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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( m/ m3 ?- ~3 X0 @

$ ]' r1 B! F, ^4 Z public Object buildActions () {
8 {/ L: I2 Q, i3 I$ ~% I8 R    super.buildActions();
* i+ f6 F& T. [7 S: m/ d# U2 a+ T: ~    ! ?1 `  [9 p  O7 L
    // Create the list of simulation actions. We put these in
8 L$ h. y& ]6 U0 p    // an action group, because we want these actions to be2 F) U& o  J% E- r+ x2 g
    // executed in a specific order, but these steps should
4 Z0 l% N- H% m6 ]- p# E# k    // take no (simulated) time. The M(foo) means "The message+ Y3 q# R1 F; d* D. D
    // called <foo>". You can send a message To a particular
& c6 L" d# _, [2 `! V    // object, or ForEach object in a collection.2 G( S3 ?/ c1 h. v4 Q8 t
        
) [! F& d& Z8 h- N6 P    // Note we update the heatspace in two phases: first run
. H0 e8 w: s0 \# B    // diffusion, then run "updateWorld" to actually enact the
- F8 d3 P0 A' D% ^    // changes the heatbugs have made. The ordering here is8 h* N! c/ C$ a- |5 g& H
    // significant!
5 v0 Y( J" }& Y% u- X        
! `1 l, t8 [$ A# ^: v) B3 t    // Note also, that with the additional" M1 S# K4 ~" K# v7 n# F% X! w" h
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  O! v$ x8 n* X5 O- z    // randomize the order in which the bugs actually run
6 R1 `7 K+ Z# H! f0 q    // their step rule.  This has the effect of removing any) I8 W: F* C: P* _1 o8 [/ A6 h
    // systematic bias in the iteration throught the heatbug
( `( v. R+ c3 B9 E$ ^5 E    // list from timestep to timestep  r4 e5 e& C6 O* w* s
        - T6 _0 k9 H" m) O! y3 ?) N
    // By default, all `createActionForEach' modelActions have& T% l# @6 E$ e7 M3 ?: E
    // a default order of `Sequential', which means that the$ c2 T# w( m8 F, g( d
    // order of iteration through the `heatbugList' will be
% q: }5 g$ a, }" L+ ^    // identical (assuming the list order is not changed
: P, ^) |( q4 p    // indirectly by some other process).# a. f' W! V1 c& z! G- z1 b
    - ^! }, c9 e6 P% F% a
    modelActions = new ActionGroupImpl (getZone ());
* ?$ R: I0 x; s3 g9 p4 K
2 k. ^' v  c7 i) j* B    try {, ]- I2 g+ P/ x0 ~
      modelActions.createActionTo$message
4 X. F7 Z8 y' P& s4 N$ K# X8 s        (heat, new Selector (heat.getClass (), "stepRule", false));
* T- U! R, q% T/ e    } catch (Exception e) {  g# F: }5 I6 Y- E
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ Q( g( I- J1 r9 ]( {* H    }7 S- U; p" C# k

' R$ O, L4 h/ P3 k3 n1 y5 k    try {" b/ {8 n9 N9 K6 F
      Heatbug proto = (Heatbug) heatbugList.get (0);
% O" S2 G0 P0 H( L! e" X: [      Selector sel = , `/ h* C- k( y% ~' H
        new Selector (proto.getClass (), "heatbugStep", false);/ y, C% T( }2 T" }' |
      actionForEach =. }3 r4 C$ V" Q: x/ }" d
        modelActions.createFActionForEachHomogeneous$call
- \4 d5 _' C- M. f2 T) O        (heatbugList,1 f/ w/ Z' c$ Y2 b/ N% h4 P
         new FCallImpl (this, proto, sel,
3 c: K5 G% B) R6 Q# q4 J                        new FArgumentsImpl (this, sel)));5 b+ j0 W% I# J' o4 T6 O
    } catch (Exception e) {
5 w  l, w& e8 s* S8 e$ V      e.printStackTrace (System.err);/ n: v0 A! T. j8 I6 S
    }% F" u9 i$ X. k+ K
   
" Y1 x* A9 p9 x! r3 L    syncUpdateOrder ();( Z4 g) l+ y2 y1 c2 a- `2 ~2 m- h7 K
, P! t4 s9 H) B, @. F0 R
    try {
# S6 T" Z- d) |      modelActions.createActionTo$message " |" K) X/ q/ s( T, e9 J
        (heat, new Selector (heat.getClass (), "updateLattice", false));
, E4 U$ [0 `2 I- Z    } catch (Exception e) {- e+ q1 o; v+ H. ^6 ]1 @
      System.err.println("Exception updateLattice: " + e.getMessage ());) @/ m9 T! a7 `% l- o& K* ^( R
    }- }8 Z$ x+ @+ j8 T
          p0 r0 N* Z! B1 z' s( P
    // Then we create a schedule that executes the8 D2 Q5 N: c4 w9 k) r* u, Z' U
    // modelActions. modelActions is an ActionGroup, by itself it' D" {5 r& a9 h. E( }
    // has no notion of time. In order to have it executed in
& ]% `& a# ~7 P+ W; {    // time, we create a Schedule that says to use the8 K$ }2 l+ O! K9 N. ~# J
    // modelActions ActionGroup at particular times.  This
* e$ @& g; e7 R4 H7 x: o    // schedule has a repeat interval of 1, it will loop every
9 D1 i, v6 a; }! }8 E    // time step.  The action is executed at time 0 relative to
. g  a) M8 D. A6 t" \5 V+ S% G    // the beginning of the loop.
2 a. Q/ E/ Z: `. o" Q1 T% V; J; Q1 e2 z4 @7 r1 `& m2 y, k/ M: f
    // This is a simple schedule, with only one action that is
5 ~( ^8 ~0 S4 N: Z6 ]  p    // just repeated every time. See jmousetrap for more
$ i8 K, O( b5 R- b    // complicated schedules.# ^! p( D: V' J% y% \6 Q
  5 R: t" x7 X( ?) N! w# Z, I) }8 K2 m
    modelSchedule = new ScheduleImpl (getZone (), 1);' z$ X9 L0 j1 B
    modelSchedule.at$createAction (0, modelActions);8 H3 G9 L! m; j1 e% c1 q
        , i  r/ ]! \9 a' K- P! b
    return this;
0 T$ o. V# ^# @) b, ^4 y% T# v1 e  }
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