设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7302|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
5 v  P/ `1 V( enetlogo自带的social science--traffic grid这一例子当中,
2 z8 y; O( _, }& l1 Kglobals. P* E- K$ Y& @4 G. U1 ~6 i
[
; L2 b0 n4 m- C2 a4 D  grid-x-inc               ;; the amount of patches in between two roads in the x direction7 ]& ~0 Z* ]% C9 L0 r! L
  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ {3 w$ f$ B5 {0 W: u$ d3 T4 }
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
/ d. D0 F+ ]4 X" i) |8 C" Q& C; z                           ;; it is to accelerate or decelerate3 S0 k- C0 ]5 b7 A( r4 b% U+ w2 q5 n
  phase                    ;; keeps track of the phase- ~. d; k5 r& `& b. F/ L
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 b) @& O" ~% d* e! k3 d9 @
  current-light            ;; the currently selected light) e, b- E/ g4 R" ?% J  I4 G0 f" m
. B) X. }( v( z& R0 C
  ;; patch agentsets
  |$ Q5 `: r( Z7 D  intersections ;; agentset containing the patches that are intersections
! a4 Y% I% e' B5 Z  roads         ;; agentset containing the patches that are roads
+ h& `. a2 Y$ @5 S6 }4 [6 P4 t* v, {]
, |9 c: d0 T) U3 Y" K) U) G2 |. t! z/ \4 ]' w
turtles-own
1 }: _5 Z4 g$ h; v& f9 Y2 j( Z7 H[, u$ K. ]2 W7 N2 c" j
  speed     ;; the speed of the turtle( ?! n" s% D8 i# v2 N" v6 B# z! Q/ {
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
' x- f. O+ j: R  wait-time ;; the amount of time since the last time a turtle has moved, v& w, l" q0 V
]
. x: A7 }' q) a: _& q8 \9 |$ E2 U
2 Q% u, f" Y# I! Fpatches-own  n5 F# Q) U5 S( [
[! Q, X% |  A, Z5 U7 J9 F) b
  intersection?   ;; true if the patch is at the intersection of two roads6 I( |) g1 j8 N; i6 H
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false./ K, Z7 B2 F$ @, I! m7 p( J8 {' o
                  ;; false for a non-intersection patches.
! D' ]' a2 ?+ c& D% U  my-row          ;; the row of the intersection counting from the upper left corner of the
; i! S  J% z! w3 ?, O" `# r                  ;; world.  -1 for non-intersection patches.3 p; I$ \& m" ?! F
  my-column       ;; the column of the intersection counting from the upper left corner of the
- h; y1 T8 t; J& S6 g, p& p% L: e6 A: u                  ;; world.  -1 for non-intersection patches.9 e0 j- q1 W3 e6 O$ E
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.$ r( f2 T/ s$ o1 G2 Y
  auto?           ;; whether or not this intersection will switch automatically./ ]. P( N; O, `
                  ;; false for non-intersection patches.
0 B; }3 Q% U  z9 M* Q+ k]
. }& G; r- {% _' v* z9 n$ v4 D3 ]9 K5 E2 h  B

$ _9 o! A, l! D;;;;;;;;;;;;;;;;;;;;;;* `* K0 ]. U6 E% [- h
;; Setup Procedures ;;
/ ^7 y! J2 j8 K) C! M;;;;;;;;;;;;;;;;;;;;;;
) _! ^7 m$ Q, M2 {$ H9 u; U& J
# p3 o8 |8 ^, \; p; X! \! D;; Initialize the display by giving the global and patch variables initial values.5 Z/ }5 c0 y  z" m* t! D) e- u
;; Create num-cars of turtles if there are enough road patches for one turtle to
1 I2 O% p7 Y! n;; be created per road patch. Set up the plots.
4 U: {3 H' Y- o8 s& G% g! \to setup6 F; h" K& Y( X3 n/ q; T$ L- U
  ca0 g% w: k4 g: F' Z0 k2 _, T" n( I
  setup-globals# W4 [- i5 N9 S' v+ [8 C
2 c4 [" J9 \5 Q% B: r
  ;; First we ask the patches to draw themselves and set up a few variables
9 I. b" @3 |: D' `6 y  setup-patches( c& d. g/ j) _$ _9 v0 @# n  \
  make-current one-of intersections
0 C! m0 x8 d2 v% p1 K8 o  label-current
/ V& l. {9 n0 @9 i, @) `" X; ^  Q% h0 [
  set-default-shape turtles "car"3 T8 q) z. C( Y! d7 B, \

