设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8058|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
  {1 D3 {- C4 r; X  \4 E. e6 ]
1 b/ _6 p, i6 D. G public Object buildActions () {
1 ^" X1 Y: Z* {! r3 ]; j, v; H( x- _    super.buildActions();$ [1 b2 d" K4 \! s! S( @
    * C9 k/ N2 A' l) A: h
    // Create the list of simulation actions. We put these in: x& i7 r8 j) }0 `2 F
    // an action group, because we want these actions to be
) d( q; |! w" Z( N    // executed in a specific order, but these steps should
  |. Y/ Y& z' I5 [    // take no (simulated) time. The M(foo) means "The message
% n+ Y+ z0 o! q9 `    // called <foo>". You can send a message To a particular
" a1 ]5 L2 @% u! j    // object, or ForEach object in a collection.
, O  }% Z0 Q* A& i' V        ) x# C0 _+ h5 A+ E1 t5 ?
    // Note we update the heatspace in two phases: first run0 m% N8 Q3 L/ l, U, C2 }( U
    // diffusion, then run "updateWorld" to actually enact the7 |& i( V0 y" q, X
    // changes the heatbugs have made. The ordering here is
7 R0 r: J5 r# V" C) X$ s    // significant!
4 s2 k% j1 G) p9 q& Y" Z) P+ z& n        
' U2 k0 K8 T' b1 o    // Note also, that with the additional" t5 _8 Q3 `+ H' ]' p6 T
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" Q! i4 j( U8 s# w: F9 b  I; P
    // randomize the order in which the bugs actually run
; m, A6 p& t8 d    // their step rule.  This has the effect of removing any
( A2 J* @5 R- k0 r- k& n7 ]! t    // systematic bias in the iteration throught the heatbug
; s: n! h( a% m4 A    // list from timestep to timestep
, h! Q9 q) C! s        
0 L" i3 e; F6 `! n: d    // By default, all `createActionForEach' modelActions have6 K# e+ s% o% |7 }
    // a default order of `Sequential', which means that the
6 `/ r2 N, {7 `* c/ T7 y    // order of iteration through the `heatbugList' will be
6 {; {/ h' B4 q8 t  ?+ _) o    // identical (assuming the list order is not changed
' U  U3 {$ P( P" ~# [4 h    // indirectly by some other process).
& Q  O9 g, ?$ f2 Y, A* ^   
! i( ?% ?8 `$ T/ U% A    modelActions = new ActionGroupImpl (getZone ());
* ?+ @# H6 z% K6 G' }# f- r) O- @! m5 ]! ~, H6 Z- q
    try {
) x, l+ |1 J* a" e) A, x, k, s1 n% |      modelActions.createActionTo$message# D2 J; V6 z8 l8 F
        (heat, new Selector (heat.getClass (), "stepRule", false));0 O; J' r5 Z3 F/ f( O  G
    } catch (Exception e) {: k' e2 G7 \3 Y$ [
      System.err.println ("Exception stepRule: " + e.getMessage ());
3 Z1 p6 O1 c1 B4 G2 e! l( W+ L    }2 }4 G6 H4 D8 E6 Y) w
2 `# S, z$ J5 F' M6 r* R7 z& x* G! r
    try {! b, E$ `+ K# P8 {5 ?5 m
      Heatbug proto = (Heatbug) heatbugList.get (0);
" ~& g: W8 x' M" L. F      Selector sel =
/ n: D' f5 c# C( l        new Selector (proto.getClass (), "heatbugStep", false);& L  t" B2 Y' Z7 z2 @$ p7 _- |
      actionForEach =
9 Z5 O, L8 j7 ]$ X" p' P        modelActions.createFActionForEachHomogeneous$call
* J$ N' Q  T( \% E2 t7 t7 M7 R        (heatbugList,/ C+ i3 z- M0 F; l6 N
         new FCallImpl (this, proto, sel,0 ^1 e  h. T# ?4 E- ^0 A
                        new FArgumentsImpl (this, sel)));; [% r1 c. A& a9 k* q
    } catch (Exception e) {( ], [( v- A& C+ J  ]* h
      e.printStackTrace (System.err);
+ Z" w' a( K( E) N; r- `5 n    }+ Z- K: X# v  J) o
    ) A" ?& {5 j% d4 x2 W/ O
    syncUpdateOrder ();
. f  y! z( V' {
# e  A5 b9 \) l1 Q% L7 {    try {! S" p2 {! d$ p. l6 M9 }& y
      modelActions.createActionTo$message
  S, g$ j" x0 ]: x0 \' D% Z        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 T7 y' x% X5 H    } catch (Exception e) {8 g! _4 U0 f" J
      System.err.println("Exception updateLattice: " + e.getMessage ());( i6 O5 `% Z$ a
    }0 k! `& f, D3 U% ^! X) p/ G' y; g
        
9 _$ e8 ?1 y8 Q& ^    // Then we create a schedule that executes the* [0 w0 q1 \. F/ I: z4 R* q
    // modelActions. modelActions is an ActionGroup, by itself it6 I6 J! q8 E+ K% D4 V
    // has no notion of time. In order to have it executed in
8 O& ?4 O! [% s+ n9 _    // time, we create a Schedule that says to use the5 C; p7 Y1 p3 G  S$ x9 H
    // modelActions ActionGroup at particular times.  This
, N1 ]* }0 N: H    // schedule has a repeat interval of 1, it will loop every
: b* R) I) y# {8 r7 j    // time step.  The action is executed at time 0 relative to
! v7 Y2 O3 j4 v, s6 }" r    // the beginning of the loop./ w+ ?* |+ X) t+ s
# t$ h5 Z) f" t- q1 \
    // This is a simple schedule, with only one action that is8 H* v  a2 P& @! p3 b5 R$ M
    // just repeated every time. See jmousetrap for more
$ ~2 o" M4 f' T6 v    // complicated schedules.
  s4 x, u- l& E; w& D/ {# T  
2 ?8 p% l. D6 U4 y    modelSchedule = new ScheduleImpl (getZone (), 1);3 r% v! ]3 n- x: O! m* f4 t
    modelSchedule.at$createAction (0, modelActions);% y3 `1 U& p8 l7 j5 K5 E' e. g
        + [  ?) m: E9 k0 y' j
    return this;6 I3 p* }3 M+ t2 v
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-1 10:55 , Processed in 0.015340 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表