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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 y  f* o1 n& @7 Z; f  M3 v' r9 ]! H
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public Object buildActions () {
- ?" w- b. X5 M+ @) {6 c    super.buildActions();
. g8 m( t4 V1 O% U) Z      a/ A+ R# s0 W  ^$ A1 e2 Q8 c
    // Create the list of simulation actions. We put these in2 U* v* ^& C- A+ C' J3 q- f. }
    // an action group, because we want these actions to be" E& U9 l1 `7 U3 R5 z: F( }
    // executed in a specific order, but these steps should+ ~0 ?& m3 w- W: l/ c2 M; z
    // take no (simulated) time. The M(foo) means "The message
8 W* Q3 }6 x+ H6 x7 s    // called <foo>". You can send a message To a particular$ X! P9 ]+ S& S; [' W: j6 U
    // object, or ForEach object in a collection.
3 e( u& k' z+ X5 B2 {        " [" q0 A% _4 ~! A- w
    // Note we update the heatspace in two phases: first run
4 n# L( m$ Y$ q1 y4 e    // diffusion, then run "updateWorld" to actually enact the4 d4 \) b) O4 ~; y6 \0 J* [
    // changes the heatbugs have made. The ordering here is
; R+ [. j) C; B0 I. p- g! n( \4 K    // significant!
" x1 @' E9 n( A- s        
# N& f3 N3 b( r" @# D" H/ S    // Note also, that with the additional2 T) y) G8 @. M4 m2 v, A
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ n- D) d; x( I
    // randomize the order in which the bugs actually run, H: ]. F( D% h0 F1 N5 T1 Y- n" j
    // their step rule.  This has the effect of removing any
5 _2 a/ q4 B- D$ r7 Q7 Q    // systematic bias in the iteration throught the heatbug% e4 k7 _6 h$ j& ^' C' i8 W  [7 `
    // list from timestep to timestep
3 z5 V' ^3 v1 m$ u1 `  b        $ g1 K3 L/ A; y. ?5 h: F2 L
    // By default, all `createActionForEach' modelActions have
4 g% L) O* w( T# ]5 l    // a default order of `Sequential', which means that the" w/ z+ z( E4 a! ^  g  ]- T
    // order of iteration through the `heatbugList' will be0 u4 a9 ?& ?2 i$ v6 L0 m# }$ G* A
    // identical (assuming the list order is not changed' F$ T: U  K0 [& G# `
    // indirectly by some other process).( w  D3 z. I3 Y$ {6 q' x% g  k, L
    ( n8 n/ Q1 H% x) Z) g; j
    modelActions = new ActionGroupImpl (getZone ());
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    try {
/ c) E" B6 C& s' ]* Y4 `6 ^) V8 ]1 C      modelActions.createActionTo$message
1 b6 o/ z; Z. @; }2 u1 D1 ]        (heat, new Selector (heat.getClass (), "stepRule", false));/ }. G, ^0 [5 @4 i
    } catch (Exception e) {! G3 j1 R8 G( e/ C
      System.err.println ("Exception stepRule: " + e.getMessage ());
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1 {7 B" w1 I8 m" \; E    try {" q6 ]  J! X+ h' ~6 X0 g& p  f! X
      Heatbug proto = (Heatbug) heatbugList.get (0);" P  `# r' |8 a6 s
      Selector sel = 5 D/ M1 {" h$ v$ x% j9 s: L8 u, K
        new Selector (proto.getClass (), "heatbugStep", false);
& x  A' s% M: Z8 Z% `      actionForEach =- ?, M9 Y6 |9 D8 s+ {
        modelActions.createFActionForEachHomogeneous$call: R) r& h: b5 \0 y# ?
        (heatbugList,
' A: p  v- q, v- T, \8 V$ T         new FCallImpl (this, proto, sel,  X0 n# ^; Q2 E
                        new FArgumentsImpl (this, sel)));' k; w- b/ n. @. O7 i; b
    } catch (Exception e) {
) G* b6 X  |- u1 W      e.printStackTrace (System.err);
9 G: d) X8 H) ^; c! G    }
5 v# G: e0 u3 }2 @. g   
% Q: M8 T6 p% h/ c: t    syncUpdateOrder ();
) [4 Y; L# |  u  W* p1 E# N
6 s# a4 K9 v) \" C    try {
6 x! f( z/ ~* \+ k      modelActions.createActionTo$message 9 g) W) i9 `3 P* r, A
        (heat, new Selector (heat.getClass (), "updateLattice", false));
; E% k) G* O$ C) Q* e$ [    } catch (Exception e) {  O' V8 \3 o) Z
      System.err.println("Exception updateLattice: " + e.getMessage ());; Q/ @( r) z8 a8 k; S- g) A
    }5 t$ L- y5 u  T3 _4 o; W
        % x# K" u  S) r  R/ W
    // Then we create a schedule that executes the8 G) N: F3 S) ~# y/ @0 l5 S$ g6 x
    // modelActions. modelActions is an ActionGroup, by itself it
$ D  X% |( d+ J" O0 D. d/ @    // has no notion of time. In order to have it executed in2 d6 o5 u1 n3 U$ H( r
    // time, we create a Schedule that says to use the. H$ o2 [! D8 v( E  A/ l# d- q2 `
    // modelActions ActionGroup at particular times.  This4 D9 R' z5 u3 j: A. B* q$ f
    // schedule has a repeat interval of 1, it will loop every
; R( L6 ]$ c0 K. s- T+ w. \$ \6 S    // time step.  The action is executed at time 0 relative to8 J* H0 ~, }$ W/ m- N5 J
    // the beginning of the loop.2 q# x# j+ D7 t" c& T) z

* o8 ^7 t* \7 i% ~    // This is a simple schedule, with only one action that is5 U- O( j2 w1 h0 c+ A+ i
    // just repeated every time. See jmousetrap for more
0 W- |8 U# i( ]    // complicated schedules.# _& }6 y/ ?9 [3 P' l4 ^8 c
  4 s# r" n3 c4 B. T8 g9 f' h
    modelSchedule = new ScheduleImpl (getZone (), 1);! ~. n3 \$ t" [' K
    modelSchedule.at$createAction (0, modelActions);0 {( l; ^; L6 j
        
2 x+ ]: {7 X; B4 t( c    return this;' K# u5 ?. {# ?( K9 Y) D$ R
  }
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