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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ ?- n  q0 q3 l/ ]
' ?: v- s8 b+ N9 z* T0 B
public Object buildActions () {
6 B/ [: S0 n5 E5 |& W1 j    super.buildActions();7 D2 g( P5 b0 Z# j8 c8 M1 F0 G1 D
    2 P+ _% }( d  G! A5 T3 p$ M% f
    // Create the list of simulation actions. We put these in$ P& J6 ]# L) \8 F3 y6 X" ?) A2 L, M/ A
    // an action group, because we want these actions to be
3 b( a1 m. F7 O    // executed in a specific order, but these steps should1 P: X( t" v+ w9 P* Z
    // take no (simulated) time. The M(foo) means "The message0 l7 `) t" k+ z: @+ Q1 k$ f
    // called <foo>". You can send a message To a particular
% O) F( _) T/ b/ c% x" F  d    // object, or ForEach object in a collection.! e6 Z: p* S8 ]9 a$ G( a& S
        8 {2 N+ t7 A( K5 B9 h$ @
    // Note we update the heatspace in two phases: first run4 |2 Q1 U7 R+ D
    // diffusion, then run "updateWorld" to actually enact the
6 N! Q7 B: {+ I, t6 e" p7 o    // changes the heatbugs have made. The ordering here is
# L1 j# I1 }1 I' \) H0 Q, c# R( w5 u    // significant!0 {+ V8 W6 o  i3 c
        7 a, Y  M  }% ]) l
    // Note also, that with the additional
6 h$ L3 a: U* ?0 C/ M2 D    // `randomizeHeatbugUpdateOrder' Boolean flag we can) w' f8 n7 ?0 p# _8 E4 T
    // randomize the order in which the bugs actually run' v+ Y* ]! U. t2 c! a! K& d
    // their step rule.  This has the effect of removing any
% e9 c& b* t1 X7 [    // systematic bias in the iteration throught the heatbug
' I0 K% y2 e* Q- q9 [3 M    // list from timestep to timestep
* e- c* j* A5 i. U+ E! s# ~! C" j        
7 }2 v3 w3 D4 E9 L' C1 m    // By default, all `createActionForEach' modelActions have
! [: f/ d5 B8 r    // a default order of `Sequential', which means that the
' V' \, V9 H  h  x, O2 Z    // order of iteration through the `heatbugList' will be0 A3 a6 t: e$ N: Y* g# ~6 @  I
    // identical (assuming the list order is not changed
: D# C( A! e% j0 ^% n2 y    // indirectly by some other process).) |3 c& E2 E( H3 q, i% P
    8 J/ }" c6 S7 Q3 a
    modelActions = new ActionGroupImpl (getZone ());
  Z+ r1 ]6 V( x% B  ?
) Q* ~1 V7 @3 Y& e    try {
5 o( E. m3 r8 P8 g( C2 O% N# l* U1 |      modelActions.createActionTo$message
8 H" s2 C: r$ l& J        (heat, new Selector (heat.getClass (), "stepRule", false));
# ?& H' o; P% Y    } catch (Exception e) {
# t  i# H8 m9 f! z6 f6 \      System.err.println ("Exception stepRule: " + e.getMessage ());, O9 t4 E% }$ ^$ E' Z+ W/ I  P
    }
9 l( L! I' y9 ~0 v
' Z: I% S6 X$ {( |/ W+ E* N    try {
* k0 l! C0 J5 i; Z& s3 M1 i$ G/ O) i      Heatbug proto = (Heatbug) heatbugList.get (0);; u$ S" S- B6 M- Y& m
      Selector sel =
% V8 [/ r, _* |4 Y4 s* g+ |        new Selector (proto.getClass (), "heatbugStep", false);
7 p6 d* j! W* d7 E( V      actionForEach =
! _& O0 ?# z/ c7 S( h' B        modelActions.createFActionForEachHomogeneous$call
  V, _+ s, d: ^0 ~& X  p' D        (heatbugList,' A' S# \6 A  F$ S, l
         new FCallImpl (this, proto, sel,: c4 [8 r+ |5 A" U  p" d
                        new FArgumentsImpl (this, sel)));9 x$ n: {2 o2 r9 o+ d' \
    } catch (Exception e) {& r% {; }; j5 l7 Y+ O6 e9 L8 a
      e.printStackTrace (System.err);
: v7 ^( ?8 ~6 Q    }
+ A/ p- [+ r9 \5 R6 I$ |2 W; s    1 C& ]; h: v) T8 m4 o
    syncUpdateOrder ();
+ @+ e/ B+ ]2 @# o$ I" b. i4 U. {' n! S4 M4 [" s
    try {, \) q2 ?  M6 c7 N# U( E$ z
      modelActions.createActionTo$message 4 h0 r. }# I* F9 I5 D8 l
        (heat, new Selector (heat.getClass (), "updateLattice", false));& }) @& D& x9 V0 U
    } catch (Exception e) {
5 E; Z4 i. z! J% \+ I      System.err.println("Exception updateLattice: " + e.getMessage ());  I3 i0 }4 M! ~( y4 c$ A
    }
* \! ^9 X+ ~  Q, ^. z; F7 M* Y        4 h8 S; p0 a+ n5 b! e
    // Then we create a schedule that executes the
  C" J. X4 Y& X( c8 e    // modelActions. modelActions is an ActionGroup, by itself it* b) l3 C5 o. C2 O- t( z, t
    // has no notion of time. In order to have it executed in2 B7 a8 k9 g2 d( ]2 s" z9 y
    // time, we create a Schedule that says to use the8 Y0 i# E9 r& `. n# }
    // modelActions ActionGroup at particular times.  This! m) U9 p6 @7 M" w+ q' V% D
    // schedule has a repeat interval of 1, it will loop every
2 A; X! v6 b- p/ O    // time step.  The action is executed at time 0 relative to
2 K0 p' G& I% U$ [* K  x  V    // the beginning of the loop.
% X" m. s! d- C- ^8 T. b2 J+ B2 U( o
    // This is a simple schedule, with only one action that is( {3 ~1 p+ y7 I! F0 ?
    // just repeated every time. See jmousetrap for more
9 s* [. V+ i" W8 R" m    // complicated schedules.
, ]& o; z- J+ P! w% ~! y( j  q; o  
8 z5 m! T6 W1 O    modelSchedule = new ScheduleImpl (getZone (), 1);
5 q! i% O. t; Q4 I# k! `( R9 P    modelSchedule.at$createAction (0, modelActions);2 O& f# c  x- {
        
/ A" V5 d( R2 {5 K/ D+ q) _# J    return this;  o9 l, z8 C+ Z) w- o. b* A- y. l
  }
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