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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) h' q! E3 l, q% r' y
" B- s5 S" F1 a$ A8 N
public Object buildActions () {
8 Q+ g8 {" s5 D$ ~2 Z7 p- N. V    super.buildActions();" {8 j: \6 W! Z; p
   
& X7 o3 {; A& g    // Create the list of simulation actions. We put these in
) X% g, h/ R6 X4 a: y    // an action group, because we want these actions to be
7 G9 F- f, m2 y4 k    // executed in a specific order, but these steps should
. x; @6 |/ f3 a, v$ p0 ]9 C& x    // take no (simulated) time. The M(foo) means "The message2 Y2 N! I7 f9 F  F
    // called <foo>". You can send a message To a particular
6 m9 G2 s7 w& K6 }3 A7 \    // object, or ForEach object in a collection.
6 d8 B; ]7 h9 P' g0 o$ N        1 b0 j9 R# I1 b; b1 l  ]4 O
    // Note we update the heatspace in two phases: first run2 v) Z" P+ b  X8 `) v8 [
    // diffusion, then run "updateWorld" to actually enact the
$ B  O7 C) w' m( V- ^    // changes the heatbugs have made. The ordering here is
5 K! K. y* ~, \9 N# [    // significant!
# X5 W  V9 E- j5 d        4 P4 k; k! ]. W8 W2 o0 j% Q1 ~
    // Note also, that with the additional
5 p+ S5 t+ Q5 [/ ~    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' }0 _$ Q( V" k) k    // randomize the order in which the bugs actually run+ M8 q3 o. M2 w8 L
    // their step rule.  This has the effect of removing any
, ~0 \$ c  ~" g# n0 g# h    // systematic bias in the iteration throught the heatbug
" b+ z9 t- Q* O: t8 q    // list from timestep to timestep
3 ]! i" P6 @" k9 s5 \6 s        + E3 _9 D7 C! _( I: B5 m. `
    // By default, all `createActionForEach' modelActions have$ E0 O( @- S( [1 c8 e% V
    // a default order of `Sequential', which means that the$ H/ r4 K' O2 q# N
    // order of iteration through the `heatbugList' will be- }1 _. R8 S; F3 \
    // identical (assuming the list order is not changed! E5 ?. f4 E2 k4 w
    // indirectly by some other process).
! @9 y% D) f7 I    4 a/ f  w+ B. {! }( m9 i4 G0 Y3 H& ?
    modelActions = new ActionGroupImpl (getZone ());
  z7 {. y# H0 q3 N! Z- J& q# q* a, g" R2 [" n- T
    try {
# H2 ~7 X, ~2 e3 K$ c      modelActions.createActionTo$message- f' `, |6 P$ Q
        (heat, new Selector (heat.getClass (), "stepRule", false));$ w/ T0 `. v3 Q$ o
    } catch (Exception e) {, R1 k) Y* J; V/ [% N' G, I
      System.err.println ("Exception stepRule: " + e.getMessage ());
% l3 J6 x9 }1 t; D# K! b/ A/ d    }
) Y2 G& b& \1 z: J6 r# g
9 f& f* T* E/ T' T1 F    try {
" s+ {6 e6 P8 F8 I& ^# K6 V  n      Heatbug proto = (Heatbug) heatbugList.get (0);
: G" B: C% o5 b      Selector sel =
5 l. j6 {6 F1 Q/ ]: _; G        new Selector (proto.getClass (), "heatbugStep", false);: R, }! }: |! e
      actionForEach =
* H0 P9 b1 @+ J$ Y# h/ L        modelActions.createFActionForEachHomogeneous$call8 v. S; L5 a% K0 e1 D
        (heatbugList,& p! D" o: U8 s+ t2 T5 H
         new FCallImpl (this, proto, sel,
& e& L' ]' Z8 B6 f' t+ x# {                        new FArgumentsImpl (this, sel)));/ T, o/ {5 Q, |* w% Z4 k
    } catch (Exception e) {
% M. P( o! g; R8 H      e.printStackTrace (System.err);. r8 h2 P2 z4 l- y1 f$ Z9 R
    }
) [/ m$ ]6 o) B( O( D3 X    ( k* o: T0 M% X4 Y
    syncUpdateOrder ();) j) G. \0 b- n& W; `8 l% Z

9 n: _8 d& i2 ^5 w    try {( n; c* A" d! P' m
      modelActions.createActionTo$message 0 a0 a! ]' E3 T$ w2 O; h. m$ j( u4 \
        (heat, new Selector (heat.getClass (), "updateLattice", false));& [6 t; W$ A( t8 z2 S7 q. O5 l
    } catch (Exception e) {  @0 u! u( P. f
      System.err.println("Exception updateLattice: " + e.getMessage ());
" f" Y: r' g/ k; v, D, {    }3 M9 ~; V' |7 t# x
        7 I9 O7 m! x  P- Q
    // Then we create a schedule that executes the  i3 M3 P+ z" D
    // modelActions. modelActions is an ActionGroup, by itself it. v+ ^( H8 q: H, j
    // has no notion of time. In order to have it executed in; e( y# B" i5 n( t5 D+ V
    // time, we create a Schedule that says to use the
5 U0 v  l  t  `6 H$ b% l    // modelActions ActionGroup at particular times.  This1 M$ x3 k0 j/ ?8 V
    // schedule has a repeat interval of 1, it will loop every5 U# E: q# z# ?" R
    // time step.  The action is executed at time 0 relative to
! Y6 p* h4 @$ ~$ t( |    // the beginning of the loop.5 y% m: b+ s) i4 g) E7 c
' k3 x, q7 C  q" y4 P( g
    // This is a simple schedule, with only one action that is
% ?; e: A( e3 X7 K    // just repeated every time. See jmousetrap for more
: P0 {& m2 _  w2 h. n8 i    // complicated schedules.
" o" I) P4 r0 S, K9 A  M4 r  
. H0 Y0 L) O. a" `8 _, F    modelSchedule = new ScheduleImpl (getZone (), 1);9 R3 C0 s" z) ~! f. |. e5 j
    modelSchedule.at$createAction (0, modelActions);
. U: g3 G' b7 }5 q% y        
4 r; `" c1 k) Z9 o7 ~    return this;
4 |' ~1 g2 p6 |! \2 a. Q  }
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