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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! k3 t, q2 i4 I1 m4 a9 e8 C* Z
3 W7 L9 ]" Z# O. L5 r public Object buildActions () {$ P! @1 [" R% m0 j. }
    super.buildActions();/ A6 y$ l% A9 t0 p( a
   
# A: j% O0 S3 W; k" ~    // Create the list of simulation actions. We put these in
; u! p! ]& y9 I5 u; N    // an action group, because we want these actions to be7 H. `( i" j" x  S6 ~) Q
    // executed in a specific order, but these steps should$ W# [1 A  l7 _: u9 ]# X/ G; H
    // take no (simulated) time. The M(foo) means "The message/ ~2 n+ \+ d4 R, y; ?" M% K
    // called <foo>". You can send a message To a particular
8 h) i; \3 B4 z    // object, or ForEach object in a collection.
$ W0 S  P$ q) t7 C        
  {5 w' K0 N$ F    // Note we update the heatspace in two phases: first run1 n8 Z& r/ y9 o5 o/ p" o
    // diffusion, then run "updateWorld" to actually enact the
6 i3 W1 B& [! d" X* v% Y    // changes the heatbugs have made. The ordering here is# N- w! B& h, ~0 P% `! K, Q
    // significant!
0 {- q, f6 `+ ~4 c        
! I$ J2 c7 N, q3 \! F    // Note also, that with the additional7 b; h2 L' ?* A3 @
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ N& u! h9 M( G& N  S# U0 X2 G6 i
    // randomize the order in which the bugs actually run
3 j! ^% y9 n! @( w7 {    // their step rule.  This has the effect of removing any, j+ K, t9 C1 y, K9 n2 H) R& ]
    // systematic bias in the iteration throught the heatbug
* Z$ u4 C9 h2 }; C5 ~    // list from timestep to timestep
& G# r0 s2 A% |8 t9 a4 ?. {        0 F* n: v$ D$ ]# s* }/ \
    // By default, all `createActionForEach' modelActions have
" \2 [$ @+ w5 V/ z    // a default order of `Sequential', which means that the
' @" R6 t. G7 [3 [4 ?6 ^3 B- ]9 }    // order of iteration through the `heatbugList' will be
& j' W& J8 |& |- G. R0 ]$ D$ j    // identical (assuming the list order is not changed, W: F& D' U  k1 m6 A
    // indirectly by some other process)., I. a  T3 v3 f
      f5 C% M7 B+ k* n
    modelActions = new ActionGroupImpl (getZone ());
* M# N% O! H4 o1 Y, Q& l, S' F  y
    try {
" F: h& r# Q6 ^5 L* h      modelActions.createActionTo$message
  k4 Z! H' {6 R: p        (heat, new Selector (heat.getClass (), "stepRule", false));6 K8 X7 K' b/ V& Z! S( y( t
    } catch (Exception e) {
# D( F; `; P9 g      System.err.println ("Exception stepRule: " + e.getMessage ());
$ p/ Z1 T4 }8 y. @0 u% W/ I0 K    }
$ P" Q9 i9 w7 R7 O% c4 b" d: Z5 E" j! k0 {( C0 J( a
    try {# z' a" E/ j( d4 G
      Heatbug proto = (Heatbug) heatbugList.get (0);
5 }0 L- V$ F" K) r( t: w  Z      Selector sel =
; H+ i; d+ A( L. C7 H  i        new Selector (proto.getClass (), "heatbugStep", false);9 _  Z9 D# z5 w7 }  I
      actionForEach =/ N; D* a% m4 |( e" u
        modelActions.createFActionForEachHomogeneous$call# d% H& `0 J: F
        (heatbugList,
! g5 c2 N; y! N         new FCallImpl (this, proto, sel,  k/ g4 f1 r4 N, q  N
                        new FArgumentsImpl (this, sel)));1 h; n8 n: g7 Q) x5 H, s4 D: u
    } catch (Exception e) {& E: z9 W) \( }
      e.printStackTrace (System.err);. J% _1 f$ h) U4 }1 n' W
    }
/ P" s7 e6 d0 ?: t! p9 e( }0 \* s   
6 \- W# v9 |% t4 P" A3 M. ]; d    syncUpdateOrder ();# v0 E& v% [+ m
- K1 E- i# R% J% J! ?1 o3 D
    try {
6 t$ r2 h( H& ~$ N! y2 D      modelActions.createActionTo$message
2 q3 E- t1 R# ]; n6 D! u) B        (heat, new Selector (heat.getClass (), "updateLattice", false));1 i1 {! Z. U; y/ E
    } catch (Exception e) {
% l2 J# u2 \) e3 E# ?% q/ C2 v. i) a5 c& O      System.err.println("Exception updateLattice: " + e.getMessage ());/ w* A3 P; g% G9 E( `
    }1 z' `  x7 ]  e+ s
        
! c1 [# L+ n! e$ l/ B- c  m+ _. S' h    // Then we create a schedule that executes the, F) K% F, N1 Q) @. V
    // modelActions. modelActions is an ActionGroup, by itself it# D; ^$ ^9 E3 d& b0 W
    // has no notion of time. In order to have it executed in" }7 L8 l! ]! ^0 |6 R$ T
    // time, we create a Schedule that says to use the* m6 @. W2 x) A
    // modelActions ActionGroup at particular times.  This1 |3 r, j( F- U! p* D
    // schedule has a repeat interval of 1, it will loop every+ g4 s" h$ y8 ]- g  V
    // time step.  The action is executed at time 0 relative to$ A0 ]- a& p4 H/ x$ S' [1 |/ @. k) `
    // the beginning of the loop.
; T8 p1 M5 T- T% s% }; P0 }# ~! @$ p% V& D7 l# _$ b: a6 @. ~
    // This is a simple schedule, with only one action that is! O) ?7 t2 K8 ^6 S+ T
    // just repeated every time. See jmousetrap for more1 z: _. I( d7 y! `$ C
    // complicated schedules.) J+ f3 e% V% y9 O' i" X1 Z
  
5 a9 [; _& K2 v( T' Q/ m    modelSchedule = new ScheduleImpl (getZone (), 1);
  X8 N, x! H, A* V    modelSchedule.at$createAction (0, modelActions);, V# p# p$ s" c) r" e
        
3 S- y6 X5 ?. G2 e    return this;
: ^2 [9 w& Z6 W  }
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