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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* e) G# e* z$ F2 ^2 k" _& {

) z8 }: t, n( j9 B- \' E public Object buildActions () {
7 w, F* i) I) E' o5 q" L' W    super.buildActions();
+ J+ l% s  c# D" |4 v% A   
" X# ^$ ]; F+ ~( @2 k  c5 H    // Create the list of simulation actions. We put these in
% B! {6 o0 X  n; n9 |    // an action group, because we want these actions to be: g. @6 V' i: I
    // executed in a specific order, but these steps should
6 U5 j% d, S) d) z) J) |7 B* C    // take no (simulated) time. The M(foo) means "The message
. m4 W4 Y3 C& T7 ^    // called <foo>". You can send a message To a particular
" U$ d: ~& S  |6 J) f    // object, or ForEach object in a collection.
  s7 I9 ^" s( ]* ~. R8 u        
* \4 H$ p) _3 e# I0 @1 t  ?7 E, I    // Note we update the heatspace in two phases: first run, M4 ~" V* Q' M/ U
    // diffusion, then run "updateWorld" to actually enact the% N; B  ?( i4 \3 I- y0 d- U
    // changes the heatbugs have made. The ordering here is2 @+ Q& c- {7 O% Y$ J) t" g+ q7 _
    // significant!
1 F# Z5 ?; a/ M2 l        , [7 u" C; i+ \) m) Z% p
    // Note also, that with the additional8 k3 l# c' k+ b2 \+ Z1 g1 U
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 ^3 v" g  _9 T2 l0 E! i    // randomize the order in which the bugs actually run
+ E' y1 R' i& q    // their step rule.  This has the effect of removing any
. X& e8 w+ ~0 S    // systematic bias in the iteration throught the heatbug
3 d! A  [( r3 t7 ?) x    // list from timestep to timestep( U, z! }0 A) T
        
, I& n! O, u7 v' z$ j4 {4 b' U    // By default, all `createActionForEach' modelActions have
1 I' Y$ i; l5 x. e8 B/ T& g    // a default order of `Sequential', which means that the
# ^" @( O4 }; ]4 z& i4 ]+ I    // order of iteration through the `heatbugList' will be8 W: K: G1 {/ a3 y
    // identical (assuming the list order is not changed5 Y0 I  L. F* n) B0 I# s
    // indirectly by some other process).
% f) }" p% s- B7 q   
2 J9 |9 N. L# Q3 T6 I    modelActions = new ActionGroupImpl (getZone ());
5 A+ ?  Q! j/ v
  Z  u; D/ Q0 A) e! _    try {3 S: a+ a3 x7 ^
      modelActions.createActionTo$message" L. G. ~% |6 {7 N/ O# i' h7 J- U6 g# E
        (heat, new Selector (heat.getClass (), "stepRule", false));4 }& ^  U8 t9 e. j9 n: U. u
    } catch (Exception e) {# @$ \; ~" ~/ ?% l
      System.err.println ("Exception stepRule: " + e.getMessage ());# _- R# _5 B9 k% M8 Y5 x
    }2 ^1 K! \4 n% D& O; H% b' C: o( d! ]
4 E8 @( o* M* {9 d/ x, X, R4 K
    try {, d" `3 A1 n3 d+ ^- j* p2 t
      Heatbug proto = (Heatbug) heatbugList.get (0);, {& T: n; ^) s' T. @
      Selector sel =
$ P5 t  N9 S" b$ H" w0 z        new Selector (proto.getClass (), "heatbugStep", false);, ^, X' y3 V* O: \
      actionForEach =
- `/ T! }4 ]6 A. R7 V- y7 c- r        modelActions.createFActionForEachHomogeneous$call
1 M% |9 A& f* X; Y* S* C5 I        (heatbugList,
! s( ~' s9 R+ w" O7 e( d8 V         new FCallImpl (this, proto, sel,
& g- [9 h1 W  \. D* [                        new FArgumentsImpl (this, sel)));: @: t5 Y$ e( T: U5 L# ~0 O$ B
    } catch (Exception e) {! M  Y1 v; f9 L9 m4 n: c, W; ~8 I
      e.printStackTrace (System.err);
) Z. [) G, U# `8 @# }    }
& D  r  r) W( L  k      {% h" h& p2 m* v) B$ @
    syncUpdateOrder ();
) e1 u; a$ I7 X5 B# s2 A9 j  f/ B+ g, \- |# a$ W) a# Z
    try {
2 t* }9 G& J) q( ~$ j5 c      modelActions.createActionTo$message 3 N9 u9 N2 U/ B. G0 w- z: N3 U3 G
        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 e7 X( |9 X; H: ^- \: k8 e: ^" w    } catch (Exception e) {: U+ X0 R' H% _6 v6 N
      System.err.println("Exception updateLattice: " + e.getMessage ());
" i1 [6 j7 e! N' ^- }9 A" w, j    }
* J2 p% D9 a+ D        
3 }% S  y# L  P: }    // Then we create a schedule that executes the4 z" v# R1 i  r2 N# X
    // modelActions. modelActions is an ActionGroup, by itself it* P+ E! Q& x! d$ k0 E. L; e9 `1 Z
    // has no notion of time. In order to have it executed in2 n$ k0 [- ^/ I9 R" a/ R  `
    // time, we create a Schedule that says to use the: t6 x$ w. S; k- [" q. z* l- r
    // modelActions ActionGroup at particular times.  This
( L" M+ o) l4 u7 I$ o    // schedule has a repeat interval of 1, it will loop every
: N' q0 M" o) V# W/ O% ~    // time step.  The action is executed at time 0 relative to
/ l  O3 q2 A5 U    // the beginning of the loop.
7 v" _0 p- f, X
% d, _% z! z& Z    // This is a simple schedule, with only one action that is
7 p5 m3 w) H) V+ K. i5 S    // just repeated every time. See jmousetrap for more
; i. A- p3 ~, g( ~1 U9 L    // complicated schedules.6 V, O4 b7 X7 A6 \" }& B7 f% l# h
  8 S0 I0 s, \9 @  F
    modelSchedule = new ScheduleImpl (getZone (), 1);" `9 ]: ]" y1 d
    modelSchedule.at$createAction (0, modelActions);
$ G7 |# I3 D2 o+ \9 p  v: o        & E# I5 d/ _$ t& {$ B" Z$ M2 L! p
    return this;
+ C' f& ]$ y; u+ U" f$ t2 s1 T0 U  }
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