设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8232|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
  J0 d7 L7 o6 C% J8 Y
$ D6 F! e" U7 K public Object buildActions () {
0 E# c1 Q% T+ T    super.buildActions();& Y% O! G$ B/ @( Y
   
  p% O6 u% t6 k4 A; @$ j    // Create the list of simulation actions. We put these in
" o5 ^' i! p0 P$ l  c    // an action group, because we want these actions to be
* R2 b: P7 a# m" T6 |" v    // executed in a specific order, but these steps should
0 \. x) i# D: U    // take no (simulated) time. The M(foo) means "The message
7 T9 p4 Q# O8 s* E' u0 [  R    // called <foo>". You can send a message To a particular; @! X& s- i/ ]! `6 b8 B: V  K; l
    // object, or ForEach object in a collection.8 g# {1 R7 Y6 C
        ; g* k9 K+ J$ U! D1 w/ ~/ Z) B* Y
    // Note we update the heatspace in two phases: first run0 ?9 J/ T- [3 F) {, {( ~
    // diffusion, then run "updateWorld" to actually enact the9 `  ^, J4 G3 i& q
    // changes the heatbugs have made. The ordering here is
% h, Y) o5 i. u# U$ E" T' A0 ^    // significant!
0 ]" u! U) G2 P5 M1 s        " L( N+ M( _! E9 m* T
    // Note also, that with the additional
: \/ _  ~' K+ L1 r, K    // `randomizeHeatbugUpdateOrder' Boolean flag we can- |. {0 q* p; b, i- ]5 |* \( K
    // randomize the order in which the bugs actually run1 s( X1 l, \, [$ \! J) f
    // their step rule.  This has the effect of removing any
) ~4 ?9 N8 L/ ]2 k5 `  u    // systematic bias in the iteration throught the heatbug
. W! Z2 [! Q# O3 l# {0 y6 n    // list from timestep to timestep
8 B" v+ y/ b! \/ J# P) C        
* j' U0 B* A8 P+ O+ h* X    // By default, all `createActionForEach' modelActions have, Q1 g; I8 K/ B1 [( v
    // a default order of `Sequential', which means that the
8 b0 w: Q" g6 m4 D: h    // order of iteration through the `heatbugList' will be
; @# B- `3 {1 L, B8 O/ g2 b    // identical (assuming the list order is not changed% `$ `+ i& J0 n8 V; j+ e
    // indirectly by some other process).
/ d, S. k! _, k   
8 s  p+ `2 n) q9 X( N# k    modelActions = new ActionGroupImpl (getZone ());
$ W/ O% W  ~, h% |1 U# V% C* i) a* \2 D# Q" O: O; o5 N$ {2 B. s5 f
    try {! Q+ t3 K% g+ l/ {' b. w
      modelActions.createActionTo$message
+ `2 n3 c" W4 }5 y- x        (heat, new Selector (heat.getClass (), "stepRule", false));+ j( K+ u/ q% k
    } catch (Exception e) {
8 H7 A; n, |: z      System.err.println ("Exception stepRule: " + e.getMessage ());  x4 o8 o! z. @$ N) k* X
    }
/ S8 E( v% D" f& k* S" N1 X
+ p# l/ ], f% ^$ o- H3 H0 ^; I    try {
$ J) W6 e  H8 e8 v  E7 U* \      Heatbug proto = (Heatbug) heatbugList.get (0);
8 s& j& y3 B0 L5 ]- T+ t3 l      Selector sel = & ~  x+ N# l1 `
        new Selector (proto.getClass (), "heatbugStep", false);
, L2 M$ h5 w. o9 ?' h# o      actionForEach =
9 g! ?/ G7 T% {8 ?/ z8 R( K' d        modelActions.createFActionForEachHomogeneous$call
5 c3 g" F4 V( O. Z" T        (heatbugList,
' N7 W/ @/ `" _2 W4 s% z; Y         new FCallImpl (this, proto, sel,
1 ]' q, j+ L) n/ f/ F0 l7 Z                        new FArgumentsImpl (this, sel)));* a5 z' L8 Z# |; z+ O
    } catch (Exception e) {4 f: n+ @: a( z9 ^) T
      e.printStackTrace (System.err);
" s' [5 e/ [0 r. F' i    }% I, n! Z" h" L; W8 c( f, G: w1 X
   
& D) |% p. G, h# W    syncUpdateOrder ();+ a4 B! o1 _3 o+ |) [; A: V
& @( j2 ^1 m$ L. x3 C. q
    try {: [$ h- H3 i* x$ U, i  K
      modelActions.createActionTo$message 9 t, G9 [" a" Y; k6 L, }
        (heat, new Selector (heat.getClass (), "updateLattice", false));3 e+ I% F: j* T# }
    } catch (Exception e) {4 n% A, {  Y! X& @
      System.err.println("Exception updateLattice: " + e.getMessage ());  H& l( i; u' V: H( \
    }
* d5 Z2 {# g3 e! l" I/ r5 \  T        ' t( ]& q' W$ o4 B# B
    // Then we create a schedule that executes the% P) G% R7 N. f0 ?, H& J3 p0 z
    // modelActions. modelActions is an ActionGroup, by itself it4 j: @% M, ]8 E% l6 C0 I% ~; T
    // has no notion of time. In order to have it executed in4 h& D9 \8 `. g
    // time, we create a Schedule that says to use the3 _/ b2 N# K5 M; }3 y
    // modelActions ActionGroup at particular times.  This
2 G  @+ G2 L$ N! ~" s& G* {    // schedule has a repeat interval of 1, it will loop every+ Y4 s+ A) S+ Z% ?  d* h+ o
    // time step.  The action is executed at time 0 relative to
2 C4 G, J5 r5 W( T: z    // the beginning of the loop.: [% Z7 z% G# C% _6 p) f

( l! k$ n& d) K; z- C. ~* j    // This is a simple schedule, with only one action that is
1 R" q2 ^: J5 c% e  ?  e# N  a    // just repeated every time. See jmousetrap for more
  H. h1 v) R6 Z7 Q3 {    // complicated schedules.
* X/ o4 W1 X4 X7 e, G  # U! X) u) \4 w# i* h7 B% E
    modelSchedule = new ScheduleImpl (getZone (), 1);% R3 j$ n( d8 l, h
    modelSchedule.at$createAction (0, modelActions);
3 P  M9 @: O7 l$ d1 c% Z        
+ E; y* R* ]4 F! w1 k5 h8 t3 E$ M; s    return this;
( A3 k; I' v5 `- B( ~! m  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-15 01:33 , Processed in 0.015931 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表