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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ j2 z$ d8 m8 D5 h/ u$ R
7 Y1 T# N8 D. ^2 j7 J: j6 J
public Object buildActions () {5 z0 z) E' K. @1 @+ N; r1 p& a
    super.buildActions();1 @% A- o  w# X* L% V) D! h! S0 n
   
7 K* J# N& O8 L/ R    // Create the list of simulation actions. We put these in, u. V7 a- _' }9 p; Y2 N  s
    // an action group, because we want these actions to be) r  ?- \2 ]! H
    // executed in a specific order, but these steps should
8 M: j0 b7 t$ N( Y/ F$ C    // take no (simulated) time. The M(foo) means "The message
4 F5 [1 T/ E) h* a# g& ~* W0 }- [    // called <foo>". You can send a message To a particular
. s2 T3 m! w5 Q    // object, or ForEach object in a collection.
2 Y/ F9 x) {/ B  p# w        0 P+ |8 }1 |% W0 b2 e& l. l
    // Note we update the heatspace in two phases: first run
% y; w* w! P) u4 `. j    // diffusion, then run "updateWorld" to actually enact the
% r$ n2 D/ e" N$ p  _$ J' @    // changes the heatbugs have made. The ordering here is
6 g2 E' e" j' `0 U    // significant!
% b" d7 l0 W' B% D: h: d; R  g+ ^        - o, E/ o6 X5 \0 _
    // Note also, that with the additional
* O; F% d  ~9 K9 a6 }5 `* \& t    // `randomizeHeatbugUpdateOrder' Boolean flag we can; Z$ H  P0 q2 [. ~
    // randomize the order in which the bugs actually run
9 l* [" S5 @0 D+ [. d4 D    // their step rule.  This has the effect of removing any
* z# @) u  b/ _: C    // systematic bias in the iteration throught the heatbug
! o& S# c# u1 Z2 l+ ^1 ~' c, p    // list from timestep to timestep/ R; m& J- [' z9 ]6 w. B- x
        - [; L) }# z! k/ A2 R
    // By default, all `createActionForEach' modelActions have5 O$ k% ?, D$ [5 o0 u3 y3 Q. @
    // a default order of `Sequential', which means that the2 Z: ]4 x- [6 _' C
    // order of iteration through the `heatbugList' will be( Z2 D6 R- ^1 ^% E4 N/ i$ y
    // identical (assuming the list order is not changed3 W- @) F; w2 }1 P% e( ]; Q
    // indirectly by some other process).
7 Z4 }/ b6 {% i9 D9 I- N0 p    4 K* T( i! s% L0 A0 R
    modelActions = new ActionGroupImpl (getZone ());
* D) t4 [- k4 u/ B  l5 x% B5 M. s6 d: M9 W, A1 H
    try {
) Z  k9 Y1 @0 k% d! ?" s      modelActions.createActionTo$message& T. w' m4 ~1 C# D
        (heat, new Selector (heat.getClass (), "stepRule", false));
5 g9 v' |( e# w    } catch (Exception e) {
, @9 |7 d, t- M1 d6 }( x, G      System.err.println ("Exception stepRule: " + e.getMessage ());8 @  \- U' y/ y, @& p8 e
    }, l$ k( k! x2 E0 u

- n! X  M+ e- g0 Y9 E    try {8 W8 `2 r1 ]# x4 }2 Z+ E
      Heatbug proto = (Heatbug) heatbugList.get (0);
6 C; q: o& ^1 t9 ^, Y% K      Selector sel =
/ q( ]5 t- a! V4 G' h. U        new Selector (proto.getClass (), "heatbugStep", false);; s" K/ I8 F7 Q! F7 c2 r
      actionForEach =! Y6 q3 k* \- T8 K. j+ l/ W+ ]7 O
        modelActions.createFActionForEachHomogeneous$call+ Z( d* c6 T0 Q' h$ ^) l5 @
        (heatbugList,  G/ T* _) \9 l8 a! `# j
         new FCallImpl (this, proto, sel,- u9 Z+ k+ ?% \0 c/ Y  o) J& k" w( @6 e
                        new FArgumentsImpl (this, sel)));: Z' x4 S% A/ Y/ _  j" X3 ~3 Y% \
    } catch (Exception e) {4 b/ E  B% J; e: f
      e.printStackTrace (System.err);
/ D$ m( D) Z1 L! s    }" s9 W6 K! d4 c# i5 K
   
. X6 Q- J% C( Y    syncUpdateOrder ();4 I$ Q3 x/ N9 A- a5 ~" g; ~, Y+ H! S
  `% i4 N2 `5 E$ ]3 ]
    try {* G- L% X0 j/ v/ W% g
      modelActions.createActionTo$message 0 P6 e" a. J. S' {/ D. I4 T
        (heat, new Selector (heat.getClass (), "updateLattice", false));' j. W$ U8 `" P
    } catch (Exception e) {) o5 u& Z% [$ C% J. D5 |7 |
      System.err.println("Exception updateLattice: " + e.getMessage ());
6 \: ?" Z9 z1 d# I; m    }; |; m$ U4 Q( l! |
        3 F# u+ _! b+ W/ L  e( o
    // Then we create a schedule that executes the! C+ F( D# Z' _' m; D
    // modelActions. modelActions is an ActionGroup, by itself it8 I* g3 k& U3 j
    // has no notion of time. In order to have it executed in& V8 h, q& x9 R9 @* K
    // time, we create a Schedule that says to use the
. a# A$ Q. z* D  V  Q* @2 K/ S    // modelActions ActionGroup at particular times.  This
' s7 g1 _. k& j1 |' X. I* z    // schedule has a repeat interval of 1, it will loop every9 A5 d3 M; U2 d) ^5 ^
    // time step.  The action is executed at time 0 relative to5 m% x) A- F% o" d5 g
    // the beginning of the loop.0 c8 b6 u0 w0 b$ R/ u( c# x2 [3 |3 c
2 D( l9 g' P4 S  `; v0 i4 F
    // This is a simple schedule, with only one action that is& h7 k% |0 L( A' W
    // just repeated every time. See jmousetrap for more
. F, d8 I$ Y- P    // complicated schedules.
4 B/ v3 H. j4 e8 P: _  " L8 d" l7 Q. V4 i
    modelSchedule = new ScheduleImpl (getZone (), 1);
  Z; j; X( J! u8 p- f+ x, @    modelSchedule.at$createAction (0, modelActions);
0 C  y- O; s' M. E  l8 O! I        ; {6 \4 d0 M* f
    return this;9 j8 _+ r/ B, W
  }
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