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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: e) t" k8 {; H
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public Object buildActions () {
4 `8 ?2 L2 v! e* {2 V    super.buildActions();* v% {* w! ^& y" b/ x) O
   
1 m# [$ {6 f+ p    // Create the list of simulation actions. We put these in
% A# H% I) V1 k  I- Q* D. Y    // an action group, because we want these actions to be
1 w% {3 B; {2 k- w    // executed in a specific order, but these steps should
. a) J' N( T* y. J  v' V: ^  F    // take no (simulated) time. The M(foo) means "The message
% G, |; x1 l! [0 d* |0 |    // called <foo>". You can send a message To a particular8 I2 U; p" ^" J8 c7 j+ \
    // object, or ForEach object in a collection.
( M  c- ?! [5 P/ W* P! y" C        + [$ }+ Z" T/ I/ L. p
    // Note we update the heatspace in two phases: first run: S/ o6 a5 l0 h, Y3 O) J0 ^$ G
    // diffusion, then run "updateWorld" to actually enact the. B# T* q( S/ C! m
    // changes the heatbugs have made. The ordering here is4 X: j' i+ d; Y$ V4 S( e+ p
    // significant!% g2 t/ _1 u% u1 M1 r7 D# Z
        0 ~, d6 o. z% b# E& G! B
    // Note also, that with the additional4 @! b' M. h$ G) {* c5 B; b% Q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can; P: v6 W3 X8 S: G& M$ H) o  m+ |
    // randomize the order in which the bugs actually run
+ Z! K7 Q( G, D: e    // their step rule.  This has the effect of removing any
* `' y2 D4 Q1 ?9 @    // systematic bias in the iteration throught the heatbug
% E& o! Y9 P  F# x" Y% f    // list from timestep to timestep0 X% M4 w8 L$ N$ i/ v
        
  f' c9 ?: M+ ~) w# n3 k    // By default, all `createActionForEach' modelActions have( I+ R/ f; B$ g/ @& b: B7 S
    // a default order of `Sequential', which means that the# ]# [% n/ e# c5 x: f
    // order of iteration through the `heatbugList' will be
& o; d* `) A  Z4 r    // identical (assuming the list order is not changed
5 l7 l! t. f; t/ a- M% R( _    // indirectly by some other process)./ R6 b) j9 R# l; u3 |' p
    ) H4 r- D4 ^! {; H
    modelActions = new ActionGroupImpl (getZone ());% M$ Q: w( b+ t; y
! ~6 o% n! `  o) Y
    try {
2 a) Y2 U5 J$ t; P  _0 B- \      modelActions.createActionTo$message( @% g0 |2 }. S+ X# \
        (heat, new Selector (heat.getClass (), "stepRule", false));/ w, K5 q& p8 i
    } catch (Exception e) {
2 ?+ H2 @1 P' U% v' Y. M      System.err.println ("Exception stepRule: " + e.getMessage ());3 Q" q3 a8 U% Q* L! T7 O
    }9 H; V, l0 `) i( h% g2 Z

$ G) C( T/ j" r7 m9 ~, C3 F, e    try {
, g; E; _( b! a) C      Heatbug proto = (Heatbug) heatbugList.get (0);9 M  N6 u. m3 Q. e! W) s7 w: z8 o
      Selector sel = 8 K: L; a& C- J: ]& P6 v2 ?5 m3 H
        new Selector (proto.getClass (), "heatbugStep", false);
# \: H; v% v; b" r( B      actionForEach =# e! V/ [+ U% g* O4 j" Y
        modelActions.createFActionForEachHomogeneous$call
% l3 C/ s( J9 `        (heatbugList,
* r5 t0 A- f% y: b- L$ z/ [5 p         new FCallImpl (this, proto, sel,' a0 V. n0 S6 ?; e& w
                        new FArgumentsImpl (this, sel)));; f0 [& Y7 D1 K5 ^+ N
    } catch (Exception e) {+ Q% _2 P/ F# V9 l6 I' B! L* G: c
      e.printStackTrace (System.err);$ l) G. A& ?6 L8 g: [
    }
* g( s" |- }5 v; T0 Z& X   
3 m8 u, B# Z9 R" M8 }  B% A    syncUpdateOrder ();9 A7 [9 ~, e- T" m
/ Z7 `$ {& q4 Q! }- L  m
    try {
" u! }( I6 x! [! K) Q5 V$ Q      modelActions.createActionTo$message / |8 I) i4 j. o6 g
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 X$ f3 J% p; R8 u1 m9 M
    } catch (Exception e) {- R3 ?2 E6 v% U  c9 B1 A
      System.err.println("Exception updateLattice: " + e.getMessage ());
2 y# h! A1 H5 v4 V! }    }
- f( y- A' G. q( I2 t, _7 D( _; ~        $ R9 m* n! f" X( d! o/ m2 N2 `
    // Then we create a schedule that executes the7 ~. a/ c: v" }1 C
    // modelActions. modelActions is an ActionGroup, by itself it
- f0 }0 j5 W1 p    // has no notion of time. In order to have it executed in
( E( O6 ^* j$ X. X    // time, we create a Schedule that says to use the- Z8 s, J& S: O: |- |
    // modelActions ActionGroup at particular times.  This7 @( B0 X, |) I$ y% t- R
    // schedule has a repeat interval of 1, it will loop every
* k* P* V, M# ~    // time step.  The action is executed at time 0 relative to& h! b* U, u9 M+ ^. j+ E2 N. l, j1 x7 F
    // the beginning of the loop.
: q' T9 m7 K4 I5 X% H- l( }& o2 y! [* U7 x* a1 V. M$ b
    // This is a simple schedule, with only one action that is
' f  D% p# u; d$ Z    // just repeated every time. See jmousetrap for more1 C% \! Z- n  M; Z  D2 k
    // complicated schedules.: n7 u8 w  b; K4 s$ T+ z
  
9 J- F2 R1 T0 d8 y: Y* w    modelSchedule = new ScheduleImpl (getZone (), 1);0 L& U4 ]' j8 S/ K. f( u! }; a
    modelSchedule.at$createAction (0, modelActions);8 Z$ r8 H- Q, j; }* W
        
2 T0 R: k% j/ C# f1 ?0 D    return this;9 ?  ]& P4 j5 _' \
  }
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