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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 i( @( x: I! }" ?, w9 B" t
! s3 z+ s1 |9 w7 i4 l: e4 G public Object buildActions () {: {6 l4 F" e8 j5 w4 G, {
    super.buildActions();; u2 g  m8 {. u9 }  x0 r
   
# E: m' V! M: F* r' Y2 |% J. G' q    // Create the list of simulation actions. We put these in; u( d- Q: L2 o5 X: ^9 }5 Q# }& h& j
    // an action group, because we want these actions to be
: I4 U+ V$ w! ^0 _$ d1 S    // executed in a specific order, but these steps should/ r  {) G" X5 a; [, w1 _
    // take no (simulated) time. The M(foo) means "The message5 n4 G6 o+ t4 o7 }; `
    // called <foo>". You can send a message To a particular
! U; |' k% M0 a) F+ ^1 Y- h; w  z! o    // object, or ForEach object in a collection.
( G9 }( @8 C4 F2 [        
& X! X5 c$ o( D& n    // Note we update the heatspace in two phases: first run
6 h  {" h; x; Z$ D* g+ L    // diffusion, then run "updateWorld" to actually enact the/ H6 |' u) ^8 @! X' T* C
    // changes the heatbugs have made. The ordering here is  H1 u" `& Q; U& ?# C! s- G6 J
    // significant!5 m( Q' Q- ]" ?7 k- F2 {0 e& J1 G
        " l/ F! ?( V; U1 a" ?
    // Note also, that with the additional- x% K# v& I1 o$ H; R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% ?4 }9 J) {7 p. X; M8 _1 U+ Q
    // randomize the order in which the bugs actually run8 e, [) T3 H/ y+ A* J7 @1 L
    // their step rule.  This has the effect of removing any8 T, l! c( }1 E9 d% U
    // systematic bias in the iteration throught the heatbug6 f. T% H5 u# o' G/ o6 `5 T
    // list from timestep to timestep
: t7 x3 l+ y$ U        
0 n( I. _3 \+ D3 G( i8 K2 g( U    // By default, all `createActionForEach' modelActions have
4 U3 _8 ]$ [5 o6 l4 X( ^; c    // a default order of `Sequential', which means that the
/ Z: Z, t# F: a8 \! d    // order of iteration through the `heatbugList' will be" h8 q" j- q, u3 d
    // identical (assuming the list order is not changed( a; b% }* Y6 u* J
    // indirectly by some other process).
4 K' ~# Q( _( _/ `" Q2 [! C    & H0 b7 Y: H1 l  {3 T! M6 l
    modelActions = new ActionGroupImpl (getZone ());
0 S. o; U- P) i3 ^! w
9 }+ _' d# \# `3 Y. Q! H' o    try {
- j* S! N7 r# \3 \) `7 g      modelActions.createActionTo$message5 W/ R. m& Z+ l  v+ u/ v1 F/ w
        (heat, new Selector (heat.getClass (), "stepRule", false));( L; e6 J5 F0 }2 [% N* A2 P
    } catch (Exception e) {* F. V0 T( I% C* @1 M5 L7 g
      System.err.println ("Exception stepRule: " + e.getMessage ());$ R3 Q- l5 I9 C+ K1 i7 V
    }
& z$ b9 t! o- \/ _. w4 G& y0 d# H7 Y! D- H+ U3 W" j
    try {
) F' f" m, n- z0 W3 y1 _- `      Heatbug proto = (Heatbug) heatbugList.get (0);
/ e+ u0 E- `5 [* P  E* E8 @      Selector sel = * U: c) c3 _1 H/ e: e, x
        new Selector (proto.getClass (), "heatbugStep", false);
% i8 Q- B! T: e: E& [" h1 c& V  p( g      actionForEach =$ `% |. b# s. J* R6 n8 B
        modelActions.createFActionForEachHomogeneous$call
; N* t9 O$ K: ?# h8 y8 s7 X/ S        (heatbugList,
5 i4 z0 `; u+ O+ I) c! x         new FCallImpl (this, proto, sel,3 m# u  [6 P, r; J5 K! ^; m
                        new FArgumentsImpl (this, sel)));/ c! F3 v3 i3 z
    } catch (Exception e) {- C& a) Q, [1 V& a$ S
      e.printStackTrace (System.err);7 o( R5 y  h' q" g
    }
) N1 h: r/ `9 V. b( n- g# @- i   
. T$ B& v0 _7 y& `    syncUpdateOrder ();- r3 O4 f/ K8 t9 ?( Y

& T! m3 C# J  l    try {
/ e* K/ f3 C7 q- P# e5 P      modelActions.createActionTo$message
7 e) L- ^( t$ \) I4 {' H' l* V0 ]        (heat, new Selector (heat.getClass (), "updateLattice", false));9 j  n6 ~, r1 |& ~" ?# `1 }
    } catch (Exception e) {* c( A5 o# R7 X7 _& X  C2 C3 z, u
      System.err.println("Exception updateLattice: " + e.getMessage ());
" z$ _1 }  g6 \: V4 u1 D    }0 T) \; X$ ]* j1 B! v' f9 v. n
        
: g* P2 J/ o7 a( n$ q    // Then we create a schedule that executes the8 }5 \2 U" f2 n9 j% ?7 ^
    // modelActions. modelActions is an ActionGroup, by itself it
) C! Z" m  ?: t: L9 W    // has no notion of time. In order to have it executed in' w9 w3 G) h9 ?
    // time, we create a Schedule that says to use the1 b# R% o' c6 O. ?3 v; ^2 p
    // modelActions ActionGroup at particular times.  This7 _, K) ]( R5 p3 _# d! B3 o
    // schedule has a repeat interval of 1, it will loop every+ S  f8 y! K0 s& M3 l
    // time step.  The action is executed at time 0 relative to
) f- Z# `& W9 l$ E    // the beginning of the loop.' j, j* Z5 A) @0 b) E: N
3 H  H4 l. ~0 g: e! D$ T% z9 [1 q
    // This is a simple schedule, with only one action that is: \( m. w- `0 C, d
    // just repeated every time. See jmousetrap for more
5 d8 L; V1 l0 F" y! P- a9 S& U    // complicated schedules.
7 a  d1 S+ Q) m9 K& X2 ~+ y+ X  6 j! c/ V/ D8 W7 h3 \+ H# A) @8 ~
    modelSchedule = new ScheduleImpl (getZone (), 1);' r9 I# o& v! N8 \. K: l+ e) r4 h
    modelSchedule.at$createAction (0, modelActions);
9 l6 C+ L* t+ U/ r: T$ k        
# G/ n" C; D( ]4 m    return this;- R  N: R2 {) l" l: c  l3 B0 E$ H6 [
  }
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