HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( D7 f8 F1 m0 k" G; x. W- J
3 I! x+ h6 h" j" R a public Object buildActions () {
& [! A: i# B; a4 ~ super.buildActions();
5 {& M. N, @* e, X4 o5 e( Y
' b+ ?1 @" v, T+ U6 ], G // Create the list of simulation actions. We put these in' E; J* s* ?$ | J2 L
// an action group, because we want these actions to be
4 d8 S* c s' p/ n // executed in a specific order, but these steps should% l# J$ h) H. H. r0 e! ~
// take no (simulated) time. The M(foo) means "The message
+ y) J! _( f7 p$ N: n // called <foo>". You can send a message To a particular7 V9 P' [9 X& ~: D/ ]$ z
// object, or ForEach object in a collection./ t5 I4 z% \( V. W; `) I$ O
/ a' ~: l, N, D; D9 [5 G // Note we update the heatspace in two phases: first run) T3 L2 N3 k$ ~) M. Z) [/ v
// diffusion, then run "updateWorld" to actually enact the1 A' R& G* k1 |% s# U
// changes the heatbugs have made. The ordering here is! O4 M- C. r0 ^* [9 Y# X
// significant!
" Y c4 U( W& o 9 ]+ R* P; g2 z' Z+ c2 M
// Note also, that with the additional. [ E: T5 w7 J2 W+ @
// `randomizeHeatbugUpdateOrder' Boolean flag we can2 k$ J- B, {6 h- B
// randomize the order in which the bugs actually run+ S. o. m n: a; P! o3 e' c
// their step rule. This has the effect of removing any
7 e, @6 E% D1 N4 ` // systematic bias in the iteration throught the heatbug
- O; }2 y: e) e" o // list from timestep to timestep _4 ~. \# Z, L2 d! X4 M
! ^" |' e0 [& c) h; p6 R: j7 g3 z
// By default, all `createActionForEach' modelActions have
" b: F% q4 @) W6 u3 v // a default order of `Sequential', which means that the; s4 s% ?8 B: [: b. E
// order of iteration through the `heatbugList' will be+ b6 Q7 _: ^: [5 I, o3 ?/ |8 y
// identical (assuming the list order is not changed# O9 r* |: d$ F3 K
// indirectly by some other process).
! N( o* ]: M+ U) ?1 ]5 |
1 ]& H6 ?# O5 X5 L1 [+ d9 M6 A modelActions = new ActionGroupImpl (getZone ());* |1 `6 Z5 G/ o/ @- W8 Q
4 F- {; K( m& @* N+ |
try {6 i( Z9 ~6 t, i1 Y0 Z
modelActions.createActionTo$message( O# V. |+ K* ^' ~
(heat, new Selector (heat.getClass (), "stepRule", false));9 c; k+ w. v; f; n5 q
} catch (Exception e) {2 n9 R/ ?) ]' D/ @ h# y
System.err.println ("Exception stepRule: " + e.getMessage ());( K& I9 k! ]/ A) V. Y. k
}) u5 p2 l6 }: L. A' s
6 s# f# g4 I' l, } try {$ n* y8 F: i& a3 j( U$ C
Heatbug proto = (Heatbug) heatbugList.get (0);
+ _6 P& X7 g: X, M* O Selector sel = 6 y; Z m% B" [1 Q' x: t
new Selector (proto.getClass (), "heatbugStep", false);) {# ^& ]9 Q0 n0 S" k/ n
actionForEach =
) I S/ w9 c2 E% k: r0 n modelActions.createFActionForEachHomogeneous$call
) I, @# |! i [3 C) r (heatbugList,
$ U9 }1 |& L& G# |" E1 B new FCallImpl (this, proto, sel, u5 C" O" {3 h# f/ J. I& l
new FArgumentsImpl (this, sel)));9 c" k9 S+ `" M. Q1 H
} catch (Exception e) {
( X+ b( P8 f- ?$ z* r1 ^& d# z e.printStackTrace (System.err);
; X2 s0 |2 q7 f: C# i }& ?) j& G1 p7 ~+ A8 E- s) t% Z
- n6 y& n! g% H/ w, [; }
syncUpdateOrder (); W. W" E) R! N: V3 C/ A" m5 |9 Z
, l, Z5 ?* |0 B/ i7 e% Z try {' c# ~+ H& A& `5 y6 N
modelActions.createActionTo$message ; y& v- z$ t8 Q9 g
(heat, new Selector (heat.getClass (), "updateLattice", false));) e+ D1 [% K) c0 F
} catch (Exception e) {: E. b1 B8 U, t* V( l+ n* ]0 }. X
System.err.println("Exception updateLattice: " + e.getMessage ());
$ D. a5 t* O+ i2 L: R4 D }
) y: {' ?" Z' x% U - E# h7 Z, I |8 R/ m
// Then we create a schedule that executes the3 y, J0 }# O- H
// modelActions. modelActions is an ActionGroup, by itself it
8 @; E/ I& r' k1 W( W; D9 E // has no notion of time. In order to have it executed in N* B+ e( c/ L g0 c
// time, we create a Schedule that says to use the
; g1 W! t/ Z# } // modelActions ActionGroup at particular times. This2 m+ ?! a; I4 J
// schedule has a repeat interval of 1, it will loop every
, x( q, A% @/ z9 f- c // time step. The action is executed at time 0 relative to
+ _- G) q' |3 L0 p- S // the beginning of the loop.3 A0 S0 ?. e8 Q- i' L! T0 G
( s1 g8 _7 X4 M* Q" z // This is a simple schedule, with only one action that is
- B1 h8 G; ?( v. M' b8 n // just repeated every time. See jmousetrap for more' e. k6 `, a* ]4 g3 T8 Z* U$ P- d
// complicated schedules.
, M& v! d# _& H4 V0 j) f" E5 Q
/ ^ P0 u/ \$ [& C: g( U# M, B5 R3 _ modelSchedule = new ScheduleImpl (getZone (), 1);
4 q( q# r2 F9 P1 Q" _! n3 T1 V modelSchedule.at$createAction (0, modelActions);5 Z* M3 Z3 u, b
' O& x2 C/ C+ }" V4 x
return this;
6 c& N9 Q( i- D } |