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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* M* a+ u* r6 d# ?5 A2 X
1 K6 h( p; w0 I% H
public Object buildActions () {
. |5 t# R" r4 W8 ^    super.buildActions();
' R! }, r2 H0 J! K    9 N3 K5 C: Z$ G# b7 X6 G
    // Create the list of simulation actions. We put these in+ g9 Z4 O3 E' W
    // an action group, because we want these actions to be7 {2 w$ C' E7 P* m5 S- P
    // executed in a specific order, but these steps should
- ], v- u0 b1 O/ W9 |# T; a    // take no (simulated) time. The M(foo) means "The message6 X5 x# I. `* [) R
    // called <foo>". You can send a message To a particular
" C. W2 x5 E. O% U% Q# @  V    // object, or ForEach object in a collection.
+ s  f+ f: ?; Y" o+ u% g        
- G$ Z, e7 r+ Q! n. v    // Note we update the heatspace in two phases: first run0 [! v7 j& v$ X6 l% r
    // diffusion, then run "updateWorld" to actually enact the4 K2 I6 p, J( r( ?9 ]! h
    // changes the heatbugs have made. The ordering here is
' n+ @2 O( y6 X) D& M5 l    // significant!
5 k* P* B" U) p        
( z' k4 c, S1 h9 l) w/ v    // Note also, that with the additional2 |9 H- U# [7 O9 @7 s: c4 V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can* i8 f. a/ b  D( U! i
    // randomize the order in which the bugs actually run
8 u$ V* o3 i) J4 }# D! b    // their step rule.  This has the effect of removing any
' H# M. g5 F: Z5 j! a/ T    // systematic bias in the iteration throught the heatbug
3 `0 x8 I! y0 e! g0 \    // list from timestep to timestep! }3 k2 S3 u2 }9 Q& Y
        ( L5 t3 D9 l$ ?$ J5 c* C% Y
    // By default, all `createActionForEach' modelActions have
" d8 y, J! z" j. N  q    // a default order of `Sequential', which means that the
) f/ V' x' n  G4 n1 Z6 r    // order of iteration through the `heatbugList' will be
! h) M/ Y# [% O- C: x6 ~% \    // identical (assuming the list order is not changed- p+ V/ `8 Q. R7 x5 {
    // indirectly by some other process).
( ?# |1 q, f! S% {" y& T( Q% l    ) L9 Q$ _# ^% t# x- C- a
    modelActions = new ActionGroupImpl (getZone ());
. }7 W: p% T/ U2 H6 i6 U. c
# e* }' Y$ r  `    try {
# z5 A3 _$ C+ C3 G$ `$ P      modelActions.createActionTo$message
/ [# }' l0 u6 T9 X: A        (heat, new Selector (heat.getClass (), "stepRule", false));' p/ R( ?3 @2 ]0 [2 z/ T
    } catch (Exception e) {$ N/ j: e2 G! o2 {' z3 b; V
      System.err.println ("Exception stepRule: " + e.getMessage ());
3 l0 V+ g* @; z! }: X% R    }, u6 H3 r: _( [- B& F' x! f
! `- K! ~" E4 o# Q# n! T( ~7 e/ v
    try {- B! ^6 h1 l* O: O' w. x+ a
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 [+ E4 p/ y; M8 s      Selector sel = : d. U4 G" h5 w9 e7 L4 w  U* \
        new Selector (proto.getClass (), "heatbugStep", false);
2 q9 [# C4 d; c7 T( e1 l0 z) K      actionForEach =
8 V& k/ q/ y+ t, J, N. I        modelActions.createFActionForEachHomogeneous$call2 N* @8 N) a& y1 V1 R: w7 g
        (heatbugList,$ G5 C# i* M9 W& D( M7 }
         new FCallImpl (this, proto, sel,
8 R; \/ k4 U, H( |* w                        new FArgumentsImpl (this, sel)));4 `& ]& v4 \; l7 y( U
    } catch (Exception e) {
* g4 N, \, O: U, b: [& r! p' L      e.printStackTrace (System.err);- {- X% h5 C- q
    }0 J8 `" P9 ?9 v3 X
    - m6 d, v* W3 j  u
    syncUpdateOrder ();$ J% |3 x9 g/ q
) x$ I; p( E" C
    try {
0 r! W1 I8 o1 P: m: v& F/ m      modelActions.createActionTo$message
- j9 N3 y; d! U$ T5 r+ m+ I/ K6 r        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ X  Z9 O) j0 X& q    } catch (Exception e) {) b+ I' z$ A$ L: o- y
      System.err.println("Exception updateLattice: " + e.getMessage ());. n% m) ~4 [$ o. t: G/ _
    }" K  m2 F& V9 d; ]0 v' [5 c
        : B) K' `) c# N( G
    // Then we create a schedule that executes the1 w3 d% ^2 f3 z3 j. a  u. i( [
    // modelActions. modelActions is an ActionGroup, by itself it8 A5 \% H, g+ I  g9 P
    // has no notion of time. In order to have it executed in
7 _9 ~! ~2 K% ]: Z* d7 G    // time, we create a Schedule that says to use the
% f1 i$ U8 l8 \/ U$ C    // modelActions ActionGroup at particular times.  This
3 O! I% c7 v4 _    // schedule has a repeat interval of 1, it will loop every6 j; n+ ?6 |# m# _* S  `
    // time step.  The action is executed at time 0 relative to# r) y( P# i0 M7 H: f" L0 J1 R5 Y2 x
    // the beginning of the loop.* g. b  i/ u" ~  M
! z5 a. ?$ Y$ B( [, K+ @
    // This is a simple schedule, with only one action that is
  L- V, @! t- B# V0 V    // just repeated every time. See jmousetrap for more
! b/ h+ q# ]# D    // complicated schedules.
9 `5 v) X8 h/ T. c1 ?$ \  1 d# @8 F, m/ T+ B) c+ ~" f
    modelSchedule = new ScheduleImpl (getZone (), 1);2 K) j# e+ Z; i1 F5 G+ I
    modelSchedule.at$createAction (0, modelActions);
( s, Y8 M& H# l: w        
  P9 |  ~. }$ y) z    return this;, y  L+ C- X3 N& n
  }
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