设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8257|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( J8 E- V3 Z2 M3 j0 N* W) t1 i! P* R5 b; x! r% K' l- e+ A' J
public Object buildActions () {# @. W9 c8 v7 J6 G' Q; J: \8 D1 X% ^7 ^
    super.buildActions();% t* I: K" q6 @4 c- [- X
   
5 C* d  d3 W! l/ u/ J7 y8 ?    // Create the list of simulation actions. We put these in/ \$ h+ b# {3 m# @3 N
    // an action group, because we want these actions to be2 v! B6 h% k1 `5 P
    // executed in a specific order, but these steps should
5 b. {, B! l* B7 C/ W    // take no (simulated) time. The M(foo) means "The message( M$ i0 H, T0 C4 Q1 z2 U. l
    // called <foo>". You can send a message To a particular
- \+ J. v# m& ]/ g& R    // object, or ForEach object in a collection.
) A7 p8 g; a1 Q6 G  v( ~5 N# i  Z        ( w' P& T5 v5 E& O: u
    // Note we update the heatspace in two phases: first run
( I1 i  y& U3 Q3 q    // diffusion, then run "updateWorld" to actually enact the
+ h, j3 |$ ?6 d" q4 c& g    // changes the heatbugs have made. The ordering here is
  ^4 f' o: g2 Q3 {! j! i5 E    // significant!/ F& {$ W$ z6 }& A/ q& |* P
        
+ |4 `3 T  \6 R, b    // Note also, that with the additional
+ ]5 e0 {- i! p. W: k    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 x! S$ z3 m- g    // randomize the order in which the bugs actually run* f$ I  v. o/ O4 Q
    // their step rule.  This has the effect of removing any; F8 Z1 E5 T! ~) K2 _0 l: U- ^
    // systematic bias in the iteration throught the heatbug
+ @' f+ k& x3 F' ]6 @+ d' J    // list from timestep to timestep
4 R. ~% V3 `9 R, t0 [) I        
3 }7 k( B( |- `" O( g8 @7 E    // By default, all `createActionForEach' modelActions have
! U+ r3 s# \" i    // a default order of `Sequential', which means that the! m) I7 h! Z* E" M+ G
    // order of iteration through the `heatbugList' will be
8 D& Y( b$ |' F    // identical (assuming the list order is not changed
! H: `$ i) {  ]! g( O    // indirectly by some other process).
" D2 v1 l; o' {6 i/ ]/ D$ n   
% q/ I1 O( e7 p% _    modelActions = new ActionGroupImpl (getZone ());
6 M) M2 {/ M. w0 f, |+ s7 }3 ~+ K5 H. {
    try {% C# j; }9 X. Y/ ~0 W, {1 u
      modelActions.createActionTo$message
5 S8 r  d9 E# s2 H( R3 ~        (heat, new Selector (heat.getClass (), "stepRule", false));
( {- H: q! Y- g" h2 H    } catch (Exception e) {
' T/ s; z* n) _4 C! T" A4 s0 X      System.err.println ("Exception stepRule: " + e.getMessage ());7 f2 [) t$ R- B" `& S
    }1 U6 ^/ y- y/ G* U

$ ?( ?# a/ `# x) W: X; M' r$ ^% T$ P    try {
" T$ [& r5 @( ?      Heatbug proto = (Heatbug) heatbugList.get (0);# \6 T$ R" W) B# d* k1 F8 J; W
      Selector sel = , C" [+ w3 y3 Y  A' g: W- v
        new Selector (proto.getClass (), "heatbugStep", false);' B7 G$ q4 B- i$ o. D" i- C
      actionForEach =! v2 |/ t8 B6 n, C' Y$ j
        modelActions.createFActionForEachHomogeneous$call2 z3 @2 h1 b; U) A8 L! L: g, l
        (heatbugList,7 y, w; h6 V% @7 Z5 c
         new FCallImpl (this, proto, sel,6 ]% ~0 K4 e& }# Z3 ~/ U2 k
                        new FArgumentsImpl (this, sel)));
, R1 j. x/ R! _1 D7 V7 \    } catch (Exception e) {
5 e  N& z; O- H$ b1 C2 h      e.printStackTrace (System.err);
! B0 e3 C6 I0 L% F; P  M8 _* j7 J( L    }4 Z- z: |6 p( x
    $ r! j: j$ q; ^! T; s7 B3 S. r* Z
    syncUpdateOrder ();
! w2 ]3 z6 T5 d( u
8 ]5 P0 t$ Z: ~5 c5 J    try {
4 C4 y9 X) b5 n+ O1 R! n      modelActions.createActionTo$message
5 d+ N7 q/ ?( S' ?3 ]( M        (heat, new Selector (heat.getClass (), "updateLattice", false));) ?  \% k5 F$ m) Y2 u' y9 c# K
    } catch (Exception e) {" x9 i% J" y. F0 Q+ ^2 J2 q
      System.err.println("Exception updateLattice: " + e.getMessage ());
/ o6 M# K- |6 L0 z* {1 _: M& C& x    }! e$ _# z5 N7 ?2 u' G1 B
        
0 K7 X, c6 G5 W* c: Z' H    // Then we create a schedule that executes the
# f& i0 w0 P8 h& b0 _7 V0 x    // modelActions. modelActions is an ActionGroup, by itself it- T( e; a1 B4 F: `, e$ E( g
    // has no notion of time. In order to have it executed in' \, q" E( g+ \$ r
    // time, we create a Schedule that says to use the8 i! g7 x: ]$ I$ ^* V* q6 {
    // modelActions ActionGroup at particular times.  This  l6 [; R# J" Z
    // schedule has a repeat interval of 1, it will loop every  Y0 m% V6 D6 Q  D
    // time step.  The action is executed at time 0 relative to
* G) }  _1 k6 g/ s% I+ b    // the beginning of the loop.$ @( U0 l$ U4 T$ B) G0 n: B9 c

$ M" u6 }9 e  H$ M- c. l    // This is a simple schedule, with only one action that is+ c1 R3 ~( s9 F% g* @) \8 ~4 Q7 V$ F9 h
    // just repeated every time. See jmousetrap for more
0 F8 T  d; u, {5 q  [2 y    // complicated schedules.$ V# A, i0 @! c; l7 c" [
  / ?$ M/ d- k& h7 G6 ?  A$ T
    modelSchedule = new ScheduleImpl (getZone (), 1);
5 k8 L: F; p% H# u* _. t* v    modelSchedule.at$createAction (0, modelActions);
* p7 l: z- t  x3 e        
/ y+ k  ^- G+ i8 J. R    return this;2 P  a6 J( W$ |5 y
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-16 14:47 , Processed in 0.016050 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表