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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 @8 A7 I- N' v$ i
) f" c' @4 ^$ E- u& W5 M- \! c# B public Object buildActions () {/ m0 o  j6 L6 S% `5 G2 Y$ o: p
    super.buildActions();
( ^* ?# _5 T$ ^% ]    . s/ Z: {$ w, E6 u
    // Create the list of simulation actions. We put these in
2 p0 D7 N3 [2 D' P  L# K5 c    // an action group, because we want these actions to be9 ~1 v/ _) i! L/ G4 s0 A
    // executed in a specific order, but these steps should
, |5 |! _4 C2 z    // take no (simulated) time. The M(foo) means "The message% m7 {" p4 j/ n
    // called <foo>". You can send a message To a particular  z6 r- I+ N2 L  o6 B8 w6 s
    // object, or ForEach object in a collection.
% S' S4 G* z: x4 a        
, h! R9 O  }4 W    // Note we update the heatspace in two phases: first run- C( s' P8 C' \$ Y1 p; }* l
    // diffusion, then run "updateWorld" to actually enact the( _, w3 e) n( ]6 g% O. u
    // changes the heatbugs have made. The ordering here is
8 d2 `9 i( C; W9 L7 j2 F    // significant!3 i& b4 X# ~- P0 D4 @: ~
        
' @* G9 a$ L7 e1 e1 n, u! Q    // Note also, that with the additional
/ m0 V3 F, K  ^2 R. ^* A% b8 X- }% E    // `randomizeHeatbugUpdateOrder' Boolean flag we can' [3 l( X- H/ D) j
    // randomize the order in which the bugs actually run
7 J& y+ e7 ~2 W6 Y    // their step rule.  This has the effect of removing any/ L, p& T$ e& |  g. \% x) w
    // systematic bias in the iteration throught the heatbug
* M' E3 c2 P2 ]+ K! h    // list from timestep to timestep' K# |. }. l" c
        
6 _7 ]  v% O9 `$ u    // By default, all `createActionForEach' modelActions have& }% N4 F7 P# B* D& `5 E
    // a default order of `Sequential', which means that the& k4 O4 W' m4 [" E  l( {7 E
    // order of iteration through the `heatbugList' will be( l/ o* W& |; M. O+ l5 y
    // identical (assuming the list order is not changed
, U. W, R5 f- A4 D' n    // indirectly by some other process).  A# ]4 ?- Y! k$ M& t; s
   
# B' B; a: e4 M    modelActions = new ActionGroupImpl (getZone ());
( k8 e8 r. b5 j! `9 s
6 d6 |3 ?2 i; c$ Q6 U    try {
# M# ~! @" i4 {      modelActions.createActionTo$message
$ l' s7 b' J5 P2 X0 [1 @        (heat, new Selector (heat.getClass (), "stepRule", false));# j+ _0 A" J) A! B- Q
    } catch (Exception e) {
1 e8 H( a/ }$ l' m      System.err.println ("Exception stepRule: " + e.getMessage ());- K% l5 W9 o9 m8 S
    }# O7 x: P+ g1 g: ^, D  ]

+ `9 D! t' F- v- G% b/ K) L3 Q    try {
6 c( G7 I1 N+ O' F, ]      Heatbug proto = (Heatbug) heatbugList.get (0);
5 [( s/ k/ A' w6 {; |4 P      Selector sel = ; X. K. f3 q: S- F0 K  S, O' l
        new Selector (proto.getClass (), "heatbugStep", false);
- s! B0 E; q8 O3 b7 `. i( V      actionForEach =
; l3 w* X0 D+ V        modelActions.createFActionForEachHomogeneous$call
) }, H7 R* f, ]' O& a        (heatbugList,0 f5 p4 ^5 y  H0 f
         new FCallImpl (this, proto, sel,
5 L7 _! [/ X/ a0 y+ D                        new FArgumentsImpl (this, sel)));, _' u: L; j% S2 g: c% ]0 j$ D- x1 `
    } catch (Exception e) {
( D, Y. j& w( u, M5 O; x2 K  s7 K' F! @      e.printStackTrace (System.err);
; R3 b( D: w5 p; ]8 {1 A$ h    }& K8 [; k4 U% J) g% Q2 [9 e
    $ C- \* T2 s: t3 ~
    syncUpdateOrder ();
+ u( z1 S! L& E# i/ ^5 z! n( Y$ C8 c# v8 I
    try {# f3 g$ s8 w' Q/ B5 u
      modelActions.createActionTo$message + K7 c; A! F/ y0 W$ m  H- u3 _+ M
        (heat, new Selector (heat.getClass (), "updateLattice", false));+ C/ J  v7 H% a9 T' X/ K) K/ d5 p4 X
    } catch (Exception e) {3 I- t( _4 v2 y+ O
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 z- Y( X1 g0 W4 E2 _/ [) B    }
) u( K- i3 F6 q  M" G" L/ y1 t, S        
) Z. E# |" d& f: M3 _    // Then we create a schedule that executes the% [1 K# y/ d+ v) T
    // modelActions. modelActions is an ActionGroup, by itself it
! M, K9 ]$ g6 ~. O% L    // has no notion of time. In order to have it executed in
2 ?% ^1 B/ m/ N, v' n: @" X    // time, we create a Schedule that says to use the" h7 d) g' q* K' S2 H% b1 l/ i
    // modelActions ActionGroup at particular times.  This
6 o- J- T6 U6 V1 [    // schedule has a repeat interval of 1, it will loop every
, R2 C, o9 j8 [$ d    // time step.  The action is executed at time 0 relative to9 D% O5 ], Q6 T9 s
    // the beginning of the loop.
- G) S1 W0 }# W: D/ u; B! X0 Y
& X  k7 m, o  E& Y4 y! `5 {    // This is a simple schedule, with only one action that is- N! f; G4 t: x
    // just repeated every time. See jmousetrap for more
) l! T  I( |/ v* o4 C5 I' y, I    // complicated schedules.
" ?. I2 |' l) L  w2 S  5 A) [  u  h; D; Z
    modelSchedule = new ScheduleImpl (getZone (), 1);
3 {: m, m  g* G) p6 d1 K* S    modelSchedule.at$createAction (0, modelActions);3 g0 }* X7 C2 g7 X; @
        8 E$ f8 n7 I0 \  H8 f7 O2 `  s, B  D5 L
    return this;; v. Z4 ^; q$ }4 t4 K3 \- b' W. k
  }
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