我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:* b% u/ w. [1 z6 r+ z/ e
Name = (WCHAR *) L"Poke";! R% x" c* m: j4 h" C
, p* T8 M* v' g0 z: S* ~ hr = m_pDisp->GetIDsOfNames ( 2 X6 D1 B2 U) B0 Q$ _/ t# | IID_NULL, // reserved& V! _- m8 i. z, G' \+ r, q) b
&Name, // Array of names to get IDs for l, n; r" j# _2 \/ M+ S9 y
1, // # of names in the array) M0 e3 V! D, O* x# k7 i7 B
LOCALE_SYSTEM_DEFAULT, // System locale# x+ G+ s' z$ \; @0 T0 l0 X
&pokeID); // Array of IDs to fill on output% _0 j, ?$ F. z4 B
4 k$ e* S, { N; d2 L* \ if (hr) % J/ t& O {2 A: D1 c {+ s8 E: J9 E& n& `1 L
MessageBox ("Get Poke Unsuccessful"); " t2 m" A- V2 K; j return; 3 F- t! ], O0 k" p8 ~3 A0 H C }& i' J6 V7 I" s/ M8 c4 f; H
* @; K, {% j9 N- I, v! H/**************************传递数据给extend**************************************/+ N `; { L0 r
pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); & V+ T$ M5 t1 J, x4 K* S9 M! K 9 b! f4 h/ n f6 W9 g( k4 M
valueStr = SysAllocString((WCHAR *) L"1232"); 4 D8 m; c* A" ] VariantInit(&pokeVariant[0]); * c: I8 h7 w; x7 _7 E# L6 \
pokeVariant[0].vt = VT_BSTR;; u+ X+ ^& F* I1 T6 D% k. s2 n. x: y3 m
pokeVariant[0].bstrVal = valueStr; $ d7 l3 p' a) h% I$ J% T% `5 W& g$ R9 P# N% ~& ~
itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0"); 2 A2 y" z1 v1 U5 T' K" S VariantInit(&pokeVariant[1]); 3 g- u. J. o( m4 P$ F+ m* @
pokeVariant[1].vt = VT_BSTR; 1 F7 i6 ^1 k' [ pokeVariant[1].bstrVal = itemStr; , m r; I6 L2 s' v8 q' a9 _ 5 h3 G# P6 E# x& w topicStr = SysAllocString((WCHAR *) L"system"); ! h" \& B2 `$ J, Z- e) T% d! R VariantInit(&pokeVariant[2]); 5 E7 \1 ^$ Q* H& Z pokeVariant[2].vt = VT_BSTR;. `& I2 A. q1 W8 @5 R
pokeVariant[2].bstrVal = topicStr;: E% y" R. N# k. o# _* t9 W
, W s" x' V( \// Set the DISPPARAMS structure that holds the variant.* z, R: T4 O W6 m. p
$ s+ D* V, G3 m) ~6 s3 o dp.rgvarg = pokeVariant;- D! C0 o! J f* Q4 [
dp.cArgs = 3; 4 O7 t0 v h/ S" y7 s+ f! F# H dp.rgdispidNamedArgs = NULL;4 ?) g7 G6 v+ l5 ^
dp.cNamedArgs = 0; % H/ X/ L4 ~+ R3 g% K1 d/ d, Y5 o% Z$ Z$ P0 T# D4 Q4 j
// Call IDispatch::Invoke() % c0 l% u* J6 v3 N/ Y- V! S6 l1 Y" E7 y
hr = m_pDisp->Invoke(' x% w# e) b. h o% t" ~$ ?
pokeID,+ `5 O" H2 Y' J( ]: P
IID_NULL,1 y3 l; z% N; ^
LOCALE_SYSTEM_DEFAULT,* _4 e: S3 v8 F/ Z$ O, x
DISPATCH_METHOD,3 B3 T* `) l D% k/ Q
&dp, 7 O3 p: x/ u- e1 J0 H NULL,/ ]% v0 Z! P) t
&ei, 5 A0 U2 W& @! l6 x &uiErr);0 Z6 S: l6 V9 y* D. R