own& w: ]5 d, S* k: z* p+ @9 g( |
[2 P6 _% ^3 z! j
  intersection?   ;; true if the patch is at the intersection of two roads5 j: O% _1 I( R9 }
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.# o! r: c! g, U6 Z5 ?
                  ;; false for a non-intersection patches.5 V- [1 r7 s1 Y3 \6 |
  my-row          ;; the row of the intersection counting from the upper left corner of the: N  F# C: }5 V3 Q
                  ;; world.  -1 for non-intersection patches.
7 g4 Q. I. f  t& |- d' n  my-column       ;; the column of the intersection counting from the upper left corner of the
3 W* o$ |% f, e: k  c8 n$ G4 q- n                  ;; world.  -1 for non-intersection patches.
  j( Z5 S& B9 G) |  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ M6 {1 A, T" [& n5 ^+ u  auto?           ;; whether or not this intersection will switch automatically.  N% y5 _2 F* f' y( a1 d
                  ;; false for non-intersection patches.* X$ |; _% |  v) h. u6 S
]4 y/ T" p2 v' z4 R; d+ ^
4 z5 h' W4 S8 `

( e, R" L, \6 X% ]' f$ X;;;;;;;;;;;;;;;;;;;;;;
# f1 t2 i1 q2 k# x# o1 o+ K) x;; Setup Procedures ;;
! a& E/ E. @. W' a2 J2 b2 Q' y6 r* ];;;;;;;;;;;;;;;;;;;;;;+ m: n% g* d; r' u( x! y' V

( v. t3 h. ~5 {# N& f' F;; Initialize the display by giving the global and patch variables initial values.8 L6 A5 Q, h5 h
;; Create num-cars of turtles if there are enough road patches for one turtle to) d$ n/ D8 P8 h+ q! t& o7 r
;; be created per road patch. Set up the plots.( S  n4 B3 N+ f* q; ?. F" d
to setup' N0 h* a6 j+ t: A1 ~9 V0 P
  ca' e; R# V5 c8 a' [6 _
  setup-globals
4 t' N# G! i* r) O1 v$ ^: N; ^& y: i2 p; A, Z: P
  ;; First we ask the patches to draw themselves and set up a few variables
: i6 [+ P. a) m( d/ g( ~9 t  setup-patches. q; J  M7 y2 f& d! ]
  make-current one-of intersections: w7 d& `: t/ M
  label-current
5 e% H7 \6 m: v) f1 U, ?+ F) ~3 P; s) i6 F0 [
  set-default-shape turtles "car") d+ ]; }$ Q0 L8 Y
: g4 Y6 [9 O0 [6 o* v$ X
  if (num-cars > count roads)
* R/ J5 I$ O. T: e2 h) h  [' \# F/ R; a& `8 u: ~# l
    user-message (word "There are too many cars for the amount of "+ C! [2 f/ `2 C
                       "road.  Either increase the amount of roads ", s& V# Y$ @; r( ?
                       "by increasing the GRID-SIZE-X or "& f" O$ J% m7 ?; Y* K$ b& v+ e
                       "GRID-SIZE-Y sliders, or decrease the "
3 c6 @1 I0 c3 u$ c                       "number of cars by lowering the NUMBER slider.\n"' h+ J7 {' \0 z% T: M
                       "The setup has stopped.")% E0 F5 J! q, u7 O% g# m8 f
    stop
3 D9 d. W. [& a. c  r$ _/ Z: n  ]# r9 |  s6 D: c8 C: m" s+ d( R5 m
- v# I' O) I6 E$ Q3 L
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% ~6 c* [+ }0 \* l0 G! w: Q  crt num-cars
; N# \9 W3 |; X5 X  [
+ Y# H, m- D/ h; o; [    setup-cars$ U( h$ E/ b4 ^( q* l
    set-car-color
  G  W8 L; j2 i( w1 Q- S9 C    record-data
6 p0 Q( M( j) {  o) w- b+ o# A  ]  P, x8 o+ I/ f! m
0 q( X" a/ w0 ^" @0 C, s
  ;; give the turtles an initial speed$ I$ h5 W; `. ~7 _* P! {8 R$ w
  ask turtles [ set-car-speed ]" u+ `2 m$ @2 L/ ?1 r+ J
/ E. B+ R5 c! m: z' O: }
  reset-ticks
1 H; g" D7 M; ~/ z( l4 Uend
: E7 Y7 p! J; O# a) @" G4 T9 Y1 M# X. x' u+ L7 t
;; Initialize the global variables to appropriate values
) n- h& B* c. i9 [) r$ p4 |to setup-globals
' B  z8 z$ G" x/ L2 @9 ?* [6 z8 |  set current-light nobody ;; just for now, since there are no lights yet
4 c3 s9 y9 K& ?2 D- t6 I  set phase 0# C- C; o  U6 [& u
  set num-cars-stopped 0
  g5 L5 _' M# h0 _: c  set grid-x-inc world-width / grid-size-x
( g( T2 C* G# c3 F$ ?3 o  set grid-y-inc world-height / grid-size-y+ ?' x4 M! i6 C+ ]; D+ i& _2 L0 N8 j

" j( Q6 |1 b5 e6 V) g8 Q  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary$ e' P, Z: n% P: W
  set acceleration 0.099
/ V( h/ V8 _; y2 A2 Qend
% V+ T2 B# H* Y. S1 G
1 n* ~, s* K( w9 }. d8 a, h;; Make the patches have appropriate colors, set up the roads and intersections agentsets,( k6 Q" F# x8 }5 j8 E. Y
;; and initialize the traffic lights to one setting* p7 d( X& z$ Q' W3 R" U; l
to setup-patches
8 D# @, v. C4 S: o2 m5 g: n; E  ;; initialize the patch-owned variables and color the patches to a base-color
; ^( \. M# R6 ~1 L# f9 \* _  ask patches$ B. k% L$ `' t8 |. _
  [
( }! d1 k/ H6 S    set intersection? false
2 J  B6 v) @  @    set auto? false
* E' b3 H5 t$ I( b1 P  ~2 \0 t$ R7 f- d    set green-light-up? true
' T( g& U5 ]7 e, x. a* d2 {0 w    set my-row -1* Y( K# p$ C3 }2 J# F3 R+ E
    set my-column -1; D5 @0 u3 k/ q5 z$ B/ ]" ]& h$ G
    set my-phase -1; N. c) Z- g- r# |4 a; x
    set pcolor brown + 3! W9 @" G3 @8 {: C, e* J
  ]1 M# N/ _0 P% P8 V) ~9 a
9 N0 i; @6 M! A" g/ n& @
  ;; initialize the global variables that hold patch agentsets
3 W1 ~/ Y+ ^1 k6 |5 g7 C. Z5 F  set roads patches with
" B8 V  B! V* o- _* N" K# W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 c# J2 {; a; F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# A) t7 Y& Y2 ^8 P! N  set intersections roads with
& o0 _5 [' z* |3 B5 h4 T0 i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
; G6 G4 i1 q7 i: N8 a# i' o0 v    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% U* I, c' ?5 h! r
7 e  A% W( m! o  ask roads [ set pcolor white ]# K6 S2 X2 o3 v/ L4 H# b
    setup-intersections
$ r* {2 {8 H# O5 W) R3 Q- }end1 x% H) Z) I+ C" W& E( E' t: y
其中定义道路的句子,如下所示,是什么意思啊?" n% {5 l: F. P7 ]8 P2 S1 @
set roads patches with: s/ g; J0 `0 T3 t
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ k7 ?2 k: C$ Q: B! e% N' ^$ ^
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) r9 R# v5 b$ z" z4 E
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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