# D" z- w! P( I; x( l+ |- N5 Z& E  if (num-cars > count roads)- e4 H, b- r6 i8 Z) R: S' L6 H4 a
  [
5 o* b; M. Z" Z6 V0 W2 d( e/ _/ p& U. R    user-message (word "There are too many cars for the amount of "
7 u' u- ]1 J7 f  s                       "road.  Either increase the amount of roads "
1 M- B. c5 O# l/ h/ s                       "by increasing the GRID-SIZE-X or ", \/ `0 P/ F; ^2 Z7 Z9 `7 o& C
                       "GRID-SIZE-Y sliders, or decrease the "
8 [) n1 |  p  y* J$ i- q                       "number of cars by lowering the NUMBER slider.\n"& f; M+ a9 |' m! {% Y
                       "The setup has stopped.")
# S- M2 }9 c5 Q0 y6 \& y1 f    stop5 D8 a5 S  ?& a1 }# a
  ]
8 B5 |6 V- Q1 R* j$ t4 \; B
6 Z6 R  H4 j1 O& I# W$ T) c  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color8 v) N6 R" v: f0 \" P3 R7 Z. a
  crt num-cars$ J3 b4 j+ C8 I5 J$ s7 }4 c& d
  [9 K# `" ?, {3 D& [6 {/ R
    setup-cars4 l* J2 w& W7 ?1 R. h. \: h
    set-car-color
& y; T% G6 |9 G" \- `5 c/ M    record-data( Y8 V3 G& d5 l2 R! t9 k
  ]
8 v8 A% z& {1 }: [1 t- y
2 U5 Z) w5 U, o( u& i9 d7 A  ;; give the turtles an initial speed. A9 A: P6 ?, {4 l% q4 M8 _
  ask turtles [ set-car-speed ]
8 b2 W7 S0 h1 T4 w. H1 a; j5 F; N' l- t' z' Q: o+ W) T0 q7 ]9 l
  reset-ticks
8 z/ f( ?% }5 F( F! S1 P* F9 iend
) x! t- D! ^6 B# O/ B4 }) C4 {- @* l( _- I
;; Initialize the global variables to appropriate values  k" w& i4 K5 {- q0 m9 H
to setup-globals
( b6 f- E) ^+ Y- `0 r2 R8 O0 J- n  set current-light nobody ;; just for now, since there are no lights yet
! k- f/ `* [2 i  set phase 0
) K( ]2 j& p8 F7 ^9 ?& ^, R  set num-cars-stopped 0& ?6 u9 ^3 B3 ?! f- s$ B0 d
  set grid-x-inc world-width / grid-size-x
; G- {- k% e, ^  set grid-y-inc world-height / grid-size-y
7 r/ _: s7 l% y& X! N; f) e3 O# {- S: }- S, a# _
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary7 |, F, T- N' W
  set acceleration 0.099  E8 w7 g' m$ b
end3 d" A. `' X* C' Q5 |& H1 _% @

8 O! a, H% a2 s/ S8 ^;; Make the patches have appropriate colors, set up the roads and intersections agentsets,3 l  l+ q4 V6 u& g/ J. A( b" d
;; and initialize the traffic lights to one setting# f5 n$ `3 ~) N4 J1 n' [5 o- Y
to setup-patches) W4 F/ l/ d. x( r9 ~
  ;; initialize the patch-owned variables and color the patches to a base-color
0 J$ ^( k: b, {' r$ J( u, K  ask patches
/ {6 \* E: v5 n( @5 G  [3 t4 P# {& P% Q, t0 o' `
    set intersection? false& o- m3 u* Y# I
    set auto? false
  A% L0 C6 o' H6 k( Y    set green-light-up? true$ I; ?3 }% n; Q  Z( x3 d/ U! r" }
    set my-row -1
  d8 E+ [8 W; O    set my-column -1* [" M" B4 [& P2 C- O
    set my-phase -1# l; V# `$ _, y5 u& x7 u5 `- _
    set pcolor brown + 3
2 X& M% n; V7 o0 ~+ _4 \( ?  ]
* S2 Y, o, Q0 n5 B2 T$ _5 M7 c# K% ?" a& z0 n5 X
  ;; initialize the global variables that hold patch agentsets
" \! w& U7 k) a. ~) c  set roads patches with
# \  \  O; d. w9 p% V& q% I    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 t2 C- T9 k2 ^! d
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& D1 J5 B& a' N5 `( d6 N/ Y2 ~6 e  set intersections roads with
' B: x& q6 q/ A- R. n% r    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
. {% H1 t/ |) [1 d! E0 Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 R# j2 U% }1 w/ t

* Z( N( Q& n+ b' s. r+ w  ask roads [ set pcolor white ]: R$ N$ v4 s; f/ a' F0 b: a
    setup-intersections
# D5 v4 }7 D4 s; v( D. k1 ?$ m7 B0 Cend
0 Q( z  c4 h  L其中定义道路的句子,如下所示,是什么意思啊?
# H. n- Y+ Y, ~ set roads patches with
4 V, Z8 c6 L; N# r7 ]( [! O: x) q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 e) z& W7 t8 d( u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 c' A3 ?: X  |+ {
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-7 07:38 , Processed in 0.016713 second(s), 15 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表