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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
* o  ]/ Q( q* o! ~* x: d1 Z
1 X( n. U* X8 t public Object buildActions () {
8 W2 }2 q% D2 _* c1 H# V. K8 f3 w    super.buildActions();
% w: S% z4 Y& }6 x- W; y1 j. G0 P    / i3 a: |& Y6 m5 v
    // Create the list of simulation actions. We put these in1 @+ {- H1 R1 S- f/ b8 W
    // an action group, because we want these actions to be3 L/ I, e( j6 P- R, Z1 v7 n4 {. f
    // executed in a specific order, but these steps should
) E! g6 G6 x; ~$ Z    // take no (simulated) time. The M(foo) means "The message
- D, t' `4 X: z# ]: z    // called <foo>". You can send a message To a particular
6 U- [" u$ \9 R  p. {2 h6 e    // object, or ForEach object in a collection.# s8 K0 |# e2 C$ K
        
' k! ?; O3 M6 u$ Q7 C# Y    // Note we update the heatspace in two phases: first run
/ [, J$ D) h0 v- f. F- I    // diffusion, then run "updateWorld" to actually enact the" N+ q2 |8 K9 P: _3 k) \9 u, Q
    // changes the heatbugs have made. The ordering here is  ]. r2 Q" B4 V# V1 A
    // significant!1 _6 U4 {; R% I; g6 S, k, {
        
; |4 C6 r* b" @" p: \) `    // Note also, that with the additional
9 Y1 j0 B( D. i    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# g+ F. @* x" x7 K3 D    // randomize the order in which the bugs actually run8 Y7 q2 H  }, E& y, N* q2 ~
    // their step rule.  This has the effect of removing any
) V5 }; l( \% b% `* r+ [3 A7 I    // systematic bias in the iteration throught the heatbug/ ]% b) |3 Y' e
    // list from timestep to timestep
$ H7 t2 J9 o* O# E; P  z6 L, y        
& g% E" H4 B; |' ?    // By default, all `createActionForEach' modelActions have
& P$ ?2 l5 G5 f" O8 }$ x0 u    // a default order of `Sequential', which means that the8 |( b) v% h4 s  A' r5 r* p
    // order of iteration through the `heatbugList' will be
( N' ^9 |0 ~- K: y6 v0 z    // identical (assuming the list order is not changed/ @. y$ d7 D/ S) P( ?
    // indirectly by some other process).# M, H+ g" R0 B+ K0 `
   
6 F$ f$ A" z( Z( e1 Z2 V. |    modelActions = new ActionGroupImpl (getZone ());# Q1 Y7 A# H0 Q: o* `8 S' T% k
2 O4 q" w9 C3 J' r* K6 t
    try {; L- ^) {8 ?+ h6 Q, j0 _1 w5 E- H
      modelActions.createActionTo$message
0 ], l3 c" l& O1 Z# u3 L. O        (heat, new Selector (heat.getClass (), "stepRule", false));
4 Q. A% E1 ]2 U1 a; C% ^    } catch (Exception e) {
) c) \+ o2 B: a5 z* m+ ^      System.err.println ("Exception stepRule: " + e.getMessage ());- H  `1 _3 G! s8 N# i5 j) V: h
    }) a0 t2 X( ?) Z, b
9 \5 a& Q1 Z& g5 o* j$ k
    try {6 D% r  [  F. g9 J' e+ F2 e- [
      Heatbug proto = (Heatbug) heatbugList.get (0);7 r1 @, t  Y8 m: f- T! v/ P6 b4 {
      Selector sel = 7 R' Q) m: r2 @: G4 h+ N) h
        new Selector (proto.getClass (), "heatbugStep", false);; Z4 V4 F! H# H6 |" ?" U
      actionForEach =4 {: ~" s6 a8 A3 B# J
        modelActions.createFActionForEachHomogeneous$call5 G' s0 G2 i- T* h' x
        (heatbugList,, s% U+ Z+ F$ E) t
         new FCallImpl (this, proto, sel,
& [3 B9 b4 L& o6 Z3 d$ F0 U                        new FArgumentsImpl (this, sel)));
. k/ ]5 N- l3 J! Y( v) c    } catch (Exception e) {) T2 C3 p- `- g* S' u  V8 A4 U
      e.printStackTrace (System.err);2 y7 Y. s- Z5 K
    }- H1 Z, r2 z6 E* j
    ( F, ?+ D/ n6 U' l7 G+ {
    syncUpdateOrder ();
! c" C1 H+ q& `' s" A$ h. ~$ _# I! i8 |
    try {
# X6 r; B& T% W) I6 U2 V  r$ W" l      modelActions.createActionTo$message 1 C# n$ m) w. _9 b. M
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& E9 q+ g8 a( T* B* T7 r; s    } catch (Exception e) {, U9 D) ^9 a! h* ]7 X$ j" J7 ?
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 `& N! \7 t2 S    }
8 h+ x% S9 S8 m$ S0 L        
0 i' Q! `. e! L; {. }    // Then we create a schedule that executes the
- r! b' X% n- `* u2 M    // modelActions. modelActions is an ActionGroup, by itself it- W  k' Z+ Q, U( ^, P( s& L0 c7 ~
    // has no notion of time. In order to have it executed in# G2 A/ H/ K5 H* n0 F/ G
    // time, we create a Schedule that says to use the, Q3 z- o9 d+ v8 O9 S) s0 j
    // modelActions ActionGroup at particular times.  This
4 R; O5 `3 c/ ~3 c% x- f4 F    // schedule has a repeat interval of 1, it will loop every
7 K; S% P* Q8 [5 l" F    // time step.  The action is executed at time 0 relative to
3 T! S) x4 A1 q    // the beginning of the loop.3 n$ P, {& [) @  G

' w9 x& E$ l0 r# l    // This is a simple schedule, with only one action that is
( A6 P1 v2 \- ?7 z  Q1 M    // just repeated every time. See jmousetrap for more! q; w4 o; G; y' j# n
    // complicated schedules.& [  z( `; w+ A8 u3 h
  
' ]9 K- X2 q1 d6 L/ n8 V' b    modelSchedule = new ScheduleImpl (getZone (), 1);. ^. ?" |# Q1 I+ K, O  K
    modelSchedule.at$createAction (0, modelActions);
( \2 G( h* b( T3 F6 B6 ?# b8 H          j  |% }: g$ f/ x
    return this;
$ Y1 C& U& v. X7 E  }
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