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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 ~2 r+ V6 ]2 r# U
1 @2 w1 \6 U* Y: i. H
public Object buildActions () {
' m. Y1 \4 G1 q2 L) g6 @# u, |' a    super.buildActions();
9 \7 ]; ^9 A: G+ u4 ?. c) M6 u! F   
7 h4 G1 B7 F: r/ v1 c    // Create the list of simulation actions. We put these in% q3 r1 W) |& O- f6 r5 @- G" K; L
    // an action group, because we want these actions to be4 B0 p, z# |& B1 j
    // executed in a specific order, but these steps should
. o/ R' e" p5 a/ T    // take no (simulated) time. The M(foo) means "The message
% _$ s2 [; L. v5 g& B    // called <foo>". You can send a message To a particular- n& j# O* W( q4 J
    // object, or ForEach object in a collection.6 j* s: h& N9 u; `" C
        8 [4 \+ D& X. X8 L) O
    // Note we update the heatspace in two phases: first run! i1 J6 U' u1 G2 K
    // diffusion, then run "updateWorld" to actually enact the
6 o: i; {( a+ ~/ _  x    // changes the heatbugs have made. The ordering here is/ k; L* ]- P; o, E0 E
    // significant!
/ x+ c% ^! S# R5 R9 Y        ' k8 ?; g1 ?! V9 ^1 R
    // Note also, that with the additional
( {7 y: j1 ~4 R1 T+ m    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 I+ {3 d5 ]) S& _. m
    // randomize the order in which the bugs actually run6 a; u3 l' l; R( C' e
    // their step rule.  This has the effect of removing any* T& m) Y4 D- b/ e; o7 P
    // systematic bias in the iteration throught the heatbug
$ I$ c9 ~) j. m3 R8 K' j0 a    // list from timestep to timestep$ N. V3 ]7 L; B
        
; `6 o8 i  h( P    // By default, all `createActionForEach' modelActions have& j6 x! w# ?6 d  T- ~0 O
    // a default order of `Sequential', which means that the
4 K! c5 i3 z. C    // order of iteration through the `heatbugList' will be
' ^; e" s2 {2 V    // identical (assuming the list order is not changed
7 r( w7 h6 |' P- q+ e    // indirectly by some other process).
1 r1 A1 h% v* d4 A1 {- j- R   
; b1 K' x* a8 D7 |6 S; t+ D! d    modelActions = new ActionGroupImpl (getZone ());& ^" q3 `3 t  _) Q3 J  W4 m6 w; c! Q0 ?6 j
- D& g9 b! |( s6 F$ @; m
    try {3 X7 g9 F/ c& a" n* W' [( F
      modelActions.createActionTo$message9 C! _) i, l% r+ ~& `# _/ f: g
        (heat, new Selector (heat.getClass (), "stepRule", false));
7 m. i. u' j' h6 u# g! x    } catch (Exception e) {
7 u! M* m3 k" [      System.err.println ("Exception stepRule: " + e.getMessage ());
, o) e9 b+ V0 B% H7 I6 ?    }8 e- w* S1 a' P. ^! H8 O4 X

" h+ t5 \: }+ I# z    try {% C" d2 o8 E. I& ?$ a
      Heatbug proto = (Heatbug) heatbugList.get (0);
% O5 Y7 t3 d; f( @! P, ?9 M# Z/ C/ K      Selector sel =
0 E5 k0 b0 N+ c2 z* r8 k) t1 F( U        new Selector (proto.getClass (), "heatbugStep", false);
( k3 n9 }/ P! [+ I      actionForEach =0 j& x) I- G# M
        modelActions.createFActionForEachHomogeneous$call4 w( \+ s5 U: G
        (heatbugList,. L+ I/ ~3 M% `) U: P
         new FCallImpl (this, proto, sel,
, c4 z+ b! z$ i4 U* Y                        new FArgumentsImpl (this, sel)));$ c6 U7 T& |( |0 M- D
    } catch (Exception e) {
. j2 v) c! Y$ r( q      e.printStackTrace (System.err);; u" X2 l& s- ?" U) ^
    }
/ y2 _% I; h/ r( s   
! ]+ U% q; M  ^    syncUpdateOrder ();" }0 i. C. ]9 K) M
2 u3 s% b5 Z0 H" U8 ^  p
    try {
* H! l+ r# {* f, i  a  N& R- O1 v      modelActions.createActionTo$message ( e( G; X1 O. @2 `
        (heat, new Selector (heat.getClass (), "updateLattice", false));
. B) J' K+ J  i    } catch (Exception e) {
( K1 m. j4 e1 h" q      System.err.println("Exception updateLattice: " + e.getMessage ());- U* z: w0 C( O' ^0 i
    }: F4 z+ I. ~9 d7 A7 y0 d
        % b7 s- u7 u: ^, C% \  ?4 F
    // Then we create a schedule that executes the) o" d# q8 l: E0 C, T& q
    // modelActions. modelActions is an ActionGroup, by itself it0 v0 Y7 t: p+ f! E: c# t( l
    // has no notion of time. In order to have it executed in# L  R! f/ M- ]; `
    // time, we create a Schedule that says to use the9 d5 Q  A8 r" f0 e/ n# N& F* o
    // modelActions ActionGroup at particular times.  This
. J6 O$ ~9 G8 X4 \* q" d    // schedule has a repeat interval of 1, it will loop every
+ y/ a! l) q: r4 |    // time step.  The action is executed at time 0 relative to
& g5 B. t' Q& |8 B    // the beginning of the loop.
+ ]) x4 y9 K- I5 a- F2 T8 D6 v# p
    // This is a simple schedule, with only one action that is4 {# E1 U7 D5 Y* p, a$ y/ n0 K
    // just repeated every time. See jmousetrap for more$ q/ N  l/ Q( l$ W6 f
    // complicated schedules.2 @( f0 V# Z0 ]' d! o  X
  ' r) i) ^" R8 x* t! F: C
    modelSchedule = new ScheduleImpl (getZone (), 1);
5 I: @& \# L! x    modelSchedule.at$createAction (0, modelActions);0 @# S& Z6 B' e( Y7 a  [
        " p5 y& @6 c/ d8 g7 J2 r1 o% ?
    return this;* g1 b8 ]& e/ F
  }
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