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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 [- w2 X# }: }7 ^+ a7 K

/ a" J. V- X. g5 j; } public Object buildActions () {' p) Q: I, b$ P9 `+ K
    super.buildActions();5 c3 }/ R: O/ C5 x5 l) n
    9 L( n' p/ O, ?  S; u
    // Create the list of simulation actions. We put these in
) N$ k* y  B- i4 |- l% b    // an action group, because we want these actions to be
6 X5 E" H2 j2 _- e+ M. `. T! F/ {    // executed in a specific order, but these steps should
1 `& r7 ^+ l7 U1 ^    // take no (simulated) time. The M(foo) means "The message" V/ E$ ~) H% }& V
    // called <foo>". You can send a message To a particular
2 y6 s& ]" |) n. j    // object, or ForEach object in a collection.
' j+ ^1 D' g# m2 q- b' P        & Q" d9 Q0 n& V$ b  ~3 f# g+ J- a
    // Note we update the heatspace in two phases: first run3 {  A" k9 P1 l* {. z- q6 ^
    // diffusion, then run "updateWorld" to actually enact the
7 Z3 v5 J0 q* k5 E: K    // changes the heatbugs have made. The ordering here is5 P  z$ M' Z: f8 v
    // significant!) x9 V' U. R2 B& c( t2 y0 {
        ( W! a0 q7 _5 c5 y) C5 {' ^, V/ V
    // Note also, that with the additional# `4 N: Y8 [1 {& N% s4 b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% l' }% l& ^3 X& D  n" I7 K: N
    // randomize the order in which the bugs actually run
* A# ]; b' E- Z' K3 D2 A    // their step rule.  This has the effect of removing any
* U8 m# K, A& P  L    // systematic bias in the iteration throught the heatbug" e* T, x+ w) `! F7 [. Y" c8 K  R
    // list from timestep to timestep
+ T4 g) m7 M' B/ W) [, P# G- W        
" H) f- D* G2 x0 Z0 W    // By default, all `createActionForEach' modelActions have8 k0 q. t( i1 D
    // a default order of `Sequential', which means that the  r7 v. j. M+ I+ Z- E
    // order of iteration through the `heatbugList' will be
& _* D- ^6 z# P$ O    // identical (assuming the list order is not changed4 W4 C- o) {7 [& q# ?. d; _. N
    // indirectly by some other process).- n3 g& |: @% O5 E) X7 X
    + |7 [  l* _3 F5 A, \! r# u
    modelActions = new ActionGroupImpl (getZone ());
0 n$ {9 [, `. s7 r; `* z. S+ d5 s, n6 ?# f7 U
    try {
9 G* m7 |1 Y  F8 X! A      modelActions.createActionTo$message
1 F6 V7 Y' h/ K        (heat, new Selector (heat.getClass (), "stepRule", false));8 r7 N/ V7 [% t( Z! J7 P
    } catch (Exception e) {
) p1 v' A2 ]' B      System.err.println ("Exception stepRule: " + e.getMessage ());: K' N: W% [" x% z# C( I4 Q7 M
    }% k" w* k$ a: c

( o+ U4 j5 A9 J, p    try {; ~7 C( s7 A; Z+ b0 M3 c- E
      Heatbug proto = (Heatbug) heatbugList.get (0);. L- Z& l* v* V, X$ O( T6 P
      Selector sel =
  T% f  u2 Q' r        new Selector (proto.getClass (), "heatbugStep", false);% J/ d' D/ w; ~, o9 y
      actionForEach =" @: O  }5 B: Q* o- f/ n
        modelActions.createFActionForEachHomogeneous$call
4 ]0 x3 o' C) Q8 E( y% s) H        (heatbugList,; Q3 q$ v* u7 q/ F" {. x) }; K( Z
         new FCallImpl (this, proto, sel,
- X  `  S$ w( f" r                        new FArgumentsImpl (this, sel)));; R; ]9 s& d( w, Z, ]) f  Z
    } catch (Exception e) {
" z/ ^, r) J. [, V: W      e.printStackTrace (System.err);4 h# r. V. z" q! R
    }% d, T6 Y; k6 i
    / v% R% N: p/ T* X
    syncUpdateOrder ();: ?4 L. G& D# _/ f

/ ~$ N" ]- ~- O! a1 `    try {
" G/ f& K# V7 P+ S+ M/ |/ K) ]      modelActions.createActionTo$message " T+ m  f# O0 y$ H- M' y3 J
        (heat, new Selector (heat.getClass (), "updateLattice", false));
, R: ]( D1 X# t7 }8 O    } catch (Exception e) {, _  N* z. ^: E
      System.err.println("Exception updateLattice: " + e.getMessage ());
9 ?3 M+ z7 ^6 K. W& @    }+ B+ e0 U* m1 W* C& h& a
        6 o/ f/ w; h$ p' g3 J# p& W! m
    // Then we create a schedule that executes the
- Z+ w% E  X' J2 Y$ M    // modelActions. modelActions is an ActionGroup, by itself it
. N5 v% v: e/ M: \    // has no notion of time. In order to have it executed in; e4 L/ I1 G$ A; n  `# m
    // time, we create a Schedule that says to use the3 m" X8 P/ \1 {
    // modelActions ActionGroup at particular times.  This
. [' E5 Z1 F0 y. U    // schedule has a repeat interval of 1, it will loop every
- I4 Y- f( \; X4 N2 e: {3 l) O    // time step.  The action is executed at time 0 relative to6 L8 n# O* |& S! f) i* r. o
    // the beginning of the loop.* u8 T5 c6 F+ `
  L& T7 d' {- Y$ K
    // This is a simple schedule, with only one action that is- X8 l3 S! N: h  E' J
    // just repeated every time. See jmousetrap for more
) W, W7 s- Z* V& `- }8 I! O9 c    // complicated schedules.
7 j% A' G/ q, y+ x* E% A) x; p. R$ ?  
( X% e. e9 q' t5 O) F+ o* i4 O$ D    modelSchedule = new ScheduleImpl (getZone (), 1);  q7 d) R  A1 j! R' N
    modelSchedule.at$createAction (0, modelActions);. l4 N9 ]" U. o2 D
        7 N4 i7 p  B  u' T
    return this;
0 X& ?, k7 @5 k5 f  }
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