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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; T5 e2 m5 `/ D9 q1 z7 A: }) q5 {' t
public Object buildActions () {7 @2 U6 z; z7 p
    super.buildActions();, E, ~) r4 q6 L  n* o  B/ L
   
6 ?  p' S8 L8 I( j3 n% o: d    // Create the list of simulation actions. We put these in( I- L/ m9 V! G7 J; P
    // an action group, because we want these actions to be; u) w" D( m5 P: W7 G4 \
    // executed in a specific order, but these steps should
! s; e3 v+ Y0 r- f+ v    // take no (simulated) time. The M(foo) means "The message) j# Y. z* ]/ Q  b3 g/ X$ ^8 T5 \
    // called <foo>". You can send a message To a particular
; l" `" Y/ c; ?- Z  m    // object, or ForEach object in a collection.
3 o5 I  T! [" |: r+ E+ u" o        
1 w# j' X' U* f) Z    // Note we update the heatspace in two phases: first run
# p2 C7 n" O* p3 w  R    // diffusion, then run "updateWorld" to actually enact the
( v& r" a/ Y" v$ J. f# ]    // changes the heatbugs have made. The ordering here is& i% y, W, P, S5 A; {
    // significant!' v6 S4 `3 [5 r# @8 }0 Z
        
  H, \1 h6 S: j" ~% l    // Note also, that with the additional
8 R" y8 C# h" A1 C; t' w" s' T    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# o0 a8 J" N1 i    // randomize the order in which the bugs actually run
, _( Y! I+ P# V3 J0 N. P: {" Y( a    // their step rule.  This has the effect of removing any' S2 d' t0 w2 ^, e' A
    // systematic bias in the iteration throught the heatbug' F7 ^) a4 D" D4 u# I
    // list from timestep to timestep
: @( H9 {, p; z- t! N* F        8 y! @3 W+ j$ v4 U* [5 R9 M
    // By default, all `createActionForEach' modelActions have$ x& T9 q& q! L: h1 B
    // a default order of `Sequential', which means that the' a- C- C8 J' ?  H# j, o1 `/ j& M
    // order of iteration through the `heatbugList' will be0 E! \: c& z5 N( u! ]
    // identical (assuming the list order is not changed
( V- a" @, L. N9 I& x7 N' Y    // indirectly by some other process).
- b( h: i/ D' a    7 F' C6 W3 G( G0 Y
    modelActions = new ActionGroupImpl (getZone ());9 W# w1 }* W; k" _

/ O# q( r3 P/ U6 Q9 h+ R# i# q5 {    try {
" l  Y8 l: h$ v, |  k      modelActions.createActionTo$message# ^( e7 `9 V6 \( x$ k  [1 v. V
        (heat, new Selector (heat.getClass (), "stepRule", false));
8 @5 m4 ?' h4 b6 X; o    } catch (Exception e) {8 R' M' F1 I& M, e3 y
      System.err.println ("Exception stepRule: " + e.getMessage ());
- U; ]: |3 ]1 ?# U% [. f, B    }
% r, O" q. x4 X1 t6 k# E/ s0 Z
; C& J( j1 K: l( m    try {% v4 m; B8 o/ r* m. S2 y6 B
      Heatbug proto = (Heatbug) heatbugList.get (0);  T+ r# r+ ?5 F6 n
      Selector sel =
* [+ I3 M& M. X: D% d& r& }        new Selector (proto.getClass (), "heatbugStep", false);, O: c; {: [' R6 _2 N; j- F
      actionForEach =
$ b5 Y- G- I1 R& {1 c, @8 @        modelActions.createFActionForEachHomogeneous$call
) O5 z  Z. R+ \8 B( ]* W- C+ C        (heatbugList,
. V- N: A2 }# e8 D0 {( A         new FCallImpl (this, proto, sel,2 K/ q3 _0 ?  i5 J6 J
                        new FArgumentsImpl (this, sel)));
9 [! [, V% m9 n- K# a: z    } catch (Exception e) {
7 ~' D3 p5 N* L* x+ t      e.printStackTrace (System.err);8 y' t% q; j3 Y- ?# M1 n6 X7 u
    }
) ]1 P4 I+ E9 h0 T( |    " T0 _; M0 `& k) C7 W. ]6 F
    syncUpdateOrder ();* ], ~# h# J/ V, W

, ~) B! n* m# Z3 y  a    try {! f" p- K0 c- P2 |+ ]
      modelActions.createActionTo$message
7 H8 V; |6 n% Y6 X        (heat, new Selector (heat.getClass (), "updateLattice", false));
( L$ P7 J  S8 R1 N2 j. U, v    } catch (Exception e) {8 M  C& `  `- L$ b6 |' {
      System.err.println("Exception updateLattice: " + e.getMessage ());' z" s6 _  T' h, K# r/ S
    }
& D& P# [5 E" n) m9 r9 v7 j        
& @8 Y, ^$ x6 M" c# x/ h/ ?    // Then we create a schedule that executes the# Z) s7 h' G+ a( D3 a
    // modelActions. modelActions is an ActionGroup, by itself it
$ e) c& C/ [/ a6 w; ^& a* A1 v    // has no notion of time. In order to have it executed in
, E/ z5 T' K  Q& V7 P% f+ r$ w& \    // time, we create a Schedule that says to use the
/ v" s' y5 B; `    // modelActions ActionGroup at particular times.  This! H" n  N8 R3 U5 a% V7 U
    // schedule has a repeat interval of 1, it will loop every& V6 i+ W) c$ ^: F
    // time step.  The action is executed at time 0 relative to
- ^! H& P$ W. J% G' Z    // the beginning of the loop.4 }0 S+ _; t  s( e' y9 X
# Z2 a" x3 G" V9 I  G
    // This is a simple schedule, with only one action that is
/ ~' E# G8 ]1 v7 o- x    // just repeated every time. See jmousetrap for more
5 K0 U! ]" ?% o; N1 c: v0 L    // complicated schedules.) k5 O% g- ^% l/ l; x& T
  9 ^3 b5 s# X9 a" q5 O) g5 B% ^' `/ F
    modelSchedule = new ScheduleImpl (getZone (), 1);2 v: ]! a% e4 V
    modelSchedule.at$createAction (0, modelActions);
% Y3 n$ \+ L' p: f8 f5 D        ! x! q. S1 f9 d0 t( `( F: ~" [
    return this;
7 ]: }+ N% ?1 o, ]  }
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