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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 ?' S, p! [4 M9 O3 i1 r' l
8 S9 H( a" h4 A6 e  {; F, m
public Object buildActions () {
, q# x0 w3 @1 S    super.buildActions();
4 t" B7 M7 K0 K9 l' ~% T  X   
( d2 D7 d' Z' @; T    // Create the list of simulation actions. We put these in
  z3 \: @7 G4 G6 j5 f  o* l" p    // an action group, because we want these actions to be
9 }& b# [+ B7 G% f+ K7 ~    // executed in a specific order, but these steps should) y; k/ X7 L' H% t" @! N
    // take no (simulated) time. The M(foo) means "The message
$ c5 ?# ~; }  ~  E$ a( o2 M0 r    // called <foo>". You can send a message To a particular) L* g" N2 `2 X/ Q3 V
    // object, or ForEach object in a collection.
" k; b/ b% S, P$ Z        
' S/ O2 h4 H# y6 Q    // Note we update the heatspace in two phases: first run& Z( ^& X7 ^) h/ Y: {
    // diffusion, then run "updateWorld" to actually enact the- A! ]; I( v# O  I
    // changes the heatbugs have made. The ordering here is
/ ^6 u" E9 A( N% Q6 O    // significant!
5 E: I: @, ]* b        " |4 M) @$ E, U1 n. y8 V
    // Note also, that with the additional: W7 b9 [! c; u, i) T6 I
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% D7 K- n6 t# N- A1 {9 s
    // randomize the order in which the bugs actually run
4 w- J0 w- Q5 K- v) _& k' K    // their step rule.  This has the effect of removing any3 ?( D( Q! |8 t
    // systematic bias in the iteration throught the heatbug
+ {. O: r$ a6 K    // list from timestep to timestep5 T, \2 w0 C( R. ~5 E' u
        & p  E5 s% C# P$ Y2 t
    // By default, all `createActionForEach' modelActions have
. a& U8 W3 `$ O: Z9 Z    // a default order of `Sequential', which means that the
1 S+ t0 u5 w5 b6 `    // order of iteration through the `heatbugList' will be
7 r# X1 B' h, x    // identical (assuming the list order is not changed0 S9 Q9 ]; j- ^5 B$ j
    // indirectly by some other process).
" C8 u+ l; s: d2 \   
, q5 M9 {% }) T$ `; @) G    modelActions = new ActionGroupImpl (getZone ());
# v: i- ]3 z$ I: c; c3 F
- T' C% O; i# y! _- W3 D5 j0 h    try {2 [' z1 }: [5 c: T; z0 X* \
      modelActions.createActionTo$message
. s1 x% m) P+ f/ T        (heat, new Selector (heat.getClass (), "stepRule", false));
" e9 h, _4 i# c- X    } catch (Exception e) {7 e! @8 C4 q* K& D, X3 J
      System.err.println ("Exception stepRule: " + e.getMessage ());  q2 l* n4 A7 J% B: D
    }
6 I- b! D4 i/ X5 _$ G( Y1 Z  D5 `$ n9 n" c) j1 v
    try {
5 r- p6 D& D2 x/ t1 V      Heatbug proto = (Heatbug) heatbugList.get (0);% F! y. C6 Z+ \' B6 z9 x: k
      Selector sel =
  c+ S9 g/ a' p& a2 l( F  Z        new Selector (proto.getClass (), "heatbugStep", false);
& B8 L& b4 ?, y, I2 C( I      actionForEach =
! T; ^: l- o- |" L8 U0 {. P        modelActions.createFActionForEachHomogeneous$call  ~; K/ S( M  X( w6 v
        (heatbugList,1 T( r# Q  T9 o2 }
         new FCallImpl (this, proto, sel,! Z) ?& C( @* b& I- ]
                        new FArgumentsImpl (this, sel)));* D- S6 r4 }' n9 j& b) H
    } catch (Exception e) {  K3 S$ C, G2 T9 h% P) c8 c, T* _7 t
      e.printStackTrace (System.err);
% e$ D) N' c' n! _    }& Y2 r: N5 Q. o5 t
   
: q' m8 H5 K5 J    syncUpdateOrder ();9 n# Y: G" e1 S& m* |

8 I* h+ t  O6 s    try {
7 G3 d; W+ N2 P8 A! h      modelActions.createActionTo$message
7 B2 B2 G. {- ]- `+ @% G2 B) u* g        (heat, new Selector (heat.getClass (), "updateLattice", false));' u+ b0 f: ~2 U+ L/ s
    } catch (Exception e) {6 }' K' P0 m1 _7 e( z
      System.err.println("Exception updateLattice: " + e.getMessage ());
" q* Y* y, H3 Y5 |: u" p    }* {/ \8 f; F) k4 y% m' ]6 S
        1 G  L  `( }9 a" y; |3 L, w, e- Z" o
    // Then we create a schedule that executes the" h9 ]3 [0 A: @8 n. s1 r
    // modelActions. modelActions is an ActionGroup, by itself it
# r" R/ v9 O0 Y( H    // has no notion of time. In order to have it executed in9 ~+ s: e- S5 ?) K1 C8 e
    // time, we create a Schedule that says to use the
& [3 l$ f! ^# T/ a0 t( X7 |    // modelActions ActionGroup at particular times.  This0 J' j" S& K' D* K2 T: J1 d
    // schedule has a repeat interval of 1, it will loop every
6 |: z9 `- d! {# v6 ]( K1 c    // time step.  The action is executed at time 0 relative to% l' W2 o0 f2 p# W! K; b
    // the beginning of the loop.
4 L- U& q% [% r1 G  v2 ]: V( c- q2 u% N
    // This is a simple schedule, with only one action that is. O/ n* T7 y9 F! x+ z6 {
    // just repeated every time. See jmousetrap for more- b" G% i. o/ [- o; c" R: S
    // complicated schedules.
+ o% C1 f8 j1 {  @5 C1 o7 ?" q  
; u5 K% Z6 D' X' l, M0 a    modelSchedule = new ScheduleImpl (getZone (), 1);4 k0 N" A6 d8 R$ ]* O0 w  n
    modelSchedule.at$createAction (0, modelActions);* ^% e. J; q3 t3 ]5 N, q! @) N
        
5 k0 s4 A+ J9 @    return this;! r* n, o1 I6 }9 H8 X$ `- B% A- G
  }
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