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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: u4 _1 d8 j2 b. r( o0 S1 y4 G3 ~& `( W
public Object buildActions () {- n4 L1 R7 [7 l7 C
    super.buildActions();# h& M1 W+ L4 }/ H: _4 x* I% W
   
% p* a3 e1 l  b, B, e5 ~    // Create the list of simulation actions. We put these in
7 u/ z% t5 @- R7 N5 K, k2 H) @    // an action group, because we want these actions to be
7 x" s% ^5 o8 w( M3 p4 v    // executed in a specific order, but these steps should
9 S' n2 L, x; \. B& f# @    // take no (simulated) time. The M(foo) means "The message* ]6 v2 g& N7 L! @
    // called <foo>". You can send a message To a particular
+ U7 e+ x1 J" R( q0 Y/ }    // object, or ForEach object in a collection.- ~& q( k# l" V
        
# y& E0 C& X# R! `    // Note we update the heatspace in two phases: first run
8 g$ a0 _' N  [% `* t: i    // diffusion, then run "updateWorld" to actually enact the
0 e' H' C7 w2 m: @- V    // changes the heatbugs have made. The ordering here is. g) a! r" k! Q; t7 y6 g4 `3 T
    // significant!
4 @' O9 F! \  g        
& v' h2 F4 ~. @" ]$ h" I    // Note also, that with the additional4 n# Y. e: a7 \) o5 |. o
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 i% J4 m/ ~. ~: S" U    // randomize the order in which the bugs actually run
; f" x3 k* I8 g    // their step rule.  This has the effect of removing any' h$ v' [; `; ]' S: ]  v
    // systematic bias in the iteration throught the heatbug) H4 q  o) M" ?4 H
    // list from timestep to timestep
$ k/ v5 Q/ A$ g' ]8 f* }' u3 r4 Q: M        # W7 |/ g$ I& H, j
    // By default, all `createActionForEach' modelActions have
, T0 |( \) i1 N: g" V    // a default order of `Sequential', which means that the5 K. J, w8 J" q7 U, H( p. Y1 p
    // order of iteration through the `heatbugList' will be, O4 c* m2 g+ u) L. L$ [
    // identical (assuming the list order is not changed
7 Y" E, p* N5 ~; A" g; v' X    // indirectly by some other process)." Z" \2 h) _' d
   
5 e: r0 x. L6 R6 D2 ^& J% u3 g    modelActions = new ActionGroupImpl (getZone ());( ]% w# L7 C3 |# H6 L' I
2 u& E, n/ w4 b
    try {
7 I5 E* n0 G& Y# W" |      modelActions.createActionTo$message
- R! ]8 I: X( a, ~; B        (heat, new Selector (heat.getClass (), "stepRule", false));% p+ |* z2 O! Q+ ^
    } catch (Exception e) {
! L8 k5 T+ [  G! R, u3 K      System.err.println ("Exception stepRule: " + e.getMessage ());
3 @( v5 X3 Y& O8 J) a    }' f$ Z# [" S1 A- j  T) [' O

6 q# Z( V6 A. U! T) n+ Z- o: y1 p    try {
% p# X$ @0 w8 V2 U      Heatbug proto = (Heatbug) heatbugList.get (0);/ r. c% r: B  B$ j1 W& d
      Selector sel = ' k3 H( M; s: G1 x  ]$ @3 k
        new Selector (proto.getClass (), "heatbugStep", false);$ }7 @: r7 r2 Q% }# U+ X9 Y
      actionForEach =2 @# L8 C" j" c8 @
        modelActions.createFActionForEachHomogeneous$call
9 j0 U8 H8 O7 v9 x2 P        (heatbugList,9 `0 w5 A* M  E7 f, f; R8 ^* P
         new FCallImpl (this, proto, sel,) @) A- {. @& N
                        new FArgumentsImpl (this, sel)));
: j4 V: o! k" ~; B2 |7 ~    } catch (Exception e) {
$ A" s# @5 b: r3 t$ ^8 v+ Y" ^6 u      e.printStackTrace (System.err);
/ Q9 v9 D( E0 q; l6 F4 S    }. R: Z; @! s9 V0 L% J0 M( l" x
   
2 q% x9 b! `( x. f0 g1 W2 i    syncUpdateOrder ();# R# ?" N$ ~" `; `, A* G

1 T; ^) j$ N$ x% v9 E8 Y8 E    try {
" M* Z, J! ^% Y+ ^+ X' }% B% }      modelActions.createActionTo$message ! _- [. n6 p% y3 `0 G# R3 y
        (heat, new Selector (heat.getClass (), "updateLattice", false));  C. U) B; f* y2 D
    } catch (Exception e) {
2 F% U7 s( }" r' q9 `2 N      System.err.println("Exception updateLattice: " + e.getMessage ());( x% p; e7 \6 z: N3 x5 K% I
    }; o# R6 A* V; [* l/ T
        
' Z$ P7 }6 Y; o4 z9 z+ [    // Then we create a schedule that executes the
5 Q6 n" k$ Q/ }( B+ x    // modelActions. modelActions is an ActionGroup, by itself it
8 ^0 _7 b) _6 n5 _$ l( A3 J' r6 r5 j    // has no notion of time. In order to have it executed in. ?1 i/ O! Q. U% O0 p$ P
    // time, we create a Schedule that says to use the. q) j3 w" _- Z9 w% x. a
    // modelActions ActionGroup at particular times.  This
# o7 E; F& N) ~* B( G& i5 z& a    // schedule has a repeat interval of 1, it will loop every
" Y3 }1 U3 g$ U4 q5 N# f    // time step.  The action is executed at time 0 relative to8 J1 G5 D* u* D  T
    // the beginning of the loop.
/ H- S( W: B' s; E. R" p- W- \0 K% T3 C8 G4 [
    // This is a simple schedule, with only one action that is
! p' h" B& X' t: A    // just repeated every time. See jmousetrap for more
+ A. J2 I, K$ Y! D- x4 ]    // complicated schedules.
- E" l7 y; D+ R: L: q' j/ U  
5 _* W5 \. ]( E    modelSchedule = new ScheduleImpl (getZone (), 1);
6 i+ G. O( g: R8 B1 C0 m# J    modelSchedule.at$createAction (0, modelActions);
% C9 \9 t7 w7 z6 _1 C        
- Q4 Q) _" \" Y: |# Y6 j! v    return this;
+ N5 s) x. l- l, b1 `& X& |  }
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