我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:8 F$ |8 B: C P4 w Z
Name = (WCHAR *) L"Poke";2 i* s: j: Y& Q; c6 X( D! P: x
U; m8 G4 Q$ v4 o/ ^# v0 ^8 \ hr = m_pDisp->GetIDsOfNames ( * z1 g* Q; n2 X3 `4 \6 h IID_NULL, // reserved & r/ D% N3 s$ O9 i &Name, // Array of names to get IDs for9 X8 ^2 w- x, d
1, // # of names in the array " e( a# `" D7 G" w b# x LOCALE_SYSTEM_DEFAULT, // System locale5 h1 G" v1 j' _! ?
&pokeID); // Array of IDs to fill on output/ w* H- ^: J+ {) h, p) w4 f$ O% i
3 U8 W* [3 f! W8 v9 _1 V4 p if (hr)& c* V/ W: | j. ` T8 r
{ % Q2 p5 K5 T0 o U MessageBox ("Get Poke Unsuccessful");- [6 p5 t9 o& w' `1 L# |
return;0 E. I4 V4 s" I
} * x5 o% b+ {7 {! D# O# Z # J& R, K- J5 [/**************************传递数据给extend**************************************/) g2 ~( b( _6 y' Y. F
pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3);) ]& H! ]0 a" x8 s4 X& v! I
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valueStr = SysAllocString((WCHAR *) L"1232"); 3 `% x6 Z5 H# }' { VariantInit(&pokeVariant[0]); * W) B9 F6 O' s pokeVariant[0].vt = VT_BSTR; ) d8 a% J+ N0 T, o pokeVariant[0].bstrVal = valueStr; % O9 X! z9 e/ J * r+ I/ ]. U* o) h% ~5 w4 { itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");# S: q( f8 I, y, q8 `
VariantInit(&pokeVariant[1]); 3 z8 y5 V( U2 _; W+ \
pokeVariant[1].vt = VT_BSTR;- Z1 @+ e5 P" }- {
pokeVariant[1].bstrVal = itemStr; " g9 N7 [( v) Z+ @6 j0 v# B+ e 1 _$ q' k' x5 l7 }, B( i4 @7 | topicStr = SysAllocString((WCHAR *) L"system");7 j+ l. C& k, {) \; _/ `9 Y
VariantInit(&pokeVariant[2]); % B" p% u3 x$ |' V @
pokeVariant[2].vt = VT_BSTR;" ~( {. l4 N! q6 j
pokeVariant[2].bstrVal = topicStr; # u) V. B% ]% u$ ^- _ ; T9 ]: C5 s/ i/ B" q& u; k, l// Set the DISPPARAMS structure that holds the variant.# N( w& g/ ~) ?. e4 s4 O, @
, R0 s* A6 S# b dp.rgvarg = pokeVariant;, d0 d3 g3 a. `; k# Y
dp.cArgs = 3;4 v& q% @! o* I& \9 H7 e
dp.rgdispidNamedArgs = NULL;5 ^5 k: N1 l7 H5 H, N5 W
dp.cNamedArgs = 0;2 s# C, K6 B+ b% L, t
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// Call IDispatch::Invoke() " M+ i8 t2 E3 s! l0 n% I: @9 m; i, {: P3 B) k9 s
hr = m_pDisp->Invoke( - B. E9 `# h) e pokeID, m |2 X3 t& ]+ d5 D IID_NULL,* {+ d+ W* s: d) R0 `& i
LOCALE_SYSTEM_DEFAULT,) q% f1 N; ?: D+ Q- P/ p
DISPATCH_METHOD, : |# Y. }& O. O/ l1 u &dp, B" u4 C3 e! s+ x# H+ m NULL, ; e! p: @ T* i: q' t7 R, c; | &ei, T) r, k* D& X0 G+ E+ a &uiErr); 9 Q1 a% \$ m+ C7 @3 a9 B ( O8 x9 ^% D; T$ a! Y SysFreeString(topicStr); 0 i/ y" T# g, P8 O SysFreeString(itemStr);) S: M+ s+ s$ K1 y ^! a: o
SysFreeString(valueStr); 9 p! x8 a' y' B$ O! N; `" V ' t" P* t) g0 T& \现在这个程序可以实现将1232这个数据发送到extend,extend有一个对话框弹出并出现1232这个数据,不知道这个对话框为什么会弹出并显示这个数据??? # f1 ?1 J) _3 H% P" G9 d# B/ H此外我希望将这个数据赋给extend程序里面的一个变量,请问如何实现???? 4 K: g' q6 c- e2 Z. W6 b/ |2 F# M1 ^0 L. {
0 f0 g( b" X7 k. n7 E5 X7 b, O; i3 y2.这是request的程序) p6 `7 {: u0 i6 C0 q/ \
// Request a value from Extend: q8 u& G. z' o
//1 b6 ^: D6 ]% r8 q) ?) J* W) d$ ?
// Initialize the variant that will hold the BSTR. Set the variant's4 T. r4 S, v7 I- u
// type flag to indicate the fact that this variant holds a BSTR. Place the ' y+ }& Y* f$ d# T. V( i0 @8 M// BSTR into the variant structure. + b* e6 v: @! h; m" h, |7 p- u; D1 n5 Y5 c" s
requestVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *2);' W% P) i0 H" d. E# W/ h1 E
* {. h/ e) a+ @+ \( i itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0"); ( _, T; G5 Q9 ]" R$ ?8 x VariantInit(&requestVariant[0]); : f5 d" e( W5 A" Y( e+ v% x& w
requestVariant[0].vt = VT_BSTR; % b5 {' L6 K1 B5 y requestVariant[0].bstrVal = itemStr; $ C5 X3 P! g/ U% _) T/ l& J! K4 t8 Q& ^
topicStr = SysAllocString((WCHAR *) L"system"); ( q9 s/ S' H$ j: \! `1 k VariantInit(&requestVariant[1]); O6 Z& n8 p! a/ @! M requestVariant[1].vt = VT_BSTR;; f T* E# `$ X3 C" S$ P { H
requestVariant[1].bstrVal = topicStr;) M4 {' ?/ l2 V, D+ ] f
/ d0 T! s% J) K$ x z7 Q2 {! Y// Set the DISPPARAMS structure that holds the variant. , H6 Z, v9 {: }/ _) T4 A- W8 \- C . O% Q8 S) d y1 d dp2.rgvarg = requestVariant;7 m& v% V i& b# y1 ^# U/ q
dp2.cArgs = 2; + g( a: v4 N, c% \0 H$ a: I dp2.rgdispidNamedArgs = NULL; & @$ H% E$ E1 ]8 ~6 A dp2.cNamedArgs = 0;- ~/ Z3 M* f! ^4 y$ v" O
- D8 d/ e. m/ k3 e# a5 b var.vt = VT_EMPTY; + t8 z- d9 c4 }4 }( t, s8 e" J# Y, R4 g- y& p2 Z
// Call IDispatch::Invoke(): E! G9 D* A; q6 D( O8 B- B