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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 Q7 p" _: {$ b+ }+ d6 i- W3 {; ~# L7 E
3 G, C' U3 M. I4 T0 _ public Object buildActions () {
/ s: [$ T4 @' m$ O6 ]& ?    super.buildActions();; u2 [3 M1 d& Y- u
    - X7 {" n* E" t( y
    // Create the list of simulation actions. We put these in
- X; y& B' u. w3 W9 K( c# k7 K    // an action group, because we want these actions to be
- i6 j$ ?$ P  P, Y, N9 d    // executed in a specific order, but these steps should
: h& D- J0 N' l" t% _: T    // take no (simulated) time. The M(foo) means "The message1 g, j* D$ z8 A
    // called <foo>". You can send a message To a particular2 g5 {# n$ j0 z& W5 |
    // object, or ForEach object in a collection.
2 K; R4 F. K" n1 C4 w/ `( M        
# h% u9 Z  ~( J- N& i) b% v7 j    // Note we update the heatspace in two phases: first run- L( q& p& u# g9 i) r
    // diffusion, then run "updateWorld" to actually enact the
: f! J6 o' }' G6 D1 P    // changes the heatbugs have made. The ordering here is
/ G0 N& o7 Z0 R    // significant!
2 o/ V# v% Z. y8 b: g5 E) y        
2 d2 }! Y1 z  z' O, w7 k. P8 z    // Note also, that with the additional! N( c- ]& H9 A. K* b. h9 G
    // `randomizeHeatbugUpdateOrder' Boolean flag we can# v# B$ U  F8 [5 W
    // randomize the order in which the bugs actually run3 k; G7 h. N$ F: e
    // their step rule.  This has the effect of removing any
4 T# F8 F4 T8 R9 H1 B5 j    // systematic bias in the iteration throught the heatbug- q$ O+ y3 m6 V) h
    // list from timestep to timestep
2 M: q3 [9 U3 x6 W8 A        / K! S7 R- B, |+ {, ~
    // By default, all `createActionForEach' modelActions have+ z' @! E( J  i
    // a default order of `Sequential', which means that the+ l8 A2 S! r, F6 _  p6 T' R
    // order of iteration through the `heatbugList' will be& c6 q+ J# L5 @/ B( }% X
    // identical (assuming the list order is not changed" _# ?. a8 ~- {  D& J) F
    // indirectly by some other process).
0 a, R  x# H! ~& t6 u      J! Q( h! W1 @; E- a
    modelActions = new ActionGroupImpl (getZone ());- J$ [( j, @. |& y

$ B2 I! p" H2 T8 @- ], Z    try {
+ c: @( a% t3 S# M0 y      modelActions.createActionTo$message
' C4 L, a* n! |- e, w  ?* l3 O        (heat, new Selector (heat.getClass (), "stepRule", false));! U3 z& b! z" V2 r3 U1 O6 s
    } catch (Exception e) {
3 U" K# u9 P) M7 e* t1 e. |$ h      System.err.println ("Exception stepRule: " + e.getMessage ());
4 G& z0 d, y$ w* L% G    }3 c) g* d3 \, c( A( ?) L, {

5 B( x" v3 _1 ^1 S    try {- v1 G2 o1 B# L" e
      Heatbug proto = (Heatbug) heatbugList.get (0);/ |. l+ @1 Q5 Z) _- G( [2 `0 g, K
      Selector sel = % X+ z( ]4 [8 `, U0 Z* q8 j+ C' n
        new Selector (proto.getClass (), "heatbugStep", false);
" L3 b0 Q0 h- w$ X5 f( @$ F# U      actionForEach =+ g8 {) G/ l! I7 S+ _
        modelActions.createFActionForEachHomogeneous$call
) A; _, }! f( z% P, Q& X        (heatbugList,- z) p. O' Y* V2 U. q+ O
         new FCallImpl (this, proto, sel,
  `# v& z; ?% v/ Z' R                        new FArgumentsImpl (this, sel)));
* k1 E8 a6 Q# E( ?- ~    } catch (Exception e) {
/ L6 C- `0 q2 N# h7 {/ y9 e3 [  f) c5 s      e.printStackTrace (System.err);" B1 u; _" H; j/ d+ f8 C$ C3 k
    }
7 v: x" h( _* i& |% X, X    - Z% a. z5 H) e* u: m5 i& n: X  b: H
    syncUpdateOrder ();
6 x! L/ c$ }/ N
% `4 O8 V# R7 s3 \+ `# Z    try {; A, [7 k. u- L5 a
      modelActions.createActionTo$message 4 f8 n$ R2 c3 _0 g# V7 L
        (heat, new Selector (heat.getClass (), "updateLattice", false));+ c/ Q! M# h0 C- v4 t; t
    } catch (Exception e) {
/ D- f5 e9 M. e5 }      System.err.println("Exception updateLattice: " + e.getMessage ());
* I( a! E) I1 b    }' _2 V6 Z2 N! @3 |2 l) V# R
        
1 E9 b: y! j3 i# i% y" C6 W. X& b    // Then we create a schedule that executes the
5 l! r9 _' A& K5 T; q    // modelActions. modelActions is an ActionGroup, by itself it5 b+ R' V5 j  Y. `
    // has no notion of time. In order to have it executed in8 ]' E0 }" w( P6 z: j
    // time, we create a Schedule that says to use the* E- h' N: e6 o) c3 D
    // modelActions ActionGroup at particular times.  This5 \" I( o* J" F' v5 {' B$ y9 Y
    // schedule has a repeat interval of 1, it will loop every
' j- G  ?* _7 B1 a: ~. s" C    // time step.  The action is executed at time 0 relative to+ z8 u" e0 h6 a& J. R2 `) V8 N9 K
    // the beginning of the loop.
+ r! `4 h4 D& C9 W) t2 K* C! {4 a, q- r1 |
    // This is a simple schedule, with only one action that is7 i- K& U) l2 Y, W6 K+ c
    // just repeated every time. See jmousetrap for more
# z$ {8 n/ T6 U. Y5 `+ _0 n1 I. Z: E    // complicated schedules.
6 v# y8 V- m; C0 B- j# i    b3 u2 ?1 \# ~1 ]0 X* z# x+ }
    modelSchedule = new ScheduleImpl (getZone (), 1);
+ M% l  q$ q5 l% a" Q    modelSchedule.at$createAction (0, modelActions);  u3 b" n5 Y, i
        3 l4 i6 }; @9 k' y
    return this;+ W/ K/ s- Z2 b
  }
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