我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:4 F- V2 C" O% b6 |8 Y8 w
Name = (WCHAR *) L"Poke"; * T5 U; P7 G' D( c: k% t 7 W( W4 j7 {9 G7 g hr = m_pDisp->GetIDsOfNames (5 l8 q S8 K s5 l0 B. p/ q' {- X
IID_NULL, // reserved1 j/ w$ C7 `3 L/ V: t! K
&Name, // Array of names to get IDs for S0 W% Q6 W1 i 1, // # of names in the array . |' H% A, }: P" y: D6 s LOCALE_SYSTEM_DEFAULT, // System locale : n, D& `$ H6 C' M1 p0 [/ v &pokeID); // Array of IDs to fill on output# i- F9 w: _8 \4 c3 m0 u2 z$ }
0 v! u" G, d0 e* H! S3 u3 b if (hr) * v! \- f F2 x& Q0 U1 J8 U, M/ N {, \+ F( |4 I$ T4 k) }0 B
MessageBox ("Get Poke Unsuccessful"); * J+ d9 B6 O2 W/ T, j return; e7 Y/ A5 J! V4 w; K' x5 [& z }) X8 k' h0 G( j6 N/ v; W
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/**************************传递数据给extend**************************************/ . d3 Q# E" F0 M. a6 [ pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); * O, E8 \4 b+ Q% y; N$ U( X' h % e6 \( a) N x! H" W
valueStr = SysAllocString((WCHAR *) L"1232"); ) | {0 a% Z B4 U2 D+ [ VariantInit(&pokeVariant[0]); ' g# r" u9 @/ \
pokeVariant[0].vt = VT_BSTR; * d$ I) @% Y1 ^0 ?9 R pokeVariant[0].bstrVal = valueStr;6 G9 N* l7 h& a' P+ M
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itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");5 z/ }& i C. c# ?3 n, t! K" G7 ]7 j
VariantInit(&pokeVariant[1]); ; o$ w* T* z" v9 w5 ^, ]
pokeVariant[1].vt = VT_BSTR;: P! s! g# n' L# D7 D" m
pokeVariant[1].bstrVal = itemStr; 4 e) { {$ P7 z: I& Q0 o, \) M5 m' V
topicStr = SysAllocString((WCHAR *) L"system"); ( t9 d7 \( P- K# w- F. h) v, G6 w" b) | VariantInit(&pokeVariant[2]); 2 r: d1 h# z& d3 b pokeVariant[2].vt = VT_BSTR;: Z5 \6 d6 S& C2 E$ R
pokeVariant[2].bstrVal = topicStr; / w1 g/ f2 p% V- c. m7 C. g. ?; K$ m. q" u' e$ B8 u9 j
// Set the DISPPARAMS structure that holds the variant.! H D4 w! `' o
( I6 j% d3 @( r: z. Y2 R- \ dp.rgvarg = pokeVariant;" C7 J3 ]$ ~$ [7 J- |& [4 z0 S0 j X* E
dp.cArgs = 3; . M( {3 d ~7 `2 f dp.rgdispidNamedArgs = NULL; 0 G3 A6 T3 t5 B* } dp.cNamedArgs = 0;. ~4 M) h) X/ x. U
) }. {3 X$ v& u+ {1 l, c8 O// Call IDispatch::Invoke()8 q4 z( G( U1 s* K
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hr = m_pDisp->Invoke(8 J# I4 K3 O+ ]" A2 t" c
pokeID,, u4 R" ~* X* H& }0 Y; s7 a
IID_NULL, + z Z/ H% X' T3 p0 R LOCALE_SYSTEM_DEFAULT, 8 j9 i p1 F5 \9 l DISPATCH_METHOD,6 I# ]- e; \& v+ z$ z9 B4 K( J
&dp,3 n5 @* f* p6 |) J9 j4 G% I) ^ A
NULL, 8 V: s* t8 L9 |/ Z9 M; ^ &ei, 8 i. P! E+ k4 k* o% q* s &uiErr);1 V8 L* l% H+ o5 h7 b7 @. G