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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ B% X5 g( n& `4 z  X  F
! Z: J" Q! L. O; i
public Object buildActions () {! m/ ?6 \7 X* G  A& L* \3 _9 A4 H
    super.buildActions();& {1 e( b% I0 z+ f! }2 p1 ~. j4 U
    9 m6 j% ^; V  M  v9 e0 l# O
    // Create the list of simulation actions. We put these in% |, |, d, }: T: J6 b$ d
    // an action group, because we want these actions to be
( h  D9 G( f) H% Q/ ]1 r    // executed in a specific order, but these steps should3 p8 y( z8 G( W
    // take no (simulated) time. The M(foo) means "The message
9 j9 M/ }  T: q; M5 e    // called <foo>". You can send a message To a particular
+ c( }1 }) K3 }6 o+ b8 S. ~  E% F    // object, or ForEach object in a collection./ ~7 O" X/ Y/ g9 k& w; |
        ; A, |2 \( c: o5 ]
    // Note we update the heatspace in two phases: first run
, w; w* B1 q  w& ]; Z( \    // diffusion, then run "updateWorld" to actually enact the
. M: I1 R& h1 b    // changes the heatbugs have made. The ordering here is; \% Q8 y5 O3 V6 U
    // significant!* X) X/ ~6 Y7 R4 _5 _8 R  S
        5 O$ D6 t7 h# h7 x" _* F
    // Note also, that with the additional! O! f' k7 u  ~# D4 r3 I2 u# w
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- H  [6 k7 @/ O) K* l+ h- F2 i    // randomize the order in which the bugs actually run
1 j* _7 S. l: V& _    // their step rule.  This has the effect of removing any
0 `1 X) N) l# g) J9 @( M6 F: B) Y    // systematic bias in the iteration throught the heatbug
& ^& A6 _4 q- R! E3 d    // list from timestep to timestep
* P' B6 w3 Y3 `4 x) l( h! P        3 N$ y' P/ g) L$ \$ ^& n
    // By default, all `createActionForEach' modelActions have& L! ]" q; P. H# b
    // a default order of `Sequential', which means that the/ X9 d; j1 X$ x; t( i$ V0 _. r" Z% w
    // order of iteration through the `heatbugList' will be
$ Z1 X8 C2 T+ p    // identical (assuming the list order is not changed
. V, J$ J8 _9 p& @7 s- c6 ^    // indirectly by some other process).
, U  p8 W' }( ~( @$ N3 u- i   
- z  j6 o  P/ ?6 P% A/ w    modelActions = new ActionGroupImpl (getZone ());
1 B: w: t6 t, {2 o/ N
: K6 `6 u2 y$ M9 C    try {5 f  P9 E' V/ m, ^; ]* v8 f, N
      modelActions.createActionTo$message
+ a* B$ M7 t1 E9 M        (heat, new Selector (heat.getClass (), "stepRule", false));
8 \. r; O. B9 U9 W& w    } catch (Exception e) {4 O* m8 s% `" A0 {
      System.err.println ("Exception stepRule: " + e.getMessage ());
4 E) W+ B: D- x# K& A. f9 U    }
/ f% v/ Y6 `1 t
2 D# x, V/ `' K1 c2 U6 a: G    try {
" \6 J' r, I7 i      Heatbug proto = (Heatbug) heatbugList.get (0);
% t- S% i# Q  ?0 c. S8 N      Selector sel = # W4 s( @4 ^/ J0 f0 N4 T( s
        new Selector (proto.getClass (), "heatbugStep", false);
- U( X) F3 `% z3 z( ?  d      actionForEach =5 `% [* n1 @0 e9 B9 D8 h$ Y: A
        modelActions.createFActionForEachHomogeneous$call
) b6 ^6 u/ s$ ~6 _% s        (heatbugList,
+ C% _1 |, K5 \* v         new FCallImpl (this, proto, sel," _. w2 N" z8 d5 g1 O8 F  U. _8 G" x
                        new FArgumentsImpl (this, sel)));7 G- U" u6 I2 V8 _/ U
    } catch (Exception e) {9 L* }5 l: A! \: P( [( s5 o
      e.printStackTrace (System.err);
: h, k; _. s( V4 b    }
8 H) `$ V  a) t0 G2 S) i   
: U7 h5 Q' g8 x/ `2 h; v2 O    syncUpdateOrder ();5 [' l4 _7 D6 \( S; l6 w
; j; x7 v1 A. u" \9 o# f' t! i5 {
    try {
- y  {* ]0 a9 a) b) b      modelActions.createActionTo$message
/ @. b' h3 {& H$ g+ h, {4 W; T        (heat, new Selector (heat.getClass (), "updateLattice", false));7 ]7 ]% J' Y. ~
    } catch (Exception e) {
$ Q/ D5 L5 t8 W1 ~, T/ E% g. S      System.err.println("Exception updateLattice: " + e.getMessage ());8 [" W% Z+ u; x& ]0 C# D
    }
2 b/ i1 U) v1 w2 x5 x, f3 P# F        
# I9 Q3 Y7 C& j4 o4 s  u: `9 j    // Then we create a schedule that executes the' _& H2 W0 g1 F/ }: f
    // modelActions. modelActions is an ActionGroup, by itself it
) G1 W. v9 A0 D' _- w  m$ k    // has no notion of time. In order to have it executed in
8 i( V4 J2 l* y( b" ]% n- @% @    // time, we create a Schedule that says to use the
& {8 o) V& T9 ^    // modelActions ActionGroup at particular times.  This" n, W: @% Z' `$ y
    // schedule has a repeat interval of 1, it will loop every
0 d% Q8 d  U0 k# w  \+ z    // time step.  The action is executed at time 0 relative to
% v6 N  z) s9 u  [0 U0 N    // the beginning of the loop.
! E: D/ H  A$ A  P) }
& G" f; D5 X) W/ i    // This is a simple schedule, with only one action that is0 \4 y# x$ G# m: z, o
    // just repeated every time. See jmousetrap for more4 Y3 J1 F9 t2 \: k
    // complicated schedules.
+ e1 W, m, ?9 w: w  T  
' w8 d8 H" V' G% C6 G    modelSchedule = new ScheduleImpl (getZone (), 1);
+ h# L" }4 B! \( A& X8 a    modelSchedule.at$createAction (0, modelActions);
8 k  [; C/ ^# u$ `  z* B- V        ) K! x  T5 W1 K- `- }0 L, C( G9 F
    return this;
9 O  j/ d. W. C! C6 ]: ]# B  }
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